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24 lines
926 B
C++
24 lines
926 B
C++
#include "pch.h"
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#include "Windows.Xbox.Multiplayer.MultiplayerSessionReference.h"
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#include "Windows.Xbox.Multiplayer.MultiplayerSessionReference.g.cpp"
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namespace winrt::Windows::Xbox::Multiplayer::implementation
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{
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MultiplayerSessionReference::MultiplayerSessionReference(hstring const& sessionName, hstring const& serviceConfigurationId, hstring const& sessionTemplateName)
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{
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printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
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}
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hstring MultiplayerSessionReference::SessionName()
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{
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printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
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}
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hstring MultiplayerSessionReference::ServiceConfigurationId()
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{
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printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
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}
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hstring MultiplayerSessionReference::SessionTemplateName()
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{
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printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
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}
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}
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