enhancement: do not enable all roles by default.

from now on, not all unified roles are enabled by default, instead the available roles are hand-picked in the default setup.

For advanced use-cases, the administrator is capable to enable the desired set of available roles.

Picking roles is not easy since the uid is NOT humanly readable, therefore a cli is contained which lists the available, disabled and enabled roles.
This commit is contained in:
Florian Schade
2024-08-04 13:04:52 +02:00
parent a4c2aff641
commit 56537e94fc
143 changed files with 15802 additions and 785 deletions

View File

@@ -0,0 +1,39 @@
Enhancement: Unified Roles Management
Improved management of unified roles with the introduction of default enabled/disabled states and a new command for listing available roles.
The following roles are now enabled by default:
- UnifiedRoleViewerID
- UnifiedRoleSpaceViewer
- UnifiedRoleEditor
- UnifiedRoleSpaceEditor
- UnifiedRoleFileEditor
- UnifiedRoleEditorLite
- UnifiedRoleManager
The following roles are now disabled by default:
- UnifiedRoleSecureViewer
To enable the UnifiedRoleSecureViewer role, you must provide a list of all available roles through one of the following methods:
- Using the UNIFIED_ROLES_AVAILABLE_ROLES environment variable.
- Setting the available_roles configuration value.
To enable a role, include the UID of the role in the list of available roles.
A new command has been introduced to simplify the process of finding out which UID belongs to which role. The command is:
```bash
$ ocis graph list-unified-roles
```
The output of this command includes the following information for each role:
- uid: The unique identifier of the role.
- Description: A short description of the role.
- Enabled: Whether the role is enabled or not.
https://github.com/owncloud/ocis/pull/9727
https://github.com/owncloud/ocis/issues/9698

11
go.mod
View File

@@ -13,6 +13,7 @@ require (
github.com/beevik/etree v1.4.1
github.com/blevesearch/bleve/v2 v2.4.2
github.com/cenkalti/backoff v2.2.1+incompatible
github.com/charmbracelet/lipgloss v0.12.1
github.com/coreos/go-oidc/v3 v3.11.0
github.com/cs3org/go-cs3apis v0.0.0-20240724121416-062c4e3046cb
github.com/cs3org/reva/v2 v2.23.0
@@ -136,6 +137,7 @@ require (
github.com/armon/go-radix v1.0.0 // indirect
github.com/asaskevich/govalidator v0.0.0-20230301143203-a9d515a09cc2 // indirect
github.com/aws/aws-sdk-go v1.45.1 // indirect
github.com/aymanbagabas/go-osc52/v2 v2.0.1 // indirect
github.com/beorn7/perks v1.0.1 // indirect
github.com/bitly/go-simplejson v0.5.0 // indirect
github.com/bits-and-blooms/bitset v1.12.0 // indirect
@@ -162,6 +164,7 @@ require (
github.com/ceph/go-ceph v0.18.0 // indirect
github.com/cespare/xxhash/v2 v2.3.0 // indirect
github.com/cevaris/ordered_map v0.0.0-20190319150403-3adeae072e73 // indirect
github.com/charmbracelet/x/ansi v0.1.4 // indirect
github.com/cilium/ebpf v0.9.1 // indirect
github.com/cloudflare/circl v1.3.7 // indirect
github.com/containerd/cgroups/v3 v3.0.2 // indirect
@@ -261,10 +264,11 @@ require (
github.com/libregraph/oidc-go v1.1.0 // indirect
github.com/longsleep/go-metrics v1.0.0 // indirect
github.com/longsleep/rndm v1.2.0 // indirect
github.com/lucasb-eyer/go-colorful v1.2.0 // indirect
github.com/mattermost/xml-roundtrip-validator v0.1.0 // indirect
github.com/mattn/go-colorable v0.1.13 // indirect
github.com/mattn/go-isatty v0.0.19 // indirect
github.com/mattn/go-runewidth v0.0.13 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect
github.com/mattn/go-runewidth v0.0.15 // indirect
github.com/mattn/go-sqlite3 v1.14.22 // indirect
github.com/maxymania/go-system v0.0.0-20170110133659-647cc364bf0b // indirect
github.com/mendsley/gojwk v0.0.0-20141217222730-4d5ec6e58103 // indirect
@@ -282,6 +286,7 @@ require (
github.com/modern-go/concurrent v0.0.0-20180306012644-bacd9c7ef1dd // indirect
github.com/modern-go/reflect2 v1.0.2 // indirect
github.com/mschoch/smat v0.2.0 // indirect
github.com/muesli/termenv v0.15.2 // indirect
github.com/munnerz/goautoneg v0.0.0-20191010083416-a7dc8b61c822 // indirect
github.com/nats-io/jwt/v2 v2.5.8 // indirect
github.com/nats-io/nkeys v0.4.7 // indirect
@@ -303,7 +308,7 @@ require (
github.com/prometheus/procfs v0.15.1 // indirect
github.com/prometheus/statsd_exporter v0.22.8 // indirect
github.com/rcrowley/go-metrics v0.0.0-20200313005456-10cdbea86bc0 // indirect
github.com/rivo/uniseg v0.4.2 // indirect
github.com/rivo/uniseg v0.4.7 // indirect
github.com/rs/xid v1.5.0 // indirect
github.com/russellhaering/goxmldsig v1.4.0 // indirect
github.com/russross/blackfriday/v2 v2.1.0 // indirect

122
go.sum
View File

@@ -15,12 +15,16 @@ cloud.google.com/go v0.56.0/go.mod h1:jr7tqZxxKOVYizybht9+26Z/gUq7tiRzu+ACVAMbKV
cloud.google.com/go v0.57.0/go.mod h1:oXiQ6Rzq3RAkkY7N6t3TcE6jE+CIBBbA36lwQ1JyzZs=
cloud.google.com/go v0.62.0/go.mod h1:jmCYTdRCQuc1PHIIJ/maLInMho30T/Y0M4hTdTShOYc=
cloud.google.com/go v0.65.0/go.mod h1:O5N8zS7uWy9vkA9vayVHs65eM1ubvY4h553ofrNHObY=
cloud.google.com/go v0.112.0 h1:tpFCD7hpHFlQ8yPwT3x+QeXqc2T6+n6T+hmABHfDUSM=
cloud.google.com/go/bigquery v1.0.1/go.mod h1:i/xbL2UlR5RvWAURpBYZTtm/cXjCha9lbfbpx4poX+o=
cloud.google.com/go/bigquery v1.3.0/go.mod h1:PjpwJnslEMmckchkHFfq+HTD2DmtT67aNFKH1/VBDHE=
cloud.google.com/go/bigquery v1.4.0/go.mod h1:S8dzgnTigyfTmLBfrtrhyYhwRxG72rYxvftPBK2Dvzc=
cloud.google.com/go/bigquery v1.5.0/go.mod h1:snEHRnqQbz117VIFhE8bmtwIDY80NLUZUMb4Nv6dBIg=
cloud.google.com/go/bigquery v1.7.0/go.mod h1://okPTzCYNXSlb24MZs83e2Do+h+VXtc4gLoIoXIAPc=
cloud.google.com/go/bigquery v1.8.0/go.mod h1:J5hqkt3O0uAFnINi6JXValWIb1v0goeZM77hZzJN/fQ=
cloud.google.com/go/compute v1.24.0 h1:phWcR2eWzRJaL/kOiJwfFsPs4BaKq1j6vnpZrc1YlVg=
cloud.google.com/go/compute/metadata v0.3.0 h1:Tz+eQXMEqDIKRsmY3cHTL6FVaynIjX2QxYC4trgAKZc=
cloud.google.com/go/compute/metadata v0.3.0/go.mod h1:zFmK7XCadkQkj6TtorcaGlCW1hT1fIilQDwofLpJ20k=
cloud.google.com/go/datastore v1.0.0/go.mod h1:LXYbyblFSglQ5pkeyhO+Qmw7ukd3C+pD7TKLgZqpHYE=
cloud.google.com/go/datastore v1.1.0/go.mod h1:umbIZjpQpHh4hmRpGhH4tLFup+FVzqBi1b3c64qFpCk=
cloud.google.com/go/firestore v1.1.0/go.mod h1:ulACoGHTpvq5r8rxGJ4ddJZBZqakUQqClKRT5SZwBmk=
@@ -126,11 +130,14 @@ github.com/armon/go-radix v1.0.0 h1:F4z6KzEeeQIMeLFa97iZU6vupzoecKdU5TX24SNppXI=
github.com/armon/go-radix v1.0.0/go.mod h1:ufUuZ+zHj4x4TnLV4JWEpy2hxWSpsRywHrMgIH9cCH8=
github.com/armon/go-socks5 v0.0.0-20160902184237-e75332964ef5 h1:0CwZNZbxp69SHPdPJAN/hZIm0C4OItdklCFmMRWYpio=
github.com/armon/go-socks5 v0.0.0-20160902184237-e75332964ef5/go.mod h1:wHh0iHkYZB8zMSxRWpUBQtwG5a7fFgvEO+odwuTv2gs=
github.com/asaskevich/govalidator v0.0.0-20210307081110-f21760c49a8d/go.mod h1:WaHUgvxTVq04UNunO+XhnAqY/wQc+bxr74GqbsZ/Jqw=
github.com/asaskevich/govalidator v0.0.0-20230301143203-a9d515a09cc2 h1:DklsrG3dyBCFEj5IhUbnKptjxatkF07cF2ak3yi77so=
github.com/asaskevich/govalidator v0.0.0-20230301143203-a9d515a09cc2/go.mod h1:WaHUgvxTVq04UNunO+XhnAqY/wQc+bxr74GqbsZ/Jqw=
github.com/aws/aws-sdk-go v1.37.27/go.mod h1:hcU610XS61/+aQV88ixoOzUoG7v3b31pl2zKMmprdro=
github.com/aws/aws-sdk-go v1.45.1 h1:PXuxDZIo/Y9Bvtg2t055+dY4hRwNAEcq6bUMv9fXcjk=
github.com/aws/aws-sdk-go v1.45.1/go.mod h1:aVsgQcEevwlmQ7qHE9I3h+dtQgpqhFB+i8Phjh7fkwI=
github.com/aymanbagabas/go-osc52/v2 v2.0.1 h1:HwpRHbFMcZLEVr42D4p7XBqjyuxQH5SMiErDT4WkJ2k=
github.com/aymanbagabas/go-osc52/v2 v2.0.1/go.mod h1:uYgXzlJ7ZpABp8OJ+exZzJJhRNQ2ASbcXHWsFqH8hp8=
github.com/bbalet/stopwords v1.0.0 h1:0TnGycCtY0zZi4ltKoOGRFIlZHv0WqpoIGUsObjztfo=
github.com/bbalet/stopwords v1.0.0/go.mod h1:sAWrQoDMfqARGIn4s6dp7OW7ISrshUD8IP2q3KoqPjc=
github.com/beevik/etree v1.1.0/go.mod h1:r8Aw8JqVegEf0w2fDnATrX9VpkMcyFeM0FhwO62wh+A=
@@ -216,6 +223,10 @@ github.com/cespare/xxhash/v2 v2.3.0 h1:UL815xU9SqsFlibzuggzjXhog7bL6oX9BbNZnL2UF
github.com/cespare/xxhash/v2 v2.3.0/go.mod h1:VGX0DQ3Q6kWi7AoAeZDth3/j3BFtOZR5XLFGgcrjCOs=
github.com/cevaris/ordered_map v0.0.0-20190319150403-3adeae072e73 h1:q1g9lSyo/nOIC3W5E3FK3Unrz8b9LdLXCyuC+ZcpPC0=
github.com/cevaris/ordered_map v0.0.0-20190319150403-3adeae072e73/go.mod h1:507vXsotcZop7NZfBWdhPmVeOse4ko2R7AagJYrpoEg=
github.com/charmbracelet/lipgloss v0.12.1 h1:/gmzszl+pedQpjCOH+wFkZr/N90Snz40J/NR7A0zQcs=
github.com/charmbracelet/lipgloss v0.12.1/go.mod h1:V2CiwIuhx9S1S1ZlADfOj9HmxeMAORuz5izHb0zGbB8=
github.com/charmbracelet/x/ansi v0.1.4 h1:IEU3D6+dWwPSgZ6HBH+v6oUuZ/nVawMiWj5831KfiLM=
github.com/charmbracelet/x/ansi v0.1.4/go.mod h1:dk73KoMTT5AX5BsX0KrqhsTqAnhZZoCBjs7dGWp4Ktw=
github.com/chzyer/logex v1.1.10/go.mod h1:+Ywpsq7O8HXn0nuIou7OrIPyXbp3wmkHB+jjWRnGsAI=
github.com/chzyer/readline v0.0.0-20180603132655-2972be24d48e/go.mod h1:nSuG5e5PlCu98SY8svDHJxuZscDgtXS6KTTbou5AhLI=
github.com/chzyer/test v0.0.0-20180213035817-a1ea475d72b1/go.mod h1:Q3SI9o4m/ZMnBNeIyt5eFwwo7qiLfzFZmjNmxjkiQlU=
@@ -229,6 +240,8 @@ github.com/cloudflare/circl v1.3.7 h1:qlCDlTPz2n9fu58M0Nh1J/JzcFpfgkFHHX3O35r5vc
github.com/cloudflare/circl v1.3.7/go.mod h1:sRTcRWXGLrKw6yIGJ+l7amYJFfAXbZG0kBSc8r4zxgA=
github.com/cloudflare/cloudflare-go v0.14.0/go.mod h1:EnwdgGMaFOruiPZRFSgn+TsQ3hQ7C/YWzIGLeu5c304=
github.com/cncf/udpa/go v0.0.0-20191209042840-269d4d468f6f/go.mod h1:M8M6+tZqaGXZJjfX53e64911xZQV5JYwmTeXPW+k8Sc=
github.com/cncf/xds/go v0.0.0-20240423153145-555b57ec207b h1:ga8SEFjZ60pxLcmhnThWgvH2wg8376yUJmPhEH4H3kw=
github.com/cncf/xds/go v0.0.0-20240423153145-555b57ec207b/go.mod h1:W+zGtBO5Y1IgJhy4+A9GOqVhqLpfZi+vwmdNXUehLA8=
github.com/containerd/cgroups/v3 v3.0.2 h1:f5WFqIVSgo5IZmtTT3qVBo6TzI1ON6sycSBKkymb9L0=
github.com/containerd/cgroups/v3 v3.0.2/go.mod h1:JUgITrzdFqp42uI2ryGA+ge0ap/nxzYgkGmIcetmErE=
github.com/coreos/bbolt v1.3.2/go.mod h1:iRUV2dpdMOn7Bo10OQBFzIJO9kkE559Wcmn+qkEiiKk=
@@ -255,8 +268,8 @@ github.com/crewjam/saml v0.4.14 h1:g9FBNx62osKusnFzs3QTN5L9CVA/Egfgm+stJShzw/c=
github.com/crewjam/saml v0.4.14/go.mod h1:UVSZCf18jJkk6GpWNVqcyQJMD5HsRugBPf4I1nl2mME=
github.com/cs3org/go-cs3apis v0.0.0-20240724121416-062c4e3046cb h1:KmYZDReplv/yfwc1LNYpDcVhVujC3Pasv6WjXx1haSU=
github.com/cs3org/go-cs3apis v0.0.0-20240724121416-062c4e3046cb/go.mod h1:yyP8PRo0EZou3nSH7H4qjlzQwaydPeIRNgX50npQHpE=
github.com/cs3org/reva/v2 v2.23.0 h1:tRa+q6usndTQ6LbaxtfEub3UsKVruJ1l7HY6K+ZKS9s=
github.com/cs3org/reva/v2 v2.23.0/go.mod h1:p7CHBXcg6sSqB+0JMNDfC1S7TSh9FghXkw1kTV3KcJI=
github.com/cs3org/reva/v2 v2.22.1-0.20240809114512-56b26ddd82cc h1:ctPVsRj/QeWhYpNDAkUFXsBgtcR/PPsehdk8AIMLHok=
github.com/cs3org/reva/v2 v2.22.1-0.20240809114512-56b26ddd82cc/go.mod h1:p7CHBXcg6sSqB+0JMNDfC1S7TSh9FghXkw1kTV3KcJI=
github.com/cyberdelia/templates v0.0.0-20141128023046-ca7fffd4298c/go.mod h1:GyV+0YP4qX0UQ7r2MoYZ+AvYDp12OF5yg4q8rGnyNh4=
github.com/cyphar/filepath-securejoin v0.2.4 h1:Ugdm7cg7i6ZK6x3xDF1oEu1nfkyfH53EtKeQYTC3kyg=
github.com/cyphar/filepath-securejoin v0.2.4/go.mod h1:aPGpWjXOXUn2NCNjFvBE6aRxGGx79pTxQpKOJNYHHl4=
@@ -311,6 +324,8 @@ github.com/envoyproxy/go-control-plane v0.9.0/go.mod h1:YTl/9mNaCwkRvm6d1a2C3ymF
github.com/envoyproxy/go-control-plane v0.9.1-0.20191026205805-5f8ba28d4473/go.mod h1:YTl/9mNaCwkRvm6d1a2C3ymFceY/DCBVvsKhRF0iEA4=
github.com/envoyproxy/go-control-plane v0.9.4/go.mod h1:6rpuAdCZL397s3pYoYcLgu1mIlRU8Am5FuJP05cCM98=
github.com/envoyproxy/protoc-gen-validate v0.1.0/go.mod h1:iSmxcyjqTsJpI2R4NaDN7+kN2VEUnK/pcBlmesArF7c=
github.com/envoyproxy/protoc-gen-validate v1.0.4 h1:gVPz/FMfvh57HdSJQyvBtF00j8JU4zdyUgIUNhlgg0A=
github.com/envoyproxy/protoc-gen-validate v1.0.4/go.mod h1:qys6tmnRsYrQqIhm2bvKZH4Blx/1gTIZ2UKVY1M+Yew=
github.com/evanphx/json-patch/v5 v5.5.0 h1:bAmFiUJ+o0o2B4OiTFeE3MqCOtyo+jjPP9iZ0VRxYUc=
github.com/evanphx/json-patch/v5 v5.5.0/go.mod h1:G79N1coSVB93tBe7j6PhzjmR3/2VvlbKOFpnXhI9Bw4=
github.com/exoscale/egoscale v0.46.0/go.mod h1:mpEXBpROAa/2i5GC0r33rfxG+TxSEka11g1PIXt9+zc=
@@ -569,8 +584,8 @@ github.com/google/pprof v0.0.0-20200212024743-f11f1df84d12/go.mod h1:ZgVRPoUq/hf
github.com/google/pprof v0.0.0-20200229191704-1ebb73c60ed3/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
github.com/google/pprof v0.0.0-20200430221834-fc25d7d30c6d/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
github.com/google/pprof v0.0.0-20200708004538-1a94d8640e99/go.mod h1:ZgVRPoUq/hfqzAqh7sHMqb3I9Rq5C59dIz2SbBwJ4eM=
github.com/google/pprof v0.0.0-20240727154555-813a5fbdbec8 h1:FKHo8hFI3A+7w0aUQuYXQ+6EN5stWmeY/AZqtM8xk9k=
github.com/google/pprof v0.0.0-20240727154555-813a5fbdbec8/go.mod h1:K1liHPHnj73Fdn/EKuT8nrFqBihUSKXoLYU0BuatOYo=
github.com/google/pprof v0.0.0-20240424215950-a892ee059fd6 h1:k7nVchz72niMH6YLQNvHSdIE7iqsQxK1P41mySCvssg=
github.com/google/pprof v0.0.0-20240424215950-a892ee059fd6/go.mod h1:kf6iHlnVGwgKolg33glAes7Yg/8iWP8ukqeldJSO7jw=
github.com/google/renameio v0.1.0/go.mod h1:KWCgfxg9yswjAJkECMjeO8J8rahYeXnNhOm40UhjYkI=
github.com/google/renameio/v2 v2.0.0 h1:UifI23ZTGY8Tt29JbYFiuyIU3eX+RNFtUwefq9qAhxg=
github.com/google/renameio/v2 v2.0.0/go.mod h1:BtmJXm5YlszgC+TD4HOEEUFgkJP3nLxehU6hfe7jRt4=
@@ -687,8 +702,8 @@ github.com/inconshreveable/mousetrap v1.0.0/go.mod h1:PxqpIevigyE2G7u3NXJIT2ANyt
github.com/inconshreveable/mousetrap v1.1.0 h1:wN+x4NVGpMsO7ErUn/mUI3vEoE6Jt13X2s0bqwp9tc8=
github.com/inconshreveable/mousetrap v1.1.0/go.mod h1:vpF70FUmC8bwa3OWnCshd2FqLfsEA9PFc4w1p2J65bw=
github.com/infobloxopen/infoblox-go-client v1.1.1/go.mod h1:BXiw7S2b9qJoM8MS40vfgCNB2NLHGusk1DtO16BD9zI=
github.com/invopop/validation v0.8.0 h1:e5hXHGnONHImgJdonIpNbctg1hlWy1ncaHoVIQ0JWuw=
github.com/invopop/validation v0.8.0/go.mod h1:nLLeXYPGwUNfdCdJo7/q3yaHO62LSx/3ri7JvgKR9vg=
github.com/invopop/validation v0.3.0 h1:o260kbjXzoBO/ypXDSSrCLL7SxEFUXBsX09YTE9AxZw=
github.com/invopop/validation v0.3.0/go.mod h1:qIBG6APYLp2Wu3/96p3idYjP8ffTKVmQBfKiZbw0Hts=
github.com/jarcoal/httpmock v1.0.6/go.mod h1:ATjnClrvW/3tijVmpL/va5Z3aAyGvqU3gCT8nX0Txik=
github.com/jbenet/go-context v0.0.0-20150711004518-d14ea06fba99 h1:BQSFePA1RWJOlocH6Fxy8MmwDt+yVQYULKfN0RoTN8A=
github.com/jbenet/go-context v0.0.0-20150711004518-d14ea06fba99/go.mod h1:1lJo3i6rXxKeerYnT8Nvf0QmHCRC1n8sfWVwXF2Frvo=
@@ -771,8 +786,6 @@ github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY=
github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
github.com/kylelemons/godebug v1.1.0 h1:RPNrshWIDI6G2gRW9EHilWtl7Z6Sb1BR0xunSBf0SNc=
github.com/kylelemons/godebug v1.1.0/go.mod h1:9/0rRGxNHcop5bhtWyNeEfOS8JIWk580+fNqagV/RAw=
github.com/labbsr0x/bindman-dns-webhook v1.0.2/go.mod h1:p6b+VCXIR8NYKpDr8/dg1HKfQoRHCdcsROXKvmoehKA=
github.com/labbsr0x/goh v1.0.1/go.mod h1:8K2UhVoaWXcCU7Lxoa2omWnC8gyW8px7/lmO61c027w=
github.com/labstack/echo/v4 v4.1.11/go.mod h1:i541M3Fj6f76NZtHSj7TXnyM8n2gaodfvfxNnFqi74g=
@@ -796,6 +809,8 @@ github.com/longsleep/go-metrics v1.0.0 h1:o2A6Dbu4MhLpZuL444WFoZzM7X7igewrj2Mouw
github.com/longsleep/go-metrics v1.0.0/go.mod h1:w6QO1LBkVla70FZrrF6XcB0YN+jTEYugjkn3+6RYTSM=
github.com/longsleep/rndm v1.2.0 h1:wPl+kIMyIUTUFW5+2b327DmM1Rlj+gmexsiyOTB7rzM=
github.com/longsleep/rndm v1.2.0/go.mod h1:5qyvM6CXNteKgz6djqqwZOP4+KcPsewrfKyLWd1dCFY=
github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY=
github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
github.com/magiconair/properties v1.8.1/go.mod h1:PppfXfuXeibc/6YijjN8zIbojt8czPbwD3XqdrwzmxQ=
github.com/magiconair/properties v1.8.4/go.mod h1:y3VJvCyxH9uVvJTWEGAELF3aiYNyPKd5NZ3oSwXrF60=
github.com/matryer/moq v0.0.0-20190312154309-6cfb0558e1bd/go.mod h1:9ELz6aaclSIGnZBoaSLZ3NAl1VTufbOrXBPvtcy6WiQ=
@@ -819,13 +834,14 @@ github.com/mattn/go-isatty v0.0.11/go.mod h1:PhnuNfih5lzO57/f3n+odYbM4JtupLOxQOA
github.com/mattn/go-isatty v0.0.12/go.mod h1:cbi8OIDigv2wuxKPP5vlRcQ1OAZbq2CE4Kysco4FUpU=
github.com/mattn/go-isatty v0.0.14/go.mod h1:7GGIvUiUoEMVVmxf/4nioHXj79iQHKdU27kJ6hsGG94=
github.com/mattn/go-isatty v0.0.16/go.mod h1:kYGgaQfpe5nmfYZH+SKPsOc2e4SrIfOl2e/yFXSvRLM=
github.com/mattn/go-isatty v0.0.19 h1:JITubQf0MOLdlGRuRq+jtsDlekdYPia9ZFsB8h/APPA=
github.com/mattn/go-isatty v0.0.19/go.mod h1:W+V8PltTTMOvKvAeJH7IuucS94S2C6jfK/D7dTCTo3Y=
github.com/mattn/go-isatty v0.0.20 h1:xfD0iDuEKnDkl03q4limB+vH+GxLEtL/jb4xVJSWWEY=
github.com/mattn/go-isatty v0.0.20/go.mod h1:W+V8PltTTMOvKvAeJH7IuucS94S2C6jfK/D7dTCTo3Y=
github.com/mattn/go-runewidth v0.0.2/go.mod h1:LwmH8dsx7+W8Uxz3IHJYH5QSwggIsqBzpuz5H//U1FU=
github.com/mattn/go-runewidth v0.0.6/go.mod h1:H031xJmbD/WCDINGzjvQ9THkh0rPKHF+m2gUSrubnMI=
github.com/mattn/go-runewidth v0.0.9/go.mod h1:H031xJmbD/WCDINGzjvQ9THkh0rPKHF+m2gUSrubnMI=
github.com/mattn/go-runewidth v0.0.13 h1:lTGmDsbAYt5DmK6OnoV7EuIF1wEIFAcxld6ypU4OSgU=
github.com/mattn/go-runewidth v0.0.13/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w=
github.com/mattn/go-runewidth v0.0.15 h1:UNAjwbU9l54TA3KzvqLGxwWjHmMgBUVhBiTjelZgg3U=
github.com/mattn/go-runewidth v0.0.15/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w=
github.com/mattn/go-sqlite3 v1.14.22 h1:2gZY6PC6kBnID23Tichd1K+Z0oS6nE/XwU+Vz/5o4kU=
github.com/mattn/go-sqlite3 v1.14.22/go.mod h1:Uh1q+B4BYcTPb+yiD3kU8Ct7aC0hY9fxUwlHK0RXw+Y=
github.com/mattn/go-tty v0.0.0-20180219170247-931426f7535a/go.mod h1:XPvLUNfbS4fJH25nqRHfWLMa1ONC8Amw+mIA639KxkE=
@@ -886,8 +902,8 @@ github.com/mohae/deepcopy v0.0.0-20170929034955-c48cc78d4826 h1:RWengNIwukTxcDr9
github.com/mohae/deepcopy v0.0.0-20170929034955-c48cc78d4826/go.mod h1:TaXosZuwdSHYgviHp1DAtfrULt5eUgsSMsZf+YrPgl8=
github.com/mschoch/smat v0.2.0 h1:8imxQsjDm8yFEAVBe7azKmKSgzSkZXDuKkSq9374khM=
github.com/mschoch/smat v0.2.0/go.mod h1:kc9mz7DoBKqDyiRL7VZN8KvXQMWeTaVnttLRXOlotKw=
github.com/munnerz/goautoneg v0.0.0-20191010083416-a7dc8b61c822 h1:C3w9PqII01/Oq1c1nUAm88MOHcQC9l5mIlSMApZMrHA=
github.com/munnerz/goautoneg v0.0.0-20191010083416-a7dc8b61c822/go.mod h1:+n7T8mK8HuQTcFwEeznm/DIxMOiR9yIdICNftLE1DvQ=
github.com/muesli/termenv v0.15.2 h1:GohcuySI0QmI3wN8Ok9PtKGkgkFIk7y6Vpb5PvrY+Wo=
github.com/muesli/termenv v0.15.2/go.mod h1:Epx+iuz8sNs7mNKhxzH4fWXGNpZwUaJKRS1noLXviQ8=
github.com/mwitkow/go-conntrack v0.0.0-20161129095857-cc309e4a2223/go.mod h1:qRWi+5nqEBWmkhHvq77mSJWrCKwh8bxhgT7d/eI7P4U=
github.com/mwitkow/go-conntrack v0.0.0-20190716064945-2f068394615f/go.mod h1:qRWi+5nqEBWmkhHvq77mSJWrCKwh8bxhgT7d/eI7P4U=
github.com/namedotcom/go v0.0.0-20180403034216-08470befbe04/go.mod h1:5sN+Lt1CaY4wsPvgQH/jsuJi4XO2ssZbdsIizr4CVC8=
@@ -895,8 +911,8 @@ github.com/nats-io/jwt/v2 v2.5.8 h1:uvdSzwWiEGWGXf+0Q+70qv6AQdvcvxrv9hPM0RiPamE=
github.com/nats-io/jwt/v2 v2.5.8/go.mod h1:ZdWS1nZa6WMZfFwwgpEaqBV8EPGVgOTDHN/wTbz0Y5A=
github.com/nats-io/nats-server/v2 v2.10.18 h1:tRdZmBuWKVAFYtayqlBB2BuCHNGAQPvoQIXOKwU3WSM=
github.com/nats-io/nats-server/v2 v2.10.18/go.mod h1:97Qyg7YydD8blKlR8yBsUlPlWyZKjA7Bp5cl3MUE9K8=
github.com/nats-io/nats.go v1.37.0 h1:07rauXbVnnJvv1gfIyghFEo6lUcYRY0WXc3x7x0vUxE=
github.com/nats-io/nats.go v1.37.0/go.mod h1:Ubdu4Nh9exXdSz0RVWRFBbRfrbSxOYd26oF0wkWclB8=
github.com/nats-io/nats.go v1.36.0 h1:suEUPuWzTSse/XhESwqLxXGuj8vGRuPRoG7MoRN/qyU=
github.com/nats-io/nats.go v1.36.0/go.mod h1:Ubdu4Nh9exXdSz0RVWRFBbRfrbSxOYd26oF0wkWclB8=
github.com/nats-io/nkeys v0.4.7 h1:RwNJbbIdYCoClSDNY7QVKZlyb/wfT6ugvFCiKy6vDvI=
github.com/nats-io/nkeys v0.4.7/go.mod h1:kqXRgRDPlGy7nGaEDMuYzmiJCIAAWDK0IMBtDmGD0nc=
github.com/nats-io/nuid v1.0.1 h1:5iA8DT8V7q8WK2EScv2padNa/rTESc1KdnPw4TC2paw=
@@ -921,13 +937,13 @@ github.com/onsi/ginkgo v1.7.0/go.mod h1:lLunBs/Ym6LB5Z9jYTR76FiuTmxDTDusOGeTQH+W
github.com/onsi/ginkgo v1.12.1/go.mod h1:zj2OWP4+oCPe1qIXoGWkgMRwljMUYCdkwsT2108oapk=
github.com/onsi/ginkgo v1.16.5 h1:8xi0RTUf59SOSfEtZMvwTvXYMzG4gV23XVHOZiXNtnE=
github.com/onsi/ginkgo v1.16.5/go.mod h1:+E8gABHa3K6zRBolWtd+ROzc/U5bkGt0FwiG042wbpU=
github.com/onsi/ginkgo/v2 v2.20.0 h1:PE84V2mHqoT1sglvHc8ZdQtPcwmvvt29WLEEO3xmdZw=
github.com/onsi/ginkgo/v2 v2.20.0/go.mod h1:lG9ey2Z29hR41WMVthyJBGUBcBhGOtoPF2VFMvBXFCI=
github.com/onsi/ginkgo/v2 v2.19.0 h1:9Cnnf7UHo57Hy3k6/m5k3dRfGTMXGvxhHFvkDTCTpvA=
github.com/onsi/ginkgo/v2 v2.19.0/go.mod h1:rlwLi9PilAFJ8jCg9UE1QP6VBpd6/xj3SRC0d6TU0To=
github.com/onsi/gomega v1.4.3/go.mod h1:ex+gbHU/CVuBBDIJjb2X0qEXbFg53c61hWP/1CpauHY=
github.com/onsi/gomega v1.7.1/go.mod h1:XdKZgCCFLUoM/7CFJVPcG8C1xQ1AJ0vpAezJrB7JYyY=
github.com/onsi/gomega v1.10.1/go.mod h1:iN09h71vgCQne3DLsj+A5owkum+a2tYe+TOCB1ybHNo=
github.com/onsi/gomega v1.34.1 h1:EUMJIKUjM8sKjYbtxQI9A4z2o+rruxnzNvpknOXie6k=
github.com/onsi/gomega v1.34.1/go.mod h1:kU1QgUvBDLXBJq618Xvm2LUX6rSAfRaFRTcdOeDLwwY=
github.com/onsi/gomega v1.33.1 h1:dsYjIxxSR755MDmKVsaFQTE22ChNBcuuTWgkUDSubOk=
github.com/onsi/gomega v1.33.1/go.mod h1:U4R44UsT+9eLIaYRB2a5qajjtQYn0hauxvRm16AVYg0=
github.com/open-policy-agent/opa v0.67.1 h1:rzy26J6g1X+CKknAcx0Vfbt41KqjuSzx4E0A8DAZf3E=
github.com/open-policy-agent/opa v0.67.1/go.mod h1:aqKlHc8E2VAAylYE9x09zJYr/fYzGX+JKne89UGqFzk=
github.com/opencontainers/runtime-spec v1.1.0 h1:HHUyrt9mwHUjtasSbXSMvs4cyFxh+Bll4AjJ9odEGpg=
@@ -940,8 +956,8 @@ github.com/oracle/oci-go-sdk v24.3.0+incompatible/go.mod h1:VQb79nF8Z2cwLkLS35uk
github.com/orcaman/concurrent-map v1.0.0 h1:I/2A2XPCb4IuQWcQhBhSwGfiuybl/J0ev9HDbW65HOY=
github.com/orcaman/concurrent-map v1.0.0/go.mod h1:Lu3tH6HLW3feq74c2GC+jIMS/K2CFcDWnWD9XkenwhI=
github.com/ovh/go-ovh v1.1.0/go.mod h1:AxitLZ5HBRPyUd+Zl60Ajaag+rNTdVXWIkzfrVuTXWA=
github.com/owncloud/libre-graph-api-go v1.0.5-0.20240820135012-5fac8096ce9c h1:vWUozQREEAnxNMaN+ZRlp7BFXohJr2H8tc0M2oYoAEw=
github.com/owncloud/libre-graph-api-go v1.0.5-0.20240820135012-5fac8096ce9c/go.mod h1:yXI+rmE8yYx+ZsGVrnCpprw/gZMcxjwntnX2y2+VKxY=
github.com/owncloud/libre-graph-api-go v1.0.5-0.20240618162722-2298241331d1 h1:w1OhLyFevK8NCYn50TEsDpInk/T6qVk/v1LDca6Zx8Y=
github.com/owncloud/libre-graph-api-go v1.0.5-0.20240618162722-2298241331d1/go.mod h1:yXI+rmE8yYx+ZsGVrnCpprw/gZMcxjwntnX2y2+VKxY=
github.com/oxtoacart/bpool v0.0.0-20190530202638-03653db5a59c h1:rp5dCmg/yLR3mgFuSOe4oEnDDmGLROTvMragMUXpTQw=
github.com/oxtoacart/bpool v0.0.0-20190530202638-03653db5a59c/go.mod h1:X07ZCGwUbLaax7L0S3Tw4hpejzu63ZrrQiUe6W0hcy0=
github.com/pablodz/inotifywaitgo v0.0.7 h1:1ii49dGBnRn0t1Sz7RGZS6/NberPEDQprwKHN49Bv6U=
@@ -993,8 +1009,8 @@ github.com/prometheus/client_golang v1.11.0/go.mod h1:Z6t4BnS23TR94PD6BsDNk8yVqr
github.com/prometheus/client_golang v1.12.1/go.mod h1:3Z9XVyYiZYEO+YQWt3RD2R3jrbd179Rt297l4aS6nDY=
github.com/prometheus/client_golang v1.12.2/go.mod h1:3Z9XVyYiZYEO+YQWt3RD2R3jrbd179Rt297l4aS6nDY=
github.com/prometheus/client_golang v1.13.0/go.mod h1:vTeo+zgvILHsnnj/39Ou/1fPN5nJFOEMgftOUOmlvYQ=
github.com/prometheus/client_golang v1.20.1 h1:IMJXHOD6eARkQpxo8KkhgEVFlBNm+nkrFUyGlIu7Na8=
github.com/prometheus/client_golang v1.20.1/go.mod h1:PIEt8X02hGcP8JWbeHyeZ53Y/jReSnHgO035n//V5WE=
github.com/prometheus/client_golang v1.19.1 h1:wZWJDwK+NameRJuPGDhlnFgx8e8HN3XHQeLaYJFJBOE=
github.com/prometheus/client_golang v1.19.1/go.mod h1:mP78NwGzrVks5S2H6ab8+ZZGJLZUq1hoULYBAYBw1Ho=
github.com/prometheus/client_model v0.0.0-20170216185247-6f3806018612/go.mod h1:MbSGuTsp3dbXC40dX6PRTWyKYBIrTGTE9sqQNg2J8bo=
github.com/prometheus/client_model v0.0.0-20180712105110-5c3871d89910/go.mod h1:MbSGuTsp3dbXC40dX6PRTWyKYBIrTGTE9sqQNg2J8bo=
github.com/prometheus/client_model v0.0.0-20190115171406-56726106282f/go.mod h1:MbSGuTsp3dbXC40dX6PRTWyKYBIrTGTE9sqQNg2J8bo=
@@ -1015,8 +1031,8 @@ github.com/prometheus/common v0.26.0/go.mod h1:M7rCNAaPfAosfx8veZJCuw84e35h3Cfd9
github.com/prometheus/common v0.32.1/go.mod h1:vu+V0TpY+O6vW9J44gczi3Ap/oXXR10b+M/gUGO4Hls=
github.com/prometheus/common v0.35.0/go.mod h1:phzohg0JFMnBEFGxTDbfu3QyL5GI8gTQJFhYO5B3mfA=
github.com/prometheus/common v0.37.0/go.mod h1:phzohg0JFMnBEFGxTDbfu3QyL5GI8gTQJFhYO5B3mfA=
github.com/prometheus/common v0.55.0 h1:KEi6DK7lXW/m7Ig5i47x0vRzuBsHuvJdi5ee6Y3G1dc=
github.com/prometheus/common v0.55.0/go.mod h1:2SECS4xJG1kd8XF9IcM1gMX6510RAEL65zxzNImwdc8=
github.com/prometheus/common v0.48.0 h1:QO8U2CdOzSn1BBsmXJXduaaW+dY/5QLjfB8svtSzKKE=
github.com/prometheus/common v0.48.0/go.mod h1:0/KsvlIEfPQCQ5I2iNSAWKPZziNCvRs5EC6ILDTlAPc=
github.com/prometheus/procfs v0.0.0-20170703101242-e645f4e5aaa8/go.mod h1:c3At6R/oaqEKCNdg8wHV1ftS6bRYblBhIjjI8uT2IGk=
github.com/prometheus/procfs v0.0.0-20181005140218-185b4288413d/go.mod h1:c3At6R/oaqEKCNdg8wHV1ftS6bRYblBhIjjI8uT2IGk=
github.com/prometheus/procfs v0.0.0-20190117184657-bf6a532e95b1/go.mod h1:c3At6R/oaqEKCNdg8wHV1ftS6bRYblBhIjjI8uT2IGk=
@@ -1028,8 +1044,8 @@ github.com/prometheus/procfs v0.1.3/go.mod h1:lV6e/gmhEcM9IjHGsFOCxxuZ+z1YqCvr4O
github.com/prometheus/procfs v0.6.0/go.mod h1:cz+aTbrPOrUb4q7XlbU9ygM+/jj0fzG6c1xBZuNvfVA=
github.com/prometheus/procfs v0.7.3/go.mod h1:cz+aTbrPOrUb4q7XlbU9ygM+/jj0fzG6c1xBZuNvfVA=
github.com/prometheus/procfs v0.8.0/go.mod h1:z7EfXMXOkbkqb9IINtpCn86r/to3BnA0uaxHdg830/4=
github.com/prometheus/procfs v0.15.1 h1:YagwOFzUgYfKKHX6Dr+sHT7km/hxC76UB0learggepc=
github.com/prometheus/procfs v0.15.1/go.mod h1:fB45yRUv8NstnjriLhBQLuOUt+WW4BsoGhij/e3PBqk=
github.com/prometheus/procfs v0.12.0 h1:jluTpSng7V9hY0O2R9DzzJHYb2xULk9VTR1V1R/k6Bo=
github.com/prometheus/procfs v0.12.0/go.mod h1:pcuDEFsWDnvcgNzo4EEweacyhjeA9Zk3cnaOZAZEfOo=
github.com/prometheus/statsd_exporter v0.22.7/go.mod h1:N/TevpjkIh9ccs6nuzY3jQn9dFqnUakOjnEuMPJJJnI=
github.com/prometheus/statsd_exporter v0.22.8 h1:Qo2D9ZzaQG+id9i5NYNGmbf1aa/KxKbB9aKfMS+Yib0=
github.com/prometheus/statsd_exporter v0.22.8/go.mod h1:/DzwbTEaFTE0Ojz5PqcSk6+PFHOPWGxdXVr6yC8eFOM=
@@ -1040,11 +1056,11 @@ github.com/rainycape/memcache v0.0.0-20150622160815-1031fa0ce2f2/go.mod h1:7tZKc
github.com/rcrowley/go-metrics v0.0.0-20181016184325-3113b8401b8a/go.mod h1:bCqnVzQkZxMG4s8nGwiZ5l3QUCyqpo9Y+/ZMZ9VjZe4=
github.com/rcrowley/go-metrics v0.0.0-20200313005456-10cdbea86bc0 h1:MkV+77GLUNo5oJ0jf870itWm3D0Sjh7+Za9gazKc5LQ=
github.com/rcrowley/go-metrics v0.0.0-20200313005456-10cdbea86bc0/go.mod h1:bCqnVzQkZxMG4s8nGwiZ5l3QUCyqpo9Y+/ZMZ9VjZe4=
github.com/riandyrn/otelchi v0.9.0 h1:BuQxXR7/JF2yYOQl21Yyz5d52hns/96ecAaPUZiKQzc=
github.com/riandyrn/otelchi v0.9.0/go.mod h1:iX30kllzThsf8oEcEbl3GifPJZtN4cnCWUUc+UhE4yM=
github.com/riandyrn/otelchi v0.8.0 h1:q60HKpwt1MmGjOWgM7m5gGyXYAY3DfTSdfBdBt6ICV4=
github.com/riandyrn/otelchi v0.8.0/go.mod h1:ErTae2TG7lrOtEPFsd5/hYLOHJpkk0NNyMaeTMWxl0U=
github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
github.com/rivo/uniseg v0.4.2 h1:YwD0ulJSJytLpiaWua0sBDusfsCZohxjxzVTYjwxfV8=
github.com/rivo/uniseg v0.4.2/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ=
github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
github.com/rogpeppe/fastuuid v0.0.0-20150106093220-6724a57986af/go.mod h1:XWv6SoW27p1b0cqNHllgS5HIMJraePCO15w5zCzIWYg=
github.com/rogpeppe/go-internal v1.3.0/go.mod h1:M8bDsm7K2OlrFYOpmOWEs/qY81heoFRclV5y23lUDJ4=
github.com/rogpeppe/go-internal v1.6.1/go.mod h1:xXDCJY+GAPziupqXw64V24skbSoqbTEfhy4qGm1nDQc=
@@ -1153,8 +1169,8 @@ github.com/thanhpk/randstr v1.0.6 h1:psAOktJFD4vV9NEVb3qkhRSMvYh4ORRaj1+w/hn4B+o
github.com/thanhpk/randstr v1.0.6/go.mod h1:M/H2P1eNLZzlDwAzpkkkUvoyNNMbzRGhESZuEQk3r0U=
github.com/thejerf/suture/v4 v4.0.5 h1:F1E/4FZwXWqvlWDKEUo6/ndLtxGAUzMmNqkrMknZbAA=
github.com/thejerf/suture/v4 v4.0.5/go.mod h1:gu9Y4dXNUWFrByqRt30Rm9/UZ0wzRSt9AJS6xu/ZGxU=
github.com/tidwall/gjson v1.17.3 h1:bwWLZU7icoKRG+C+0PNwIKC6FCJO/Q3p2pZvuP0jN94=
github.com/tidwall/gjson v1.17.3/go.mod h1:/wbyibRr2FHMks5tjHJ5F8dMZh3AcwJEMf5vlfC0lxk=
github.com/tidwall/gjson v1.17.1 h1:wlYEnwqAHgzmhNUFfw7Xalt2JzQvsMx2Se4PcoFCT/U=
github.com/tidwall/gjson v1.17.1/go.mod h1:/wbyibRr2FHMks5tjHJ5F8dMZh3AcwJEMf5vlfC0lxk=
github.com/tidwall/match v1.1.1 h1:+Ho715JplO36QYgwN9PGYNhgZvoUSc9X2c80KVTi+GA=
github.com/tidwall/match v1.1.1/go.mod h1:eRSPERbgtNPcGhD8UCthc6PmLEQXEWd3PRB5JTxsfmM=
github.com/tidwall/pretty v1.2.0/go.mod h1:ITEVvHYasfjBbM0u2Pg8T2nJnzm8xPwvNhhsoaGGjNU=
@@ -1176,8 +1192,8 @@ github.com/tv42/httpunix v0.0.0-20150427012821-b75d8614f926/go.mod h1:9ESjWnEqri
github.com/uber-go/atomic v1.3.2/go.mod h1:/Ct5t2lcmbJ4OSe/waGBoaVvVqtO0bmtfVNex1PFV8g=
github.com/urfave/cli v1.22.4/go.mod h1:Gos4lmkARVdJ6EkW0WaNv/tZAAMe9V7XWyB60NtXRu0=
github.com/urfave/cli/v2 v2.3.0/go.mod h1:LJmUH05zAU44vOAcrfzZQKsZbVcdbOG8rtL3/XcUArI=
github.com/urfave/cli/v2 v2.27.4 h1:o1owoI+02Eb+K107p27wEX9Bb8eqIoZCfLXloLUSWJ8=
github.com/urfave/cli/v2 v2.27.4/go.mod h1:m4QzxcD2qpra4z7WhzEGn74WZLViBnMpb1ToCAKdGRQ=
github.com/urfave/cli/v2 v2.27.3 h1:/POWahRmdh7uztQ3CYnaDddk0Rm90PyOgIxgW2rr41M=
github.com/urfave/cli/v2 v2.27.3/go.mod h1:m4QzxcD2qpra4z7WhzEGn74WZLViBnMpb1ToCAKdGRQ=
github.com/valyala/bytebufferpool v1.0.0/go.mod h1:6bBcMArwyJ5K/AmCkWv1jt77kVWyCJ6HpOuEn7z0Csc=
github.com/valyala/fasttemplate v1.0.1/go.mod h1:UQGH1tvbgY+Nz5t2n7tXsz52dQxojPUpymEIMZ47gx8=
github.com/valyala/fasttemplate v1.1.0/go.mod h1:UQGH1tvbgY+Nz5t2n7tXsz52dQxojPUpymEIMZ47gx8=
@@ -1236,8 +1252,8 @@ go.opencensus.io v0.22.4/go.mod h1:yxeiOL68Rb0Xd1ddK5vPZ/oVn4vY4Ynel7k9FzqtOIw=
go.opencensus.io v0.23.0/go.mod h1:XItmlyltB5F7CS4xOC1DcqMoFqwtC6OG2xF7mCv7P7E=
go.opencensus.io v0.24.0 h1:y73uSU6J157QMP2kn2r30vwW1A2W2WFwSCGnAVxeaD0=
go.opencensus.io v0.24.0/go.mod h1:vNK8G9p7aAivkbmorf4v+7Hgx+Zs0yY+0fOtgBfjQKo=
go.opentelemetry.io/contrib/instrumentation/google.golang.org/grpc/otelgrpc v0.53.0 h1:9G6E0TXzGFVfTnawRzrPl83iHOAV7L8NJiR8RSGYV1g=
go.opentelemetry.io/contrib/instrumentation/google.golang.org/grpc/otelgrpc v0.53.0/go.mod h1:azvtTADFQJA8mX80jIH/akaE7h+dbm/sVuaHqN13w74=
go.opentelemetry.io/contrib/instrumentation/google.golang.org/grpc/otelgrpc v0.48.0 h1:P+/g8GpuJGYbOp2tAdKrIPUX9JO02q8Q0YNlHolpibA=
go.opentelemetry.io/contrib/instrumentation/google.golang.org/grpc/otelgrpc v0.48.0/go.mod h1:tIKj3DbO8N9Y2xo52og3irLsPI4GW02DSMtrVgNMgxg=
go.opentelemetry.io/contrib/instrumentation/net/http/otelhttp v0.53.0 h1:4K4tsIXefpVJtvA/8srF4V4y0akAoPHkIslgAkjixJA=
go.opentelemetry.io/contrib/instrumentation/net/http/otelhttp v0.53.0/go.mod h1:jjdQuTGVsXV4vSs+CJ2qYDeDPf9yIJV23qlIzBm73Vg=
go.opentelemetry.io/contrib/zpages v0.53.0 h1:hGgaJ3nrescxEk383gOBHA5gNfoquHs8oV/XcKYxJkw=
@@ -1298,8 +1314,8 @@ golang.org/x/crypto v0.7.0/go.mod h1:pYwdfH91IfpZVANVyUOhSIPZaFoJGxTFbZhFTx+dXZU
golang.org/x/crypto v0.14.0/go.mod h1:MVFd36DqK4CsrnJYDkBA3VC4m2GkXAM0PvzMCn4JQf4=
golang.org/x/crypto v0.19.0/go.mod h1:Iy9bg/ha4yyC70EfRS8jz+B6ybOBKMaSxLj6P6oBDfU=
golang.org/x/crypto v0.21.0/go.mod h1:0BP7YvVV9gBbVKyeTG0Gyn+gZm94bibOW5BjDEYAOMs=
golang.org/x/crypto v0.26.0 h1:RrRspgV4mU+YwB4FYnuBoKsUapNIL5cohGAmSH3azsw=
golang.org/x/crypto v0.26.0/go.mod h1:GY7jblb9wI+FOo5y8/S2oY4zWP07AkOJ4+jxCqdqn54=
golang.org/x/crypto v0.25.0 h1:ypSNr+bnYL2YhwoMt2zPxHFmbAN1KZs/njMG3hxUp30=
golang.org/x/crypto v0.25.0/go.mod h1:T+wALwcMOSE0kXgUAnPAHqTLW+XHgcELELW8VaDgm/M=
golang.org/x/exp v0.0.0-20190121172915-509febef88a4/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/exp v0.0.0-20190306152737-a1d7652674e8/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/exp v0.0.0-20190510132918-efd6b22b2522/go.mod h1:ZjyILWgesfNpC6sMxTJOJm9Kp84zZh5NQWvqDGG3Qr8=
@@ -1310,12 +1326,12 @@ golang.org/x/exp v0.0.0-20191227195350-da58074b4299/go.mod h1:2RIsYlXP63K8oxa1u0
golang.org/x/exp v0.0.0-20200119233911-0405dc783f0a/go.mod h1:2RIsYlXP63K8oxa1u096TMicItID8zy7Y6sNkU49FU4=
golang.org/x/exp v0.0.0-20200207192155-f17229e696bd/go.mod h1:J/WKrq2StrnmMY6+EHIKF9dgMWnmCNThgcyBT1FY9mM=
golang.org/x/exp v0.0.0-20200224162631-6cc2880d07d6/go.mod h1:3jZMyOhIsHpP37uCMkUooju7aAi5cS1Q23tOzKc+0MU=
golang.org/x/exp v0.0.0-20240719175910-8a7402abbf56 h1:2dVuKD2vS7b0QIHQbpyTISPd0LeHDbnYEryqj5Q1ug8=
golang.org/x/exp v0.0.0-20240719175910-8a7402abbf56/go.mod h1:M4RDyNAINzryxdtnbRXRL/OHtkFuWGRjvuhBJpk2IlY=
golang.org/x/exp v0.0.0-20240205201215-2c58cdc269a3 h1:/RIbNt/Zr7rVhIkQhooTxCxFcdWLGIKnZA4IXNFSrvo=
golang.org/x/exp v0.0.0-20240205201215-2c58cdc269a3/go.mod h1:idGWGoKP1toJGkd5/ig9ZLuPcZBC3ewk7SzmH0uou08=
golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.19.0 h1:D9FX4QWkLfkeqaC62SonffIIuYdOk/UE2XKUBgRIBIQ=
golang.org/x/image v0.19.0/go.mod h1:y0zrRqlQRWQ5PXaYCOMLTW2fpsxZ8Qh9I/ohnInJEys=
golang.org/x/image v0.18.0 h1:jGzIakQa/ZXI1I0Fxvaa9W7yP25TqT6cHIHn+6CqvSQ=
golang.org/x/image v0.18.0/go.mod h1:4yyo5vMFQjVjUcVk4jEQcU9MGy/rulF5WvUILseCM2E=
golang.org/x/lint v0.0.0-20181026193005-c67002cb31c3/go.mod h1:UVdnD1Gm6xHRNCYTkRU2/jEulfH38KcIWyp/GAMgvoE=
golang.org/x/lint v0.0.0-20190227174305-5b3e6a55c961/go.mod h1:wehouNa3lNwaWXcvxsM5YxQ5yQlVC4a0KAMCusXpPoU=
golang.org/x/lint v0.0.0-20190301231843-5614ed5bae6f/go.mod h1:UVdnD1Gm6xHRNCYTkRU2/jEulfH38KcIWyp/GAMgvoE=
@@ -1337,8 +1353,8 @@ golang.org/x/mod v0.2.0/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/mod v0.3.0/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs=
golang.org/x/mod v0.20.0 h1:utOm6MM3R3dnawAiJgn0y+xvuYRsm1RKM/4giyfDgV0=
golang.org/x/mod v0.20.0/go.mod h1:hTbmBsO62+eylJbnUtE2MGJUyE7QWk4xUqPFrRgJ+7c=
golang.org/x/mod v0.17.0 h1:zY54UmvipHiNd+pm+m0x9KhZ9hl1/7QNMyxXbc6ICqA=
golang.org/x/mod v0.17.0/go.mod h1:hTbmBsO62+eylJbnUtE2MGJUyE7QWk4xUqPFrRgJ+7c=
golang.org/x/net v0.0.0-20180724234803-3673e40ba225/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20180826012351-8a410e7b638d/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
golang.org/x/net v0.0.0-20180906233101-161cd47e91fd/go.mod h1:mL1N/T3taQHkDXs73rZJwtUhF3w3ftmwwsq0BUmARs4=
@@ -1397,8 +1413,8 @@ golang.org/x/net v0.17.0/go.mod h1:NxSsAGuq816PNPmqtQdLE42eU2Fs7NoRIZrHJAlaCOE=
golang.org/x/net v0.21.0/go.mod h1:bIjVDfnllIU7BJ2DNgfnXvpSvtn8VRwhlsaeUTyUS44=
golang.org/x/net v0.22.0/go.mod h1:JKghWKKOSdJwpW2GEx0Ja7fmaKnMsbu+MWVZTokSYmg=
golang.org/x/net v0.23.0/go.mod h1:JKghWKKOSdJwpW2GEx0Ja7fmaKnMsbu+MWVZTokSYmg=
golang.org/x/net v0.28.0 h1:a9JDOJc5GMUJ0+UDqmLT86WiEy7iWyIhz8gz8E4e5hE=
golang.org/x/net v0.28.0/go.mod h1:yqtgsTWOOnlGLG9GFRrK3++bGOUEkNBoHZc8MEDWPNg=
golang.org/x/net v0.27.0 h1:5K3Njcw06/l2y9vpGCSdcxWOYHOUk3dVNGDXN+FvAys=
golang.org/x/net v0.27.0/go.mod h1:dDi0PyhWNoiUOrAS8uXv/vnScO4wnHQO4mj9fn/RytE=
golang.org/x/oauth2 v0.0.0-20180821212333-d2e6202438be/go.mod h1:N/0e6XlmueqKjAGxoOufVs8QHGRruUQn6yWY3a++T0U=
golang.org/x/oauth2 v0.0.0-20190226205417-e64efc72b421/go.mod h1:gOpvHmFTYa4IltrdGE7lF6nIHvwfUNPOp7c8zoXwtLw=
golang.org/x/oauth2 v0.0.0-20190604053449-0f29369cfe45/go.mod h1:gOpvHmFTYa4IltrdGE7lF6nIHvwfUNPOp7c8zoXwtLw=
@@ -1422,8 +1438,8 @@ golang.org/x/sync v0.0.0-20210220032951-036812b2e83c/go.mod h1:RxMgew5VJxzue5/jJ
golang.org/x/sync v0.0.0-20220601150217-0de741cfad7f/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.8.0 h1:3NFvSEYkUoMifnESzZl15y791HH1qU2xm6eCJU5ZPXQ=
golang.org/x/sync v0.8.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
golang.org/x/sys v0.0.0-20180622082034-63fc586f45fe/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20180823144017-11551d06cbcc/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20180830151530-49385e6e1522/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
@@ -1541,8 +1557,8 @@ golang.org/x/text v0.8.0/go.mod h1:e1OnstbJyHTd6l/uOt8jFFHp6TRDWZR/bV3emEE/zU8=
golang.org/x/text v0.9.0/go.mod h1:e1OnstbJyHTd6l/uOt8jFFHp6TRDWZR/bV3emEE/zU8=
golang.org/x/text v0.13.0/go.mod h1:TvPlkZtksWOMsz7fbANvkp4WM8x/WCo/om8BMLbz+aE=
golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
golang.org/x/text v0.17.0 h1:XtiM5bkSOt+ewxlOE/aE/AKEHibwj/6gvWMl9Rsh0Qc=
golang.org/x/text v0.17.0/go.mod h1:BuEKDfySbSR4drPmRPG/7iBdf8hvFMuRexcpahXilzY=
golang.org/x/text v0.16.0 h1:a94ExnEXNtEwYLGJSIUxnWoxoRz/ZcCsV63ROupILh4=
golang.org/x/text v0.16.0/go.mod h1:GhwF1Be+LQoKShO3cGOHzqOgRrGaYc9AvblQOmPVHnI=
golang.org/x/time v0.0.0-20181108054448-85acf8d2951c/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
golang.org/x/time v0.0.0-20190308202827-9d24e82272b4/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
golang.org/x/time v0.0.0-20191024005414-555d28b269f0/go.mod h1:tRJNPiyCQ0inRvYxbN9jk5I+vvW/OXSQhTDSoE431IQ=
@@ -1605,8 +1621,8 @@ golang.org/x/tools v0.0.0-20210106214847-113979e3529a/go.mod h1:emZCQorbCU4vsT4f
golang.org/x/tools v0.0.0-20210112230658-8b4aab62c064/go.mod h1:emZCQorbCU4vsT4fOWvOPXz4eW1wZW4PmDk9uLelYpA=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU=
golang.org/x/tools v0.24.0 h1:J1shsA93PJUEVaUSaay7UXAyE8aimq3GW0pjlolpa24=
golang.org/x/tools v0.24.0/go.mod h1:YhNqVBIfWHdzvTLs0d8LCuMhkKUgSUKldakyV7W/WDQ=
golang.org/x/tools v0.21.1-0.20240508182429-e35e4ccd0d2d h1:vU5i/LfpvrRCpgM/VPfJLg5KjxD3E+hfT1SH+d9zLwg=
golang.org/x/tools v0.21.1-0.20240508182429-e35e4ccd0d2d/go.mod h1:aiJjzUbINMkxbQROHiO6hDPo2LHcIPhhQsa9DLh0yGk=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=

View File

@@ -5,13 +5,14 @@ import (
"github.com/owncloud/ocis/v2/ocis-pkg/clihelper"
"github.com/owncloud/ocis/v2/services/graph/pkg/config"
"github.com/urfave/cli/v2"
"github.com/owncloud/ocis/v2/services/graph/pkg/config"
)
// GetCommands provides all commands for this service
func GetCommands(cfg *config.Config) cli.Commands {
return []*cli.Command{
return append([]*cli.Command{
// start this service
Server(cfg),
@@ -20,7 +21,7 @@ func GetCommands(cfg *config.Config) cli.Commands {
// infos about this service
Health(cfg),
Version(cfg),
}
}, UnifiedRoles(cfg)...)
}
// Execute is the entry point for the ocis-graph command.

View File

@@ -0,0 +1,80 @@
package command
import (
"fmt"
"os"
"slices"
"strings"
"github.com/charmbracelet/lipgloss"
"github.com/charmbracelet/lipgloss/table"
"github.com/urfave/cli/v2"
"github.com/owncloud/ocis/v2/ocis-pkg/config/configlog"
"github.com/owncloud/ocis/v2/services/graph/pkg/config"
"github.com/owncloud/ocis/v2/services/graph/pkg/config/parser"
"github.com/owncloud/ocis/v2/services/graph/pkg/unifiedrole"
)
// UnifiedRoles bundles available commands for unified roles
func UnifiedRoles(cfg *config.Config) cli.Commands {
cmds := cli.Commands{
unifiedRolesStatus(cfg),
}
for _, cmd := range cmds {
cmd.Category = "unified-roles"
cmd.Name = strings.Join([]string{cmd.Name, "unified-roles"}, "-")
cmd.Before = func(c *cli.Context) error {
return configlog.ReturnError(parser.ParseConfig(cfg))
}
}
return cmds
}
// unifiedRolesStatus lists available unified roles, it contains an indicator to show if the role is enabled or not
func unifiedRolesStatus(cfg *config.Config) *cli.Command {
return &cli.Command{
Name: "list",
Usage: "list available unified roles",
Action: func(c *cli.Context) error {
re := lipgloss.NewRenderer(os.Stdout)
baseStyle := re.NewStyle().Padding(0, 1)
var data [][]string
for _, definition := range unifiedrole.GetBuiltinRoleDefinitionList() {
data = append(data, []string{"", definition.GetId(), definition.GetDescription()})
}
t := table.New().
Border(lipgloss.NormalBorder()).
Headers("Enabled", "UID", "Description").
Rows(data...).
StyleFunc(func(row, col int) lipgloss.Style {
if row == 0 {
return baseStyle.Foreground(lipgloss.Color("252")).Bold(true)
}
if row != 0 && col == 0 {
indicatorStyle := baseStyle.Align(lipgloss.Center)
// Check if the role is enabled, header takes up the first row
switch slices.Contains(cfg.UnifiedRoles.AvailableRoles, data[row-1][1]) {
case true:
return indicatorStyle.Background(lipgloss.Color("34")) // ANSI green
default:
return indicatorStyle.Background(lipgloss.Color("9")) // ANSI red
}
}
return baseStyle
})
fmt.Println(t)
return nil
},
}
}

View File

@@ -30,6 +30,7 @@ type Config struct {
Identity Identity `yaml:"identity"`
IncludeOCMSharees bool `yaml:"include_ocm_sharees" env:"OCIS_ENABLE_OCM;GRAPH_INCLUDE_OCM_SHAREES" desc:"Include OCM sharees when listing users." introductionVersion:"5.0"`
Events Events `yaml:"events"`
UnifiedRoles UnifiedRoles `yaml:"unified_roles"`
Keycloak Keycloak `yaml:"keycloak"`
ServiceAccount ServiceAccount `yaml:"service_account"`

View File

@@ -9,6 +9,13 @@ import (
"github.com/owncloud/ocis/v2/ocis-pkg/shared"
"github.com/owncloud/ocis/v2/ocis-pkg/structs"
"github.com/owncloud/ocis/v2/services/graph/pkg/config"
"github.com/owncloud/ocis/v2/services/graph/pkg/unifiedrole"
)
var (
// _disabledByDefaultUnifiedRoleRoleIDs contains all roles that are not enabled by default,
// but can be enabled by the user.
_disabledByDefaultUnifiedRoleRoleIDs = []string{unifiedrole.UnifiedRoleSecureViewerID}
)
// FullDefaultConfig returns a fully initialized default configuration
@@ -164,6 +171,16 @@ func EnsureDefaults(cfg *config.Config) {
if cfg.Identity.LDAP.GroupCreateBaseDN == "" {
cfg.Identity.LDAP.GroupCreateBaseDN = cfg.Identity.LDAP.GroupBaseDN
}
// set default roles, if no roles are defined, we need to take care and provide all the default roles
if len(cfg.UnifiedRoles.AvailableRoles) == 0 {
for _, definition := range unifiedrole.GetBuiltinRoleDefinitionList(
// filter out the roles that are disabled by default
unifiedrole.RoleFilterInvert(unifiedrole.RoleFilterIDs(_disabledByDefaultUnifiedRoleRoleIDs...)),
) {
cfg.UnifiedRoles.AvailableRoles = append(cfg.UnifiedRoles.AvailableRoles, definition.GetId())
}
}
}
// Sanitize sanitized the configuration

View File

@@ -5,11 +5,13 @@ import (
"fmt"
"github.com/go-ldap/ldap/v3"
ociscfg "github.com/owncloud/ocis/v2/ocis-pkg/config"
defaults2 "github.com/owncloud/ocis/v2/ocis-pkg/config/defaults"
"github.com/owncloud/ocis/v2/ocis-pkg/shared"
"github.com/owncloud/ocis/v2/services/graph/pkg/config"
"github.com/owncloud/ocis/v2/services/graph/pkg/config/defaults"
"github.com/owncloud/ocis/v2/services/graph/pkg/unifiedrole"
"github.com/owncloud/ocis/v2/ocis-pkg/config/envdecode"
)
@@ -72,6 +74,23 @@ func Validate(cfg *config.Config) error {
return shared.MissingServiceAccountSecret(cfg.Service.Name)
}
// validate unified roles
{
var err error
for _, uid := range cfg.UnifiedRoles.AvailableRoles {
// check if the role is known
if len(unifiedrole.GetBuiltinRoleDefinitionList(unifiedrole.RoleFilterIDs(uid))) == 0 {
// collect all possible errors to return them all at once
err = errors.Join(err, fmt.Errorf("%w: %s", unifiedrole.ErrUnknownUnifiedRole, uid))
}
}
if err != nil {
return err
}
}
return nil
}

View File

@@ -0,0 +1,6 @@
package config
// UnifiedRoles contains all settings related to unified roles.
type UnifiedRoles struct {
AvailableRoles []string `yaml:"available_roles" env:"UNIFIED_ROLES_AVAILABLE_ROLES" desc:"A list of roles that are available for assignment." introductionVersion:"%%NEXT%%"`
}

View File

@@ -8,6 +8,7 @@ import (
"github.com/go-chi/chi/v5"
"github.com/go-chi/render"
libregraph "github.com/owncloud/libre-graph-api-go"
"github.com/owncloud/ocis/v2/services/graph/pkg/errorcode"
"github.com/owncloud/ocis/v2/services/graph/pkg/unifiedrole"
)
@@ -15,6 +16,7 @@ import (
// GetRoleDefinitions a list of permission roles than can be used when sharing with users or groups
func (g Graph) GetRoleDefinitions(w http.ResponseWriter, r *http.Request) {
render.Status(r, http.StatusOK)
// fixMe: should we consider all roles or only the ones that are enabled?
render.JSON(w, r, unifiedrole.GetBuiltinRoleDefinitionList())
}
@@ -38,6 +40,7 @@ func (g Graph) GetRoleDefinition(w http.ResponseWriter, r *http.Request) {
}
func getRoleDefinition(roleID string) (*libregraph.UnifiedRoleDefinition, error) {
// fixMe: should we consider all roles or only the ones that are enabled?
roleList := unifiedrole.GetBuiltinRoleDefinitionList()
for _, role := range roleList {
if role != nil && role.Id != nil && *role.Id == roleID {

View File

@@ -0,0 +1,10 @@
package unifiedrole
import (
"errors"
)
var (
// ErrUnknownUnifiedRole is returned when an unknown unified role is requested.
ErrUnknownUnifiedRole = errors.New("unknown unified role")
)

View File

@@ -4,7 +4,6 @@ import (
"cmp"
"errors"
"slices"
"strings"
provider "github.com/cs3org/go-cs3apis/cs3/storage/provider/v1beta1"
libregraph "github.com/owncloud/libre-graph-api-go"
@@ -14,6 +13,31 @@ import (
"github.com/cs3org/reva/v2/pkg/conversions"
)
// roleFilter is used to filter role collections
type roleFilter func(r *libregraph.UnifiedRoleDefinition) bool
var (
// RoleFilterInvert inverts the provided role filter
RoleFilterInvert = func(f roleFilter) roleFilter {
return func(r *libregraph.UnifiedRoleDefinition) bool {
return !f(r)
}
}
// RoleFilterIDs returns a role filter that matches the provided ids
RoleFilterIDs = func(ids ...string) roleFilter {
return func(r *libregraph.UnifiedRoleDefinition) bool {
for _, id := range ids {
if r.GetId() == id {
return true
}
}
return false
}
}
)
const (
// UnifiedRoleViewerID Unified role viewer id.
UnifiedRoleViewerID = "b1e2218d-eef8-4d4c-b82d-0f1a1b48f3b5"
@@ -31,18 +55,6 @@ const (
UnifiedRoleManagerID = "312c0871-5ef7-4b3a-85b6-0e4074c64049"
// UnifiedRoleSecureViewerID Unified role secure viewer id.
UnifiedRoleSecureViewerID = "aa97fe03-7980-45ac-9e50-b325749fd7e6"
// UnifiedRoleFederatedViewerID Unified role federated viewer id.
UnifiedRoleFederatedViewerID = "be531789-063c-48bf-a9fe-857e6fbee7da"
// UnifiedRoleFederatedEditorID Unified role federated editor id.
UnifiedRoleFederatedEditorID = "36279a93-e4e3-4bbb-8a23-53b05b560963"
// Wile the below conditions follow the SDDL syntax, they are not parsed anywhere. We use them as strings to
// represent the constraints that a role definition applies to. For the actual syntax, see the SDDL documentation
// at https://learn.microsoft.com/en-us/windows/win32/secauthz/security-descriptor-definition-language-for-conditional-aces-#conditional-expressions
// Some roles apply to a specific type of resource, for example, a role that applies to a file or a folder.
// @Resource is the placeholder for the resource that the role is applied to
// .Root, .Folder and .File are facets of the driveItem resource that indicate the type of the resource if they are present.
// UnifiedRoleConditionDrive defines constraint that matches a Driveroot/Spaceroot
UnifiedRoleConditionDrive = "exists @Resource.Root"
@@ -51,19 +63,6 @@ const (
// UnifiedRoleConditionFile defines a constraint that matches a DriveItem representing a File
UnifiedRoleConditionFile = "exists @Resource.File"
// Some roles apply to a specific type of user, for example, a role that applies to a federated user.
// @Subject is the placeholder for the subject that the role is applied to. For sharing roles this is the user that the resource is shared with.
// .UserType is the type of the user: 'Member' for a member of the organization, 'Guest' for a guest user, 'Federated' for a federated user.
// UnifiedRoleConditionFederatedUser defines a constraint that matches a federated user
UnifiedRoleConditionFederatedUser = "@Subject.UserType==\"Federated\""
// For federated sharing we need roles that combine the constraints for the resource and the user.
// UnifiedRoleConditionFileFederatedUser defines a constraint that matches a File and a federated user
UnifiedRoleConditionFileFederatedUser = UnifiedRoleConditionFile + " && " + UnifiedRoleConditionFederatedUser
// UnifiedRoleConditionFolderFederatedUser defines a constraint that matches a Folder and a federated user
UnifiedRoleConditionFolderFederatedUser = UnifiedRoleConditionFolder + " && " + UnifiedRoleConditionFederatedUser
DriveItemPermissionsCreate = "libre.graph/driveItem/permissions/create"
DriveItemChildrenCreate = "libre.graph/driveItem/children/create"
DriveItemStandardDelete = "libre.graph/driveItem/standard/delete"
@@ -85,7 +84,7 @@ const (
DriveItemPermissionsDeny = "libre.graph/driveItem/permissions/deny"
)
var legacyNames map[string]string = map[string]string{
var legacyNames = map[string]string{
UnifiedRoleViewerID: conversions.RoleViewer,
// one V1 api the "spaceviewer" role was call "viewer" and the "spaceeditor" was "editor",
// we need to stay compatible with that
@@ -156,14 +155,6 @@ func NewViewerUnifiedRole() *libregraph.UnifiedRoleDefinition {
AllowedResourceActions: convert(r),
Condition: proto.String(UnifiedRoleConditionFolder),
},
{
AllowedResourceActions: convert(r),
Condition: proto.String(UnifiedRoleConditionFileFederatedUser),
},
{
AllowedResourceActions: convert(r),
Condition: proto.String(UnifiedRoleConditionFolderFederatedUser),
},
},
LibreGraphWeight: proto.Int32(0),
}
@@ -198,10 +189,6 @@ func NewEditorUnifiedRole() *libregraph.UnifiedRoleDefinition {
AllowedResourceActions: convert(r),
Condition: proto.String(UnifiedRoleConditionFolder),
},
{
AllowedResourceActions: convert(r),
Condition: proto.String(UnifiedRoleConditionFolderFederatedUser),
},
},
LibreGraphWeight: proto.Int32(0),
}
@@ -236,10 +223,6 @@ func NewFileEditorUnifiedRole() *libregraph.UnifiedRoleDefinition {
AllowedResourceActions: convert(r),
Condition: proto.String(UnifiedRoleConditionFile),
},
{
AllowedResourceActions: convert(r),
Condition: proto.String(UnifiedRoleConditionFileFederatedUser),
},
},
LibreGraphWeight: proto.Int32(0),
}
@@ -302,6 +285,7 @@ func NewSecureViewerUnifiedRole() *libregraph.UnifiedRoleDefinition {
// NewUnifiedRoleFromID returns a unified role definition from the provided id
func NewUnifiedRoleFromID(id string) (*libregraph.UnifiedRoleDefinition, error) {
// fixMe: should we consider all roles or only the ones that are enabled?
for _, definition := range GetBuiltinRoleDefinitionList() {
if definition.GetId() != id {
continue
@@ -313,8 +297,8 @@ func NewUnifiedRoleFromID(id string) (*libregraph.UnifiedRoleDefinition, error)
return nil, errors.New("role not found")
}
func GetBuiltinRoleDefinitionList() []*libregraph.UnifiedRoleDefinition {
return []*libregraph.UnifiedRoleDefinition{
func GetBuiltinRoleDefinitionList(filter ...roleFilter) []*libregraph.UnifiedRoleDefinition {
roles := []*libregraph.UnifiedRoleDefinition{
NewViewerUnifiedRole(),
NewSpaceViewerUnifiedRole(),
NewEditorUnifiedRole(),
@@ -324,11 +308,20 @@ func GetBuiltinRoleDefinitionList() []*libregraph.UnifiedRoleDefinition {
NewManagerUnifiedRole(),
NewSecureViewerUnifiedRole(),
}
for _, f := range filter {
roles = slices.DeleteFunc(roles, func(r *libregraph.UnifiedRoleDefinition) bool {
return !f(r)
})
}
return roles
}
// GetApplicableRoleDefinitionsForActions returns a list of role definitions
// that match the provided actions and constraints
func GetApplicableRoleDefinitionsForActions(actions []string, constraints string, listFederatedRoles, descending bool) []*libregraph.UnifiedRoleDefinition {
func GetApplicableRoleDefinitionsForActions(actions []string, constraints string, descending bool) []*libregraph.UnifiedRoleDefinition {
// fixMe: should we consider all roles or only the ones that are enabled?
builtin := GetBuiltinRoleDefinitionList()
definitions := make([]*libregraph.UnifiedRoleDefinition, 0, len(builtin))
@@ -336,14 +329,7 @@ func GetApplicableRoleDefinitionsForActions(actions []string, constraints string
var definitionMatch bool
for _, permission := range definition.GetRolePermissions() {
// this is a dirty comparison because we are not really parsing the SDDL, but as long as we && the conditions we are good
isFederatedRole := strings.Contains(permission.GetCondition(), UnifiedRoleConditionFederatedUser)
switch {
case !strings.Contains(permission.GetCondition(), constraints):
continue
case listFederatedRoles && !isFederatedRole:
continue
case !listFederatedRoles && isFederatedRole:
if permission.GetCondition() != constraints {
continue
}
@@ -534,6 +520,7 @@ func CS3ResourcePermissionsToUnifiedRole(p *provider.ResourcePermissions, constr
}
var res *libregraph.UnifiedRoleDefinition
// fixMe: should we consider all roles or only the ones that are enabled?
for _, uRole := range GetBuiltinRoleDefinitionList() {
matchFound := false
for _, uPerm := range uRole.GetRolePermissions() {

View File

@@ -84,6 +84,8 @@ func rolesAndActions(sl validator.StructLevel, roles, actions []string, allowEmp
var availableRoles []string
var availableActions []string
for _, definition := range append(
// fixMe: why twice!?
// fixMe: should we consider all roles or only the ones that are enabled?
unifiedrole.GetBuiltinRoleDefinitionList(),
unifiedrole.GetBuiltinRoleDefinitionList()...,
) {

21
vendor/github.com/aymanbagabas/go-osc52/v2/LICENSE generated vendored Normal file
View File

@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2022 Ayman Bagabas
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

83
vendor/github.com/aymanbagabas/go-osc52/v2/README.md generated vendored Normal file
View File

@@ -0,0 +1,83 @@
# go-osc52
<p>
<a href="https://github.com/aymanbagabas/go-osc52/releases"><img src="https://img.shields.io/github/release/aymanbagabas/go-osc52.svg" alt="Latest Release"></a>
<a href="https://pkg.go.dev/github.com/aymanbagabas/go-osc52/v2?tab=doc"><img src="https://godoc.org/github.com/golang/gddo?status.svg" alt="GoDoc"></a>
</p>
A Go library to work with the [ANSI OSC52](https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Operating-System-Commands) terminal sequence.
## Usage
You can use this small library to construct an ANSI OSC52 sequence suitable for
your terminal.
### Example
```go
import (
"os"
"fmt"
"github.com/aymanbagabas/go-osc52/v2"
)
func main() {
s := "Hello World!"
// Copy `s` to system clipboard
osc52.New(s).WriteTo(os.Stderr)
// Copy `s` to primary clipboard (X11)
osc52.New(s).Primary().WriteTo(os.Stderr)
// Query the clipboard
osc52.Query().WriteTo(os.Stderr)
// Clear system clipboard
osc52.Clear().WriteTo(os.Stderr)
// Use the fmt.Stringer interface to copy `s` to system clipboard
fmt.Fprint(os.Stderr, osc52.New(s))
// Or to primary clipboard
fmt.Fprint(os.Stderr, osc52.New(s).Primary())
}
```
## SSH Example
You can use this over SSH using [gliderlabs/ssh](https://github.com/gliderlabs/ssh) for instance:
```go
var sshSession ssh.Session
seq := osc52.New("Hello awesome!")
// Check if term is screen or tmux
pty, _, _ := s.Pty()
if pty.Term == "screen" {
seq = seq.Screen()
} else if isTmux {
seq = seq.Tmux()
}
seq.WriteTo(sshSession.Stderr())
```
## Tmux
Make sure you have `set-clipboard on` in your config, otherwise, tmux won't
allow your application to access the clipboard [^1].
Using the tmux option, `osc52.TmuxMode` or `osc52.New(...).Tmux()`, wraps the
OSC52 sequence in a special tmux DCS sequence and pass it to the outer
terminal. This requires `allow-passthrough on` in your config.
`allow-passthrough` is no longer enabled by default
[since tmux 3.3a](https://github.com/tmux/tmux/issues/3218#issuecomment-1153089282) [^2].
[^1]: See [tmux clipboard](https://github.com/tmux/tmux/wiki/Clipboard)
[^2]: [What is allow-passthrough](https://github.com/tmux/tmux/wiki/FAQ#what-is-the-passthrough-escape-sequence-and-how-do-i-use-it)
## Credits
* [vim-oscyank](https://github.com/ojroques/vim-oscyank) this is heavily inspired by vim-oscyank.

305
vendor/github.com/aymanbagabas/go-osc52/v2/osc52.go generated vendored Normal file
View File

@@ -0,0 +1,305 @@
// OSC52 is a terminal escape sequence that allows copying text to the clipboard.
//
// The sequence consists of the following:
//
// OSC 52 ; Pc ; Pd BEL
//
// Pc is the clipboard choice:
//
// c: clipboard
// p: primary
// q: secondary (not supported)
// s: select (not supported)
// 0-7: cut-buffers (not supported)
//
// Pd is the data to copy to the clipboard. This string should be encoded in
// base64 (RFC-4648).
//
// If Pd is "?", the terminal replies to the host with the current contents of
// the clipboard.
//
// If Pd is neither a base64 string nor "?", the terminal clears the clipboard.
//
// See https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Operating-System-Commands
// where Ps = 52 => Manipulate Selection Data.
//
// Examples:
//
// // copy "hello world" to the system clipboard
// fmt.Fprint(os.Stderr, osc52.New("hello world"))
//
// // copy "hello world" to the primary Clipboard
// fmt.Fprint(os.Stderr, osc52.New("hello world").Primary())
//
// // limit the size of the string to copy 10 bytes
// fmt.Fprint(os.Stderr, osc52.New("0123456789").Limit(10))
//
// // escape the OSC52 sequence for screen using DCS sequences
// fmt.Fprint(os.Stderr, osc52.New("hello world").Screen())
//
// // escape the OSC52 sequence for Tmux
// fmt.Fprint(os.Stderr, osc52.New("hello world").Tmux())
//
// // query the system Clipboard
// fmt.Fprint(os.Stderr, osc52.Query())
//
// // query the primary clipboard
// fmt.Fprint(os.Stderr, osc52.Query().Primary())
//
// // clear the system Clipboard
// fmt.Fprint(os.Stderr, osc52.Clear())
//
// // clear the primary Clipboard
// fmt.Fprint(os.Stderr, osc52.Clear().Primary())
package osc52
import (
"encoding/base64"
"fmt"
"io"
"strings"
)
// Clipboard is the clipboard buffer to use.
type Clipboard rune
const (
// SystemClipboard is the system clipboard buffer.
SystemClipboard Clipboard = 'c'
// PrimaryClipboard is the primary clipboard buffer (X11).
PrimaryClipboard = 'p'
)
// Mode is the mode to use for the OSC52 sequence.
type Mode uint
const (
// DefaultMode is the default OSC52 sequence mode.
DefaultMode Mode = iota
// ScreenMode escapes the OSC52 sequence for screen using DCS sequences.
ScreenMode
// TmuxMode escapes the OSC52 sequence for tmux. Not needed if tmux
// clipboard is set to `set-clipboard on`
TmuxMode
)
// Operation is the OSC52 operation.
type Operation uint
const (
// SetOperation is the copy operation.
SetOperation Operation = iota
// QueryOperation is the query operation.
QueryOperation
// ClearOperation is the clear operation.
ClearOperation
)
// Sequence is the OSC52 sequence.
type Sequence struct {
str string
limit int
op Operation
mode Mode
clipboard Clipboard
}
var _ fmt.Stringer = Sequence{}
var _ io.WriterTo = Sequence{}
// String returns the OSC52 sequence.
func (s Sequence) String() string {
var seq strings.Builder
// mode escape sequences start
seq.WriteString(s.seqStart())
// actual OSC52 sequence start
seq.WriteString(fmt.Sprintf("\x1b]52;%c;", s.clipboard))
switch s.op {
case SetOperation:
str := s.str
if s.limit > 0 && len(str) > s.limit {
return ""
}
b64 := base64.StdEncoding.EncodeToString([]byte(str))
switch s.mode {
case ScreenMode:
// Screen doesn't support OSC52 but will pass the contents of a DCS
// sequence to the outer terminal unchanged.
//
// Here, we split the encoded string into 76 bytes chunks and then
// join the chunks with <end-dsc><start-dsc> sequences. Finally,
// wrap the whole thing in
// <start-dsc><start-osc52><joined-chunks><end-osc52><end-dsc>.
// s := strings.SplitN(b64, "", 76)
s := make([]string, 0, len(b64)/76+1)
for i := 0; i < len(b64); i += 76 {
end := i + 76
if end > len(b64) {
end = len(b64)
}
s = append(s, b64[i:end])
}
seq.WriteString(strings.Join(s, "\x1b\\\x1bP"))
default:
seq.WriteString(b64)
}
case QueryOperation:
// OSC52 queries the clipboard using "?"
seq.WriteString("?")
case ClearOperation:
// OSC52 clears the clipboard if the data is neither a base64 string nor "?"
// we're using "!" as a default
seq.WriteString("!")
}
// actual OSC52 sequence end
seq.WriteString("\x07")
// mode escape end
seq.WriteString(s.seqEnd())
return seq.String()
}
// WriteTo writes the OSC52 sequence to the writer.
func (s Sequence) WriteTo(out io.Writer) (int64, error) {
n, err := out.Write([]byte(s.String()))
return int64(n), err
}
// Mode sets the mode for the OSC52 sequence.
func (s Sequence) Mode(m Mode) Sequence {
s.mode = m
return s
}
// Tmux sets the mode to TmuxMode.
// Used to escape the OSC52 sequence for `tmux`.
//
// Note: this is not needed if tmux clipboard is set to `set-clipboard on`. If
// TmuxMode is used, tmux must have `allow-passthrough on` set.
//
// This is a syntactic sugar for s.Mode(TmuxMode).
func (s Sequence) Tmux() Sequence {
return s.Mode(TmuxMode)
}
// Screen sets the mode to ScreenMode.
// Used to escape the OSC52 sequence for `screen`.
//
// This is a syntactic sugar for s.Mode(ScreenMode).
func (s Sequence) Screen() Sequence {
return s.Mode(ScreenMode)
}
// Clipboard sets the clipboard buffer for the OSC52 sequence.
func (s Sequence) Clipboard(c Clipboard) Sequence {
s.clipboard = c
return s
}
// Primary sets the clipboard buffer to PrimaryClipboard.
// This is the X11 primary clipboard.
//
// This is a syntactic sugar for s.Clipboard(PrimaryClipboard).
func (s Sequence) Primary() Sequence {
return s.Clipboard(PrimaryClipboard)
}
// Limit sets the limit for the OSC52 sequence.
// The default limit is 0 (no limit).
//
// Strings longer than the limit get ignored. Settting the limit to 0 or a
// negative value disables the limit. Each terminal defines its own escapse
// sequence limit.
func (s Sequence) Limit(l int) Sequence {
if l < 0 {
s.limit = 0
} else {
s.limit = l
}
return s
}
// Operation sets the operation for the OSC52 sequence.
// The default operation is SetOperation.
func (s Sequence) Operation(o Operation) Sequence {
s.op = o
return s
}
// Clear sets the operation to ClearOperation.
// This clears the clipboard.
//
// This is a syntactic sugar for s.Operation(ClearOperation).
func (s Sequence) Clear() Sequence {
return s.Operation(ClearOperation)
}
// Query sets the operation to QueryOperation.
// This queries the clipboard contents.
//
// This is a syntactic sugar for s.Operation(QueryOperation).
func (s Sequence) Query() Sequence {
return s.Operation(QueryOperation)
}
// SetString sets the string for the OSC52 sequence. Strings are joined with a
// space character.
func (s Sequence) SetString(strs ...string) Sequence {
s.str = strings.Join(strs, " ")
return s
}
// New creates a new OSC52 sequence with the given string(s). Strings are
// joined with a space character.
func New(strs ...string) Sequence {
s := Sequence{
str: strings.Join(strs, " "),
limit: 0,
mode: DefaultMode,
clipboard: SystemClipboard,
op: SetOperation,
}
return s
}
// Query creates a new OSC52 sequence with the QueryOperation.
// This returns a new OSC52 sequence to query the clipboard contents.
//
// This is a syntactic sugar for New().Query().
func Query() Sequence {
return New().Query()
}
// Clear creates a new OSC52 sequence with the ClearOperation.
// This returns a new OSC52 sequence to clear the clipboard.
//
// This is a syntactic sugar for New().Clear().
func Clear() Sequence {
return New().Clear()
}
func (s Sequence) seqStart() string {
switch s.mode {
case TmuxMode:
// Write the start of a tmux escape sequence.
return "\x1bPtmux;\x1b"
case ScreenMode:
// Write the start of a DCS sequence.
return "\x1bP"
default:
return ""
}
}
func (s Sequence) seqEnd() string {
switch s.mode {
case TmuxMode:
// Terminate the tmux escape sequence.
return "\x1b\\"
case ScreenMode:
// Write the end of a DCS sequence.
return "\x1b\x5c"
default:
return ""
}
}

1
vendor/github.com/charmbracelet/lipgloss/.gitignore generated vendored Normal file
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@@ -0,0 +1 @@
ssh_example_ed25519*

View File

@@ -0,0 +1,46 @@
run:
tests: false
issues:
include:
- EXC0001
- EXC0005
- EXC0011
- EXC0012
- EXC0013
max-issues-per-linter: 0
max-same-issues: 0
linters:
enable:
# - dupl
- exhaustive
# - exhaustivestruct
- goconst
- godot
- godox
- gomnd
- gomoddirectives
- goprintffuncname
# - lll
- misspell
- nakedret
- nestif
- noctx
- nolintlint
- prealloc
- wrapcheck
# disable default linters, they are already enabled in .golangci.yml
disable:
- deadcode
- errcheck
- gosimple
- govet
- ineffassign
- staticcheck
- structcheck
- typecheck
- unused
- varcheck

30
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@@ -0,0 +1,30 @@
run:
tests: false
issues:
include:
- EXC0001
- EXC0005
- EXC0011
- EXC0012
- EXC0013
max-issues-per-linter: 0
max-same-issues: 0
linters:
enable:
- bodyclose
- exportloopref
- gofumpt
- goimports
- gosec
- nilerr
- predeclared
- revive
- rowserrcheck
- sqlclosecheck
- tparallel
- unconvert
- unparam
- whitespace

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@@ -0,0 +1,5 @@
includes:
- from_url:
url: charmbracelet/meta/main/goreleaser-lib.yaml
# yaml-language-server: $schema=https://goreleaser.com/static/schema-pro.json

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MIT License
Copyright (c) 2021-2023 Charmbracelet, Inc
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Lip Gloss
<p>
<a href="https://stuff.charm.sh/lipgloss/lipgloss-mascot-2k.png"><img width="340" alt="Lip Gloss title treatment" src="https://github.com/charmbracelet/lipgloss/assets/25087/147cadb1-4254-43ec-ae6b-8d6ca7b029a1"></a><br>
<a href="https://github.com/charmbracelet/lipgloss/releases"><img src="https://img.shields.io/github/release/charmbracelet/lipgloss.svg" alt="Latest Release"></a>
<a href="https://pkg.go.dev/github.com/charmbracelet/lipgloss?tab=doc"><img src="https://godoc.org/github.com/golang/gddo?status.svg" alt="GoDoc"></a>
<a href="https://github.com/charmbracelet/lipgloss/actions"><img src="https://github.com/charmbracelet/lipgloss/workflows/build/badge.svg" alt="Build Status"></a>
<a href="https://www.phorm.ai/query?projectId=a0e324b6-b706-4546-b951-6671ea60c13f"><img src="https://stuff.charm.sh/misc/phorm-badge.svg" alt="phorm.ai"></a>
</p>
Style definitions for nice terminal layouts. Built with TUIs in mind.
![Lip Gloss example](https://stuff.charm.sh/lipgloss/lipgloss-example.png)
Lip Gloss takes an expressive, declarative approach to terminal rendering.
Users familiar with CSS will feel at home with Lip Gloss.
```go
import "github.com/charmbracelet/lipgloss"
var style = lipgloss.NewStyle().
Bold(true).
Foreground(lipgloss.Color("#FAFAFA")).
Background(lipgloss.Color("#7D56F4")).
PaddingTop(2).
PaddingLeft(4).
Width(22)
fmt.Println(style.Render("Hello, kitty"))
```
## Colors
Lip Gloss supports the following color profiles:
### ANSI 16 colors (4-bit)
```go
lipgloss.Color("5") // magenta
lipgloss.Color("9") // red
lipgloss.Color("12") // light blue
```
### ANSI 256 Colors (8-bit)
```go
lipgloss.Color("86") // aqua
lipgloss.Color("201") // hot pink
lipgloss.Color("202") // orange
```
### True Color (16,777,216 colors; 24-bit)
```go
lipgloss.Color("#0000FF") // good ol' 100% blue
lipgloss.Color("#04B575") // a green
lipgloss.Color("#3C3C3C") // a dark gray
```
...as well as a 1-bit ASCII profile, which is black and white only.
The terminal's color profile will be automatically detected, and colors outside
the gamut of the current palette will be automatically coerced to their closest
available value.
### Adaptive Colors
You can also specify color options for light and dark backgrounds:
```go
lipgloss.AdaptiveColor{Light: "236", Dark: "248"}
```
The terminal's background color will automatically be detected and the
appropriate color will be chosen at runtime.
### Complete Colors
CompleteColor specifies exact values for truecolor, ANSI256, and ANSI color
profiles.
```go
lipgloss.CompleteColor{True: "#0000FF", ANSI256: "86", ANSI: "5"}
```
Automatic color degradation will not be performed in this case and it will be
based on the color specified.
### Complete Adaptive Colors
You can use CompleteColor with AdaptiveColor to specify the exact values for
light and dark backgrounds without automatic color degradation.
```go
lipgloss.CompleteAdaptiveColor{
Light: CompleteColor{TrueColor: "#d7ffae", ANSI256: "193", ANSI: "11"},
Dark: CompleteColor{TrueColor: "#d75fee", ANSI256: "163", ANSI: "5"},
}
```
## Inline Formatting
Lip Gloss supports the usual ANSI text formatting options:
```go
var style = lipgloss.NewStyle().
Bold(true).
Italic(true).
Faint(true).
Blink(true).
Strikethrough(true).
Underline(true).
Reverse(true)
```
## Block-Level Formatting
Lip Gloss also supports rules for block-level formatting:
```go
// Padding
var style = lipgloss.NewStyle().
PaddingTop(2).
PaddingRight(4).
PaddingBottom(2).
PaddingLeft(4)
// Margins
var style = lipgloss.NewStyle().
MarginTop(2).
MarginRight(4).
MarginBottom(2).
MarginLeft(4)
```
There is also shorthand syntax for margins and padding, which follows the same
format as CSS:
```go
// 2 cells on all sides
lipgloss.NewStyle().Padding(2)
// 2 cells on the top and bottom, 4 cells on the left and right
lipgloss.NewStyle().Margin(2, 4)
// 1 cell on the top, 4 cells on the sides, 2 cells on the bottom
lipgloss.NewStyle().Padding(1, 4, 2)
// Clockwise, starting from the top: 2 cells on the top, 4 on the right, 3 on
// the bottom, and 1 on the left
lipgloss.NewStyle().Margin(2, 4, 3, 1)
```
## Aligning Text
You can align paragraphs of text to the left, right, or center.
```go
var style = lipgloss.NewStyle().
Width(24).
Align(lipgloss.Left). // align it left
Align(lipgloss.Right). // no wait, align it right
Align(lipgloss.Center) // just kidding, align it in the center
```
## Width and Height
Setting a minimum width and height is simple and straightforward.
```go
var style = lipgloss.NewStyle().
SetString("Whats for lunch?").
Width(24).
Height(32).
Foreground(lipgloss.Color("63"))
```
## Borders
Adding borders is easy:
```go
// Add a purple, rectangular border
var style = lipgloss.NewStyle().
BorderStyle(lipgloss.NormalBorder()).
BorderForeground(lipgloss.Color("63"))
// Set a rounded, yellow-on-purple border to the top and left
var anotherStyle = lipgloss.NewStyle().
BorderStyle(lipgloss.RoundedBorder()).
BorderForeground(lipgloss.Color("228")).
BorderBackground(lipgloss.Color("63")).
BorderTop(true).
BorderLeft(true)
// Make your own border
var myCuteBorder = lipgloss.Border{
Top: "._.:*:",
Bottom: "._.:*:",
Left: "|*",
Right: "|*",
TopLeft: "*",
TopRight: "*",
BottomLeft: "*",
BottomRight: "*",
}
```
There are also shorthand functions for defining borders, which follow a similar
pattern to the margin and padding shorthand functions.
```go
// Add a thick border to the top and bottom
lipgloss.NewStyle().
Border(lipgloss.ThickBorder(), true, false)
// Add a double border to the top and left sides. Rules are set clockwise
// from top.
lipgloss.NewStyle().
Border(lipgloss.DoubleBorder(), true, false, false, true)
```
For more on borders see [the docs][docs].
## Copying Styles
Just use assignment:
```go
style := lipgloss.NewStyle().Foreground(lipgloss.Color("219"))
copiedStyle := style // this is a true copy
wildStyle := style.Blink(true) // this is also true copy, with blink added
```
Since `Style` data structures contains only primitive types, assigning a style
to another effectively creates a new copy of the style without mutating the
original.
## Inheritance
Styles can inherit rules from other styles. When inheriting, only unset rules
on the receiver are inherited.
```go
var styleA = lipgloss.NewStyle().
Foreground(lipgloss.Color("229")).
Background(lipgloss.Color("63"))
// Only the background color will be inherited here, because the foreground
// color will have been already set:
var styleB = lipgloss.NewStyle().
Foreground(lipgloss.Color("201")).
Inherit(styleA)
```
## Unsetting Rules
All rules can be unset:
```go
var style = lipgloss.NewStyle().
Bold(true). // make it bold
UnsetBold(). // jk don't make it bold
Background(lipgloss.Color("227")). // yellow background
UnsetBackground() // never mind
```
When a rule is unset, it won't be inherited or copied.
## Enforcing Rules
Sometimes, such as when developing a component, you want to make sure style
definitions respect their intended purpose in the UI. This is where `Inline`
and `MaxWidth`, and `MaxHeight` come in:
```go
// Force rendering onto a single line, ignoring margins, padding, and borders.
someStyle.Inline(true).Render("yadda yadda")
// Also limit rendering to five cells
someStyle.Inline(true).MaxWidth(5).Render("yadda yadda")
// Limit rendering to a 5x5 cell block
someStyle.MaxWidth(5).MaxHeight(5).Render("yadda yadda")
```
## Tabs
The tab character (`\t`) is rendered differently in different terminals (often
as 8 spaces, sometimes 4). Because of this inconsistency, Lip Gloss converts
tabs to 4 spaces at render time. This behavior can be changed on a per-style
basis, however:
```go
style := lipgloss.NewStyle() // tabs will render as 4 spaces, the default
style = style.TabWidth(2) // render tabs as 2 spaces
style = style.TabWidth(0) // remove tabs entirely
style = style.TabWidth(lipgloss.NoTabConversion) // leave tabs intact
```
## Rendering
Generally, you just call the `Render(string...)` method on a `lipgloss.Style`:
```go
style := lipgloss.NewStyle().Bold(true).SetString("Hello,")
fmt.Println(style.Render("kitty.")) // Hello, kitty.
fmt.Println(style.Render("puppy.")) // Hello, puppy.
```
But you could also use the Stringer interface:
```go
var style = lipgloss.NewStyle().SetString("你好,猫咪。").Bold(true)
fmt.Println(style) // 你好,猫咪。
```
### Custom Renderers
Custom renderers allow you to render to a specific outputs. This is
particularly important when you want to render to different outputs and
correctly detect the color profile and dark background status for each, such as
in a server-client situation.
```go
func myLittleHandler(sess ssh.Session) {
// Create a renderer for the client.
renderer := lipgloss.NewRenderer(sess)
// Create a new style on the renderer.
style := renderer.NewStyle().Background(lipgloss.AdaptiveColor{Light: "63", Dark: "228"})
// Render. The color profile and dark background state will be correctly detected.
io.WriteString(sess, style.Render("Heyyyyyyy"))
}
```
For an example on using a custom renderer over SSH with [Wish][wish] see the
[SSH example][ssh-example].
## Utilities
In addition to pure styling, Lip Gloss also ships with some utilities to help
assemble your layouts.
### Joining Paragraphs
Horizontally and vertically joining paragraphs is a cinch.
```go
// Horizontally join three paragraphs along their bottom edges
lipgloss.JoinHorizontal(lipgloss.Bottom, paragraphA, paragraphB, paragraphC)
// Vertically join two paragraphs along their center axes
lipgloss.JoinVertical(lipgloss.Center, paragraphA, paragraphB)
// Horizontally join three paragraphs, with the shorter ones aligning 20%
// from the top of the tallest
lipgloss.JoinHorizontal(0.2, paragraphA, paragraphB, paragraphC)
```
### Measuring Width and Height
Sometimes youll want to know the width and height of text blocks when building
your layouts.
```go
// Render a block of text.
var style = lipgloss.NewStyle().
Width(40).
Padding(2)
var block string = style.Render(someLongString)
// Get the actual, physical dimensions of the text block.
width := lipgloss.Width(block)
height := lipgloss.Height(block)
// Here's a shorthand function.
w, h := lipgloss.Size(block)
```
### Placing Text in Whitespace
Sometimes youll simply want to place a block of text in whitespace.
```go
// Center a paragraph horizontally in a space 80 cells wide. The height of
// the block returned will be as tall as the input paragraph.
block := lipgloss.PlaceHorizontal(80, lipgloss.Center, fancyStyledParagraph)
// Place a paragraph at the bottom of a space 30 cells tall. The width of
// the text block returned will be as wide as the input paragraph.
block := lipgloss.PlaceVertical(30, lipgloss.Bottom, fancyStyledParagraph)
// Place a paragraph in the bottom right corner of a 30x80 cell space.
block := lipgloss.Place(30, 80, lipgloss.Right, lipgloss.Bottom, fancyStyledParagraph)
```
You can also style the whitespace. For details, see [the docs][docs].
### Rendering Tables
Lip Gloss ships with a table rendering sub-package.
```go
import "github.com/charmbracelet/lipgloss/table"
```
Define some rows of data.
```go
rows := [][]string{
{"Chinese", "您好", "你好"},
{"Japanese", "こんにちは", "やあ"},
{"Arabic", "أهلين", "أهلا"},
{"Russian", "Здравствуйте", "Привет"},
{"Spanish", "Hola", "¿Qué tal?"},
}
```
Use the table package to style and render the table.
```go
t := table.New().
Border(lipgloss.NormalBorder()).
BorderStyle(lipgloss.NewStyle().Foreground(lipgloss.Color("99"))).
StyleFunc(func(row, col int) lipgloss.Style {
switch {
case row == 0:
return HeaderStyle
case row%2 == 0:
return EvenRowStyle
default:
return OddRowStyle
}
}).
Headers("LANGUAGE", "FORMAL", "INFORMAL").
Rows(rows...)
// You can also add tables row-by-row
t.Row("English", "You look absolutely fabulous.", "How's it going?")
```
Print the table.
```go
fmt.Println(t)
```
![Table Example](https://github.com/charmbracelet/lipgloss/assets/42545625/6e4b70c4-f494-45da-a467-bdd27df30d5d)
For more on tables see [the docs](https://pkg.go.dev/github.com/charmbracelet/lipgloss?tab=doc) and [examples](https://github.com/charmbracelet/lipgloss/tree/master/examples/table).
## Rendering Lists
Lip Gloss ships with a list rendering sub-package.
```go
import "github.com/charmbracelet/lipgloss/list"
```
Define a new list.
```go
l := list.New("A", "B", "C")
```
Print the list.
```go
fmt.Println(l)
// • A
// • B
// • C
```
Lists have the ability to nest.
```go
l := list.New(
"A", list.New("Artichoke"),
"B", list.New("Baking Flour", "Bananas", "Barley", "Bean Sprouts"),
"C", list.New("Cashew Apple", "Cashews", "Coconut Milk", "Curry Paste", "Currywurst"),
"D", list.New("Dill", "Dragonfruit", "Dried Shrimp"),
"E", list.New("Eggs"),
"F", list.New("Fish Cake", "Furikake"),
"J", list.New("Jicama"),
"K", list.New("Kohlrabi"),
"L", list.New("Leeks", "Lentils", "Licorice Root"),
)
```
Print the list.
```go
fmt.Println(l)
```
<p align="center">
<img width="600" alt="image" src="https://github.com/charmbracelet/lipgloss/assets/42545625/0dc9f440-0748-4151-a3b0-7dcf29dfcdb0">
</p>
Lists can be customized via their enumeration function as well as using
`lipgloss.Style`s.
```go
enumeratorStyle := lipgloss.NewStyle().Foreground(lipgloss.Color("99")).MarginRight(1)
itemStyle := lipgloss.NewStyle().Foreground(lipgloss.Color("212")).MarginRight(1)
l := list.New(
"Glossier",
"Claires Boutique",
"Nyx",
"Mac",
"Milk",
).
Enumerator(list.Roman).
EnumeratorStyle(enumeratorStyle).
ItemStyle(itemStyle)
```
Print the list.
<p align="center">
<img width="600" alt="List example" src="https://github.com/charmbracelet/lipgloss/assets/42545625/360494f1-57fb-4e13-bc19-0006efe01561">
</p>
In addition to the predefined enumerators (`Arabic`, `Alphabet`, `Roman`, `Bullet`, `Tree`),
you may also define your own custom enumerator:
```go
l := list.New("Duck", "Duck", "Duck", "Duck", "Goose", "Duck", "Duck")
func DuckDuckGooseEnumerator(l list.Items, i int) string {
if l.At(i).Value() == "Goose" {
return "Honk →"
}
return ""
}
l = l.Enumerator(DuckDuckGooseEnumerator)
```
Print the list:
<p align="center">
<img width="600" alt="image" src="https://github.com/charmbracelet/lipgloss/assets/42545625/157aaf30-140d-4948-9bb4-dfba46e5b87e">
</p>
If you need, you can also build lists incrementally:
```go
l := list.New()
for i := 0; i < repeat; i++ {
l.Item("Lip Gloss")
}
```
---
## FAQ
<details>
<summary>
Why are things misaligning? Why are borders at the wrong widths?
</summary>
<p>This is most likely due to your locale and encoding, particularly with
regard to Chinese, Japanese, and Korean (for example, <code>zh_CN.UTF-8</code>
or <code>ja_JP.UTF-8</code>). The most direct way to fix this is to set
<code>RUNEWIDTH_EASTASIAN=0</code> in your environment.</p>
<p>For details see <a href="https://github.com/charmbracelet/lipgloss/issues/40">https://github.com/charmbracelet/lipgloss/issues/40.</a></p>
</details>
<details>
<summary>
Why isn't Lip Gloss displaying colors?
</summary>
<p>Lip Gloss automatically degrades colors to the best available option in the
given terminal, and if output's not a TTY it will remove color output entirely.
This is common when running tests, CI, or when piping output elsewhere.</p>
<p>If necessary, you can force a color profile in your tests with
<a href="https://pkg.go.dev/github.com/charmbracelet/lipgloss#SetColorProfile"><code>SetColorProfile</code></a>.</p>
```go
import (
"github.com/charmbracelet/lipgloss"
"github.com/muesli/termenv"
)
lipgloss.SetColorProfile(termenv.TrueColor)
```
_Note:_ this option limits the flexibility of your application and can cause
ANSI escape codes to be output in cases where that might not be desired. Take
careful note of your use case and environment before choosing to force a color
profile.
</details>
## What about [Bubble Tea][tea]?
Lip Gloss doesnt replace Bubble Tea. Rather, it is an excellent Bubble Tea
companion. It was designed to make assembling terminal user interface views as
simple and fun as possible so that you can focus on building your application
instead of concerning yourself with low-level layout details.
In simple terms, you can use Lip Gloss to help build your Bubble Tea views.
[tea]: https://github.com/charmbracelet/tea
## Under the Hood
Lip Gloss is built on the excellent [Termenv][termenv] and [Reflow][reflow]
libraries which deal with color and ANSI-aware text operations, respectively.
For many use cases Termenv and Reflow will be sufficient for your needs.
[termenv]: https://github.com/muesli/termenv
[reflow]: https://github.com/muesli/reflow
## Rendering Markdown
For a more document-centric rendering solution with support for things like
lists, tables, and syntax-highlighted code have a look at [Glamour][glamour],
the stylesheet-based Markdown renderer.
[glamour]: https://github.com/charmbracelet/glamour
## Feedback
Wed love to hear your thoughts on this project. Feel free to drop us a note!
- [Twitter](https://twitter.com/charmcli)
- [The Fediverse](https://mastodon.social/@charmcli)
- [Discord](https://charm.sh/chat)
## License
[MIT](https://github.com/charmbracelet/lipgloss/raw/master/LICENSE)
---
Part of [Charm](https://charm.sh).
<a href="https://charm.sh/"><img alt="The Charm logo" src="https://stuff.charm.sh/charm-badge.jpg" width="400"></a>
Charm热爱开源 • Charm loves open source
[docs]: https://pkg.go.dev/github.com/charmbracelet/lipgloss?tab=doc
[wish]: https://github.com/charmbracelet/wish
[ssh-example]: examples/ssh

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package lipgloss
import (
"strings"
"github.com/charmbracelet/x/ansi"
"github.com/muesli/termenv"
)
// Perform text alignment. If the string is multi-lined, we also make all lines
// the same width by padding them with spaces. If a termenv style is passed,
// use that to style the spaces added.
func alignTextHorizontal(str string, pos Position, width int, style *termenv.Style) string {
lines, widestLine := getLines(str)
var b strings.Builder
for i, l := range lines {
lineWidth := ansi.StringWidth(l)
shortAmount := widestLine - lineWidth // difference from the widest line
shortAmount += max(0, width-(shortAmount+lineWidth)) // difference from the total width, if set
if shortAmount > 0 {
switch pos { //nolint:exhaustive
case Right:
s := strings.Repeat(" ", shortAmount)
if style != nil {
s = style.Styled(s)
}
l = s + l
case Center:
// Note: remainder goes on the right.
left := shortAmount / 2 //nolint:gomnd
right := left + shortAmount%2 //nolint:gomnd
leftSpaces := strings.Repeat(" ", left)
rightSpaces := strings.Repeat(" ", right)
if style != nil {
leftSpaces = style.Styled(leftSpaces)
rightSpaces = style.Styled(rightSpaces)
}
l = leftSpaces + l + rightSpaces
default: // Left
s := strings.Repeat(" ", shortAmount)
if style != nil {
s = style.Styled(s)
}
l += s
}
}
b.WriteString(l)
if i < len(lines)-1 {
b.WriteRune('\n')
}
}
return b.String()
}
func alignTextVertical(str string, pos Position, height int, _ *termenv.Style) string {
strHeight := strings.Count(str, "\n") + 1
if height < strHeight {
return str
}
switch pos {
case Top:
return str + strings.Repeat("\n", height-strHeight)
case Center:
topPadding, bottomPadding := (height-strHeight)/2, (height-strHeight)/2 //nolint:gomnd
if strHeight+topPadding+bottomPadding > height {
topPadding--
} else if strHeight+topPadding+bottomPadding < height {
bottomPadding++
}
return strings.Repeat("\n", topPadding) + str + strings.Repeat("\n", bottomPadding)
case Bottom:
return strings.Repeat("\n", height-strHeight) + str
}
return str
}

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//go:build !windows
// +build !windows
package lipgloss
// enableLegacyWindowsANSI is only needed on Windows.
func enableLegacyWindowsANSI() {}

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@@ -0,0 +1,22 @@
//go:build windows
// +build windows
package lipgloss
import (
"sync"
"github.com/muesli/termenv"
)
var enableANSI sync.Once
// enableANSIColors enables support for ANSI color sequences in the Windows
// default console (cmd.exe and the PowerShell application). Note that this
// only works with Windows 10. Also note that Windows Terminal supports colors
// by default.
func enableLegacyWindowsANSI() {
enableANSI.Do(func() {
_, _ = termenv.EnableWindowsANSIConsole()
})
}

443
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package lipgloss
import (
"strings"
"github.com/charmbracelet/x/ansi"
"github.com/muesli/termenv"
"github.com/rivo/uniseg"
)
// Border contains a series of values which comprise the various parts of a
// border.
type Border struct {
Top string
Bottom string
Left string
Right string
TopLeft string
TopRight string
BottomLeft string
BottomRight string
MiddleLeft string
MiddleRight string
Middle string
MiddleTop string
MiddleBottom string
}
// GetTopSize returns the width of the top border. If borders contain runes of
// varying widths, the widest rune is returned. If no border exists on the top
// edge, 0 is returned.
func (b Border) GetTopSize() int {
return getBorderEdgeWidth(b.TopLeft, b.Top, b.TopRight)
}
// GetRightSize returns the width of the right border. If borders contain
// runes of varying widths, the widest rune is returned. If no border exists on
// the right edge, 0 is returned.
func (b Border) GetRightSize() int {
return getBorderEdgeWidth(b.TopRight, b.Right, b.BottomRight)
}
// GetBottomSize returns the width of the bottom border. If borders contain
// runes of varying widths, the widest rune is returned. If no border exists on
// the bottom edge, 0 is returned.
func (b Border) GetBottomSize() int {
return getBorderEdgeWidth(b.BottomLeft, b.Bottom, b.BottomRight)
}
// GetLeftSize returns the width of the left border. If borders contain runes
// of varying widths, the widest rune is returned. If no border exists on the
// left edge, 0 is returned.
func (b Border) GetLeftSize() int {
return getBorderEdgeWidth(b.TopLeft, b.Left, b.BottomLeft)
}
func getBorderEdgeWidth(borderParts ...string) (maxWidth int) {
for _, piece := range borderParts {
w := maxRuneWidth(piece)
if w > maxWidth {
maxWidth = w
}
}
return maxWidth
}
var (
noBorder = Border{}
normalBorder = Border{
Top: "─",
Bottom: "─",
Left: "│",
Right: "│",
TopLeft: "┌",
TopRight: "┐",
BottomLeft: "└",
BottomRight: "┘",
MiddleLeft: "├",
MiddleRight: "┤",
Middle: "┼",
MiddleTop: "┬",
MiddleBottom: "┴",
}
roundedBorder = Border{
Top: "─",
Bottom: "─",
Left: "│",
Right: "│",
TopLeft: "╭",
TopRight: "╮",
BottomLeft: "╰",
BottomRight: "╯",
MiddleLeft: "├",
MiddleRight: "┤",
Middle: "┼",
MiddleTop: "┬",
MiddleBottom: "┴",
}
blockBorder = Border{
Top: "█",
Bottom: "█",
Left: "█",
Right: "█",
TopLeft: "█",
TopRight: "█",
BottomLeft: "█",
BottomRight: "█",
}
outerHalfBlockBorder = Border{
Top: "▀",
Bottom: "▄",
Left: "▌",
Right: "▐",
TopLeft: "▛",
TopRight: "▜",
BottomLeft: "▙",
BottomRight: "▟",
}
innerHalfBlockBorder = Border{
Top: "▄",
Bottom: "▀",
Left: "▐",
Right: "▌",
TopLeft: "▗",
TopRight: "▖",
BottomLeft: "▝",
BottomRight: "▘",
}
thickBorder = Border{
Top: "━",
Bottom: "━",
Left: "┃",
Right: "┃",
TopLeft: "┏",
TopRight: "┓",
BottomLeft: "┗",
BottomRight: "┛",
MiddleLeft: "┣",
MiddleRight: "┫",
Middle: "╋",
MiddleTop: "┳",
MiddleBottom: "┻",
}
doubleBorder = Border{
Top: "═",
Bottom: "═",
Left: "║",
Right: "║",
TopLeft: "╔",
TopRight: "╗",
BottomLeft: "╚",
BottomRight: "╝",
MiddleLeft: "╠",
MiddleRight: "╣",
Middle: "╬",
MiddleTop: "╦",
MiddleBottom: "╩",
}
hiddenBorder = Border{
Top: " ",
Bottom: " ",
Left: " ",
Right: " ",
TopLeft: " ",
TopRight: " ",
BottomLeft: " ",
BottomRight: " ",
MiddleLeft: " ",
MiddleRight: " ",
Middle: " ",
MiddleTop: " ",
MiddleBottom: " ",
}
)
// NormalBorder returns a standard-type border with a normal weight and 90
// degree corners.
func NormalBorder() Border {
return normalBorder
}
// RoundedBorder returns a border with rounded corners.
func RoundedBorder() Border {
return roundedBorder
}
// BlockBorder returns a border that takes the whole block.
func BlockBorder() Border {
return blockBorder
}
// OuterHalfBlockBorder returns a half-block border that sits outside the frame.
func OuterHalfBlockBorder() Border {
return outerHalfBlockBorder
}
// InnerHalfBlockBorder returns a half-block border that sits inside the frame.
func InnerHalfBlockBorder() Border {
return innerHalfBlockBorder
}
// ThickBorder returns a border that's thicker than the one returned by
// NormalBorder.
func ThickBorder() Border {
return thickBorder
}
// DoubleBorder returns a border comprised of two thin strokes.
func DoubleBorder() Border {
return doubleBorder
}
// HiddenBorder returns a border that renders as a series of single-cell
// spaces. It's useful for cases when you want to remove a standard border but
// maintain layout positioning. This said, you can still apply a background
// color to a hidden border.
func HiddenBorder() Border {
return hiddenBorder
}
func (s Style) applyBorder(str string) string {
var (
topSet = s.isSet(borderTopKey)
rightSet = s.isSet(borderRightKey)
bottomSet = s.isSet(borderBottomKey)
leftSet = s.isSet(borderLeftKey)
border = s.getBorderStyle()
hasTop = s.getAsBool(borderTopKey, false)
hasRight = s.getAsBool(borderRightKey, false)
hasBottom = s.getAsBool(borderBottomKey, false)
hasLeft = s.getAsBool(borderLeftKey, false)
topFG = s.getAsColor(borderTopForegroundKey)
rightFG = s.getAsColor(borderRightForegroundKey)
bottomFG = s.getAsColor(borderBottomForegroundKey)
leftFG = s.getAsColor(borderLeftForegroundKey)
topBG = s.getAsColor(borderTopBackgroundKey)
rightBG = s.getAsColor(borderRightBackgroundKey)
bottomBG = s.getAsColor(borderBottomBackgroundKey)
leftBG = s.getAsColor(borderLeftBackgroundKey)
)
// If a border is set and no sides have been specifically turned on or off
// render borders on all sides.
if border != noBorder && !(topSet || rightSet || bottomSet || leftSet) {
hasTop = true
hasRight = true
hasBottom = true
hasLeft = true
}
// If no border is set or all borders are been disabled, abort.
if border == noBorder || (!hasTop && !hasRight && !hasBottom && !hasLeft) {
return str
}
lines, width := getLines(str)
if hasLeft {
if border.Left == "" {
border.Left = " "
}
width += maxRuneWidth(border.Left)
}
if hasRight && border.Right == "" {
border.Right = " "
}
// If corners should be rendered but are set with the empty string, fill them
// with a single space.
if hasTop && hasLeft && border.TopLeft == "" {
border.TopLeft = " "
}
if hasTop && hasRight && border.TopRight == "" {
border.TopRight = " "
}
if hasBottom && hasLeft && border.BottomLeft == "" {
border.BottomLeft = " "
}
if hasBottom && hasRight && border.BottomRight == "" {
border.BottomRight = " "
}
// Figure out which corners we should actually be using based on which
// sides are set to show.
if hasTop {
switch {
case !hasLeft && !hasRight:
border.TopLeft = ""
border.TopRight = ""
case !hasLeft:
border.TopLeft = ""
case !hasRight:
border.TopRight = ""
}
}
if hasBottom {
switch {
case !hasLeft && !hasRight:
border.BottomLeft = ""
border.BottomRight = ""
case !hasLeft:
border.BottomLeft = ""
case !hasRight:
border.BottomRight = ""
}
}
// For now, limit corners to one rune.
border.TopLeft = getFirstRuneAsString(border.TopLeft)
border.TopRight = getFirstRuneAsString(border.TopRight)
border.BottomRight = getFirstRuneAsString(border.BottomRight)
border.BottomLeft = getFirstRuneAsString(border.BottomLeft)
var out strings.Builder
// Render top
if hasTop {
top := renderHorizontalEdge(border.TopLeft, border.Top, border.TopRight, width)
top = s.styleBorder(top, topFG, topBG)
out.WriteString(top)
out.WriteRune('\n')
}
leftRunes := []rune(border.Left)
leftIndex := 0
rightRunes := []rune(border.Right)
rightIndex := 0
// Render sides
for i, l := range lines {
if hasLeft {
r := string(leftRunes[leftIndex])
leftIndex++
if leftIndex >= len(leftRunes) {
leftIndex = 0
}
out.WriteString(s.styleBorder(r, leftFG, leftBG))
}
out.WriteString(l)
if hasRight {
r := string(rightRunes[rightIndex])
rightIndex++
if rightIndex >= len(rightRunes) {
rightIndex = 0
}
out.WriteString(s.styleBorder(r, rightFG, rightBG))
}
if i < len(lines)-1 {
out.WriteRune('\n')
}
}
// Render bottom
if hasBottom {
bottom := renderHorizontalEdge(border.BottomLeft, border.Bottom, border.BottomRight, width)
bottom = s.styleBorder(bottom, bottomFG, bottomBG)
out.WriteRune('\n')
out.WriteString(bottom)
}
return out.String()
}
// Render the horizontal (top or bottom) portion of a border.
func renderHorizontalEdge(left, middle, right string, width int) string {
if middle == "" {
middle = " "
}
leftWidth := ansi.StringWidth(left)
rightWidth := ansi.StringWidth(right)
runes := []rune(middle)
j := 0
out := strings.Builder{}
out.WriteString(left)
for i := leftWidth + rightWidth; i < width+rightWidth; {
out.WriteRune(runes[j])
j++
if j >= len(runes) {
j = 0
}
i += ansi.StringWidth(string(runes[j]))
}
out.WriteString(right)
return out.String()
}
// Apply foreground and background styling to a border.
func (s Style) styleBorder(border string, fg, bg TerminalColor) string {
if fg == noColor && bg == noColor {
return border
}
style := termenv.Style{}
if fg != noColor {
style = style.Foreground(fg.color(s.r))
}
if bg != noColor {
style = style.Background(bg.color(s.r))
}
return style.Styled(border)
}
func maxRuneWidth(str string) int {
var width int
state := -1
for len(str) > 0 {
var w int
_, str, w, state = uniseg.FirstGraphemeClusterInString(str, state)
if w > width {
width = w
}
}
return width
}
func getFirstRuneAsString(str string) string {
if str == "" {
return str
}
r := []rune(str)
return string(r[0])
}

172
vendor/github.com/charmbracelet/lipgloss/color.go generated vendored Normal file
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package lipgloss
import (
"strconv"
"github.com/muesli/termenv"
)
// TerminalColor is a color intended to be rendered in the terminal.
type TerminalColor interface {
color(*Renderer) termenv.Color
RGBA() (r, g, b, a uint32)
}
var noColor = NoColor{}
// NoColor is used to specify the absence of color styling. When this is active
// foreground colors will be rendered with the terminal's default text color,
// and background colors will not be drawn at all.
//
// Example usage:
//
// var style = someStyle.Background(lipgloss.NoColor{})
type NoColor struct{}
func (NoColor) color(*Renderer) termenv.Color {
return termenv.NoColor{}
}
// RGBA returns the RGBA value of this color. Because we have to return
// something, despite this color being the absence of color, we're returning
// black with 100% opacity.
//
// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF.
//
// Deprecated.
func (n NoColor) RGBA() (r, g, b, a uint32) {
return 0x0, 0x0, 0x0, 0xFFFF //nolint:gomnd
}
// Color specifies a color by hex or ANSI value. For example:
//
// ansiColor := lipgloss.Color("21")
// hexColor := lipgloss.Color("#0000ff")
type Color string
func (c Color) color(r *Renderer) termenv.Color {
return r.ColorProfile().Color(string(c))
}
// RGBA returns the RGBA value of this color. This satisfies the Go Color
// interface. Note that on error we return black with 100% opacity, or:
//
// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF.
//
// Deprecated.
func (c Color) RGBA() (r, g, b, a uint32) {
return termenv.ConvertToRGB(c.color(renderer)).RGBA()
}
// ANSIColor is a color specified by an ANSI color value. It's merely syntactic
// sugar for the more general Color function. Invalid colors will render as
// black.
//
// Example usage:
//
// // These two statements are equivalent.
// colorA := lipgloss.ANSIColor(21)
// colorB := lipgloss.Color("21")
type ANSIColor uint
func (ac ANSIColor) color(r *Renderer) termenv.Color {
return Color(strconv.FormatUint(uint64(ac), 10)).color(r)
}
// RGBA returns the RGBA value of this color. This satisfies the Go Color
// interface. Note that on error we return black with 100% opacity, or:
//
// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF.
//
// Deprecated.
func (ac ANSIColor) RGBA() (r, g, b, a uint32) {
cf := Color(strconv.FormatUint(uint64(ac), 10))
return cf.RGBA()
}
// AdaptiveColor provides color options for light and dark backgrounds. The
// appropriate color will be returned at runtime based on the darkness of the
// terminal background color.
//
// Example usage:
//
// color := lipgloss.AdaptiveColor{Light: "#0000ff", Dark: "#000099"}
type AdaptiveColor struct {
Light string
Dark string
}
func (ac AdaptiveColor) color(r *Renderer) termenv.Color {
if r.HasDarkBackground() {
return Color(ac.Dark).color(r)
}
return Color(ac.Light).color(r)
}
// RGBA returns the RGBA value of this color. This satisfies the Go Color
// interface. Note that on error we return black with 100% opacity, or:
//
// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF.
//
// Deprecated.
func (ac AdaptiveColor) RGBA() (r, g, b, a uint32) {
return termenv.ConvertToRGB(ac.color(renderer)).RGBA()
}
// CompleteColor specifies exact values for truecolor, ANSI256, and ANSI color
// profiles. Automatic color degradation will not be performed.
type CompleteColor struct {
TrueColor string
ANSI256 string
ANSI string
}
func (c CompleteColor) color(r *Renderer) termenv.Color {
p := r.ColorProfile()
switch p { //nolint:exhaustive
case termenv.TrueColor:
return p.Color(c.TrueColor)
case termenv.ANSI256:
return p.Color(c.ANSI256)
case termenv.ANSI:
return p.Color(c.ANSI)
default:
return termenv.NoColor{}
}
}
// RGBA returns the RGBA value of this color. This satisfies the Go Color
// interface. Note that on error we return black with 100% opacity, or:
//
// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF.
// CompleteAdaptiveColor specifies exact values for truecolor, ANSI256, and ANSI color
//
// Deprecated.
func (c CompleteColor) RGBA() (r, g, b, a uint32) {
return termenv.ConvertToRGB(c.color(renderer)).RGBA()
}
// CompleteAdaptiveColor specifies exact values for truecolor, ANSI256, and ANSI color
// profiles, with separate options for light and dark backgrounds. Automatic
// color degradation will not be performed.
type CompleteAdaptiveColor struct {
Light CompleteColor
Dark CompleteColor
}
func (cac CompleteAdaptiveColor) color(r *Renderer) termenv.Color {
if r.HasDarkBackground() {
return cac.Dark.color(r)
}
return cac.Light.color(r)
}
// RGBA returns the RGBA value of this color. This satisfies the Go Color
// interface. Note that on error we return black with 100% opacity, or:
//
// Red: 0x0, Green: 0x0, Blue: 0x0, Alpha: 0xFFFF.
//
// Deprecated.
func (cac CompleteAdaptiveColor) RGBA() (r, g, b, a uint32) {
return termenv.ConvertToRGB(cac.color(renderer)).RGBA()
}

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vendor/github.com/charmbracelet/lipgloss/get.go generated vendored Normal file
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package lipgloss
import (
"strings"
"github.com/charmbracelet/x/ansi"
)
// GetBold returns the style's bold value. If no value is set false is returned.
func (s Style) GetBold() bool {
return s.getAsBool(boldKey, false)
}
// GetItalic returns the style's italic value. If no value is set false is
// returned.
func (s Style) GetItalic() bool {
return s.getAsBool(italicKey, false)
}
// GetUnderline returns the style's underline value. If no value is set false is
// returned.
func (s Style) GetUnderline() bool {
return s.getAsBool(underlineKey, false)
}
// GetStrikethrough returns the style's strikethrough value. If no value is set false
// is returned.
func (s Style) GetStrikethrough() bool {
return s.getAsBool(strikethroughKey, false)
}
// GetReverse returns the style's reverse value. If no value is set false is
// returned.
func (s Style) GetReverse() bool {
return s.getAsBool(reverseKey, false)
}
// GetBlink returns the style's blink value. If no value is set false is
// returned.
func (s Style) GetBlink() bool {
return s.getAsBool(blinkKey, false)
}
// GetFaint returns the style's faint value. If no value is set false is
// returned.
func (s Style) GetFaint() bool {
return s.getAsBool(faintKey, false)
}
// GetForeground returns the style's foreground color. If no value is set
// NoColor{} is returned.
func (s Style) GetForeground() TerminalColor {
return s.getAsColor(foregroundKey)
}
// GetBackground returns the style's background color. If no value is set
// NoColor{} is returned.
func (s Style) GetBackground() TerminalColor {
return s.getAsColor(backgroundKey)
}
// GetWidth returns the style's width setting. If no width is set 0 is
// returned.
func (s Style) GetWidth() int {
return s.getAsInt(widthKey)
}
// GetHeight returns the style's height setting. If no height is set 0 is
// returned.
func (s Style) GetHeight() int {
return s.getAsInt(heightKey)
}
// GetAlign returns the style's implicit horizontal alignment setting.
// If no alignment is set Position.Left is returned.
func (s Style) GetAlign() Position {
v := s.getAsPosition(alignHorizontalKey)
if v == Position(0) {
return Left
}
return v
}
// GetAlignHorizontal returns the style's implicit horizontal alignment setting.
// If no alignment is set Position.Left is returned.
func (s Style) GetAlignHorizontal() Position {
v := s.getAsPosition(alignHorizontalKey)
if v == Position(0) {
return Left
}
return v
}
// GetAlignVertical returns the style's implicit vertical alignment setting.
// If no alignment is set Position.Top is returned.
func (s Style) GetAlignVertical() Position {
v := s.getAsPosition(alignVerticalKey)
if v == Position(0) {
return Top
}
return v
}
// GetPadding returns the style's top, right, bottom, and left padding values,
// in that order. 0 is returned for unset values.
func (s Style) GetPadding() (top, right, bottom, left int) {
return s.getAsInt(paddingTopKey),
s.getAsInt(paddingRightKey),
s.getAsInt(paddingBottomKey),
s.getAsInt(paddingLeftKey)
}
// GetPaddingTop returns the style's top padding. If no value is set 0 is
// returned.
func (s Style) GetPaddingTop() int {
return s.getAsInt(paddingTopKey)
}
// GetPaddingRight returns the style's right padding. If no value is set 0 is
// returned.
func (s Style) GetPaddingRight() int {
return s.getAsInt(paddingRightKey)
}
// GetPaddingBottom returns the style's bottom padding. If no value is set 0 is
// returned.
func (s Style) GetPaddingBottom() int {
return s.getAsInt(paddingBottomKey)
}
// GetPaddingLeft returns the style's left padding. If no value is set 0 is
// returned.
func (s Style) GetPaddingLeft() int {
return s.getAsInt(paddingLeftKey)
}
// GetHorizontalPadding returns the style's left and right padding. Unset
// values are measured as 0.
func (s Style) GetHorizontalPadding() int {
return s.getAsInt(paddingLeftKey) + s.getAsInt(paddingRightKey)
}
// GetVerticalPadding returns the style's top and bottom padding. Unset values
// are measured as 0.
func (s Style) GetVerticalPadding() int {
return s.getAsInt(paddingTopKey) + s.getAsInt(paddingBottomKey)
}
// GetColorWhitespace returns the style's whitespace coloring setting. If no
// value is set false is returned.
func (s Style) GetColorWhitespace() bool {
return s.getAsBool(colorWhitespaceKey, false)
}
// GetMargin returns the style's top, right, bottom, and left margins, in that
// order. 0 is returned for unset values.
func (s Style) GetMargin() (top, right, bottom, left int) {
return s.getAsInt(marginTopKey),
s.getAsInt(marginRightKey),
s.getAsInt(marginBottomKey),
s.getAsInt(marginLeftKey)
}
// GetMarginTop returns the style's top margin. If no value is set 0 is
// returned.
func (s Style) GetMarginTop() int {
return s.getAsInt(marginTopKey)
}
// GetMarginRight returns the style's right margin. If no value is set 0 is
// returned.
func (s Style) GetMarginRight() int {
return s.getAsInt(marginRightKey)
}
// GetMarginBottom returns the style's bottom margin. If no value is set 0 is
// returned.
func (s Style) GetMarginBottom() int {
return s.getAsInt(marginBottomKey)
}
// GetMarginLeft returns the style's left margin. If no value is set 0 is
// returned.
func (s Style) GetMarginLeft() int {
return s.getAsInt(marginLeftKey)
}
// GetHorizontalMargins returns the style's left and right margins. Unset
// values are measured as 0.
func (s Style) GetHorizontalMargins() int {
return s.getAsInt(marginLeftKey) + s.getAsInt(marginRightKey)
}
// GetVerticalMargins returns the style's top and bottom margins. Unset values
// are measured as 0.
func (s Style) GetVerticalMargins() int {
return s.getAsInt(marginTopKey) + s.getAsInt(marginBottomKey)
}
// GetBorder returns the style's border style (type Border) and value for the
// top, right, bottom, and left in that order. If no value is set for the
// border style, Border{} is returned. For all other unset values false is
// returned.
func (s Style) GetBorder() (b Border, top, right, bottom, left bool) {
return s.getBorderStyle(),
s.getAsBool(borderTopKey, false),
s.getAsBool(borderRightKey, false),
s.getAsBool(borderBottomKey, false),
s.getAsBool(borderLeftKey, false)
}
// GetBorderStyle returns the style's border style (type Border). If no value
// is set Border{} is returned.
func (s Style) GetBorderStyle() Border {
return s.getBorderStyle()
}
// GetBorderTop returns the style's top border setting. If no value is set
// false is returned.
func (s Style) GetBorderTop() bool {
return s.getAsBool(borderTopKey, false)
}
// GetBorderRight returns the style's right border setting. If no value is set
// false is returned.
func (s Style) GetBorderRight() bool {
return s.getAsBool(borderRightKey, false)
}
// GetBorderBottom returns the style's bottom border setting. If no value is
// set false is returned.
func (s Style) GetBorderBottom() bool {
return s.getAsBool(borderBottomKey, false)
}
// GetBorderLeft returns the style's left border setting. If no value is
// set false is returned.
func (s Style) GetBorderLeft() bool {
return s.getAsBool(borderLeftKey, false)
}
// GetBorderTopForeground returns the style's border top foreground color. If
// no value is set NoColor{} is returned.
func (s Style) GetBorderTopForeground() TerminalColor {
return s.getAsColor(borderTopForegroundKey)
}
// GetBorderRightForeground returns the style's border right foreground color.
// If no value is set NoColor{} is returned.
func (s Style) GetBorderRightForeground() TerminalColor {
return s.getAsColor(borderRightForegroundKey)
}
// GetBorderBottomForeground returns the style's border bottom foreground
// color. If no value is set NoColor{} is returned.
func (s Style) GetBorderBottomForeground() TerminalColor {
return s.getAsColor(borderBottomForegroundKey)
}
// GetBorderLeftForeground returns the style's border left foreground
// color. If no value is set NoColor{} is returned.
func (s Style) GetBorderLeftForeground() TerminalColor {
return s.getAsColor(borderLeftForegroundKey)
}
// GetBorderTopBackground returns the style's border top background color. If
// no value is set NoColor{} is returned.
func (s Style) GetBorderTopBackground() TerminalColor {
return s.getAsColor(borderTopBackgroundKey)
}
// GetBorderRightBackground returns the style's border right background color.
// If no value is set NoColor{} is returned.
func (s Style) GetBorderRightBackground() TerminalColor {
return s.getAsColor(borderRightBackgroundKey)
}
// GetBorderBottomBackground returns the style's border bottom background
// color. If no value is set NoColor{} is returned.
func (s Style) GetBorderBottomBackground() TerminalColor {
return s.getAsColor(borderBottomBackgroundKey)
}
// GetBorderLeftBackground returns the style's border left background
// color. If no value is set NoColor{} is returned.
func (s Style) GetBorderLeftBackground() TerminalColor {
return s.getAsColor(borderLeftBackgroundKey)
}
// GetBorderTopWidth returns the width of the top border. If borders contain
// runes of varying widths, the widest rune is returned. If no border exists on
// the top edge, 0 is returned.
//
// Deprecated: This function simply calls Style.GetBorderTopSize.
func (s Style) GetBorderTopWidth() int {
return s.GetBorderTopSize()
}
// GetBorderTopSize returns the width of the top border. If borders contain
// runes of varying widths, the widest rune is returned. If no border exists on
// the top edge, 0 is returned.
func (s Style) GetBorderTopSize() int {
if !s.getAsBool(borderTopKey, false) {
return 0
}
return s.getBorderStyle().GetTopSize()
}
// GetBorderLeftSize returns the width of the left border. If borders contain
// runes of varying widths, the widest rune is returned. If no border exists on
// the left edge, 0 is returned.
func (s Style) GetBorderLeftSize() int {
if !s.getAsBool(borderLeftKey, false) {
return 0
}
return s.getBorderStyle().GetLeftSize()
}
// GetBorderBottomSize returns the width of the bottom border. If borders
// contain runes of varying widths, the widest rune is returned. If no border
// exists on the left edge, 0 is returned.
func (s Style) GetBorderBottomSize() int {
if !s.getAsBool(borderBottomKey, false) {
return 0
}
return s.getBorderStyle().GetBottomSize()
}
// GetBorderRightSize returns the width of the right border. If borders
// contain runes of varying widths, the widest rune is returned. If no border
// exists on the right edge, 0 is returned.
func (s Style) GetBorderRightSize() int {
if !s.getAsBool(borderRightKey, false) {
return 0
}
return s.getBorderStyle().GetRightSize()
}
// GetHorizontalBorderSize returns the width of the horizontal borders. If
// borders contain runes of varying widths, the widest rune is returned. If no
// border exists on the horizontal edges, 0 is returned.
func (s Style) GetHorizontalBorderSize() int {
return s.GetBorderLeftSize() + s.GetBorderRightSize()
}
// GetVerticalBorderSize returns the width of the vertical borders. If
// borders contain runes of varying widths, the widest rune is returned. If no
// border exists on the vertical edges, 0 is returned.
func (s Style) GetVerticalBorderSize() int {
return s.GetBorderTopSize() + s.GetBorderBottomSize()
}
// GetInline returns the style's inline setting. If no value is set false is
// returned.
func (s Style) GetInline() bool {
return s.getAsBool(inlineKey, false)
}
// GetMaxWidth returns the style's max width setting. If no value is set 0 is
// returned.
func (s Style) GetMaxWidth() int {
return s.getAsInt(maxWidthKey)
}
// GetMaxHeight returns the style's max height setting. If no value is set 0 is
// returned.
func (s Style) GetMaxHeight() int {
return s.getAsInt(maxHeightKey)
}
// GetTabWidth returns the style's tab width setting. If no value is set 4 is
// returned which is the implicit default.
func (s Style) GetTabWidth() int {
return s.getAsInt(tabWidthKey)
}
// GetUnderlineSpaces returns whether or not the style is set to underline
// spaces. If not value is set false is returned.
func (s Style) GetUnderlineSpaces() bool {
return s.getAsBool(underlineSpacesKey, false)
}
// GetStrikethroughSpaces returns whether or not the style is set to strikethrough
// spaces. If not value is set false is returned.
func (s Style) GetStrikethroughSpaces() bool {
return s.getAsBool(strikethroughSpacesKey, false)
}
// GetHorizontalFrameSize returns the sum of the style's horizontal margins, padding
// and border widths.
//
// Provisional: this method may be renamed.
func (s Style) GetHorizontalFrameSize() int {
return s.GetHorizontalMargins() + s.GetHorizontalPadding() + s.GetHorizontalBorderSize()
}
// GetVerticalFrameSize returns the sum of the style's vertical margins, padding
// and border widths.
//
// Provisional: this method may be renamed.
func (s Style) GetVerticalFrameSize() int {
return s.GetVerticalMargins() + s.GetVerticalPadding() + s.GetVerticalBorderSize()
}
// GetFrameSize returns the sum of the margins, padding and border width for
// both the horizontal and vertical margins.
func (s Style) GetFrameSize() (x, y int) {
return s.GetHorizontalFrameSize(), s.GetVerticalFrameSize()
}
// GetTransform returns the transform set on the style. If no transform is set
// nil is returned.
func (s Style) GetTransform() func(string) string {
return s.getAsTransform(transformKey)
}
// Returns whether or not the given property is set.
func (s Style) isSet(k propKey) bool {
return s.props.has(k)
}
func (s Style) getAsBool(k propKey, defaultVal bool) bool {
if !s.isSet(k) {
return defaultVal
}
return s.attrs&int(k) != 0
}
func (s Style) getAsColor(k propKey) TerminalColor {
if !s.isSet(k) {
return noColor
}
var c TerminalColor
switch k { //nolint:exhaustive
case foregroundKey:
c = s.fgColor
case backgroundKey:
c = s.bgColor
case marginBackgroundKey:
c = s.marginBgColor
case borderTopForegroundKey:
c = s.borderTopFgColor
case borderRightForegroundKey:
c = s.borderRightFgColor
case borderBottomForegroundKey:
c = s.borderBottomFgColor
case borderLeftForegroundKey:
c = s.borderLeftFgColor
case borderTopBackgroundKey:
c = s.borderTopBgColor
case borderRightBackgroundKey:
c = s.borderRightBgColor
case borderBottomBackgroundKey:
c = s.borderBottomBgColor
case borderLeftBackgroundKey:
c = s.borderLeftBgColor
}
if c != nil {
return c
}
return noColor
}
func (s Style) getAsInt(k propKey) int {
if !s.isSet(k) {
return 0
}
switch k { //nolint:exhaustive
case widthKey:
return s.width
case heightKey:
return s.height
case paddingTopKey:
return s.paddingTop
case paddingRightKey:
return s.paddingRight
case paddingBottomKey:
return s.paddingBottom
case paddingLeftKey:
return s.paddingLeft
case marginTopKey:
return s.marginTop
case marginRightKey:
return s.marginRight
case marginBottomKey:
return s.marginBottom
case marginLeftKey:
return s.marginLeft
case maxWidthKey:
return s.maxWidth
case maxHeightKey:
return s.maxHeight
case tabWidthKey:
return s.tabWidth
}
return 0
}
func (s Style) getAsPosition(k propKey) Position {
if !s.isSet(k) {
return Position(0)
}
switch k { //nolint:exhaustive
case alignHorizontalKey:
return s.alignHorizontal
case alignVerticalKey:
return s.alignVertical
}
return Position(0)
}
func (s Style) getBorderStyle() Border {
if !s.isSet(borderStyleKey) {
return noBorder
}
return s.borderStyle
}
func (s Style) getAsTransform(propKey) func(string) string {
if !s.isSet(transformKey) {
return nil
}
return s.transform
}
// Split a string into lines, additionally returning the size of the widest
// line.
func getLines(s string) (lines []string, widest int) {
lines = strings.Split(s, "\n")
for _, l := range lines {
w := ansi.StringWidth(l)
if widest < w {
widest = w
}
}
return lines, widest
}

175
vendor/github.com/charmbracelet/lipgloss/join.go generated vendored Normal file
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package lipgloss
import (
"math"
"strings"
"github.com/charmbracelet/x/ansi"
)
// JoinHorizontal is a utility function for horizontally joining two
// potentially multi-lined strings along a vertical axis. The first argument is
// the position, with 0 being all the way at the top and 1 being all the way
// at the bottom.
//
// If you just want to align to the top, center or bottom you may as well just
// use the helper constants Top, Center, and Bottom.
//
// Example:
//
// blockB := "...\n...\n..."
// blockA := "...\n...\n...\n...\n..."
//
// // Join 20% from the top
// str := lipgloss.JoinHorizontal(0.2, blockA, blockB)
//
// // Join on the top edge
// str := lipgloss.JoinHorizontal(lipgloss.Top, blockA, blockB)
func JoinHorizontal(pos Position, strs ...string) string {
if len(strs) == 0 {
return ""
}
if len(strs) == 1 {
return strs[0]
}
var (
// Groups of strings broken into multiple lines
blocks = make([][]string, len(strs))
// Max line widths for the above text blocks
maxWidths = make([]int, len(strs))
// Height of the tallest block
maxHeight int
)
// Break text blocks into lines and get max widths for each text block
for i, str := range strs {
blocks[i], maxWidths[i] = getLines(str)
if len(blocks[i]) > maxHeight {
maxHeight = len(blocks[i])
}
}
// Add extra lines to make each side the same height
for i := range blocks {
if len(blocks[i]) >= maxHeight {
continue
}
extraLines := make([]string, maxHeight-len(blocks[i]))
switch pos { //nolint:exhaustive
case Top:
blocks[i] = append(blocks[i], extraLines...)
case Bottom:
blocks[i] = append(extraLines, blocks[i]...)
default: // Somewhere in the middle
n := len(extraLines)
split := int(math.Round(float64(n) * pos.value()))
top := n - split
bottom := n - top
blocks[i] = append(extraLines[top:], blocks[i]...)
blocks[i] = append(blocks[i], extraLines[bottom:]...)
}
}
// Merge lines
var b strings.Builder
for i := range blocks[0] { // remember, all blocks have the same number of members now
for j, block := range blocks {
b.WriteString(block[i])
// Also make lines the same length
b.WriteString(strings.Repeat(" ", maxWidths[j]-ansi.StringWidth(block[i])))
}
if i < len(blocks[0])-1 {
b.WriteRune('\n')
}
}
return b.String()
}
// JoinVertical is a utility function for vertically joining two potentially
// multi-lined strings along a horizontal axis. The first argument is the
// position, with 0 being all the way to the left and 1 being all the way to
// the right.
//
// If you just want to align to the left, right or center you may as well just
// use the helper constants Left, Center, and Right.
//
// Example:
//
// blockB := "...\n...\n..."
// blockA := "...\n...\n...\n...\n..."
//
// // Join 20% from the top
// str := lipgloss.JoinVertical(0.2, blockA, blockB)
//
// // Join on the right edge
// str := lipgloss.JoinVertical(lipgloss.Right, blockA, blockB)
func JoinVertical(pos Position, strs ...string) string {
if len(strs) == 0 {
return ""
}
if len(strs) == 1 {
return strs[0]
}
var (
blocks = make([][]string, len(strs))
maxWidth int
)
for i := range strs {
var w int
blocks[i], w = getLines(strs[i])
if w > maxWidth {
maxWidth = w
}
}
var b strings.Builder
for i, block := range blocks {
for j, line := range block {
w := maxWidth - ansi.StringWidth(line)
switch pos { //nolint:exhaustive
case Left:
b.WriteString(line)
b.WriteString(strings.Repeat(" ", w))
case Right:
b.WriteString(strings.Repeat(" ", w))
b.WriteString(line)
default: // Somewhere in the middle
if w < 1 {
b.WriteString(line)
break
}
split := int(math.Round(float64(w) * pos.value()))
right := w - split
left := w - right
b.WriteString(strings.Repeat(" ", left))
b.WriteString(line)
b.WriteString(strings.Repeat(" ", right))
}
// Write a newline as long as we're not on the last line of the
// last block.
if !(i == len(blocks)-1 && j == len(block)-1) {
b.WriteRune('\n')
}
}
}
return b.String()
}

154
vendor/github.com/charmbracelet/lipgloss/position.go generated vendored Normal file
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package lipgloss
import (
"math"
"strings"
"github.com/charmbracelet/x/ansi"
)
// Position represents a position along a horizontal or vertical axis. It's in
// situations where an axis is involved, like alignment, joining, placement and
// so on.
//
// A value of 0 represents the start (the left or top) and 1 represents the end
// (the right or bottom). 0.5 represents the center.
//
// There are constants Top, Bottom, Center, Left and Right in this package that
// can be used to aid readability.
type Position float64
func (p Position) value() float64 {
return math.Min(1, math.Max(0, float64(p)))
}
// Position aliases.
const (
Top Position = 0.0
Bottom Position = 1.0
Center Position = 0.5
Left Position = 0.0
Right Position = 1.0
)
// Place places a string or text block vertically in an unstyled box of a given
// width or height.
func Place(width, height int, hPos, vPos Position, str string, opts ...WhitespaceOption) string {
return renderer.Place(width, height, hPos, vPos, str, opts...)
}
// Place places a string or text block vertically in an unstyled box of a given
// width or height.
func (r *Renderer) Place(width, height int, hPos, vPos Position, str string, opts ...WhitespaceOption) string {
return r.PlaceVertical(height, vPos, r.PlaceHorizontal(width, hPos, str, opts...), opts...)
}
// PlaceHorizontal places a string or text block horizontally in an unstyled
// block of a given width. If the given width is shorter than the max width of
// the string (measured by its longest line) this will be a noop.
func PlaceHorizontal(width int, pos Position, str string, opts ...WhitespaceOption) string {
return renderer.PlaceHorizontal(width, pos, str, opts...)
}
// PlaceHorizontal places a string or text block horizontally in an unstyled
// block of a given width. If the given width is shorter than the max width of
// the string (measured by its longest line) this will be a noöp.
func (r *Renderer) PlaceHorizontal(width int, pos Position, str string, opts ...WhitespaceOption) string {
lines, contentWidth := getLines(str)
gap := width - contentWidth
if gap <= 0 {
return str
}
ws := newWhitespace(r, opts...)
var b strings.Builder
for i, l := range lines {
// Is this line shorter than the longest line?
short := max(0, contentWidth-ansi.StringWidth(l))
switch pos { //nolint:exhaustive
case Left:
b.WriteString(l)
b.WriteString(ws.render(gap + short))
case Right:
b.WriteString(ws.render(gap + short))
b.WriteString(l)
default: // somewhere in the middle
totalGap := gap + short
split := int(math.Round(float64(totalGap) * pos.value()))
left := totalGap - split
right := totalGap - left
b.WriteString(ws.render(left))
b.WriteString(l)
b.WriteString(ws.render(right))
}
if i < len(lines)-1 {
b.WriteRune('\n')
}
}
return b.String()
}
// PlaceVertical places a string or text block vertically in an unstyled block
// of a given height. If the given height is shorter than the height of the
// string (measured by its newlines) then this will be a noop.
func PlaceVertical(height int, pos Position, str string, opts ...WhitespaceOption) string {
return renderer.PlaceVertical(height, pos, str, opts...)
}
// PlaceVertical places a string or text block vertically in an unstyled block
// of a given height. If the given height is shorter than the height of the
// string (measured by its newlines) then this will be a noöp.
func (r *Renderer) PlaceVertical(height int, pos Position, str string, opts ...WhitespaceOption) string {
contentHeight := strings.Count(str, "\n") + 1
gap := height - contentHeight
if gap <= 0 {
return str
}
ws := newWhitespace(r, opts...)
_, width := getLines(str)
emptyLine := ws.render(width)
b := strings.Builder{}
switch pos { //nolint:exhaustive
case Top:
b.WriteString(str)
b.WriteRune('\n')
for i := 0; i < gap; i++ {
b.WriteString(emptyLine)
if i < gap-1 {
b.WriteRune('\n')
}
}
case Bottom:
b.WriteString(strings.Repeat(emptyLine+"\n", gap))
b.WriteString(str)
default: // Somewhere in the middle
split := int(math.Round(float64(gap) * pos.value()))
top := gap - split
bottom := gap - top
b.WriteString(strings.Repeat(emptyLine+"\n", top))
b.WriteString(str)
for i := 0; i < bottom; i++ {
b.WriteRune('\n')
b.WriteString(emptyLine)
}
}
return b.String()
}

181
vendor/github.com/charmbracelet/lipgloss/renderer.go generated vendored Normal file
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package lipgloss
import (
"io"
"sync"
"github.com/muesli/termenv"
)
// We're manually creating the struct here to avoid initializing the output and
// query the terminal multiple times.
var renderer = &Renderer{
output: termenv.DefaultOutput(),
}
// Renderer is a lipgloss terminal renderer.
type Renderer struct {
output *termenv.Output
colorProfile termenv.Profile
hasDarkBackground bool
getColorProfile sync.Once
explicitColorProfile bool
getBackgroundColor sync.Once
explicitBackgroundColor bool
mtx sync.RWMutex
}
// DefaultRenderer returns the default renderer.
func DefaultRenderer() *Renderer {
return renderer
}
// SetDefaultRenderer sets the default global renderer.
func SetDefaultRenderer(r *Renderer) {
renderer = r
}
// NewRenderer creates a new Renderer.
//
// w will be used to determine the terminal's color capabilities.
func NewRenderer(w io.Writer, opts ...termenv.OutputOption) *Renderer {
r := &Renderer{
output: termenv.NewOutput(w, opts...),
}
return r
}
// Output returns the termenv output.
func (r *Renderer) Output() *termenv.Output {
r.mtx.RLock()
defer r.mtx.RUnlock()
return r.output
}
// SetOutput sets the termenv output.
func (r *Renderer) SetOutput(o *termenv.Output) {
r.mtx.Lock()
defer r.mtx.Unlock()
r.output = o
}
// ColorProfile returns the detected termenv color profile.
func (r *Renderer) ColorProfile() termenv.Profile {
r.mtx.RLock()
defer r.mtx.RUnlock()
if !r.explicitColorProfile {
r.getColorProfile.Do(func() {
// NOTE: we don't need to lock here because sync.Once provides its
// own locking mechanism.
r.colorProfile = r.output.EnvColorProfile()
})
}
return r.colorProfile
}
// ColorProfile returns the detected termenv color profile.
func ColorProfile() termenv.Profile {
return renderer.ColorProfile()
}
// SetColorProfile sets the color profile on the renderer. This function exists
// mostly for testing purposes so that you can assure you're testing against
// a specific profile.
//
// Outside of testing you likely won't want to use this function as the color
// profile will detect and cache the terminal's color capabilities and choose
// the best available profile.
//
// Available color profiles are:
//
// termenv.Ascii // no color, 1-bit
// termenv.ANSI //16 colors, 4-bit
// termenv.ANSI256 // 256 colors, 8-bit
// termenv.TrueColor // 16,777,216 colors, 24-bit
//
// This function is thread-safe.
func (r *Renderer) SetColorProfile(p termenv.Profile) {
r.mtx.Lock()
defer r.mtx.Unlock()
r.colorProfile = p
r.explicitColorProfile = true
}
// SetColorProfile sets the color profile on the default renderer. This
// function exists mostly for testing purposes so that you can assure you're
// testing against a specific profile.
//
// Outside of testing you likely won't want to use this function as the color
// profile will detect and cache the terminal's color capabilities and choose
// the best available profile.
//
// Available color profiles are:
//
// termenv.Ascii // no color, 1-bit
// termenv.ANSI //16 colors, 4-bit
// termenv.ANSI256 // 256 colors, 8-bit
// termenv.TrueColor // 16,777,216 colors, 24-bit
//
// This function is thread-safe.
func SetColorProfile(p termenv.Profile) {
renderer.SetColorProfile(p)
}
// HasDarkBackground returns whether or not the terminal has a dark background.
func HasDarkBackground() bool {
return renderer.HasDarkBackground()
}
// HasDarkBackground returns whether or not the renderer will render to a dark
// background. A dark background can either be auto-detected, or set explicitly
// on the renderer.
func (r *Renderer) HasDarkBackground() bool {
r.mtx.RLock()
defer r.mtx.RUnlock()
if !r.explicitBackgroundColor {
r.getBackgroundColor.Do(func() {
// NOTE: we don't need to lock here because sync.Once provides its
// own locking mechanism.
r.hasDarkBackground = r.output.HasDarkBackground()
})
}
return r.hasDarkBackground
}
// SetHasDarkBackground sets the background color detection value for the
// default renderer. This function exists mostly for testing purposes so that
// you can assure you're testing against a specific background color setting.
//
// Outside of testing you likely won't want to use this function as the
// backgrounds value will be automatically detected and cached against the
// terminal's current background color setting.
//
// This function is thread-safe.
func SetHasDarkBackground(b bool) {
renderer.SetHasDarkBackground(b)
}
// SetHasDarkBackground sets the background color detection value on the
// renderer. This function exists mostly for testing purposes so that you can
// assure you're testing against a specific background color setting.
//
// Outside of testing you likely won't want to use this function as the
// backgrounds value will be automatically detected and cached against the
// terminal's current background color setting.
//
// This function is thread-safe.
func (r *Renderer) SetHasDarkBackground(b bool) {
r.mtx.Lock()
defer r.mtx.Unlock()
r.hasDarkBackground = b
r.explicitBackgroundColor = true
}

43
vendor/github.com/charmbracelet/lipgloss/runes.go generated vendored Normal file
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package lipgloss
import (
"strings"
)
// StyleRunes apply a given style to runes at the given indices in the string.
// Note that you must provide styling options for both matched and unmatched
// runes. Indices out of bounds will be ignored.
func StyleRunes(str string, indices []int, matched, unmatched Style) string {
// Convert slice of indices to a map for easier lookups
m := make(map[int]struct{})
for _, i := range indices {
m[i] = struct{}{}
}
var (
out strings.Builder
group strings.Builder
style Style
runes = []rune(str)
)
for i, r := range runes {
group.WriteRune(r)
_, matches := m[i]
_, nextMatches := m[i+1]
if matches != nextMatches || i == len(runes)-1 {
// Flush
if matches {
style = matched
} else {
style = unmatched
}
out.WriteString(style.Render(group.String()))
group.Reset()
}
}
return out.String()
}

799
vendor/github.com/charmbracelet/lipgloss/set.go generated vendored Normal file
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package lipgloss
// Set a value on the underlying rules map.
func (s *Style) set(key propKey, value interface{}) {
// We don't allow negative integers on any of our other values, so just keep
// them at zero or above. We could use uints instead, but the
// conversions are a little tedious, so we're sticking with ints for
// sake of usability.
switch key { //nolint:exhaustive
case foregroundKey:
s.fgColor = colorOrNil(value)
case backgroundKey:
s.bgColor = colorOrNil(value)
case widthKey:
s.width = max(0, value.(int))
case heightKey:
s.height = max(0, value.(int))
case alignHorizontalKey:
s.alignHorizontal = value.(Position)
case alignVerticalKey:
s.alignVertical = value.(Position)
case paddingTopKey:
s.paddingTop = max(0, value.(int))
case paddingRightKey:
s.paddingRight = max(0, value.(int))
case paddingBottomKey:
s.paddingBottom = max(0, value.(int))
case paddingLeftKey:
s.paddingLeft = max(0, value.(int))
case marginTopKey:
s.marginTop = max(0, value.(int))
case marginRightKey:
s.marginRight = max(0, value.(int))
case marginBottomKey:
s.marginBottom = max(0, value.(int))
case marginLeftKey:
s.marginLeft = max(0, value.(int))
case marginBackgroundKey:
s.marginBgColor = colorOrNil(value)
case borderStyleKey:
s.borderStyle = value.(Border)
case borderTopForegroundKey:
s.borderTopFgColor = colorOrNil(value)
case borderRightForegroundKey:
s.borderRightFgColor = colorOrNil(value)
case borderBottomForegroundKey:
s.borderBottomFgColor = colorOrNil(value)
case borderLeftForegroundKey:
s.borderLeftFgColor = colorOrNil(value)
case borderTopBackgroundKey:
s.borderTopBgColor = colorOrNil(value)
case borderRightBackgroundKey:
s.borderRightBgColor = colorOrNil(value)
case borderBottomBackgroundKey:
s.borderBottomBgColor = colorOrNil(value)
case borderLeftBackgroundKey:
s.borderLeftBgColor = colorOrNil(value)
case maxWidthKey:
s.maxWidth = max(0, value.(int))
case maxHeightKey:
s.maxHeight = max(0, value.(int))
case tabWidthKey:
// TabWidth is the only property that may have a negative value (and
// that negative value can be no less than -1).
s.tabWidth = value.(int)
case transformKey:
s.transform = value.(func(string) string)
default:
if v, ok := value.(bool); ok { //nolint:nestif
if v {
s.attrs |= int(key)
} else {
s.attrs &^= int(key)
}
} else if attrs, ok := value.(int); ok {
// bool attrs
if attrs&int(key) != 0 {
s.attrs |= int(key)
} else {
s.attrs &^= int(key)
}
}
}
// Set the prop on
s.props = s.props.set(key)
}
// setFrom sets the property from another style.
func (s *Style) setFrom(key propKey, i Style) {
switch key { //nolint:exhaustive
case foregroundKey:
s.set(foregroundKey, i.fgColor)
case backgroundKey:
s.set(backgroundKey, i.bgColor)
case widthKey:
s.set(widthKey, i.width)
case heightKey:
s.set(heightKey, i.height)
case alignHorizontalKey:
s.set(alignHorizontalKey, i.alignHorizontal)
case alignVerticalKey:
s.set(alignVerticalKey, i.alignVertical)
case paddingTopKey:
s.set(paddingTopKey, i.paddingTop)
case paddingRightKey:
s.set(paddingRightKey, i.paddingRight)
case paddingBottomKey:
s.set(paddingBottomKey, i.paddingBottom)
case paddingLeftKey:
s.set(paddingLeftKey, i.paddingLeft)
case marginTopKey:
s.set(marginTopKey, i.marginTop)
case marginRightKey:
s.set(marginRightKey, i.marginRight)
case marginBottomKey:
s.set(marginBottomKey, i.marginBottom)
case marginLeftKey:
s.set(marginLeftKey, i.marginLeft)
case marginBackgroundKey:
s.set(marginBackgroundKey, i.marginBgColor)
case borderStyleKey:
s.set(borderStyleKey, i.borderStyle)
case borderTopForegroundKey:
s.set(borderTopForegroundKey, i.borderTopFgColor)
case borderRightForegroundKey:
s.set(borderRightForegroundKey, i.borderRightFgColor)
case borderBottomForegroundKey:
s.set(borderBottomForegroundKey, i.borderBottomFgColor)
case borderLeftForegroundKey:
s.set(borderLeftForegroundKey, i.borderLeftFgColor)
case borderTopBackgroundKey:
s.set(borderTopBackgroundKey, i.borderTopBgColor)
case borderRightBackgroundKey:
s.set(borderRightBackgroundKey, i.borderRightBgColor)
case borderBottomBackgroundKey:
s.set(borderBottomBackgroundKey, i.borderBottomBgColor)
case borderLeftBackgroundKey:
s.set(borderLeftBackgroundKey, i.borderLeftBgColor)
case maxWidthKey:
s.set(maxWidthKey, i.maxWidth)
case maxHeightKey:
s.set(maxHeightKey, i.maxHeight)
case tabWidthKey:
s.set(tabWidthKey, i.tabWidth)
case transformKey:
s.set(transformKey, i.transform)
default:
// Set attributes for set bool properties
s.set(key, i.attrs)
}
}
func colorOrNil(c interface{}) TerminalColor {
if c, ok := c.(TerminalColor); ok {
return c
}
return nil
}
// Bold sets a bold formatting rule.
func (s Style) Bold(v bool) Style {
s.set(boldKey, v)
return s
}
// Italic sets an italic formatting rule. In some terminal emulators this will
// render with "reverse" coloring if not italic font variant is available.
func (s Style) Italic(v bool) Style {
s.set(italicKey, v)
return s
}
// Underline sets an underline rule. By default, underlines will not be drawn on
// whitespace like margins and padding. To change this behavior set
// UnderlineSpaces.
func (s Style) Underline(v bool) Style {
s.set(underlineKey, v)
return s
}
// Strikethrough sets a strikethrough rule. By default, strikes will not be
// drawn on whitespace like margins and padding. To change this behavior set
// StrikethroughSpaces.
func (s Style) Strikethrough(v bool) Style {
s.set(strikethroughKey, v)
return s
}
// Reverse sets a rule for inverting foreground and background colors.
func (s Style) Reverse(v bool) Style {
s.set(reverseKey, v)
return s
}
// Blink sets a rule for blinking foreground text.
func (s Style) Blink(v bool) Style {
s.set(blinkKey, v)
return s
}
// Faint sets a rule for rendering the foreground color in a dimmer shade.
func (s Style) Faint(v bool) Style {
s.set(faintKey, v)
return s
}
// Foreground sets a foreground color.
//
// // Sets the foreground to blue
// s := lipgloss.NewStyle().Foreground(lipgloss.Color("#0000ff"))
//
// // Removes the foreground color
// s.Foreground(lipgloss.NoColor)
func (s Style) Foreground(c TerminalColor) Style {
s.set(foregroundKey, c)
return s
}
// Background sets a background color.
func (s Style) Background(c TerminalColor) Style {
s.set(backgroundKey, c)
return s
}
// Width sets the width of the block before applying margins. The width, if
// set, also determines where text will wrap.
func (s Style) Width(i int) Style {
s.set(widthKey, i)
return s
}
// Height sets the height of the block before applying margins. If the height of
// the text block is less than this value after applying padding (or not), the
// block will be set to this height.
func (s Style) Height(i int) Style {
s.set(heightKey, i)
return s
}
// Align is a shorthand method for setting horizontal and vertical alignment.
//
// With one argument, the position value is applied to the horizontal alignment.
//
// With two arguments, the value is applied to the horizontal and vertical
// alignments, in that order.
func (s Style) Align(p ...Position) Style {
if len(p) > 0 {
s.set(alignHorizontalKey, p[0])
}
if len(p) > 1 {
s.set(alignVerticalKey, p[1])
}
return s
}
// AlignHorizontal sets a horizontal text alignment rule.
func (s Style) AlignHorizontal(p Position) Style {
s.set(alignHorizontalKey, p)
return s
}
// AlignVertical sets a vertical text alignment rule.
func (s Style) AlignVertical(p Position) Style {
s.set(alignVerticalKey, p)
return s
}
// Padding is a shorthand method for setting padding on all sides at once.
//
// With one argument, the value is applied to all sides.
//
// With two arguments, the value is applied to the vertical and horizontal
// sides, in that order.
//
// With three arguments, the value is applied to the top side, the horizontal
// sides, and the bottom side, in that order.
//
// With four arguments, the value is applied clockwise starting from the top
// side, followed by the right side, then the bottom, and finally the left.
//
// With more than four arguments no padding will be added.
func (s Style) Padding(i ...int) Style {
top, right, bottom, left, ok := whichSidesInt(i...)
if !ok {
return s
}
s.set(paddingTopKey, top)
s.set(paddingRightKey, right)
s.set(paddingBottomKey, bottom)
s.set(paddingLeftKey, left)
return s
}
// PaddingLeft adds padding on the left.
func (s Style) PaddingLeft(i int) Style {
s.set(paddingLeftKey, i)
return s
}
// PaddingRight adds padding on the right.
func (s Style) PaddingRight(i int) Style {
s.set(paddingRightKey, i)
return s
}
// PaddingTop adds padding to the top of the block.
func (s Style) PaddingTop(i int) Style {
s.set(paddingTopKey, i)
return s
}
// PaddingBottom adds padding to the bottom of the block.
func (s Style) PaddingBottom(i int) Style {
s.set(paddingBottomKey, i)
return s
}
// ColorWhitespace determines whether or not the background color should be
// applied to the padding. This is true by default as it's more than likely the
// desired and expected behavior, but it can be disabled for certain graphic
// effects.
//
// Deprecated: Just use margins and padding.
func (s Style) ColorWhitespace(v bool) Style {
s.set(colorWhitespaceKey, v)
return s
}
// Margin is a shorthand method for setting margins on all sides at once.
//
// With one argument, the value is applied to all sides.
//
// With two arguments, the value is applied to the vertical and horizontal
// sides, in that order.
//
// With three arguments, the value is applied to the top side, the horizontal
// sides, and the bottom side, in that order.
//
// With four arguments, the value is applied clockwise starting from the top
// side, followed by the right side, then the bottom, and finally the left.
//
// With more than four arguments no margin will be added.
func (s Style) Margin(i ...int) Style {
top, right, bottom, left, ok := whichSidesInt(i...)
if !ok {
return s
}
s.set(marginTopKey, top)
s.set(marginRightKey, right)
s.set(marginBottomKey, bottom)
s.set(marginLeftKey, left)
return s
}
// MarginLeft sets the value of the left margin.
func (s Style) MarginLeft(i int) Style {
s.set(marginLeftKey, i)
return s
}
// MarginRight sets the value of the right margin.
func (s Style) MarginRight(i int) Style {
s.set(marginRightKey, i)
return s
}
// MarginTop sets the value of the top margin.
func (s Style) MarginTop(i int) Style {
s.set(marginTopKey, i)
return s
}
// MarginBottom sets the value of the bottom margin.
func (s Style) MarginBottom(i int) Style {
s.set(marginBottomKey, i)
return s
}
// MarginBackground sets the background color of the margin. Note that this is
// also set when inheriting from a style with a background color. In that case
// the background color on that style will set the margin color on this style.
func (s Style) MarginBackground(c TerminalColor) Style {
s.set(marginBackgroundKey, c)
return s
}
// Border is shorthand for setting the border style and which sides should
// have a border at once. The variadic argument sides works as follows:
//
// With one value, the value is applied to all sides.
//
// With two values, the values are applied to the vertical and horizontal
// sides, in that order.
//
// With three values, the values are applied to the top side, the horizontal
// sides, and the bottom side, in that order.
//
// With four values, the values are applied clockwise starting from the top
// side, followed by the right side, then the bottom, and finally the left.
//
// With more than four arguments the border will be applied to all sides.
//
// Examples:
//
// // Applies borders to the top and bottom only
// lipgloss.NewStyle().Border(lipgloss.NormalBorder(), true, false)
//
// // Applies rounded borders to the right and bottom only
// lipgloss.NewStyle().Border(lipgloss.RoundedBorder(), false, true, true, false)
func (s Style) Border(b Border, sides ...bool) Style {
s.set(borderStyleKey, b)
top, right, bottom, left, ok := whichSidesBool(sides...)
if !ok {
top = true
right = true
bottom = true
left = true
}
s.set(borderTopKey, top)
s.set(borderRightKey, right)
s.set(borderBottomKey, bottom)
s.set(borderLeftKey, left)
return s
}
// BorderStyle defines the Border on a style. A Border contains a series of
// definitions for the sides and corners of a border.
//
// Note that if border visibility has not been set for any sides when setting
// the border style, the border will be enabled for all sides during rendering.
//
// You can define border characters as you'd like, though several default
// styles are included: NormalBorder(), RoundedBorder(), BlockBorder(),
// OuterHalfBlockBorder(), InnerHalfBlockBorder(), ThickBorder(),
// and DoubleBorder().
//
// Example:
//
// lipgloss.NewStyle().BorderStyle(lipgloss.ThickBorder())
func (s Style) BorderStyle(b Border) Style {
s.set(borderStyleKey, b)
return s
}
// BorderTop determines whether or not to draw a top border.
func (s Style) BorderTop(v bool) Style {
s.set(borderTopKey, v)
return s
}
// BorderRight determines whether or not to draw a right border.
func (s Style) BorderRight(v bool) Style {
s.set(borderRightKey, v)
return s
}
// BorderBottom determines whether or not to draw a bottom border.
func (s Style) BorderBottom(v bool) Style {
s.set(borderBottomKey, v)
return s
}
// BorderLeft determines whether or not to draw a left border.
func (s Style) BorderLeft(v bool) Style {
s.set(borderLeftKey, v)
return s
}
// BorderForeground is a shorthand function for setting all of the
// foreground colors of the borders at once. The arguments work as follows:
//
// With one argument, the argument is applied to all sides.
//
// With two arguments, the arguments are applied to the vertical and horizontal
// sides, in that order.
//
// With three arguments, the arguments are applied to the top side, the
// horizontal sides, and the bottom side, in that order.
//
// With four arguments, the arguments are applied clockwise starting from the
// top side, followed by the right side, then the bottom, and finally the left.
//
// With more than four arguments nothing will be set.
func (s Style) BorderForeground(c ...TerminalColor) Style {
if len(c) == 0 {
return s
}
top, right, bottom, left, ok := whichSidesColor(c...)
if !ok {
return s
}
s.set(borderTopForegroundKey, top)
s.set(borderRightForegroundKey, right)
s.set(borderBottomForegroundKey, bottom)
s.set(borderLeftForegroundKey, left)
return s
}
// BorderTopForeground set the foreground color for the top of the border.
func (s Style) BorderTopForeground(c TerminalColor) Style {
s.set(borderTopForegroundKey, c)
return s
}
// BorderRightForeground sets the foreground color for the right side of the
// border.
func (s Style) BorderRightForeground(c TerminalColor) Style {
s.set(borderRightForegroundKey, c)
return s
}
// BorderBottomForeground sets the foreground color for the bottom of the
// border.
func (s Style) BorderBottomForeground(c TerminalColor) Style {
s.set(borderBottomForegroundKey, c)
return s
}
// BorderLeftForeground sets the foreground color for the left side of the
// border.
func (s Style) BorderLeftForeground(c TerminalColor) Style {
s.set(borderLeftForegroundKey, c)
return s
}
// BorderBackground is a shorthand function for setting all of the
// background colors of the borders at once. The arguments work as follows:
//
// With one argument, the argument is applied to all sides.
//
// With two arguments, the arguments are applied to the vertical and horizontal
// sides, in that order.
//
// With three arguments, the arguments are applied to the top side, the
// horizontal sides, and the bottom side, in that order.
//
// With four arguments, the arguments are applied clockwise starting from the
// top side, followed by the right side, then the bottom, and finally the left.
//
// With more than four arguments nothing will be set.
func (s Style) BorderBackground(c ...TerminalColor) Style {
if len(c) == 0 {
return s
}
top, right, bottom, left, ok := whichSidesColor(c...)
if !ok {
return s
}
s.set(borderTopBackgroundKey, top)
s.set(borderRightBackgroundKey, right)
s.set(borderBottomBackgroundKey, bottom)
s.set(borderLeftBackgroundKey, left)
return s
}
// BorderTopBackground sets the background color of the top of the border.
func (s Style) BorderTopBackground(c TerminalColor) Style {
s.set(borderTopBackgroundKey, c)
return s
}
// BorderRightBackground sets the background color of right side the border.
func (s Style) BorderRightBackground(c TerminalColor) Style {
s.set(borderRightBackgroundKey, c)
return s
}
// BorderBottomBackground sets the background color of the bottom of the
// border.
func (s Style) BorderBottomBackground(c TerminalColor) Style {
s.set(borderBottomBackgroundKey, c)
return s
}
// BorderLeftBackground set the background color of the left side of the
// border.
func (s Style) BorderLeftBackground(c TerminalColor) Style {
s.set(borderLeftBackgroundKey, c)
return s
}
// Inline makes rendering output one line and disables the rendering of
// margins, padding and borders. This is useful when you need a style to apply
// only to font rendering and don't want it to change any physical dimensions.
// It works well with Style.MaxWidth.
//
// Because this in intended to be used at the time of render, this method will
// not mutate the style and instead return a copy.
//
// Example:
//
// var userInput string = "..."
// var userStyle = text.Style{ /* ... */ }
// fmt.Println(userStyle.Inline(true).Render(userInput))
func (s Style) Inline(v bool) Style {
o := s // copy
o.set(inlineKey, v)
return o
}
// MaxWidth applies a max width to a given style. This is useful in enforcing
// a certain width at render time, particularly with arbitrary strings and
// styles.
//
// Because this in intended to be used at the time of render, this method will
// not mutate the style and instead return a copy.
//
// Example:
//
// var userInput string = "..."
// var userStyle = text.Style{ /* ... */ }
// fmt.Println(userStyle.MaxWidth(16).Render(userInput))
func (s Style) MaxWidth(n int) Style {
o := s // copy
o.set(maxWidthKey, n)
return o
}
// MaxHeight applies a max height to a given style. This is useful in enforcing
// a certain height at render time, particularly with arbitrary strings and
// styles.
//
// Because this in intended to be used at the time of render, this method will
// not mutate the style and instead returns a copy.
func (s Style) MaxHeight(n int) Style {
o := s // copy
o.set(maxHeightKey, n)
return o
}
// NoTabConversion can be passed to [Style.TabWidth] to disable the replacement
// of tabs with spaces at render time.
const NoTabConversion = -1
// TabWidth sets the number of spaces that a tab (/t) should be rendered as.
// When set to 0, tabs will be removed. To disable the replacement of tabs with
// spaces entirely, set this to [NoTabConversion].
//
// By default, tabs will be replaced with 4 spaces.
func (s Style) TabWidth(n int) Style {
if n <= -1 {
n = -1
}
s.set(tabWidthKey, n)
return s
}
// UnderlineSpaces determines whether to underline spaces between words. By
// default, this is true. Spaces can also be underlined without underlining the
// text itself.
func (s Style) UnderlineSpaces(v bool) Style {
s.set(underlineSpacesKey, v)
return s
}
// StrikethroughSpaces determines whether to apply strikethroughs to spaces
// between words. By default, this is true. Spaces can also be struck without
// underlining the text itself.
func (s Style) StrikethroughSpaces(v bool) Style {
s.set(strikethroughSpacesKey, v)
return s
}
// Transform applies a given function to a string at render time, allowing for
// the string being rendered to be manipuated.
//
// Example:
//
// s := NewStyle().Transform(strings.ToUpper)
// fmt.Println(s.Render("raow!") // "RAOW!"
func (s Style) Transform(fn func(string) string) Style {
s.set(transformKey, fn)
return s
}
// Renderer sets the renderer for the style. This is useful for changing the
// renderer for a style that is being used in a different context.
func (s Style) Renderer(r *Renderer) Style {
s.r = r
return s
}
// whichSidesInt is a helper method for setting values on sides of a block based
// on the number of arguments. It follows the CSS shorthand rules for blocks
// like margin, padding. and borders. Here are how the rules work:
//
// 0 args: do nothing
// 1 arg: all sides
// 2 args: top -> bottom
// 3 args: top -> horizontal -> bottom
// 4 args: top -> right -> bottom -> left
// 5+ args: do nothing.
func whichSidesInt(i ...int) (top, right, bottom, left int, ok bool) {
switch len(i) {
case 1:
top = i[0]
bottom = i[0]
left = i[0]
right = i[0]
ok = true
case 2: //nolint:gomnd
top = i[0]
bottom = i[0]
left = i[1]
right = i[1]
ok = true
case 3: //nolint:gomnd
top = i[0]
left = i[1]
right = i[1]
bottom = i[2]
ok = true
case 4: //nolint:gomnd
top = i[0]
right = i[1]
bottom = i[2]
left = i[3]
ok = true
}
return top, right, bottom, left, ok
}
// whichSidesBool is like whichSidesInt, except it operates on a series of
// boolean values. See the comment on whichSidesInt for details on how this
// works.
func whichSidesBool(i ...bool) (top, right, bottom, left bool, ok bool) {
switch len(i) {
case 1:
top = i[0]
bottom = i[0]
left = i[0]
right = i[0]
ok = true
case 2: //nolint:gomnd
top = i[0]
bottom = i[0]
left = i[1]
right = i[1]
ok = true
case 3: //nolint:gomnd
top = i[0]
left = i[1]
right = i[1]
bottom = i[2]
ok = true
case 4: //nolint:gomnd
top = i[0]
right = i[1]
bottom = i[2]
left = i[3]
ok = true
}
return top, right, bottom, left, ok
}
// whichSidesColor is like whichSides, except it operates on a series of
// boolean values. See the comment on whichSidesInt for details on how this
// works.
func whichSidesColor(i ...TerminalColor) (top, right, bottom, left TerminalColor, ok bool) {
switch len(i) {
case 1:
top = i[0]
bottom = i[0]
left = i[0]
right = i[0]
ok = true
case 2: //nolint:gomnd
top = i[0]
bottom = i[0]
left = i[1]
right = i[1]
ok = true
case 3: //nolint:gomnd
top = i[0]
left = i[1]
right = i[1]
bottom = i[2]
ok = true
case 4: //nolint:gomnd
top = i[0]
right = i[1]
bottom = i[2]
left = i[3]
ok = true
}
return top, right, bottom, left, ok
}

41
vendor/github.com/charmbracelet/lipgloss/size.go generated vendored Normal file
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package lipgloss
import (
"strings"
"github.com/charmbracelet/x/ansi"
)
// Width returns the cell width of characters in the string. ANSI sequences are
// ignored and characters wider than one cell (such as Chinese characters and
// emojis) are appropriately measured.
//
// You should use this instead of len(string) len([]rune(string) as neither
// will give you accurate results.
func Width(str string) (width int) {
for _, l := range strings.Split(str, "\n") {
w := ansi.StringWidth(l)
if w > width {
width = w
}
}
return width
}
// Height returns height of a string in cells. This is done simply by
// counting \n characters. If your strings use \r\n for newlines you should
// convert them to \n first, or simply write a separate function for measuring
// height.
func Height(str string) int {
return strings.Count(str, "\n") + 1
}
// Size returns the width and height of the string in cells. ANSI sequences are
// ignored and characters wider than one cell (such as Chinese characters and
// emojis) are appropriately measured.
func Size(str string) (width, height int) {
width = Width(str)
height = Height(str)
return width, height
}

587
vendor/github.com/charmbracelet/lipgloss/style.go generated vendored Normal file
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package lipgloss
import (
"strings"
"unicode"
"github.com/charmbracelet/x/ansi"
"github.com/muesli/termenv"
)
const tabWidthDefault = 4
// Property for a key.
type propKey int64
// Available properties.
const (
// Boolean props come first.
boldKey propKey = 1 << iota
italicKey
underlineKey
strikethroughKey
reverseKey
blinkKey
faintKey
underlineSpacesKey
strikethroughSpacesKey
colorWhitespaceKey
// Non-boolean props.
foregroundKey
backgroundKey
widthKey
heightKey
alignHorizontalKey
alignVerticalKey
// Padding.
paddingTopKey
paddingRightKey
paddingBottomKey
paddingLeftKey
// Margins.
marginTopKey
marginRightKey
marginBottomKey
marginLeftKey
marginBackgroundKey
// Border runes.
borderStyleKey
// Border edges.
borderTopKey
borderRightKey
borderBottomKey
borderLeftKey
// Border foreground colors.
borderTopForegroundKey
borderRightForegroundKey
borderBottomForegroundKey
borderLeftForegroundKey
// Border background colors.
borderTopBackgroundKey
borderRightBackgroundKey
borderBottomBackgroundKey
borderLeftBackgroundKey
inlineKey
maxWidthKey
maxHeightKey
tabWidthKey
transformKey
)
// props is a set of properties.
type props int64
// set sets a property.
func (p props) set(k propKey) props {
return p | props(k)
}
// unset unsets a property.
func (p props) unset(k propKey) props {
return p &^ props(k)
}
// has checks if a property is set.
func (p props) has(k propKey) bool {
return p&props(k) != 0
}
// NewStyle returns a new, empty Style. While it's syntactic sugar for the
// Style{} primitive, it's recommended to use this function for creating styles
// in case the underlying implementation changes. It takes an optional string
// value to be set as the underlying string value for this style.
func NewStyle() Style {
return renderer.NewStyle()
}
// NewStyle returns a new, empty Style. While it's syntactic sugar for the
// Style{} primitive, it's recommended to use this function for creating styles
// in case the underlying implementation changes. It takes an optional string
// value to be set as the underlying string value for this style.
func (r *Renderer) NewStyle() Style {
s := Style{r: r}
return s
}
// Style contains a set of rules that comprise a style as a whole.
type Style struct {
r *Renderer
props props
value string
// we store bool props values here
attrs int
// props that have values
fgColor TerminalColor
bgColor TerminalColor
width int
height int
alignHorizontal Position
alignVertical Position
paddingTop int
paddingRight int
paddingBottom int
paddingLeft int
marginTop int
marginRight int
marginBottom int
marginLeft int
marginBgColor TerminalColor
borderStyle Border
borderTopFgColor TerminalColor
borderRightFgColor TerminalColor
borderBottomFgColor TerminalColor
borderLeftFgColor TerminalColor
borderTopBgColor TerminalColor
borderRightBgColor TerminalColor
borderBottomBgColor TerminalColor
borderLeftBgColor TerminalColor
maxWidth int
maxHeight int
tabWidth int
transform func(string) string
}
// joinString joins a list of strings into a single string separated with a
// space.
func joinString(strs ...string) string {
return strings.Join(strs, " ")
}
// SetString sets the underlying string value for this style. To render once
// the underlying string is set, use the Style.String. This method is
// a convenience for cases when having a stringer implementation is handy, such
// as when using fmt.Sprintf. You can also simply define a style and render out
// strings directly with Style.Render.
func (s Style) SetString(strs ...string) Style {
s.value = joinString(strs...)
return s
}
// Value returns the raw, unformatted, underlying string value for this style.
func (s Style) Value() string {
return s.value
}
// String implements stringer for a Style, returning the rendered result based
// on the rules in this style. An underlying string value must be set with
// Style.SetString prior to using this method.
func (s Style) String() string {
return s.Render()
}
// Copy returns a copy of this style, including any underlying string values.
//
// Deprecated: to copy just use assignment (i.e. a := b). All methods also
// return a new style.
func (s Style) Copy() Style {
return s
}
// Inherit overlays the style in the argument onto this style by copying each explicitly
// set value from the argument style onto this style if it is not already explicitly set.
// Existing set values are kept intact and not overwritten.
//
// Margins, padding, and underlying string values are not inherited.
func (s Style) Inherit(i Style) Style {
for k := boldKey; k <= transformKey; k <<= 1 {
if !i.isSet(k) {
continue
}
switch k { //nolint:exhaustive
case marginTopKey, marginRightKey, marginBottomKey, marginLeftKey:
// Margins are not inherited
continue
case paddingTopKey, paddingRightKey, paddingBottomKey, paddingLeftKey:
// Padding is not inherited
continue
case backgroundKey:
// The margins also inherit the background color
if !s.isSet(marginBackgroundKey) && !i.isSet(marginBackgroundKey) {
s.set(marginBackgroundKey, i.bgColor)
}
}
if s.isSet(k) {
continue
}
s.setFrom(k, i)
}
return s
}
// Render applies the defined style formatting to a given string.
func (s Style) Render(strs ...string) string {
if s.r == nil {
s.r = renderer
}
if s.value != "" {
strs = append([]string{s.value}, strs...)
}
var (
str = joinString(strs...)
p = s.r.ColorProfile()
te = p.String()
teSpace = p.String()
teWhitespace = p.String()
bold = s.getAsBool(boldKey, false)
italic = s.getAsBool(italicKey, false)
underline = s.getAsBool(underlineKey, false)
strikethrough = s.getAsBool(strikethroughKey, false)
reverse = s.getAsBool(reverseKey, false)
blink = s.getAsBool(blinkKey, false)
faint = s.getAsBool(faintKey, false)
fg = s.getAsColor(foregroundKey)
bg = s.getAsColor(backgroundKey)
width = s.getAsInt(widthKey)
height = s.getAsInt(heightKey)
horizontalAlign = s.getAsPosition(alignHorizontalKey)
verticalAlign = s.getAsPosition(alignVerticalKey)
topPadding = s.getAsInt(paddingTopKey)
rightPadding = s.getAsInt(paddingRightKey)
bottomPadding = s.getAsInt(paddingBottomKey)
leftPadding = s.getAsInt(paddingLeftKey)
colorWhitespace = s.getAsBool(colorWhitespaceKey, true)
inline = s.getAsBool(inlineKey, false)
maxWidth = s.getAsInt(maxWidthKey)
maxHeight = s.getAsInt(maxHeightKey)
underlineSpaces = s.getAsBool(underlineSpacesKey, false) || (underline && s.getAsBool(underlineSpacesKey, true))
strikethroughSpaces = s.getAsBool(strikethroughSpacesKey, false) || (strikethrough && s.getAsBool(strikethroughSpacesKey, true))
// Do we need to style whitespace (padding and space outside
// paragraphs) separately?
styleWhitespace = reverse
// Do we need to style spaces separately?
useSpaceStyler = (underline && !underlineSpaces) || (strikethrough && !strikethroughSpaces) || underlineSpaces || strikethroughSpaces
transform = s.getAsTransform(transformKey)
)
if transform != nil {
str = transform(str)
}
if s.props == 0 {
return s.maybeConvertTabs(str)
}
// Enable support for ANSI on the legacy Windows cmd.exe console. This is a
// no-op on non-Windows systems and on Windows runs only once.
enableLegacyWindowsANSI()
if bold {
te = te.Bold()
}
if italic {
te = te.Italic()
}
if underline {
te = te.Underline()
}
if reverse {
if reverse {
teWhitespace = teWhitespace.Reverse()
}
te = te.Reverse()
}
if blink {
te = te.Blink()
}
if faint {
te = te.Faint()
}
if fg != noColor {
te = te.Foreground(fg.color(s.r))
if styleWhitespace {
teWhitespace = teWhitespace.Foreground(fg.color(s.r))
}
if useSpaceStyler {
teSpace = teSpace.Foreground(fg.color(s.r))
}
}
if bg != noColor {
te = te.Background(bg.color(s.r))
if colorWhitespace {
teWhitespace = teWhitespace.Background(bg.color(s.r))
}
if useSpaceStyler {
teSpace = teSpace.Background(bg.color(s.r))
}
}
if underline {
te = te.Underline()
}
if strikethrough {
te = te.CrossOut()
}
if underlineSpaces {
teSpace = teSpace.Underline()
}
if strikethroughSpaces {
teSpace = teSpace.CrossOut()
}
// Potentially convert tabs to spaces
str = s.maybeConvertTabs(str)
// Strip newlines in single line mode
if inline {
str = strings.ReplaceAll(str, "\n", "")
}
// Word wrap
if !inline && width > 0 {
wrapAt := width - leftPadding - rightPadding
str = ansi.Wrap(str, wrapAt, "")
}
// Render core text
{
var b strings.Builder
l := strings.Split(str, "\n")
for i := range l {
if useSpaceStyler {
// Look for spaces and apply a different styler
for _, r := range l[i] {
if unicode.IsSpace(r) {
b.WriteString(teSpace.Styled(string(r)))
continue
}
b.WriteString(te.Styled(string(r)))
}
} else {
b.WriteString(te.Styled(l[i]))
}
if i != len(l)-1 {
b.WriteRune('\n')
}
}
str = b.String()
}
// Padding
if !inline { //nolint:nestif
if leftPadding > 0 {
var st *termenv.Style
if colorWhitespace || styleWhitespace {
st = &teWhitespace
}
str = padLeft(str, leftPadding, st)
}
if rightPadding > 0 {
var st *termenv.Style
if colorWhitespace || styleWhitespace {
st = &teWhitespace
}
str = padRight(str, rightPadding, st)
}
if topPadding > 0 {
str = strings.Repeat("\n", topPadding) + str
}
if bottomPadding > 0 {
str += strings.Repeat("\n", bottomPadding)
}
}
// Height
if height > 0 {
str = alignTextVertical(str, verticalAlign, height, nil)
}
// Set alignment. This will also pad short lines with spaces so that all
// lines are the same length, so we run it under a few different conditions
// beyond alignment.
{
numLines := strings.Count(str, "\n")
if !(numLines == 0 && width == 0) {
var st *termenv.Style
if colorWhitespace || styleWhitespace {
st = &teWhitespace
}
str = alignTextHorizontal(str, horizontalAlign, width, st)
}
}
if !inline {
str = s.applyBorder(str)
str = s.applyMargins(str, inline)
}
// Truncate according to MaxWidth
if maxWidth > 0 {
lines := strings.Split(str, "\n")
for i := range lines {
lines[i] = ansi.Truncate(lines[i], maxWidth, "")
}
str = strings.Join(lines, "\n")
}
// Truncate according to MaxHeight
if maxHeight > 0 {
lines := strings.Split(str, "\n")
height := min(maxHeight, len(lines))
if len(lines) > 0 {
str = strings.Join(lines[:height], "\n")
}
}
return str
}
func (s Style) maybeConvertTabs(str string) string {
tw := tabWidthDefault
if s.isSet(tabWidthKey) {
tw = s.getAsInt(tabWidthKey)
}
switch tw {
case -1:
return str
case 0:
return strings.ReplaceAll(str, "\t", "")
default:
return strings.ReplaceAll(str, "\t", strings.Repeat(" ", tw))
}
}
func (s Style) applyMargins(str string, inline bool) string {
var (
topMargin = s.getAsInt(marginTopKey)
rightMargin = s.getAsInt(marginRightKey)
bottomMargin = s.getAsInt(marginBottomKey)
leftMargin = s.getAsInt(marginLeftKey)
styler termenv.Style
)
bgc := s.getAsColor(marginBackgroundKey)
if bgc != noColor {
styler = styler.Background(bgc.color(s.r))
}
// Add left and right margin
str = padLeft(str, leftMargin, &styler)
str = padRight(str, rightMargin, &styler)
// Top/bottom margin
if !inline {
_, width := getLines(str)
spaces := strings.Repeat(" ", width)
if topMargin > 0 {
str = styler.Styled(strings.Repeat(spaces+"\n", topMargin)) + str
}
if bottomMargin > 0 {
str += styler.Styled(strings.Repeat("\n"+spaces, bottomMargin))
}
}
return str
}
// Apply left padding.
func padLeft(str string, n int, style *termenv.Style) string {
return pad(str, -n, style)
}
// Apply right padding.
func padRight(str string, n int, style *termenv.Style) string {
return pad(str, n, style)
}
// pad adds padding to either the left or right side of a string.
// Positive values add to the right side while negative values
// add to the left side.
func pad(str string, n int, style *termenv.Style) string {
if n == 0 {
return str
}
sp := strings.Repeat(" ", abs(n))
if style != nil {
sp = style.Styled(sp)
}
b := strings.Builder{}
l := strings.Split(str, "\n")
for i := range l {
switch {
// pad right
case n > 0:
b.WriteString(l[i])
b.WriteString(sp)
// pad left
default:
b.WriteString(sp)
b.WriteString(l[i])
}
if i != len(l)-1 {
b.WriteRune('\n')
}
}
return b.String()
}
func max(a, b int) int { //nolint:unparam
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func abs(a int) int {
if a < 0 {
return -a
}
return a
}

113
vendor/github.com/charmbracelet/lipgloss/table/rows.go generated vendored Normal file
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@@ -0,0 +1,113 @@
package table
// Data is the interface that wraps the basic methods of a table model.
type Data interface {
// At returns the contents of the cell at the given index.
At(row, cell int) string
// Rows returns the number of rows in the table.
Rows() int
// Columns returns the number of columns in the table.
Columns() int
}
// StringData is a string-based implementation of the Data interface.
type StringData struct {
rows [][]string
columns int
}
// NewStringData creates a new StringData with the given number of columns.
func NewStringData(rows ...[]string) *StringData {
m := StringData{columns: 0}
for _, row := range rows {
m.columns = max(m.columns, len(row))
m.rows = append(m.rows, row)
}
return &m
}
// Append appends the given row to the table.
func (m *StringData) Append(row []string) {
m.columns = max(m.columns, len(row))
m.rows = append(m.rows, row)
}
// At returns the contents of the cell at the given index.
func (m *StringData) At(row, cell int) string {
if row >= len(m.rows) || cell >= len(m.rows[row]) {
return ""
}
return m.rows[row][cell]
}
// Columns returns the number of columns in the table.
func (m *StringData) Columns() int {
return m.columns
}
// Item appends the given row to the table.
func (m *StringData) Item(rows ...string) *StringData {
m.columns = max(m.columns, len(rows))
m.rows = append(m.rows, rows)
return m
}
// Rows returns the number of rows in the table.
func (m *StringData) Rows() int {
return len(m.rows)
}
// Filter applies a filter on some data.
type Filter struct {
data Data
filter func(row int) bool
}
// NewFilter initializes a new Filter.
func NewFilter(data Data) *Filter {
return &Filter{data: data}
}
// Filter applies the given filter function to the data.
func (m *Filter) Filter(f func(row int) bool) *Filter {
m.filter = f
return m
}
// At returns the row at the given index.
func (m *Filter) At(row, cell int) string {
j := 0
for i := 0; i < m.data.Rows(); i++ {
if m.filter(i) {
if j == row {
return m.data.At(i, cell)
}
j++
}
}
return ""
}
// Columns returns the number of columns in the table.
func (m *Filter) Columns() int {
return m.data.Columns()
}
// Rows returns the number of rows in the table.
func (m *Filter) Rows() int {
j := 0
for i := 0; i < m.data.Rows(); i++ {
if m.filter(i) {
j++
}
}
return j
}

521
vendor/github.com/charmbracelet/lipgloss/table/table.go generated vendored Normal file
View File

@@ -0,0 +1,521 @@
package table
import (
"strings"
"github.com/charmbracelet/lipgloss"
"github.com/charmbracelet/x/ansi"
)
// StyleFunc is the style function that determines the style of a Cell.
//
// It takes the row and column of the cell as an input and determines the
// lipgloss Style to use for that cell position.
//
// Example:
//
// t := table.New().
// Headers("Name", "Age").
// Row("Kini", 4).
// Row("Eli", 1).
// Row("Iris", 102).
// StyleFunc(func(row, col int) lipgloss.Style {
// switch {
// case row == 0:
// return HeaderStyle
// case row%2 == 0:
// return EvenRowStyle
// default:
// return OddRowStyle
// }
// })
type StyleFunc func(row, col int) lipgloss.Style
// DefaultStyles is a TableStyleFunc that returns a new Style with no attributes.
func DefaultStyles(_, _ int) lipgloss.Style {
return lipgloss.NewStyle()
}
// Table is a type for rendering tables.
type Table struct {
styleFunc StyleFunc
border lipgloss.Border
borderTop bool
borderBottom bool
borderLeft bool
borderRight bool
borderHeader bool
borderColumn bool
borderRow bool
borderStyle lipgloss.Style
headers []string
data Data
width int
height int
offset int
// widths tracks the width of each column.
widths []int
// heights tracks the height of each row.
heights []int
}
// New returns a new Table that can be modified through different
// attributes.
//
// By default, a table has no border, no styling, and no rows.
func New() *Table {
return &Table{
styleFunc: DefaultStyles,
border: lipgloss.RoundedBorder(),
borderBottom: true,
borderColumn: true,
borderHeader: true,
borderLeft: true,
borderRight: true,
borderTop: true,
data: NewStringData(),
}
}
// ClearRows clears the table rows.
func (t *Table) ClearRows() *Table {
t.data = nil
return t
}
// StyleFunc sets the style for a cell based on it's position (row, column).
func (t *Table) StyleFunc(style StyleFunc) *Table {
t.styleFunc = style
return t
}
// style returns the style for a cell based on it's position (row, column).
func (t *Table) style(row, col int) lipgloss.Style {
if t.styleFunc == nil {
return lipgloss.NewStyle()
}
return t.styleFunc(row, col)
}
// Data sets the table data.
func (t *Table) Data(data Data) *Table {
t.data = data
return t
}
// Rows appends rows to the table data.
func (t *Table) Rows(rows ...[]string) *Table {
for _, row := range rows {
switch t.data.(type) {
case *StringData:
t.data.(*StringData).Append(row)
}
}
return t
}
// Row appends a row to the table data.
func (t *Table) Row(row ...string) *Table {
switch t.data.(type) {
case *StringData:
t.data.(*StringData).Append(row)
}
return t
}
// Headers sets the table headers.
func (t *Table) Headers(headers ...string) *Table {
t.headers = headers
return t
}
// Border sets the table border.
func (t *Table) Border(border lipgloss.Border) *Table {
t.border = border
return t
}
// BorderTop sets the top border.
func (t *Table) BorderTop(v bool) *Table {
t.borderTop = v
return t
}
// BorderBottom sets the bottom border.
func (t *Table) BorderBottom(v bool) *Table {
t.borderBottom = v
return t
}
// BorderLeft sets the left border.
func (t *Table) BorderLeft(v bool) *Table {
t.borderLeft = v
return t
}
// BorderRight sets the right border.
func (t *Table) BorderRight(v bool) *Table {
t.borderRight = v
return t
}
// BorderHeader sets the header separator border.
func (t *Table) BorderHeader(v bool) *Table {
t.borderHeader = v
return t
}
// BorderColumn sets the column border separator.
func (t *Table) BorderColumn(v bool) *Table {
t.borderColumn = v
return t
}
// BorderRow sets the row border separator.
func (t *Table) BorderRow(v bool) *Table {
t.borderRow = v
return t
}
// BorderStyle sets the style for the table border.
func (t *Table) BorderStyle(style lipgloss.Style) *Table {
t.borderStyle = style
return t
}
// Width sets the table width, this auto-sizes the columns to fit the width by
// either expanding or contracting the widths of each column as a best effort
// approach.
func (t *Table) Width(w int) *Table {
t.width = w
return t
}
// Height sets the table height.
func (t *Table) Height(h int) *Table {
t.height = h
return t
}
// Offset sets the table rendering offset.
func (t *Table) Offset(o int) *Table {
t.offset = o
return t
}
// String returns the table as a string.
func (t *Table) String() string {
hasHeaders := t.headers != nil && len(t.headers) > 0
hasRows := t.data != nil && t.data.Rows() > 0
if !hasHeaders && !hasRows {
return ""
}
var s strings.Builder
// Add empty cells to the headers, until it's the same length as the longest
// row (only if there are at headers in the first place).
if hasHeaders {
for i := len(t.headers); i < t.data.Columns(); i++ {
t.headers = append(t.headers, "")
}
}
// Initialize the widths.
t.widths = make([]int, max(len(t.headers), t.data.Columns()))
t.heights = make([]int, btoi(hasHeaders)+t.data.Rows())
// The style function may affect width of the table. It's possible to set
// the StyleFunc after the headers and rows. Update the widths for a final
// time.
for i, cell := range t.headers {
t.widths[i] = max(t.widths[i], lipgloss.Width(t.style(0, i).Render(cell)))
t.heights[0] = max(t.heights[0], lipgloss.Height(t.style(0, i).Render(cell)))
}
for r := 0; r < t.data.Rows(); r++ {
for i := 0; i < t.data.Columns(); i++ {
cell := t.data.At(r, i)
rendered := t.style(r+1, i).Render(cell)
t.heights[r+btoi(hasHeaders)] = max(t.heights[r+btoi(hasHeaders)], lipgloss.Height(rendered))
t.widths[i] = max(t.widths[i], lipgloss.Width(rendered))
}
}
// Table Resizing Logic.
//
// Given a user defined table width, we must ensure the table is exactly that
// width. This must account for all borders, column, separators, and column
// data.
//
// In the case where the table is narrower than the specified table width,
// we simply expand the columns evenly to fit the width.
// For example, a table with 3 columns takes up 50 characters total, and the
// width specified is 80, we expand each column by 10 characters, adding 30
// to the total width.
//
// In the case where the table is wider than the specified table width, we
// _could_ simply shrink the columns evenly but this would result in data
// being truncated (perhaps unnecessarily). The naive approach could result
// in very poor cropping of the table data. So, instead of shrinking columns
// evenly, we calculate the median non-whitespace length of each column, and
// shrink the columns based on the largest median.
//
// For example,
// ┌──────┬───────────────┬──────────┐
// │ Name │ Age of Person │ Location │
// ├──────┼───────────────┼──────────┤
// │ Kini │ 40 │ New York │
// │ Eli │ 30 │ London │
// │ Iris │ 20 │ Paris │
// └──────┴───────────────┴──────────┘
//
// Median non-whitespace length vs column width of each column:
//
// Name: 4 / 5
// Age of Person: 2 / 15
// Location: 6 / 10
//
// The biggest difference is 15 - 2, so we can shrink the 2nd column by 13.
width := t.computeWidth()
if width < t.width && t.width > 0 {
// Table is too narrow, expand the columns evenly until it reaches the
// desired width.
var i int
for width < t.width {
t.widths[i]++
width++
i = (i + 1) % len(t.widths)
}
} else if width > t.width && t.width > 0 {
// Table is too wide, calculate the median non-whitespace length of each
// column, and shrink the columns based on the largest difference.
columnMedians := make([]int, len(t.widths))
for c := range t.widths {
trimmedWidth := make([]int, t.data.Rows())
for r := 0; r < t.data.Rows(); r++ {
renderedCell := t.style(r+btoi(hasHeaders), c).Render(t.data.At(r, c))
nonWhitespaceChars := lipgloss.Width(strings.TrimRight(renderedCell, " "))
trimmedWidth[r] = nonWhitespaceChars + 1
}
columnMedians[c] = median(trimmedWidth)
}
// Find the biggest differences between the median and the column width.
// Shrink the columns based on the largest difference.
differences := make([]int, len(t.widths))
for i := range t.widths {
differences[i] = t.widths[i] - columnMedians[i]
}
for width > t.width {
index, _ := largest(differences)
if differences[index] < 1 {
break
}
shrink := min(differences[index], width-t.width)
t.widths[index] -= shrink
width -= shrink
differences[index] = 0
}
// Table is still too wide, begin shrinking the columns based on the
// largest column.
for width > t.width {
index, _ := largest(t.widths)
if t.widths[index] < 1 {
break
}
t.widths[index]--
width--
}
}
if t.borderTop {
s.WriteString(t.constructTopBorder())
s.WriteString("\n")
}
if hasHeaders {
s.WriteString(t.constructHeaders())
s.WriteString("\n")
}
for r := t.offset; r < t.data.Rows(); r++ {
s.WriteString(t.constructRow(r))
}
if t.borderBottom {
s.WriteString(t.constructBottomBorder())
}
return lipgloss.NewStyle().
MaxHeight(t.computeHeight()).
MaxWidth(t.width).Render(s.String())
}
// computeWidth computes the width of the table in it's current configuration.
func (t *Table) computeWidth() int {
width := sum(t.widths) + btoi(t.borderLeft) + btoi(t.borderRight)
if t.borderColumn {
width += len(t.widths) - 1
}
return width
}
// computeHeight computes the height of the table in it's current configuration.
func (t *Table) computeHeight() int {
hasHeaders := t.headers != nil && len(t.headers) > 0
return sum(t.heights) - 1 + btoi(hasHeaders) +
btoi(t.borderTop) + btoi(t.borderBottom) +
btoi(t.borderHeader) + t.data.Rows()*btoi(t.borderRow)
}
// Render returns the table as a string.
func (t *Table) Render() string {
return t.String()
}
// constructTopBorder constructs the top border for the table given it's current
// border configuration and data.
func (t *Table) constructTopBorder() string {
var s strings.Builder
if t.borderLeft {
s.WriteString(t.borderStyle.Render(t.border.TopLeft))
}
for i := 0; i < len(t.widths); i++ {
s.WriteString(t.borderStyle.Render(strings.Repeat(t.border.Top, t.widths[i])))
if i < len(t.widths)-1 && t.borderColumn {
s.WriteString(t.borderStyle.Render(t.border.MiddleTop))
}
}
if t.borderRight {
s.WriteString(t.borderStyle.Render(t.border.TopRight))
}
return s.String()
}
// constructBottomBorder constructs the bottom border for the table given it's current
// border configuration and data.
func (t *Table) constructBottomBorder() string {
var s strings.Builder
if t.borderLeft {
s.WriteString(t.borderStyle.Render(t.border.BottomLeft))
}
for i := 0; i < len(t.widths); i++ {
s.WriteString(t.borderStyle.Render(strings.Repeat(t.border.Bottom, t.widths[i])))
if i < len(t.widths)-1 && t.borderColumn {
s.WriteString(t.borderStyle.Render(t.border.MiddleBottom))
}
}
if t.borderRight {
s.WriteString(t.borderStyle.Render(t.border.BottomRight))
}
return s.String()
}
// constructHeaders constructs the headers for the table given it's current
// header configuration and data.
func (t *Table) constructHeaders() string {
var s strings.Builder
if t.borderLeft {
s.WriteString(t.borderStyle.Render(t.border.Left))
}
for i, header := range t.headers {
s.WriteString(t.style(0, i).
MaxHeight(1).
Width(t.widths[i]).
MaxWidth(t.widths[i]).
Render(ansi.Truncate(header, t.widths[i], "…")))
if i < len(t.headers)-1 && t.borderColumn {
s.WriteString(t.borderStyle.Render(t.border.Left))
}
}
if t.borderHeader {
if t.borderRight {
s.WriteString(t.borderStyle.Render(t.border.Right))
}
s.WriteString("\n")
if t.borderLeft {
s.WriteString(t.borderStyle.Render(t.border.MiddleLeft))
}
for i := 0; i < len(t.headers); i++ {
s.WriteString(t.borderStyle.Render(strings.Repeat(t.border.Top, t.widths[i])))
if i < len(t.headers)-1 && t.borderColumn {
s.WriteString(t.borderStyle.Render(t.border.Middle))
}
}
if t.borderRight {
s.WriteString(t.borderStyle.Render(t.border.MiddleRight))
}
}
if t.borderRight && !t.borderHeader {
s.WriteString(t.borderStyle.Render(t.border.Right))
}
return s.String()
}
// constructRow constructs the row for the table given an index and row data
// based on the current configuration.
func (t *Table) constructRow(index int) string {
var s strings.Builder
hasHeaders := t.headers != nil && len(t.headers) > 0
height := t.heights[index+btoi(hasHeaders)]
var cells []string
left := strings.Repeat(t.borderStyle.Render(t.border.Left)+"\n", height)
if t.borderLeft {
cells = append(cells, left)
}
for c := 0; c < t.data.Columns(); c++ {
cell := t.data.At(index, c)
cells = append(cells, t.style(index+1, c).
Height(height).
MaxHeight(height).
Width(t.widths[c]).
MaxWidth(t.widths[c]).
Render(ansi.Truncate(cell, t.widths[c]*height, "…")))
if c < t.data.Columns()-1 && t.borderColumn {
cells = append(cells, left)
}
}
if t.borderRight {
right := strings.Repeat(t.borderStyle.Render(t.border.Right)+"\n", height)
cells = append(cells, right)
}
for i, cell := range cells {
cells[i] = strings.TrimRight(cell, "\n")
}
s.WriteString(lipgloss.JoinHorizontal(lipgloss.Top, cells...) + "\n")
if t.borderRow && index < t.data.Rows()-1 {
s.WriteString(t.borderStyle.Render(t.border.MiddleLeft))
for i := 0; i < len(t.widths); i++ {
s.WriteString(t.borderStyle.Render(strings.Repeat(t.border.Bottom, t.widths[i])))
if i < len(t.widths)-1 && t.borderColumn {
s.WriteString(t.borderStyle.Render(t.border.Middle))
}
}
s.WriteString(t.borderStyle.Render(t.border.MiddleRight) + "\n")
}
return s.String()
}

64
vendor/github.com/charmbracelet/lipgloss/table/util.go generated vendored Normal file
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package table
import (
"sort"
)
// btoi converts a boolean to an integer, 1 if true, 0 if false.
func btoi(b bool) int {
if b {
return 1
}
return 0
}
// max returns the greater of two integers.
func max(a, b int) int {
if a > b {
return a
}
return b
}
// min returns the greater of two integers.
func min(a, b int) int {
if a < b {
return a
}
return b
}
// sum returns the sum of all integers in a slice.
func sum(n []int) int {
var sum int
for _, i := range n {
sum += i
}
return sum
}
// median returns the median of a slice of integers.
func median(n []int) int {
sort.Ints(n)
if len(n) <= 0 {
return 0
}
if len(n)%2 == 0 {
h := len(n) / 2 //nolint:gomnd
return (n[h-1] + n[h]) / 2 //nolint:gomnd
}
return n[len(n)/2]
}
// largest returns the largest element and it's index from a slice of integers.
func largest(n []int) (int, int) { //nolint:unparam
var largest, index int
for i, e := range n {
if n[i] > n[index] {
largest = e
index = i
}
}
return index, largest
}

331
vendor/github.com/charmbracelet/lipgloss/unset.go generated vendored Normal file
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package lipgloss
// unset unsets a property from a style.
func (s *Style) unset(key propKey) {
s.props = s.props.unset(key)
}
// UnsetBold removes the bold style rule, if set.
func (s Style) UnsetBold() Style {
s.unset(boldKey)
return s
}
// UnsetItalic removes the italic style rule, if set.
func (s Style) UnsetItalic() Style {
s.unset(italicKey)
return s
}
// UnsetUnderline removes the underline style rule, if set.
func (s Style) UnsetUnderline() Style {
s.unset(underlineKey)
return s
}
// UnsetStrikethrough removes the strikethrough style rule, if set.
func (s Style) UnsetStrikethrough() Style {
s.unset(strikethroughKey)
return s
}
// UnsetReverse removes the reverse style rule, if set.
func (s Style) UnsetReverse() Style {
s.unset(reverseKey)
return s
}
// UnsetBlink removes the blink style rule, if set.
func (s Style) UnsetBlink() Style {
s.unset(blinkKey)
return s
}
// UnsetFaint removes the faint style rule, if set.
func (s Style) UnsetFaint() Style {
s.unset(faintKey)
return s
}
// UnsetForeground removes the foreground style rule, if set.
func (s Style) UnsetForeground() Style {
s.unset(foregroundKey)
return s
}
// UnsetBackground removes the background style rule, if set.
func (s Style) UnsetBackground() Style {
s.unset(backgroundKey)
return s
}
// UnsetWidth removes the width style rule, if set.
func (s Style) UnsetWidth() Style {
s.unset(widthKey)
return s
}
// UnsetHeight removes the height style rule, if set.
func (s Style) UnsetHeight() Style {
s.unset(heightKey)
return s
}
// UnsetAlign removes the horizontal and vertical text alignment style rule, if set.
func (s Style) UnsetAlign() Style {
s.unset(alignHorizontalKey)
s.unset(alignVerticalKey)
return s
}
// UnsetAlignHorizontal removes the horizontal text alignment style rule, if set.
func (s Style) UnsetAlignHorizontal() Style {
s.unset(alignHorizontalKey)
return s
}
// UnsetAlignVertical removes the vertical text alignment style rule, if set.
func (s Style) UnsetAlignVertical() Style {
s.unset(alignVerticalKey)
return s
}
// UnsetPadding removes all padding style rules.
func (s Style) UnsetPadding() Style {
s.unset(paddingLeftKey)
s.unset(paddingRightKey)
s.unset(paddingTopKey)
s.unset(paddingBottomKey)
return s
}
// UnsetPaddingLeft removes the left padding style rule, if set.
func (s Style) UnsetPaddingLeft() Style {
s.unset(paddingLeftKey)
return s
}
// UnsetPaddingRight removes the right padding style rule, if set.
func (s Style) UnsetPaddingRight() Style {
s.unset(paddingRightKey)
return s
}
// UnsetPaddingTop removes the top padding style rule, if set.
func (s Style) UnsetPaddingTop() Style {
s.unset(paddingTopKey)
return s
}
// UnsetPaddingBottom removes the bottom padding style rule, if set.
func (s Style) UnsetPaddingBottom() Style {
s.unset(paddingBottomKey)
return s
}
// UnsetColorWhitespace removes the rule for coloring padding, if set.
func (s Style) UnsetColorWhitespace() Style {
s.unset(colorWhitespaceKey)
return s
}
// UnsetMargins removes all margin style rules.
func (s Style) UnsetMargins() Style {
s.unset(marginLeftKey)
s.unset(marginRightKey)
s.unset(marginTopKey)
s.unset(marginBottomKey)
return s
}
// UnsetMarginLeft removes the left margin style rule, if set.
func (s Style) UnsetMarginLeft() Style {
s.unset(marginLeftKey)
return s
}
// UnsetMarginRight removes the right margin style rule, if set.
func (s Style) UnsetMarginRight() Style {
s.unset(marginRightKey)
return s
}
// UnsetMarginTop removes the top margin style rule, if set.
func (s Style) UnsetMarginTop() Style {
s.unset(marginTopKey)
return s
}
// UnsetMarginBottom removes the bottom margin style rule, if set.
func (s Style) UnsetMarginBottom() Style {
s.unset(marginBottomKey)
return s
}
// UnsetMarginBackground removes the margin's background color. Note that the
// margin's background color can be set from the background color of another
// style during inheritance.
func (s Style) UnsetMarginBackground() Style {
s.unset(marginBackgroundKey)
return s
}
// UnsetBorderStyle removes the border style rule, if set.
func (s Style) UnsetBorderStyle() Style {
s.unset(borderStyleKey)
return s
}
// UnsetBorderTop removes the border top style rule, if set.
func (s Style) UnsetBorderTop() Style {
s.unset(borderTopKey)
return s
}
// UnsetBorderRight removes the border right style rule, if set.
func (s Style) UnsetBorderRight() Style {
s.unset(borderRightKey)
return s
}
// UnsetBorderBottom removes the border bottom style rule, if set.
func (s Style) UnsetBorderBottom() Style {
s.unset(borderBottomKey)
return s
}
// UnsetBorderLeft removes the border left style rule, if set.
func (s Style) UnsetBorderLeft() Style {
s.unset(borderLeftKey)
return s
}
// UnsetBorderForeground removes all border foreground color styles, if set.
func (s Style) UnsetBorderForeground() Style {
s.unset(borderTopForegroundKey)
s.unset(borderRightForegroundKey)
s.unset(borderBottomForegroundKey)
s.unset(borderLeftForegroundKey)
return s
}
// UnsetBorderTopForeground removes the top border foreground color rule,
// if set.
func (s Style) UnsetBorderTopForeground() Style {
s.unset(borderTopForegroundKey)
return s
}
// UnsetBorderRightForeground removes the right border foreground color rule,
// if set.
func (s Style) UnsetBorderRightForeground() Style {
s.unset(borderRightForegroundKey)
return s
}
// UnsetBorderBottomForeground removes the bottom border foreground color
// rule, if set.
func (s Style) UnsetBorderBottomForeground() Style {
s.unset(borderBottomForegroundKey)
return s
}
// UnsetBorderLeftForeground removes the left border foreground color rule,
// if set.
func (s Style) UnsetBorderLeftForeground() Style {
s.unset(borderLeftForegroundKey)
return s
}
// UnsetBorderBackground removes all border background color styles, if
// set.
func (s Style) UnsetBorderBackground() Style {
s.unset(borderTopBackgroundKey)
s.unset(borderRightBackgroundKey)
s.unset(borderBottomBackgroundKey)
s.unset(borderLeftBackgroundKey)
return s
}
// UnsetBorderTopBackgroundColor removes the top border background color rule,
// if set.
//
// Deprecated: This function simply calls Style.UnsetBorderTopBackground.
func (s Style) UnsetBorderTopBackgroundColor() Style {
return s.UnsetBorderTopBackground()
}
// UnsetBorderTopBackground removes the top border background color rule,
// if set.
func (s Style) UnsetBorderTopBackground() Style {
s.unset(borderTopBackgroundKey)
return s
}
// UnsetBorderRightBackground removes the right border background color
// rule, if set.
func (s Style) UnsetBorderRightBackground() Style {
s.unset(borderRightBackgroundKey)
return s
}
// UnsetBorderBottomBackground removes the bottom border background color
// rule, if set.
func (s Style) UnsetBorderBottomBackground() Style {
s.unset(borderBottomBackgroundKey)
return s
}
// UnsetBorderLeftBackground removes the left border color rule, if set.
func (s Style) UnsetBorderLeftBackground() Style {
s.unset(borderLeftBackgroundKey)
return s
}
// UnsetInline removes the inline style rule, if set.
func (s Style) UnsetInline() Style {
s.unset(inlineKey)
return s
}
// UnsetMaxWidth removes the max width style rule, if set.
func (s Style) UnsetMaxWidth() Style {
s.unset(maxWidthKey)
return s
}
// UnsetMaxHeight removes the max height style rule, if set.
func (s Style) UnsetMaxHeight() Style {
s.unset(maxHeightKey)
return s
}
// UnsetTabWidth removes the tab width style rule, if set.
func (s Style) UnsetTabWidth() Style {
s.unset(tabWidthKey)
return s
}
// UnsetUnderlineSpaces removes the value set by UnderlineSpaces.
func (s Style) UnsetUnderlineSpaces() Style {
s.unset(underlineSpacesKey)
return s
}
// UnsetStrikethroughSpaces removes the value set by StrikethroughSpaces.
func (s Style) UnsetStrikethroughSpaces() Style {
s.unset(strikethroughSpacesKey)
return s
}
// UnsetTransform removes the value set by Transform.
func (s Style) UnsetTransform() Style {
s.unset(transformKey)
return s
}
// UnsetString sets the underlying string value to the empty string.
func (s Style) UnsetString() Style {
s.value = ""
return s
}

83
vendor/github.com/charmbracelet/lipgloss/whitespace.go generated vendored Normal file
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package lipgloss
import (
"strings"
"github.com/charmbracelet/x/ansi"
"github.com/muesli/termenv"
)
// whitespace is a whitespace renderer.
type whitespace struct {
re *Renderer
style termenv.Style
chars string
}
// newWhitespace creates a new whitespace renderer. The order of the options
// matters, if you're using WithWhitespaceRenderer, make sure it comes first as
// other options might depend on it.
func newWhitespace(r *Renderer, opts ...WhitespaceOption) *whitespace {
w := &whitespace{
re: r,
style: r.ColorProfile().String(),
}
for _, opt := range opts {
opt(w)
}
return w
}
// Render whitespaces.
func (w whitespace) render(width int) string {
if w.chars == "" {
w.chars = " "
}
r := []rune(w.chars)
j := 0
b := strings.Builder{}
// Cycle through runes and print them into the whitespace.
for i := 0; i < width; {
b.WriteRune(r[j])
j++
if j >= len(r) {
j = 0
}
i += ansi.StringWidth(string(r[j]))
}
// Fill any extra gaps white spaces. This might be necessary if any runes
// are more than one cell wide, which could leave a one-rune gap.
short := width - ansi.StringWidth(b.String())
if short > 0 {
b.WriteString(strings.Repeat(" ", short))
}
return w.style.Styled(b.String())
}
// WhitespaceOption sets a styling rule for rendering whitespace.
type WhitespaceOption func(*whitespace)
// WithWhitespaceForeground sets the color of the characters in the whitespace.
func WithWhitespaceForeground(c TerminalColor) WhitespaceOption {
return func(w *whitespace) {
w.style = w.style.Foreground(c.color(w.re))
}
}
// WithWhitespaceBackground sets the background color of the whitespace.
func WithWhitespaceBackground(c TerminalColor) WhitespaceOption {
return func(w *whitespace) {
w.style = w.style.Background(c.color(w.re))
}
}
// WithWhitespaceChars sets the characters to be rendered in the whitespace.
func WithWhitespaceChars(s string) WhitespaceOption {
return func(w *whitespace) {
w.chars = s
}
}

21
vendor/github.com/charmbracelet/x/ansi/LICENSE generated vendored Normal file
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MIT License
Copyright (c) 2023 Charmbracelet, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

11
vendor/github.com/charmbracelet/x/ansi/ansi.go generated vendored Normal file
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package ansi
import "io"
// Execute is a function that "execute" the given escape sequence by writing it
// to the provided output writter.
//
// This is a syntactic sugar over [io.WriteString].
func Execute(w io.Writer, s string) (int, error) {
return io.WriteString(w, s)
}

8
vendor/github.com/charmbracelet/x/ansi/ascii.go generated vendored Normal file
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package ansi
const (
// SP is the space character (Char: \x20).
SP = 0x20
// DEL is the delete character (Caret: ^?, Char: \x7f).
DEL = 0x7F
)

61
vendor/github.com/charmbracelet/x/ansi/background.go generated vendored Normal file
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package ansi
import (
"image/color"
)
// SetForegroundColor returns a sequence that sets the default terminal
// foreground color.
//
// OSC 10 ; color ST
// OSC 10 ; color BEL
//
// Where color is the encoded color number.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Operating-System-Commands
func SetForegroundColor(c color.Color) string {
return "\x1b]10;" + colorToHexString(c) + "\x07"
}
// RequestForegroundColor is a sequence that requests the current default
// terminal foreground color.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Operating-System-Commands
const RequestForegroundColor = "\x1b]10;?\x07"
// SetBackgroundColor returns a sequence that sets the default terminal
// background color.
//
// OSC 11 ; color ST
// OSC 11 ; color BEL
//
// Where color is the encoded color number.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Operating-System-Commands
func SetBackgroundColor(c color.Color) string {
return "\x1b]11;" + colorToHexString(c) + "\x07"
}
// RequestBackgroundColor is a sequence that requests the current default
// terminal background color.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Operating-System-Commands
const RequestBackgroundColor = "\x1b]11;?\x07"
// SetCursorColor returns a sequence that sets the terminal cursor color.
//
// OSC 12 ; color ST
// OSC 12 ; color BEL
//
// Where color is the encoded color number.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Operating-System-Commands
func SetCursorColor(c color.Color) string {
return "\x1b]12;" + colorToHexString(c) + "\x07"
}
// RequestCursorColor is a sequence that requests the current terminal cursor
// color.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Operating-System-Commands
const RequestCursorColor = "\x1b]12;?\x07"

72
vendor/github.com/charmbracelet/x/ansi/c0.go generated vendored Normal file
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package ansi
// C0 control characters.
//
// These range from (0x00-0x1F) as defined in ISO 646 (ASCII).
// See: https://en.wikipedia.org/wiki/C0_and_C1_control_codes
const (
// NUL is the null character (Caret: ^@, Char: \0).
NUL = 0x00
// SOH is the start of heading character (Caret: ^A).
SOH = 0x01
// STX is the start of text character (Caret: ^B).
STX = 0x02
// ETX is the end of text character (Caret: ^C).
ETX = 0x03
// EOT is the end of transmission character (Caret: ^D).
EOT = 0x04
// ENQ is the enquiry character (Caret: ^E).
ENQ = 0x05
// ACK is the acknowledge character (Caret: ^F).
ACK = 0x06
// BEL is the bell character (Caret: ^G, Char: \a).
BEL = 0x07
// BS is the backspace character (Caret: ^H, Char: \b).
BS = 0x08
// HT is the horizontal tab character (Caret: ^I, Char: \t).
HT = 0x09
// LF is the line feed character (Caret: ^J, Char: \n).
LF = 0x0A
// VT is the vertical tab character (Caret: ^K, Char: \v).
VT = 0x0B
// FF is the form feed character (Caret: ^L, Char: \f).
FF = 0x0C
// CR is the carriage return character (Caret: ^M, Char: \r).
CR = 0x0D
// SO is the shift out character (Caret: ^N).
SO = 0x0E
// SI is the shift in character (Caret: ^O).
SI = 0x0F
// DLE is the data link escape character (Caret: ^P).
DLE = 0x10
// DC1 is the device control 1 character (Caret: ^Q).
DC1 = 0x11
// DC2 is the device control 2 character (Caret: ^R).
DC2 = 0x12
// DC3 is the device control 3 character (Caret: ^S).
DC3 = 0x13
// DC4 is the device control 4 character (Caret: ^T).
DC4 = 0x14
// NAK is the negative acknowledge character (Caret: ^U).
NAK = 0x15
// SYN is the synchronous idle character (Caret: ^V).
SYN = 0x16
// ETB is the end of transmission block character (Caret: ^W).
ETB = 0x17
// CAN is the cancel character (Caret: ^X).
CAN = 0x18
// EM is the end of medium character (Caret: ^Y).
EM = 0x19
// SUB is the substitute character (Caret: ^Z).
SUB = 0x1A
// ESC is the escape character (Caret: ^[, Char: \e).
ESC = 0x1B
// FS is the file separator character (Caret: ^\).
FS = 0x1C
// GS is the group separator character (Caret: ^]).
GS = 0x1D
// RS is the record separator character (Caret: ^^).
RS = 0x1E
// US is the unit separator character (Caret: ^_).
US = 0x1F
)

72
vendor/github.com/charmbracelet/x/ansi/c1.go generated vendored Normal file
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package ansi
// C1 control characters.
//
// These range from (0x80-0x9F) as defined in ISO 6429 (ECMA-48).
// See: https://en.wikipedia.org/wiki/C0_and_C1_control_codes
const (
// PAD is the padding character.
PAD = 0x80
// HOP is the high octet preset character.
HOP = 0x81
// BPH is the break permitted here character.
BPH = 0x82
// NBH is the no break here character.
NBH = 0x83
// IND is the index character.
IND = 0x84
// NEL is the next line character.
NEL = 0x85
// SSA is the start of selected area character.
SSA = 0x86
// ESA is the end of selected area character.
ESA = 0x87
// HTS is the horizontal tab set character.
HTS = 0x88
// HTJ is the horizontal tab with justification character.
HTJ = 0x89
// VTS is the vertical tab set character.
VTS = 0x8A
// PLD is the partial line forward character.
PLD = 0x8B
// PLU is the partial line backward character.
PLU = 0x8C
// RI is the reverse index character.
RI = 0x8D
// SS2 is the single shift 2 character.
SS2 = 0x8E
// SS3 is the single shift 3 character.
SS3 = 0x8F
// DCS is the device control string character.
DCS = 0x90
// PU1 is the private use 1 character.
PU1 = 0x91
// PU2 is the private use 2 character.
PU2 = 0x92
// STS is the set transmit state character.
STS = 0x93
// CCH is the cancel character.
CCH = 0x94
// MW is the message waiting character.
MW = 0x95
// SPA is the start of guarded area character.
SPA = 0x96
// EPA is the end of guarded area character.
EPA = 0x97
// SOS is the start of string character.
SOS = 0x98
// SGCI is the single graphic character introducer character.
SGCI = 0x99
// SCI is the single character introducer character.
SCI = 0x9A
// CSI is the control sequence introducer character.
CSI = 0x9B
// ST is the string terminator character.
ST = 0x9C
// OSC is the operating system command character.
OSC = 0x9D
// PM is the privacy message character.
PM = 0x9E
// APC is the application program command character.
APC = 0x9F
)

75
vendor/github.com/charmbracelet/x/ansi/clipboard.go generated vendored Normal file
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package ansi
import "encoding/base64"
// Clipboard names.
const (
SystemClipboard = 'c'
PrimaryClipboard = 'p'
)
// SetClipboard returns a sequence for manipulating the clipboard.
//
// OSC 52 ; Pc ; Pd ST
// OSC 52 ; Pc ; Pd BEL
//
// Where Pc is the clipboard name and Pd is the base64 encoded data.
// Empty data or invalid base64 data will reset the clipboard.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Operating-System-Commands
func SetClipboard(c byte, d string) string {
if d != "" {
d = base64.StdEncoding.EncodeToString([]byte(d))
}
return "\x1b]52;" + string(c) + ";" + d + "\x07"
}
// SetSystemClipboard returns a sequence for setting the system clipboard.
//
// This is equivalent to SetClipboard(SystemClipboard, d).
func SetSystemClipboard(d string) string {
return SetClipboard(SystemClipboard, d)
}
// SetPrimaryClipboard returns a sequence for setting the primary clipboard.
//
// This is equivalent to SetClipboard(PrimaryClipboard, d).
func SetPrimaryClipboard(d string) string {
return SetClipboard(PrimaryClipboard, d)
}
// ResetClipboard returns a sequence for resetting the clipboard.
//
// This is equivalent to SetClipboard(c, "").
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Operating-System-Commands
func ResetClipboard(c byte) string {
return SetClipboard(c, "")
}
// ResetSystemClipboard is a sequence for resetting the system clipboard.
//
// This is equivalent to ResetClipboard(SystemClipboard).
const ResetSystemClipboard = "\x1b]52;c;\x07"
// ResetPrimaryClipboard is a sequence for resetting the primary clipboard.
//
// This is equivalent to ResetClipboard(PrimaryClipboard).
const ResetPrimaryClipboard = "\x1b]52;p;\x07"
// RequestClipboard returns a sequence for requesting the clipboard.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Operating-System-Commands
func RequestClipboard(c byte) string {
return "\x1b]52;" + string(c) + ";?\x07"
}
// RequestSystemClipboard is a sequence for requesting the system clipboard.
//
// This is equivalent to RequestClipboard(SystemClipboard).
const RequestSystemClipboard = "\x1b]52;c;?\x07"
// RequestPrimaryClipboard is a sequence for requesting the primary clipboard.
//
// This is equivalent to RequestClipboard(PrimaryClipboard).
const RequestPrimaryClipboard = "\x1b]52;p;?\x07"

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vendor/github.com/charmbracelet/x/ansi/color.go generated vendored Normal file
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package ansi
import (
"image/color"
)
// Technically speaking, the 16 basic ANSI colors are arbitrary and can be
// customized at the terminal level. Given that, we're returning what we feel
// are good defaults.
//
// This could also be a slice, but we use a map to make the mappings very
// explicit.
//
// See: https://www.ditig.com/publications/256-colors-cheat-sheet
var lowANSI = map[uint32]uint32{
0: 0x000000, // black
1: 0x800000, // red
2: 0x008000, // green
3: 0x808000, // yellow
4: 0x000080, // blue
5: 0x800080, // magenta
6: 0x008080, // cyan
7: 0xc0c0c0, // white
8: 0x808080, // bright black
9: 0xff0000, // bright red
10: 0x00ff00, // bright green
11: 0xffff00, // bright yellow
12: 0x0000ff, // bright blue
13: 0xff00ff, // bright magenta
14: 0x00ffff, // bright cyan
15: 0xffffff, // bright white
}
// Color is a color that can be used in a terminal. ANSI (including
// ANSI256) and 24-bit "true colors" fall under this category.
type Color interface {
color.Color
}
// BasicColor is an ANSI 3-bit or 4-bit color with a value from 0 to 15.
type BasicColor uint8
var _ Color = BasicColor(0)
const (
// Black is the ANSI black color.
Black BasicColor = iota
// Red is the ANSI red color.
Red
// Green is the ANSI green color.
Green
// Yellow is the ANSI yellow color.
Yellow
// Blue is the ANSI blue color.
Blue
// Magenta is the ANSI magenta color.
Magenta
// Cyan is the ANSI cyan color.
Cyan
// White is the ANSI white color.
White
// BrightBlack is the ANSI bright black color.
BrightBlack
// BrightRed is the ANSI bright red color.
BrightRed
// BrightGreen is the ANSI bright green color.
BrightGreen
// BrightYellow is the ANSI bright yellow color.
BrightYellow
// BrightBlue is the ANSI bright blue color.
BrightBlue
// BrightMagenta is the ANSI bright magenta color.
BrightMagenta
// BrightCyan is the ANSI bright cyan color.
BrightCyan
// BrightWhite is the ANSI bright white color.
BrightWhite
)
// RGBA returns the red, green, blue and alpha components of the color. It
// satisfies the color.Color interface.
func (c BasicColor) RGBA() (uint32, uint32, uint32, uint32) {
ansi := uint32(c)
if ansi > 15 {
return 0, 0, 0, 0xffff
}
r, g, b := ansiToRGB(ansi)
return toRGBA(r, g, b)
}
// ExtendedColor is an ANSI 256 (8-bit) color with a value from 0 to 255.
type ExtendedColor uint8
var _ Color = ExtendedColor(0)
// RGBA returns the red, green, blue and alpha components of the color. It
// satisfies the color.Color interface.
func (c ExtendedColor) RGBA() (uint32, uint32, uint32, uint32) {
r, g, b := ansiToRGB(uint32(c))
return toRGBA(r, g, b)
}
// TrueColor is a 24-bit color that can be used in the terminal.
// This can be used to represent RGB colors.
//
// For example, the color red can be represented as:
//
// TrueColor(0xff0000)
type TrueColor uint32
var _ Color = TrueColor(0)
// RGBA returns the red, green, blue and alpha components of the color. It
// satisfies the color.Color interface.
func (c TrueColor) RGBA() (uint32, uint32, uint32, uint32) {
r, g, b := hexToRGB(uint32(c))
return toRGBA(r, g, b)
}
// ansiToRGB converts an ANSI color to a 24-bit RGB color.
//
// r, g, b := ansiToRGB(57)
func ansiToRGB(ansi uint32) (uint32, uint32, uint32) {
// For out-of-range values return black.
if ansi > 255 {
return 0, 0, 0
}
// Low ANSI.
if ansi < 16 {
h, ok := lowANSI[ansi]
if !ok {
return 0, 0, 0
}
r, g, b := hexToRGB(h)
return r, g, b
}
// Grays.
if ansi > 231 {
s := (ansi-232)*10 + 8
return s, s, s
}
// ANSI256.
n := ansi - 16
b := n % 6
g := (n - b) / 6 % 6
r := (n - b - g*6) / 36 % 6
for _, v := range []*uint32{&r, &g, &b} {
if *v > 0 {
c := *v*40 + 55
*v = c
}
}
return r, g, b
}
// hexToRGB converts a number in hexadecimal format to red, green, and blue
// values.
//
// r, g, b := hexToRGB(0x0000FF)
func hexToRGB(hex uint32) (uint32, uint32, uint32) {
return hex >> 16, hex >> 8 & 0xff, hex & 0xff
}
// toRGBA converts an RGB 8-bit color values to 32-bit color values suitable
// for color.Color.
//
// color.Color requires 16-bit color values, so we duplicate the 8-bit values
// to fill the 16-bit values.
//
// This always returns 0xffff (opaque) for the alpha channel.
func toRGBA(r, g, b uint32) (uint32, uint32, uint32, uint32) {
r |= r << 8
g |= g << 8
b |= b << 8
return r, g, b, 0xffff
}

141
vendor/github.com/charmbracelet/x/ansi/csi.go generated vendored Normal file
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package ansi
import (
"bytes"
"strconv"
"github.com/charmbracelet/x/ansi/parser"
)
// CsiSequence represents a control sequence introducer (CSI) sequence.
//
// The sequence starts with a CSI sequence, CSI (0x9B) in a 8-bit environment
// or ESC [ (0x1B 0x5B) in a 7-bit environment, followed by any number of
// parameters in the range of 0x30-0x3F, then by any number of intermediate
// byte in the range of 0x20-0x2F, then finally with a single final byte in the
// range of 0x20-0x7E.
//
// CSI P..P I..I F
//
// See ECMA-48 § 5.4.
type CsiSequence struct {
// Params contains the raw parameters of the sequence.
// This is a slice of integers, where each integer is a 32-bit integer
// containing the parameter value in the lower 31 bits and a flag in the
// most significant bit indicating whether there are more sub-parameters.
Params []int
// Cmd contains the raw command of the sequence.
// The command is a 32-bit integer containing the CSI command byte in the
// lower 8 bits, the private marker in the next 8 bits, and the intermediate
// byte in the next 8 bits.
//
// CSI ? u
//
// Is represented as:
//
// 'u' | '?' << 8
Cmd int
}
var _ Sequence = CsiSequence{}
// Marker returns the marker byte of the CSI sequence.
// This is always gonna be one of the following '<' '=' '>' '?' and in the
// range of 0x3C-0x3F.
// Zero is returned if the sequence does not have a marker.
func (s CsiSequence) Marker() int {
return parser.Marker(s.Cmd)
}
// Intermediate returns the intermediate byte of the CSI sequence.
// An intermediate byte is in the range of 0x20-0x2F. This includes these
// characters from ' ', '!', '"', '#', '$', '%', '&', ”', '(', ')', '*', '+',
// ',', '-', '.', '/'.
// Zero is returned if the sequence does not have an intermediate byte.
func (s CsiSequence) Intermediate() int {
return parser.Intermediate(s.Cmd)
}
// Command returns the command byte of the CSI sequence.
func (s CsiSequence) Command() int {
return parser.Command(s.Cmd)
}
// Param returns the parameter at the given index.
// It returns -1 if the parameter does not exist.
func (s CsiSequence) Param(i int) int {
return parser.Param(s.Params, i)
}
// HasMore returns true if the parameter has more sub-parameters.
func (s CsiSequence) HasMore(i int) bool {
return parser.HasMore(s.Params, i)
}
// Subparams returns the sub-parameters of the given parameter.
// It returns nil if the parameter does not exist.
func (s CsiSequence) Subparams(i int) []int {
return parser.Subparams(s.Params, i)
}
// Len returns the number of parameters in the sequence.
// This will return the number of parameters in the sequence, excluding any
// sub-parameters.
func (s CsiSequence) Len() int {
return parser.Len(s.Params)
}
// Range iterates over the parameters of the sequence and calls the given
// function for each parameter.
// The function should return false to stop the iteration.
func (s CsiSequence) Range(fn func(i int, param int, hasMore bool) bool) {
parser.Range(s.Params, fn)
}
// Clone returns a copy of the CSI sequence.
func (s CsiSequence) Clone() Sequence {
return CsiSequence{
Params: append([]int(nil), s.Params...),
Cmd: s.Cmd,
}
}
// String returns a string representation of the sequence.
// The string will always be in the 7-bit format i.e (ESC [ P..P I..I F).
func (s CsiSequence) String() string {
return s.buffer().String()
}
// buffer returns a buffer containing the sequence.
func (s CsiSequence) buffer() *bytes.Buffer {
var b bytes.Buffer
b.WriteString("\x1b[")
if m := s.Marker(); m != 0 {
b.WriteByte(byte(m))
}
s.Range(func(i, param int, hasMore bool) bool {
if param >= 0 {
b.WriteString(strconv.Itoa(param))
}
if i < len(s.Params)-1 {
if hasMore {
b.WriteByte(':')
} else {
b.WriteByte(';')
}
}
return true
})
if i := s.Intermediate(); i != 0 {
b.WriteByte(byte(i))
}
b.WriteByte(byte(s.Command()))
return &b
}
// Bytes returns the byte representation of the sequence.
// The bytes will always be in the 7-bit format i.e (ESC [ P..P I..I F).
func (s CsiSequence) Bytes() []byte {
return s.buffer().Bytes()
}

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vendor/github.com/charmbracelet/x/ansi/ctrl.go generated vendored Normal file
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package ansi
// RequestXTVersion is a control sequence that requests the terminal's XTVERSION. It responds with a DSR sequence identifying the version.
//
// CSI > Ps q
// DCS > | text ST
//
// See https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-PC-Style-Function-Keys
const RequestXTVersion = "\x1b[>0q"
// RequestPrimaryDeviceAttributes is a control sequence that requests the
// terminal's primary device attributes (DA1).
//
// CSI c
//
// See https://vt100.net/docs/vt510-rm/DA1.html
const RequestPrimaryDeviceAttributes = "\x1b[c"

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vendor/github.com/charmbracelet/x/ansi/cursor.go generated vendored Normal file
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package ansi
import "strconv"
// SaveCursor (DECSC) is an escape sequence that saves the current cursor
// position.
//
// ESC 7
//
// See: https://vt100.net/docs/vt510-rm/DECSC.html
const SaveCursor = "\x1b7"
// RestoreCursor (DECRC) is an escape sequence that restores the cursor
// position.
//
// ESC 8
//
// See: https://vt100.net/docs/vt510-rm/DECRC.html
const RestoreCursor = "\x1b8"
// RequestCursorPosition (CPR) is an escape sequence that requests the current
// cursor position.
//
// CSI 6 n
//
// The terminal will report the cursor position as a CSI sequence in the
// following format:
//
// CSI Pl ; Pc R
//
// Where Pl is the line number and Pc is the column number.
// See: https://vt100.net/docs/vt510-rm/CPR.html
const RequestCursorPosition = "\x1b[6n"
// RequestExtendedCursorPosition (DECXCPR) is a sequence for requesting the
// cursor position report including the current page number.
//
// CSI ? 6 n
//
// The terminal will report the cursor position as a CSI sequence in the
// following format:
//
// CSI ? Pl ; Pc ; Pp R
//
// Where Pl is the line number, Pc is the column number, and Pp is the page
// number.
// See: https://vt100.net/docs/vt510-rm/DECXCPR.html
const RequestExtendedCursorPosition = "\x1b[?6n"
// CursorUp (CUU) returns a sequence for moving the cursor up n cells.
//
// CSI n A
//
// See: https://vt100.net/docs/vt510-rm/CUU.html
func CursorUp(n int) string {
var s string
if n > 1 {
s = strconv.Itoa(n)
}
return "\x1b[" + s + "A"
}
// CursorUp1 is a sequence for moving the cursor up one cell.
//
// This is equivalent to CursorUp(1).
const CursorUp1 = "\x1b[A"
// CursorDown (CUD) returns a sequence for moving the cursor down n cells.
//
// CSI n B
//
// See: https://vt100.net/docs/vt510-rm/CUD.html
func CursorDown(n int) string {
var s string
if n > 1 {
s = strconv.Itoa(n)
}
return "\x1b[" + s + "B"
}
// CursorDown1 is a sequence for moving the cursor down one cell.
//
// This is equivalent to CursorDown(1).
const CursorDown1 = "\x1b[B"
// CursorRight (CUF) returns a sequence for moving the cursor right n cells.
//
// CSI n C
//
// See: https://vt100.net/docs/vt510-rm/CUF.html
func CursorRight(n int) string {
var s string
if n > 1 {
s = strconv.Itoa(n)
}
return "\x1b[" + s + "C"
}
// CursorRight1 is a sequence for moving the cursor right one cell.
//
// This is equivalent to CursorRight(1).
const CursorRight1 = "\x1b[C"
// CursorLeft (CUB) returns a sequence for moving the cursor left n cells.
//
// CSI n D
//
// See: https://vt100.net/docs/vt510-rm/CUB.html
func CursorLeft(n int) string {
var s string
if n > 1 {
s = strconv.Itoa(n)
}
return "\x1b[" + s + "D"
}
// CursorLeft1 is a sequence for moving the cursor left one cell.
//
// This is equivalent to CursorLeft(1).
const CursorLeft1 = "\x1b[D"
// CursorNextLine (CNL) returns a sequence for moving the cursor to the
// beginning of the next line n times.
//
// CSI n E
//
// See: https://vt100.net/docs/vt510-rm/CNL.html
func CursorNextLine(n int) string {
var s string
if n > 1 {
s = strconv.Itoa(n)
}
return "\x1b[" + s + "E"
}
// CursorPreviousLine (CPL) returns a sequence for moving the cursor to the
// beginning of the previous line n times.
//
// CSI n F
//
// See: https://vt100.net/docs/vt510-rm/CPL.html
func CursorPreviousLine(n int) string {
var s string
if n > 1 {
s = strconv.Itoa(n)
}
return "\x1b[" + s + "F"
}
// MoveCursor (CUP) returns a sequence for moving the cursor to the given row
// and column.
//
// CSI n ; m H
//
// See: https://vt100.net/docs/vt510-rm/CUP.html
func MoveCursor(row, col int) string {
if row < 0 {
row = 0
}
if col < 0 {
col = 0
}
return "\x1b[" + strconv.Itoa(row) + ";" + strconv.Itoa(col) + "H"
}
// MoveCursorOrigin is a sequence for moving the cursor to the upper left
// corner of the screen. This is equivalent to MoveCursor(1, 1).
const MoveCursorOrigin = "\x1b[1;1H"
// SaveCursorPosition (SCP or SCOSC) is a sequence for saving the cursor
// position.
//
// CSI s
//
// This acts like Save, except the page number where the cursor is located is
// not saved.
//
// See: https://vt100.net/docs/vt510-rm/SCOSC.html
const SaveCursorPosition = "\x1b[s"
// RestoreCursorPosition (RCP or SCORC) is a sequence for restoring the cursor
// position.
//
// CSI u
//
// This acts like Restore, except the cursor stays on the same page where the
// cursor was saved.
//
// See: https://vt100.net/docs/vt510-rm/SCORC.html
const RestoreCursorPosition = "\x1b[u"

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vendor/github.com/charmbracelet/x/ansi/dcs.go generated vendored Normal file
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package ansi
import (
"bytes"
"strconv"
"github.com/charmbracelet/x/ansi/parser"
)
// DcsSequence represents a Device Control String (DCS) escape sequence.
//
// The DCS sequence is used to send device control strings to the terminal. The
// sequence starts with the C1 control code character DCS (0x9B) or ESC P in
// 7-bit environments, followed by parameter bytes, intermediate bytes, a
// command byte, followed by data bytes, and ends with the C1 control code
// character ST (0x9C) or ESC \ in 7-bit environments.
//
// This follows the parameter string format.
// See ECMA-48 § 5.4.1
type DcsSequence struct {
// Params contains the raw parameters of the sequence.
// This is a slice of integers, where each integer is a 32-bit integer
// containing the parameter value in the lower 31 bits and a flag in the
// most significant bit indicating whether there are more sub-parameters.
Params []int
// Data contains the string raw data of the sequence.
// This is the data between the final byte and the escape sequence terminator.
Data []byte
// Cmd contains the raw command of the sequence.
// The command is a 32-bit integer containing the DCS command byte in the
// lower 8 bits, the private marker in the next 8 bits, and the intermediate
// byte in the next 8 bits.
//
// DCS > 0 ; 1 $ r <data> ST
//
// Is represented as:
//
// 'r' | '>' << 8 | '$' << 16
Cmd int
}
var _ Sequence = DcsSequence{}
// Marker returns the marker byte of the DCS sequence.
// This is always gonna be one of the following '<' '=' '>' '?' and in the
// range of 0x3C-0x3F.
// Zero is returned if the sequence does not have a marker.
func (s DcsSequence) Marker() int {
return parser.Marker(s.Cmd)
}
// Intermediate returns the intermediate byte of the DCS sequence.
// An intermediate byte is in the range of 0x20-0x2F. This includes these
// characters from ' ', '!', '"', '#', '$', '%', '&', ”', '(', ')', '*', '+',
// ',', '-', '.', '/'.
// Zero is returned if the sequence does not have an intermediate byte.
func (s DcsSequence) Intermediate() int {
return parser.Intermediate(s.Cmd)
}
// Command returns the command byte of the CSI sequence.
func (s DcsSequence) Command() int {
return parser.Command(s.Cmd)
}
// Param returns the parameter at the given index.
// It returns -1 if the parameter does not exist.
func (s DcsSequence) Param(i int) int {
return parser.Param(s.Params, i)
}
// HasMore returns true if the parameter has more sub-parameters.
func (s DcsSequence) HasMore(i int) bool {
return parser.HasMore(s.Params, i)
}
// Subparams returns the sub-parameters of the given parameter.
// It returns nil if the parameter does not exist.
func (s DcsSequence) Subparams(i int) []int {
return parser.Subparams(s.Params, i)
}
// Len returns the number of parameters in the sequence.
// This will return the number of parameters in the sequence, excluding any
// sub-parameters.
func (s DcsSequence) Len() int {
return parser.Len(s.Params)
}
// Range iterates over the parameters of the sequence and calls the given
// function for each parameter.
// The function should return false to stop the iteration.
func (s DcsSequence) Range(fn func(i int, param int, hasMore bool) bool) {
parser.Range(s.Params, fn)
}
// Clone returns a copy of the DCS sequence.
func (s DcsSequence) Clone() Sequence {
return DcsSequence{
Params: append([]int(nil), s.Params...),
Data: append([]byte(nil), s.Data...),
Cmd: s.Cmd,
}
}
// String returns a string representation of the sequence.
// The string will always be in the 7-bit format i.e (ESC P p..p i..i f <data> ESC \).
func (s DcsSequence) String() string {
return s.buffer().String()
}
// buffer returns a buffer containing the sequence.
func (s DcsSequence) buffer() *bytes.Buffer {
var b bytes.Buffer
b.WriteString("\x1bP")
if m := s.Marker(); m != 0 {
b.WriteByte(byte(m))
}
s.Range(func(i, param int, hasMore bool) bool {
if param >= -1 {
b.WriteString(strconv.Itoa(param))
}
if i < len(s.Params)-1 {
if hasMore {
b.WriteByte(':')
} else {
b.WriteByte(';')
}
}
return true
})
if i := s.Intermediate(); i != 0 {
b.WriteByte(byte(i))
}
b.WriteByte(byte(s.Command()))
b.Write(s.Data)
b.WriteByte(ESC)
b.WriteByte('\\')
return &b
}
// Bytes returns the byte representation of the sequence.
// The bytes will always be in the 7-bit format i.e (ESC P p..p i..i F <data> ESC \).
func (s DcsSequence) Bytes() []byte {
return s.buffer().Bytes()
}

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vendor/github.com/charmbracelet/x/ansi/doc.go generated vendored Normal file
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// Package ansi defines common ANSI escape sequences based on the ECMA-48
// specs.
//
// All sequences use 7-bit C1 control codes, which are supported by most
// terminal emulators. OSC sequences are terminated by a BEL for wider
// compatibility with terminals.
package ansi

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vendor/github.com/charmbracelet/x/ansi/hyperlink.go generated vendored Normal file
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package ansi
import "strings"
// SetHyperlink returns a sequence for starting a hyperlink.
//
// OSC 8 ; Params ; Uri ST
// OSC 8 ; Params ; Uri BEL
//
// To reset the hyperlink, omit the URI.
//
// See: https://gist.github.com/egmontkob/eb114294efbcd5adb1944c9f3cb5feda
func SetHyperlink(uri string, params ...string) string {
var p string
if len(params) > 0 {
p = strings.Join(params, ":")
}
return "\x1b]8;" + p + ";" + uri + "\x07"
}
// ResetHyperlink returns a sequence for resetting the hyperlink.
//
// This is equivalent to SetHyperlink("", params...).
//
// See: https://gist.github.com/egmontkob/eb114294efbcd5adb1944c9f3cb5feda
func ResetHyperlink(params ...string) string {
return SetHyperlink("", params...)
}

58
vendor/github.com/charmbracelet/x/ansi/kitty.go generated vendored Normal file
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package ansi
import "strconv"
// Kitty keyboard protocol progressive enhancement flags.
// See: https://sw.kovidgoyal.net/kitty/keyboard-protocol/#progressive-enhancement
const (
KittyDisambiguateEscapeCodes = 1 << iota
KittyReportEventTypes
KittyReportAlternateKeys
KittyReportAllKeys
KittyReportAssociatedKeys
KittyAllFlags = KittyDisambiguateEscapeCodes | KittyReportEventTypes |
KittyReportAlternateKeys | KittyReportAllKeys | KittyReportAssociatedKeys
)
// RequestKittyKeyboard is a sequence to request the terminal Kitty keyboard
// protocol enabled flags.
//
// See: https://sw.kovidgoyal.net/kitty/keyboard-protocol/
const RequestKittyKeyboard = "\x1b[?u"
// PushKittyKeyboard returns a sequence to push the given flags to the terminal
// Kitty Keyboard stack.
//
// CSI > flags u
//
// See https://sw.kovidgoyal.net/kitty/keyboard-protocol/#progressive-enhancement
func PushKittyKeyboard(flags int) string {
var f string
if flags > 0 {
f = strconv.Itoa(flags)
}
return "\x1b[>" + f + "u"
}
// DisableKittyKeyboard is a sequence to push zero into the terminal Kitty
// Keyboard stack to disable the protocol.
//
// This is equivalent to PushKittyKeyboard(0).
const DisableKittyKeyboard = "\x1b[>0u"
// PopKittyKeyboard returns a sequence to pop n number of flags from the
// terminal Kitty Keyboard stack.
//
// CSI < flags u
//
// See https://sw.kovidgoyal.net/kitty/keyboard-protocol/#progressive-enhancement
func PopKittyKeyboard(n int) string {
var num string
if n > 0 {
num = strconv.Itoa(n)
}
return "\x1b[<" + num + "u"
}

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vendor/github.com/charmbracelet/x/ansi/mode.go generated vendored Normal file
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package ansi
// This file define uses multiple sequences to set (SM), reset (RM), and request
// (DECRQM) different ANSI and DEC modes.
//
// See: https://vt100.net/docs/vt510-rm/SM.html
// See: https://vt100.net/docs/vt510-rm/RM.html
// See: https://vt100.net/docs/vt510-rm/DECRQM.html
//
// The terminal then responds to the request with a Report Mode function
// (DECRPM) in the format:
//
// ANSI format:
//
// CSI Pa ; Ps ; $ y
//
// DEC format:
//
// CSI ? Pa ; Ps $ y
//
// Where Pa is the mode number, and Ps is the mode value.
// See: https://vt100.net/docs/vt510-rm/DECRPM.html
// Application Cursor Keys (DECCKM) is a mode that determines whether the
// cursor keys send ANSI cursor sequences or application sequences.
//
// See: https://vt100.net/docs/vt510-rm/DECCKM.html
const (
EnableCursorKeys = "\x1b[?1h"
DisableCursorKeys = "\x1b[?1l"
RequestCursorKeys = "\x1b[?1$p"
)
// Text Cursor Enable Mode (DECTCEM) is a mode that shows/hides the cursor.
//
// See: https://vt100.net/docs/vt510-rm/DECTCEM.html
const (
ShowCursor = "\x1b[?25h"
HideCursor = "\x1b[?25l"
RequestCursorVisibility = "\x1b[?25$p"
)
// VT Mouse Tracking is a mode that determines whether the mouse reports on
// button press and release.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-Mouse-Tracking
const (
EnableMouse = "\x1b[?1000h"
DisableMouse = "\x1b[?1000l"
RequestMouse = "\x1b[?1000$p"
)
// VT Hilite Mouse Tracking is a mode that determines whether the mouse reports on
// button presses, releases, and highlighted cells.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-Mouse-Tracking
const (
EnableMouseHilite = "\x1b[?1001h"
DisableMouseHilite = "\x1b[?1001l"
RequestMouseHilite = "\x1b[?1001$p"
)
// Cell Motion Mouse Tracking is a mode that determines whether the mouse
// reports on button press, release, and motion events.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-Mouse-Tracking
const (
EnableMouseCellMotion = "\x1b[?1002h"
DisableMouseCellMotion = "\x1b[?1002l"
RequestMouseCellMotion = "\x1b[?1002$p"
)
// All Mouse Tracking is a mode that determines whether the mouse reports on
// button press, release, motion, and highlight events.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-Mouse-Tracking
const (
EnableMouseAllMotion = "\x1b[?1003h"
DisableMouseAllMotion = "\x1b[?1003l"
RequestMouseAllMotion = "\x1b[?1003$p"
)
// SGR Mouse Extension is a mode that determines whether the mouse reports events
// formatted with SGR parameters.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-Mouse-Tracking
const (
EnableMouseSgrExt = "\x1b[?1006h"
DisableMouseSgrExt = "\x1b[?1006l"
RequestMouseSgrExt = "\x1b[?1006$p"
)
// Alternate Screen Buffer is a mode that determines whether the alternate screen
// buffer is active.
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-The-Alternate-Screen-Buffer
const (
EnableAltScreenBuffer = "\x1b[?1049h"
DisableAltScreenBuffer = "\x1b[?1049l"
RequestAltScreenBuffer = "\x1b[?1049$p"
)
// Bracketed Paste Mode is a mode that determines whether pasted text is
// bracketed with escape sequences.
//
// See: https://cirw.in/blog/bracketed-paste
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-Bracketed-Paste-Mode
const (
EnableBracketedPaste = "\x1b[?2004h"
DisableBracketedPaste = "\x1b[?2004l"
RequestBracketedPaste = "\x1b[?2004$p"
)
// Synchronized Output Mode is a mode that determines whether output is
// synchronized with the terminal.
//
// See: https://gist.github.com/christianparpart/d8a62cc1ab659194337d73e399004036
const (
EnableSyncdOutput = "\x1b[?2026h"
DisableSyncdOutput = "\x1b[?2026l"
RequestSyncdOutput = "\x1b[?2026$p"
)
// Win32Input is a mode that determines whether input is processed by the
// Win32 console and Conpty.
//
// See: https://github.com/microsoft/terminal/blob/main/doc/specs/%234999%20-%20Improved%20keyboard%20handling%20in%20Conpty.md
const (
EnableWin32Input = "\x1b[?9001h"
DisableWin32Input = "\x1b[?9001l"
RequestWin32Input = "\x1b[?9001$p"
)

69
vendor/github.com/charmbracelet/x/ansi/osc.go generated vendored Normal file
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package ansi
import (
"bytes"
"strings"
)
// OscSequence represents an OSC sequence.
//
// The sequence starts with a OSC sequence, OSC (0x9D) in a 8-bit environment
// or ESC ] (0x1B 0x5D) in a 7-bit environment, followed by positive integer identifier,
// then by arbitrary data terminated by a ST (0x9C) in a 8-bit environment,
// ESC \ (0x1B 0x5C) in a 7-bit environment, or BEL (0x07) for backwards compatibility.
//
// OSC Ps ; Pt ST
// OSC Ps ; Pt BEL
//
// See ECMA-48 § 5.7.
type OscSequence struct {
// Data contains the raw data of the sequence including the identifier
// command.
Data []byte
// Cmd contains the raw command of the sequence.
Cmd int
}
var _ Sequence = OscSequence{}
// Command returns the command of the OSC sequence.
func (s OscSequence) Command() int {
return s.Cmd
}
// Params returns the parameters of the OSC sequence split by ';'.
// The first element is the identifier command.
func (s OscSequence) Params() []string {
return strings.Split(string(s.Data), ";")
}
// Clone returns a copy of the OSC sequence.
func (s OscSequence) Clone() Sequence {
return OscSequence{
Data: append([]byte(nil), s.Data...),
Cmd: s.Cmd,
}
}
// String returns the string representation of the OSC sequence.
// To be more compatible with different terminal, this will always return a
// 7-bit formatted sequence, terminated by BEL.
func (s OscSequence) String() string {
return s.buffer().String()
}
// Bytes returns the byte representation of the OSC sequence.
// To be more compatible with different terminal, this will always return a
// 7-bit formatted sequence, terminated by BEL.
func (s OscSequence) Bytes() []byte {
return s.buffer().Bytes()
}
func (s OscSequence) buffer() *bytes.Buffer {
var b bytes.Buffer
b.WriteString("\x1b]")
b.Write(s.Data)
b.WriteByte(BEL)
return &b
}

45
vendor/github.com/charmbracelet/x/ansi/params.go generated vendored Normal file
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package ansi
import (
"bytes"
)
// Params parses and returns a list of control sequence parameters.
//
// Parameters are positive integers separated by semicolons. Empty parameters
// default to zero. Parameters can have sub-parameters separated by colons.
//
// Any non-parameter bytes are ignored. This includes bytes that are not in the
// range of 0x30-0x3B.
//
// See ECMA-48 § 5.4.1.
func Params(p []byte) [][]uint {
if len(p) == 0 {
return [][]uint{}
}
// Filter out non-parameter bytes i.e. non 0x30-0x3B.
p = bytes.TrimFunc(p, func(r rune) bool {
return r < 0x30 || r > 0x3B
})
parts := bytes.Split(p, []byte{';'})
params := make([][]uint, len(parts))
for i, part := range parts {
sparts := bytes.Split(part, []byte{':'})
params[i] = make([]uint, len(sparts))
for j, spart := range sparts {
params[i][j] = bytesToUint16(spart)
}
}
return params
}
func bytesToUint16(b []byte) uint {
var n uint
for _, c := range b {
n = n*10 + uint(c-'0')
}
return n
}

357
vendor/github.com/charmbracelet/x/ansi/parser.go generated vendored Normal file
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package ansi
import (
"unicode/utf8"
"github.com/charmbracelet/x/ansi/parser"
)
// ParserDispatcher is a function that dispatches a sequence.
type ParserDispatcher func(Sequence)
// Parser represents a DEC ANSI compatible sequence parser.
//
// It uses a state machine to parse ANSI escape sequences and control
// characters. The parser is designed to be used with a terminal emulator or
// similar application that needs to parse ANSI escape sequences and control
// characters.
// See package [parser] for more information.
//
//go:generate go run ./gen.go
type Parser struct {
// Params contains the raw parameters of the sequence.
// These parameters used when constructing CSI and DCS sequences.
Params []int
// Data contains the raw data of the sequence.
// These data used when constructing OSC, DCS, SOS, PM, and APC sequences.
Data []byte
// DataLen keeps track of the length of the data buffer.
// If DataLen is -1, the data buffer is unlimited and will grow as needed.
// Otherwise, DataLen is limited by the size of the Data buffer.
DataLen int
// ParamsLen keeps track of the number of parameters.
// This is limited by the size of the Params buffer.
ParamsLen int
// Cmd contains the raw command along with the private marker and
// intermediate bytes of the sequence.
// The first lower byte contains the command byte, the next byte contains
// the private marker, and the next byte contains the intermediate byte.
Cmd int
// RuneLen keeps track of the number of bytes collected for a UTF-8 rune.
RuneLen int
// RuneBuf contains the bytes collected for a UTF-8 rune.
RuneBuf [utf8.MaxRune]byte
// State is the current state of the parser.
State byte
}
// NewParser returns a new parser with the given sizes allocated.
// If dataSize is zero, the underlying data buffer will be unlimited and will
// grow as needed.
func NewParser(paramsSize, dataSize int) *Parser {
s := &Parser{
Params: make([]int, paramsSize),
Data: make([]byte, dataSize),
}
if dataSize <= 0 {
s.DataLen = -1
}
return s
}
// Reset resets the parser to its initial state.
func (p *Parser) Reset() {
p.clear()
p.State = parser.GroundState
}
// clear clears the parser parameters and command.
func (p *Parser) clear() {
if len(p.Params) > 0 {
p.Params[0] = parser.MissingParam
}
p.ParamsLen = 0
p.Cmd = 0
p.RuneLen = 0
}
// StateName returns the name of the current state.
func (p *Parser) StateName() string {
return parser.StateNames[p.State]
}
// Parse parses the given dispatcher and byte buffer.
func (p *Parser) Parse(dispatcher ParserDispatcher, b []byte) {
for i := 0; i < len(b); i++ {
p.Advance(dispatcher, b[i], i < len(b)-1)
}
}
// Advance advances the parser with the given dispatcher and byte.
func (p *Parser) Advance(dispatcher ParserDispatcher, b byte, more bool) parser.Action {
switch p.State {
case parser.Utf8State:
// We handle UTF-8 here.
return p.advanceUtf8(dispatcher, b)
default:
return p.advance(dispatcher, b, more)
}
}
func (p *Parser) collectRune(b byte) {
if p.RuneLen < utf8.UTFMax {
p.RuneBuf[p.RuneLen] = b
p.RuneLen++
}
}
func (p *Parser) advanceUtf8(dispatcher ParserDispatcher, b byte) parser.Action {
// Collect UTF-8 rune bytes.
p.collectRune(b)
rw := utf8ByteLen(p.RuneBuf[0])
if rw == -1 {
// We panic here because the first byte comes from the state machine,
// if this panics, it means there is a bug in the state machine!
panic("invalid rune") // unreachable
}
if p.RuneLen < rw {
return parser.NoneAction
}
// We have enough bytes to decode the rune
bts := p.RuneBuf[:rw]
r, _ := utf8.DecodeRune(bts)
if dispatcher != nil {
dispatcher(Rune(r))
}
p.State = parser.GroundState
p.RuneLen = 0
return parser.NoneAction
}
func (p *Parser) advance(d ParserDispatcher, b byte, more bool) parser.Action {
state, action := parser.Table.Transition(p.State, b)
// We need to clear the parser state if the state changes from EscapeState.
// This is because when we enter the EscapeState, we don't get a chance to
// clear the parser state. For example, when a sequence terminates with a
// ST (\x1b\\ or \x9c), we dispatch the current sequence and transition to
// EscapeState. However, the parser state is not cleared in this case and
// we need to clear it here before dispatching the esc sequence.
if p.State != state {
switch p.State {
case parser.EscapeState:
p.performAction(d, parser.ClearAction, b)
}
if action == parser.PutAction &&
p.State == parser.DcsEntryState && state == parser.DcsStringState {
// XXX: This is a special case where we need to start collecting
// non-string parameterized data i.e. doesn't follow the ECMA-48 §
// 5.4.1 string parameters format.
p.performAction(d, parser.StartAction, 0)
}
}
// Handle special cases
switch {
case b == ESC && p.State == parser.EscapeState:
// Two ESCs in a row
p.performAction(d, parser.ExecuteAction, b)
if !more {
// Two ESCs at the end of the buffer
p.performAction(d, parser.ExecuteAction, b)
}
case b == ESC && !more:
// Last byte is an ESC
p.performAction(d, parser.ExecuteAction, b)
case p.State == parser.EscapeState && b == 'P' && !more:
// ESC P (DCS) at the end of the buffer
p.performAction(d, parser.DispatchAction, b)
case p.State == parser.EscapeState && b == 'X' && !more:
// ESC X (SOS) at the end of the buffer
p.performAction(d, parser.DispatchAction, b)
case p.State == parser.EscapeState && b == '[' && !more:
// ESC [ (CSI) at the end of the buffer
p.performAction(d, parser.DispatchAction, b)
case p.State == parser.EscapeState && b == ']' && !more:
// ESC ] (OSC) at the end of the buffer
p.performAction(d, parser.DispatchAction, b)
case p.State == parser.EscapeState && b == '^' && !more:
// ESC ^ (PM) at the end of the buffer
p.performAction(d, parser.DispatchAction, b)
case p.State == parser.EscapeState && b == '_' && !more:
// ESC _ (APC) at the end of the buffer
p.performAction(d, parser.DispatchAction, b)
default:
p.performAction(d, action, b)
}
p.State = state
return action
}
func (p *Parser) performAction(dispatcher ParserDispatcher, action parser.Action, b byte) {
switch action {
case parser.IgnoreAction:
break
case parser.ClearAction:
p.clear()
case parser.PrintAction:
if utf8ByteLen(b) > 1 {
p.collectRune(b)
} else if dispatcher != nil {
dispatcher(Rune(b))
}
case parser.ExecuteAction:
if dispatcher != nil {
dispatcher(ControlCode(b))
}
case parser.MarkerAction:
// Collect private marker
// we only store the last marker
p.Cmd &^= 0xff << parser.MarkerShift
p.Cmd |= int(b) << parser.MarkerShift
case parser.CollectAction:
// Collect intermediate bytes
// we only store the last intermediate byte
p.Cmd &^= 0xff << parser.IntermedShift
p.Cmd |= int(b) << parser.IntermedShift
case parser.ParamAction:
// Collect parameters
if p.ParamsLen >= len(p.Params) {
break
}
if b >= '0' && b <= '9' {
if p.Params[p.ParamsLen] == parser.MissingParam {
p.Params[p.ParamsLen] = 0
}
p.Params[p.ParamsLen] *= 10
p.Params[p.ParamsLen] += int(b - '0')
}
if b == ':' {
p.Params[p.ParamsLen] |= parser.HasMoreFlag
}
if b == ';' || b == ':' {
p.ParamsLen++
if p.ParamsLen < len(p.Params) {
p.Params[p.ParamsLen] = parser.MissingParam
}
}
case parser.StartAction:
if p.DataLen < 0 {
p.Data = make([]byte, 0)
} else {
p.DataLen = 0
}
if p.State >= parser.DcsEntryState && p.State <= parser.DcsStringState {
// Collect the command byte for DCS
p.Cmd |= int(b)
} else {
p.Cmd = parser.MissingCommand
}
case parser.PutAction:
switch p.State {
case parser.OscStringState:
if b == ';' && p.Cmd == parser.MissingCommand {
// Try to parse the command
datalen := len(p.Data)
if p.DataLen >= 0 {
datalen = p.DataLen
}
for i := 0; i < datalen; i++ {
d := p.Data[i]
if d < '0' || d > '9' {
break
}
if p.Cmd == parser.MissingCommand {
p.Cmd = 0
}
p.Cmd *= 10
p.Cmd += int(d - '0')
}
}
}
if p.DataLen < 0 {
p.Data = append(p.Data, b)
} else {
if p.DataLen < len(p.Data) {
p.Data[p.DataLen] = b
p.DataLen++
}
}
case parser.DispatchAction:
// Increment the last parameter
if p.ParamsLen > 0 && p.ParamsLen < len(p.Params)-1 ||
p.ParamsLen == 0 && len(p.Params) > 0 && p.Params[0] != parser.MissingParam {
p.ParamsLen++
}
if dispatcher == nil {
break
}
var seq Sequence
data := p.Data
if p.DataLen >= 0 {
data = data[:p.DataLen]
}
switch p.State {
case parser.CsiEntryState, parser.CsiParamState, parser.CsiIntermediateState:
p.Cmd |= int(b)
seq = CsiSequence{Cmd: p.Cmd, Params: p.Params[:p.ParamsLen]}
case parser.EscapeState, parser.EscapeIntermediateState:
p.Cmd |= int(b)
seq = EscSequence(p.Cmd)
case parser.DcsEntryState, parser.DcsParamState, parser.DcsIntermediateState, parser.DcsStringState:
seq = DcsSequence{Cmd: p.Cmd, Params: p.Params[:p.ParamsLen], Data: data}
case parser.OscStringState:
seq = OscSequence{Cmd: p.Cmd, Data: data}
case parser.SosStringState:
seq = SosSequence{Data: data}
case parser.PmStringState:
seq = PmSequence{Data: data}
case parser.ApcStringState:
seq = ApcSequence{Data: data}
}
dispatcher(seq)
}
}
func utf8ByteLen(b byte) int {
if b <= 0b0111_1111 { // 0x00-0x7F
return 1
} else if b >= 0b1100_0000 && b <= 0b1101_1111 { // 0xC0-0xDF
return 2
} else if b >= 0b1110_0000 && b <= 0b1110_1111 { // 0xE0-0xEF
return 3
} else if b >= 0b1111_0000 && b <= 0b1111_0111 { // 0xF0-0xF7
return 4
}
return -1
}

78
vendor/github.com/charmbracelet/x/ansi/parser/const.go generated vendored Normal file
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package parser
// Action is a DEC ANSI parser action.
type Action = byte
// These are the actions that the parser can take.
const (
NoneAction Action = iota
ClearAction
CollectAction
MarkerAction
DispatchAction
ExecuteAction
StartAction // Start of a data string
PutAction // Put into the data string
ParamAction
PrintAction
IgnoreAction = NoneAction
)
// nolint: unused
var ActionNames = []string{
"NoneAction",
"ClearAction",
"CollectAction",
"MarkerAction",
"DispatchAction",
"ExecuteAction",
"StartAction",
"PutAction",
"ParamAction",
"PrintAction",
}
// State is a DEC ANSI parser state.
type State = byte
// These are the states that the parser can be in.
const (
GroundState State = iota
CsiEntryState
CsiIntermediateState
CsiParamState
DcsEntryState
DcsIntermediateState
DcsParamState
DcsStringState
EscapeState
EscapeIntermediateState
OscStringState
SosStringState
PmStringState
ApcStringState
// Utf8State is not part of the DEC ANSI standard. It is used to handle
// UTF-8 sequences.
Utf8State
)
// nolint: unused
var StateNames = []string{
"GroundState",
"CsiEntryState",
"CsiIntermediateState",
"CsiParamState",
"DcsEntryState",
"DcsIntermediateState",
"DcsParamState",
"DcsStringState",
"EscapeState",
"EscapeIntermediateState",
"OscStringState",
"SosStringState",
"PmStringState",
"ApcStringState",
"Utf8State",
}

136
vendor/github.com/charmbracelet/x/ansi/parser/seq.go generated vendored Normal file
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package parser
import "math"
// Shift and masks for sequence parameters and intermediates.
const (
MarkerShift = 8
IntermedShift = 16
CommandMask = 0xff
HasMoreFlag = math.MinInt32
ParamMask = ^HasMoreFlag
MissingParam = ParamMask
MissingCommand = MissingParam
MaxParam = math.MaxUint16 // the maximum value a parameter can have
)
const (
// MaxParamsSize is the maximum number of parameters a sequence can have.
MaxParamsSize = 32
// DefaultParamValue is the default value used for missing parameters.
DefaultParamValue = 0
)
// Marker returns the marker byte of the sequence.
// This is always gonna be one of the following '<' '=' '>' '?' and in the
// range of 0x3C-0x3F.
// Zero is returned if the sequence does not have a marker.
func Marker(cmd int) int {
return (cmd >> MarkerShift) & CommandMask
}
// Intermediate returns the intermediate byte of the sequence.
// An intermediate byte is in the range of 0x20-0x2F. This includes these
// characters from ' ', '!', '"', '#', '$', '%', '&', ”', '(', ')', '*', '+',
// ',', '-', '.', '/'.
// Zero is returned if the sequence does not have an intermediate byte.
func Intermediate(cmd int) int {
return (cmd >> IntermedShift) & CommandMask
}
// Command returns the command byte of the CSI sequence.
func Command(cmd int) int {
return cmd & CommandMask
}
// Param returns the parameter at the given index.
// It returns -1 if the parameter does not exist.
func Param(params []int, i int) int {
if len(params) == 0 || i < 0 || i >= len(params) {
return -1
}
p := params[i] & ParamMask
if p == MissingParam {
return -1
}
return p
}
// HasMore returns true if the parameter has more sub-parameters.
func HasMore(params []int, i int) bool {
if len(params) == 0 || i >= len(params) {
return false
}
return params[i]&HasMoreFlag != 0
}
// Subparams returns the sub-parameters of the given parameter.
// It returns nil if the parameter does not exist.
func Subparams(params []int, i int) []int {
if len(params) == 0 || i < 0 || i >= len(params) {
return nil
}
// Count the number of parameters before the given parameter index.
var count int
var j int
for j = 0; j < len(params); j++ {
if count == i {
break
}
if !HasMore(params, j) {
count++
}
}
if count > i || j >= len(params) {
return nil
}
var subs []int
for ; j < len(params); j++ {
if !HasMore(params, j) {
break
}
p := Param(params, j)
if p == -1 {
p = DefaultParamValue
}
subs = append(subs, p)
}
p := Param(params, j)
if p == -1 {
p = DefaultParamValue
}
return append(subs, p)
}
// Len returns the number of parameters in the sequence.
// This will return the number of parameters in the sequence, excluding any
// sub-parameters.
func Len(params []int) int {
var n int
for i := 0; i < len(params); i++ {
if !HasMore(params, i) {
n++
}
}
return n
}
// Range iterates over the parameters of the sequence and calls the given
// function for each parameter.
// The function should return false to stop the iteration.
func Range(params []int, fn func(i int, param int, hasMore bool) bool) {
for i := 0; i < len(params); i++ {
if !fn(i, Param(params, i), HasMore(params, i)) {
break
}
}
}

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package parser
// Table values are generated like this:
//
// index: currentState << IndexStateShift | charCode
// value: action << TransitionActionShift | nextState
const (
TransitionActionShift = 4
TransitionStateMask = 15
IndexStateShift = 8
// DefaultTableSize is the default size of the transition table.
DefaultTableSize = 4096
)
// Table is a DEC ANSI transition table.
var Table = GenerateTransitionTable()
// TransitionTable is a DEC ANSI transition table.
// https://vt100.net/emu/dec_ansi_parser
type TransitionTable []byte
// NewTransitionTable returns a new DEC ANSI transition table.
func NewTransitionTable(size int) TransitionTable {
if size <= 0 {
size = DefaultTableSize
}
return TransitionTable(make([]byte, size))
}
// SetDefault sets default transition.
func (t TransitionTable) SetDefault(action Action, state State) {
for i := 0; i < len(t); i++ {
t[i] = action<<TransitionActionShift | state
}
}
// AddOne adds a transition.
func (t TransitionTable) AddOne(code byte, state State, action Action, next State) {
idx := int(state)<<IndexStateShift | int(code)
value := action<<TransitionActionShift | next
t[idx] = value
}
// AddMany adds many transitions.
func (t TransitionTable) AddMany(codes []byte, state State, action Action, next State) {
for _, code := range codes {
t.AddOne(code, state, action, next)
}
}
// AddRange adds a range of transitions.
func (t TransitionTable) AddRange(start, end byte, state State, action Action, next State) {
for i := int(start); i <= int(end); i++ {
t.AddOne(byte(i), state, action, next)
}
}
// Transition returns the next state and action for the given state and byte.
func (t TransitionTable) Transition(state State, code byte) (State, Action) {
index := int(state)<<IndexStateShift | int(code)
value := t[index]
return value & TransitionStateMask, value >> TransitionActionShift
}
// byte range macro
func r(start, end byte) []byte {
var a []byte
for i := int(start); i <= int(end); i++ {
a = append(a, byte(i))
}
return a
}
// GenerateTransitionTable generates a DEC ANSI transition table compatible
// with the VT500-series of terminals. This implementation includes a few
// modifications that include:
// - A new Utf8State is introduced to handle UTF8 sequences.
// - Osc and Dcs data accept UTF8 sequences by extending the printable range
// to 0xFF and 0xFE respectively.
// - We don't ignore 0x3A (':') when building Csi and Dcs parameters and
// instead use it to denote sub-parameters.
// - Support dispatching SosPmApc sequences.
func GenerateTransitionTable() TransitionTable {
table := NewTransitionTable(DefaultTableSize)
table.SetDefault(NoneAction, GroundState)
// Anywhere
for _, state := range r(GroundState, Utf8State) {
// Anywhere -> Ground
table.AddMany([]byte{0x18, 0x1a, 0x99, 0x9a}, state, ExecuteAction, GroundState)
table.AddRange(0x80, 0x8F, state, ExecuteAction, GroundState)
table.AddRange(0x90, 0x97, state, ExecuteAction, GroundState)
table.AddOne(0x9C, state, IgnoreAction, GroundState)
// Anywhere -> Escape
table.AddOne(0x1B, state, ClearAction, EscapeState)
// Anywhere -> SosStringState
table.AddOne(0x98, state, StartAction, SosStringState)
// Anywhere -> PmStringState
table.AddOne(0x9E, state, StartAction, PmStringState)
// Anywhere -> ApcStringState
table.AddOne(0x9F, state, StartAction, ApcStringState)
// Anywhere -> CsiEntry
table.AddOne(0x9B, state, ClearAction, CsiEntryState)
// Anywhere -> DcsEntry
table.AddOne(0x90, state, ClearAction, DcsEntryState)
// Anywhere -> OscString
table.AddOne(0x9D, state, StartAction, OscStringState)
// Anywhere -> Utf8
table.AddRange(0xC2, 0xDF, state, PrintAction, Utf8State) // UTF8 2 byte sequence
table.AddRange(0xE0, 0xEF, state, PrintAction, Utf8State) // UTF8 3 byte sequence
table.AddRange(0xF0, 0xF4, state, PrintAction, Utf8State) // UTF8 4 byte sequence
}
// Ground
table.AddRange(0x00, 0x17, GroundState, ExecuteAction, GroundState)
table.AddOne(0x19, GroundState, ExecuteAction, GroundState)
table.AddRange(0x1C, 0x1F, GroundState, ExecuteAction, GroundState)
table.AddRange(0x20, 0x7F, GroundState, PrintAction, GroundState)
// EscapeIntermediate
table.AddRange(0x00, 0x17, EscapeIntermediateState, ExecuteAction, EscapeIntermediateState)
table.AddOne(0x19, EscapeIntermediateState, ExecuteAction, EscapeIntermediateState)
table.AddRange(0x1C, 0x1F, EscapeIntermediateState, ExecuteAction, EscapeIntermediateState)
table.AddRange(0x20, 0x2F, EscapeIntermediateState, CollectAction, EscapeIntermediateState)
table.AddOne(0x7F, EscapeIntermediateState, IgnoreAction, EscapeIntermediateState)
// EscapeIntermediate -> Ground
table.AddRange(0x30, 0x7E, EscapeIntermediateState, DispatchAction, GroundState)
// Escape
table.AddRange(0x00, 0x17, EscapeState, ExecuteAction, EscapeState)
table.AddOne(0x19, EscapeState, ExecuteAction, EscapeState)
table.AddRange(0x1C, 0x1F, EscapeState, ExecuteAction, EscapeState)
table.AddOne(0x7F, EscapeState, IgnoreAction, EscapeState)
// Escape -> Ground
table.AddRange(0x30, 0x4F, EscapeState, DispatchAction, GroundState)
table.AddRange(0x51, 0x57, EscapeState, DispatchAction, GroundState)
table.AddOne(0x59, EscapeState, DispatchAction, GroundState)
table.AddOne(0x5A, EscapeState, DispatchAction, GroundState)
table.AddOne(0x5C, EscapeState, DispatchAction, GroundState)
table.AddRange(0x60, 0x7E, EscapeState, DispatchAction, GroundState)
// Escape -> Escape_intermediate
table.AddRange(0x20, 0x2F, EscapeState, CollectAction, EscapeIntermediateState)
// Escape -> Sos_pm_apc_string
table.AddOne('X', EscapeState, StartAction, SosStringState) // SOS
table.AddOne('^', EscapeState, StartAction, PmStringState) // PM
table.AddOne('_', EscapeState, StartAction, ApcStringState) // APC
// Escape -> Dcs_entry
table.AddOne('P', EscapeState, ClearAction, DcsEntryState)
// Escape -> Csi_entry
table.AddOne('[', EscapeState, ClearAction, CsiEntryState)
// Escape -> Osc_string
table.AddOne(']', EscapeState, StartAction, OscStringState)
// Sos_pm_apc_string
for _, state := range r(SosStringState, ApcStringState) {
table.AddRange(0x00, 0x17, state, PutAction, state)
table.AddOne(0x19, state, PutAction, state)
table.AddRange(0x1C, 0x1F, state, PutAction, state)
table.AddRange(0x20, 0x7F, state, PutAction, state)
// ESC, ST, CAN, and SUB terminate the sequence
table.AddOne(0x1B, state, DispatchAction, EscapeState)
table.AddOne(0x9C, state, DispatchAction, GroundState)
table.AddMany([]byte{0x18, 0x1A}, state, IgnoreAction, GroundState)
}
// Dcs_entry
table.AddRange(0x00, 0x07, DcsEntryState, IgnoreAction, DcsEntryState)
table.AddRange(0x0E, 0x17, DcsEntryState, IgnoreAction, DcsEntryState)
table.AddOne(0x19, DcsEntryState, IgnoreAction, DcsEntryState)
table.AddRange(0x1C, 0x1F, DcsEntryState, IgnoreAction, DcsEntryState)
table.AddOne(0x7F, DcsEntryState, IgnoreAction, DcsEntryState)
// Dcs_entry -> Dcs_intermediate
table.AddRange(0x20, 0x2F, DcsEntryState, CollectAction, DcsIntermediateState)
// Dcs_entry -> Dcs_param
table.AddRange(0x30, 0x3B, DcsEntryState, ParamAction, DcsParamState)
table.AddRange(0x3C, 0x3F, DcsEntryState, MarkerAction, DcsParamState)
// Dcs_entry -> Dcs_passthrough
table.AddRange(0x08, 0x0D, DcsEntryState, PutAction, DcsStringState) // Follows ECMA-48 § 8.3.27
// XXX: allows passing ESC (not a ECMA-48 standard) this to allow for
// passthrough of ANSI sequences like in Screen or Tmux passthrough mode.
table.AddOne(0x1B, DcsEntryState, PutAction, DcsStringState)
table.AddRange(0x40, 0x7E, DcsEntryState, StartAction, DcsStringState)
// Dcs_intermediate
table.AddRange(0x00, 0x17, DcsIntermediateState, IgnoreAction, DcsIntermediateState)
table.AddOne(0x19, DcsIntermediateState, IgnoreAction, DcsIntermediateState)
table.AddRange(0x1C, 0x1F, DcsIntermediateState, IgnoreAction, DcsIntermediateState)
table.AddRange(0x20, 0x2F, DcsIntermediateState, CollectAction, DcsIntermediateState)
table.AddOne(0x7F, DcsIntermediateState, IgnoreAction, DcsIntermediateState)
// Dcs_intermediate -> Dcs_passthrough
table.AddRange(0x30, 0x3F, DcsIntermediateState, StartAction, DcsStringState)
table.AddRange(0x40, 0x7E, DcsIntermediateState, StartAction, DcsStringState)
// Dcs_param
table.AddRange(0x00, 0x17, DcsParamState, IgnoreAction, DcsParamState)
table.AddOne(0x19, DcsParamState, IgnoreAction, DcsParamState)
table.AddRange(0x1C, 0x1F, DcsParamState, IgnoreAction, DcsParamState)
table.AddRange(0x30, 0x3B, DcsParamState, ParamAction, DcsParamState)
table.AddOne(0x7F, DcsParamState, IgnoreAction, DcsParamState)
table.AddRange(0x3C, 0x3F, DcsParamState, IgnoreAction, DcsParamState)
// Dcs_param -> Dcs_intermediate
table.AddRange(0x20, 0x2F, DcsParamState, CollectAction, DcsIntermediateState)
// Dcs_param -> Dcs_passthrough
table.AddRange(0x40, 0x7E, DcsParamState, StartAction, DcsStringState)
// Dcs_passthrough
table.AddRange(0x00, 0x17, DcsStringState, PutAction, DcsStringState)
table.AddOne(0x19, DcsStringState, PutAction, DcsStringState)
table.AddRange(0x1C, 0x1F, DcsStringState, PutAction, DcsStringState)
table.AddRange(0x20, 0x7E, DcsStringState, PutAction, DcsStringState)
table.AddOne(0x7F, DcsStringState, IgnoreAction, DcsStringState)
table.AddRange(0x80, 0xFF, DcsStringState, PutAction, DcsStringState) // Allow Utf8 characters by extending the printable range from 0x7F to 0xFF
// ST, CAN, SUB, and ESC terminate the sequence
table.AddOne(0x1B, DcsStringState, DispatchAction, EscapeState)
table.AddOne(0x9C, DcsStringState, DispatchAction, GroundState)
table.AddMany([]byte{0x18, 0x1A}, DcsStringState, IgnoreAction, GroundState)
// Csi_param
table.AddRange(0x00, 0x17, CsiParamState, ExecuteAction, CsiParamState)
table.AddOne(0x19, CsiParamState, ExecuteAction, CsiParamState)
table.AddRange(0x1C, 0x1F, CsiParamState, ExecuteAction, CsiParamState)
table.AddRange(0x30, 0x3B, CsiParamState, ParamAction, CsiParamState)
table.AddOne(0x7F, CsiParamState, IgnoreAction, CsiParamState)
table.AddRange(0x3C, 0x3F, CsiParamState, IgnoreAction, CsiParamState)
// Csi_param -> Ground
table.AddRange(0x40, 0x7E, CsiParamState, DispatchAction, GroundState)
// Csi_param -> Csi_intermediate
table.AddRange(0x20, 0x2F, CsiParamState, CollectAction, CsiIntermediateState)
// Csi_intermediate
table.AddRange(0x00, 0x17, CsiIntermediateState, ExecuteAction, CsiIntermediateState)
table.AddOne(0x19, CsiIntermediateState, ExecuteAction, CsiIntermediateState)
table.AddRange(0x1C, 0x1F, CsiIntermediateState, ExecuteAction, CsiIntermediateState)
table.AddRange(0x20, 0x2F, CsiIntermediateState, CollectAction, CsiIntermediateState)
table.AddOne(0x7F, CsiIntermediateState, IgnoreAction, CsiIntermediateState)
// Csi_intermediate -> Ground
table.AddRange(0x40, 0x7E, CsiIntermediateState, DispatchAction, GroundState)
// Csi_intermediate -> Csi_ignore
table.AddRange(0x30, 0x3F, CsiIntermediateState, IgnoreAction, GroundState)
// Csi_entry
table.AddRange(0x00, 0x17, CsiEntryState, ExecuteAction, CsiEntryState)
table.AddOne(0x19, CsiEntryState, ExecuteAction, CsiEntryState)
table.AddRange(0x1C, 0x1F, CsiEntryState, ExecuteAction, CsiEntryState)
table.AddOne(0x7F, CsiEntryState, IgnoreAction, CsiEntryState)
// Csi_entry -> Ground
table.AddRange(0x40, 0x7E, CsiEntryState, DispatchAction, GroundState)
// Csi_entry -> Csi_intermediate
table.AddRange(0x20, 0x2F, CsiEntryState, CollectAction, CsiIntermediateState)
// Csi_entry -> Csi_param
table.AddRange(0x30, 0x3B, CsiEntryState, ParamAction, CsiParamState)
table.AddRange(0x3C, 0x3F, CsiEntryState, MarkerAction, CsiParamState)
// Osc_string
table.AddRange(0x00, 0x06, OscStringState, IgnoreAction, OscStringState)
table.AddRange(0x08, 0x17, OscStringState, IgnoreAction, OscStringState)
table.AddOne(0x19, OscStringState, IgnoreAction, OscStringState)
table.AddRange(0x1C, 0x1F, OscStringState, IgnoreAction, OscStringState)
table.AddRange(0x20, 0xFF, OscStringState, PutAction, OscStringState) // Allow Utf8 characters by extending the printable range from 0x7F to 0xFF
// ST, CAN, SUB, ESC, and BEL terminate the sequence
table.AddOne(0x1B, OscStringState, DispatchAction, EscapeState)
table.AddOne(0x07, OscStringState, DispatchAction, GroundState)
table.AddOne(0x9C, OscStringState, DispatchAction, GroundState)
table.AddMany([]byte{0x18, 0x1A}, OscStringState, IgnoreAction, GroundState)
return table
}

63
vendor/github.com/charmbracelet/x/ansi/passthrough.go generated vendored Normal file
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package ansi
import (
"bytes"
)
// ScreenPassthrough wraps the given ANSI sequence in a DCS passthrough
// sequence to be sent to the outer terminal. This is used to send raw escape
// sequences to the outer terminal when running inside GNU Screen.
//
// DCS <data> ST
//
// Note: Screen limits the length of string sequences to 768 bytes (since 2014).
// Use zero to indicate no limit, otherwise, this will chunk the returned
// string into limit sized chunks.
//
// See: https://www.gnu.org/software/screen/manual/screen.html#String-Escapes
// See: https://git.savannah.gnu.org/cgit/screen.git/tree/src/screen.h?id=c184c6ec27683ff1a860c45be5cf520d896fd2ef#n44
func ScreenPassthrough(seq string, limit int) string {
var b bytes.Buffer
b.WriteString("\x1bP")
if limit > 0 {
for i := 0; i < len(seq); i += limit {
end := i + limit
if end > len(seq) {
end = len(seq)
}
b.WriteString(seq[i:end])
if end < len(seq) {
b.WriteString("\x1b\\\x1bP")
}
}
} else {
b.WriteString(seq)
}
b.WriteString("\x1b\\")
return b.String()
}
// TmuxPassthrough wraps the given ANSI sequence in a special DCS passthrough
// sequence to be sent to the outer terminal. This is used to send raw escape
// sequences to the outer terminal when running inside Tmux.
//
// DCS tmux ; <escaped-data> ST
//
// Where <escaped-data> is the given sequence in which all occurrences of ESC
// (0x1b) are doubled i.e. replaced with ESC ESC (0x1b 0x1b).
//
// Note: this needs the `allow-passthrough` option to be set to `on`.
//
// See: https://github.com/tmux/tmux/wiki/FAQ#what-is-the-passthrough-escape-sequence-and-how-do-i-use-it
func TmuxPassthrough(seq string) string {
var b bytes.Buffer
b.WriteString("\x1bPtmux;")
for i := 0; i < len(seq); i++ {
if seq[i] == ESC {
b.WriteByte(ESC)
}
b.WriteByte(seq[i])
}
b.WriteString("\x1b\\")
return b.String()
}

126
vendor/github.com/charmbracelet/x/ansi/screen.go generated vendored Normal file
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package ansi
import "strconv"
// EraseDisplay (ED) clears the screen or parts of the screen. Possible values:
//
// 0: Clear from cursor to end of screen.
// 1: Clear from cursor to beginning of the screen.
// 2: Clear entire screen (and moves cursor to upper left on DOS).
// 3: Clear entire screen and delete all lines saved in the scrollback buffer.
//
// CSI <n> J
//
// See: https://vt100.net/docs/vt510-rm/ED.html
func EraseDisplay(n int) string {
if n < 0 {
n = 0
}
return "\x1b[" + strconv.Itoa(n) + "J"
}
// EraseDisplay constants.
// These are the possible values for the EraseDisplay function.
const (
EraseDisplayRight = "\x1b[0J"
EraseDisplayLeft = "\x1b[1J"
EraseEntireDisplay = "\x1b[2J"
)
// EraseLine (EL) clears the current line or parts of the line. Possible values:
//
// 0: Clear from cursor to end of line.
// 1: Clear from cursor to beginning of the line.
// 2: Clear entire line.
//
// The cursor position is not affected.
//
// CSI <n> K
//
// See: https://vt100.net/docs/vt510-rm/EL.html
func EraseLine(n int) string {
if n < 0 {
n = 0
}
return "\x1b[" + strconv.Itoa(n) + "K"
}
// EraseLine constants.
// These are the possible values for the EraseLine function.
const (
EraseLineRight = "\x1b[0K"
EraseLineLeft = "\x1b[1K"
EraseEntireLine = "\x1b[2K"
)
// ScrollUp (SU) scrolls the screen up n lines. New lines are added at the
// bottom of the screen.
//
// CSI <n> S
//
// See: https://vt100.net/docs/vt510-rm/SU.html
func ScrollUp(n int) string {
var s string
if n > 1 {
s = strconv.Itoa(n)
}
return "\x1b[" + s + "S"
}
// ScrollDown (SD) scrolls the screen down n lines. New lines are added at the
// top of the screen.
//
// CSI <n> T
//
// See: https://vt100.net/docs/vt510-rm/SD.html
func ScrollDown(n int) string {
var s string
if n > 1 {
s = strconv.Itoa(n)
}
return "\x1b[" + s + "T"
}
// InsertLine (IL) inserts n blank lines at the current cursor position.
// Existing lines are moved down.
//
// CSI <n> L
//
// See: https://vt100.net/docs/vt510-rm/IL.html
func InsertLine(n int) string {
var s string
if n > 1 {
s = strconv.Itoa(n)
}
return "\x1b[" + s + "L"
}
// DeleteLine (DL) deletes n lines at the current cursor position. Existing
// lines are moved up.
//
// CSI <n> M
//
// See: https://vt100.net/docs/vt510-rm/DL.html
func DeleteLine(n int) string {
var s string
if n > 1 {
s = strconv.Itoa(n)
}
return "\x1b[" + s + "M"
}
// SetScrollingRegion (DECSTBM) sets the top and bottom margins for the scrolling
// region. The default is the entire screen.
//
// CSI <top> ; <bottom> r
//
// See: https://vt100.net/docs/vt510-rm/DECSTBM.html
func SetScrollingRegion(t, b int) string {
if t < 0 {
t = 0
}
if b < 0 {
b = 0
}
return "\x1b[" + strconv.Itoa(t) + ";" + strconv.Itoa(b) + "r"
}

199
vendor/github.com/charmbracelet/x/ansi/sequence.go generated vendored Normal file
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package ansi
import (
"bytes"
"github.com/charmbracelet/x/ansi/parser"
)
// Sequence represents an ANSI sequence. This can be a control sequence, escape
// sequence, a printable character, etc.
type Sequence interface {
// String returns the string representation of the sequence.
String() string
// Bytes returns the byte representation of the sequence.
Bytes() []byte
// Clone returns a copy of the sequence.
Clone() Sequence
}
// Rune represents a printable character.
type Rune rune
var _ Sequence = Rune(0)
// Bytes implements Sequence.
func (r Rune) Bytes() []byte {
return []byte(string(r))
}
// String implements Sequence.
func (r Rune) String() string {
return string(r)
}
// Clone implements Sequence.
func (r Rune) Clone() Sequence {
return r
}
// ControlCode represents a control code character. This is a character that
// is not printable and is used to control the terminal. This would be a
// character in the C0 or C1 set in the range of 0x00-0x1F and 0x80-0x9F.
type ControlCode byte
var _ Sequence = ControlCode(0)
// Bytes implements Sequence.
func (c ControlCode) Bytes() []byte {
return []byte{byte(c)}
}
// String implements Sequence.
func (c ControlCode) String() string {
return string(c)
}
// Clone implements Sequence.
func (c ControlCode) Clone() Sequence {
return c
}
// EscSequence represents an escape sequence.
type EscSequence int
var _ Sequence = EscSequence(0)
// buffer returns the buffer of the escape sequence.
func (e EscSequence) buffer() *bytes.Buffer {
var b bytes.Buffer
b.WriteByte('\x1b')
if i := parser.Intermediate(int(e)); i != 0 {
b.WriteByte(byte(i))
}
b.WriteByte(byte(e.Command()))
return &b
}
// Bytes implements Sequence.
func (e EscSequence) Bytes() []byte {
return e.buffer().Bytes()
}
// String implements Sequence.
func (e EscSequence) String() string {
return e.buffer().String()
}
// Clone implements Sequence.
func (e EscSequence) Clone() Sequence {
return e
}
// Command returns the command byte of the escape sequence.
func (e EscSequence) Command() int {
return parser.Command(int(e))
}
// Intermediate returns the intermediate byte of the escape sequence.
func (e EscSequence) Intermediate() int {
return parser.Intermediate(int(e))
}
// SosSequence represents a SOS sequence.
type SosSequence struct {
// Data contains the raw data of the sequence.
Data []byte
}
var _ Sequence = &SosSequence{}
// Clone implements Sequence.
func (s SosSequence) Clone() Sequence {
return SosSequence{Data: append([]byte(nil), s.Data...)}
}
// Bytes implements Sequence.
func (s SosSequence) Bytes() []byte {
return s.buffer().Bytes()
}
// String implements Sequence.
func (s SosSequence) String() string {
return s.buffer().String()
}
func (s SosSequence) buffer() *bytes.Buffer {
var b bytes.Buffer
b.WriteByte('\x1b')
b.WriteByte('X')
b.Write(s.Data)
b.WriteString("\x1b\\")
return &b
}
// PmSequence represents a PM sequence.
type PmSequence struct {
// Data contains the raw data of the sequence.
Data []byte
}
var _ Sequence = &PmSequence{}
// Clone implements Sequence.
func (s PmSequence) Clone() Sequence {
return PmSequence{Data: append([]byte(nil), s.Data...)}
}
// Bytes implements Sequence.
func (s PmSequence) Bytes() []byte {
return s.buffer().Bytes()
}
// String implements Sequence.
func (s PmSequence) String() string {
return s.buffer().String()
}
// buffer returns the buffer of the PM sequence.
func (s PmSequence) buffer() *bytes.Buffer {
var b bytes.Buffer
b.WriteByte('\x1b')
b.WriteByte('^')
b.Write(s.Data)
b.WriteString("\x1b\\")
return &b
}
// ApcSequence represents an APC sequence.
type ApcSequence struct {
// Data contains the raw data of the sequence.
Data []byte
}
var _ Sequence = &ApcSequence{}
// Clone implements Sequence.
func (s ApcSequence) Clone() Sequence {
return ApcSequence{Data: append([]byte(nil), s.Data...)}
}
// Bytes implements Sequence.
func (s ApcSequence) Bytes() []byte {
return s.buffer().Bytes()
}
// String implements Sequence.
func (s ApcSequence) String() string {
return s.buffer().String()
}
// buffer returns the buffer of the APC sequence.
func (s ApcSequence) buffer() *bytes.Buffer {
var b bytes.Buffer
b.WriteByte('\x1b')
b.WriteByte('_')
b.Write(s.Data)
b.WriteString("\x1b\\")
return &b
}

296
vendor/github.com/charmbracelet/x/ansi/style.go generated vendored Normal file
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package ansi
import (
"image/color"
"strconv"
"strings"
)
// ResetStyle is a SGR (Select Graphic Rendition) style sequence that resets
// all attributes.
// See: https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_(Select_Graphic_Rendition)_parameters
const ResetStyle = "\x1b[m"
// Attr is a SGR (Select Graphic Rendition) style attribute.
type Attr = string
// Style represents an ANSI SGR (Select Graphic Rendition) style.
type Style []Attr
// String returns the ANSI SGR (Select Graphic Rendition) style sequence for
// the given style.
func (s Style) String() string {
if len(s) == 0 {
return ResetStyle
}
return "\x1b[" + strings.Join(s, ";") + "m"
}
// Styled returns a styled string with the given style applied.
func (s Style) Styled(str string) string {
if len(s) == 0 {
return str
}
return s.String() + str + ResetStyle
}
// Reset appends the reset style attribute to the style.
func (s Style) Reset() Style {
return append(s, ResetAttr)
}
// Bold appends the bold style attribute to the style.
func (s Style) Bold() Style {
return append(s, BoldAttr)
}
// Faint appends the faint style attribute to the style.
func (s Style) Faint() Style {
return append(s, FaintAttr)
}
// Italic appends the italic style attribute to the style.
func (s Style) Italic() Style {
return append(s, ItalicAttr)
}
// Underline appends the underline style attribute to the style.
func (s Style) Underline() Style {
return append(s, UnderlineAttr)
}
// DoubleUnderline appends the double underline style attribute to the style.
func (s Style) DoubleUnderline() Style {
return append(s, DoubleUnderlineAttr)
}
// CurlyUnderline appends the curly underline style attribute to the style.
func (s Style) CurlyUnderline() Style {
return append(s, CurlyUnderlineAttr)
}
// DottedUnderline appends the dotted underline style attribute to the style.
func (s Style) DottedUnderline() Style {
return append(s, DottedUnderlineAttr)
}
// DashedUnderline appends the dashed underline style attribute to the style.
func (s Style) DashedUnderline() Style {
return append(s, DashedUnderlineAttr)
}
// SlowBlink appends the slow blink style attribute to the style.
func (s Style) SlowBlink() Style {
return append(s, SlowBlinkAttr)
}
// RapidBlink appends the rapid blink style attribute to the style.
func (s Style) RapidBlink() Style {
return append(s, RapidBlinkAttr)
}
// Reverse appends the reverse style attribute to the style.
func (s Style) Reverse() Style {
return append(s, ReverseAttr)
}
// Conceal appends the conceal style attribute to the style.
func (s Style) Conceal() Style {
return append(s, ConcealAttr)
}
// Strikethrough appends the strikethrough style attribute to the style.
func (s Style) Strikethrough() Style {
return append(s, StrikethroughAttr)
}
// NoBold appends the no bold style attribute to the style.
func (s Style) NoBold() Style {
return append(s, NoBoldAttr)
}
// NormalIntensity appends the normal intensity style attribute to the style.
func (s Style) NormalIntensity() Style {
return append(s, NormalIntensityAttr)
}
// NoItalic appends the no italic style attribute to the style.
func (s Style) NoItalic() Style {
return append(s, NoItalicAttr)
}
// NoUnderline appends the no underline style attribute to the style.
func (s Style) NoUnderline() Style {
return append(s, NoUnderlineAttr)
}
// NoBlink appends the no blink style attribute to the style.
func (s Style) NoBlink() Style {
return append(s, NoBlinkAttr)
}
// NoReverse appends the no reverse style attribute to the style.
func (s Style) NoReverse() Style {
return append(s, NoReverseAttr)
}
// NoConceal appends the no conceal style attribute to the style.
func (s Style) NoConceal() Style {
return append(s, NoConcealAttr)
}
// NoStrikethrough appends the no strikethrough style attribute to the style.
func (s Style) NoStrikethrough() Style {
return append(s, NoStrikethroughAttr)
}
// DefaultForegroundColor appends the default foreground color style attribute to the style.
func (s Style) DefaultForegroundColor() Style {
return append(s, DefaultForegroundColorAttr)
}
// DefaultBackgroundColor appends the default background color style attribute to the style.
func (s Style) DefaultBackgroundColor() Style {
return append(s, DefaultBackgroundColorAttr)
}
// DefaultUnderlineColor appends the default underline color style attribute to the style.
func (s Style) DefaultUnderlineColor() Style {
return append(s, DefaultUnderlineColorAttr)
}
// ForegroundColor appends the foreground color style attribute to the style.
func (s Style) ForegroundColor(c Color) Style {
return append(s, ForegroundColorAttr(c))
}
// BackgroundColor appends the background color style attribute to the style.
func (s Style) BackgroundColor(c Color) Style {
return append(s, BackgroundColorAttr(c))
}
// UnderlineColor appends the underline color style attribute to the style.
func (s Style) UnderlineColor(c Color) Style {
return append(s, UnderlineColorAttr(c))
}
// SGR (Select Graphic Rendition) style attributes.
// See: https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_(Select_Graphic_Rendition)_parameters
const (
ResetAttr Attr = "0"
BoldAttr Attr = "1"
FaintAttr Attr = "2"
ItalicAttr Attr = "3"
UnderlineAttr Attr = "4"
DoubleUnderlineAttr Attr = "4:2"
CurlyUnderlineAttr Attr = "4:3"
DottedUnderlineAttr Attr = "4:4"
DashedUnderlineAttr Attr = "4:5"
SlowBlinkAttr Attr = "5"
RapidBlinkAttr Attr = "6"
ReverseAttr Attr = "7"
ConcealAttr Attr = "8"
StrikethroughAttr Attr = "9"
NoBoldAttr Attr = "21" // Some terminals treat this as double underline.
NormalIntensityAttr Attr = "22"
NoItalicAttr Attr = "23"
NoUnderlineAttr Attr = "24"
NoBlinkAttr Attr = "25"
NoReverseAttr Attr = "27"
NoConcealAttr Attr = "28"
NoStrikethroughAttr Attr = "29"
DefaultForegroundColorAttr Attr = "39"
DefaultBackgroundColorAttr Attr = "49"
DefaultUnderlineColorAttr Attr = "59"
)
// ForegroundColorAttr returns the style SGR attribute for the given foreground
// color.
// See: https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_(Select_Graphic_Rendition)_parameters
func ForegroundColorAttr(c Color) Attr {
switch c := c.(type) {
case BasicColor:
// 3-bit or 4-bit ANSI foreground
// "3<n>" or "9<n>" where n is the color number from 0 to 7
if c < 8 {
return "3" + string('0'+c)
} else if c < 16 {
return "9" + string('0'+c-8)
}
case ExtendedColor:
// 256-color ANSI foreground
// "38;5;<n>"
return "38;5;" + strconv.FormatUint(uint64(c), 10)
case TrueColor, color.Color:
// 24-bit "true color" foreground
// "38;2;<r>;<g>;<b>"
r, g, b, _ := c.RGBA()
return "38;2;" +
strconv.FormatUint(uint64(shift(r)), 10) + ";" +
strconv.FormatUint(uint64(shift(g)), 10) + ";" +
strconv.FormatUint(uint64(shift(b)), 10)
}
return DefaultForegroundColorAttr
}
// BackgroundColorAttr returns the style SGR attribute for the given background
// color.
// See: https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_(Select_Graphic_Rendition)_parameters
func BackgroundColorAttr(c Color) Attr {
switch c := c.(type) {
case BasicColor:
// 3-bit or 4-bit ANSI foreground
// "4<n>" or "10<n>" where n is the color number from 0 to 7
if c < 8 {
return "4" + string('0'+c)
} else {
return "10" + string('0'+c-8)
}
case ExtendedColor:
// 256-color ANSI foreground
// "48;5;<n>"
return "48;5;" + strconv.FormatUint(uint64(c), 10)
case TrueColor, color.Color:
// 24-bit "true color" foreground
// "38;2;<r>;<g>;<b>"
r, g, b, _ := c.RGBA()
return "48;2;" +
strconv.FormatUint(uint64(shift(r)), 10) + ";" +
strconv.FormatUint(uint64(shift(g)), 10) + ";" +
strconv.FormatUint(uint64(shift(b)), 10)
}
return DefaultBackgroundColorAttr
}
// UnderlineColorAttr returns the style SGR attribute for the given underline
// color.
// See: https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_(Select_Graphic_Rendition)_parameters
func UnderlineColorAttr(c Color) Attr {
switch c := c.(type) {
// NOTE: we can't use 3-bit and 4-bit ANSI color codes with underline
// color, use 256-color instead.
//
// 256-color ANSI underline color
// "58;5;<n>"
case BasicColor:
return "58;5;" + strconv.FormatUint(uint64(c), 10)
case ExtendedColor:
return "58;5;" + strconv.FormatUint(uint64(c), 10)
case TrueColor, color.Color:
// 24-bit "true color" foreground
// "38;2;<r>;<g>;<b>"
r, g, b, _ := c.RGBA()
return "58;2;" +
strconv.FormatUint(uint64(shift(r)), 10) + ";" +
strconv.FormatUint(uint64(shift(g)), 10) + ";" +
strconv.FormatUint(uint64(shift(b)), 10)
}
return DefaultUnderlineColorAttr
}
func shift(v uint32) uint32 {
if v > 0xff {
return v >> 8
}
return v
}

31
vendor/github.com/charmbracelet/x/ansi/termcap.go generated vendored Normal file
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package ansi
import (
"encoding/hex"
"strings"
)
// RequestTermcap (XTGETTCAP) requests Termcap/Terminfo strings.
//
// DCS + q <Pt> ST
//
// Where <Pt> is a list of Termcap/Terminfo capabilities, encoded in 2-digit
// hexadecimals, separated by semicolons.
//
// See: https://man7.org/linux/man-pages/man5/terminfo.5.html
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Operating-System-Commands
func RequestTermcap(caps ...string) string {
if len(caps) == 0 {
return ""
}
s := "\x1bP+q"
for i, c := range caps {
if i > 0 {
s += ";"
}
s += strings.ToUpper(hex.EncodeToString([]byte(c)))
}
return s + "\x1b\\"
}

32
vendor/github.com/charmbracelet/x/ansi/title.go generated vendored Normal file
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package ansi
// SetIconNameWindowTitle returns a sequence for setting the icon name and
// window title.
//
// OSC 0 ; title ST
// OSC 0 ; title BEL
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-Operating-System-Commands
func SetIconNameWindowTitle(s string) string {
return "\x1b]0;" + s + "\x07"
}
// SetIconName returns a sequence for setting the icon name.
//
// OSC 1 ; title ST
// OSC 1 ; title BEL
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-Operating-System-Commands
func SetIconName(s string) string {
return "\x1b]1;" + s + "\x07"
}
// SetWindowTitle returns a sequence for setting the window title.
//
// OSC 2 ; title ST
// OSC 2 ; title BEL
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-Operating-System-Commands
func SetWindowTitle(s string) string {
return "\x1b]2;" + s + "\x07"
}

112
vendor/github.com/charmbracelet/x/ansi/truncate.go generated vendored Normal file
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package ansi
import (
"bytes"
"github.com/charmbracelet/x/ansi/parser"
"github.com/rivo/uniseg"
)
// Truncate truncates a string to a given length, adding a tail to the
// end if the string is longer than the given length.
// This function is aware of ANSI escape codes and will not break them, and
// accounts for wide-characters (such as East Asians and emojis).
func Truncate(s string, length int, tail string) string {
if sw := StringWidth(s); sw <= length {
return s
}
tw := StringWidth(tail)
length -= tw
if length < 0 {
return ""
}
var cluster []byte
var buf bytes.Buffer
curWidth := 0
ignoring := false
gstate := -1
pstate := parser.GroundState // initial state
b := []byte(s)
i := 0
// Here we iterate over the bytes of the string and collect printable
// characters and runes. We also keep track of the width of the string
// in cells.
// Once we reach the given length, we start ignoring characters and only
// collect ANSI escape codes until we reach the end of string.
for i < len(b) {
state, action := parser.Table.Transition(pstate, b[i])
switch action {
case parser.PrintAction:
if utf8ByteLen(b[i]) > 1 {
// This action happens when we transition to the Utf8State.
var width int
cluster, _, width, gstate = uniseg.FirstGraphemeCluster(b[i:], gstate)
// increment the index by the length of the cluster
i += len(cluster)
// Are we ignoring? Skip to the next byte
if ignoring {
continue
}
// Is this gonna be too wide?
// If so write the tail and stop collecting.
if curWidth+width > length && !ignoring {
ignoring = true
buf.WriteString(tail)
}
if curWidth+width > length {
continue
}
curWidth += width
for _, r := range cluster {
buf.WriteByte(r)
}
gstate = -1 // reset grapheme state otherwise, width calculation might be off
// Done collecting, now we're back in the ground state.
pstate = parser.GroundState
continue
}
// Is this gonna be too wide?
// If so write the tail and stop collecting.
if curWidth >= length && !ignoring {
ignoring = true
buf.WriteString(tail)
}
// Skip to the next byte if we're ignoring
if ignoring {
i++
continue
}
// collects printable ASCII
curWidth++
fallthrough
default:
buf.WriteByte(b[i])
i++
}
// Transition to the next state.
pstate = state
// Once we reach the given length, we start ignoring runes and write
// the tail to the buffer.
if curWidth > length && !ignoring {
ignoring = true
buf.WriteString(tail)
}
}
return buf.String()
}

29
vendor/github.com/charmbracelet/x/ansi/util.go generated vendored Normal file
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package ansi
import (
"fmt"
"image/color"
)
// colorToHexString returns a hex string representation of a color.
func colorToHexString(c color.Color) string {
if c == nil {
return ""
}
shift := func(v uint32) uint32 {
if v > 0xff {
return v >> 8
}
return v
}
r, g, b, _ := c.RGBA()
r, g, b = shift(r), shift(g), shift(b)
return fmt.Sprintf("#%02x%02x%02x", r, g, b)
}
// rgbToHex converts red, green, and blue values to a hexadecimal value.
//
// hex := rgbToHex(0, 0, 255) // 0x0000FF
func rgbToHex(r, g, b uint32) uint32 {
return r<<16 + g<<8 + b
}

103
vendor/github.com/charmbracelet/x/ansi/width.go generated vendored Normal file
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package ansi
import (
"bytes"
"github.com/charmbracelet/x/ansi/parser"
"github.com/rivo/uniseg"
)
// Strip removes ANSI escape codes from a string.
func Strip(s string) string {
var (
buf bytes.Buffer // buffer for collecting printable characters
ri int // rune index
rw int // rune width
pstate = parser.GroundState // initial state
)
// This implements a subset of the Parser to only collect runes and
// printable characters.
for i := 0; i < len(s); i++ {
var state, action byte
if pstate != parser.Utf8State {
state, action = parser.Table.Transition(pstate, s[i])
}
switch {
case pstate == parser.Utf8State:
// During this state, collect rw bytes to form a valid rune in the
// buffer. After getting all the rune bytes into the buffer,
// transition to GroundState and reset the counters.
buf.WriteByte(s[i])
ri++
if ri < rw {
continue
}
pstate = parser.GroundState
ri = 0
rw = 0
case action == parser.PrintAction:
// This action happens when we transition to the Utf8State.
if w := utf8ByteLen(s[i]); w > 1 {
rw = w
buf.WriteByte(s[i])
ri++
break
}
fallthrough
case action == parser.ExecuteAction:
// collects printable ASCII and non-printable characters
buf.WriteByte(s[i])
}
// Transition to the next state.
// The Utf8State is managed separately above.
if pstate != parser.Utf8State {
pstate = state
}
}
return buf.String()
}
// StringWidth returns the width of a string in cells. This is the number of
// cells that the string will occupy when printed in a terminal. ANSI escape
// codes are ignored and wide characters (such as East Asians and emojis) are
// accounted for.
func StringWidth(s string) int {
if s == "" {
return 0
}
var (
gstate = -1
pstate = parser.GroundState // initial state
cluster string
width int
)
for i := 0; i < len(s); i++ {
state, action := parser.Table.Transition(pstate, s[i])
switch action {
case parser.PrintAction:
if utf8ByteLen(s[i]) > 1 {
var w int
cluster, _, w, gstate = uniseg.FirstGraphemeClusterInString(s[i:], gstate)
width += w
i += len(cluster) - 1
pstate = parser.GroundState
continue
}
width++
fallthrough
default:
// Reset uniseg state when we're not in a printable state.
gstate = -1
}
pstate = state
}
return width
}

406
vendor/github.com/charmbracelet/x/ansi/wrap.go generated vendored Normal file
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package ansi
import (
"bytes"
"unicode"
"unicode/utf8"
"github.com/charmbracelet/x/ansi/parser"
"github.com/rivo/uniseg"
)
// nbsp is a non-breaking space
const nbsp = 0xA0
// Hardwrap wraps a string or a block of text to a given line length, breaking
// word boundaries. This will preserve ANSI escape codes and will account for
// wide-characters in the string.
// When preserveSpace is true, spaces at the beginning of a line will be
// preserved.
func Hardwrap(s string, limit int, preserveSpace bool) string {
if limit < 1 {
return s
}
var (
cluster []byte
buf bytes.Buffer
curWidth int
forceNewline bool
gstate = -1
pstate = parser.GroundState // initial state
b = []byte(s)
)
addNewline := func() {
buf.WriteByte('\n')
curWidth = 0
}
i := 0
for i < len(b) {
state, action := parser.Table.Transition(pstate, b[i])
switch action {
case parser.PrintAction:
if utf8ByteLen(b[i]) > 1 {
var width int
cluster, _, width, gstate = uniseg.FirstGraphemeCluster(b[i:], gstate)
i += len(cluster)
if curWidth+width > limit {
addNewline()
}
if !preserveSpace && curWidth == 0 && len(cluster) <= 4 {
// Skip spaces at the beginning of a line
if r, _ := utf8.DecodeRune(cluster); r != utf8.RuneError && unicode.IsSpace(r) {
pstate = parser.GroundState
continue
}
}
buf.Write(cluster)
curWidth += width
gstate = -1 // reset grapheme state otherwise, width calculation might be off
pstate = parser.GroundState
continue
}
fallthrough
case parser.ExecuteAction:
if b[i] == '\n' {
addNewline()
forceNewline = false
break
}
if curWidth+1 > limit {
addNewline()
forceNewline = true
}
// Skip spaces at the beginning of a line
if curWidth == 0 {
if !preserveSpace && forceNewline && unicode.IsSpace(rune(b[i])) {
break
}
forceNewline = false
}
buf.WriteByte(b[i])
curWidth++
default:
buf.WriteByte(b[i])
}
// We manage the UTF8 state separately manually above.
if pstate != parser.Utf8State {
pstate = state
}
i++
}
return buf.String()
}
// Wordwrap wraps a string or a block of text to a given line length, not
// breaking word boundaries. This will preserve ANSI escape codes and will
// account for wide-characters in the string.
// The breakpoints string is a list of characters that are considered
// breakpoints for word wrapping. A hyphen (-) is always considered a
// breakpoint.
//
// Note: breakpoints must be a string of 1-cell wide rune characters.
func Wordwrap(s string, limit int, breakpoints string) string {
if limit < 1 {
return s
}
var (
cluster []byte
buf bytes.Buffer
word bytes.Buffer
space bytes.Buffer
curWidth int
wordLen int
gstate = -1
pstate = parser.GroundState // initial state
b = []byte(s)
)
addSpace := func() {
curWidth += space.Len()
buf.Write(space.Bytes())
space.Reset()
}
addWord := func() {
if word.Len() == 0 {
return
}
addSpace()
curWidth += wordLen
buf.Write(word.Bytes())
word.Reset()
wordLen = 0
}
addNewline := func() {
buf.WriteByte('\n')
curWidth = 0
space.Reset()
}
i := 0
for i < len(b) {
state, action := parser.Table.Transition(pstate, b[i])
switch action {
case parser.PrintAction:
if utf8ByteLen(b[i]) > 1 {
var width int
cluster, _, width, gstate = uniseg.FirstGraphemeCluster(b[i:], gstate)
i += len(cluster)
r, _ := utf8.DecodeRune(cluster)
if r != utf8.RuneError && unicode.IsSpace(r) && r != nbsp {
addWord()
space.WriteRune(r)
} else if bytes.ContainsAny(cluster, breakpoints) {
addSpace()
addWord()
buf.Write(cluster)
curWidth++
} else {
word.Write(cluster)
wordLen += width
if curWidth+space.Len()+wordLen > limit &&
wordLen < limit {
addNewline()
}
}
pstate = parser.GroundState
continue
}
fallthrough
case parser.ExecuteAction:
r := rune(b[i])
switch {
case r == '\n':
if wordLen == 0 {
if curWidth+space.Len() > limit {
curWidth = 0
} else {
buf.Write(space.Bytes())
}
space.Reset()
}
addWord()
addNewline()
case unicode.IsSpace(r):
addWord()
space.WriteByte(b[i])
case r == '-':
fallthrough
case runeContainsAny(r, breakpoints):
addSpace()
addWord()
buf.WriteByte(b[i])
curWidth++
default:
word.WriteByte(b[i])
wordLen++
if curWidth+space.Len()+wordLen > limit &&
wordLen < limit {
addNewline()
}
}
default:
word.WriteByte(b[i])
}
// We manage the UTF8 state separately manually above.
if pstate != parser.Utf8State {
pstate = state
}
i++
}
addWord()
return buf.String()
}
// Wrap wraps a string or a block of text to a given line length, breaking word
// boundaries if necessary. This will preserve ANSI escape codes and will
// account for wide-characters in the string. The breakpoints string is a list
// of characters that are considered breakpoints for word wrapping. A hyphen
// (-) is always considered a breakpoint.
//
// Note: breakpoints must be a string of 1-cell wide rune characters.
func Wrap(s string, limit int, breakpoints string) string {
if limit < 1 {
return s
}
var (
cluster []byte
buf bytes.Buffer
word bytes.Buffer
space bytes.Buffer
curWidth int // written width of the line
wordLen int // word buffer len without ANSI escape codes
gstate = -1
pstate = parser.GroundState // initial state
b = []byte(s)
)
addSpace := func() {
curWidth += space.Len()
buf.Write(space.Bytes())
space.Reset()
}
addWord := func() {
if word.Len() == 0 {
return
}
addSpace()
curWidth += wordLen
buf.Write(word.Bytes())
word.Reset()
wordLen = 0
}
addNewline := func() {
buf.WriteByte('\n')
curWidth = 0
space.Reset()
}
i := 0
for i < len(b) {
state, action := parser.Table.Transition(pstate, b[i])
switch action {
case parser.PrintAction:
if utf8ByteLen(b[i]) > 1 {
var width int
cluster, _, width, gstate = uniseg.FirstGraphemeCluster(b[i:], gstate)
i += len(cluster)
r, _ := utf8.DecodeRune(cluster)
switch {
case r != utf8.RuneError && unicode.IsSpace(r) && r != nbsp: // nbsp is a non-breaking space
addWord()
space.WriteRune(r)
case bytes.ContainsAny(cluster, breakpoints):
addSpace()
if curWidth+wordLen+width > limit {
word.Write(cluster)
wordLen += width
} else {
addWord()
buf.Write(cluster)
curWidth += width
}
default:
if wordLen+width > limit {
// Hardwrap the word if it's too long
addWord()
}
word.Write(cluster)
wordLen += width
if curWidth+wordLen+space.Len() > limit {
addNewline()
}
}
pstate = parser.GroundState
continue
}
fallthrough
case parser.ExecuteAction:
switch r := rune(b[i]); {
case r == '\n':
if wordLen == 0 {
if curWidth+space.Len() > limit {
curWidth = 0
} else {
// preserve whitespaces
buf.Write(space.Bytes())
}
space.Reset()
}
addWord()
addNewline()
case unicode.IsSpace(r):
addWord()
space.WriteRune(r)
case r == '-':
fallthrough
case runeContainsAny(r, breakpoints):
addSpace()
if curWidth+wordLen >= limit {
// We can't fit the breakpoint in the current line, treat
// it as part of the word.
word.WriteRune(r)
wordLen++
} else {
addWord()
buf.WriteRune(r)
curWidth++
}
default:
word.WriteRune(r)
wordLen++
if wordLen == limit {
// Hardwrap the word if it's too long
addWord()
}
if curWidth+wordLen+space.Len() > limit {
addNewline()
}
}
default:
word.WriteByte(b[i])
}
// We manage the UTF8 state separately manually above.
if pstate != parser.Utf8State {
pstate = state
}
i++
}
if word.Len() != 0 {
// Preserve ANSI wrapped spaces at the end of string
if curWidth+space.Len() > limit {
buf.WriteByte('\n')
}
addSpace()
}
buf.Write(word.Bytes())
return buf.String()
}
func runeContainsAny(r rune, s string) bool {
for _, c := range s {
if c == r {
return true
}
}
return false
}

33
vendor/github.com/charmbracelet/x/ansi/xterm.go generated vendored Normal file
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package ansi
// DisableModifyOtherKeys disables the modifyOtherKeys mode.
//
// CSI > 4 ; 0 m
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s_
// See: https://invisible-island.net/xterm/manpage/xterm.html#VT100-Widget-Resources:modifyOtherKeys
const DisableModifyOtherKeys = "\x1b[>4;0m"
// EnableModifyOtherKeys1 enables the modifyOtherKeys mode 1.
//
// CSI > 4 ; 1 m
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s_
// See: https://invisible-island.net/xterm/manpage/xterm.html#VT100-Widget-Resources:modifyOtherKeys
const EnableModifyOtherKeys1 = "\x1b[>4;1m"
// EnableModifyOtherKeys2 enables the modifyOtherKeys mode 2.
//
// CSI > 4 ; 2 m
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s_
// See: https://invisible-island.net/xterm/manpage/xterm.html#VT100-Widget-Resources:modifyOtherKeys
const EnableModifyOtherKeys2 = "\x1b[>4;2m"
// RequestModifyOtherKeys requests the modifyOtherKeys mode.
//
// CSI ? 4 m
//
// See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s_
// See: https://invisible-island.net/xterm/manpage/xterm.html#VT100-Widget-Resources:modifyOtherKeys
const RequestModifyOtherKeys = "\x1b[?4m"

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# Created by https://www.toptal.com/developers/gitignore/api/code,go,linux,macos,windows
# Edit at https://www.toptal.com/developers/gitignore?templates=code,go,linux,macos,windows
### Code ###
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### Go ###
# Binaries for programs and plugins
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# Test binary, built with `go test -c`
*.test
# Output of the go coverage tool, specifically when used with LiteIDE
*.out
# Dependency directories (remove the comment below to include it)
# vendor/
### Go Patch ###
/vendor/
/Godeps/
### Linux ###
*~
# temporary files which can be created if a process still has a handle open of a deleted file
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# KDE directory preferences
.directory
# Linux trash folder which might appear on any partition or disk
.Trash-*
# .nfs files are created when an open file is removed but is still being accessed
.nfs*
### macOS ###
# General
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# Icon must end with two \r
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# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
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.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
### Windows ###
# Windows thumbnail cache files
Thumbs.db
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# Dump file
*.stackdump
# Folder config file
[Dd]esktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
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# Changelog
All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
The format of this file is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
but only releases after v1.0.3 properly adhere to it.
## [1.2.0] - 2021-01-27
### Added
- HSLuv and HPLuv color spaces (#41, #51)
- CIE LCh(uv) color space, called `LuvLCh` in code (#51)
- JSON and envconfig serialization support for `HexColor` (#42)
- `DistanceLinearRGB` (#53)
### Fixed
- RGB to/from XYZ conversion is more accurate (#51)
- A bug in `XYZToLuvWhiteRef` that only applied to very small values was fixed (#51)
- `BlendHCL` output is clamped so that it's not invalid (#46)
- Properly documented `DistanceCIE76` (#40)
- Some small godoc fixes
## [1.0.3] - 2019-11-11
- Remove SQLMock dependency
## [1.0.2] - 2019-04-07
- Fixes SQLMock dependency
## [1.0.1] - 2019-03-24
- Adds support for Go Modules
## [1.0.0] - 2018-05-26
- API Breaking change in `MakeColor`: instead of `panic`ing when alpha is zero, it now returns a secondary, boolean return value indicating success. See [the color.Color interface](#the-colorcolor-interface) section and [this FAQ entry](#q-why-would-makecolor-ever-fail) for details.
## [0.9.0] - 2018-05-26
- Initial version number after having ignored versioning for a long time :)

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Copyright (c) 2013 Lucas Beyer
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

482
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go-colorful
===========
[![go reportcard](https://goreportcard.com/badge/github.com/lucasb-eyer/go-colorful)](https://goreportcard.com/report/github.com/lucasb-eyer/go-colorful)
A library for playing with colors in Go. Supports Go 1.13 onwards.
Why?
====
I love games. I make games. I love detail and I get lost in detail.
One such detail popped up during the development of [Memory Which Does Not Suck](https://github.com/lucasb-eyer/mwdns/),
when we wanted the server to assign the players random colors. Sometimes
two players got very similar colors, which bugged me. The very same evening,
[I want hue](http://tools.medialab.sciences-po.fr/iwanthue/) was the top post
on HackerNews' frontpage and showed me how to Do It Right™. Last but not
least, there was no library for handling color spaces available in go. Colorful
does just that and implements Go's `color.Color` interface.
What?
=====
Go-Colorful stores colors in RGB and provides methods from converting these to various color-spaces. Currently supported colorspaces are:
- **RGB:** All three of Red, Green and Blue in [0..1].
- **HSL:** Hue in [0..360], Saturation and Luminance in [0..1]. For legacy reasons; please forget that it exists.
- **HSV:** Hue in [0..360], Saturation and Value in [0..1]. You're better off using HCL, see below.
- **Hex RGB:** The "internet" color format, as in #FF00FF.
- **Linear RGB:** See [gamma correct rendering](http://www.sjbrown.co.uk/2004/05/14/gamma-correct-rendering/).
- **CIE-XYZ:** CIE's standard color space, almost in [0..1].
- **CIE-xyY:** encodes chromacity in x and y and luminance in Y, all in [0..1]
- **CIE-L\*a\*b\*:** A *perceptually uniform* color space, i.e. distances are meaningful. L\* in [0..1] and a\*, b\* almost in [-1..1].
- **CIE-L\*u\*v\*:** Very similar to CIE-L\*a\*b\*, there is [no consensus](http://en.wikipedia.org/wiki/CIELUV#Historical_background) on which one is "better".
- **CIE-L\*C\*h° (HCL):** This is generally the [most useful](http://vis4.net/blog/posts/avoid-equidistant-hsv-colors/) one; CIE-L\*a\*b\* space in polar coordinates, i.e. a *better* HSV. H° is in [0..360], C\* almost in [-1..1] and L\* as in CIE-L\*a\*b\*.
- **CIE LCh(uv):** Called `LuvLCh` in code, this is a cylindrical transformation of the CIE-L\*u\*v\* color space. Like HCL above: H° is in [0..360], C\* almost in [-1..1] and L\* as in CIE-L\*u\*v\*.
- **HSLuv:** The better alternative to HSL, see [here](https://www.hsluv.org/) and [here](https://www.kuon.ch/post/2020-03-08-hsluv/). Hue in [0..360], Saturation and Luminance in [0..1].
- **HPLuv:** A variant of HSLuv. The color space is smoother, but only pastel colors can be included. Because the valid colors are limited, it's easy to get invalid Saturation values way above 1.0, indicating the color can't be represented in HPLuv beccause it's not pastel.
For the colorspaces where it makes sense (XYZ, Lab, Luv, HCl), the
[D65](http://en.wikipedia.org/wiki/Illuminant_D65) is used as reference white
by default but methods for using your own reference white are provided.
A coordinate being *almost in* a range means that generally it is, but for very
bright colors and depending on the reference white, it might overflow this
range slightly. For example, C\* of #0000ff is 1.338.
Unit-tests are provided.
Nice, but what's it useful for?
-------------------------------
- Converting color spaces. Some people like to do that.
- Blending (interpolating) between colors in a "natural" look by using the right colorspace.
- Generating random colors under some constraints (e.g. colors of the same shade, or shades of one color.)
- Generating gorgeous random palettes with distinct colors of a same temperature.
What not (yet)?
===============
There are a few features which are currently missing and might be useful.
I just haven't implemented them yet because I didn't have the need for it.
Pull requests welcome.
- Sorting colors (potentially using above mentioned distances)
So which colorspace should I use?
=================================
It depends on what you want to do. I think the folks from *I want hue* are
on-spot when they say that RGB fits to how *screens produce* color, CIE L\*a\*b\*
fits how *humans perceive* color and HCL fits how *humans think* colors.
Whenever you'd use HSV, rather go for CIE-L\*C\*h°. for fixed lightness L\* and
chroma C\* values, the hue angle h° rotates through colors of the same
perceived brightness and intensity.
How?
====
### Installing
Installing the library is as easy as
```bash
$ go get github.com/lucasb-eyer/go-colorful
```
The package can then be used through an
```go
import "github.com/lucasb-eyer/go-colorful"
```
### Basic usage
Create a beautiful blue color using different source space:
```go
// Any of the following should be the same
c := colorful.Color{0.313725, 0.478431, 0.721569}
c, err := colorful.Hex("#517AB8")
if err != nil {
log.Fatal(err)
}
c = colorful.Hsv(216.0, 0.56, 0.722)
c = colorful.Xyz(0.189165, 0.190837, 0.480248)
c = colorful.Xyy(0.219895, 0.221839, 0.190837)
c = colorful.Lab(0.507850, 0.040585,-0.370945)
c = colorful.Luv(0.507849,-0.194172,-0.567924)
c = colorful.Hcl(276.2440, 0.373160, 0.507849)
fmt.Printf("RGB values: %v, %v, %v", c.R, c.G, c.B)
```
And then converting this color back into various color spaces:
```go
hex := c.Hex()
h, s, v := c.Hsv()
x, y, z := c.Xyz()
x, y, Y := c.Xyy()
l, a, b := c.Lab()
l, u, v := c.Luv()
h, c, l := c.Hcl()
```
Note that, because of Go's unfortunate choice of requiring an initial uppercase,
the name of the functions relating to the xyY space are just off. If you have
any good suggestion, please open an issue. (I don't consider XyY good.)
### The `color.Color` interface
Because a `colorful.Color` implements Go's `color.Color` interface (found in the
`image/color` package), it can be used anywhere that expects a `color.Color`.
Furthermore, you can convert anything that implements the `color.Color` interface
into a `colorful.Color` using the `MakeColor` function:
```go
c, ok := colorful.MakeColor(color.Gray16{12345})
```
**Caveat:** Be aware that this latter conversion (using `MakeColor`) hits a
corner-case when alpha is exactly zero. Because `color.Color` uses pre-multiplied
alpha colors, this means the RGB values are lost (set to 0) and it's impossible
to recover them. In such a case `MakeColor` will return `false` as its second value.
### Comparing colors
In the RGB color space, the Euclidian distance between colors *doesn't* correspond
to visual/perceptual distance. This means that two pairs of colors which have the
same distance in RGB space can look much further apart. This is fixed by the
CIE-L\*a\*b\*, CIE-L\*u\*v\* and CIE-L\*C\*h° color spaces.
Thus you should only compare colors in any of these space.
(Note that the distance in CIE-L\*a\*b\* and CIE-L\*C\*h° are the same, since it's the same space but in cylindrical coordinates)
![Color distance comparison](doc/colordist/colordist.png)
The two colors shown on the top look much more different than the two shown on
the bottom. Still, in RGB space, their distance is the same.
Here is a little example program which shows the distances between the top two
and bottom two colors in RGB, CIE-L\*a\*b\* and CIE-L\*u\*v\* space. You can find it in `doc/colordist/colordist.go`.
```go
package main
import "fmt"
import "github.com/lucasb-eyer/go-colorful"
func main() {
c1a := colorful.Color{150.0 / 255.0, 10.0 / 255.0, 150.0 / 255.0}
c1b := colorful.Color{53.0 / 255.0, 10.0 / 255.0, 150.0 / 255.0}
c2a := colorful.Color{10.0 / 255.0, 150.0 / 255.0, 50.0 / 255.0}
c2b := colorful.Color{99.9 / 255.0, 150.0 / 255.0, 10.0 / 255.0}
fmt.Printf("DistanceRgb: c1: %v\tand c2: %v\n", c1a.DistanceRgb(c1b), c2a.DistanceRgb(c2b))
fmt.Printf("DistanceLab: c1: %v\tand c2: %v\n", c1a.DistanceLab(c1b), c2a.DistanceLab(c2b))
fmt.Printf("DistanceLuv: c1: %v\tand c2: %v\n", c1a.DistanceLuv(c1b), c2a.DistanceLuv(c2b))
fmt.Printf("DistanceCIE76: c1: %v\tand c2: %v\n", c1a.DistanceCIE76(c1b), c2a.DistanceCIE76(c2b))
fmt.Printf("DistanceCIE94: c1: %v\tand c2: %v\n", c1a.DistanceCIE94(c1b), c2a.DistanceCIE94(c2b))
fmt.Printf("DistanceCIEDE2000: c1: %v\tand c2: %v\n", c1a.DistanceCIEDE2000(c1b), c2a.DistanceCIEDE2000(c2b))
}
```
Running the above program shows that you should always prefer any of the CIE distances:
```bash
$ go run colordist.go
DistanceRgb: c1: 0.3803921568627451 and c2: 0.3858713931171159
DistanceLab: c1: 0.32048458312798056 and c2: 0.24397151758565272
DistanceLuv: c1: 0.5134369614199698 and c2: 0.2568692839860636
DistanceCIE76: c1: 0.32048458312798056 and c2: 0.24397151758565272
DistanceCIE94: c1: 0.19799168128511324 and c2: 0.12207136371167401
DistanceCIEDE2000: c1: 0.17274551120971166 and c2: 0.10665210031428465
```
It also shows that `DistanceLab` is more formally known as `DistanceCIE76` and
has been superseded by the slightly more accurate, but much more expensive
`DistanceCIE94` and `DistanceCIEDE2000`.
Note that `AlmostEqualRgb` is provided mainly for (unit-)testing purposes. Use
it only if you really know what you're doing. It will eat your cat.
### Blending colors
Blending is highly connected to distance, since it basically "walks through" the
colorspace thus, if the colorspace maps distances well, the walk is "smooth".
Colorful comes with blending functions in RGB, HSV and any of the LAB spaces.
Of course, you'd rather want to use the blending functions of the LAB spaces since
these spaces map distances well but, just in case, here is an example showing
you how the blendings (`#fdffcc` to `#242a42`) are done in the various spaces:
![Blending colors in different spaces.](doc/colorblend/colorblend.png)
What you see is that HSV is really bad: it adds some green, which is not present
in the original colors at all! RGB is much better, but it stays light a little
too long. LUV and LAB both hit the right lightness but LAB has a little more
color. HCL works in the same vein as HSV (both cylindrical interpolations) but
it does it right in that there is no green appearing and the lighthness changes
in a linear manner.
While this seems all good, you need to know one thing: When interpolating in any
of the CIE color spaces, you might get invalid RGB colors! This is important if
the starting and ending colors are user-input or random. An example of where this
happens is when blending between `#eeef61` and `#1e3140`:
![Invalid RGB colors may crop up when blending in CIE spaces.](doc/colorblend/invalid.png)
You can test whether a color is a valid RGB color by calling the `IsValid` method
and indeed, calling IsValid will return false for the redish colors on the bottom.
One way to "fix" this is to get a valid color close to the invalid one by calling
`Clamped`, which always returns a nearby valid color. Doing this, we get the
following result, which is satisfactory:
![Fixing invalid RGB colors by clamping them to the valid range.](doc/colorblend/clamped.png)
The following is the code creating the above three images; it can be found in `doc/colorblend/colorblend.go`
```go
package main
import "fmt"
import "github.com/lucasb-eyer/go-colorful"
import "image"
import "image/draw"
import "image/png"
import "os"
func main() {
blocks := 10
blockw := 40
img := image.NewRGBA(image.Rect(0,0,blocks*blockw,200))
c1, _ := colorful.Hex("#fdffcc")
c2, _ := colorful.Hex("#242a42")
// Use these colors to get invalid RGB in the gradient.
//c1, _ := colorful.Hex("#EEEF61")
//c2, _ := colorful.Hex("#1E3140")
for i := 0 ; i < blocks ; i++ {
draw.Draw(img, image.Rect(i*blockw, 0,(i+1)*blockw, 40), &image.Uniform{c1.BlendHsv(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
draw.Draw(img, image.Rect(i*blockw, 40,(i+1)*blockw, 80), &image.Uniform{c1.BlendLuv(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
draw.Draw(img, image.Rect(i*blockw, 80,(i+1)*blockw,120), &image.Uniform{c1.BlendRgb(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
draw.Draw(img, image.Rect(i*blockw,120,(i+1)*blockw,160), &image.Uniform{c1.BlendLab(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
draw.Draw(img, image.Rect(i*blockw,160,(i+1)*blockw,200), &image.Uniform{c1.BlendHcl(c2, float64(i)/float64(blocks-1))}, image.Point{}, draw.Src)
// This can be used to "fix" invalid colors in the gradient.
//draw.Draw(img, image.Rect(i*blockw,160,(i+1)*blockw,200), &image.Uniform{c1.BlendHcl(c2, float64(i)/float64(blocks-1)).Clamped()}, image.Point{}, draw.Src)
}
toimg, err := os.Create("colorblend.png")
if err != nil {
fmt.Printf("Error: %v", err)
return
}
defer toimg.Close()
png.Encode(toimg, img)
}
```
#### Generating color gradients
A very common reason to blend colors is creating gradients. There is an example
program in [doc/gradientgen.go](doc/gradientgen/gradientgen.go); it doesn't use any API
which hasn't been used in the previous example code, so I won't bother pasting
the code in here. Just look at that gorgeous gradient it generated in HCL space:
!["Spectral" colorbrewer gradient in HCL space.](doc/gradientgen/gradientgen.png)
### Getting random colors
It is sometimes necessary to generate random colors. You could simply do this
on your own by generating colors with random values. By restricting the random
values to a range smaller than [0..1] and using a space such as CIE-H\*C\*l° or
HSV, you can generate both random shades of a color or random colors of a
lightness:
```go
random_blue := colorful.Hcl(180.0+rand.Float64()*50.0, 0.2+rand.Float64()*0.8, 0.3+rand.Float64()*0.7)
random_dark := colorful.Hcl(rand.Float64()*360.0, rand.Float64(), rand.Float64()*0.4)
random_light := colorful.Hcl(rand.Float64()*360.0, rand.Float64(), 0.6+rand.Float64()*0.4)
```
Since getting random "warm" and "happy" colors is quite a common task, there
are some helper functions:
```go
colorful.WarmColor()
colorful.HappyColor()
colorful.FastWarmColor()
colorful.FastHappyColor()
```
The ones prefixed by `Fast` are faster but less coherent since they use the HSV
space as opposed to the regular ones which use CIE-L\*C\*h° space. The
following picture shows the warm colors in the top two rows and happy colors
in the bottom two rows. Within these, the first is the regular one and the
second is the fast one.
![Warm, fast warm, happy and fast happy random colors, respectively.](doc/colorgens/colorgens.png)
Don't forget to initialize the random seed! You can see the code used for
generating this picture in `doc/colorgens/colorgens.go`.
### Getting random palettes
As soon as you need to generate more than one random color, you probably want
them to be distinguishible. Playing against an opponent which has almost the
same blue as I do is not fun. This is where random palettes can help.
These palettes are generated using an algorithm which ensures that all colors
on the palette are as distinguishible as possible. Again, there is a `Fast`
method which works in HSV and is less perceptually uniform and a non-`Fast`
method which works in CIE spaces. For more theory on `SoftPalette`, check out
[I want hue](http://tools.medialab.sciences-po.fr/iwanthue/theory.php). Yet
again, there is a `Happy` and a `Warm` version, which do what you expect, but
now there is an additional `Soft` version, which is more configurable: you can
give a constraint on the color space in order to get colors within a certain *feel*.
Let's start with the simple methods first, all they take is the amount of
colors to generate, which could, for example, be the player count. They return
an array of `colorful.Color` objects:
```go
pal1, err1 := colorful.WarmPalette(10)
pal2 := colorful.FastWarmPalette(10)
pal3, err3 := colorful.HappyPalette(10)
pal4 := colorful.FastHappyPalette(10)
pal5, err5 := colorful.SoftPalette(10)
```
Note that the non-fast methods *may* fail if you ask for way too many colors.
Let's move on to the advanced one, namely `SoftPaletteEx`. Besides the color
count, this function takes a `SoftPaletteSettings` object as argument. The
interesting part here is its `CheckColor` member, which is a boolean function
taking three floating points as arguments: `l`, `a` and `b`. This function
should return `true` for colors which lie within the region you want and `false`
otherwise. The other members are `Iteration`, which should be within [5..100]
where higher means slower but more exact palette, and `ManySamples` which you
should set to `true` in case your `CheckColor` constraint rejects a large part
of the color space.
For example, to create a palette of 10 brownish colors, you'd call it like this:
```go
func isbrowny(l, a, b float64) bool {
h, c, L := colorful.LabToHcl(l, a, b)
return 10.0 < h && h < 50.0 && 0.1 < c && c < 0.5 && L < 0.5
}
// Since the above function is pretty restrictive, we set ManySamples to true.
brownies := colorful.SoftPaletteEx(10, colorful.SoftPaletteSettings{isbrowny, 50, true})
```
The following picture shows the palettes generated by all of these methods
(sourcecode in `doc/palettegens/palettegens.go`), in the order they were presented, i.e.
from top to bottom: `Warm`, `FastWarm`, `Happy`, `FastHappy`, `Soft`,
`SoftEx(isbrowny)`. All of them contain some randomness, so YMMV.
![All example palettes](doc/palettegens/palettegens.png)
Again, the code used for generating the above image is available as [doc/palettegens/palettegens.go](https://github.com/lucasb-eyer/go-colorful/blob/master/doc/palettegens/palettegens.go).
### Sorting colors
TODO: Sort using dist fn.
### Using linear RGB for computations
There are two methods for transforming RGB<->Linear RGB: a fast and almost precise one,
and a slow and precise one.
```go
r, g, b := colorful.Hex("#FF0000").FastLinearRgb()
```
TODO: describe some more.
### Want to use some other reference point?
```go
c := colorful.LabWhiteRef(0.507850, 0.040585,-0.370945, colorful.D50)
l, a, b := c.LabWhiteRef(colorful.D50)
```
### Reading and writing colors from databases
The type `HexColor` makes it easy to store colors as strings in a database. It
implements the [https://godoc.org/database/sql#Scanner](database/sql.Scanner)
and [database/sql/driver.Value](https://godoc.org/database/sql/driver.Value)
interfaces which provide automatic type conversion.
Example:
```go
var hc HexColor
_, err := db.QueryRow("SELECT '#ff0000';").Scan(&hc)
// hc == HexColor{R: 1, G: 0, B: 0}; err == nil
```
FAQ
===
### Q: I get all f!@#ed up values! Your library sucks!
A: You probably provided values in the wrong range. For example, RGB values are
expected to reside between 0 and 1, *not* between 0 and 255. Normalize your colors.
### Q: Lab/Luv/HCl seem broken! Your library sucks!
They look like this:
<img height="150" src="https://user-images.githubusercontent.com/3779568/28646900-6548040c-7264-11e7-8f12-81097a97c260.png">
A: You're likely trying to generate and display colors that can't be represented by RGB,
and thus monitors. When you're trying to convert, say, `HCL(190.0, 1.0, 1.0).RGB255()`,
you're asking for RGB values of `(-2105.254 300.680 286.185)`, which clearly don't exist,
and the `RGB255` function just casts these numbers to `uint8`, creating wrap-around and
what looks like a completely broken gradient. What you want to do, is either use more
reasonable values of colors which actually exist in RGB, or just `Clamp()` the resulting
color to its nearest existing one, living with the consequences:
`HCL(190.0, 1.0, 1.0).Clamp().RGB255()`. It will look something like this:
<img height="150" src="https://user-images.githubusercontent.com/1476029/29596343-9a8c62c6-8771-11e7-9026-b8eb8852cc4a.png">
[Here's an issue going in-depth about this](https://github.com/lucasb-eyer/go-colorful/issues/14),
as well as [my answer](https://github.com/lucasb-eyer/go-colorful/issues/14#issuecomment-324205385),
both with code and pretty pictures. Also note that this was somewhat covered above in the
["Blending colors" section](https://github.com/lucasb-eyer/go-colorful#blending-colors).
### Q: In a tight loop, conversion to Lab/Luv/HCl/... are slooooow!
A: Yes, they are.
This library aims for correctness, readability, and modularity; it wasn't written with speed in mind.
A large part of the slowness comes from these conversions going through `LinearRgb` which uses powers.
I implemented a fast approximation to `LinearRgb` called `FastLinearRgb` by using Taylor approximations.
The approximation is roughly 5x faster and precise up to roughly 0.5%,
the major caveat being that if the input values are outside the range 0-1, accuracy drops dramatically.
You can use these in your conversions as follows:
```go
col := // Get your color somehow
l, a, b := XyzToLab(LinearRgbToXyz(col.LinearRgb()))
```
If you need faster versions of `Distance*` and `Blend*` that make use of this fast approximation,
feel free to implement them and open a pull-request, I'll happily accept.
The derivation of these functions can be followed in [this Jupyter notebook](doc/LinearRGB Approximations.ipynb).
Here's the main figure showing the approximation quality:
![approximation quality](doc/approx-quality.png)
More speed could be gained by using SIMD instructions in many places.
You can also get more speed for specific conversions by approximating the full conversion function,
but that is outside the scope of this library.
Thanks to [@ZirconiumX](https://github.com/ZirconiumX) for starting this investigation,
see [issue #18](https://github.com/lucasb-eyer/go-colorful/issues/18) for details.
### Q: Why would `MakeColor` ever fail!?
A: `MakeColor` fails when the alpha channel is zero. In that case, the
conversion is undefined. See [issue 21](https://github.com/lucasb-eyer/go-colorful/issues/21)
as well as the short caveat note in the ["The `color.Color` interface"](README.md#the-colorcolor-interface)
section above.
Who?
====
This library was developed by Lucas Beyer with contributions from
Bastien Dejean (@baskerville), Phil Kulak (@pkulak) and Christian Muehlhaeuser (@muesli).
It is now maintained by makeworld (@makeworld-the-better-one).
## License
This repo is under the MIT license, see [LICENSE](LICENSE) for details.

55
vendor/github.com/lucasb-eyer/go-colorful/colorgens.go generated vendored Normal file
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@@ -0,0 +1,55 @@
// Various ways to generate single random colors
package colorful
import (
"math/rand"
)
// Creates a random dark, "warm" color through a restricted HSV space.
func FastWarmColor() Color {
return Hsv(
rand.Float64()*360.0,
0.5+rand.Float64()*0.3,
0.3+rand.Float64()*0.3)
}
// Creates a random dark, "warm" color through restricted HCL space.
// This is slower than FastWarmColor but will likely give you colors which have
// the same "warmness" if you run it many times.
func WarmColor() (c Color) {
for c = randomWarm(); !c.IsValid(); c = randomWarm() {
}
return
}
func randomWarm() Color {
return Hcl(
rand.Float64()*360.0,
0.1+rand.Float64()*0.3,
0.2+rand.Float64()*0.3)
}
// Creates a random bright, "pimpy" color through a restricted HSV space.
func FastHappyColor() Color {
return Hsv(
rand.Float64()*360.0,
0.7+rand.Float64()*0.3,
0.6+rand.Float64()*0.3)
}
// Creates a random bright, "pimpy" color through restricted HCL space.
// This is slower than FastHappyColor but will likely give you colors which
// have the same "brightness" if you run it many times.
func HappyColor() (c Color) {
for c = randomPimp(); !c.IsValid(); c = randomPimp() {
}
return
}
func randomPimp() Color {
return Hcl(
rand.Float64()*360.0,
0.5+rand.Float64()*0.3,
0.5+rand.Float64()*0.3)
}

979
vendor/github.com/lucasb-eyer/go-colorful/colors.go generated vendored Normal file
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@@ -0,0 +1,979 @@
// The colorful package provides all kinds of functions for working with colors.
package colorful
import (
"fmt"
"image/color"
"math"
)
// A color is stored internally using sRGB (standard RGB) values in the range 0-1
type Color struct {
R, G, B float64
}
// Implement the Go color.Color interface.
func (col Color) RGBA() (r, g, b, a uint32) {
r = uint32(col.R*65535.0 + 0.5)
g = uint32(col.G*65535.0 + 0.5)
b = uint32(col.B*65535.0 + 0.5)
a = 0xFFFF
return
}
// Constructs a colorful.Color from something implementing color.Color
func MakeColor(col color.Color) (Color, bool) {
r, g, b, a := col.RGBA()
if a == 0 {
return Color{0, 0, 0}, false
}
// Since color.Color is alpha pre-multiplied, we need to divide the
// RGB values by alpha again in order to get back the original RGB.
r *= 0xffff
r /= a
g *= 0xffff
g /= a
b *= 0xffff
b /= a
return Color{float64(r) / 65535.0, float64(g) / 65535.0, float64(b) / 65535.0}, true
}
// Might come in handy sometimes to reduce boilerplate code.
func (col Color) RGB255() (r, g, b uint8) {
r = uint8(col.R*255.0 + 0.5)
g = uint8(col.G*255.0 + 0.5)
b = uint8(col.B*255.0 + 0.5)
return
}
// Used to simplify HSLuv testing.
func (col Color) values() (float64, float64, float64) {
return col.R, col.G, col.B
}
// This is the tolerance used when comparing colors using AlmostEqualRgb.
const Delta = 1.0 / 255.0
// This is the default reference white point.
var D65 = [3]float64{0.95047, 1.00000, 1.08883}
// And another one.
var D50 = [3]float64{0.96422, 1.00000, 0.82521}
// Checks whether the color exists in RGB space, i.e. all values are in [0..1]
func (c Color) IsValid() bool {
return 0.0 <= c.R && c.R <= 1.0 &&
0.0 <= c.G && c.G <= 1.0 &&
0.0 <= c.B && c.B <= 1.0
}
// clamp01 clamps from 0 to 1.
func clamp01(v float64) float64 {
return math.Max(0.0, math.Min(v, 1.0))
}
// Returns Clamps the color into valid range, clamping each value to [0..1]
// If the color is valid already, this is a no-op.
func (c Color) Clamped() Color {
return Color{clamp01(c.R), clamp01(c.G), clamp01(c.B)}
}
func sq(v float64) float64 {
return v * v
}
func cub(v float64) float64 {
return v * v * v
}
// DistanceRgb computes the distance between two colors in RGB space.
// This is not a good measure! Rather do it in Lab space.
func (c1 Color) DistanceRgb(c2 Color) float64 {
return math.Sqrt(sq(c1.R-c2.R) + sq(c1.G-c2.G) + sq(c1.B-c2.B))
}
// DistanceLinearRGB computes the distance between two colors in linear RGB
// space. This is not useful for measuring how humans perceive color, but
// might be useful for other things, like dithering.
func (c1 Color) DistanceLinearRGB(c2 Color) float64 {
r1, g1, b1 := c1.LinearRgb()
r2, g2, b2 := c2.LinearRgb()
return math.Sqrt(sq(r1-r2) + sq(g1-g2) + sq(b1-b2))
}
// Check for equality between colors within the tolerance Delta (1/255).
func (c1 Color) AlmostEqualRgb(c2 Color) bool {
return math.Abs(c1.R-c2.R)+
math.Abs(c1.G-c2.G)+
math.Abs(c1.B-c2.B) < 3.0*Delta
}
// You don't really want to use this, do you? Go for BlendLab, BlendLuv or BlendHcl.
func (c1 Color) BlendRgb(c2 Color, t float64) Color {
return Color{c1.R + t*(c2.R-c1.R),
c1.G + t*(c2.G-c1.G),
c1.B + t*(c2.B-c1.B)}
}
// Utility used by Hxx color-spaces for interpolating between two angles in [0,360].
func interp_angle(a0, a1, t float64) float64 {
// Based on the answer here: http://stackoverflow.com/a/14498790/2366315
// With potential proof that it works here: http://math.stackexchange.com/a/2144499
delta := math.Mod(math.Mod(a1-a0, 360.0)+540, 360.0) - 180.0
return math.Mod(a0+t*delta+360.0, 360.0)
}
/// HSV ///
///////////
// From http://en.wikipedia.org/wiki/HSL_and_HSV
// Note that h is in [0..360] and s,v in [0..1]
// Hsv returns the Hue [0..360], Saturation and Value [0..1] of the color.
func (col Color) Hsv() (h, s, v float64) {
min := math.Min(math.Min(col.R, col.G), col.B)
v = math.Max(math.Max(col.R, col.G), col.B)
C := v - min
s = 0.0
if v != 0.0 {
s = C / v
}
h = 0.0 // We use 0 instead of undefined as in wp.
if min != v {
if v == col.R {
h = math.Mod((col.G-col.B)/C, 6.0)
}
if v == col.G {
h = (col.B-col.R)/C + 2.0
}
if v == col.B {
h = (col.R-col.G)/C + 4.0
}
h *= 60.0
if h < 0.0 {
h += 360.0
}
}
return
}
// Hsv creates a new Color given a Hue in [0..360], a Saturation and a Value in [0..1]
func Hsv(H, S, V float64) Color {
Hp := H / 60.0
C := V * S
X := C * (1.0 - math.Abs(math.Mod(Hp, 2.0)-1.0))
m := V - C
r, g, b := 0.0, 0.0, 0.0
switch {
case 0.0 <= Hp && Hp < 1.0:
r = C
g = X
case 1.0 <= Hp && Hp < 2.0:
r = X
g = C
case 2.0 <= Hp && Hp < 3.0:
g = C
b = X
case 3.0 <= Hp && Hp < 4.0:
g = X
b = C
case 4.0 <= Hp && Hp < 5.0:
r = X
b = C
case 5.0 <= Hp && Hp < 6.0:
r = C
b = X
}
return Color{m + r, m + g, m + b}
}
// You don't really want to use this, do you? Go for BlendLab, BlendLuv or BlendHcl.
func (c1 Color) BlendHsv(c2 Color, t float64) Color {
h1, s1, v1 := c1.Hsv()
h2, s2, v2 := c2.Hsv()
// We know that h are both in [0..360]
return Hsv(interp_angle(h1, h2, t), s1+t*(s2-s1), v1+t*(v2-v1))
}
/// HSL ///
///////////
// Hsl returns the Hue [0..360], Saturation [0..1], and Luminance (lightness) [0..1] of the color.
func (col Color) Hsl() (h, s, l float64) {
min := math.Min(math.Min(col.R, col.G), col.B)
max := math.Max(math.Max(col.R, col.G), col.B)
l = (max + min) / 2
if min == max {
s = 0
h = 0
} else {
if l < 0.5 {
s = (max - min) / (max + min)
} else {
s = (max - min) / (2.0 - max - min)
}
if max == col.R {
h = (col.G - col.B) / (max - min)
} else if max == col.G {
h = 2.0 + (col.B-col.R)/(max-min)
} else {
h = 4.0 + (col.R-col.G)/(max-min)
}
h *= 60
if h < 0 {
h += 360
}
}
return
}
// Hsl creates a new Color given a Hue in [0..360], a Saturation [0..1], and a Luminance (lightness) in [0..1]
func Hsl(h, s, l float64) Color {
if s == 0 {
return Color{l, l, l}
}
var r, g, b float64
var t1 float64
var t2 float64
var tr float64
var tg float64
var tb float64
if l < 0.5 {
t1 = l * (1.0 + s)
} else {
t1 = l + s - l*s
}
t2 = 2*l - t1
h /= 360
tr = h + 1.0/3.0
tg = h
tb = h - 1.0/3.0
if tr < 0 {
tr++
}
if tr > 1 {
tr--
}
if tg < 0 {
tg++
}
if tg > 1 {
tg--
}
if tb < 0 {
tb++
}
if tb > 1 {
tb--
}
// Red
if 6*tr < 1 {
r = t2 + (t1-t2)*6*tr
} else if 2*tr < 1 {
r = t1
} else if 3*tr < 2 {
r = t2 + (t1-t2)*(2.0/3.0-tr)*6
} else {
r = t2
}
// Green
if 6*tg < 1 {
g = t2 + (t1-t2)*6*tg
} else if 2*tg < 1 {
g = t1
} else if 3*tg < 2 {
g = t2 + (t1-t2)*(2.0/3.0-tg)*6
} else {
g = t2
}
// Blue
if 6*tb < 1 {
b = t2 + (t1-t2)*6*tb
} else if 2*tb < 1 {
b = t1
} else if 3*tb < 2 {
b = t2 + (t1-t2)*(2.0/3.0-tb)*6
} else {
b = t2
}
return Color{r, g, b}
}
/// Hex ///
///////////
// Hex returns the hex "html" representation of the color, as in #ff0080.
func (col Color) Hex() string {
// Add 0.5 for rounding
return fmt.Sprintf("#%02x%02x%02x", uint8(col.R*255.0+0.5), uint8(col.G*255.0+0.5), uint8(col.B*255.0+0.5))
}
// Hex parses a "html" hex color-string, either in the 3 "#f0c" or 6 "#ff1034" digits form.
func Hex(scol string) (Color, error) {
format := "#%02x%02x%02x"
factor := 1.0 / 255.0
if len(scol) == 4 {
format = "#%1x%1x%1x"
factor = 1.0 / 15.0
}
var r, g, b uint8
n, err := fmt.Sscanf(scol, format, &r, &g, &b)
if err != nil {
return Color{}, err
}
if n != 3 {
return Color{}, fmt.Errorf("color: %v is not a hex-color", scol)
}
return Color{float64(r) * factor, float64(g) * factor, float64(b) * factor}, nil
}
/// Linear ///
//////////////
// http://www.sjbrown.co.uk/2004/05/14/gamma-correct-rendering/
// http://www.brucelindbloom.com/Eqn_RGB_to_XYZ.html
func linearize(v float64) float64 {
if v <= 0.04045 {
return v / 12.92
}
return math.Pow((v+0.055)/1.055, 2.4)
}
// LinearRgb converts the color into the linear RGB space (see http://www.sjbrown.co.uk/2004/05/14/gamma-correct-rendering/).
func (col Color) LinearRgb() (r, g, b float64) {
r = linearize(col.R)
g = linearize(col.G)
b = linearize(col.B)
return
}
// A much faster and still quite precise linearization using a 6th-order Taylor approximation.
// See the accompanying Jupyter notebook for derivation of the constants.
func linearize_fast(v float64) float64 {
v1 := v - 0.5
v2 := v1 * v1
v3 := v2 * v1
v4 := v2 * v2
//v5 := v3*v2
return -0.248750514614486 + 0.925583310193438*v + 1.16740237321695*v2 + 0.280457026598666*v3 - 0.0757991963780179*v4 //+ 0.0437040411548932*v5
}
// FastLinearRgb is much faster than and almost as accurate as LinearRgb.
// BUT it is important to NOTE that they only produce good results for valid colors r,g,b in [0,1].
func (col Color) FastLinearRgb() (r, g, b float64) {
r = linearize_fast(col.R)
g = linearize_fast(col.G)
b = linearize_fast(col.B)
return
}
func delinearize(v float64) float64 {
if v <= 0.0031308 {
return 12.92 * v
}
return 1.055*math.Pow(v, 1.0/2.4) - 0.055
}
// LinearRgb creates an sRGB color out of the given linear RGB color (see http://www.sjbrown.co.uk/2004/05/14/gamma-correct-rendering/).
func LinearRgb(r, g, b float64) Color {
return Color{delinearize(r), delinearize(g), delinearize(b)}
}
func delinearize_fast(v float64) float64 {
// This function (fractional root) is much harder to linearize, so we need to split.
if v > 0.2 {
v1 := v - 0.6
v2 := v1 * v1
v3 := v2 * v1
v4 := v2 * v2
v5 := v3 * v2
return 0.442430344268235 + 0.592178981271708*v - 0.287864782562636*v2 + 0.253214392068985*v3 - 0.272557158129811*v4 + 0.325554383321718*v5
} else if v > 0.03 {
v1 := v - 0.115
v2 := v1 * v1
v3 := v2 * v1
v4 := v2 * v2
v5 := v3 * v2
return 0.194915592891669 + 1.55227076330229*v - 3.93691860257828*v2 + 18.0679839248761*v3 - 101.468750302746*v4 + 632.341487393927*v5
} else {
v1 := v - 0.015
v2 := v1 * v1
v3 := v2 * v1
v4 := v2 * v2
v5 := v3 * v2
// You can clearly see from the involved constants that the low-end is highly nonlinear.
return 0.0519565234928877 + 5.09316778537561*v - 99.0338180489702*v2 + 3484.52322764895*v3 - 150028.083412663*v4 + 7168008.42971613*v5
}
}
// FastLinearRgb is much faster than and almost as accurate as LinearRgb.
// BUT it is important to NOTE that they only produce good results for valid inputs r,g,b in [0,1].
func FastLinearRgb(r, g, b float64) Color {
return Color{delinearize_fast(r), delinearize_fast(g), delinearize_fast(b)}
}
// XyzToLinearRgb converts from CIE XYZ-space to Linear RGB space.
func XyzToLinearRgb(x, y, z float64) (r, g, b float64) {
r = 3.2409699419045214*x - 1.5373831775700935*y - 0.49861076029300328*z
g = -0.96924363628087983*x + 1.8759675015077207*y + 0.041555057407175613*z
b = 0.055630079696993609*x - 0.20397695888897657*y + 1.0569715142428786*z
return
}
func LinearRgbToXyz(r, g, b float64) (x, y, z float64) {
x = 0.41239079926595948*r + 0.35758433938387796*g + 0.18048078840183429*b
y = 0.21263900587151036*r + 0.71516867876775593*g + 0.072192315360733715*b
z = 0.019330818715591851*r + 0.11919477979462599*g + 0.95053215224966058*b
return
}
/// XYZ ///
///////////
// http://www.sjbrown.co.uk/2004/05/14/gamma-correct-rendering/
func (col Color) Xyz() (x, y, z float64) {
return LinearRgbToXyz(col.LinearRgb())
}
func Xyz(x, y, z float64) Color {
return LinearRgb(XyzToLinearRgb(x, y, z))
}
/// xyY ///
///////////
// http://www.brucelindbloom.com/Eqn_XYZ_to_xyY.html
// Well, the name is bad, since it's xyY but Golang needs me to start with a
// capital letter to make the method public.
func XyzToXyy(X, Y, Z float64) (x, y, Yout float64) {
return XyzToXyyWhiteRef(X, Y, Z, D65)
}
func XyzToXyyWhiteRef(X, Y, Z float64, wref [3]float64) (x, y, Yout float64) {
Yout = Y
N := X + Y + Z
if math.Abs(N) < 1e-14 {
// When we have black, Bruce Lindbloom recommends to use
// the reference white's chromacity for x and y.
x = wref[0] / (wref[0] + wref[1] + wref[2])
y = wref[1] / (wref[0] + wref[1] + wref[2])
} else {
x = X / N
y = Y / N
}
return
}
func XyyToXyz(x, y, Y float64) (X, Yout, Z float64) {
Yout = Y
if -1e-14 < y && y < 1e-14 {
X = 0.0
Z = 0.0
} else {
X = Y / y * x
Z = Y / y * (1.0 - x - y)
}
return
}
// Converts the given color to CIE xyY space using D65 as reference white.
// (Note that the reference white is only used for black input.)
// x, y and Y are in [0..1]
func (col Color) Xyy() (x, y, Y float64) {
return XyzToXyy(col.Xyz())
}
// Converts the given color to CIE xyY space, taking into account
// a given reference white. (i.e. the monitor's white)
// (Note that the reference white is only used for black input.)
// x, y and Y are in [0..1]
func (col Color) XyyWhiteRef(wref [3]float64) (x, y, Y float64) {
X, Y2, Z := col.Xyz()
return XyzToXyyWhiteRef(X, Y2, Z, wref)
}
// Generates a color by using data given in CIE xyY space.
// x, y and Y are in [0..1]
func Xyy(x, y, Y float64) Color {
return Xyz(XyyToXyz(x, y, Y))
}
/// L*a*b* ///
//////////////
// http://en.wikipedia.org/wiki/Lab_color_space#CIELAB-CIEXYZ_conversions
// For L*a*b*, we need to L*a*b*<->XYZ->RGB and the first one is device dependent.
func lab_f(t float64) float64 {
if t > 6.0/29.0*6.0/29.0*6.0/29.0 {
return math.Cbrt(t)
}
return t/3.0*29.0/6.0*29.0/6.0 + 4.0/29.0
}
func XyzToLab(x, y, z float64) (l, a, b float64) {
// Use D65 white as reference point by default.
// http://www.fredmiranda.com/forum/topic/1035332
// http://en.wikipedia.org/wiki/Standard_illuminant
return XyzToLabWhiteRef(x, y, z, D65)
}
func XyzToLabWhiteRef(x, y, z float64, wref [3]float64) (l, a, b float64) {
fy := lab_f(y / wref[1])
l = 1.16*fy - 0.16
a = 5.0 * (lab_f(x/wref[0]) - fy)
b = 2.0 * (fy - lab_f(z/wref[2]))
return
}
func lab_finv(t float64) float64 {
if t > 6.0/29.0 {
return t * t * t
}
return 3.0 * 6.0 / 29.0 * 6.0 / 29.0 * (t - 4.0/29.0)
}
func LabToXyz(l, a, b float64) (x, y, z float64) {
// D65 white (see above).
return LabToXyzWhiteRef(l, a, b, D65)
}
func LabToXyzWhiteRef(l, a, b float64, wref [3]float64) (x, y, z float64) {
l2 := (l + 0.16) / 1.16
x = wref[0] * lab_finv(l2+a/5.0)
y = wref[1] * lab_finv(l2)
z = wref[2] * lab_finv(l2-b/2.0)
return
}
// Converts the given color to CIE L*a*b* space using D65 as reference white.
func (col Color) Lab() (l, a, b float64) {
return XyzToLab(col.Xyz())
}
// Converts the given color to CIE L*a*b* space, taking into account
// a given reference white. (i.e. the monitor's white)
func (col Color) LabWhiteRef(wref [3]float64) (l, a, b float64) {
x, y, z := col.Xyz()
return XyzToLabWhiteRef(x, y, z, wref)
}
// Generates a color by using data given in CIE L*a*b* space using D65 as reference white.
// WARNING: many combinations of `l`, `a`, and `b` values do not have corresponding
// valid RGB values, check the FAQ in the README if you're unsure.
func Lab(l, a, b float64) Color {
return Xyz(LabToXyz(l, a, b))
}
// Generates a color by using data given in CIE L*a*b* space, taking
// into account a given reference white. (i.e. the monitor's white)
func LabWhiteRef(l, a, b float64, wref [3]float64) Color {
return Xyz(LabToXyzWhiteRef(l, a, b, wref))
}
// DistanceLab is a good measure of visual similarity between two colors!
// A result of 0 would mean identical colors, while a result of 1 or higher
// means the colors differ a lot.
func (c1 Color) DistanceLab(c2 Color) float64 {
l1, a1, b1 := c1.Lab()
l2, a2, b2 := c2.Lab()
return math.Sqrt(sq(l1-l2) + sq(a1-a2) + sq(b1-b2))
}
// DistanceCIE76 is the same as DistanceLab.
func (c1 Color) DistanceCIE76(c2 Color) float64 {
return c1.DistanceLab(c2)
}
// Uses the CIE94 formula to calculate color distance. More accurate than
// DistanceLab, but also more work.
func (cl Color) DistanceCIE94(cr Color) float64 {
l1, a1, b1 := cl.Lab()
l2, a2, b2 := cr.Lab()
// NOTE: Since all those formulas expect L,a,b values 100x larger than we
// have them in this library, we either need to adjust all constants
// in the formula, or convert the ranges of L,a,b before, and then
// scale the distances down again. The latter is less error-prone.
l1, a1, b1 = l1*100.0, a1*100.0, b1*100.0
l2, a2, b2 = l2*100.0, a2*100.0, b2*100.0
kl := 1.0 // 2.0 for textiles
kc := 1.0
kh := 1.0
k1 := 0.045 // 0.048 for textiles
k2 := 0.015 // 0.014 for textiles.
deltaL := l1 - l2
c1 := math.Sqrt(sq(a1) + sq(b1))
c2 := math.Sqrt(sq(a2) + sq(b2))
deltaCab := c1 - c2
// Not taking Sqrt here for stability, and it's unnecessary.
deltaHab2 := sq(a1-a2) + sq(b1-b2) - sq(deltaCab)
sl := 1.0
sc := 1.0 + k1*c1
sh := 1.0 + k2*c1
vL2 := sq(deltaL / (kl * sl))
vC2 := sq(deltaCab / (kc * sc))
vH2 := deltaHab2 / sq(kh*sh)
return math.Sqrt(vL2+vC2+vH2) * 0.01 // See above.
}
// DistanceCIEDE2000 uses the Delta E 2000 formula to calculate color
// distance. It is more expensive but more accurate than both DistanceLab
// and DistanceCIE94.
func (cl Color) DistanceCIEDE2000(cr Color) float64 {
return cl.DistanceCIEDE2000klch(cr, 1.0, 1.0, 1.0)
}
// DistanceCIEDE2000klch uses the Delta E 2000 formula with custom values
// for the weighting factors kL, kC, and kH.
func (cl Color) DistanceCIEDE2000klch(cr Color, kl, kc, kh float64) float64 {
l1, a1, b1 := cl.Lab()
l2, a2, b2 := cr.Lab()
// As with CIE94, we scale up the ranges of L,a,b beforehand and scale
// them down again afterwards.
l1, a1, b1 = l1*100.0, a1*100.0, b1*100.0
l2, a2, b2 = l2*100.0, a2*100.0, b2*100.0
cab1 := math.Sqrt(sq(a1) + sq(b1))
cab2 := math.Sqrt(sq(a2) + sq(b2))
cabmean := (cab1 + cab2) / 2
g := 0.5 * (1 - math.Sqrt(math.Pow(cabmean, 7)/(math.Pow(cabmean, 7)+math.Pow(25, 7))))
ap1 := (1 + g) * a1
ap2 := (1 + g) * a2
cp1 := math.Sqrt(sq(ap1) + sq(b1))
cp2 := math.Sqrt(sq(ap2) + sq(b2))
hp1 := 0.0
if b1 != ap1 || ap1 != 0 {
hp1 = math.Atan2(b1, ap1)
if hp1 < 0 {
hp1 += math.Pi * 2
}
hp1 *= 180 / math.Pi
}
hp2 := 0.0
if b2 != ap2 || ap2 != 0 {
hp2 = math.Atan2(b2, ap2)
if hp2 < 0 {
hp2 += math.Pi * 2
}
hp2 *= 180 / math.Pi
}
deltaLp := l2 - l1
deltaCp := cp2 - cp1
dhp := 0.0
cpProduct := cp1 * cp2
if cpProduct != 0 {
dhp = hp2 - hp1
if dhp > 180 {
dhp -= 360
} else if dhp < -180 {
dhp += 360
}
}
deltaHp := 2 * math.Sqrt(cpProduct) * math.Sin(dhp/2*math.Pi/180)
lpmean := (l1 + l2) / 2
cpmean := (cp1 + cp2) / 2
hpmean := hp1 + hp2
if cpProduct != 0 {
hpmean /= 2
if math.Abs(hp1-hp2) > 180 {
if hp1+hp2 < 360 {
hpmean += 180
} else {
hpmean -= 180
}
}
}
t := 1 - 0.17*math.Cos((hpmean-30)*math.Pi/180) + 0.24*math.Cos(2*hpmean*math.Pi/180) + 0.32*math.Cos((3*hpmean+6)*math.Pi/180) - 0.2*math.Cos((4*hpmean-63)*math.Pi/180)
deltaTheta := 30 * math.Exp(-sq((hpmean-275)/25))
rc := 2 * math.Sqrt(math.Pow(cpmean, 7)/(math.Pow(cpmean, 7)+math.Pow(25, 7)))
sl := 1 + (0.015*sq(lpmean-50))/math.Sqrt(20+sq(lpmean-50))
sc := 1 + 0.045*cpmean
sh := 1 + 0.015*cpmean*t
rt := -math.Sin(2*deltaTheta*math.Pi/180) * rc
return math.Sqrt(sq(deltaLp/(kl*sl))+sq(deltaCp/(kc*sc))+sq(deltaHp/(kh*sh))+rt*(deltaCp/(kc*sc))*(deltaHp/(kh*sh))) * 0.01
}
// BlendLab blends two colors in the L*a*b* color-space, which should result in a smoother blend.
// t == 0 results in c1, t == 1 results in c2
func (c1 Color) BlendLab(c2 Color, t float64) Color {
l1, a1, b1 := c1.Lab()
l2, a2, b2 := c2.Lab()
return Lab(l1+t*(l2-l1),
a1+t*(a2-a1),
b1+t*(b2-b1))
}
/// L*u*v* ///
//////////////
// http://en.wikipedia.org/wiki/CIELUV#XYZ_.E2.86.92_CIELUV_and_CIELUV_.E2.86.92_XYZ_conversions
// For L*u*v*, we need to L*u*v*<->XYZ<->RGB and the first one is device dependent.
func XyzToLuv(x, y, z float64) (l, a, b float64) {
// Use D65 white as reference point by default.
// http://www.fredmiranda.com/forum/topic/1035332
// http://en.wikipedia.org/wiki/Standard_illuminant
return XyzToLuvWhiteRef(x, y, z, D65)
}
func XyzToLuvWhiteRef(x, y, z float64, wref [3]float64) (l, u, v float64) {
if y/wref[1] <= 6.0/29.0*6.0/29.0*6.0/29.0 {
l = y / wref[1] * (29.0 / 3.0 * 29.0 / 3.0 * 29.0 / 3.0) / 100.0
} else {
l = 1.16*math.Cbrt(y/wref[1]) - 0.16
}
ubis, vbis := xyz_to_uv(x, y, z)
un, vn := xyz_to_uv(wref[0], wref[1], wref[2])
u = 13.0 * l * (ubis - un)
v = 13.0 * l * (vbis - vn)
return
}
// For this part, we do as R's graphics.hcl does, not as wikipedia does.
// Or is it the same?
func xyz_to_uv(x, y, z float64) (u, v float64) {
denom := x + 15.0*y + 3.0*z
if denom == 0.0 {
u, v = 0.0, 0.0
} else {
u = 4.0 * x / denom
v = 9.0 * y / denom
}
return
}
func LuvToXyz(l, u, v float64) (x, y, z float64) {
// D65 white (see above).
return LuvToXyzWhiteRef(l, u, v, D65)
}
func LuvToXyzWhiteRef(l, u, v float64, wref [3]float64) (x, y, z float64) {
//y = wref[1] * lab_finv((l + 0.16) / 1.16)
if l <= 0.08 {
y = wref[1] * l * 100.0 * 3.0 / 29.0 * 3.0 / 29.0 * 3.0 / 29.0
} else {
y = wref[1] * cub((l+0.16)/1.16)
}
un, vn := xyz_to_uv(wref[0], wref[1], wref[2])
if l != 0.0 {
ubis := u/(13.0*l) + un
vbis := v/(13.0*l) + vn
x = y * 9.0 * ubis / (4.0 * vbis)
z = y * (12.0 - 3.0*ubis - 20.0*vbis) / (4.0 * vbis)
} else {
x, y = 0.0, 0.0
}
return
}
// Converts the given color to CIE L*u*v* space using D65 as reference white.
// L* is in [0..1] and both u* and v* are in about [-1..1]
func (col Color) Luv() (l, u, v float64) {
return XyzToLuv(col.Xyz())
}
// Converts the given color to CIE L*u*v* space, taking into account
// a given reference white. (i.e. the monitor's white)
// L* is in [0..1] and both u* and v* are in about [-1..1]
func (col Color) LuvWhiteRef(wref [3]float64) (l, u, v float64) {
x, y, z := col.Xyz()
return XyzToLuvWhiteRef(x, y, z, wref)
}
// Generates a color by using data given in CIE L*u*v* space using D65 as reference white.
// L* is in [0..1] and both u* and v* are in about [-1..1]
// WARNING: many combinations of `l`, `u`, and `v` values do not have corresponding
// valid RGB values, check the FAQ in the README if you're unsure.
func Luv(l, u, v float64) Color {
return Xyz(LuvToXyz(l, u, v))
}
// Generates a color by using data given in CIE L*u*v* space, taking
// into account a given reference white. (i.e. the monitor's white)
// L* is in [0..1] and both u* and v* are in about [-1..1]
func LuvWhiteRef(l, u, v float64, wref [3]float64) Color {
return Xyz(LuvToXyzWhiteRef(l, u, v, wref))
}
// DistanceLuv is a good measure of visual similarity between two colors!
// A result of 0 would mean identical colors, while a result of 1 or higher
// means the colors differ a lot.
func (c1 Color) DistanceLuv(c2 Color) float64 {
l1, u1, v1 := c1.Luv()
l2, u2, v2 := c2.Luv()
return math.Sqrt(sq(l1-l2) + sq(u1-u2) + sq(v1-v2))
}
// BlendLuv blends two colors in the CIE-L*u*v* color-space, which should result in a smoother blend.
// t == 0 results in c1, t == 1 results in c2
func (c1 Color) BlendLuv(c2 Color, t float64) Color {
l1, u1, v1 := c1.Luv()
l2, u2, v2 := c2.Luv()
return Luv(l1+t*(l2-l1),
u1+t*(u2-u1),
v1+t*(v2-v1))
}
/// HCL ///
///////////
// HCL is nothing else than L*a*b* in cylindrical coordinates!
// (this was wrong on English wikipedia, I fixed it, let's hope the fix stays.)
// But it is widely popular since it is a "correct HSV"
// http://www.hunterlab.com/appnotes/an09_96a.pdf
// Converts the given color to HCL space using D65 as reference white.
// H values are in [0..360], C and L values are in [0..1] although C can overshoot 1.0
func (col Color) Hcl() (h, c, l float64) {
return col.HclWhiteRef(D65)
}
func LabToHcl(L, a, b float64) (h, c, l float64) {
// Oops, floating point workaround necessary if a ~= b and both are very small (i.e. almost zero).
if math.Abs(b-a) > 1e-4 && math.Abs(a) > 1e-4 {
h = math.Mod(57.29577951308232087721*math.Atan2(b, a)+360.0, 360.0) // Rad2Deg
} else {
h = 0.0
}
c = math.Sqrt(sq(a) + sq(b))
l = L
return
}
// Converts the given color to HCL space, taking into account
// a given reference white. (i.e. the monitor's white)
// H values are in [0..360], C and L values are in [0..1]
func (col Color) HclWhiteRef(wref [3]float64) (h, c, l float64) {
L, a, b := col.LabWhiteRef(wref)
return LabToHcl(L, a, b)
}
// Generates a color by using data given in HCL space using D65 as reference white.
// H values are in [0..360], C and L values are in [0..1]
// WARNING: many combinations of `h`, `c`, and `l` values do not have corresponding
// valid RGB values, check the FAQ in the README if you're unsure.
func Hcl(h, c, l float64) Color {
return HclWhiteRef(h, c, l, D65)
}
func HclToLab(h, c, l float64) (L, a, b float64) {
H := 0.01745329251994329576 * h // Deg2Rad
a = c * math.Cos(H)
b = c * math.Sin(H)
L = l
return
}
// Generates a color by using data given in HCL space, taking
// into account a given reference white. (i.e. the monitor's white)
// H values are in [0..360], C and L values are in [0..1]
func HclWhiteRef(h, c, l float64, wref [3]float64) Color {
L, a, b := HclToLab(h, c, l)
return LabWhiteRef(L, a, b, wref)
}
// BlendHcl blends two colors in the CIE-L*C*h° color-space, which should result in a smoother blend.
// t == 0 results in c1, t == 1 results in c2
func (col1 Color) BlendHcl(col2 Color, t float64) Color {
h1, c1, l1 := col1.Hcl()
h2, c2, l2 := col2.Hcl()
// We know that h are both in [0..360]
return Hcl(interp_angle(h1, h2, t), c1+t*(c2-c1), l1+t*(l2-l1)).Clamped()
}
// LuvLch
// Converts the given color to LuvLCh space using D65 as reference white.
// h values are in [0..360], C and L values are in [0..1] although C can overshoot 1.0
func (col Color) LuvLCh() (l, c, h float64) {
return col.LuvLChWhiteRef(D65)
}
func LuvToLuvLCh(L, u, v float64) (l, c, h float64) {
// Oops, floating point workaround necessary if u ~= v and both are very small (i.e. almost zero).
if math.Abs(v-u) > 1e-4 && math.Abs(u) > 1e-4 {
h = math.Mod(57.29577951308232087721*math.Atan2(v, u)+360.0, 360.0) // Rad2Deg
} else {
h = 0.0
}
l = L
c = math.Sqrt(sq(u) + sq(v))
return
}
// Converts the given color to LuvLCh space, taking into account
// a given reference white. (i.e. the monitor's white)
// h values are in [0..360], c and l values are in [0..1]
func (col Color) LuvLChWhiteRef(wref [3]float64) (l, c, h float64) {
return LuvToLuvLCh(col.LuvWhiteRef(wref))
}
// Generates a color by using data given in LuvLCh space using D65 as reference white.
// h values are in [0..360], C and L values are in [0..1]
// WARNING: many combinations of `l`, `c`, and `h` values do not have corresponding
// valid RGB values, check the FAQ in the README if you're unsure.
func LuvLCh(l, c, h float64) Color {
return LuvLChWhiteRef(l, c, h, D65)
}
func LuvLChToLuv(l, c, h float64) (L, u, v float64) {
H := 0.01745329251994329576 * h // Deg2Rad
u = c * math.Cos(H)
v = c * math.Sin(H)
L = l
return
}
// Generates a color by using data given in LuvLCh space, taking
// into account a given reference white. (i.e. the monitor's white)
// h values are in [0..360], C and L values are in [0..1]
func LuvLChWhiteRef(l, c, h float64, wref [3]float64) Color {
L, u, v := LuvLChToLuv(l, c, h)
return LuvWhiteRef(L, u, v, wref)
}
// BlendLuvLCh blends two colors in the cylindrical CIELUV color space.
// t == 0 results in c1, t == 1 results in c2
func (col1 Color) BlendLuvLCh(col2 Color, t float64) Color {
l1, c1, h1 := col1.LuvLCh()
l2, c2, h2 := col2.LuvLCh()
// We know that h are both in [0..360]
return LuvLCh(l1+t*(l2-l1), c1+t*(c2-c1), interp_angle(h1, h2, t))
}

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package colorful
import (
"math/rand"
)
// Uses the HSV color space to generate colors with similar S,V but distributed
// evenly along their Hue. This is fast but not always pretty.
// If you've got time to spare, use Lab (the non-fast below).
func FastHappyPalette(colorsCount int) (colors []Color) {
colors = make([]Color, colorsCount)
for i := 0; i < colorsCount; i++ {
colors[i] = Hsv(float64(i)*(360.0/float64(colorsCount)), 0.8+rand.Float64()*0.2, 0.65+rand.Float64()*0.2)
}
return
}
func HappyPalette(colorsCount int) ([]Color, error) {
pimpy := func(l, a, b float64) bool {
_, c, _ := LabToHcl(l, a, b)
return 0.3 <= c && 0.4 <= l && l <= 0.8
}
return SoftPaletteEx(colorsCount, SoftPaletteSettings{pimpy, 50, true})
}

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vendor/github.com/lucasb-eyer/go-colorful/hexcolor.go generated vendored Normal file
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package colorful
import (
"database/sql/driver"
"encoding/json"
"fmt"
"reflect"
)
// A HexColor is a Color stored as a hex string "#rrggbb". It implements the
// database/sql.Scanner, database/sql/driver.Value,
// encoding/json.Unmarshaler and encoding/json.Marshaler interfaces.
type HexColor Color
type errUnsupportedType struct {
got interface{}
want reflect.Type
}
func (hc *HexColor) Scan(value interface{}) error {
s, ok := value.(string)
if !ok {
return errUnsupportedType{got: reflect.TypeOf(value), want: reflect.TypeOf("")}
}
c, err := Hex(s)
if err != nil {
return err
}
*hc = HexColor(c)
return nil
}
func (hc *HexColor) Value() (driver.Value, error) {
return Color(*hc).Hex(), nil
}
func (e errUnsupportedType) Error() string {
return fmt.Sprintf("unsupported type: got %v, want a %s", e.got, e.want)
}
func (hc *HexColor) UnmarshalJSON(data []byte) error {
var hexCode string
if err := json.Unmarshal(data, &hexCode); err != nil {
return err
}
var col, err = Hex(hexCode)
if err != nil {
return err
}
*hc = HexColor(col)
return nil
}
func (hc HexColor) MarshalJSON() ([]byte, error) {
return json.Marshal(Color(hc).Hex())
}
// Decode - deserialize function for https://github.com/kelseyhightower/envconfig
func (hc *HexColor) Decode(hexCode string) error {
var col, err = Hex(hexCode)
if err != nil {
return err
}
*hc = HexColor(col)
return nil
}

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207
vendor/github.com/lucasb-eyer/go-colorful/hsluv.go generated vendored Normal file
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package colorful
import "math"
// Source: https://github.com/hsluv/hsluv-go
// Under MIT License
// Modified so that Saturation and Luminance are in [0..1] instead of [0..100].
// HSLuv uses a rounded version of the D65. This has no impact on the final RGB
// values, but to keep high levels of accuracy for internal operations and when
// comparing to the test values, this modified white reference is used internally.
//
// See this GitHub thread for details on these values:
// https://github.com/hsluv/hsluv/issues/79
var hSLuvD65 = [3]float64{0.95045592705167, 1.0, 1.089057750759878}
func LuvLChToHSLuv(l, c, h float64) (float64, float64, float64) {
// [-1..1] but the code expects it to be [-100..100]
c *= 100.0
l *= 100.0
var s, max float64
if l > 99.9999999 || l < 0.00000001 {
s = 0.0
} else {
max = maxChromaForLH(l, h)
s = c / max * 100.0
}
return h, clamp01(s / 100.0), clamp01(l / 100.0)
}
func HSLuvToLuvLCh(h, s, l float64) (float64, float64, float64) {
l *= 100.0
s *= 100.0
var c, max float64
if l > 99.9999999 || l < 0.00000001 {
c = 0.0
} else {
max = maxChromaForLH(l, h)
c = max / 100.0 * s
}
// c is [-100..100], but for LCh it's supposed to be almost [-1..1]
return clamp01(l / 100.0), c / 100.0, h
}
func LuvLChToHPLuv(l, c, h float64) (float64, float64, float64) {
// [-1..1] but the code expects it to be [-100..100]
c *= 100.0
l *= 100.0
var s, max float64
if l > 99.9999999 || l < 0.00000001 {
s = 0.0
} else {
max = maxSafeChromaForL(l)
s = c / max * 100.0
}
return h, s / 100.0, l / 100.0
}
func HPLuvToLuvLCh(h, s, l float64) (float64, float64, float64) {
// [-1..1] but the code expects it to be [-100..100]
l *= 100.0
s *= 100.0
var c, max float64
if l > 99.9999999 || l < 0.00000001 {
c = 0.0
} else {
max = maxSafeChromaForL(l)
c = max / 100.0 * s
}
return l / 100.0, c / 100.0, h
}
// HSLuv creates a new Color from values in the HSLuv color space.
// Hue in [0..360], a Saturation [0..1], and a Luminance (lightness) in [0..1].
//
// The returned color values are clamped (using .Clamped), so this will never output
// an invalid color.
func HSLuv(h, s, l float64) Color {
// HSLuv -> LuvLCh -> CIELUV -> CIEXYZ -> Linear RGB -> sRGB
l, u, v := LuvLChToLuv(HSLuvToLuvLCh(h, s, l))
return LinearRgb(XyzToLinearRgb(LuvToXyzWhiteRef(l, u, v, hSLuvD65))).Clamped()
}
// HPLuv creates a new Color from values in the HPLuv color space.
// Hue in [0..360], a Saturation [0..1], and a Luminance (lightness) in [0..1].
//
// The returned color values are clamped (using .Clamped), so this will never output
// an invalid color.
func HPLuv(h, s, l float64) Color {
// HPLuv -> LuvLCh -> CIELUV -> CIEXYZ -> Linear RGB -> sRGB
l, u, v := LuvLChToLuv(HPLuvToLuvLCh(h, s, l))
return LinearRgb(XyzToLinearRgb(LuvToXyzWhiteRef(l, u, v, hSLuvD65))).Clamped()
}
// HSLuv returns the Hue, Saturation and Luminance of the color in the HSLuv
// color space. Hue in [0..360], a Saturation [0..1], and a Luminance
// (lightness) in [0..1].
func (col Color) HSLuv() (h, s, l float64) {
// sRGB -> Linear RGB -> CIEXYZ -> CIELUV -> LuvLCh -> HSLuv
return LuvLChToHSLuv(col.LuvLChWhiteRef(hSLuvD65))
}
// HPLuv returns the Hue, Saturation and Luminance of the color in the HSLuv
// color space. Hue in [0..360], a Saturation [0..1], and a Luminance
// (lightness) in [0..1].
//
// Note that HPLuv can only represent pastel colors, and so the Saturation
// value could be much larger than 1 for colors it can't represent.
func (col Color) HPLuv() (h, s, l float64) {
return LuvLChToHPLuv(col.LuvLChWhiteRef(hSLuvD65))
}
// DistanceHSLuv calculates Euclidan distance in the HSLuv colorspace. No idea
// how useful this is.
//
// The Hue value is divided by 100 before the calculation, so that H, S, and L
// have the same relative ranges.
func (c1 Color) DistanceHSLuv(c2 Color) float64 {
h1, s1, l1 := c1.HSLuv()
h2, s2, l2 := c2.HSLuv()
return math.Sqrt(sq((h1-h2)/100.0) + sq(s1-s2) + sq(l1-l2))
}
// DistanceHPLuv calculates Euclidean distance in the HPLuv colorspace. No idea
// how useful this is.
//
// The Hue value is divided by 100 before the calculation, so that H, S, and L
// have the same relative ranges.
func (c1 Color) DistanceHPLuv(c2 Color) float64 {
h1, s1, l1 := c1.HPLuv()
h2, s2, l2 := c2.HPLuv()
return math.Sqrt(sq((h1-h2)/100.0) + sq(s1-s2) + sq(l1-l2))
}
var m = [3][3]float64{
{3.2409699419045214, -1.5373831775700935, -0.49861076029300328},
{-0.96924363628087983, 1.8759675015077207, 0.041555057407175613},
{0.055630079696993609, -0.20397695888897657, 1.0569715142428786},
}
const kappa = 903.2962962962963
const epsilon = 0.0088564516790356308
func maxChromaForLH(l, h float64) float64 {
hRad := h / 360.0 * math.Pi * 2.0
minLength := math.MaxFloat64
for _, line := range getBounds(l) {
length := lengthOfRayUntilIntersect(hRad, line[0], line[1])
if length > 0.0 && length < minLength {
minLength = length
}
}
return minLength
}
func getBounds(l float64) [6][2]float64 {
var sub2 float64
var ret [6][2]float64
sub1 := math.Pow(l+16.0, 3.0) / 1560896.0
if sub1 > epsilon {
sub2 = sub1
} else {
sub2 = l / kappa
}
for i := range m {
for k := 0; k < 2; k++ {
top1 := (284517.0*m[i][0] - 94839.0*m[i][2]) * sub2
top2 := (838422.0*m[i][2]+769860.0*m[i][1]+731718.0*m[i][0])*l*sub2 - 769860.0*float64(k)*l
bottom := (632260.0*m[i][2]-126452.0*m[i][1])*sub2 + 126452.0*float64(k)
ret[i*2+k][0] = top1 / bottom
ret[i*2+k][1] = top2 / bottom
}
}
return ret
}
func lengthOfRayUntilIntersect(theta, x, y float64) (length float64) {
length = y / (math.Sin(theta) - x*math.Cos(theta))
return
}
func maxSafeChromaForL(l float64) float64 {
minLength := math.MaxFloat64
for _, line := range getBounds(l) {
m1 := line[0]
b1 := line[1]
x := intersectLineLine(m1, b1, -1.0/m1, 0.0)
dist := distanceFromPole(x, b1+x*m1)
if dist < minLength {
minLength = dist
}
}
return minLength
}
func intersectLineLine(x1, y1, x2, y2 float64) float64 {
return (y1 - y2) / (x2 - x1)
}
func distanceFromPole(x, y float64) float64 {
return math.Sqrt(math.Pow(x, 2.0) + math.Pow(y, 2.0))
}

View File

@@ -0,0 +1,185 @@
// Largely inspired by the descriptions in http://lab.medialab.sciences-po.fr/iwanthue/
// but written from scratch.
package colorful
import (
"fmt"
"math"
"math/rand"
)
// The algorithm works in L*a*b* color space and converts to RGB in the end.
// L* in [0..1], a* and b* in [-1..1]
type lab_t struct {
L, A, B float64
}
type SoftPaletteSettings struct {
// A function which can be used to restrict the allowed color-space.
CheckColor func(l, a, b float64) bool
// The higher, the better quality but the slower. Usually two figures.
Iterations int
// Use up to 160000 or 8000 samples of the L*a*b* space (and thus calls to CheckColor).
// Set this to true only if your CheckColor shapes the Lab space weirdly.
ManySamples bool
}
// Yeah, windows-stype Foo, FooEx, screw you golang...
// Uses K-means to cluster the color-space and return the means of the clusters
// as a new palette of distinctive colors. Falls back to K-medoid if the mean
// happens to fall outside of the color-space, which can only happen if you
// specify a CheckColor function.
func SoftPaletteEx(colorsCount int, settings SoftPaletteSettings) ([]Color, error) {
// Checks whether it's a valid RGB and also fulfills the potentially provided constraint.
check := func(col lab_t) bool {
c := Lab(col.L, col.A, col.B)
return c.IsValid() && (settings.CheckColor == nil || settings.CheckColor(col.L, col.A, col.B))
}
// Sample the color space. These will be the points k-means is run on.
dl := 0.05
dab := 0.1
if settings.ManySamples {
dl = 0.01
dab = 0.05
}
samples := make([]lab_t, 0, int(1.0/dl*2.0/dab*2.0/dab))
for l := 0.0; l <= 1.0; l += dl {
for a := -1.0; a <= 1.0; a += dab {
for b := -1.0; b <= 1.0; b += dab {
if check(lab_t{l, a, b}) {
samples = append(samples, lab_t{l, a, b})
}
}
}
}
// That would cause some infinite loops down there...
if len(samples) < colorsCount {
return nil, fmt.Errorf("palettegen: more colors requested (%v) than samples available (%v). Your requested color count may be wrong, you might want to use many samples or your constraint function makes the valid color space too small", colorsCount, len(samples))
} else if len(samples) == colorsCount {
return labs2cols(samples), nil // Oops?
}
// We take the initial means out of the samples, so they are in fact medoids.
// This helps us avoid infinite loops or arbitrary cutoffs with too restrictive constraints.
means := make([]lab_t, colorsCount)
for i := 0; i < colorsCount; i++ {
for means[i] = samples[rand.Intn(len(samples))]; in(means, i, means[i]); means[i] = samples[rand.Intn(len(samples))] {
}
}
clusters := make([]int, len(samples))
samples_used := make([]bool, len(samples))
// The actual k-means/medoid iterations
for i := 0; i < settings.Iterations; i++ {
// Reassing the samples to clusters, i.e. to their closest mean.
// By the way, also check if any sample is used as a medoid and if so, mark that.
for isample, sample := range samples {
samples_used[isample] = false
mindist := math.Inf(+1)
for imean, mean := range means {
dist := lab_dist(sample, mean)
if dist < mindist {
mindist = dist
clusters[isample] = imean
}
// Mark samples which are used as a medoid.
if lab_eq(sample, mean) {
samples_used[isample] = true
}
}
}
// Compute new means according to the samples.
for imean := range means {
// The new mean is the average of all samples belonging to it..
nsamples := 0
newmean := lab_t{0.0, 0.0, 0.0}
for isample, sample := range samples {
if clusters[isample] == imean {
nsamples++
newmean.L += sample.L
newmean.A += sample.A
newmean.B += sample.B
}
}
if nsamples > 0 {
newmean.L /= float64(nsamples)
newmean.A /= float64(nsamples)
newmean.B /= float64(nsamples)
} else {
// That mean doesn't have any samples? Get a new mean from the sample list!
var inewmean int
for inewmean = rand.Intn(len(samples_used)); samples_used[inewmean]; inewmean = rand.Intn(len(samples_used)) {
}
newmean = samples[inewmean]
samples_used[inewmean] = true
}
// But now we still need to check whether the new mean is an allowed color.
if nsamples > 0 && check(newmean) {
// It does, life's good (TM)
means[imean] = newmean
} else {
// New mean isn't an allowed color or doesn't have any samples!
// Switch to medoid mode and pick the closest (unused) sample.
// This should always find something thanks to len(samples) >= colorsCount
mindist := math.Inf(+1)
for isample, sample := range samples {
if !samples_used[isample] {
dist := lab_dist(sample, newmean)
if dist < mindist {
mindist = dist
newmean = sample
}
}
}
}
}
}
return labs2cols(means), nil
}
// A wrapper which uses common parameters.
func SoftPalette(colorsCount int) ([]Color, error) {
return SoftPaletteEx(colorsCount, SoftPaletteSettings{nil, 50, false})
}
func in(haystack []lab_t, upto int, needle lab_t) bool {
for i := 0; i < upto && i < len(haystack); i++ {
if haystack[i] == needle {
return true
}
}
return false
}
const LAB_DELTA = 1e-6
func lab_eq(lab1, lab2 lab_t) bool {
return math.Abs(lab1.L-lab2.L) < LAB_DELTA &&
math.Abs(lab1.A-lab2.A) < LAB_DELTA &&
math.Abs(lab1.B-lab2.B) < LAB_DELTA
}
// That's faster than using colorful's DistanceLab since we would have to
// convert back and forth for that. Here is no conversion.
func lab_dist(lab1, lab2 lab_t) float64 {
return math.Sqrt(sq(lab1.L-lab2.L) + sq(lab1.A-lab2.A) + sq(lab1.B-lab2.B))
}
func labs2cols(labs []lab_t) (cols []Color) {
cols = make([]Color, len(labs))
for k, v := range labs {
cols[k] = Lab(v.L, v.A, v.B)
}
return cols
}

View File

@@ -0,0 +1,25 @@
package colorful
import (
"math/rand"
)
// Uses the HSV color space to generate colors with similar S,V but distributed
// evenly along their Hue. This is fast but not always pretty.
// If you've got time to spare, use Lab (the non-fast below).
func FastWarmPalette(colorsCount int) (colors []Color) {
colors = make([]Color, colorsCount)
for i := 0; i < colorsCount; i++ {
colors[i] = Hsv(float64(i)*(360.0/float64(colorsCount)), 0.55+rand.Float64()*0.2, 0.35+rand.Float64()*0.2)
}
return
}
func WarmPalette(colorsCount int) ([]Color, error) {
warmy := func(l, a, b float64) bool {
_, c, _ := LabToHcl(l, a, b)
return 0.1 <= c && c <= 0.4 && 0.2 <= l && l <= 0.5
}
return SoftPaletteEx(colorsCount, SoftPaletteSettings{warmy, 50, true})
}

View File

@@ -1,6 +1,7 @@
//go:build (darwin || freebsd || openbsd || netbsd || dragonfly || hurd) && !appengine
//go:build (darwin || freebsd || openbsd || netbsd || dragonfly || hurd) && !appengine && !tinygo
// +build darwin freebsd openbsd netbsd dragonfly hurd
// +build !appengine
// +build !tinygo
package isatty

View File

@@ -1,5 +1,6 @@
//go:build appengine || js || nacl || wasm
// +build appengine js nacl wasm
//go:build (appengine || js || nacl || tinygo || wasm) && !windows
// +build appengine js nacl tinygo wasm
// +build !windows
package isatty

View File

@@ -1,6 +1,7 @@
//go:build (linux || aix || zos) && !appengine
//go:build (linux || aix || zos) && !appengine && !tinygo
// +build linux aix zos
// +build !appengine
// +build !tinygo
package isatty

View File

@@ -1,16 +0,0 @@
language: go
sudo: false
go:
- 1.13.x
- tip
before_install:
- go get -t -v ./...
script:
- go generate
- git diff --cached --exit-code
- ./go.test.sh
after_success:
- bash <(curl -s https://codecov.io/bash)

View File

@@ -1,7 +1,7 @@
go-runewidth
============
[![Build Status](https://travis-ci.org/mattn/go-runewidth.png?branch=master)](https://travis-ci.org/mattn/go-runewidth)
[![Build Status](https://github.com/mattn/go-runewidth/workflows/test/badge.svg?branch=master)](https://github.com/mattn/go-runewidth/actions?query=workflow%3Atest)
[![Codecov](https://codecov.io/gh/mattn/go-runewidth/branch/master/graph/badge.svg)](https://codecov.io/gh/mattn/go-runewidth)
[![GoDoc](https://godoc.org/github.com/mattn/go-runewidth?status.svg)](http://godoc.org/github.com/mattn/go-runewidth)
[![Go Report Card](https://goreportcard.com/badge/github.com/mattn/go-runewidth)](https://goreportcard.com/report/github.com/mattn/go-runewidth)

View File

@@ -1,12 +0,0 @@
#!/usr/bin/env bash
set -e
echo "" > coverage.txt
for d in $(go list ./... | grep -v vendor); do
go test -race -coverprofile=profile.out -covermode=atomic "$d"
if [ -f profile.out ]; then
cat profile.out >> coverage.txt
rm profile.out
fi
done

View File

@@ -2,6 +2,7 @@ package runewidth
import (
"os"
"strings"
"github.com/rivo/uniseg"
)
@@ -34,7 +35,13 @@ func handleEnv() {
EastAsianWidth = env == "1"
}
// update DefaultCondition
DefaultCondition.EastAsianWidth = EastAsianWidth
if DefaultCondition.EastAsianWidth != EastAsianWidth {
DefaultCondition.EastAsianWidth = EastAsianWidth
if len(DefaultCondition.combinedLut) > 0 {
DefaultCondition.combinedLut = DefaultCondition.combinedLut[:0]
CreateLUT()
}
}
}
type interval struct {
@@ -89,6 +96,7 @@ var nonprint = table{
// Condition have flag EastAsianWidth whether the current locale is CJK or not.
type Condition struct {
combinedLut []byte
EastAsianWidth bool
StrictEmojiNeutral bool
}
@@ -104,10 +112,16 @@ func NewCondition() *Condition {
// RuneWidth returns the number of cells in r.
// See http://www.unicode.org/reports/tr11/
func (c *Condition) RuneWidth(r rune) int {
if r < 0 || r > 0x10FFFF {
return 0
}
if len(c.combinedLut) > 0 {
return int(c.combinedLut[r>>1]>>(uint(r&1)*4)) & 3
}
// optimized version, verified by TestRuneWidthChecksums()
if !c.EastAsianWidth {
switch {
case r < 0x20 || r > 0x10FFFF:
case r < 0x20:
return 0
case (r >= 0x7F && r <= 0x9F) || r == 0xAD: // nonprint
return 0
@@ -124,7 +138,7 @@ func (c *Condition) RuneWidth(r rune) int {
}
} else {
switch {
case r < 0 || r > 0x10FFFF || inTables(r, nonprint, combining):
case inTables(r, nonprint, combining):
return 0
case inTable(r, narrow):
return 1
@@ -138,6 +152,27 @@ func (c *Condition) RuneWidth(r rune) int {
}
}
// CreateLUT will create an in-memory lookup table of 557056 bytes for faster operation.
// This should not be called concurrently with other operations on c.
// If options in c is changed, CreateLUT should be called again.
func (c *Condition) CreateLUT() {
const max = 0x110000
lut := c.combinedLut
if len(c.combinedLut) != 0 {
// Remove so we don't use it.
c.combinedLut = nil
} else {
lut = make([]byte, max/2)
}
for i := range lut {
i32 := int32(i * 2)
x0 := c.RuneWidth(i32)
x1 := c.RuneWidth(i32 + 1)
lut[i] = uint8(x0) | uint8(x1)<<4
}
c.combinedLut = lut
}
// StringWidth return width as you can see
func (c *Condition) StringWidth(s string) (width int) {
g := uniseg.NewGraphemes(s)
@@ -180,11 +215,47 @@ func (c *Condition) Truncate(s string, w int, tail string) string {
return s[:pos] + tail
}
// TruncateLeft cuts w cells from the beginning of the `s`.
func (c *Condition) TruncateLeft(s string, w int, prefix string) string {
if c.StringWidth(s) <= w {
return prefix
}
var width int
pos := len(s)
g := uniseg.NewGraphemes(s)
for g.Next() {
var chWidth int
for _, r := range g.Runes() {
chWidth = c.RuneWidth(r)
if chWidth > 0 {
break // See StringWidth() for details.
}
}
if width+chWidth > w {
if width < w {
_, pos = g.Positions()
prefix += strings.Repeat(" ", width+chWidth-w)
} else {
pos, _ = g.Positions()
}
break
}
width += chWidth
}
return prefix + s[pos:]
}
// Wrap return string wrapped with w cells
func (c *Condition) Wrap(s string, w int) string {
width := 0
out := ""
for _, r := range []rune(s) {
for _, r := range s {
cw := c.RuneWidth(r)
if r == '\n' {
out += string(r)
@@ -257,6 +328,11 @@ func Truncate(s string, w int, tail string) string {
return DefaultCondition.Truncate(s, w, tail)
}
// TruncateLeft cuts w cells from the beginning of the `s`.
func TruncateLeft(s string, w int, prefix string) string {
return DefaultCondition.TruncateLeft(s, w, prefix)
}
// Wrap return string wrapped with w cells
func Wrap(s string, w int) string {
return DefaultCondition.Wrap(s, w)
@@ -271,3 +347,12 @@ func FillLeft(s string, w int) string {
func FillRight(s string, w int) string {
return DefaultCondition.FillRight(s, w)
}
// CreateLUT will create an in-memory lookup table of 557055 bytes for faster operation.
// This should not be called concurrently with other operations.
func CreateLUT() {
if len(DefaultCondition.combinedLut) > 0 {
return
}
DefaultCondition.CreateLUT()
}

View File

@@ -1,3 +1,4 @@
//go:build appengine
// +build appengine
package runewidth

View File

@@ -1,5 +1,5 @@
// +build js
// +build !appengine
//go:build js && !appengine
// +build js,!appengine
package runewidth

View File

@@ -1,6 +1,5 @@
// +build !windows
// +build !js
// +build !appengine
//go:build !windows && !js && !appengine
// +build !windows,!js,!appengine
package runewidth

View File

@@ -1,5 +1,5 @@
// +build windows
// +build !appengine
//go:build windows && !appengine
// +build windows,!appengine
package runewidth

15
vendor/github.com/muesli/termenv/.gitignore generated vendored Normal file
View File

@@ -0,0 +1,15 @@
# Binaries for programs and plugins
*.exe
*.exe~
*.dll
*.so
*.dylib
# Test binary, built with `go test -c`
*.test
# Output of the go coverage tool, specifically when used with LiteIDE
*.out
# Dependency directories (remove the comment below to include it)
# vendor/

47
vendor/github.com/muesli/termenv/.golangci-soft.yml generated vendored Normal file
View File

@@ -0,0 +1,47 @@
run:
tests: false
issues:
include:
- EXC0001
- EXC0005
- EXC0011
- EXC0012
- EXC0013
max-issues-per-linter: 0
max-same-issues: 0
linters:
enable:
# - dupl
- exhaustive
# - exhaustivestruct
- goconst
- godot
- godox
- gomnd
- gomoddirectives
- goprintffuncname
- ifshort
# - lll
- misspell
- nakedret
- nestif
- noctx
- nolintlint
- prealloc
- wrapcheck
# disable default linters, they are already enabled in .golangci.yml
disable:
- deadcode
- errcheck
- gosimple
- govet
- ineffassign
- staticcheck
- structcheck
- typecheck
- unused
- varcheck

29
vendor/github.com/muesli/termenv/.golangci.yml generated vendored Normal file
View File

@@ -0,0 +1,29 @@
run:
tests: false
issues:
include:
- EXC0001
- EXC0005
- EXC0011
- EXC0012
- EXC0013
max-issues-per-linter: 0
max-same-issues: 0
linters:
enable:
- bodyclose
- exportloopref
- goimports
- gosec
- nilerr
- predeclared
- revive
- rowserrcheck
- sqlclosecheck
- tparallel
- unconvert
- unparam
- whitespace

21
vendor/github.com/muesli/termenv/LICENSE generated vendored Normal file
View File

@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2019 Christian Muehlhaeuser
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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