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37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
#include "pch.h"
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#include "Windows.Kinect.AudioFrameReader.h"
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#include "Windows.Kinect.AudioFrameReader.g.cpp"
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namespace winrt::Windows::Kinect::implementation
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{
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void AudioFrameReader::Close()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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winrt::event_token AudioFrameReader::FrameArrived(winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Kinect::AudioFrameReader, winrt::Windows::Kinect::AudioFrameArrivedEventArgs> const& value)
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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void AudioFrameReader::FrameArrived(winrt::event_token const& token) noexcept
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Kinect::AudioBeamFrame> AudioFrameReader::AcquireLatestBeamFrames()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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bool AudioFrameReader::IsPaused()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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void AudioFrameReader::IsPaused(bool isPaused)
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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winrt::Windows::Kinect::AudioSource AudioFrameReader::AudioSource()
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{
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Logger::NotImplemented(); throw hresult_not_implemented();
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}
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}
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