Commit Graph

108 Commits

Author SHA1 Message Date
Hyper
a5db997e5d Fix controller input lingering when unfocused (#210) 2025-01-26 20:49:13 +00:00
Hyper
a9573584cd installer_wizard: move credits to header, improve formatting 2025-01-26 03:54:10 +00:00
Skyth (Asilkan)
d041e2ba30 Fix ImGui procedural filtering. (#188) 2025-01-25 18:28:43 +03:00
Hyper
c6a25f21c2 Implemented achievement data verification (#161) 2025-01-24 20:59:48 +00:00
Hyper
cf5c3423d1 installer_wizard: fix credits scrolling progress and speed 2025-01-23 22:54:23 +00:00
Skyth (Asilkan)
372c04fedd Implement ImGui additive rendering. (#152) 2025-01-23 16:25:31 +03:00
Hyper
e10eb80e38 config: move Voice Language and Subtitles to System 2025-01-22 23:50:10 +00:00
Skyth (Asilkan)
bdbdd42bd0 Implement config option to toggle surround sound. (#144) 2025-01-22 18:51:51 +03:00
Skyth (Asilkan)
1efb4943b3 Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138) 2025-01-19 23:21:05 +03:00
Skyth (Asilkan)
312f913a92 Remove detail namespaces. (#137) 2025-01-19 21:09:47 +03:00
NextinHKRY
d10f4bac3c Change Xbox Color Correction option to have 1 image (#136)
* Options: Color Correction with 1 thumbnail

* Update UnleashedRecompResources

* Update UnleashedRecompResources
2025-01-19 20:56:51 +03:00
Skyth (Asilkan)
535bca7d9f Move config implementations to a .cpp file. (#133) 2025-01-19 19:05:44 +03:00
Hyper
b56c0b8209 Implemented safer hooks for D-Pad movement (#129) 2025-01-19 15:01:11 +00:00
Hyper
e7919da1bd game_window: change window title to "Unleashed Recompiled" 2025-01-18 23:51:00 +00:00
Skyth (Asilkan)
40a8bf557b Scale 2D coordinates to backbuffer resolution. (#124)
* Starting with backbuffer scaling refactor.

* CSD & primitive 2Ds refactored.

* More refactoring.

* Fix primitive 2D, and on screen 3D items.

* Fix right side offset scaling.

* Fix Inspire letterbox.

* Fix offset scaling in world map.

* Fix custom menus.

* Remove debugging code.
2025-01-18 23:56:47 +03:00
Hyper
1cf12fa97f installer_wizard: fix credits not fading out upon exit 2025-01-18 19:39:58 +00:00
Skyth (Asilkan)
d56b823b00 Aspect ratio adjustments. (Part 1) (#90)
* Map CSD structures by full path.

* Initial work for unstretching & aligning to edges.

* Add extend flag, fix cast lookups.

* Add right extend flag.

* Fill the flags map with a bunch of casts.

* Implement unstretching.

* Set more title casts to unscretch.

* Add some more flags.

* Move CSD patches to its own file.

* Replace CSD vertex shaders to get rid of pixel snapping.

* Snap to pixel on the CPU.

* Current work trying to get 3D screen position casts working correctly.

* Fix and properly align font, handle most 3D screen positions.

* Add stretch flags for background casts.

* Use 4:3 as the base aspect ratio instead of 16:9.

* Replicate the game's 4:3 downscaling behavior.

* World map now identical to original 4:3.

* Replace camera aspect ratio/field of view logic.

* Make original 4:3 scaling a separate option, use custom behavior for auto.

* Keep UI scale same only above Steam Deck aspect ratio.

* Release paths when the YNCP file gets freed.

* Add more path flags.

* Interpolate to original 4:3 scale.

* Scaling animation offset to prevent offscreen casts from showing up in ultrawide.

* Queue draw calls without actually executing anything to extract the corner.

* Clean unnecessary hooks.

* Add result screen modifiers.

* Stretch loading primitive 2D.

* Scale DoF correctly at different aspect ratios.

* Remove stretch option.

* Make aspect ratio a global variable.

* Ultrawide patch for HUD 3D items.

* Fix world map 3D to 2D projection.

* Right align world map info box.

* Set medal positions.

* Respect center option in more places.

* Implement the aspect ratio option.

* Use viewport dimensions for snapping CSD pixels.

* Fix DoF fix not using viewport height.

* Implement aspect ratio patches for 2D drop ring emitter.

* Implement inspire letterbox.

* Add cutscene aspect ratio option.

* Shift subtitles by aspect ratio.

* Fix crash in earth restoration cutscenes.

* Offset scale patches for Tornado Defense.

* Scale new record arrow casts.

* Expose aspect ratio variables globally.

* Properly center the achievements menu.

* 4:3 scaling for options menu.

* Fix procedural filtering logic in ImGui pixel shader.

* Fix button guide offset.

* UI scaling for installer.

* Remove grid snaps in the installer.

* Handle center UI scale option for rings going to HUD.

* Remove unnecessary diff.

* Revert temporary changes.

* Fix typo.
2025-01-18 01:51:45 +03:00
Hyper
d297c07edb options_menu: only fast increment for float/int sliders 2025-01-17 15:27:40 +00:00
Hyper
f8e6b74551 Respect system colour scheme for title bar colour (#109) 2025-01-17 15:08:52 +00:00
Hyper
7c60e47eee hid: implemented button prohibition (#104) 2025-01-17 15:14:26 +03:00
Hyper
fdc37d4073 installer_wizard: added credits info (#103) 2025-01-17 15:14:18 +03:00
Hyper
15c962150b Implemented embedded version information (#82) 2025-01-17 15:13:37 +03:00
Hyper
92cfee2a97 locale: update strings, added localisation notes, misc. clean-up 2025-01-16 17:20:44 +00:00
Darío
72250e691a Add tutorial for installer wizard for add files and add folder (#86)
* Add tutorial for installer wizard for add files and add folder.

* locale: update tutorial strings

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-01-16 15:59:14 +00:00
Darío
5c98a34084 Improve error message behavior on installer for invalid sources. (#77) 2025-01-16 18:13:14 +03:00
Darío
5f9fdcf934 Add capability of max width wrapping to message box (#78)
* Add capability of max width wrapping to message box. Takes out the need to add manual line breaks to messages.

* DrawCentredParagraph: fix line centring breaking at unequal lengths

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2025-01-16 15:09:37 +00:00
Hyper
63d474ce91 Implemented controller LED timings for cutscenes (#83) 2025-01-16 15:08:57 +00:00
Hyper
9a29b187cd Implemented support for maintaining aspect ratio for movies (#73)
* video_patches: aspect ratio support for CPlayMovieWrapper

* config: remove movie scale mode option

* video_patches: improve movie aspect ratio correction, support intro logos

Co-Authored-By: Darío <538504+DarioSamo@users.noreply.github.com>
Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>

* api: upload Inspire research

* api: move Vertex struct

---------

Co-authored-by: Darío <538504+DarioSamo@users.noreply.github.com>
Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
2025-01-12 18:53:31 +03:00
Hyper
b9cffba14d xam: disable keyboard input if left alt is down
This prevents the game from receiving erroneous inputs when trying to do ALT+ENTER.
2025-01-03 21:16:43 +00:00
Hyper
0613dc6337 options_menu: find nearest window size on lock, intro transition fixes 2025-01-03 02:46:30 +00:00
Hyper
31fb63ad81 Implemented window size option 2025-01-03 02:04:24 +00:00
Hyper
90e499cc8c options_menu: hide reset button during intro, fix pause menu reappearing 2025-01-03 00:50:02 +00:00
Hyper
e24fa84e16 options_menu: implemented Miles Electric transition 2025-01-02 22:07:27 +00:00
Hyper
d23e6d0e90 Implemented vibration option 2025-01-01 18:05:18 +00:00
Hyper
31bb28d0fd message_window: fix mouse input issues
Addresses issues #25, #27 and #28.
2024-12-27 23:13:06 +00:00
Hyper
a1a05f83dc Implemented master volume slider 2024-12-25 21:17:40 +00:00
Skyth (Asilkan)
fd009bcada Sync render thread present with main thread. (#62)
* Experimenting with syncing the render thread.

* Separate wait functions for swap chains.

* Sync render thread present to the main thread.

* Move present to main thread and frame limit after presenting.

* g_next -> s_next

* Fix Vulkan validation errors.

* Make max frame latency configurable.

* Fix loading thread breaking waitable swap chain order.
2024-12-25 16:29:15 +03:00
Darío
02022c3a1d Do not default to Wayland, add CLI option for choosing SDL video driver. (#61) 2024-12-23 00:07:27 +03:00
Skyth (Asilkan)
f1416c85ba Implement frame limiter. (#60)
* Implement audio timing with integer math.

* Add busy loop to audio thread.

* Implement a frame limiter.

* Implement implot.

* Add more stuff to the profiler window.

* Redo frame limiter logic to fix drifting.

* Move frame limiter, add limiters for SFD & loading screen.

* Update waiting logic for audio thread.

* Correct small delta time errors.

* Decrease delta time error threshold.

* Set busy wait threshold to 2ms.

* Change spin wait in D3D12 present to infinite wait.

* Replace FPS literals with constants.
2024-12-22 19:58:06 +03:00
Skyth (Asilkan)
67633917bf Linux support. (#54)
* Initial Linux attempt.

* Add clang toolchain & make tools compile.

* vcpkg as submodule.

* First implementation of IO rewrite. (#31)

* Fix directory iteration resolving symlinks.

* Refactor kernel objects to be lock-free.

* Implement guest critical sections using std::atomic.

* Make D3D12 support optional. (#33)

* Make D3D12 support optional.

* Update ShaderRecomp, fix macros.

* Replace QueryPerformanceCounter. (#35)

* Add Linux home path for GetUserPath(). (#36)

* Cross-platform Sleep. (#37)

* Add mmap implementations for virtual allocation. (#38)

* Cross-platform TLS. (#34)

* Cross-platform TLS.

* Fix front() to back(), use Mutex.

* Fix global variable namings.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>

* Unicode support. (#39)

* Replace CreateDirectoryA with Unicode version.

* Cross platform thread implementation. (#41)

* Cross-platform thread implementation.

* Put set thread name calls behind a Win32 macro.

* Cross-platform semaphore implementation. (#43)

* xam: use SDL for keyboard input

* Cross-platform atomic operations. (#44)

* Cross-platform spin lock implementation.

* Cross-platform reference counting.

* Cross-platform event implementation. (#47)

* Compiling and running on Linux. (#49)

* Current work trying to get it to compile.

* Update vcpkg.json baseline.

* vcpkg, memory mapped file.

* Bitscan forward.

* Fix localtime_s.

* FPS patches high res clock.

* Rename Window to GameWindow. Fix guest pointers.

* GetCurrentThreadID gone.

* Code cache pointers, RenderWindow type.

* Add Linux stubs.

* Refactor Config.

* Fix paths.

* Add linux-release config.

* FS fixes.

* Fix Windows compilation errors & unicode converter crash.

* Rename physical memory allocation functions to not clash with X11.

* Fix NULL character being added on RtlMultiByteToUnicodeN.

* Use std::exit.

* Add protection to memory on Linux.

* Convert majority of dependencies to submodules. (#48)

* Convert majority of dependencies to submodules.

* Don't compile header-only libraries.

* Fix a few incorrect data types.

* Fix config directory.

* Unicode fixes & sizeof asserts.

* Change the exit function to not call static destructors.

* Fix files picker.

* Add RelWithDebInfo preset for Linux.

* Implement OS Restart on Linux. (#50)

---------

Co-authored-by: Dario <dariosamo@gmail.com>

* Update PowerRecomp.

* Add Env Var detection for VCPKG_ROOT, add DLC detection.

* Use error code version on DLC directory iterator.

* Set D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED flag.

* Linux flatpak. (#51)

* Add flatpak support.

* Add game install directory override for flatpak.

* Flatpak'ing.

* Flatpak it some more.

* We flat it, we pak it.

* Flatpak'd.

* The Marvelous Misadventures of Flatpak.

* Attempt to change logic of NFD and show error.

* Flattenpakken.

* Use game install directory instead of current path.

* Attempt to fix line endings.

* Update io.github.hedge_dev.unleashedrecomp.json

* Fix system time query implementation.

* Add Present Wait to Vulkan to improve frame pacing and reduce latency. (#53)

* Add present wait support to Vulkan.

* Default to triple buffering if presentWait is supported.

* Bracey fellas.

* Update paths.h

* SDL2 audio (again). (#52)

* Implement SDL2 audio (again).

* Call timeBeginPeriod/timeEndPeriod.

* Replace miniaudio with SDL mixer.

* Queue audio samples in a separate thread.

* Enable CMake option override policy & fix compilation error.

* Fix compilation error on Linux.

* Fix but also trim shared strings.

* Wayland support. (#55)

* Make channel index a global variable in embedded player.

* Fix SDL Audio selection for OGG on Flatpak.

* Minor installer wizard fixes.

* Fix compilation error.

* Yield in model consumer and pipeline compiler threads.

* Special case Sleep(0) to yield on Linux.

* Add App Id hint.

* Correct implementation for auto reset events. (#57)

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
2024-12-21 00:44:05 +03:00
Hyper
f547c7ca6d window: implemented monitor switching 2024-12-16 19:07:21 +00:00
Hyper
6c57221807 Implemented value thumbnails (#42)
* options_menu: implemented value thumbnails

* options_menu: use config ptrs as thumbnail keys, added named thumbnails

* options_menu_thumbnails: move header to cpp
2024-12-15 20:41:39 +00:00
Dario
10c8858416 Reset end time for installer when installer is started. 2024-12-15 00:19:40 -03:00
Hyper
587b222483 Implemented D-Pad player input
This is mainly beneficial for 2D sections with PlayStation controllers where the D-Pad may be more preferable, but it also works in 3D too.
2024-12-15 01:44:01 +00:00
Skyth
4b728f4a2b Downgrade to C++20 & switch to fmtlib. 2024-12-13 18:54:05 +03:00
Skyth
417805ae38 Fix inconsistent static/inline usage. 2024-12-13 14:51:13 +03:00
Hyper
0813be2acf Implemented cross-platform logger framework (and clean-up) 2024-12-12 22:12:29 +00:00
Hyper
b9bd137659 achievement_menu: replace erroneous quotation marks with apostrophes 2024-12-12 22:06:22 +00:00
Darío
27eab0af66 Installer sounds and embedded player. (#29)
* Embedded player implementation.

* Rework embedded sound player to support simultaneous playback.

* Add more embedded sounds.

* Update submodule.

* Update.

* Move engine initialization.

* Use guest audio configuration values in embedded player.

* Miniaudio submodule on dev branch.

* Implement libvorbis.

* Update resources submodule.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
2024-12-12 22:17:12 +03:00
Hyper
86c60e7bbe app: move config saving to App::Exit 2024-12-11 23:05:37 +00:00