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49 Commits

Author SHA1 Message Date
15988afb4c hey it compiles 2023-03-20 21:14:52 -05:00
5e9a956bed Merge branch 'main' into item-component 2023-03-20 21:05:58 -05:00
c2d5be0e5d include 2023-03-20 20:59:11 -05:00
David Markowitz
7671cc6865 CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
David Markowitz
bd79e9433c Increase Battle of Nimbus Station end of match timer to 60 seconds (#1018)
as per the live script
This is now the third time this has been updated lol
2023-03-17 02:48:47 -07:00
David Markowitz
2bcf862f93 Development inventory command improvements (#1022) 2023-03-14 05:50:12 -07:00
David Markowitz
c3723371cf Patch divide by zero when advancing waypoints (#1020) 2023-03-14 04:12:26 -07:00
David Markowitz
137a5e5c3d Players no longer respawn if they were alive at the end of Battle of Nimbus Station (#1017) 2023-03-12 07:21:27 -07:00
David Markowitz
a532bc15d8 Fix zombie bug (#1014) 2023-03-08 07:32:03 -06:00
ff0336793c add stun immunity script (#1015)
several summons use this script to be immune to stuns
2023-03-08 07:31:45 -06:00
David Markowitz
49047a267b Fix racing imagination loss on death (#1006)
* Fix imagination on death

* Fix defaults

* Fix visuals
2023-03-05 14:34:59 -06:00
9d65d871d0 fix compatibility with nexus dash (#1011)
* add some more utility to the masterserver -a command
fix compatability with nexus dash

* cleanup code some more
user logger where it makes sense
only take in password if it is needed
log a better error if account cannot be created

* update message

* return before success statement if catching error
2023-03-05 13:11:32 -06:00
e524b86e12 breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
2023-03-04 01:16:37 -06:00
David Markowitz
2837f68f44 Fix stuns with mast teleport (#1003) 2023-03-03 22:59:37 -08:00
David Markowitz
a0c0a87956 Fix Trigger Missions (#1010) 2023-03-03 22:58:29 -08:00
David Markowitz
3e482602d4 Fix non-parallel timers in CombatAIComponent (#1008)
* Fix non-parelell timers
2023-03-03 18:45:01 -08:00
David Markowitz
b6fc959433 Fix shark stinky fish death animation (#1004) 2023-02-28 17:30:28 -06:00
6d989f37f1 Breakout ServerDisconnectIdentifiers into an enum (#995) 2023-02-19 04:29:14 -08:00
David Markowitz
d138b7b878 Make ControlBehavior messages far more modular (#991)
* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
2023-02-16 11:30:33 -06:00
484488e47d add bounds check to prevent crashing (#992) 2023-02-16 11:14:23 -06:00
David Markowitz
72c93c8913 Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00
2ae9a92b55 fix cmake 2023-02-10 21:43:39 -06:00
50978620d8 Merge branch 'main' into item-component 2023-02-10 21:35:53 -06:00
c168f6c970 Break out the model component
into the model, item, and mutable model behaviors
2023-02-10 21:33:30 -06:00
3cd0d1ec3d Make wrapper for casting skills (#987)
* Make wrapper for casting skills
this is to reduce magic numbers in the code base

Only updated one use of this to demo that this works.
Will be do more in a sepearate PR.

Also, inadvertantly fix damage stacking and self-damage in the teslapack

* add skill<->behavior caching

* explicit by reference

* address emo's feedback
2023-02-10 02:30:17 -06:00
91c0c1fcfb Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component

* some cleanup

* fix debug log

* use emplace and tryParse

* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods

* address feedback
2023-02-10 02:29:53 -06:00
David Markowitz
d17f51183e Allow landing animation in Return to the Venture Explorer (#977) 2023-01-26 21:41:40 -05:00
Jett
6aa69de4fd Resolution of accidental shifting of eItemType enum (#976) 2023-01-25 16:21:12 -08:00
Gie "Max" Vanommeslaeghe
cdffd5ff30 Fix: 968 bug using lookup command with no parameters crashes instance (#970)
* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp
2023-01-24 17:09:32 -06:00
ac5f08f601 Merge pull request #963 from DarkflameUniverse/enum-cleanup
cleanup enums to make them more consistent style wise
2023-01-24 16:38:41 -06:00
Jett
90d184ba93 Remove Clang Tidy configurations. (#969) 2023-01-24 22:36:30 +00:00
bff14fd391 add blame ignore 2023-01-22 17:39:38 -06:00
faf42d2f8c cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
David Markowitz
cff94b6c22 Fix hash collisions in achievements (#962) 2023-01-21 09:37:09 -06:00
David Markowitz
c8cd51ef63 Fix warning for overrides (#961) 2023-01-20 00:07:25 -08:00
6fd80e3117 Don't enable HC on minigame worlds (#959)
* Fix max's ouchi

* use smarter logic

* fix whitespace

* clone
2023-01-20 01:50:46 -06:00
David Markowitz
14085d09bd Add note for compiling with multiple jobs (#948)
* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream

* Fix projectile behavior

* Address movement type issues

* Update shutdown time to be accurate

* Fix small issues

* Fix missing template

* Add note for compile jobs
2023-01-17 13:26:50 -06:00
David Markowitz
7418e02365 Update AmTeapotServer.cpp (#949) 2023-01-17 06:07:34 -06:00
David Markowitz
fbaf1cbb25 Dont preemptively delete objects (#958)
Let finalizeShutdown take care of it
2023-01-17 06:06:09 -06:00
872270704c Hardmode cleanups (#954)
* load values once
so that it doesn't check every time
don't return, just skip
don't realod char

* address feedback

* don't drop the only item you can't get again

* address most feedback

* move settings for HC mode

* fix comment

* claenup whitespace
2023-01-12 13:16:24 -06:00
David Markowitz
7bca43ffc1 Fix tests (#953) 2023-01-11 22:36:03 -08:00
wincent
7aacfc1bf0 Fixed crashes related to hardcore mode 2023-01-11 21:51:14 +01:00
5557a98129 fix hardmode example config options (#952) 2023-01-11 14:10:48 -06:00
Gie "Max" Vanommeslaeghe
45d739499a Merge pull request #950 from DarkflameUniverse/vanity-ldf-reading
Add ldf controlls to vanity npc tools
2023-01-11 20:22:21 +01:00
Gie "Max" Vanommeslaeghe
5b30f4a5ae Merge pull request #951 from DarkflameUniverse/hardcore-mode
Hardcore mode
2023-01-11 20:18:56 +01:00
Gie "Max" Vanommeslaeghe
bfa4fbd5a9 add hardcore_mode to settings 2023-01-11 20:11:06 +01:00
Gie "Max" Vanommeslaeghe
e7bc4ef773 add hardcore mode 2023-01-11 20:08:54 +01:00
ce39e3ad6b Add ldf controlls to vanity npc tools
make vanity npc use more forgiving
2023-01-11 01:10:14 -06:00
David Markowitz
e67f310632 Fix missing template override for AMFFormats (#946) 2023-01-08 10:01:53 +01:00
416 changed files with 4375 additions and 3624 deletions

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@@ -1,37 +0,0 @@
---
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: false
AfterEnum: false
AfterFunction: false
AfterNamespace: false
AfterObjCDeclaration: false
AfterStruct: false
AfterUnion: false
AfterExternBlock: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
BeforeLambdaBody: false
BeforeWhile: false
BreakBeforeBraces: Attach
ColumnLimit: 0
IndentWidth: 4
IndentCaseLabels: true
IncludeBlocks: Regroup
IncludeCategories:
- Regex: '<[[:alnum:].]+\.h>'
Priority: 1
- Regex: '<[[:alnum:].]+>'
Priority: 2
- Regex: '.*/.*'
Priority: 3
- Regex: '.*'
Priority: 4
DerivePointerAlignment: false
PointerAlignment: Left
...

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@@ -1,17 +0,0 @@
Checks: '-*,readability-*,performance-*,modernize-*,-modernize-use-trailing-return-type,bugprone-*'
WarningsAsErrors: true
HeaderFilterRegex: ''
FormatStyle: none
CheckOptions:
- key: readability-identifier-naming.ClassCase
value: CamelCase
- key: readability-identifier-naming.ClassMethodCase
value: CamelCase
- key: readability-identifier-naming.ClassMemberPrefix
value: m_
- key: readability-identifier-naming.ClassMemberCase
value: CamelCase
- key: readability-identifier-naming.ClassConstantCase
value: UPPER_CASE
- key: readability-identifier-naming.FunctionCase
value: CamelCase

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@@ -6,3 +6,6 @@
# convert to unix line endings
72477e01e2711e0f61cdb192ee266e5e21b8846f
# enum cleanup
faf42d2f8cf432df2993b031f079b0b8c6d7dbe7

View File

@@ -163,6 +163,7 @@ set(INCLUDED_DIRECTORIES
"dGame/dMission"
"dGame/dEntity"
"dGame/dPropertyBehaviors"
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
"dGame/dUtilities"
"dPhysics"
"dNavigation"

View File

@@ -172,6 +172,10 @@ You can either run `build.sh` when in the root folder of the repository:
Or manually run the commands used in [build.sh](build.sh).
If you would like to build the server faster, append `-j<number>` where number is the number of simultaneous compile jobs to run at once. It is recommended that you have this number always be 1 less than your core count to prevent slowdowns. The command would look like this if you would build with 4 jobs at once:
```bash
./build.sh -j4
```
### Notes
Depending on your operating system, you may need to adjust some pre-processor defines in [CMakeVariables.txt](./CMakeVariables.txt) before building:
* If you are on MacOS, ensure OPENSSL_ROOT_DIR is pointing to the openssl root directory.

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@@ -9,5 +9,5 @@ cd build
cmake ..
# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
cmake --build . --config Release
cmake --build . --config Release $1

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@@ -8,8 +8,8 @@
#include "dServer.h"
#include "GeneralUtils.h"
#include "dLogger.h"
#include "AddFriendResponseCode.h"
#include "AddFriendResponseType.h"
#include "eAddFriendResponseCode.h"
#include "eAddFriendResponseType.h"
#include "RakString.h"
#include "dConfig.h"
@@ -115,7 +115,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
if (requestor->playerName == playerName) {
SendFriendResponse(requestor, requestor, AddFriendResponseType::MYTHRAN);
SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
return;
};
std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
@@ -153,7 +153,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
requestee.reset(new PlayerData());
requestee->playerName = playerName;
SendFriendResponse(requestor, requestee.get(), result->next() ? AddFriendResponseType::NOTONLINE : AddFriendResponseType::INVALIDCHARACTER);
SendFriendResponse(requestor, requestee.get(), result->next() ? eAddFriendResponseType::NOTONLINE : eAddFriendResponseType::INVALIDCHARACTER);
return;
}
@@ -197,10 +197,10 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
if (oldBestFriendStatus != bestFriendStatus) {
if (requestee->countOfBestFriends >= maxNumberOfBestFriends || requestor->countOfBestFriends >= maxNumberOfBestFriends) {
if (requestee->countOfBestFriends >= maxNumberOfBestFriends) {
SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::THEIRFRIENDLISTFULL, false);
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
}
if (requestor->countOfBestFriends >= maxNumberOfBestFriends) {
SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::YOURFRIENDSLISTFULL, false);
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
}
} else {
// Then update the database with this new info.
@@ -215,8 +215,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
if (bestFriendStatus == 3U) {
requestee->countOfBestFriends += 1;
requestor->countOfBestFriends += 1;
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, AddFriendResponseType::ACCEPTED, false, true);
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::ACCEPTED, false, true);
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, eAddFriendResponseType::ACCEPTED, false, true);
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::ACCEPTED, false, true);
for (auto& friendData : requestor->friends) {
if (friendData.friendID == requestee->playerID) {
friendData.isBestFriend = true;
@@ -230,7 +230,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
}
}
} else {
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::WAITINGAPPROVAL, true, true);
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
}
} else {
// Do not send this if we are requesting to be a best friend.
@@ -247,7 +247,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
inStream.Read(playerID);
inStream.Read(playerID);
AddFriendResponseCode clientResponseCode = static_cast<AddFriendResponseCode>(packet->data[0x14]);
eAddFriendResponseCode clientResponseCode = static_cast<eAddFriendResponseCode>(packet->data[0x14]);
std::string friendName = PacketUtils::ReadString(0x15, packet, true);
//Now to try and find both of these:
@@ -255,29 +255,29 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
auto requestee = playerContainer.GetPlayerData(friendName);
if (!requestor || !requestee) return;
AddFriendResponseType serverResponseCode{};
eAddFriendResponseType serverResponseCode{};
uint8_t isAlreadyBestFriends = 0U;
// We need to convert this response code to one we can actually send back to the client.
switch (clientResponseCode) {
case AddFriendResponseCode::ACCEPTED:
serverResponseCode = AddFriendResponseType::ACCEPTED;
case eAddFriendResponseCode::ACCEPTED:
serverResponseCode = eAddFriendResponseType::ACCEPTED;
break;
case AddFriendResponseCode::BUSY:
serverResponseCode = AddFriendResponseType::BUSY;
case eAddFriendResponseCode::BUSY:
serverResponseCode = eAddFriendResponseType::BUSY;
break;
case AddFriendResponseCode::CANCELLED:
serverResponseCode = AddFriendResponseType::CANCELLED;
case eAddFriendResponseCode::CANCELLED:
serverResponseCode = eAddFriendResponseType::CANCELLED;
break;
case AddFriendResponseCode::REJECTED:
serverResponseCode = AddFriendResponseType::DECLINED;
case eAddFriendResponseCode::REJECTED:
serverResponseCode = eAddFriendResponseType::DECLINED;
break;
}
// Now that we have handled the base cases, we need to check the other cases.
if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
for (auto friendData : requestor->friends) {
if (friendData.friendID == requestee->playerID) {
serverResponseCode = AddFriendResponseType::ALREADYFRIEND;
serverResponseCode = eAddFriendResponseType::ALREADYFRIEND;
if (friendData.isBestFriend) {
isAlreadyBestFriends = 1U;
}
@@ -286,7 +286,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
}
// This message is NOT sent for best friends and is handled differently for those requests.
if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
// Add the each player to the others friend list.
FriendData requestorData;
requestorData.zoneID = requestor->zoneID;
@@ -313,8 +313,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
statement->execute();
}
if (serverResponseCode != AddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
if (serverResponseCode != AddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
if (serverResponseCode != eAddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
}
void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
@@ -922,7 +922,7 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
//Make sure people aren't requesting people that they're already friends with:
for (auto fr : receiver->friends) {
if (fr.friendID == sender->playerID) {
SendFriendResponse(sender, receiver, AddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
SendFriendResponse(sender, receiver, eAddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
return; //we have this player as a friend, yeet this function so it doesn't send another request.
}
}
@@ -940,7 +940,7 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
SEND_PACKET;
}
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
if (!receiver || !sender) return;
CBITSTREAM;
@@ -951,11 +951,11 @@ void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sen
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != AddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
// Then write the player name
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
// Then if this is an acceptance code, write the following extra info.
if (responseCode == AddFriendResponseType::ACCEPTED) {
if (responseCode == eAddFriendResponseType::ACCEPTED) {
bitStream.Write(sender->playerID);
bitStream.Write(sender->zoneID);
bitStream.Write(isBestFriendRequest); //isBFF

View File

@@ -4,7 +4,7 @@
#include "BitStream.h"
struct PlayerData;
enum class AddFriendResponseType : uint8_t;
enum class eAddFriendResponseType : uint8_t;
namespace ChatPacketHandler {
void HandleFriendlistRequest(Packet* packet);
@@ -35,6 +35,6 @@ namespace ChatPacketHandler {
void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend);
void SendFriendRequest(PlayerData* receiver, PlayerData* sender);
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful);
};

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@@ -257,7 +257,7 @@ private:
/*!
\return The AMF value type
*/
AMFValueType GetValueType() { return ValueType; }
AMFValueType GetValueType() override { return ValueType; }
public:
static const AMFValueType ValueType = AMFArray;
@@ -362,7 +362,7 @@ private:
/*!
\return The AMF value type
*/
AMFValueType GetValueType() { return ValueType; }
AMFValueType GetValueType() override { return ValueType; }
~AMFObjectValue() override;
public:

View File

@@ -15,6 +15,7 @@
#include "dLogger.h"
enum eInventoryType : uint32_t;
enum class eReplicaComponentType : uint32_t;
/*!
\file GeneralUtils.hpp
@@ -181,6 +182,11 @@ namespace GeneralUtils {
return static_cast<eInventoryType>(std::stoul(value));
}
template <>
inline eReplicaComponentType Parse(const char* value) {
return static_cast<eReplicaComponentType>(std::stoul(value));
}
template <typename T>
bool TryParse(const char* value, T& dst) {
try {

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@@ -1,105 +0,0 @@
#pragma once
/**
2 Engineer (Rank 1) Item Set
3 Engineer (Rank 2) Item Set
4 Engineer (Rank 3) Item Set
7 Knight (Rank 1) Item Set
8 Knight (Rank 2) Item Set
9 Knight (Rank 3) Item Set
10 Space Ranger (Rank 1) Item Set
11 Space Ranger (Rank 2) Item Set
12 Space Ranger (Rank 3) Item Set
13 Samurai (Rank 1) Item Set
14 Samurai (Rank 2) Item Set
15 Samurai (Rank 3) Item Set
16 Sorcerer (Rank 1) Item Set
17 Sorcerer (Rank 2) Item Set
18 Sorcerer (Rank 3) Item Set
19 Space Marauder (Rank 1) Item Set
20 Space Marauder (Rank 2) Item Set
21 Space Marauder (Rank 3) Item Set
22 Shinobi (Rank 1) Item Set
23 Shinobi (Rank 2) Item Set
24 Shinobi (Rank 3) Item Set
25 Inventor (Rank 1) Item Set
26 Inventor (Rank 2) Item Set
27 Inventor (Rank 3) Item Set
28 Summoner (Rank 1) Item Set
29 Summoner (Rank 2) Item Set
30 Summoner (Rank 3) Item Set
31 Adventurer (Rank 1) Item Set
32 Adventurer (Rank 2) Item Set
33 Adventurer (Rank 3) Item Set
34 Daredevil (Rank 1) Item Set
35 Daredevil (Rank 2) Item Set
36 Daredevil (Rank 3) Item Set
37 Buccaneer (Rank 1) Item Set
38 Buccaneer (Rank 2) Item Set
39 Buccaneer (Rank 3) Item Set
40 Bone Suit Item Set
41 Imagination Spinjitzu Item Set
42 Bat Lord Item Set
43 Mosaic Jester Item Set
44 Explorien Bot Item Set
45 [Unnamed] Item Set
46 [Unnamed] Item Set
47 [Unnamed] Item Set
48 Earth Spinjitzu Item Set
49 [Unnamed] Item Set
50 Fire Spinjitzu Item Set
51 Ice Spinjitzu Item Set
52 Lightning Spinjitzu Item Set
*/
enum class ItemSetPassiveAbilityID
{
EngineerRank1 = 2,
EngineerRank2 = 3,
EngineerRank3 = 4,
KnightRank1 = 7,
KnightRank2 = 8,
KnightRank3 = 9,
SpaceRangerRank1 = 10,
SpaceRangerRank2 = 11,
SpaceRangerRank3 = 12,
SamuraiRank1 = 13,
SamuraiRank2 = 14,
SamuraiRank3 = 15,
SorcererRank1 = 16,
SorcererRank2 = 17,
SorcererRank3 = 18,
SpaceMarauderRank1 = 19,
SpaceMarauderRank2 = 20,
SpaceMarauderRank3 = 21,
ShinobiRank1 = 22,
ShinobiRank2 = 23,
ShinobiRank3 = 24,
InventorRank1 = 25,
InventorRank2 = 26,
InventorRank3 = 27,
SummonerRank1 = 28,
SummonerRank2 = 29,
SummonerRank3 = 30,
AdventurerRank1 = 31,
AdventurerRank2 = 32,
AdventurerRank3 = 33,
DaredevilRank1 = 34,
DaredevilRank2 = 35,
DaredevilRank3 = 36,
BuccaneerRank1 = 37,
BuccaneerRank2 = 38,
BuccaneerRank3 = 39,
BoneSuit = 40,
ImaginationSpinjitzu = 41,
BatLord = 42,
MosaicJester = 43,
ExplorienBot = 44,
Unnamed1 = 45,
Unnamed2 = 46,
Unnamed3 = 47,
EarthSpinjitzu = 48,
Unnamed4 = 49,
FireSpinjitzu = 50,
IceSpinjitzu = 51,
LightningSpinjitzu = 52
};

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@@ -1,13 +0,0 @@
#pragma once
#ifndef MISSIONLOCKSTATE_H
#define MISSIONLOCKSTATE_H
enum class MissionLockState : int
{
MISSION_LOCK_LOCKED,
MISSION_LOCK_NEW,
MISSION_LOCK_UNLOCKED,
};
#endif

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@@ -1,56 +0,0 @@
#pragma once
#ifndef __MISSIONSTATE__H__
#define __MISSIONSTATE__H__
/**
* Represents the possible states a mission can be in
*/
enum class MissionState : int32_t {
/**
* The mission state is unknown
*/
MISSION_STATE_UNKNOWN = -1,
/**
* The mission is yielding rewards
*/
MISSION_STATE_REWARDING = 0,
/**
* The mission can be accepted
*/
MISSION_STATE_AVAILABLE = 1,
/**
* The mission has been accepted but not yet completed
*/
MISSION_STATE_ACTIVE = 2,
/**
* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
*/
MISSION_STATE_READY_TO_COMPLETE = 4, //!< The mission is ready to complete
/**
* The mission has been completed
*/
MISSION_STATE_COMPLETE = 8,
/**
* The mission is available again and has been completed before. Used for daily missions.
*/
MISSION_STATE_COMPLETE_AVAILABLE = 9,
/**
* The mission is active and has been completed before. Used for daily missions.
*/
MISSION_STATE_COMPLETE_ACTIVE = 10,
/**
* The mission has been completed before and has now been completed again. Used for daily missions.
*/
MISSION_STATE_COMPLETE_READY_TO_COMPLETE = 12
};
#endif //!__MISSIONSTATE__H__

View File

@@ -1,31 +0,0 @@
#pragma once
#ifndef MISSIONTASKTYPE_H
#define MISSIONTASKTYPE_H
//! An enum for mission task types
enum class MissionTaskType : int {
MISSION_TASK_TYPE_UNKNOWN = -1, //!< The task type is unknown
MISSION_TASK_TYPE_SMASH = 0, //!< A task for smashing something
MISSION_TASK_TYPE_SCRIPT = 1, //!< A task handled by a server LUA script
MISSION_TASK_TYPE_ACTIVITY = 2, //!< A task for completing a quickbuild
MISSION_TASK_TYPE_ENVIRONMENT = 3, //!< A task for something in the environment
MISSION_TASK_TYPE_MISSION_INTERACTION = 4, //!< A task for interacting with a mission
MISSION_TASK_TYPE_EMOTE = 5, //!< A task for playing an emote
MISSION_TASK_TYPE_FOOD = 9, //!< A task for eating food
MISSION_TASK_TYPE_SKILL = 10, //!< A task for performing a skill
MISSION_TASK_TYPE_ITEM_COLLECTION = 11, //!< A task for collecting an item
MISSION_TASK_TYPE_LOCATION = 12, //!< A task for finding a location
MISSION_TASK_TYPE_MINIGAME = 14, //!< A task for doing something in a minigame
MISSION_TASK_TYPE_NON_MISSION_INTERACTION = 15, //!< A task for interacting with a non-mission
MISSION_TASK_TYPE_MISSION_COMPLETE = 16, //!< A task for completing a mission
MISSION_TASK_TYPE_EARN_REPUTATION = 17, //!< A task for earning reputation
MISSION_TASK_TYPE_POWERUP = 21, //!< A task for collecting a powerup
MISSION_TASK_TYPE_PET_TAMING = 22, //!< A task for taming a pet
MISSION_TASK_TYPE_RACING = 23, //!< A task for racing
MISSION_TASK_TYPE_PLAYER_FLAG = 24, //!< A task for setting a player flag
MISSION_TASK_TYPE_PLACE_MODEL = 25, //!< A task for picking up a model
MISSION_TASK_TYPE_VISIT_PROPERTY = 30 //!< A task for visiting a property
};
#endif

View File

@@ -1,42 +0,0 @@
#pragma once
#include <cstdint>
/**
* Bitmap of permissions and restrictions for characters.
*/
enum class PermissionMap : uint64_t
{
/**
* Reserved for future use, bit 0-3.
*/
/**
* The character has restricted trade acccess, bit 4.
*/
RestrictedTradeAccess = 0x1 << 4,
/**
* The character has restricted mail access, bit 5.
*/
RestrictedMailAccess = 0x1 << 5,
/**
* The character has restricted chat access, bit 6.
*/
RestrictedChatAccess = 0x1 << 6,
//
// Combined permissions
//
/**
* The character is marked as 'old', restricted from trade and mail.
*/
Old = RestrictedTradeAccess | RestrictedMailAccess,
/**
* The character is soft banned, restricted from trade, mail, and chat.
*/
SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
};

View File

@@ -1,20 +0,0 @@
#pragma once
#include <cstdint>
enum class RacingTaskParam : int32_t {
RACING_TASK_PARAM_FINISH_WITH_PLACEMENT = 1, //<! A task param for finishing with a specific placement.
RACING_TASK_PARAM_LAP_TIME = 2, //<! A task param for finishing with a specific lap time.
RACING_TASK_PARAM_TOTAL_TRACK_TIME = 3, //<! A task param for finishing with a specific track time.
RACING_TASK_PARAM_COMPLETE_ANY_RACING_TASK = 4, //<! A task param for completing a racing task.
RACING_TASK_PARAM_COMPLETE_TRACK_TASKS = 5, //<! A task param for completing a task for a specific track.
RACING_TASK_PARAM_MODULAR_BUILDING = 6, //<! A task param for modular building with racing builds.
RACING_TASK_PARAM_SAFE_DRIVER = 10, //<! A task param for completing a race without smashing.
RACING_TASK_PARAM_SMASHABLES = 11, //<! A task param for smashing entities during a race.
RACING_TASK_PARAM_COLLECT_IMAGINATION = 12, //<! A task param for collecting imagination during a race.
RACING_TASK_PARAM_COMPETED_IN_RACE = 13, //<! A task param for competing in a race.
RACING_TASK_PARAM_WIN_RACE_IN_WORLD = 14, //<! A task param for winning a race in a specific world.
RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS = 15, //<! A task param for finishing in first place on multiple tracks.
RACING_TASK_PARAM_LAST_PLACE_FINISH = 16, //<! A task param for finishing in last place.
RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE = 17 //<! A task param for smashing dragon eggs during a race.
};

View File

@@ -43,8 +43,7 @@ typedef uint32_t LWOCLONEID; //!< Used for Clone IDs
typedef uint16_t LWOMAPID; //!< Used for Map IDs
typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs
typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs
typedef uint32_t STRIPID;
typedef uint32_t BEHAVIORSTATE;
typedef uint32_t StripId;
typedef int32_t PetTamingPiece; //!< Pet Taming Pieces
@@ -65,11 +64,6 @@ typedef std::set<LWOOBJID> TSetObjID;
const float PI = 3.14159f;
#if defined(__unix) || defined(__APPLE__)
//For Linux:
typedef __int64_t __int64;
#endif
//============ STRUCTS ==============
struct LWOSCENEID {
@@ -262,20 +256,6 @@ enum eReplicaPacketType {
PACKET_TYPE_DESTRUCTION //!< A destruction packet
};
enum ServerDisconnectIdentifiers {
SERVER_DISCON_UNKNOWN_SERVER_ERROR = 0, //!< Unknown server error
SERVER_DISCON_DUPLICATE_LOGIN = 4, //!< Used when another user with the same username is logged in (duplicate login)
SERVER_DISCON_SERVER_SHUTDOWN = 5, //!< Used when the server is shutdown
SERVER_DISCON_SERVER_MAP_LOAD_FAILURE = 6, //!< Used when the server cannot load a map
SERVER_DISCON_INVALID_SESSION_KEY = 7, //!< Used if the session is invalid
SERVER_DISCON_ACCOUNT_NOT_IN_PENDING_LIST = 8, //!< ???
SERVER_DISCON_CHARACTER_NOT_FOUND = 9, //!< Used if a character that the server has is not found (i.e, corruption with user-player data)
SERVER_DISCON_CHARACTER_CORRUPTED = 10, //!< Similar to abovce
SERVER_DISCON_KICK = 11, //!< Used if the user is kicked from the server
SERVER_DISCON_FREE_TRIAL_EXPIRED = 12, //!< Used if the user's free trial expired
SERVER_DISCON_PLAY_SCHEDULE_TIME_DONE = 13 //!< Used if the user's play time is used up
};
//! The Behavior Types for use with the AI system
enum eCombatBehaviorTypes : uint32_t {
PASSIVE = 0, //!< The object is passive
@@ -380,56 +360,6 @@ enum eNotifyType {
NOTIFY_TYPE_NAMINGPET
};
enum eReplicaComponentType : int32_t {
COMPONENT_TYPE_CONTROLLABLE_PHYSICS = 1, //!< The ControllablePhysics Component
COMPONENT_TYPE_RENDER = 2, //!< The Render Component
COMPONENT_TYPE_SIMPLE_PHYSICS = 3, //!< The SimplePhysics Component
COMPONENT_TYPE_CHARACTER = 4, //!< The Character Component
COMPONENT_TYPE_SCRIPT = 5, //!< The Script Component
COMPONENT_TYPE_BOUNCER = 6, //!< The Bouncer Component
COMPONENT_TYPE_BUFF = 7, //!< The Buff Component
COMPONENT_TYPE_SKILL = 9, //!< The Skill Component
COMPONENT_TYPE_ITEM = 11, //!< The Item Component
COMPONENT_TYPE_VENDOR = 16, //!< The Vendor Component
COMPONENT_TYPE_INVENTORY = 17, //!< The Inventory Component
COMPONENT_TYPE_SHOOTING_GALLERY = 19, //!< The Shooting Gallery Component
COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS = 20, //!< The RigidBodyPhantomPhysics Component
COMPONENT_TYPE_COLLECTIBLE = 23, //!< The Collectible Component
COMPONENT_TYPE_MOVING_PLATFORM = 25, //!< The MovingPlatform Component
COMPONENT_TYPE_PET = 26, //!< The Pet Component
COMPONENT_TYPE_VEHICLE_PHYSICS = 30, //!< The VehiclePhysics Component
COMPONENT_TYPE_MOVEMENT_AI = 31, //!< The MovementAI Component
COMPONENT_TYPE_PROPERTY = 36, //!< The Property Component
COMPONENT_TYPE_SCRIPTED_ACTIVITY = 39, //!< The ScriptedActivity Component
COMPONENT_TYPE_PHANTOM_PHYSICS = 40, //!< The PhantomPhysics Component
COMPONENT_TYPE_MODEL = 42, //!< The Model Component
COMPONENT_TYPE_PROPERTY_ENTRANCE = 43, //!< The PhantomPhysics Component
COMPONENT_TYPE_PROPERTY_MANAGEMENT = 45, //!< The PropertyManagement Component
COMPONENT_TYPE_REBUILD = 48, //!< The Rebuild Component
COMPONENT_TYPE_SWITCH = 49, //!< The Switch Component
COMPONENT_TYPE_ZONE_CONTROL = 50, //!< The ZoneControl Component
COMPONENT_TYPE_PACKAGE = 53, //!< The Package Component
COMPONENT_TYPE_PLAYER_FLAG = 58, //!< The PlayerFlag Component
COMPONENT_TYPE_BASE_COMBAT_AI = 60, //!< The BaseCombatAI Component
COMPONENT_TYPE_MODULE_ASSEMBLY = 61, //!< The ModuleAssembly Component
COMPONENT_TYPE_PROPERTY_VENDOR = 65, //!< The PropertyVendor Component
COMPONENT_TYPE_ROCKET_LAUNCH = 67, //!< The RocketLaunch Component
COMPONENT_TYPE_RACING_CONTROL = 71, //!< The RacingControl Component
COMPONENT_TYPE_MISSION_OFFER = 73, //!< The MissionOffer Component
COMPONENT_TYPE_EXHIBIT = 75, //!< The Exhibit Component
COMPONENT_TYPE_RACING_STATS = 74, //!< The Racing Stats Component
COMPONENT_TYPE_SOUND_TRIGGER = 77, //!< The Sound Trigger Component
COMPONENT_TYPE_PROXIMITY_MONITOR = 78, //!< The Proximity Monitor Component
COMPONENT_TYPE_MISSION = 84, //!< The Mission Component
COMPONENT_TYPE_ROCKET_LAUNCH_LUP = 97, //!< The LUP Launchpad Componen
COMPONENT_TYPE_RAIL_ACTIVATOR = 104, //!< The Rail Activator Component
COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT = 106, //!< The Player Forced Movement Component
COMPONENT_TYPE_POSSESSABLE = 108, //!< The Possessable Component
COMPONENT_TYPE_LEVEL_PROGRESSION = 109, //!< The Level Progression Component
COMPONENT_TYPE_POSSESSOR = 110, //!< The Possessor Component
COMPONENT_TYPE_BUILD_BORDER = 114, //!< The Build Border Component
COMPONENT_TYPE_DESTROYABLE = 1000, //!< The Destroyable Component
};
enum class UseItemResponse : uint32_t {
NoImaginationForPet = 1,

View File

@@ -546,6 +546,8 @@ enum GAME_MSG : unsigned short {
GAME_MSG_REMOVE_RUN_SPEED_MODIFIER = 1506,
GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
GAME_MSG_PROPERTY_ENTRANCE_BEGIN = 1553,
GAME_MSG_SET_RESURRECT_RESTORE_VALUES = 1591,
GAME_MSG_VEHICLE_STOP_BOOST = 1617,
GAME_MSG_REMOVE_BUFF = 1648,
GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,

View File

@@ -1,11 +1,11 @@
#pragma once
#ifndef __ADDFRIENDRESPONSECODE__H__
#define __ADDFRIENDRESPONSECODE__H__
#ifndef __EADDFRIENDRESPONSECODE__H__
#define __EADDFRIENDRESPONSECODE__H__
#include <cstdint>
enum class AddFriendResponseCode : uint8_t {
enum class eAddFriendResponseCode : uint8_t {
ACCEPTED = 0,
REJECTED,
BUSY,

View File

@@ -1,11 +1,11 @@
#pragma once
#ifndef __ADDFRIENDRESPONSETYPE__H__
#define __ADDFRIENDRESPONSETYPE__H__
#ifndef __EADDFRIENDRESPONSETYPE__H__
#define __EADDFRIENDRESPONSETYPE__H__
#include <cstdint>
enum class AddFriendResponseType : uint8_t {
enum class eAddFriendResponseType : uint8_t {
ACCEPTED = 0,
ALREADYFRIEND,
INVALIDCHARACTER,
@@ -21,4 +21,4 @@ enum class AddFriendResponseType : uint8_t {
FRIENDISFREETRIAL
};
#endif //!__ADDFRIENDRESPONSETYPE__H__
#endif //!__EADDFRIENDRESPONSETYPE__H__

View File

@@ -7,8 +7,8 @@
enum class eBubbleType : uint32_t {
DEFAULT = 0,
ENERGY = 1,
SKUNK = 2,
ENERGY,
SKUNK
};
#endif //!__EBUBBLETYPE__H__

View File

@@ -0,0 +1,41 @@
#ifndef __EHELPTYPE__H__
#define __EHELPTYPE__H__
#include <cstdint>
enum class eHelpType : int32_t {
NONE = 0,
UNLOCK_MINIMAP = 2,
TOGGLETOOLTIP_OUTOFTIME_REBUILD = 3,
TOGGLETOOLTIP_LEAVELOSE_REBUILD = 4,
TOGGLECONTROLSTUTORIAL_WALKING = 6,
DISPLAYTUTORIAL_PASSPORT_1ST_SMASH = 7,
TOOLTIP_1ST_IMAGINATION_PICKUP = 8,
UNKNOWN9 = 9,
PETTAMINGMINIGAME_TUTORIAL_01 = 15,
PR_BOUNCER_TUTORIAL_03 = 16,
PR_TOOLTIP_1ST_PET_JUMPED_ON_SWITCH = 17,
PR_DIG_TUTORIAL_01 = 18,
PR_DIG_TUTORIAL_03 = 19,
PR_BOUNCER_TUTORIAL_01 = 20,
PR_NO_IMAGINATION_HIBERNATE = 21,
UNKNOWN22 = 22,
TOGGLECONTROLSTUTORIAL_JUMPING = 26,
TOGGLECONTROLSTUTORIAL_DOUBLEJUMPING = 27,
TOGGLECONTROLSTUTORIAL_CAMERA = 28,
TOGGLECONTROLSTUTORIAL_SMASH = 30,
UNKNOWN38 = 38,
UI_MOD_BUILD_PUT_ON_HAT = 40,
UI_MOD_BUILD_EQUIP_FIRST_MODULE = 41,
UNKNOWN42 = 42,
UNKNOWN43 = 43,
UI_MOD_BUILD_GO_LAUNCH_ROCKET = 44,
UI_MOD_BUILD_TALK_TO_SKYLANE = 45,
UNKNOWN53 = 53,
PET_DESPAWN_BY_OWNER_HIBERNATE = 69,
PET_DESPAWN_TAMING_NEW_PET = 70,
UI_INVENTORY_FULL_CANNOT_PICKUP_ITEM = 86
};
#endif //!__EHELPTYPE__H__

View File

@@ -0,0 +1,58 @@
#pragma once
#ifndef __EITEMSETPASSIVEABILITYID__H__
#define __EITEMSETPASSIVEABILITYID__H__
enum class eItemSetPassiveAbilityID {
EngineerRank1 = 2,
EngineerRank2 = 3,
EngineerRank3 = 4,
KnightRank1 = 7,
KnightRank2 = 8,
KnightRank3 = 9,
SpaceRangerRank1 = 10,
SpaceRangerRank2 = 11,
SpaceRangerRank3 = 12,
SamuraiRank1 = 13,
SamuraiRank2 = 14,
SamuraiRank3 = 15,
SorcererRank1 = 16,
SorcererRank2 = 17,
SorcererRank3 = 18,
SpaceMarauderRank1 = 19,
SpaceMarauderRank2 = 20,
SpaceMarauderRank3 = 21,
ShinobiRank1 = 22,
ShinobiRank2 = 23,
ShinobiRank3 = 24,
InventorRank1 = 25,
InventorRank2 = 26,
InventorRank3 = 27,
SummonerRank1 = 28,
SummonerRank2 = 29,
SummonerRank3 = 30,
AdventurerRank1 = 31,
AdventurerRank2 = 32,
AdventurerRank3 = 33,
DaredevilRank1 = 34,
DaredevilRank2 = 35,
DaredevilRank3 = 36,
BuccaneerRank1 = 37,
BuccaneerRank2 = 38,
BuccaneerRank3 = 39,
BoneSuit = 40,
ImaginationSpinjitzu = 41,
BatLord = 42,
MosaicJester = 43,
ExplorienBot = 44,
Unnamed1 = 45,
Unnamed2 = 46,
Unnamed3 = 47,
EarthSpinjitzu = 48,
Unnamed4 = 49,
FireSpinjitzu = 50,
IceSpinjitzu = 51,
LightningSpinjitzu = 52
};
#endif //!__EITEMSETPASSIVEABILITYID__H__

View File

@@ -6,31 +6,31 @@
#include <cstdint>
enum class eItemType : int32_t {
ITEM_TYPE_UNKNOWN = -1, //!< An unknown item type
ITEM_TYPE_BRICK = 1, //!< A brick
ITEM_TYPE_HAT = 2, //!< A hat / head item
ITEM_TYPE_HAIR = 3, //!< A hair item
ITEM_TYPE_NECK = 4, //!< A neck item
ITEM_TYPE_LEFT_HAND = 5, //!< A left handed item
ITEM_TYPE_RIGHT_HAND = 6, //!< A right handed item
ITEM_TYPE_LEGS = 7, //!< A pants item
ITEM_TYPE_LEFT_TRINKET = 8, //!< A left handled trinket item
ITEM_TYPE_RIGHT_TRINKET = 9, //!< A right handed trinket item
ITEM_TYPE_BEHAVIOR = 10, //!< A behavior
ITEM_TYPE_PROPERTY = 11, //!< A property
ITEM_TYPE_MODEL = 12, //!< A model
ITEM_TYPE_COLLECTIBLE = 13, //!< A collectible item
ITEM_TYPE_CONSUMABLE = 14, //!< A consumable item
ITEM_TYPE_CHEST = 15, //!< A chest item
ITEM_TYPE_EGG = 16, //!< An egg
ITEM_TYPE_PET_FOOD = 17, //!< A pet food item
ITEM_TYPE_QUEST_OBJECT = 18, //!< A quest item
ITEM_TYPE_PET_INVENTORY_ITEM = 19, //!< A pet inventory item
ITEM_TYPE_PACKAGE = 20, //!< A package
ITEM_TYPE_LOOT_MODEL = 21, //!< A loot model
ITEM_TYPE_VEHICLE = 22, //!< A vehicle
ITEM_TYPE_CURRENCY = 23, //!< Currency
ITEM_TYPE_MOUNT = 24 //!< A Mount
UNKNOWN = -1,
BRICK = 1,
HAT,
HAIR,
NECK,
LEFT_HAND,
RIGHT_HAND,
LEGS,
LEFT_TRINKET,
RIGHT_TRINKET,
BEHAVIOR,
PROPERTY,
MODEL,
COLLECTIBLE,
CONSUMABLE,
CHEST,
EGG,
PET_FOOD,
QUEST_OBJECT,
PET_INVENTORY_ITEM,
PACKAGE,
LOOT_MODEL,
VEHICLE,
LUP_MODEL,
MOUNT
};
#endif //!__EITEMTYPE__H__

View File

@@ -0,0 +1,12 @@
#pragma once
#ifndef __EMISSIONLOCKSTATE__H__
#define __EMISSIONLOCKSTATE__H__
enum class eMissionLockState : int {
LOCKED,
NEW,
UNLOCKED,
};
#endif //!__EMISSIONLOCKSTATE__H__

View File

@@ -0,0 +1,56 @@
#pragma once
#ifndef __MISSIONSTATE__H__
#define __MISSIONSTATE__H__
/**
* Represents the possible states a mission can be in
*/
enum class eMissionState : int {
/**
* The mission state is unknown
*/
UNKNOWN = -1,
/**
* The mission is yielding rewards
*/
REWARDING = 0,
/**
* The mission can be accepted
*/
AVAILABLE = 1,
/**
* The mission has been accepted but not yet completed
*/
ACTIVE = 2,
/**
* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
*/
READY_TO_COMPLETE = 4, //!< The mission is ready to complete
/**
* The mission has been completed
*/
COMPLETE = 8,
/**
* The mission is available again and has been completed before. Used for daily missions.
*/
COMPLETE_AVAILABLE = 9,
/**
* The mission is active and has been completed before. Used for daily missions.
*/
COMPLETE_ACTIVE = 10,
/**
* The mission has been completed before and has now been completed again. Used for daily missions.
*/
COMPLETE_READY_TO_COMPLETE = 12
};
#endif //!__MISSIONSTATE__H__

View File

@@ -0,0 +1,43 @@
#pragma once
#ifndef __EMISSIONTASKTYPE__H__
#define __EMISSIONTASKTYPE__H__
enum class eMissionTaskType : int {
UNKNOWN = -1,
SMASH,
SCRIPT,
ACTIVITY,
COLLECTION,
TALK_TO_NPC,
EMOTE,
SHASH_CHAIN,
BUY,
SELL,
USE_ITEM,
USE_SKILL,
GATHER,
EXPLORE,
DELIVERY,
PERFORM_ACTIVITY,
INTERACT,
META,
EARN_REPUTATION,
VOTING,
SHOWCASE_DELIVERY,
REVIECE_CAST,
POWERUP,
PET_TAMING,
RACING,
PLAYER_FLAG,
PLACE_MODEL,
REMOVE_MODEL,
ADD_BEHAVIOR,
REMOVE_BEHAVIOR,
CLAIM_PROPERTY,
VISIT_PROPERTY,
TIME_PLAYED,
DONATION
};
#endif //!__EMISSIONTASKTYPE__H__

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@@ -0,0 +1,13 @@
#ifndef __EPACKAGETYPE__H__
#define __EPACKAGETYPE__H__
enum class ePackageType {
INVALID = -1,
ITEM,
BRICKS,
MODELS,
CAR_MODELS
};
#endif //!__EPACKAGETYPE__H__

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@@ -0,0 +1,46 @@
#pragma once
#include <cstdint>
#ifndef __EPERMISSIONMAP__H__
#define __EPERMISSIONMAP__H__
/**
* Bitmap of permissions and restrictions for characters.
*/
enum class ePermissionMap : uint64_t {
/**
* Reserved for future use, bit 0-3.
*/
/**
* The character has restricted trade acccess, bit 4.
*/
RestrictedTradeAccess = 0x1 << 4,
/**
* The character has restricted mail access, bit 5.
*/
RestrictedMailAccess = 0x1 << 5,
/**
* The character has restricted chat access, bit 6.
*/
RestrictedChatAccess = 0x1 << 6,
//
// Combined permissions
//
/**
* The character is marked as 'old', restricted from trade and mail.
*/
Old = RestrictedTradeAccess | RestrictedMailAccess,
/**
* The character is soft banned, restricted from trade, mail, and chat.
*/
SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
};
#endif //!__EPERMISSIONMAP__H__

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@@ -0,0 +1,14 @@
#ifndef __EPHYSICSBEHAVIORTYPE__H__
#define __EPHYSICSBEHAVIORTYPE__H__
#include <cstdint>
enum class ePhysicsBehaviorType : int32_t {
INVALID = -1,
GROUND,
FLYING,
STANDARD,
DYNAMIC
};
#endif //!__EPHYSICSBEHAVIORTYPE__H__

View File

@@ -0,0 +1,25 @@
#pragma once
#ifndef __ERACINGTASKPARAM__H__
#define __ERACINGTASKPARAM__H__
#include <cstdint>
enum class eRacingTaskParam : int32_t {
FINISH_WITH_PLACEMENT = 1,
LAP_TIME,
TOTAL_TRACK_TIME,
COMPLETE_ANY_RACING_TASK,
COMPLETE_TRACK_TASKS,
MODULAR_BUILDING,
SAFE_DRIVER = 10,
SMASHABLES,
COLLECT_IMAGINATION,
COMPETED_IN_RACE,
WIN_RACE_IN_WORLD,
FIRST_PLACE_MULTIPLE_TRACKS,
LAST_PLACE_FINISH,
SMASH_SPECIFIC_SMASHABLE
};
#endif //!__ERACINGTASKPARAM__H__

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@@ -0,0 +1,127 @@
#ifndef __EREPLICACOMPONENTTYPE__H__
#define __EREPLICACOMPONENTTYPE__H__
#include <cstdint>
enum class eReplicaComponentType : uint32_t {
INVALID = 0,
CONTROLLABLE_PHYSICS,
RENDER,
SIMPLE_PHYSICS,
CHARACTER,
SCRIPT,
BOUNCER,
BUFF, // buff is really 98, this is DESTROYABLE
GHOST,
SKILL,
SPAWNER,
ITEM,
REBUILD,
REBUILD_START,
REBUILD_ACTIVATOR,
ICON_ONLY,
VENDOR,
INVENTORY,
PROJECTILE_PHYSICS,
SHOOTING_GALLERY,
RIGID_BODY_PHANTOM_PHYSICS,
DROP_EFFECT,
CHEST,
COLLECTIBLE,
BLUEPRINT,
MOVING_PLATFORM,
PET,
PLATFORM_BOUNDARY,
MODULE,
ARCADE,
VEHICLE_PHYSICS, // Havok demo based
MOVEMENT_AI,
EXHIBIT,
OVERHEAD_ICON,
PET_CONTROL,
MINIFIG,
PROPERTY,
PET_CREATOR,
MODEL_BUILDER,
SCRIPTED_ACTIVITY,
PHANTOM_PHYSICS,
SPRINGPAD,
MODEL,
PROPERTY_ENTRANCE,
FX,
PROPERTY_MANAGEMENT,
VEHICLE_PHYSICS_NEW, // internal physics based on havok
PHYSICS_SYSTEM,
QUICK_BUILD,
SWITCH,
ZONE_CONTROL, // Minigame
CHANGLING,
CHOICE_BUILD,
PACKAGE,
SOUND_REPEATER,
SOUND_AMBIENT_2D,
SOUND_AMBIENT_3D,
PRECONDITION,
PLAYER_FLAG,
CUSTOM_BUILD_ASSEMBLY,
BASE_COMBAT_AI,
MODULE_ASSEMBLY,
SHOWCASE_MODEL_HANDLER,
RACING_MODULE,
GENERIC_ACTIVATOR,
PROPERTY_VENDOR,
HF_LIGHT_DIRECTION_GADGET,
ROCKET_LAUNCH,
ROCKET_LANDING,
TRIGGER,
DROPPED_LOOT,
RACING_CONTROL,
FACTION_TRIGGER,
MISSION_OFFER,
RACING_STATS,
LUP_EXHIBIT,
BBB,
SOUND_TRIGGER,
PROXIMITY_MONITOR,
RACING_SOUND_TRIGGER,
CHAT,
FRIENDS_LIST,
GUILD,
LOCAL_SYSTEM,
MISSION,
MUTABLE_MODEL_BEHAVIORS,
PATHFINDING,
PET_TAMING_CONTROL,
PROPERTY_EDITOR,
SKINNED_RENDER,
SLASH_COMMAND,
STATUS_EFFECT,
TEAMS,
TEXT_EFFECT,
TRADE,
USER_CONTROL,
IGNORE_LIST,
ROCKET_LAUNCH_LUP,
BUFF_REAL, // the real buff component, should just be name BUFF
INTERACTION_MANAGER,
DONATION_VENDOR,
COMBAT_MEDIATOR,
COMMENDATION_VENDOR,
UNKNOWN_103,
RAIL_ACTIVATOR,
ROLLER,
PLAYER_FORCED_MOVEMENT,
CRAFTING,
POSSESSABLE,
LEVEL_PROGRESSION,
POSSESSOR,
MOUNT_CONTROL,
UNKNOWN_112,
PROPERTY_PLAQUE,
BUILD_BORDER,
UNKOWN_115,
CULLING_PLANE,
DESTROYABLE = 1000 // Actually 7
};
#endif //!__EREPLICACOMPONENTTYPE__H__

View File

@@ -0,0 +1,24 @@
#ifndef __ESERVERDISCONNECTIDENTIFIERS__H__
#define __ESERVERDISCONNECTIDENTIFIERS__H__
#include <cstdint>
enum class eServerDisconnectIdentifiers : uint32_t {
UNKNOWN_SERVER_ERROR = 0,
WRONG_GAME_VERSION,
WRONG_SERVER_VERSION,
CONNECTION_ON_INVALID_PORT,
DUPLICATE_LOGIN,
SERVER_SHUTDOWN,
SERVER_MAP_LOAD_FAILURE,
INVALID_SESSION_KEY,
ACCOUNT_NOT_IN_PENDING_LIST,
CHARACTER_NOT_FOUND,
CHARACTER_CORRUPTED,
KICK,
SAVE_FAILURE,
FREE_TRIAL_EXPIRED,
PLAY_SCHEDULE_TIME_DONE
};
#endif //!__ESERVERDISCONNECTIDENTIFIERS__H__

View File

@@ -0,0 +1,119 @@
#ifndef __ETRIGGERCOMMANDTYPE__H__
#define __ETRIGGERCOMMANDTYPE__H__
// For info about Trigger Command see:
// https://docs.lu-dev.net/en/latest/file-structures/lutriggers.html?highlight=trigger#possible-values-commands
enum class eTriggerCommandType {
INVALID,
ZONE_PLAYER,
FIRE_EVENT,
DESTROY_OBJ,
TOGGLE_TRIGGER,
RESET_REBUILD,
SET_PATH,
SET_PICK_TYPE,
MOVE_OBJECT,
ROTATE_OBJECT,
PUSH_OBJECT,
REPEL_OBJECT,
SET_TIMER,
CANCEL_TIMER,
PLAY_CINEMATIC,
TOGGLE_BBB,
UPDATE_MISSION,
SET_BOUNCER_STATE,
BOUNCE_ALL_ON_BOUNCER,
TURN_AROUND_ON_PATH,
GO_FORWARD_ON_PATH,
GO_BACKWARD_ON_PATH,
STOP_PATHING,
START_PATHING,
LOCK_OR_UNLOCK_CONTROLS,
PLAY_EFFECT,
STOP_EFFECT,
ACTIVATE_MUSIC_CUE,
DEACTIVATE_MUSIC_CUE,
FLASH_MUSIC_CUE,
SET_MUSIC_PARAMETER,
PLAY_2D_AMBIENT_SOUND,
STOP_2D_AMBIENT_SOUND,
PLAY_3D_AMBIENT_SOUND,
STOP_3D_AMBIENT_SOUND,
ACTIVATE_MIXER_PROGRAM,
DEACTIVATE_MIXER_PROGRAM,
CAST_SKILL,
DISPLAY_ZONE_SUMMARY,
SET_PHYSICS_VOLUME_EFFECT,
SET_PHYSICS_VOLUME_STATUS,
SET_MODEL_TO_BUILD,
SPAWN_MODEL_BRICKS,
ACTIVATE_SPAWNER_NETWORK,
DEACTIVATE_SPAWNER_NETWORK,
RESET_SPAWNER_NETWORK,
DESTROY_SPAWNER_NETWORK_OBJECTS,
GO_TO_WAYPOINT,
ACTIVATE_PHYSICS
};
class TriggerCommandType {
public:
static eTriggerCommandType StringToTriggerCommandType(std::string commandString) {
const std::map<std::string, eTriggerCommandType> TriggerCommandMap = {
{ "zonePlayer", eTriggerCommandType::ZONE_PLAYER},
{ "fireEvent", eTriggerCommandType::FIRE_EVENT},
{ "destroyObj", eTriggerCommandType::DESTROY_OBJ},
{ "toggleTrigger", eTriggerCommandType::TOGGLE_TRIGGER},
{ "resetRebuild", eTriggerCommandType::RESET_REBUILD},
{ "setPath", eTriggerCommandType::SET_PATH},
{ "setPickType", eTriggerCommandType::SET_PICK_TYPE},
{ "moveObject", eTriggerCommandType::MOVE_OBJECT},
{ "rotateObject", eTriggerCommandType::ROTATE_OBJECT},
{ "pushObject", eTriggerCommandType::PUSH_OBJECT},
{ "repelObject", eTriggerCommandType::REPEL_OBJECT},
{ "setTimer", eTriggerCommandType::SET_TIMER},
{ "cancelTimer", eTriggerCommandType::CANCEL_TIMER},
{ "playCinematic", eTriggerCommandType::PLAY_CINEMATIC},
{ "toggleBBB", eTriggerCommandType::TOGGLE_BBB},
{ "updateMission", eTriggerCommandType::UPDATE_MISSION},
{ "setBouncerState", eTriggerCommandType::SET_BOUNCER_STATE},
{ "bounceAllOnBouncer", eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER},
{ "turnAroundOnPath", eTriggerCommandType::TURN_AROUND_ON_PATH},
{ "goForwardOnPath", eTriggerCommandType::GO_FORWARD_ON_PATH},
{ "goBackwardOnPath", eTriggerCommandType::GO_BACKWARD_ON_PATH},
{ "stopPathing", eTriggerCommandType::STOP_PATHING},
{ "startPathing", eTriggerCommandType::START_PATHING},
{ "LockOrUnlockControls", eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS},
{ "PlayEffect", eTriggerCommandType::PLAY_EFFECT},
{ "StopEffect", eTriggerCommandType::STOP_EFFECT},
{ "activateMusicCue", eTriggerCommandType::ACTIVATE_MUSIC_CUE},
{ "deactivateMusicCue", eTriggerCommandType::DEACTIVATE_MUSIC_CUE},
{ "flashMusicCue", eTriggerCommandType::FLASH_MUSIC_CUE},
{ "setMusicParameter", eTriggerCommandType::SET_MUSIC_PARAMETER},
{ "play2DAmbientSound", eTriggerCommandType::PLAY_2D_AMBIENT_SOUND},
{ "stop2DAmbientSound", eTriggerCommandType::STOP_2D_AMBIENT_SOUND},
{ "play3DAmbientSound", eTriggerCommandType::PLAY_3D_AMBIENT_SOUND},
{ "stop3DAmbientSound", eTriggerCommandType::STOP_3D_AMBIENT_SOUND},
{ "activateMixerProgram", eTriggerCommandType::ACTIVATE_MIXER_PROGRAM},
{ "deactivateMixerProgram", eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM},
{ "CastSkill", eTriggerCommandType::CAST_SKILL},
{ "displayZoneSummary", eTriggerCommandType::DISPLAY_ZONE_SUMMARY},
{ "SetPhysicsVolumeEffect", eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT},
{ "SetPhysicsVolumeStatus", eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS},
{ "setModelToBuild", eTriggerCommandType::SET_MODEL_TO_BUILD},
{ "spawnModelBricks", eTriggerCommandType::SPAWN_MODEL_BRICKS},
{ "ActivateSpawnerNetwork", eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK},
{ "DeactivateSpawnerNetwork", eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK},
{ "ResetSpawnerNetwork", eTriggerCommandType::RESET_SPAWNER_NETWORK},
{ "DestroySpawnerNetworkObjects", eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS},
{ "Go_To_Waypoint", eTriggerCommandType::GO_TO_WAYPOINT},
{ "ActivatePhysics", eTriggerCommandType::ACTIVATE_PHYSICS}
};
auto intermed = TriggerCommandMap.find(commandString);
return (intermed != TriggerCommandMap.end()) ? intermed->second : eTriggerCommandType::INVALID;
};
};
#endif //!__ETRIGGERCOMMANDTYPE__H__

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@@ -0,0 +1,53 @@
#ifndef __ETRIGGEREVENTTYPE__H__
#define __ETRIGGEREVENTTYPE__H__
enum class eTriggerEventType {
INVALID,
DESTROY,
CUSTOM_EVENT,
ENTER,
EXIT,
CREATE,
HIT,
TIMER_DONE,
REBUILD_COMPLETE,
ACTIVATED,
DEACTIVATED,
ARRIVED,
ARRIVED_AT_END_OF_PATH,
ZONE_SUMMARY_DISMISSED,
ARRIVED_AT_DESIRED_WAYPOINT,
PET_ON_SWITCH,
PET_OFF_SWITCH,
INTERACT
};
class TriggerEventType {
public:
static eTriggerEventType StringToTriggerEventType(std::string commandString) {
const std::map<std::string, eTriggerEventType> TriggerEventMap = {
{"OnDestroy", eTriggerEventType::DESTROY},
{"OnCustomEvent", eTriggerEventType::CUSTOM_EVENT},
{"OnEnter", eTriggerEventType::ENTER},
{"OnExit", eTriggerEventType::EXIT},
{"OnCreate", eTriggerEventType::CREATE},
{"OnHit", eTriggerEventType::HIT},
{"OnTimerDone", eTriggerEventType::TIMER_DONE},
{"OnRebuildComplete", eTriggerEventType::REBUILD_COMPLETE},
{"OnActivated", eTriggerEventType::ACTIVATED},
{"OnDeactivated", eTriggerEventType::DEACTIVATED},
{"OnArrived", eTriggerEventType::ARRIVED},
{"OnArrivedAtEndOfPath", eTriggerEventType::ARRIVED_AT_END_OF_PATH},
{"OnZoneSummaryDismissed", eTriggerEventType::ZONE_SUMMARY_DISMISSED},
{"OnArrivedAtDesiredWaypoint", eTriggerEventType::ARRIVED_AT_DESIRED_WAYPOINT},
{"OnPetOnSwitch", eTriggerEventType::PET_ON_SWITCH},
{"OnPetOffSwitch", eTriggerEventType::PET_OFF_SWITCH},
{"OnInteract", eTriggerEventType::INTERACT},
};
auto intermed = TriggerEventMap.find(commandString);
return (intermed != TriggerEventMap.end()) ? intermed->second : eTriggerEventType::INVALID;
};
};
#endif //!__ETRIGGEREVENTTYPE__H__

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@@ -0,0 +1,13 @@
#ifndef __EUGCMODERATIONSTATUS__H__
#define __EUGCMODERATIONSTATUS__H__
#include <cstdint>
enum class eUgcModerationStatus : uint32_t {
NoStatus,
Approved,
Rejected,
};
#endif //!__EUGCMODERATIONSTATUS__H__

View File

@@ -1,46 +1,80 @@
#include "CDClientManager.h"
#include "CDActivityRewardsTable.h"
#include "CDAnimationsTable.h"
#include "CDBehaviorParameterTable.h"
#include "CDBehaviorTemplateTable.h"
#include "CDComponentsRegistryTable.h"
#include "CDCurrencyTableTable.h"
#include "CDDestructibleComponentTable.h"
#include "CDEmoteTable.h"
#include "CDInventoryComponentTable.h"
#include "CDItemComponentTable.h"
#include "CDItemSetsTable.h"
#include "CDItemSetSkillsTable.h"
#include "CDLevelProgressionLookupTable.h"
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
#include "CDMissionNPCComponentTable.h"
#include "CDMissionTasksTable.h"
#include "CDMissionsTable.h"
#include "CDObjectSkillsTable.h"
#include "CDObjectsTable.h"
#include "CDPhysicsComponentTable.h"
#include "CDRebuildComponentTable.h"
#include "CDScriptComponentTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include "CDVendorComponentTable.h"
#include "CDActivitiesTable.h"
#include "CDPackageComponentTable.h"
#include "CDProximityMonitorComponentTable.h"
#include "CDMovementAIComponentTable.h"
#include "CDBrickIDTableTable.h"
#include "CDRarityTableTable.h"
#include "CDMissionEmailTable.h"
#include "CDRewardsTable.h"
#include "CDPropertyEntranceComponentTable.h"
#include "CDPropertyTemplateTable.h"
#include "CDFeatureGatingTable.h"
#include "CDRailActivatorComponent.h"
// Static Variables
CDClientManager* CDClientManager::m_Address = nullptr;
//! Initializes the manager
void CDClientManager::Initialize(void) {
tables.insert(std::make_pair("ActivityRewards", new CDActivityRewardsTable()));
UNUSED(tables.insert(std::make_pair("Animations", new CDAnimationsTable())));
tables.insert(std::make_pair("BehaviorParameter", new CDBehaviorParameterTable()));
tables.insert(std::make_pair("BehaviorTemplate", new CDBehaviorTemplateTable()));
tables.insert(std::make_pair("ComponentsRegistry", new CDComponentsRegistryTable()));
tables.insert(std::make_pair("CurrencyTable", new CDCurrencyTableTable()));
tables.insert(std::make_pair("DestructibleComponent", new CDDestructibleComponentTable()));
tables.insert(std::make_pair("EmoteTable", new CDEmoteTableTable()));
tables.insert(std::make_pair("InventoryComponent", new CDInventoryComponentTable()));
tables.insert(std::make_pair("ItemComponent", new CDItemComponentTable()));
tables.insert(std::make_pair("ItemSets", new CDItemSetsTable()));
tables.insert(std::make_pair("ItemSetSkills", new CDItemSetSkillsTable()));
tables.insert(std::make_pair("LevelProgressionLookup", new CDLevelProgressionLookupTable()));
tables.insert(std::make_pair("LootMatrix", new CDLootMatrixTable()));
tables.insert(std::make_pair("LootTable", new CDLootTableTable()));
tables.insert(std::make_pair("MissionNPCComponent", new CDMissionNPCComponentTable()));
tables.insert(std::make_pair("MissionTasks", new CDMissionTasksTable()));
tables.insert(std::make_pair("Missions", new CDMissionsTable()));
tables.insert(std::make_pair("ObjectSkills", new CDObjectSkillsTable()));
tables.insert(std::make_pair("Objects", new CDObjectsTable()));
tables.insert(std::make_pair("PhysicsComponent", new CDPhysicsComponentTable()));
tables.insert(std::make_pair("RebuildComponent", new CDRebuildComponentTable()));
tables.insert(std::make_pair("ScriptComponent", new CDScriptComponentTable()));
tables.insert(std::make_pair("SkillBehavior", new CDSkillBehaviorTable()));
tables.insert(std::make_pair("ZoneTable", new CDZoneTableTable()));
tables.insert(std::make_pair("VendorComponent", new CDVendorComponentTable()));
tables.insert(std::make_pair("Activities", new CDActivitiesTable()));
tables.insert(std::make_pair("PackageComponent", new CDPackageComponentTable()));
tables.insert(std::make_pair("ProximityMonitorComponent", new CDProximityMonitorComponentTable()));
tables.insert(std::make_pair("MovementAIComponent", new CDMovementAIComponentTable()));
tables.insert(std::make_pair("BrickIDTable", new CDBrickIDTableTable()));
tables.insert(std::make_pair("RarityTable", new CDRarityTableTable()));
tables.insert(std::make_pair("MissionEmail", new CDMissionEmailTable()));
tables.insert(std::make_pair("Rewards", new CDRewardsTable()));
tables.insert(std::make_pair("PropertyEntranceComponent", new CDPropertyEntranceComponentTable()));
tables.insert(std::make_pair("PropertyTemplate", new CDPropertyTemplateTable()));
tables.insert(std::make_pair("FeatureGating", new CDFeatureGatingTable()));
tables.insert(std::make_pair("RailActivatorComponent", new CDRailActivatorComponentTable()));
CDClientManager::CDClientManager() {
CDActivityRewardsTable::Instance();
UNUSED(CDAnimationsTable::Instance());
CDBehaviorParameterTable::Instance();
CDBehaviorTemplateTable::Instance();
CDComponentsRegistryTable::Instance();
CDCurrencyTableTable::Instance();
CDDestructibleComponentTable::Instance();
CDEmoteTableTable::Instance();
CDInventoryComponentTable::Instance();
CDItemComponentTable::Instance();
CDItemSetsTable::Instance();
CDItemSetSkillsTable::Instance();
CDLevelProgressionLookupTable::Instance();
CDLootMatrixTable::Instance();
CDLootTableTable::Instance();
CDMissionNPCComponentTable::Instance();
CDMissionTasksTable::Instance();
CDMissionsTable::Instance();
CDObjectSkillsTable::Instance();
CDObjectsTable::Instance();
CDPhysicsComponentTable::Instance();
CDRebuildComponentTable::Instance();
CDScriptComponentTable::Instance();
CDSkillBehaviorTable::Instance();
CDZoneTableTable::Instance();
CDVendorComponentTable::Instance();
CDActivitiesTable::Instance();
CDPackageComponentTable::Instance();
CDProximityMonitorComponentTable::Instance();
CDMovementAIComponentTable::Instance();
CDBrickIDTableTable::Instance();
CDRarityTableTable::Instance();
CDMissionEmailTable::Instance();
CDRewardsTable::Instance();
CDPropertyEntranceComponentTable::Instance();
CDPropertyTemplateTable::Instance();
CDFeatureGatingTable::Instance();
CDRailActivatorComponentTable::Instance();
}

View File

@@ -1,96 +1,24 @@
#pragma once
// Custom Classes
#include "CDTable.h"
// Tables
#include "CDActivityRewardsTable.h"
#include "CDAnimationsTable.h"
#include "CDBehaviorParameterTable.h"
#include "CDBehaviorTemplateTable.h"
#include "CDComponentsRegistryTable.h"
#include "CDCurrencyTableTable.h"
#include "CDDestructibleComponentTable.h"
#include "CDEmoteTable.h"
#include "CDInventoryComponentTable.h"
#include "CDItemComponentTable.h"
#include "CDItemSetsTable.h"
#include "CDItemSetSkillsTable.h"
#include "CDLevelProgressionLookupTable.h"
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
#include "CDMissionNPCComponentTable.h"
#include "CDMissionTasksTable.h"
#include "CDMissionsTable.h"
#include "CDObjectSkillsTable.h"
#include "CDObjectsTable.h"
#include "CDPhysicsComponentTable.h"
#include "CDRebuildComponentTable.h"
#include "CDScriptComponentTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include "CDVendorComponentTable.h"
#include "CDActivitiesTable.h"
#include "CDPackageComponentTable.h"
#include "CDProximityMonitorComponentTable.h"
#include "CDMovementAIComponentTable.h"
#include "CDBrickIDTableTable.h"
#include "CDRarityTableTable.h"
#include "CDMissionEmailTable.h"
#include "CDRewardsTable.h"
#include "CDPropertyEntranceComponentTable.h"
#include "CDPropertyTemplateTable.h"
#include "CDFeatureGatingTable.h"
#include "CDRailActivatorComponent.h"
#include "Singleton.h"
// C++
#include <type_traits>
#include <unordered_map>
/*!
\file CDClientManager.hpp
\brief A manager for the CDClient tables
/**
* Initialize the CDClient tables so they are all loaded into memory.
*/
//! Manages all data from the CDClient
class CDClientManager {
private:
static CDClientManager* m_Address; //!< The singleton address
std::unordered_map<std::string, CDTable*> tables; //!< The tables
class CDClientManager : public Singleton<CDClientManager> {
public:
CDClientManager();
//! The singleton method
static CDClientManager* Instance() {
if (m_Address == 0) {
m_Address = new CDClientManager;
}
return m_Address;
}
//! Initializes the manager
void Initialize(void);
//! Fetches a CDClient table
/*!
This function uses typename T which must be a subclass of CDTable.
It returns the class that conforms to the class name
\param tableName The table name
\return The class or nullptr
/**
* Fetch a table from CDClient
*
* @tparam Table type to fetch
* @return A pointer to the requested table.
*/
template<typename T>
T* GetTable(const std::string& tableName) {
static_assert(std::is_base_of<CDTable, T>::value, "T should inherit from CDTable!");
for (auto itr = this->tables.begin(); itr != this->tables.end(); ++itr) {
if (itr->first == tableName) {
return dynamic_cast<T*>(itr->second);
}
}
return nullptr;
T* GetTable() {
return &T::Instance();
}
};

View File

@@ -1,6 +1,5 @@
#include "CDActivitiesTable.h"
//! Constructor
CDActivitiesTable::CDActivitiesTable(void) {
// First, get the size of the table
@@ -48,15 +47,6 @@ CDActivitiesTable::CDActivitiesTable(void) {
tableData.finalize();
}
//! Destructor
CDActivitiesTable::~CDActivitiesTable(void) {}
//! Returns the table's name
std::string CDActivitiesTable::GetName(void) const {
return "Activities";
}
//! Queries the table with a custom "where" clause
std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActivities)> predicate) {
std::vector<CDActivities> data = cpplinq::from(this->entries)
@@ -66,7 +56,6 @@ std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActiviti
return data;
}
//! Gets all the entries in the table
std::vector<CDActivities> CDActivitiesTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDActivitiesTable.hpp
\brief Contains data for the Activities table
*/
//! Activities Entry Struct
struct CDActivities {
unsigned int ActivityID;
unsigned int locStatus;
@@ -31,36 +25,14 @@ struct CDActivities {
float optionalPercentage;
};
//! Activities table
class CDActivitiesTable : public CDTable {
class CDActivitiesTable : public CDTable<CDActivitiesTable> {
private:
std::vector<CDActivities> entries;
public:
//! Constructor
CDActivitiesTable(void);
//! Destructor
~CDActivitiesTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDActivitiesTable();
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDActivities> GetEntries(void) const;
};

View File

@@ -1,6 +1,5 @@
#include "CDActivityRewardsTable.h"
//! Constructor
CDActivityRewardsTable::CDActivityRewardsTable(void) {
// First, get the size of the table
@@ -36,15 +35,6 @@ CDActivityRewardsTable::CDActivityRewardsTable(void) {
tableData.finalize();
}
//! Destructor
CDActivityRewardsTable::~CDActivityRewardsTable(void) {}
//! Returns the table's name
std::string CDActivityRewardsTable::GetName(void) const {
return "ActivityRewards";
}
//! Queries the table with a custom "where" clause
std::vector<CDActivityRewards> CDActivityRewardsTable::Query(std::function<bool(CDActivityRewards)> predicate) {
std::vector<CDActivityRewards> data = cpplinq::from(this->entries)
@@ -54,7 +44,6 @@ std::vector<CDActivityRewards> CDActivityRewardsTable::Query(std::function<bool(
return data;
}
//! Gets all the entries in the table
std::vector<CDActivityRewards> CDActivityRewardsTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDActivityRewardsTable.hpp
\brief Contains data for the ActivityRewards table
*/
//! ActivityRewards Entry Struct
struct CDActivityRewards {
unsigned int objectTemplate; //!< The object template (?)
unsigned int ActivityRewardIndex; //!< The activity reward index
@@ -19,36 +13,15 @@ struct CDActivityRewards {
std::string description; //!< The description
};
//! ActivityRewards table
class CDActivityRewardsTable : public CDTable {
class CDActivityRewardsTable : public CDTable<CDActivityRewardsTable> {
private:
std::vector<CDActivityRewards> entries;
public:
//! Constructor
CDActivityRewardsTable(void);
//! Destructor
~CDActivityRewardsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDActivityRewardsTable();
// Queries the table with a custom "where" clause
std::vector<CDActivityRewards> Query(std::function<bool(CDActivityRewards)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDActivityRewards> GetEntries(void) const;
};

View File

@@ -1,6 +1,5 @@
#include "CDAnimationsTable.h"
//! Constructor
CDAnimationsTable::CDAnimationsTable(void) {
// First, get the size of the table
@@ -42,15 +41,6 @@ CDAnimationsTable::CDAnimationsTable(void) {
tableData.finalize();
}
//! Destructor
CDAnimationsTable::~CDAnimationsTable(void) {}
//! Returns the table's name
std::string CDAnimationsTable::GetName(void) const {
return "Animations";
}
//! Queries the table with a custom "where" clause
std::vector<CDAnimations> CDAnimationsTable::Query(std::function<bool(CDAnimations)> predicate) {
std::vector<CDAnimations> data = cpplinq::from(this->entries)
@@ -60,7 +50,6 @@ std::vector<CDAnimations> CDAnimationsTable::Query(std::function<bool(CDAnimatio
return data;
}
//! Gets all the entries in the table
std::vector<CDAnimations> CDAnimationsTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDAnimationsTable.hpp
\brief Contains data for the Animations table
*/
//! Animations Entry Struct
struct CDAnimations {
unsigned int animationGroupID; //!< The animation group ID
std::string animation_type; //!< The animation type
@@ -26,35 +20,14 @@ struct CDAnimations {
};
//! Animations table
class CDAnimationsTable : public CDTable {
class CDAnimationsTable : public CDTable<CDAnimationsTable> {
private:
std::vector<CDAnimations> entries;
public:
//! Constructor
CDAnimationsTable(void);
//! Destructor
~CDAnimationsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDAnimationsTable();
// Queries the table with a custom "where" clause
std::vector<CDAnimations> Query(std::function<bool(CDAnimations)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDAnimations> GetEntries(void) const;
};

View File

@@ -1,7 +1,6 @@
#include "CDBehaviorParameterTable.h"
#include "GeneralUtils.h"
//! Constructor
CDBehaviorParameterTable::CDBehaviorParameterTable(void) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorParameter");
uint32_t uniqueParameterId = 0;
@@ -28,14 +27,6 @@ CDBehaviorParameterTable::CDBehaviorParameterTable(void) {
tableData.finalize();
}
//! Destructor
CDBehaviorParameterTable::~CDBehaviorParameterTable(void) {}
//! Returns the table's name
std::string CDBehaviorParameterTable::GetName(void) const {
return "BehaviorParameter";
}
float CDBehaviorParameterTable::GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue) {
auto parameterID = this->m_ParametersList.find(name);
if (parameterID == this->m_ParametersList.end()) return defaultValue;

View File

@@ -5,37 +5,18 @@
#include <unordered_map>
#include <unordered_set>
/*!
\file CDBehaviorParameterTable.hpp
\brief Contains data for the BehaviorParameter table
*/
//! BehaviorParameter Entry Struct
struct CDBehaviorParameter {
unsigned int behaviorID; //!< The Behavior ID
std::unordered_map<std::string, uint32_t>::iterator parameterID; //!< The Parameter ID
float value; //!< The value of the behavior template
};
//! BehaviorParameter table
class CDBehaviorParameterTable : public CDTable {
class CDBehaviorParameterTable : public CDTable<CDBehaviorParameterTable> {
private:
std::unordered_map<uint64_t, CDBehaviorParameter> m_Entries;
std::unordered_map<std::string, uint32_t> m_ParametersList;
public:
//! Constructor
CDBehaviorParameterTable(void);
//! Destructor
~CDBehaviorParameterTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
CDBehaviorParameterTable();
float GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);
std::map<std::string, float> GetParametersByBehaviorID(uint32_t behaviorID);

View File

@@ -1,6 +1,5 @@
#include "CDBehaviorTemplateTable.h"
//! Constructor
CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
// First, get the size of the table
@@ -40,15 +39,6 @@ CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
tableData.finalize();
}
//! Destructor
CDBehaviorTemplateTable::~CDBehaviorTemplateTable(void) {}
//! Returns the table's name
std::string CDBehaviorTemplateTable::GetName(void) const {
return "BehaviorTemplate";
}
//! Queries the table with a custom "where" clause
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<bool(CDBehaviorTemplate)> predicate) {
std::vector<CDBehaviorTemplate> data = cpplinq::from(this->entries)
@@ -58,7 +48,6 @@ std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<boo
return data;
}
//! Gets all the entries in the table
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -5,12 +5,6 @@
#include <unordered_map>
#include <unordered_set>
/*!
\file CDBehaviorTemplateTable.hpp
\brief Contains data for the BehaviorTemplate table
*/
//! BehaviorTemplate Entry Struct
struct CDBehaviorTemplate {
unsigned int behaviorID; //!< The Behavior ID
unsigned int templateID; //!< The Template ID (LOT)
@@ -19,36 +13,16 @@ struct CDBehaviorTemplate {
};
//! BehaviorTemplate table
class CDBehaviorTemplateTable : public CDTable {
class CDBehaviorTemplateTable : public CDTable<CDBehaviorTemplateTable> {
private:
std::vector<CDBehaviorTemplate> entries;
std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
std::unordered_set<std::string> m_EffectHandles;
public:
//! Constructor
CDBehaviorTemplateTable(void);
//! Destructor
~CDBehaviorTemplateTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDBehaviorTemplateTable();
// Queries the table with a custom "where" clause
std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDBehaviorTemplate> GetEntries(void) const;
const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);

View File

@@ -1,6 +1,5 @@
#include "CDBrickIDTableTable.h"
//! Constructor
CDBrickIDTableTable::CDBrickIDTableTable(void) {
// First, get the size of the table
@@ -31,15 +30,6 @@ CDBrickIDTableTable::CDBrickIDTableTable(void) {
tableData.finalize();
}
//! Destructor
CDBrickIDTableTable::~CDBrickIDTableTable(void) {}
//! Returns the table's name
std::string CDBrickIDTableTable::GetName(void) const {
return "BrickIDTable";
}
//! Queries the table with a custom "where" clause
std::vector<CDBrickIDTable> CDBrickIDTableTable::Query(std::function<bool(CDBrickIDTable)> predicate) {
std::vector<CDBrickIDTable> data = cpplinq::from(this->entries)
@@ -49,7 +39,6 @@ std::vector<CDBrickIDTable> CDBrickIDTableTable::Query(std::function<bool(CDBric
return data;
}
//! Gets all the entries in the table
std::vector<CDBrickIDTable> CDBrickIDTableTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -16,34 +16,14 @@ struct CDBrickIDTable {
//! BrickIDTable table
class CDBrickIDTableTable : public CDTable {
class CDBrickIDTableTable : public CDTable<CDBrickIDTableTable> {
private:
std::vector<CDBrickIDTable> entries;
public:
//! Constructor
CDBrickIDTableTable(void);
//! Destructor
~CDBrickIDTableTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDBrickIDTableTable();
// Queries the table with a custom "where" clause
std::vector<CDBrickIDTable> Query(std::function<bool(CDBrickIDTable)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDBrickIDTable> GetEntries(void) const;
};

View File

@@ -1,8 +1,8 @@
#include "CDComponentsRegistryTable.h"
#include "eReplicaComponentType.h"
#define CDCLIENT_CACHE_ALL
//! Constructor
CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
#ifdef CDCLIENT_CACHE_ALL
@@ -25,29 +25,11 @@ CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
while (!tableData.eof()) {
CDComponentsRegistry entry;
entry.id = tableData.getIntField("id", -1);
entry.component_type = tableData.getIntField("component_type", -1);
entry.component_type = static_cast<eReplicaComponentType>(tableData.getIntField("component_type", 0));
entry.component_id = tableData.getIntField("component_id", -1);
this->mappedEntries.insert_or_assign(((uint64_t)entry.component_type) << 32 | ((uint64_t)entry.id), entry.component_id);
//this->entries.push_back(entry);
/*
//Darwin's stuff:
const auto& it = this->mappedEntries.find(entry.id);
if (it != mappedEntries.end()) {
const auto& iter = it->second.find(entry.component_type);
if (iter == it->second.end()) {
it->second.insert(std::make_pair(entry.component_type, entry.component_id));
}
}
else {
std::map<unsigned int, unsigned int> map;
map.insert(std::make_pair(entry.component_type, entry.component_id));
this->mappedEntries.insert(std::make_pair(entry.id, map));
}
*/
tableData.nextRow();
}
@@ -55,15 +37,7 @@ CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
#endif
}
//! Destructor
CDComponentsRegistryTable::~CDComponentsRegistryTable(void) {}
//! Returns the table's name
std::string CDComponentsRegistryTable::GetName(void) const {
return "ComponentsRegistry";
}
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, uint32_t componentType, int32_t defaultValue) {
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue) {
const auto& iter = this->mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
if (iter == this->mappedEntries.end()) {
@@ -72,16 +46,6 @@ int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, uint32_t componen
return iter->second;
/*
const auto& it = this->mappedEntries.find(id);
if (it != mappedEntries.end()) {
const auto& iter = it->second.find(componentType);
if (iter != it->second.end()) {
return iter->second;
}
}
*/
#ifndef CDCLIENT_CACHE_ALL
// Now get the data
std::stringstream query;

View File

@@ -3,38 +3,19 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDComponentsRegistryTable.hpp
\brief Contains data for the ComponentsRegistry table
*/
//! ComponentsRegistry Entry Struct
enum class eReplicaComponentType : uint32_t;
struct CDComponentsRegistry {
unsigned int id; //!< The LOT is used as the ID
unsigned int component_type; //!< See ComponentTypes enum for values
eReplicaComponentType component_type; //!< See ComponentTypes enum for values
unsigned int component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0
};
//! ComponentsRegistry table
class CDComponentsRegistryTable : public CDTable {
class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable> {
private:
//std::vector<CDComponentsRegistry> entries;
std::map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
public:
//! Constructor
CDComponentsRegistryTable(void);
//! Destructor
~CDComponentsRegistryTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
int32_t GetByIDAndType(uint32_t id, uint32_t componentType, int32_t defaultValue = 0);
CDComponentsRegistryTable();
int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
};

View File

@@ -34,15 +34,6 @@ CDCurrencyTableTable::CDCurrencyTableTable(void) {
tableData.finalize();
}
//! Destructor
CDCurrencyTableTable::~CDCurrencyTableTable(void) {}
//! Returns the table's name
std::string CDCurrencyTableTable::GetName(void) const {
return "CurrencyTable";
}
//! Queries the table with a custom "where" clause
std::vector<CDCurrencyTable> CDCurrencyTableTable::Query(std::function<bool(CDCurrencyTable)> predicate) {
std::vector<CDCurrencyTable> data = cpplinq::from(this->entries)
@@ -52,7 +43,6 @@ std::vector<CDCurrencyTable> CDCurrencyTableTable::Query(std::function<bool(CDCu
return data;
}
//! Gets all the entries in the table
std::vector<CDCurrencyTable> CDCurrencyTableTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -18,34 +18,14 @@ struct CDCurrencyTable {
};
//! CurrencyTable table
class CDCurrencyTableTable : public CDTable {
class CDCurrencyTableTable : public CDTable<CDCurrencyTableTable> {
private:
std::vector<CDCurrencyTable> entries;
public:
//! Constructor
CDCurrencyTableTable(void);
//! Destructor
~CDCurrencyTableTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDCurrencyTableTable();
// Queries the table with a custom "where" clause
std::vector<CDCurrencyTable> Query(std::function<bool(CDCurrencyTable)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDCurrencyTable> GetEntries(void) const;
};

View File

@@ -43,15 +43,6 @@ CDDestructibleComponentTable::CDDestructibleComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDDestructibleComponentTable::~CDDestructibleComponentTable(void) {}
//! Returns the table's name
std::string CDDestructibleComponentTable::GetName(void) const {
return "DestructibleComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::function<bool(CDDestructibleComponent)> predicate) {
std::vector<CDDestructibleComponent> data = cpplinq::from(this->entries)
@@ -61,7 +52,6 @@ std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::fu
return data;
}
//! Gets all the entries in the table
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDDestructibleComponentTable.hpp
\brief Contains data for the DestructibleComponent table
*/
//! ItemComponent Struct
struct CDDestructibleComponent {
unsigned int id; //!< The component ID from the ComponentsRegistry Table
int faction; //!< The Faction ID of the object
@@ -26,35 +20,14 @@ struct CDDestructibleComponent {
int difficultyLevel; //!< ???
};
//! ItemComponent table
class CDDestructibleComponentTable : public CDTable {
class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> {
private:
std::vector<CDDestructibleComponent> entries;
public:
//! Constructor
CDDestructibleComponentTable(void);
//! Destructor
~CDDestructibleComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDDestructibleComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDDestructibleComponent> GetEntries(void) const;
};

View File

@@ -30,11 +30,6 @@ CDEmoteTableTable::~CDEmoteTableTable(void) {
entries.clear();
}
//! Returns the table's name
std::string CDEmoteTableTable::GetName(void) const {
return "Emotes";
}
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
for (auto e : entries) {
if (e.first == id) return e.second;

View File

@@ -4,12 +4,6 @@
#include "CDTable.h"
#include <map>
/*!
\file CDEmoteTable.hpp
\brief Contains data for the CDEmoteTable table
*/
//! CDEmoteEntry Struct
struct CDEmoteTable {
CDEmoteTable() {
ID = -1;
@@ -32,25 +26,13 @@ struct CDEmoteTable {
std::string gateVersion;
};
//! CDEmoteTable table
class CDEmoteTableTable : public CDTable {
class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
private:
std::map<int, CDEmoteTable*> entries;
public:
//! Constructor
CDEmoteTableTable(void);
//! Destructor
~CDEmoteTableTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Returns an emote by ID
CDEmoteTableTable();
~CDEmoteTableTable();
// Returns an emote by ID
CDEmoteTable* GetEmote(int id);
};

View File

@@ -34,15 +34,6 @@ CDFeatureGatingTable::CDFeatureGatingTable(void) {
tableData.finalize();
}
//! Destructor
CDFeatureGatingTable::~CDFeatureGatingTable(void) {}
//! Returns the table's name
std::string CDFeatureGatingTable::GetName(void) const {
return "FeatureGating";
}
//! Queries the table with a custom "where" clause
std::vector<CDFeatureGating> CDFeatureGatingTable::Query(std::function<bool(CDFeatureGating)> predicate) {
std::vector<CDFeatureGating> data = cpplinq::from(this->entries)
@@ -62,7 +53,6 @@ bool CDFeatureGatingTable::FeatureUnlocked(const std::string& feature) const {
return false;
}
//! Gets all the entries in the table
std::vector<CDFeatureGating> CDFeatureGatingTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -3,11 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDFeatureGatingTable.hpp
*/
//! ItemComponent Struct
struct CDFeatureGating {
std::string featureName;
int32_t major;
@@ -16,37 +11,16 @@ struct CDFeatureGating {
std::string description;
};
//! ItemComponent table
class CDFeatureGatingTable : public CDTable {
class CDFeatureGatingTable : public CDTable<CDFeatureGatingTable> {
private:
std::vector<CDFeatureGating> entries;
public:
//! Constructor
CDFeatureGatingTable(void);
//! Destructor
~CDFeatureGatingTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDFeatureGatingTable();
// Queries the table with a custom "where" clause
std::vector<CDFeatureGating> Query(std::function<bool(CDFeatureGating)> predicate);
bool FeatureUnlocked(const std::string& feature) const;
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDFeatureGating> GetEntries(void) const;
};

View File

@@ -33,15 +33,6 @@ CDInventoryComponentTable::CDInventoryComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDInventoryComponentTable::~CDInventoryComponentTable(void) {}
//! Returns the table's name
std::string CDInventoryComponentTable::GetName(void) const {
return "InventoryComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDInventoryComponent> CDInventoryComponentTable::Query(std::function<bool(CDInventoryComponent)> predicate) {
std::vector<CDInventoryComponent> data = cpplinq::from(this->entries)
@@ -51,7 +42,6 @@ std::vector<CDInventoryComponent> CDInventoryComponentTable::Query(std::function
return data;
}
//! Gets all the entries in the table
std::vector<CDInventoryComponent> CDInventoryComponentTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDInventoryComponentTable.hpp
\brief Contains data for the InventoryComponent table
*/
//! ItemComponent Struct
struct CDInventoryComponent {
unsigned int id; //!< The component ID for this object
unsigned int itemid; //!< The LOT of the object
@@ -16,35 +10,14 @@ struct CDInventoryComponent {
bool equip; //!< Whether or not to equip the item
};
//! ItemComponent table
class CDInventoryComponentTable : public CDTable {
class CDInventoryComponentTable : public CDTable<CDInventoryComponentTable> {
private:
std::vector<CDInventoryComponent> entries;
public:
//! Constructor
CDInventoryComponentTable(void);
//! Destructor
~CDInventoryComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDInventoryComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDInventoryComponent> Query(std::function<bool(CDInventoryComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDInventoryComponent> GetEntries(void) const;
};

View File

@@ -74,14 +74,6 @@ CDItemComponentTable::CDItemComponentTable(void) {
#endif
}
//! Destructor
CDItemComponentTable::~CDItemComponentTable(void) {}
//! Returns the table's name
std::string CDItemComponentTable::GetName(void) const {
return "ItemComponent";
}
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
const auto& it = this->entries.find(skillID);
if (it != this->entries.end()) {

View File

@@ -4,12 +4,6 @@
#include "CDTable.h"
#include "dCommonVars.h"
/*!
\file CDItemComponentTable.hpp
\brief Contains data for the ItemComponent table
*/
//! ItemComponent Struct
struct CDItemComponent {
unsigned int id; //!< The Component ID
std::string equipLocation; //!< The equip location
@@ -55,28 +49,15 @@ struct CDItemComponent {
float SellMultiplier; //!< Something to do with early vendors perhaps (but replaced)
};
//! ItemComponent table
class CDItemComponentTable : public CDTable {
class CDItemComponentTable : public CDTable<CDItemComponentTable> {
private:
std::map<unsigned int, CDItemComponent> entries;
public:
//! Constructor
CDItemComponentTable(void);
//! Destructor
~CDItemComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
CDItemComponentTable();
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
//! Gets an entry by ID
// Gets an entry by ID
const CDItemComponent& GetItemComponentByID(unsigned int skillID);
static CDItemComponent Default;

View File

@@ -32,15 +32,6 @@ CDItemSetSkillsTable::CDItemSetSkillsTable(void) {
tableData.finalize();
}
//! Destructor
CDItemSetSkillsTable::~CDItemSetSkillsTable(void) {}
//! Returns the table's name
std::string CDItemSetSkillsTable::GetName(void) const {
return "ItemSetSkills";
}
//! Queries the table with a custom "where" clause
std::vector<CDItemSetSkills> CDItemSetSkillsTable::Query(std::function<bool(CDItemSetSkills)> predicate) {
std::vector<CDItemSetSkills> data = cpplinq::from(this->entries)
@@ -50,7 +41,6 @@ std::vector<CDItemSetSkills> CDItemSetSkillsTable::Query(std::function<bool(CDIt
return data;
}
//! Gets all the entries in the table
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetEntries(void) const {
return this->entries;
}
@@ -65,4 +55,3 @@ std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(unsigned int Ski
return toReturn;
}

View File

@@ -3,50 +3,22 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDItemSetSkillsTable.hpp
\brief Contains data for the ItemSetSkills table
*/
//! ZoneTable Struct
struct CDItemSetSkills {
unsigned int SkillSetID; //!< The skill set ID
unsigned int SkillID; //!< The skill ID
unsigned int SkillCastType; //!< The skill cast type
};
//! ItemSets table
class CDItemSetSkillsTable : public CDTable {
class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> {
private:
std::vector<CDItemSetSkills> entries;
public:
//! Constructor
CDItemSetSkillsTable(void);
//! Destructor
~CDItemSetSkillsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDItemSetSkillsTable();
// Queries the table with a custom "where" clause
std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDItemSetSkills> GetEntries(void) const;
std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
};

View File

@@ -44,15 +44,6 @@ CDItemSetsTable::CDItemSetsTable(void) {
tableData.finalize();
}
//! Destructor
CDItemSetsTable::~CDItemSetsTable(void) {}
//! Returns the table's name
std::string CDItemSetsTable::GetName(void) const {
return "ItemSets";
}
//! Queries the table with a custom "where" clause
std::vector<CDItemSets> CDItemSetsTable::Query(std::function<bool(CDItemSets)> predicate) {
std::vector<CDItemSets> data = cpplinq::from(this->entries)
@@ -62,7 +53,6 @@ std::vector<CDItemSets> CDItemSetsTable::Query(std::function<bool(CDItemSets)> p
return data;
}
//! Gets all the entries in the table
std::vector<CDItemSets> CDItemSetsTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDItemSetsTable.hpp
\brief Contains data for the ItemSets table
*/
//! ZoneTable Struct
struct CDItemSets {
unsigned int setID; //!< The item set ID
unsigned int locStatus; //!< The loc status
@@ -27,36 +21,15 @@ struct CDItemSets {
float priority; //!< The priority
};
//! ItemSets table
class CDItemSetsTable : public CDTable {
class CDItemSetsTable : public CDTable<CDItemSetsTable> {
private:
std::vector<CDItemSets> entries;
public:
//! Constructor
CDItemSetsTable(void);
//! Destructor
~CDItemSetsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDItemSetsTable();
// Queries the table with a custom "where" clause
std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDItemSets> GetEntries(void) const;
};

View File

@@ -32,14 +32,6 @@ CDLevelProgressionLookupTable::CDLevelProgressionLookupTable(void) {
tableData.finalize();
}
//! Destructor
CDLevelProgressionLookupTable::~CDLevelProgressionLookupTable(void) {}
//! Returns the table's name
std::string CDLevelProgressionLookupTable::GetName(void) const {
return "LevelProgressionLookup";
}
//! Queries the table with a custom "where" clause
std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::Query(std::function<bool(CDLevelProgressionLookup)> predicate) {

View File

@@ -3,47 +3,21 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDLevelProgressionLookupTable.hpp
\brief Contains data for the LevelProgressionLookup table
*/
//! LevelProgressionLookup Entry Struct
struct CDLevelProgressionLookup {
unsigned int id; //!< The Level ID
unsigned int requiredUScore; //!< The required LEGO Score
std::string BehaviorEffect; //!< The behavior effect attached to this
};
//! LevelProgressionLookup table
class CDLevelProgressionLookupTable : public CDTable {
class CDLevelProgressionLookupTable : public CDTable<CDLevelProgressionLookupTable> {
private:
std::vector<CDLevelProgressionLookup> entries;
public:
//! Constructor
CDLevelProgressionLookupTable(void);
//! Destructor
~CDLevelProgressionLookupTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDLevelProgressionLookupTable();
// Queries the table with a custom "where" clause
std::vector<CDLevelProgressionLookup> Query(std::function<bool(CDLevelProgressionLookup)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
// Gets all the entries in the table
std::vector<CDLevelProgressionLookup> GetEntries(void) const;
};

View File

@@ -38,15 +38,6 @@ CDLootMatrixTable::CDLootMatrixTable(void) {
tableData.finalize();
}
//! Destructor
CDLootMatrixTable::~CDLootMatrixTable(void) {}
//! Returns the table's name
std::string CDLootMatrixTable::GetName(void) const {
return "LootMatrix";
}
//! Queries the table with a custom "where" clause
std::vector<CDLootMatrix> CDLootMatrixTable::Query(std::function<bool(CDLootMatrix)> predicate) {
std::vector<CDLootMatrix> data = cpplinq::from(this->entries)
@@ -56,7 +47,6 @@ std::vector<CDLootMatrix> CDLootMatrixTable::Query(std::function<bool(CDLootMatr
return data;
}
//! Gets all the entries in the table
const std::vector<CDLootMatrix>& CDLootMatrixTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDLootMatrixTable.hpp
\brief Contains data for the ObjectSkills table
*/
//! LootMatrix Struct
struct CDLootMatrix {
unsigned int LootMatrixIndex; //!< The Loot Matrix Index
unsigned int LootTableIndex; //!< The Loot Table Index
@@ -21,36 +15,15 @@ struct CDLootMatrix {
UNUSED(std::string gate_version); //!< The Gate Version
};
//! MissionNPCComponent table
class CDLootMatrixTable : public CDTable {
class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
private:
std::vector<CDLootMatrix> entries;
public:
//! Constructor
CDLootMatrixTable(void);
//! Destructor
~CDLootMatrixTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDLootMatrixTable();
// Queries the table with a custom "where" clause
std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
const std::vector<CDLootMatrix>& GetEntries(void) const;
};

View File

@@ -35,14 +35,6 @@ CDLootTableTable::CDLootTableTable(void) {
tableData.finalize();
}
//! Destructor
CDLootTableTable::~CDLootTableTable(void) {}
//! Returns the table's name
std::string CDLootTableTable::GetName(void) const {
return "LootTable";
}
//! Queries the table with a custom "where" clause
std::vector<CDLootTable> CDLootTableTable::Query(std::function<bool(CDLootTable)> predicate) {

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDLootTableTable.hpp
\brief Contains data for the LootTable table
*/
//! LootTable Struct
struct CDLootTable {
unsigned int itemid; //!< The LOT of the item
unsigned int LootTableIndex; //!< The Loot Table Index
@@ -17,36 +11,15 @@ struct CDLootTable {
unsigned int sortPriority; //!< The sorting priority
};
//! LootTable table
class CDLootTableTable : public CDTable {
class CDLootTableTable : public CDTable<CDLootTableTable> {
private:
std::vector<CDLootTable> entries;
public:
//! Constructor
CDLootTableTable(void);
//! Destructor
~CDLootTableTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDLootTableTable();
// Queries the table with a custom "where" clause
std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
const std::vector<CDLootTable>& GetEntries(void) const;
};

View File

@@ -37,14 +37,6 @@ CDMissionEmailTable::CDMissionEmailTable(void) {
tableData.finalize();
}
//! Destructor
CDMissionEmailTable::~CDMissionEmailTable(void) {}
//! Returns the table's name
std::string CDMissionEmailTable::GetName(void) const {
return "MissionEmail";
}
//! Queries the table with a custom "where" clause
std::vector<CDMissionEmail> CDMissionEmailTable::Query(std::function<bool(CDMissionEmail)> predicate) {

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDMissionEmailTable.hpp
\brief Contains data for the MissionEmail table
*/
//! MissionEmail Entry Struct
struct CDMissionEmail {
unsigned int ID;
unsigned int messageType;
@@ -21,35 +15,14 @@ struct CDMissionEmail {
};
//! MissionEmail table
class CDMissionEmailTable : public CDTable {
class CDMissionEmailTable : public CDTable<CDMissionEmailTable> {
private:
std::vector<CDMissionEmail> entries;
public:
//! Constructor
CDMissionEmailTable(void);
//! Destructor
~CDMissionEmailTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDMissionEmailTable();
// Queries the table with a custom "where" clause
std::vector<CDMissionEmail> Query(std::function<bool(CDMissionEmail)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDMissionEmail> GetEntries(void) const;
};

View File

@@ -34,14 +34,6 @@ CDMissionNPCComponentTable::CDMissionNPCComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDMissionNPCComponentTable::~CDMissionNPCComponentTable(void) {}
//! Returns the table's name
std::string CDMissionNPCComponentTable::GetName(void) const {
return "MissionNPCComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDMissionNPCComponent> CDMissionNPCComponentTable::Query(std::function<bool(CDMissionNPCComponent)> predicate) {

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDMissionNPCComponentTable.hpp
\brief Contains data for the ObjectSkills table
*/
//! MissionNPCComponent Struct
struct CDMissionNPCComponent {
unsigned int id; //!< The ID
unsigned int missionID; //!< The Mission ID
@@ -17,35 +11,16 @@ struct CDMissionNPCComponent {
std::string gate_version; //!< The gate version
};
//! MissionNPCComponent table
class CDMissionNPCComponentTable : public CDTable {
class CDMissionNPCComponentTable : public CDTable<CDMissionNPCComponentTable> {
private:
std::vector<CDMissionNPCComponent> entries;
public:
//! Constructor
CDMissionNPCComponentTable(void);
//! Destructor
~CDMissionNPCComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDMissionNPCComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
// Gets all the entries in the table
std::vector<CDMissionNPCComponent> GetEntries(void) const;
};

View File

@@ -42,15 +42,6 @@ CDMissionTasksTable::CDMissionTasksTable(void) {
tableData.finalize();
}
//! Destructor
CDMissionTasksTable::~CDMissionTasksTable(void) {}
//! Returns the table's name
std::string CDMissionTasksTable::GetName(void) const {
return "MissionTasks";
}
//! Queries the table with a custom "where" clause
std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMissionTasks)> predicate) {
std::vector<CDMissionTasks> data = cpplinq::from(this->entries)
@@ -74,7 +65,6 @@ std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missio
return tasks;
}
//! Gets all the entries in the table
const std::vector<CDMissionTasks>& CDMissionTasksTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDMissionTasksTable.hpp
\brief Contains data for the MissionTasks table
*/
//! ObjectSkills Struct
struct CDMissionTasks {
unsigned int id; //!< The Mission ID that the task belongs to
UNUSED(unsigned int locStatus); //!< ???
@@ -25,37 +19,17 @@ struct CDMissionTasks {
UNUSED(std::string gate_version); //!< ???
};
//! ObjectSkills table
class CDMissionTasksTable : public CDTable {
class CDMissionTasksTable : public CDTable<CDMissionTasksTable> {
private:
std::vector<CDMissionTasks> entries;
public:
//! Constructor
CDMissionTasksTable(void);
//! Destructor
~CDMissionTasksTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDMissionTasksTable();
// Queries the table with a custom "where" clause
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID);
//! Gets all the entries in the table
/*!
\return The entries
*/
const std::vector<CDMissionTasks>& GetEntries(void) const;
};

View File

@@ -85,15 +85,6 @@ CDMissionsTable::CDMissionsTable(void) {
Default.id = -1;
}
//! Destructor
CDMissionsTable::~CDMissionsTable(void) {}
//! Returns the table's name
std::string CDMissionsTable::GetName(void) const {
return "Missions";
}
//! Queries the table with a custom "where" clause
std::vector<CDMissions> CDMissionsTable::Query(std::function<bool(CDMissions)> predicate) {
std::vector<CDMissions> data = cpplinq::from(this->entries)
@@ -103,7 +94,6 @@ std::vector<CDMissions> CDMissionsTable::Query(std::function<bool(CDMissions)> p
return data;
}
//! Gets all the entries in the table
const std::vector<CDMissions>& CDMissionsTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -5,12 +5,6 @@
#include <map>
#include <cstdint>
/*!
\file CDMissionsTable.hpp
\brief Contains data for the Missions table
*/
//! Missions Struct
struct CDMissions {
int id; //!< The Mission ID
std::string defined_type; //!< The type of mission
@@ -66,35 +60,16 @@ struct CDMissions {
int reward_bankinventory; //!< The amount of bank space this mission rewards
};
//! Missions table
class CDMissionsTable : public CDTable {
class CDMissionsTable : public CDTable<CDMissionsTable> {
private:
std::vector<CDMissions> entries;
public:
//! Constructor
CDMissionsTable(void);
//! Destructor
~CDMissionsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDMissionsTable();
// Queries the table with a custom "where" clause
std::vector<CDMissions> Query(std::function<bool(CDMissions)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
// Gets all the entries in the table
const std::vector<CDMissions>& GetEntries(void) const;
const CDMissions* GetPtrByMissionID(uint32_t missionID) const;

View File

@@ -37,14 +37,6 @@ CDMovementAIComponentTable::CDMovementAIComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDMovementAIComponentTable::~CDMovementAIComponentTable(void) {}
//! Returns the table's name
std::string CDMovementAIComponentTable::GetName(void) const {
return "MovementAIComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDMovementAIComponentTable.hpp
\brief Contains data for the MovementAIComponent table
*/
//! MovementAIComponent Struct
struct CDMovementAIComponent {
unsigned int id;
std::string MovementType;
@@ -20,36 +14,15 @@ struct CDMovementAIComponent {
std::string attachedPath;
};
//! MovementAIComponent table
class CDMovementAIComponentTable : public CDTable {
class CDMovementAIComponentTable : public CDTable<CDMovementAIComponentTable> {
private:
std::vector<CDMovementAIComponent> entries;
public:
//! Constructor
CDMovementAIComponentTable(void);
//! Destructor
~CDMovementAIComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDMovementAIComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
// Gets all the entries in the table
std::vector<CDMovementAIComponent> GetEntries(void) const;
};

View File

@@ -33,14 +33,6 @@ CDObjectSkillsTable::CDObjectSkillsTable(void) {
tableData.finalize();
}
//! Destructor
CDObjectSkillsTable::~CDObjectSkillsTable(void) {}
//! Returns the table's name
std::string CDObjectSkillsTable::GetName(void) const {
return "ObjectSkills";
}
//! Queries the table with a custom "where" clause
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {
@@ -55,4 +47,3 @@ std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObje
std::vector<CDObjectSkills> CDObjectSkillsTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDObjectSkillsTable.hpp
\brief Contains data for the ObjectSkills table
*/
//! ObjectSkills Struct
struct CDObjectSkills {
unsigned int objectTemplate; //!< The LOT of the item
unsigned int skillID; //!< The Skill ID of the object
@@ -16,35 +10,16 @@ struct CDObjectSkills {
unsigned int AICombatWeight; //!< ???
};
//! ObjectSkills table
class CDObjectSkillsTable : public CDTable {
class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> {
private:
std::vector<CDObjectSkills> entries;
public:
//! Constructor
CDObjectSkillsTable(void);
//! Destructor
~CDObjectSkillsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
CDObjectSkillsTable();
// Queries the table with a custom "where" clause
std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
// Gets all the entries in the table
std::vector<CDObjectSkills> GetEntries(void) const;
};

View File

@@ -43,14 +43,6 @@ CDObjectsTable::CDObjectsTable(void) {
m_default.id = 0;
}
//! Destructor
CDObjectsTable::~CDObjectsTable(void) {}
//! Returns the table's name
std::string CDObjectsTable::GetName(void) const {
return "Objects";
}
const CDObjects& CDObjectsTable::GetByID(unsigned int LOT) {
const auto& it = this->entries.find(LOT);
if (it != this->entries.end()) {

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDObjectsTable.hpp
\brief Contains data for the Objects table
*/
//! RebuildComponent Struct
struct CDObjects {
unsigned int id; //!< The LOT of the object
std::string name; //!< The internal name of the object
@@ -26,29 +20,14 @@ struct CDObjects {
UNUSED(unsigned int HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
};
//! ObjectSkills table
class CDObjectsTable : public CDTable {
class CDObjectsTable : public CDTable<CDObjectsTable> {
private:
//std::vector<CDObjects> entries;
std::map<unsigned int, CDObjects> entries;
CDObjects m_default;
public:
//! Constructor
CDObjectsTable(void);
//! Destructor
~CDObjectsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Gets an entry by ID
CDObjectsTable();
// Gets an entry by ID
const CDObjects& GetByID(unsigned int LOT);
};

View File

@@ -32,14 +32,6 @@ CDPackageComponentTable::CDPackageComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDPackageComponentTable::~CDPackageComponentTable(void) {}
//! Returns the table's name
std::string CDPackageComponentTable::GetName(void) const {
return "PackageComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDPackageComponent> CDPackageComponentTable::Query(std::function<bool(CDPackageComponent)> predicate) {

View File

@@ -3,48 +3,20 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDPackageComponentTable.hpp
\brief Contains data for the PackageComponent table
*/
//! PackageComponent Entry Struct
struct CDPackageComponent {
unsigned int id;
unsigned int LootMatrixIndex;
unsigned int packageType;
};
//! PackageComponent table
class CDPackageComponentTable : public CDTable {
class CDPackageComponentTable : public CDTable<CDPackageComponentTable> {
private:
std::vector<CDPackageComponent> entries;
public:
//! Constructor
CDPackageComponentTable(void);
//! Destructor
~CDPackageComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
// Queries the table with a custom "where" clause
std::vector<CDPackageComponent> Query(std::function<bool(CDPackageComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDPackageComponent> GetEntries(void) const;
};

View File

@@ -28,7 +28,7 @@ CDPhysicsComponentTable::CDPhysicsComponentTable(void) {
tableData.finalize();
}
CDPhysicsComponentTable::~CDPhysicsComponentTable(void) {
CDPhysicsComponentTable::~CDPhysicsComponentTable() {
for (auto e : m_entries) {
if (e.second) delete e.second;
}
@@ -36,10 +36,6 @@ CDPhysicsComponentTable::~CDPhysicsComponentTable(void) {
m_entries.clear();
}
std::string CDPhysicsComponentTable::GetName(void) const {
return "PhysicsComponent";
}
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(unsigned int componentID) {
for (auto e : m_entries) {
if (e.first == componentID) return e.second;

View File

@@ -21,12 +21,12 @@ struct CDPhysicsComponent {
UNUSED(std::string gravityVolumeAsset);
};
class CDPhysicsComponentTable : public CDTable {
class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable> {
public:
CDPhysicsComponentTable(void);
~CDPhysicsComponentTable(void);
CDPhysicsComponentTable();
~CDPhysicsComponentTable();
std::string GetName(void) const override;
static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(unsigned int componentID);
private:

View File

@@ -32,12 +32,6 @@ CDPropertyEntranceComponentTable::CDPropertyEntranceComponentTable() {
tableData.finalize();
}
CDPropertyEntranceComponentTable::~CDPropertyEntranceComponentTable(void) = default;
std::string CDPropertyEntranceComponentTable::GetName() const {
return "PropertyEntranceComponent";
}
CDPropertyEntranceComponent CDPropertyEntranceComponentTable::GetByID(uint32_t id) {
for (const auto& entry : entries) {
if (entry.id == id)

View File

@@ -9,31 +9,13 @@ struct CDPropertyEntranceComponent {
std::string groupType;
};
class CDPropertyEntranceComponentTable : public CDTable {
class CDPropertyEntranceComponentTable : public CDTable<CDPropertyEntranceComponentTable> {
public:
//! Constructor
CDPropertyEntranceComponentTable();
//! Destructor
~CDPropertyEntranceComponentTable();
//! Returns the table's name
/*!
\return The table name
*/
[[nodiscard]] std::string GetName() const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
// Queries the table with a custom "where" clause
CDPropertyEntranceComponent GetByID(uint32_t id);
//! Gets all the entries in the table
/*!
\return The entries
*/
// Gets all the entries in the table
[[nodiscard]] std::vector<CDPropertyEntranceComponent> GetEntries() const { return entries; }
private:
std::vector<CDPropertyEntranceComponent> entries{};

View File

@@ -30,12 +30,6 @@ CDPropertyTemplateTable::CDPropertyTemplateTable() {
tableData.finalize();
}
CDPropertyTemplateTable::~CDPropertyTemplateTable() = default;
std::string CDPropertyTemplateTable::GetName() const {
return "PropertyTemplate";
}
CDPropertyTemplate CDPropertyTemplateTable::GetByMapID(uint32_t mapID) {
for (const auto& entry : entries) {
if (entry.mapID == mapID)

View File

@@ -8,12 +8,11 @@ struct CDPropertyTemplate {
std::string spawnName;
};
class CDPropertyTemplateTable : public CDTable {
class CDPropertyTemplateTable : public CDTable<CDPropertyTemplateTable> {
public:
CDPropertyTemplateTable();
~CDPropertyTemplateTable();
[[nodiscard]] std::string GetName() const override;
static const std::string GetTableName() { return "PropertyTemplate"; };
CDPropertyTemplate GetByMapID(uint32_t mapID);
private:
std::vector<CDPropertyTemplate> entries{};

View File

@@ -33,14 +33,6 @@ CDProximityMonitorComponentTable::CDProximityMonitorComponentTable(void) {
tableData.finalize();
}
//! Destructor
CDProximityMonitorComponentTable::~CDProximityMonitorComponentTable(void) {}
//! Returns the table's name
std::string CDProximityMonitorComponentTable::GetName(void) const {
return "ProximityMonitorComponent";
}
//! Queries the table with a custom "where" clause
std::vector<CDProximityMonitorComponent> CDProximityMonitorComponentTable::Query(std::function<bool(CDProximityMonitorComponent)> predicate) {

View File

@@ -3,12 +3,6 @@
// Custom Classes
#include "CDTable.h"
/*!
\file CDProximityMonitorComponentTable.hpp
\brief Contains data for the ProximityMonitorComponent table
*/
//! ProximityMonitorComponent Entry Struct
struct CDProximityMonitorComponent {
unsigned int id;
std::string Proximities;
@@ -16,36 +10,14 @@ struct CDProximityMonitorComponent {
bool LoadOnServer;
};
//! ProximityMonitorComponent table
class CDProximityMonitorComponentTable : public CDTable {
class CDProximityMonitorComponentTable : public CDTable<CDProximityMonitorComponentTable> {
private:
std::vector<CDProximityMonitorComponent> entries;
public:
//! Constructor
CDProximityMonitorComponentTable(void);
//! Destructor
~CDProximityMonitorComponentTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDProximityMonitorComponent> Query(std::function<bool(CDProximityMonitorComponent)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDProximityMonitorComponent> GetEntries(void) const;
};

View File

@@ -43,12 +43,6 @@ CDRailActivatorComponentTable::CDRailActivatorComponentTable() {
tableData.finalize();
}
CDRailActivatorComponentTable::~CDRailActivatorComponentTable() = default;
std::string CDRailActivatorComponentTable::GetName() const {
return "RailActivatorComponent";
}
CDRailActivatorComponent CDRailActivatorComponentTable::GetEntryByID(int32_t id) const {
for (const auto& entry : m_Entries) {
if (entry.id == id)

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