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tidying up
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@@ -80,6 +80,7 @@ func ZValue(p types.Point) (z [2]uint64) {
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z[0], z[1] = InterleaveUInt64(xLex >> 32, yLex >> 32), InterleaveUInt64(xLex & 0xFFFFFFFF, yLex & 0xFFFFFFFF)
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return
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}
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// UnInterleaveUint64 splits up the bits of the uint64 z into two uint64s
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// The first 32 bits of x and y must be 0.
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// Example:
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