Files
WinDurango/dlls/winrt_x/Implementation/Windows.Xbox.Multiplayer.MultiplayerSessionReference.cpp
2025-06-02 21:13:14 -04:00

24 lines
926 B
C++

#include "pch.h"
#include "Windows.Xbox.Multiplayer.MultiplayerSessionReference.h"
#include "Windows.Xbox.Multiplayer.MultiplayerSessionReference.g.cpp"
namespace winrt::Windows::Xbox::Multiplayer::implementation
{
MultiplayerSessionReference::MultiplayerSessionReference(hstring const& sessionName, hstring const& serviceConfigurationId, hstring const& sessionTemplateName)
{
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
}
hstring MultiplayerSessionReference::SessionName()
{
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
}
hstring MultiplayerSessionReference::ServiceConfigurationId()
{
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
}
hstring MultiplayerSessionReference::SessionTemplateName()
{
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
}
}