Updated README for 3D and BW

This commit is contained in:
Ryan Timpe
2019-02-17 13:53:09 -05:00
parent db8c17bff7
commit 384152baff
9 changed files with 89 additions and 5 deletions

View File

@@ -8,6 +8,17 @@ knitr::opts_chunk$set(echo = TRUE)
source("0_Functions.R")
render_snapshot = function(filename) {
temp = paste0(tempfile(),".png")
rgl::snapshot3d(filename=temp)
tempmap = png::readPNG(temp)
if(missing(filename)) {
plot_map(tempmap)
} else {
save_png(tempmap,filename)
}
}
```
## Introduction
@@ -23,13 +34,16 @@ ggplot(mosaic1_orig$Img_scaled, aes(x=x, y=y, fill = color)) +
geom_raster()+
scale_fill_identity() +
coord_fixed(expand = FALSE) +
theme_minimal() +
theme_void() +
theme_lego +
theme(axis.line = element_blank(),
axis.ticks = element_blank())
```
```{r m1_set, fig.width = 3, fig.height=3, echo = FALSE, message = FALSE, warning = FALSE}
mosaic1 <- readRDS("README_cache/m1_lego.RDS")
mosaic1 <- readJPEG("Images/goldengirls.jpg") %>%
scale_image(48) %>%
legoize() %>%
collect_bricks()
mosaic1 %>% display_set()
```
@@ -38,7 +52,7 @@ This process is competed in a few distinct steps:
- `scale_image()` reduces the image to a number of brick "pixels". Providing a single value, such as `48`, crops the image to a square. Inputting a 2-element array, `c(56, 48)`, will output a rectangular image of `c(width, height)`.
- `legoize()` converts every brick-sized pixel in the scaled image to an official LEGO brick color. Those colors are stored in `Colors/Lego_Colors.csv`. By default, the functions look at only currently produced, non-transparent colors.
- `legoize()` converts every brick-sized pixel in the scaled image to an official LEGO brick color. Those colors are stored in `Colors/Lego_Colors.csv`. By default, the functions look at only currently produced, non-transparent colors. Use `theme = 'bw'`to create a 4-color grayscale mosaic.
- `collect_bricks()` looks for adjacent groups of the same color to replace single 1 x 1 bricks with larger bricks.
@@ -53,6 +67,24 @@ mosaic1 <- readJPEG("Images/goldengirls.jpg") %>%
mosaic1 %>% display_set()
```
## 3D Mosaics
Two additional functions can convert the `collect_bricks()` output into a 3D mosaic using the [rayshader](https://github.com/tylermorganwall/rayshader) package by [Tyler Mogran-Wall](https://twitter.com/tylermorganwall).
- `collect_3d()` translates the 2D LEGO mosaic into two matrices - one for the color image and one for the elevation of each point on the image. By default, the produced image has the height of 6 LEGO plates (2 LEGO bricks) with lighter colors having a higher elevation. Use `mosaic_height` to change the height of the mosaic and set `highest_el = 'dark'` to set the darker colors as the tallest bricks.
- `display_3d()` simply calls `rayshader::plot_3d()`, but pulls both the hillshade and elevation matrices from the output of `collect_3d()` and fixes the `zscale` value. See `?rayshader::plot_3d()` for more information.
```{r m1_3d, echo=TRUE,warning=FALSE, message=FALSE}
library(rayshader)
mosaic1 %>%
collect_3d() %>%
display_3d(fov=0,theta=-20,phi=30,windowsize=c(1000,800),zoom=0.7)
render_snapshot()
```
## LEGO Mosaics IRL
Additional functions assist in the translation from the LEGO mosaic image into a real LEGO set.
@@ -92,6 +124,20 @@ mosaic2 <- readRDS("README_cache/m2_lego.RDS")
mosaic2 %>% display_set()
```
```{r m2_pieces, fig.width = 9, fig.height=7, message = FALSE, warning = FALSE}
```{r m2_pieces, fig.width = 8, fig.height=6, message = FALSE, warning = FALSE}
mosaic2 %>% display_pieces()
```
## Color options
For now, you can limit the available LEGO brick colors by filtering rows in the included `Colors/Lego_Colors.csv` file.
You can also use `legoize(theme='bw')` to create a 4-color grayscale mosaic. Set the `contrast` input to be less than or greater than 1 to adjust the allocation of colors.
```{r m1_bw, fig.width = 3, fig.height=3, echo = TRUE, message = FALSE, warning = FALSE}
readJPEG("Images/goldengirls.jpg") %>%
scale_image(48) %>%
legoize(theme='bw', contrast = 1.25) %>%
collect_bricks() %>%
display_set()
```

View File

@@ -14,7 +14,7 @@ This process is competed in a few distinct steps:
- `scale_image()` reduces the image to a number of brick "pixels". Providing a single value, such as `48`, crops the image to a square. Inputting a 2-element array, `c(56, 48)`, will output a rectangular image of `c(width, height)`.
- `legoize()` converts every brick-sized pixel in the scaled image to an official LEGO brick color. Those colors are stored in `Colors/Lego_Colors.csv`. By default, the functions look at only currently produced, non-transparent colors.
- `legoize()` converts every brick-sized pixel in the scaled image to an official LEGO brick color. Those colors are stored in `Colors/Lego_Colors.csv`. By default, the functions look at only currently produced, non-transparent colors. Use `theme = 'bw'`to create a 4-color grayscale mosaic.
- `collect_bricks()` looks for adjacent groups of the same color to replace single 1 x 1 bricks with larger bricks.
@@ -29,6 +29,27 @@ mosaic1 <- readJPEG("Images/goldengirls.jpg") %>%
mosaic1 %>% display_set()
```
3D Mosaics
----------
Two additional functions can convert the `collect_bricks()` output into a 3D mosaic using the [rayshader](https://github.com/tylermorganwall/rayshader) package by [Tyler Mogran-Wall](https://twitter.com/tylermorganwall).
- `collect_3d()` translates the 2D LEGO mosaic into two matrices - one for the color image and one for the elevation of each point on the image. By default, the produced image has the height of 6 LEGO plates (2 LEGO bricks) with lighter colors having a higher elevation. Use `mosaic_height` to change the height of the mosaic and set `highest_el = 'dark'` to set the darker colors as the tallest bricks.
- `display_3d()` simply calls `rayshader::plot_3d()`, but pulls both the hillshade and elevation matrices from the output of `collect_3d()` and fixes the `zscale` value. See `?rayshader::plot_3d()` for more information.
``` r
library(rayshader)
mosaic1 %>%
collect_3d() %>%
display_3d(fov=0,theta=-20,phi=30,windowsize=c(1000,800),zoom=0.7)
render_snapshot()
```
![](README_files/figure-markdown_github/m1_3d-1.png)
LEGO Mosaics IRL
----------------
@@ -75,3 +96,20 @@ mosaic2 %>% display_pieces()
```
![](README_files/figure-markdown_github/m2_pieces-1.png)
Color options
-------------
For now, you can limit the available LEGO brick colors by filtering rows in the included `Colors/Lego_Colors.csv` file.
You can also use `legoize(theme='bw)` to create a 4-color grayscale mosaic. Set the `contrast` input to be less than or greater than 1 to adjust the allocation of colors.
``` r
readJPEG("Images/goldengirls.jpg") %>%
scale_image(48) %>%
legoize(theme='bw', contrast = 1.25) %>%
collect_bricks() %>%
display_set()
```
![](README_files/figure-markdown_github/m1_bw-1.png)

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