nakeee 4e9746877e an attempt to clean up the logging a bit
1) The new ERROR, WARN, INFO, DEBUG _LOG macros were used 
	ERROR,   // Bad errors - that still don't deserve a PanicAlert.
	WARNING, // Something is suspicious.
	INFO,    // General information.
	DEBUG,   // Strictly for detailed debugging - might make things slow.
2) Made all LOG macro use into some of the logging level supporting macros
LOG is commented out on linux can someone try it on windows? (it's in Log.h)
3) Added ERROR_lOG next to each panic alert

I hope I helped making the logs a bit more useful/readble



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 01:49:16 +00:00
2009-03-01 07:22:02 +00:00
2009-01-16 21:58:56 +00:00
2009-03-02 01:28:12 +00:00

Dolphin-emu - The Gamecube / Wii Emulator

==========================================

Homesite: http://dolphin-emu.com/

Project Site: http://code.google.com/p/dolphin-emu



About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system



Open Source Release under GPL 2



Project Leaders: F|RES, ector



Team members: zerofrog, vincent.hamm, falc4ever, Sonicadvance1, tmator, shuffle2, gigaherz, mthuurne, drkIIRaziel, masken, daco, XTra.KrazzY, nakeee, memberTwo.mb2, donkopunchstania, jpeterson, omegadox, lpfaint99, bushing, magumagu9, mizvekov, cooliscool, facugaich





Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions



System Requirements:

* OS: Mircrosoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.

* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.

* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.





[Windows Version]

DolphinWx.exe: The main program 

Arguments:

-d    Run Dolphin with the debugger tools



cg.dll/cgGL.dll: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)

wiiuse.dll: Wiimote Bluetooth API (http://www.wiiuse.net/)

SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)

*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Plugins]

Plugin_DSP_NULL.dll: No Audio

Plugin_DSP_LLE.dll: Low Level DSP Emulation

Plugin_DSP_HLE.dll: High Level DSP Emulation (only emulates AX UCodes)

[Video plugins]

Plugin_VideoDX9.dll: Render with Direct3D 9 (outdated video plugin)

Plugin_VideoOGL.dll: Render with OpenGL + Cg Shader Language

[Gamecube Controller Plugins]

Plugin_PadSimple.dll: Use keyboard or XBOX 360 Controller

Plugin_nJoy_SDL_Test.dll: Test nJoy DLL

Plugin_nJoy_SDL.dll: Use Joypads

[Wiimote plugins]

Plugin_Wiimote.dll: Use native wiimote or keyboard



[Linux Version]

(someone fill this out)



[Mac Version]

(someone fill this out)



[Sys Files]

totaldb.dsy: Database of symbols (for devs only)

font_ansi.bin/font_sjis.bin: font dumps

setting-usa/jpn/usa.txt: config files for Wii



[Config Folders]

Cache: used to cache the ISO list

Dump: Anything dumped from dolphin will go here

GameConfig: Holds the INI game config files

GC: Gamecube Memory Cards

Logs: logs go here

Maps: symbol tables go here (dev only)

ScreenShots: screenshots are saved here

SaveStates: save states are stored here

Wii: Wii saves and config is stored here
S
Description
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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