Serenity ea9a2facc0 Refactor logging and update function naming conventions
This commit standardizes the logging mechanism by replacing calls to `Logger::NotImplemented()` with the new `LOG_NOTIMPLEMENTED()` macro across multiple files in the Microsoft Xbox Services and Kinect libraries.

Function names in the debug logging macros have been updated to reflect the new naming conventions, changing `ExtractProjectName` to `RetrieveProjectName` and `ExtractFunctionName` to `RetrieveFunctionName`.

Additionally, the `Logger` class has been enhanced to include structured logging capabilities with various log levels and context information for better traceability.

New properties and methods have been introduced in several classes, while many implementations still remain to be completed. Overall, these changes improve maintainability and consistency in the logging framework across the Xbox development environment.
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WinDurango

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Note

This project is still being worked on, and we really need help as we only have a few developers.
If you know C++ and think you can help out, hop into the Discord and let us know. :)

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Status

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Currently, only Minecraft: Xbox One Edition runs with WinDurango. See the Game compatibility list for currently tracked games.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...). We are not any way affliated with Microsoft.

Building

See here for instructions on setup.

Contributors Wanted!

Have some spare time, know C++ and have knowledge about Windows internals, and want to write code for the world's first Microsoft Xbox One compatibility layer? Contribute!

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Description
The world's first Xbox One compatibility layer for Windows.
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