Merge branch 'release/1.10.x'

This commit is contained in:
rdb
2023-01-27 16:17:41 +01:00
7 changed files with 114 additions and 22 deletions

View File

@@ -687,11 +687,7 @@ handle_update_field() {
PyObject_GetAttrString(_python_repository, "doId2do");
nassertr(doId2do != nullptr, false);
#ifdef USE_PYTHON_2_2_OR_EARLIER
PyObject *doId = PyInt_FromLong(do_id);
#else
PyObject *doId = PyLong_FromUnsignedLong(do_id);
#endif
PyObject *distobj = PyDict_GetItem(doId2do, doId);
Py_DECREF(doId);
Py_DECREF(doId2do);
@@ -778,11 +774,7 @@ handle_update_field_owner() {
PyObject_GetAttrString(_python_repository, "doId2ownerView");
nassertr(doId2ownerView != nullptr, false);
#ifdef USE_PYTHON_2_2_OR_EARLIER
PyObject *doId = PyInt_FromLong(do_id);
#else
PyObject *doId = PyLong_FromUnsignedLong(do_id);
#endif
// pass the update to the owner view first
PyObject *distobjOV = PyDict_GetItem(doId2ownerView, doId);
@@ -887,7 +879,7 @@ describe_message(std::ostream &out, const string &prefix,
packer.set_unpack_data((const char *)dg.get_data(), dg.get_length(), false);
CHANNEL_TYPE do_id;
int msg_type;
unsigned int msg_type;
bool is_update = false;
string full_prefix = "CR::" + prefix;
@@ -913,7 +905,12 @@ describe_message(std::ostream &out, const string &prefix,
#ifdef HAVE_PYTHON
if (_python_repository != nullptr) {
PyObject *msgId = PyLong_FromLong(msg_type);
#if defined(HAVE_THREADS) && !defined(SIMPLE_THREADS)
PyGILState_STATE gstate;
gstate = PyGILState_Ensure();
#endif
PyObject *msgId = PyLong_FromUnsignedLong(msg_type);
nassertv(msgId != nullptr);
PyObject *methodName = PyUnicode_FromString("_getMsgName");
nassertv(methodName != nullptr);
@@ -927,6 +924,10 @@ describe_message(std::ostream &out, const string &prefix,
Py_DECREF(methodName);
Py_DECREF(msgId);
Py_DECREF(result);
#if defined(HAVE_THREADS) && !defined(SIMPLE_THREADS)
PyGILState_Release(gstate);
#endif
}
#endif
if (msgName.length() == 0) {
@@ -945,15 +946,16 @@ describe_message(std::ostream &out, const string &prefix,
#ifdef HAVE_PYTHON
if (_python_repository != nullptr) {
#if defined(HAVE_THREADS) && !defined(SIMPLE_THREADS)
PyGILState_STATE gstate;
gstate = PyGILState_Ensure();
#endif
PyObject *doId2do =
PyObject_GetAttrString(_python_repository, "doId2do");
nassertv(doId2do != nullptr);
#ifdef USE_PYTHON_2_2_OR_EARLIER
PyObject *doId = PyInt_FromLong(do_id);
#else
PyObject *doId = PyLong_FromUnsignedLong(do_id);
#endif
PyObject *distobj = PyDict_GetItem(doId2do, doId);
Py_DECREF(doId);
Py_DECREF(doId2do);
@@ -969,6 +971,10 @@ describe_message(std::ostream &out, const string &prefix,
dclass = (DCClass *)PyLong_AsVoidPtr(dclass_this);
Py_DECREF(dclass_this);
}
#if defined(HAVE_THREADS) && !defined(SIMPLE_THREADS)
PyGILState_Release(gstate);
#endif
}
#endif // HAVE_PYTHON

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@@ -1270,7 +1270,11 @@ do_switch_fullscreen(CGDisplayModeRef mode) {
// Switch back to the mode we were in when we were still windowed.
CGDisplaySetDisplayMode(_display, _windowed_mode, NULL);
CGDisplayModeRelease(_windowed_mode);
CGDisplayRelease(_display);
if (CGDisplayIsMain(_display)) {
CGReleaseAllDisplays();
} else {
CGDisplayRelease(_display);
}
_windowed_mode = NULL;
_context_needs_update = true;
@@ -1285,14 +1289,31 @@ do_switch_fullscreen(CGDisplayModeRef mode) {
_fullscreen_mode = mode;
_context_needs_update = true;
// Display must be captured by the application before switching mode.
// If not, the change of mode and resolution will be applied on all the other applications,
// although they are no longer visible.
// This also leads to weird bugs when switching back to the desktop mode.
CGError err;
err = CGDisplaySetDisplayMode(_display, _fullscreen_mode, NULL);
if (CGDisplayIsMain(_display)) {
// In multidisplay setup, all the displays must be captured or the switch will be notified anyway.
err = CGCaptureAllDisplays();
} else {
err = CGDisplayCapture(_display);
}
if (err != kCGErrorSuccess) {
return false;
}
CGDisplayCapture(_display);
err = CGDisplaySetDisplayMode(_display, _fullscreen_mode, NULL);
if (err != kCGErrorSuccess) {
if (CGDisplayIsMain(_display)) {
CGReleaseAllDisplays();
} else {
CGDisplayRelease(_display);
}
return false;
}
NSRect frame = [[[_view window] screen] frame];
if (cocoadisplay_cat.is_debug()) {

View File

@@ -3659,7 +3659,7 @@ ensure_generated_shader(const RenderState *state) {
if (!_supports_basic_shaders) {
return;
}
_shader_generator = new ShaderGenerator(this);
_shader_generator = new ShaderGenerator(_shader_caps, _supports_shadow_filter);
}
if (state->_generated_shader == nullptr ||
state->_generated_shader_seq != _generated_shader_seq) {

View File

@@ -73,13 +73,33 @@ pack_combine(TextureStage::CombineSource src0, TextureStage::CombineOperand op0,
static PStatCollector lookup_collector("*:Munge:ShaderGen:Lookup");
static PStatCollector synthesize_collector("*:Munge:ShaderGen:Synthesize");
/**
* Create a ShaderGenerator. This has no state, except possibly to cache
* certain results. The given parameters contain information about the
* capabilities of the target for which the shader will be compiled.
*/
ShaderGenerator::
ShaderGenerator(const Shader::ShaderCaps &caps, bool use_shadow_filter) :
_use_shadow_filter(use_shadow_filter) {
#ifdef _WIN32
// Check matches all OpenGL profiles
_use_generic_attr = (caps._active_vprofile <= 6151 || caps._active_vprofile >= 7000);
#else
_use_generic_attr = true;
#endif
// Matches gp5fp and glslf profiles
_use_pointcoord = (caps._active_fprofile == 7017 || caps._active_fprofile == 7008);
}
/**
* Create a ShaderGenerator. This has no state, except possibly to cache
* certain results. The parameter that must be passed is the GSG to which the
* shader generator belongs.
*/
ShaderGenerator::
ShaderGenerator(const GraphicsStateGuardianBase *gsg) {
ShaderGenerator(const GraphicsStateGuardianBase *gsg) : _use_pointcoord(false) {
// The ATTR# input semantics seem to map to generic vertex attributes in
// both arbvp1 and glslv, which behave more consistently. However, they
// don't exist in Direct3D 9. Use this silly little check for now.
@@ -717,6 +737,7 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
const char *eye_position_freg = nullptr;
const char *eye_normal_freg = nullptr;
const char *hpos_freg = nullptr;
const char *pointcoord_freg = nullptr;
const char *position_vreg;
const char *transform_weight_vreg = nullptr;
@@ -762,6 +783,7 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
bool need_eye_normal = !key._lights.empty() || ((key._outputs & AuxBitplaneAttrib::ABO_aux_normal) != 0);
bool need_tangents = ((key._texture_flags & ShaderKey::TF_map_normal) != 0);
bool need_point_size = (key._fog_mode & 0x10000) != 0;
bool need_point_coord = false;
// If we have binormal/tangent and eye position, we can pack eye normal in
// the w channels of the others.
@@ -817,6 +839,9 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
case TexGenAttrib::M_eye_position:
need_eye_position = true;
break;
case TexGenAttrib::M_point_sprite:
need_point_coord = true;
break;
default:
break;
}
@@ -947,6 +972,13 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
text << "\t uniform float3 attr_pointparams,\n";
text << "\t out float l_point_size : PSIZE,\n";
}
if (need_point_coord && !_use_pointcoord) {
if (!need_point_size) {
text << "\t uniform float3 attr_pointparams,\n";
}
pointcoord_freg = alloc_freg();
text << "\t out float3 l_pointcoord : " << pointcoord_freg << ",\n";
}
text << "\t in float4 vtx_position : " << position_vreg << ",\n";
text << "\t out float4 l_position : POSITION,\n";
text << "\t uniform float4x4 mat_modelproj\n";
@@ -996,6 +1028,14 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
if (need_point_size) {
text << "\t l_point_size = attr_pointparams.y + attr_pointparams.z / length(l_eye_position.xyz);\n";
}
if (need_point_coord && !_use_pointcoord) {
if (need_point_size) {
text << "\t l_pointcoord = float3(l_position.xy / (2.0f * l_position.w) + float2(0.5f, 0.5f), 1.0f / l_point_size);\n";
} else {
// Static point size (non-perspective points)
text << "\t l_pointcoord = float3(l_position.xy / (2.0f * l_position.w) + float2(0.5f, 0.5f), 1.0f / attr_pointparams.x);\n";
}
}
pmap<const InternalName *, const char *>::const_iterator it;
for (it = texcoord_fregs.begin(); it != texcoord_fregs.end(); ++it) {
@@ -1047,6 +1087,17 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
text << "\t in uniform float4 attr_fog,\n";
text << "\t in uniform float4 attr_fogcolor,\n";
}
if (need_point_coord) {
if (_use_pointcoord) {
// In OpenGL, we have point coordinates available in glslf and gp5fp.
text << "\t in float2 l_pointcoord : POINTCOORD,\n";
} else {
// In DirectX 9, we need to calculate them from the fragment coordinates.
text << "\t in float3 l_pointcoord : " << pointcoord_freg << ",\n";
text << "\t in float2 l_fragcoord : WPOS,\n";
text << "\t in uniform float2 sys_windowsize,\n";
}
}
if (need_world_position) {
text << "\t in float4 l_world_position : " << world_position_freg << ",\n";
}
@@ -1207,6 +1258,16 @@ synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
case TexGenAttrib::M_eye_position:
text << "\t float4 texcoord" << i << " = float4(l_eye_position.xyz, 1.0f);\n";
break;
case TexGenAttrib::M_point_sprite:
if (_use_pointcoord) {
text << "\t float4 texcoord" << i << " = float4(l_pointcoord, 0.0f, 1.0f);\n";
} else {
if (!_use_generic_attr) {
text << "\t l_fragcoord.y = sys_windowsize.y - l_fragcoord.y;\n";
}
text << "\t float4 texcoord" << i << " = float4((l_fragcoord - l_pointcoord.xy * sys_windowsize) * l_pointcoord.z * float2(1.0f, -1.0f) - float2(0.5f, 0.5f), 0.0f, 1.0f);\n";
}
break;
case TexGenAttrib::M_constant:
text << "\t float4 texcoord" << i << " = texconst_" << i << ";\n";
break;

View File

@@ -64,6 +64,9 @@ class GeomVertexAnimationSpec;
*
*/
class EXPCL_PANDA_PGRAPHNODES ShaderGenerator : public TypedReferenceCount {
public:
ShaderGenerator(const Shader::ShaderCaps &caps, bool use_shadow_filter);
PUBLISHED:
ShaderGenerator(const GraphicsStateGuardianBase *gsg);
virtual ~ShaderGenerator();
@@ -76,7 +79,8 @@ PUBLISHED:
protected:
// Shader register allocation:
bool _use_generic_attr;
bool _use_generic_attr : 1;
bool _use_pointcoord : 1;
int _vcregs_used;
int _fcregs_used;
int _vtregs_used;

View File

@@ -475,7 +475,7 @@ analyze(Texture *tex, bool do_flip_texture) {
}
}
delete data;
delete[] data;
}
#endif // HAVE_ARTOOLKIT