mirror of
https://github.com/WinDurango/WinDurango.git
synced 2026-01-06 03:09:42 -06:00
get mcc further
This commit is contained in:
@@ -0,0 +1,19 @@
|
||||
#include "pch.h"
|
||||
#include "Windows.Xbox.Multiplayer.GamePlayer.h"
|
||||
#include "Windows.Xbox.Multiplayer.GamePlayer.g.cpp"
|
||||
|
||||
namespace winrt::Windows::Xbox::Multiplayer::implementation
|
||||
{
|
||||
hstring GamePlayer::XboxUserId()
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
winrt::Windows::Foundation::DateTime GamePlayer::LastInvitedTime()
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
winrt::Windows::Foundation::DateTime GamePlayer::PartyJoinTime()
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include "Windows.Xbox.Multiplayer.GamePlayer.g.h"
|
||||
|
||||
namespace winrt::Windows::Xbox::Multiplayer::implementation
|
||||
{
|
||||
struct GamePlayer : GamePlayerT<GamePlayer>
|
||||
{
|
||||
GamePlayer() = default;
|
||||
|
||||
hstring XboxUserId();
|
||||
winrt::Windows::Foundation::DateTime LastInvitedTime();
|
||||
winrt::Windows::Foundation::DateTime PartyJoinTime();
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "pch.h"
|
||||
#include "Windows.Xbox.Multiplayer.GamePlayerDeviceGroup.h"
|
||||
#include "Windows.Xbox.Multiplayer.GamePlayerDeviceGroup.g.cpp"
|
||||
|
||||
namespace winrt::Windows::Xbox::Multiplayer::implementation
|
||||
{
|
||||
winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Xbox::Multiplayer::GamePlayer> GamePlayerDeviceGroup::Players()
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
#include "Windows.Xbox.Multiplayer.GamePlayerDeviceGroup.g.h"
|
||||
|
||||
namespace winrt::Windows::Xbox::Multiplayer::implementation
|
||||
{
|
||||
struct GamePlayerDeviceGroup : GamePlayerDeviceGroupT<GamePlayerDeviceGroup>
|
||||
{
|
||||
GamePlayerDeviceGroup() = default;
|
||||
|
||||
winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Xbox::Multiplayer::GamePlayer> Players();
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "pch.h"
|
||||
#include "Windows.Xbox.Multiplayer.GamePlayersChangedEventArgs.h"
|
||||
#include "Windows.Xbox.Multiplayer.GamePlayersChangedEventArgs.g.cpp"
|
||||
|
||||
namespace winrt::Windows::Xbox::Multiplayer::implementation
|
||||
{
|
||||
winrt::Windows::Xbox::Multiplayer::MultiplayerSessionReference GamePlayersChangedEventArgs::GameSession()
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Xbox::Multiplayer::GamePlayer> GamePlayersChangedEventArgs::AvailablePlayers()
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Xbox::Multiplayer::GamePlayerDeviceGroup> GamePlayersChangedEventArgs::AvailablePlayersGroupedByDevice()
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include "Windows.Xbox.Multiplayer.GamePlayersChangedEventArgs.g.h"
|
||||
|
||||
namespace winrt::Windows::Xbox::Multiplayer::implementation
|
||||
{
|
||||
struct GamePlayersChangedEventArgs : GamePlayersChangedEventArgsT<GamePlayersChangedEventArgs>
|
||||
{
|
||||
GamePlayersChangedEventArgs() = default;
|
||||
|
||||
winrt::Windows::Xbox::Multiplayer::MultiplayerSessionReference GameSession();
|
||||
winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Xbox::Multiplayer::GamePlayer> AvailablePlayers();
|
||||
winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Xbox::Multiplayer::GamePlayerDeviceGroup> AvailablePlayersGroupedByDevice();
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "pch.h"
|
||||
#include "Windows.Xbox.Multiplayer.GameSessionReadyEventArgs.h"
|
||||
#include "Windows.Xbox.Multiplayer.GameSessionReadyEventArgs.g.cpp"
|
||||
|
||||
namespace winrt::Windows::Xbox::Multiplayer::implementation
|
||||
{
|
||||
winrt::Windows::Xbox::Multiplayer::MultiplayerSessionReference GameSessionReadyEventArgs::GameSession()
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
#include "Windows.Xbox.Multiplayer.GameSessionReadyEventArgs.g.h"
|
||||
|
||||
namespace winrt::Windows::Xbox::Multiplayer::implementation
|
||||
{
|
||||
struct GameSessionReadyEventArgs : GameSessionReadyEventArgsT<GameSessionReadyEventArgs>
|
||||
{
|
||||
GameSessionReadyEventArgs() = default;
|
||||
|
||||
winrt::Windows::Xbox::Multiplayer::MultiplayerSessionReference GameSession();
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "pch.h"
|
||||
#include "Windows.Xbox.Multiplayer.MatchStatusChangedEventArgs.h"
|
||||
#include "Windows.Xbox.Multiplayer.MatchStatusChangedEventArgs.g.cpp"
|
||||
|
||||
namespace winrt::Windows::Xbox::Multiplayer::implementation
|
||||
{
|
||||
winrt::Windows::Xbox::Multiplayer::MultiplayerSessionReference MatchStatusChangedEventArgs::MatchSession()
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
winrt::Windows::Xbox::Multiplayer::MatchStatus MatchStatusChangedEventArgs::MatchStatus()
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
#include "Windows.Xbox.Multiplayer.MatchStatusChangedEventArgs.g.h"
|
||||
|
||||
namespace winrt::Windows::Xbox::Multiplayer::implementation
|
||||
{
|
||||
struct MatchStatusChangedEventArgs : MatchStatusChangedEventArgsT<MatchStatusChangedEventArgs>
|
||||
{
|
||||
MatchStatusChangedEventArgs() = default;
|
||||
|
||||
winrt::Windows::Xbox::Multiplayer::MultiplayerSessionReference MatchSession();
|
||||
winrt::Windows::Xbox::Multiplayer::MatchStatus MatchStatus();
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#include "pch.h"
|
||||
#include "Windows.Xbox.Multiplayer.MultiplayerSessionReference.h"
|
||||
#include "Windows.Xbox.Multiplayer.MultiplayerSessionReference.g.cpp"
|
||||
|
||||
namespace winrt::Windows::Xbox::Multiplayer::implementation
|
||||
{
|
||||
MultiplayerSessionReference::MultiplayerSessionReference(hstring const& sessionName, hstring const& serviceConfigurationId, hstring const& sessionTemplateName)
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
hstring MultiplayerSessionReference::SessionName()
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
hstring MultiplayerSessionReference::ServiceConfigurationId()
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
hstring MultiplayerSessionReference::SessionTemplateName()
|
||||
{
|
||||
printf("%s called\n", __FUNCTION__); throw hresult_not_implemented();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include "Windows.Xbox.Multiplayer.MultiplayerSessionReference.g.h"
|
||||
|
||||
namespace winrt::Windows::Xbox::Multiplayer::implementation
|
||||
{
|
||||
struct MultiplayerSessionReference : MultiplayerSessionReferenceT<MultiplayerSessionReference>
|
||||
{
|
||||
MultiplayerSessionReference() = default;
|
||||
|
||||
MultiplayerSessionReference(hstring const& sessionName, hstring const& serviceConfigurationId, hstring const& sessionTemplateName);
|
||||
hstring SessionName();
|
||||
hstring ServiceConfigurationId();
|
||||
hstring SessionTemplateName();
|
||||
};
|
||||
}
|
||||
namespace winrt::Windows::Xbox::Multiplayer::factory_implementation
|
||||
{
|
||||
struct MultiplayerSessionReference : MultiplayerSessionReferenceT<MultiplayerSessionReference, implementation::MultiplayerSessionReference>
|
||||
{
|
||||
};
|
||||
}
|
||||
@@ -468,6 +468,12 @@
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Media.GameTransportControlsPropertyChangedEventArgs.h" />
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Media.SmoothStreamingSessionManager.h" />
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Media.SystemMediaTransportControls.h" />
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.GamePlayer.h" />
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.GamePlayerDeviceGroup.h" />
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.GamePlayersChangedEventArgs.h" />
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.GameSessionReadyEventArgs.h" />
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.MatchStatusChangedEventArgs.h" />
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.MultiplayerSessionReference.h" />
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.Party.h" />
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.PartyChat.h" />
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.PartyChatMember.h" />
|
||||
@@ -880,6 +886,12 @@
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Media.GameTransportControlsPropertyChangedEventArgs.cpp" />
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Media.SmoothStreamingSessionManager.cpp" />
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Media.SystemMediaTransportControls.cpp" />
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.GamePlayer.cpp" />
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.GamePlayerDeviceGroup.cpp" />
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.GamePlayersChangedEventArgs.cpp" />
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.GameSessionReadyEventArgs.cpp" />
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.MatchStatusChangedEventArgs.cpp" />
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.MultiplayerSessionReference.cpp" />
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.Party.cpp" />
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.PartyChat.cpp" />
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.PartyChatMember.cpp" />
|
||||
@@ -1013,6 +1025,7 @@
|
||||
<Midl Include="External\Windows.Xbox.Management.idl" />
|
||||
<Midl Include="External\Windows.Xbox.Media.GameTransportControls.idl" />
|
||||
<Midl Include="External\Windows.Xbox.Media.idl" />
|
||||
<Midl Include="External\Windows.Xbox.Multiplayer.idl" />
|
||||
<Midl Include="External\Windows.Xbox.Networking.idl" />
|
||||
<Midl Include="External\Windows.Xbox.Services.idl" />
|
||||
<Midl Include="External\Windows.Xbox.Shell.idl" />
|
||||
|
||||
@@ -1333,6 +1333,24 @@
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.UserPartyAssociation.cpp">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.GamePlayer.cpp">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.GamePlayerDeviceGroup.cpp">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.GamePlayersChangedEventArgs.cpp">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.GameSessionReadyEventArgs.cpp">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.MatchStatusChangedEventArgs.cpp">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Implementation\Windows.Xbox.Multiplayer.MultiplayerSessionReference.cpp">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Implementation\Microsoft.Xbox.GameChat.TextMessageReceivedEventArgs.h">
|
||||
@@ -2504,6 +2522,24 @@
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.UserPartyAssociation.h">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.GamePlayer.h">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.GamePlayerDeviceGroup.h">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.GamePlayersChangedEventArgs.h">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.GameSessionReadyEventArgs.h">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.MatchStatusChangedEventArgs.h">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Implementation\Windows.Xbox.Multiplayer.MultiplayerSessionReference.h">
|
||||
<Filter>Implementation\Windows\Xbox\Multiplayer</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="winrt_x.def" />
|
||||
@@ -2647,6 +2683,9 @@
|
||||
<Midl Include="External\Windows.Xbox.SmartGlass.idl">
|
||||
<Filter>External</Filter>
|
||||
</Midl>
|
||||
<Midl Include="External\Windows.Xbox.Multiplayer.idl">
|
||||
<Filter>External</Filter>
|
||||
</Midl>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Natvis Include="imgui\misc\debuggers\imgui.natvis">
|
||||
|
||||
Reference in New Issue
Block a user