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https://github.com/WinDurango/WinDurango.git
synced 2026-01-10 21:29:36 -06:00
Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team". Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`. Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings. Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
#include "pch.h"
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#include "Windows.Kinect.DepthFrameSource.h"
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#include "Windows.Kinect.DepthFrameSource.g.cpp"
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namespace winrt::Windows::Kinect::implementation
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{
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winrt::event_token DepthFrameSource::FrameCaptured(winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Kinect::DepthFrameSource, winrt::Windows::Kinect::FrameCapturedEventArgs> const& value)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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void DepthFrameSource::FrameCaptured(winrt::event_token const& token) noexcept
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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bool DepthFrameSource::IsActive()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Kinect::DepthFrameReader DepthFrameSource::OpenReader()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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uint16_t DepthFrameSource::DepthMinReliableDistance()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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uint16_t DepthFrameSource::DepthMaxReliableDistance()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Kinect::FrameDescription DepthFrameSource::FrameDescription()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Kinect::KinectSensor DepthFrameSource::KinectSensor()
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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}
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