mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-05-09 11:09:43 -05:00
aa6118b4480bd5fbcf75be319c5130b795f7c30c
* options_menu: implemented title animation * Adjust options title flash animation. * Replace use of std::numbers::pi with M_PI. * Implement shader modifier for options title rectangle. * Replicate the same scaling applied to the rectangle in world map. --------- Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
UnleashedRecomp
Building
- Clone UnleashedRecomp with submodules (or run
update_submodules.batto ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
- Decompress and decrypt
default.xex, apply the title update patch (default.xexp), and place the resulting file in./UnleashedRecompLib/private/. - Decompress
shader.arand place the resulting file in./UnleashedRecompLib/private/. - Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the
x64-Clang-Releaseconfiguration. - Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
- Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
- Add a
currentDirproperty to the first element underconfigurationsin the generated JSON and set its value to the path to your game directory (where root is the directory containingdlc,game,save,update, etc). - Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.
Description
An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
Releases
4
Languages
C++
94.3%
CMake
3.3%
HLSL
2%
C
0.4%