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Renamed functions in `dllmain.cpp` and `hooks.h` for clarity, including `XWinePatchImport` to `XPatchImport` and `XWineGetImport` to `XGetImport`. Added `<atlbase.h>` include in `hooks.h`. Updated comments to reflect contributions from the "XWine1 Team". Standardized logging for unimplemented methods across various Xbox Services and Kinect classes, ensuring consistent use of `LOG_NOT_IMPLEMENTED()`. Implemented new methods in `MultiplayerService`, `PresenceService`, `CatalogService`, `InventoryService`, and `PrivacyService` to enhance functionality related to multiplayer sessions, user presence, catalog management, and privacy settings. Overall, these changes improve code organization, readability, and maintainability while laying the groundwork for future enhancements.
20 lines
1.9 KiB
C++
20 lines
1.9 KiB
C++
#include "pch.h"
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#include "Windows.Xbox.Networking.Development.h"
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#include "Windows.Xbox.Networking.Development.g.cpp"
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namespace winrt::Windows::Xbox::Networking::implementation
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{
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winrt::Windows::Xbox::Networking::SecureDeviceAddress Development::CreateSecureDeviceAddressFromHostNames(winrt::Windows::Xbox::Networking::SecureDeviceId const& secureDeviceId, winrt::Windows::Foundation::Collections::IIterable<winrt::Windows::Networking::HostName> const& hostNames)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Networking::SecureDeviceSocketDescription Development::CreateSecureDeviceSocketDescription(hstring const& name, winrt::Windows::Xbox::Networking::SecureIpProtocol const& secureIpProtocol, uint16_t boundPortRangeLower, uint16_t boundPortRangeUpper, winrt::Windows::Xbox::Networking::SecureDeviceSocketUsage const& allowedUsages)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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winrt::Windows::Xbox::Networking::SecureDeviceAssociationTemplate Development::CreateSecureDeviceAssociationTemplate(hstring const& name, winrt::Windows::Xbox::Networking::SecureDeviceSocketDescription const& initiatorSecureDeviceSocketDescription, winrt::Windows::Xbox::Networking::SecureDeviceSocketDescription const& acceptorSecureDeviceSocketDescription, winrt::Windows::Xbox::Networking::SecureDeviceAssociationUsage const& allowedUsages, hstring const& relyingParty, winrt::Windows::Foundation::Collections::IIterable<winrt::Windows::Xbox::Networking::ProtocolParserDescription> const& protocolParserDescriptions, winrt::Windows::Foundation::Collections::IIterable<winrt::Windows::Xbox::Networking::QualityOfServiceMetric> const& qualityOfServiceMetricPathPriorities, winrt::Windows::Xbox::Networking::MultiplayerSessionRequirement const& multiplayerSessionRequirement)
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{
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LOG_NOT_IMPLEMENTED(); throw hresult_not_implemented();
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}
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}
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