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https://github.com/hedge-dev/UnleashedRecomp.git
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dd7439227948fc5c1f6c1b37afff0b0ea395e23c
- Implements "Unleash Cancel" to allow cancelling Unleash after activating it. - Implements out of control fixes to prevent the gauge from draining when the player cannot utilise it.
UnleashedRecomp
Building
- Decompress and decrypt
default.xexand place the resulting file in./UnleashedRecompLib/private/. - Decompress
shader.arand place the resulting file in./UnleashedRecompLib/private/. - Open the repository directory in Visual Studio 2022 (not Preview) and wait for CMake generation to complete.
- Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
- Expand the root project and right-click the PowerRecomp project and choose "Set as Startup Item", then run it and wait for recompilation to complete.
- After code recompilation, right-click the ShaderRecomp project and choose "Set as Startup Item", then run it and wait for recompilation to complete.
- After shader recompilation, expand the UnleashedRecompLib project and open
CMakeLists.txt, then save (CTRL+S) to force CMake cache regeneration to populate the recompiled code. - Right-click the UnleashedRecomp project and choose "Set as Startup Item" and then choose "Add Debug Configuration".
- Add a
currentDirproperty to the first element underconfigurationsin the generated JSON and set its value to the path to your game directory (where root is the directory containingdlc,game,save,update, etc). - Start debugging UnleashedRecomp.
Description
Releases
4
Languages
C++
94.2%
CMake
3.4%
HLSL
2%
C
0.4%