mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-01-06 03:29:55 -06:00
- Implements "Unleash Cancel" to allow cancelling Unleash after activating it. - Implements out of control fixes to prevent the gauge from draining when the player cannot utilise it.
38 lines
2.5 KiB
TOML
38 lines
2.5 KiB
TOML
[System]
|
|
Language = 1 # The language displayed by the game.
|
|
# English = 1; Japanese = 2; German = 3; French = 4; Spanish = 5; Italian = 6.
|
|
ScoreBehaviour = 0 # Determines how the score behaves when restarting at a checkpoint.
|
|
# Reset to zero = 0; Reset to last checkpoint score = 1.
|
|
Hints = true # Determines whether to spawn hint rings and volumes.
|
|
UnleashOutOfControlDrain = true # Determines whether to drain Dark Gaia energy whilst the player cannot move.
|
|
WerehogHubTransformVideo = true # Determines whether to play the transition video for switching time of day in the hub areas.
|
|
# Setting this to false will instead play a generic transition without artificial loading times.
|
|
|
|
[Controls]
|
|
XButtonHoming = true # Determines whether to decouple the homing attack from the X button.
|
|
UnleashCancel = false # Determines whether Unleash can be cancelled by pressing the right shoulder button whilst activated.
|
|
|
|
[Audio]
|
|
WerehogBattleMusic = true # Determines whether to play the battle theme for enemy encounters as the Werehog.
|
|
|
|
[Video]
|
|
WindowWidth = 1280
|
|
WindowHeight = 720
|
|
ResolutionScale = 1.0
|
|
ShadowResolution = 4096 # The resolution of the shadow maps.
|
|
# Default = -1; otherwise, any power of two resolution (e.g. 512, 1024, 2048, 4096, 8192).
|
|
# Default will let the game determine the resolution.
|
|
MSAA = 4
|
|
MovieScaleMode = 1 # The strategy for scaling video playback (experimental).
|
|
# Stretch = 0; Fit = 1; Fill = 2.
|
|
# Fit is recommended for 21:9 or wider aspect ratios for the intro cinematic.
|
|
# Fill will scale the intro cinematic past the original aspect ratio to fit the window dimensions.
|
|
UIScaleMode = 2 # The strategy for scaling the UI (experimental).
|
|
# Stretch = 0; Edge = 1; Centre = 2.
|
|
# Corner is recommended for 21:9 or wider aspect ratios.
|
|
# Centre does not dynamically adjust to the window size until re-entering a stage.
|
|
AlphaToCoverage = true
|
|
Fullscreen = false
|
|
VSync = false
|
|
BufferCount = 3 # Double buffering = 2; Triple buffering = 3.
|
|
# Triple buffering can increase FPS and improve frame pacing at the expense of higher input latency. |