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Fix Werehog rotating into walls when leaving them at HFR
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@@ -195,3 +195,11 @@ bool SparkleLocusMidAsmHook()
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// This has the side effect of the locus particle eventually snapping to the rest position during pause, but it's better than vertices exploding.
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return App::s_deltaTime < (1.0 / 60.0);
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}
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void CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook(PPCRegister& f1)
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{
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// The code in the Werehog's "wall" state for leaving walls adds a constant
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// value of 0.05 to his transform every frame. This makes the value respect
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// delta time whilst maintaining the original behaviour at 30 FPS.
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f1.f64 = f1.f64 * (std::min(App::s_deltaTime, 1.0 / 15.0) / (1.0 / 30.0));
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}
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@@ -1141,3 +1141,15 @@ registers = ["r3"]
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name = "EndingTextPositionMidAsmHook"
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address = 0x82580168
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registers = ["r31", "f13"]
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# Wall Leave - Left
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[[midasm_hook]]
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name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
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address = 0x824067BC
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registers = ["f1"]
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# Wall Leave - Right
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[[midasm_hook]]
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name = "CEvilSonicContext_CStateWall_LeaveRotationMidAsmHook"
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address = 0x82406774
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registers = ["f1"]
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