Files
UnleashedRecomp-hedge-dev/UnleashedRecomp/ui/window.cpp
Skyth (Asilkan) c0897dd507 Options menu, achievements, and installer wizard. (#19)
* Implemented guest-to-host function pointers (WIP)

Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>

* function: support more types for function pointers

* Initial options menu implementation.

* Improve options menu visuals.

* Draw fade on borders, center tabs better.

* Adjust line sizes, fix tab text centering.

* Adjust padding & text sizes.

* Fix bar dark gradient effect.

* api: ported BlueBlur headers and misc. research

* Fix config name padding not getting scaled at different resolutions.

* config: use string_view, added method to get value pointer

* config: use std::map for reverse enum template

* Draw config options manually instead of looping through them.

* config: implemented name and enum localisation

* config_detail: move implementation to cpp, relocate sources

* Implemented accessing options menu via pause and title screen

* config: replace MSAA with AntiAliasing enum

* options_menu: implemented info panel and text marquee (see TODOs)

* Draw selection triangles.

* Supersample fonts to 2K.

* Implement options menu navigation.

* Fix duplicate triangles when selecting options.

* Draw scroll bar.

* Adjust scroll bar padding.

* Further scroll bar padding adjustments.

* Draw outer container as an outline.

* Improve marquee text scrolling.

* CTitleMenu: fix options menu re-entering on A press whilst visible

* Make procedural grid pattern more accurate.

* Add enum & bool editing.

* Update English localisation

* Fix input state mapping.

* options_menu: hide menu on Y hold

* CHudPause: fix crash when opening options menu from village/lab

* Implement float slider.

* options_menu: round res scale description resolution

* options_menu: use config callbacks after setting items

* api: fix GameObject layout

* camera_patches: implemented camera X/Y invert

* options_menu: fix buffered A press selecting first option upon entry

* config_locale: update description for Battle Music

* config: added Allow Background Input option

* options_menu: move ATOC option below Anti-Aliasing

* options_menu: only draw header/footer fade in stages

* Handle real-time modifications of some video config values.

* Converge increments only when holding the left/right button.

* Add sound effects to options menu.

* Change some sounds used in options menu.

* Give the final decide sound to bool toggling.

* Add option select animation.

* options_menu: only play slider sound between min/max range

* Apply category select animation.

* config: rename Controls category to Input

* Implement intro transition animation for options menu.

* audio_patches: implemented music volume

* Implement FPS slider.

* Prevent ImGui from displaying OS cursor.

* Fade container brackets during intro transition.

* player_patches: added penalty to Unleash Cancel

* config_locale: update English localisation

* player_patches: ensure Unleash gauge penalty doesn't dip into negatives

* options_menu: fix being unable to press A at least once after opening the menu

* CTitleMenu: added open/close sounds to the options menu

* audio_patches: implemented Music and SE volume

* api: update research

* Implemented music volume attenuation for Windows 10+

* api: fix score offset

* Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode

* config: implemented enum descriptions

* options_menu: fit thumbnail rect to grid, remove menu hide input

* options_menu: fix description wrap width

* camera_patches: fix FOV at narrow aspect ratios

mobile gaming is back on the menu

* options_menu: implemented greyed out options and localisation

* options_menu: allow providing reasons for greyed out options

* audio_patches: check if Windows version is supported

* Update PowerRecomp submodule

* api: more research

* options_menu: forget selected item upon opening

* options_menu: restrict XButtonHoming to title and world map

* window: always hide mouse cursor

The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all.

* Animate category tab background  from the center.

* Fix clip rect in info panel not getting popped at all times.

* Expose texture loader in "video.h".

* config: use final names and descriptions, label options to be moved to exports

* options_menu: implemented Voice Language (and some misc. clean-up)

* Move Voice Language patch to resident_patches

* config: added Aspect Ratio option (to be implemented)

* options_menu: implemented Subtitles

* Remove triple buffering from options menu, turn it to an enum.

* window: hide mouse cursor on controller input for windowed mode

* window: show window dimensions on title bar when resizing window

* api: update research

* Accept functions directly in GuestToHostFunction & add memory range asserts.

* Add guest_stack_var, improve shared_ptr implementation.

* Handle float/double arguments properly in GuestToHostFunction.

* CHudPause_patches: allocate options strings on stack

* api: update research

* guest_stack_var: allow creation without constructing underlying type

* memory: make assertions lenient towards nullptr

* api: include guest_stack_var in SWA.inl

* audio_patches: don't worry about it

* Implemented achievement overlay (WIP)

* Implemented achievements menu (WIP)

* Clean-up, improved animation and layouts

* options_menu: fix naming convention

* achievements_overlay: implemented queue and hermite interpolation

* achievements_menu: implemented animations and improved navigation

* achievements_menu: improve animation accuracy

* achievements_menu: added timestamps

* achievement_data: added checksum and format verification

* achievement_menu: improved outro animation

* achievement_menu: added total unlocked achievements

* achievement_menu: update sprite animation

* Update resources submodule

* Add installer wizard.

* Skip drawing scanlines when height is 0.

* Tweak install screen to better match the original

* Added arrow circle to installer's header

* Move icon header generation to resources submodule

* Added missing animations and tweaked other ones for installer

* Improve detection for DLC only mode. Add template for message prompts.

* Add language picker.

* window: update icon resources

* Added file_to_c

* Fixes to conversion.

* Implemented message window

* achievement_menu: use selection cursor texture

* Update embedded resources

* Implemented message window

* Merge branch 'bin2c' into options-menu

* Update embedded resources

* Framework for max width for buttons.

* Update embedded resources

* Use textures for pause menu containers

* audio_patches: check if Windows major version is >=10

Just in case.

* installer_wizard: use integer outline for button text

* Added arrow circle spinning animation during installation screen

* achievement_menu: fix timestamp and scroll bar padding

* achievement_overlay: fix achievement name padding

* installer_wizard: fix arrow circle spinning animation misaligning

* Add Scale and Origin to ImGui shaders. Change text to be squashed.

* message_window: implemented mouse input

* installer_wizard: implemented message windows

* achievement_menu: start marquee before timestamp margin

* Fix message box flow.

* message_window: use pause container texture

* Add extra condition for starting the installer.

* message_window: only accept mouse click if option is selected

* Implemented safer way to check if the game is loaded

* Add queued update when using files pickers.

* installer_wizard: implement localisation

* installer_wizard: use enum for localisation

* message_window: fix visibility persisting after window closes

* Fix arrow circle animation and added pulse animation

* Come back check space.

* Implement ZSTD compression in file_to_c.

* Add fade-in/out to installation icons and sleep after hitting 100%

* Implement ImGui font atlas caching.

* Controller navigation.

* Implemented button guide

* CTitleStateMenu: fix start button opening old options menu

* Update resources submodule

* imgui_snapshot: check if game is loaded before accessing XDBF

* message_window: added button guide

* options_menu: increase button guide side margins

* video: disable imgui.ini creation

* Use IM_DELETE for deleting the existing font atlas.

* Remove redundant FlushViewport call.

* Fix ImGui callbacks leaking memory.

* Replace unique_ptr reference arguments with raw pointers.

* Specialize description for resolution scale by reference.

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: PTKay <jp_moura99@outlook.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2024-12-06 18:52:06 +03:00

204 lines
5.6 KiB
C++

#include "window.h"
#include "sdl_listener.h"
#include <user/config.h>
#include <SDL_syswm.h>
bool m_isFullscreenKeyReleased = true;
bool m_isResizing = false;
int Window_OnSDLEvent(void*, SDL_Event* event)
{
if (ImGui::GetIO().BackendPlatformUserData != nullptr)
ImGui_ImplSDL2_ProcessEvent(event);
for (auto listener : GetEventListeners())
listener->OnSDLEvent(event);
switch (event->type)
{
case SDL_QUIT:
Config::Save();
ExitProcess(0);
break;
case SDL_KEYDOWN:
{
switch (event->key.keysym.sym)
{
// Toggle fullscreen on ALT+ENTER.
case SDLK_RETURN:
{
if (!(event->key.keysym.mod & KMOD_ALT) || !m_isFullscreenKeyReleased)
break;
Config::Fullscreen = Window::SetFullscreen(!Window::IsFullscreen());
if (!Config::Fullscreen)
Config::WindowState = Window::SetMaximised(Config::WindowState == EWindowState::Maximised);
// Block holding ALT+ENTER spamming window changes.
m_isFullscreenKeyReleased = false;
break;
}
// Restore original window dimensions on F2.
case SDLK_F2:
Config::Fullscreen = Window::SetFullscreen(false);
Window::SetDimensions(DEFAULT_WIDTH, DEFAULT_HEIGHT);
break;
// Recentre window on F3.
case SDLK_F3:
{
if (Window::IsFullscreen())
break;
Window::SetDimensions(Window::s_width, Window::s_height);
break;
}
}
break;
}
case SDL_KEYUP:
{
switch (event->key.keysym.sym)
{
// Allow user to input ALT+ENTER again.
case SDLK_RETURN:
m_isFullscreenKeyReleased = true;
break;
}
}
case SDL_WINDOWEVENT:
{
switch (event->window.event)
{
case SDL_WINDOWEVENT_FOCUS_LOST:
Window::s_isFocused = false;
SDL_ShowCursor(SDL_ENABLE);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
Window::s_isFocused = true;
SDL_ShowCursor(Window::IsFullscreen() && !Window::s_cursorAllowed ? SDL_DISABLE : SDL_ENABLE);
break;
case SDL_WINDOWEVENT_RESTORED:
Config::WindowState = EWindowState::Normal;
break;
case SDL_WINDOWEVENT_MAXIMIZED:
Config::WindowState = EWindowState::Maximised;
break;
case SDL_WINDOWEVENT_RESIZED:
m_isResizing = true;
Window::s_width = event->window.data1;
Window::s_height = event->window.data2;
Window::SetTitle(std::format("{} - [{}x{}]", Window::GetTitle(), Window::s_width, Window::s_height).c_str());
break;
case SDL_WINDOWEVENT_MOVED:
Window::s_x = event->window.data1;
Window::s_y = event->window.data2;
break;
}
break;
}
case SDL_USER_EVILSONIC:
{
Window::s_isIconNight = event->user.code;
Window::SetIcon(Window::s_isIconNight);
break;
}
}
if (!Window::IsFullscreen())
{
if (event->type == SDL_CONTROLLERBUTTONDOWN || event->type == SDL_CONTROLLERBUTTONUP || event->type == SDL_CONTROLLERAXISMOTION)
{
// Hide mouse cursor when controller input is detected.
SDL_ShowCursor(SDL_DISABLE);
}
else if (event->type == SDL_MOUSEMOTION)
{
// Restore mouse cursor when mouse input is detected.
SDL_ShowCursor(SDL_ENABLE);
}
}
return 0;
}
void Window::Init()
{
SDL_InitSubSystem(SDL_INIT_VIDEO);
SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
SDL_AddEventWatch(Window_OnSDLEvent, s_pWindow);
SetProcessDPIAware();
s_x = Config::WindowX;
s_y = Config::WindowY;
s_width = Config::WindowWidth;
s_height = Config::WindowHeight;
if (s_x == -1 && s_y == -1)
s_x = s_y = SDL_WINDOWPOS_CENTERED;
if (!IsPositionValid())
{
s_x = SDL_WINDOWPOS_CENTERED;
s_y = SDL_WINDOWPOS_CENTERED;
s_width = DEFAULT_WIDTH;
s_height = DEFAULT_HEIGHT;
Config::WindowX = s_x;
Config::WindowY = s_y;
Config::WindowWidth = s_width;
Config::WindowHeight = s_height;
}
s_pWindow = SDL_CreateWindow("SWA", s_x, s_y, s_width, s_height, GetWindowFlags());
if (IsFullscreen())
SDL_ShowCursor(SDL_DISABLE);
SetIcon();
SetTitle();
SDL_SetWindowMinimumSize(s_pWindow, 640, 480);
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
SDL_GetWindowWMInfo(s_pWindow, &info);
s_handle = info.info.win.window;
SetDarkTitleBar(true);
SDL_ShowWindow(s_pWindow);
}
void Window::Update()
{
if (!Window::IsFullscreen() && !Window::IsMaximised())
{
Config::WindowX = Window::s_x;
Config::WindowY = Window::s_y;
Config::WindowWidth = Window::s_width;
Config::WindowHeight = Window::s_height;
}
if (m_isResizing)
{
SetTitle();
m_isResizing = false;
}
}