mirror of
https://github.com/HabitRPG/habitica.git
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17 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 150c884485 | |||
| 6d6a85aead | |||
| b5a81045c2 | |||
| 03d5978163 | |||
| 3550754132 | |||
| ced2f9eeac | |||
| 6343f32f79 | |||
| 2204885833 | |||
| 225259cd51 | |||
| 2a49d2e30e | |||
| 3108ae388f | |||
| 75b589ed56 | |||
| 30ee26c6ab | |||
| b9482c58d5 | |||
| 52606a0efd | |||
| 917afd06a6 | |||
| 3a5c22b381 |
@@ -274,13 +274,13 @@ describe('Group Model', () => {
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||||
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expect(Group.prototype.sendChat).to.be.calledOnce;
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expect(Group.prototype.sendChat).to.be.calledWith({
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message: '`Participating Member attacks Wailing Whale for 5.0 damage. Wailing Whale attacks party for 7.5 damage.`',
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message: '`Participating Member attacks Wailing Whale for 5 damage. Wailing Whale attacks party for 8 damage.`',
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info: {
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bossDamage: '7.5',
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bossDamage: '8',
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quest: 'whale',
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type: 'boss_damage',
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user: 'Participating Member',
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userDamage: '5.0',
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userDamage: '5',
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},
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});
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});
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@@ -239,14 +239,14 @@ describe('shared.ops.scoreTask', () => {
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});
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const firstTaskDelta = ref.afterUser.party.quest.progress.up;
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expect(firstTaskDelta).to.be.greaterThan(0);
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expect(ref.afterUser._tmp.quest.progressDelta).to.eql(firstTaskDelta);
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expect(ref.afterUser._tmp.quest.progressDelta).to.eql(Math.ceil(firstTaskDelta));
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scoreTask({
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user: ref.afterUser, task: habit, direction: 'up', cron: false,
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});
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const secondTaskDelta = ref.afterUser.party.quest.progress.up - firstTaskDelta;
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expect(secondTaskDelta).to.be.greaterThan(0);
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expect(ref.afterUser._tmp.quest.progressDelta).to.eql(secondTaskDelta);
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expect(ref.afterUser._tmp.quest.progressDelta).to.eql(Math.ceil(secondTaskDelta));
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});
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context('habits', () => {
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@@ -134,10 +134,10 @@
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></div>
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{{
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(Math.ceil(parseFloat(group.quest.progress.hp) * 100) / 100)
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| localizeNumber(user.preferences.language, { toFixed:2 })
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| localizeNumber(user.preferences.language, { toFixed: 0 })
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}} / {{
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parseFloat(questData.boss.hp)
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| localizeNumber(user.preferences.language, { toFixed:2 })
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| localizeNumber(user.preferences.language, { toFixed: 0 })
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}}
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<strong>HP</strong>
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@@ -160,7 +160,7 @@
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{{
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(user.party.quest.progress.up || 0)
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| floor(10)
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| localizeNumber(user.preferences.language, { toFixed:1 })
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| localizeNumber(user.preferences.language, { toFixed: 0 })
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}}
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{{ $t('pendingDamageLabel') }}
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</span>
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@@ -198,7 +198,7 @@
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class="float-left"
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>{{ $t('rage') }} {{
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parseFloat(group.quest.progress.rage)
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| localizeNumber(user.preferences.language, { toFixed: 2 })
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| localizeNumber(user.preferences.language, { toFixed: 0 })
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}} / {{
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questData.boss.rage.value
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| localizeNumber(user.preferences.language)
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@@ -416,7 +416,7 @@
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:aria-label="$t('gold')"
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v-html="icons.gold"
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></div>
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<span>{{ Math.floor(user.stats.gp * 100) / 100 }}</span>
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<span>{{ Math.floor(user.stats.gp) }}</span>
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</div>
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</div>
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<div class="form-inline desktop-only">
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@@ -177,13 +177,14 @@
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></div>
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</div>
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<input
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v-model="task.value"
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v-model="taskValue"
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class="form-control"
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type="number"
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required="required"
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placeholder="Enter a Value"
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step="0.01"
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step="1"
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min="0"
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@blur="validateValue()"
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>
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</div>
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</div>
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@@ -1302,6 +1303,7 @@ export default {
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secondLink: '<a href="/static/privacy" target="_blank">',
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linkClose: '</a>',
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},
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taskValue: 0,
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};
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},
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computed: {
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@@ -1482,8 +1484,9 @@ export default {
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if (!this.canSave) return;
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if (this.newChecklistItem) this.addChecklistItem();
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if (this.task.type === 'reward' && this.task.value === '') {
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this.task.value = 0;
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if (this.task.type === 'reward') {
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this.validateValue();
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this.task.value = this.taskValue;
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}
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if (this.purpose === 'create') {
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@@ -1608,6 +1611,10 @@ export default {
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this.task.tags.push(tagResult.id);
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},
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validateValue () {
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this.taskValue = Number(this.taskValue);
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this.taskValue = Math.floor(this.taskValue);
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},
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},
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};
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</script>
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@@ -113,7 +113,7 @@ export default {
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filters: {
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statFloor (value) {
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if (value < 1 && value > 0) {
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return Math.ceil(value * 10) / 10;
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return 1;
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}
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return Math.floor(value);
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},
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@@ -1,15 +1,15 @@
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import round from './round';
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function _convertToThousand (num) {
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return `${(num / (10 ** 3)).toFixed(1)}k`;
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return `${(num / (10 ** 3)).toFixed(0)}k`;
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}
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function _convertToMillion (num) {
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return `${(num / (10 ** 6)).toFixed(1)}m`;
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return `${(num / (10 ** 6)).toFixed(0)}m`;
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}
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function _convertToBillion (num) {
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return `${(num / (10 ** 9)).toFixed(1)}b`;
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return `${(num / (10 ** 9)).toFixed(0)}b`;
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}
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export default function roundBigNumber (num) {
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@@ -43,7 +43,7 @@ export function getSign (number) {
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}
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export function round (number, nDigits) {
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return Math.abs(number.toFixed(nDigits || 1));
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return Math.abs(number.toFixed(nDigits || 0));
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}
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export function getXPMessage (val) {
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@@ -4,19 +4,13 @@ import {
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getDropClass, getXPMessage, getSign, round,
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} from '@/libs/notifications';
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// See https://stackoverflow.com/questions/4187146/truncate-number-to-two-decimal-places-without-rounding
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function toFixedWithoutRounding (num, fixed) {
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const re = new RegExp(`^-?\\d+(?:\.\\d{0,${(fixed || -1)}})?`); // eslint-disable-line no-useless-escape
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return num.toString().match(re)[0];
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}
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export const NotificationMixins = {
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computed: {
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...mapState({ notifications: 'notificationStore' }),
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},
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methods: {
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coins (money) {
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return this.round(money, 2);
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return this.round(money, 0);
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},
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crit (val) {
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const message = `${this.$t('critBonus')} ${Math.round(val)} %`;
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@@ -57,7 +51,7 @@ export const NotificationMixins = {
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},
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mp (val) {
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const cleanMp = `${val}`.replace('-', '').replace('+', '');
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this.notify(`${this.sign(val)} ${toFixedWithoutRounding(cleanMp, 1)}`, 'mp', 'glyphicon glyphicon-fire', this.sign(val));
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this.notify(`${this.sign(val)} ${cleanMp < 0 ? Math.floor(cleanMp) : Math.ceil(cleanMp)}`, 'mp', 'glyphicon glyphicon-fire', this.sign(val));
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},
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purchased (itemName) {
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this.text(this.$t('purchasedItem', {
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@@ -84,7 +84,7 @@ export default {
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if (quest && user.party.quest && user.party.quest.key) {
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const userQuest = Content.quests[user.party.quest.key];
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if (quest.progressDelta && userQuest.boss) {
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this.damage(quest.progressDelta.toFixed(1));
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this.damage(quest.progressDelta.toFixed(0));
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} else if (quest.collection && userQuest.collect) {
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user.party.quest.progress.collectedItems += 1;
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this.quest('questCollection', quest.collection);
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@@ -179,7 +179,7 @@ export default {
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if (questProgress > 0) {
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const userQuest = quests.quests[this.user.party.quest.key];
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if (userQuest.boss) {
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this.damage(questProgress.toFixed(1));
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this.damage(questProgress.toFixed(0));
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} else if (userQuest.collection && userQuest.collect) {
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this.quest('questCollection', questProgress);
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}
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@@ -26,7 +26,10 @@ export default {
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||||
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// @TODO: Task modal component is mutating a prop
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// and that causes issues. We need to not copy the prop similar to group modals
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if (this.task) this.checklist = clone(this.task.checklist);
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if (this.task) {
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this.checklist = clone(this.task.checklist);
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this.taskValue = this.task.value;
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}
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},
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},
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};
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@@ -260,6 +260,9 @@ export default {
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||||
} else if (this.restoreValues[stat] > MAX_FIELD_HARD_CAP) {
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this.restoreValues[stat] = MAX_FIELD_HARD_CAP;
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valid = false;
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} else if (!Number.isInteger(this.restoreValues[stat])) {
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this.restoreValues[stat] = Math.floor(this.restoreValues[stat]);
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valid = false;
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}
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}
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@@ -8,14 +8,14 @@ describe('round big number filter', () => {
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});
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test('can round thousands', () => {
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expect(roundBigNumberFilter(70065)).to.equal('70.1k');
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expect(roundBigNumberFilter(70065)).to.equal('70k');
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});
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test('can round milions', () => {
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expect(roundBigNumberFilter(10000987)).to.equal('10.0m');
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expect(roundBigNumberFilter(10000987)).to.equal('10m');
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});
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test('can round bilions', () => {
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expect(roundBigNumberFilter(1000000000)).to.equal('1.0b');
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expect(roundBigNumberFilter(1000000000)).to.equal('1b');
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});
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});
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@@ -67,7 +67,7 @@ spells.wizard = {
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cast (user, target, req) {
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let bonus = statsComputed(user).int * crit.crit(user, 'per');
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bonus *= Math.ceil((target.value < 0 ? 1 : target.value + 1) * 0.075);
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user.stats.exp += diminishingReturns(bonus, 75);
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user.stats.exp += Math.ceil(diminishingReturns(bonus, 75));
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if (!user.party.quest.progress.up) user.party.quest.progress.up = 0;
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user.party.quest.progress.up += Math.ceil(statsComputed(user).int * 0.1);
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updateStats(user, user.stats, req);
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@@ -122,9 +122,9 @@ spells.warrior = {
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notes: t('spellWarriorSmashNotes'),
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cast (user, target) {
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const bonus = statsComputed(user).str * crit.crit(user, 'con');
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target.value += diminishingReturns(bonus, 2.5, 35);
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target.value += Math.ceil(diminishingReturns(bonus, 2.5, 35));
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if (!user.party.quest.progress.up) user.party.quest.progress.up = 0;
|
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user.party.quest.progress.up += diminishingReturns(bonus, 55, 70);
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user.party.quest.progress.up += Math.ceil(diminishingReturns(bonus, 55, 70));
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},
|
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},
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defensiveStance: { // Defensive Stance
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@@ -174,7 +174,7 @@ spells.rogue = {
|
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notes: t('spellRoguePickPocketNotes'),
|
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cast (user, target) {
|
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const bonus = calculateBonus(target.value, statsComputed(user).per);
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user.stats.gp += diminishingReturns(bonus, 25, 75);
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user.stats.gp += Math.ceil(diminishingReturns(bonus, 25, 75));
|
||||
},
|
||||
},
|
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backStab: { // Backstab
|
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@@ -186,8 +186,8 @@ spells.rogue = {
|
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cast (user, target, req) {
|
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const _crit = crit.crit(user, 'str', 0.3);
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const bonus = calculateBonus(target.value, statsComputed(user).str, _crit);
|
||||
user.stats.exp += diminishingReturns(bonus, 75, 50);
|
||||
user.stats.gp += diminishingReturns(bonus, 18, 75);
|
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user.stats.exp += Math.ceil(diminishingReturns(bonus, 75, 50));
|
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user.stats.gp += Math.ceil(diminishingReturns(bonus, 18, 75));
|
||||
updateStats(user, user.stats, req);
|
||||
},
|
||||
},
|
||||
@@ -225,7 +225,7 @@ spells.healer = {
|
||||
notes: t('spellHealerHealNotes'),
|
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cast (user, target, req) {
|
||||
if (user.stats.hp >= 50) throw new NotAuthorized(t('messageHealthAlreadyMax')(req.language));
|
||||
user.stats.hp += (statsComputed(user).con + statsComputed(user).int + 5) * 0.075;
|
||||
user.stats.hp += Math.ceil((statsComputed(user).con + statsComputed(user).int + 5) * 0.075);
|
||||
if (user.stats.hp > 50) user.stats.hp = 50;
|
||||
},
|
||||
},
|
||||
@@ -238,7 +238,7 @@ spells.healer = {
|
||||
cast (user, tasks) {
|
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each(tasks, task => {
|
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if (task.type !== 'reward') {
|
||||
task.value += 4 * (statsComputed(user).int / (statsComputed(user).int + 40));
|
||||
task.value += Math.ceil(4 * (statsComputed(user).int / (statsComputed(user).int + 40)));
|
||||
}
|
||||
});
|
||||
},
|
||||
@@ -263,7 +263,9 @@ spells.healer = {
|
||||
notes: t('spellHealerHealAllNotes'),
|
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cast (user, target) {
|
||||
each(target, member => {
|
||||
member.stats.hp += (statsComputed(user).con + statsComputed(user).int + 5) * 0.04;
|
||||
member.stats.hp += Math.ceil(
|
||||
(statsComputed(user).con + statsComputed(user).int + 5) * 0.04,
|
||||
);
|
||||
if (member.stats.hp > 50) member.stats.hp = 50;
|
||||
});
|
||||
},
|
||||
|
||||
@@ -94,7 +94,11 @@ function _calculateReverseDelta (task, direction) {
|
||||
|
||||
function _gainMP (user, val) {
|
||||
val *= user._tmp.crit || 1; // eslint-disable-line no-param-reassign
|
||||
user.stats.mp += val;
|
||||
if (val < 0) {
|
||||
user.stats.mp += Math.floor(val);
|
||||
} else {
|
||||
user.stats.mp += Math.ceil(val);
|
||||
}
|
||||
|
||||
if (user.stats.mp >= statsComputed(user).maxMP) user.stats.mp = statsComputed(user).maxMP;
|
||||
if (user.stats.mp < 0) {
|
||||
@@ -111,7 +115,11 @@ function _subtractPoints (user, task, stats, delta) {
|
||||
if (conBonus < 0.1) conBonus = 0.1;
|
||||
|
||||
const hpMod = delta * conBonus * task.priority * 2; // constant 2 multiplier for better results
|
||||
stats.hp += Math.round(hpMod * 10) / 10; // round to 1dp
|
||||
if (hpMod > -1) {
|
||||
stats.hp -= 1;
|
||||
} else {
|
||||
stats.hp += Math.ceil(hpMod); // round to 0dp
|
||||
}
|
||||
return stats.hp;
|
||||
}
|
||||
|
||||
@@ -133,15 +141,18 @@ function _addPoints (user, task, stats, direction, delta) {
|
||||
if (task.streak) {
|
||||
const currStreak = direction === 'down' ? task.streak - 1 : task.streak;
|
||||
const streakBonus = currStreak / 100 + 1; // eg, 1-day streak is 1.01, 2-day is 1.02, etc
|
||||
const afterStreak = gpMod * streakBonus;
|
||||
let afterStreak = gpMod * streakBonus;
|
||||
if (Math.abs(afterStreak - gpMod) < 1) {
|
||||
afterStreak = direction === 'down' ? gpMod - 1 : gpMod + 1; // min streak bonus of +1
|
||||
}
|
||||
if (currStreak > 0 && gpMod > 0) {
|
||||
// keep this on-hand for later, so we can notify streak-bonus
|
||||
user._tmp.streakBonus = afterStreak - gpMod;
|
||||
}
|
||||
|
||||
stats.gp += afterStreak;
|
||||
stats.gp += (direction === 'down' ? Math.floor(afterStreak) : Math.ceil(afterStreak));
|
||||
} else {
|
||||
stats.gp += gpMod;
|
||||
stats.gp += (direction === 'down' ? Math.floor(gpMod) : Math.ceil(gpMod));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -169,13 +180,17 @@ function _changeTaskValue (user, task, direction, times, cron) {
|
||||
const prevProgress = user.party.quest.progress.up;
|
||||
|
||||
if (task.type === 'todo' || task.type === 'daily') {
|
||||
user.party.quest.progress.up += nextDelta * _crit * (1 + statsComputed(user).str / 200);
|
||||
user.party.quest.progress.up += Math.ceil(
|
||||
nextDelta * _crit * (1 + statsComputed(user).str / 200),
|
||||
);
|
||||
} else if (task.type === 'habit') {
|
||||
user.party.quest.progress.up += nextDelta * _crit * (0.5 + statsComputed(user).str / 400);
|
||||
user.party.quest.progress.up += Math.ceil(
|
||||
nextDelta * _crit * (0.5 + statsComputed(user).str / 400),
|
||||
);
|
||||
}
|
||||
|
||||
if (!user._tmp.quest) user._tmp.quest = {};
|
||||
user._tmp.quest.progressDelta = user.party.quest.progress.up - prevProgress;
|
||||
user._tmp.quest.progressDelta = Math.ceil(user.party.quest.progress.up - prevProgress);
|
||||
}
|
||||
task.value += nextDelta;
|
||||
}
|
||||
|
||||
@@ -1066,21 +1066,21 @@ schema.methods._processBossQuest = async function processBossQuest (options) {
|
||||
type: 'boss_dont_attack',
|
||||
user: user.profile.name,
|
||||
quest: group.quest.key,
|
||||
userDamage: progress.up.toFixed(1),
|
||||
userDamage: progress.up.toFixed(0),
|
||||
},
|
||||
});
|
||||
promises.push(groupMessage.save());
|
||||
} else {
|
||||
const groupMessage = await group.sendChat({
|
||||
message: `\`${shared.i18n.t('chatBossDamage', {
|
||||
username: user.profile.name, bossName: quest.boss.name('en'), userDamage: progress.up.toFixed(1), bossDamage: Math.abs(down).toFixed(1),
|
||||
username: user.profile.name, bossName: quest.boss.name('en'), userDamage: progress.up.toFixed(0), bossDamage: Math.abs(down).toFixed(0),
|
||||
}, user.preferences.language)}\``,
|
||||
info: {
|
||||
type: 'boss_damage',
|
||||
user: user.profile.name,
|
||||
quest: group.quest.key,
|
||||
userDamage: progress.up.toFixed(1),
|
||||
bossDamage: Math.abs(down).toFixed(1),
|
||||
userDamage: progress.up.toFixed(0),
|
||||
bossDamage: Math.abs(down).toFixed(0),
|
||||
},
|
||||
});
|
||||
promises.push(groupMessage.save());
|
||||
|
||||
Reference in New Issue
Block a user