mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-05-18 06:41:14 -05:00
4816d4aa9d59a0b86e116652656963e7ccf033e0
* allow preliminary annotation on DrawCenteredParagraph * improve annotated text line spacing * fix functionality of non-annotated paragraphs * a lot of very bad code that but line wrapping works * support ruby annotations for options menu descriptions * make installer wizard more accurate * remove wrapper function * add furigana support to config names * add furigana support for marquee text for options * fully support annotated text in options menu * fix option names being split to multiple lines * fix and cleanup installer wizard text placements * implement furigana support for message window * remove regex usage * remove excessive const ref usage
UnleashedRecomp
Building
- Clone UnleashedRecomp with submodules (or run
update_submodules.batto ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
- Decompress and decrypt
default.xex, apply the title update patch (default.xexp), and place the resulting file in./UnleashedRecompLib/private/. - Decompress
shader.arand place the resulting file in./UnleashedRecompLib/private/. - Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the
x64-Clang-Releaseconfiguration. - Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
- Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
- Add a
currentDirproperty to the first element underconfigurationsin the generated JSON and set its value to the path to your game directory (where root is the directory containingdlc,game,save,update, etc). - Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.
Description
An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
Releases
4
Languages
C++
94.3%
CMake
3.3%
HLSL
2%
C
0.4%