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42 Commits

Author SHA1 Message Date
Phillip Thelen 47c156d9b1 add key prefix 2026-03-25 11:51:51 +01:00
Phillip Thelen e6418e4356 add space 2026-03-25 11:48:03 +01:00
Phillip Thelen 3c23989e99 use bullmq directly to schedule jobs 2026-03-25 11:37:02 +01:00
Phillip Thelen 2d1f341256 refactor redis setup into own file and use ioredis 2026-03-25 11:35:35 +01:00
Kalista Payne 44adfd611a fix(lint): no-undef 2026-03-23 19:31:12 -05:00
Kalista Payne ab50c41287 fix(tests): remove tests
These can potentially be tested in the worker's suite? They target functionality that the group leave route handles within the deletion flow
2026-03-23 17:18:01 -05:00
Kalista Payne c43abe82fe Revert "fix(deletion): handle group leave logic on app server still"
This reverts commit 9db541f4c3.
2026-03-23 08:51:53 -05:00
Kalista Payne ac0b4a324f fix(deletion): remove orphaned chat messages 2026-03-20 11:17:30 -05:00
Kalista Payne efa0a325a2 fix(text): don't break to new paragraph about Gems 2026-03-20 11:17:30 -05:00
Kalista Payne bc970d33ac fix(deletion): update delete/feedback form copy 2026-03-20 11:17:30 -05:00
Kalista Payne 09e432cf32 fix(test): adapt test for worker flow 2026-03-20 11:17:30 -05:00
Kalista Payne 40aa2e214d fix(import): bracket syntax 2026-03-20 11:17:30 -05:00
Kalista Payne 9f563b741d fix(lint): unused import 2026-03-20 11:17:30 -05:00
Kalista Payne 9db541f4c3 fix(deletion): handle group leave logic on app server still 2026-03-20 11:17:30 -05:00
Kalista Payne ce4a20e3d8 WIP(delete): remove business logic from controller 2026-03-20 11:17:30 -05:00
Kalista Payne cc7683a871 chore(git): update submodule 2026-03-19 18:09:22 -05:00
Kalista Payne 31b2781333 Squashed commit of the following:
commit 866f074a15
Author: Kalista Payne <kalista@habitica.com>
Date:   Wed Mar 18 15:51:18 2026 -0500

    fix(quests): remove backticks from text

commit d06fc2825e
Author: Kalista Payne <kalista@habitica.com>
Date:   Wed Mar 18 13:16:32 2026 -0500

    fix(background): add missing data

commit 55156c5f80
Author: Kalista Payne <kalista@habitica.com>
Date:   Wed Mar 18 13:00:43 2026 -0500

    fix(lint): max-len

commit db88092acf
Author: Kalista Payne <kalista@habitica.com>
Date:   Wed Mar 18 12:56:30 2026 -0500

    fix(customization): show event backgrounds for AF

commit d6fd1ce7fa
Author: Phillip Thelen <phillip@habitica.com>
Date:   Tue Mar 17 15:55:53 2026 +0100

    set release date

commit b876d8c789
Author: Phillip Thelen <phillip@habitica.com>
Date:   Tue Mar 17 11:40:17 2026 +0100

    Improve swap handling

commit f75a4d0147
Author: Phillip Thelen <phillip@habitica.com>
Date:   Tue Mar 17 11:22:42 2026 +0100

    use correct name for bear sprites

commit 195db1b132
Author: Phillip Thelen <phillip@habitica.com>
Date:   Mon Mar 16 23:01:35 2026 +0100

    more fix

commit a42d3f08d7
Author: Phillip Thelen <phillip@habitica.com>
Date:   Mon Mar 16 18:43:21 2026 +0100

    fix test

commit 9c06299c34
Author: Phillip Thelen <phillip@habitica.com>
Date:   Mon Mar 16 09:13:13 2026 +0100

    AF tweaks

commit 5465e23e67
Author: Kalista Payne <kalista@habitica.com>
Date:   Wed Mar 11 19:43:01 2026 -0500

    fix(sprites): add missing gif redirects

commit 5721ecc6f2
Author: Kalista Payne <kalista@habitica.com>
Date:   Tue Mar 10 16:34:26 2026 -0500

    chore(css): run sprites

commit 2184ff2e69
Author: Kalista Payne <kalista@habitica.com>
Date:   Tue Mar 10 10:38:34 2026 -0500

    fix(test): date

commit d684a7297c
Author: Kalista Payne <kalista@habitica.com>
Date:   Tue Mar 10 10:32:04 2026 -0500

    fix(test): update for 2026, also more lint

commit 82e7947fd7
Author: Kalista Payne <kalista@habitica.com>
Date:   Tue Mar 10 10:22:05 2026 -0500

    fix(event): lint and missing pieces

commit 96818b2d77
Author: Kalista Payne <kalista@habitica.com>
Date:   Mon Mar 9 20:11:22 2026 -0500

    feat(event): finished Alien build

commit 4c9763b676
Author: Kalista Payne <kalista@habitica.com>
Date:   Fri Mar 6 16:30:36 2026 -0600

    wip(event): April Fools 2026 build

commit 2f16a016e6
Author: Phillip Thelen <phillip@habitica.com>
Date:   Wed Feb 4 14:16:50 2026 +0100

    add april fools tests

commit cd1d926c98
Author: Phillip Thelen <phillip@habitica.com>
Date:   Wed Feb 4 14:09:16 2026 +0100

    make april fools cycle through

commit d8a4216c41
Author: Phillip Thelen <phillip@habitica.com>
Date:   Mon Feb 2 14:41:26 2026 +0100

    fix lint

commit 8265a15923
Author: Phillip Thelen <phillip@habitica.com>
Date:   Mon Feb 2 12:34:46 2026 +0100

    name key more generic

commit 9c7bde8ad5
Author: Phillip Thelen <phillip@habitica.com>
Date:   Mon Feb 2 12:26:43 2026 +0100

    right date for april fools

commit c2b92c6311
Author: Phillip Thelen <phillip@habitica.com>
Date:   Mon Feb 2 12:26:19 2026 +0100

    rework how april fools works
2026-03-19 15:09:32 -05:00
Kalista Payne d37d3bc5ac 5.46.4 2026-03-17 14:51:06 -05:00
Weblate ef3a28791e Translated using Weblate (Dutch)
Currently translated at 72.8% (2586 of 3551 strings)

Translated using Weblate (Dutch)

Currently translated at 100.0% (941 of 941 strings)

Translated using Weblate (Chinese (Simplified))

Currently translated at 95.0% (19 of 20 strings)

Translated using Weblate (Dutch)

Currently translated at 63.6% (161 of 253 strings)

Translated using Weblate (Dutch)

Currently translated at 70.0% (14 of 20 strings)

Translated using Weblate (Russian)

Currently translated at 98.5% (927 of 941 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (20 of 20 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (275 of 275 strings)

Translated using Weblate (Korean)

Currently translated at 43.3% (82 of 189 strings)

Translated using Weblate (Korean)

Currently translated at 33.8% (64 of 189 strings)

Co-authored-by: Alexander Tschigir <tchi.gugl@gmail.com>
Co-authored-by: Jildau Bras <jildaubras@gmail.com>
Co-authored-by: Serhii <serzh.photograf@gmail.com>
Co-authored-by: Summer_GUI <heyang94@163.com>
Co-authored-by: Tijl Casteleyn <casteleyntijl@gmail.com>
Co-authored-by: Weblate <noreply@weblate.org>
Co-authored-by: 성명 <phjk2536@gmail.com>
Translate-URL: https://translate.habitica.com/projects/habitica/backgrounds/nl/
Translate-URL: https://translate.habitica.com/projects/habitica/backgrounds/ru/
Translate-URL: https://translate.habitica.com/projects/habitica/faq/nl/
Translate-URL: https://translate.habitica.com/projects/habitica/front/ko/
Translate-URL: https://translate.habitica.com/projects/habitica/gear/nl/
Translate-URL: https://translate.habitica.com/projects/habitica/rebirth/nl/
Translate-URL: https://translate.habitica.com/projects/habitica/rebirth/uk/
Translate-URL: https://translate.habitica.com/projects/habitica/rebirth/zh_Hans/
Translate-URL: https://translate.habitica.com/projects/habitica/settings/uk/
Translation: Habitica/Backgrounds
Translation: Habitica/Faq
Translation: Habitica/Front
Translation: Habitica/Gear
Translation: Habitica/Rebirth
Translation: Habitica/Settings
2026-03-17 10:33:27 +01:00
Kalista Payne c3c2607bca Remove join retired public guild loophole (#15626)
* fix(guilds): remove join retired public guild loophole

* fix(groups): adjust test expectations
and move some business logic back out of the controller

* test(challenges): add cases related to public Guilds, Tavern and otherwise

* fix(tests): more erroneously public test guilds, lint

* fix(tests): still more setup tweaks

* fix(lint): whitespace

* fix(tests): couple more adjustments

* fix(test): last challenge issue??
2026-03-12 19:15:00 -05:00
Tanmay Nalawade 7a6d64f158 Duplicate tags Bug solved (#15615)
* added hasExactMatch function

* changed the handleSubmit logic to check for match

* changed the conditional in class for dropdown

* added hasExactMatch conditional to display the AddTag text

* one more conditional to check if string is empty

* changed styling to display hidden text of "Press Enter to add tag"

* lint error fixed

* fix(tags): don't allow same tag spam within add session

---------

Co-authored-by: Kalista Payne <kalista@habitica.com>
Co-authored-by: Kalista Payne <sabrecat@gmail.com>
2026-03-12 19:09:30 -05:00
Kalista Payne 836e63246d fix(emails): correct variable name in group plan invites 2026-03-12 18:58:49 -05:00
Kalista Payne 61585b2549 5.46.3 2026-03-12 16:51:19 -05:00
Corban Villa 07275bd522 fix(security): don't reuse IV for cryptography 2026-03-12 14:53:30 -05:00
Fiz 74fc543ef2 Orb of Rebirth Updates (Count usage) (#15629)
* Update orb of rebirth to count every usage

* Orb of rebirth modal UI updates

* Fix rebirth modal showing again after page refresh

* remove unused MAX_LEVEL

* scale orb of rebirth on modal

* UI & wording updates for Orb of Rebirth

* UI & wording updates for Orb of Rebirth cont.

* Orb of rebirth UI tweaks

* Orb of rebirth UI tweaks

* Orb of Rebirth modal UI tweak

* Extend modal waves

* Continued Orb of Rebirth UI Updates

* Orb of rebirth margin tweak

* rebirth-orb asset
2026-03-12 14:51:48 -05:00
Kalista Payne 8c90e5472b 5.46.2 2026-03-10 12:02:09 -05:00
Kalista Payne c8d9ba6c8e chore(git): update submodule 2026-03-10 12:02:06 -05:00
Weblate 1675c2749b Merge branch 'origin/develop' into Weblate. 2026-03-10 17:58:10 +01:00
Rohithgowda K e85a2bae14 fix: prevent duplicate streak achievement notifications (#13325) (#15550)
* fix: prevent duplicate streak achievement notifications (#13325)

* fix(lint): whitespace
also remove unnecessary file and comments

---------

Co-authored-by: Kalista Payne <kalista@habitica.com>
2026-03-10 10:03:28 -05:00
Weblate 3355500fba Translated using Weblate (French)
Currently translated at 100.0% (279 of 279 strings)

Translated using Weblate (Chinese (Simplified))

Currently translated at 100.0% (279 of 279 strings)

Translated using Weblate (Chinese (Simplified))

Currently translated at 99.2% (277 of 279 strings)

Translated using Weblate (Czech)

Currently translated at 78.5% (739 of 941 strings)

Translated using Weblate (Japanese)

Currently translated at 99.6% (278 of 279 strings)

Translated using Weblate (Portuguese)

Currently translated at 100.0% (941 of 941 strings)

Translated using Weblate (Portuguese)

Currently translated at 68.7% (189 of 275 strings)

Translated using Weblate (Portuguese)

Currently translated at 86.6% (383 of 442 strings)

Translated using Weblate (Portuguese)

Currently translated at 59.5% (2115 of 3551 strings)

Translated using Weblate (Turkish)

Currently translated at 100.0% (442 of 442 strings)

Translated using Weblate (Turkish)

Currently translated at 49.5% (1732 of 3497 strings)

Translated using Weblate (Portuguese (Brazil))

Currently translated at 92.1% (269 of 292 strings)

Translated using Weblate (Portuguese)

Currently translated at 91.4% (267 of 292 strings)

Translated using Weblate (Portuguese (Brazil))

Currently translated at 99.0% (438 of 442 strings)

Translated using Weblate (Portuguese)

Currently translated at 59.4% (2112 of 3551 strings)

Translated using Weblate (Portuguese (Brazil))

Currently translated at 100.0% (941 of 941 strings)

Translated using Weblate (Turkish)

Currently translated at 100.0% (941 of 941 strings)

Translated using Weblate (Korean)

Currently translated at 99.2% (934 of 941 strings)

Translated using Weblate (Turkish)

Currently translated at 100.0% (292 of 292 strings)

Translated using Weblate (Portuguese)

Currently translated at 63.0% (184 of 292 strings)

Translated using Weblate (Portuguese)

Currently translated at 46.2% (117 of 253 strings)

Translated using Weblate (Turkish)

Currently translated at 99.0% (932 of 941 strings)

Co-authored-by: Anderson Ferreira <freiitas.dev@gmail.com>
Co-authored-by: Begümay Çınar <begumay@proton.me>
Co-authored-by: Duggu Ghosh <duggu52d@gmail.com>
Co-authored-by: Isabela de França <ifranceg@gmail.com>
Co-authored-by: Kim Sihyung <kimsihyung@u.nus.edu>
Co-authored-by: Matej Boura <B.Matej@email.cz>
Co-authored-by: Sophie LE MASLE <sophiesuff@gmail.com>
Co-authored-by: Summer_GUI <heyang94@163.com>
Co-authored-by: Translatlantic Translation <translatlanticom@gmail.com>
Co-authored-by: Weblate <noreply@weblate.org>
Co-authored-by: いんこ <ayakabooker@gmail.com>
Translate-URL: https://translate.habitica.com/projects/habitica/backgrounds/cs/
Translate-URL: https://translate.habitica.com/projects/habitica/backgrounds/ko/
Translate-URL: https://translate.habitica.com/projects/habitica/backgrounds/pt/
Translate-URL: https://translate.habitica.com/projects/habitica/backgrounds/pt_BR/
Translate-URL: https://translate.habitica.com/projects/habitica/backgrounds/tr/
Translate-URL: https://translate.habitica.com/projects/habitica/faq/pt/
Translate-URL: https://translate.habitica.com/projects/habitica/gear/pt/
Translate-URL: https://translate.habitica.com/projects/habitica/gear/tr/
Translate-URL: https://translate.habitica.com/projects/habitica/groups/pt/
Translate-URL: https://translate.habitica.com/projects/habitica/groups/pt_BR/
Translate-URL: https://translate.habitica.com/projects/habitica/groups/tr/
Translate-URL: https://translate.habitica.com/projects/habitica/limited/pt/
Translate-URL: https://translate.habitica.com/projects/habitica/limited/pt_BR/
Translate-URL: https://translate.habitica.com/projects/habitica/limited/tr/
Translate-URL: https://translate.habitica.com/projects/habitica/settings/pt/
Translate-URL: https://translate.habitica.com/projects/habitica/subscriber/fr/
Translate-URL: https://translate.habitica.com/projects/habitica/subscriber/ja/
Translate-URL: https://translate.habitica.com/projects/habitica/subscriber/zh_Hans/
Translation: Habitica/Backgrounds
Translation: Habitica/Faq
Translation: Habitica/Gear
Translation: Habitica/Groups
Translation: Habitica/Limited
Translation: Habitica/Settings
Translation: Habitica/Subscriber
2026-03-10 12:48:18 +01:00
Kalista Payne 486f15df0f fix(news): allow X dismiss for everyone 2026-03-09 15:00:47 -05:00
Kalista Payne f0b6b5611c feat(news): allow quick dismiss for admins 2026-03-06 19:07:48 -06:00
Kalista Payne 7e45c79714 chore(npm): update lockfiles 2026-03-06 11:58:02 -06:00
Kalista Payne 8da6065355 fix(pins): don't erase pinned quest potions 2026-03-06 11:22:29 -06:00
Kalista Payne a212363bda 5.46.1 2026-03-05 14:59:58 -06:00
Weblate 2e19e73b9e Translated using Weblate (Dutch)
Currently translated at 72.7% (2585 of 3551 strings)

Translated using Weblate (Japanese)

Currently translated at 97.6% (3466 of 3551 strings)

Translated using Weblate (Czech)

Currently translated at 100.0% (13 of 13 strings)

Translated using Weblate (Czech)

Currently translated at 13.0% (33 of 253 strings)

Translated using Weblate (Czech)

Currently translated at 98.2% (164 of 167 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (442 of 442 strings)

Translated using Weblate (Chinese (Simplified))

Currently translated at 100.0% (3551 of 3551 strings)

Translated using Weblate (Chinese (Simplified))

Currently translated at 98.4% (3497 of 3551 strings)

Translated using Weblate (Portuguese)

Currently translated at 24.1% (61 of 253 strings)

Translated using Weblate (Portuguese)

Currently translated at 50.6% (148 of 292 strings)

Translated using Weblate (German)

Currently translated at 98.1% (434 of 442 strings)

Translated using Weblate (Turkish)

Currently translated at 49.5% (1732 of 3497 strings)

Translated using Weblate (French)

Currently translated at 100.0% (3551 of 3551 strings)

Translated using Weblate (Portuguese)

Currently translated at 24.1% (61 of 253 strings)

Translated using Weblate (Spanish (Latin America))

Currently translated at 100.0% (114 of 114 strings)

Translated using Weblate (Spanish (Latin America))

Currently translated at 99.8% (940 of 941 strings)

Translated using Weblate (Spanish (Latin America))

Currently translated at 100.0% (167 of 167 strings)

Translated using Weblate (Chinese (Simplified))

Currently translated at 99.7% (441 of 442 strings)

Translated using Weblate (Turkish)

Currently translated at 49.5% (1732 of 3497 strings)

Translated using Weblate (Turkish)

Currently translated at 49.5% (1732 of 3497 strings)

Translated using Weblate (Russian)

Currently translated at 74.7% (189 of 253 strings)

Translated using Weblate (Chinese (Traditional))

Currently translated at 82.1% (708 of 862 strings)

Translated using Weblate (Chinese (Traditional))

Currently translated at 82.1% (708 of 862 strings)

Translated using Weblate (German)

Currently translated at 92.8% (271 of 292 strings)

Translated using Weblate (French)

Currently translated at 100.0% (442 of 442 strings)

Translated using Weblate (German)

Currently translated at 99.5% (937 of 941 strings)

Translated using Weblate (Chinese (Simplified))

Currently translated at 100.0% (292 of 292 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (430 of 430 strings)

Translated using Weblate (Chinese (Simplified))

Currently translated at 100.0% (941 of 941 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (941 of 941 strings)

Translated using Weblate (French)

Currently translated at 100.0% (292 of 292 strings)

Translated using Weblate (French)

Currently translated at 100.0% (941 of 941 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (131 of 131 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (288 of 288 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (245 of 245 strings)

Translated using Weblate (Ukrainian)

Currently translated at 80.4% (152 of 189 strings)

Translated using Weblate (Ukrainian)

Currently translated at 54.5% (138 of 253 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (412 of 412 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (202 of 202 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (932 of 932 strings)

Translated using Weblate (Turkish)

Currently translated at 39.1% (99 of 253 strings)

Translated using Weblate (Turkish)

Currently translated at 35.5% (90 of 253 strings)

Translated using Weblate (Portuguese)

Currently translated at 24.1% (61 of 253 strings)

Translated using Weblate (Russian)

Currently translated at 100.0% (276 of 276 strings)

Translated using Weblate (Russian)

Currently translated at 100.0% (276 of 276 strings)

Translated using Weblate (Russian)

Currently translated at 100.0% (276 of 276 strings)

Translated using Weblate (Russian)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (Russian)

Currently translated at 100.0% (276 of 276 strings)

Translated using Weblate (Russian)

Currently translated at 100.0% (276 of 276 strings)

Translated using Weblate (Russian)

Currently translated at 100.0% (276 of 276 strings)

Translated using Weblate (Turkish)

Currently translated at 98.8% (425 of 430 strings)

Translated using Weblate (Turkish)

Currently translated at 98.8% (425 of 430 strings)

Translated using Weblate (Turkish)

Currently translated at 98.8% (425 of 430 strings)

Translated using Weblate (Turkish)

Currently translated at 98.8% (425 of 430 strings)

Translated using Weblate (Turkish)

Currently translated at 98.8% (425 of 430 strings)

Translated using Weblate (Turkish)

Currently translated at 98.8% (425 of 430 strings)

Translated using Weblate (Turkish)

Currently translated at 98.8% (425 of 430 strings)

Translated using Weblate (Turkish)

Currently translated at 98.8% (425 of 430 strings)

Translated using Weblate (Turkish)

Currently translated at 100.0% (288 of 288 strings)

Translated using Weblate (Turkish)

Currently translated at 98.8% (425 of 430 strings)

Translated using Weblate (English (United Kingdom))

Currently translated at 100.0% (245 of 245 strings)

Translated using Weblate (English (United Kingdom))

Currently translated at 95.0% (192 of 202 strings)

Translated using Weblate (French)

Currently translated at 100.0% (253 of 253 strings)

Translated using Weblate (Turkish)

Currently translated at 75.7% (653 of 862 strings)

Translated using Weblate (Turkish)

Currently translated at 75.7% (653 of 862 strings)

Translated using Weblate (Turkish)

Currently translated at 33.9% (86 of 253 strings)

Translated using Weblate (Turkish)

Currently translated at 98.8% (425 of 430 strings)

Translated using Weblate (Turkish)

Currently translated at 95.3% (410 of 430 strings)

Translated using Weblate (Turkish)

Currently translated at 94.8% (408 of 430 strings)

Translated using Weblate (Turkish)

Currently translated at 100.0% (131 of 131 strings)

Translated using Weblate (Turkish)

Currently translated at 94.6% (407 of 430 strings)

Translated using Weblate (Dutch)

Currently translated at 73.4% (2567 of 3497 strings)

Translated using Weblate (Turkish)

Currently translated at 82.3% (354 of 430 strings)

Translated using Weblate (Turkish)

Currently translated at 49.5% (1732 of 3497 strings)

Translated using Weblate (Turkish)

Currently translated at 49.5% (1732 of 3497 strings)

Translated using Weblate (Chinese (Traditional))

Currently translated at 97.3% (111 of 114 strings)

Translated using Weblate (Chinese (Traditional))

Currently translated at 67.1% (2349 of 3497 strings)

Translated using Weblate (Turkish)

Currently translated at 49.4% (1731 of 3497 strings)

Translated using Weblate (Turkish)

Currently translated at 49.4% (1731 of 3497 strings)

Translated using Weblate (Chinese (Traditional))

Currently translated at 86.2% (238 of 276 strings)

Translated using Weblate (Portuguese (Brazil))

Currently translated at 100.0% (276 of 276 strings)

Translated using Weblate (Chinese (Traditional))

Currently translated at 97.3% (111 of 114 strings)

Translated using Weblate (Chinese (Traditional))

Currently translated at 100.0% (131 of 131 strings)

Translated using Weblate (Chinese (Traditional))

Currently translated at 67.1% (2349 of 3497 strings)

Translated using Weblate (Portuguese (Brazil))

Currently translated at 100.0% (276 of 276 strings)

Translated using Weblate (Dutch)

Currently translated at 88.8% (382 of 430 strings)

Translated using Weblate (Dutch)

Currently translated at 88.6% (381 of 430 strings)

Translated using Weblate (Dutch)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (Dutch)

Currently translated at 88.3% (380 of 430 strings)

Translated using Weblate (Dutch)

Currently translated at 73.1% (2557 of 3497 strings)

Translated using Weblate (Turkish)

Currently translated at 100.0% (167 of 167 strings)

Translated using Weblate (Dutch)

Currently translated at 58.8% (149 of 253 strings)

Translated using Weblate (Japanese)

Currently translated at 98.6% (143 of 145 strings)

Translated using Weblate (Japanese)

Currently translated at 100.0% (862 of 862 strings)

Translated using Weblate (Dutch)

Currently translated at 96.9% (127 of 131 strings)

Translated using Weblate (German)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (German)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (German)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (German)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (German)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (Dutch)

Currently translated at 76.0% (210 of 276 strings)

Translated using Weblate (Dutch)

Currently translated at 56.5% (143 of 253 strings)

Translated using Weblate (Dutch)

Currently translated at 85.5% (368 of 430 strings)

Translated using Weblate (Dutch)

Currently translated at 100.0% (202 of 202 strings)

Translated using Weblate (Dutch)

Currently translated at 100.0% (932 of 932 strings)

Translated using Weblate (German)

Currently translated at 100.0% (202 of 202 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (276 of 276 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (288 of 288 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (430 of 430 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (3497 of 3497 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (245 of 245 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (189 of 189 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (253 of 253 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (412 of 412 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (202 of 202 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (114 of 114 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (932 of 932 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (275 of 275 strings)

Translated using Weblate (Portuguese)

Currently translated at 79.3% (150 of 189 strings)

Translated using Weblate (English (United Kingdom))

Currently translated at 96.4% (110 of 114 strings)

Translated using Weblate (Dutch)

Currently translated at 95.9% (894 of 932 strings)

Translated using Weblate (Japanese)

Currently translated at 99.5% (201 of 202 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (131 of 131 strings)

Translated using Weblate (Hungarian)

Currently translated at 96.8% (183 of 189 strings)

Translated using Weblate (Hungarian)

Currently translated at 96.8% (245 of 253 strings)

Translated using Weblate (Hungarian)

Currently translated at 100.0% (15 of 15 strings)

Translated using Weblate (Hungarian)

Currently translated at 95.5% (193 of 202 strings)

Translated using Weblate (Hungarian)

Currently translated at 95.6% (109 of 114 strings)

Translated using Weblate (Turkish)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (English (United Kingdom))

Currently translated at 98.6% (143 of 145 strings)

Translated using Weblate (Turkish)

Currently translated at 100.0% (276 of 276 strings)

Translated using Weblate (Turkish)

Currently translated at 49.0% (1717 of 3497 strings)

Translated using Weblate (Turkish)

Currently translated at 100.0% (245 of 245 strings)

Translated using Weblate (Swedish)

Currently translated at 100.0% (114 of 114 strings)

Translated using Weblate (Swedish)

Currently translated at 100.0% (114 of 114 strings)

Translated using Weblate (Swedish)

Currently translated at 100.0% (131 of 131 strings)

Translated using Weblate (Spanish (Latin America))

Currently translated at 76.4% (2672 of 3497 strings)

Translated using Weblate (Spanish (Latin America))

Currently translated at 100.0% (253 of 253 strings)

Translated using Weblate (Spanish (Latin America))

Currently translated at 51.6% (47 of 91 strings)

Translated using Weblate (Spanish (Latin America))

Currently translated at 61.4% (169 of 275 strings)

Translated using Weblate (Swedish)

Currently translated at 100.0% (167 of 167 strings)

Translated using Weblate (Swedish)

Currently translated at 59.6% (164 of 275 strings)

Translated using Weblate (Swedish)

Currently translated at 87.7% (115 of 131 strings)

Translated using Weblate (Swedish)

Currently translated at 100.0% (114 of 114 strings)

Translated using Weblate (Swedish)

Currently translated at 100.0% (94 of 94 strings)

Translated using Weblate (Swedish)

Currently translated at 87.5% (7 of 8 strings)

Translated using Weblate (Swedish)

Currently translated at 92.9% (106 of 114 strings)

Translated using Weblate (Swedish)

Currently translated at 91.4% (86 of 94 strings)

Translated using Weblate (Swedish)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (Swedish)

Currently translated at 91.4% (86 of 94 strings)

Translated using Weblate (Japanese)

Currently translated at 98.1% (3434 of 3497 strings)

Translated using Weblate (Japanese)

Currently translated at 100.0% (245 of 245 strings)

Translated using Weblate (Japanese)

Currently translated at 99.2% (251 of 253 strings)

Translated using Weblate (Japanese)

Currently translated at 100.0% (114 of 114 strings)

Translated using Weblate (Swedish)

Currently translated at 92.4% (134 of 145 strings)

Translated using Weblate (Swedish)

Currently translated at 52.1% (144 of 276 strings)

Translated using Weblate (Turkish)

Currently translated at 63.5% (183 of 288 strings)

Translated using Weblate (Swedish)

Currently translated at 48.2% (139 of 288 strings)

Translated using Weblate (Turkish)

Currently translated at 47.2% (1653 of 3497 strings)

Translated using Weblate (English (United Kingdom))

Currently translated at 69.9% (2447 of 3497 strings)

Translated using Weblate (German)

Currently translated at 100.0% (3497 of 3497 strings)

Translated using Weblate (Swedish)

Currently translated at 4.7% (12 of 253 strings)

Translated using Weblate (Turkish)

Currently translated at 100.0% (202 of 202 strings)

Translated using Weblate (Turkish)

Currently translated at 100.0% (114 of 114 strings)

Translated using Weblate (Swedish)

Currently translated at 91.0% (152 of 167 strings)

Translated using Weblate (German)

Currently translated at 100.0% (3497 of 3497 strings)

Translated using Weblate (German)

Currently translated at 100.0% (3497 of 3497 strings)

Translated using Weblate (German)

Currently translated at 100.0% (3497 of 3497 strings)

Translated using Weblate (German)

Currently translated at 100.0% (3497 of 3497 strings)

Translated using Weblate (German)

Currently translated at 100.0% (3497 of 3497 strings)

Translated using Weblate (Dutch)

Currently translated at 54.1% (137 of 253 strings)

Translated using Weblate (Dutch)

Currently translated at 93.5% (872 of 932 strings)

Translated using Weblate (Spanish)

Currently translated at 100.0% (245 of 245 strings)

Translated using Weblate (Spanish)

Currently translated at 100.0% (253 of 253 strings)

Translated using Weblate (Spanish)

Currently translated at 100.0% (202 of 202 strings)

Translated using Weblate (Spanish)

Currently translated at 100.0% (114 of 114 strings)

Translated using Weblate (Dutch)

Currently translated at 92.5% (187 of 202 strings)

Translated using Weblate (Dutch)

Currently translated at 100.0% (114 of 114 strings)

Translated using Weblate (Dutch)

Currently translated at 52.5% (133 of 253 strings)

Translated using Weblate (German)

Currently translated at 100.0% (189 of 189 strings)

Translated using Weblate (Dutch)

Currently translated at 51.7% (131 of 253 strings)

Translated using Weblate (Dutch)

Currently translated at 100.0% (15 of 15 strings)

Translated using Weblate (Dutch)

Currently translated at 100.0% (47 of 47 strings)

Translated using Weblate (Dutch)

Currently translated at 91.8% (856 of 932 strings)

Translated using Weblate (Dutch)

Currently translated at 100.0% (275 of 275 strings)

Translated using Weblate (Dutch)

Currently translated at 91.6% (854 of 932 strings)

Translated using Weblate (Portuguese)

Currently translated at 52.7% (1844 of 3497 strings)

Translated using Weblate (Portuguese)

Currently translated at 24.1% (61 of 253 strings)

Translated using Weblate (Swedish)

Currently translated at 51.0% (141 of 276 strings)

Translated using Weblate (Swedish)

Currently translated at 77.6% (73 of 94 strings)

Translated using Weblate (Swedish)

Currently translated at 89.9% (170 of 189 strings)

Translated using Weblate (Swedish)

Currently translated at 4.7% (12 of 253 strings)

Translated using Weblate (Swedish)

Currently translated at 100.0% (47 of 47 strings)

Translated using Weblate (Swedish)

Currently translated at 58.5% (546 of 932 strings)

Translated using Weblate (Swedish)

Currently translated at 86.2% (163 of 189 strings)

Translated using Weblate (Swedish)

Currently translated at 85.7% (162 of 189 strings)

Translated using Weblate (Swedish)

Currently translated at 100.0% (58 of 58 strings)

Translated using Weblate (Swedish)

Currently translated at 100.0% (58 of 58 strings)

Translated using Weblate (Swedish)

Currently translated at 70.3% (133 of 189 strings)

Translated using Weblate (Swedish)

Currently translated at 100.0% (56 of 56 strings)

Translated using Weblate (German)

Currently translated at 100.0% (202 of 202 strings)

Translated using Weblate (Dutch)

Currently translated at 86.1% (248 of 288 strings)

Translated using Weblate (Swedish)

Currently translated at 100.0% (15 of 15 strings)

Translated using Weblate (Swedish)

Currently translated at 59.2% (163 of 275 strings)

Translated using Weblate (Czech)

Currently translated at 9.0% (23 of 253 strings)

Translated using Weblate (Dutch)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (Dutch)

Currently translated at 73.0% (2556 of 3497 strings)

Translated using Weblate (French)

Currently translated at 100.0% (253 of 253 strings)

Translated using Weblate (German)

Currently translated at 100.0% (3497 of 3497 strings)

Translated using Weblate (Czech)

Currently translated at 8.6% (22 of 253 strings)

Translated using Weblate (Spanish)

Currently translated at 99.0% (200 of 202 strings)

Translated using Weblate (Dutch)

Currently translated at 79.8% (230 of 288 strings)

Translated using Weblate (German)

Currently translated at 100.0% (3497 of 3497 strings)

Translated using Weblate (Dutch)

Currently translated at 100.0% (245 of 245 strings)

Translated using Weblate (Dutch)

Currently translated at 100.0% (189 of 189 strings)

Translated using Weblate (Dutch)

Currently translated at 90.4% (843 of 932 strings)

Translated using Weblate (German)

Currently translated at 99.6% (3485 of 3497 strings)

Translated using Weblate (German)

Currently translated at 100.0% (245 of 245 strings)

Translated using Weblate (Portuguese)

Currently translated at 24.1% (61 of 253 strings)

Translated using Weblate (Portuguese)

Currently translated at 24.1% (61 of 253 strings)

Translated using Weblate (Portuguese)

Currently translated at 24.1% (61 of 253 strings)

Translated using Weblate (Portuguese)

Currently translated at 24.1% (61 of 253 strings)

Translated using Weblate (Portuguese)

Currently translated at 24.1% (61 of 253 strings)

Translated using Weblate (Portuguese)

Currently translated at 24.1% (61 of 253 strings)

Translated using Weblate (German)

Currently translated at 99.5% (3480 of 3497 strings)

Translated using Weblate (German)

Currently translated at 99.3% (3476 of 3497 strings)

Translated using Weblate (Chinese (Traditional))

Currently translated at 98.0% (198 of 202 strings)

Translated using Weblate (Chinese (Traditional))

Currently translated at 100.0% (114 of 114 strings)

Translated using Weblate (Japanese)

Currently translated at 98.2% (112 of 114 strings)

Translated using Weblate (Dutch)

Currently translated at 96.4% (110 of 114 strings)

Translated using Weblate (Dutch)

Currently translated at 85.9% (801 of 932 strings)

Translated using Weblate (Spanish)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (Portuguese (Brazil))

Currently translated at 100.0% (3497 of 3497 strings)

Translated using Weblate (German)

Currently translated at 99.3% (3475 of 3497 strings)

Translated using Weblate (German)

Currently translated at 100.0% (253 of 253 strings)

Translated using Weblate (Spanish)

Currently translated at 100.0% (114 of 114 strings)

Translated using Weblate (German)

Currently translated at 100.0% (253 of 253 strings)

Translated using Weblate (German)

Currently translated at 100.0% (253 of 253 strings)

Translated using Weblate (German)

Currently translated at 99.6% (252 of 253 strings)

Translated using Weblate (German)

Currently translated at 100.0% (145 of 145 strings)

Translated using Weblate (German)

Currently translated at 98.8% (250 of 253 strings)

Translated using Weblate (German)

Currently translated at 98.8% (250 of 253 strings)

Translated using Weblate (Dutch)

Currently translated at 100.0% (91 of 91 strings)

Translated using Weblate (German)

Currently translated at 100.0% (202 of 202 strings)

Translated using Weblate (Dutch)

Currently translated at 84.0% (783 of 932 strings)

Translated using Weblate (German)

Currently translated at 100.0% (932 of 932 strings)

Translated using Weblate (Dutch)

Currently translated at 49.4% (125 of 253 strings)

Translated using Weblate (Dutch)

Currently translated at 96.7% (88 of 91 strings)

Translated using Weblate (German)

Currently translated at 99.3% (3473 of 3497 strings)

Translated using Weblate (German)

Currently translated at 99.3% (3473 of 3497 strings)

Translated using Weblate (Portuguese (Brazil))

Currently translated at 98.6% (3451 of 3497 strings)

Translated using Weblate (Dutch)

Currently translated at 47.0% (119 of 253 strings)

Translated using Weblate (Portuguese (Brazil))

Currently translated at 98.3% (3440 of 3497 strings)

Translated using Weblate (Dutch)

Currently translated at 72.5% (2536 of 3497 strings)

Translated using Weblate (Portuguese (Brazil))

Currently translated at 96.6% (3380 of 3497 strings)

Translated using Weblate (Dutch)

Currently translated at 72.2% (2528 of 3497 strings)

Translated using Weblate (Dutch)

Currently translated at 99.1% (243 of 245 strings)

Translated using Weblate (Dutch)

Currently translated at 99.4% (188 of 189 strings)

Translated using Weblate (Dutch)

Currently translated at 47.0% (119 of 253 strings)

Translated using Weblate (Dutch)

Currently translated at 47.0% (119 of 253 strings)

Translated using Weblate (Dutch)

Currently translated at 47.0% (119 of 253 strings)

Translated using Weblate (Dutch)

Currently translated at 100.0% (412 of 412 strings)

Translated using Weblate (German)

Currently translated at 99.2% (3470 of 3497 strings)

Translated using Weblate (Portuguese (Brazil))

Currently translated at 100.0% (862 of 862 strings)

Translated using Weblate (Portuguese (Brazil))

Currently translated at 100.0% (862 of 862 strings)

Translated using Weblate (Portuguese (Brazil))

Currently translated at 100.0% (862 of 862 strings)

Translated using Weblate (Chinese (Traditional))

Currently translated at 98.2% (112 of 114 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (15 of 15 strings)

Translated using Weblate (Portuguese)

Currently translated at 24.1% (61 of 253 strings)

Translated using Weblate (German)

Currently translated at 96.5% (140 of 145 strings)

Translated using Weblate (Ukrainian)

Currently translated at 100.0% (114 of 114 strings)

Translated using Weblate (Chinese (Traditional))

Currently translated at 82.1% (708 of 862 strings)

Translated using Weblate (German)

Currently translated at 99.1% (3468 of 3497 strings)

Translated using Weblate (French)

Currently translated at 100.0% (3497 of 3497 strings)

Translated using Weblate (German)

Currently translated at 99.1% (3466 of 3497 strings)

Translated using Weblate (Swedish)

Currently translated at 94.6% (53 of 56 strings)

Translated using Weblate (German)

Currently translated at 99.0% (3464 of 3497 strings)

Translated using Weblate (Portuguese)

Currently translated at 93.3% (14 of 15 strings)

Translated using Weblate (Portuguese (Brazil))

Currently translated at 100.0% (862 of 862 strings)

Translated using Weblate (Portuguese)

Currently translated at 68.5% (591 of 862 strings)

Translated using Weblate (Portuguese)

Currently translated at 91.0% (184 of 202 strings)

Translated using Weblate (Ukrainian)

Currently translated at 53.9% (1885 of 3497 strings)

Translated using Weblate (Ukrainian)

Currently translated at 95.0% (192 of 202 strings)

Translated using Weblate (Ukrainian)

Currently translated at 99.5% (928 of 932 strings)

Co-authored-by: Adam Rimanek <adamrimanek.imsp@gmail.com>
Co-authored-by: Alison Alex <spamkari@hotmail.com>
Co-authored-by: Andrés Leiva Barco <andresleibar@gmail.com>
Co-authored-by: Artemis <circlegohard@gmail.com>
Co-authored-by: BMA <simpintis@gmail.com>
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Co-authored-by: Harry Erickson <harry3rickson@gmail.com>
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Co-authored-by: Jan Freihöfer <jan.stauch.is@gmail.com>
Co-authored-by: Jeremia Hölscher <holscherjury@gmail.com>
Co-authored-by: Jildau Bras <jildaubras@gmail.com>
Co-authored-by: Julius Eikmans <jcs.e@icloud.com>
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Co-authored-by: Maria Morant <luisa.morant@yahoo.com>
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Translate-URL: https://translate.habitica.com/projects/habitica/gear/zh_Hans/
Translate-URL: https://translate.habitica.com/projects/habitica/gear/zh_Hant/
Translate-URL: https://translate.habitica.com/projects/habitica/generic/de/
Translate-URL: https://translate.habitica.com/projects/habitica/generic/en_GB/
Translate-URL: https://translate.habitica.com/projects/habitica/generic/es/
Translate-URL: https://translate.habitica.com/projects/habitica/generic/hu/
Translate-URL: https://translate.habitica.com/projects/habitica/generic/ja/
Translate-URL: https://translate.habitica.com/projects/habitica/generic/nl/
Translate-URL: https://translate.habitica.com/projects/habitica/generic/tr/
Translate-URL: https://translate.habitica.com/projects/habitica/generic/uk/
Translate-URL: https://translate.habitica.com/projects/habitica/groups/de/
Translate-URL: https://translate.habitica.com/projects/habitica/groups/fr/
Translate-URL: https://translate.habitica.com/projects/habitica/groups/hu/
Translate-URL: https://translate.habitica.com/projects/habitica/groups/nl/
Translate-URL: https://translate.habitica.com/projects/habitica/groups/tr/
Translate-URL: https://translate.habitica.com/projects/habitica/groups/uk/
Translate-URL: https://translate.habitica.com/projects/habitica/groups/zh_Hans/
Translate-URL: https://translate.habitica.com/projects/habitica/limited/de/
Translate-URL: https://translate.habitica.com/projects/habitica/limited/fr/
Translate-URL: https://translate.habitica.com/projects/habitica/limited/hu/
Translate-URL: https://translate.habitica.com/projects/habitica/limited/nl/
Translate-URL: https://translate.habitica.com/projects/habitica/limited/pt/
Translate-URL: https://translate.habitica.com/projects/habitica/limited/sv/
Translate-URL: https://translate.habitica.com/projects/habitica/limited/tr/
Translate-URL: https://translate.habitica.com/projects/habitica/limited/uk/
Translate-URL: https://translate.habitica.com/projects/habitica/limited/zh_Hans/
Translate-URL: https://translate.habitica.com/projects/habitica/messages/sv/
Translate-URL: https://translate.habitica.com/projects/habitica/npc/hu/
Translate-URL: https://translate.habitica.com/projects/habitica/npc/nl/
Translate-URL: https://translate.habitica.com/projects/habitica/npc/sv/
Translate-URL: https://translate.habitica.com/projects/habitica/npc/tr/
Translate-URL: https://translate.habitica.com/projects/habitica/npc/uk/
Translate-URL: https://translate.habitica.com/projects/habitica/npc/zh_Hant/
Translate-URL: https://translate.habitica.com/projects/habitica/overview/sv/
Translate-URL: https://translate.habitica.com/projects/habitica/pets/sv/
Translate-URL: https://translate.habitica.com/projects/habitica/pets/zh_Hant/
Translate-URL: https://translate.habitica.com/projects/habitica/quests/sv/
Translate-URL: https://translate.habitica.com/projects/habitica/questscontent/ja/
Translate-URL: https://translate.habitica.com/projects/habitica/questscontent/pt/
Translate-URL: https://translate.habitica.com/projects/habitica/questscontent/pt_BR/
Translate-URL: https://translate.habitica.com/projects/habitica/questscontent/tr/
Translate-URL: https://translate.habitica.com/projects/habitica/questscontent/zh_Hant/
Translate-URL: https://translate.habitica.com/projects/habitica/rebirth/cs/
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Translate-URL: https://translate.habitica.com/projects/habitica/settings/hu/
Translate-URL: https://translate.habitica.com/projects/habitica/settings/nl/
Translate-URL: https://translate.habitica.com/projects/habitica/settings/sv/
Translate-URL: https://translate.habitica.com/projects/habitica/spells/sv/
Translate-URL: https://translate.habitica.com/projects/habitica/subscriber/hu/
Translate-URL: https://translate.habitica.com/projects/habitica/subscriber/nl/
Translate-URL: https://translate.habitica.com/projects/habitica/subscriber/pt_BR/
Translate-URL: https://translate.habitica.com/projects/habitica/subscriber/ru/
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Translate-URL: https://translate.habitica.com/projects/habitica/tasks/de/
Translate-URL: https://translate.habitica.com/projects/habitica/tasks/en_GB/
Translate-URL: https://translate.habitica.com/projects/habitica/tasks/es/
Translate-URL: https://translate.habitica.com/projects/habitica/tasks/hu/
Translate-URL: https://translate.habitica.com/projects/habitica/tasks/ja/
Translate-URL: https://translate.habitica.com/projects/habitica/tasks/nl/
Translate-URL: https://translate.habitica.com/projects/habitica/tasks/ru/
Translate-URL: https://translate.habitica.com/projects/habitica/tasks/sv/
Translate-URL: https://translate.habitica.com/projects/habitica/tasks/tr/
Translate-URL: https://translate.habitica.com/projects/habitica/tasks/uk/
Translation: Habitica/Achievements
Translation: Habitica/Backgrounds
Translation: Habitica/Challenge
Translation: Habitica/Character
Translation: Habitica/Communityguidelines
Translation: Habitica/Content
Translation: Habitica/Contrib
Translation: Habitica/Death
Translation: Habitica/Faq
Translation: Habitica/Front
Translation: Habitica/Gear
Translation: Habitica/Generic
Translation: Habitica/Groups
Translation: Habitica/Limited
Translation: Habitica/Messages
Translation: Habitica/Npc
Translation: Habitica/Overview
Translation: Habitica/Pets
Translation: Habitica/Quests
Translation: Habitica/Questscontent
Translation: Habitica/Rebirth
Translation: Habitica/Settings
Translation: Habitica/Spells
Translation: Habitica/Subscriber
Translation: Habitica/Tasks
2026-03-05 11:27:29 +01:00
Hafiz 1047b0e03b up habitica-markdown -> 4.1.0 & defensive check 2026-03-02 14:32:58 -06:00
Kalista Payne 159f850bd1 fix(avatar): correct margin override in buy modal 2026-02-27 15:09:11 -06:00
Fiz 42083efb7e Emojis Update (#15620)
* Add group plan selection modal for upgrades

Allow users to select an existing group to upgrade before creating a new one.

* crlf -> lf lint

* set selection of group plan

Also tiny UI fixes

* Update group plan selection to include expired plans

* Add includeExpiredPlans option to group fetching

* force flag when fetching group plans

* Update group plan eligibility check

* Fix eslint error in push notification import

* replace chaining (?.) w/null check

* Remove comment

* set initial selected group plan, and fix card rounding

* format member count

* Show warning for pending party invites when upgrading to paid group plan

Show warning for pending party invites when upgrading to paid group plan. If user upgrades from party to group, remove any pending invites

* suppress error toasts for group modal, and UI tweaks for group modal

suppress error toast for 404 on party fetch for users without a party (for group modal), Increase check SVG size in selectableCard, and show "Previously upgraded" label for parties that were canceled group plans

* Clear upgradingGroup state after group plan payment

* Update emoji system to native Unicode rendering

* Fix line endings in habiticaMarkdown test

* fix indented code block detection for markdown-it v14

* update habitica-markdown to include v3 emoji dataset  (pointed towards test branch)

* size emoji in markdown

* emoji autocomplete to chat, messages, tasks, and profile

add :emoji shortcode autocomplete dropdown (reusing existing autocomplete mixin w/new helper)

* try upping github-action fix

* trying another github actions fix

* update habitica-markdown package version (v3.0.0 -> v4.0.0)

* Fix emoji autocomplete overlapping actual text

position dropdown below text

* update group-plans info card styles

* Support Melior emoji autocomplete & more places for emoji autocomplete

Include emoji autocomplete in task checklists, tags, challenge name/summary/description

* position emoji autocomplete dropdown below text area

* fix: replace nested ternary

* Emoji autocomplete fixes

Fix emoji autocomplete overlapping checklist text, and add short name emoji autocomplete

* Have emoji autocomplete dropdown directly below text, add to task tag

* Fix emoji autocomplete starting at beginning/end initially

* lint/line length

* Add group plan selection modal for upgrades

Allow users to select an existing group to upgrade before creating a new one.

* crlf -> lf lint

* set selection of group plan

Also tiny UI fixes

* Update group plan selection to include expired plans

* Add includeExpiredPlans option to group fetching

* force flag when fetching group plans

* Update group plan eligibility check

* Fix eslint error in push notification import

* replace chaining (?.) w/null check

* Remove comment

* set initial selected group plan, and fix card rounding

* format member count

* Show warning for pending party invites when upgrading to paid group plan

Show warning for pending party invites when upgrading to paid group plan. If user upgrades from party to group, remove any pending invites

* suppress error toasts for group modal, and UI tweaks for group modal

suppress error toast for 404 on party fetch for users without a party (for group modal), Increase check SVG size in selectableCard, and show "Previously upgraded" label for parties that were canceled group plans

* Clear upgradingGroup state after group plan payment

* Update emoji system to native Unicode rendering

* Fix line endings in habiticaMarkdown test

* fix indented code block detection for markdown-it v14

* update habitica-markdown to include v3 emoji dataset  (pointed towards test branch)

* size emoji in markdown

* emoji autocomplete to chat, messages, tasks, and profile

add :emoji shortcode autocomplete dropdown (reusing existing autocomplete mixin w/new helper)

* try upping github-action fix

* trying another github actions fix

* update habitica-markdown package version (v3.0.0 -> v4.0.0)

* Fix emoji autocomplete overlapping actual text

position dropdown below text

* update group-plans info card styles

* Support Melior emoji autocomplete & more places for emoji autocomplete

Include emoji autocomplete in task checklists, tags, challenge name/summary/description

* position emoji autocomplete dropdown below text area

* fix: replace nested ternary

* Emoji autocomplete fixes

Fix emoji autocomplete overlapping checklist text, and add short name emoji autocomplete

* Have emoji autocomplete dropdown directly below text, add to task tag

* Fix emoji autocomplete starting at beginning/end initially

* lint/line length

* Revert "trying another github actions fix"

This reverts commit 72fc7fc20e.

* Revert "try upping github-action fix"

This reverts commit 70e48a57aa.

* fix(git): revert ci changes

---------

Co-authored-by: Kalista Payne <kalista@habitica.com>
2026-02-26 16:36:37 -06:00
Fiz f21e800b0b Group Plan Modal (#15588)
* Add group plan selection modal for upgrades

Allow users to select an existing group to upgrade before creating a new one.

* crlf -> lf lint

* set selection of group plan

Also tiny UI fixes

* Update group plan selection to include expired plans

* Add includeExpiredPlans option to group fetching

* force flag when fetching group plans

* Update group plan eligibility check

* Fix eslint error in push notification import

* replace chaining (?.) w/null check

* Remove comment

* set initial selected group plan, and fix card rounding

* format member count

* Show warning for pending party invites when upgrading to paid group plan

Show warning for pending party invites when upgrading to paid group plan. If user upgrades from party to group, remove any pending invites

* suppress error toasts for group modal, and UI tweaks for group modal

suppress error toast for 404 on party fetch for users without a party (for group modal), Increase check SVG size in selectableCard, and show "Previously upgraded" label for parties that were canceled group plans

* Clear upgradingGroup state after group plan payment
2026-02-26 16:02:47 -06:00
Kalista Payne 40122e5621 5.46.0 2026-02-26 12:08:13 -06:00
Kalista Payne 0ae19d9107 Squashed commit of the following:
commit 963b4133ec
Author: Kalista Payne <kalista@habitica.com>
Date:   Thu Feb 19 15:48:41 2026 -0600

    fix(text): clean up some gear descriptions

commit 53999a5b80
Author: Kalista Payne <kalista@habitica.com>
Date:   Wed Feb 4 17:18:07 2026 -0600

    fix(content): add seasonal set tokens

commit 4510c90e41
Author: Kalista Payne <kalista@habitica.com>
Date:   Wed Feb 4 17:10:24 2026 -0600

    feat(content): March-May 2026
2026-02-24 12:02:52 -06:00
253 changed files with 6532 additions and 1477 deletions
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@@ -4202,6 +4296,15 @@
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"funding": [
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"node_modules/multimatch": {
"version": "5.0.0",
"resolved": "https://registry.npmjs.org/multimatch/-/multimatch-5.0.0.tgz",
@@ -16080,6 +16369,12 @@
"resolved": "https://registry.npmjs.org/path-to-regexp/-/path-to-regexp-6.2.1.tgz",
"integrity": "sha512-JLyh7xT1kizaEvcaXOQwOc2/Yhw6KZOvPf1S8401UyLk86CU79LN3vl7ztXGm/pZ+YjoyAJ4rxmHwbkBXJX+yw=="
},
"node_modules/node-abort-controller": {
"version": "3.1.1",
"resolved": "https://registry.npmjs.org/node-abort-controller/-/node-abort-controller-3.1.1.tgz",
"integrity": "sha512-AGK2yQKIjRuqnc6VkX2Xj5d+QW8xZ87pa1UK6yA6ouUyuxfHuMP6umE5QK7UmTeOAymo+Zx1Fxiuw9rVx8taHQ==",
"license": "MIT"
},
"node_modules/node-addon-api": {
"version": "5.1.0",
"resolved": "https://registry.npmjs.org/node-addon-api/-/node-addon-api-5.1.0.tgz",
@@ -16151,6 +16446,21 @@
"ms": "^2.1.1"
}
},
"node_modules/node-gyp-build-optional-packages": {
"version": "5.2.2",
"resolved": "https://registry.npmjs.org/node-gyp-build-optional-packages/-/node-gyp-build-optional-packages-5.2.2.tgz",
"integrity": "sha512-s+w+rBWnpTMwSFbaE0UXsRlg7hU4FjekKU4eyAih5T8nJuNZT1nNsskXpxmeqSK9UzkBl6UgRlnKc8hz8IEqOw==",
"license": "MIT",
"optional": true,
"dependencies": {
"detect-libc": "^2.0.1"
},
"bin": {
"node-gyp-build-optional-packages": "bin.js",
"node-gyp-build-optional-packages-optional": "optional.js",
"node-gyp-build-optional-packages-test": "build-test.js"
}
},
"node_modules/node-loggly-bulk": {
"version": "4.0.1",
"resolved": "https://registry.npmjs.org/node-loggly-bulk/-/node-loggly-bulk-4.0.1.tgz",
@@ -18049,6 +18359,15 @@
"node": ">=6"
}
},
"node_modules/punycode.js": {
"version": "2.3.1",
"resolved": "https://registry.npmjs.org/punycode.js/-/punycode.js-2.3.1.tgz",
"integrity": "sha512-uxFIHU0YlHYhDQtV4R9J6a52SLx28BCjT+4ieh7IGbgwVJWO+km431c4yRlREUAsAmt/uMjQUyQHNEPf0M39CA==",
"license": "MIT",
"engines": {
"node": ">=6"
}
},
"node_modules/q": {
"version": "1.5.1",
"resolved": "https://registry.npmjs.org/q/-/q-1.5.1.tgz",
@@ -18255,29 +18574,6 @@
"node": ">=0.10.0"
}
},
"node_modules/redis": {
"version": "3.1.2",
"resolved": "https://registry.npmjs.org/redis/-/redis-3.1.2.tgz",
"integrity": "sha512-grn5KoZLr/qrRQVwoSkmzdbw6pwF+/rwODtrOr6vuBRiR/f3rjSTGupbF90Zpqm2oenix8Do6RV7pYEkGwlKkw==",
"dependencies": {
"denque": "^1.5.0",
"redis-commands": "^1.7.0",
"redis-errors": "^1.2.0",
"redis-parser": "^3.0.0"
},
"engines": {
"node": ">=10"
},
"funding": {
"type": "opencollective",
"url": "https://opencollective.com/node-redis"
}
},
"node_modules/redis-commands": {
"version": "1.7.0",
"resolved": "https://registry.npmjs.org/redis-commands/-/redis-commands-1.7.0.tgz",
"integrity": "sha512-nJWqw3bTFy21hX/CPKHth6sfhZbdiHP6bTawSgQBlKOVRG7EZkfHbbHwQJnrE4vsQf0CMNE+3gJ4Fmm16vdVlQ=="
},
"node_modules/redis-errors": {
"version": "1.2.0",
"resolved": "https://registry.npmjs.org/redis-errors/-/redis-errors-1.2.0.tgz",
@@ -19793,6 +20089,12 @@
"node": "*"
}
},
"node_modules/standard-as-callback": {
"version": "2.1.0",
"resolved": "https://registry.npmjs.org/standard-as-callback/-/standard-as-callback-2.1.0.tgz",
"integrity": "sha512-qoRRSyROncaz1z0mvYqIE4lCd9p2R90i6GxW3uZv5ucSu8tU7B5HXUP1gG8pVZsYNVaXjk8ClXHPttLyxAL48A==",
"license": "MIT"
},
"node_modules/static-extend": {
"version": "0.1.2",
"resolved": "https://registry.npmjs.org/static-extend/-/static-extend-0.1.2.tgz",
+4 -3
View File
@@ -1,7 +1,7 @@
{
"name": "habitica",
"description": "A habit tracker app which treats your goals like a Role Playing Game.",
"version": "5.45.0",
"version": "5.46.4",
"main": "./website/server/index.js",
"dependencies": {
"@babel/core": "^7.22.10",
@@ -19,6 +19,7 @@
"bcrypt": "^5.1.1",
"body-parser": "^1.20.3",
"bootstrap": "^4.6.2",
"bullmq": "^5.71.1",
"compression": "^1.8.1",
"cookie-session": "^2.1.1",
"coupon-code": "^0.4.5",
@@ -39,10 +40,11 @@
"gulp-filter": "^7.0.0",
"gulp-imagemin": "^7.1.0",
"gulp.spritesmith": "^6.13.0",
"habitica-markdown": "^3.0.0",
"habitica-markdown": "^4.1.0",
"heapdump": "^0.3.15",
"helmet": "^4.6.0",
"in-app-purchase": "^1.11.3",
"ioredis": "^5.10.1",
"js2xmlparser": "^5.0.0",
"jsonwebtoken": "^9.0.2",
"jwks-rsa": "^2.1.5",
@@ -66,7 +68,6 @@
"pp-ipn": "^1.1.0",
"ps-tree": "^1.0.0",
"rate-limiter-flexible": "^2.4.2",
"redis": "^3.1.2",
"remove-markdown": "^0.5.0",
"rimraf": "^3.0.2",
"short-uuid": "^4.2.2",
+22 -25
View File
@@ -1,9 +1,9 @@
/* eslint-disable global-require */
import got from 'got';
import nconf from 'nconf';
import requireAgain from 'require-again';
import { TAVERN_ID } from '../../../../website/server/models/group';
import { defer } from '../../../helpers/api-unit.helper';
import worker from '../../../../website/server/libs/worker';
function getUser () {
return {
@@ -127,7 +127,7 @@ describe('emails', () => {
let sendTxn = null;
beforeEach(() => {
sandbox.stub(got, 'post').returns(defer().promise);
sandbox.stub(worker, 'sendJob').returns(defer().promise);
const nconfGetStub = sandbox.stub(nconf, 'get');
nconfGetStub.withArgs('IS_PROD').returns(true);
@@ -149,13 +149,12 @@ describe('emails', () => {
};
sendTxn(mailingInfo, emailType);
expect(got.post).to.be.called;
expect(got.post).to.be.calledWith('http://example.com/job', sinon.match({
json: {
data: {
emailType: sinon.match.same(emailType),
to: sinon.match(value => Array.isArray(value) && value[0].name === mailingInfo.name, 'matches mailing info array'),
},
expect(worker.sendJob).to.be.called;
expect(worker.sendJob).to.be.calledWith('email', sinon.match({
identifier: emailType,
data: {
emailType: sinon.match.same(emailType),
to: sinon.match(value => Array.isArray(value) && value[0].name === mailingInfo.name, 'matches mailing info array'),
},
}));
});
@@ -168,7 +167,7 @@ describe('emails', () => {
};
sendTxn(mailingInfo, emailType);
expect(got.post).not.to.be.called;
expect(worker.sendJob).not.to.be.called;
});
it('throws error when mail target is only a string', async () => {
@@ -233,13 +232,12 @@ describe('emails', () => {
const mailingInfo = getUser();
sendTxn(mailingInfo, emailType);
expect(got.post).to.be.called;
expect(got.post).to.be.calledWith('http://example.com/job', sinon.match({
json: {
data: {
emailType: sinon.match.same(emailType),
to: sinon.match(val => val[0]._id === mailingInfo._id),
},
expect(worker.sendJob).to.be.called;
expect(worker.sendJob).to.be.calledWith('email', sinon.match({
identifier: emailType,
data: {
emailType: sinon.match.same(emailType),
to: sinon.match(val => val[0]._id === mailingInfo._id),
},
}));
});
@@ -253,15 +251,14 @@ describe('emails', () => {
const variables = [];
sendTxn(mailingInfo, emailType, variables);
expect(got.post).to.be.called;
expect(got.post).to.be.calledWith('http://example.com/job', sinon.match({
json: {
data: {
variables: sinon.match(value => value[0].name === 'BASE_URL', 'matches variables'),
personalVariables: sinon.match(value => value[0].rcpt === mailingInfo.email
&& value[0].vars[0].name === 'RECIPIENT_NAME'
expect(worker.sendJob).to.be.called;
expect(worker.sendJob).to.be.calledWith('email', sinon.match({
identifier: emailType,
data: {
variables: sinon.match(value => value[0].name === 'BASE_URL', 'matches variables'),
personalVariables: sinon.match(value => value[0].rcpt === mailingInfo.email
&& value[0].vars[0].name === 'RECIPIENT_NAME'
&& value[0].vars[1].name === 'RECIPIENT_UNSUB_URL', 'matches personal variables'),
},
},
}));
});
@@ -66,13 +66,15 @@ describe('Amazon Payments - Cancel Subscription', () => {
group = generateGroup({
name: 'test group',
type: 'guild',
privacy: 'public',
privacy: 'private',
leader: user._id,
});
group.purchased.plan.customerId = 'customer-id';
group.purchased.plan.planId = subKey;
group.purchased.plan.lastBillingDate = new Date();
await group.save();
user.guilds.push(group._id);
await user.save();
subscriptionBlock = common.content.subscriptionBlocks[subKey];
subscriptionLength = subscriptionBlock.months * 30;
@@ -30,12 +30,14 @@ describe('Amazon Payments - Subscribe', () => {
group = generateGroup({
name: 'test group',
type: 'guild',
privacy: 'public',
privacy: 'private',
leader: user._id,
});
group.purchased.plan.customerId = 'customer-id';
group.purchased.plan.planId = subKey;
await group.save();
user.guilds.push(group._id);
await user.save();
amount = common.content.subscriptionBlocks[subKey].price;
billingAgreementId = 'billingAgreementId';
@@ -246,11 +248,6 @@ describe('Amazon Payments - Subscribe', () => {
user.guilds.push(groupId);
await user.save();
// Add existing users
user = new User();
user.guilds.push(groupId);
await user.save();
// Set expected amount
sub.key = 'group_monthly';
sub.price = 9;
@@ -128,11 +128,12 @@ describe('Purchasing a group plan for group', () => {
expect(publicGroup.purchased.plan.planId).to.not.exist;
data.groupId = publicGroup._id;
// Public Guilds are no longer even findable
await expect(api.createSubscription(data))
.to.eventually.be.rejected.and.to.eql({
httpCode: 401,
name: 'NotAuthorized',
message: i18n.t('onlyPrivateGuildsCanUpgrade'),
httpCode: 404,
name: 'NotFound',
message: i18n.t('groupNotFound'),
});
const updatedGroup = await Group.findById(publicGroup._id).exec();
@@ -30,13 +30,15 @@ describe('paypal - subscribeCancel', () => {
group = generateGroup({
name: 'test group',
type: 'guild',
privacy: 'public',
privacy: 'private',
leader: user._id,
});
group.purchased.plan.customerId = groupCustomerId;
group.purchased.plan.planId = subKey;
group.purchased.plan.lastBillingDate = new Date();
await group.save();
user.guilds.push(group._id);
await user.save();
nextBillingDate = new Date();
@@ -236,7 +236,7 @@ describe('Stripe - Checkout', () => {
const group = generateGroup({
name: 'test group',
type: 'guild',
privacy: 'public',
privacy: 'private',
leader: user._id,
});
const groupId = group._id;
@@ -376,11 +376,13 @@ describe('Stripe - Checkout', () => {
group = generateGroup({
name: 'test group',
type: 'guild',
privacy: 'public',
privacy: 'private',
leader: user._id,
});
groupId = group._id;
await group.save();
user.guilds.push(group._id);
await user.save();
});
it('throws if user is not allowed to change group plan', async () => {
@@ -136,7 +136,7 @@ describe('Stripe - Subscriptions', () => {
group = generateGroup({
name: 'test group',
type: 'guild',
privacy: 'public',
privacy: 'private',
leader: user._id,
});
groupId = group._id;
@@ -315,12 +315,14 @@ describe('Stripe - Subscriptions', () => {
group = generateGroup({
name: 'test group',
type: 'guild',
privacy: 'public',
privacy: 'private',
leader: user._id,
});
group.purchased.plan.customerId = 'customer-id';
group.purchased.plan.planId = subKey;
await group.save();
user.guilds.push(group._id);
await user.save();
groupId = group._id;
});
@@ -50,5 +50,59 @@ describe('UserNotification Model', () => {
expect(safeNotifications[0].type).to.equal('NEW_CHAT_MESSAGE');
expect(safeNotifications[0].id).to.equal('123');
});
it('removes duplicate STREAK_ACHIEVEMENT notifications', () => {
// Fixes issue #13325 - Users receiving duplicate streak achievement notifications
const notifications = [
new UserNotification({
type: 'STREAK_ACHIEVEMENT',
id: 123,
data: {},
}),
new UserNotification({
type: 'STREAK_ACHIEVEMENT',
id: 456,
data: {},
}),
new UserNotification({
type: 'CRON',
id: 789,
data: {},
}), // different type, should be kept
];
const safeNotifications = UserNotification.cleanupCorruptData(notifications);
expect(safeNotifications.length).to.equal(2);
expect(safeNotifications[0].type).to.equal('STREAK_ACHIEVEMENT');
expect(safeNotifications[0].id).to.equal('123');
expect(safeNotifications[1].type).to.equal('CRON');
expect(safeNotifications[1].id).to.equal('789');
});
it('handles multiple STREAK_ACHIEVEMENT duplicates correctly', () => {
// Test case: 3 duplicate STREAK_ACHIEVEMENT notifications
const notifications = [
new UserNotification({
type: 'STREAK_ACHIEVEMENT',
id: 111,
data: {},
}),
new UserNotification({
type: 'STREAK_ACHIEVEMENT',
id: 222,
data: {},
}),
new UserNotification({
type: 'STREAK_ACHIEVEMENT',
id: 333,
data: {},
}),
];
const safeNotifications = UserNotification.cleanupCorruptData(notifications);
expect(safeNotifications.length).to.equal(1);
expect(safeNotifications[0].type).to.equal('STREAK_ACHIEVEMENT');
expect(safeNotifications[0].id).to.equal('111'); // Keep first one
});
});
});
@@ -5,6 +5,8 @@ import {
createAndPopulateGroup,
translate as t,
} from '../../../../helpers/api-integration/v3';
import { model as Group } from '../../../../../website/server/models/group';
import { TAVERN_ID } from '../../../../../website/common/script/constants';
describe('POST /challenges/:challengeId/join', () => {
it('returns error when challengeId is not a valid UUID', async () => {
@@ -27,6 +29,37 @@ describe('POST /challenges/:challengeId/join', () => {
});
});
context('public Guild', () => {
let group;
let groupLeader;
let members;
let challenge;
before(async () => {
({ group, groupLeader, members } = await createAndPopulateGroup({
groupDetails: {
name: 'test group',
type: 'guild',
privacy: 'private',
},
members: 1,
upgradeToGroupPlan: true,
}));
challenge = await generateChallenge(groupLeader, group);
// Creation API is shut down, we need to simulate an extant public group
await Group.updateOne({ _id: group._id }, { $set: { privacy: 'public' }, $unset: { 'purchased.plan': 1 } }).exec();
});
it('returns error when challengeId is in an old public Guild', async () => {
const authorizedUser = members[0]; // eslint-disable-line prefer-destructuring
await expect(authorizedUser.post(`/challenges/${challenge._id}/join`)).to.eventually.be.rejected.and.eql({
code: 404,
error: 'NotFound',
message: t('challengeNotFound'),
});
});
});
context('Joining a valid challenge', () => {
let groupLeader;
let group;
@@ -66,6 +99,15 @@ describe('POST /challenges/:challengeId/join', () => {
expect(res.name).to.equal(challenge.name);
});
it('succeeds when it\'s a Tavern challenge, even if the user isn\'t a "member" of Tavern', async () => {
const tavern = await groupLeader.get(`/groups/${TAVERN_ID}`);
const tavernChallenge = await generateChallenge(groupLeader, tavern, { prize: 1 });
const generalUser = await generateUser();
const res = await generalUser.post(`/challenges/${tavernChallenge._id}/join`);
expect(res.name).to.equal(tavernChallenge.name);
});
it('returns challenge data', async () => {
const res = await authorizedUser.post(`/challenges/${challenge._id}/join`);
@@ -62,9 +62,9 @@ describe('GET /groups/:groupId/chat', () => {
it('returns error if user attempts to fetch a sunset Guild', async () => {
await expect(user.get(`/groups/${group._id}/chat`)).to.eventually.be.rejected.and.eql({
code: 400,
error: 'BadRequest',
message: t('featureRetired'),
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
});
@@ -121,9 +121,9 @@ describe('POST /chat/:chatId/like', () => {
await expect(user.post(`/groups/${groupWithChat._id}/chat/${message.message.id}/like`))
.to.eventually.be.rejected.and.eql({
code: 400,
error: 'BadRequest',
message: t('featureRetired'),
code: 404,
error: 'NotFound',
message: t('groupNotFound'),
});
});
});
@@ -38,7 +38,7 @@ describe('GET /export/inbox.html', () => {
it('renders the markdown messages as html', async () => {
const res = await user.get('/export/inbox.html');
expect(res).to.include('img class="habitica-emoji"');
expect(res).to.include('😄');
expect(res).to.include('<h1>Hello!</h1>');
expect(res).to.include('<li>list 1</li>');
});
@@ -46,7 +46,7 @@ describe('GET /export/inbox.html', () => {
it('sorts messages from newest to oldest', async () => {
const res = await user.get('/export/inbox.html');
const emojiPosition = res.indexOf('img class="habitica-emoji"');
const emojiPosition = res.indexOf('😄');
const headingPosition = res.indexOf('<h1>Hello!</h1>');
const listPosition = res.indexOf('<li>list 1</li>');
@@ -193,23 +193,6 @@ describe('POST /groups/:groupId/quests/force-start', () => {
expect(questingGroup.quest.members[notInPartyUser._id]).to.not.exist;
});
it('removes users who have been deleted from quest.members', async () => {
await leader.post(`/groups/${questingGroup._id}/quests/invite/${PET_QUEST}`);
await partyMembers[0].post(`/groups/${questingGroup._id}/quests/accept`);
await partyMembers[0].del('/user', {
password: 'password',
});
await leader.post(`/groups/${questingGroup._id}/quests/force-start`);
await sleep(0.5);
await questingGroup.sync();
expect(questingGroup.quest.members[partyMembers[0]._id]).to.not.exist;
});
it('removes users who don\'t have true value in quest.members from quest.members', async () => {
const partyMemberThatRejects = partyMembers[1];
const partyMemberThatIgnores = partyMembers[2];
@@ -1,13 +1,7 @@
import {
each,
map,
} from 'lodash';
import {
checkExistence,
createAndPopulateGroup,
generateGroup,
generateUser,
generateChallenge,
translate as t,
} from '../../../../helpers/api-integration/v3';
import {
@@ -15,6 +9,7 @@ import {
sha1Encrypt as sha1EncryptPassword,
} from '../../../../../website/server/libs/password';
import * as email from '../../../../../website/server/libs/email';
import sendJob from '../../../../../website/server/libs/worker';
const DELETE_CONFIRMATION = 'DELETE';
@@ -47,12 +42,13 @@ describe('DELETE /user', () => {
});
});
it('deletes the user', async () => {
await expect(checkExistence('users', user._id)).to.eventually.eql(true);
it('sends deletion job to worker', async () => {
const workerStub = sandbox.stub(sendJob, 'sendJob');
await user.del('/user', {
password,
});
await expect(checkExistence('users', user._id)).to.eventually.eql(false);
expect(workerStub).to.be.calledOnce;
workerStub.restore();
});
it('returns an error if excessive feedback is supplied', async () => {
@@ -84,53 +80,6 @@ describe('DELETE /user', () => {
});
});
it('deletes the user\'s tasks', async () => {
await user.post('/tasks/user', {
text: 'test habit',
type: 'habit',
});
await user.sync();
// gets the user's tasks ids
const ids = [];
each(user.tasksOrder, idsForOrder => {
ids.push(...idsForOrder);
});
expect(ids.length).to.be.above(0); // make sure the user has some task to delete
await user.del('/user', {
password,
});
await Promise.all(map(ids, id => expect(checkExistence('tasks', id)).to.eventually.eql(false)));
});
it('reduces memberCount in challenges user is linked to', async () => {
const populatedGroup = await createAndPopulateGroup({
members: 2,
});
const { group } = populatedGroup;
const authorizedUser = populatedGroup.members[1];
const challenge = await generateChallenge(populatedGroup.groupLeader, group);
await populatedGroup.groupLeader.post(`/challenges/${challenge._id}/join`);
await authorizedUser.post(`/challenges/${challenge._id}/join`);
await challenge.sync();
expect(challenge.memberCount).to.eql(2);
await authorizedUser.del('/user', {
password,
});
await challenge.sync();
expect(challenge.memberCount).to.eql(1);
});
it('sends feedback to the admin email', async () => {
sandbox.spy(email, 'sendTxn');
@@ -158,10 +107,10 @@ describe('DELETE /user', () => {
});
it('deletes the user with a legacy sha1 password', async () => {
await expect(checkExistence('users', user._id)).to.eventually.eql(true);
const textPassword = 'mySecretPassword';
const salt = sha1MakeSalt();
const sha1HashedPassword = sha1EncryptPassword(textPassword, salt);
const workerStub = sandbox.stub(sendJob, 'sendJob');
await user.updateOne({
'auth.local.hashed_password': sha1HashedPassword,
@@ -179,7 +128,8 @@ describe('DELETE /user', () => {
await user.del('/user', {
password: textPassword,
});
await expect(checkExistence('users', user._id)).to.eventually.eql(false);
expect(workerStub).to.be.calledOnce;
workerStub.restore();
});
context('last member of a party', () => {
@@ -213,11 +163,12 @@ describe('DELETE /user', () => {
});
it('deletes a Google user', async () => {
await expect(checkExistence('users', user._id)).to.eventually.eql(true);
const workerStub = sandbox.stub(sendJob, 'sendJob');
await user.del('/user', {
password: DELETE_CONFIRMATION,
});
await expect(checkExistence('users', user._id)).to.eventually.eql(false);
expect(workerStub).to.be.calledOnce;
workerStub.restore();
});
});
@@ -232,12 +183,13 @@ describe('DELETE /user', () => {
});
});
it('deletes a Apple user', async () => {
await expect(checkExistence('users', user._id)).to.eventually.eql(true);
it('deletes an Apple user', async () => {
const workerStub = sandbox.stub(sendJob, 'sendJob');
await user.del('/user', {
password: DELETE_CONFIRMATION,
});
await expect(checkExistence('users', user._id)).to.eventually.eql(false);
expect(workerStub).to.be.calledOnce;
workerStub.restore();
});
});
});
+67
View File
@@ -0,0 +1,67 @@
import md from 'habitica-markdown';
describe('habiticaMarkdown emoji plugin', () => {
it('renders standard emoji as Unicode', () => {
const result = md.render(':smile:');
expect(result).to.include('😄');
expect(result).not.to.include('img');
});
it('renders thumbsup emoji as Unicode', () => {
const result = md.render(':thumbsup:');
expect(result).to.include('👍');
});
it('renders +1 emoji as Unicode', () => {
const result = md.render(':+1:');
expect(result).to.include('👍');
});
it('renders melior as an img tag', () => {
const result = md.render(':melior:');
expect(result).to.include('<img class="habitica-emoji"');
expect(result).to.include('src="https://s3.amazonaws.com/habitica-assets/cdn/emoji/melior.png"');
expect(result).to.include('alt="melior"');
});
it('does NOT convert emoji inside markdown links', () => {
const result = md.render('[:smile: link](http://example.com)');
expect(result).to.include(':smile: link');
expect(result).not.to.include('😄');
});
it('converts emoji outside of links normally', () => {
const result = md.render(':smile: [link](http://example.com)');
expect(result).to.include('😄');
expect(result).to.include('link');
});
it('leaves removed custom emoji (bowtie) as literal text', () => {
const result = md.render(':bowtie:');
expect(result).to.include(':bowtie:');
expect(result).not.to.include('img');
});
it('leaves unknown shortcodes as literal text', () => {
const result = md.render(':nonexistent_emoji_xyz:');
expect(result).to.include(':nonexistent_emoji_xyz:');
});
it('renders new emoji not in the old dataset', () => {
const result = md.render(':yawning_face:');
expect(result).to.include('🥱');
});
it('supports unsafeHTMLRender', () => {
const result = md.unsafeHTMLRender('<b>bold</b> :smile:');
expect(result).to.include('<b>bold</b>');
expect(result).to.include('😄');
});
it('supports renderWithMentions', () => {
const result = md.renderWithMentions(':smile: @testuser', { userName: 'testuser' });
expect(result).to.include('😄');
expect(result).to.include('at-text');
expect(result).to.include('at-highlight');
});
});
+17 -8
View File
@@ -211,22 +211,32 @@ describe('shared.ops.rebirth', () => {
expect(user.achievements.rebirthLevel).to.equal(2);
});
it('does not increment rebirth achievements when level is lower than previous', async () => {
it('increments rebirth achievements even when level is lower than previous', async () => {
user.stats.lvl = 2;
user.achievements.rebirths = 1;
user.achievements.rebirthLevel = 3;
await rebirth(user);
expect(user.achievements.rebirths).to.equal(1);
expect(user.achievements.rebirths).to.equal(2);
expect(user.achievements.rebirthLevel).to.equal(3);
});
it('always increments rebirth achievements when level is MAX_LEVEL', async () => {
it('updates rebirthLevel when current level is higher than previous', async () => {
user.stats.lvl = 5;
user.achievements.rebirths = 1;
user.achievements.rebirthLevel = 3;
await rebirth(user);
expect(user.achievements.rebirths).to.equal(2);
expect(user.achievements.rebirthLevel).to.equal(5);
});
it('increments rebirth achievements when level is MAX_LEVEL', async () => {
user.stats.lvl = MAX_LEVEL;
user.achievements.rebirths = 1;
// this value is not actually possible (actually capped at MAX_LEVEL) but makes a good test
user.achievements.rebirthLevel = MAX_LEVEL + 1;
user.achievements.rebirthLevel = MAX_LEVEL;
await rebirth(user);
@@ -234,11 +244,10 @@ describe('shared.ops.rebirth', () => {
expect(user.achievements.rebirthLevel).to.equal(MAX_LEVEL);
});
it('always increments rebirth achievements when level is greater than MAX_LEVEL', async () => {
it('increments rebirth achievements when level is greater than MAX_LEVEL', async () => {
user.stats.lvl = MAX_LEVEL + 1;
user.achievements.rebirths = 1;
// this value is not actually possible (actually capped at MAX_LEVEL) but makes a good test
user.achievements.rebirthLevel = MAX_LEVEL + 2;
user.achievements.rebirthLevel = MAX_LEVEL;
await rebirth(user);
+41
View File
@@ -0,0 +1,41 @@
import { getMatchingSwap, makeSubstitutionMap } from '../../website/common/script/content/constants/aprilFools';
describe('April Fools', () => {
describe('getMatchingSwap', () => {
it('returns Veggie for 2020', () => {
const swap = getMatchingSwap(new Date('2020-04-01'));
expect(swap).to.equal('Veggie');
});
it('returns Alien for 2026', () => {
const swap = getMatchingSwap(new Date('2026-04-01'));
expect(swap).to.equal('Alien');
});
it('Cycles through swaps correctly', () => {
const swap = getMatchingSwap(new Date('2027-04-01'));
expect(swap).to.equal('Veggie');
});
});
describe('makeSubstitutionMap', () => {
it('returns correct substitution for Veggie', () => {
const substitutions = makeSubstitutionMap('Veggie');
expect(substitutions.pets['Pet-Wolf-']).to.equal('Pet-Wolf-Veggie');
expect(substitutions.pets['Pet-TigerCub-']).to.equal('Pet-TigerCub-Veggie');
expect(substitutions.pets['Pet-Yarn-']).to.equal('Pet-BearCub-Veggie');
expect(substitutions.pets.default).to.equal('Pet-Dragon-Veggie');
expect(substitutions.pets.noPet).to.equal('Pet-Wolf-Veggie');
expect(substitutions.pets.noPetIOS).to.equal('Pet-TigerCub-Veggie');
expect(substitutions.pets.noPetAndroid).to.equal('Pet-Cactus-Veggie');
});
it('returns correct substitution for Cryptid', () => {
const substitutions = makeSubstitutionMap('Cryptid');
expect(substitutions.pets['Pet-Fox-']).to.equal('Pet-Fox-Cryptid');
expect(substitutions.pets['Pet-FlyingPig-']).to.equal('Pet-FlyingPig-Cryptid');
expect(substitutions.pets['Pet-Yarn-']).to.equal('Pet-BearCub-Cryptid');
expect(substitutions.pets.default).to.equal('Pet-Dragon-Cryptid');
expect(substitutions.pets.noPet).to.equal('Pet-Wolf-Cryptid');
expect(substitutions.pets.noPetAndroid).to.equal('Pet-Cactus-Cryptid');
});
});
});
+43 -83
View File
@@ -23,7 +23,7 @@
"eslint-config-habitrpg": "6.2.0",
"eslint-plugin-mocha": "5.3.0",
"eslint-plugin-vue": "7.20.0",
"habitica-markdown": "^3.0.0",
"habitica-markdown": "^4.0.0",
"hellojs": "^1.20.0",
"intro.js": "^7.2.0",
"jquery": "^3.7.1",
@@ -6929,69 +6929,17 @@
"license": "ISC"
},
"node_modules/habitica-markdown": {
"version": "3.0.0",
"resolved": "https://registry.npmjs.org/habitica-markdown/-/habitica-markdown-3.0.0.tgz",
"integrity": "sha512-rw1LJ5Vsjx8sfjNa4e2wFuZf5eqqyb5/kfZXPxqfMMgJCCgIhWStDqY3nIclnpGWpemlKd+qbdh2rLiLgm9kng==",
"version": "4.1.0",
"resolved": "https://registry.npmjs.org/habitica-markdown/-/habitica-markdown-4.1.0.tgz",
"integrity": "sha512-iqiFT8BbuWIrrs6v9eIXSG7UfWOBdJVGDi9FjGiFFOe8+dOPi62yyXhm81vrx79/5Y2s+jG+7LItyaemD310uQ==",
"license": "GPL-3.0",
"dependencies": {
"habitica-markdown-emoji": "1.2.4",
"markdown-it": "10.0.0",
"markdown-it-link-attributes": "3.0.0",
"markdown-it-linkify-images": "^1.1.1"
"markdown-it": "^14.0.0",
"markdown-it-emoji": "^2.0.2",
"markdown-it-link-attributes": "^4.0.1",
"markdown-it-linkify-images": "^3.0.0"
}
},
"node_modules/habitica-markdown-emoji": {
"version": "1.2.4",
"resolved": "https://registry.npmjs.org/habitica-markdown-emoji/-/habitica-markdown-emoji-1.2.4.tgz",
"integrity": "sha512-UV0AxpDToldFQULuhTxC1y4sdNTApaIOh7ZuV/92HCPmCGkv3DAlHtYE67OmCqLVfs26HWAGVJaU3+OEnW3gjg==",
"license": "GPL-3.0",
"dependencies": {
"markdown-it-emoji": "^1.1.1"
}
},
"node_modules/habitica-markdown/node_modules/entities": {
"version": "2.0.3",
"resolved": "https://registry.npmjs.org/entities/-/entities-2.0.3.tgz",
"integrity": "sha512-MyoZ0jgnLvB2X3Lg5HqpFmn1kybDiIfEQmKzTb5apr51Rb+T3KdmMiqa70T+bhGnyv7bQ6WMj2QMHpGMmlrUYQ==",
"license": "BSD-2-Clause"
},
"node_modules/habitica-markdown/node_modules/linkify-it": {
"version": "2.2.0",
"resolved": "https://registry.npmjs.org/linkify-it/-/linkify-it-2.2.0.tgz",
"integrity": "sha512-GnAl/knGn+i1U/wjBz3akz2stz+HrHLsxMwHQGofCDfPvlf+gDKN58UtfmUquTY4/MXeE2x7k19KQmeoZi94Iw==",
"license": "MIT",
"dependencies": {
"uc.micro": "^1.0.1"
}
},
"node_modules/habitica-markdown/node_modules/markdown-it": {
"version": "10.0.0",
"resolved": "https://registry.npmjs.org/markdown-it/-/markdown-it-10.0.0.tgz",
"integrity": "sha512-YWOP1j7UbDNz+TumYP1kpwnP0aEa711cJjrAQrzd0UXlbJfc5aAq0F/PZHjiioqDC1NKgvIMX+o+9Bk7yuM2dg==",
"license": "MIT",
"dependencies": {
"argparse": "^1.0.7",
"entities": "~2.0.0",
"linkify-it": "^2.0.0",
"mdurl": "^1.0.1",
"uc.micro": "^1.0.5"
},
"bin": {
"markdown-it": "bin/markdown-it.js"
}
},
"node_modules/habitica-markdown/node_modules/mdurl": {
"version": "1.0.1",
"resolved": "https://registry.npmjs.org/mdurl/-/mdurl-1.0.1.tgz",
"integrity": "sha512-/sKlQJCBYVY9Ers9hqzKou4H6V5UWc/M59TH2dvkt+84itfnq7uFOMLpOiOS4ujvHP4etln18fmIxA5R5fll0g==",
"license": "MIT"
},
"node_modules/habitica-markdown/node_modules/uc.micro": {
"version": "1.0.6",
"resolved": "https://registry.npmjs.org/uc.micro/-/uc.micro-1.0.6.tgz",
"integrity": "sha512-8Y75pvTYkLJW2hWQHXxoqRgV7qb9B+9vFEtidML+7koHUFapnVJAZ6cKs+Qjz5Aw3aZWHMC6u0wJE3At+nSGwA==",
"license": "MIT"
},
"node_modules/has-bigints": {
"version": "1.1.0",
"resolved": "https://registry.npmjs.org/has-bigints/-/has-bigints-1.1.0.tgz",
@@ -8084,50 +8032,62 @@
}
},
"node_modules/markdown-it-emoji": {
"version": "1.4.0",
"resolved": "https://registry.npmjs.org/markdown-it-emoji/-/markdown-it-emoji-1.4.0.tgz",
"integrity": "sha512-QCz3Hkd+r5gDYtS2xsFXmBYrgw6KuWcJZLCEkdfAuwzZbShCmCfta+hwAMq4NX/4xPzkSHduMKgMkkPUJxSXNg==",
"version": "2.0.2",
"resolved": "https://registry.npmjs.org/markdown-it-emoji/-/markdown-it-emoji-2.0.2.tgz",
"integrity": "sha512-zLftSaNrKuYl0kR5zm4gxXjHaOI3FAOEaloKmRA5hijmJZvSjmxcokOLlzycb/HXlUFWzXqpIEoyEMCE4i9MvQ==",
"license": "MIT"
},
"node_modules/markdown-it-link-attributes": {
"version": "3.0.0",
"resolved": "https://registry.npmjs.org/markdown-it-link-attributes/-/markdown-it-link-attributes-3.0.0.tgz",
"integrity": "sha512-B34ySxVeo6MuEGSPCWyIYryuXINOvngNZL87Mp7YYfKIf6DcD837+lXA8mo6EBbauKsnGz22ZH0zsbOiQRWTNg==",
"version": "4.0.1",
"resolved": "https://registry.npmjs.org/markdown-it-link-attributes/-/markdown-it-link-attributes-4.0.1.tgz",
"integrity": "sha512-pg5OK0jPLg62H4k7M9mRJLT61gUp9nvG0XveKYHMOOluASo9OEF13WlXrpAp2aj35LbedAy3QOCgQCw0tkLKAQ==",
"license": "MIT"
},
"node_modules/markdown-it-linkify-images": {
"version": "1.1.1",
"resolved": "https://registry.npmjs.org/markdown-it-linkify-images/-/markdown-it-linkify-images-1.1.1.tgz",
"integrity": "sha512-1IEmAaAjIgAwY+tZI0sxDXdy9QKHutj5cN0lH2JBiSZt+2NYKrWRJj0cloQW3OFIfP2MLFA1E+6OLJhXPiLgNw==",
"version": "3.0.0",
"resolved": "https://registry.npmjs.org/markdown-it-linkify-images/-/markdown-it-linkify-images-3.0.0.tgz",
"integrity": "sha512-Vs5yGJa5MWjFgytzgtn8c1U6RcStj3FZKhhx459U8dYbEE5FTWZ6mMRkYMiDlkFO0j4VCsQT1LT557bY0ETgtg==",
"license": "MIT",
"dependencies": {
"markdown-it": "^8.4.2"
"markdown-it": "^13.0.1"
}
},
"node_modules/markdown-it-linkify-images/node_modules/argparse": {
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/argparse/-/argparse-2.0.1.tgz",
"integrity": "sha512-8+9WqebbFzpX9OR+Wa6O29asIogeRMzcGtAINdpMHHyAg10f05aSFVBbcEqGf/PXw1EjAZ+q2/bEBg3DvurK3Q==",
"license": "Python-2.0"
},
"node_modules/markdown-it-linkify-images/node_modules/entities": {
"version": "1.1.2",
"resolved": "https://registry.npmjs.org/entities/-/entities-1.1.2.tgz",
"integrity": "sha512-f2LZMYl1Fzu7YSBKg+RoROelpOaNrcGmE9AZubeDfrCEia483oW4MI4VyFd5VNHIgQ/7qm1I0wUHK1eJnn2y2w==",
"license": "BSD-2-Clause"
"version": "3.0.1",
"resolved": "https://registry.npmjs.org/entities/-/entities-3.0.1.tgz",
"integrity": "sha512-WiyBqoomrwMdFG1e0kqvASYfnlb0lp8M5o5Fw2OFq1hNZxxcNk8Ik0Xm7LxzBhuidnZB/UtBqVCgUz3kBOP51Q==",
"license": "BSD-2-Clause",
"engines": {
"node": ">=0.12"
},
"funding": {
"url": "https://github.com/fb55/entities?sponsor=1"
}
},
"node_modules/markdown-it-linkify-images/node_modules/linkify-it": {
"version": "2.2.0",
"resolved": "https://registry.npmjs.org/linkify-it/-/linkify-it-2.2.0.tgz",
"integrity": "sha512-GnAl/knGn+i1U/wjBz3akz2stz+HrHLsxMwHQGofCDfPvlf+gDKN58UtfmUquTY4/MXeE2x7k19KQmeoZi94Iw==",
"version": "4.0.1",
"resolved": "https://registry.npmjs.org/linkify-it/-/linkify-it-4.0.1.tgz",
"integrity": "sha512-C7bfi1UZmoj8+PQx22XyeXCuBlokoyWQL5pWSP+EI6nzRylyThouddufc2c1NDIcP9k5agmN9fLpA7VNJfIiqw==",
"license": "MIT",
"dependencies": {
"uc.micro": "^1.0.1"
}
},
"node_modules/markdown-it-linkify-images/node_modules/markdown-it": {
"version": "8.4.2",
"resolved": "https://registry.npmjs.org/markdown-it/-/markdown-it-8.4.2.tgz",
"integrity": "sha512-GcRz3AWTqSUphY3vsUqQSFMbgR38a4Lh3GWlHRh/7MRwz8mcu9n2IO7HOh+bXHrR9kOPDl5RNCaEsrneb+xhHQ==",
"version": "13.0.2",
"resolved": "https://registry.npmjs.org/markdown-it/-/markdown-it-13.0.2.tgz",
"integrity": "sha512-FtwnEuuK+2yVU7goGn/MJ0WBZMM9ZPgU9spqlFs7/A/pDIUNSOQZhUgOqYCficIuR2QaFnrt8LHqBWsbTAoI5w==",
"license": "MIT",
"dependencies": {
"argparse": "^1.0.7",
"entities": "~1.1.1",
"linkify-it": "^2.0.0",
"argparse": "^2.0.1",
"entities": "~3.0.1",
"linkify-it": "^4.0.1",
"mdurl": "^1.0.1",
"uc.micro": "^1.0.5"
},
+1 -1
View File
@@ -28,7 +28,7 @@
"eslint-config-habitrpg": "6.2.0",
"eslint-plugin-mocha": "5.3.0",
"eslint-plugin-vue": "7.20.0",
"habitica-markdown": "^3.0.0",
"habitica-markdown": "^4.0.0",
"hellojs": "^1.20.0",
"intro.js": "^7.2.0",
"jquery": "^3.7.1",
+5
View File
@@ -229,6 +229,11 @@ export default {
}
return Promise.resolve(error);
}
if (error.response.status === 404
&& error.response.config.method === 'get'
&& error.response.config.url.indexOf('/api/v4/groups/party') !== -1) {
return Promise.reject(error);
}
}
const errorData = error.response.data;
+2 -123
View File
@@ -1,57 +1,3 @@
.quest_lostMasterclasser4 {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/quest_lostMasterclasser4.gif") no-repeat;
width: 219px;
height: 219px;
}
.quest_windup {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/quest_windup.gif") no-repeat;
width: 219px;
height: 219px;
}
.quest_solarSystem {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/quest_solarSystem.gif") no-repeat;
width: 219px;
height: 219px;
}
.quest_virtualpet {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/quest_virtualpet.gif") no-repeat;
width: 219px;
height: 219px;
}
.Pet_HatchingPotion_Dessert, .Pet_HatchingPotion_Veggie, .Pet_HatchingPotion_Windup,
.Pet_HatchingPotion_VirtualPet, .Pet_HatchingPotion_Fungi, .Pet_HatchingPotion_Cryptid {
width: 68px;
height: 68px;
}
.Pet_HatchingPotion_Dessert {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet_HatchingPotion_Dessert.gif") no-repeat;
}
.Pet_HatchingPotion_Veggie {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet_HatchingPotion_Veggie.gif") no-repeat;
}
.Pet_HatchingPotion_Windup {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet_HatchingPotion_Windup.gif") no-repeat;
}
.Pet_HatchingPotion_VirtualPet {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet_HatchingPotion_VirtualPet.gif") no-repeat;
}
.Pet_HatchingPotion_Fungi {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet_HatchingPotion_Fungi.gif") no-repeat;
}
.Pet_HatchingPotion_Cryptid {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet_HatchingPotion_Cryptid.gif") no-repeat;
}
.Gems {
display:inline-block;
margin-right:5px;
@@ -80,6 +26,7 @@
margin-left: -3px;
margin-top: -18px;
}
.slim_armor_special_0, .broad_armor_special_0, .shield_special_0 {
width: 90px;
height: 90px;
@@ -87,7 +34,6 @@
/* Critical */
.weapon_special_critical {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/weapon_special_critical.gif") no-repeat;
width: 90px;
height: 90px;
margin-left:-12px;
@@ -98,6 +44,7 @@
.weapon_special_1 {
margin-left: -12px;
}
.broad_armor_special_1, .slim_armor_special_1, .head_special_1 {
width: 90px;
height: 90px;
@@ -106,36 +53,15 @@
.back_special_heroicAureole {
width: 114px;
height: 90px;
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/back_special_heroicAureole.gif") no-repeat;
}
.head_special_0 {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/BackerOnly-Equip-ShadeHelmet.gif") no-repeat;
}
.head_special_1 {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/ContributorOnly-Equip-CrystalHelmet.gif") no-repeat;
margin-top: 3px;
}
.broad_armor_special_0,.slim_armor_special_0 {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/BackerOnly-Equip-ShadeArmor.gif") no-repeat;
}
.broad_armor_special_1,.slim_armor_special_1 {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/ContributorOnly-Equip-CrystalArmor.gif") no-repeat;
}
.shield_special_0 {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/BackerOnly-Shield-TormentedSkull.gif") no-repeat;
}
.weapon_special_0 {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/BackerOnly-Weapon-DarkSoulsBlade.gif") no-repeat;
}
.Pet-Wolf-Cerberus {
width: 105px;
height: 72px;
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/BackerOnly-Pet-CerberusPup.gif") no-repeat;
}
.broad_armor_special_ks2019, .slim_armor_special_ks2019, .eyewear_special_ks2019, .head_special_ks2019, .shield_special_ks2019 {
@@ -143,36 +69,17 @@
height: 120px;
}
.broad_armor_special_ks2019, .slim_armor_special_ks2019 {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/BackerOnly-Equip-MythicGryphonArmor.gif") no-repeat;
}
.eyewear_special_ks2019 {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/BackerOnly-Equip-MythicGryphonVisor.gif") no-repeat;
}
.head_special_ks2019 {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/BackerOnly-Equip-MythicGryphonHelm.gif") no-repeat;
}
.shield_special_ks2019 {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/BackerOnly-Equip-MythicGryphonShield.gif") no-repeat;
}
.weapon_special_ks2019 {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/BackerOnly-Equip-MythicGryphonGlaive.gif") no-repeat;
width: 120px;
height: 120px;
}
.Pet-Gryphon-Gryphatrice {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/BackerOnly-Pet-Gryphatrice.gif") no-repeat;
width: 81px;
height: 99px;
}
.Pet-Gryphatrice-Jubilant {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-Gryphatrice-Jubilant.gif") no-repeat;
width: 81px;
height: 96px;
}
@@ -182,39 +89,11 @@
height: 135px;
}
.Mount_Head_Gryphon-Gryphatrice {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/BackerOnly-Mount-Head-Gryphatrice.gif") no-repeat;
}
.Mount_Body_Gryphon-Gryphatrice {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/BackerOnly-Mount-Body-Gryphatrice.gif") no-repeat;
}
.Mount_Head_Dragon-Hydra {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/Mount_Head_Dragon-Hydra.gif") no-repeat;
}
.Mount_Body_Dragon-Hydra {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/Mount_Body_Dragon-Hydra.gif") no-repeat;
}
.background_airship, .background_clocktower, .background_steamworks {
width: 141px;
height: 147px;
}
.background_airship {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/background_airship.gif") no-repeat;
}
.background_clocktower {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/background_clocktower.gif") no-repeat;
}
.background_steamworks {
background: url("https://habitica-assets.s3.amazonaws.com/mobileApp/images/background_steamworks.gif") no-repeat;
}
[class*="Mount_Head_"],
[class*="Mount_Body_"] {
margin-top:18px; /* Sprite accommodates 105x123 box */
@@ -1060,6 +1060,11 @@
width: 141px;
height: 147px;
}
.background_elven_citadel {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/background_elven_citadel.png');
width: 141px;
height: 147px;
}
.background_enchanted_music_room {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/background_enchanted_music_room.png');
width: 141px;
@@ -1796,6 +1801,11 @@
width: 141px;
height: 147px;
}
.background_on_a_strange_planet {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/background_on_a_strange_planet.png');
width: 141px;
height: 147px;
}
.background_on_tree_branch {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/background_on_tree_branch.png');
width: 141px;
@@ -1931,6 +1941,11 @@
width: 141px;
height: 147px;
}
.background_riding_a_comet {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/background_riding_a_comet.png');
width: 141px;
height: 147px;
}
.background_rime_ice {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/background_rime_ice.png');
width: 141px;
@@ -2427,6 +2442,11 @@
width: 141px;
height: 147px;
}
.background_waterfall_with_rainbow {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/background_waterfall_with_rainbow.png');
width: 141px;
height: 147px;
}
.background_wedding_arch {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/background_wedding_arch.png');
width: 141px;
@@ -29800,6 +29820,11 @@
width: 114px;
height: 90px;
}
.broad_armor_armoire_handstandOutfit {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/broad_armor_armoire_handstandOutfit.png');
width: 114px;
height: 90px;
}
.broad_armor_armoire_hattersSuit {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/broad_armor_armoire_hattersSuit.png');
width: 114px;
@@ -30075,6 +30100,11 @@
width: 114px;
height: 90px;
}
.broad_armor_armoire_softYellowSuit {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/broad_armor_armoire_softYellowSuit.png');
width: 114px;
height: 90px;
}
.broad_armor_armoire_springPetalYukata {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/broad_armor_armoire_springPetalYukata.png');
width: 114px;
@@ -30385,6 +30415,11 @@
width: 114px;
height: 90px;
}
.head_armoire_floppyYellowHat {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/head_armoire_floppyYellowHat.png');
width: 114px;
height: 90px;
}
.head_armoire_flutteryWig {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/head_armoire_flutteryWig.png');
width: 114px;
@@ -30705,6 +30740,11 @@
width: 114px;
height: 90px;
}
.head_armoire_verdantArmingCap {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/head_armoire_verdantArmingCap.png');
width: 114px;
height: 90px;
}
.head_armoire_vermilionArcherHelm {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/head_armoire_vermilionArcherHelm.png');
width: 90px;
@@ -31120,6 +31160,11 @@
width: 114px;
height: 90px;
}
.shield_armoire_softYellowPillow {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/shield_armoire_softYellowPillow.png');
width: 114px;
height: 90px;
}
.shield_armoire_spanishGuitar {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/shield_armoire_spanishGuitar.png');
width: 114px;
@@ -31170,6 +31215,11 @@
width: 114px;
height: 90px;
}
.shield_armoire_verdantBanner {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/shield_armoire_verdantBanner.png');
width: 114px;
height: 90px;
}
.shield_armoire_vikingShield {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/shield_armoire_vikingShield.png');
width: 90px;
@@ -31440,6 +31490,11 @@
width: 114px;
height: 90px;
}
.slim_armor_armoire_handstandOutfit {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/slim_armor_armoire_handstandOutfit.png');
width: 114px;
height: 90px;
}
.slim_armor_armoire_hattersSuit {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/slim_armor_armoire_hattersSuit.png');
width: 114px;
@@ -31715,6 +31770,11 @@
width: 114px;
height: 90px;
}
.slim_armor_armoire_softYellowSuit {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/slim_armor_armoire_softYellowSuit.png');
width: 114px;
height: 90px;
}
.slim_armor_armoire_springPetalYukata {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/slim_armor_armoire_springPetalYukata.png');
width: 114px;
@@ -34125,11 +34185,21 @@
width: 114px;
height: 90px;
}
.back_mystery_202605 {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/back_mystery_202605.png');
width: 114px;
height: 90px;
}
.broad_armor_mystery_202512 {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/broad_armor_mystery_202512.png');
width: 114px;
height: 90px;
}
.broad_armor_mystery_202604 {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/broad_armor_mystery_202604.png');
width: 114px;
height: 90px;
}
.head_mystery_202512 {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/head_mystery_202512.png');
width: 114px;
@@ -34140,11 +34210,31 @@
width: 114px;
height: 90px;
}
.head_mystery_202603 {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/head_mystery_202603.png');
width: 114px;
height: 90px;
}
.head_mystery_202604 {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/head_mystery_202604.png');
width: 114px;
height: 90px;
}
.shield_mystery_202605 {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/shield_mystery_202605.png');
width: 114px;
height: 90px;
}
.slim_armor_mystery_202512 {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/slim_armor_mystery_202512.png');
width: 114px;
height: 90px;
}
.slim_armor_mystery_202604 {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/slim_armor_mystery_202604.png');
width: 114px;
height: 90px;
}
.weapon_mystery_202512 {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/weapon_mystery_202512.png');
width: 114px;
@@ -34155,6 +34245,11 @@
width: 114px;
height: 90px;
}
.weapon_mystery_202603 {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/weapon_mystery_202603.png');
width: 114px;
height: 90px;
}
.back_mystery_201402 {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/back_mystery_201402.png');
width: 90px;
@@ -36275,6 +36370,26 @@
width: 114px;
height: 90px;
}
.broad_armor_special_spring2026Healer {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/broad_armor_special_spring2026Healer.png');
width: 114px;
height: 90px;
}
.broad_armor_special_spring2026Mage {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/broad_armor_special_spring2026Mage.png');
width: 114px;
height: 90px;
}
.broad_armor_special_spring2026Rogue {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/broad_armor_special_spring2026Rogue.png');
width: 114px;
height: 90px;
}
.broad_armor_special_spring2026Warrior {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/broad_armor_special_spring2026Warrior.png');
width: 114px;
height: 90px;
}
.broad_armor_special_springHealer {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/broad_armor_special_springHealer.png');
width: 90px;
@@ -36595,6 +36710,26 @@
width: 114px;
height: 90px;
}
.head_special_spring2026Healer {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/head_special_spring2026Healer.png');
width: 114px;
height: 90px;
}
.head_special_spring2026Mage {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/head_special_spring2026Mage.png');
width: 114px;
height: 90px;
}
.head_special_spring2026Rogue {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/head_special_spring2026Rogue.png');
width: 114px;
height: 90px;
}
.head_special_spring2026Warrior {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/head_special_spring2026Warrior.png');
width: 114px;
height: 90px;
}
.head_special_springHealer {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/head_special_springHealer.png');
width: 90px;
@@ -36780,6 +36915,21 @@
width: 114px;
height: 90px;
}
.shield_special_spring2026Healer {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/shield_special_spring2026Healer.png');
width: 114px;
height: 90px;
}
.shield_special_spring2026Rogue {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/shield_special_spring2026Rogue.png');
width: 114px;
height: 90px;
}
.shield_special_spring2026Warrior {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/shield_special_spring2026Warrior.png');
width: 114px;
height: 90px;
}
.shield_special_springHealer {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/shield_special_springHealer.png');
width: 90px;
@@ -37015,6 +37165,26 @@
width: 114px;
height: 90px;
}
.slim_armor_special_spring2026Healer {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/slim_armor_special_spring2026Healer.png');
width: 114px;
height: 90px;
}
.slim_armor_special_spring2026Mage {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/slim_armor_special_spring2026Mage.png');
width: 114px;
height: 90px;
}
.slim_armor_special_spring2026Rogue {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/slim_armor_special_spring2026Rogue.png');
width: 114px;
height: 90px;
}
.slim_armor_special_spring2026Warrior {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/slim_armor_special_spring2026Warrior.png');
width: 114px;
height: 90px;
}
.slim_armor_special_springHealer {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/slim_armor_special_springHealer.png');
width: 90px;
@@ -37255,6 +37425,26 @@
width: 114px;
height: 90px;
}
.weapon_special_spring2026Healer {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/weapon_special_spring2026Healer.png');
width: 114px;
height: 90px;
}
.weapon_special_spring2026Mage {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/weapon_special_spring2026Mage.png');
width: 114px;
height: 90px;
}
.weapon_special_spring2026Rogue {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/weapon_special_spring2026Rogue.png');
width: 114px;
height: 90px;
}
.weapon_special_spring2026Warrior {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/weapon_special_spring2026Warrior.png');
width: 114px;
height: 90px;
}
.weapon_special_springHealer {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/weapon_special_springHealer.png');
width: 90px;
@@ -53038,6 +53228,11 @@
width: 81px;
height: 99px;
}
.Pet-BearCub-Alien {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-BearCub-Alien.png');
width: 81px;
height: 99px;
}
.Pet-BearCub-Amber {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-BearCub-Amber.png');
width: 81px;
@@ -53528,6 +53723,11 @@
width: 81px;
height: 99px;
}
.Pet-Cactus-Alien {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-Cactus-Alien.png');
width: 81px;
height: 99px;
}
.Pet-Cactus-Amber {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-Cactus-Amber.png');
width: 81px;
@@ -54318,6 +54518,11 @@
width: 81px;
height: 99px;
}
.Pet-Dragon-Alien {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-Dragon-Alien.png');
width: 81px;
height: 99px;
}
.Pet-Dragon-Amber {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-Dragon-Amber.png');
width: 81px;
@@ -54813,6 +55018,11 @@
width: 81px;
height: 99px;
}
.Pet-FlyingPig-Alien {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-FlyingPig-Alien.png');
width: 81px;
height: 99px;
}
.Pet-FlyingPig-Amber {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-FlyingPig-Amber.png');
width: 81px;
@@ -55148,6 +55358,11 @@
width: 81px;
height: 99px;
}
.Pet-Fox-Alien {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-Fox-Alien.png');
width: 81px;
height: 99px;
}
.Pet-Fox-Amber {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-Fox-Amber.png');
width: 81px;
@@ -55928,6 +56143,11 @@
width: 81px;
height: 99px;
}
.Pet-LionCub-Alien {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-LionCub-Alien.png');
width: 81px;
height: 99px;
}
.Pet-LionCub-Amber {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-LionCub-Amber.png');
width: 81px;
@@ -56533,6 +56753,11 @@
width: 81px;
height: 99px;
}
.Pet-PandaCub-Alien {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-PandaCub-Alien.png');
width: 81px;
height: 99px;
}
.Pet-PandaCub-Amber {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-PandaCub-Amber.png');
width: 81px;
@@ -57928,6 +58153,11 @@
width: 81px;
height: 99px;
}
.Pet-TigerCub-Alien {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-TigerCub-Alien.png');
width: 81px;
height: 99px;
}
.Pet-TigerCub-Amber {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-TigerCub-Amber.png');
width: 81px;
@@ -58573,6 +58803,11 @@
width: 81px;
height: 99px;
}
.Pet-Wolf-Alien {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-Wolf-Alien.png');
width: 81px;
height: 99px;
}
.Pet-Wolf-Amber {
background-image: url('https://habitica-assets.s3.amazonaws.com/mobileApp/images/Pet-Wolf-Amber.png');
width: 81px;
Binary file not shown.

After

Width:  |  Height:  |  Size: 375 B

@@ -58,6 +58,11 @@ h3.markdown {
img {
max-width: 100%;
}
.emoji-native {
font-size: 0.85em;
vertical-align: middle;
}
blockquote {
padding: 0 16px;
@@ -0,0 +1,5 @@
<svg width="330" height="80" viewBox="0 0 330 80" preserveAspectRatio="none" fill="none" xmlns="http://www.w3.org/2000/svg">
<path fill-rule="evenodd" clip-rule="evenodd" d="M159.797 60.5502C165.534 61.8466 171.631 62.7536 178.221 63.1767C208.94 65.1492 233.733 56.6838 260.68 47.483C282.33 40.091 305.37 32.2243 333.99 28.9144L336 16.3018C260.81 7.08865 233.373 23.1672 205.362 39.5825C192.037 47.3908 178.583 55.2753 159.797 60.5502Z" fill="#BDA8FF"/>
<path d="M0 80L331.948 79.9998V29.1594C268.976 36.9871 233.03 66.6959 178.221 63.1767C112.951 58.9858 95.9516 7.31934 0.000104656 0L0 80Z" fill="#925CF3"/>
<path d="M203.54 40.6496C166.339 36.8525 141.531 39.6251 122.334 45.4666C133.94 51.8989 145.792 57.3851 159.797 60.5502C177.727 55.5155 190.801 48.1036 203.54 40.6496Z" fill="#D5C8FF"/>
</svg>

After

Width:  |  Height:  |  Size: 803 B

@@ -1,53 +1,228 @@
<template>
<b-modal
id="rebirth"
:title="$t('modalAchievement')"
size="md"
:hide-footer="true"
size="sm"
:hide-header="true"
>
<div class="modal-body">
<div class="col-12">
<!-- @TODO: +achievementAvatar('sun',0)--><achievement-avatar class="avatar" />
</div><div class="col-6 offset-3 text-center">
<div v-if="user.achievements.rebirthLevel < 100">
{{ $t('rebirthAchievement', {
number: user.achievements.rebirths,
level: user.achievements.rebirthLevel}) }}
</div><div v-if="user.achievements.rebirthLevel >= 100">
{{ $t('rebirthAchievement100', {number: user.achievements.rebirths}) }}
</div><br><button
class="btn btn-primary"
@click="close()"
>
{{ $t('huzzah') }}
</button>
<div
class="close-x"
@click.stop="close()"
>
<div
class="svg-icon svg-close"
v-html="icons.close"
></div>
</div>
<div class="content text-center">
<h2
v-once
class="header"
>
{{ $t('rebirthNewAchievement') }}
</h2>
<div class="d-flex align-items-center justify-content-center icon-area">
<div
v-once
class="svg-icon sparkles mirror"
v-html="icons.starGroup"
></div>
<Sprite
class="achievement-icon"
image-name="achievement-sun2x"
/>
<div
v-once
class="svg-icon sparkles"
v-html="icons.starGroup"
></div>
</div>
</div><achievement-footer />
<p class="subtitle">
{{ $t('rebirthNewAdventure') }}
</p>
<p
class="description"
v-html="achievementText"
></p>
<p
v-once
class="stack-info"
>
{{ $t('rebirthStackInfo') }}
</p>
<button
v-once
class="btn btn-primary"
@click="close()"
>
{{ $t('onwards') }}
</button>
</div>
<div
slot="modal-footer"
class="footer-wave"
v-html="icons.purpleWaves"
></div>
</b-modal>
</template>
<style scoped>
.avatar {
width: 140px;
margin: 0 auto;
margin-bottom: 1.5em;
margin-top: 1.5em;
<style lang="scss">
@import '@/assets/scss/colors.scss';
#rebirth {
.modal-dialog {
width: 330px;
}
.modal-content {
border: none;
border-radius: 8px;
overflow: hidden;
box-shadow: 0 14px 28px 0 rgba($black, 0.24), 0 10px 10px 0 rgba($black, 0.28);
}
.modal-body {
padding: 0;
}
.modal-footer {
padding: 0;
border-top: none;
border-radius: 0;
margin: 0;
line-height: 0;
}
}
</style>
<style lang="scss" scoped>
@import '@/assets/scss/colors.scss';
.content {
padding: 24px 24px 0;
}
.header {
font-size: 1.25rem;
line-height: 1.4;
color: $purple-200;
margin-top: 8px;
margin-bottom: 16px;
}
.icon-area {
margin-bottom: 16px;
}
.sparkles {
width: 40px;
height: 64px;
&.mirror {
transform: scaleX(-1);
}
}
.close-x {
position: absolute;
right: 16px;
top: 16px;
cursor: pointer;
z-index: 2;
&:hover .svg-close {
opacity: 0.75;
}
.svg-close {
width: 16px;
height: 16px;
opacity: 0.5;
transition: opacity 0.2s ease;
pointer-events: none;
}
}
.achievement-icon {
margin: 0 24px;
}
.subtitle {
font-family: 'Roboto', sans-serif;
font-weight: 700;
font-style: normal;
font-size: 14px;
line-height: 24px;
letter-spacing: 0;
margin-bottom: 12px;
color: $gray-10;
}
.description {
font-size: 0.875rem;
line-height: 1.71;
margin-bottom: 12px;
color: $gray-50;
}
.stack-info {
font-size: 0.875rem;
line-height: 1.71;
color: $gray-50;
margin-bottom: 24px;
}
.btn-primary {
margin-bottom: 8px;
}
.footer-wave {
width: 100%;
::v-deep svg {
display: block;
width: calc(100% + 8px);
height: auto;
margin: 0 -4px -4px;
}
}
</style>
<script>
import achievementFooter from './achievementFooter';
import achievementAvatar from './achievementAvatar';
import closeIcon from '@/assets/svg/close.svg?raw';
import Sprite from '@/components/ui/sprite';
import starGroup from '@/assets/svg/star-group.svg?raw';
import purpleWaves from '@/assets/svg/purple-waves.svg?raw';
import { mapState } from '@/libs/store';
export default {
components: {
achievementFooter,
achievementAvatar,
Sprite,
},
data () {
return {
icons: Object.freeze({
starGroup,
purpleWaves,
close: closeIcon,
}),
};
},
computed: {
...mapState({ user: 'user.data' }),
achievementText () {
const rebirths = this.user.achievements.rebirths || 0;
const level = this.user.achievements.rebirthLevel || 0;
if (level >= 100) {
return this.$t('rebirthAchievement100', { number: rebirths, level });
}
if (rebirths === 1) {
return this.$t('rebirthAchievement', { number: rebirths, level });
}
return this.$t('rebirthAchievementPlural', { number: rebirths, level });
},
},
methods: {
close () {
@@ -1,41 +1,186 @@
<template>
<b-modal
id="rebirth-enabled"
:title="$t('rebirthNew')"
size="md"
:hide-footer="true"
size="sm"
:hide-header="true"
>
<div class="modal-body">
<div class="col-12">
<div class="rebirth_orb"></div>
<p>
<span>{{ $t('rebirthUnlock') }}</span>
</p>
</div>
<div
class="close-x"
@click.stop="close()"
>
<div
class="svg-icon svg-close"
v-html="icons.close"
></div>
</div>
<div class="modal-footer">
<div class="col-12 text-center">
<button
class="btn btn-primary"
@click="close()"
<div class="content text-center">
<h2
v-once
class="header"
>
{{ $t('rebirthUnlockedNewItem') }}
</h2>
<div class="d-flex align-items-center justify-content-center icon-area">
<div
v-once
class="svg-icon sparkles mirror"
v-html="icons.starGroup"
></div>
<img
class="orb-icon"
src="@/assets/images/rebirth-orb.png"
alt="Orb of Rebirth"
>
{{ $t('close') }}
</button>
<div
v-once
class="svg-icon sparkles"
v-html="icons.starGroup"
></div>
</div>
<p
v-once
class="subtitle"
>
{{ $t('rebirthUnlockedOrb') }}
</p>
<p
v-once
class="description"
>
{{ $t('rebirthUnlockedDesc') }}
</p>
<button
v-once
class="btn btn-primary"
@click="close()"
>
{{ $t('onwards') }}
</button>
</div>
<div
slot="modal-footer"
class="clearfix"
></div>
</b-modal>
</template>
<style scoped>
.rebirth_orb {
margin: 0 auto;
<style lang="scss">
@import '@/assets/scss/colors.scss';
#rebirth-enabled {
.modal-dialog {
width: 330px;
}
.modal-content {
border-radius: 8px;
overflow: hidden;
box-shadow: 0 14px 28px 0 rgba($black, 0.24), 0 10px 10px 0 rgba($black, 0.28);
}
.modal-body {
padding: 0;
}
.modal-footer {
padding: 0;
border-top: none;
}
}
</style>
<style lang="scss" scoped>
@import '@/assets/scss/colors.scss';
.content {
padding: 24px 24px 0;
}
.header {
font-size: 1.25rem;
line-height: 1.4;
color: $purple-200;
margin-top: 8px;
margin-bottom: 12px;
}
.icon-area {
margin-bottom: 12px;
}
.sparkles {
width: 40px;
height: 64px;
&.mirror {
transform: scaleX(-1);
}
}
.close-x {
position: absolute;
right: 16px;
top: 16px;
cursor: pointer;
z-index: 2;
&:hover .svg-close {
opacity: 0.75;
}
.svg-close {
width: 16px;
height: 16px;
opacity: 0.5;
transition: opacity 0.2s ease;
pointer-events: none;
}
}
.orb-icon {
width: 62px;
height: 62px;
margin: 0 24px;
image-rendering: pixelated;
}
.subtitle {
font-family: 'Roboto', sans-serif;
font-weight: 700;
font-style: normal;
font-size: 14px;
line-height: 24px;
letter-spacing: 0;
margin-bottom: 12px;
color: $gray-50;
}
.description {
font-size: 0.875rem;
line-height: 1.71;
margin-bottom: 24px;
color: $gray-100;
}
.btn-primary {
margin-bottom: 24px;
}
</style>
<script>
import closeIcon from '@/assets/svg/close.svg?raw';
import starGroup from '@/assets/svg/star-group.svg?raw';
import { mapState } from '@/libs/store';
export default {
data () {
return {
icons: Object.freeze({
starGroup,
close: closeIcon,
}),
};
},
computed: {
...mapState({ user: 'user.data' }),
},
+5 -4
View File
@@ -321,10 +321,11 @@ export default {
return null;
},
petClass () {
const foolEvent = this.currentEventList?.find(event => event.aprilFools && moment()
.isBetween(event.start, event.end));
if (foolEvent) {
return this.foolPet(this.member.items.currentPet, foolEvent.aprilFools);
const substitutionEvent = this.currentEventList?.find(event => event.spriteSubstitutions
&& moment().isBetween(event.start, event.end));
if (substitutionEvent && substitutionEvent.spriteSubstitutions.pets) {
return this.foolPet(`Pet-${this.member.items.currentPet}`,
substitutionEvent.spriteSubstitutions.pets);
}
if (this.member?.items.currentPet) return `Pet-${this.member.items.currentPet}`;
return '';
@@ -12,23 +12,39 @@
<label>
<strong v-once>{{ $t('name') }} *</strong>
</label>
<b-form-input
<input
ref="nameInput"
v-model="workingChallenge.name"
class="form-control"
type="text"
:placeholder="$t('challengeNamePlaceholder')"
@keydown="enableSubmit"
/>
@focus="setActiveField('name')"
@keydown="onFieldKeydown($event)"
@keydown.tab="autoCompleteMixinHandleTab($event)"
@keydown.up="autoCompleteMixinSelectPreviousAutocomplete($event)"
@keydown.down="autoCompleteMixinSelectNextAutocomplete($event)"
@keypress.enter="autoCompleteMixinSelectAutocomplete($event)"
@keydown.esc="autoCompleteMixinHandleEscape($event)"
>
</div>
<div class="form-group">
<label>
<strong v-once>{{ $t('shortName') }} *</strong>
</label>
<b-form-input
<input
ref="shortNameInput"
v-model="workingChallenge.shortName"
class="form-control"
type="text"
:placeholder="$t('shortNamePlaceholder')"
@keydown="enableSubmit"
/>
@focus="setActiveField('shortName')"
@keydown="onFieldKeydown($event)"
@keydown.tab="autoCompleteMixinHandleTab($event)"
@keydown.up="autoCompleteMixinSelectPreviousAutocomplete($event)"
@keydown.down="autoCompleteMixinSelectNextAutocomplete($event)"
@keypress.enter="autoCompleteMixinSelectAutocomplete($event)"
@keydown.esc="autoCompleteMixinHandleEscape($event)"
>
</div>
<div class="form-group">
<label>
@@ -40,10 +56,17 @@
{{ $t('charactersRemaining', {characters: charactersRemaining}) }}
</div>
<textarea
ref="summaryTextarea"
v-model="workingChallenge.summary"
class="summary-textarea form-control"
:placeholder="$t('challengeSummaryPlaceholder')"
@keydown="enableSubmit"
@focus="setActiveField('summary')"
@keydown="onFieldKeydown($event)"
@keydown.tab="autoCompleteMixinHandleTab($event)"
@keydown.up="autoCompleteMixinSelectPreviousAutocomplete($event)"
@keydown.down="autoCompleteMixinSelectNextAutocomplete($event)"
@keypress.enter="autoCompleteMixinSelectAutocomplete($event)"
@keydown.esc="autoCompleteMixinHandleEscape($event)"
></textarea>
</div>
<div class="form-group">
@@ -55,11 +78,26 @@
class="float-right"
></a>
<textarea
ref="descriptionTextarea"
v-model="workingChallenge.description"
class="description-textarea form-control"
:placeholder="$t('challengeDescriptionPlaceholder')"
@keydown="enableSubmit"
@focus="setActiveField('description')"
@keydown="onFieldKeydown($event)"
@keydown.tab="autoCompleteMixinHandleTab($event)"
@keydown.up="autoCompleteMixinSelectPreviousAutocomplete($event)"
@keydown.down="autoCompleteMixinSelectNextAutocomplete($event)"
@keypress.enter="autoCompleteMixinSelectAutocomplete($event)"
@keydown.esc="autoCompleteMixinHandleEscape($event)"
></textarea>
<emoji-auto-complete
ref="emojiAutocomplete"
:text="activeFieldText"
:textbox="textbox"
:coords="mixinData.autoComplete.coords"
:caret-position="mixinData.autoComplete.caretPosition"
@select="selectedAutocomplete"
/>
</div>
<div
v-if="creating"
@@ -280,12 +318,17 @@ import { TAVERN_ID, MIN_SHORTNAME_SIZE_FOR_CHALLENGES, MAX_SUMMARY_SIZE_FOR_CHAL
import CategoryOptions from '@/../../common/script/content/categoryOptions';
import markdownDirective from '@/directives/markdown';
import { userStateMixin } from '../../mixins/userState';
import emojiAutoComplete from '@/components/chat/emojiAutoComplete';
import { autoCompleteHelperMixin } from '@/mixins/autoCompleteHelper';
export default {
components: {
emojiAutoComplete,
},
directives: {
markdown: markdownDirective,
},
mixins: [userStateMixin],
mixins: [userStateMixin, autoCompleteHelperMixin],
props: ['groupId'],
data () {
const categoryOptions = CategoryOptions;
@@ -319,9 +362,14 @@ export default {
categoriesHashByKey,
loading: false,
groups: [],
textbox: null,
activeField: 'name',
};
},
computed: {
activeFieldText () {
return this.workingChallenge[this.activeField] || '';
},
creating () {
return !this.workingChallenge.id;
},
@@ -589,6 +637,29 @@ export default {
toggleCategorySelect () {
this.showCategorySelect = !this.showCategorySelect;
},
setActiveField (field) {
this.activeField = field;
const refMap = {
name: 'nameInput',
shortName: 'shortNameInput',
summary: 'summaryTextarea',
description: 'descriptionTextarea',
};
this.textbox = this.$refs[refMap[field]] || null;
},
onFieldKeydown (e) {
this.enableSubmit();
this.autoCompleteMixinUpdateCarretPosition(e);
},
selectedAutocomplete (newText, newCaret) {
this.workingChallenge[this.activeField] = newText;
this.$nextTick(() => {
if (this.textbox) {
this.textbox.setSelectionRange(newCaret, newCaret);
this.textbox.focus();
}
});
},
enableSubmit: throttle(function enableSubmit () {
/* Enables the submit button if it was disabled */
if (this.loading) {
@@ -0,0 +1,282 @@
<template>
<div
v-if="searchResults.length > 0"
class="autocomplete-selection"
:style="autocompleteStyle"
>
<div
v-for="result in searchResults"
:key="result.shortcode"
class="autocomplete-results d-flex align-items-center"
:class="{'hover-background': result.hover}"
@click="select(result)"
@mouseenter="setHover(result)"
@mouseleave="resetSelection()"
>
<img
v-if="result.imageUrl"
class="emoji-img"
:src="result.imageUrl"
:alt="result.shortcode"
>
<span
v-else
class="emoji-char"
>{{ result.emoji }}</span>
<span
class="shortcode ml-2"
:class="{'hover-foreground': result.hover}"
>:{{ result.shortcode }}:</span>
</div>
</div>
</template>
<style lang="scss" scoped>
@import '@/assets/scss/colors.scss';
.autocomplete-results {
padding: .5em;
}
.autocomplete-selection {
box-shadow: 1px 1px 1px #efefef;
}
.hover-background {
background-color: rgba(213, 200, 255, 0.32);
cursor: pointer;
}
.hover-foreground {
color: $purple-300 !important;
}
.emoji-char {
font-size: 20px;
line-height: 1;
}
.emoji-img {
height: 20px;
width: 20px;
}
.shortcode {
color: $gray-200;
font-size: 14px;
}
</style>
<script>
import habiticaMarkdown from 'habitica-markdown';
export default {
props: ['text', 'caretPosition', 'coords', 'textbox'],
data () {
return {
colonRegex: /:([a-zA-Z0-9_+]*)$/,
currentSearch: '',
searchActive: false,
searchResults: [],
selected: null,
emojiList: [],
renderTick: 0,
internalCoords: { TOP: 0, LEFT: 0 },
};
},
computed: {
autocompleteStyle () {
// eslint-disable-next-line no-unused-vars
const _tick = this.renderTick;
const isTextarea = this.textbox.tagName === 'TEXTAREA';
const dropdownPA = (this.$el && this.$el.nodeType === 1) ? this.$el.offsetParent : null;
const textboxOP = this.textbox.offsetParent;
const needsRectCalc = dropdownPA && textboxOP && dropdownPA !== textboxOP;
let top;
let left;
const caretLeft = this.internalCoords.LEFT - (this.textbox.scrollLeft || 0);
if (needsRectCalc) {
const textboxRect = this.textbox.getBoundingClientRect();
const parentRect = dropdownPA.getBoundingClientRect();
const parentScrollTop = dropdownPA.scrollTop || 0;
if (isTextarea) {
const computedStyle = window.getComputedStyle(this.textbox);
const lineHeight = parseFloat(computedStyle.lineHeight)
|| (parseFloat(computedStyle.fontSize) * 1.4);
const caretTopInTextbox = this.internalCoords.TOP
- (this.textbox.scrollTop || 0) + lineHeight;
const clamped = Math.min(Math.max(caretTopInTextbox, 0), this.textbox.offsetHeight);
top = (textboxRect.top - parentRect.top) + parentScrollTop + clamped + 2;
} else {
top = (textboxRect.bottom - parentRect.top) + parentScrollTop + 2;
}
left = (textboxRect.left - parentRect.left) + caretLeft;
} else {
if (isTextarea) {
const computedStyle = window.getComputedStyle(this.textbox);
const lineHeight = parseFloat(computedStyle.lineHeight)
|| (parseFloat(computedStyle.fontSize) * 1.4);
const caretTopInTextbox = this.internalCoords.TOP
- (this.textbox.scrollTop || 0) + lineHeight;
const clamped = Math.min(Math.max(caretTopInTextbox, 0), this.textbox.offsetHeight);
top = this.textbox.offsetTop + clamped + 2;
} else {
top = this.textbox.offsetTop + this.textbox.offsetHeight + 2;
}
left = this.textbox.offsetLeft + caretLeft;
}
return {
top: `${top}px`,
left: `${left}px`,
position: 'absolute',
minWidth: '150px',
zIndex: 100,
backgroundColor: 'white',
};
},
},
watch: {
searchResults (results, oldResults) {
if (results.length > 0 && (!oldResults || oldResults.length === 0)) {
this.$nextTick(() => {
this.renderTick += 1;
});
}
},
text (newText, prevText) {
if (!this.textbox) return;
this._measureCaretCoords();
const delCharsBool = prevText.length > newText.length;
const caretPosition = this.textbox.selectionEnd;
const lastFocusChar = delCharsBool ? prevText[caretPosition] : newText[caretPosition - 1];
if (
newText.length === 0
|| (lastFocusChar === ':' && delCharsBool)
) {
this.cancel();
} else {
if (lastFocusChar === ':') this.searchActive = true;
if (this.searchActive) {
this.searchResults = this.solveSearchResults(newText.substring(0, caretPosition));
}
}
},
},
created () {
const defs = habiticaMarkdown.emojiDefs;
if (!defs) return;
const customEmojis = habiticaMarkdown.customEmojis || {};
const list = [];
const keys = Object.keys(defs);
keys.sort();
for (const key of keys) {
const entry = { shortcode: key, emoji: defs[key], hover: false };
if (customEmojis[key]) {
entry.imageUrl = customEmojis[key];
}
list.push(entry);
}
this.emojiList = list;
},
methods: {
solveSearchResults (textFocus) {
const regexRes = this.colonRegex.exec(textFocus);
if (!regexRes) {
this.cancel();
return [];
}
this.currentSearch = regexRes[1];
if (this.currentSearch.length === 0) return [];
const lowerSearch = this.currentSearch.toLowerCase();
return this.emojiList
.filter(entry => entry.shortcode.startsWith(lowerSearch))
.slice(0, 6)
.map(entry => ({ ...entry, hover: false }));
},
select (result) {
const { text } = this;
const targetName = `${result.shortcode}: `;
const oldCaret = this.caretPosition;
const escapedSearch = this.currentSearch.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
let newText = text.substring(0, this.caretPosition)
.replace(new RegExp(`${escapedSearch}$`), targetName);
const newCaret = newText.length;
newText += text.substring(oldCaret, text.length);
this.$emit('select', newText, newCaret);
this.cancel();
},
setHover (result) {
this.resetSelection();
result.hover = true;
},
clearHover () {
for (const selection of this.searchResults) {
selection.hover = false;
}
},
resetSelection () {
this.clearHover();
this.selected = null;
},
selectNext () {
if (this.searchResults.length > 0) {
this.clearHover();
this.selected = this.selected === null
? 0
: (this.selected + 1) % this.searchResults.length;
this.searchResults[this.selected].hover = true;
}
},
selectPrevious () {
if (this.searchResults.length > 0) {
this.clearHover();
this.selected = this.selected === null
? this.searchResults.length - 1
: (this.selected - 1 + this.searchResults.length) % this.searchResults.length;
this.searchResults[this.selected].hover = true;
}
},
makeSelection () {
if (this.searchResults.length > 0 && this.selected !== null) {
const result = this.searchResults[this.selected];
this.select(result);
}
},
_measureCaretCoords () {
const el = this.textbox;
const caretPosition = el.selectionEnd;
const div = document.createElement('div');
const span = document.createElement('span');
const copyStyle = getComputedStyle(el);
[].forEach.call(copyStyle, prop => {
div.style[prop] = copyStyle[prop];
});
div.style.position = 'absolute';
div.style.visibility = 'hidden';
document.body.appendChild(div);
div.textContent = el.value.substr(0, caretPosition);
span.textContent = el.value.substr(caretPosition) || '.';
div.appendChild(span);
this.internalCoords = {
TOP: span.offsetTop,
LEFT: span.offsetLeft,
};
document.body.removeChild(div);
},
cancel () {
this.searchActive = false;
this.searchResults = [];
this.resetSelection();
},
},
};
</script>
@@ -187,7 +187,8 @@
</div>
</div>
<div
v-if="user.purchased.background.birthday_bash"
v-if="user.purchased.background.birthday_bash
|| user.purchased.background.on_a_strange_planet"
>
<div
class="row justify-content-center title-row mb-3"
@@ -0,0 +1,577 @@
<template>
<b-modal
id="group-plan-selection"
:hide-footer="true"
:hide-header="true"
size="md"
@show="loadData"
@hide="onHide"
>
<div class="selection-modal">
<div class="modal-header-row">
<h2 class="title">
{{ $t('chooseAnOption') }}
</h2>
<div class="header-actions">
<span
class="cancel-text"
@click="close"
>
{{ $t('cancel') }}
</span>
<button
class="btn btn-primary next-button"
:class="{ disabled: !selectedOption }"
:disabled="!selectedOption"
@click="continueFlow"
>
{{ $t('next') }}
</button>
</div>
</div>
<div
v-if="loading"
class="loading-container"
>
<div class="spinner-border text-secondary"></div>
</div>
<template v-else>
<div
v-if="hasUpgradeableGroups"
class="section-header"
>
{{ $t('upgradeExistingGroup') }}
</div>
<selectable-card
v-for="group in upgradeableGuilds"
:key="group._id"
class="option-card"
:selected="isSelected(group)"
@click="selectOption(group)"
>
<div class="option-content">
<div class="option-info">
<div class="option-name">
{{ group.name }}
</div>
<div class="option-members">
{{ formatMemberCount(group.memberCount) }}
</div>
<div class="option-label previously-upgraded">
<div
class="svg-icon sparkle-icon"
v-html="icons.sparkles"
></div>
{{ $t('previouslyUpgradedGroup') }}
</div>
</div>
<div class="option-price">
${{ calculatePrice(group.memberCount) }}.00/mo
</div>
</div>
</selectable-card>
<selectable-card
v-if="upgradeableParty"
class="option-card"
:class="{ 'has-pending-warning': partyPendingInviteCount > 0 }"
:selected="isSelected(upgradeableParty)"
@click="selectOption(upgradeableParty)"
>
<div class="option-content">
<div class="option-info">
<div class="option-name">
{{ upgradeableParty.name }}
</div>
<div class="option-members">
{{ formatMemberCount(upgradeableParty.memberCount) }}
<span
v-if="partyPendingInviteCount > 0"
class="pending-count"
>
{{ $t('pendingCount', { count: partyPendingInviteCount }) }}
</span>
</div>
<div
v-if="isPartyPreviouslyUpgraded"
class="option-label previously-upgraded"
>
<div
class="svg-icon sparkle-icon"
v-html="icons.sparkles"
></div>
{{ $t('previouslyUpgradedGroup') }}
</div>
<div
v-else
class="option-label your-party"
>
<div
class="svg-icon member-icon"
v-html="icons.member"
></div>
{{ $t('yourParty') }}
</div>
</div>
<div class="option-price">
${{ calculatePrice(upgradeableParty.memberCount) }}.00/mo
</div>
</div>
<div
v-if="partyPendingInviteCount > 0"
class="pending-warning-banner"
>
<div
class="svg-icon alert-icon"
v-html="icons.alert"
></div>
<span class="warning-text">{{ $t('upgradeCancelsPendingInvites') }}</span>
</div>
</selectable-card>
<div
v-if="hasUpgradeableGroups"
class="or-divider"
>
<div class="divider-line"></div>
<span class="or-text">{{ $t('or') }}</span>
<div class="divider-line"></div>
</div>
<selectable-card
class="option-card create-new"
:selected="selectedOption === 'new'"
@click="selectOption('new')"
>
<div class="option-content">
<div class="option-info">
<div class="option-name">
{{ $t('createNewGroup') }}
</div>
<div class="option-description">
{{ $t('inviteOthersForAdditional') }}
<span class="price-highlight">${{ perMemberPrice }}.00</span>
{{ $t('perMember') }}.
</div>
</div>
<div class="option-price">
${{ basePrice }}.00/mo
</div>
</div>
</selectable-card>
<div class="footer-note">
{{ $t('additionalMembersProrated') }}
</div>
</template>
</div>
</b-modal>
</template>
<style lang="scss" scoped>
@import '@/assets/scss/colors.scss';
.selection-modal {
padding: 24px;
}
.modal-header-row {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 24px;
}
.title {
font-family: 'Roboto Condensed', sans-serif;
font-weight: 700;
font-size: 20px;
line-height: 28px;
color: $purple-200;
margin: 0;
}
.header-actions {
display: flex;
align-items: center;
}
.cancel-text {
color: $blue-10;
font-size: 0.875rem;
margin-right: 16px;
cursor: pointer;
}
.next-button {
min-width: 64px;
&.disabled {
background-color: $gray-300;
border-color: $gray-300;
cursor: not-allowed;
}
}
.loading-container {
display: flex;
justify-content: center;
align-items: center;
min-height: 200px;
}
.section-header {
font-family: 'Roboto', sans-serif;
font-weight: 700;
font-size: 14px;
line-height: 24px;
color: $gray-10;
margin-bottom: 12px;
}
.option-card {
margin-bottom: 12px;
::v-deep .option-name {
color: $gray-50;
}
&.selected ::v-deep .option-name {
color: $purple-200;
}
}
.pending-warning-banner {
display: flex;
align-items: center;
justify-content: center;
height: 32px;
background-color: $yellow-50;
border-radius: 0 0 6px 6px;
margin: 16px -16px 0 -16px;
gap: 4px;
.selected & {
margin: 15px -15px 0 -15px;
}
.alert-icon {
width: 16px;
height: 16px;
flex-shrink: 0;
::v-deep path {
fill: $gray-10;
}
}
.warning-text {
font-family: 'Roboto', sans-serif;
font-weight: 400;
font-size: 12px;
line-height: 16px;
color: $gray-10;
}
}
.option-content {
display: flex;
justify-content: space-between;
align-items: flex-start;
padding-left: 32px;
padding-right: 8px;
}
.option-info {
flex: 1;
}
.option-name {
font-family: 'Roboto', sans-serif;
font-size: 14px;
font-weight: 700;
line-height: 24px;
margin-bottom: 4px;
}
.option-members {
font-family: 'Roboto', sans-serif;
font-weight: 400;
font-size: 12px;
line-height: 16px;
color: $gray-100;
margin-bottom: 8px;
.pending-count {
font-weight: 700;
color: $yellow-5;
}
}
.option-label {
display: flex;
align-items: center;
font-family: 'Roboto', sans-serif;
font-size: 12px;
line-height: 16px;
gap: 4px;
&.previously-upgraded {
font-weight: 700;
color: $blue-10;
}
&.your-party {
font-weight: 700;
color: $gray-100;
}
.svg-icon {
width: 14px;
height: 14px;
}
.sparkle-icon {
color: $blue-10;
}
.member-icon {
color: $gray-100;
::v-deep path {
fill: $gray-100;
stroke: $gray-100;
stroke-width: 0.5px;
}
}
}
.option-description {
font-family: 'Roboto', sans-serif;
font-weight: 400;
font-size: 12px;
line-height: 16px;
color: $gray-100;
.price-highlight {
font-weight: 700;
}
}
.option-price {
font-family: 'Roboto', sans-serif;
font-weight: 700;
font-size: 20px;
line-height: 24px;
color: $purple-200;
white-space: nowrap;
}
.or-divider {
display: flex;
align-items: center;
margin: 20px 0;
.divider-line {
flex: 1;
height: 1px;
background-color: $gray-500;
}
.or-text {
padding: 0 16px;
font-family: 'Roboto', sans-serif;
font-weight: 700;
font-size: 12px;
line-height: 16px;
letter-spacing: 0.2em;
text-transform: uppercase;
color: $gray-100;
}
}
.create-new {
.option-name {
margin-bottom: 8px;
}
}
.footer-note {
font-family: 'Roboto', sans-serif;
font-weight: 400;
font-size: 12px;
line-height: 16px;
color: $gray-100;
text-align: center;
margin-top: 16px;
margin-left: 24px;
margin-right: 24px;
}
</style>
<style lang="scss">
#group-plan-selection {
.modal-dialog {
max-width: 504px;
}
.modal-content {
border-radius: 8px;
box-shadow: 0 14px 28px 0 rgba(26, 24, 29, 0.24), 0 10px 10px 0 rgba(26, 24, 29, 0.28);
}
.modal-body {
padding: 0;
}
.option-card.has-pending-warning.selectable-card {
padding-bottom: 0;
}
}
</style>
<script>
import axios from 'axios';
import paymentsMixin from '@/mixins/payments';
import { mapState } from '@/libs/store';
import SelectableCard from '@/components/ui/selectableCard.vue';
import svgSparkles from '@/assets/svg/sparkles.svg?raw';
import svgMember from '@/assets/svg/member-icon.svg?raw';
import svgAlert from '@/assets/svg/for-css/alert.svg?raw';
export default {
components: {
SelectableCard,
},
mixins: [paymentsMixin],
data () {
return {
selectedOption: null,
userGuilds: [],
userParty: null,
activeGroupPlanIds: [],
loading: true,
basePrice: 9,
perMemberPrice: 3,
icons: Object.freeze({
sparkles: svgSparkles,
member: svgMember,
alert: svgAlert,
}),
partyPendingInviteCount: 0,
};
},
computed: {
...mapState({ user: 'user.data' }),
upgradeableGuilds () {
return this.userGuilds.filter(group => {
const leaderId = group.leader?._id || group.leader;
if (leaderId !== this.user._id) return false;
const purchased = group.purchased;
if (!purchased?.wasUpgraded) return false;
if (this.activeGroupPlanIds.includes(group._id)) return false;
if (!purchased.dateTerminated) return false;
return new Date(purchased.dateTerminated) < new Date();
});
},
upgradeableParty () {
if (!this.userParty) return null;
const leaderId = this.userParty.leader?._id || this.userParty.leader;
if (leaderId !== this.user._id) return null;
if (this.activeGroupPlanIds.includes(this.userParty._id)) return null;
return this.userParty;
},
hasUpgradeableGroups () {
return this.upgradeableGuilds.length > 0 || this.upgradeableParty !== null;
},
isPartyPreviouslyUpgraded () {
if (!this.userParty) return false;
const purchased = this.userParty.purchased;
if (!purchased?.wasUpgraded) return false;
if (!purchased.dateTerminated) return false;
return new Date(purchased.dateTerminated) < new Date();
},
},
methods: {
async loadData () {
this.loading = true;
this.selectedOption = null;
this.partyPendingInviteCount = 0;
try {
const [guildsResponse, partyResponse] = await Promise.all([
axios.get('/api/v4/groups', { params: { type: 'guilds', includeExpiredPlans: 'true' } }),
axios.get('/api/v4/groups/party').catch(() => ({ data: { data: null } })),
]);
this.userGuilds = guildsResponse.data.data || [];
this.userParty = partyResponse.data.data;
if (this.userParty) {
try {
const invitesResponse = await axios.get(`/api/v4/groups/${this.userParty._id}/invites`);
this.partyPendingInviteCount = invitesResponse.data.data?.length || 0;
} catch (e) {
this.partyPendingInviteCount = 0;
}
}
await this.$store.dispatch('guilds:getGroupPlans', true);
const groupPlans = this.$store.state.groupPlans?.data || [];
this.activeGroupPlanIds = groupPlans.map(g => g._id);
} catch (e) {
console.error('Error loading group data:', e);
}
this.loading = false;
this.$nextTick(() => {
if (this.upgradeableGuilds.length > 0) {
this.selectedOption = this.upgradeableGuilds[0];
} else if (this.upgradeableParty) {
this.selectedOption = this.upgradeableParty;
} else {
this.selectedOption = 'new';
}
});
},
selectOption (option) {
this.selectedOption = option;
},
isSelected (group) {
if (!this.selectedOption || this.selectedOption === 'new') return false;
return this.selectedOption._id === group._id;
},
calculatePrice (memberCount) {
return this.basePrice + (this.perMemberPrice * (memberCount - 1));
},
formatMemberCount (count) {
return count === 1 ? this.$t('oneMember') : this.$t('membersCount', { count });
},
continueFlow () {
if (!this.selectedOption) return;
const selection = this.selectedOption;
this.close();
if (selection === 'new') {
this.$root.$emit('bv::show::modal', 'create-group');
} else {
this.stripeGroup({ group: selection, upgrade: true });
}
},
close () {
this.$root.$emit('bv::hide::modal', 'group-plan-selection');
},
onHide () {
this.selectedOption = null;
},
},
};
</script>
@@ -41,6 +41,14 @@
:chat="group.chat"
@select="selectedAutocomplete"
/>
<emoji-auto-complete
ref="emojiAutocomplete"
:text="newMessage"
:textbox="textbox"
:coords="mixinData.autoComplete.coords"
:caret-position="mixinData.autoComplete.caretPosition"
@select="selectedAutocomplete"
/>
</div>
<community-guidelines />
<div class="row chat-actions">
@@ -90,6 +98,7 @@ import { MAX_MESSAGE_LENGTH } from '@/../../common/script/constants';
import externalLinks from '../../mixins/externalLinks';
import autocomplete from '../chat/autoComplete';
import emojiAutoComplete from '../chat/emojiAutoComplete';
import communityGuidelines from './communityGuidelines';
import chatMessages from '../chat/chatMessages';
import { mapState } from '@/libs/store';
@@ -102,6 +111,7 @@ export default {
},
components: {
autocomplete,
emojiAutoComplete,
communityGuidelines,
chatMessages,
},
+82 -57
View File
@@ -25,53 +25,61 @@
<div class="col-12 col-md-6">
<div class="row icon-row">
<div
class="item-with-icon"
class="item-with-icon p-2"
tabindex="0"
role="button"
@keyup.enter="showMemberModal()"
@click="showMemberModal()"
>
<div
v-if="group.memberCount > 1000"
class="svg-icon shield"
v-html="icons.goldGuildBadgeIcon"
></div>
<div
v-if="group.memberCount > 100 && group.memberCount < 999"
class="svg-icon shield"
v-html="icons.silverGuildBadgeIcon"
></div>
<div
v-if="group.memberCount < 100"
class="svg-icon shield"
v-html="icons.bronzeGuildBadgeIcon"
></div>
<span class="number">{{ group.memberCount | abbrNum }}</span>
<div
v-once
class="member-list label"
>
{{ $t('memberList') }}
<div class="box-content">
<div class="icon-number-row">
<div
v-if="group.memberCount > 1000"
class="svg-icon shield"
v-html="icons.goldGuildBadgeIcon"
></div>
<div
v-if="group.memberCount > 100 && group.memberCount < 999"
class="svg-icon shield"
v-html="icons.silverGuildBadgeIcon"
></div>
<div
v-if="group.memberCount < 100"
class="svg-icon shield"
v-html="icons.bronzeGuildBadgeIcon"
></div>
<span class="number">{{ group.memberCount | abbrNum }}</span>
</div>
<div
v-once
class="details"
>
{{ $t('memberList') }}
</div>
</div>
</div>
<div v-if="!isParty">
<div
class="item-with-icon"
class="item-with-icon p-2"
tabindex="0"
role="button"
@keyup.enter="showGroupGems()"
@click="showGroupGems()"
>
<div
class="svg-icon gem"
v-html="icons.gem"
></div>
<span class="number">{{ group.balance * 4 }}</span>
<div
v-once
class="label"
>
{{ $t('guildBank') }}
<div class="box-content">
<div class="icon-number-row">
<div
class="svg-icon gem"
v-html="icons.gem"
></div>
<span class="number">{{ group.balance * 4 }}</span>
</div>
<div
v-once
class="details"
>
{{ $t('guildBank') }}
</div>
</div>
</div>
</div>
@@ -128,35 +136,57 @@
}
.item-with-icon {
display: inline-block;
border-radius: 2px;
background-color: #ffffff;
background-color: $white;
box-shadow: 0 2px 2px 0 rgba(26, 24, 29, 0.16), 0 1px 4px 0 rgba(26, 24, 29, 0.12);
padding: 1em;
text-align: center;
min-width: 120px;
margin-left: 1em;
width: 120px;
height: 76px;
margin-right: 1rem;
text-align: center;
font-size: 20px;
vertical-align: bottom;
overflow: hidden;
position: relative;
&:last-of-type {
margin-left: 0.5rem;
.box-content {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100%;
width: 100%;
}
.svg-icon.shield, .svg-icon.gem {
width: 28px;
height: auto;
margin: 0 auto;
.icon-number-row {
display: flex;
align-items: center;
justify-content: center;
margin-bottom: 0.1em;
.number {
font-size: 18px;
font-weight: normal;
margin-left: 0.2em;
}
}
.svg-icon {
width: 24px;
height: 24px;
display: inline-block;
vertical-align: bottom;
margin-right: 0.5em;
}
.number {
font-size: 22px;
font-weight: bold;
}
.label {
margin-top: .5em;
.details {
font-size: 11px;
color: $gray-200;
width: 100%;
padding: 0 4px;
line-height: 1.1;
word-break: break-word;
max-height: 2.2em;
overflow: visible;
}
}
@@ -215,11 +245,6 @@
.icon-row {
margin-top: 1em;
justify-content: flex-end;
.number {
font-size: 22px;
font-weight: bold;
}
}
.chat-row {
@@ -182,12 +182,10 @@ export default {
return 'GreyedOut';
},
imageName () {
const foolEvent = this.currentEventList?.find(event => moment()
.isBetween(event.start, event.end) && event.aprilFools);
if (this.isOwned() && foolEvent) {
if (this.isSpecial()) return `stable_${this.foolPet(this.item.key, foolEvent.aprilFools)}`;
const petString = `${this.item.eggKey}-${this.item.key}`;
return `stable_${this.foolPet(petString, foolEvent.aprilFools)}`;
const substitutionEvent = this.currentEventList?.find(event => moment()
.isBetween(event.start, event.end) && event.spriteSubstitutions);
if (this.isOwned() && substitutionEvent && substitutionEvent.spriteSubstitutions.pets) {
return `stable_${this.foolPet(`Pet-${this.item.key}`, substitutionEvent.spriteSubstitutions.pets)}`;
}
if (this.isOwned() || (this.mountOwned() && this.isHatchable())) {
@@ -10,6 +10,9 @@
>
<div class="modal-body">
<news-content ref="newsContent" />
<close-x
@close="dismissAlert()"
/>
</div>
<div class="modal-footer d-flex align-items-center pb-0">
@@ -30,12 +33,18 @@
</template>
<script>
import { mapState } from '@/libs/store';
import newsContent from './newsContent';
import closeX from '../ui/closeX.vue';
export default {
components: {
closeX,
newsContent,
},
computed: {
...mapState({ user: 'user.data' }),
},
methods: {
async onShow () {
this.$refs.newsContent.getPosts();
@@ -330,6 +330,7 @@ export default {
handledNotifications,
isInitialLoadComplete: false,
pendingRebirthNotification: null,
lastShownStreakCount: null, // Track last shown streak to prevent duplicates
};
},
computed: {
@@ -726,17 +727,24 @@ export default {
this.$root.$emit('habitica:won-challenge', notification);
break;
case 'REBIRTH_ACHIEVEMENT':
if (localStorage.getItem('show-rebirth-confirmation') === 'true') {
markAsRead = false;
} else if (!this.isInitialLoadComplete) {
this.pendingRebirthNotification = notification;
markAsRead = false;
} else {
this.playSound('Achievement_Unlocked');
this.$root.$emit('bv::show::modal', 'rebirth');
if (localStorage.getItem('show-rebirth-confirmation') !== 'true') {
if (!this.isInitialLoadComplete) {
this.pendingRebirthNotification = notification;
markAsRead = false;
} else {
this.playSound('Achievement_Unlocked');
this.$root.$emit('bv::show::modal', 'rebirth');
}
}
break;
case 'STREAK_ACHIEVEMENT':
// Client-side deduplication: prevent showing duplicate streak achievements
if (this.lastShownStreakCount === this.user.achievements.streak) {
// Same streak already shown, skip this notification
break;
}
this.lastShownStreakCount = this.user.achievements.streak;
this.text(`${this.$t('streaks')}: ${this.user.achievements.streak}`, () => {
this.$root.$emit('bv::show::modal', 'streak');
}, this.user.preferences.suppressModals.streak);
@@ -42,7 +42,7 @@
:hide-class-badge="true"
:with-background="true"
:override-avatar-gear="getAvatarOverrides(item)"
:sprites-margin="'0px auto 0px -24px'"
:sprites-margin="'0px auto 0px -2px'"
/>
</div>
<item
@@ -1,5 +1,6 @@
<template>
<div>
<group-plan-selection-modal />
<group-plan-creation-modal />
<div class="d-flex justify-content-center">
<div
@@ -315,10 +316,12 @@
import { setup as setupPayments } from '@/libs/payments';
import paymentsMixin from '../../mixins/payments';
import GroupPlanCreationModal from '../group-plans/groupPlanCreationModal.vue';
import GroupPlanSelectionModal from '../group-plans/groupPlanSelectionModal.vue';
export default {
components: {
GroupPlanCreationModal,
GroupPlanSelectionModal,
},
mixins: [paymentsMixin],
data () {
@@ -359,7 +362,7 @@ export default {
if (this.upgradingGroup._id) {
return this.stripeGroup({ group: this.upgradingGroup, upgrade: true });
}
return this.$root.$emit('bv::show::modal', 'create-group');
return this.$root.$emit('bv::show::modal', 'group-plan-selection');
},
},
};
@@ -48,11 +48,19 @@
/>
<input
:ref="'checklistItem-' + $index"
v-model="item.text"
class="inline-edit-input checklist-item form-control"
type="text"
:disabled="disabled || disableEdit"
:class="summaryClass(item)"
@focus="setActiveItem($index)"
@keydown="autoCompleteMixinUpdateCarretPosition"
@keydown.tab="autoCompleteMixinHandleTab($event)"
@keydown.up="autoCompleteMixinSelectPreviousAutocomplete($event)"
@keydown.down="autoCompleteMixinSelectNextAutocomplete($event)"
@keypress.enter="autoCompleteMixinSelectAutocomplete($event)"
@keydown.esc="autoCompleteMixinHandleEscape($event)"
>
<span
v-if="!disabled && !disableEdit"
@@ -81,15 +89,30 @@
</span>
<input
ref="newChecklistInput"
v-model="newChecklistItem"
class="inline-edit-input checklist-item form-control"
type="text"
:placeholder="$t('newChecklistItem')"
@keypress.enter="setHasPossibilityOfIMEConversion(false)"
@focus="setActiveItem(-1)"
@keydown="autoCompleteMixinUpdateCarretPosition"
@keydown.tab="autoCompleteMixinHandleTab($event)"
@keydown.up="autoCompleteMixinSelectPreviousAutocomplete($event)"
@keydown.down="autoCompleteMixinSelectNextAutocomplete($event)"
@keypress.enter="newChecklistEnterHandler($event)"
@keyup.enter="addChecklistItem($event, true)"
@keydown.esc="autoCompleteMixinHandleEscape($event)"
@blur="addChecklistItem($event, false)"
>
</div>
<emoji-auto-complete
ref="emojiAutocomplete"
:text="activeFieldText"
:textbox="textbox"
:coords="mixinData.autoComplete.coords"
:caret-position="mixinData.autoComplete.caretPosition"
@select="selectedAutocomplete"
/>
</b-collapse>
</div>
</template>
@@ -105,6 +128,8 @@ import chevronIcon from '@/assets/svg/chevron.svg?raw';
import gripIcon from '@/assets/svg/grip.svg?raw';
import checkbox from '@/components/ui/checkbox';
import lockableLabel from './lockableLabel';
import emojiAutoComplete from '@/components/chat/emojiAutoComplete';
import { autoCompleteHelperMixin } from '@/mixins/autoCompleteHelper';
export default {
name: 'Checklist',
@@ -112,7 +137,9 @@ export default {
checkbox,
draggable,
lockableLabel,
emojiAutoComplete,
},
mixins: [autoCompleteHelperMixin],
props: {
disabled: {
type: Boolean,
@@ -133,6 +160,8 @@ export default {
showChecklist: true,
hasPossibilityOfIMEConversion: true,
newChecklistItem: null,
textbox: null,
activeItemIndex: -1,
icons: Object.freeze({
positive: positiveIcon,
destroy: deleteIcon,
@@ -141,6 +170,15 @@ export default {
}),
};
},
computed: {
activeFieldText () {
if (this.activeItemIndex === -1) {
return this.newChecklistItem || '';
}
const item = this.checklist[this.activeItemIndex];
return item ? item.text || '' : '';
},
},
methods: {
summaryClass (item) {
if (!this.disableEdit) return '';
@@ -179,6 +217,40 @@ export default {
this.checklist.splice(i, 1);
this.updateChecklist();
},
setActiveItem (index) {
this.activeItemIndex = index;
if (index === -1) {
this.textbox = this.$refs.newChecklistInput;
} else {
const refArr = this.$refs[`checklistItem-${index}`];
this.textbox = refArr ? refArr[0] || refArr : null;
}
},
newChecklistEnterHandler (e) {
const ac = this._getActiveAutocomplete();
if (ac && ac.selected !== null) {
e.preventDefault();
ac.makeSelection();
} else if (ac) {
ac.cancel();
this.setHasPossibilityOfIMEConversion(false);
} else {
this.setHasPossibilityOfIMEConversion(false);
}
},
selectedAutocomplete (newText, newCaret) {
if (this.activeItemIndex === -1) {
this.newChecklistItem = newText;
} else {
this.checklist[this.activeItemIndex].text = newText;
}
this.$nextTick(() => {
if (this.textbox) {
this.textbox.setSelectionRange(newCaret, newCaret);
this.textbox.focus();
}
});
},
},
};
</script>
@@ -187,6 +259,7 @@ export default {
@import '@/assets/scss/colors.scss';
.checklist-component {
position: relative;
.chevron-flip {
transform: translateY(-5px) rotate(180deg);
@@ -9,12 +9,27 @@
@toggle="openOrClose($event)"
>
<b-dropdown-header>
<div class="mb-2">
<div class="mb-2 search-input-wrapper">
<b-form-input
ref="searchInput"
v-model="search"
type="text"
:placeholder="searchPlaceholder"
@keyup.enter="handleSubmit"
@focus="setTextbox"
@keydown="autoCompleteMixinUpdateCarretPosition"
@keydown.tab="autoCompleteMixinHandleTab($event)"
@keydown.up="autoCompleteMixinSelectPreviousAutocomplete($event)"
@keydown.down="autoCompleteMixinSelectNextAutocomplete($event)"
@keydown.enter="searchEnterHandler($event)"
@keydown.esc="searchEscHandler($event)"
/>
<emoji-auto-complete
ref="emojiAutocomplete"
:text="search"
:textbox="textbox"
:coords="mixinData.autoComplete.coords"
:caret-position="mixinData.autoComplete.caretPosition"
@select="selectedAutocomplete"
/>
</div>
@@ -41,7 +56,7 @@
v-if="addNew || availableToSelect.length > 0"
:class="{
'item-group': true,
'add-new': availableToSelect.length === 0 && search !== '',
'add-new': search !== '' && !hasExactMatch,
'scroll': availableToSelect.length > 5
}"
>
@@ -71,7 +86,7 @@
</b-dropdown-item-button>
<div
v-if="addNew"
v-if="addNew && search !== '' && !hasExactMatch"
class="hint"
>
{{ $t('pressEnterToAddTag', { tagName: search }) }}
@@ -94,6 +109,10 @@ $itemHeight: 2rem;
}
.select-multi {
.search-input-wrapper {
position: relative;
}
.dropdown-toggle {
padding-left: 0.75rem;
}
@@ -152,7 +171,8 @@ $itemHeight: 2rem;
max-height: #{5*$itemHeight};
&.add-new {
height: 30px;
min-height: 30px;
height: auto;
.hint {
display: block;
@@ -185,6 +205,8 @@ $itemHeight: 2rem;
import Vue from 'vue';
import MultiList from '@/components/tasks/modal-controls/multiList';
import markdownDirective from '@/directives/markdown';
import emojiAutoComplete from '@/components/chat/emojiAutoComplete';
import { autoCompleteHelperMixin } from '@/mixins/autoCompleteHelper';
export default {
directives: {
@@ -192,7 +214,9 @@ export default {
},
components: {
MultiList,
emojiAutoComplete,
},
mixins: [autoCompleteHelperMixin],
props: {
addNew: {
type: Boolean,
@@ -221,6 +245,8 @@ export default {
wasTagAdded: false,
selected: this.selectedItems,
search: '',
textbox: null,
itemsAdded: [],
};
},
computed: {
@@ -248,6 +274,16 @@ export default {
return filteredItems;
},
hasExactMatch () {
const searchTerm = this.search.trim().toLowerCase();
if (!searchTerm) return false;
if (this.itemsAdded.indexOf(searchTerm) !== -1) return true;
if (this.availableToSelect.length === 0) return false;
if (this.availableToSelect[0].name.toLowerCase() === searchTerm) {
return true;
}
return false;
},
},
watch: {
selected () {
@@ -286,6 +322,7 @@ export default {
this.closeSelectPopup();
},
selectItem (item) {
if (!item) return;
this.selectedItems.push(item.id);
this.$emit('toggle', item.id);
this.preventHide = true;
@@ -312,12 +349,51 @@ export default {
this.closeSelectPopup();
}
},
setTextbox () {
const ref = this.$refs.searchInput;
this.textbox = ref ? (ref.$el || ref) : null;
},
searchEnterHandler (e) {
const ac = this._getActiveAutocomplete();
if (ac && ac.selected !== null) {
e.preventDefault();
e.stopPropagation();
ac.makeSelection();
} else {
if (ac) ac.cancel();
this.handleSubmit();
}
},
searchEscHandler (e) {
const ac = this._getActiveAutocomplete();
if (ac && ac.searchActive) {
e.preventDefault();
e.stopPropagation();
ac.cancel();
}
},
selectedAutocomplete (newText, newCaret) {
this.search = newText;
this.$nextTick(() => {
if (this.textbox) {
this.textbox.setSelectionRange(newCaret, newCaret);
this.textbox.focus();
}
});
},
handleSubmit () {
if (!this.addNew) return;
const { search } = this;
this.$emit('addNew', search);
this.search = '';
// If there is a existing tag
if (this.hasExactMatch) {
this.selectItem(this.availableToSelect[0]);
this.search = '';
} else {
// Creating a new tag as there is no existing tag present
this.$emit('addNew', search);
this.itemsAdded.push(search.toLowerCase());
this.search = '';
}
},
},
};
@@ -70,6 +70,13 @@
spellcheck="true"
:disabled="challengeAccessRequired"
:placeholder="$t('addATitle')"
@focus="setActiveField('title')"
@keydown="autoCompleteMixinUpdateCarretPosition"
@keydown.tab="autoCompleteMixinHandleTab($event)"
@keydown.up="autoCompleteMixinSelectPreviousAutocomplete($event)"
@keydown.down="autoCompleteMixinSelectNextAutocomplete($event)"
@keypress.enter="titleEnterHandler($event)"
@keydown.esc="autoCompleteMixinHandleEscape($event)"
>
</div>
<div
@@ -92,11 +99,27 @@
</small>
</div>
<textarea
ref="notesTextarea"
v-model="task.notes"
class="form-control input-notes"
:class="cssClass('input')"
:placeholder="$t('addNotes')"
@focus="setActiveField('notes')"
@keydown="autoCompleteMixinUpdateCarretPosition"
@keydown.tab="autoCompleteMixinHandleTab($event)"
@keydown.up="autoCompleteMixinSelectPreviousAutocomplete($event)"
@keydown.down="autoCompleteMixinSelectNextAutocomplete($event)"
@keypress.enter="autoCompleteMixinSelectAutocomplete($event)"
@keydown.esc="autoCompleteMixinHandleEscape($event)"
></textarea>
<emoji-auto-complete
ref="emojiAutocomplete"
:text="activeFieldText"
:textbox="textbox"
:coords="mixinData.autoComplete.coords"
:caret-position="mixinData.autoComplete.caretPosition"
@select="selectedAutocomplete"
/>
</div>
</div>
<div
@@ -712,6 +735,7 @@
}
.task-modal-header {
position: relative;
color: $white;
width: 100%;
border-top-left-radius: 8px;
@@ -1160,6 +1184,8 @@ import lockableLabel from '@/components/tasks/modal-controls/lockableLabel';
import selectList from '@/components/ui/selectList';
import syncTask from '../../mixins/syncTask';
import emojiAutoComplete from '@/components/chat/emojiAutoComplete';
import { autoCompleteHelperMixin } from '@/mixins/autoCompleteHelper';
import positiveIcon from '@/assets/svg/positive.svg?raw';
import negativeIcon from '@/assets/svg/negative.svg?raw';
@@ -1182,15 +1208,18 @@ export default {
toggleCheckbox,
lockableLabel,
selectList,
emojiAutoComplete,
},
directives: {
markdown: markdownDirective,
},
mixins: [syncTask],
mixins: [syncTask, autoCompleteHelperMixin],
// purpose is either create or edit, task is the task created or edited
props: ['task', 'purpose', 'challengeId', 'groupId'],
data () {
return {
textbox: null,
activeField: 'title',
showAssignedSelect: false,
newChecklistItem: null,
icons: Object.freeze({
@@ -1314,6 +1343,10 @@ export default {
selectedTags () {
return this.getTagsFor(this.task);
},
activeFieldText () {
if (!this.task) return '';
return this.activeField === 'title' ? (this.task.text || '') : (this.task.notes || '');
},
showStatAssignment () {
return this.task.type !== 'reward'
&& !this.groupId
@@ -1489,6 +1522,35 @@ export default {
},
focusInput () {
this.$refs.inputToFocus.focus();
this.setActiveField('title');
},
setActiveField (field) {
this.activeField = field;
if (field === 'title') {
this.textbox = this.$refs.inputToFocus;
} else {
this.textbox = this.$refs.notesTextarea;
}
},
titleEnterHandler (e) {
const ac = this._getActiveAutocomplete();
if (ac && ac.selected !== null) {
e.preventDefault();
ac.makeSelection();
} else if (ac) {
ac.cancel();
}
},
selectedAutocomplete (newText, newCaret) {
if (this.activeField === 'title') {
this.task.text = newText;
} else {
this.task.notes = newText;
}
this.$nextTick(() => {
this.textbox.setSelectionRange(newCaret, newCaret);
this.textbox.focus();
});
},
async addTag (name) {
const tagResult = await this.createTag({ name });
+75 -1
View File
@@ -80,9 +80,17 @@
v-html="icons.drag"
></div>
<input
:ref="'tagInput-' + tagIndex"
v-model="tag.name"
class="tag-edit-input inline-edit-input form-control"
type="text"
@focus="setActiveTag(tagIndex)"
@keydown="autoCompleteMixinUpdateCarretPosition"
@keydown.tab="autoCompleteMixinHandleTab($event)"
@keydown.up="autoCompleteMixinSelectPreviousAutocomplete($event)"
@keydown.down="autoCompleteMixinSelectNextAutocomplete($event)"
@keypress.enter="autoCompleteMixinSelectAutocomplete($event)"
@keydown.esc="autoCompleteMixinHandleEscape($event)"
>
<div
class="input-group-append"
@@ -100,11 +108,18 @@
class="col-6 dragSpace"
>
<input
ref="newTagInput"
v-model="newTag"
class="new-tag-item edit-tag-item inline-edit-input form-control"
type="text"
:placeholder="$t('newTag')"
@keydown.enter="addTag($event, tagsType.key)"
@focus="setActiveTag(-1)"
@keydown="autoCompleteMixinUpdateCarretPosition"
@keydown.tab="autoCompleteMixinHandleTab($event)"
@keydown.up="autoCompleteMixinSelectPreviousAutocomplete($event)"
@keydown.down="autoCompleteMixinSelectNextAutocomplete($event)"
@keypress.enter="newTagEnterHandler($event, tagsType.key)"
@keydown.esc="autoCompleteMixinHandleEscape($event)"
>
</div>
</draggable>
@@ -134,6 +149,15 @@
</div>
</div>
</div>
<emoji-auto-complete
v-if="editingTags"
ref="emojiAutocomplete"
:text="activeTagText"
:textbox="textbox"
:coords="mixinData.autoComplete.coords"
:caret-position="mixinData.autoComplete.caretPosition"
@select="selectedTagAutocomplete"
/>
<div class="filter-panel-footer clearfix">
<template v-if="editingTags === true">
<div class="text-center">
@@ -405,6 +429,8 @@ import dragIcon from '@/assets/svg/drag_indicator.svg?raw';
import { mapState, mapActions } from '@/libs/store';
import brokenTaskModal from './brokenTaskModal';
import emojiAutoComplete from '@/components/chat/emojiAutoComplete';
import { autoCompleteHelperMixin } from '@/mixins/autoCompleteHelper';
export default {
components: {
@@ -414,10 +440,12 @@ export default {
spells,
brokenTaskModal,
draggable,
emojiAutoComplete,
},
directives: {
markdown,
},
mixins: [autoCompleteHelperMixin],
data () {
return {
columns: ['habit', 'daily', 'todo', 'reward'],
@@ -445,10 +473,19 @@ export default {
newTag: null,
editingTask: null,
creatingTask: null,
textbox: null,
activeTagIndex: -1,
};
},
computed: {
...mapState({ user: 'user.data' }),
activeTagText () {
if (this.activeTagIndex === -1) {
return this.newTag || '';
}
const tag = this.tagsSnap.tags[this.activeTagIndex];
return tag ? tag.name || '' : '';
},
tagsByType () {
const userTags = this.user.tags;
const tagsByType = {
@@ -514,6 +551,43 @@ export default {
this.tagsSnap[key].push({ id: uuid(), name: this.newTag });
this.newTag = null;
},
setActiveTag (index) {
this.activeTagIndex = index;
if (index === -1) {
const refArr = this.$refs.newTagInput;
this.textbox = Array.isArray(refArr) ? refArr[0] : refArr;
} else {
const refArr = this.$refs[`tagInput-${index}`];
if (!refArr) {
this.textbox = null;
} else {
this.textbox = Array.isArray(refArr) ? refArr[0] : refArr;
}
}
},
newTagEnterHandler (e, key) {
const ac = this._getActiveAutocomplete();
if (ac && ac.selected !== null) {
e.preventDefault();
ac.makeSelection();
} else {
if (ac) ac.cancel();
this.addTag(e, key);
}
},
selectedTagAutocomplete (newText, newCaret) {
if (this.activeTagIndex === -1) {
this.newTag = newText;
} else {
this.tagsSnap.tags[this.activeTagIndex].name = newText;
}
this.$nextTick(() => {
if (this.textbox) {
this.textbox.setSelectionRange(newCaret, newCaret);
this.textbox.focus();
}
});
},
removeTag (index, key) {
const tagId = this.tagsSnap[key][index].id;
const indexInSelected = this.selectedTags.indexOf(tagId);
@@ -0,0 +1,92 @@
<template>
<div
class="selectable-card"
:class="{ selected }"
@click="$emit('click')"
>
<div
v-if="selected"
class="checkmark-corner"
>
<div
class="svg-icon check-icon"
v-html="icons.check"
></div>
</div>
<slot></slot>
</div>
</template>
<style lang="scss" scoped>
@import '@/assets/scss/colors.scss';
.selectable-card {
position: relative;
background: $white;
border: 1px solid $gray-400;
border-radius: 8px;
padding: 16px;
cursor: pointer;
box-shadow: 0px 1px 2px 0px rgba(26, 24, 29, 0.08);
&:hover {
box-shadow: 0px 3px 6px 0px rgba(26, 24, 29, 0.16), 0px 3px 6px 0px rgba(26, 24, 29, 0.24);
}
&.selected {
border: 2px solid $purple-300;
padding: 15px;
box-shadow: 0px 3px 6px 0px rgba(26, 24, 29, 0.16), 0px 3px 6px 0px rgba(26, 24, 29, 0.24);
}
}
.checkmark-corner {
position: absolute;
top: 0;
left: 0;
width: 48px;
height: 48px;
overflow: hidden;
&::before {
content: '';
position: absolute;
top: 0;
left: 0;
border-style: solid;
border-width: 48px 48px 0 0;
border-color: $purple-300 transparent transparent transparent;
border-radius: 6px 0 0 0;
}
.check-icon {
position: absolute;
top: 8px;
left: 8px;
width: 16px;
height: 16px;
color: $white;
}
}
</style>
<script>
import svgCheck from '@/assets/svg/check.svg?raw';
export default {
props: {
selected: {
type: Boolean,
default: false,
},
},
emits: ['click'],
data () {
return {
icons: Object.freeze({
check: svgCheck,
}),
};
},
};
</script>
@@ -398,14 +398,29 @@
:placeholder="$t('imageUrl')"
>
</div>
<div class="form-group">
<div class="form-group" style="position: relative;">
<label>{{ $t('about') }}</label>
<textarea
ref="blurbTextarea"
v-model="editingProfile.blurb"
class="form-control"
rows="5"
:placeholder="$t('displayBlurbPlaceholder')"
@keydown="autoCompleteMixinUpdateCarretPosition"
@keydown.tab="autoCompleteMixinHandleTab($event)"
@keydown.up="autoCompleteMixinSelectPreviousAutocomplete($event)"
@keydown.down="autoCompleteMixinSelectNextAutocomplete($event)"
@keypress.enter="autoCompleteMixinSelectAutocomplete($event)"
@keydown.esc="autoCompleteMixinHandleEscape($event)"
></textarea>
<emoji-auto-complete
ref="emojiAutocomplete"
:text="editingProfile.blurb"
:textbox="textbox"
:coords="mixinData.autoComplete.coords"
:caret-position="mixinData.autoComplete.caretPosition"
@select="selectedAutocomplete"
/>
<!-- include ../../shared/formatting-help-->
</div>
</div>
@@ -1001,6 +1016,8 @@ import mute from '@/assets/svg/mute.svg?raw';
import shadowMute from '@/assets/svg/shadow-mute.svg?raw';
import externalLinks from '../../mixins/externalLinks';
import { userCustomStateMixin } from '../../mixins/userState';
import emojiAutoComplete from '@/components/chat/emojiAutoComplete';
import { autoCompleteHelperMixin } from '@/mixins/autoCompleteHelper';
// @TODO: EMAILS.COMMUNITY_MANAGER_EMAIL
const COMMUNITY_MANAGER_EMAIL = 'admin@habitica.com';
@@ -1012,8 +1029,9 @@ export default {
MemberDetails,
profileStats,
toggleSwitch,
emojiAutoComplete,
},
mixins: [externalLinks, userCustomStateMixin('userLoggedIn')],
mixins: [externalLinks, userCustomStateMixin('userLoggedIn'), autoCompleteHelperMixin],
props: ['userId', 'startingPage'],
data () {
return {
@@ -1033,6 +1051,7 @@ export default {
mute,
shadowMute,
}),
textbox: null,
userIdToMessage: '',
editing: false,
editingProfile: {
@@ -1121,6 +1140,13 @@ export default {
userLoggedIn () {
this.loadUser();
},
editing (val) {
if (val) {
this.$nextTick(() => {
this.textbox = this.$refs.blurbTextarea;
});
}
},
},
mounted () {
this.loadUser();
@@ -1331,6 +1357,13 @@ export default {
this.$emit('toggled', this.isOpened);
},
selectedAutocomplete (newText, newCaret) {
this.editingProfile.blurb = newText;
this.$nextTick(() => {
this.textbox.setSelectionRange(newCaret, newCaret);
this.textbox.focus();
});
},
reportPlayer () {
this.$root.$emit('habitica::report-profile', {
memberId: this.user._id,
+28 -14
View File
@@ -15,46 +15,60 @@ export const autoCompleteHelperMixin = {
};
},
methods: {
_getActiveAutocomplete () {
if (this.$refs.autocomplete && this.$refs.autocomplete.searchActive) {
return this.$refs.autocomplete;
}
if (this.$refs.emojiAutocomplete && this.$refs.emojiAutocomplete.searchActive) {
return this.$refs.emojiAutocomplete;
}
return null;
},
autoCompleteMixinHandleTab (e) {
if (this.$refs.autocomplete.searchActive) {
const ac = this._getActiveAutocomplete();
if (ac) {
e.preventDefault();
if (e.shiftKey) {
this.$refs.autocomplete.selectPrevious();
ac.selectPrevious();
} else {
this.$refs.autocomplete.selectNext();
ac.selectNext();
}
}
},
autoCompleteMixinHandleEscape (e) {
if (this.$refs.autocomplete.searchActive) {
const ac = this._getActiveAutocomplete();
if (ac) {
e.preventDefault();
this.$refs.autocomplete.cancel();
ac.cancel();
}
},
autoCompleteMixinSelectNextAutocomplete (e) {
if (this.$refs.autocomplete.searchActive) {
const ac = this._getActiveAutocomplete();
if (ac) {
e.preventDefault();
this.$refs.autocomplete.selectNext();
ac.selectNext();
}
},
autoCompleteMixinSelectPreviousAutocomplete (e) {
if (this.$refs.autocomplete.searchActive) {
const ac = this._getActiveAutocomplete();
if (ac) {
e.preventDefault();
this.$refs.autocomplete.selectPrevious();
ac.selectPrevious();
}
},
autoCompleteMixinSelectAutocomplete (e) {
if (this.$refs.autocomplete.searchActive) {
if (this.$refs.autocomplete.selected !== null) {
const ac = this._getActiveAutocomplete();
if (ac) {
if (ac.selected !== null) {
e.preventDefault();
this.$refs.autocomplete.makeSelection();
ac.makeSelection();
} else {
// no autocomplete selected, newline instead
this.$refs.autocomplete.cancel();
ac.cancel();
}
}
},
+8 -50
View File
@@ -1,56 +1,14 @@
import includes from 'lodash/includes';
export default {
methods: {
foolPet (pet, prank) {
const SPECIAL_PETS = [
'Bear-Veteran',
'BearCub-Polar',
'Cactus-Veteran',
'Dragon-Hydra',
'Dragon-Veteran',
'Fox-Veteran',
'Gryphatrice-Jubilant',
'Gryphon-Gryphatrice',
'Gryphon-RoyalPurple',
'Hippogriff-Hopeful',
'Jackalope-RoyalPurple',
'JackOLantern-Base',
'JackOLantern-Ghost',
'JackOLantern-Glow',
'JackOLantern-RoyalPurple',
'Lion-Veteran',
'MagicalBee-Base',
'Mammoth-Base',
'MantisShrimp-Base',
'Orca-Base',
'Phoenix-Base',
'Tiger-Veteran',
'Turkey-Base',
'Turkey-Gilded',
'Wolf-Cerberus',
'Wolf-Veteran',
];
const BASE_PETS = [
'BearCub',
'Cactus',
'Dragon',
'FlyingPig',
'Fox',
'LionCub',
'PandaCub',
'TigerCub',
'Wolf',
];
if (!pet) return `Pet-TigerCub-${prank}`;
if (SPECIAL_PETS.indexOf(pet) !== -1) {
return `Pet-Dragon-${prank}`;
foolPet (pet, substitutions) {
if (!pet || pet === 'Pet-') return substitutions.noPet;
if (substitutions[pet]) return substitutions[pet];
for (const key in substitutions) {
if (pet.startsWith(key)) {
return substitutions[key];
}
}
const species = pet.slice(0, pet.indexOf('-'));
if (includes(BASE_PETS, species)) {
return `Pet-${species}-${prank}`;
}
return `Pet-BearCub-${prank}`;
return substitutions.default;
},
},
};
@@ -153,9 +153,23 @@
:placeholder="$t('needsTextPlaceholder')"
:maxlength="MAX_MESSAGE_LENGTH"
:class="{'has-content': newMessage.trim() !== '', 'disabled': newMessageDisabled}"
@keydown="autoCompleteMixinUpdateCarretPosition"
@keyup.ctrl.enter="sendPrivateMessage()"
@keydown.tab="autoCompleteMixinHandleTab($event)"
@keydown.up="autoCompleteMixinSelectPreviousAutocomplete($event)"
@keydown.down="autoCompleteMixinSelectNextAutocomplete($event)"
@keypress.enter="autoCompleteMixinSelectAutocomplete($event)"
@keydown.esc="autoCompleteMixinHandleEscape($event)"
>
</textarea>
<emoji-auto-complete
ref="emojiAutocomplete"
:text="newMessage"
:textbox="textbox"
:coords="mixinData.autoComplete.coords"
:caret-position="mixinData.autoComplete.caretPosition"
@select="selectedAutocomplete"
/>
</div>
<div
class="sub-new-message-row d-flex"
@@ -540,6 +554,7 @@ h3 {
}
.new-message-row {
position: relative;
width: 100%;
padding-left: 1.5rem;
padding-top: 1.5rem;
@@ -676,6 +691,8 @@ import PmNewMessageStarted from './pm-new-message-started.vue';
import StartNewConversationInputHeader from './start-new-conversation-input-header.vue';
import positiveIcon from '@/assets/svg/positive.svg?raw';
import NotificationMixins from '@/mixins/notifications';
import emojiAutoComplete from '@/components/chat/emojiAutoComplete';
import { autoCompleteHelperMixin } from '@/mixins/autoCompleteHelper';
// extract to a shared path
const CONVERSATIONS_PER_PAGE = 10;
@@ -700,13 +717,14 @@ export default defineComponent({
toggleSwitch,
userLink,
faceAvatar,
emojiAutoComplete,
},
filters: {
timeAgo (value) {
return moment(new Date(value)).fromNow();
},
},
mixins: [styleHelper, NotificationMixins],
mixins: [styleHelper, NotificationMixins, autoCompleteHelperMixin],
beforeRouteEnter (to, from, next) {
next(vm => {
const data = vm.$store.state.privateMessageOptions;
@@ -751,6 +769,7 @@ export default defineComponent({
/** @type {Record<string, PrivateMessages.PrivateMessageEntry[]>} */
messagesByConversation: {}, // cache {uuid: []}
textbox: null,
newMessage: '',
messages: [],
messagesLoading: false,
@@ -963,6 +982,15 @@ export default defineComponent({
}
},
},
watch: {
shouldShowInputPanel (val) {
if (val) {
this.$nextTick(() => {
this.textbox = this.$refs.textarea;
});
}
},
},
async mounted () {
this.$store.dispatch('common:setTitle', {
section: this.$t('messages'),
@@ -1224,6 +1252,13 @@ export default defineComponent({
triggerStartNewConversationState () {
this.showStartNewConversationInput = true;
},
selectedAutocomplete (newText, newCaret) {
this.newMessage = newText;
this.$nextTick(() => {
this.textbox.setSelectionRange(newCaret, newCaret);
this.textbox.focus();
});
},
async startConversationByUsername (targetUserName) {
// check if the target user exists in current conversations, select that conversation
/** @type {PrivateMessages.ConversationSummaryMessageEntry} */
@@ -67,7 +67,7 @@
<div
v-once
class="feedback"
class="feedback mt-3"
v-html="$t('feedback')"
>
</div>
+4
View File
@@ -295,6 +295,10 @@ export default {
appState = JSON.parse(appState);
if (appState.paymentCompleted) {
removeLocalSetting(CONSTANTS.savedAppStateValues.SAVED_APP_STATE);
if (appState.paymentType === 'groupPlan') {
this.$store.state.upgradingGroup = {};
this.$store.dispatch('guilds:getGroupPlans', true);
}
this.$root.$emit('habitica:payment-success', appState);
}
}
+14
View File
@@ -85,6 +85,13 @@ const router = new VueRouter({
props: true,
},
{ name: 'profile', path: '/user/profile' },
{
name: 'avatar',
path: '/avatar',
children: [
{ name: 'backgrounds', path: 'backgrounds' },
],
},
{ name: 'stats', path: '/user/stats' },
{ name: 'achievements', path: '/user/achievements' },
{
@@ -410,6 +417,13 @@ router.beforeEach(async (to, from, next) => {
router.app.$root.$emit('bv::hide::modal', 'profile');
}
if (to.name === 'backgrounds') {
store.state.avatarEditorOptions.editingUser = true;
store.state.avatarEditorOptions.startingPage = 'backgrounds';
router.app.$root.$emit('bv::show::modal', 'avatar-modal');
return null;
}
return next();
});
+9 -4
View File
@@ -104,15 +104,15 @@
"achievementSkeletonCrewModalText": "Posbíral/a jsi všechna kostnatá zvířata!",
"achievementSkeletonCrewText": "Posbíral/a všechna kostnatá zvířata.",
"achievementLegendaryBestiaryModalText": "Posbíral/a jsi všechny mytické mazlíčky!",
"achievementLegendaryBestiaryText": "Posbíral/a jsi všechny základní barvy mytických mazlíčků: draka, létajícího prasete, gryfona, mořského hada a jednorožce!",
"achievementLegendaryBestiaryText": "Posbíral/a všechny barvy mytických mazlíčků: drak, létající prase, gryfon, mořský hady a jednorožec!",
"achievementLegendaryBestiary": "Legendární bestiář",
"achievementSeasonalSpecialist": "Sezónní specialista",
"achievementVioletsAreBlueText": "Získal/a všechny cukrově modré mazlíčky.",
"achievementVioletsAreBlue": "Fialky jsou Modré",
"achievementVioletsAreBlue": "Fialky jsou modré",
"achievementVioletsAreBlueModalText": "Posbíral/a jsi všechny mazlíčky z Modré Cukrové Vaty!",
"achievementSeasonalSpecialistModalText": "Dokončl/a jsi všechny sezónní úkoly!",
"achievementDomesticatedModalText": "Sesbíral/a jsi všechna domácí zvířata!",
"achievementSeasonalSpecialistText": "Dokončil/a jsi všechny Jarní a Zimní sezónní úkoly: Honba za vajíčky, Pastičkář Santa, a najdi Cuba!",
"achievementSeasonalSpecialistText": "Splnil/a všechny jarní a zimní sezonní úkoly: Lov Vajec, Uvězněný Santa, a Najdi Mládě!",
"achievementWildBlueYonderText": "Ochočil/a všechny zvířata z Modré Cukrové Vaty.",
"achievementWildBlueYonderModalText": "Ochočil/a jsi všechny mazlíčky z Modré Cukrové Vaty!",
"achievementDomesticatedText": "Vylíhl/a všechna standardní zbarvení domácích zvířat: Fretka, morče, kohout, létající prasátko, krysa, králík, kůň a kráva!",
@@ -157,5 +157,10 @@
"achievementBonelessBossModalText": "Získal/a jsi všechny bezobratlé mazlíčky!",
"achievementDuneBuddy": "Kámoš z dun",
"achievementDuneBuddyText": "Vylíhl/a jsi všechny, v poušti se vyskytující, mazlíčky: pásovce, kaktus, lišku, žábu, hada a pavouka!",
"achievementDuneBuddyModalText": "Sesbíral jsi všechna zvířata žijící v poušti!"
"achievementDuneBuddyModalText": "Sesbíral jsi všechna zvířata žijící v poušti!",
"achievementRodentRulerText": "Vylíhly se všechny standardní barvy hlodavců: morčata, krysy a veverky!",
"achievementCatsModalText": "Nasbíral jsi všechny kočičí mazlíčky!",
"achievementRoughRiderModalText": "Nasbíral jsi všechny základní barvy nepohodlných mazlíčků a mountů!",
"achievementRodentRulerModalText": "Nasbíral jsi všechny hlodavce!",
"achievementCatsText": "Vylíhly se všechny standardní barvy kočičích mazlíčků: gepard, lev, šavlozubý tygr a tygr!"
}
+4 -1
View File
@@ -735,5 +735,8 @@
"backgroundMaskMakersWorkshopText": "Maskářova dílna",
"backgroundMaskMakersWorkshopNotes": "Vyzkoušej novou tvář v maskářově dílně.",
"backgroundCemeteryGateText": "Hřbitovní brána",
"backgroundCemeteryGateNotes": "Straš u hřbitovní brány."
"backgroundCemeteryGateNotes": "Straš u hřbitovní brány.",
"backgroundAutumnBridgeText": "Podzimní most",
"backgroundAutumnBridgeNotes": "Obdivuj krásu podzimního mostu.",
"backgroundInsideACrystalText": "Uvnitř krystalu."
}
+13 -7
View File
@@ -3,9 +3,9 @@
"iosFaqStillNeedHelp": "Jestli máš otázku, která není na tomto seznamu nebo na [Wiki FAQ](http://habitica.fandom.com/wiki/FAQ), použij formulář Ask a Question v sekci Nápověda na horní liště rozhraní. Jsme rádi když můžeme pomoct.",
"androidFaqStillNeedHelp": "If you have a question that isn't on this list or on the [Wiki FAQ](http://habitica.fandom.com/wiki/FAQ), come ask in the Tavern chat under Menu > Tavern! We're happy to help.",
"webFaqStillNeedHelp": "Pokud máš otázku, která není na tomto seznamu nebo na [Wiki FAQ](https://habitica.fandom.com/wiki/FAQ), přijď se zeptat do [Cechu „Habitica Help‟](https://habitica.com/groups/guild/5481ccf3-5d2d-48a9-a871-70a7380cee5a)! Rádi ti pomůžeme.",
"webFaqAnswer25": "Habitica používá tři různé typy úkolů, které se přizpůsobují tvým potřebám: Návyky, Denní úkoly a Úkolníček.\n\nNávyky mohou být pozitivní či negativní a vyjadřují něco, co můžeš chtít zaznamenat několikrát denně, nebo dle nestálého rozvrhu. Pozitivní návyky ti získají odměny, jako zlaťáky a zkušenosti , zatímco negativní návyky způsobí, že ztratíš body zdraví. \n\nDenní úkoly jsou úkoly, které chceš splnit pravidelněji, například jednou denně, třikrát týdně, nebo čtyřikrát za měsíc. Nesplněné denní úkoly tě stojí body zdraví, ale zároveň čím jsou náročnější, tím lepší odměnu nabízejí.\n\nÚkolníček zahrnuje jednorázové úkoly, ze kterých po jejich splnění získáš odměny. Úkoly v úkolníčku mohou mít zadané datum dokončení, ale pokud ho nestihneš, neztratíš žádné zkušenostní body.\n\nVyber si takový typ úkolu, který ti nejlépe pomůže dosáhnout tvých cílů!",
"webFaqAnswer25": "Habitica používá tři různé typy úkolů, které se přizpůsobují tvým potřebám: Návyky, Denní úkoly a Úkolníček.\n\nNávyky mohou být pozitivní či negativní a vyjadřují něco, co můžeš chtít zaznamenat několikrát denně, nebo dle nestálého rozvrhu. Pozitivní návyky ti získají odměny, jako zlaťáky a zkušenosti , zatímco negativní návyky způsobí, že ztratíš body zdraví.\n\nDenní úkoly jsou úkoly, které chceš splnit pravidelněji, například jednou denně, třikrát týdně, nebo čtyřikrát za měsíc. Nesplněné denní úkoly tě stojí body zdraví, ale zároveň čím jsou náročnější, tím lepší odměnu nabízejí.\n\nÚkolníček zahrnuje jednorázové úkoly, ze kterých po jejich splnění získáš odměny. Úkoly v úkolníčku mohou mít zadané datum dokončení, ale pokud ho nestihneš, neztratíš žádné zkušenostní body.\n\nVyber si takový typ úkolu, který ti nejlépe pomůže dosáhnout tvých cílů!",
"webFaqAnswer26": "Pozitivní návyky (návyky, které chceš udržovat; měly by mít tlačítko plus)\n\n * Sněz vitamíny\n * Vyčisti si zuby\n * Hodina učení se\n\nNegativní návyky (návyky které chceš omezit nebo se jim zcela vyhnout; měly by mít tlačítko mínus)\n\n * Kouření\n * Bezmyšlenkovité scrollování\n * Kousání si nehtů\n\nOboustranné návyky (Návyky které mají jak pozitivní, tak negativní možnost; měly by mít tlačítko plus i mínus)\n\n * Pít vodu vs. Pít limonádu\n * Učit se vs. prokrastinovat\n\nNávrhy denních úkolů (úkoly, které chceš plnit pravidelně)\n * Umýt nádobí\n * Zalít kytky\n * 30 minut nějaké fyzické aktivity\n\nNávrhy úkolů do Úkolníčku (úkoly co chceš splnit jen jednou)\n\n * Objednat se k doktorovi\n * Zorganizovat obsah skříně\n * Dopsat esej",
"webFaqAnswer35": "Jakmile jsi nakrmil svého mazlíčka natolik, že vyrostl v dospělé zvíře, budeš ten typ mazlíčka muset nechat vylíhnout znovu, pokud ho chceš mít nadále ve stáji.\n\nPokud chceš vidět zvířata na mobilních aplikacích:\n\n * Na menu vyber “Mazlíčci & zvířata” (Pets & Mounts) a klikni na popisek Zvířata (Mounts)\n\nPokud chceš vidět zvířata na webových stránkách:\n\n * Z inventáře na menu vyber “Stáj” and sjeď dolů, k sekci Stáj",
"webFaqAnswer35": "Jakmile jsi nakrmil svého mazlíčka natolik, že vyrostl v dospělé zvíře, budeš ten typ mazlíčka muset nechat vylíhnout znovu, pokud ho chceš mít nadále ve stáji.\n\nPokud chceš vidět zvířata na mobilních aplikacích:\n\n * Na menu vyber “Mazlíčci & zvířata” (Pets & Mounts) a klikni na popisek Zvířata (Mounts)\n\nPokud chceš vidět zvířata na webových stránkách:\n\n * Z inventáře na menu vyber “Domácí zvířata a mounti” and sjeď dolů, k sekci Stáj",
"commonQuestions": "Časté otázky",
"faqQuestion25": "Jaké různé úkoly existují?",
"faqQuestion26": "Jaké úkoly mohu například vytvořit?",
@@ -13,19 +13,25 @@
"faqQuestion29": "Jak získám zpět Zdraví?",
"webFaqAnswer29": "Můžeš získat 15 bodů zdraví zakoupením Lektvaru zdraví ze sloupce Odměny za 25 zlaťáků. Navíc, pokud postoupíš do další úrovně, tak se ti všechno zdraví automaticky obnoví!",
"faqQuestion30": "Co se stane, když mi dojde zdraví?",
"webFaqAnswer30": "Pokud tvé zdraví dosáhne hodnoty nula, přijdeš o jednu úroveň, všechny zlaťáky a jeden kousek vybavení, který se dá znovu zakoupit.",
"webFaqAnswer30": "Pokud tvé zdraví dosáhne hodnoty nula, přijdeš o jednu úroveň, všechny zlaťáky a jeden kousek vybavení, který se dá znovu zakoupit. Můžete se znovu postavit plněním úkolů a opětovným zvyšováním úrovně.",
"faqQuestion31": "Proč jsem ztratil body, když jsem řešil úkol, který nebyl negativní?",
"webFaqAnswer31": "Když doděláš úkol a ztratíš zdraví i když bys správně neměl, narazil jsi na zpoždění, během kterého server synchronizoval změny na jiných platformách. Například, pokud použiješ zlaťáky, manu nebo ztratíš zkušenosti na aplikaci na mobilu a pak dokončíš akci na webově stránce, server jednoduše potvrzuje, že se všechno synchronizovalo.",
"faqQuestion32": "Kdy si mohu vybrat třídu?",
"webFaqAnswer32": "V Habitice existují čtyři třídy: Válečník, Mág, Zloděj a Léčitel. Všichni hráči začínají jako válečníci, dokud nedosáhnou 10. úrovně. Jakmile dosáhneš 10. úrovně, dostaneš na výběr, jestli chceš zůstat válečníkem, nebo si vybrat jinou třídu. \n\nKaždá třída využívá rozdílné vybavení a schopnosti. Pokud si nechceš vybírat třídu, můžeš vybrat „Zatím nic.“ Pokud sis zatím nevybral, můžeš později třídní systém vždycky znovu aktivovat v nastavení.",
"faqQuestion32": "Jak si mohu vybrat kurz?",
"webFaqAnswer32": "Všichni hráči začínají jako válečníci, dokud nedosáhnou 10. úrovně. Jakmile dosáhneš 10. úrovně, dostaneš na výběr, jestli chceš zůstat válečníkem, nebo si vybrat jinou třídu. \n\nKaždá třída využívá rozdílné vybavení a schopnosti. Pokud si nechceš vybírat třídu, můžeš vybrat „Zatím nic.“ Pokud sis zatím nevybral, můžeš později třídní systém vždycky znovu aktivovat v nastavení.\n\nPokud chcete změnit svou třídu po dosažení úrovně 10, můžete tak učinit pomocí Koule znovuzrození. Koule znovuzrození je k dispozici na trhu za 6 drahokamů na úrovni 50 nebo zdarma na úrovni 100.\n\nAlternativně můžete změnit třídu kdykoli v nastavení za 3 drahokamy. Tím se vaše úroveň nevynuluje jako v případě Koule znovuzrození, ale budete moci přerozdělit body dovedností, které jste nashromáždili při postupu na vyšší úroveň, tak aby odpovídaly vaší nové třídě.",
"faqQuestion33": "Co je to za modrou čáru s popisem Mana, která se objeví po dosažení 10. úrovně?",
"webFaqAnswer33": "Poté, co odemkneš třídní systém, tak odemkneš i schopnosti, jež ke svému použití vyžadují manu. Mana je učena tvou INT (inteligencí) a dá se měnit pomocí schopností a vybavení.",
"faqQuestion34": "Jaký typ jídla má rád můj mazlíček?",
"webFaqAnswer34": "Mazlíčci mají rádi jídla, která jim jdou barevně k srsti. Základní mazlíčci jsou výjimka, ale všichni základní mazlíčci mají rádi stejný předmět. Dole vidíš jídla, která mají specifičtí mazlíčci rádi:\n\n * Základní mazlíčci mají rádi maso\n * Bílí mazlíčci mají rádi mléko\n * Pouštní mazlíčci mají rádi brambory\n * Červení mazlíčci mají rádi jahody\n * Stínoví mazlíčci mají rádi čokoládu\n * Kostnatí mazlíčci mají rádi ryby\n * Zombie mazlíčci mají rádi hnijící maso\n * Cukrově růžoví mazlíčci mají rádi růžovou cukrovou vatu\n * Cukrově modří mazlíčci mají rádi modrou cukrovou vatu\n * Zlatí mazlíčci mají rádi med",
"faqQuestion35": "Nakrmil jsem svého mazlíčka a on zmizel! Co se stalo?",
"faqQuestion36": "Jak mohu změnit vzhled své postavy?",
"webFaqAnswer36": "Existuje nespočet způsobů jak změnit vzhled své postavy na Habitice! Můžeš změnit jeho tělesnou stavbu, barvu a styl vlasů, barvu kůže nebo třeba přidat brýle a pohybové pomůcky tím, že na menu vybereš Upravit postavu.\n\nAbys upravil postavu na mobilní aplikaci:\n * v menu vyber “Customize Avatar”\n\nAbys upravil postavu na webových stránkách:\n * Z uživatelského menu v navigaci, v pravém rohu, vyber \"Upravit postavu\"",
"webFaqAnswer36": "Existuje nespočet způsobů jak změnit vzhled své postavy na Habitice! Můžeš změnit jeho tělesnou stavbu, barvu a styl vlasů, barvu kůže nebo třeba přidat brýle a pohybové pomůcky tím, že na menu vybereš Přizpůsobit postavu.\n\nAbys upravil postavu na mobilní aplikaci:\n * v menu vyber “Customize Avatar”\n\nAbys upravil postavu na webových stránkách:\n * Z uživatelského menu v navigaci, v pravém rohu, vyber \"Přizpůsobit postavu\"",
"faqQuestion27": "Proč úkoly mění barvy?",
"webFaqAnswer27": "Barva úkolu je vizuální ukázkou hodnoty úkolu. Všechny úkoly začínají neutrálně žlutě, modrá je lepší a červená horší. Zde uvidíš jak typ úkolu určuje hodnotu úkolu:\n\nNávyky zmodrají nebo zčervenají podle toho, jestli klikneš na tlačítko plus nebo mínus. Pokud je nebudeš plnit, tak pozitivní a negativní úkoly oslabíš až na žlutou. Dvojité návyky mění barvy pouze na základě tvých zadání.\n\nDenní úkoly mění barvu podle toho, jak často jsou plněny a když se plní, stávají se modřejšími, nebo pokud jsou zanedbány, zčervenají.\n\nČím déle jsou úkoly v úkolníčku nesplněné, tím červenějšími se stávají.\n\nČím červenější úkol, tím víc zlaťáků a zkušeností získáš za jeho splnění, takže se vrhni i na ty nejdrsnější úkoly!",
"faqQuestion28": "Pokud potřebuji pauzu, mohu si pozastavit denní úkoly?"
"faqQuestion28": "Pokud potřebuji pauzu, mohu si pozastavit denní úkoly?",
"faqQuestion37": "Proč se mé vybavení neukazuje na mé postavě?",
"webFaqAnswer37": "Zkontrolujte, zda je zapnutá možnost Kostým. Pokud má váš avatar na sobě kostým, zobrazí se místo vaší bojové výstroje tato sada vybavení.\n\nZapnutí kostýmu v mobilních aplikacích:\n * V nabídce vyberte „Vybavení“ a najděte přepínač Kostým.\n\nZapnutí kostýmu na webových stránkách:\n * V inventáři vyberte „Vybavení“ a najděte přepínač Kostým v záložce Kostým v zásuvce Vybavení",
"faqQuestion38": "Proč nemohu zakoupit určité položky?",
"webFaqAnswer38": "Noví hráči Habitica mohou zakoupit pouze základní vybavení třídy válečník. Hráči musí nakupovat vybavení v pořadí, aby odemkli další kus.\n\nMnoho kusů vybavení je specifických pro danou třídu, což znamená, že hráč může zakoupit pouze vybavení patřící k jeho aktuální třídě.",
"faqQuestion39": "Kde mohu získat další vybavení?",
"faqQuestion40": "Co jsou gemy a jak je dostanu?"
}
+1 -1
View File
@@ -8,7 +8,7 @@
"rebirthOrb": "Použil Kouli Znovozrození, aby začal znova, po dosáhnutí úrovně <%= level %>.",
"rebirthOrb100": "Použil Kouli znovuzrození, aby začal odznovu po dosažení úrovně 100 nebo vyšší.",
"rebirthOrbNoLevel": "Použil Kouli Znovozrození, aby začal znova.",
"rebirthPop": "Obnoví tvou postavu a vrátí jí na 1. úroveň s povoláním Válečníka, zatímco ti zůstanou všechny úspěchy, celá sbírka a vybavení. Tvoje úkoly zůstanou i s historií, ale vrátí se na žlutou barvu. Tvé řady úspěchů se resetují, kromě úkolů patřících do aktivních výzev či do Skupiny. Tvé zlato, zkušenosti, mana a efekty všech schopností budou odstraněny. Toto vše nastane s okamžitou platností. Pro více informací se podívej na wiki stránku: <a href='https://habitica.fandom.com/wiki/Orb_of_Rebirth' target='_blank'>Orb znovuzrození</a>.",
"rebirthPop": "Obnoví tvou postavu a vrátí jí na 1. úroveň s povoláním Válečníka, zatímco ti zůstanou všechny úspěchy, celá sbírka a vybavení. Tvoje úkoly zůstanou i s historií, ale vrátí se na žlutou barvu. Tvé řady úspěchů se resetují, kromě úkolů patřících do aktivních výzev či do Skupiny. Tvé zlato, zkušenosti, mana a efekty všech schopností budou odstraněny. Toto vše nastane s okamžitou platností.",
"rebirthName": "Koule znovuzrození",
"rebirthComplete": "Byl jste znovuzrozen!",
"nextFreeRebirth": "<strong><%= days %> dni</strong> do <strong>bezplatného</strong> Koule znovuzrození"
+7 -2
View File
@@ -873,7 +873,7 @@
"backgrounds072024": "SET 122: Veröffentlicht im Juli 2024",
"backgroundRiverBottomText": "Flussgrund",
"backgroundRiverBottomNotes": "Erkunde den Grund eines Flusses.",
"monthlyBackgrounds": "Hintergrund des Monats",
"monthlyBackgrounds": "Monatliche Hintergründe",
"backgrounds082024": "Set 123: Veröffentlicht im August 2024",
"backgroundSavannaText": "Dunstiges Grasland",
"backgroundSavannaNotes": "Wandere durch Dunstiges Grasland.",
@@ -930,5 +930,10 @@
"backgroundElegantPalaceText": "Eleganter Palast",
"backgroundElegantPalaceNotes": "Bewundere die farbenfrohen Hallen eines Eleganten Palastes.",
"backgroundWinterDesertWithSaguarosText": "Winter-Wüste mit Kakteen",
"backgroundWinterDesertWithSaguarosNotes": "Atme die kalte Luft Wunder Winter-Wüste mit Kakteen."
"backgroundWinterDesertWithSaguarosNotes": "Atme die kalte Luft Wunder Winter-Wüste mit Kakteen.",
"backgrounds032026": "SET 142: Veröffentlicht im März 2026",
"backgroundWaterfallWithRainbowText": "Wasserfall mit Regenbogen",
"backgroundWaterfallWithRainbowNotes": "Bewundere die atemberaubende Schönheit eines Wasserfalls mit Regenbogen.",
"backgrounds042026": "SET 143: Veröffentlicht im April 2026",
"backgrounds052026": "SET 144: Veröffentlicht im Mai 2026"
}
+6 -6
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@@ -83,7 +83,7 @@
"allocatePerPop": "Erhöhe Wahrnehmung um einen Punkt",
"allocateInt": "Zugewiesene Intelligenzpunkte:",
"allocateIntPop": "Erhöhe Intelligenz um einen Punkt",
"noMoreAllocate": "Nachdem du nun Level 100 erreicht hast, erhältst du keine weiteren Attributpunkte mehr. Du kannst weiter aufsteigen oder mit der <a href=/shops/market>Sphäre der Wiedergeburt</a> ein neues Abenteuer auf Level 1 beginnen.",
"noMoreAllocate": "Da du nun Level 100 erreicht hast, wirst du keine weiteren Attributpunkte für Levelaufstiege erhalten. Du kannst deine Reise dennoch weiter fortsetzen, oder ein neues Abenteuer auf Level 1 beginnen, indem du die <a href='/shops/market'>Sphäre der Wiedergeburt</a> benutzt.",
"stats": "Attributwerte",
"strength": "Stärke",
"strText": "Stärke erhöht die Wahrscheinlichkeit zufälliger \"kritischer Treffer\" und die Rate mit der durch sie Gold, Beute und Erfahrung gewonnen wird. Und hilft auch dabei, Boss-Monstern Schaden zuzufügen.",
@@ -115,11 +115,11 @@
"autoAllocation": "Verteilungsmuster",
"autoAllocationPop": "Verteilt gemäß Deiner Einstellungen Punkte auf Deine Attribute, wenn Du ein Level aufsteigst.",
"evenAllocation": "Gleichmäßig verteilen",
"evenAllocationPop": "Weist jedem Attribut die gleiche Anzahl von Punkten zu.",
"evenAllocationPop": "Weist jedem Attribut die gleiche Anzahl von Punkten zu",
"classAllocation": "Punkte anhand der Klasse verteilen",
"classAllocationPop": "Weist den Attributen die wichtig für Deine Klasse sind, mehr Punkte zu.",
"classAllocationPop": "Weist den Attributen die wichtig für Deine Klasse sind, mehr Punkte zu",
"taskAllocation": "Verteile Punkte abhängig von Aufgabenaktivität",
"taskAllocationPop": "Verteilt Punkte basierend auf den Kategorien Stärke, Intelligenz, Konstitution und Wahrnehmung, die mit den von Dir erledigten Aufgaben verbunden sind.",
"taskAllocationPop": "Verteilt Punkte basierend auf den Kategorien Stärke, Intelligenz, Ausdauer und Wahrnehmung, die mit den von Dir erledigten Aufgaben verbunden sind",
"distributePoints": "Verteile freie Punkte automatisch",
"distributePointsPop": "Verteilt alle freien Attributpunkte gemäß Deinem gewählten Verteilungsmuster.",
"warriorText": "Krieger verursachen mehr und stärkere \"kritische Treffer\", die zufällige Boni auf Gold, Erfahrung und Beute beim Erfüllen einer Aufgabe geben. Sie sind auch sehr stark gegen Bossmonster. Spiele einen Krieger, wenn Dich die Chance auf Belohnungen im Lottogewinn-Stil besonders reizt und Du besonders effektiv gegen Bossmonster sein willst!",
@@ -185,7 +185,7 @@
"purchasePetItemConfirm": "Dieser Einkauf würde die Anzahl der Gegenstände überschreiten, die Du zum Schlüpfen aller möglichen <%= itemText %>-Tiere benötigst. Bist du sicher?",
"notEnoughGold": "Nicht genügend Gold.",
"chatCastSpellPartyTimes": "<%= username %> wendet <%= spell %> <%= times %> mal für Deine Party an.",
"chatCastSpellUserTimes": "<%= username %> wendet <%= times %> mal <%= spell %> auf <%= target %> an.",
"chatCastSpellUserTimes": "<%= username %> wendet <%= spell %> <%= times %> mal auf <%= target %> an.",
"nextReward": "Nächste Anmelde-Belohnung",
"skins": "Hautfarben",
"titleHaircolor": "Haarfarben",
@@ -200,5 +200,5 @@
"assignedStat": "Zugewiesener Wert",
"intTaskText": "Erhöht die durch Aufgaben gesammelte Erfahrung. Erhöht außerdem deine Manakapazität und Manaregenerationsrate.",
"perTaskText": "Erhöht die Drop-Chance für Gegenstände, die tägliche Drop-Obergrenze für Gegenstände, die Serienboni für Aufgaben und das beim Abschließen von Aufgaben verdiente Gold.",
"statAllocationInfo": "Mit jedem Level erhältst Du einen Punkt, den Du einem Attribut Deiner Wahl zuweisen kannst. Du kannst die Zuweisung manuell vornehmen oder es dem Spiel überlassen, indem Du eine der Optionen zur automatischen Zuweisung wählst."
"statAllocationInfo": "Mit jedem Level erhältst Du einen Punkt, den Du einem Attribut Deiner Wahl zuweisen kannst. Du kannst die Zuweisung manuell vornehmen oder es dem Spiel überlassen, indem Du eine der Optionen zur automatischen Zuweisung nutzt."
}
+7 -1
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@@ -245,5 +245,11 @@
"faqQuestion67": "Was sind die Klassen in Habitica?",
"webFaqAnswer67": "Klassen sind verschiedene Rollen, die dein Charakter spielen kann. Jede Klasse bietet ihre eigene Reihe von einzigartigen Vorteilen und Fähigkeiten beim Aufsteigen auf höhere Level. Diese Fähigkeiten können das Bearbeiten deiner Aufgaben ergänzen oder dabei helfen, deine Party beim Abschließen von Quests zu unterstützen.\n\nDeine Klasse bestimmt auch, welche Ausrüstung für dich in den Belohnungen, im Marktplatz und im Jahreszeitenmarkt zum Kauf erhältlich ist.\n\nHier ist eine Zusammenfassung jeder Klasse, um dir dabei zu helfen, diejenige zu wählen, welche am besten zu deinem Spielstil passt:\n#### **Krieger**\n* Die Krieger verursachen hohen Schaden bei Bossen und haben eine hohe Chance für kritische Treffer beim Abschließen von Aufgaben, was dich mit extra Erfahrung und Gold belohnt.\n* Stärke ist ihr primäres Attribut, welches den Schaden erhöht, den sie verursachen.\n* Ausdauer ist ihr sekundäres Attribut, welches den Schaden verringert, den sie erhalten.\n* Die Fähigkeiten der Krieger erhöhen die Ausdauer und Stärke der Gruppenmitglieder.\n* Erwäge, einen Krieger zu spielen, wenn du es liebst, Bosse zu bekämpfen und auch ein wenig Schutz möchtest, wenn du gelegentlich Aufgaben versäumst.\n#### **Heiler**\n* Die Heiler haben eine starke Verteidigung und können sich selbst, sowie Gruppenmitglieder, heilen.\n* Ausdauer ist ihr primäres Attribut, welches ihre Heilungen verstärkt und den Schaden, den sie erhalten, verringert.\n* Intelligenz ist ihr sekundäres Attribut, welches ihr Mana und ihre Erfahrung erhöht.\n* Die Fähigkeiten der Heiler bewirken, dass ihre Aufgaben weniger rot werden und erhöhen die Ausdauer der Gruppenmitglieder.\n* Erwäge, einen Heiler zu spielen, wenn du oft Aufgaben versäumst, und die Fähigkeit benötigst, dich selbst und deine Gruppenmitglieder zu heilen. Heiler erreichen schnell neue Level.\n#### **Magier**\n* Die Magier gewinnen schnell neue Level und viel Mana, und verursachen Schaden bei Bossen in Quests.\n* Intelligenz ist ihr primäres Attribut, welches ihr Mana und ihre Erfahrung erhöht.\n* Wahrnehmung ist ihr sekundäres Attribut, welches ihr gefundenes Gold und ihre gefundenen Gegenstände vermehrt.\n* Die Fähigkeiten der Magier bewirken, dass ihre Aufgaben Strähnen eingefroren werden, stellen das Mana ihrer Gruppenmitglieder wieder her, und erhöhen ihre Intelligenz.\n* Erwäge, einen Magier zu spielen, wenn du durch das schnelle Erreichen neuer Level und das Beisteuern von Schaden in Boss Quests motiviert wirst.\n#### **Schurke**\n* Die Schurken bekommen die meisten erbeuteten Gegenstände und das meiste Gold beim Erledigen von Aufgaben und haben eine höhere Chance, kritische Treffer zu erzielen, was ihnen noch mehr Erfahrung und Gold beschert.\n* Wahrnehmung ist ihr primäres Attribut, welches ihr gefundenes Gold und ihre gefundenen Gegenstände vermehrt.\n* Stärke ist ihr sekundäres Attribut, welches den Schaden erhöht, den sie verursachen.\n* Die Fähigkeiten der Schurken helfen ihnen, versäumten Tagesaufgaben auszuweichen, Gold zu klauen und die Wahrnehmung ihrer Gruppenmitglieder zu erhöhen.\n* Erwäge, einen Schurken zu spielen, wenn du durch Belohnungen sehr motiviert wirst.",
"faqQuestion68": "Wie kann ich den Verlust von HP verhindern?",
"webFaqAnswer68": "Wenn du häufig LP verlierst, probiere diese Tipps aus:\n\n Pausiere deine täglichen Aufgaben. Die Schaltfläche „Schaden pausieren“ in den Einstellungen verhindert, dass du HP für verpasste Aufgaben verlierst.\n Passe den Zeitplan deiner täglichen Aufgaben an. Indem du sie so einstellst, dass sie nie fällig sind, kannst du sie trotzdem abschließen und Belohnungen erhalten, ohne HP zu verlieren.\n Versuche, Klassenfertigkeiten einzusetzen:\n Schurken können „Schleichen“ einsetzen, um Schaden durch verpasste tägliche Aufgaben zu vermeiden.\n Krieger können „Gewaltschlag“ einsetzen, um die Röte einer täglichen Aufgabe zu verringern und so den erlittenen Schaden beim Verpassen zu reduzieren.\n Heiler können „Brennende Helle“ einsetzen, um die Röte einer täglichen Aufgabe zu verringern und so den erlittenen Schaden beim Verpassen zu reduzieren"
"webFaqAnswer68": "Wenn du häufig LP verlierst, probiere diese Tipps aus:\n\n Pausiere deine täglichen Aufgaben. Die Schaltfläche „Schaden pausieren“ in den Einstellungen verhindert, dass du HP für verpasste Aufgaben verlierst.\n Passe den Zeitplan deiner täglichen Aufgaben an. Indem du sie so einstellst, dass sie nie fällig sind, kannst du sie trotzdem abschließen und Belohnungen erhalten, ohne HP zu verlieren.\n Versuche, Klassenfertigkeiten einzusetzen:\n Schurken können „Schleichen“ einsetzen, um Schaden durch verpasste tägliche Aufgaben zu vermeiden.\n Krieger können „Gewaltschlag“ einsetzen, um die Röte einer täglichen Aufgabe zu verringern und so den erlittenen Schaden beim Verpassen zu reduzieren.\n Heiler können „Brennende Helle“ einsetzen, um die Röte einer täglichen Aufgabe zu verringern und so den erlittenen Schaden beim Verpassen zu reduzieren",
"faqQuestion69": "Was sind Charakter-Attributwerte?",
"webFaqAnswer69": "Alle Spieler haben vier Charakter-Attribute, welche verschiedene Vorteile bringen:\n\n* Stärke - Erhöht beim erledigen von Aufgaben den Schaden und die Chance, einen kritischen Treffer zu verursachen. Erhöht außerdem den Schaden gegen Quest-Bosse.\n* Intelligenz - Erhöht die Menge von Erfahrungspunkten, die du von Aufgaben erhältst. Erhöht außerdem deinen Mana-Maximalwert und deine Mana-Regenerationsrate.\n* Ausdauer - Verringert den erhaltenen Schaden von verpassten Tagesaufgaben und negativen Gewohnheiten. Verringert nicht den Schaden den du von Quest-Bossen erhältst.\n* Wahrnehmung - Erhöht die Item-Drop-Wahrscheinlichkeit, das tägliche Item-Drop-Limit, Streak-Boni für Aufgaben und die Menge an Gold, die du für das Erledigen von Aufgaben erhältst.\n\nAttribute können durch das Verteilen von Attributpunkten, Ausrüstung, Klassen-Fähigkeiten und Levelaufstiege erhöht werden. Du erhältst außerdem alle zwei Level einen Bonuspunkt für alle Attribute, bis Level 100.",
"faqQuestion70": "Was sind Attribut-Punkte?",
"faqQuestion71": "Wie funktioniert die automatische Attributverteilung?",
"webFaqAnswer70": "Attributpunkte lassen dich die Kernwerte deines Charakters erhöhen. Du erhältst mit jedem Levelaufstieg einen Attributpunkt (bis Level 100), welchen du entweder manuell oder auch automatisch, durch du die automatische Zuweisungsfunktion, zuweisen lassen kannst. Attributzuweisung wird zusammen mit dem Klassensystem beim Erreichen von Level 10 freigeschaltet.",
"webFaqAnswer71": "Die automatische Attributverteilung weist die erhaltenen Attributpunkte nach einer der folgenden Methoden zu:\n\n* Gleichmäßig - weist jedem Attribut die gleiche Menge an Punkten zu\n* Anhand der Klasse - weist den Attributen, die für deine Klasse wichtig sind, mehr Punkte zu\n* Anhand der Aufgabenaktivität - weist die Punkte anhand der Kategorie der erledigten Aufgaben auf alle Werte zu\n\nWenn du dich dafür entscheidest, die Punkte nicht automatisch verteilen zu lassen, kannst du dies manuell unter \"Attributwerte\" bei deinem Profil tun."
}
+1 -1
View File
@@ -124,7 +124,7 @@
"passwordReset": "Wenn wir Deine E-Mail-Adresse oder Deinen Benutzernamen kennen, wurden Anweisungen zum Passwort-Zurücksetzen dorthin verschickt.",
"invalidLoginCredentialsLong": "Deine E-Mail-Adresse, deine Benutzername oder Passwort sind nicht korrekt. Bitte versuche es erneut oder wähle \"Passwort vergessen.\"",
"invalidCredentials": "Es gibt kein Konto, das diese Anmeldedaten verwendet.",
"accountSuspended": "Dieser Account \"<%= userId %>\", wurde gesperrt. Für weitere Informationen oder um Widerspruch einzulegen, sende bitte eine E-Mail an admin@habitica.com mit deinem Habitica-Benutzernamen oder User-ID.",
"accountSuspended": "Dieser Account \"<%= username %>\" wurde gesperrt. Für weitere Informationen oder um Widerspruch einzulegen, sende bitte eine E-Mail an admin@habitica.com mit deinem Habitica Benutzernamen oder deiner User-ID.",
"accountSuspendedTitle": "Dieser Account wurde suspendiert",
"unsupportedNetwork": "Dieses Netzwerk wird aktuell nicht unterstützt.",
"cantDetachSocial": "Der Account hat nur noch diese Authentifizierung, sie kann nicht getrennt werden.",
+37 -12
View File
@@ -246,7 +246,7 @@
"weaponSpecialWinter2018WarriorText": "Festtags-Schleifchen-Hammer",
"weaponSpecialWinter2018WarriorNotes": "Die funkelnde Erscheinung dieser strahlenden Waffe wird deine Feinde blenden, wenn du sie schwingst! Erhöht Stärke um <%= str %>. Limitierte Ausgabe 2017-2018 Winterausrüstung.",
"weaponSpecialWinter2018MageText": "Feiertagskonfetti",
"weaponSpecialWinter2018MageNotes": "Magie und Glitzer liegt in der Luft! Erhöht Intelligenz um <%= int %> und Wahrnehmung um<%= per %>. Limitierte Ausgabe 2017-2018 Winterausrüstung.",
"weaponSpecialWinter2018MageNotes": "Magie und Glitzerliegt in der Luft! Erhöht Intelligenz um <%= int %> und Wahrnehmung um <%= per %>. Limitierte Ausgabe 2017-2018 Winterausrüstung.",
"weaponSpecialWinter2018HealerText": "Mistelzauberstab",
"weaponSpecialWinter2018HealerNotes": "Dieser Mistelball wird mit Sicherheit alle Passanten verzaubern und betören. Erhöht Intelligenz um <%= int %>. Limitierte Ausgabe 2017-2018 Winterausrüstung.",
"weaponSpecialSpring2018RogueText": "Putziger Rohrkolben",
@@ -326,7 +326,7 @@
"weaponArmoireBasicLongbowText": "Einfacher Langbogen",
"weaponArmoireBasicLongbowNotes": "Ein nützlicher, gebrauchter Bogen. Erhöht Stärke um <%= str %>. Verzauberter Schrank: Standard-Bogenschützenset (Gegenstand 1 von 3).",
"weaponArmoireHabiticanDiplomaText": "Habiticaner-Diplom",
"weaponArmoireHabiticanDiplomaNotes": "Ein wohlverdientes Zertifikat -- gut gemacht! Erhöht Intelligenz um <%= int %>. Verzauberter Schrank: Doktoranden-Set (Gegenstand 1 von 3).",
"weaponArmoireHabiticanDiplomaNotes": "Ein wohlverdientes Zertifikatgut gemacht! Erhöht Intelligenz um <%= int %>. Verzauberter Schrank: Doktoranden-Set (Gegenstand 1 von 3).",
"weaponArmoireSandySpadeText": "Sandiger Spaten",
"weaponArmoireSandySpadeNotes": "Ein Werkzeug, um zu graben, und um Sand in die Augen feindlicher Monster zu streuen. Erhöht Stärke um <%= str %>. Verzauberter Schrank: Strandset (Gegenstand 1 von 3).",
"weaponArmoireCannonText": "Kanone",
@@ -806,7 +806,7 @@
"armorArmoireCoverallsOfBookbindingText": "Overall der Buchbinderei",
"armorArmoireCoverallsOfBookbindingNotes": "Alles, was Du in einem Set von Overalls brauchst, inklusive Taschen für alles. Eine Brille, Kleingeld, ein goldener Ring... Erhöht Ausdauer um <%= con %> und Wahrnehmung um <%= per %>. Verzauberter Schrank: Buchbinder-Set (Gegenstand 2 von 4).",
"armorArmoireRobeOfSpadesText": "Pik-Roben",
"armorArmoireRobeOfSpadesNotes": "Diese üppigen Gewänder verbergen geheime Taschen für Schätze oder Waffen - Du hast die Wahl! Erhöht Stärke um <%= str %>. Verzauberter Schrank: Pik-Ass-Set (Gegenstand 2 von 3).",
"armorArmoireRobeOfSpadesNotes": "Diese luxuriösen Gewänder verbergen geheime Taschen für Schätze oder Waffen Du hast die Wahl! Erhöht Stärke um <%= str %>. Verzauberter Schrank: Pik-Ass-Set (Gegenstand 2 von 3).",
"armorArmoireSoftBlueSuitText": "Weicher Blauer Anzug",
"armorArmoireSoftBlueSuitNotes": "Blau ist eine beruhigende Farbe. So beruhigend, dass einige sogar dieses weiche Outfit zum Schlafen tragen... zZz. Erhöht Intelligenz um <%= int %> und Wahrnehmung um <%= per %>. Verzauberter Schrank: Blaues Loungewear-Set (Gegenstand 2 von 3).",
"armorArmoireSoftGreenSuitText": "Weicher Grüner Anzug",
@@ -876,7 +876,7 @@
"headSpecialLunarWarriorHelmText": "Mondkriegerhelm",
"headSpecialLunarWarriorHelmNotes": "Die Kraft des Mondes wird Dich im Kampf stärken! Erhöht die Stärke und Intelligenz um jeweils <%= attrs %>.",
"headSpecialMammothRiderHelmText": "Mammutreiter-Helm",
"headSpecialMammothRiderHelmNotes": "Lass Dich nicht von der Flauschigkeit täuschen - der Helm wird Dir die durchdringende Macht der Wahrnehmung verleihen! Erhöht Wahrnehmung um <%= per %>.",
"headSpecialMammothRiderHelmNotes": "Lass dich nicht von der Flauschigkeit täuschen der Helm wird dir die durchdringende Macht der Wahrnehmung verleihen! Erhöht Wahrnehmung um <%= per %>.",
"headSpecialPageHelmText": "Pagen-Helm",
"headSpecialPageHelmNotes": "Kettenrüstung: für die Stilbewussten UND die Praktischen. Erhöht Wahrnehmung um <%= per %>.",
"headSpecialRoguishRainbowMessengerHoodText": "Kapuze des Ruchlosen Regenbogenbotens",
@@ -960,7 +960,7 @@
"headSpecialFall2015RogueText": "Geflügelter Kampfhelm",
"headSpecialFall2015RogueNotes": "Orte Deine Feinde mit diesem mächtigen Helm durch Echos! Erhöht Wahrnehmung um <%= per %>. Limitierte Ausgabe 2015 Herbstausrüstung.",
"headSpecialFall2015WarriorText": "Vogelscheuchenhut",
"headSpecialFall2015WarriorNotes": "Jeder würde diesen Hut wollen wenn sie denn nur ein Gehirn hätten. Erhöht Stärke um <%= str %>. Limitierte Ausgabe 2015 Herbstausrüstung.",
"headSpecialFall2015WarriorNotes": "Jeder würde diesen Hut wollenwenn sie denn nur ein Gehirn hätten. Erhöht Stärke um <%= str %>. Limitierte Ausgabe 2015 Herbstausrüstung.",
"headSpecialFall2015MageText": "Genähter Hut",
"headSpecialFall2015MageNotes": "Dieser Hut wurde mit jedem Nadelstich stärker. Erhöht Wahrnehmung um <%= per %>. Limitierte Ausgabe 2015 Herbstausrüstung.",
"headSpecialFall2015HealerText": "Froschhut",
@@ -1435,7 +1435,7 @@
"shieldArmoireMushroomDruidShieldText": "Pilzdruiden-Schild",
"shieldArmoireMushroomDruidShieldNotes": "Obwohl er aus einem Pilz gefertigt ist, ist nichts schimmlig an diesem harten Schild! Erhöht Ausdauer um <%= con %> und Stärke um <%= str %>. Verzauberter Schrank: Pilzdruiden-Set (Gegenstand 3 von 3).",
"shieldArmoireFestivalParasolText": "Festival-Sonnenschirm",
"shieldArmoireFestivalParasolNotes": "Dieser leichte Sonnenschirm schützt Dich vor grellem Licht sei es von der Sonne oder von dunkelroten Tagesaufgaben! Erhöht Ausdauer um <%= con %>. Verzauberter Schrank: Festival-Tracht Set (Gegenstand 2 von 3).",
"shieldArmoireFestivalParasolNotes": "Dieser leichte Sonnenschirm schützt Dich vor grellem Lichtsei es von der Sonne oder von dunkelroten Tagesaufgaben! Erhöht Ausdauer um <%= con %>. Verzauberter Schrank: Festival-Tracht Set (Gegenstand 2 von 3).",
"shieldArmoireVikingShieldText": "Wikingerschild",
"shieldArmoireVikingShieldNotes": "Dieser robuste hölzerne Schild hält auch den einschüchterndsten Feinden stand. Erhöht Wahrnehmung um <%= per %> und Intelligenz um <%= int %>. Verzauberter Schrank: Wikingerset (Gegenstand 3 von 3).",
"shieldArmoireSwanFeatherFanText": "Schwanenfederfächer",
@@ -2047,7 +2047,7 @@
"headSpecialSpring2020MageText": "Tropfkantenhut",
"headSpecialSpring2020WarriorNotes": "Die Schläge Deiner Gegener werden von diesem durch Käfer inspirierten Helm abprallen! Erhöht Stärke um <%= str %>. Limitierte Ausgabe 2020 Frühlingsausrüstung.",
"headSpecialSpring2020RogueNotes": "So knallig und kostbar, dass Du in Versuchung kommen wirst, ihn von Deinem eigenen Kopf zu stehlen. Erhöht Wahrnehmung um <%= per %>. Limitierte Ausgabe 2020 Frühlingsausrüstung.",
"headAccessoryMystery202004Notes": "Sie zucken leicht sobald süßer Blumenduft vorbeizieht mit Ihnen findest Du immer einen hübschen Garten! Gewährt keinen Attributbonus. Abonnentengegenstand, April 2020.",
"headAccessoryMystery202004Notes": "Sie zucken leicht sobald süßer Blumenduft vorbeiziehtmit Ihnen findest Du immer einen hübschen Garten! Gewährt keinen Attributbonus. Abonnentengegenstand, April 2020.",
"backMystery202004Notes": "Flattere mal kurz zur nächsten Blumenwiese oder ziehe über den ganzen Kontinent mit diesen wunderschönen Flügeln! Gewährt keinen Attributbonus. Abonentengegenstand, April 2020.",
"shieldArmoireHobbyHorseNotes": "Reite auf Deinem stattlichen Steckenpferd zu Deinen verdienten Belohnungen! Erhöht Wahrnehmung und Ausdauer um je <%= attrs %>. Verzauberter Schrank: Papierritter-Set (Gegenstand 2 von 3).",
"shieldSpecialSpring2020HealerNotes": "Wehre die muffigen, alten To-Dos mit dem süßen Duft dieses Schilds ab. Erhöht Ausdauer um <%= con %>. Limitierte Ausgabe 2020 Frühlingsausrüstung.",
@@ -2085,7 +2085,7 @@
"headSpecialSummer2020RogueText": "Krokodilhelm",
"armorSpecialSummer2020MageText": "Riemenfisch",
"armorSpecialSummer2020WarriorText": "Regenbogenforellenschwanz",
"armorSpecialSummer2020RogueNotes": "Ein Krokodil ist ein geborener Schurke, so wie es auf den perfekten Moment wartet, um zuzuschlagen. Leihe Dir ihre Fähigkeiten - und ihre explosive Geschwindigkeit. Erhöht Wahrnehmung um <%= per %>. Limitierte Ausgabe 2020 Sommerausrüstung.",
"armorSpecialSummer2020RogueNotes": "Ein Krokodil ist ein geborener Schurke, so wie es auf den perfekten Moment wartet, um zuzuschlagen. Leihe Dir ihre Fähigkeiten und ihre explosive Geschwindigkeit. Erhöht Wahrnehmung um <%= per %>. Limitierte Ausgabe 2020 Sommerausrüstung.",
"headMystery202007Text": "Spektakulärer Schwertwalhelm",
"armorMystery202007Text": "Spektakuläres Schwertwalkostüm",
"shieldArmoirePiratesCompanionNotes": "Perfekt, wenn Du Deine Gegner totquatschen willst, denn dieser Papagei hält nie den Schnabel. Vielleicht wird er Dich auch an Deine Aufgaben erinnern! Erhöht Wahrnehmung um <%= per %>. Verzauberter Schrank: Piraten-Set (Gegenstand 3 von 3).",
@@ -2348,7 +2348,7 @@
"weaponSpecialSummer2021RogueText": "Anemonententakel",
"headSpecialSummer2021WarriorText": "Fischhelm",
"headSpecialSummer2021RogueText": "Clownfisch Haube",
"armorArmoireBathtubNotes": "Zeit für eine kleine Auszeit? Hier ist Ihre ganz persönliche Badewanne - und eine Garantie, dass das Wasser immer die richtige Temperatur hat! Erhöht Ausdauer um <%= con %>. Verzauberter Schrank: Bubble Bath Set (Artikel 2 von 4).",
"armorArmoireBathtubNotes": "Zeit für eine kleine Auszeit? Hier ist Ihre ganz persönliche Badewanneund eine Garantie, dass das Wasser immer die richtige Temperatur hat! Erhöht Ausdauer um <%= con %>. Verzauberter Schrank: Schaumbad-Set (Artikel 2 von 4).",
"armorArmoireBathtubText": "Badewanne",
"armorSpecialSummer2021HealerNotes": "Deine Feinde könnten vermuten, dass Du ein Federgewicht bist, aber diese Rüstung wird Dich schützen, während Du Deiner Party hilfst. Erhöht Ausdauer um <%= con %>. Limiterte Ausgabe 2021, Sommerausrüstung.",
"armorSpecialSummer2021HealerText": "Papageiengefieder",
@@ -2456,7 +2456,7 @@
"armorMystery202112Text": "Antarktischer Nixenschwanz",
"armorMystery202112Notes": "Gleite mit diesem schimmerden Schwanz durch eisige Gewässser ohne jegliche Kälte zu spühren. Gewährt keinen Attributbonus. Dezember 2021 Abonnentengegenstand.",
"headArmoireGlengarryText": "Hochlandmütze",
"shieldArmoireBagpipesNotes": "Unbarmherzige mögen sagen, Du planst mit diesem Dudelsack die Toten zu wecken aber Du weißt, dass Du lediglich Deine Party zum Erfolg motivierst! Erhöht Stärke um <%= str %>. Verzauberter Schrank: Dudelsackpfeifenset (Gegenstand 3 von 3).",
"shieldArmoireBagpipesNotes": "Unbarmherzige mögen sagen, Du planst mit diesem Dudelsack die Toten zu weckenaber Du weißt, dass Du lediglich Deine Party zum Erfolg motivierst! Erhöht Stärke um <%= str %>. Verzauberter Schrank: Dudelsackpfeifenset (Gegenstand 3 von 3).",
"weaponArmoireRegalSceptreText": "Majestätisches Szepter",
"headArmoireRegalCrownText": "Majestätische Krone",
"headArmoireBlackFloppyHatNotes": "Viele Zauber wurden in diese einfache Mütze genäht, um diese schwungvolle schwarze Farbe zu erreichen. Erhöht Ausdauer, Wahrnehmung und Sträke um jeweils <%= attrs %>. Verzauberter Schrank: Schwarzes Wohlfühl-Set (Gegenstand 1 von 3).",
@@ -2807,7 +2807,7 @@
"weaponArmoireMopNotes": "Schritt 1: Tauche den Mopp in einen Eimer mit Wasser und Schaum. Schritt 2: Ziehe den Mopp über den Boden. Schritt 3: Tu so, als wäre das Ende des Mopp Stiels ein Mikrofon und singe mit voller Inbrunst. Schritt 4: Wiederhole Schritte 1-3, bis der Boden sauber ist. Erhöht Ausdauer und Wahrnehmung um jeweils <%= attrs %>. Reinigungs-Set Zwei (Gegenstand 2 von 3)",
"weaponArmoireCleaningClothNotes": "Nimm dieses Putzwerkzeug auf deine Abenteuer mit und sei immer bereit, eine hübsche Gedenktafel zu polieren oder eine hölzerne Fensterbank zu wischen. Erhöht Stärke und Ausdauer um jeweils <%= attrs %>. Verzauberter Schrank: Reinigungs-Set Zwei (Gegenstand 3 von 3)",
"weaponArmoireRidingBroomText": "Reitbesen",
"weaponArmoireRidingBroomNotes": "Reite auf diesem feinen Besen zu all deinen magischsten Besorgungen--oder nimm ihn für eine Spritztour durch die Nachbarschaft. Wuui! Erhöht Stärke um <%= str %> und Intelligenz um <%= int %>. Verzauberter Schrank: Spukhaftes Zauberer Set (Gegenstand 1 von 3)",
"weaponArmoireRidingBroomNotes": "Reite auf diesem feinen Besen zu all deinen magischsten Besorgungen oder nimm ihn für eine Spritztour durch die Nachbarschaft. Wuui! Erhöht Stärke um <%= str %> und Intelligenz um <%= int %>. Verzauberter Schrank: Spukhaftes Zauberer Set (Gegenstand 1 von 3)",
"weaponArmoireHattersShearsText": "Scharfe Scheren",
"weaponArmoireScholarlyTextbooksNotes": "Hier ist deine Chance, tief einzusteigen, und über jedes Thema, das dich interessiert, zu lernen. Was ist deine momentane Hyperfixation? Erhöht Intelligenz um <%= int %>. Verzauberter Schrank: Schuluniform Set (Gegenstand 3 von 4).",
"weaponArmoireScholarlyTextbooksText": "Wissenschaftliche Lehrbücher",
@@ -3470,5 +3470,30 @@
"armorSpecialWinter2026MageNotes": "Gleite geschmeidig wie Wachs über Deinen Weg, um Deine täglichen Aufgaben zu erledigen. Erhöht die Intelligenz um <%= int %>. Limitierte Auflage Winter 2025-2026 Ausrüstung.",
"armorMystery202512Text": "Keks-Champion-Rüstung",
"headSpecialWinter2026WarriorText": "Frostsichel-Helm",
"headSpecialWinter2026RogueText": "Skimaske und Schutzbrille"
"headSpecialWinter2026RogueText": "Skimaske und Schutzbrille",
"headSpecialWinter2026HealerNotes": "Erhalte deinen Fokus und deine Klarheit, wenn du in dieser Jahreszeit deine Aufmerksamkeit auf größere Ziele richtest. Erhöht Intelligenz um <%= int %>. Limitierte Ausgabe Winterausrüstung 2025-2026.",
"headSpecialWinter2026RogueNotes": "Erhalte deinen Fokus und deinen Weitblick, wenn du in dieser Jahreszeit deine Aufmerksamkeit auf größere Ziele richtest. Erhöht Wahrnehmung um <%= per %>. Limitierte Ausgabe Winterausrüstung 2025-2026.",
"headSpecialWinter2026HealerText": "Eisbär Maske",
"headSpecialWinter2026MageNotes": "Erhalte deinen Fokus und deine Erleuchtung, wenn du in dieser Jahreszeit deine Aufmerksamkeit auf größere Ziele richtest. Erhöht Wahrnehmung um <%= per %>. Limitierte Ausgabe Winterausrüstung 2025-2026.",
"headSpecialWinter2026MageText": "Wintersonnenwende Kerzenhut",
"headMystery202512Notes": "Der mit vorzeitlicher Magie geschmiedete Lebkuchen wird dich beschützen, solange du deine Gelüste, einen Bissen zu probieren, beherrschen kannst! Gewährt keinen Attributbonus. Dezember 2025 Abonnentengegenstand.",
"headMystery202512Text": "Keks-Champion Helm",
"shieldArmoirePrettyPinkGiftBoxText": "Hübsches rosa Geschenk",
"shieldArmoirePrettyPinkGiftBoxNotes": "Ist dieses Geschenk von einem lieben Freund? Einem fürsorglichen Verwandten? Einem heimlichen Verehrer? Wer auch immer es dir geschickt hat, weiß, dass du dich über den Inhalt freuen wirst. Erhöht alle Werte um jeweils <%= attrs %> . Verzauberter Schrank: Pretty in Pink-Set (Gegenstand 2 von 2)",
"headArmoireLoneCowpokeHatText": "Einsamer Cowboy Hut",
"shieldSpecialWinter2026WarriorText": "Raureif Schild",
"shieldSpecialWinter2026WarriorNotes": "Stoppe eiskalt Hindernisse mit diesem praktischen, pieksigen Schild. Erhöht Ausdauer um %= con %>. Limitierte Ausgabe Winterausrüstung 2025-2026.",
"headMystery202602Text": "Kirschblüte Fuchsohren",
"headMystery202602Notes": " Diese Ohren schärfen dein Gehör so sehr, dass du im nahenden Frühling das Wachsen der Blütenknospen an den Zweigen der Bäume hören kannst. Gewährt keinen Attributbonus. Februar 2026 Abonnentengegenstand.",
"headArmoireLoneCowpokeHatNotes": "Howdy Kumpel! Hasst dus auch so, wenn du draußen auf dem Schießstand bist, an Aufgaben arbeitest und dir die Sonne in die Augen scheint? Also, gute Sache, dass du dafür jetzt nen Hut hast. Erhöht deine Wahrnehmung um <%= per %>. Verzauberter Schrank: Einsamer Cowboy Set (Item 1 of 2)",
"shieldSpecialWinter2026HealerText": "Sternenexplosion",
"shieldArmoireDoubleBassNotes": "Bom doo bom brrrr brr brr brrrr! Versammle deine Party, um euch zu erden oder zu tanzen, während ihr euch Musik von dieser tiefen Double Bass anhört. Erhört Ausdauer und Stärke um jeweils <%= attrs %>. Verzauberter Schwank: Musikinstrumente Set 2 (Gegenstand 3 von 3)",
"backArmoireHarpsichordNotes": "Pting! Ptiiing! Versammle deine Party für ein Abendessen oder Picknick und lauscht einer leisen Melodie of diesem Cembalo. Erhöht Wahrnehmung und Intelligenz jeweils um <%= attrs %> . Verzauberter Schrank: Musikinstrumente Set 2 (Gegenstand 1 von 3)",
"shieldSpecialWinter2026HealerNotes": "Sterne helfen dabei den Weg zu finden und sie geben Energie und Licht—als Dinge, die dir dabei helfen eine Aufgabenliste zu bezwingen. Erhöht Ausdauer um<%= con %>. Limitierte Ausgabe Winterausrüstung 2025-2026.",
"shieldArmoireDoubleBassText": "Double Bass",
"backMystery202601Text": "Wintersiegel",
"backMystery202601Notes": "Dieses Zeichen gewährt dem Anwender die Kontrolle über die Elemente der Jahreszeit von Kälte und Frost. Gewährt keinen Attributbonus. Januar 2026 Abonnentengegenstand.",
"backMystery202602Text": "Fünf Schweife der Sakura",
"backMystery202602Notes": "Diese flauschigen Schweife haben die Farbe der Kirschblüte, eine Erinnerung, dass der Frühling auf dem Weg ist. Gewährt keinen Autobusbonus. Februar 2026 Abonnentengegenstand.",
"backArmoireHarpsichordText": "Cembalo"
}
+2 -1
View File
@@ -242,5 +242,6 @@
"targetUserNotExist": "Zielbenutzer: '<%= userName %>' existiert nicht.",
"newMessage": "Neue Nachricht",
"rememberToBeKind": "Bitte sei freundlich, respektvoll, und folge den <a href='/static/community-guidelines' target='_blank'>Community-Richtlinien</a>.",
"gem": "Edelstein"
"gem": "Edelstein",
"confirmPurchase": "Kauf bestätigen"
}
+5 -1
View File
@@ -428,5 +428,9 @@
"groupManager": "Nutzung für die Arbeit",
"groupFriends": "Nutzung mit Freunden",
"groupPlanBillingFYIShort": "Gruppenpläne verlängern sich automatisch, sofern du sie nicht mindestens 24 Stunden vor Ablauf des aktuellen Zeitraums kündigst. Die Abbuchung erfolgt innerhalb von 24 Stunden vor der Verlängerung deines Abos, basierend auf der Anzahl der Mitglieder in deinem Gruppenplan zu diesem Zeitpunkt. Wenn du zwischen den Abrechnungszeiträumen Mitglieder hinzufügst, wird dir deren Leistung anteilig in deinem nächsten Abrechnungszeitraum in Rechnung gestellt.",
"groupPlanBillingFYI": "Gruppenpläne verlängern sich automatisch, sofern du sie nicht mindestens 24 Stunden vor Ablauf des aktuellen Zeitraums kündigst. Die Kündigung kann über den Tab „Gruppen-Abrechnung“ deines Gruppenplans erfolgen. Die Abbuchung erfolgt innerhalb von 24 Stunden vor der Verlängerung deines Abos, basierend auf der Anzahl der Mitglieder in deinem Gruppenplan zu diesem Zeitpunkt. Wenn du zwischen den Abrechnungszeiträumen Mitglieder hinzufügst, wird dir deren Leistung anteilig in deinem nächsten Abrechnungszeitraum in Rechnung gestellt."
"groupPlanBillingFYI": "Gruppenpläne verlängern sich automatisch, sofern du sie nicht mindestens 24 Stunden vor Ablauf des aktuellen Zeitraums kündigst. Die Kündigung kann über den Tab „Gruppen-Abrechnung“ deines Gruppenplans erfolgen. Die Abbuchung erfolgt innerhalb von 24 Stunden vor der Verlängerung deines Abos, basierend auf der Anzahl der Mitglieder in deinem Gruppenplan zu diesem Zeitpunkt. Wenn du zwischen den Abrechnungszeiträumen Mitglieder hinzufügst, wird dir deren Leistung anteilig in deinem nächsten Abrechnungszeitraum in Rechnung gestellt.",
"chooseAnOption": "Wähle eine Option",
"upgradeExistingGroup": "Eine bestehende Gruppe upgraden",
"createNewGroup": "Eine neue Gruppe erstellen",
"yourParty": "Deine Party"
}
+4 -1
View File
@@ -286,5 +286,8 @@
"winter2026RimeReaperWarriorSet": "Frostschnitter Krieger Set",
"winter2026SkiRogueSet": "Ski Schurken Set",
"winter2026PolarBearHealerSet": "Eisbär Heiler Set",
"winter2026MidwinterCandleMageSet": "Mittwinterkerzen Magier Set"
"winter2026MidwinterCandleMageSet": "Mittwinterkerzen Magier Set",
"spring2026FrogWarriorSet": "Frosch Set (Krieger)",
"spring2026SnowdropHealerSet": "Schneeglöckchen Set (Heiler)",
"spring2026MaypoleMageSet": "Maibaum Set (Magier)"
}
+7 -1
View File
@@ -137,5 +137,11 @@
"taskAliasPopover": "Dieser Aufgaben-Alias kann für die Integrierung in Drittanbieter-Integrationen verwendet werden. Nur Bindestriche, Unterstriche und alphanumerische Zeichen werden unterstützt. Der Aufgaben-Alias muss über alle deine Aufgaben eindeutig sein.",
"taskAliasPlaceholder": "Dein-Aufgaben-Alias-hier",
"scoreUp": "Score hoch",
"scoreDown": "Score runter"
"scoreDown": "Score runter",
"sureDeleteType": "Bist du sicher, dass du diese Aufgabe löschen möchtest?",
"deleteTask": "Aufgabe löschen",
"deleteXTasks": "<%= count %> Aufgaben löschen",
"confirmDeleteTasks": "Möchtest du diese Aufgaben löschen?",
"deleteType": "Lösche <%= type %>",
"brokenChallengeTaskCount": "Das ist eine von <%= count %> Aufgaben, die Teil einer Herausforderung sind, die nicht mehr existiert."
}
@@ -1063,6 +1063,18 @@
"backgroundElegantPalaceText": "Elegant Palace",
"backgroundElegantPalaceNotes": "Admire the colorful halls of an Elegant Palace.",
"backgrounds032026": "SET 142: Released March 2026",
"backgroundWaterfallWithRainbowText": "Waterfall with Rainbow",
"backgroundWaterfallWithRainbowNotes": "Admire the breathtaking beauty of a Waterfall with a Rainbow.",
"backgrounds042026": "SET 143: Released April 2026",
"backgroundRidingACometText": "Riding a Comet",
"backgroundRidingACometNotes": "Travel through space while Riding a Comet!",
"backgrounds052026": "SET 144: Released May 2026",
"backgroundElvenCitadelText": "Elven Citadel",
"backgroundElvenCitadelNotes": "Take the scenic journey to an Elven Citadel.",
"timeTravelBackgrounds": "Steampunk Backgrounds",
"backgroundAirshipText": "Airship",
"backgroundAirshipNotes": "Become a sky sailor on board your very own Airship.",
@@ -1074,6 +1086,8 @@
"eventBackgrounds": "Event Backgrounds",
"backgroundBirthdayBashText": "Birthday Bash",
"backgroundBirthdayBashNotes": "Habitica's having a birthday party, and everyone's invited!",
"backgroundOnAStrangePlanetText": "On a Strange Planet",
"backgroundOnAStrangePlanetNotes": "Venture where no Habitican has gone before: On a Strange Planet.",
"monthlyBackgrounds": "Monthly Backgrounds"
}
+1
View File
@@ -356,6 +356,7 @@
"hatchingPotionBalloon": "Balloon",
"hatchingPotionCryptid": "Cryptid",
"hatchingPotionOpal": "Opal",
"hatchingPotionAlien": "Alien",
"hatchingPotionNotes": "Pour this on an egg, and it will hatch as a <%= potText %> Pet.",
"premiumPotionUnlimitedNotes": "Not usable on Quest Pet eggs.",
+59 -1
View File
@@ -578,6 +578,15 @@
"weaponSpecialWinter2026MageText": "Candelabra Staff",
"weaponSpecialWinter2026MageNotes": "Candelabras help by holding multiple candles at a time—follow its lead the next time you need to multitask. Increases Intelligence by <%= int %> and Perception by <%= per %>. Limited Edition Winter 2025-2026 Gear.",
"weaponSpecialSpring2026WarriorText": "Mighty Froggy Foil",
"weaponSpecialSpring2026WarriorNotes": "An opportunity to duel might present itself at any moment, and with this formidable foil, you will be ready! Increases Strength by <%= str %>. Limited Edition Spring 2026 Gear.",
"weaponSpecialSpring2026RogueText": "Spring Branch",
"weaponSpecialSpring2026RogueNotes": "An opportunity to grow is nearly upon you, and with these budding branches, you will be ready! Increases Strength by <%= str %>. Limited Edition Spring 2026 Gear.",
"weaponSpecialSpring2026HealerText": "Snowdrop Staff",
"weaponSpecialSpring2026HealerNotes": "An opportunity to begin anew with a fresh start is right up ahead, and with this splendid staff, you will be ready! Increases Intelligence by <%= int %>. Limited Edition Spring 2026 Gear.",
"weaponSpecialSpring2026MageText": "Maypole Parasol",
"weaponSpecialSpring2026MageNotes": "An opportunity to celebrate approaches, and with this pretty parasol pole, you will be ready! Increases Intelligence by <%= int %> and Perception by <%= per %>. Limited Edition Spring 2026 Gear.",
"weaponMystery201411Text": "Pitchfork of Feasting",
"weaponMystery201411Notes": "Stab your enemies or dig in to your favorite foods - this versatile pitchfork does it all! Confers no benefit. November 2014 Subscriber Item.",
"weaponMystery201502Text": "Shimmery Winged Staff of Love and Also Truth",
@@ -626,6 +635,8 @@
"weaponMystery202512Notes": "A shining sword cast from sugar, mint, and arcane enchantments. Confers no benefit. December 2025 Subscriber Item.",
"weaponMystery202601Text": "Winter's Aegis",
"weaponMystery202601Notes": "An icy bubble shield that grants magical protection from opposing elements. Confers no benefit. January 2026 Subscriber Item.",
"weaponMystery202603Text": "Wisteria Wizard Staff",
"weaponMystery202603Notes": "Cast spells to warm the spring air and encourage the blossoms to bud! Confers no benefit. March 2026 Subscriber Item.",
"weaponMystery301404Text": "Steampunk Cane",
"weaponMystery301404Notes": "Excellent for taking a turn about town. March 3015 Subscriber Item. Confers no benefit.",
@@ -1412,6 +1423,15 @@
"armorSpecialWinter2026MageText": "Midwinter Candle Robe",
"armorSpecialWinter2026MageNotes": "Glide smoothly along your path like wax on your way to completing your Dailies. Increases Intelligence by <%= int %>. Limited Edition Winter 2025-2026 Gear.",
"armorSpecialSpring2026WarriorText": "Frog Armor",
"armorSpecialSpring2026WarriorNotes": "Spring into action just as soon as the snow begins to thaw. Increases Constitution by <%= con %>. Limited Edition Spring 2026 Gear.",
"armorSpecialSpring2026RogueText": "Birch Bark Armor",
"armorSpecialSpring2026RogueNotes": "Withstand inevitable spring rains as well as light breezes. Increases Perception by <%= per %>. Limited Edition Spring 2026 Gear.",
"armorSpecialSpring2026HealerText": "Snowdrop Gown",
"armorSpecialSpring2026HealerNotes": "Glide gracefully from a cold, dark winter into glorious spring. Increases Constitution by <%= con %>. Limited Edition Spring 2026 Gear.",
"armorSpecialSpring2026MageText": "Maypole Dancer Outfit",
"armorSpecialSpring2026MageNotes": "Arrive ready to dance, picnic, and enjoy the warm weather spring brings. Increases Intelligence by <%= int %>. Limited Edition Spring 2026 Gear.",
"armorMystery201402Text": "Messenger Robes",
"armorMystery201402Notes": "Shimmering and strong, these robes have many pockets to carry letters. Confers no benefit. February 2014 Subscriber Item.",
"armorMystery201403Text": "Forest Walker Armor",
@@ -1550,6 +1570,8 @@
"armorMystery202509Notes": "Bright silks protect you from the weather, hot or cold. Confers no benefit. September 2025 Subscriber Item.",
"armorMystery202512Text": "Cookie Champion Armor",
"armorMystery202512Notes": "Ready for battle in this plate that is both sweet and strong. Confers no benefit. December 2025 Subscriber Item.",
"armorMystery202604Text": "Audacious Astronaut Spacesuit",
"armorMystery202604Notes": "One small step for your To Do list, one giant leap for your sense of accomplishment! Confers no benefit. April 2026 Subscriber Item.",
"armorMystery301404Text": "Steampunk Suit",
"armorMystery301404Notes": "Dapper and dashing, wot! Confers no benefit. February 3015 Subscriber Item.",
@@ -1800,6 +1822,10 @@
"armorArmoireBlackPartyDressNotes": "Youre strong, smart, hearty, and so fashionable! Increases Strength, Intelligence, and Constitution by <%= attrs %> each. Enchanted Armoire: Black Hairbow Set (Item 2 of 2).",
"armorArmoireLoneCowpokeOutfitText": "Lone Cowpoke Outfit",
"armorArmoireLoneCowpokeOutfitNotes": "Whoa, there! Want to make a statement when you ride into town as a mysterious stranger ready to be productive? Heres the perfect outfit, complete with chaps and a shining, silver belt buckle. Increases Constitution by <%= con %>. Enchanted Armoire: Lone Cowpoke Set (Item 2 of 2)",
"armorArmoireSoftYellowSuitText": "Soft Yellow Suit",
"armorArmoireSoftYellowSuitNotes": "Yellow is an energetic color. Wear this to bed, and you will wake up with the sun the next morning ready to tackle a day full of tasks. Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Yellow Loungewear Set (Item 2 of 3).",
"armorArmoireHandstandOutfitText": "Handstand",
"armorArmoireHandstandOutfitNotes": "Things sure do look different when youre upside-down, dont they? If youre feeling stuck, its time for a fresh perspective! Increases Perception by <%= per %>. Enchanted Armoire: Handstand Set (Item 1 of 1).",
"headgear": "helm",
"headgearCapitalized": "Headgear",
@@ -2352,6 +2378,15 @@
"headSpecialWinter2026MageText": "Midwinter Candle Hat",
"headSpecialWinter2026MageNotes": "Maintain focus and illumination as you set your sights on greater goals this season. Increases Perception by <%= per %>. Limited Edition 2025-2026 Winter Gear.",
"headSpecialSpring2026WarriorText": "Frog Warrior Helm",
"headSpecialSpring2026WarriorNotes": "Frogs are well-known for their resistance to corruption. This helm will grant you their noble qualities! Increases Strength by <%= str %>. Limited Edition Spring 2026 Gear.",
"headSpecialSpring2026RogueText": "Spring Branch Helm",
"headSpecialSpring2026RogueNotes": "Make a striking statement with twigs and buds growing wild in all directions. Increases Perception by <%= per %>. Limited Edition Spring 2026 Gear.",
"headSpecialSpring2026HealerText": "Snowdrop Helm",
"headSpecialSpring2026HealerNotes": "Make a hopeful statement with these beautiful, resilient petals. Increases Intelligence by <%= int %>. Limited Edition Spring 2026 Gear.",
"headSpecialSpring2026MageText": "Mayflower Crown",
"headSpecialSpring2026MageNotes": "Make a joyous statement with bright blooms encircling your head. Increases Perception by <%= per %>. Limited Edition Spring 2026 Gear.",
"headSpecialGaymerxText": "Rainbow Warrior Helm",
"headSpecialGaymerxNotes": "In celebration of the GaymerX Conference, this special helmet is decorated with a radiant, colorful rainbow pattern! GaymerX is a game convention celebrating LGTBQ and gaming and is open to everyone.",
@@ -2538,7 +2573,11 @@
"headMystery202512Text": "Cookie Champion Helm",
"headMystery202512Notes": "Gingerbread forged with ancient magic will protect you as long as you can hold off your urge to try a bite! Confers no benefit. December 2025 Subscriber Item.",
"headMystery202602Text": "Sakura Fox Ears",
"headMystery202602Notes": " Your hearing will be sharpened by these ears such that you can hear the buds of blossoms growing on tree branches as spring approaches. Confers no benefit. February 2026 Subscriber Item.",
"headMystery202602Notes": "Your hearing will be sharpened by these ears such that you can hear the buds of blossoms growing on tree branches as spring approaches. Confers no benefit. February 2026 Subscriber Item.",
"headMystery202603Text": "Wisteria Wizard Hat",
"headMystery202603Notes": "This jaunty hat not only enhances your magical ability, it also has a lovely spring scent! Confers no benefit. March 2026 Subscriber Item.",
"headMystery202604Text": "Audacious Astronaut Helmet",
"headMystery202604Notes": "In space, no one can hear you check off your To Dos. But the real reward is your sense of personal accomplishment! Confers no benefit. April 2026 Subscriber Item.",
"headMystery301404Text": "Fancy Top Hat",
"headMystery301404Notes": "A fancy top hat for the finest of gentlefolk! January 3015 Subscriber Item. Confers no benefit.",
@@ -2769,6 +2808,10 @@
"headArmoireBlacksmithsGogglesNotes": "Shatter and heat-resistant ocular protection is yours when youre working in a forge. Increases Perception by <%= per %>. Enchanted Armoire: Blacksmith Set (Item 1 of 3).",
"headArmoireLoneCowpokeHatText": "Lone Cowpoke Hat",
"headArmoireLoneCowpokeHatNotes": "Howdy there, pardner! Dyou hate when youre out on the range, workin on tasks, and sun gets in your eyes? Well, good thing youve got a hat for that now. Increases Perception by <%= per %>. Enchanted Armoire: Lone Cowpoke Set (Item 1 of 2)",
"headArmoireFloppyYellowHatText": "Yellow Floppy Hat",
"headArmoireFloppyYellowHatNotes": "Many spells have been sewn into this simple hat, giving it a youthful yellow color. Increases all stats by <%= attrs %> each. Enchanted Armoire: Yellow Loungewear Set (Item 1 of 3).",
"headArmoireVerdantArmingCapText": "Verdant Page Arming Cap",
"headArmoireVerdantArmingCapNotes": "This comfy, cushioned coif makes you battle-ready and helps you withstand anything heavy that could come your way. Increases Perception and Constitution by <%= attrs %> each. Enchanted Armoire: Verdant Page Set (Item 1 of 2).",
"offhand": "off-hand item",
"offHandCapitalized": "Off-Hand Item",
@@ -3086,6 +3129,13 @@
"shieldSpecialWinter2026HealerText": "Starburst",
"shieldSpecialWinter2026HealerNotes": "Stars help with wayfinding, energy, and illumination—all things that help you better conquer a task list. Increases Constitution by <%= con %>. Limited Edition Winter 2025-2026 Gear.",
"shieldSpecialSpring2026WarriorText": "Frog Warrior Candelabra",
"shieldSpecialSpring2026WarriorNotes": "Not only can this candelabra light your way, you can use it to melt any lingering snow and ice. Increases Constitution by <%= con %>. Limited Edition Spring 2026 Gear.",
"shieldSpecialSpring2026RogueText": "Spring Branch",
"shieldSpecialSpring2026RogueNotes": "Reach out and reach high with these branches. They double as a back scratcher in a pinch. Increases Strength by <%= str %>. Limited Edition Spring 2026 Gear.",
"shieldSpecialSpring2026HealerText": "Snowdrop Leaf",
"shieldSpecialSpring2026HealerNotes": "Create a light breeze with this fan as the days grow warmer. It doubles as a writing utensil in a pinch. Increases Constitution by <%= con %>. Limited Edition Spring 2026 Gear.",
"shieldMystery201601Text": "Resolution Slayer",
"shieldMystery201601Notes": "This blade can be used to parry away all distractions. Confers no benefit. January 2016 Subscriber Item.",
"shieldMystery201701Text": "Time-Freezer Shield",
@@ -3116,6 +3166,8 @@
"shieldMystery202508Notes": "If you thought one spinning blade was cool looking, try two! Confers no benefit. August 2025 Subscriber Item.",
"shieldMystery202511Text": "Frost Shield",
"shieldMystery202511Notes": "This rugged shield of icy rock protects you from bad Habits but won't freeze your hands. Confers no benefit. November 2025 Subscriber Item.",
"shieldMystery202605Text": "Nightfall Shield",
"shieldMystery202605Notes": "Let the moons shining light protect you from dangers in the dark. Confers no benefit. May 2026 Subscriber Item.",
"shieldMystery301405Text": "Clock Shield",
"shieldMystery301405Notes": "Time is on your side with this towering clock shield! Confers no benefit. June 3015 Subscriber Item.",
@@ -3298,6 +3350,10 @@
"shieldArmoireDoubleBassNotes": "Bom doo bom brrrr brr brr brrrr! Gather your party for some grounding or dancing as you listen to music on this deep double bass. Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Musical Instrument Set 2 (Item 3 of 3)",
"shieldArmoirePrettyPinkGiftBoxText": "Pretty Pink Present",
"shieldArmoirePrettyPinkGiftBoxNotes": "Is this gift from a dear friend? A caring relative? A true love? A secret admirer? Whoever sent it knows youll be pleased with whats inside. Increases all stats by <%= attrs %> each. Enchanted Armoire: Pretty in Pink Set (Item 2 of 2)",
"shieldArmoireSoftYellowPillowText": "Soft Yellow Pillow",
"shieldArmoireSoftYellowPillowNotes": "The experienced warrior packs a pillow for any expedition. Grow and shine as you consolidate all youve learned during past adventures… even while you nap. Increases Intelligence and Perception by <%= attrs %> each. Enchanted Armoire: Yellow Loungewear Set (Item 3 of 3).",
"shieldArmoireVerdantBannerText": "Verdant Page Banner",
"shieldArmoireVerdantBannerNotes": "Wave your banner high to signal friends its time to rally together! Intelligence by <%= int %>. Enchanted Armoire: Verdant Page Set (Item 2 of 2).",
"back": "Back Accessory",
"backBase0Text": "No Back Accessory",
@@ -3392,6 +3448,8 @@
"backMystery202601Notes": "This mark grants the user control over the elements of the season of cold and frost. Confers no benefit. January 2026 Subscriber Item.",
"backMystery202602Text": "Five Tails of Sakura",
"backMystery202602Notes": "These fluffy tails are the color of cherry blossoms, a reminder that spring is on the way! Confers no benefit. February 2026 Subscriber Item.",
"backMystery202605Text": "Nightfall Nimbus",
"backMystery202605Notes": "A glowing aureole of moonlight and starlight to illuminate the darkest night. Confers no benefit. May 2026 Subscriber Item.",
"backArmoireHarpsichordText": "Harpsichord",
"backArmoireHarpsichordNotes": "Pting! Ptiiing! Gather your party for a dinner or picnic and listen to a tinny melody on this harpsichord. Increases Perception and Intelligence by <%= attrs %> each. Enchanted Armoire: Musical Instrument Set 2 (Item 1 of 3)",
+13 -1
View File
@@ -428,5 +428,17 @@
"interestedLearningMore": "Interested in Learning More?",
"checkGroupPlanFAQ": "Check out the <a href='/static/faq#what-is-group-plan'>Group Plans FAQ</a> to learn how to get the most out of your shared task experience.",
"groupPlanBillingFYI": "Group Plan subscriptions automatically renew unless you cancel at least 24 hours before the end of your current period. You can cancel from the Group Billing tab of your Group Plan. You will be charged within 24 hours before your subscription renews, based on the number of members in your Group Plan at that time. If you add members between payment periods, you'll see an additional prorated charge for their benefits at your next billing cycle.",
"groupPlanBillingFYIShort": "Group Plan subscriptions automatically renew unless you cancel at least 24 hours before the end of your current period. You will be charged within 24 hours before your subscription renews, based on the number of members in your Group Plan at that time. If you add members between payment periods, you'll see an additional prorated charge for their benefits at your next billing cycle."
"groupPlanBillingFYIShort": "Group Plan subscriptions automatically renew unless you cancel at least 24 hours before the end of your current period. You will be charged within 24 hours before your subscription renews, based on the number of members in your Group Plan at that time. If you add members between payment periods, you'll see an additional prorated charge for their benefits at your next billing cycle.",
"chooseAnOption": "Choose an Option",
"upgradeExistingGroup": "Upgrade an Existing Group",
"createNewGroup": "Create a New Group",
"yourParty": "Your Party",
"previouslyUpgradedGroup": "Previously upgraded Group",
"inviteOthersForAdditional": "Invite others to your Group for an additional",
"perMember": "per member",
"additionalMembersProrated": "Additional members invited during the month will be added to the next billing cycle's total as a pro-rated charge.",
"oneMember": "1 member",
"membersCount": "<%= count %> members",
"pendingCount": "(<%= count %> pending)",
"upgradeCancelsPendingInvites": "Upgrading your Party will cancel all pending invites"
}
+24 -20
View File
@@ -223,26 +223,30 @@
"fall2024UnderworldSorcerorMageSet": "Underworld Sorceror Set (Mage)",
"fall2024SpaceInvaderHealerSet": "Space Invader Set (Healer)",
"fall2024BlackCatRogueSet": "Black Cat Set (Rogue)",
"winter2025MooseWarriorSet": "Moose Warrior Set",
"winter2025AuroraMageSet": "Aurora Mage Set",
"winter2025StringLightsHealerSet": "String Lights Healer Set",
"winter2025SnowRogueSet": "Snow Rogue Set",
"spring2025SunshineWarriorSet": "Sunshine Warrior Set",
"spring2025CrystalPointRogueSet": "Crystal Point Rogue Set",
"spring2025PlumeriaHealerSet": "Plumeria Healer Set",
"spring2025MantisMageSet": "Mantis Mage Set",
"summer2025ScallopWarriorSet": "Scallop Warrior Set",
"summer2025SquidRogueSet": "Squid Rogue Set",
"summer2025SeaAngelHealerSet": "Sea Angel Healer Set",
"summer2025FairyWrasseMageSet": "Fairy Wrasse Mage Set",
"fall2025SasquatchWarriorSet": "Sasquatch Warrior Set",
"fall2025SkeletonRogueSet": "Skeleton Rogue Set",
"fall2025KoboldHealerSet": "Kobold Healer Set",
"fall2025MaskedGhostMageSet": "Masked Ghost Mage Set",
"winter2026RimeReaperWarriorSet": "Rime Reaper Warrior Set",
"winter2026SkiRogueSet": "Ski Rogue Set",
"winter2026PolarBearHealerSet": "Polar Bear Healer Set",
"winter2026MidwinterCandleMageSet": "Midwinter Candle Mage Set",
"winter2025MooseWarriorSet": "Moose Set (Warrior)",
"winter2025AuroraMageSet": "Aurora Set (Mage)",
"winter2025StringLightsHealerSet": "String Lights Set (Healer)",
"winter2025SnowRogueSet": "Snow Set (Rogue)",
"spring2025SunshineWarriorSet": "Sunshine Set (Warrior)",
"spring2025CrystalPointRogueSet": "Crystal Point Set (Rogue)",
"spring2025PlumeriaHealerSet": "Plumeria Set (Healer)",
"spring2025MantisMageSet": "Mantis Set (Mage)",
"summer2025ScallopWarriorSet": "Scallop Set (Warrior)",
"summer2025SquidRogueSet": "Squid Set (Rogue)",
"summer2025SeaAngelHealerSet": "Sea Angel Set (Healer)",
"summer2025FairyWrasseMageSet": "Fairy Wrasse Set (Mage)",
"fall2025SasquatchWarriorSet": "Sasquatch Set (Warrior)",
"fall2025SkeletonRogueSet": "Skeleton Set (Rogue)",
"fall2025KoboldHealerSet": "Kobold Set (Healer)",
"fall2025MaskedGhostMageSet": "Masked Ghost Set (Mage)",
"winter2026RimeReaperWarriorSet": "Rime Reaper Set (Warrior)",
"winter2026SkiRogueSet": "Ski Set (Rogue)",
"winter2026PolarBearHealerSet": "Polar Bear Set (Healer)",
"winter2026MidwinterCandleMageSet": "Midwinter Candle Set (Mage)",
"spring2026FrogWarriorSet": "Frog Set (Warrior)",
"spring2026BranchRogueSet": "Spring Branch Set (Rogue)",
"spring2026SnowdropHealerSet": "Snowdrop Set (Healer)",
"spring2026MaypoleMageSet": "Maypole Set (Mage)",
"winterPromoGiftHeader": "GIFT A SUBSCRIPTION, GET ONE FREE!",
"winterPromoGiftDetails1": "Until January 6th only, when you gift somebody a subscription, you get the same subscription for yourself for free!",
"winterPromoGiftDetails2": "Please note that if you or your gift recipient already have a recurring subscription, the gifted subscription will only start after that subscription is cancelled or has expired. Thanks so much for your support! <3",
+22 -12
View File
@@ -221,7 +221,7 @@
"questTRexUndeadBoss": "Skeletal Tyrannosaur",
"questTRexUndeadRageTitle": "Skeleton Healing",
"questTRexUndeadRageDescription": "This bar fills when you don't complete your Dailies. When it is full, the Skeletal Tyrannosaur will heal 30% of its remaining health!",
"questTRexUndeadRageEffect": "`Skeletal Tyrannosaur uses SKELETON HEALING!`\n\nThe monster lets forth an unearthly roar, and some of its damaged bones knit back together!",
"questTRexUndeadRageEffect": "Skeletal Tyrannosaur uses SKELETON HEALING!\n\nThe monster lets forth an unearthly roar, and some of its damaged bones knit back together!",
"questTRexDropTRexEgg": "Tyrannosaur (Egg)",
"questTRexUnlockText": "Unlocks Tyrannosaur Eggs for purchase in the Market",
@@ -282,7 +282,7 @@
"questDilatoryDistress2Boss": "Water Skull Swarm",
"questDilatoryDistress2RageTitle": "Swarm Respawn",
"questDilatoryDistress2RageDescription": "Swarm Respawn: This bar fills when you don't complete your Dailies. When it is full, the Water Skull Swarm will heal 30% of its remaining health!",
"questDilatoryDistress2RageEffect": "`Water Skull Swarm uses SWARM RESPAWN!`\n\nEmboldened by their victories, more skulls pour forth from the crevasse, bolstering the swarm!",
"questDilatoryDistress2RageEffect": "Water Skull Swarm uses SWARM RESPAWN!\n\nEmboldened by their victories, more skulls pour forth from the crevasse, bolstering the swarm!",
"questDilatoryDistress2DropSkeletonPotion": "Skeleton Hatching Potion",
"questDilatoryDistress2DropCottonCandyBluePotion": "Cotton Candy Blue Hatching Potion",
"questDilatoryDistress2DropHeadgear": "Fire Coral Circlet (Headgear)",
@@ -398,7 +398,7 @@
"questAxolotlUnlockText": "Unlocks Axolotl Eggs for purchase in the Market",
"questAxolotlRageTitle": "Axolotl Regeneration",
"questAxolotlRageDescription": "This bar fills when you don't complete your Dailies. When it is full, the Magical Axolotl will heal 30% of its remaining health!",
"questAxolotlRageEffect": "`Magical Axolotl uses AXOLOTL REGENERATION!`\n\n`A curtain of colorful bubbles obscures the monster for a moment, and when it clears, some of its wounds have vanished!`",
"questAxolotlRageEffect": "Magical Axolotl uses AXOLOTL REGENERATION!\n\nA curtain of colorful bubbles obscures the monster for a moment, and when it clears, some of its wounds have vanished!",
"questTurtleText": "Guide the Turtle",
"questTurtleNotes": "Help! This giant sea turtle cannot find her way to her nesting beach. She returns there every year to lay her eggs, but this year Inkomplete Bay is filled with toxic Task Flotsam made of red Dailies and unchecked To Do's. \"She's thrashing in a panic!\" @JessicaChase says.<br><br>@UncommonCriminal nods. \"It's because her guiding senses are fogged and confused.\"<br><br>@Scarabsi grabs your arm. \"Can you help clear the Task Flotsam blocking her path? It may be hazardous, but we have to help her!\"",
@@ -435,7 +435,7 @@
"questTaskwoodsTerror1Boss": "Fire Skull Swarm",
"questTaskwoodsTerror1RageTitle": "Swarm Respawn",
"questTaskwoodsTerror1RageDescription": "Swarm Respawn: This bar fills when you don't complete your Dailies. When it is full, the Fire Skull Swarm will heal 30% of its remaining health!",
"questTaskwoodsTerror1RageEffect": "`Fire Skull Swarm uses SWARM RESPAWN!`\n\nEmboldened by their victories, more skulls swirl around you in a gout of flame!",
"questTaskwoodsTerror1RageEffect": "Fire Skull Swarm uses SWARM RESPAWN!\n\nEmboldened by their victories, more skulls swirl around you in a gout of flame!",
"questTaskwoodsTerror1DropSkeletonPotion": "Skeleton Hatching Potion",
"questTaskwoodsTerror1DropRedPotion": "Red Hatching Potion",
"questTaskwoodsTerror1DropHeadgear": "Pyromancer's Turban (Headgear)",
@@ -507,7 +507,7 @@
"questStoikalmCalamity1Boss": "Earth Skull Swarm",
"questStoikalmCalamity1RageTitle": "Swarm Respawn",
"questStoikalmCalamity1RageDescription": "Swarm Respawn: This bar fills when you don't complete your Dailies. When it is full, the Earth Skull Swarm will heal 30% of its remaining health!",
"questStoikalmCalamity1RageEffect": "`Earth Skull Swarm uses SWARM RESPAWN!`\n\nMore skulls break free from the ground, their teeth chattering in the cold!",
"questStoikalmCalamity1RageEffect": "Earth Skull Swarm uses SWARM RESPAWN!\n\nMore skulls break free from the ground, their teeth chattering in the cold!",
"questStoikalmCalamity1DropSkeletonPotion": "Skeleton Hatching Potion",
"questStoikalmCalamity1DropDesertPotion": "Desert Hatching Potion",
"questStoikalmCalamity1DropArmor": "Mammoth Rider Armor",
@@ -554,7 +554,7 @@
"questMayhemMistiflying1Boss": "Air Skull Swarm",
"questMayhemMistiflying1RageTitle": "Swarm Respawn",
"questMayhemMistiflying1RageDescription": "Swarm Respawn: This bar fills when you don't complete your Dailies. When it is full, the Air Skull Swarm will heal 30% of its remaining health!",
"questMayhemMistiflying1RageEffect": "`Air Skull Swarm uses SWARM RESPAWN!`\n\nEmboldened by their victories, more skulls come whirling out of the clouds!",
"questMayhemMistiflying1RageEffect": "Air Skull Swarm uses SWARM RESPAWN!\n\nEmboldened by their victories, more skulls come whirling out of the clouds!",
"questMayhemMistiflying1DropSkeletonPotion": "Skeleton Hatching Potion",
"questMayhemMistiflying1DropWhitePotion": "White Hatching Potion",
"questMayhemMistiflying1DropArmor": "Roguish Rainbow Messenger Robes (Armor)",
@@ -623,7 +623,7 @@
"questLostMasterclasser3Boss": "Void Skull Swarm",
"questLostMasterclasser3RageTitle": "Swarm Respawn",
"questLostMasterclasser3RageDescription": "Swarm Respawn: This bar fills when you don't complete your Dailies. When it is full, the Void Skull Swarm will heal 30% of its remaining health!",
"questLostMasterclasser3RageEffect": "`Void Skull Swarm uses SWARM RESPAWN!`\n\nEmboldened by their victories, more skulls scream down from the heavens, bolstering the swarm!",
"questLostMasterclasser3RageEffect": "Void Skull Swarm uses SWARM RESPAWN!\n\nEmboldened by their victories, more skulls scream down from the heavens, bolstering the swarm!",
"questLostMasterclasser3DropBodyAccessory": "Aether Amulet (Body Accessory)",
"questLostMasterclasser3DropBasePotion": "Base Hatching Potion",
"questLostMasterclasser3DropGoldenPotion": "Golden Hatching Potion",
@@ -637,7 +637,7 @@
"questLostMasterclasser4Boss": "Anti'zinnya",
"questLostMasterclasser4RageTitle": "Siphoning Void",
"questLostMasterclasser4RageDescription": "Siphoning Void: This bar fills when you don't complete your Dailies. When it is full, Anti'zinnya will remove the party's Mana!",
"questLostMasterclasser4RageEffect": "`Anti'zinnya uses SIPHONING VOID!` In a twisted inversion of the Ethereal Surge spell, you feel your magic drain away into the darkness!",
"questLostMasterclasser4RageEffect": "Anti'zinnya uses SIPHONING VOID! In a twisted inversion of the Ethereal Surge spell, you feel your magic drain away into the darkness!",
"questLostMasterclasser4DropBackAccessory": "Aether Cloak (Back Accessory)",
"questLostMasterclasser4DropWeapon": "Aether Crystals (Two-Handed Weapon)",
"questLostMasterclasser4DropMount": "Invisible Aether Mount",
@@ -804,7 +804,7 @@
"questWaffleBoss": "Awful Waffle",
"questWaffleRageTitle": "Maple Mire",
"questWaffleRageDescription": "Maple Mire: This bar fills when you don't complete your Dailies. When it is full, the Awful Waffle will subtract from the pending damage that party members have built up!",
"questWaffleRageEffect": "`Awful Waffle uses MAPLE MIRE!` Sticky sappy syrup slows your swings and spells! Pending damage reduced.",
"questWaffleRageEffect": "Awful Waffle uses MAPLE MIRE! Sticky sappy syrup slows your swings and spells! Pending damage reduced.",
"questWaffleDropDessertPotion": "Confection Hatching Potion",
"questWaffleUnlockText": "Unlocks Confection Hatching Potions for purchase in the Market",
@@ -875,7 +875,7 @@
"questVirtualPetBoss": "Wotchimon",
"questVirtualPetRageTitle": "The Beepening",
"questVirtualPetRageDescription": "This bar fills when you don't complete your Dailies. When it is full, the Wotchimon will take away some of your party's pending damage!",
"questVirtualPetRageEffect": "`Wotchimon uses Bothersome Beep!` Wotchimon sounds a bothersome beep, and its happiness bar suddenly disappears! Pending damage reduced.",
"questVirtualPetRageEffect": "Wotchimon uses Bothersome Beep! Wotchimon sounds a bothersome beep, and its happiness bar suddenly disappears! Pending damage reduced.",
"questVirtualPetDropVirtualPetPotion": "Virtual Pet Hatching Potion",
"questVirtualPetUnlockText": "Unlocks Virtual Pet Hatching Potion for purchase in the Market",
@@ -885,7 +885,7 @@
"questPinkMarbleBoss": "Cupido",
"questPinkMarbleRageTitle": "Pink Punch",
"questPinkMarbleRageDescription": "This bar fills when you don't complete your Dailies. When it is full, Cupido will take away some of your party's pending damage!",
"questPinkMarbleRageEffect": "`Cupido uses Pink Punch!` That wasn't affectionate at all! Your partymates are taken aback. Pending damage reduced.",
"questPinkMarbleRageEffect": "Cupido uses Pink Punch! That wasn't affectionate at all! Your partymates are taken aback. Pending damage reduced.",
"questPinkMarbleDropPinkMarblePotion": "Pink Marble Hatching Potion",
"questPinkMarbleUnlockText": "Unlocks Pink Marble Hatching Potions for purchase in the Market.",
@@ -997,5 +997,15 @@
"questFungiRageDescription": "This bar fills when you don't complete your Dailies. When it's full, the Moody Mushroom will take away some of your party's pending damage",
"questFungiRageEffect": "A Mist emanates from the Moody Mushroom and surrounds your party, dampening the mood and subduing your magic. The party's MP is reduced!",
"questFungiDropFungiPotion": "Fungi Hatching Potion",
"questFungiUnlockText": "Unlocks Fungi Hatching Potions for purchase in the Market."
"questFungiUnlockText": "Unlocks Fungi Hatching Potions for purchase in the Market.",
"questAlienText": "Invasion of the Motivation Snatchers",
"questAlienNotes": "Its been a strange few days in Habitica. The great flying saucer still hovers near the Flourishing Fields. It hums oddly. Why is it lingering? April Fools Day has passed, and the Master of Rogues' time in the spotlight has ended.<br><br>You wander toward the light of the space ship. You may as well check it out and get a few steps in while youre at it.<br><br>As you get closer you see the April Fool, looking a bit grim. His face appears greenish in the light of the ships beam.<br><br>”'Twas my plan to get some potions for everyone, a little gift so all can enjoy their little extraterrestrial pals again! But I just cant work up the gumption… I do believe I know why,” the Fool says, nodding toward the beam.<br><br>Little symbols are being sucked up into the ship. Its all your checked off tasks! No wonder your motivations been lackluster.<br><br>”Our motivation is being abducted!” you exclaim. “We have to rescue it before it ends up in deep space somewhere!”<br><br>The Fool smiles. “Concentrate your thoughts on the tasks you know you need to finish! Ill do the rest with a bit of magic.”",
"questAlienCompletion": "Youve managed to wrestle back the stolen motivation with your determination and the Fools magic power. As you feel your drive returning, the UFO descends, and a ramp slowly comes out along with a large, green, one-eyed creature. While strange-looking, it doesnt seem threatening.<br><br>“Looks like we went a little far trying to harvest a little extra encouragement from your fine city,” it says. “Apologies for that, and fantastic work getting it back. The extra aura of your efforts actually charged up the ships engine enough to get us home! Please, take these with our thanks.”<br><br>“Ooh potions,” says the Fool, “how delightful, and how convenient for me that you have them all ready to go!”",
"questAlienBoss": "Encouragement Thief, the Extraterrestrial",
"questAlienRageTitle": "Intergalactic Impediment",
"questAlienRageDescription": "This bar fills when you don't complete your Dailies. When it is full, the Extraterrestrial will discourage you by recovering some of its Health!",
"questAlienRageEffect": "Encouragement Thief uses Intergalactic Impediment! You've backslid right through hyperspace. Your opponent recovers HP!",
"questAlienDropAlienPotion": "Alien Hatching Potion",
"questAlienUnlockText": "Unlocks Alien Hatching Potion for purchase in the Market"
}
+9 -2
View File
@@ -1,8 +1,15 @@
{
"rebirthNew": "Rebirth: New Adventure Available!",
"rebirthUnlock": "You've unlocked Rebirth! This special Market item allows you to begin a new game at level 1 while keeping your tasks, achievements, pets, and more. Use it to breathe new life into Habitica if you feel you've achieved it all, or to experience new features with the fresh eyes of a beginning character!",
"rebirthAchievement": "You've begun a new adventure! This is Rebirth <%= number %> for you, and the highest Level you've attained is <%= level %>. To stack this Achievement, begin your next new adventure when you've reached an even higher Level!",
"rebirthAchievement100": "You've begun a new adventure! This is Rebirth <%= number %> for you, and the highest Level you've attained is 100 or higher. To stack this Achievement, begin your next new adventure when you've reached at least 100!",
"rebirthUnlockedNewItem": "Orb of Rebirth Unlocked",
"rebirthUnlockedOrb": "A new adventure is available!",
"rebirthUnlockedDesc": "Use the Orb of Rebirth to breathe new life into your Habitica adventure once you feel you've achieved it all! Begin again at level 1 while keeping your tasks, Achievements, and Pets with this special item found in the Market.",
"rebirthNewAchievement": "New Achievement",
"rebirthNewAdventure": "A new adventure begins now!",
"rebirthAchievement": "You've used the Orb of Rebirth <strong><%= number %></strong> time, and your highest level reached is <strong><%= level %></strong>.",
"rebirthAchievementPlural": "You've used the Orb of Rebirth <strong><%= number %></strong> times, and your highest level reached is <strong><%= level %></strong>.",
"rebirthAchievement100": "You've used the Orb of Rebirth <strong><%= number %></strong> times, and your highest level reached is <strong>100</strong> or higher.",
"rebirthStackInfo": "This achievement will stack each time you use the Orb of Rebirth.",
"rebirthBegan": "Began a New Adventure",
"rebirthText": "Began <%= rebirths %> New Adventures",
"rebirthOrb": "Used an Orb of Rebirth to start over after attaining Level <%= level %>.",
+3 -3
View File
@@ -33,7 +33,7 @@
"resetAccPop": "Start over, removing all levels, gold, gear, history, and tasks.",
"deleteAccount": "Delete Account",
"deleteAccPop": "Cancel and remove your Habitica account.",
"feedback": "If you'd like to give us feedback, please enter it below - we'd love to hear your feedback! It will be anonymous unless you choose to enter your contact details. Don't speak English well? No problem! Use the language you prefer.",
"feedback": "We'd love to hear your feedback! If you'd like to share any, enter it below. It will be anonymous unless you choose to include your contact details.",
"feedbackPlaceholder": "Add your feedback",
"dataExport": "Data Export",
"saveData": "Here are a few options for saving your data.",
@@ -82,8 +82,8 @@
"resetText2": "Another option is using an <b>Orb of Rebirth</b>, which will reset everything else while preserving your Tasks and Equipment.",
"resetTextLocal": "If you're absolutely certain, type your password into the text box below.",
"resetTextSocial": "If you're absolutely certain, type <b>\"<%= magicWord %>\"</b> into the text box below.",
"deleteLocalAccountText": "<b>Are you sure?</b> This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type your password into the text box below.",
"deleteSocialAccountText": "<b>Are you sure?</b> This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type <b>\"<%= magicWord %>\"</b> into the text box below.",
"deleteLocalAccountText": "<b>Are you sure?</b> This action is permanent. Deleting your account will remove all of your data, and it cannot be recovered. Gems will not be refunded.<br><br>Please allow up to 24 hours for account deletion to complete, and up to 30 days for analytics data to be removed if you opted in. Once complete, you'll be able to register for a new Habitica account using your previous login information.<br><br>To continue, type your password below.",
"deleteSocialAccountText": "<b>Are you sure?</b> This action is permanent. Deleting your account will remove all of your data, and it cannot be recovered. Gems will not be refunded.<br><br>Please allow up to 24 hours for account deletion to complete, and up to 30 days for analytics data to be removed if you opted in. Once complete, you'll be able to register for a new Habitica account using your previous login information.<br><br>To continue, type <%= magicWord %> below.",
"API": "API",
"APICopied": "API token copied to clipboard.",
"APITokenTitle": "API Token",
@@ -183,6 +183,9 @@
"mysterySet202512": "Cookie Champion Set",
"mysterySet202601": "Winter's Aegis Set",
"mysterySet202602": "Sakura Fox Set",
"mysterySet202603": "Wisteria Wizard Set",
"mysterySet202604": "Audacious Astronaut Set",
"mysterySet202605": "Nightfall Nimbus Set",
"mysterySet301404": "Steampunk Standard Set",
"mysterySet301405": "Steampunk Accessories Set",
"mysterySet301703": "Peacock Steampunk Set",
+2 -1
View File
@@ -108,5 +108,6 @@
"cannotClose": "This Challenge cannot be closed because one or more players have reported it as inappropriate. A staff members will contact you shortly with instructions. If over 48 hours have passed and you have not heard from them, please email admin@habitica.com for assistance.",
"abuseFlagModalBodyChallenge": "You should only report a Challenge that violates the <%= firstLinkStart %>Community Guidelines<%= linkEnd %> and/or <%= secondLinkStart %>Terms of Service<%= linkEnd %>. Submitting a false report is a violation of Habitica's Community Guidelines.",
"cannotMakeChallenge": "You are unable to create public Challenges as your account currently does not have chat privileges. Please contact admin@habitica.com for more information.",
"deleteChallengeRefundDescription": "If you delete this Challenge, you will be refunded the Gem prize and the Challenge tasks will remain on the participants' task boards."
"deleteChallengeRefundDescription": "If you delete this Challenge, you will be refunded the Gem prize and the Challenge tasks will remain on the participants' task boards.",
"brokenTask": "Broken Challenge Link"
}
+3 -1
View File
@@ -191,5 +191,7 @@
"titleHaircolor": "Hair Colours",
"titleHairbase": "Hair Styles",
"customizations": "Customisations",
"skins": "Skins"
"skins": "Skins",
"pointsAvailable": "Points Available",
"assignedStat": "Assigned Stat"
}
+2 -1
View File
@@ -2556,5 +2556,6 @@
"weaponMystery202111Notes": "Shape the flow of time with this mysterious and powerful staff. Confers no benefit. November 2021 Subscriber Item.",
"weaponMystery202212Text": "Glacial Wand",
"weaponSpecialWinter2024MageNotes": "Thanks to a generous, magical narwhal that sensed your great abilities, you have been gifted a tusk that lets you sense changes happening around you. Increases Intelligence by <%= int %>. Limited Edition Winter 2023-2024 Gear.",
"weaponSpecialSpring2024RogueNotes": "Challenges that are as hard as ice can be sliced into smaller pieces. Increases Strength by <%= str %>. Limited Edition Spring 2024 Gear."
"weaponSpecialSpring2024RogueNotes": "Challenges that are as hard as ice can be sliced into smaller pieces. Increases Strength by <%= str %>. Limited Edition Spring 2024 Gear.",
"backMystery202602Notes": "These fluffy tails are the colour of cherry blossoms, a reminder that spring is on the way! Confers no benefit. February 2026 Subscriber Item."
}
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@@ -242,5 +242,6 @@
"newMessage": "New Message",
"targetUserNotExist": "Target User: '<%= userName %>' does not exist.",
"rememberToBeKind": "Please remember to be kind, respectful, and follow the <a href='/static/community-guidelines' target='_blank'>Community Guidelines</a>.",
"gem": "Gem"
"gem": "Gem",
"confirmPurchase": "Confirm Purchase"
}
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@@ -137,5 +137,9 @@
"taskAliasPopover": "This task alias can be used when integrating with 3rd party integrations. Only dashes, underscores, and alphanumeric characters are supported. The task alias must be unique among all your tasks.",
"taskAliasPlaceholder": "your-task-alias-here",
"scoreUp": "Score up",
"scoreDown": "Score down"
"scoreDown": "Score down",
"deleteType": "Delete <%= type %>",
"deleteTask": "Delete Task",
"deleteXTasks": "Delete <%= count %> Tasks",
"sureDeleteType": "Are you sure you want to delete this task?"
}
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@@ -4,8 +4,8 @@
"brokenChaLink": "El enlace al desafío no funciona",
"keepIt": "Conservarla",
"removeIt": "Eliminarla",
"brokenChallenge": "Enlace al desafío interrumpido: esta tarea formaba parte de un desafío, pero el desafío (o el grupo) se ha eliminado. ¿Qué hacemos con las tareas del desafío?",
"challengeCompleted": "Este desafío ha finalizado y el ganador es ¡<span class=\"badge\"><%= user %></span>! ¿Qué hacemos con las tareas del desafío?",
"brokenChallenge": "Enlace de desafío roto",
"challengeCompleted": "¡Desafío Completado!",
"unsubChallenge": "Enlace al desafío interrumpido: esta tarea formaba parte de un desafío, pero ya no participas en él. ¿Qué hacemos con las tareas del desafío?",
"challenges": "Desafíos",
"endDate": "Concluye",
@@ -108,5 +108,9 @@
"cannotClose": "Este Desafío no puede cerrarse porque uno o más jugadores lo han marcado como inapropiado. Un miembro del Personal te contactará pronto con instrucciones. Si han pasado más de 48 horas y no has recibido noticias de ellos, envía un correo a admin@habitica.com para solicitar ayuda.",
"cannotMakeChallenge": "No puedes crear un Desafío público porque tu cuenta no tiene privilegios de chat en este momento. Envía un mensaje a admin@habitica.com para obtener más información.",
"messageChallengeFlagOfficial": "Los Desafíos Oficiales no se pueden notificar.",
"deleteChallengeRefundDescription": "Si cancelas este Desafío, recuperarás las Gemas de la recompensa y las tareas del Desafío permanecerán en los listados de tareas de los participantes."
"deleteChallengeRefundDescription": "Si cancelas este Desafío, recuperarás las Gemas de la recompensa y las tareas del Desafío permanecerán en los listados de tareas de los participantes.",
"brokenTaskDescription": "Esta tarea formaba parte de un desafío, pero se ha eliminado. ¿Qué te gustaría hacer?",
"brokenChallengeDescription": "Esta tarea formaba parte de un desafío, pero el desafío (o grupo) se ha eliminado. ¿Qué hacer con las tareas huérfanas?",
"challengeCompletedDescription": "¡El ganador fue <%= user %>! ¿Qué hacer con las tareas huérfanas?",
"brokenTask": "Enlace de desafío roto"
}
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@@ -83,7 +83,7 @@
"allocatePerPop": "Añadir un punto a Percepción",
"allocateInt": "Puntos asignados a Inteligencia:",
"allocateIntPop": "Añade un punto de inteligencia",
"noMoreAllocate": "Ahora que has alcanzado el nivel 100, no ganarás más Puntos de Atributo. ¡Puedes continuar subiendo de nivel, o empezar una nueva aventura en el nivel 1 usando el <a href='/shops/market'> Orbe del Renacimiento</a>!",
"noMoreAllocate": "Ahora que has alcanzado el nivel 100, no ganarás más Puntos de Atributo. Puedes continuar subiendo de nivel, o empezar una nueva aventura en el nivel 1 usando el <a href='/shops/market'> Orbe del Renacimiento</a>.",
"stats": "Atributos",
"strength": "Fuerza",
"strText": "Fuerza aumenta la posibilidad de \"golpes críticos\" y el Oro, la Experiencia y la posibilidad de que caigan objetos aumentan con ellos. Además, ayuda a lidiar con el daño de los Jefes.",
@@ -114,12 +114,12 @@
"unallocated": "Puntos de atributo no asignados",
"autoAllocation": "Asignación Automática",
"autoAllocationPop": "Asigna puntos en los atributos de acuerdo a tus preferencias cuando subes de nivel.",
"evenAllocation": "Distribuir Puntos de Atributo equitativamente",
"evenAllocationPop": "Asigna el mismo número de puntos a cada atributo.",
"classAllocation": "Distribuir los puntos en base a tu clase",
"classAllocationPop": "Asignar más puntos a los atributos importantes para tu clase.",
"taskAllocation": "Distribuye Puntos basándote en la actividad de tus tareas",
"taskAllocationPop": "Asigna Puntos basado en las categorías de Fuerza, Inteligencia, Constitución y Percepción asociadas con las tareas que completas.",
"evenAllocation": "Distribuir uniformemente",
"evenAllocationPop": "Asigna el mismo número de puntos a cada atributo",
"classAllocation": "Distribuir según la clase",
"classAllocationPop": "Asigna más puntos a los atributos importantes para tu clase",
"taskAllocation": "Distribuir en función de la actividad de la tarea",
"taskAllocationPop": "Asigna Puntos basado en las categorías de Fuerza, Inteligencia, Constitución y Percepción asociadas con las tareas que completas",
"distributePoints": "Distribuir Puntos no Asignados",
"distributePointsPop": "Asigna todos los Puntos no asignados de acuerdo con el esquema de asignación seleccionado.",
"warriorText": "Los Guerreros consiguen más y mejores «golpes críticos», los cuales otorgan bonus de Oro, Experiencia y probabilidad de botín al completar una tarea. También hacen mucho daño a mounstros jefe. ¡Juega como un Guerrero si te motivan las recompensas impredecibles como en un casino o si deseas ser la fuente de daño en las Misiones!",
@@ -178,7 +178,7 @@
"mainHand": "Mano dominante",
"offHand": "Mano secundaria",
"statPoints": "Puntos de Atributo",
"pts": "puntos",
"pts": "PTS",
"chatCastSpellUser": "<%= username %> lanza <%= spell %> sobre <%= target %>.",
"chatCastSpellParty": "<%= username %> lanza <%= spell %> para el equipo.",
"purchasePetItemConfirm": "Esta compra supera el número que necesitas para eclosionar todos los <%= itemText %> . ¿Quieres hacerla?",
@@ -191,5 +191,14 @@
"titleHaircolor": "Colores de Pelo",
"titleHairbase": "Estilos de Peinado",
"customizations": "Personalizaciones",
"skins": "Pieles"
"skins": "Pieles",
"perTaskText": "Aumenta la probabilidad de obtener objetos, el límite diario de objetos obtenidos, las bonificaciones por rachas de tareas y el oro ganado al completar tareas.",
"autoAllocate": "Asignación automática",
"pointsAvailable": "Puntos disponibles",
"allocationMethod": "Método de asignación",
"statAllocationInfo": "Cada nivel te otorga un punto que puedes asignar a la estadística que prefieras. Puedes hacerlo manualmente o dejar que el juego lo haga automáticamente mediante una de las opciones de asignación automática.",
"assignedStat": "Estadística asignada",
"strTaskText": "Aumenta la probabilidad y el daño de los golpes críticos al completar tareas. También aumenta el daño infligido a los jefes de las misiones.",
"intTaskText": "Aumenta la experiencia obtenida al completar tareas. También aumenta tu límite de maná y la velocidad de regeneración de maná.",
"conTaskText": "Reduce el daño recibido por no completar las tareas diarias y por los hábitos negativos. No reduce el daño de los jefes de las misiones."
}
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"faqQuestion67": "¿Cuales son las profesiones en Habitica?",
"webFaqAnswer67": "La Profesiones son los diferentes roles con los que juegas con tu personaje. Cada profesión tiene un conjunto único de beneficios y habilidades que puedes potenciar cuando vas subiendo de nivel. Estas habilidades pueden modificar la forma en que interactúas con tus tareas o ayudarte, contribuyendo a completar Misiones con tu Equipo.\n\nTu profesión también determina el equipamiento que tendrás disponible para comprar en las Recompensas, el Mercado y la Tienda Estacional.\n\nAquí tienes un resumen de cada profesión para ayudarte a elegir cuál se ajusta mejor a tu estilo de juego:\n#### **Guerrero**\n*Los guerreros son los mejores preparados para dañar a los monstruos y tienen muchas oportunidades de lanzar golpes críticos al completar tareas, recompensándote con Experiencia y Oro extra.\n* La Fuerza es su característica principal, incrementando así el daño que causas.\n* Constitución es su habilidad secundaria, reduciendo el daño que recibes.\n* Las habilidades de los guerreros mejoran la constitución y la fuerza de sus compañeros de Equipo.\n* Elige Guerrero como profesión si te gusta luchar contra los monstruos, pero también si piensas que vas a necesitar protección extra contra la pérdida de vida debida a fallos ocasionales en tus Tareas.\n#### **Sanador**\n* Los Sanadores tienen una elevada resistencia al daño y pueden curarse a ellos mismos y también a los miembros de su Equipo.\n* Como Sanador tu característica principal es la Constitución, incrementando la velocidad de curación y reduciendo el daño que recibes.\n* La Inteligencia es tu característica secundaria, incrementando tus valores de Maná y Experiencia.\n* Tus habilidades como Sanador ayudan a que tus tareas tiendan menos hacia el rojo y mejoran la Constitución de los miembros de tu Equipo.\n* Elige Sanador como profesión si piensas que vas a fallar frecuentemente con algunas de tus tareas y vas a necesitar la habilidad especial de sanación en ti o en los compañeros de Equipo. También los Sanadores suben de nivel muy rápido.\n#### **Mago**\n* Los Magos suben de nivel muy rápido, obtienen más Maná y dañan severamente a los monstruos en las Misiones.\n* La Inteligencia es tu característica principal que incrementa tu nivel de Maná y tu Experincia.\n* La Percepción es tu característica secundaria, incrementando la cantidad de oro y objetos que obtienes.\n* Con tus habilidades puedes congelar los contadores de tus tareas, restaurar el Maná le tus compañeros de Equipo y mejorar su Inteligencia.\n* Elige Mago como profesión si lo que te mantiene motivado es progresar rápidamente con respecto a subir de nivel y contribuir significativamente al daño producido a los monstruos en las Misiones.\n#### **Pícaro**\n* Los Pícaros son los que más oro y objetos obtienen al completar tareas y tienen muchas oportunidades de lanzar golpes críticos obteniendo así más Experiencia y Oro.\n* Tu característica principal como Pícaro es la Percepción incrementando la cantidad de objetos y Oro que obtienes.\n* La Fuerza es tu característica secundaria, elevando el daño que produces.\n* Tus habilidades como Pícaro te ayudan a esquivar los fallos en tus Tareas Diarias, robar Oro y mejorar la Percepción de los miembros de tu Equipo.\n* Si lo que te mantiene motivado es obtener muchos objetos y recompensas elige Pícaro como tu profesión.",
"faqQuestion68": "¿Cómo puedo evitar perder PV?",
"webFaqAnswer68": "Si sueles perder PV con frecuencia, prueba los siguientes consejos:\n\n- Pausa tus Tareas Diarias. El botón “Pausar Daño” en los Ajustes evitará que pierdas PV por las Tareas Diarias no completadas.\n- Ajusta el horario de tus Tareas Diarias. Al ajustarlas como nunca pendientes, puedes completarlas solo por loas recompensas sin riesgo a perder PV.\n- Intenta usar las habilidades de tu clase:\n\t- Los Pícaros pueden lanzar Sigilo para evitar daño de las Tareas Diarias no completadas\n\t- Los Guerreros pueden lanzar Golpe Brutal para reducir el color rojo y así también reducir el daño causado por las no completadas\n\t- Los Sanadores pueden lanzar Claridad Abrasadora para reducir el color rojo y así también reducir el daño por las no completadas"
"webFaqAnswer68": "Si sueles perder PV con frecuencia, prueba los siguientes consejos:\n\n- Pausa tus Tareas Diarias. El botón “Pausar Daño” en los Ajustes evitará que pierdas PV por las Tareas Diarias no completadas.\n- Ajusta el horario de tus Tareas Diarias. Al ajustarlas como nunca pendientes, puedes completarlas solo por loas recompensas sin riesgo a perder PV.\n- Intenta usar las habilidades de tu clase:\n\t- Los Pícaros pueden lanzar Sigilo para evitar daño de las Tareas Diarias no completadas\n\t- Los Guerreros pueden lanzar Golpe Brutal para reducir el color rojo y así también reducir el daño causado por las no completadas\n\t- Los Sanadores pueden lanzar Claridad Abrasadora para reducir el color rojo y así también reducir el daño por las no completadas",
"faqQuestion69": "¿Qué son las estadísticas de personaje?",
"faqQuestion70": "¿Qué son los puntos de atributo?",
"webFaqAnswer70": "Los puntos de atributo te permiten incrementar las estadísticas principales de tu personaje. Ganas un punto de atributo cada vez que subes de nivel (hasta el nivel 100), los cuales puedes asignar de forma manual o automática mediante la función de Localización Automática. La asignación de atributos se desbloquea junto con el Sistema de Clases al alcanzar el nivel 10.",
"faqQuestion71": "¿Cómo funciona la Localización Automática?",
"webFaqAnswer69": "Todos los jugadores tienen cuatro estadísticas de personaje que otorgan diferentes beneficios:\n\n*Fuerza: Aumenta la probabilidad de golpe crítico y el daño al completar tareas. También incrementa el daño infligido a los jefes de las misiones.\n*Inteligencia: Aumenta la Experiencia obtenida de las tareas. También incrementa tu límite máximo de Mana y la tasa de regeneración de Mana.\n*Constitución: Reduce el daño recibido por tareas diarias incumplidas y hábitos negativos. No reduce el daño de los jefes de las misiones.\n*Percepción: Aumenta la probabilidad de encontrar objetos, el límite diario de obtención de objetos, los bonos por racha de tareas y el Oro ganado al completar tareas.\n\nLas estadísticas pueden incrementarse mediante la asignación de puntos de atributo, el equipamiento, las habilidades de clase y al subir de nivel. También obtienes un punto de bonificación en todas las estadísticas cada dos niveles, hasta alcanzar el nivel 100.",
"webFaqAnswer71": "La función de Localización Automática asigna automáticamente los puntos de atributo de acuerdo con uno de los siguientes métodos de distribución:\n\n* Distribuir equitativamente: Asigna la misma cantidad de puntos a cada atributo.\n* Distribuir según la clase: Asigna más puntos a los atributos importantes para tu clase.\n* Distribuir según la actividad de las tareas: Asigna puntos según las categorías de Fuerza, Inteligencia, Constitución y Percepción asociadas a las tareas que completas.\n\nSi eliges no utilizar la Localización Automática, puedes asignar manualmente tus puntos de atributo desde la sección de Estadísticas."
}
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@@ -242,5 +242,6 @@
"newMessage": "Nuevo Mensaje",
"targetUserNotExist": "Usuario objetivo: '<%= userName %>' no existe.",
"rememberToBeKind": "Por favor recuerda ser bondadoso, respetuoso y seguir las <a href='/static/community-guidelines' target='_blank'>Normas de la Comunidad</a>.",
"gem": "Gema"
"gem": "Gema",
"confirmPurchase": "Confirmar Compra"
}
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@@ -137,5 +137,11 @@
"taskAliasPopover": "El alias de tarea puede usarse al conectar con integraciones de terceros. Solo se admiten guiones, guiones bajos y caracteres alfanuméricos. El alias de la tarea debe ser único entre todas tus tareas.",
"taskAliasPlaceholder": "tu-alias-de-tarea-aquí",
"scoreUp": "Puntuar positivamente",
"scoreDown": "Puntuar negativamente"
"scoreDown": "Puntuar negativamente",
"deleteType": "Eliminar <%= type %>",
"deleteTask": "Eliminar tarea",
"deleteXTasks": "Eliminar <%= count %> tareas",
"confirmDeleteTasks": "¿Quieres eliminar las tareas?",
"brokenChallengeTaskCount": "Esta es una de las <%= count %> tareas que forman parte de un desafío que ya no existe.",
"sureDeleteType": "¿Estás seguro que deseas eliminar esta tarea?"
}
@@ -4,7 +4,7 @@
"levelup": "Por alcanzar tus metas de la vida real, ¡has subido de nivel y te has curado por completo!",
"reachedLevel": "Has alcanzado el nivel <%= level %>",
"achievementLostMasterclasser": "Completista de misiones: Serie Maestro de Clases",
"achievementLostMasterclasserText": "¡Completaste las dieciséis misiones de la Serie Maestros de Clases y resolviiste el misterio de la Maestra de la Clase Perdida!",
"achievementLostMasterclasserText": "¡Completaste las dieciséis misiones de la Serie Maestros de Clases y resolviste el misterio de la Clase Maestra Perdida!",
"achievementLostMasterclasserModalText": "¡Completaste las dieciséis misiones en la Serie Maestros de Clases y resolviste el misterio de la Maestra de la Clase Perdida!",
"achievementMindOverMatter": "Mente sobre Materia",
"achievementMindOverMatterText": "Ha completado las misiones de mascota de Roca, Slime e Hilo.",
@@ -144,14 +144,14 @@
"achievementBoneToPick": "Hueso para elegir",
"achievementPolarPro": "Profesional polar",
"achievementPolarProText": "¡Ha conseguido todos los colores estándar de mascotas polares: oso, zorro, pingüino, ballena y lobo!",
"achievementPolarProModalText": "¡Has obtenido todas las Mascotas Polares!",
"achievementPolarProModalText": "¡Has coleccionado todas las mascotas polares!",
"achievementPlantParent": "Padres de las plantas",
"achievementPlantParentText": "¡Ha eclosionado todos los colores estándar de mascotas plantas: cáctus y árbol!",
"achievementDinosaurDynasty": "Dinastía de Dinosaurios",
"achievementDinosaurDynastyModalText": "¡Has coleccionado todas las mascotas Ave y Dinosaurio!",
"achievementBonelessBoss": "Jefe Sin Huesos",
"achievementBonelessBossModalText": "¡Has coleccionado todas las mascotas invertebradas!",
"achievementPlantParentModalText": "¡Has obtenido todas las Mascotas Planta!",
"achievementPlantParentModalText": "¡Has coleccionado todas las mascotas de planta!",
"achievementRoughRider": "Jinete Bruto",
"achievementRoughRiderText": "¡Has eclosionado todos los colores básicos de las mascotas y montas incómodas: Cactus, Erizo y Roca!",
"achievementDinosaurDynastyText": "¡Has eclosionado todos los colores estándar de Mascotas pájaro y dinosaurio: Halcón, Búho, Loro, Pavo Real, Pingüino, Gallo, Pterodáctilo, T-Rex, Triceratops y Velociraptor!",
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@@ -424,7 +424,7 @@
"backgroundParkWithStatueNotes": "Sigue un camino florido por un parque con una estatua.",
"backgroundParkWithStatueText": "Parque con estatua",
"backgroundDojoNotes": "Aprende nuevos movimientos en un dojo.",
"backgroundDojoText": "Espacio de práctica marcial",
"backgroundDojoText": "Dojo",
"backgrounds052019": "CONJUNTO 60: Lanzado en Mayo 2019",
"backgroundBlossomingDesertNotes": "Observa una extraordinario desierto florido.",
"backgroundBlossomingDesertText": "Desierto floreciente",
@@ -921,5 +921,23 @@
"backgroundSirensLairText": "Guarida de Sirena",
"backgroundSirensLairNotes": "Atrévete a nadar en la Guarida de Sirena.",
"eventBackgrounds": "Fondos de Evento",
"backgroundBirthdayBashNotes": "Habitica está celebrando una fiesta de cumpleaños, ¡todos están invitados!"
"backgroundBirthdayBashNotes": "Habitica está celebrando una fiesta de cumpleaños, ¡todos están invitados!",
"backgroundWaterfallWithRainbowText": "Cascada con arcoiris",
"backgrounds032026": "Lote 142: Lanzamiento en marzo de 2026",
"backgroundWaterfallWithRainbowNotes": "admire la impresionante belleza de una cascada con un arcoíris.",
"backgrounds042026": "Lote 143: Lanzamiento en abril de 2026",
"backgroundRidingACometText": "Montando un cometa",
"backgroundRidingACometNotes": "¡Viaja a través del espacio mientras montas en un cometa!",
"backgrounds052026": "Lote 144: Lanzamiento en mayo de 2026",
"backgroundElvenCitadelText": "ciudadela élfica",
"backgroundElvenCitadelNotes": "Tome un viaje escénico a una ciudadela élfica.",
"backgrounds122025": "Lote 139: Lanzamiento en diciembre de 2025",
"backgroundNighttimeStreetWithShopsText": "Calle nocturna con tiendas",
"backgroundNighttimeStreetWithShopsNotes": "Disfrutre del calido resplandor de una calle nocturna con tiendas.",
"backgrounds012026": "Lote 140: Lanzamiento enero de 2026",
"backgroundWinterDesertWithSaguarosText": "Desierto invernal con saguaros",
"backgroundWinterDesertWithSaguarosNotes": "Respire el aire fresco de un desierto con saguaros.",
"backgrounds022026": "Lote 141: Lanzamiento febrero de 2026",
"backgroundElegantPalaceText": "Palacio elegante",
"backgroundElegantPalaceNotes": "Admire los pasillos coloridos de un palacio elegante."
}
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@@ -108,5 +108,9 @@
"whyReportingChallenge": "Por qué estas reportando este Desafío?",
"abuseFlagModalBodyChallenge": "Deberías solo reportar un Desafío que viola las <%= firstLinkStart %>Directrices de la Comunidad<%= linkEnd %> y/o los <%= secondLinkStart %>Términos de Servicio<%= linkEnd %>. Envíar un reporte falso es una violación a las Directrices de la Comunidad.",
"resetFlags": "Reiniciar marcadores",
"deleteChallengeRefundDescription": "Si eliminas este Desafío, recuperarás las Gemas de la recompensa y las tareas del Desafío permanecerán en los listados de tareas de los participantes."
"deleteChallengeRefundDescription": "Si eliminas este Desafío, recuperarás las Gemas de la recompensa y las tareas del Desafío permanecerán en los listados de tareas de los participantes.",
"brokenTaskDescription": "Esta tarea hacia parte de un desafio, pero fue removida, ¿Que te gustaria hacer?",
"brokenChallengeDescription": "Esta tarea hacia parte de un desafío (o grupo) fue eliminada. ¿Qué hacer con las tareas huérfanas?",
"challengeCompletedDescription": "¡El ganador es <%= user %>! ¿Qué hacer con las tareas huérfanas?",
"brokenTask": "Enlaze del desafío roto"
}
@@ -2,13 +2,13 @@
"tavernCommunityGuidelinesPlaceholder": "Un recordatorio amistoso: este es un chat para todas las edades, así que ¡por favor mantén apropiados el contenido y el lenguaje! Consulta las Normas de la Comunidad en la barra lateral si tienes preguntas.",
"lastUpdated": "Ultima actualización:",
"commGuideHeadingWelcome": "¡Bienvenido a Habitica!",
"commGuidePara001": "¡Saludos, aventurero! Bienvenido a Habitica, la tierra de la productividad, la vida sana y el ocasional grifo desbocado. Tenemos una comunidad alegre llena de personas útiles que se apoyan mutuamente en su camino hacia la superación personal. Para encajar, todo lo que se necesita es una actitud positiva, un trato respetuoso y la comprensión de que todos tienen diferentes habilidades y limitaciones, ¡incluido usted! Los habiticanos son pacientes entre sí y tratan de ayudar cuando pueden.",
"commGuidePara002": "Para ayudar a mantenerlos a todos seguros, felices y productivos en la comunidad, tenemos algunas normas. Las hemos elaborado cuidadosamente para que sean lo más agradable y facil de leer posible. Por favor tómese el tiempo para leerlas antes de comenzar a conversar.",
"commGuidePara003": "Estas reglas aplican a todos los espacios sociales que usamos, incluyendo (aunque no exclusivamente) Trello, GitHub, Weblate, y la Wiki de Habitica en Fandom. A medida de que las comunidades crecen y cambian, sus reglas pueden adaptarse con el tiempo. ¡Cuando haya cambios sustanciales a estas Reglas, lo sabrás por medio de un anuncio de Bailey y/o nuestras redes sociales!",
"commGuidePara001": "¡Saludos, aventurero! Bienvenido a Habitica, la tierra de la productividad, la vida sana y el ocasional grifo arrasador.",
"commGuidePara002": "Para ayudar a mantenerlos a todos seguros, felices y productivos, tenemos algunas normas para los Desafíos, perfiles de jugador, mensajería de Grupo, y mensajes privados. Las hemos elaborado cuidadosamente para que sean lo más agradable y facil de leer posible. Por favor tómate el tiempo para leerlas antes de empezar a interactuar con tus compañeros.",
"commGuidePara003": "Estas reglas pueden adaptarse con el tiempo. ¡Cuando haya cambios sustanciales a estas Reglas, lo sabrás por medio de un anuncio de Bailey y/o nuestras redes sociales!",
"commGuideHeadingInteractions": "Interacciones en Habitica",
"commGuidePara015": "Habitica tiene dos tipos de espacios sociales: públicos y privados. Los espacios públicos incluyen la Taberna, Gremios Públicos, GitHub, Trello y la Wiki. Los espacios privados son Gremios Privados, chat de Equipo y Mensajes Privados. Todos los Nombres Públicos y @nombresdeusuario deben cumplir con las normas de espacio publico. Para cambiar tu Nombre Público o @nombredeusuario, en dispositivos móviles ve a Menú > Ajustes > Perfil; en la página web ve a Usuario > Ajustes.",
"commGuidePara015": "Habitica tiene algunos espacios donde puedes interactuar con otros jugadores. Estos incluyen contextos privados (mensajes privados y mensajería de Grupo) además de la característica de Buscar Equipo y Desafíos.",
"commGuidePara016": "Al navegar por los componentes sociales en Habitica, hay algunas reglas generales para mantener a todos seguros y felices.",
"commGuideList02A": "<strong>Respétense unos a los otros</strong>. Sé cortés, amable , amigable y servicial. Recuerda: los Habiticanos vienen de todo tipo de contextos y han tenido experiencias muy diferentes. ¡Esto es parte de lo que hace a Habitica tan genial! Construir una comunidad significa respetar y celebrar tanto nuestras diferencias como nuestras similitudes.",
"commGuideList02A": "<strong>Respétense unos a los otros</strong>. Sean cortéses, amables , amigables y serviciales. Recuerda: los Habiticanos vienen de todo tipo de contextos y han tenido experiencias muy diferentes.",
"commGuideList02C": "<strong>No publiques imágenes o textos que sean violentos, amenazantes, sexualmente explícitos o sugestivos, o que promuevan la discriminación, intolerancia, racismo, sexismo, odio, acoso o daño hacia cualquier individuo o grupo</strong>. Ni siquiera como una broma o meme. Esto incluye tanto insultos como declaraciones. No todos tienen el mismo sentido del humor, por lo que algo que tú consideres como broma podría ser hiriente para otros.",
"commGuideList02D": "<strong>Mantén las discusiones apropiadas para todas las edades.</strong> Esto significa evitar temas de adultos en espacios públicos. Tenemos muchos Habiticanos jóvenes que usan el sitio, y gente que viene de muchos contextos diferentes. Queremos que nuestra comunidad sea tan cómoda e incluyente como sea posible.",
"commGuideList02E": "<strong>Evita las obscenidades. Esto incluye groserías leves, basadas en la religión, que pueden ser aceptables en otros lugares y groserías abreviadas o camufladas.</strong> Tenemos gente de todos los contextos religiosos y culturales, y queremos asegurarnos de que todos ellos se sientan cómodos en los espacios públicos. <strong>Si un moderador o miembro del personal te dice que un término no está permitido en Habitica, incluso si no te diste cuenta de que el término era problemático, esa decisión es definitiva.</strong> Además, los insultos serán tratados de manera muy severa, ya que también son una violación a los Términos de Servicio.",
@@ -78,8 +78,9 @@
"commGuideLink03": "<a href='https://github.com/HabitRPG/habitica' target='_blank'>GibHub</a>: ¡para reportar errores o ayudar con el código!",
"commGuideLink04": "<a href='https://docs.google.com/forms/d/e/1FAIpQLScPhrwq_7P1C6PTrI3lbvTsvqGyTNnGzp1ugi1Ml0PFee_p5g/viewform?usp=sf_link' target='_blank'>El formulario de retroalimentación</a>: para solicitudes de funciones del sitio y la aplicación.",
"commGuidePara069": "Los siguientes artistas talentosos contribuyeron a estas ilustraciones:",
"commGuideList01A": "Los Términos y Condiciones se aplican en todos los espacios, incluyendo gremios privados, chats de equipo y mensajes.",
"commGuideList01A": "Nuestros Términos y Condiciones se aplican en Desafíos, Equipos, perfiles de jugador y mensajes privados.",
"commGuideList02M": "No pidas gemas, suscripciones o membresía en Planes de Grupo. Esto no está permitido en la Taberna, espacios de chat públicos o privados, ni en mensajes privados. Si recibes mensajes solicitando artículos de pago, por favor márcalos para reportarlos. Pedir gemas o suscripciones repetida o intensamente, especialmente después de una advertencia, puede resultar en la suspensión de tu cuenta.",
"commGuideList05H": "Intentos severos o repetidos de defraudar o presionar a otros jugadores por artículos de dinero real",
"commGuideList02N": "<strong>Marcar e informar publicaciones que rompen con estas Pautas de los Términos de Servicio.</strong> Nosotros nos encargaremos de ellas lo más rápido posible. También puedes notificar a los Moderadores a través de <a href='mailto:admin@habitica.com' target='_blank'>admin@habitica.com</a> pero los reportes son la manera más rápida de conseguir ayuda."
"commGuideList02N": "<strong>Denuncia cualquier cosa que veas que rompe estas Pautas o nuestros Términos de Servicio.</strong> Puedes reportar los mensajes directamente o notificar a los Moderadores a través de <a href='mailto:admin@habitica.com' target='_blank'>admin@habitica.com</a> por violaciones en perfiles o Desafíos. Lo veremos lo mas rápido posible. Puedes contactarnos en tu lenguaje nativo si es mas fácil para tí: Tal vez tengamos que usar el Traductor de Google, pero queremos que te sientas cómodo en contactarnos si tienes un problema.",
"commGuideList02H": "<strong>Todos los Nombres Públicos y @nombresdeusuario deben cumplir con los Términos de Servicio</strong>. Para cambiar tu Nombre Público y/o tu @nombredeusuario: en móvil ve a Menu > Ajustes > Cuenta. En la web, ve a Ajustes desde el ícono de usuario en la navegación en la parte superior."
}
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@@ -6,7 +6,7 @@
"commonQuestions": "Preguntas Comunes",
"faqQuestion25": "Cuales son los diferentes tipos de tareas?",
"faqQuestion26": "¿Cuáles son algunas tareas de ejemplo?",
"webFaqAnswer25": "Habitica utiliza tres tipos de tareas diferentes para adaptarse a tus necesidades: Hábitos, Diarias y Pendientes.\n\nHábitos pueden ser positivos o negativos y representan algo que puedes querer registrar varias veces al día o en un horario flexible. Los Hábitos positivos te darán recompensas como Oro y Experiencia (Exp), mientras que los Hábitos negativos harán que pierdas puntos de salud (HP).\n\nDiarias son tareas repetitivas que quieres completar en un horario estructurado, como una vez al día, tres veces a la semana o cuatro veces al mes. Si no completas una Diaria, perderás HP, pero cuanto más difícil sea, ¡mejores serán las recompensas!\n\nPendientes son tareas únicas que te dan recompensas cuando las completes. Pueden tener una fecha de vencimiento, pero no perderás HP si no la cumples.\n\n¡Elige el tipo de tarea que mejor se adapte a lo que quieres lograr!",
"webFaqAnswer25": "Habitica usa tres tipos diferentes de tareas para acomodar tus necesidades: Hábitos, Tareas Diarias y Pendientes.\n \nLos Hábitos puedes ser positivos o negativos y representan algo que tal vez quieras marcar varias veces al día, o en un horario sin definir. Los Hábitos Positivos pueden darte recompensas, como Oro o Experiencia (Exp), mientras los Hábitos Negativos pueden hacer que pierdas puntos de vida (PV). \n\nLas Tareas Diarias son tareas repetidas que quieras completar en un horario mas estructurado. Por ejemplo, una vez al día, tres veces a la semana, o cuatro veces al mes. Perder Tareas Diarias hace que pierdas PV, pero mientras más difíciles sean, mejores las recompensas!\n\nLas Pendientes son tareas de una sola vez, que te dan recompensas cuando las completas. Los Pendientes pueden tener una fecha tope, pero no perderás PV si lo pierdes... \n\n¡Elige el tipo de tarea que mas te beneficie para lo que quieras lograr!",
"webFaqAnswer26": "Hábitos Positivos (Comportamientos que quieres fomentar; deberían tener un botón de más)\n\n * Tomar vitaminas\n * Usar hilo dental\n * Una hora de estudio\n\nHábitos Negativos (Comportamientos que quieres limitar o evitar; deberían tener un botón de menos)\n\n * Fumar\n * Navegar sin rumbo (doomscrolling)\n * Morderse las uñas\n\nHábitos Duales (Hábitos que involucran una opción positiva vs. negativa; deberían tener botones de más y menos)\n\n * Beber agua vs. beber refresco\n * Estudiar vs. procrastinar\n\nEjemplos de Tareas Diarias (Tareas que deseas repetir en un horario regular)\n\n * Lavar los platos\n * Regar las plantas\n * 30 minutos de actividad física\n\nEjemplos de Tareas Puntuales (Tareas que solo necesitas hacer una vez)\n\n * Programar una cita\n * Organizar el armario\n * Terminar un ensayo",
"faqQuestion27": "¿Por qué cambian de color las tareas?",
"webFaqAnswer27": "El color de una tarea es una representación visual del valor de la tarea. Todas las tareas comienzan como amarillas para indicar un estado neutral, el azul es mejor y el rojo es peor. Así es como cada tipo de tarea determina el valor de la tarea:\n\nLos hábitos se vuelven más azules o rojos según si tocas el botón de más o menos. Los hábitos positivos y negativos se degradan a amarillo con el tiempo si no los completas. Los hábitos duales solo cambian de color según tus entradas.\n\nLas tareas diarias cambian de color según la frecuencia con la que se completan, volviéndose más azules a medida que se completan o más rojas si se pierden.\n\nLas tareas pendientes se vuelven gradualmente más rojas cuanto más tiempo permanezcan incompletas.\n\nCuanto más roja sea la tarea, más oro y experiencia ganarás al completarla, así que asegúrate de asumir incluso tus tareas más difíciles!",
@@ -14,8 +14,8 @@
"webFaqAnswer28": "¡Sí! El botón de “Pausar Daño” se puede encontrar en Configuración. Esto evitará que pierdas HP por tareas diarias no completadas. Esto es útil si estás de vacaciones, necesitas un descanso o por cualquier otra razón que pueda requerir una pausa. Si estás participando en una misión, tu propio progreso pendiente será pausado, pero aún recibirás daño por las tareas diarias no completadas de los miembros de tu grupo.\n\nPara pausar tareas diarias específicas, puedes editar la programación para que se deban cada 0 días hasta que estés listo para reiniciarlas.",
"faqQuestion29": "¿Cómo recupero HP?",
"webFaqAnswer29": "Puedes recuperar 15 HP comprando una Poción de Salud en tu columna de Recompensas por 25 de oro. Además, siempre recuperarás HP completo cuando subas de nivel!",
"faqQuestion30": "¿Qué pasa cuando me quedo sin HP?",
"webFaqAnswer30": "Si tus Puntos de Vida descienden por debajo de cero, perderás un nivel, el punto de atributo de ese nivel, todas tus monedas de oro y una pieza aleatoria de Equipo que, podrás volver a adquirir recomprándola. Puedes reconstruir lo logrado completando tareas y subiendo de nivel otra vez.",
"faqQuestion30": "¿Qué pasa cuando me quedo sin PV?",
"webFaqAnswer30": "Si tus Puntos de Vida descienden por debajo de cero, perderás un nivel, el punto de atributo de ese nivel, todas tus monedas de oro y una pieza aleatoria de Equipo que podrás volver a adquirir recomprándola. Puedes reconstruir lo logrado completando tareas y subiendo de nivel otra vez.",
"faqQuestion31": "¿Por qué perdí HP al interactuar con una tarea que no es negativa?",
"webFaqAnswer31": "Si completas una tarea y pierdes HP cuando no deberías, es porque hubo un retraso mientras el servidor sincronizaba los cambios hechos en otras plataformas. Por ejemplo, si usas oro, maná o pierdes HP en la aplicación móvil y luego completas una tarea en el sitio web, el servidor simplemente está confirmando que todo esté sincronizado.",
"faqQuestion32": "¿Cómo puedo elegir una clase?",
@@ -245,5 +245,11 @@
"subscriptionDetail480": "Estos cambios solo afectan a los relojes de arena místicos y a las gemas de abonado. Todas las demás ventajas seguirán siendo las mismas.",
"subscriptionPara3": "Esperamos que este nuevo calendario sea más predecible, permita un mayor acceso a las increíbles existencias de artículos de la Tienda de los Viajeros en el Tiempo y ofrezca aún más motivación para progresar en tus tareas cada mes!",
"faqQuestion68": "Cómo puedo evitar perder puntos de vida?",
"webFaqAnswer68": "Si sueles perder vida con frecuencia, prueba alguno de los siguientes consejos:\n\n- Pausa tus Tareas Diarias. El botón “Pausar Daño” en los Ajustes evitará que pierdas vida por las Tareas Diarias no completadas.\n- Ajusta el horario de tus Tareas Diarias. Al ajustarlas como nunca pendientes, puedes completarlas solo por loas recompensas sin riesgo a perder PV.\n- Intenta usar las habilidades de tu clase:\n- Los Pícaros pueden lanzar Sigilo para evitar daño de las Tareas Diarias no completadas\n- Los Guerreros pueden lanzar Golpe Brutal para reducir el color rojo y así también reducir el daño causado por las no completadas\n- Los Sanadores pueden lanzar Claridad Abrasadora para reducir el color rojo y así también reducir el daño por las no completadas"
"webFaqAnswer68": "Si sueles perder vida con frecuencia, prueba alguno de los siguientes consejos:\n\n- Pausa tus Tareas Diarias. El botón “Pausar Daño” en los Ajustes evitará que pierdas vida por las Tareas Diarias no completadas.\n- Ajusta el horario de tus Tareas Diarias. Al ajustarlas como nunca pendientes, puedes completarlas solo por loas recompensas sin riesgo a perder PV.\n- Intenta usar las habilidades de tu clase:\n- Los Pícaros pueden lanzar Sigilo para evitar daño de las Tareas Diarias no completadas\n- Los Guerreros pueden lanzar Golpe Brutal para reducir el color rojo y así también reducir el daño causado por las no completadas\n- Los Sanadores pueden lanzar Claridad Abrasadora para reducir el color rojo y así también reducir el daño por las no completadas",
"faqQuestion69": "¿Que son los Atributos de Personaje?",
"faqQuestion70": "¿Que son los Puntos de Atributo?",
"faqQuestion71": "¿Como funciona la Asignación automática?",
"webFaqAnswer69": "Todos los jugadores tienen cuatro estadísticas de personaje que proveen distintos beneficios:\n* Fuerza - Aumenta probabilidad y el daño de un golpe crítico al completar tareas. También aumenta el daño hecho a jefes de Misión.\n* Inteligencia - Aumenta experiencia obtenida por tareas. También aumenta tu Mana máximo y regeneración de Mana.\n* Constitución - Reduce el daño recibido por Tareas Diaras perdidas y hábitos negativos. No reduce el daño recibido por jefes de Misión.\n* Percepción - Aumenta la probabilidad de botín de artículos, máximo de botín de artículos diario, bonos de racha de tareas, y Oro recibido al completar tareas.\n\nLos atributos pueden ser aumentados por la asignación de puntos de atributo, Equipamiento, poderes de Clase, y subir de nivel. También ganas un bono de un punto adicional a todos tus atributos cada dos niveles, hasta el nivel 100.",
"webFaqAnswer70": "Los Puntos de Atributo te dejan aumentar los atributos principales de tu personaje. Obtienes un punto de atributo cada vez que subes de nivel (hasta el nivel 100), el cual puedes asignar manualmente o automáticamente usando la característica de Asignación automática. La asignación de atributos se desbloquea con el Sistema de Clases al nivel 10.",
"webFaqAnswer71": "La característica de Asignación Automática automaticamente asigna puntos en base a uno de los siguientes métodos de distribución:\n\n* Distribuir de forma pareja - Asigna el mismo número de puntos a cada atributo\n* Distribuir basado en clase - Asigna mas puntos a los atributos mas importantes a tu clase\n* Distribuir basado en actividad en tareas - Asigna puntos basado en las categorías de Fuerza, Inteligencia, Constitución y Percepción asociadas con las tareas que completas\n\nSi elijes no usar la Asignación Automática, puedes asignar manualmente tus puntos de atributo desde la sección de Atributos."
}
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@@ -144,7 +144,7 @@
"weaponSpecialFallMageText": "Escoba Mágica",
"weaponSpecialFallMageNotes": "¡Esta escoba encantada vuela más rápido que un dragón! Incrementa la Inteligencia en <%= int %> y la Percepción en <%= per %>. Equipamiento de Edición Limitada de Otoño 2014.",
"weaponSpecialFallHealerText": "Varita de Escarabajo",
"weaponSpecialFallHealerNotes": "El escarabajo en esta vara mágica protege y cura a quien la manipula. Incrementa la Inteligencia por <%= int %>. Equipamiento de Edición Limitada de Otoño 2014.",
"weaponSpecialFallHealerNotes": "El escarabajo en esta vara mágica protege y cura a quien la empuña. Incrementa la Inteligencia por <%= int %>. Equipamiento de Edición Limitada de Otoño 2014.",
"weaponSpecialWinter2015RogueText": "Pincho de Hielo",
"weaponSpecialWinter2015RogueNotes": "Verdadera, definitiva y absolutamente acabas de recoger estos del suelo. Incrementa la Fuerza en <%= str %>. Equipamiento de Edición Limitada de Invierno 2014-2015.",
"weaponSpecialWinter2015WarriorText": "Espada de Gominola",
@@ -170,7 +170,7 @@
"weaponSpecialSummer2015HealerText": "Varita de las Olas",
"weaponSpecialSummer2015HealerNotes": "¡Cura el mareo y también al mar! Incrementa la Inteligencia por <%= int %>. Equipamiento de Edición Limitada de Verano 2015.",
"weaponSpecialFall2015RogueText": "Hacha de Bati-Batalla",
"weaponSpecialFall2015RogueNotes": "Las Pendientes aterradoras se encogen de miedo ante el batido de esta hacha. Incrementa la Fuerza en <%= str %>. Equipamiento de Edición Limitada de Otoño 2015.",
"weaponSpecialFall2015RogueNotes": "Las Pendientes Aterradoras se encogen de miedo ante el batido de esta hacha. Incrementa la Fuerza en <%= str %>. Equipamiento de Edición Limitada de Otoño 2015.",
"weaponSpecialFall2015WarriorText": "Tabla de Madera",
"weaponSpecialFall2015WarriorNotes": "Excelente para elevar cosas en los maizales y/o abofetear a tus tareas. Incrementa la Fuerza en <%= str %>. Equipamiento de Edición Limitada de Otoño 2015.",
"weaponSpecialFall2015MageText": "Hilo Encantado",
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@@ -2,21 +2,21 @@
"settings": "Ajustes",
"language": "Idioma",
"americanEnglishGovern": "En caso de una discrepancia en las traducciones, la versión en inglés americano es la que regula.",
"helpWithTranslation": "¿Estas interesada en ayudar con la traducción de Habitica? ¡Genial! ¡Visita <a href=\"https://translate.habitica.com\">sitio Weblate de Habitica</a>!",
"helpWithTranslation": "¿Estas interesado en ayudar con la traducción de Habitica? ¡Genial! ¡Visita <a href=\"https://translate.habitica.com\">sitio Weblate de Habitica</a>!",
"stickyHeader": "Cabecera fija",
"newTaskEdit": "Abrir nuevas tareas en el modo de revisión",
"reverseChatOrder": "Mostrar mensajes del chat en orden inverso",
"dontShowAgain": "No mostrar esto de nuevo",
"showTour": "Mostrar el tour",
"showTour": "Mostrar el Tour",
"showBailey": "Mostrar a Bailey",
"showBaileyPop": "Sacar a Bailey la Pregonera de su escondite para poder ver las noticias antiguas.",
"fixVal": "Ajustar valores de personaje",
"fixVal": "Ajustar Valores de Personaje",
"fixValPop": "Permite cambiar manualmente valores como tu Salud, Nivel y Oro.",
"invalidLevel": "Valor no válido: El nivel debe ser 1 o superior.",
"enableClass": "Activar el sistema de clases",
"invalidLevel": "Valor no válido: El Nivel debe ser 1 o superior.",
"enableClass": "Activar el Sistema de Clases",
"enableClassPop": "Inicialmente decidiste no utilizar el sistema de clases. ¿Quieres usarlo ahora?",
"resetAccPop": "Empezar de nuevo, eliminando todo los niveles, el oro, el equipamiento, el historial, y las tareas.",
"deleteAccount": "Eliminar cuenta",
"resetAccPop": "Empieza de nuevo, eliminando todo los niveles, el oro, el equipamiento, el historial, y las tareas.",
"deleteAccount": "Eliminar Cuenta",
"deleteAccPop": "Cancelar y quitar esta cuenta de Habitica.",
"feedback": "Si deseas enviarnos sus comentarios, ingrésalos a continuación. Nos encantaría saber qué te gustó o no de Habitica. ¿No hablas inglés? ¡No hay problema! Usa el idioma que prefieras.",
"dataExport": "Exportar datos",
@@ -186,5 +186,11 @@
"dayStartAdjustment": "Elegir Día de Inicio",
"adjustment": "Ajuste",
"generalSettings": "Ajustes general",
"siteLanguage": "Idioma de el sitio"
"siteLanguage": "Idioma del sitio",
"showStreakModal": "Al Obtener un Logro de Racha",
"showLevelUpModal": "Al Subir de Nivel",
"showHatchPetModal": "Al Eclosionar una Mascota",
"showRaisePetModal": "Al Criar una Mascota a una Montura",
"baileyAnnouncement": "Último Anuncio de Bailey",
"view": "Ver"
}
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@@ -930,5 +930,14 @@
"backgroundElegantPalaceText": "Palace Élégant",
"backgroundNighttimeStreetWithShopsText": "Balade nocturne en Ville",
"backgroundWinterDesertWithSaguarosNotes": "Inspirez l'air piquant dans un Désert Hivernal de Saguaros.",
"backgroundElegantPalaceNotes": "Admirez les pièces hautes en couleur d'un Palace Élégant."
"backgroundElegantPalaceNotes": "Admirez les pièces hautes en couleur d'un Palace Élégant.",
"backgroundRidingACometNotes": "Voyagez à travers l'espace en Chevauchant une Comète !",
"backgroundElvenCitadelNotes": "Faites une promenade enchanteresse dans une Citadelle Elfique.",
"backgrounds032026": "Ensemble 142 : Sortie Mars 2026",
"backgroundWaterfallWithRainbowText": "Cascade avec Arc-en-Ciel",
"backgroundWaterfallWithRainbowNotes": "Admirez la beauté à couper le souffle d'une Cascade avec Arc-en-Ciel.",
"backgrounds042026": "Ensemble 143 : Sortie Avril 2026",
"backgroundRidingACometText": "Chevaucher une Comète",
"backgrounds052026": "Ensemble 144 : Sortie Mai 2026",
"backgroundElvenCitadelText": "Citadelle Elfique"
}
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@@ -50,12 +50,12 @@
"sunsetFaqList9": "Ce <a href='https://habitica.wordpress.com/beginning-adventurers-guide/'>poste de blog (en Anglais)</a> fournit également un guide pratique pour les nouve·aux·elles joueu·r·se·s.",
"sunsetFaqList6": "Les Défis actuellement disponibles en Guildes seront toujours accessibles aux participant·e·s dans leur liste de Défis, mais ne seront plus disponibles dans la liste publique pour des raisons de discrétions. Il ne sera plus possible de créer des nouveaux Défis en Guilde.",
"sunsetFaqList10": "Les joueu·r·se·s sont aussi encouragé·e·s à adresser un email à <a href='mailto:admin@habitica.com'>admin@habitica.com</a> avec toutes questions pour lesquelles il·elle·s ne trouvent pas réponse dans les liens ci-dessus.",
"webFaqAnswer27": "La couleur d'une tâche est une représentation visuelle de sa valeur. Toutes les tâches sont jaune au début pour la neutralité, bleu veut dire mieux, et rouge signifie moins bien. Voi comment chaque type de tâche détermine la valeur de celle-ci :\n\nLes Habitudes deviennent plus bleues ou rouges selon si vous appuyez sur le bouton \"plus\" ou \"moins\". Les Habitudes positives et négatives redeviennent jaunes au fur et à mesure si vous ne les accomplissez pas. Les Habitudes duelles ne changent de couleur qu'en fonction de vos saisies.\n\nLes Quotidiennes changent de couleurs en fonction du nombre de fois qu'elles sont accomplies, devenant plus bleues quand elles sont accomplies et plus rouge si vous les avez râtées.\n\nLes À Faire deviennent de plus en plus rouge au fur et à mesure du temps, tant qu'elle ne sont pas accomplies.\n\nPlus une tâche est rouge, plus vous allez obtenir de l'Or et de l'Expérience en les accomplissant, donc assurez-vous de faire vos tâches les plus coriaces !",
"commonQuestions": "Questions Fréquemment Posées",
"webFaqAnswer27": "La couleur d'une tâche est une représentation visuelle de sa valeur. Toutes les tâches sont jaune au début pour la neutralité, bleu veut dire mieux, et rouge signifie moins bien. Voici comment chaque type de tâche détermine la valeur de celle-ci :\n\nLes Habitudes deviennent plus bleues ou rouges selon si vous appuyez sur le bouton \"plus\" ou \"moins\". Les Habitudes positives et négatives redeviennent jaunes au fur et à mesure si vous ne les accomplissez pas. Les Habitudes duelles ne changent de couleur qu'en fonction de vos saisies.\n\nLes Quotidiennes changent de couleurs en fonction du nombre de fois qu'elles sont accomplies, devenant plus bleues quand elles sont accomplies et plus rouge si vous les avez râtées.\n\nLes À Faire deviennent de plus en plus rouge au fur et à mesure du temps, tant qu'elle ne sont pas accomplies.\n\nPlus une tâche est rouge, plus vous allez obtenir de l'Or et de l'Expérience en les accomplissant, donc assurez-vous de faire vos tâches les plus coriaces !",
"commonQuestions": "Questions Courantes",
"faqQuestion25": "Quels sont les différents types de tâches ?",
"faqQuestion26": "Quels sont des exemples de tâches ?",
"webFaqAnswer25": "Habitica propose trois types de tâches différents pour s'accorder à vos besoins : les Habitudes, les Quotidiennes, et les À Faire.\n\nLes Habitudes peuvent être positives ou négatives et représentent quelque chose que vous pourriez vouloir suivre plusieurs fois par jour, ou sur un temps donné. Les Habitudes Positives vous offriront des récompenses, comme de l'Or et de l'Expérience (XP), tandis que les Habitudes Négatives vous feront perdre des points de vie (HP).\n\nLes Quotidiennes sont des tâches que vous souhaitez accomplir dans un planificateur plus structuré. Par exemple, une fois par jour, trois fois dans la semaine, ou quatre fois par mois. Ne pas accomplir des Quotidiennes vous feront perdre des points de vie, mais plus elles sont difficiles, meilleures sont les récompenses !\n\nLes À Faire sont des tâches ponctuelles qui offrent des récompenses après que vous les ayez accomplies. Les À Faire peuvent avoir une date d'échéance, mais vous ne perdrez pas de points de vie si vous ne la respectez pas.\n\nÀ vous de choisir quel type de tâche correspond le mieux à ce que vous souhaitez accomplir !",
"webFaqAnswer26": "Habitudes Positives (Comportements que vous souhaitez encourager ; devrait avoir un bouton \"plus\")\n\n * Prendre des Vitamines\n * Se passer le fil dentaire\n * Étudier pendant une heure\n\nHabitudes Négatives (Comportements que vous souhaitez limiter ou éviter ; devrait avoir un bouton \"moins\")\n\n * Fumer\n * Regarder des infos négatives en boucle sur Internet\n * Se ronger les ongles\n\nHabitudes Duelles (Habitudes qui incluent une option positive ou négative ; devrait avoir un bouton \"moins\" et un bouton \"plus\"\n\n * Boire de l'eau vs Boire du soda\n * Étudier vs Procrastiner\n\nExemple de Quotidiennes (Tâches que vous souhaitez répéter sur une planification plus régulière)\n\n * Faire la vaisselle\n * Arroser les plantes\n * 30 minutes d'activité physique\n\nExemple de À Faire (Tâches que vous n'avez à faire qu'une fois)\n\n * Organiser un rendez-vous\n * Organiser la penderie\n * Finir la dissertation",
"webFaqAnswer25": "Habitica utilise trois types de tâches différentes pour s'accorder à différentes tâche : les Habitudes, les Quotidiennes, et les À Faire.\n\nLes Habitudes peuvent être positives ou négatives et représentent quelque chose que vous pourriez vouloir suivre plusieurs fois par jour, ou sur un temps donné. Les Habitudes Positives vous offriront des récompenses, comme de l'Or et de l'Expérience (XP), tandis que les Habitudes Négatives vous feront perdre des points de vie (PV).\n\nLes Quotidiennes sont des tâches que vous souhaitez accomplir plusieurs fois. Par exemple, une fois par jour, trois fois dans la semaine, ou quatre fois par mois. Ne pas accomplir des Quotidiennes vous fera perdre des points de vie, mais plus elles sont difficiles, meilleures sont les récompenses !\n\nLes À Faire sont des tâches ponctuelles qui offrent des récompenses après que vous les ayez accomplies. Les À Faire peuvent avoir une date d'échéance, mais vous ne perdrez pas de points de vie si vous ne la respectez pas.\n\nÀ vous de choisir quel type de tâche correspond le mieux à ce que vous souhaitez accomplir !",
"webFaqAnswer26": "Habitudes Positives (Comportements que vous souhaitez encourager ; doit avoir un bouton \"plus\")\n\n * Prendre des vitamines\n * Se passer du fil dentaire\n * Étudier pendant une heure\n\nHabitudes Négatives (Comportements que vous souhaitez limiter ou éviter ; doit avoir un bouton \"moins\")\n\n * Fumer\n * Regarder des infos négatives en boucle sur Internet\n * Se ronger les ongles\n\nHabitudes Duelles (Habitudes qui incluent une option positive ou négative ; doit avoir un bouton \"moins\" et un bouton \"plus\")\n\n * Boire de l'eau vs Boire du soda\n * Étudier vs Procrastiner\n\nExemple de Quotidiennes (Tâches que vous souhaitez répéter régulièrement)\n\n * Faire la vaisselle\n * Arroser les plantes\n * 30 minutes d'activité physique\n\nExemple de À Faire (Tâches que vous n'avez à faire qu'une fois)\n\n * Prendre un rendez-vous\n * Organiser la penderie\n * Finir une dissertation",
"faqQuestion27": "Pourquoi les tâches changent-elles de couleur ?",
"faqQuestion28": "Puis-je mettre mes Quotidiennes en suspens si j'ai besoin d'une pause ?",
"webFaqAnswer28": "Oui ! Le bouton \"Désactiver les Dégâts\" se trouve dans les Paramètres. Cette option vous permettra de ne pas perdre de points de vie en manquant vos Quotidiennes. C'est pratique lorsque vous êtes en vacances, quand vous avez besoin de repos, ou pour n'importe quelle autre raison. Si vous être en train de participer à une Quête, votre progression en attente sera mise en pause, mais vous prendrez toujours des dégâts liés au manquement des Quotidiennes de vos Coéquipier·ère·s.\n\nPour mettre en pause des Quotidiennes en particulier, vous pouvez éditer la programmation des jours dûs à 0 jusqu'à ce que vous soyez prêt·e à reprendre.",
+58 -4
View File
@@ -2832,7 +2832,7 @@
"armorMystery202307Text": "Tentacules de Kraken",
"armorArmoireStripedRainbowShirtText": "T-Shirt Arc-en-ciel Rayé",
"shieldSpecialSummer2023WarriorText": "Esprit du Poisson Rouge",
"weaponArmoirePaintbrushNotes": "Une bouffée d'inspiration vous traverse en ramassant ce pinceau, vous permettant de peindre tout ce que vous imaginez. Augmente l'Intelligence par <%= int %>. Armoire enchantée : Ensemble de peintre (Objet 3 sur 4).",
"weaponArmoirePaintbrushNotes": "Une bouffée d'inspiration vous traverse quand vous saisissez ce pinceau, vous permettant de peindre tout ce que vous imaginez. Augmente l'Intelligence de <%= int %>. Armoire Enchantée : Ensemble Peintre (Objet 3 sur 4).",
"armorSpecialHeroicTunicNotes": "Les héros ne devraient pas de reposer sur leurs lauriers, mais vous pouvez vous laissez aller dans cet habit confortable et à la mode. Améliore toutes les statistiques par <%= attrs %>.",
"armorSpecialSummer2023HealerNotes": "Restez fidèle à vos buts et convictions avec cette élégante robe verte. Améliore la Constitution de <%= con %>. Édition Limitée 2023 Ensemble d'Été.",
"eyewearMystery202308Notes": "Êtes-vous fatigué, ou vous reposez-vous en préparation de la prochaine bataille épique ? Ne confère aucun bonus. Équipement d'abonnement Août 2023.",
@@ -3018,7 +3018,7 @@
"headSpecialWinter2024WarriorNotes": "Protéger votre bouille n'a jamais été aussi festivement délicieux ! Augmente la Force de <%= str %>. Édition Limitée Équipement Hiver 2023-2024.",
"shieldSpecialWinter2024HealerNotes": "Comme il est pratique que vous ayez eu à portée de main du matériel pour faire fondre la glace quand vous avez gelé ! Augmente la Constitution de <%= con %>. Édition Limitée Équipement Hiver 2023-2024.",
"backMystery202402Notes": "Entourez-vous d'un énergie d'amour où que vous soyez ! Ne confère aucun bonus. Équipement d'Abonnement Février 2024.",
"shieldArmoireSoftWhitePillowNotes": "L·e·a Guerri·er·ère organisé·e emporte un oreiller pour toute sorte d'expéditions. Protégez-vous des obligations occultées... même en faisant la sieste. Augmente l'Intelligence et la Perception de <%= attrs %> chacune. Armoire Enchantée : Ensemble Vêtements d'Intérieur Blancs (Objet 3 sur 3)",
"shieldArmoireSoftWhitePillowNotes": "L·e·a Combattant·e organisé·e emporte un oreiller pour n'importe quelle expédition. Protégez-vous des obligations oubliées... même en faisant la sieste. Augmente l'Intelligence et la Perception de <%= attrs %> chacune. Armoire Enchantée : Ensemble Vêtements d'Intérieur Blancs (Objet 3 sur 3)",
"backMystery202401Notes": "Invoquez des doux flocons de neige ou appelez les force d'un puissant blizzard. Le choix vous revient ! Ne confère aucun bonus. Équipement d'Abonnement Janvier 2024.",
"shieldArmoireTrustyPencilNotes": "Vous savez ce que l'on dit : Le crayon est plus fort que l'épée-yon. Non attendez... Ça ne doit pas être ça... Augmente l'Intelligence de <%= int %>. Armoire Enchantée : Ensemble Uniforme Scolaire (Objet 4 sur 4).",
"weaponArmoireHattersShearsNotes": "Coupez à travers la surcharge et les complications. Ces cisailles peuvent aussi servir pour couper du tissu, évidemment. Augmente la Force de <%= str %>. Armoire Enchantée : Ensemble Chapeli·er·ère (Objet 3 sur 4).",
@@ -3452,7 +3452,7 @@
"armorArmoireLoneCowpokeOutfitNotes": "Ola, hue ! Qu'est-ce que vous essayez de prouver en arrivant dans cette ville tel·le un·e étrang·er·ère mystérieu·x·se, prêt·e à être producti·f·ve ? Voici la tenue parfaite, avec ses jambières et sa boucle de ceinture brillante en argent. Augmente la Constitution de <%= con %>. Armoire Enchantée : Ensemble Cow·boy·girl Solitaire (Objet 2 sur 2)",
"headSpecialWinter2026WarriorNotes": "Maintenez votre attention et votre concentration en projetant votre vision sur des accomplissements toujours plus ambitieux pour la saison. Augmente la Force de <%= str %>. Équipement Édition Limitée Hiver 2025-2026.",
"headSpecialWinter2026HealerNotes": "Maintenez votre attention et votre lucidité en projetant votre vision sur des accomplissements toujours plus ambitieux pour la saison. Augmente l'Interlligence de <%= int %>. Équipement Édition Limitée Hiver 2025-2026.",
"headMystery202602Notes": " Votre audition sera aiguisée grâce à ces oreilles, à tel point que vous entendrez les bourgeons éclore sur les branches d'arbre à l'approche du printemps. Ne confère aucun bonus. Équipement d'Abonnement Février 2026.",
"headMystery202602Notes": "Votre audition sera aiguisée grâce à ces oreilles, à tel point que vous entendrez les bourgeons éclore sur les branches d'arbre à l'approche du printemps. Ne confère aucun bonus. Équipement d'Abonnement Février 2026.",
"headArmoireLoneCowpokeHatText": "Chapeau Cow·boy·girl Solitaire",
"headArmoireLoneCowpokeHatNotes": "Eh là l'ami·e ! T'aimes pas avoir le soleil dans les yeux pendant qu'tu bosses au ranch ? Bah v'là, maint'nant t'as un chapeau pour ça. Augmente la Perception de <%= per %>. Armoire Enchantée : Ensemble Cow·boy·girl Solitaire (Objet 1 sur 2)",
"shieldArmoireDoubleBassNotes": "Bom dou bom brrrr brr brr brrrr ! Réunissez votre équipe pour de l'ancrage ou de la danse tout en écoutant la musique de cette profonde contrebasse. Augmente la Constitution et la Force de <%= attrs %> chacune. Armoire Enchantée : Ensemble 2 Instrument de Musique (Objet 3 sur 3)",
@@ -3495,5 +3495,59 @@
"backMystery202602Text": "Cinq Queues de Sakura",
"backMystery202602Notes": "Ces queues soyeuses ont la couleur des bourgeons de cerisier, un avant-goût du printemps qui arrive ! Ne confère aucun bonus. Équipement d'Abonnement Février 2026.",
"backArmoireHarpsichordText": "Clavecin",
"backArmoireHarpsichordNotes": "Pting ! Ptiiing ! Réunissez votre équipe pour un dîner ou un pique-nique et profitez de la musique tintinnabulante de ce clavecin. Augmente la Perception et l'Intelligence de <%= attrs %> chacune. Armoire Enchantée : Ensemble 2 Instrument de Musique (Objet 1 sur 3)"
"backArmoireHarpsichordNotes": "Pting ! Ptiiing ! Réunissez votre équipe pour un dîner ou un pique-nique et profitez de la musique tintinnabulante de ce clavecin. Augmente la Perception et l'Intelligence de <%= attrs %> chacune. Armoire Enchantée : Ensemble 2 Instrument de Musique (Objet 1 sur 3)",
"weaponSpecialSpring2026WarriorText": "Fantastique Fleuret de Grenouille",
"weaponSpecialSpring2026RogueText": "Branche Printannière",
"weaponSpecialSpring2026RogueNotes": "Une opportunité de croissance s'approche de vous, and grâce à ces branches couvertes de bourgeons, vous serez prêt·e ! Augmente la Force de <%= str %>. Équipement Édition Limitée Printemps 2026.",
"weaponSpecialSpring2026HealerText": "Bâton Perce-Neige",
"weaponSpecialSpring2026MageText": "Parasol Arbre de Mai",
"weaponSpecialSpring2026MageNotes": "Une opportunité de célébrer s'approche, et avec ce parfait parasol, vous serez prêt·e ! Augmente l'Intelligence de <%= int %> et la Perception de <%= per %>. Équipement Édition Limitée Printemps 2026.",
"weaponMystery202603Text": "Bâton du Mage de la Glycine",
"weaponMystery202603Notes": "Lancez des sorts pour réchauffer l'air printanier et encourager les bourgeons à éclore ! Ne confère aucun bonus. Équipement d'Abonnement Mars 2026.",
"armorSpecialSpring2026WarriorText": "Armure Grenouille",
"armorSpecialSpring2026RogueText": "Armure Écorce de Bouleau",
"armorSpecialSpring2026RogueNotes": "Supportez aussi bien l'inévitable pluie du printemps que les vents légers. Augmente la Perception de <%= per %>. Équipement Édition Limitée Printemps 2026.",
"armorSpecialSpring2026HealerText": "Robe Perce-Neige",
"armorSpecialSpring2026HealerNotes": "Glissez avec grâce loin de l'hiver froid et sombre vers le printemps glorieux. Augmente la Constitution de <%= con %>. Équipement Édition Limitée Printemps 2026.",
"armorSpecialSpring2026MageText": "Vêtement Danseu·r·se de l'Arbre de Mai",
"armorMystery202604Text": "Combinaison spatiale de l'Astronaute Audacieux",
"armorMystery202604Notes": "Un petit pas pour votre liste À Faire, un grand pas pour votre sentiment de réussite ! Ne confère aucun bonus. Équipement d'Abonnement Avril 2026.",
"armorArmoireSoftYellowSuitText": "Costume Doux Jaune",
"armorArmoireHandstandOutfitText": "Équilibre sur les mains",
"armorArmoireSoftYellowSuitNotes": "Jaune est une couleur énergétique. Portez cela au lit, et vous vous réveillerez aux aurores au petit matin, prêt·e à gérer une journée pleine de tâches. Augmente la Constitution et la Force de <%= attrs %> chacune. Armoire Enchantée : Ensemble Vêtements d'Intérieur Jaunes (Objet 2 sur 3).",
"headSpecialSpring2026WarriorText": "Heaume Guerri·er·ère Grenouille",
"headSpecialSpring2026WarriorNotes": "Les grenouilles sont bien connues pour leur résistance à la corruption. Ce heaume vous confèrera leurs nobles qualités ! Augmente la Force de <%= str %>. Équipement Édition Limitée Printemps 2026.",
"headSpecialSpring2026RogueText": "Heaume Branche Printannière",
"headSpecialSpring2026RogueNotes": "Affirmez-vous de façon remarquable avec des brindilles et des bourgeons poussant à leur gré dans toutes les directions. Augmente la Perception de <%= per %>. Équipement Édition Limitée Printemps 2026.",
"headSpecialSpring2026HealerText": "Heaume Perce-Neige",
"headSpecialSpring2026HealerNotes": "Affirmez-vous de façon optimiste avec ces magnifiques pétales résilients. Augmente l'Intelligence de <%= int %>. Augmente l'Intelligence de <%= int %>. Équipement Édition Limitée Printemps 2026.",
"headSpecialSpring2026MageText": "Couronne Fleur de Printemps",
"headSpecialSpring2026MageNotes": "Affirmez-vous de façon joyeuse avec des fleurs éclatantes bordant votre tête. Augmente la Perception de <%= per %>. Équipement Édition Limitée Printemps 2026.",
"headMystery202603Text": "Chapeau Mage de la Glycine",
"headMystery202604Text": "Casque Astronaute Audacieu·x·se",
"headMystery202603Notes": "Non seulement ce joyeux chapeau améliore vos capacités magiques, mais en plus il sent bon le printemps ! Ne confère aucun bonus. Équipement d'Abonnement Mars 2026.",
"headMystery202604Notes": "Dans l'espace, personne ne peut vous entendre valider vos À Faire. Mais la réelle récompense est votre sentiment de réussite personnelle ! Ne confère aucun bonus. Équipement d'Abonnement Avril 2026.",
"headArmoireFloppyYellowHatText": "Chapeau Mou Jaune",
"headArmoireFloppyYellowHatNotes": "De nombreux sorts ont été cousus dans ce chapeau d'apparence simple, ce qui lui donne cette couleur jaune rafraîchissante. Augmente toutes les caractéristiques de <%= attrs %> chacun. Armoire Enchantée : Ensemble Vêtements d'Intérieur Jaunes (Objet 1 sur 3).",
"headArmoireVerdantArmingCapText": "Coiffe Matelassée du Page Verdoyant",
"headArmoireVerdantArmingCapNotes": "Cette coiffe confortable et matelassée vous prépare à la bataille et vous aide à supporter les choses lourdes qui pourraient vous arriver. Augmente la Perception et la Constitution de <%= attrs %> chacune. Armoire Enchantée : Ensemble Page Verdoyant (Objet 1 sur 2).",
"shieldSpecialSpring2026WarriorText": "Candélabre Guerri·er·ère Grenouille",
"shieldSpecialSpring2026WarriorNotes": "Non seulement ce candélabre peut éclairer votre chemin, mais il peut également faire fondre la glace et la neige tardives. Augmente la Constitution de <%= con %>. Équipement Édition Limitée Printemps 2026.",
"shieldSpecialSpring2026RogueText": "Branche Printanière",
"shieldSpecialSpring2026RogueNotes": "Étendez vos bras et votre influence avec ces branches. En plus, elles peuvent vous servir à vous gratter le dos. Augmente la Force de <%= str %>. Équipement Édition Limitée Printemps 2026.",
"shieldSpecialSpring2026HealerText": "Feuille du Perce-Neige",
"shieldSpecialSpring2026HealerNotes": "Créez une douce brise avec cet éventail pour prévoir les jours plus chauds à venir. En plus, il se transformera en stylo en un instant. Augmente la Constitution de <%= con %>. Équipement Édition Limitée Printemps 2026.",
"shieldMystery202605Text": "Bouclier Tombée de la Nuit",
"shieldMystery202605Notes": "Laissez la lueur de la lune vous protéger des dangers dans le noir. Ne confère aucun bonus. Équipement d'Abonnement Mai 2026.",
"shieldArmoireSoftYellowPillowText": "Coussin Doux Jaune",
"shieldArmoireVerdantBannerText": "Bannière du Page Verdoyant",
"shieldArmoireVerdantBannerNotes": "Agitez bien haut votre bannière pour signaler à vos ami·e·s le moment de se rallier ! Augmente l'Intelligence de <%= int %>. Armoire Enchantée : Ensemble Page Verdoyant (Objet 2 sur 2).",
"backMystery202605Text": "Nimbus Tombée de la Nuit",
"backMystery202605Notes": "Une auréole brillante composée de la lumière de la lune et des étoiles pour illuminer les nuits les plus sombres. Ne confère aucun bonus. Équipement d'Abonnement Mai 2026.",
"weaponSpecialSpring2026WarriorNotes": "Une occasion de se battre en duel peut se présenter à tout moment, et avec ce fantastique fleuret, vous serez prêt·e· ! Augmente la Force de <%= str %>. Équipement Édition Limitée Printemps 2026.",
"weaponSpecialSpring2026HealerNotes": "Une opportunité de renouveau sur un nouveau départ apparaît devant vous, et avec ce beau bâton, vous serez prêt·e ! Augmente l'Intelligence de <%= int %>. Équipement Édition Limitée Printemps 2026.",
"armorSpecialSpring2026WarriorNotes": "Sautez à pied joint dans l'action dès que la neige commence à fondre. Augmente la Constitution de <%= con %>. Équipement Édition Limitée Printemps 2026.",
"armorSpecialSpring2026MageNotes": "Arrivez prêt·e à danser, pique-niquer, et à profiter des températures agréable qu'apporte le printemps. Augmente l'Intelligence de <%= int %>. Équipement Édition Limitée Printemps 2026.",
"armorArmoireHandstandOutfitNotes": "Les choses semblent bien différentes quand on est à l'envers, non ? Si vous vous sentez coincé·e, c'est le moment de chercher une nouvelle perspective ! Augmente la Perception de <%= per %>. Armoire Enchantée : Ensemble Équilibre sur les mains (Objet 1 sur 1).",
"shieldArmoireSoftYellowPillowNotes": "L·e·a Combattant·e expérimenté·e emporte un oreiller pour n'importe quelle expédition. Grandissez et rayonnez en consolidant tout ce que vous avez appris dans vos précédentes aventures... Même en faisant la sieste. Augmente l'Intelligence et la Perception de <%= attrs %> chacune. Armoire Enchantée : Ensemble Vêtements d'Intérieur Jaunes (Objet 3 sur 3)."
}
+13 -1
View File
@@ -428,5 +428,17 @@
"groupManager": "Utilisation pour le travail",
"groupParentChildren": "Utilisation dans mon foyer",
"groupPlanBillingFYI": "Les abonnements à l'Offre de Groupe se renouvellent automatiquement, à moins que vous ne résiliiez au moins 24 heures avant l'échéance de la période en cours. Vous pouvez résilier depuis l'onglet Facturation de votre Offre de Groupe. Un prélèvement aura lieu 24 heures avant le renouvellement de votre abonnement, en fonction du nombre de membres présent·e·s dans votre Offre de Groupe au moment de la facturation. Si vous ajoutez de nouve·aux·lles membres pendant la période de facturation, vous recevrez des frais proratisés lors des prochains paiements.",
"groupPlanBillingFYIShort": "Les abonnements à l'Offre de Groupe se renouvellent automatiquement, à moins que vous ne résiliiez au moins 24 heures avant l'échéance de la période en cours. Un prélèvement aura lieu 24 heures avant le renouvellement de votre abonnement, en fonction du nombre de membres présent·e·s dans votre Offre de Groupe au moment de la facturation. Si vous ajoutez de nouve·aux·lles membres pendant la période de facturation, vous recevrez des frais proratisés lors des prochains paiements."
"groupPlanBillingFYIShort": "Les abonnements à l'Offre de Groupe se renouvellent automatiquement, à moins que vous ne résiliiez au moins 24 heures avant l'échéance de la période en cours. Un prélèvement aura lieu 24 heures avant le renouvellement de votre abonnement, en fonction du nombre de membres présent·e·s dans votre Offre de Groupe au moment de la facturation. Si vous ajoutez de nouve·aux·lles membres pendant la période de facturation, vous recevrez des frais proratisés lors des prochains paiements.",
"previouslyUpgradedGroup": "Groupe préalablement mis à jour",
"perMember": "par membre",
"additionalMembersProrated": "Les membres invité·e·s au cours du mois seront ajouté·e·s à la facturation du prochain cycle selon une charge au prorata.",
"oneMember": "1 membre",
"membersCount": "<%= count %> membres",
"pendingCount": "(<%= count %> en attente)",
"upgradeCancelsPendingInvites": "Mettre à jour votre Équipe annulera toutes les invitations en attente",
"chooseAnOption": "Choisissez une Option",
"yourParty": "Votre Équipe",
"inviteOthersForAdditional": "Inviter d'autres personnes dans votre Groupe pour plus de",
"upgradeExistingGroup": "Mettre à jour un Groupe Existant",
"createNewGroup": "Créer un Nouveau Groupe"
}
+24 -20
View File
@@ -267,24 +267,28 @@
"fall2024BlackCatRogueSet": "Ensemble du Chat Noir (Voleu·r·se)",
"fall2024UnderworldSorcerorMageSet": "Ensemble du Sorcier de l'Outre-Monde (Mage)",
"fall2024SpaceInvaderHealerSet": "Ensemble de l'Envahisseur de l'Espace (Guérisseu·r·se)",
"winter2025AuroraMageSet": "Ensemble Mage Aurore",
"winter2025SnowRogueSet": "Ensemble Voleu·r·se Neigeux",
"winter2025MooseWarriorSet": "Ensemble Guerri·er·ère Élan",
"winter2025StringLightsHealerSet": "Ensemble Guérisseu·r·se Guirlande de Lumières",
"spring2025PlumeriaHealerSet": "Ensemble Guérisseu·r·se Plumeria",
"spring2025MantisMageSet": "Ensemble Mage Mante Religieuse",
"spring2025SunshineWarriorSet": "Ensemble Guerri·er·ère Solaire",
"spring2025CrystalPointRogueSet": "Ensemble Voleu·r·se à Pointe de Cristal",
"summer2025SquidRogueSet": "Ensemble Voleu·r·se Calamar",
"summer2025SeaAngelHealerSet": "Ensemble Guérisseu·r·se Clione",
"summer2025FairyWrasseMageSet": "Ensemble Mage Labre Exquis",
"summer2025ScallopWarriorSet": "Ensemble Guerri·er·ère Pétoncle",
"fall2025MaskedGhostMageSet": "Ensemble Mage Fantôme Masqué·e",
"fall2025SasquatchWarriorSet": "Ensemble Guerri·er·ère Big Foot",
"fall2025SkeletonRogueSet": "Ensemble Voleu·r·se Squelette",
"fall2025KoboldHealerSet": "Ensemble Guérisseu·r·se Kobold",
"winter2026RimeReaperWarriorSet": "Ensemble Guerri·er·ère Faucheuse du Grive",
"winter2026SkiRogueSet": "Ensemble Voleu·r·se en Ski",
"winter2026PolarBearHealerSet": "Ensemble Guérisseu·r·se Ourse Blanche",
"winter2026MidwinterCandleMageSet": "Ensemble Mage Bougie du Midwinter"
"winter2025AuroraMageSet": "Ensemble Aurore (Mage)",
"winter2025SnowRogueSet": "Ensemble Neigeux (Voleu·r·se)",
"winter2025MooseWarriorSet": "Ensemble Élan (Guerri·er·ère)",
"winter2025StringLightsHealerSet": "Ensemble Guirlande de Lumières (Guérisseu·r·se)",
"spring2025PlumeriaHealerSet": "Ensemble Plumeria (Guérisseu·r·se)",
"spring2025MantisMageSet": "Ensemble Mante Religieuse (Mage)",
"spring2025SunshineWarriorSet": "Ensemble Solaire (Guerri·er·ère)",
"spring2025CrystalPointRogueSet": "Ensemble Pointe de Cristal (Voleu·r·se)",
"summer2025SquidRogueSet": "Ensemble Calamar (Voleu·r·se)",
"summer2025SeaAngelHealerSet": "Ensemble Clione (Guérisseu·r·se)",
"summer2025FairyWrasseMageSet": "Ensemble Labre Exquis (Mage)",
"summer2025ScallopWarriorSet": "Ensemble Pétoncle (Guerri·er·ère)",
"fall2025MaskedGhostMageSet": "Ensemble Fantôme Masqué·e (Mage)",
"fall2025SasquatchWarriorSet": "Ensemble Big Foot (Guerri·er·ère)",
"fall2025SkeletonRogueSet": "Ensemble Squelette (Voleu·r·se)",
"fall2025KoboldHealerSet": "Ensemble Kobold (Guérisseu·r·se)",
"winter2026RimeReaperWarriorSet": "Ensemble Faucheuse du Grive (Guerri·er·ère)",
"winter2026SkiRogueSet": "Ensemble Ski (Voleu·r·se)",
"winter2026PolarBearHealerSet": "Ensemble Ourse Blanche (Guérisseu·r·se)",
"winter2026MidwinterCandleMageSet": "Ensemble Bougie du Midwinter (Mage)",
"spring2026SnowdropHealerSet": "Ensemble Perce-Neige (Guérisseu·r·se)",
"spring2026FrogWarriorSet": "Ensemble Grenouille (Guerri·er·ère)",
"spring2026MaypoleMageSet": "Ensemble Arbre de Mai (Mage)",
"spring2026BranchRogueSet": "Ensemble Branche Printanière (Voleu·r·se)"
}
+4 -1
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@@ -274,5 +274,8 @@
"mysterySet202512": "Ensemble Champion·ne Cookie",
"mysterySet202601": "Ensemble Égide Hivernale",
"mysterySet202602": "Ensemble Renarde Sakura",
"subscriptionBillingFYIShort": "Les abonnements se renouvellent automatiquement à moins que vous n'annuliez votre engagement 24 heures avant la fin de la période en cours. Vous serez prélevé·e 24 heures avant la date de votre renouvellement, au même prix que celui que vous avez initialement payé."
"subscriptionBillingFYIShort": "Les abonnements se renouvellent automatiquement à moins que vous n'annuliez votre engagement 24 heures avant la fin de la période en cours. Vous serez prélevé·e 24 heures avant la date de votre renouvellement, au même prix que celui que vous avez initialement payé.",
"mysterySet202604": "Ensemble Astronaute Audacieu·x·se",
"mysterySet202605": "Ensemble Nimbus Tombée de la Nuit",
"mysterySet202603": "Ensemble Mage de la Glycine"
}

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