Commit Graph

16 Commits

Author SHA1 Message Date
Hyper
86a80fbc61 Move gpu/Window.cpp to ui/window.cpp 2024-10-17 14:36:02 +01:00
Skyth
86eac5ad8c Remove half pixel offset from primitive 2D renderer. 2024-10-17 16:07:22 +03:00
Skyth
b7a3bdca87 Fix vertex declaration assignment in guest device. 2024-10-16 21:35:18 +03:00
Skyth
3d76d26a64 Implement shader cache. 2024-10-16 20:49:54 +03:00
Skyth
0cd86bf130 Implement MSAA. 2024-10-08 18:07:22 +03:00
Skyth
5e61febab1 Force enable anisotropic filtering. 2024-10-08 13:31:11 +03:00
Skyth
c5e195fef3 Recreate internal framebuffers when swap chain gets resized. 2024-10-08 13:10:13 +03:00
Skyth
078bfef1d2 Handle swap chain resizing. 2024-10-08 11:48:21 +03:00
Skyth
87daa6067e Wait for both graphics and copy on barriers. 2024-10-08 00:05:40 +03:00
Skyth
c2ca5dcdad Refactor barrier usage. 2024-10-07 23:35:32 +03:00
Skyth
53f4f1058f Cache buffer device address. 2024-10-07 21:01:46 +03:00
Skyth
c07b827a5e Implement Vulkan. 2024-10-07 20:50:48 +03:00
Skyth
892481edf7 Implement quad rendering. 2024-10-07 12:41:48 +03:00
Skyth
24830e1326 Initial graphics implementation. 2024-10-07 00:25:06 +03:00
Sajid
baf24bb36a audio gaming 2024-10-01 01:20:29 +06:00
Sajid
2122f247ac Add SDL and create basic window 2024-09-30 20:57:43 +06:00