Files
WinDurango/dlls/winrt_x/Implementation/Windows.Kinect.AudioFrameReader.cpp
2025-06-03 00:54:43 -04:00

37 lines
1.3 KiB
C++

#include "pch.h"
#include "Windows.Kinect.AudioFrameReader.h"
#include "Windows.Kinect.AudioFrameReader.g.cpp"
namespace winrt::Windows::Kinect::implementation
{
void AudioFrameReader::Close()
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
winrt::event_token AudioFrameReader::FrameArrived(winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Kinect::AudioFrameReader, winrt::Windows::Kinect::AudioFrameArrivedEventArgs> const& value)
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
void AudioFrameReader::FrameArrived(winrt::event_token const& token) noexcept
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Kinect::AudioBeamFrame> AudioFrameReader::AcquireLatestBeamFrames()
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
bool AudioFrameReader::IsPaused()
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
void AudioFrameReader::IsPaused(bool isPaused)
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
winrt::Windows::Kinect::AudioSource AudioFrameReader::AudioSource()
{
Logger::NotImplemented(); throw hresult_not_implemented();
}
}