Force triangle strip workaround for AMD GPUs. (#659)

This commit is contained in:
Skyth (Asilkan)
2025-03-03 03:00:26 +03:00
committed by GitHub
parent 8915b06a95
commit 34a23d48db

View File

@@ -285,7 +285,7 @@ static bool g_vulkan = false;
static constexpr bool g_vulkan = true;
#endif
static bool g_mesaTriangleStripWorkaround = false;
static bool g_triangleStripWorkaround = false;
static constexpr bool g_hardwareResolve = true;
static constexpr bool g_hardwareDepthResolve = true;
@@ -1702,13 +1702,9 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver)
g_vulkan = (interfaceFunction == CreateVulkanInterfaceWrapper);
#endif
if (interfaceFunction == CreateVulkanInterfaceWrapper)
{
// Enable triangle strip workaround if we are on the Mesa RADV driver, as it currently has a bug where
// restart indices cause triangles to be culled incorrectly. Converting them to degenerate triangles fixes it.
g_mesaTriangleStripWorkaround = deviceDescription.name.find(" (RADV ") != std::string::npos;
}
// Enable triangle strip workaround if we are on AMD, as there is a bug where
// restart indices cause triangles to be culled incorrectly. Converting them to degenerate triangles fixes it.
g_triangleStripWorkaround = (deviceDescription.vendor == RenderDeviceVendor::AMD);
break;
}
@@ -2329,7 +2325,7 @@ static void DrawProfiler()
ImGui::Text("Present Wait: %s", g_capabilities.presentWait ? "Supported" : "Unsupported");
ImGui::Text("Triangle Fan: %s", g_capabilities.triangleFan ? "Supported" : "Unsupported");
ImGui::Text("Dynamic Depth Bias: %s", g_capabilities.dynamicDepthBias ? "Supported" : "Unsupported");
ImGui::Text("Triangle Strip Workaround: %s", g_mesaTriangleStripWorkaround ? "Enabled" : "Disabled");
ImGui::Text("Triangle Strip Workaround: %s", g_triangleStripWorkaround ? "Enabled" : "Disabled");
ImGui::NewLine();
ImGui::Text("API: %s", g_vulkan ? "Vulkan" : "D3D12");
@@ -7428,8 +7424,8 @@ bool FxShadowMapMidAsmHook(PPCRegister& r4, PPCRegister& r5, PPCRegister& r6, PP
}
}
// There is a driver bug on Mesa where restart indices cause incorrect culling and prevent some triangles from being rendered.
// Restart indices can be converted to degenerate triangles as a workaround until this issue gets fixed.
// There is a bug on AMD where restart indices cause incorrect culling and prevent some triangles from being rendered.
// This seems to happen on both Windows AMD drivers and Mesa. Converting restart indices to degenerate triangles fixes it.
static void ConvertToDegenerateTriangles(uint16_t* indices, uint32_t indexCount, uint16_t*& newIndices, uint32_t& newIndexCount)
{
newIndices = reinterpret_cast<uint16_t*>(g_userHeap.Alloc(indexCount * sizeof(uint16_t) * 3));
@@ -7482,7 +7478,7 @@ PPC_FUNC(sub_82E44AF8)
uint16_t* newIndicesToFree = nullptr;
auto databaseData = reinterpret_cast<Hedgehog::Database::CDatabaseData*>(base + ctx.r3.u32);
if (g_mesaTriangleStripWorkaround && !databaseData->IsMadeOne())
if (g_triangleStripWorkaround && !databaseData->IsMadeOne())
{
auto meshResource = reinterpret_cast<MeshResource*>(base + ctx.r4.u32);
@@ -7545,7 +7541,7 @@ PPC_FUNC(sub_82E3AFC8)
uint16_t* newIndices = nullptr;
auto databaseData = reinterpret_cast<Hedgehog::Database::CDatabaseData*>(base + ctx.r3.u32);
if (g_mesaTriangleStripWorkaround && !databaseData->IsMadeOne())
if (g_triangleStripWorkaround && !databaseData->IsMadeOne())
{
auto lightAndIndexBufferResource = reinterpret_cast<LightAndIndexBufferResourceV1*>(base + ctx.r4.u32);
@@ -7584,7 +7580,7 @@ PPC_FUNC(sub_82E3B1C0)
uint16_t* newIndices = nullptr;
auto databaseData = reinterpret_cast<Hedgehog::Database::CDatabaseData*>(base + ctx.r3.u32);
if (g_mesaTriangleStripWorkaround && !databaseData->IsMadeOne())
if (g_triangleStripWorkaround && !databaseData->IsMadeOne())
{
auto lightAndIndexBufferResource = reinterpret_cast<LightAndIndexBufferResourceV5*>(base + ctx.r4.u32);