Add support for quickbuild component

This commit is contained in:
lcdr
2021-02-21 20:17:17 +01:00
parent ef304afdb1
commit 85e55e499b
8 changed files with 311 additions and 138 deletions

View File

@@ -1,3 +1,5 @@
mod zip_context;
use std::collections::HashMap;
use std::env;
use std::io::{BufReader, Result as Res};
@@ -6,39 +8,21 @@ use std::fs::File;
use std::path::Path;
use std::time::Instant;
use endio_bit::BEBitReader;
use lu_packets::{
auth::server::Message as AuthServerMessage,
raknet::client::replica::{
ComponentConstruction, ComponentSerialization, ReplicaContext,
base_combat_ai::{BaseCombatAiConstruction, BaseCombatAiSerialization},
bbb::{BbbConstruction, BbbSerialization},
buff::BuffConstruction,
character::{CharacterConstruction, CharacterSerialization},
controllable_physics::{ControllablePhysicsConstruction, ControllablePhysicsSerialization},
destroyable::{DestroyableConstruction, DestroyableSerialization},
fx::FxConstruction,
inventory::{InventoryConstruction, InventorySerialization},
level_progression::{LevelProgressionConstruction, LevelProgressionSerialization},
phantom_physics::{PhantomPhysicsConstruction, PhantomPhysicsSerialization},
player_forced_movement::{PlayerForcedMovementConstruction, PlayerForcedMovementSerialization},
possession_control::{PossessionControlConstruction, PossessionControlSerialization},
simple_physics::{SimplePhysicsConstruction, SimplePhysicsSerialization},
script::ScriptConstruction,
skill::SkillConstruction,
},
world::Lot,
world::server::Message as WorldServerMessage,
world::client::Message as WorldClientMessage,
};
use rusqlite::{params, Connection};
use zip::{ZipArchive, read::ZipFile};
use zip::ZipArchive;
use self::zip_context::ZipContext;
static mut PRINT_PACKETS: bool = false;
const COMP_ORDER : [u32; 11] = [1, 3, 40, 7, 4, 17, 5, 9, 60, 2, 107];
const COMP_ORDER : [u32; 17] = [1, 3, 40, 98, 7, 110, 109, 106, 4, 17, 5, 9, 60, 48, 2, 44, 107];
struct Cdclient {
pub struct Cdclient {
conn: Connection,
comp_cache: HashMap<Lot, Vec<u32>>,
}
@@ -50,9 +34,21 @@ impl Cdclient {
let rows = stmt.query_map(params![lot], |row| row.get(0)).unwrap();
let mut comps = vec![];
for row in rows {
comps.push(row.unwrap());
let value = row.unwrap();
comps.push(value);
// special case: implied components
match value {
2 => { comps.push(44); }
4 => { comps.push(110); comps.push(109); comps.push(106); }
7 => { comps.push(98); }
48 => { comps.push(7); }
_ => {},
}
}
dbg!(&comps);
comps.sort();
comps.dedup();
dbg!(&comps);
comps.sort_by_key(|x| COMP_ORDER.iter().position(|y| y == x).unwrap_or(usize::MAX));
dbg!(&comps);
self.comp_cache.insert(lot, comps);
@@ -61,121 +57,6 @@ impl Cdclient {
}
}
struct ZipContext<'a> {
zip: ZipFile<'a>,
lots: &'a mut HashMap<u16, Lot>,
cdclient: &'a mut Cdclient,
assert_fully_read: bool,
}
impl std::io::Read for ZipContext<'_> {
fn read(&mut self, buf: &mut [u8]) -> Res<usize> {
self.zip.read(buf)
}
}
// hacky hardcoded components to be able to read player replicas without DB lookup
impl ReplicaContext for ZipContext<'_> {
fn get_comp_constructions<R: std::io::Read>(&mut self, network_id: u16, lot: Lot) -> Vec<fn(&mut BEBitReader<R>) -> Res<Box<dyn ComponentConstruction>>> {
use endio::Deserialize;
let comps = self.cdclient.get_comps(lot);
let mut constrs: Vec<fn(&mut BEBitReader<R>) -> Res<Box<dyn ComponentConstruction>>> = vec![];
for comp in comps {
match comp {
1 => {
constrs.push(|x| Ok(Box::new(ControllablePhysicsConstruction::deserialize(x)?)));
}
2 => {
constrs.push(|x| Ok(Box::new(FxConstruction::deserialize(x)?)));
}
3 => {
constrs.push(|x| Ok(Box::new(SimplePhysicsConstruction::deserialize(x)?)));
}
4 => {
constrs.push(|x| Ok(Box::new(PossessionControlConstruction::deserialize(x)?)));
constrs.push(|x| Ok(Box::new(LevelProgressionConstruction::deserialize(x)?)));
constrs.push(|x| Ok(Box::new(PlayerForcedMovementConstruction::deserialize(x)?)));
constrs.push(|x| Ok(Box::new(CharacterConstruction::deserialize(x)?)));
}
5 => {
constrs.push(|x| Ok(Box::new(ScriptConstruction::deserialize(x)?)));
}
7 => {
constrs.push(|x| Ok(Box::new(BuffConstruction::deserialize(x)?)));
constrs.push(|x| Ok(Box::new(DestroyableConstruction::deserialize(x)?)));
}
9 => {
constrs.push(|x| Ok(Box::new(SkillConstruction::deserialize(x)?)));
}
17 => {
constrs.push(|x| Ok(Box::new(InventoryConstruction::deserialize(x)?)));
}
40 => {
constrs.push(|x| Ok(Box::new(PhantomPhysicsConstruction::deserialize(x)?)));
}
60 => {
constrs.push(|x| Ok(Box::new(BaseCombatAiConstruction::deserialize(x)?)));
}
107 => {
constrs.push(|x| Ok(Box::new(BbbConstruction::deserialize(x)?)));
}
31 | 55 | 56 | 68 => {},
x => panic!("{}", x),
}
}
self.lots.insert(network_id, lot);
constrs
}
fn get_comp_serializations<R: std::io::Read>(&mut self, network_id: u16) -> Vec<fn(&mut BEBitReader<R>) -> Res<Box<dyn ComponentSerialization>>> {
use endio::Deserialize;
if let Some(lot) = self.lots.get(&network_id) {
let comps = self.cdclient.get_comps(*lot);
let mut sers: Vec<fn(&mut BEBitReader<R>) -> Res<Box<dyn ComponentSerialization>>> = vec![];
for comp in comps {
match comp {
1 => {
sers.push(|x| Ok(Box::new(ControllablePhysicsSerialization::deserialize(x)?)));
}
3 => {
sers.push(|x| Ok(Box::new(SimplePhysicsSerialization::deserialize(x)?)));
}
4 => {
sers.push(|x| Ok(Box::new(PossessionControlSerialization::deserialize(x)?)));
sers.push(|x| Ok(Box::new(LevelProgressionSerialization::deserialize(x)?)));
sers.push(|x| Ok(Box::new(PlayerForcedMovementSerialization::deserialize(x)?)));
sers.push(|x| Ok(Box::new(CharacterSerialization::deserialize(x)?)));
}
7 => {
sers.push(|x| Ok(Box::new(DestroyableSerialization::deserialize(x)?)));
}
17 => {
sers.push(|x| Ok(Box::new(InventorySerialization::deserialize(x)?)));
}
40 => {
sers.push(|x| Ok(Box::new(PhantomPhysicsSerialization::deserialize(x)?)));
}
60 => {
sers.push(|x| Ok(Box::new(BaseCombatAiSerialization::deserialize(x)?)));
}
107 => {
sers.push(|x| Ok(Box::new(BbbSerialization::deserialize(x)?)));
}
2 | 5 | 9 | 31 | 55 | 56 | 68 => {},
x => panic!("{}", x),
}
}
self.assert_fully_read = true;
return sers;
}
self.assert_fully_read = false;
vec![]
}
}
fn visit_dirs(dir: &Path, cdclient: &mut Cdclient, level: usize) -> Res<usize> {
let mut packet_count = 0;
if dir.is_dir() {

View File

@@ -0,0 +1,164 @@
use std::collections::HashMap;
use std::io::Result as Res;
use endio_bit::BEBitReader;
use lu_packets::{
raknet::client::replica::{
ComponentConstruction, ComponentSerialization, ReplicaContext,
base_combat_ai::{BaseCombatAiConstruction, BaseCombatAiSerialization},
bbb::{BbbConstruction, BbbSerialization},
buff::BuffConstruction,
character::{CharacterConstruction, CharacterSerialization},
controllable_physics::{ControllablePhysicsConstruction, ControllablePhysicsSerialization},
destroyable::{DestroyableConstruction, DestroyableSerialization},
fx::FxConstruction,
inventory::{InventoryConstruction, InventorySerialization},
level_progression::{LevelProgressionConstruction, LevelProgressionSerialization},
phantom_physics::{PhantomPhysicsConstruction, PhantomPhysicsSerialization},
player_forced_movement::{PlayerForcedMovementConstruction, PlayerForcedMovementSerialization},
possession_control::{PossessionControlConstruction, PossessionControlSerialization},
quickbuild::{QuickbuildConstruction, QuickbuildSerialization},
simple_physics::{SimplePhysicsConstruction, SimplePhysicsSerialization},
script::ScriptConstruction,
skill::SkillConstruction,
},
world::Lot,
};
use zip::read::ZipFile;
use super::Cdclient;
pub struct ZipContext<'a> {
pub zip: ZipFile<'a>,
pub lots: &'a mut HashMap<u16, Lot>,
pub cdclient: &'a mut Cdclient,
pub assert_fully_read: bool,
}
impl std::io::Read for ZipContext<'_> {
fn read(&mut self, buf: &mut [u8]) -> Res<usize> {
self.zip.read(buf)
}
}
// hacky hardcoded components to be able to read player replicas without DB lookup
impl ReplicaContext for ZipContext<'_> {
fn get_comp_constructions<R: std::io::Read>(&mut self, network_id: u16, lot: Lot) -> Vec<fn(&mut BEBitReader<R>) -> Res<Box<dyn ComponentConstruction>>> {
use endio::Deserialize;
let comps = self.cdclient.get_comps(lot);
let mut constrs: Vec<fn(&mut BEBitReader<R>) -> Res<Box<dyn ComponentConstruction>>> = vec![];
for comp in comps {
match comp {
1 => {
constrs.push(|x| Ok(Box::new(ControllablePhysicsConstruction::deserialize(x)?)));
}
3 => {
constrs.push(|x| Ok(Box::new(SimplePhysicsConstruction::deserialize(x)?)));
}
4 => {
constrs.push(|x| Ok(Box::new(CharacterConstruction::deserialize(x)?)));
}
5 => {
constrs.push(|x| Ok(Box::new(ScriptConstruction::deserialize(x)?)));
}
7 => {
constrs.push(|x| Ok(Box::new(DestroyableConstruction::deserialize(x)?)));
}
9 => {
constrs.push(|x| Ok(Box::new(SkillConstruction::deserialize(x)?)));
}
17 => {
constrs.push(|x| Ok(Box::new(InventoryConstruction::deserialize(x)?)));
}
40 => {
constrs.push(|x| Ok(Box::new(PhantomPhysicsConstruction::deserialize(x)?)));
}
44 => {
constrs.push(|x| Ok(Box::new(FxConstruction::deserialize(x)?)));
}
48 => {
constrs.push(|x| Ok(Box::new(QuickbuildConstruction::deserialize(x)?)));
}
60 => {
constrs.push(|x| Ok(Box::new(BaseCombatAiConstruction::deserialize(x)?)));
}
98 => {
constrs.push(|x| Ok(Box::new(BuffConstruction::deserialize(x)?)));
}
106 => {
constrs.push(|x| Ok(Box::new(PlayerForcedMovementConstruction::deserialize(x)?)));
}
107 => {
constrs.push(|x| Ok(Box::new(BbbConstruction::deserialize(x)?)));
}
109 => {
constrs.push(|x| Ok(Box::new(LevelProgressionConstruction::deserialize(x)?)));
}
110 => {
constrs.push(|x| Ok(Box::new(PossessionControlConstruction::deserialize(x)?)));
}
2 | 31 | 55 | 56 | 68 => {},
x => panic!("{}", x),
}
}
self.lots.insert(network_id, lot);
constrs
}
fn get_comp_serializations<R: std::io::Read>(&mut self, network_id: u16) -> Vec<fn(&mut BEBitReader<R>) -> Res<Box<dyn ComponentSerialization>>> {
use endio::Deserialize;
if let Some(lot) = self.lots.get(&network_id) {
let comps = self.cdclient.get_comps(*lot);
let mut sers: Vec<fn(&mut BEBitReader<R>) -> Res<Box<dyn ComponentSerialization>>> = vec![];
for comp in comps {
match comp {
1 => {
sers.push(|x| Ok(Box::new(ControllablePhysicsSerialization::deserialize(x)?)));
}
3 => {
sers.push(|x| Ok(Box::new(SimplePhysicsSerialization::deserialize(x)?)));
}
4 => {
sers.push(|x| Ok(Box::new(CharacterSerialization::deserialize(x)?)));
}
7 => {
sers.push(|x| Ok(Box::new(DestroyableSerialization::deserialize(x)?)));
}
17 => {
sers.push(|x| Ok(Box::new(InventorySerialization::deserialize(x)?)));
}
40 => {
sers.push(|x| Ok(Box::new(PhantomPhysicsSerialization::deserialize(x)?)));
}
48 => {
sers.push(|x| Ok(Box::new(QuickbuildSerialization::deserialize(x)?)));
}
60 => {
sers.push(|x| Ok(Box::new(BaseCombatAiSerialization::deserialize(x)?)));
}
106 => {
sers.push(|x| Ok(Box::new(PlayerForcedMovementSerialization::deserialize(x)?)));
}
107 => {
sers.push(|x| Ok(Box::new(BbbSerialization::deserialize(x)?)));
}
109 => {
sers.push(|x| Ok(Box::new(LevelProgressionSerialization::deserialize(x)?)));
}
110 => {
sers.push(|x| Ok(Box::new(PossessionControlSerialization::deserialize(x)?)));
}
2 | 5 | 9 | 31 | 44 | 55 | 56 | 68 | 98 => {},
x => panic!("{}", x),
}
}
self.assert_fully_read = true;
return sers;
}
self.assert_fully_read = false;
vec![]
}
}

View File

@@ -10,6 +10,7 @@ pub mod level_progression;
pub mod phantom_physics;
pub mod player_forced_movement;
pub mod possession_control;
pub mod quickbuild;
pub mod script;
pub mod simple_physics;
pub mod skill;

View File

@@ -0,0 +1,72 @@
use std::io::Result as Res;
use endio::Serialize;
use endio_bit::BEBitWriter;
use lu_packets_derive::{BitVariantTests, ReplicaSerde};
use crate::common::{LVec, ObjId};
use crate::world::Vector3;
use crate::world::gm::client::RebuildChallengeState;
use super::{ComponentConstruction, ComponentSerialization};
#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct ActivityUserInfo {
pub user_object_id: ObjId,
// todo[min_const_generics]
// pub activity_values: [f32; 10],
pub activity_value_0: f32,
pub activity_value_1: f32,
pub activity_value_2: f32,
pub activity_value_3: f32,
pub activity_value_4: f32,
pub activity_value_5: f32,
pub activity_value_6: f32,
pub activity_value_7: f32,
pub activity_value_8: f32,
pub activity_value_9: f32,
}
#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct QuickbuildConstructionInfo {
pub current_state: RebuildChallengeState,
pub show_reset_effect: bool,
pub has_activator: bool,
pub duration_timer: f32,
pub total_incomplete_time: f32,
pub unknown: Option<u32>,
pub activator_position: Vector3,
pub reposition_player: bool,
}
#[derive(BitVariantTests, Debug, PartialEq, ReplicaSerde)]
pub struct QuickbuildConstruction {
pub activity_user_infos: Option<LVec<u32, ActivityUserInfo>>,
pub quickbuild_construction_info: Option<QuickbuildConstructionInfo>,
}
impl ComponentConstruction for QuickbuildConstruction {
fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
self.serialize(writer)
}
}
#[derive(Debug, PartialEq, ReplicaSerde)]
pub struct QuickbuildSerializationInfo {
pub current_state: RebuildChallengeState,
pub show_reset_effect: bool,
pub has_activator: bool,
pub duration_timer: f32,
pub total_incomplete_time: f32,
}
#[derive(BitVariantTests, Debug, PartialEq, ReplicaSerde)]
pub struct QuickbuildSerialization {
pub activity_user_infos: Option<LVec<u32, ActivityUserInfo>>,
pub quickbuild_serialization_info: Option<QuickbuildSerializationInfo>,
}
impl ComponentSerialization for QuickbuildSerialization {
fn ser(&self, writer: &mut BEBitWriter<Vec<u8>>) -> Res<()> {
self.serialize(writer)
}
}

View File

@@ -0,0 +1,31 @@
QuickbuildConstruction {
activity_user_infos: Some(vec![
ActivityUserInfo {
user_object_id: 1152921507960010807,
activity_value_0: 0.0,
activity_value_1: 1.0,
activity_value_2: 2.0,
activity_value_3: 3.0,
activity_value_4: 4.0,
activity_value_5: 5.0,
activity_value_6: 6.0,
activity_value_7: 7.0,
activity_value_8: 8.0,
activity_value_9: 9.0,
}
].into()),
quickbuild_construction_info: Some(QuickbuildConstructionInfo {
current_state: RebuildChallengeState::Open,
show_reset_effect: true,
has_activator: true,
duration_timer: 10.0,
total_incomplete_time: 11.0,
unknown: Some(12),
activator_position: Vector3 {
x: 13.0,
y: 14.0,
z: 15.0,
},
reposition_player: true,
}),
}

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@@ -0,0 +1,24 @@
QuickbuildSerialization {
activity_user_infos: Some(vec![
ActivityUserInfo {
user_object_id: 1152921507960010807,
activity_value_0: 0.0,
activity_value_1: 1.0,
activity_value_2: 2.0,
activity_value_3: 3.0,
activity_value_4: 4.0,
activity_value_5: 5.0,
activity_value_6: 6.0,
activity_value_7: 7.0,
activity_value_8: 8.0,
activity_value_9: 9.0,
}
].into()),
quickbuild_serialization_info: Some(QuickbuildSerializationInfo {
current_state: RebuildChallengeState::Open,
show_reset_effect: true,
has_activator: true,
duration_timer: 10.0,
total_incomplete_time: 11.0,
}),
}