fix bug with unicode animation names

This commit is contained in:
David Rose
2009-07-23 16:32:51 +00:00
parent 21104cf7ad
commit 1a92ac85bb
+1 -1
View File
@@ -1813,7 +1813,7 @@ class Actor(DirectObject, NodePath):
controls.append(anim.animControl)
else:
# get the named animation(s) only.
if isinstance(animName, types.StringType):
if isinstance(animName, types.StringTypes):
# A single animName
animNameList = [animName]
else: