mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-21 11:59:37 -06:00
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@@ -1,37 +0,0 @@
|
||||
---
|
||||
BraceWrapping:
|
||||
AfterCaseLabel: false
|
||||
AfterClass: false
|
||||
AfterControlStatement: false
|
||||
AfterEnum: false
|
||||
AfterFunction: false
|
||||
AfterNamespace: false
|
||||
AfterObjCDeclaration: false
|
||||
AfterStruct: false
|
||||
AfterUnion: false
|
||||
AfterExternBlock: false
|
||||
BeforeCatch: false
|
||||
BeforeElse: false
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: false
|
||||
SplitEmptyRecord: false
|
||||
SplitEmptyNamespace: false
|
||||
BeforeLambdaBody: false
|
||||
BeforeWhile: false
|
||||
BreakBeforeBraces: Attach
|
||||
ColumnLimit: 0
|
||||
IndentWidth: 4
|
||||
IndentCaseLabels: true
|
||||
IncludeBlocks: Regroup
|
||||
IncludeCategories:
|
||||
- Regex: '<[[:alnum:].]+\.h>'
|
||||
Priority: 1
|
||||
- Regex: '<[[:alnum:].]+>'
|
||||
Priority: 2
|
||||
- Regex: '.*/.*'
|
||||
Priority: 3
|
||||
- Regex: '.*'
|
||||
Priority: 4
|
||||
DerivePointerAlignment: false
|
||||
PointerAlignment: Left
|
||||
...
|
||||
17
.clang-tidy
17
.clang-tidy
@@ -1,17 +0,0 @@
|
||||
Checks: '-*,readability-*,performance-*,modernize-*,-modernize-use-trailing-return-type,bugprone-*'
|
||||
WarningsAsErrors: true
|
||||
HeaderFilterRegex: ''
|
||||
FormatStyle: none
|
||||
CheckOptions:
|
||||
- key: readability-identifier-naming.ClassCase
|
||||
value: CamelCase
|
||||
- key: readability-identifier-naming.ClassMethodCase
|
||||
value: CamelCase
|
||||
- key: readability-identifier-naming.ClassMemberPrefix
|
||||
value: m_
|
||||
- key: readability-identifier-naming.ClassMemberCase
|
||||
value: CamelCase
|
||||
- key: readability-identifier-naming.ClassConstantCase
|
||||
value: UPPER_CASE
|
||||
- key: readability-identifier-naming.FunctionCase
|
||||
value: CamelCase
|
||||
@@ -6,3 +6,6 @@
|
||||
|
||||
# convert to unix line endings
|
||||
72477e01e2711e0f61cdb192ee266e5e21b8846f
|
||||
|
||||
# enum cleanup
|
||||
faf42d2f8cf432df2993b031f079b0b8c6d7dbe7
|
||||
|
||||
6
.gitmodules
vendored
6
.gitmodules
vendored
@@ -14,12 +14,6 @@
|
||||
path = thirdparty/mariadb-connector-cpp
|
||||
url = https://github.com/mariadb-corporation/mariadb-connector-cpp.git
|
||||
ignore = dirty
|
||||
[submodule "thirdparty/docker-utils"]
|
||||
path = thirdparty/docker-utils
|
||||
url = https://github.com/lcdr/utils.git
|
||||
[submodule "thirdparty/LUnpack"]
|
||||
path = thirdparty/LUnpack
|
||||
url = https://github.com/Xiphoseer/LUnpack.git
|
||||
[submodule "thirdparty/AccountManager"]
|
||||
path = thirdparty/AccountManager
|
||||
url = https://github.com/DarkflameUniverse/AccountManager
|
||||
|
||||
@@ -163,6 +163,7 @@ set(INCLUDED_DIRECTORIES
|
||||
"dGame/dMission"
|
||||
"dGame/dEntity"
|
||||
"dGame/dPropertyBehaviors"
|
||||
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
|
||||
"dGame/dUtilities"
|
||||
"dPhysics"
|
||||
"dNavigation"
|
||||
|
||||
@@ -23,10 +23,7 @@
|
||||
"name": "ci-macos-11",
|
||||
"displayName": "CI configure step for MacOS",
|
||||
"description": "Same as default, Used in GitHub actions workflow",
|
||||
"inherits": "default",
|
||||
"cacheVariables": {
|
||||
"OPENSSL_ROOT_DIR": "/usr/local/opt/openssl@3/"
|
||||
}
|
||||
"inherits": "default"
|
||||
},
|
||||
{
|
||||
"name": "ci-windows-2022",
|
||||
|
||||
@@ -8,15 +8,17 @@ LICENSE=AGPL-3.0
|
||||
# 171022 - Unmodded client
|
||||
NET_VERSION=171022
|
||||
# Debugging
|
||||
__dynamic=1
|
||||
# Set __dynamic to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
|
||||
# __ggdb=1
|
||||
__dynamic=1
|
||||
# Set __ggdb to 1 to enable the -ggdb flag for the linker, including more debug info.
|
||||
# __include_backtrace__=1
|
||||
# __ggdb=1
|
||||
# Set __include_backtrace__ to 1 to includes the backtrace library for better crashlogs.
|
||||
# __compile_backtrace__=1
|
||||
# __include_backtrace__=1
|
||||
# Set __compile_backtrace__ to 1 to compile the backtrace library instead of using system libraries.
|
||||
__maria_db_connector_compile_jobs__=1
|
||||
# __compile_backtrace__=1
|
||||
# Set to the number of jobs (make -j equivalent) to compile the mariadbconn files with.
|
||||
__enable_testing__=1
|
||||
__maria_db_connector_compile_jobs__=1
|
||||
# When set to 1 and uncommented, compiling and linking testing folders and libraries will be done.
|
||||
__enable_testing__=1
|
||||
# The path to OpenSSL. Change this if your OpenSSL install path is different than the default.
|
||||
OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
- [Docker](https://docs.docker.com/get-docker/) (Docker Desktop or on Linux normal Docker)
|
||||
- [Docker Compose](https://docs.docker.com/compose/install/) (Included in Docker Desktop)
|
||||
- LEGO® Universe packed Client. Check the main [README](./README.md) for details on this.
|
||||
- LEGO® Universe Client. Check the main [README](./README.md) for details on this.
|
||||
|
||||
## Run server inside Docker
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
11. Once the command has completed (you can see you path again and can enter commands), close the window.
|
||||
12. Inside the downloaded folder, copy `.env.example` and name the copy `.env`
|
||||
13. Open `.env` with Notepad by right-clicking it and selecting _Open With_ -> _More apps_ -> _Notepad_.
|
||||
14. Change the text after `CLIENT_PATH=` to the location of your client. The folder you are pointing to must contain a folder called `client` which should contain the client files.
|
||||
14. Change the text after `CLIENT_PATH=` to the location of your client. This folder must contain either a folder `client` or `legouniverse.exe`.
|
||||
> If you need the extra performance, place the client files in `\\wsl$\<your linux OS>\...` to avoid working across file systems, see [Docker Best Practices](https://docs.docker.com/desktop/windows/wsl/#best-practices) and [WSL documentation](https://docs.microsoft.com/en-us/windows/wsl/filesystems#file-storage-and-performance-across-file-systems).
|
||||
|
||||
15. Optionally, you can change the number after `BUILD_THREADS=` to the number of cores / threads your processor has. If your computer crashes while building, you can try to reduce this value.
|
||||
|
||||
587
README.md
587
README.md
@@ -18,210 +18,192 @@ Darkflame Universe is licensed under AGPLv3, please read [LICENSE](LICENSE). Som
|
||||
Throughout the entire build and setup process a level of familiarity with the command line and preferably a Unix-like development environment is greatly advantageous.
|
||||
|
||||
### Hosting a server
|
||||
We do not recommend hosting public servers. DLU is intended for small scale deployment, for example within a group of friends. It has not been tested for large scale deployment which comes with additional security risks.
|
||||
We do not recommend hosting public servers. Darkflame Universe is intended for small scale deployment, for example within a group of friends. It has not been tested for large scale deployment which comes with additional security risks.
|
||||
|
||||
### Supply of resource files
|
||||
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed in the resources tab below when checking if a client will work.
|
||||
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed [here](#verifying-your-client-files) to see if a client will work.
|
||||
|
||||
## Build
|
||||
Development of the latest iteration of Darkflame Universe has been done primarily in a Unix-like environment and is where it has been tested and designed for deployment. It is therefore highly recommended that Darkflame Universe be built and deployed using a Unix-like environment for the most streamlined experience.
|
||||
## Steps to setup server
|
||||
* [Clone this repository](#clone-the-repository)
|
||||
* [Install dependencies](#install-dependencies)
|
||||
* [Database setup](#database-setup)
|
||||
* [Build the server](#build-the-server)
|
||||
* [Configuring your server](#configuring-your-server)
|
||||
* [Required Configuration](#required-configuration)
|
||||
* [Optional Configuration](#optional-configuration)
|
||||
* [Verify your setup](#verify-your-setup)
|
||||
* [Running the server](#running-the-server)
|
||||
* [User Guide](#user-guide)
|
||||
|
||||
### Prerequisites
|
||||
#### Clone the repository
|
||||
## Clone the repository
|
||||
If you are on Windows, you will need to download and install git from [here](https://git-scm.com/download/win)
|
||||
|
||||
Then run the following command
|
||||
```bash
|
||||
git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
|
||||
```
|
||||
#### Python
|
||||
|
||||
Some tools utilized to streamline the setup process require Python 3, make sure you have it installed.
|
||||
## Install dependencies
|
||||
|
||||
### Windows packages
|
||||
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.18**</font> or later!).
|
||||
|
||||
### Choosing the right version for your client
|
||||
DLU clients identify themselves using a higher version number than the regular live clients out there.
|
||||
This was done make sure that older and incomplete clients wouldn't produce false positive bug reports for us, and because we made bug fixes and new content for the client.
|
||||
### MacOS packages
|
||||
Ensure you have [brew](https://brew.sh) installed.
|
||||
You will need to install the following packages
|
||||
```bash
|
||||
brew install cmake gcc mariadb openssl zlib
|
||||
```
|
||||
|
||||
If you're using a DLU client you'll have to go into the "CMakeVariables.txt" file and change the NET_VERSION variable to 171023 to match the modified client's version number.
|
||||
### Linux packages
|
||||
Make sure packages like `gcc`, and `zlib` are installed. Depending on the distribution, these packages might already be installed. Note that on systems like Ubuntu, you will need the `zlib1g-dev` package so that the header files are available. `libssl-dev` will also be required as well as `openssl`. You will also need a MySQL database solution to use. We recommend using `mariadb-server`.
|
||||
|
||||
### Enabling testing
|
||||
While it is highly recommended to enable testing, if you would like to save compilation time, you'll want to comment out the enable_testing variable in CMakeVariables.txt.
|
||||
It is recommended that after building and if testing is enabled, to run `ctest` and make sure all the tests pass.
|
||||
For Ubuntu, you would run the following commands. On other systems, the package install command will differ.
|
||||
|
||||
### Using Docker
|
||||
Refer to [Docker.md](/Docker.md).
|
||||
```bash
|
||||
sudo apt update && sudo apt upgrade
|
||||
|
||||
For Windows, refer to [Docker_Windows.md](/Docker_Windows.md).
|
||||
# Install packages
|
||||
sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-server cmake
|
||||
```
|
||||
|
||||
### Linux builds
|
||||
Make sure packages like `gcc`, `cmake`, and `zlib` are installed. Depending on the distribution, these packages might already be installed. Note that on systems like Ubuntu, you will need the `zlib1g-dev` package so that the header files are available. `libssl-dev` will also be required as well as `openssl`.
|
||||
#### Required CMake version
|
||||
This project uses <font size="4">**CMake version 3.18**</font> or higher and as such you will need to ensure you have this version installed.
|
||||
You can check your CMake version by using the following command in a terminal.
|
||||
```bash
|
||||
cmake --version
|
||||
```
|
||||
|
||||
CMake must be version 3.14 or higher!
|
||||
If you are going to be using an Ubuntu environment to run the server, you may need to get a more recent version of `cmake` than the packages available may provide.
|
||||
|
||||
#### Build the repository
|
||||
The general approach to do so would be to obtain a copy of the signing key and then add the CMake repository to your apt.
|
||||
You can do so with the following commands.
|
||||
|
||||
[Source of the below commands](https://askubuntu.com/questions/355565/how-do-i-install-the-latest-version-of-cmake-from-the-command-line)
|
||||
|
||||
```bash
|
||||
# Remove the old version of CMake
|
||||
sudo apt purge --auto-remove cmake
|
||||
|
||||
# Prepare for installation
|
||||
sudo apt update && sudo apt install -y software-properties-common lsb-release && sudo apt clean all
|
||||
|
||||
# Obtain a copy of the signing key
|
||||
wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | gpg --dearmor - | sudo tee /etc/apt/trusted.gpg.d/kitware.gpg >/dev/null
|
||||
|
||||
# Add the repository to your sources list.
|
||||
sudo apt-add-repository "deb https://apt.kitware.com/ubuntu/ $(lsb_release -cs) main"
|
||||
|
||||
# Next you'll want to ensure that Kitware's keyring stays up to date
|
||||
sudo apt update
|
||||
sudo apt install kitware-archive-keyring
|
||||
sudo rm /etc/apt/trusted.gpg.d/kitware.gpg
|
||||
|
||||
# If sudo apt update above returned an error, copy the public key at the end of the error message and run the following command
|
||||
# if the error message was "The following signatures couldn't be verified because the public key is not available: NO_PUBKEY 6AF7F09730B3F0A4"
|
||||
# then the below command would be "sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 6AF7F09730B3F0A4"
|
||||
sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys <TheCopiedPublicKey>
|
||||
|
||||
# Finally update and install
|
||||
sudo apt update
|
||||
sudo apt install cmake
|
||||
```
|
||||
|
||||
## Database setup
|
||||
First you'll need to start MariaDB.
|
||||
|
||||
For Windows the service is always running by default.
|
||||
|
||||
For MacOS, run the following command
|
||||
```bash
|
||||
brew services start mariadb
|
||||
```
|
||||
|
||||
For Linux, run the following command
|
||||
```bash
|
||||
sudo systemctl start mysql
|
||||
# If systemctl is not a known command on your distribution, try the following instead
|
||||
sudo service mysql start
|
||||
```
|
||||
|
||||
<font size="4">**You will need to run this command every time you restart your environment**</font>
|
||||
|
||||
If you are using Linux and `systemctl` and want the MariaDB instance to start on startup, run the following command
|
||||
```bash
|
||||
sudo systemctl enable --now mysql
|
||||
```
|
||||
|
||||
Once MariaDB is started, you'll need to create a user and an empty database for Darkflame Universe to use.
|
||||
|
||||
First, login to the MariaDB instance.
|
||||
|
||||
To do this on Ubuntu/Linux, MacOS, or another Unix like operating system, run the following command in a terminal
|
||||
```bash
|
||||
# Logs you into the MariaDB instance as root
|
||||
sudo mysql
|
||||
```
|
||||
|
||||
For Windows, run the following command in the `Command Prompt (MariaDB xx.xx)` terminal
|
||||
```bash
|
||||
# Logs you into the mysql instance
|
||||
mysql -u root -p
|
||||
# You will then be prompted for the password you set for root during installation of MariaDB
|
||||
```
|
||||
|
||||
Now that you are logged in, run the following commands.
|
||||
|
||||
```bash
|
||||
# Creates a user for this computer which uses a password and grant said user all privileges.
|
||||
# Change mydarkflameuser to a custom username and password to a custom password.
|
||||
GRANT ALL ON *.* TO 'mydarkflameuser'@'localhost' IDENTIFIED BY 'password' WITH GRANT OPTION;
|
||||
FLUSH PRIVILEGES;
|
||||
|
||||
# Then create a database for Darkflame Universe to use.
|
||||
CREATE DATABASE darkflame;
|
||||
```
|
||||
|
||||
## Build the server
|
||||
You can either run `build.sh` when in the root folder of the repository:
|
||||
|
||||
```bash
|
||||
./build.sh
|
||||
```
|
||||
|
||||
Or manually run the commands used in `build.sh`:
|
||||
Or manually run the commands used in [build.sh](build.sh).
|
||||
|
||||
If you would like to build the server faster, append `-j<number>` where number is the number of simultaneous compile jobs to run at once. It is recommended that you have this number always be 1 less than your core count to prevent slowdowns. The command would look like this if you would build with 4 jobs at once:
|
||||
```bash
|
||||
# Create the build directory, preserving it if it already exists
|
||||
mkdir -p build
|
||||
cd build
|
||||
|
||||
# Run CMake to generate make files
|
||||
cmake ..
|
||||
|
||||
# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
|
||||
cmake --build . --config Release
|
||||
./build.sh -j4
|
||||
```
|
||||
### Notes
|
||||
Depending on your operating system, you may need to adjust some pre-processor defines in [CMakeVariables.txt](./CMakeVariables.txt) before building:
|
||||
* If you are on MacOS, ensure OPENSSL_ROOT_DIR is pointing to the openssl root directory.
|
||||
* If you are using a Darkflame Universe client, ensure NET_VERSION is changed to 171023.
|
||||
|
||||
### MacOS builds
|
||||
Ensure `cmake`, `zlib` and `open ssl` are installed as well as a compiler (e.g `clang` or `gcc`).
|
||||
## Configuring your server
|
||||
This server has a few steps that need to be taken to configure the server for your use case.
|
||||
|
||||
In the repository root folder run the following. Ensure -DOPENSSL_ROOT_DIR=/path/to/openssl points to your openssl install location
|
||||
```bash
|
||||
# Create the build directory, preserving it if it already exists
|
||||
mkdir -p build
|
||||
cd build
|
||||
### Required Configuration
|
||||
Darkflame Universe can run with either a packed or an unpacked client.
|
||||
Navigate to `build/sharedconfig.ini` and fill in the following fields:
|
||||
* `mysql_host` (This is the IP address or hostname of your MariaDB server. This is highly likely `localhost`)
|
||||
* If you setup your MariaDB instance on a port other than 3306, which can be done on a Windows install, you will need to make this value `tcp://localhost:portNum` where portNum is replaced with the port you chose to run MariaDB on.
|
||||
* `mysql_database` (This is the database you created for the server)
|
||||
* `mysql_username` (This is the user you created for the server)
|
||||
* `mysql_password` (This is the password for the user you created for the server)
|
||||
* `client_location` (This is the location of the client files. This should be the folder path of a packed or unpacked client)
|
||||
* Ideally the path to the client should not contain any spaces.
|
||||
|
||||
# Run CMake to generate build files
|
||||
cmake .. -DOPENSSL_ROOT_DIR=/path/to/openssl
|
||||
|
||||
# Get cmake to build the project. If make files are being used then using make and appending `-j` and the amount of cores to utilize may be preferable, for example `make -j8`
|
||||
cmake --build . --config Release
|
||||
```
|
||||
|
||||
### Windows builds (native)
|
||||
Ensure that you have either the [MSVC](https://visualstudio.microsoft.com/vs/) or the [Clang](https://github.com/llvm/llvm-project/releases/) (recommended) compiler installed. You will also need to install [CMake](https://cmake.org/download/). Currently on native Windows the server will only work in Release mode.
|
||||
|
||||
#### Build the repository
|
||||
```batch
|
||||
:: Create the build directory
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
:: Run CMake to generate make files
|
||||
cmake ..
|
||||
|
||||
:: Run CMake with build flag to build
|
||||
cmake --build . --config Release
|
||||
```
|
||||
#### Windows for ARM has not been tested but should build by doing the following
|
||||
```batch
|
||||
:: Create the build directory
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
:: Run CMake to generate make files
|
||||
cmake .. -DMARIADB_BUILD_SOURCE=ON
|
||||
|
||||
:: Run CMake with build flag to build
|
||||
cmake --build . --config Release
|
||||
```
|
||||
|
||||
### Windows builds (WSL)
|
||||
This section will go through how to install [WSL](https://docs.microsoft.com/en-us/windows/wsl/install) and building in a Linux environment under Windows. WSL requires Windows 10 version 2004 and higher (Build 19041 and higher) or Windows 11.
|
||||
|
||||
#### Open the Command Prompt application with Administrator permissions and run the following:
|
||||
```bash
|
||||
# Installing Windows Subsystem for Linux
|
||||
wsl --install
|
||||
```
|
||||
|
||||
#### Open the Ubuntu application and run the following:
|
||||
```bash
|
||||
# Make sure the install is up to date
|
||||
apt update && apt upgrade
|
||||
|
||||
# Make sure the gcc, cmake, and build-essentials are installed
|
||||
sudo apt install gcc
|
||||
sudo apt install cmake
|
||||
sudo apt install build-essential
|
||||
```
|
||||
|
||||
[**Follow the Linux instructions**](#linux-builds)
|
||||
|
||||
### ARM builds
|
||||
AArch64 builds should work on linux and MacOS using their respective build steps. Windows ARM should build but it has not been tested
|
||||
|
||||
### Updating your build
|
||||
To update your server to the latest version navigate to your cloned directory
|
||||
```bash
|
||||
cd /path/to/DarkflameServer
|
||||
```
|
||||
run the following commands to update to the latest changes
|
||||
```bash
|
||||
git pull
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
now follow the build section for your system
|
||||
|
||||
## Setting up the environment
|
||||
|
||||
### Resources
|
||||
|
||||
#### LEGO® Universe 1.10.64
|
||||
|
||||
This repository does not distribute any LEGO® Universe files. A full install of LEGO® Universe version 1.10.64 (latest) is required to finish setting up Darkflame Universe.
|
||||
|
||||
Known good SHA256 checksums of the client:
|
||||
- `8f6c7e84eca3bab93232132a88c4ae6f8367227d7eafeaa0ef9c40e86c14edf5` (packed client, rar compressed)
|
||||
- `c1531bf9401426042e8bab2de04ba1b723042dc01d9907c2635033d417de9e05` (packed client, includes extra locales, rar compressed)
|
||||
- `0d862f71eedcadc4494c4358261669721b40b2131101cbd6ef476c5a6ec6775b` (unpacked client, includes extra locales, rar compressed)
|
||||
|
||||
Known good *SHA1* checksum of the DLU client:
|
||||
- `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed)
|
||||
|
||||
How to generate a SHA256 checksum:
|
||||
```bash
|
||||
# Replace <file> with the file path to the client
|
||||
|
||||
# If on Linux or MacOS
|
||||
shasum -a 256 <file>
|
||||
|
||||
# If on Windows
|
||||
certutil -hashfile <file> SHA256
|
||||
```
|
||||
|
||||
#### Unpacking the client
|
||||
* Clone lcdr's utilities repository [here](https://github.com/lcdr/utils)
|
||||
* Use `pkextractor.pyw` to unpack the client files if they are not already unpacked
|
||||
|
||||
#### Setup resource directory
|
||||
* In the `build` directory create a `res` directory if it does not already exist.
|
||||
* Copy over or create symlinks from `macros`, `BrickModels`, `chatplus_en_us.txt`, `names`, and `maps` in your client `res` directory to the server `build/res` directory
|
||||
* Unzip the navmeshes [here](./resources/navmeshes.zip) and place them in `build/res/maps/navmeshes`
|
||||
|
||||
#### Setup locale
|
||||
* In the `build` directory create a `locale` directory if it does not already exist
|
||||
* Copy over or create symlinks from `locale.xml` in your client `locale` directory to the `build/locale` directory
|
||||
|
||||
#### Client database
|
||||
* Move the file `res/cdclient.fdb` from the unpacked client to the `build/res` folder on the server.
|
||||
* The server will automatically copy and convert the file from fdb to sqlite should `CDServer.sqlite` not already exist.
|
||||
* You can also convert the database manually using `fdb_to_sqlite.py` using lcdr's utilities. Just make sure to rename the file to `CDServer.sqlite` instead of `cdclient.sqlite`.
|
||||
* Migrations to the database are automatically run on server start. When migrations are needed to be ran, the server may take a bit longer to start.
|
||||
|
||||
### Database
|
||||
Darkflame Universe utilizes a MySQL/MariaDB database for account and character information.
|
||||
|
||||
Initial setup can vary drastically based on which operating system or distribution you are running; there are instructions out there for most setups, follow those and come back here when you have a database up and running.
|
||||
|
||||
* All that you need to do is create a database to connect to. As long as the server can connect to the database, the schema will always be kept up to date when you start the server.
|
||||
|
||||
#### Configuration
|
||||
|
||||
After the server has been built there should be four `ini` files in the build director: `sharedconfig.ini`, `authconfig.ini`, `chatconfig.ini`, `masterconfig.ini`, and `worldconfig.ini`. Go through them and fill in the database credentials and configure other settings if necessary.
|
||||
|
||||
#### Migrations
|
||||
|
||||
The database is automatically setup and migrated to what it should look like for the latest commit whenever you start the server.
|
||||
|
||||
#### Verify
|
||||
### Optional Configuration
|
||||
* After the server has been built there should be five `ini` files in the build directory: `sharedconfig.ini`, `authconfig.ini`, `chatconfig.ini`, `masterconfig.ini`, and `worldconfig.ini`.
|
||||
* `authconfig.ini` contains an option to enable or disable play keys on your server. Do not change the default port for auth.
|
||||
* `chatconfig.ini` contains a port option.
|
||||
* `masterconfig.ini` contains options related to permissions you want to run your servers with.
|
||||
* `sharedconfig.ini` contains several options that are shared across all servers
|
||||
* `worldconfig.ini` contains several options to turn on QOL improvements should you want them. If you would like the most vanilla experience possible, you will need to turn some of these settings off.
|
||||
|
||||
## Verify your setup
|
||||
Your build directory should now look like this:
|
||||
* AuthServer
|
||||
* ChatServer
|
||||
@@ -230,42 +212,35 @@ Your build directory should now look like this:
|
||||
* authconfig.ini
|
||||
* chatconfig.ini
|
||||
* masterconfig.ini
|
||||
* sharedconfig.ini
|
||||
* worldconfig.ini
|
||||
* **locale/**
|
||||
* locale.xml
|
||||
* **res/**
|
||||
* cdclient.fdb
|
||||
* chatplus_en_us.txt
|
||||
* **macros/**
|
||||
* ...
|
||||
* **BrickModels/**
|
||||
* ...
|
||||
* **maps/**
|
||||
* **navmeshes/**
|
||||
* ...
|
||||
* ...
|
||||
* ...
|
||||
|
||||
## Running the server
|
||||
If everything has been configured correctly you should now be able to run the `MasterServer` binary. Darkflame Universe utilizes port numbers under 1024, so under Linux you either have to give the binary network permissions or run it under sudo.
|
||||
If everything has been configured correctly you should now be able to run the `MasterServer` binary which is located in the `build` directory. Darkflame Universe utilizes port numbers under 1024, so under Linux you either have to give the `AuthServer` binary network permissions or run it under sudo.
|
||||
To give `AuthServer` network permissions and not require sudo, run the following command
|
||||
```bash
|
||||
sudo setcap 'cap_net_bind_service=+ep' AuthServer
|
||||
```
|
||||
and then go to `build/masterconfig.ini` and change `use_sudo_auth` to 0.
|
||||
|
||||
### First admin user
|
||||
Run `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
|
||||
|
||||
### Account Manager
|
||||
### Account management tool (Nexus Dashboard)
|
||||
**If you are just using this server for yourself, you can skip setting up Nexus Dashboard**
|
||||
|
||||
Follow the instructions [here](https://github.com/DarkflameUniverse/AccountManager) to setup the DLU account management Python web application. This is the intended way for users to create accounts.
|
||||
Follow the instructions [here](https://github.com/DarkflameUniverse/NexusDashboard) to setup the DLU Nexus Dashboard web application. This is the intended way for users to create accounts and the intended way for moderators to approve names/pets/properties and do other moderation actions.
|
||||
|
||||
### Admin levels
|
||||
The admin level, or Game Master level (hereafter referred to as gmlevel), is specified in the `accounts.gm_level` column in the MySQL database. Normal players should have this set to `0`, which comes with no special privileges. The system administrator will have this set to `9`, which comes will all privileges. gmlevel `8` should be used to give a player a majority of privileges without the safety critical once.
|
||||
|
||||
The admin level, or game master level, is specified in the `accounts.gm_level` column in the MySQL database. Normal players should have this set to `0`, which comes with no special privileges. The system administrator will have this set to `9`, which comes will all privileges. Admin level `8` should be used to give a player a majority of privileges without the safety critical once.
|
||||
While a character has a gmlevel of anything but `0`, some gameplay behavior will change. When testing gameplay, you should always use a character with a gmlevel of `0`.
|
||||
|
||||
While a character has a gmlevel of anything but 0, some gameplay behavior will change. When testing gameplay, you should always use a character with a gmlevel of 0.
|
||||
# User guide
|
||||
Some changes to the client `boot.cfg` file are needed to play on your server.
|
||||
|
||||
## User guide
|
||||
A few modifications have to be made to the client.
|
||||
|
||||
### Client configuration
|
||||
## Allowing a user to connect to your server
|
||||
To connect to a server follow these steps:
|
||||
* In the client directory, locate `boot.cfg`
|
||||
* Open it in a text editor and locate where it says `AUTHSERVERIP=0:`
|
||||
@@ -273,155 +248,89 @@ To connect to a server follow these steps:
|
||||
* Launch `legouniverse.exe`, through `wine` if on a Unix-like operating system
|
||||
* Note that if you are on WSL2, you will need to configure the public IP in the server and client to be the IP of the WSL2 instance and not localhost, which can be found by running `ifconfig` in the terminal. Windows defaults to WSL1, so this will not apply to most users.
|
||||
|
||||
### Brick-By-Brick building
|
||||
## Brick-By-Brick building
|
||||
Should you choose to do any brick building, you will want to have some form of a http server that returns a 404 error since we are unable to emulate live User Generated Content at the moment. If you attempt to do any brick building without a 404 server running properly, you will be unable to load into your game. Python is the easiest way to do this, but any thing that returns a 404 should work fine.
|
||||
* Note: the client hard codes this request on port 80.
|
||||
|
||||
Brick-By-Brick building requires `PATCHSERVERIP=0:` in the `boot.cfg` to point to a HTTP server which always returns `HTTP 404 - Not Found` for all requests. This can be achieved by pointing it to `localhost` while having `sudo python -m http.server 80` running in the background.
|
||||
<font size="4">**If you do not plan on doing any Brick Building, then you can skip this step.**</font>
|
||||
|
||||
### In-game commands
|
||||
Here is a summary of the commands available in-game. All commands are prefixed by `/` and typed in the in-game chat window. Some commands requires admin privileges. Operands within `<>` are required, operands within `()` are not. For the full list of in-game commands, please checkout [the source file](./dGame/dUtilities/SlashCommandHandler.cpp).
|
||||
The easiest way to do this is to install [python](https://www.python.org/downloads/).
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<th>
|
||||
Command
|
||||
</th>
|
||||
<th>
|
||||
Usage
|
||||
</th>
|
||||
<th>
|
||||
Description
|
||||
</th>
|
||||
<th>
|
||||
Admin Level Requirement
|
||||
</th>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
info
|
||||
</td>
|
||||
<td>
|
||||
/info
|
||||
</td>
|
||||
<td>
|
||||
Displays server info to the user, including where to find the server's source code.
|
||||
</td>
|
||||
<td>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
credits
|
||||
</td>
|
||||
<td>
|
||||
/credits
|
||||
</td>
|
||||
<td>
|
||||
Displays the names of the people behind Darkflame Universe.
|
||||
</td>
|
||||
<td>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
instanceinfo
|
||||
</td>
|
||||
<td>
|
||||
/instanceinfo
|
||||
</td>
|
||||
<td>
|
||||
Displays in the chat the current zone, clone, and instance id.
|
||||
</td>
|
||||
<td>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
gmlevel
|
||||
</td>
|
||||
<td>
|
||||
/gmlevel <level>
|
||||
</td>
|
||||
<td>
|
||||
Within the authorized range of levels for the current account, changes the character's game master level to the specified value. This is required to use certain commands.
|
||||
</td>
|
||||
<td>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
testmap
|
||||
</td>
|
||||
<td>
|
||||
/testmap <zone> (clone-id)
|
||||
</td>
|
||||
<td>
|
||||
Transfers you to the given zone by id and clone id.
|
||||
</td>
|
||||
<td>
|
||||
1
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
ban
|
||||
</td>
|
||||
<td>
|
||||
/ban <username>
|
||||
</td>
|
||||
<td>
|
||||
Bans a user from the server.
|
||||
</td>
|
||||
<td>
|
||||
4
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
gmadditem
|
||||
</td>
|
||||
<td>
|
||||
/gmadditem <id> (count)
|
||||
</td>
|
||||
<td>
|
||||
Adds the given item to your inventory by id.
|
||||
</td>
|
||||
<td>
|
||||
8
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
spawn
|
||||
</td>
|
||||
<td>
|
||||
/spawn <id>
|
||||
</td>
|
||||
<td>
|
||||
Spawns an object at your location by id.
|
||||
</td>
|
||||
<td>
|
||||
8
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
metrics
|
||||
</td>
|
||||
<td>
|
||||
/metrics
|
||||
</td>
|
||||
<td>
|
||||
Prints some information about the server's performance.
|
||||
</td>
|
||||
<td>
|
||||
8
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
### Allowing a user to build in Brick-by-Brick mode
|
||||
Brick-By-Brick building requires `PATCHSERVERIP=0:` and `UGCSERVERIP=0:` in the `boot.cfg` to point to a HTTP server which always returns `HTTP 404 - Not Found` for all requests. This can be most easily achieved by pointing both of those variables to `localhost` while having running in the background.
|
||||
Each client must have their own 404 server running if they are using a locally hosted 404 server.
|
||||
```bash
|
||||
# If on linux run this command. Because this is run on a port below 1024, binary network permissions are needed.
|
||||
sudo python3 -m http.server 80
|
||||
|
||||
# If on windows one of the following will work when run through Powershell or Command Prompt assuming python is installed
|
||||
python3 -m http.server 80
|
||||
python http.server 80
|
||||
py -m http.server 80
|
||||
```
|
||||
|
||||
## Updating your server
|
||||
To update your server to the latest version navigate to your cloned directory
|
||||
```bash
|
||||
cd path/to/DarkflameServer
|
||||
```
|
||||
Run the following commands to update to the latest changes
|
||||
```bash
|
||||
git pull
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
Now follow the [build](#build-the-server) section for your system and your server is up to date.
|
||||
|
||||
## In-game commands
|
||||
* A list of all in-game commands can be found [here](./docs/Commands.md).
|
||||
|
||||
## Verifying your client files
|
||||
|
||||
### LEGO® Universe 1.10.64
|
||||
To verify that you are indeed using a LEGO® Universe 1.10.64 client, make sure you have the full client compressed **in a rar file** and run the following command.
|
||||
```bash
|
||||
# Replace <file> with the file path to the zipped client
|
||||
|
||||
# If on Linux or MacOS
|
||||
shasum -a 256 <file>
|
||||
|
||||
# If on Windows using the Command Prompt
|
||||
certutil -hashfile <file> SHA256
|
||||
```
|
||||
|
||||
Below are known good SHA256 checksums of the client:
|
||||
* `8f6c7e84eca3bab93232132a88c4ae6f8367227d7eafeaa0ef9c40e86c14edf5` (packed client, rar compressed)
|
||||
* `c1531bf9401426042e8bab2de04ba1b723042dc01d9907c2635033d417de9e05` (packed client, includes extra locales, rar compressed)
|
||||
* `0d862f71eedcadc4494c4358261669721b40b2131101cbd6ef476c5a6ec6775b` (unpacked client, includes extra locales, rar compressed)
|
||||
|
||||
If the returned hash matches one of the lines above then you can continue with setting up the server. If you are using a fully downloaded and complete client from live, then it will work, but the hash above may not match. Otherwise you must obtain a full install of LEGO® Universe 1.10.64.
|
||||
|
||||
### Darkflame Universe Client
|
||||
Darkflame Universe clients identify themselves using a higher version number than the regular live clients out there.
|
||||
This was done make sure that older and incomplete clients wouldn't produce false positive bug reports for us, and because we made bug fixes and new content for the client.
|
||||
|
||||
To verify that you are indeed using a Darkflame Universe client, make sure you have the full client compressed **in a zip file** and run the following command.
|
||||
|
||||
```bash
|
||||
# Replace <file> with the file path to the zipped client
|
||||
|
||||
# If on Linux or MacOS
|
||||
shasum -a 1 <file>
|
||||
|
||||
# If on Windows using the Command Prompt
|
||||
certutil -hashfile <file> SHA1
|
||||
```
|
||||
|
||||
Known good *SHA1* checksum of the Darkflame Universe client:
|
||||
- `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed)
|
||||
|
||||
# Development Documentation
|
||||
This is a Work in Progress, but below are some quick links to documentaion for systems and structs in the server
|
||||
[Networked message structs](https://lcdruniverse.org/lu_packets/lu_packets/index.html)
|
||||
[General system documentation](https://docs.lu-dev.net/en/latest/index.html)
|
||||
|
||||
# Credits
|
||||
|
||||
## DLU Team
|
||||
* [DarwinAnim8or](https://github.com/DarwinAnim8or)
|
||||
* [Wincent01](https://github.com/Wincent01)
|
||||
|
||||
2
build.sh
2
build.sh
@@ -9,5 +9,5 @@ cd build
|
||||
cmake ..
|
||||
|
||||
# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
|
||||
cmake --build . --config Release
|
||||
cmake --build . --config Release $1
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
#include "dServer.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dLogger.h"
|
||||
#include "AddFriendResponseCode.h"
|
||||
#include "AddFriendResponseType.h"
|
||||
#include "eAddFriendResponseCode.h"
|
||||
#include "eAddFriendResponseType.h"
|
||||
#include "RakString.h"
|
||||
#include "dConfig.h"
|
||||
|
||||
@@ -115,7 +115,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
|
||||
auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
|
||||
if (requestor->playerName == playerName) {
|
||||
SendFriendResponse(requestor, requestor, AddFriendResponseType::MYTHRAN);
|
||||
SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
|
||||
return;
|
||||
};
|
||||
std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
|
||||
@@ -153,7 +153,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
requestee.reset(new PlayerData());
|
||||
requestee->playerName = playerName;
|
||||
|
||||
SendFriendResponse(requestor, requestee.get(), result->next() ? AddFriendResponseType::NOTONLINE : AddFriendResponseType::INVALIDCHARACTER);
|
||||
SendFriendResponse(requestor, requestee.get(), result->next() ? eAddFriendResponseType::NOTONLINE : eAddFriendResponseType::INVALIDCHARACTER);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -197,10 +197,10 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
if (oldBestFriendStatus != bestFriendStatus) {
|
||||
if (requestee->countOfBestFriends >= maxNumberOfBestFriends || requestor->countOfBestFriends >= maxNumberOfBestFriends) {
|
||||
if (requestee->countOfBestFriends >= maxNumberOfBestFriends) {
|
||||
SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::THEIRFRIENDLISTFULL, false);
|
||||
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
|
||||
}
|
||||
if (requestor->countOfBestFriends >= maxNumberOfBestFriends) {
|
||||
SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::YOURFRIENDSLISTFULL, false);
|
||||
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
|
||||
}
|
||||
} else {
|
||||
// Then update the database with this new info.
|
||||
@@ -215,8 +215,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
if (bestFriendStatus == 3U) {
|
||||
requestee->countOfBestFriends += 1;
|
||||
requestor->countOfBestFriends += 1;
|
||||
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, AddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::ACCEPTED, false, true);
|
||||
for (auto& friendData : requestor->friends) {
|
||||
if (friendData.friendID == requestee->playerID) {
|
||||
friendData.isBestFriend = true;
|
||||
@@ -230,7 +230,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::WAITINGAPPROVAL, true, true);
|
||||
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
|
||||
}
|
||||
} else {
|
||||
// Do not send this if we are requesting to be a best friend.
|
||||
@@ -247,7 +247,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
AddFriendResponseCode clientResponseCode = static_cast<AddFriendResponseCode>(packet->data[0x14]);
|
||||
eAddFriendResponseCode clientResponseCode = static_cast<eAddFriendResponseCode>(packet->data[0x14]);
|
||||
std::string friendName = PacketUtils::ReadString(0x15, packet, true);
|
||||
|
||||
//Now to try and find both of these:
|
||||
@@ -255,29 +255,29 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
||||
auto requestee = playerContainer.GetPlayerData(friendName);
|
||||
if (!requestor || !requestee) return;
|
||||
|
||||
AddFriendResponseType serverResponseCode{};
|
||||
eAddFriendResponseType serverResponseCode{};
|
||||
uint8_t isAlreadyBestFriends = 0U;
|
||||
// We need to convert this response code to one we can actually send back to the client.
|
||||
switch (clientResponseCode) {
|
||||
case AddFriendResponseCode::ACCEPTED:
|
||||
serverResponseCode = AddFriendResponseType::ACCEPTED;
|
||||
case eAddFriendResponseCode::ACCEPTED:
|
||||
serverResponseCode = eAddFriendResponseType::ACCEPTED;
|
||||
break;
|
||||
case AddFriendResponseCode::BUSY:
|
||||
serverResponseCode = AddFriendResponseType::BUSY;
|
||||
case eAddFriendResponseCode::BUSY:
|
||||
serverResponseCode = eAddFriendResponseType::BUSY;
|
||||
break;
|
||||
case AddFriendResponseCode::CANCELLED:
|
||||
serverResponseCode = AddFriendResponseType::CANCELLED;
|
||||
case eAddFriendResponseCode::CANCELLED:
|
||||
serverResponseCode = eAddFriendResponseType::CANCELLED;
|
||||
break;
|
||||
case AddFriendResponseCode::REJECTED:
|
||||
serverResponseCode = AddFriendResponseType::DECLINED;
|
||||
case eAddFriendResponseCode::REJECTED:
|
||||
serverResponseCode = eAddFriendResponseType::DECLINED;
|
||||
break;
|
||||
}
|
||||
|
||||
// Now that we have handled the base cases, we need to check the other cases.
|
||||
if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
|
||||
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
|
||||
for (auto friendData : requestor->friends) {
|
||||
if (friendData.friendID == requestee->playerID) {
|
||||
serverResponseCode = AddFriendResponseType::ALREADYFRIEND;
|
||||
serverResponseCode = eAddFriendResponseType::ALREADYFRIEND;
|
||||
if (friendData.isBestFriend) {
|
||||
isAlreadyBestFriends = 1U;
|
||||
}
|
||||
@@ -286,7 +286,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
||||
}
|
||||
|
||||
// This message is NOT sent for best friends and is handled differently for those requests.
|
||||
if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
|
||||
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
|
||||
// Add the each player to the others friend list.
|
||||
FriendData requestorData;
|
||||
requestorData.zoneID = requestor->zoneID;
|
||||
@@ -313,8 +313,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
||||
statement->execute();
|
||||
}
|
||||
|
||||
if (serverResponseCode != AddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
|
||||
if (serverResponseCode != AddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
|
||||
if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
|
||||
if (serverResponseCode != eAddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
||||
@@ -922,7 +922,7 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
|
||||
//Make sure people aren't requesting people that they're already friends with:
|
||||
for (auto fr : receiver->friends) {
|
||||
if (fr.friendID == sender->playerID) {
|
||||
SendFriendResponse(sender, receiver, AddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
|
||||
SendFriendResponse(sender, receiver, eAddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
|
||||
return; //we have this player as a friend, yeet this function so it doesn't send another request.
|
||||
}
|
||||
}
|
||||
@@ -940,7 +940,7 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
|
||||
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
|
||||
if (!receiver || !sender) return;
|
||||
|
||||
CBITSTREAM;
|
||||
@@ -951,11 +951,11 @@ void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sen
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
|
||||
bitStream.Write(responseCode);
|
||||
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
||||
bitStream.Write<uint8_t>(responseCode != AddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
// Then write the player name
|
||||
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
||||
// Then if this is an acceptance code, write the following extra info.
|
||||
if (responseCode == AddFriendResponseType::ACCEPTED) {
|
||||
if (responseCode == eAddFriendResponseType::ACCEPTED) {
|
||||
bitStream.Write(sender->playerID);
|
||||
bitStream.Write(sender->zoneID);
|
||||
bitStream.Write(isBestFriendRequest); //isBFF
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "BitStream.h"
|
||||
|
||||
struct PlayerData;
|
||||
enum class AddFriendResponseType : uint8_t;
|
||||
enum class eAddFriendResponseType : uint8_t;
|
||||
|
||||
namespace ChatPacketHandler {
|
||||
void HandleFriendlistRequest(Packet* packet);
|
||||
@@ -35,6 +35,6 @@ namespace ChatPacketHandler {
|
||||
void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend);
|
||||
|
||||
void SendFriendRequest(PlayerData* receiver, PlayerData* sender);
|
||||
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
|
||||
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
|
||||
void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful);
|
||||
};
|
||||
|
||||
@@ -257,7 +257,7 @@ private:
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
AMFValueType GetValueType() override { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFArray;
|
||||
@@ -362,7 +362,7 @@ private:
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
AMFValueType GetValueType() override { return ValueType; }
|
||||
~AMFObjectValue() override;
|
||||
|
||||
public:
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "GeneralUtils.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "AssetManager.h"
|
||||
|
||||
#include "eSqliteDataType.h"
|
||||
|
||||
@@ -23,26 +24,23 @@ std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::m_SqliteType = {
|
||||
{ eSqliteDataType::TEXT_8, "text_8"}
|
||||
};
|
||||
|
||||
FdbToSqlite::Convert::Convert(std::string basePath, std::string binaryOutPath) {
|
||||
this->m_BasePath = basePath;
|
||||
FdbToSqlite::Convert::Convert(std::string binaryOutPath) {
|
||||
this->m_BinaryOutPath = binaryOutPath;
|
||||
m_Fdb.open(m_BasePath + "/cdclient.fdb", std::ios::binary);
|
||||
}
|
||||
|
||||
FdbToSqlite::Convert::~Convert() {
|
||||
this->m_Fdb.close();
|
||||
}
|
||||
|
||||
bool FdbToSqlite::Convert::ConvertDatabase() {
|
||||
bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
|
||||
if (m_ConversionStarted) return false;
|
||||
|
||||
std::istream cdClientBuffer(&buffer);
|
||||
|
||||
this->m_ConversionStarted = true;
|
||||
try {
|
||||
CDClientDatabase::Connect(m_BinaryOutPath + "/CDServer.sqlite");
|
||||
|
||||
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
|
||||
|
||||
int32_t numberOfTables = ReadInt32();
|
||||
ReadTables(numberOfTables);
|
||||
int32_t numberOfTables = ReadInt32(cdClientBuffer);
|
||||
ReadTables(numberOfTables, cdClientBuffer);
|
||||
|
||||
CDClientDatabase::ExecuteQuery("COMMIT;");
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
@@ -53,130 +51,130 @@ bool FdbToSqlite::Convert::ConvertDatabase() {
|
||||
return true;
|
||||
}
|
||||
|
||||
int32_t FdbToSqlite::Convert::ReadInt32() {
|
||||
int32_t FdbToSqlite::Convert::ReadInt32(std::istream& cdClientBuffer) {
|
||||
int32_t nextInt{};
|
||||
BinaryIO::BinaryRead(m_Fdb, nextInt);
|
||||
BinaryIO::BinaryRead(cdClientBuffer, nextInt);
|
||||
return nextInt;
|
||||
}
|
||||
|
||||
int64_t FdbToSqlite::Convert::ReadInt64() {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
int64_t FdbToSqlite::Convert::ReadInt64(std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
int64_t value{};
|
||||
BinaryIO::BinaryRead(m_Fdb, value);
|
||||
BinaryIO::BinaryRead(cdClientBuffer, value);
|
||||
|
||||
m_Fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
return value;
|
||||
}
|
||||
|
||||
std::string FdbToSqlite::Convert::ReadString() {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
std::string FdbToSqlite::Convert::ReadString(std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
auto readString = BinaryIO::ReadString(m_Fdb);
|
||||
auto readString = BinaryIO::ReadString(cdClientBuffer);
|
||||
|
||||
m_Fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
return readString;
|
||||
}
|
||||
|
||||
int32_t FdbToSqlite::Convert::SeekPointer() {
|
||||
int32_t FdbToSqlite::Convert::SeekPointer(std::istream& cdClientBuffer) {
|
||||
int32_t position{};
|
||||
BinaryIO::BinaryRead(m_Fdb, position);
|
||||
int32_t prevPosition = m_Fdb.tellg();
|
||||
m_Fdb.seekg(position);
|
||||
BinaryIO::BinaryRead(cdClientBuffer, position);
|
||||
int32_t prevPosition = cdClientBuffer.tellg();
|
||||
cdClientBuffer.seekg(position);
|
||||
return prevPosition;
|
||||
}
|
||||
|
||||
std::string FdbToSqlite::Convert::ReadColumnHeader() {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
std::string FdbToSqlite::Convert::ReadColumnHeader(std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
int32_t numberOfColumns = ReadInt32();
|
||||
std::string tableName = ReadString();
|
||||
int32_t numberOfColumns = ReadInt32(cdClientBuffer);
|
||||
std::string tableName = ReadString(cdClientBuffer);
|
||||
|
||||
auto columns = ReadColumns(numberOfColumns);
|
||||
auto columns = ReadColumns(numberOfColumns, cdClientBuffer);
|
||||
std::string newTable = "CREATE TABLE IF NOT EXISTS '" + tableName + "' (" + columns + ");";
|
||||
CDClientDatabase::ExecuteDML(newTable);
|
||||
|
||||
m_Fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
|
||||
return tableName;
|
||||
}
|
||||
|
||||
void FdbToSqlite::Convert::ReadTables(int32_t& numberOfTables) {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
void FdbToSqlite::Convert::ReadTables(int32_t& numberOfTables, std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
for (int32_t i = 0; i < numberOfTables; i++) {
|
||||
auto columnHeader = ReadColumnHeader();
|
||||
ReadRowHeader(columnHeader);
|
||||
auto columnHeader = ReadColumnHeader(cdClientBuffer);
|
||||
ReadRowHeader(columnHeader, cdClientBuffer);
|
||||
}
|
||||
|
||||
m_Fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
}
|
||||
|
||||
std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns) {
|
||||
std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns, std::istream& cdClientBuffer) {
|
||||
std::stringstream columnsToCreate;
|
||||
int32_t prevPosition = SeekPointer();
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
std::string name{};
|
||||
eSqliteDataType dataType{};
|
||||
for (int32_t i = 0; i < numberOfColumns; i++) {
|
||||
if (i != 0) columnsToCreate << ", ";
|
||||
dataType = static_cast<eSqliteDataType>(ReadInt32());
|
||||
name = ReadString();
|
||||
dataType = static_cast<eSqliteDataType>(ReadInt32(cdClientBuffer));
|
||||
name = ReadString(cdClientBuffer);
|
||||
columnsToCreate << "'" << name << "' " << FdbToSqlite::Convert::m_SqliteType[dataType];
|
||||
}
|
||||
|
||||
m_Fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
return columnsToCreate.str();
|
||||
}
|
||||
|
||||
void FdbToSqlite::Convert::ReadRowHeader(std::string& tableName) {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
void FdbToSqlite::Convert::ReadRowHeader(std::string& tableName, std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
int32_t numberOfAllocatedRows = ReadInt32();
|
||||
int32_t numberOfAllocatedRows = ReadInt32(cdClientBuffer);
|
||||
if (numberOfAllocatedRows != 0) assert((numberOfAllocatedRows & (numberOfAllocatedRows - 1)) == 0); // assert power of 2 allocation size
|
||||
ReadRows(numberOfAllocatedRows, tableName);
|
||||
ReadRows(numberOfAllocatedRows, tableName, cdClientBuffer);
|
||||
|
||||
m_Fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
}
|
||||
|
||||
void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName) {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName, std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
int32_t rowid = 0;
|
||||
for (int32_t row = 0; row < numberOfAllocatedRows; row++) {
|
||||
int32_t rowPointer = ReadInt32();
|
||||
int32_t rowPointer = ReadInt32(cdClientBuffer);
|
||||
if (rowPointer == -1) rowid++;
|
||||
else ReadRow(rowPointer, tableName);
|
||||
else ReadRow(rowPointer, tableName, cdClientBuffer);
|
||||
}
|
||||
|
||||
m_Fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
}
|
||||
|
||||
void FdbToSqlite::Convert::ReadRow(int32_t& position, std::string& tableName) {
|
||||
int32_t prevPosition = m_Fdb.tellg();
|
||||
m_Fdb.seekg(position);
|
||||
void FdbToSqlite::Convert::ReadRow(int32_t& position, std::string& tableName, std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = cdClientBuffer.tellg();
|
||||
cdClientBuffer.seekg(position);
|
||||
|
||||
while (true) {
|
||||
ReadRowInfo(tableName);
|
||||
int32_t linked = ReadInt32();
|
||||
ReadRowInfo(tableName, cdClientBuffer);
|
||||
int32_t linked = ReadInt32(cdClientBuffer);
|
||||
if (linked == -1) break;
|
||||
m_Fdb.seekg(linked);
|
||||
cdClientBuffer.seekg(linked);
|
||||
}
|
||||
|
||||
m_Fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
}
|
||||
|
||||
void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName) {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName, std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
int32_t numberOfColumns = ReadInt32();
|
||||
ReadRowValues(numberOfColumns, tableName);
|
||||
int32_t numberOfColumns = ReadInt32(cdClientBuffer);
|
||||
ReadRowValues(numberOfColumns, tableName, cdClientBuffer);
|
||||
|
||||
m_Fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
}
|
||||
|
||||
void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string& tableName) {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string& tableName, std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
int32_t emptyValue{};
|
||||
int32_t intValue{};
|
||||
@@ -190,26 +188,26 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
|
||||
|
||||
for (int32_t i = 0; i < numberOfColumns; i++) {
|
||||
if (i != 0) insertedRow << ", "; // Only append comma and space after first entry in row.
|
||||
switch (static_cast<eSqliteDataType>(ReadInt32())) {
|
||||
switch (static_cast<eSqliteDataType>(ReadInt32(cdClientBuffer))) {
|
||||
case eSqliteDataType::NONE:
|
||||
BinaryIO::BinaryRead(m_Fdb, emptyValue);
|
||||
BinaryIO::BinaryRead(cdClientBuffer, emptyValue);
|
||||
assert(emptyValue == 0);
|
||||
insertedRow << "NULL";
|
||||
break;
|
||||
|
||||
case eSqliteDataType::INT32:
|
||||
intValue = ReadInt32();
|
||||
intValue = ReadInt32(cdClientBuffer);
|
||||
insertedRow << intValue;
|
||||
break;
|
||||
|
||||
case eSqliteDataType::REAL:
|
||||
BinaryIO::BinaryRead(m_Fdb, floatValue);
|
||||
BinaryIO::BinaryRead(cdClientBuffer, floatValue);
|
||||
insertedRow << std::fixed << std::setprecision(34) << floatValue; // maximum precision of floating point number
|
||||
break;
|
||||
|
||||
case eSqliteDataType::TEXT_4:
|
||||
case eSqliteDataType::TEXT_8: {
|
||||
stringValue = ReadString();
|
||||
stringValue = ReadString(cdClientBuffer);
|
||||
size_t position = 0;
|
||||
|
||||
// Need to escape quote with a double of ".
|
||||
@@ -225,12 +223,12 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
|
||||
}
|
||||
|
||||
case eSqliteDataType::INT_BOOL:
|
||||
BinaryIO::BinaryRead(m_Fdb, boolValue);
|
||||
BinaryIO::BinaryRead(cdClientBuffer, boolValue);
|
||||
insertedRow << static_cast<bool>(boolValue);
|
||||
break;
|
||||
|
||||
case eSqliteDataType::INT64:
|
||||
int64Value = ReadInt64();
|
||||
int64Value = ReadInt64(cdClientBuffer);
|
||||
insertedRow << std::to_string(int64Value);
|
||||
break;
|
||||
|
||||
@@ -245,5 +243,5 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
|
||||
|
||||
auto copiedString = insertedRow.str();
|
||||
CDClientDatabase::ExecuteDML(copiedString);
|
||||
m_Fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
}
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
#include <iosfwd>
|
||||
#include <map>
|
||||
|
||||
class AssetMemoryBuffer;
|
||||
|
||||
enum class eSqliteDataType : int32_t;
|
||||
|
||||
namespace FdbToSqlite {
|
||||
@@ -18,33 +20,28 @@ namespace FdbToSqlite {
|
||||
* @param inputFile The file which ends in .fdb to be converted
|
||||
* @param binaryPath The base path where the file will be saved
|
||||
*/
|
||||
Convert(std::string inputFile, std::string binaryOutPath);
|
||||
|
||||
/**
|
||||
* Destroy the convert object and close the fdb file.
|
||||
*/
|
||||
~Convert();
|
||||
Convert(std::string binaryOutPath);
|
||||
|
||||
/**
|
||||
* Converts the input file to sqlite. Calling multiple times is safe.
|
||||
*
|
||||
* @return true if the database was converted properly, false otherwise.
|
||||
*/
|
||||
bool ConvertDatabase();
|
||||
bool ConvertDatabase(AssetMemoryBuffer& buffer);
|
||||
|
||||
/**
|
||||
* @brief Reads a 32 bit int from the fdb file.
|
||||
*
|
||||
* @return The read value
|
||||
*/
|
||||
int32_t ReadInt32();
|
||||
int32_t ReadInt32(std::istream& cdClientBuffer);
|
||||
|
||||
/**
|
||||
* @brief Reads a 64 bit integer from the fdb file.
|
||||
*
|
||||
* @return The read value
|
||||
*/
|
||||
int64_t ReadInt64();
|
||||
int64_t ReadInt64(std::istream& cdClientBuffer);
|
||||
|
||||
/**
|
||||
* @brief Reads a string from the fdb file.
|
||||
@@ -53,28 +50,28 @@ namespace FdbToSqlite {
|
||||
*
|
||||
* TODO This needs to be translated to latin-1!
|
||||
*/
|
||||
std::string ReadString();
|
||||
std::string ReadString(std::istream& cdClientBuffer);
|
||||
|
||||
/**
|
||||
* @brief Seeks to a pointer position.
|
||||
*
|
||||
* @return The previous position before the seek
|
||||
*/
|
||||
int32_t SeekPointer();
|
||||
int32_t SeekPointer(std::istream& cdClientBuffer);
|
||||
|
||||
/**
|
||||
* @brief Reads a column header from the fdb file and creates the table in the database
|
||||
*
|
||||
* @return The table name
|
||||
*/
|
||||
std::string ReadColumnHeader();
|
||||
std::string ReadColumnHeader(std::istream& cdClientBuffer);
|
||||
|
||||
/**
|
||||
* @brief Read the tables from the fdb file.
|
||||
*
|
||||
* @param numberOfTables The number of tables to read
|
||||
*/
|
||||
void ReadTables(int32_t& numberOfTables);
|
||||
void ReadTables(int32_t& numberOfTables, std::istream& cdClientBuffer);
|
||||
|
||||
/**
|
||||
* @brief Reads the columns from the fdb file.
|
||||
@@ -82,14 +79,14 @@ namespace FdbToSqlite {
|
||||
* @param numberOfColumns The number of columns to read
|
||||
* @return All columns of the table formatted for a sql query
|
||||
*/
|
||||
std::string ReadColumns(int32_t& numberOfColumns);
|
||||
std::string ReadColumns(int32_t& numberOfColumns, std::istream& cdClientBuffer);
|
||||
|
||||
/**
|
||||
* @brief Reads the row header from the fdb file.
|
||||
*
|
||||
* @param tableName The tables name
|
||||
*/
|
||||
void ReadRowHeader(std::string& tableName);
|
||||
void ReadRowHeader(std::string& tableName, std::istream& cdClientBuffer);
|
||||
|
||||
/**
|
||||
* @brief Read the rows from the fdb file.,
|
||||
@@ -97,7 +94,7 @@ namespace FdbToSqlite {
|
||||
* @param numberOfAllocatedRows The number of rows that were allocated. Always a power of 2!
|
||||
* @param tableName The tables name.
|
||||
*/
|
||||
void ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName);
|
||||
void ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName, std::istream& cdClientBuffer);
|
||||
|
||||
/**
|
||||
* @brief Reads a row from the fdb file.
|
||||
@@ -105,14 +102,14 @@ namespace FdbToSqlite {
|
||||
* @param position The position to seek in the fdb to
|
||||
* @param tableName The tables name
|
||||
*/
|
||||
void ReadRow(int32_t& position, std::string& tableName);
|
||||
void ReadRow(int32_t& position, std::string& tableName, std::istream& cdClientBuffer);
|
||||
|
||||
/**
|
||||
* @brief Reads the row info from the fdb file.
|
||||
*
|
||||
* @param tableName The tables name
|
||||
*/
|
||||
void ReadRowInfo(std::string& tableName);
|
||||
void ReadRowInfo(std::string& tableName, std::istream& cdClientBuffer);
|
||||
|
||||
/**
|
||||
* @brief Reads each row and its values from the fdb file and inserts them into the database
|
||||
@@ -120,7 +117,7 @@ namespace FdbToSqlite {
|
||||
* @param numberOfColumns The number of columns to read in
|
||||
* @param tableName The tables name
|
||||
*/
|
||||
void ReadRowValues(int32_t& numberOfColumns, std::string& tableName);
|
||||
void ReadRowValues(int32_t& numberOfColumns, std::string& tableName, std::istream& cdClientBuffer);
|
||||
private:
|
||||
|
||||
/**
|
||||
@@ -132,11 +129,6 @@ namespace FdbToSqlite {
|
||||
* Base path of the folder containing the fdb file
|
||||
*/
|
||||
std::string m_BasePath{};
|
||||
|
||||
/**
|
||||
* ifstream containing the fdb file
|
||||
*/
|
||||
std::ifstream m_Fdb{};
|
||||
|
||||
/**
|
||||
* Whether or not a conversion was started. If one was started, do not attempt to convert the file again.
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "dLogger.h"
|
||||
|
||||
enum eInventoryType : uint32_t;
|
||||
enum class eReplicaComponentType : uint32_t;
|
||||
|
||||
/*!
|
||||
\file GeneralUtils.hpp
|
||||
@@ -181,6 +182,11 @@ namespace GeneralUtils {
|
||||
return static_cast<eInventoryType>(std::stoul(value));
|
||||
}
|
||||
|
||||
template <>
|
||||
inline eReplicaComponentType Parse(const char* value) {
|
||||
return static_cast<eReplicaComponentType>(std::stoul(value));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool TryParse(const char* value, T& dst) {
|
||||
try {
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
/**
|
||||
* Bitmap of permissions and restrictions for characters.
|
||||
*/
|
||||
enum class PermissionMap : uint64_t
|
||||
{
|
||||
/**
|
||||
* Reserved for future use, bit 0-3.
|
||||
*/
|
||||
|
||||
/**
|
||||
* The character has restricted trade acccess, bit 4.
|
||||
*/
|
||||
RestrictedTradeAccess = 0x1 << 4,
|
||||
|
||||
/**
|
||||
* The character has restricted mail access, bit 5.
|
||||
*/
|
||||
RestrictedMailAccess = 0x1 << 5,
|
||||
|
||||
/**
|
||||
* The character has restricted chat access, bit 6.
|
||||
*/
|
||||
RestrictedChatAccess = 0x1 << 6,
|
||||
|
||||
//
|
||||
// Combined permissions
|
||||
//
|
||||
|
||||
/**
|
||||
* The character is marked as 'old', restricted from trade and mail.
|
||||
*/
|
||||
Old = RestrictedTradeAccess | RestrictedMailAccess,
|
||||
|
||||
/**
|
||||
* The character is soft banned, restricted from trade, mail, and chat.
|
||||
*/
|
||||
SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
|
||||
};
|
||||
@@ -45,9 +45,6 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
switch (m_AssetBundleType) {
|
||||
case eAssetBundleType::Packed: {
|
||||
this->LoadPackIndex();
|
||||
|
||||
this->UnpackRequiredAssets();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -160,31 +157,6 @@ AssetMemoryBuffer AssetManager::GetFileAsBuffer(const char* name) {
|
||||
return AssetMemoryBuffer(buf, len, success);
|
||||
}
|
||||
|
||||
void AssetManager::UnpackRequiredAssets() {
|
||||
if (std::filesystem::exists(m_ResPath / "cdclient.fdb")) return;
|
||||
|
||||
char* data;
|
||||
uint32_t size;
|
||||
|
||||
bool success = this->GetFile("cdclient.fdb", &data, &size);
|
||||
|
||||
if (!success) {
|
||||
Game::logger->Log("AssetManager", "Failed to extract required files from the packs.");
|
||||
|
||||
delete data;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
std::ofstream cdclientOutput(m_ResPath / "cdclient.fdb", std::ios::out | std::ios::binary);
|
||||
cdclientOutput.write(data, size);
|
||||
cdclientOutput.close();
|
||||
|
||||
delete data;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
|
||||
size_t i, j;
|
||||
uint32_t crc, msb;
|
||||
|
||||
@@ -60,7 +60,6 @@ public:
|
||||
|
||||
private:
|
||||
void LoadPackIndex();
|
||||
void UnpackRequiredAssets();
|
||||
|
||||
// Modified crc algorithm (mpeg2)
|
||||
// Reference: https://stackoverflow.com/questions/54339800/how-to-modify-crc-32-to-crc-32-mpeg-2
|
||||
|
||||
@@ -24,7 +24,6 @@ public:
|
||||
* Reloads the config file to reset values
|
||||
*/
|
||||
void ReloadConfig();
|
||||
|
||||
private:
|
||||
void ProcessLine(const std::string& line);
|
||||
|
||||
|
||||
@@ -1,105 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
2 Engineer (Rank 1) Item Set
|
||||
3 Engineer (Rank 2) Item Set
|
||||
4 Engineer (Rank 3) Item Set
|
||||
7 Knight (Rank 1) Item Set
|
||||
8 Knight (Rank 2) Item Set
|
||||
9 Knight (Rank 3) Item Set
|
||||
10 Space Ranger (Rank 1) Item Set
|
||||
11 Space Ranger (Rank 2) Item Set
|
||||
12 Space Ranger (Rank 3) Item Set
|
||||
13 Samurai (Rank 1) Item Set
|
||||
14 Samurai (Rank 2) Item Set
|
||||
15 Samurai (Rank 3) Item Set
|
||||
16 Sorcerer (Rank 1) Item Set
|
||||
17 Sorcerer (Rank 2) Item Set
|
||||
18 Sorcerer (Rank 3) Item Set
|
||||
19 Space Marauder (Rank 1) Item Set
|
||||
20 Space Marauder (Rank 2) Item Set
|
||||
21 Space Marauder (Rank 3) Item Set
|
||||
22 Shinobi (Rank 1) Item Set
|
||||
23 Shinobi (Rank 2) Item Set
|
||||
24 Shinobi (Rank 3) Item Set
|
||||
25 Inventor (Rank 1) Item Set
|
||||
26 Inventor (Rank 2) Item Set
|
||||
27 Inventor (Rank 3) Item Set
|
||||
28 Summoner (Rank 1) Item Set
|
||||
29 Summoner (Rank 2) Item Set
|
||||
30 Summoner (Rank 3) Item Set
|
||||
31 Adventurer (Rank 1) Item Set
|
||||
32 Adventurer (Rank 2) Item Set
|
||||
33 Adventurer (Rank 3) Item Set
|
||||
34 Daredevil (Rank 1) Item Set
|
||||
35 Daredevil (Rank 2) Item Set
|
||||
36 Daredevil (Rank 3) Item Set
|
||||
37 Buccaneer (Rank 1) Item Set
|
||||
38 Buccaneer (Rank 2) Item Set
|
||||
39 Buccaneer (Rank 3) Item Set
|
||||
40 Bone Suit Item Set
|
||||
41 Imagination Spinjitzu Item Set
|
||||
42 Bat Lord Item Set
|
||||
43 Mosaic Jester Item Set
|
||||
44 Explorien Bot Item Set
|
||||
45 [Unnamed] Item Set
|
||||
46 [Unnamed] Item Set
|
||||
47 [Unnamed] Item Set
|
||||
48 Earth Spinjitzu Item Set
|
||||
49 [Unnamed] Item Set
|
||||
50 Fire Spinjitzu Item Set
|
||||
51 Ice Spinjitzu Item Set
|
||||
52 Lightning Spinjitzu Item Set
|
||||
*/
|
||||
enum class ItemSetPassiveAbilityID
|
||||
{
|
||||
EngineerRank1 = 2,
|
||||
EngineerRank2 = 3,
|
||||
EngineerRank3 = 4,
|
||||
KnightRank1 = 7,
|
||||
KnightRank2 = 8,
|
||||
KnightRank3 = 9,
|
||||
SpaceRangerRank1 = 10,
|
||||
SpaceRangerRank2 = 11,
|
||||
SpaceRangerRank3 = 12,
|
||||
SamuraiRank1 = 13,
|
||||
SamuraiRank2 = 14,
|
||||
SamuraiRank3 = 15,
|
||||
SorcererRank1 = 16,
|
||||
SorcererRank2 = 17,
|
||||
SorcererRank3 = 18,
|
||||
SpaceMarauderRank1 = 19,
|
||||
SpaceMarauderRank2 = 20,
|
||||
SpaceMarauderRank3 = 21,
|
||||
ShinobiRank1 = 22,
|
||||
ShinobiRank2 = 23,
|
||||
ShinobiRank3 = 24,
|
||||
InventorRank1 = 25,
|
||||
InventorRank2 = 26,
|
||||
InventorRank3 = 27,
|
||||
SummonerRank1 = 28,
|
||||
SummonerRank2 = 29,
|
||||
SummonerRank3 = 30,
|
||||
AdventurerRank1 = 31,
|
||||
AdventurerRank2 = 32,
|
||||
AdventurerRank3 = 33,
|
||||
DaredevilRank1 = 34,
|
||||
DaredevilRank2 = 35,
|
||||
DaredevilRank3 = 36,
|
||||
BuccaneerRank1 = 37,
|
||||
BuccaneerRank2 = 38,
|
||||
BuccaneerRank3 = 39,
|
||||
BoneSuit = 40,
|
||||
ImaginationSpinjitzu = 41,
|
||||
BatLord = 42,
|
||||
MosaicJester = 43,
|
||||
ExplorienBot = 44,
|
||||
Unnamed1 = 45,
|
||||
Unnamed2 = 46,
|
||||
Unnamed3 = 47,
|
||||
EarthSpinjitzu = 48,
|
||||
Unnamed4 = 49,
|
||||
FireSpinjitzu = 50,
|
||||
IceSpinjitzu = 51,
|
||||
LightningSpinjitzu = 52
|
||||
};
|
||||
@@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef MISSIONLOCKSTATE_H
|
||||
#define MISSIONLOCKSTATE_H
|
||||
|
||||
enum class MissionLockState : int
|
||||
{
|
||||
MISSION_LOCK_LOCKED,
|
||||
MISSION_LOCK_NEW,
|
||||
MISSION_LOCK_UNLOCKED,
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,56 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __MISSIONSTATE__H__
|
||||
#define __MISSIONSTATE__H__
|
||||
|
||||
/**
|
||||
* Represents the possible states a mission can be in
|
||||
*/
|
||||
enum class MissionState : int {
|
||||
/**
|
||||
* The mission state is unknown
|
||||
*/
|
||||
MISSION_STATE_UNKNOWN = -1,
|
||||
|
||||
/**
|
||||
* The mission is yielding rewards
|
||||
*/
|
||||
MISSION_STATE_REWARDING = 0,
|
||||
|
||||
/**
|
||||
* The mission can be accepted
|
||||
*/
|
||||
MISSION_STATE_AVAILABLE = 1,
|
||||
|
||||
/**
|
||||
* The mission has been accepted but not yet completed
|
||||
*/
|
||||
MISSION_STATE_ACTIVE = 2,
|
||||
|
||||
/**
|
||||
* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
|
||||
*/
|
||||
MISSION_STATE_READY_TO_COMPLETE = 4, //!< The mission is ready to complete
|
||||
|
||||
/**
|
||||
* The mission has been completed
|
||||
*/
|
||||
MISSION_STATE_COMPLETE = 8,
|
||||
|
||||
/**
|
||||
* The mission is available again and has been completed before. Used for daily missions.
|
||||
*/
|
||||
MISSION_STATE_COMPLETE_AVAILABLE = 9,
|
||||
|
||||
/**
|
||||
* The mission is active and has been completed before. Used for daily missions.
|
||||
*/
|
||||
MISSION_STATE_COMPLETE_ACTIVE = 10,
|
||||
|
||||
/**
|
||||
* The mission has been completed before and has now been completed again. Used for daily missions.
|
||||
*/
|
||||
MISSION_STATE_COMPLETE_READY_TO_COMPLETE = 12
|
||||
};
|
||||
|
||||
#endif //!__MISSIONSTATE__H__
|
||||
@@ -1,31 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef MISSIONTASKTYPE_H
|
||||
#define MISSIONTASKTYPE_H
|
||||
|
||||
//! An enum for mission task types
|
||||
enum class MissionTaskType : int {
|
||||
MISSION_TASK_TYPE_UNKNOWN = -1, //!< The task type is unknown
|
||||
MISSION_TASK_TYPE_SMASH = 0, //!< A task for smashing something
|
||||
MISSION_TASK_TYPE_SCRIPT = 1, //!< A task handled by a server LUA script
|
||||
MISSION_TASK_TYPE_ACTIVITY = 2, //!< A task for completing a quickbuild
|
||||
MISSION_TASK_TYPE_ENVIRONMENT = 3, //!< A task for something in the environment
|
||||
MISSION_TASK_TYPE_MISSION_INTERACTION = 4, //!< A task for interacting with a mission
|
||||
MISSION_TASK_TYPE_EMOTE = 5, //!< A task for playing an emote
|
||||
MISSION_TASK_TYPE_FOOD = 9, //!< A task for eating food
|
||||
MISSION_TASK_TYPE_SKILL = 10, //!< A task for performing a skill
|
||||
MISSION_TASK_TYPE_ITEM_COLLECTION = 11, //!< A task for collecting an item
|
||||
MISSION_TASK_TYPE_LOCATION = 12, //!< A task for finding a location
|
||||
MISSION_TASK_TYPE_MINIGAME = 14, //!< A task for doing something in a minigame
|
||||
MISSION_TASK_TYPE_NON_MISSION_INTERACTION = 15, //!< A task for interacting with a non-mission
|
||||
MISSION_TASK_TYPE_MISSION_COMPLETE = 16, //!< A task for completing a mission
|
||||
MISSION_TASK_TYPE_EARN_REPUTATION = 17, //!< A task for earning reputation
|
||||
MISSION_TASK_TYPE_POWERUP = 21, //!< A task for collecting a powerup
|
||||
MISSION_TASK_TYPE_PET_TAMING = 22, //!< A task for taming a pet
|
||||
MISSION_TASK_TYPE_RACING = 23, //!< A task for racing
|
||||
MISSION_TASK_TYPE_PLAYER_FLAG = 24, //!< A task for setting a player flag
|
||||
MISSION_TASK_TYPE_PLACE_MODEL = 25, //!< A task for picking up a model
|
||||
MISSION_TASK_TYPE_VISIT_PROPERTY = 30 //!< A task for visiting a property
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class RacingTaskParam : int32_t {
|
||||
RACING_TASK_PARAM_FINISH_WITH_PLACEMENT = 1, //<! A task param for finishing with a specific placement.
|
||||
RACING_TASK_PARAM_LAP_TIME = 2, //<! A task param for finishing with a specific lap time.
|
||||
RACING_TASK_PARAM_TOTAL_TRACK_TIME = 3, //<! A task param for finishing with a specific track time.
|
||||
RACING_TASK_PARAM_COMPLETE_ANY_RACING_TASK = 4, //<! A task param for completing a racing task.
|
||||
RACING_TASK_PARAM_COMPLETE_TRACK_TASKS = 5, //<! A task param for completing a task for a specific track.
|
||||
RACING_TASK_PARAM_MODULAR_BUILDING = 6, //<! A task param for modular building with racing builds.
|
||||
RACING_TASK_PARAM_SAFE_DRIVER = 10, //<! A task param for completing a race without smashing.
|
||||
RACING_TASK_PARAM_SMASHABLES = 11, //<! A task param for smashing entities during a race.
|
||||
RACING_TASK_PARAM_COLLECT_IMAGINATION = 12, //<! A task param for collecting imagination during a race.
|
||||
RACING_TASK_PARAM_COMPETED_IN_RACE = 13, //<! A task param for competing in a race.
|
||||
RACING_TASK_PARAM_WIN_RACE_IN_WORLD = 14, //<! A task param for winning a race in a specific world.
|
||||
RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS = 15, //<! A task param for finishing in first place on multiple tracks.
|
||||
RACING_TASK_PARAM_LAST_PLACE_FINISH = 16, //<! A task param for finishing in last place.
|
||||
RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE = 17 //<! A task param for smashing dragon eggs during a race.
|
||||
};
|
||||
@@ -43,8 +43,7 @@ typedef uint32_t LWOCLONEID; //!< Used for Clone IDs
|
||||
typedef uint16_t LWOMAPID; //!< Used for Map IDs
|
||||
typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs
|
||||
typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs
|
||||
typedef uint32_t STRIPID;
|
||||
typedef uint32_t BEHAVIORSTATE;
|
||||
typedef uint32_t StripId;
|
||||
|
||||
typedef int32_t PetTamingPiece; //!< Pet Taming Pieces
|
||||
|
||||
@@ -65,11 +64,6 @@ typedef std::set<LWOOBJID> TSetObjID;
|
||||
|
||||
const float PI = 3.14159f;
|
||||
|
||||
#if defined(__unix) || defined(__APPLE__)
|
||||
//For Linux:
|
||||
typedef __int64_t __int64;
|
||||
#endif
|
||||
|
||||
//============ STRUCTS ==============
|
||||
|
||||
struct LWOSCENEID {
|
||||
@@ -262,20 +256,6 @@ enum eReplicaPacketType {
|
||||
PACKET_TYPE_DESTRUCTION //!< A destruction packet
|
||||
};
|
||||
|
||||
enum ServerDisconnectIdentifiers {
|
||||
SERVER_DISCON_UNKNOWN_SERVER_ERROR = 0, //!< Unknown server error
|
||||
SERVER_DISCON_DUPLICATE_LOGIN = 4, //!< Used when another user with the same username is logged in (duplicate login)
|
||||
SERVER_DISCON_SERVER_SHUTDOWN = 5, //!< Used when the server is shutdown
|
||||
SERVER_DISCON_SERVER_MAP_LOAD_FAILURE = 6, //!< Used when the server cannot load a map
|
||||
SERVER_DISCON_INVALID_SESSION_KEY = 7, //!< Used if the session is invalid
|
||||
SERVER_DISCON_ACCOUNT_NOT_IN_PENDING_LIST = 8, //!< ???
|
||||
SERVER_DISCON_CHARACTER_NOT_FOUND = 9, //!< Used if a character that the server has is not found (i.e, corruption with user-player data)
|
||||
SERVER_DISCON_CHARACTER_CORRUPTED = 10, //!< Similar to abovce
|
||||
SERVER_DISCON_KICK = 11, //!< Used if the user is kicked from the server
|
||||
SERVER_DISCON_FREE_TRIAL_EXPIRED = 12, //!< Used if the user's free trial expired
|
||||
SERVER_DISCON_PLAY_SCHEDULE_TIME_DONE = 13 //!< Used if the user's play time is used up
|
||||
};
|
||||
|
||||
//! The Behavior Types for use with the AI system
|
||||
enum eCombatBehaviorTypes : uint32_t {
|
||||
PASSIVE = 0, //!< The object is passive
|
||||
@@ -366,7 +346,7 @@ enum eControlSceme {
|
||||
SCHEME_WEAR_A_ROBOT //== freecam?
|
||||
};
|
||||
|
||||
enum eStunState {
|
||||
enum class eStateChangeType : uint32_t {
|
||||
PUSH,
|
||||
POP
|
||||
};
|
||||
@@ -380,56 +360,6 @@ enum eNotifyType {
|
||||
NOTIFY_TYPE_NAMINGPET
|
||||
};
|
||||
|
||||
enum eReplicaComponentType : int32_t {
|
||||
COMPONENT_TYPE_CONTROLLABLE_PHYSICS = 1, //!< The ControllablePhysics Component
|
||||
COMPONENT_TYPE_RENDER = 2, //!< The Render Component
|
||||
COMPONENT_TYPE_SIMPLE_PHYSICS = 3, //!< The SimplePhysics Component
|
||||
COMPONENT_TYPE_CHARACTER = 4, //!< The Character Component
|
||||
COMPONENT_TYPE_SCRIPT = 5, //!< The Script Component
|
||||
COMPONENT_TYPE_BOUNCER = 6, //!< The Bouncer Component
|
||||
COMPONENT_TYPE_BUFF = 7, //!< The Buff Component
|
||||
COMPONENT_TYPE_SKILL = 9, //!< The Skill Component
|
||||
COMPONENT_TYPE_ITEM = 11, //!< The Item Component
|
||||
COMPONENT_TYPE_VENDOR = 16, //!< The Vendor Component
|
||||
COMPONENT_TYPE_INVENTORY = 17, //!< The Inventory Component
|
||||
COMPONENT_TYPE_SHOOTING_GALLERY = 19, //!< The Shooting Gallery Component
|
||||
COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS = 20, //!< The RigidBodyPhantomPhysics Component
|
||||
COMPONENT_TYPE_COLLECTIBLE = 23, //!< The Collectible Component
|
||||
COMPONENT_TYPE_MOVING_PLATFORM = 25, //!< The MovingPlatform Component
|
||||
COMPONENT_TYPE_PET = 26, //!< The Pet Component
|
||||
COMPONENT_TYPE_VEHICLE_PHYSICS = 30, //!< The VehiclePhysics Component
|
||||
COMPONENT_TYPE_MOVEMENT_AI = 31, //!< The MovementAI Component
|
||||
COMPONENT_TYPE_PROPERTY = 36, //!< The Property Component
|
||||
COMPONENT_TYPE_SCRIPTED_ACTIVITY = 39, //!< The ScriptedActivity Component
|
||||
COMPONENT_TYPE_PHANTOM_PHYSICS = 40, //!< The PhantomPhysics Component
|
||||
COMPONENT_TYPE_MODEL = 42, //!< The Model Component
|
||||
COMPONENT_TYPE_PROPERTY_ENTRANCE = 43, //!< The PhantomPhysics Component
|
||||
COMPONENT_TYPE_PROPERTY_MANAGEMENT = 45, //!< The PropertyManagement Component
|
||||
COMPONENT_TYPE_REBUILD = 48, //!< The Rebuild Component
|
||||
COMPONENT_TYPE_SWITCH = 49, //!< The Switch Component
|
||||
COMPONENT_TYPE_ZONE_CONTROL = 50, //!< The ZoneControl Component
|
||||
COMPONENT_TYPE_PACKAGE = 53, //!< The Package Component
|
||||
COMPONENT_TYPE_PLAYER_FLAG = 58, //!< The PlayerFlag Component
|
||||
COMPONENT_TYPE_BASE_COMBAT_AI = 60, //!< The BaseCombatAI Component
|
||||
COMPONENT_TYPE_MODULE_ASSEMBLY = 61, //!< The ModuleAssembly Component
|
||||
COMPONENT_TYPE_PROPERTY_VENDOR = 65, //!< The PropertyVendor Component
|
||||
COMPONENT_TYPE_ROCKET_LAUNCH = 67, //!< The RocketLaunch Component
|
||||
COMPONENT_TYPE_RACING_CONTROL = 71, //!< The RacingControl Component
|
||||
COMPONENT_TYPE_MISSION_OFFER = 73, //!< The MissionOffer Component
|
||||
COMPONENT_TYPE_EXHIBIT = 75, //!< The Exhibit Component
|
||||
COMPONENT_TYPE_RACING_STATS = 74, //!< The Racing Stats Component
|
||||
COMPONENT_TYPE_SOUND_TRIGGER = 77, //!< The Sound Trigger Component
|
||||
COMPONENT_TYPE_PROXIMITY_MONITOR = 78, //!< The Proximity Monitor Component
|
||||
COMPONENT_TYPE_MISSION = 84, //!< The Mission Component
|
||||
COMPONENT_TYPE_ROCKET_LAUNCH_LUP = 97, //!< The LUP Launchpad Componen
|
||||
COMPONENT_TYPE_RAIL_ACTIVATOR = 104, //!< The Rail Activator Component
|
||||
COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT = 106, //!< The Player Forced Movement Component
|
||||
COMPONENT_TYPE_POSSESSABLE = 108, //!< The Possessable Component
|
||||
COMPONENT_TYPE_LEVEL_PROGRESSION = 109, //!< The Level Progression Component
|
||||
COMPONENT_TYPE_POSSESSOR = 110, //!< The Possessor Component
|
||||
COMPONENT_TYPE_BUILD_BORDER = 114, //!< The Build Border Component
|
||||
COMPONENT_TYPE_DESTROYABLE = 1000, //!< The Destroyable Component
|
||||
};
|
||||
|
||||
enum class UseItemResponse : uint32_t {
|
||||
NoImaginationForPet = 1,
|
||||
|
||||
@@ -293,6 +293,7 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_POP_EQUIPPED_ITEMS_STATE = 192,
|
||||
GAME_MSG_SET_GM_LEVEL = 193,
|
||||
GAME_MSG_SET_STUNNED = 198,
|
||||
GAME_MSG_SET_STUN_IMMUNITY = 200,
|
||||
GAME_MSG_KNOCKBACK = 202,
|
||||
GAME_MSG_REBUILD_CANCEL = 209,
|
||||
GAME_MSG_ENABLE_REBUILD = 213,
|
||||
@@ -373,6 +374,8 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_PET_TAMING_TRY_BUILD_RESULT = 668,
|
||||
GAME_MSG_NOTIFY_TAMING_BUILD_SUCCESS = 673,
|
||||
GAME_MSG_NOTIFY_TAMING_MODEL_LOADED_ON_SERVER = 674,
|
||||
GAME_MSG_ACTIVATE_BUBBLE_BUFF = 678,
|
||||
GAME_MSG_DEACTIVATE_BUBBLE_BUFF = 679,
|
||||
GAME_MSG_ADD_PET_TO_PLAYER = 681,
|
||||
GAME_MSG_REQUEST_SET_PET_NAME = 683,
|
||||
GAME_MSG_SET_PET_NAME = 684,
|
||||
@@ -385,7 +388,10 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_QUERY_PROPERTY_DATA = 717,
|
||||
GAME_MSG_PROPERTY_EDITOR_BEGIN = 724,
|
||||
GAME_MSG_PROPERTY_EDITOR_END = 725,
|
||||
GAME_MSG_START_PATHING = 735,
|
||||
GAME_MSG_IS_MINIFIG_IN_A_BUBBLE = 729,
|
||||
GAME_MSG_START_PATHING = 733,
|
||||
GAME_MSG_ACTIVATE_BUBBLE_BUFF_FROM_SERVER = 734,
|
||||
GAME_MSG_DEACTIVATE_BUBBLE_BUFF_FROM_SERVER = 735,
|
||||
GAME_MSG_NOTIFY_CLIENT_ZONE_OBJECT = 737,
|
||||
GAME_MSG_UPDATE_REPUTATION = 746,
|
||||
GAME_MSG_PROPERTY_RENTAL_RESPONSE = 750,
|
||||
@@ -512,6 +518,7 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_UPDATE_CHAT_MODE = 1395,
|
||||
GAME_MSG_VEHICLE_NOTIFY_FINISHED_RACE = 1396,
|
||||
GAME_MSG_SET_CONSUMABLE_ITEM = 1409,
|
||||
GAME_MSG_SET_STATUS_IMMUNITY = 1435,
|
||||
GAME_MSG_SET_PET_NAME_MODERATED = 1448,
|
||||
GAME_MSG_MODIFY_LEGO_SCORE = 1459,
|
||||
GAME_MSG_RESTORE_TO_POST_LOAD_STATS = 1468,
|
||||
@@ -539,6 +546,8 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_REMOVE_RUN_SPEED_MODIFIER = 1506,
|
||||
GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
|
||||
GAME_MSG_PROPERTY_ENTRANCE_BEGIN = 1553,
|
||||
GAME_MSG_SET_RESURRECT_RESTORE_VALUES = 1591,
|
||||
GAME_MSG_VEHICLE_STOP_BOOST = 1617,
|
||||
GAME_MSG_REMOVE_BUFF = 1648,
|
||||
GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
|
||||
GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __ADDFRIENDRESPONSECODE__H__
|
||||
#define __ADDFRIENDRESPONSECODE__H__
|
||||
#ifndef __EADDFRIENDRESPONSECODE__H__
|
||||
#define __EADDFRIENDRESPONSECODE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class AddFriendResponseCode : uint8_t {
|
||||
enum class eAddFriendResponseCode : uint8_t {
|
||||
ACCEPTED = 0,
|
||||
REJECTED,
|
||||
BUSY,
|
||||
@@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __ADDFRIENDRESPONSETYPE__H__
|
||||
#define __ADDFRIENDRESPONSETYPE__H__
|
||||
#ifndef __EADDFRIENDRESPONSETYPE__H__
|
||||
#define __EADDFRIENDRESPONSETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class AddFriendResponseType : uint8_t {
|
||||
enum class eAddFriendResponseType : uint8_t {
|
||||
ACCEPTED = 0,
|
||||
ALREADYFRIEND,
|
||||
INVALIDCHARACTER,
|
||||
@@ -21,4 +21,4 @@ enum class AddFriendResponseType : uint8_t {
|
||||
FRIENDISFREETRIAL
|
||||
};
|
||||
|
||||
#endif //!__ADDFRIENDRESPONSETYPE__H__
|
||||
#endif //!__EADDFRIENDRESPONSETYPE__H__
|
||||
12
dCommon/dEnums/eBasicAttackSuccessTypes.h
Normal file
12
dCommon/dEnums/eBasicAttackSuccessTypes.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef __EBASICATTACKSUCCESSTYPES__H__
|
||||
#define __EBASICATTACKSUCCESSTYPES__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eBasicAttackSuccessTypes : uint8_t {
|
||||
SUCCESS = 1,
|
||||
FAILARMOR,
|
||||
FAILIMMUNE
|
||||
};
|
||||
|
||||
#endif //!__EBASICATTACKSUCCESSTYPES__H__
|
||||
14
dCommon/dEnums/eBubbleType.h
Normal file
14
dCommon/dEnums/eBubbleType.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __EBUBBLETYPE__H__
|
||||
#define __EBUBBLETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eBubbleType : uint32_t {
|
||||
DEFAULT = 0,
|
||||
ENERGY,
|
||||
SKUNK
|
||||
};
|
||||
|
||||
#endif //!__EBUBBLETYPE__H__
|
||||
41
dCommon/dEnums/eHelpType.h
Normal file
41
dCommon/dEnums/eHelpType.h
Normal file
@@ -0,0 +1,41 @@
|
||||
|
||||
#ifndef __EHELPTYPE__H__
|
||||
#define __EHELPTYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eHelpType : int32_t {
|
||||
NONE = 0,
|
||||
UNLOCK_MINIMAP = 2,
|
||||
TOGGLETOOLTIP_OUTOFTIME_REBUILD = 3,
|
||||
TOGGLETOOLTIP_LEAVELOSE_REBUILD = 4,
|
||||
TOGGLECONTROLSTUTORIAL_WALKING = 6,
|
||||
DISPLAYTUTORIAL_PASSPORT_1ST_SMASH = 7,
|
||||
TOOLTIP_1ST_IMAGINATION_PICKUP = 8,
|
||||
UNKNOWN9 = 9,
|
||||
PETTAMINGMINIGAME_TUTORIAL_01 = 15,
|
||||
PR_BOUNCER_TUTORIAL_03 = 16,
|
||||
PR_TOOLTIP_1ST_PET_JUMPED_ON_SWITCH = 17,
|
||||
PR_DIG_TUTORIAL_01 = 18,
|
||||
PR_DIG_TUTORIAL_03 = 19,
|
||||
PR_BOUNCER_TUTORIAL_01 = 20,
|
||||
PR_NO_IMAGINATION_HIBERNATE = 21,
|
||||
UNKNOWN22 = 22,
|
||||
TOGGLECONTROLSTUTORIAL_JUMPING = 26,
|
||||
TOGGLECONTROLSTUTORIAL_DOUBLEJUMPING = 27,
|
||||
TOGGLECONTROLSTUTORIAL_CAMERA = 28,
|
||||
TOGGLECONTROLSTUTORIAL_SMASH = 30,
|
||||
UNKNOWN38 = 38,
|
||||
UI_MOD_BUILD_PUT_ON_HAT = 40,
|
||||
UI_MOD_BUILD_EQUIP_FIRST_MODULE = 41,
|
||||
UNKNOWN42 = 42,
|
||||
UNKNOWN43 = 43,
|
||||
UI_MOD_BUILD_GO_LAUNCH_ROCKET = 44,
|
||||
UI_MOD_BUILD_TALK_TO_SKYLANE = 45,
|
||||
UNKNOWN53 = 53,
|
||||
PET_DESPAWN_BY_OWNER_HIBERNATE = 69,
|
||||
PET_DESPAWN_TAMING_NEW_PET = 70,
|
||||
UI_INVENTORY_FULL_CANNOT_PICKUP_ITEM = 86
|
||||
};
|
||||
|
||||
#endif //!__EHELPTYPE__H__
|
||||
58
dCommon/dEnums/eItemSetPassiveAbilityID.h
Normal file
58
dCommon/dEnums/eItemSetPassiveAbilityID.h
Normal file
@@ -0,0 +1,58 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __EITEMSETPASSIVEABILITYID__H__
|
||||
#define __EITEMSETPASSIVEABILITYID__H__
|
||||
|
||||
enum class eItemSetPassiveAbilityID {
|
||||
EngineerRank1 = 2,
|
||||
EngineerRank2 = 3,
|
||||
EngineerRank3 = 4,
|
||||
KnightRank1 = 7,
|
||||
KnightRank2 = 8,
|
||||
KnightRank3 = 9,
|
||||
SpaceRangerRank1 = 10,
|
||||
SpaceRangerRank2 = 11,
|
||||
SpaceRangerRank3 = 12,
|
||||
SamuraiRank1 = 13,
|
||||
SamuraiRank2 = 14,
|
||||
SamuraiRank3 = 15,
|
||||
SorcererRank1 = 16,
|
||||
SorcererRank2 = 17,
|
||||
SorcererRank3 = 18,
|
||||
SpaceMarauderRank1 = 19,
|
||||
SpaceMarauderRank2 = 20,
|
||||
SpaceMarauderRank3 = 21,
|
||||
ShinobiRank1 = 22,
|
||||
ShinobiRank2 = 23,
|
||||
ShinobiRank3 = 24,
|
||||
InventorRank1 = 25,
|
||||
InventorRank2 = 26,
|
||||
InventorRank3 = 27,
|
||||
SummonerRank1 = 28,
|
||||
SummonerRank2 = 29,
|
||||
SummonerRank3 = 30,
|
||||
AdventurerRank1 = 31,
|
||||
AdventurerRank2 = 32,
|
||||
AdventurerRank3 = 33,
|
||||
DaredevilRank1 = 34,
|
||||
DaredevilRank2 = 35,
|
||||
DaredevilRank3 = 36,
|
||||
BuccaneerRank1 = 37,
|
||||
BuccaneerRank2 = 38,
|
||||
BuccaneerRank3 = 39,
|
||||
BoneSuit = 40,
|
||||
ImaginationSpinjitzu = 41,
|
||||
BatLord = 42,
|
||||
MosaicJester = 43,
|
||||
ExplorienBot = 44,
|
||||
Unnamed1 = 45,
|
||||
Unnamed2 = 46,
|
||||
Unnamed3 = 47,
|
||||
EarthSpinjitzu = 48,
|
||||
Unnamed4 = 49,
|
||||
FireSpinjitzu = 50,
|
||||
IceSpinjitzu = 51,
|
||||
LightningSpinjitzu = 52
|
||||
};
|
||||
|
||||
#endif //!__EITEMSETPASSIVEABILITYID__H__
|
||||
@@ -6,31 +6,31 @@
|
||||
#include <cstdint>
|
||||
|
||||
enum class eItemType : int32_t {
|
||||
ITEM_TYPE_UNKNOWN = -1, //!< An unknown item type
|
||||
ITEM_TYPE_BRICK = 1, //!< A brick
|
||||
ITEM_TYPE_HAT = 2, //!< A hat / head item
|
||||
ITEM_TYPE_HAIR = 3, //!< A hair item
|
||||
ITEM_TYPE_NECK = 4, //!< A neck item
|
||||
ITEM_TYPE_LEFT_HAND = 5, //!< A left handed item
|
||||
ITEM_TYPE_RIGHT_HAND = 6, //!< A right handed item
|
||||
ITEM_TYPE_LEGS = 7, //!< A pants item
|
||||
ITEM_TYPE_LEFT_TRINKET = 8, //!< A left handled trinket item
|
||||
ITEM_TYPE_RIGHT_TRINKET = 9, //!< A right handed trinket item
|
||||
ITEM_TYPE_BEHAVIOR = 10, //!< A behavior
|
||||
ITEM_TYPE_PROPERTY = 11, //!< A property
|
||||
ITEM_TYPE_MODEL = 12, //!< A model
|
||||
ITEM_TYPE_COLLECTIBLE = 13, //!< A collectible item
|
||||
ITEM_TYPE_CONSUMABLE = 14, //!< A consumable item
|
||||
ITEM_TYPE_CHEST = 15, //!< A chest item
|
||||
ITEM_TYPE_EGG = 16, //!< An egg
|
||||
ITEM_TYPE_PET_FOOD = 17, //!< A pet food item
|
||||
ITEM_TYPE_QUEST_OBJECT = 18, //!< A quest item
|
||||
ITEM_TYPE_PET_INVENTORY_ITEM = 19, //!< A pet inventory item
|
||||
ITEM_TYPE_PACKAGE = 20, //!< A package
|
||||
ITEM_TYPE_LOOT_MODEL = 21, //!< A loot model
|
||||
ITEM_TYPE_VEHICLE = 22, //!< A vehicle
|
||||
ITEM_TYPE_CURRENCY = 23, //!< Currency
|
||||
ITEM_TYPE_MOUNT = 24 //!< A Mount
|
||||
UNKNOWN = -1,
|
||||
BRICK = 1,
|
||||
HAT,
|
||||
HAIR,
|
||||
NECK,
|
||||
LEFT_HAND,
|
||||
RIGHT_HAND,
|
||||
LEGS,
|
||||
LEFT_TRINKET,
|
||||
RIGHT_TRINKET,
|
||||
BEHAVIOR,
|
||||
PROPERTY,
|
||||
MODEL,
|
||||
COLLECTIBLE,
|
||||
CONSUMABLE,
|
||||
CHEST,
|
||||
EGG,
|
||||
PET_FOOD,
|
||||
QUEST_OBJECT,
|
||||
PET_INVENTORY_ITEM,
|
||||
PACKAGE,
|
||||
LOOT_MODEL,
|
||||
VEHICLE,
|
||||
LUP_MODEL,
|
||||
MOUNT
|
||||
};
|
||||
|
||||
#endif //!__EITEMTYPE__H__
|
||||
|
||||
12
dCommon/dEnums/eMissionLockState.h
Normal file
12
dCommon/dEnums/eMissionLockState.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __EMISSIONLOCKSTATE__H__
|
||||
#define __EMISSIONLOCKSTATE__H__
|
||||
|
||||
enum class eMissionLockState : int {
|
||||
LOCKED,
|
||||
NEW,
|
||||
UNLOCKED,
|
||||
};
|
||||
|
||||
#endif //!__EMISSIONLOCKSTATE__H__
|
||||
56
dCommon/dEnums/eMissionState.h
Normal file
56
dCommon/dEnums/eMissionState.h
Normal file
@@ -0,0 +1,56 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __MISSIONSTATE__H__
|
||||
#define __MISSIONSTATE__H__
|
||||
|
||||
/**
|
||||
* Represents the possible states a mission can be in
|
||||
*/
|
||||
enum class eMissionState : int {
|
||||
/**
|
||||
* The mission state is unknown
|
||||
*/
|
||||
UNKNOWN = -1,
|
||||
|
||||
/**
|
||||
* The mission is yielding rewards
|
||||
*/
|
||||
REWARDING = 0,
|
||||
|
||||
/**
|
||||
* The mission can be accepted
|
||||
*/
|
||||
AVAILABLE = 1,
|
||||
|
||||
/**
|
||||
* The mission has been accepted but not yet completed
|
||||
*/
|
||||
ACTIVE = 2,
|
||||
|
||||
/**
|
||||
* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
|
||||
*/
|
||||
READY_TO_COMPLETE = 4, //!< The mission is ready to complete
|
||||
|
||||
/**
|
||||
* The mission has been completed
|
||||
*/
|
||||
COMPLETE = 8,
|
||||
|
||||
/**
|
||||
* The mission is available again and has been completed before. Used for daily missions.
|
||||
*/
|
||||
COMPLETE_AVAILABLE = 9,
|
||||
|
||||
/**
|
||||
* The mission is active and has been completed before. Used for daily missions.
|
||||
*/
|
||||
COMPLETE_ACTIVE = 10,
|
||||
|
||||
/**
|
||||
* The mission has been completed before and has now been completed again. Used for daily missions.
|
||||
*/
|
||||
COMPLETE_READY_TO_COMPLETE = 12
|
||||
};
|
||||
|
||||
#endif //!__MISSIONSTATE__H__
|
||||
43
dCommon/dEnums/eMissionTaskType.h
Normal file
43
dCommon/dEnums/eMissionTaskType.h
Normal file
@@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __EMISSIONTASKTYPE__H__
|
||||
#define __EMISSIONTASKTYPE__H__
|
||||
|
||||
enum class eMissionTaskType : int {
|
||||
UNKNOWN = -1,
|
||||
SMASH,
|
||||
SCRIPT,
|
||||
ACTIVITY,
|
||||
COLLECTION,
|
||||
TALK_TO_NPC,
|
||||
EMOTE,
|
||||
SHASH_CHAIN,
|
||||
BUY,
|
||||
SELL,
|
||||
USE_ITEM,
|
||||
USE_SKILL,
|
||||
GATHER,
|
||||
EXPLORE,
|
||||
DELIVERY,
|
||||
PERFORM_ACTIVITY,
|
||||
INTERACT,
|
||||
META,
|
||||
EARN_REPUTATION,
|
||||
VOTING,
|
||||
SHOWCASE_DELIVERY,
|
||||
REVIECE_CAST,
|
||||
POWERUP,
|
||||
PET_TAMING,
|
||||
RACING,
|
||||
PLAYER_FLAG,
|
||||
PLACE_MODEL,
|
||||
REMOVE_MODEL,
|
||||
ADD_BEHAVIOR,
|
||||
REMOVE_BEHAVIOR,
|
||||
CLAIM_PROPERTY,
|
||||
VISIT_PROPERTY,
|
||||
TIME_PLAYED,
|
||||
DONATION
|
||||
};
|
||||
|
||||
#endif //!__EMISSIONTASKTYPE__H__
|
||||
16
dCommon/dEnums/eMovementPlatformState.h
Normal file
16
dCommon/dEnums/eMovementPlatformState.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#ifndef __EMOVEMENTPLATFORMSTATE__H__
|
||||
#define __EMOVEMENTPLATFORMSTATE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
/**
|
||||
* The different types of platform movement state, supposedly a bitmap
|
||||
*/
|
||||
enum class eMovementPlatformState : uint32_t
|
||||
{
|
||||
Moving = 0b00010,
|
||||
Stationary = 0b11001,
|
||||
Stopped = 0b01100
|
||||
};
|
||||
|
||||
#endif //!__EMOVEMENTPLATFORMSTATE__H__
|
||||
13
dCommon/dEnums/ePackageType.h
Normal file
13
dCommon/dEnums/ePackageType.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#ifndef __EPACKAGETYPE__H__
|
||||
#define __EPACKAGETYPE__H__
|
||||
|
||||
enum class ePackageType {
|
||||
INVALID = -1,
|
||||
ITEM,
|
||||
BRICKS,
|
||||
MODELS,
|
||||
CAR_MODELS
|
||||
};
|
||||
|
||||
|
||||
#endif //!__EPACKAGETYPE__H__
|
||||
46
dCommon/dEnums/ePermissionMap.h
Normal file
46
dCommon/dEnums/ePermissionMap.h
Normal file
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#ifndef __EPERMISSIONMAP__H__
|
||||
#define __EPERMISSIONMAP__H__
|
||||
|
||||
/**
|
||||
* Bitmap of permissions and restrictions for characters.
|
||||
*/
|
||||
enum class ePermissionMap : uint64_t {
|
||||
/**
|
||||
* Reserved for future use, bit 0-3.
|
||||
*/
|
||||
|
||||
/**
|
||||
* The character has restricted trade acccess, bit 4.
|
||||
*/
|
||||
RestrictedTradeAccess = 0x1 << 4,
|
||||
|
||||
/**
|
||||
* The character has restricted mail access, bit 5.
|
||||
*/
|
||||
RestrictedMailAccess = 0x1 << 5,
|
||||
|
||||
/**
|
||||
* The character has restricted chat access, bit 6.
|
||||
*/
|
||||
RestrictedChatAccess = 0x1 << 6,
|
||||
|
||||
//
|
||||
// Combined permissions
|
||||
//
|
||||
|
||||
/**
|
||||
* The character is marked as 'old', restricted from trade and mail.
|
||||
*/
|
||||
Old = RestrictedTradeAccess | RestrictedMailAccess,
|
||||
|
||||
/**
|
||||
* The character is soft banned, restricted from trade, mail, and chat.
|
||||
*/
|
||||
SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
|
||||
};
|
||||
|
||||
#endif //!__EPERMISSIONMAP__H__
|
||||
14
dCommon/dEnums/ePhysicsBehaviorType.h
Normal file
14
dCommon/dEnums/ePhysicsBehaviorType.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#ifndef __EPHYSICSBEHAVIORTYPE__H__
|
||||
#define __EPHYSICSBEHAVIORTYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class ePhysicsBehaviorType : int32_t {
|
||||
INVALID = -1,
|
||||
GROUND,
|
||||
FLYING,
|
||||
STANDARD,
|
||||
DYNAMIC
|
||||
};
|
||||
|
||||
#endif //!__EPHYSICSBEHAVIORTYPE__H__
|
||||
25
dCommon/dEnums/eRacingTaskParam.h
Normal file
25
dCommon/dEnums/eRacingTaskParam.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __ERACINGTASKPARAM__H__
|
||||
#define __ERACINGTASKPARAM__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eRacingTaskParam : int32_t {
|
||||
FINISH_WITH_PLACEMENT = 1,
|
||||
LAP_TIME,
|
||||
TOTAL_TRACK_TIME,
|
||||
COMPLETE_ANY_RACING_TASK,
|
||||
COMPLETE_TRACK_TASKS,
|
||||
MODULAR_BUILDING,
|
||||
SAFE_DRIVER = 10,
|
||||
SMASHABLES,
|
||||
COLLECT_IMAGINATION,
|
||||
COMPETED_IN_RACE,
|
||||
WIN_RACE_IN_WORLD,
|
||||
FIRST_PLACE_MULTIPLE_TRACKS,
|
||||
LAST_PLACE_FINISH,
|
||||
SMASH_SPECIFIC_SMASHABLE
|
||||
};
|
||||
|
||||
#endif //!__ERACINGTASKPARAM__H__
|
||||
127
dCommon/dEnums/eReplicaComponentType.h
Normal file
127
dCommon/dEnums/eReplicaComponentType.h
Normal file
@@ -0,0 +1,127 @@
|
||||
#ifndef __EREPLICACOMPONENTTYPE__H__
|
||||
#define __EREPLICACOMPONENTTYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eReplicaComponentType : uint32_t {
|
||||
INVALID = 0,
|
||||
CONTROLLABLE_PHYSICS,
|
||||
RENDER,
|
||||
SIMPLE_PHYSICS,
|
||||
CHARACTER,
|
||||
SCRIPT,
|
||||
BOUNCER,
|
||||
BUFF, // buff is really 98, this is DESTROYABLE
|
||||
GHOST,
|
||||
SKILL,
|
||||
SPAWNER,
|
||||
ITEM,
|
||||
REBUILD,
|
||||
REBUILD_START,
|
||||
REBUILD_ACTIVATOR,
|
||||
ICON_ONLY,
|
||||
VENDOR,
|
||||
INVENTORY,
|
||||
PROJECTILE_PHYSICS,
|
||||
SHOOTING_GALLERY,
|
||||
RIGID_BODY_PHANTOM_PHYSICS,
|
||||
DROP_EFFECT,
|
||||
CHEST,
|
||||
COLLECTIBLE,
|
||||
BLUEPRINT,
|
||||
MOVING_PLATFORM,
|
||||
PET,
|
||||
PLATFORM_BOUNDARY,
|
||||
MODULE,
|
||||
ARCADE,
|
||||
VEHICLE_PHYSICS, // Havok demo based
|
||||
MOVEMENT_AI,
|
||||
EXHIBIT,
|
||||
OVERHEAD_ICON,
|
||||
PET_CONTROL,
|
||||
MINIFIG,
|
||||
PROPERTY,
|
||||
PET_CREATOR,
|
||||
MODEL_BUILDER,
|
||||
SCRIPTED_ACTIVITY,
|
||||
PHANTOM_PHYSICS,
|
||||
SPRINGPAD,
|
||||
MODEL,
|
||||
PROPERTY_ENTRANCE,
|
||||
FX,
|
||||
PROPERTY_MANAGEMENT,
|
||||
VEHICLE_PHYSICS_NEW, // internal physics based on havok
|
||||
PHYSICS_SYSTEM,
|
||||
QUICK_BUILD,
|
||||
SWITCH,
|
||||
ZONE_CONTROL, // Minigame
|
||||
CHANGLING,
|
||||
CHOICE_BUILD,
|
||||
PACKAGE,
|
||||
SOUND_REPEATER,
|
||||
SOUND_AMBIENT_2D,
|
||||
SOUND_AMBIENT_3D,
|
||||
PRECONDITION,
|
||||
PLAYER_FLAG,
|
||||
CUSTOM_BUILD_ASSEMBLY,
|
||||
BASE_COMBAT_AI,
|
||||
MODULE_ASSEMBLY,
|
||||
SHOWCASE_MODEL_HANDLER,
|
||||
RACING_MODULE,
|
||||
GENERIC_ACTIVATOR,
|
||||
PROPERTY_VENDOR,
|
||||
HF_LIGHT_DIRECTION_GADGET,
|
||||
ROCKET_LAUNCH,
|
||||
ROCKET_LANDING,
|
||||
TRIGGER,
|
||||
DROPPED_LOOT,
|
||||
RACING_CONTROL,
|
||||
FACTION_TRIGGER,
|
||||
MISSION_OFFER,
|
||||
RACING_STATS,
|
||||
LUP_EXHIBIT,
|
||||
BBB,
|
||||
SOUND_TRIGGER,
|
||||
PROXIMITY_MONITOR,
|
||||
RACING_SOUND_TRIGGER,
|
||||
CHAT,
|
||||
FRIENDS_LIST,
|
||||
GUILD,
|
||||
LOCAL_SYSTEM,
|
||||
MISSION,
|
||||
MUTABLE_MODEL_BEHAVIORS,
|
||||
PATHFINDING,
|
||||
PET_TAMING_CONTROL,
|
||||
PROPERTY_EDITOR,
|
||||
SKINNED_RENDER,
|
||||
SLASH_COMMAND,
|
||||
STATUS_EFFECT,
|
||||
TEAMS,
|
||||
TEXT_EFFECT,
|
||||
TRADE,
|
||||
USER_CONTROL,
|
||||
IGNORE_LIST,
|
||||
ROCKET_LAUNCH_LUP,
|
||||
BUFF_REAL, // the real buff component, should just be name BUFF
|
||||
INTERACTION_MANAGER,
|
||||
DONATION_VENDOR,
|
||||
COMBAT_MEDIATOR,
|
||||
COMMENDATION_VENDOR,
|
||||
UNKNOWN_103,
|
||||
RAIL_ACTIVATOR,
|
||||
ROLLER,
|
||||
PLAYER_FORCED_MOVEMENT,
|
||||
CRAFTING,
|
||||
POSSESSABLE,
|
||||
LEVEL_PROGRESSION,
|
||||
POSSESSOR,
|
||||
MOUNT_CONTROL,
|
||||
UNKNOWN_112,
|
||||
PROPERTY_PLAQUE,
|
||||
BUILD_BORDER,
|
||||
UNKOWN_115,
|
||||
CULLING_PLANE,
|
||||
DESTROYABLE = 1000 // Actually 7
|
||||
};
|
||||
|
||||
#endif //!__EREPLICACOMPONENTTYPE__H__
|
||||
24
dCommon/dEnums/eServerDisconnectIdentifiers.h
Normal file
24
dCommon/dEnums/eServerDisconnectIdentifiers.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#ifndef __ESERVERDISCONNECTIDENTIFIERS__H__
|
||||
#define __ESERVERDISCONNECTIDENTIFIERS__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eServerDisconnectIdentifiers : uint32_t {
|
||||
UNKNOWN_SERVER_ERROR = 0,
|
||||
WRONG_GAME_VERSION,
|
||||
WRONG_SERVER_VERSION,
|
||||
CONNECTION_ON_INVALID_PORT,
|
||||
DUPLICATE_LOGIN,
|
||||
SERVER_SHUTDOWN,
|
||||
SERVER_MAP_LOAD_FAILURE,
|
||||
INVALID_SESSION_KEY,
|
||||
ACCOUNT_NOT_IN_PENDING_LIST,
|
||||
CHARACTER_NOT_FOUND,
|
||||
CHARACTER_CORRUPTED,
|
||||
KICK,
|
||||
SAVE_FAILURE,
|
||||
FREE_TRIAL_EXPIRED,
|
||||
PLAY_SCHEDULE_TIME_DONE
|
||||
};
|
||||
|
||||
#endif //!__ESERVERDISCONNECTIDENTIFIERS__H__
|
||||
119
dCommon/dEnums/eTriggerCommandType.h
Normal file
119
dCommon/dEnums/eTriggerCommandType.h
Normal file
@@ -0,0 +1,119 @@
|
||||
#ifndef __ETRIGGERCOMMANDTYPE__H__
|
||||
#define __ETRIGGERCOMMANDTYPE__H__
|
||||
|
||||
// For info about Trigger Command see:
|
||||
// https://docs.lu-dev.net/en/latest/file-structures/lutriggers.html?highlight=trigger#possible-values-commands
|
||||
|
||||
enum class eTriggerCommandType {
|
||||
INVALID,
|
||||
ZONE_PLAYER,
|
||||
FIRE_EVENT,
|
||||
DESTROY_OBJ,
|
||||
TOGGLE_TRIGGER,
|
||||
RESET_REBUILD,
|
||||
SET_PATH,
|
||||
SET_PICK_TYPE,
|
||||
MOVE_OBJECT,
|
||||
ROTATE_OBJECT,
|
||||
PUSH_OBJECT,
|
||||
REPEL_OBJECT,
|
||||
SET_TIMER,
|
||||
CANCEL_TIMER,
|
||||
PLAY_CINEMATIC,
|
||||
TOGGLE_BBB,
|
||||
UPDATE_MISSION,
|
||||
SET_BOUNCER_STATE,
|
||||
BOUNCE_ALL_ON_BOUNCER,
|
||||
TURN_AROUND_ON_PATH,
|
||||
GO_FORWARD_ON_PATH,
|
||||
GO_BACKWARD_ON_PATH,
|
||||
STOP_PATHING,
|
||||
START_PATHING,
|
||||
LOCK_OR_UNLOCK_CONTROLS,
|
||||
PLAY_EFFECT,
|
||||
STOP_EFFECT,
|
||||
ACTIVATE_MUSIC_CUE,
|
||||
DEACTIVATE_MUSIC_CUE,
|
||||
FLASH_MUSIC_CUE,
|
||||
SET_MUSIC_PARAMETER,
|
||||
PLAY_2D_AMBIENT_SOUND,
|
||||
STOP_2D_AMBIENT_SOUND,
|
||||
PLAY_3D_AMBIENT_SOUND,
|
||||
STOP_3D_AMBIENT_SOUND,
|
||||
ACTIVATE_MIXER_PROGRAM,
|
||||
DEACTIVATE_MIXER_PROGRAM,
|
||||
CAST_SKILL,
|
||||
DISPLAY_ZONE_SUMMARY,
|
||||
SET_PHYSICS_VOLUME_EFFECT,
|
||||
SET_PHYSICS_VOLUME_STATUS,
|
||||
SET_MODEL_TO_BUILD,
|
||||
SPAWN_MODEL_BRICKS,
|
||||
ACTIVATE_SPAWNER_NETWORK,
|
||||
DEACTIVATE_SPAWNER_NETWORK,
|
||||
RESET_SPAWNER_NETWORK,
|
||||
DESTROY_SPAWNER_NETWORK_OBJECTS,
|
||||
GO_TO_WAYPOINT,
|
||||
ACTIVATE_PHYSICS
|
||||
};
|
||||
|
||||
|
||||
class TriggerCommandType {
|
||||
public:
|
||||
static eTriggerCommandType StringToTriggerCommandType(std::string commandString) {
|
||||
const std::map<std::string, eTriggerCommandType> TriggerCommandMap = {
|
||||
{ "zonePlayer", eTriggerCommandType::ZONE_PLAYER},
|
||||
{ "fireEvent", eTriggerCommandType::FIRE_EVENT},
|
||||
{ "destroyObj", eTriggerCommandType::DESTROY_OBJ},
|
||||
{ "toggleTrigger", eTriggerCommandType::TOGGLE_TRIGGER},
|
||||
{ "resetRebuild", eTriggerCommandType::RESET_REBUILD},
|
||||
{ "setPath", eTriggerCommandType::SET_PATH},
|
||||
{ "setPickType", eTriggerCommandType::SET_PICK_TYPE},
|
||||
{ "moveObject", eTriggerCommandType::MOVE_OBJECT},
|
||||
{ "rotateObject", eTriggerCommandType::ROTATE_OBJECT},
|
||||
{ "pushObject", eTriggerCommandType::PUSH_OBJECT},
|
||||
{ "repelObject", eTriggerCommandType::REPEL_OBJECT},
|
||||
{ "setTimer", eTriggerCommandType::SET_TIMER},
|
||||
{ "cancelTimer", eTriggerCommandType::CANCEL_TIMER},
|
||||
{ "playCinematic", eTriggerCommandType::PLAY_CINEMATIC},
|
||||
{ "toggleBBB", eTriggerCommandType::TOGGLE_BBB},
|
||||
{ "updateMission", eTriggerCommandType::UPDATE_MISSION},
|
||||
{ "setBouncerState", eTriggerCommandType::SET_BOUNCER_STATE},
|
||||
{ "bounceAllOnBouncer", eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER},
|
||||
{ "turnAroundOnPath", eTriggerCommandType::TURN_AROUND_ON_PATH},
|
||||
{ "goForwardOnPath", eTriggerCommandType::GO_FORWARD_ON_PATH},
|
||||
{ "goBackwardOnPath", eTriggerCommandType::GO_BACKWARD_ON_PATH},
|
||||
{ "stopPathing", eTriggerCommandType::STOP_PATHING},
|
||||
{ "startPathing", eTriggerCommandType::START_PATHING},
|
||||
{ "LockOrUnlockControls", eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS},
|
||||
{ "PlayEffect", eTriggerCommandType::PLAY_EFFECT},
|
||||
{ "StopEffect", eTriggerCommandType::STOP_EFFECT},
|
||||
{ "activateMusicCue", eTriggerCommandType::ACTIVATE_MUSIC_CUE},
|
||||
{ "deactivateMusicCue", eTriggerCommandType::DEACTIVATE_MUSIC_CUE},
|
||||
{ "flashMusicCue", eTriggerCommandType::FLASH_MUSIC_CUE},
|
||||
{ "setMusicParameter", eTriggerCommandType::SET_MUSIC_PARAMETER},
|
||||
{ "play2DAmbientSound", eTriggerCommandType::PLAY_2D_AMBIENT_SOUND},
|
||||
{ "stop2DAmbientSound", eTriggerCommandType::STOP_2D_AMBIENT_SOUND},
|
||||
{ "play3DAmbientSound", eTriggerCommandType::PLAY_3D_AMBIENT_SOUND},
|
||||
{ "stop3DAmbientSound", eTriggerCommandType::STOP_3D_AMBIENT_SOUND},
|
||||
{ "activateMixerProgram", eTriggerCommandType::ACTIVATE_MIXER_PROGRAM},
|
||||
{ "deactivateMixerProgram", eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM},
|
||||
{ "CastSkill", eTriggerCommandType::CAST_SKILL},
|
||||
{ "displayZoneSummary", eTriggerCommandType::DISPLAY_ZONE_SUMMARY},
|
||||
{ "SetPhysicsVolumeEffect", eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT},
|
||||
{ "SetPhysicsVolumeStatus", eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS},
|
||||
{ "setModelToBuild", eTriggerCommandType::SET_MODEL_TO_BUILD},
|
||||
{ "spawnModelBricks", eTriggerCommandType::SPAWN_MODEL_BRICKS},
|
||||
{ "ActivateSpawnerNetwork", eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK},
|
||||
{ "DeactivateSpawnerNetwork", eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK},
|
||||
{ "ResetSpawnerNetwork", eTriggerCommandType::RESET_SPAWNER_NETWORK},
|
||||
{ "DestroySpawnerNetworkObjects", eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS},
|
||||
{ "Go_To_Waypoint", eTriggerCommandType::GO_TO_WAYPOINT},
|
||||
{ "ActivatePhysics", eTriggerCommandType::ACTIVATE_PHYSICS}
|
||||
};
|
||||
|
||||
auto intermed = TriggerCommandMap.find(commandString);
|
||||
return (intermed != TriggerCommandMap.end()) ? intermed->second : eTriggerCommandType::INVALID;
|
||||
};
|
||||
};
|
||||
|
||||
#endif //!__ETRIGGERCOMMANDTYPE__H__
|
||||
53
dCommon/dEnums/eTriggerEventType.h
Normal file
53
dCommon/dEnums/eTriggerEventType.h
Normal file
@@ -0,0 +1,53 @@
|
||||
#ifndef __ETRIGGEREVENTTYPE__H__
|
||||
#define __ETRIGGEREVENTTYPE__H__
|
||||
|
||||
enum class eTriggerEventType {
|
||||
INVALID,
|
||||
DESTROY,
|
||||
CUSTOM_EVENT,
|
||||
ENTER,
|
||||
EXIT,
|
||||
CREATE,
|
||||
HIT,
|
||||
TIMER_DONE,
|
||||
REBUILD_COMPLETE,
|
||||
ACTIVATED,
|
||||
DEACTIVATED,
|
||||
ARRIVED,
|
||||
ARRIVED_AT_END_OF_PATH,
|
||||
ZONE_SUMMARY_DISMISSED,
|
||||
ARRIVED_AT_DESIRED_WAYPOINT,
|
||||
PET_ON_SWITCH,
|
||||
PET_OFF_SWITCH,
|
||||
INTERACT
|
||||
};
|
||||
|
||||
class TriggerEventType {
|
||||
public:
|
||||
static eTriggerEventType StringToTriggerEventType(std::string commandString) {
|
||||
const std::map<std::string, eTriggerEventType> TriggerEventMap = {
|
||||
{"OnDestroy", eTriggerEventType::DESTROY},
|
||||
{"OnCustomEvent", eTriggerEventType::CUSTOM_EVENT},
|
||||
{"OnEnter", eTriggerEventType::ENTER},
|
||||
{"OnExit", eTriggerEventType::EXIT},
|
||||
{"OnCreate", eTriggerEventType::CREATE},
|
||||
{"OnHit", eTriggerEventType::HIT},
|
||||
{"OnTimerDone", eTriggerEventType::TIMER_DONE},
|
||||
{"OnRebuildComplete", eTriggerEventType::REBUILD_COMPLETE},
|
||||
{"OnActivated", eTriggerEventType::ACTIVATED},
|
||||
{"OnDeactivated", eTriggerEventType::DEACTIVATED},
|
||||
{"OnArrived", eTriggerEventType::ARRIVED},
|
||||
{"OnArrivedAtEndOfPath", eTriggerEventType::ARRIVED_AT_END_OF_PATH},
|
||||
{"OnZoneSummaryDismissed", eTriggerEventType::ZONE_SUMMARY_DISMISSED},
|
||||
{"OnArrivedAtDesiredWaypoint", eTriggerEventType::ARRIVED_AT_DESIRED_WAYPOINT},
|
||||
{"OnPetOnSwitch", eTriggerEventType::PET_ON_SWITCH},
|
||||
{"OnPetOffSwitch", eTriggerEventType::PET_OFF_SWITCH},
|
||||
{"OnInteract", eTriggerEventType::INTERACT},
|
||||
};
|
||||
|
||||
auto intermed = TriggerEventMap.find(commandString);
|
||||
return (intermed != TriggerEventMap.end()) ? intermed->second : eTriggerEventType::INVALID;
|
||||
};
|
||||
};
|
||||
|
||||
#endif //!__ETRIGGEREVENTTYPE__H__
|
||||
13
dCommon/dEnums/eUgcModerationStatus.h
Normal file
13
dCommon/dEnums/eUgcModerationStatus.h
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
#ifndef __EUGCMODERATIONSTATUS__H__
|
||||
#define __EUGCMODERATIONSTATUS__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eUgcModerationStatus : uint32_t {
|
||||
NoStatus,
|
||||
Approved,
|
||||
Rejected,
|
||||
};
|
||||
|
||||
#endif //!__EUGCMODERATIONSTATUS__H__
|
||||
@@ -89,7 +89,7 @@ void dLogger::Log(const std::string& className, const std::string& message) {
|
||||
void dLogger::LogDebug(const char* className, const char* format, ...) {
|
||||
if (!m_logDebugStatements) return;
|
||||
va_list args;
|
||||
std::string log = "[" + std::string(className) + "] " + std::string(format);
|
||||
std::string log = "[" + std::string(className) + "] " + std::string(format) + "\n";
|
||||
va_start(args, format);
|
||||
vLog(log.c_str(), args);
|
||||
va_end(args);
|
||||
|
||||
@@ -1,46 +1,80 @@
|
||||
#include "CDClientManager.h"
|
||||
#include "CDActivityRewardsTable.h"
|
||||
#include "CDAnimationsTable.h"
|
||||
#include "CDBehaviorParameterTable.h"
|
||||
#include "CDBehaviorTemplateTable.h"
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDCurrencyTableTable.h"
|
||||
#include "CDDestructibleComponentTable.h"
|
||||
#include "CDEmoteTable.h"
|
||||
#include "CDInventoryComponentTable.h"
|
||||
#include "CDItemComponentTable.h"
|
||||
#include "CDItemSetsTable.h"
|
||||
#include "CDItemSetSkillsTable.h"
|
||||
#include "CDLevelProgressionLookupTable.h"
|
||||
#include "CDLootMatrixTable.h"
|
||||
#include "CDLootTableTable.h"
|
||||
#include "CDMissionNPCComponentTable.h"
|
||||
#include "CDMissionTasksTable.h"
|
||||
#include "CDMissionsTable.h"
|
||||
#include "CDObjectSkillsTable.h"
|
||||
#include "CDObjectsTable.h"
|
||||
#include "CDPhysicsComponentTable.h"
|
||||
#include "CDRebuildComponentTable.h"
|
||||
#include "CDScriptComponentTable.h"
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
#include "CDVendorComponentTable.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "CDPackageComponentTable.h"
|
||||
#include "CDProximityMonitorComponentTable.h"
|
||||
#include "CDMovementAIComponentTable.h"
|
||||
#include "CDBrickIDTableTable.h"
|
||||
#include "CDRarityTableTable.h"
|
||||
#include "CDMissionEmailTable.h"
|
||||
#include "CDRewardsTable.h"
|
||||
#include "CDPropertyEntranceComponentTable.h"
|
||||
#include "CDPropertyTemplateTable.h"
|
||||
#include "CDFeatureGatingTable.h"
|
||||
#include "CDRailActivatorComponent.h"
|
||||
|
||||
// Static Variables
|
||||
CDClientManager* CDClientManager::m_Address = nullptr;
|
||||
|
||||
//! Initializes the manager
|
||||
void CDClientManager::Initialize(void) {
|
||||
tables.insert(std::make_pair("ActivityRewards", new CDActivityRewardsTable()));
|
||||
UNUSED(tables.insert(std::make_pair("Animations", new CDAnimationsTable())));
|
||||
tables.insert(std::make_pair("BehaviorParameter", new CDBehaviorParameterTable()));
|
||||
tables.insert(std::make_pair("BehaviorTemplate", new CDBehaviorTemplateTable()));
|
||||
tables.insert(std::make_pair("ComponentsRegistry", new CDComponentsRegistryTable()));
|
||||
tables.insert(std::make_pair("CurrencyTable", new CDCurrencyTableTable()));
|
||||
tables.insert(std::make_pair("DestructibleComponent", new CDDestructibleComponentTable()));
|
||||
tables.insert(std::make_pair("EmoteTable", new CDEmoteTableTable()));
|
||||
tables.insert(std::make_pair("InventoryComponent", new CDInventoryComponentTable()));
|
||||
tables.insert(std::make_pair("ItemComponent", new CDItemComponentTable()));
|
||||
tables.insert(std::make_pair("ItemSets", new CDItemSetsTable()));
|
||||
tables.insert(std::make_pair("ItemSetSkills", new CDItemSetSkillsTable()));
|
||||
tables.insert(std::make_pair("LevelProgressionLookup", new CDLevelProgressionLookupTable()));
|
||||
tables.insert(std::make_pair("LootMatrix", new CDLootMatrixTable()));
|
||||
tables.insert(std::make_pair("LootTable", new CDLootTableTable()));
|
||||
tables.insert(std::make_pair("MissionNPCComponent", new CDMissionNPCComponentTable()));
|
||||
tables.insert(std::make_pair("MissionTasks", new CDMissionTasksTable()));
|
||||
tables.insert(std::make_pair("Missions", new CDMissionsTable()));
|
||||
tables.insert(std::make_pair("ObjectSkills", new CDObjectSkillsTable()));
|
||||
tables.insert(std::make_pair("Objects", new CDObjectsTable()));
|
||||
tables.insert(std::make_pair("PhysicsComponent", new CDPhysicsComponentTable()));
|
||||
tables.insert(std::make_pair("RebuildComponent", new CDRebuildComponentTable()));
|
||||
tables.insert(std::make_pair("ScriptComponent", new CDScriptComponentTable()));
|
||||
tables.insert(std::make_pair("SkillBehavior", new CDSkillBehaviorTable()));
|
||||
tables.insert(std::make_pair("ZoneTable", new CDZoneTableTable()));
|
||||
tables.insert(std::make_pair("VendorComponent", new CDVendorComponentTable()));
|
||||
tables.insert(std::make_pair("Activities", new CDActivitiesTable()));
|
||||
tables.insert(std::make_pair("PackageComponent", new CDPackageComponentTable()));
|
||||
tables.insert(std::make_pair("ProximityMonitorComponent", new CDProximityMonitorComponentTable()));
|
||||
tables.insert(std::make_pair("MovementAIComponent", new CDMovementAIComponentTable()));
|
||||
tables.insert(std::make_pair("BrickIDTable", new CDBrickIDTableTable()));
|
||||
tables.insert(std::make_pair("RarityTable", new CDRarityTableTable()));
|
||||
tables.insert(std::make_pair("MissionEmail", new CDMissionEmailTable()));
|
||||
tables.insert(std::make_pair("Rewards", new CDRewardsTable()));
|
||||
tables.insert(std::make_pair("PropertyEntranceComponent", new CDPropertyEntranceComponentTable()));
|
||||
tables.insert(std::make_pair("PropertyTemplate", new CDPropertyTemplateTable()));
|
||||
tables.insert(std::make_pair("FeatureGating", new CDFeatureGatingTable()));
|
||||
tables.insert(std::make_pair("RailActivatorComponent", new CDRailActivatorComponentTable()));
|
||||
CDClientManager::CDClientManager() {
|
||||
CDActivityRewardsTable::Instance();
|
||||
UNUSED(CDAnimationsTable::Instance());
|
||||
CDBehaviorParameterTable::Instance();
|
||||
CDBehaviorTemplateTable::Instance();
|
||||
CDComponentsRegistryTable::Instance();
|
||||
CDCurrencyTableTable::Instance();
|
||||
CDDestructibleComponentTable::Instance();
|
||||
CDEmoteTableTable::Instance();
|
||||
CDInventoryComponentTable::Instance();
|
||||
CDItemComponentTable::Instance();
|
||||
CDItemSetsTable::Instance();
|
||||
CDItemSetSkillsTable::Instance();
|
||||
CDLevelProgressionLookupTable::Instance();
|
||||
CDLootMatrixTable::Instance();
|
||||
CDLootTableTable::Instance();
|
||||
CDMissionNPCComponentTable::Instance();
|
||||
CDMissionTasksTable::Instance();
|
||||
CDMissionsTable::Instance();
|
||||
CDObjectSkillsTable::Instance();
|
||||
CDObjectsTable::Instance();
|
||||
CDPhysicsComponentTable::Instance();
|
||||
CDRebuildComponentTable::Instance();
|
||||
CDScriptComponentTable::Instance();
|
||||
CDSkillBehaviorTable::Instance();
|
||||
CDZoneTableTable::Instance();
|
||||
CDVendorComponentTable::Instance();
|
||||
CDActivitiesTable::Instance();
|
||||
CDPackageComponentTable::Instance();
|
||||
CDProximityMonitorComponentTable::Instance();
|
||||
CDMovementAIComponentTable::Instance();
|
||||
CDBrickIDTableTable::Instance();
|
||||
CDRarityTableTable::Instance();
|
||||
CDMissionEmailTable::Instance();
|
||||
CDRewardsTable::Instance();
|
||||
CDPropertyEntranceComponentTable::Instance();
|
||||
CDPropertyTemplateTable::Instance();
|
||||
CDFeatureGatingTable::Instance();
|
||||
CDRailActivatorComponentTable::Instance();
|
||||
}
|
||||
|
||||
@@ -1,96 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
// Tables
|
||||
#include "CDActivityRewardsTable.h"
|
||||
#include "CDAnimationsTable.h"
|
||||
#include "CDBehaviorParameterTable.h"
|
||||
#include "CDBehaviorTemplateTable.h"
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDCurrencyTableTable.h"
|
||||
#include "CDDestructibleComponentTable.h"
|
||||
#include "CDEmoteTable.h"
|
||||
#include "CDInventoryComponentTable.h"
|
||||
#include "CDItemComponentTable.h"
|
||||
#include "CDItemSetsTable.h"
|
||||
#include "CDItemSetSkillsTable.h"
|
||||
#include "CDLevelProgressionLookupTable.h"
|
||||
#include "CDLootMatrixTable.h"
|
||||
#include "CDLootTableTable.h"
|
||||
#include "CDMissionNPCComponentTable.h"
|
||||
#include "CDMissionTasksTable.h"
|
||||
#include "CDMissionsTable.h"
|
||||
#include "CDObjectSkillsTable.h"
|
||||
#include "CDObjectsTable.h"
|
||||
#include "CDPhysicsComponentTable.h"
|
||||
#include "CDRebuildComponentTable.h"
|
||||
#include "CDScriptComponentTable.h"
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
#include "CDVendorComponentTable.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "CDPackageComponentTable.h"
|
||||
#include "CDProximityMonitorComponentTable.h"
|
||||
#include "CDMovementAIComponentTable.h"
|
||||
#include "CDBrickIDTableTable.h"
|
||||
#include "CDRarityTableTable.h"
|
||||
#include "CDMissionEmailTable.h"
|
||||
#include "CDRewardsTable.h"
|
||||
#include "CDPropertyEntranceComponentTable.h"
|
||||
#include "CDPropertyTemplateTable.h"
|
||||
#include "CDFeatureGatingTable.h"
|
||||
#include "CDRailActivatorComponent.h"
|
||||
#include "Singleton.h"
|
||||
|
||||
// C++
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
|
||||
/*!
|
||||
\file CDClientManager.hpp
|
||||
\brief A manager for the CDClient tables
|
||||
/**
|
||||
* Initialize the CDClient tables so they are all loaded into memory.
|
||||
*/
|
||||
|
||||
//! Manages all data from the CDClient
|
||||
class CDClientManager {
|
||||
private:
|
||||
static CDClientManager* m_Address; //!< The singleton address
|
||||
|
||||
std::unordered_map<std::string, CDTable*> tables; //!< The tables
|
||||
|
||||
class CDClientManager : public Singleton<CDClientManager> {
|
||||
public:
|
||||
CDClientManager();
|
||||
|
||||
//! The singleton method
|
||||
static CDClientManager* Instance() {
|
||||
if (m_Address == 0) {
|
||||
m_Address = new CDClientManager;
|
||||
}
|
||||
|
||||
return m_Address;
|
||||
}
|
||||
|
||||
//! Initializes the manager
|
||||
void Initialize(void);
|
||||
|
||||
//! Fetches a CDClient table
|
||||
/*!
|
||||
This function uses typename T which must be a subclass of CDTable.
|
||||
It returns the class that conforms to the class name
|
||||
|
||||
\param tableName The table name
|
||||
\return The class or nullptr
|
||||
/**
|
||||
* Fetch a table from CDClient
|
||||
*
|
||||
* @tparam Table type to fetch
|
||||
* @return A pointer to the requested table.
|
||||
*/
|
||||
template<typename T>
|
||||
T* GetTable(const std::string& tableName) {
|
||||
static_assert(std::is_base_of<CDTable, T>::value, "T should inherit from CDTable!");
|
||||
|
||||
for (auto itr = this->tables.begin(); itr != this->tables.end(); ++itr) {
|
||||
if (itr->first == tableName) {
|
||||
return dynamic_cast<T*>(itr->second);
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
T* GetTable() {
|
||||
return &T::Instance();
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "CDActivitiesTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDActivitiesTable::CDActivitiesTable(void) {
|
||||
|
||||
// First, get the size of the table
|
||||
@@ -21,25 +20,25 @@ CDActivitiesTable::CDActivitiesTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Activities");
|
||||
while (!tableData.eof()) {
|
||||
CDActivities entry;
|
||||
entry.ActivityID = tableData.getIntField(0, -1);
|
||||
entry.locStatus = tableData.getIntField(1, -1);
|
||||
entry.instanceMapID = tableData.getIntField(2, -1);
|
||||
entry.minTeams = tableData.getIntField(3, -1);
|
||||
entry.maxTeams = tableData.getIntField(4, -1);
|
||||
entry.minTeamSize = tableData.getIntField(5, -1);
|
||||
entry.maxTeamSize = tableData.getIntField(6, -1);
|
||||
entry.waitTime = tableData.getIntField(7, -1);
|
||||
entry.startDelay = tableData.getIntField(8, -1);
|
||||
entry.requiresUniqueData = tableData.getIntField(9, -1);
|
||||
entry.leaderboardType = tableData.getIntField(10, -1);
|
||||
entry.localize = tableData.getIntField(11, -1);
|
||||
entry.optionalCostLOT = tableData.getIntField(12, -1);
|
||||
entry.optionalCostCount = tableData.getIntField(13, -1);
|
||||
entry.showUIRewards = tableData.getIntField(14, -1);
|
||||
entry.CommunityActivityFlagID = tableData.getIntField(15, -1);
|
||||
entry.gate_version = tableData.getStringField(16, "");
|
||||
entry.noTeamLootOnDeath = tableData.getIntField(17, -1);
|
||||
entry.optionalPercentage = tableData.getFloatField(18, -1.0f);
|
||||
entry.ActivityID = tableData.getIntField("ActivityID", -1);
|
||||
entry.locStatus = tableData.getIntField("locStatus", -1);
|
||||
entry.instanceMapID = tableData.getIntField("instanceMapID", -1);
|
||||
entry.minTeams = tableData.getIntField("minTeams", -1);
|
||||
entry.maxTeams = tableData.getIntField("maxTeams", -1);
|
||||
entry.minTeamSize = tableData.getIntField("minTeamSize", -1);
|
||||
entry.maxTeamSize = tableData.getIntField("maxTeamSize", -1);
|
||||
entry.waitTime = tableData.getIntField("waitTime", -1);
|
||||
entry.startDelay = tableData.getIntField("startDelay", -1);
|
||||
entry.requiresUniqueData = tableData.getIntField("requiresUniqueData", -1);
|
||||
entry.leaderboardType = tableData.getIntField("leaderboardType", -1);
|
||||
entry.localize = tableData.getIntField("localize", -1);
|
||||
entry.optionalCostLOT = tableData.getIntField("optionalCostLOT", -1);
|
||||
entry.optionalCostCount = tableData.getIntField("optionalCostCount", -1);
|
||||
entry.showUIRewards = tableData.getIntField("showUIRewards", -1);
|
||||
entry.CommunityActivityFlagID = tableData.getIntField("CommunityActivityFlagID", -1);
|
||||
entry.gate_version = tableData.getStringField("gate_version", "");
|
||||
entry.noTeamLootOnDeath = tableData.getIntField("noTeamLootOnDeath", -1);
|
||||
entry.optionalPercentage = tableData.getFloatField("optionalPercentage", -1.0f);
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -48,15 +47,6 @@ CDActivitiesTable::CDActivitiesTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDActivitiesTable::~CDActivitiesTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDActivitiesTable::GetName(void) const {
|
||||
return "Activities";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActivities)> predicate) {
|
||||
|
||||
std::vector<CDActivities> data = cpplinq::from(this->entries)
|
||||
@@ -66,7 +56,7 @@ std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActiviti
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDActivities> CDActivitiesTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,12 +3,6 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDActivitiesTable.hpp
|
||||
\brief Contains data for the Activities table
|
||||
*/
|
||||
|
||||
//! Activities Entry Struct
|
||||
struct CDActivities {
|
||||
unsigned int ActivityID;
|
||||
unsigned int locStatus;
|
||||
@@ -31,36 +25,14 @@ struct CDActivities {
|
||||
float optionalPercentage;
|
||||
};
|
||||
|
||||
|
||||
//! Activities table
|
||||
class CDActivitiesTable : public CDTable {
|
||||
class CDActivitiesTable : public CDTable<CDActivitiesTable> {
|
||||
private:
|
||||
std::vector<CDActivities> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDActivitiesTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDActivitiesTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDActivitiesTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
std::vector<CDActivities> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "CDActivityRewardsTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDActivityRewardsTable::CDActivityRewardsTable(void) {
|
||||
|
||||
// First, get the size of the table
|
||||
@@ -21,13 +20,13 @@ CDActivityRewardsTable::CDActivityRewardsTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ActivityRewards");
|
||||
while (!tableData.eof()) {
|
||||
CDActivityRewards entry;
|
||||
entry.objectTemplate = tableData.getIntField(0, -1);
|
||||
entry.ActivityRewardIndex = tableData.getIntField(1, -1);
|
||||
entry.activityRating = tableData.getIntField(2, -1);
|
||||
entry.LootMatrixIndex = tableData.getIntField(3, -1);
|
||||
entry.CurrencyIndex = tableData.getIntField(4, -1);
|
||||
entry.ChallengeRating = tableData.getIntField(5, -1);
|
||||
entry.description = tableData.getStringField(6, "");
|
||||
entry.objectTemplate = tableData.getIntField("objectTemplate", -1);
|
||||
entry.ActivityRewardIndex = tableData.getIntField("ActivityRewardIndex", -1);
|
||||
entry.activityRating = tableData.getIntField("activityRating", -1);
|
||||
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
|
||||
entry.CurrencyIndex = tableData.getIntField("CurrencyIndex", -1);
|
||||
entry.ChallengeRating = tableData.getIntField("ChallengeRating", -1);
|
||||
entry.description = tableData.getStringField("description", "");
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -36,15 +35,6 @@ CDActivityRewardsTable::CDActivityRewardsTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDActivityRewardsTable::~CDActivityRewardsTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDActivityRewardsTable::GetName(void) const {
|
||||
return "ActivityRewards";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDActivityRewards> CDActivityRewardsTable::Query(std::function<bool(CDActivityRewards)> predicate) {
|
||||
|
||||
std::vector<CDActivityRewards> data = cpplinq::from(this->entries)
|
||||
@@ -54,7 +44,7 @@ std::vector<CDActivityRewards> CDActivityRewardsTable::Query(std::function<bool(
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDActivityRewards> CDActivityRewardsTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,12 +3,6 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDActivityRewardsTable.hpp
|
||||
\brief Contains data for the ActivityRewards table
|
||||
*/
|
||||
|
||||
//! ActivityRewards Entry Struct
|
||||
struct CDActivityRewards {
|
||||
unsigned int objectTemplate; //!< The object template (?)
|
||||
unsigned int ActivityRewardIndex; //!< The activity reward index
|
||||
@@ -19,36 +13,15 @@ struct CDActivityRewards {
|
||||
std::string description; //!< The description
|
||||
};
|
||||
|
||||
|
||||
//! ActivityRewards table
|
||||
class CDActivityRewardsTable : public CDTable {
|
||||
class CDActivityRewardsTable : public CDTable<CDActivityRewardsTable> {
|
||||
private:
|
||||
std::vector<CDActivityRewards> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDActivityRewardsTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDActivityRewardsTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDActivityRewardsTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDActivityRewards> Query(std::function<bool(CDActivityRewards)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
std::vector<CDActivityRewards> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "CDAnimationsTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDAnimationsTable::CDAnimationsTable(void) {
|
||||
|
||||
// First, get the size of the table
|
||||
@@ -21,19 +20,19 @@ CDAnimationsTable::CDAnimationsTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Animations");
|
||||
while (!tableData.eof()) {
|
||||
CDAnimations entry;
|
||||
entry.animationGroupID = tableData.getIntField(0, -1);
|
||||
entry.animation_type = tableData.getStringField(1, "");
|
||||
entry.animation_name = tableData.getStringField(2, "");
|
||||
entry.chance_to_play = tableData.getFloatField(3, -1.0f);
|
||||
entry.min_loops = tableData.getIntField(4, -1);
|
||||
entry.max_loops = tableData.getIntField(5, -1);
|
||||
entry.animation_length = tableData.getFloatField(6, -1.0f);
|
||||
entry.hideEquip = tableData.getIntField(7, -1) == 1 ? true : false;
|
||||
entry.ignoreUpperBody = tableData.getIntField(8, -1) == 1 ? true : false;
|
||||
entry.restartable = tableData.getIntField(9, -1) == 1 ? true : false;
|
||||
entry.face_animation_name = tableData.getStringField(10, "");
|
||||
entry.priority = tableData.getFloatField(11, -1.0f);
|
||||
entry.blendTime = tableData.getFloatField(12, -1.0f);
|
||||
entry.animationGroupID = tableData.getIntField("animationGroupID", -1);
|
||||
entry.animation_type = tableData.getStringField("animation_type", "");
|
||||
entry.animation_name = tableData.getStringField("animation_name", "");
|
||||
entry.chance_to_play = tableData.getFloatField("chance_to_play", -1.0f);
|
||||
entry.min_loops = tableData.getIntField("min_loops", -1);
|
||||
entry.max_loops = tableData.getIntField("max_loops", -1);
|
||||
entry.animation_length = tableData.getFloatField("animation_length", -1.0f);
|
||||
entry.hideEquip = tableData.getIntField("hideEquip", -1) == 1 ? true : false;
|
||||
entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", -1) == 1 ? true : false;
|
||||
entry.restartable = tableData.getIntField("restartable", -1) == 1 ? true : false;
|
||||
entry.face_animation_name = tableData.getStringField("face_animation_name", "");
|
||||
entry.priority = tableData.getFloatField("priority", -1.0f);
|
||||
entry.blendTime = tableData.getFloatField("blendTime", -1.0f);
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -42,15 +41,6 @@ CDAnimationsTable::CDAnimationsTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDAnimationsTable::~CDAnimationsTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDAnimationsTable::GetName(void) const {
|
||||
return "Animations";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDAnimations> CDAnimationsTable::Query(std::function<bool(CDAnimations)> predicate) {
|
||||
|
||||
std::vector<CDAnimations> data = cpplinq::from(this->entries)
|
||||
@@ -60,7 +50,7 @@ std::vector<CDAnimations> CDAnimationsTable::Query(std::function<bool(CDAnimatio
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDAnimations> CDAnimationsTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,12 +3,6 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDAnimationsTable.hpp
|
||||
\brief Contains data for the Animations table
|
||||
*/
|
||||
|
||||
//! Animations Entry Struct
|
||||
struct CDAnimations {
|
||||
unsigned int animationGroupID; //!< The animation group ID
|
||||
std::string animation_type; //!< The animation type
|
||||
@@ -26,35 +20,14 @@ struct CDAnimations {
|
||||
};
|
||||
|
||||
|
||||
//! Animations table
|
||||
class CDAnimationsTable : public CDTable {
|
||||
class CDAnimationsTable : public CDTable<CDAnimationsTable> {
|
||||
private:
|
||||
std::vector<CDAnimations> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDAnimationsTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDAnimationsTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDAnimationsTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDAnimations> Query(std::function<bool(CDAnimations)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
std::vector<CDAnimations> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
@@ -1,28 +1,25 @@
|
||||
#include "CDBehaviorParameterTable.h"
|
||||
#include "GeneralUtils.h"
|
||||
|
||||
//! Constructor
|
||||
CDBehaviorParameterTable::CDBehaviorParameterTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorParameter");
|
||||
size_t hash = 0;
|
||||
uint32_t uniqueParameterId = 0;
|
||||
uint64_t hash = 0;
|
||||
while (!tableData.eof()) {
|
||||
hash = 0;
|
||||
CDBehaviorParameter entry;
|
||||
entry.behaviorID = tableData.getIntField(0, -1);
|
||||
auto candidateStringToAdd = std::string(tableData.getStringField(1, ""));
|
||||
entry.behaviorID = tableData.getIntField("behaviorID", -1);
|
||||
auto candidateStringToAdd = std::string(tableData.getStringField("parameterID", ""));
|
||||
auto parameter = m_ParametersList.find(candidateStringToAdd);
|
||||
if (parameter != m_ParametersList.end()) {
|
||||
entry.parameterID = parameter;
|
||||
} else {
|
||||
entry.parameterID = m_ParametersList.insert(candidateStringToAdd).first;
|
||||
entry.parameterID = m_ParametersList.insert(std::make_pair(candidateStringToAdd, uniqueParameterId)).first;
|
||||
uniqueParameterId++;
|
||||
}
|
||||
entry.value = tableData.getFloatField(2, -1.0f);
|
||||
hash = entry.behaviorID;
|
||||
hash = (hash << 31U) | entry.parameterID->second;
|
||||
entry.value = tableData.getFloatField("value", -1.0f);
|
||||
|
||||
GeneralUtils::hash_combine(hash, entry.behaviorID);
|
||||
GeneralUtils::hash_combine(hash, *entry.parameterID);
|
||||
|
||||
auto it = m_Entries.find(entry.behaviorID);
|
||||
m_ParametersList.insert(*entry.parameterID);
|
||||
m_Entries.insert(std::make_pair(hash, entry));
|
||||
|
||||
tableData.nextRow();
|
||||
@@ -30,40 +27,30 @@ CDBehaviorParameterTable::CDBehaviorParameterTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDBehaviorParameterTable::~CDBehaviorParameterTable(void) {}
|
||||
float CDBehaviorParameterTable::GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue) {
|
||||
auto parameterID = this->m_ParametersList.find(name);
|
||||
if (parameterID == this->m_ParametersList.end()) return defaultValue;
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDBehaviorParameterTable::GetName(void) const {
|
||||
return "BehaviorParameter";
|
||||
}
|
||||
uint64_t hash = behaviorID;
|
||||
|
||||
CDBehaviorParameter CDBehaviorParameterTable::GetEntry(const uint32_t behaviorID, const std::string& name, const float defaultValue) {
|
||||
CDBehaviorParameter returnValue;
|
||||
returnValue.behaviorID = 0;
|
||||
returnValue.parameterID = m_ParametersList.end();
|
||||
returnValue.value = defaultValue;
|
||||
|
||||
size_t hash = 0;
|
||||
GeneralUtils::hash_combine(hash, behaviorID);
|
||||
GeneralUtils::hash_combine(hash, name);
|
||||
hash = (hash << 31U) | parameterID->second;
|
||||
|
||||
// Search for specific parameter
|
||||
const auto& it = m_Entries.find(hash);
|
||||
return it != m_Entries.end() ? it->second : returnValue;
|
||||
return it != m_Entries.end() ? it->second.value : defaultValue;
|
||||
}
|
||||
|
||||
std::map<std::string, float> CDBehaviorParameterTable::GetParametersByBehaviorID(uint32_t behaviorID) {
|
||||
size_t hash;
|
||||
uint64_t hashBase = behaviorID;
|
||||
std::map<std::string, float> returnInfo;
|
||||
for (auto parameterCandidate : m_ParametersList) {
|
||||
hash = 0;
|
||||
GeneralUtils::hash_combine(hash, behaviorID);
|
||||
GeneralUtils::hash_combine(hash, parameterCandidate);
|
||||
uint64_t hash;
|
||||
for (auto& parameterCandidate : m_ParametersList) {
|
||||
hash = (hashBase << 31U) | parameterCandidate.second;
|
||||
auto infoCandidate = m_Entries.find(hash);
|
||||
if (infoCandidate != m_Entries.end()) {
|
||||
returnInfo.insert(std::make_pair(*(infoCandidate->second.parameterID), infoCandidate->second.value));
|
||||
returnInfo.insert(std::make_pair(infoCandidate->second.parameterID->first, infoCandidate->second.value));
|
||||
}
|
||||
}
|
||||
return returnInfo;
|
||||
}
|
||||
|
||||
|
||||
@@ -5,38 +5,19 @@
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
/*!
|
||||
\file CDBehaviorParameterTable.hpp
|
||||
\brief Contains data for the BehaviorParameter table
|
||||
*/
|
||||
|
||||
//! BehaviorParameter Entry Struct
|
||||
struct CDBehaviorParameter {
|
||||
unsigned int behaviorID; //!< The Behavior ID
|
||||
std::unordered_set<std::string>::iterator parameterID; //!< The Parameter ID
|
||||
float value; //!< The value of the behavior template
|
||||
unsigned int behaviorID; //!< The Behavior ID
|
||||
std::unordered_map<std::string, uint32_t>::iterator parameterID; //!< The Parameter ID
|
||||
float value; //!< The value of the behavior template
|
||||
};
|
||||
|
||||
//! BehaviorParameter table
|
||||
class CDBehaviorParameterTable : public CDTable {
|
||||
class CDBehaviorParameterTable : public CDTable<CDBehaviorParameterTable> {
|
||||
private:
|
||||
std::unordered_map<size_t, CDBehaviorParameter> m_Entries;
|
||||
std::unordered_set<std::string> m_ParametersList;
|
||||
std::unordered_map<uint64_t, CDBehaviorParameter> m_Entries;
|
||||
std::unordered_map<std::string, uint32_t> m_ParametersList;
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDBehaviorParameterTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDBehaviorParameterTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
CDBehaviorParameter GetEntry(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);
|
||||
CDBehaviorParameterTable();
|
||||
float GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);
|
||||
|
||||
std::map<std::string, float> GetParametersByBehaviorID(uint32_t behaviorID);
|
||||
};
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "CDBehaviorTemplateTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
|
||||
|
||||
// First, get the size of the table
|
||||
@@ -21,9 +20,9 @@ CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorTemplate");
|
||||
while (!tableData.eof()) {
|
||||
CDBehaviorTemplate entry;
|
||||
entry.behaviorID = tableData.getIntField(0, -1);
|
||||
entry.templateID = tableData.getIntField(1, -1);
|
||||
entry.effectID = tableData.getIntField(2, -1);
|
||||
entry.behaviorID = tableData.getIntField("behaviorID", -1);
|
||||
entry.templateID = tableData.getIntField("templateID", -1);
|
||||
entry.effectID = tableData.getIntField("effectID", -1);
|
||||
auto candidateToAdd = tableData.getStringField(3, "");
|
||||
auto parameter = m_EffectHandles.find(candidateToAdd);
|
||||
if (parameter != m_EffectHandles.end()) {
|
||||
@@ -40,15 +39,6 @@ CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDBehaviorTemplateTable::~CDBehaviorTemplateTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDBehaviorTemplateTable::GetName(void) const {
|
||||
return "BehaviorTemplate";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<bool(CDBehaviorTemplate)> predicate) {
|
||||
|
||||
std::vector<CDBehaviorTemplate> data = cpplinq::from(this->entries)
|
||||
@@ -58,7 +48,6 @@ std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<boo
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
@@ -75,3 +64,4 @@ const CDBehaviorTemplate CDBehaviorTemplateTable::GetByBehaviorID(uint32_t behav
|
||||
return entry->second;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,12 +5,6 @@
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
/*!
|
||||
\file CDBehaviorTemplateTable.hpp
|
||||
\brief Contains data for the BehaviorTemplate table
|
||||
*/
|
||||
|
||||
//! BehaviorTemplate Entry Struct
|
||||
struct CDBehaviorTemplate {
|
||||
unsigned int behaviorID; //!< The Behavior ID
|
||||
unsigned int templateID; //!< The Template ID (LOT)
|
||||
@@ -19,36 +13,16 @@ struct CDBehaviorTemplate {
|
||||
};
|
||||
|
||||
|
||||
//! BehaviorTemplate table
|
||||
class CDBehaviorTemplateTable : public CDTable {
|
||||
class CDBehaviorTemplateTable : public CDTable<CDBehaviorTemplateTable> {
|
||||
private:
|
||||
std::vector<CDBehaviorTemplate> entries;
|
||||
std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
|
||||
std::unordered_set<std::string> m_EffectHandles;
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDBehaviorTemplateTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDBehaviorTemplateTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDBehaviorTemplateTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
std::vector<CDBehaviorTemplate> GetEntries(void) const;
|
||||
|
||||
const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "CDBrickIDTableTable.h"
|
||||
|
||||
//! Constructor
|
||||
CDBrickIDTableTable::CDBrickIDTableTable(void) {
|
||||
|
||||
// First, get the size of the table
|
||||
@@ -21,8 +20,8 @@ CDBrickIDTableTable::CDBrickIDTableTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BrickIDTable");
|
||||
while (!tableData.eof()) {
|
||||
CDBrickIDTable entry;
|
||||
entry.NDObjectID = tableData.getIntField(0, -1);
|
||||
entry.LEGOBrickID = tableData.getIntField(1, -1);
|
||||
entry.NDObjectID = tableData.getIntField("NDObjectID", -1);
|
||||
entry.LEGOBrickID = tableData.getIntField("LEGOBrickID", -1);
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -31,15 +30,6 @@ CDBrickIDTableTable::CDBrickIDTableTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDBrickIDTableTable::~CDBrickIDTableTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDBrickIDTableTable::GetName(void) const {
|
||||
return "BrickIDTable";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDBrickIDTable> CDBrickIDTableTable::Query(std::function<bool(CDBrickIDTable)> predicate) {
|
||||
|
||||
std::vector<CDBrickIDTable> data = cpplinq::from(this->entries)
|
||||
@@ -49,7 +39,7 @@ std::vector<CDBrickIDTable> CDBrickIDTableTable::Query(std::function<bool(CDBric
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDBrickIDTable> CDBrickIDTableTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,34 +16,14 @@ struct CDBrickIDTable {
|
||||
|
||||
|
||||
//! BrickIDTable table
|
||||
class CDBrickIDTableTable : public CDTable {
|
||||
class CDBrickIDTableTable : public CDTable<CDBrickIDTableTable> {
|
||||
private:
|
||||
std::vector<CDBrickIDTable> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDBrickIDTableTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDBrickIDTableTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDBrickIDTableTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDBrickIDTable> Query(std::function<bool(CDBrickIDTable)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
std::vector<CDBrickIDTable> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
#define CDCLIENT_CACHE_ALL
|
||||
|
||||
//! Constructor
|
||||
CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
|
||||
|
||||
#ifdef CDCLIENT_CACHE_ALL
|
||||
@@ -24,30 +24,12 @@ CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ComponentsRegistry");
|
||||
while (!tableData.eof()) {
|
||||
CDComponentsRegistry entry;
|
||||
entry.id = tableData.getIntField(0, -1);
|
||||
entry.component_type = tableData.getIntField(1, -1);
|
||||
entry.component_id = tableData.getIntField(2, -1);
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.component_type = static_cast<eReplicaComponentType>(tableData.getIntField("component_type", 0));
|
||||
entry.component_id = tableData.getIntField("component_id", -1);
|
||||
|
||||
this->mappedEntries.insert_or_assign(((uint64_t)entry.component_type) << 32 | ((uint64_t)entry.id), entry.component_id);
|
||||
|
||||
//this->entries.push_back(entry);
|
||||
|
||||
/*
|
||||
//Darwin's stuff:
|
||||
const auto& it = this->mappedEntries.find(entry.id);
|
||||
if (it != mappedEntries.end()) {
|
||||
const auto& iter = it->second.find(entry.component_type);
|
||||
if (iter == it->second.end()) {
|
||||
it->second.insert(std::make_pair(entry.component_type, entry.component_id));
|
||||
}
|
||||
}
|
||||
else {
|
||||
std::map<unsigned int, unsigned int> map;
|
||||
map.insert(std::make_pair(entry.component_type, entry.component_id));
|
||||
this->mappedEntries.insert(std::make_pair(entry.id, map));
|
||||
}
|
||||
*/
|
||||
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
@@ -55,15 +37,7 @@ CDComponentsRegistryTable::CDComponentsRegistryTable(void) {
|
||||
#endif
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDComponentsRegistryTable::~CDComponentsRegistryTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDComponentsRegistryTable::GetName(void) const {
|
||||
return "ComponentsRegistry";
|
||||
}
|
||||
|
||||
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, uint32_t componentType, int32_t defaultValue) {
|
||||
int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue) {
|
||||
const auto& iter = this->mappedEntries.find(((uint64_t)componentType) << 32 | ((uint64_t)id));
|
||||
|
||||
if (iter == this->mappedEntries.end()) {
|
||||
@@ -72,16 +46,6 @@ int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, uint32_t componen
|
||||
|
||||
return iter->second;
|
||||
|
||||
/*
|
||||
const auto& it = this->mappedEntries.find(id);
|
||||
if (it != mappedEntries.end()) {
|
||||
const auto& iter = it->second.find(componentType);
|
||||
if (iter != it->second.end()) {
|
||||
return iter->second;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
#ifndef CDCLIENT_CACHE_ALL
|
||||
// Now get the data
|
||||
std::stringstream query;
|
||||
@@ -91,9 +55,9 @@ int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, uint32_t componen
|
||||
auto tableData = CDClientDatabase::ExecuteQuery(query.str());
|
||||
while (!tableData.eof()) {
|
||||
CDComponentsRegistry entry;
|
||||
entry.id = tableData.getIntField(0, -1);
|
||||
entry.component_type = tableData.getIntField(1, -1);
|
||||
entry.component_id = tableData.getIntField(2, -1);
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.component_type = tableData.getIntField("component_type", -1);
|
||||
entry.component_id = tableData.getIntField("component_id", -1);
|
||||
|
||||
//this->entries.push_back(entry);
|
||||
|
||||
@@ -126,3 +90,4 @@ int32_t CDComponentsRegistryTable::GetByIDAndType(uint32_t id, uint32_t componen
|
||||
return defaultValue;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -3,38 +3,19 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDComponentsRegistryTable.hpp
|
||||
\brief Contains data for the ComponentsRegistry table
|
||||
*/
|
||||
|
||||
//! ComponentsRegistry Entry Struct
|
||||
enum class eReplicaComponentType : uint32_t;
|
||||
struct CDComponentsRegistry {
|
||||
unsigned int id; //!< The LOT is used as the ID
|
||||
unsigned int component_type; //!< See ComponentTypes enum for values
|
||||
eReplicaComponentType component_type; //!< See ComponentTypes enum for values
|
||||
unsigned int component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0
|
||||
};
|
||||
|
||||
|
||||
//! ComponentsRegistry table
|
||||
class CDComponentsRegistryTable : public CDTable {
|
||||
class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable> {
|
||||
private:
|
||||
//std::vector<CDComponentsRegistry> entries;
|
||||
std::map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDComponentsRegistryTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDComponentsRegistryTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
int32_t GetByIDAndType(uint32_t id, uint32_t componentType, int32_t defaultValue = 0);
|
||||
CDComponentsRegistryTable();
|
||||
int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
|
||||
};
|
||||
|
||||
@@ -21,11 +21,11 @@ CDCurrencyTableTable::CDCurrencyTableTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM CurrencyTable");
|
||||
while (!tableData.eof()) {
|
||||
CDCurrencyTable entry;
|
||||
entry.currencyIndex = tableData.getIntField(0, -1);
|
||||
entry.npcminlevel = tableData.getIntField(1, -1);
|
||||
entry.minvalue = tableData.getIntField(2, -1);
|
||||
entry.maxvalue = tableData.getIntField(3, -1);
|
||||
entry.id = tableData.getIntField(4, -1);
|
||||
entry.currencyIndex = tableData.getIntField("currencyIndex", -1);
|
||||
entry.npcminlevel = tableData.getIntField("npcminlevel", -1);
|
||||
entry.minvalue = tableData.getIntField("minvalue", -1);
|
||||
entry.maxvalue = tableData.getIntField("maxvalue", -1);
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -34,15 +34,6 @@ CDCurrencyTableTable::CDCurrencyTableTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDCurrencyTableTable::~CDCurrencyTableTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDCurrencyTableTable::GetName(void) const {
|
||||
return "CurrencyTable";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDCurrencyTable> CDCurrencyTableTable::Query(std::function<bool(CDCurrencyTable)> predicate) {
|
||||
|
||||
std::vector<CDCurrencyTable> data = cpplinq::from(this->entries)
|
||||
@@ -52,7 +43,7 @@ std::vector<CDCurrencyTable> CDCurrencyTableTable::Query(std::function<bool(CDCu
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDCurrencyTable> CDCurrencyTableTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -18,34 +18,14 @@ struct CDCurrencyTable {
|
||||
};
|
||||
|
||||
//! CurrencyTable table
|
||||
class CDCurrencyTableTable : public CDTable {
|
||||
class CDCurrencyTableTable : public CDTable<CDCurrencyTableTable> {
|
||||
private:
|
||||
std::vector<CDCurrencyTable> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDCurrencyTableTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDCurrencyTableTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDCurrencyTableTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDCurrencyTable> Query(std::function<bool(CDCurrencyTable)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
std::vector<CDCurrencyTable> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
@@ -21,20 +21,20 @@ CDDestructibleComponentTable::CDDestructibleComponentTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM DestructibleComponent");
|
||||
while (!tableData.eof()) {
|
||||
CDDestructibleComponent entry;
|
||||
entry.id = tableData.getIntField(0, -1);
|
||||
entry.faction = tableData.getIntField(1, -1);
|
||||
entry.factionList = tableData.getStringField(2, "");
|
||||
entry.life = tableData.getIntField(3, -1);
|
||||
entry.imagination = tableData.getIntField(4, -1);
|
||||
entry.LootMatrixIndex = tableData.getIntField(5, -1);
|
||||
entry.CurrencyIndex = tableData.getIntField(6, -1);
|
||||
entry.level = tableData.getIntField(7, -1);
|
||||
entry.armor = tableData.getFloatField(8, -1.0f);
|
||||
entry.death_behavior = tableData.getIntField(9, -1);
|
||||
entry.isnpc = tableData.getIntField(10, -1) == 1 ? true : false;
|
||||
entry.attack_priority = tableData.getIntField(11, -1);
|
||||
entry.isSmashable = tableData.getIntField(12, -1) == 1 ? true : false;
|
||||
entry.difficultyLevel = tableData.getIntField(13, -1);
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.faction = tableData.getIntField("faction", -1);
|
||||
entry.factionList = tableData.getStringField("factionList", "");
|
||||
entry.life = tableData.getIntField("life", -1);
|
||||
entry.imagination = tableData.getIntField("imagination", -1);
|
||||
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
|
||||
entry.CurrencyIndex = tableData.getIntField("CurrencyIndex", -1);
|
||||
entry.level = tableData.getIntField("level", -1);
|
||||
entry.armor = tableData.getFloatField("armor", -1.0f);
|
||||
entry.death_behavior = tableData.getIntField("death_behavior", -1);
|
||||
entry.isnpc = tableData.getIntField("isnpc", -1) == 1 ? true : false;
|
||||
entry.attack_priority = tableData.getIntField("attack_priority", -1);
|
||||
entry.isSmashable = tableData.getIntField("isSmashable", -1) == 1 ? true : false;
|
||||
entry.difficultyLevel = tableData.getIntField("difficultyLevel", -1);
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -43,15 +43,6 @@ CDDestructibleComponentTable::CDDestructibleComponentTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDDestructibleComponentTable::~CDDestructibleComponentTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDDestructibleComponentTable::GetName(void) const {
|
||||
return "DestructibleComponent";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::function<bool(CDDestructibleComponent)> predicate) {
|
||||
|
||||
std::vector<CDDestructibleComponent> data = cpplinq::from(this->entries)
|
||||
@@ -61,7 +52,7 @@ std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::fu
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,12 +3,6 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDDestructibleComponentTable.hpp
|
||||
\brief Contains data for the DestructibleComponent table
|
||||
*/
|
||||
|
||||
//! ItemComponent Struct
|
||||
struct CDDestructibleComponent {
|
||||
unsigned int id; //!< The component ID from the ComponentsRegistry Table
|
||||
int faction; //!< The Faction ID of the object
|
||||
@@ -26,35 +20,14 @@ struct CDDestructibleComponent {
|
||||
int difficultyLevel; //!< ???
|
||||
};
|
||||
|
||||
//! ItemComponent table
|
||||
class CDDestructibleComponentTable : public CDTable {
|
||||
class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> {
|
||||
private:
|
||||
std::vector<CDDestructibleComponent> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDDestructibleComponentTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDDestructibleComponentTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDDestructibleComponentTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
std::vector<CDDestructibleComponent> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
@@ -5,14 +5,14 @@ CDEmoteTableTable::CDEmoteTableTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Emotes");
|
||||
while (!tableData.eof()) {
|
||||
CDEmoteTable* entry = new CDEmoteTable();
|
||||
entry->ID = tableData.getIntField(0, -1);
|
||||
entry->animationName = tableData.getStringField(1, "");
|
||||
entry->iconFilename = tableData.getStringField(2, "");
|
||||
entry->channel = tableData.getIntField(3, -1);
|
||||
entry->locked = tableData.getIntField(5, -1) != 0;
|
||||
entry->localize = tableData.getIntField(6, -1) != 0;
|
||||
entry->locState = tableData.getIntField(7, -1);
|
||||
entry->gateVersion = tableData.getIntField(8, -1);
|
||||
entry->ID = tableData.getIntField("id", -1);
|
||||
entry->animationName = tableData.getStringField("animationName", "");
|
||||
entry->iconFilename = tableData.getStringField("iconFilename", "");
|
||||
entry->channel = tableData.getIntField("channel", -1);
|
||||
entry->locked = tableData.getIntField("locked", -1) != 0;
|
||||
entry->localize = tableData.getIntField("localize", -1) != 0;
|
||||
entry->locState = tableData.getIntField("locStatus", -1);
|
||||
entry->gateVersion = tableData.getStringField("gate_version", "");
|
||||
|
||||
entries.insert(std::make_pair(entry->ID, entry));
|
||||
tableData.nextRow();
|
||||
@@ -30,11 +30,6 @@ CDEmoteTableTable::~CDEmoteTableTable(void) {
|
||||
entries.clear();
|
||||
}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDEmoteTableTable::GetName(void) const {
|
||||
return "Emotes";
|
||||
}
|
||||
|
||||
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
|
||||
for (auto e : entries) {
|
||||
if (e.first == id) return e.second;
|
||||
@@ -42,3 +37,4 @@ CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,12 +4,6 @@
|
||||
#include "CDTable.h"
|
||||
#include <map>
|
||||
|
||||
/*!
|
||||
\file CDEmoteTable.hpp
|
||||
\brief Contains data for the CDEmoteTable table
|
||||
*/
|
||||
|
||||
//! CDEmoteEntry Struct
|
||||
struct CDEmoteTable {
|
||||
CDEmoteTable() {
|
||||
ID = -1;
|
||||
@@ -19,7 +13,7 @@ struct CDEmoteTable {
|
||||
channel = -1;
|
||||
locked = false;
|
||||
localize = false;
|
||||
gateVersion = -1;
|
||||
gateVersion = "";
|
||||
}
|
||||
|
||||
int ID;
|
||||
@@ -29,28 +23,16 @@ struct CDEmoteTable {
|
||||
int channel;
|
||||
bool locked;
|
||||
bool localize;
|
||||
int gateVersion;
|
||||
std::string gateVersion;
|
||||
};
|
||||
|
||||
//! CDEmoteTable table
|
||||
class CDEmoteTableTable : public CDTable {
|
||||
class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
|
||||
private:
|
||||
std::map<int, CDEmoteTable*> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDEmoteTableTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDEmoteTableTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Returns an emote by ID
|
||||
CDEmoteTableTable();
|
||||
~CDEmoteTableTable();
|
||||
// Returns an emote by ID
|
||||
CDEmoteTable* GetEmote(int id);
|
||||
};
|
||||
|
||||
@@ -21,11 +21,11 @@ CDFeatureGatingTable::CDFeatureGatingTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM FeatureGating");
|
||||
while (!tableData.eof()) {
|
||||
CDFeatureGating entry;
|
||||
entry.featureName = tableData.getStringField(0, "");
|
||||
entry.major = tableData.getIntField(1, -1);
|
||||
entry.current = tableData.getIntField(2, -1);
|
||||
entry.minor = tableData.getIntField(3, -1);
|
||||
entry.description = tableData.getStringField(4, "");
|
||||
entry.featureName = tableData.getStringField("featureName", "");
|
||||
entry.major = tableData.getIntField("major", -1);
|
||||
entry.current = tableData.getIntField("current", -1);
|
||||
entry.minor = tableData.getIntField("minor", -1);
|
||||
entry.description = tableData.getStringField("description", "");
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -34,15 +34,6 @@ CDFeatureGatingTable::CDFeatureGatingTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDFeatureGatingTable::~CDFeatureGatingTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDFeatureGatingTable::GetName(void) const {
|
||||
return "FeatureGating";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDFeatureGating> CDFeatureGatingTable::Query(std::function<bool(CDFeatureGating)> predicate) {
|
||||
|
||||
std::vector<CDFeatureGating> data = cpplinq::from(this->entries)
|
||||
@@ -62,7 +53,7 @@ bool CDFeatureGatingTable::FeatureUnlocked(const std::string& feature) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDFeatureGating> CDFeatureGatingTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,11 +3,6 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDFeatureGatingTable.hpp
|
||||
*/
|
||||
|
||||
//! ItemComponent Struct
|
||||
struct CDFeatureGating {
|
||||
std::string featureName;
|
||||
int32_t major;
|
||||
@@ -16,37 +11,16 @@ struct CDFeatureGating {
|
||||
std::string description;
|
||||
};
|
||||
|
||||
//! ItemComponent table
|
||||
class CDFeatureGatingTable : public CDTable {
|
||||
class CDFeatureGatingTable : public CDTable<CDFeatureGatingTable> {
|
||||
private:
|
||||
std::vector<CDFeatureGating> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDFeatureGatingTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDFeatureGatingTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDFeatureGatingTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDFeatureGating> Query(std::function<bool(CDFeatureGating)> predicate);
|
||||
|
||||
bool FeatureUnlocked(const std::string& feature) const;
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
std::vector<CDFeatureGating> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
@@ -21,10 +21,10 @@ CDInventoryComponentTable::CDInventoryComponentTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM InventoryComponent");
|
||||
while (!tableData.eof()) {
|
||||
CDInventoryComponent entry;
|
||||
entry.id = tableData.getIntField(0, -1);
|
||||
entry.itemid = tableData.getIntField(1, -1);
|
||||
entry.count = tableData.getIntField(2, -1);
|
||||
entry.equip = tableData.getIntField(3, -1) == 1 ? true : false;
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.itemid = tableData.getIntField("itemid", -1);
|
||||
entry.count = tableData.getIntField("count", -1);
|
||||
entry.equip = tableData.getIntField("equip", -1) == 1 ? true : false;
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -33,15 +33,6 @@ CDInventoryComponentTable::CDInventoryComponentTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDInventoryComponentTable::~CDInventoryComponentTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDInventoryComponentTable::GetName(void) const {
|
||||
return "InventoryComponent";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDInventoryComponent> CDInventoryComponentTable::Query(std::function<bool(CDInventoryComponent)> predicate) {
|
||||
|
||||
std::vector<CDInventoryComponent> data = cpplinq::from(this->entries)
|
||||
@@ -51,7 +42,7 @@ std::vector<CDInventoryComponent> CDInventoryComponentTable::Query(std::function
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDInventoryComponent> CDInventoryComponentTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,12 +3,6 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDInventoryComponentTable.hpp
|
||||
\brief Contains data for the InventoryComponent table
|
||||
*/
|
||||
|
||||
//! ItemComponent Struct
|
||||
struct CDInventoryComponent {
|
||||
unsigned int id; //!< The component ID for this object
|
||||
unsigned int itemid; //!< The LOT of the object
|
||||
@@ -16,35 +10,14 @@ struct CDInventoryComponent {
|
||||
bool equip; //!< Whether or not to equip the item
|
||||
};
|
||||
|
||||
//! ItemComponent table
|
||||
class CDInventoryComponentTable : public CDTable {
|
||||
class CDInventoryComponentTable : public CDTable<CDInventoryComponentTable> {
|
||||
private:
|
||||
std::vector<CDInventoryComponent> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDInventoryComponentTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDInventoryComponentTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDInventoryComponentTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDInventoryComponent> Query(std::function<bool(CDInventoryComponent)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
std::vector<CDInventoryComponent> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
@@ -23,48 +23,48 @@ CDItemComponentTable::CDItemComponentTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemComponent");
|
||||
while (!tableData.eof()) {
|
||||
CDItemComponent entry;
|
||||
entry.id = tableData.getIntField(0, -1);
|
||||
entry.equipLocation = tableData.getStringField(1, "");
|
||||
entry.baseValue = tableData.getIntField(2, -1);
|
||||
entry.isKitPiece = tableData.getIntField(3, -1) == 1 ? true : false;
|
||||
entry.rarity = tableData.getIntField(4, 0);
|
||||
entry.itemType = tableData.getIntField(5, -1);
|
||||
entry.itemInfo = tableData.getInt64Field(6, -1);
|
||||
entry.inLootTable = tableData.getIntField(7, -1) == 1 ? true : false;
|
||||
entry.inVendor = tableData.getIntField(8, -1) == 1 ? true : false;
|
||||
entry.isUnique = tableData.getIntField(9, -1) == 1 ? true : false;
|
||||
entry.isBOP = tableData.getIntField(10, -1) == 1 ? true : false;
|
||||
entry.isBOE = tableData.getIntField(11, -1) == 1 ? true : false;
|
||||
entry.reqFlagID = tableData.getIntField(12, -1);
|
||||
entry.reqSpecialtyID = tableData.getIntField(13, -1);
|
||||
entry.reqSpecRank = tableData.getIntField(14, -1);
|
||||
entry.reqAchievementID = tableData.getIntField(15, -1);
|
||||
entry.stackSize = tableData.getIntField(16, -1);
|
||||
entry.color1 = tableData.getIntField(17, -1);
|
||||
entry.decal = tableData.getIntField(18, -1);
|
||||
entry.offsetGroupID = tableData.getIntField(19, -1);
|
||||
entry.buildTypes = tableData.getIntField(20, -1);
|
||||
entry.reqPrecondition = tableData.getStringField(21, "");
|
||||
entry.animationFlag = tableData.getIntField(22, 0);
|
||||
entry.equipEffects = tableData.getIntField(23, -1);
|
||||
entry.readyForQA = tableData.getIntField(24, -1) == 1 ? true : false;
|
||||
entry.itemRating = tableData.getIntField(25, -1);
|
||||
entry.isTwoHanded = tableData.getIntField(26, -1) == 1 ? true : false;
|
||||
entry.minNumRequired = tableData.getIntField(27, -1);
|
||||
entry.delResIndex = tableData.getIntField(28, -1);
|
||||
entry.currencyLOT = tableData.getIntField(29, -1);
|
||||
entry.altCurrencyCost = tableData.getIntField(30, -1);
|
||||
entry.subItems = tableData.getStringField(31, "");
|
||||
entry.audioEventUse = tableData.getStringField(32, "");
|
||||
entry.noEquipAnimation = tableData.getIntField(33, -1) == 1 ? true : false;
|
||||
entry.commendationLOT = tableData.getIntField(34, -1);
|
||||
entry.commendationCost = tableData.getIntField(35, -1);
|
||||
entry.audioEquipMetaEventSet = tableData.getStringField(36, "");
|
||||
entry.currencyCosts = tableData.getStringField(37, "");
|
||||
entry.ingredientInfo = tableData.getStringField(38, "");
|
||||
entry.locStatus = tableData.getIntField(39, -1);
|
||||
entry.forgeType = tableData.getIntField(40, -1);
|
||||
entry.SellMultiplier = tableData.getFloatField(41, -1.0f);
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.equipLocation = tableData.getStringField("equipLocation", "");
|
||||
entry.baseValue = tableData.getIntField("baseValue", -1);
|
||||
entry.isKitPiece = tableData.getIntField("isKitPiece", -1) == 1 ? true : false;
|
||||
entry.rarity = tableData.getIntField("rarity", 0);
|
||||
entry.itemType = tableData.getIntField("itemType", -1);
|
||||
entry.itemInfo = tableData.getInt64Field("itemInfo", -1);
|
||||
entry.inLootTable = tableData.getIntField("inLootTable", -1) == 1 ? true : false;
|
||||
entry.inVendor = tableData.getIntField("inVendor", -1) == 1 ? true : false;
|
||||
entry.isUnique = tableData.getIntField("isUnique", -1) == 1 ? true : false;
|
||||
entry.isBOP = tableData.getIntField("isBOP", -1) == 1 ? true : false;
|
||||
entry.isBOE = tableData.getIntField("isBOE", -1) == 1 ? true : false;
|
||||
entry.reqFlagID = tableData.getIntField("reqFlagID", -1);
|
||||
entry.reqSpecialtyID = tableData.getIntField("reqSpecialtyID", -1);
|
||||
entry.reqSpecRank = tableData.getIntField("reqSpecRank", -1);
|
||||
entry.reqAchievementID = tableData.getIntField("reqAchievementID", -1);
|
||||
entry.stackSize = tableData.getIntField("stackSize", -1);
|
||||
entry.color1 = tableData.getIntField("color1", -1);
|
||||
entry.decal = tableData.getIntField("decal", -1);
|
||||
entry.offsetGroupID = tableData.getIntField("offsetGroupID", -1);
|
||||
entry.buildTypes = tableData.getIntField("buildTypes", -1);
|
||||
entry.reqPrecondition = tableData.getStringField("reqPrecondition", "");
|
||||
entry.animationFlag = tableData.getIntField("animationFlag", 0);
|
||||
entry.equipEffects = tableData.getIntField("equipEffects", -1);
|
||||
entry.readyForQA = tableData.getIntField("readyForQA", -1) == 1 ? true : false;
|
||||
entry.itemRating = tableData.getIntField("itemRating", -1);
|
||||
entry.isTwoHanded = tableData.getIntField("isTwoHanded", -1) == 1 ? true : false;
|
||||
entry.minNumRequired = tableData.getIntField("minNumRequired", -1);
|
||||
entry.delResIndex = tableData.getIntField("delResIndex", -1);
|
||||
entry.currencyLOT = tableData.getIntField("currencyLOT", -1);
|
||||
entry.altCurrencyCost = tableData.getIntField("altCurrencyCost", -1);
|
||||
entry.subItems = tableData.getStringField("subItems", "");
|
||||
entry.audioEventUse = tableData.getStringField("audioEventUse", "");
|
||||
entry.noEquipAnimation = tableData.getIntField("noEquipAnimation", -1) == 1 ? true : false;
|
||||
entry.commendationLOT = tableData.getIntField("commendationLOT", -1);
|
||||
entry.commendationCost = tableData.getIntField("commendationCost", -1);
|
||||
entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", "");
|
||||
entry.currencyCosts = tableData.getStringField("currencyCosts", "");
|
||||
entry.ingredientInfo = tableData.getStringField("ingredientInfo", "");
|
||||
entry.locStatus = tableData.getIntField("locStatus", -1);
|
||||
entry.forgeType = tableData.getIntField("forgeType", -1);
|
||||
entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
|
||||
|
||||
this->entries.insert(std::make_pair(entry.id, entry));
|
||||
tableData.nextRow();
|
||||
@@ -74,14 +74,6 @@ CDItemComponentTable::CDItemComponentTable(void) {
|
||||
#endif
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDItemComponentTable::~CDItemComponentTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDItemComponentTable::GetName(void) const {
|
||||
return "ItemComponent";
|
||||
}
|
||||
|
||||
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
|
||||
const auto& it = this->entries.find(skillID);
|
||||
if (it != this->entries.end()) {
|
||||
@@ -101,48 +93,48 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int s
|
||||
|
||||
while (!tableData.eof()) {
|
||||
CDItemComponent entry;
|
||||
entry.id = tableData.getIntField(0, -1);
|
||||
entry.equipLocation = tableData.getStringField(1, "");
|
||||
entry.baseValue = tableData.getIntField(2, -1);
|
||||
entry.isKitPiece = tableData.getIntField(3, -1) == 1 ? true : false;
|
||||
entry.rarity = tableData.getIntField(4, 0);
|
||||
entry.itemType = tableData.getIntField(5, -1);
|
||||
entry.itemInfo = tableData.getInt64Field(6, -1);
|
||||
entry.inLootTable = tableData.getIntField(7, -1) == 1 ? true : false;
|
||||
entry.inVendor = tableData.getIntField(8, -1) == 1 ? true : false;
|
||||
entry.isUnique = tableData.getIntField(9, -1) == 1 ? true : false;
|
||||
entry.isBOP = tableData.getIntField(10, -1) == 1 ? true : false;
|
||||
entry.isBOE = tableData.getIntField(11, -1) == 1 ? true : false;
|
||||
entry.reqFlagID = tableData.getIntField(12, -1);
|
||||
entry.reqSpecialtyID = tableData.getIntField(13, -1);
|
||||
entry.reqSpecRank = tableData.getIntField(14, -1);
|
||||
entry.reqAchievementID = tableData.getIntField(15, -1);
|
||||
entry.stackSize = tableData.getIntField(16, -1);
|
||||
entry.color1 = tableData.getIntField(17, -1);
|
||||
entry.decal = tableData.getIntField(18, -1);
|
||||
entry.offsetGroupID = tableData.getIntField(19, -1);
|
||||
entry.buildTypes = tableData.getIntField(20, -1);
|
||||
entry.reqPrecondition = tableData.getStringField(21, "");
|
||||
entry.animationFlag = tableData.getIntField(22, 0);
|
||||
entry.equipEffects = tableData.getIntField(23, -1);
|
||||
entry.readyForQA = tableData.getIntField(24, -1) == 1 ? true : false;
|
||||
entry.itemRating = tableData.getIntField(25, -1);
|
||||
entry.isTwoHanded = tableData.getIntField(26, -1) == 1 ? true : false;
|
||||
entry.minNumRequired = tableData.getIntField(27, -1);
|
||||
entry.delResIndex = tableData.getIntField(28, -1);
|
||||
entry.currencyLOT = tableData.getIntField(29, -1);
|
||||
entry.altCurrencyCost = tableData.getIntField(30, -1);
|
||||
entry.subItems = tableData.getStringField(31, "");
|
||||
UNUSED(entry.audioEventUse = tableData.getStringField(32, ""));
|
||||
entry.noEquipAnimation = tableData.getIntField(33, -1) == 1 ? true : false;
|
||||
entry.commendationLOT = tableData.getIntField(34, -1);
|
||||
entry.commendationCost = tableData.getIntField(35, -1);
|
||||
UNUSED(entry.audioEquipMetaEventSet = tableData.getStringField(36, ""));
|
||||
entry.currencyCosts = tableData.getStringField(37, "");
|
||||
UNUSED(entry.ingredientInfo = tableData.getStringField(38, ""));
|
||||
entry.locStatus = tableData.getIntField(39, -1);
|
||||
entry.forgeType = tableData.getIntField(40, -1);
|
||||
entry.SellMultiplier = tableData.getFloatField(41, -1.0f);
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.equipLocation = tableData.getStringField("equipLocation", "");
|
||||
entry.baseValue = tableData.getIntField("baseValue", -1);
|
||||
entry.isKitPiece = tableData.getIntField("isKitPiece", -1) == 1 ? true : false;
|
||||
entry.rarity = tableData.getIntField("rarity", 0);
|
||||
entry.itemType = tableData.getIntField("itemType", -1);
|
||||
entry.itemInfo = tableData.getInt64Field("itemInfo", -1);
|
||||
entry.inLootTable = tableData.getIntField("inLootTable", -1) == 1 ? true : false;
|
||||
entry.inVendor = tableData.getIntField("inVendor", -1) == 1 ? true : false;
|
||||
entry.isUnique = tableData.getIntField("isUnique", -1) == 1 ? true : false;
|
||||
entry.isBOP = tableData.getIntField("isBOP", -1) == 1 ? true : false;
|
||||
entry.isBOE = tableData.getIntField("isBOE", -1) == 1 ? true : false;
|
||||
entry.reqFlagID = tableData.getIntField("reqFlagID", -1);
|
||||
entry.reqSpecialtyID = tableData.getIntField("reqSpecialtyID", -1);
|
||||
entry.reqSpecRank = tableData.getIntField("reqSpecRank", -1);
|
||||
entry.reqAchievementID = tableData.getIntField("reqAchievementID", -1);
|
||||
entry.stackSize = tableData.getIntField("stackSize", -1);
|
||||
entry.color1 = tableData.getIntField("color1", -1);
|
||||
entry.decal = tableData.getIntField("decal", -1);
|
||||
entry.offsetGroupID = tableData.getIntField("offsetGroupID", -1);
|
||||
entry.buildTypes = tableData.getIntField("buildTypes", -1);
|
||||
entry.reqPrecondition = tableData.getStringField("reqPrecondition", "");
|
||||
entry.animationFlag = tableData.getIntField("animationFlag", 0);
|
||||
entry.equipEffects = tableData.getIntField("equipEffects", -1);
|
||||
entry.readyForQA = tableData.getIntField("readyForQA", -1) == 1 ? true : false;
|
||||
entry.itemRating = tableData.getIntField("itemRating", -1);
|
||||
entry.isTwoHanded = tableData.getIntField("isTwoHanded", -1) == 1 ? true : false;
|
||||
entry.minNumRequired = tableData.getIntField("minNumRequired", -1);
|
||||
entry.delResIndex = tableData.getIntField("delResIndex", -1);
|
||||
entry.currencyLOT = tableData.getIntField("currencyLOT", -1);
|
||||
entry.altCurrencyCost = tableData.getIntField("altCurrencyCost", -1);
|
||||
entry.subItems = tableData.getStringField("subItems", "");
|
||||
UNUSED(entry.audioEventUse = tableData.getStringField("audioEventUse", ""));
|
||||
entry.noEquipAnimation = tableData.getIntField("noEquipAnimation", -1) == 1 ? true : false;
|
||||
entry.commendationLOT = tableData.getIntField("commendationLOT", -1);
|
||||
entry.commendationCost = tableData.getIntField("commendationCost", -1);
|
||||
UNUSED(entry.audioEquipMetaEventSet = tableData.getStringField("audioEquipMetaEventSet", ""));
|
||||
entry.currencyCosts = tableData.getStringField("currencyCosts", "");
|
||||
UNUSED(entry.ingredientInfo = tableData.getStringField("ingredientInfo", ""));
|
||||
entry.locStatus = tableData.getIntField("locStatus", -1);
|
||||
entry.forgeType = tableData.getIntField("forgeType", -1);
|
||||
entry.SellMultiplier = tableData.getFloatField("SellMultiplier", -1.0f);
|
||||
|
||||
this->entries.insert(std::make_pair(entry.id, entry));
|
||||
tableData.nextRow();
|
||||
@@ -177,3 +169,4 @@ std::map<LOT, uint32_t> CDItemComponentTable::ParseCraftingCurrencies(const CDIt
|
||||
|
||||
return currencies;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,12 +4,6 @@
|
||||
#include "CDTable.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
/*!
|
||||
\file CDItemComponentTable.hpp
|
||||
\brief Contains data for the ItemComponent table
|
||||
*/
|
||||
|
||||
//! ItemComponent Struct
|
||||
struct CDItemComponent {
|
||||
unsigned int id; //!< The Component ID
|
||||
std::string equipLocation; //!< The equip location
|
||||
@@ -55,28 +49,15 @@ struct CDItemComponent {
|
||||
float SellMultiplier; //!< Something to do with early vendors perhaps (but replaced)
|
||||
};
|
||||
|
||||
//! ItemComponent table
|
||||
class CDItemComponentTable : public CDTable {
|
||||
class CDItemComponentTable : public CDTable<CDItemComponentTable> {
|
||||
private:
|
||||
std::map<unsigned int, CDItemComponent> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDItemComponentTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDItemComponentTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
CDItemComponentTable();
|
||||
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
|
||||
|
||||
//! Gets an entry by ID
|
||||
// Gets an entry by ID
|
||||
const CDItemComponent& GetItemComponentByID(unsigned int skillID);
|
||||
|
||||
static CDItemComponent Default;
|
||||
|
||||
@@ -21,9 +21,9 @@ CDItemSetSkillsTable::CDItemSetSkillsTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemSetSkills");
|
||||
while (!tableData.eof()) {
|
||||
CDItemSetSkills entry;
|
||||
entry.SkillSetID = tableData.getIntField(0, -1);
|
||||
entry.SkillID = tableData.getIntField(1, -1);
|
||||
entry.SkillCastType = tableData.getIntField(2, -1);
|
||||
entry.SkillSetID = tableData.getIntField("SkillSetID", -1);
|
||||
entry.SkillID = tableData.getIntField("SkillID", -1);
|
||||
entry.SkillCastType = tableData.getIntField("SkillCastType", -1);
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -32,15 +32,6 @@ CDItemSetSkillsTable::CDItemSetSkillsTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDItemSetSkillsTable::~CDItemSetSkillsTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDItemSetSkillsTable::GetName(void) const {
|
||||
return "ItemSetSkills";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDItemSetSkills> CDItemSetSkillsTable::Query(std::function<bool(CDItemSetSkills)> predicate) {
|
||||
|
||||
std::vector<CDItemSetSkills> data = cpplinq::from(this->entries)
|
||||
@@ -50,7 +41,6 @@ std::vector<CDItemSetSkills> CDItemSetSkillsTable::Query(std::function<bool(CDIt
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
@@ -3,50 +3,22 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDItemSetSkillsTable.hpp
|
||||
\brief Contains data for the ItemSetSkills table
|
||||
*/
|
||||
|
||||
//! ZoneTable Struct
|
||||
struct CDItemSetSkills {
|
||||
unsigned int SkillSetID; //!< The skill set ID
|
||||
unsigned int SkillID; //!< The skill ID
|
||||
unsigned int SkillCastType; //!< The skill cast type
|
||||
};
|
||||
|
||||
//! ItemSets table
|
||||
class CDItemSetSkillsTable : public CDTable {
|
||||
class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> {
|
||||
private:
|
||||
std::vector<CDItemSetSkills> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDItemSetSkillsTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDItemSetSkillsTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDItemSetSkillsTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
std::vector<CDItemSetSkills> GetEntries(void) const;
|
||||
|
||||
std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -21,21 +21,21 @@ CDItemSetsTable::CDItemSetsTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemSets");
|
||||
while (!tableData.eof()) {
|
||||
CDItemSets entry;
|
||||
entry.setID = tableData.getIntField(0, -1);
|
||||
entry.locStatus = tableData.getIntField(1, -1);
|
||||
entry.itemIDs = tableData.getStringField(2, "");
|
||||
entry.kitType = tableData.getIntField(3, -1);
|
||||
entry.kitRank = tableData.getIntField(4, -1);
|
||||
entry.kitImage = tableData.getIntField(5, -1);
|
||||
entry.skillSetWith2 = tableData.getIntField(6, -1);
|
||||
entry.skillSetWith3 = tableData.getIntField(7, -1);
|
||||
entry.skillSetWith4 = tableData.getIntField(8, -1);
|
||||
entry.skillSetWith5 = tableData.getIntField(9, -1);
|
||||
entry.skillSetWith6 = tableData.getIntField(10, -1);
|
||||
entry.localize = tableData.getIntField(11, -1) == 1 ? true : false;
|
||||
entry.gate_version = tableData.getStringField(12, "");
|
||||
entry.kitID = tableData.getIntField(13, -1);
|
||||
entry.priority = tableData.getFloatField(14, -1.0f);
|
||||
entry.setID = tableData.getIntField("setID", -1);
|
||||
entry.locStatus = tableData.getIntField("locStatus", -1);
|
||||
entry.itemIDs = tableData.getStringField("itemIDs", "");
|
||||
entry.kitType = tableData.getIntField("kitType", -1);
|
||||
entry.kitRank = tableData.getIntField("kitRank", -1);
|
||||
entry.kitImage = tableData.getIntField("kitImage", -1);
|
||||
entry.skillSetWith2 = tableData.getIntField("skillSetWith2", -1);
|
||||
entry.skillSetWith3 = tableData.getIntField("skillSetWith3", -1);
|
||||
entry.skillSetWith4 = tableData.getIntField("skillSetWith4", -1);
|
||||
entry.skillSetWith5 = tableData.getIntField("skillSetWith5", -1);
|
||||
entry.skillSetWith6 = tableData.getIntField("skillSetWith6", -1);
|
||||
entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false;
|
||||
entry.gate_version = tableData.getStringField("gate_version", "");
|
||||
entry.kitID = tableData.getIntField("kitID", -1);
|
||||
entry.priority = tableData.getFloatField("priority", -1.0f);
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -44,15 +44,6 @@ CDItemSetsTable::CDItemSetsTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDItemSetsTable::~CDItemSetsTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDItemSetsTable::GetName(void) const {
|
||||
return "ItemSets";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDItemSets> CDItemSetsTable::Query(std::function<bool(CDItemSets)> predicate) {
|
||||
|
||||
std::vector<CDItemSets> data = cpplinq::from(this->entries)
|
||||
@@ -62,7 +53,7 @@ std::vector<CDItemSets> CDItemSetsTable::Query(std::function<bool(CDItemSets)> p
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
std::vector<CDItemSets> CDItemSetsTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,12 +3,6 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDItemSetsTable.hpp
|
||||
\brief Contains data for the ItemSets table
|
||||
*/
|
||||
|
||||
//! ZoneTable Struct
|
||||
struct CDItemSets {
|
||||
unsigned int setID; //!< The item set ID
|
||||
unsigned int locStatus; //!< The loc status
|
||||
@@ -27,36 +21,15 @@ struct CDItemSets {
|
||||
float priority; //!< The priority
|
||||
};
|
||||
|
||||
//! ItemSets table
|
||||
class CDItemSetsTable : public CDTable {
|
||||
class CDItemSetsTable : public CDTable<CDItemSetsTable> {
|
||||
private:
|
||||
std::vector<CDItemSets> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDItemSetsTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDItemSetsTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDItemSetsTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
std::vector<CDItemSets> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -21,9 +21,9 @@ CDLevelProgressionLookupTable::CDLevelProgressionLookupTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LevelProgressionLookup");
|
||||
while (!tableData.eof()) {
|
||||
CDLevelProgressionLookup entry;
|
||||
entry.id = tableData.getIntField(0, -1);
|
||||
entry.requiredUScore = tableData.getIntField(1, -1);
|
||||
entry.BehaviorEffect = tableData.getStringField(2, "");
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.requiredUScore = tableData.getIntField("requiredUScore", -1);
|
||||
entry.BehaviorEffect = tableData.getStringField("BehaviorEffect", "");
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -32,14 +32,6 @@ CDLevelProgressionLookupTable::CDLevelProgressionLookupTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDLevelProgressionLookupTable::~CDLevelProgressionLookupTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDLevelProgressionLookupTable::GetName(void) const {
|
||||
return "LevelProgressionLookup";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::Query(std::function<bool(CDLevelProgressionLookup)> predicate) {
|
||||
|
||||
@@ -54,3 +46,4 @@ std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::Query(std::
|
||||
std::vector<CDLevelProgressionLookup> CDLevelProgressionLookupTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,47 +3,21 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDLevelProgressionLookupTable.hpp
|
||||
\brief Contains data for the LevelProgressionLookup table
|
||||
*/
|
||||
|
||||
//! LevelProgressionLookup Entry Struct
|
||||
struct CDLevelProgressionLookup {
|
||||
unsigned int id; //!< The Level ID
|
||||
unsigned int requiredUScore; //!< The required LEGO Score
|
||||
std::string BehaviorEffect; //!< The behavior effect attached to this
|
||||
};
|
||||
|
||||
//! LevelProgressionLookup table
|
||||
class CDLevelProgressionLookupTable : public CDTable {
|
||||
class CDLevelProgressionLookupTable : public CDTable<CDLevelProgressionLookupTable> {
|
||||
private:
|
||||
std::vector<CDLevelProgressionLookup> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDLevelProgressionLookupTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDLevelProgressionLookupTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDLevelProgressionLookupTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDLevelProgressionLookup> Query(std::function<bool(CDLevelProgressionLookup)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
// Gets all the entries in the table
|
||||
std::vector<CDLevelProgressionLookup> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
@@ -21,15 +21,15 @@ CDLootMatrixTable::CDLootMatrixTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootMatrix");
|
||||
while (!tableData.eof()) {
|
||||
CDLootMatrix entry;
|
||||
entry.LootMatrixIndex = tableData.getIntField(0, -1);
|
||||
entry.LootTableIndex = tableData.getIntField(1, -1);
|
||||
entry.RarityTableIndex = tableData.getIntField(2, -1);
|
||||
entry.percent = tableData.getFloatField(3, -1.0f);
|
||||
entry.minToDrop = tableData.getIntField(4, -1);
|
||||
entry.maxToDrop = tableData.getIntField(5, -1);
|
||||
entry.id = tableData.getIntField(6, -1);
|
||||
entry.flagID = tableData.getIntField(7, -1);
|
||||
UNUSED(entry.gate_version = tableData.getStringField(8, ""));
|
||||
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
|
||||
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
|
||||
entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
|
||||
entry.percent = tableData.getFloatField("percent", -1.0f);
|
||||
entry.minToDrop = tableData.getIntField("minToDrop", -1);
|
||||
entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.flagID = tableData.getIntField("flagID", -1);
|
||||
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -38,15 +38,6 @@ CDLootMatrixTable::CDLootMatrixTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDLootMatrixTable::~CDLootMatrixTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDLootMatrixTable::GetName(void) const {
|
||||
return "LootMatrix";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDLootMatrix> CDLootMatrixTable::Query(std::function<bool(CDLootMatrix)> predicate) {
|
||||
|
||||
std::vector<CDLootMatrix> data = cpplinq::from(this->entries)
|
||||
@@ -56,7 +47,7 @@ std::vector<CDLootMatrix> CDLootMatrixTable::Query(std::function<bool(CDLootMatr
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
const std::vector<CDLootMatrix>& CDLootMatrixTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,12 +3,6 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDLootMatrixTable.hpp
|
||||
\brief Contains data for the ObjectSkills table
|
||||
*/
|
||||
|
||||
//! LootMatrix Struct
|
||||
struct CDLootMatrix {
|
||||
unsigned int LootMatrixIndex; //!< The Loot Matrix Index
|
||||
unsigned int LootTableIndex; //!< The Loot Table Index
|
||||
@@ -21,36 +15,15 @@ struct CDLootMatrix {
|
||||
UNUSED(std::string gate_version); //!< The Gate Version
|
||||
};
|
||||
|
||||
//! MissionNPCComponent table
|
||||
class CDLootMatrixTable : public CDTable {
|
||||
class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
|
||||
private:
|
||||
std::vector<CDLootMatrix> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDLootMatrixTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDLootMatrixTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDLootMatrixTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
const std::vector<CDLootMatrix>& GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -21,12 +21,12 @@ CDLootTableTable::CDLootTableTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootTable");
|
||||
while (!tableData.eof()) {
|
||||
CDLootTable entry;
|
||||
entry.id = tableData.getIntField(0, -1);
|
||||
entry.itemid = tableData.getIntField(0, -1);
|
||||
entry.LootTableIndex = tableData.getIntField(1, -1);
|
||||
entry.id = tableData.getIntField(2, -1);
|
||||
entry.MissionDrop = tableData.getIntField(3, -1) == 1 ? true : false;
|
||||
entry.sortPriority = tableData.getIntField(4, -1);
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.itemid = tableData.getIntField("itemid", -1);
|
||||
entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.MissionDrop = tableData.getIntField("MissionDrop", -1) == 1 ? true : false;
|
||||
entry.sortPriority = tableData.getIntField("sortPriority", -1);
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -35,14 +35,6 @@ CDLootTableTable::CDLootTableTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDLootTableTable::~CDLootTableTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDLootTableTable::GetName(void) const {
|
||||
return "LootTable";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDLootTable> CDLootTableTable::Query(std::function<bool(CDLootTable)> predicate) {
|
||||
|
||||
@@ -57,3 +49,4 @@ std::vector<CDLootTable> CDLootTableTable::Query(std::function<bool(CDLootTable)
|
||||
const std::vector<CDLootTable>& CDLootTableTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,12 +3,6 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDLootTableTable.hpp
|
||||
\brief Contains data for the LootTable table
|
||||
*/
|
||||
|
||||
//! LootTable Struct
|
||||
struct CDLootTable {
|
||||
unsigned int itemid; //!< The LOT of the item
|
||||
unsigned int LootTableIndex; //!< The Loot Table Index
|
||||
@@ -17,36 +11,15 @@ struct CDLootTable {
|
||||
unsigned int sortPriority; //!< The sorting priority
|
||||
};
|
||||
|
||||
//! LootTable table
|
||||
class CDLootTableTable : public CDTable {
|
||||
class CDLootTableTable : public CDTable<CDLootTableTable> {
|
||||
private:
|
||||
std::vector<CDLootTable> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDLootTableTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDLootTableTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDLootTableTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
const std::vector<CDLootTable>& GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -21,14 +21,14 @@ CDMissionEmailTable::CDMissionEmailTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionEmail");
|
||||
while (!tableData.eof()) {
|
||||
CDMissionEmail entry;
|
||||
entry.ID = tableData.getIntField(0, -1);
|
||||
entry.messageType = tableData.getIntField(1, -1);
|
||||
entry.notificationGroup = tableData.getIntField(2, -1);
|
||||
entry.missionID = tableData.getIntField(3, -1);
|
||||
entry.attachmentLOT = tableData.getIntField(4, 0);
|
||||
entry.localize = (bool)tableData.getIntField(5, -1);
|
||||
entry.locStatus = tableData.getIntField(6, -1);
|
||||
entry.gate_version = tableData.getStringField(7, "");
|
||||
entry.ID = tableData.getIntField("ID", -1);
|
||||
entry.messageType = tableData.getIntField("messageType", -1);
|
||||
entry.notificationGroup = tableData.getIntField("notificationGroup", -1);
|
||||
entry.missionID = tableData.getIntField("missionID", -1);
|
||||
entry.attachmentLOT = tableData.getIntField("attachmentLOT", 0);
|
||||
entry.localize = (bool)tableData.getIntField("localize", -1);
|
||||
entry.locStatus = tableData.getIntField("locStatus", -1);
|
||||
entry.gate_version = tableData.getStringField("gate_version", "");
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -37,14 +37,6 @@ CDMissionEmailTable::CDMissionEmailTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDMissionEmailTable::~CDMissionEmailTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDMissionEmailTable::GetName(void) const {
|
||||
return "MissionEmail";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionEmail> CDMissionEmailTable::Query(std::function<bool(CDMissionEmail)> predicate) {
|
||||
|
||||
@@ -59,3 +51,4 @@ std::vector<CDMissionEmail> CDMissionEmailTable::Query(std::function<bool(CDMiss
|
||||
std::vector<CDMissionEmail> CDMissionEmailTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,12 +3,6 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDMissionEmailTable.hpp
|
||||
\brief Contains data for the MissionEmail table
|
||||
*/
|
||||
|
||||
//! MissionEmail Entry Struct
|
||||
struct CDMissionEmail {
|
||||
unsigned int ID;
|
||||
unsigned int messageType;
|
||||
@@ -21,35 +15,14 @@ struct CDMissionEmail {
|
||||
};
|
||||
|
||||
|
||||
//! MissionEmail table
|
||||
class CDMissionEmailTable : public CDTable {
|
||||
class CDMissionEmailTable : public CDTable<CDMissionEmailTable> {
|
||||
private:
|
||||
std::vector<CDMissionEmail> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDMissionEmailTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDMissionEmailTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDMissionEmailTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionEmail> Query(std::function<bool(CDMissionEmail)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
std::vector<CDMissionEmail> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
@@ -21,11 +21,11 @@ CDMissionNPCComponentTable::CDMissionNPCComponentTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionNPCComponent");
|
||||
while (!tableData.eof()) {
|
||||
CDMissionNPCComponent entry;
|
||||
entry.id = tableData.getIntField(0, -1);
|
||||
entry.missionID = tableData.getIntField(1, -1);
|
||||
entry.offersMission = tableData.getIntField(2, -1) == 1 ? true : false;
|
||||
entry.acceptsMission = tableData.getIntField(3, -1) == 1 ? true : false;
|
||||
entry.gate_version = tableData.getStringField(4, "");
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.missionID = tableData.getIntField("missionID", -1);
|
||||
entry.offersMission = tableData.getIntField("offersMission", -1) == 1 ? true : false;
|
||||
entry.acceptsMission = tableData.getIntField("acceptsMission", -1) == 1 ? true : false;
|
||||
entry.gate_version = tableData.getStringField("gate_version", "");
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -34,14 +34,6 @@ CDMissionNPCComponentTable::CDMissionNPCComponentTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDMissionNPCComponentTable::~CDMissionNPCComponentTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDMissionNPCComponentTable::GetName(void) const {
|
||||
return "MissionNPCComponent";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionNPCComponent> CDMissionNPCComponentTable::Query(std::function<bool(CDMissionNPCComponent)> predicate) {
|
||||
|
||||
@@ -56,3 +48,4 @@ std::vector<CDMissionNPCComponent> CDMissionNPCComponentTable::Query(std::functi
|
||||
std::vector<CDMissionNPCComponent> CDMissionNPCComponentTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,12 +3,6 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDMissionNPCComponentTable.hpp
|
||||
\brief Contains data for the ObjectSkills table
|
||||
*/
|
||||
|
||||
//! MissionNPCComponent Struct
|
||||
struct CDMissionNPCComponent {
|
||||
unsigned int id; //!< The ID
|
||||
unsigned int missionID; //!< The Mission ID
|
||||
@@ -17,35 +11,16 @@ struct CDMissionNPCComponent {
|
||||
std::string gate_version; //!< The gate version
|
||||
};
|
||||
|
||||
//! MissionNPCComponent table
|
||||
class CDMissionNPCComponentTable : public CDTable {
|
||||
class CDMissionNPCComponentTable : public CDTable<CDMissionNPCComponentTable> {
|
||||
private:
|
||||
std::vector<CDMissionNPCComponent> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDMissionNPCComponentTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDMissionNPCComponentTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDMissionNPCComponentTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
// Gets all the entries in the table
|
||||
std::vector<CDMissionNPCComponent> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
@@ -21,19 +21,19 @@ CDMissionTasksTable::CDMissionTasksTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionTasks");
|
||||
while (!tableData.eof()) {
|
||||
CDMissionTasks entry;
|
||||
entry.id = tableData.getIntField(0, -1);
|
||||
UNUSED(entry.locStatus = tableData.getIntField(1, -1));
|
||||
entry.taskType = tableData.getIntField(2, -1);
|
||||
entry.target = tableData.getIntField(3, -1);
|
||||
entry.targetGroup = tableData.getStringField(4, "");
|
||||
entry.targetValue = tableData.getIntField(5, -1);
|
||||
entry.taskParam1 = tableData.getStringField(6, "");
|
||||
UNUSED(entry.largeTaskIcon = tableData.getStringField(7, ""));
|
||||
UNUSED(entry.IconID = tableData.getIntField(8, -1));
|
||||
entry.uid = tableData.getIntField(9, -1);
|
||||
UNUSED(entry.largeTaskIconID = tableData.getIntField(10, -1));
|
||||
UNUSED(entry.localize = tableData.getIntField(11, -1) == 1 ? true : false);
|
||||
UNUSED(entry.gate_version = tableData.getStringField(12, ""));
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
|
||||
entry.taskType = tableData.getIntField("taskType", -1);
|
||||
entry.target = tableData.getIntField("target", -1);
|
||||
entry.targetGroup = tableData.getStringField("targetGroup", "");
|
||||
entry.targetValue = tableData.getIntField("targetValue", -1);
|
||||
entry.taskParam1 = tableData.getStringField("taskParam1", "");
|
||||
UNUSED(entry.largeTaskIcon = tableData.getStringField("largeTaskIcon", ""));
|
||||
UNUSED(entry.IconID = tableData.getIntField("IconID", -1));
|
||||
entry.uid = tableData.getIntField("uid", -1);
|
||||
UNUSED(entry.largeTaskIconID = tableData.getIntField("largeTaskIconID", -1));
|
||||
UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
|
||||
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -42,15 +42,6 @@ CDMissionTasksTable::CDMissionTasksTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDMissionTasksTable::~CDMissionTasksTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDMissionTasksTable::GetName(void) const {
|
||||
return "MissionTasks";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMissionTasks)> predicate) {
|
||||
|
||||
std::vector<CDMissionTasks> data = cpplinq::from(this->entries)
|
||||
@@ -74,7 +65,7 @@ std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missio
|
||||
return tasks;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
const std::vector<CDMissionTasks>& CDMissionTasksTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,12 +3,6 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDMissionTasksTable.hpp
|
||||
\brief Contains data for the MissionTasks table
|
||||
*/
|
||||
|
||||
//! ObjectSkills Struct
|
||||
struct CDMissionTasks {
|
||||
unsigned int id; //!< The Mission ID that the task belongs to
|
||||
UNUSED(unsigned int locStatus); //!< ???
|
||||
@@ -25,37 +19,17 @@ struct CDMissionTasks {
|
||||
UNUSED(std::string gate_version); //!< ???
|
||||
};
|
||||
|
||||
//! ObjectSkills table
|
||||
class CDMissionTasksTable : public CDTable {
|
||||
class CDMissionTasksTable : public CDTable<CDMissionTasksTable> {
|
||||
private:
|
||||
std::vector<CDMissionTasks> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDMissionTasksTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDMissionTasksTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDMissionTasksTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
|
||||
|
||||
std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
const std::vector<CDMissionTasks>& GetEntries(void) const;
|
||||
};
|
||||
|
||||
|
||||
@@ -23,58 +23,58 @@ CDMissionsTable::CDMissionsTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions");
|
||||
while (!tableData.eof()) {
|
||||
CDMissions entry;
|
||||
entry.id = tableData.getIntField(0, -1);
|
||||
entry.defined_type = tableData.getStringField(1, "");
|
||||
entry.defined_subtype = tableData.getStringField(2, "");
|
||||
entry.UISortOrder = tableData.getIntField(3, -1);
|
||||
entry.offer_objectID = tableData.getIntField(4, -1);
|
||||
entry.target_objectID = tableData.getIntField(5, -1);
|
||||
entry.reward_currency = tableData.getInt64Field(6, -1);
|
||||
entry.LegoScore = tableData.getIntField(7, -1);
|
||||
entry.reward_reputation = tableData.getIntField(8, -1);
|
||||
entry.isChoiceReward = tableData.getIntField(9, -1) == 1 ? true : false;
|
||||
entry.reward_item1 = tableData.getIntField(10, 0);
|
||||
entry.reward_item1_count = tableData.getIntField(11, 0);
|
||||
entry.reward_item2 = tableData.getIntField(12, 0);
|
||||
entry.reward_item2_count = tableData.getIntField(13, 0);
|
||||
entry.reward_item3 = tableData.getIntField(14, 0);
|
||||
entry.reward_item3_count = tableData.getIntField(15, 0);
|
||||
entry.reward_item4 = tableData.getIntField(16, 0);
|
||||
entry.reward_item4_count = tableData.getIntField(17, 0);
|
||||
entry.reward_emote = tableData.getIntField(18, -1);
|
||||
entry.reward_emote2 = tableData.getIntField(19, -1);
|
||||
entry.reward_emote3 = tableData.getIntField(20, -1);
|
||||
entry.reward_emote4 = tableData.getIntField(21, -1);
|
||||
entry.reward_maximagination = tableData.getIntField(22, -1);
|
||||
entry.reward_maxhealth = tableData.getIntField(23, -1);
|
||||
entry.reward_maxinventory = tableData.getIntField(24, -1);
|
||||
entry.reward_maxmodel = tableData.getIntField(25, -1);
|
||||
entry.reward_maxwidget = tableData.getIntField(26, -1);
|
||||
entry.reward_maxwallet = tableData.getIntField(27, -1);
|
||||
entry.repeatable = tableData.getIntField(28, -1) == 1 ? true : false;
|
||||
entry.reward_currency_repeatable = tableData.getIntField(29, -1);
|
||||
entry.reward_item1_repeatable = tableData.getIntField(30, -1);
|
||||
entry.reward_item1_repeat_count = tableData.getIntField(31, -1);
|
||||
entry.reward_item2_repeatable = tableData.getIntField(32, -1);
|
||||
entry.reward_item2_repeat_count = tableData.getIntField(33, -1);
|
||||
entry.reward_item3_repeatable = tableData.getIntField(34, -1);
|
||||
entry.reward_item3_repeat_count = tableData.getIntField(35, -1);
|
||||
entry.reward_item4_repeatable = tableData.getIntField(36, -1);
|
||||
entry.reward_item4_repeat_count = tableData.getIntField(37, -1);
|
||||
entry.time_limit = tableData.getIntField(38, -1);
|
||||
entry.isMission = tableData.getIntField(39, -1) ? true : false;
|
||||
entry.missionIconID = tableData.getIntField(40, -1);
|
||||
entry.prereqMissionID = tableData.getStringField(41, "");
|
||||
entry.localize = tableData.getIntField(42, -1) == 1 ? true : false;
|
||||
entry.inMOTD = tableData.getIntField(43, -1) == 1 ? true : false;
|
||||
entry.cooldownTime = tableData.getInt64Field(44, -1);
|
||||
entry.isRandom = tableData.getIntField(45, -1) == 1 ? true : false;
|
||||
entry.randomPool = tableData.getStringField(46, "");
|
||||
entry.UIPrereqID = tableData.getIntField(47, -1);
|
||||
UNUSED(entry.gate_version = tableData.getStringField(48, ""));
|
||||
UNUSED(entry.HUDStates = tableData.getStringField(49, ""));
|
||||
UNUSED(entry.locStatus = tableData.getIntField(50, -1));
|
||||
entry.reward_bankinventory = tableData.getIntField(51, -1);
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.defined_type = tableData.getStringField("defined_type", "");
|
||||
entry.defined_subtype = tableData.getStringField("defined_subtype", "");
|
||||
entry.UISortOrder = tableData.getIntField("UISortOrder", -1);
|
||||
entry.offer_objectID = tableData.getIntField("offer_objectID", -1);
|
||||
entry.target_objectID = tableData.getIntField("target_objectID", -1);
|
||||
entry.reward_currency = tableData.getInt64Field("reward_currency", -1);
|
||||
entry.LegoScore = tableData.getIntField("LegoScore", -1);
|
||||
entry.reward_reputation = tableData.getIntField("reward_reputation", -1);
|
||||
entry.isChoiceReward = tableData.getIntField("isChoiceReward", -1) == 1 ? true : false;
|
||||
entry.reward_item1 = tableData.getIntField("reward_item1", 0);
|
||||
entry.reward_item1_count = tableData.getIntField("reward_item1_count", 0);
|
||||
entry.reward_item2 = tableData.getIntField("reward_item2", 0);
|
||||
entry.reward_item2_count = tableData.getIntField("reward_item2_count", 0);
|
||||
entry.reward_item3 = tableData.getIntField("reward_item3", 0);
|
||||
entry.reward_item3_count = tableData.getIntField("reward_item3_count", 0);
|
||||
entry.reward_item4 = tableData.getIntField("reward_item4", 0);
|
||||
entry.reward_item4_count = tableData.getIntField("reward_item4_count", 0);
|
||||
entry.reward_emote = tableData.getIntField("reward_emote", -1);
|
||||
entry.reward_emote2 = tableData.getIntField("reward_emote2", -1);
|
||||
entry.reward_emote3 = tableData.getIntField("reward_emote3", -1);
|
||||
entry.reward_emote4 = tableData.getIntField("reward_emote4", -1);
|
||||
entry.reward_maximagination = tableData.getIntField("reward_maximagination", -1);
|
||||
entry.reward_maxhealth = tableData.getIntField("reward_maxhealth", -1);
|
||||
entry.reward_maxinventory = tableData.getIntField("reward_maxinventory", -1);
|
||||
entry.reward_maxmodel = tableData.getIntField("reward_maxmodel", -1);
|
||||
entry.reward_maxwidget = tableData.getIntField("reward_maxwidget", -1);
|
||||
entry.reward_maxwallet = tableData.getIntField("reward_maxwallet", -1);
|
||||
entry.repeatable = tableData.getIntField("repeatable", -1) == 1 ? true : false;
|
||||
entry.reward_currency_repeatable = tableData.getIntField("reward_currency_repeatable", -1);
|
||||
entry.reward_item1_repeatable = tableData.getIntField("reward_item1_repeatable", -1);
|
||||
entry.reward_item1_repeat_count = tableData.getIntField("reward_item1_repeat_count", -1);
|
||||
entry.reward_item2_repeatable = tableData.getIntField("reward_item2_repeatable", -1);
|
||||
entry.reward_item2_repeat_count = tableData.getIntField("reward_item2_repeat_count", -1);
|
||||
entry.reward_item3_repeatable = tableData.getIntField("reward_item3_repeatable", -1);
|
||||
entry.reward_item3_repeat_count = tableData.getIntField("reward_item3_repeat_count", -1);
|
||||
entry.reward_item4_repeatable = tableData.getIntField("reward_item4_repeatable", -1);
|
||||
entry.reward_item4_repeat_count = tableData.getIntField("reward_item4_repeat_count", -1);
|
||||
entry.time_limit = tableData.getIntField("time_limit", -1);
|
||||
entry.isMission = tableData.getIntField("isMission", -1) ? true : false;
|
||||
entry.missionIconID = tableData.getIntField("missionIconID", -1);
|
||||
entry.prereqMissionID = tableData.getStringField("prereqMissionID", "");
|
||||
entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false;
|
||||
entry.inMOTD = tableData.getIntField("inMOTD", -1) == 1 ? true : false;
|
||||
entry.cooldownTime = tableData.getInt64Field("cooldownTime", -1);
|
||||
entry.isRandom = tableData.getIntField("isRandom", -1) == 1 ? true : false;
|
||||
entry.randomPool = tableData.getStringField("randomPool", "");
|
||||
entry.UIPrereqID = tableData.getIntField("UIPrereqID", -1);
|
||||
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
|
||||
UNUSED(entry.HUDStates = tableData.getStringField("HUDStates", ""));
|
||||
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
|
||||
entry.reward_bankinventory = tableData.getIntField("reward_bankinventory", -1);
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -85,15 +85,6 @@ CDMissionsTable::CDMissionsTable(void) {
|
||||
Default.id = -1;
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDMissionsTable::~CDMissionsTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDMissionsTable::GetName(void) const {
|
||||
return "Missions";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDMissions> CDMissionsTable::Query(std::function<bool(CDMissions)> predicate) {
|
||||
|
||||
std::vector<CDMissions> data = cpplinq::from(this->entries)
|
||||
@@ -103,7 +94,6 @@ std::vector<CDMissions> CDMissionsTable::Query(std::function<bool(CDMissions)> p
|
||||
return data;
|
||||
}
|
||||
|
||||
//! Gets all the entries in the table
|
||||
const std::vector<CDMissions>& CDMissionsTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
@@ -131,3 +121,4 @@ const CDMissions& CDMissionsTable::GetByMissionID(uint32_t missionID, bool& foun
|
||||
|
||||
return Default;
|
||||
}
|
||||
|
||||
|
||||
@@ -5,12 +5,6 @@
|
||||
#include <map>
|
||||
#include <cstdint>
|
||||
|
||||
/*!
|
||||
\file CDMissionsTable.hpp
|
||||
\brief Contains data for the Missions table
|
||||
*/
|
||||
|
||||
//! Missions Struct
|
||||
struct CDMissions {
|
||||
int id; //!< The Mission ID
|
||||
std::string defined_type; //!< The type of mission
|
||||
@@ -66,35 +60,16 @@ struct CDMissions {
|
||||
int reward_bankinventory; //!< The amount of bank space this mission rewards
|
||||
};
|
||||
|
||||
//! Missions table
|
||||
class CDMissionsTable : public CDTable {
|
||||
class CDMissionsTable : public CDTable<CDMissionsTable> {
|
||||
private:
|
||||
std::vector<CDMissions> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDMissionsTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDMissionsTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDMissionsTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissions> Query(std::function<bool(CDMissions)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
// Gets all the entries in the table
|
||||
const std::vector<CDMissions>& GetEntries(void) const;
|
||||
|
||||
const CDMissions* GetPtrByMissionID(uint32_t missionID) const;
|
||||
|
||||
@@ -21,14 +21,14 @@ CDMovementAIComponentTable::CDMovementAIComponentTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent");
|
||||
while (!tableData.eof()) {
|
||||
CDMovementAIComponent entry;
|
||||
entry.id = tableData.getIntField(0, -1);
|
||||
entry.MovementType = tableData.getStringField(1, "");
|
||||
entry.WanderChance = tableData.getFloatField(2, -1.0f);
|
||||
entry.WanderDelayMin = tableData.getFloatField(3, -1.0f);
|
||||
entry.WanderDelayMax = tableData.getFloatField(4, -1.0f);
|
||||
entry.WanderSpeed = tableData.getFloatField(5, -1.0f);
|
||||
entry.WanderRadius = tableData.getFloatField(6, -1.0f);
|
||||
entry.attachedPath = tableData.getStringField(7, "");
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.MovementType = tableData.getStringField("MovementType", "");
|
||||
entry.WanderChance = tableData.getFloatField("WanderChance", -1.0f);
|
||||
entry.WanderDelayMin = tableData.getFloatField("WanderDelayMin", -1.0f);
|
||||
entry.WanderDelayMax = tableData.getFloatField("WanderDelayMax", -1.0f);
|
||||
entry.WanderSpeed = tableData.getFloatField("WanderSpeed", -1.0f);
|
||||
entry.WanderRadius = tableData.getFloatField("WanderRadius", -1.0f);
|
||||
entry.attachedPath = tableData.getStringField("attachedPath", "");
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -37,14 +37,6 @@ CDMovementAIComponentTable::CDMovementAIComponentTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDMovementAIComponentTable::~CDMovementAIComponentTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDMovementAIComponentTable::GetName(void) const {
|
||||
return "MovementAIComponent";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {
|
||||
|
||||
@@ -59,3 +51,4 @@ std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::functi
|
||||
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,12 +3,6 @@
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
|
||||
/*!
|
||||
\file CDMovementAIComponentTable.hpp
|
||||
\brief Contains data for the MovementAIComponent table
|
||||
*/
|
||||
|
||||
//! MovementAIComponent Struct
|
||||
struct CDMovementAIComponent {
|
||||
unsigned int id;
|
||||
std::string MovementType;
|
||||
@@ -20,36 +14,15 @@ struct CDMovementAIComponent {
|
||||
std::string attachedPath;
|
||||
};
|
||||
|
||||
//! MovementAIComponent table
|
||||
class CDMovementAIComponentTable : public CDTable {
|
||||
class CDMovementAIComponentTable : public CDTable<CDMovementAIComponentTable> {
|
||||
private:
|
||||
std::vector<CDMovementAIComponent> entries;
|
||||
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CDMovementAIComponentTable(void);
|
||||
|
||||
//! Destructor
|
||||
~CDMovementAIComponentTable(void);
|
||||
|
||||
//! Returns the table's name
|
||||
/*!
|
||||
\return The table name
|
||||
*/
|
||||
std::string GetName(void) const override;
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
/*!
|
||||
\param predicate The predicate
|
||||
*/
|
||||
CDMovementAIComponentTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate);
|
||||
|
||||
//! Gets all the entries in the table
|
||||
/*!
|
||||
\return The entries
|
||||
*/
|
||||
// Gets all the entries in the table
|
||||
std::vector<CDMovementAIComponent> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -21,10 +21,10 @@ CDObjectSkillsTable::CDObjectSkillsTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ObjectSkills");
|
||||
while (!tableData.eof()) {
|
||||
CDObjectSkills entry;
|
||||
entry.objectTemplate = tableData.getIntField(0, -1);
|
||||
entry.skillID = tableData.getIntField(1, -1);
|
||||
entry.castOnType = tableData.getIntField(2, -1);
|
||||
entry.AICombatWeight = tableData.getIntField(3, -1);
|
||||
entry.objectTemplate = tableData.getIntField("objectTemplate", -1);
|
||||
entry.skillID = tableData.getIntField("skillID", -1);
|
||||
entry.castOnType = tableData.getIntField("castOnType", -1);
|
||||
entry.AICombatWeight = tableData.getIntField("AICombatWeight", -1);
|
||||
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
@@ -33,14 +33,6 @@ CDObjectSkillsTable::CDObjectSkillsTable(void) {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
CDObjectSkillsTable::~CDObjectSkillsTable(void) {}
|
||||
|
||||
//! Returns the table's name
|
||||
std::string CDObjectSkillsTable::GetName(void) const {
|
||||
return "ObjectSkills";
|
||||
}
|
||||
|
||||
//! Queries the table with a custom "where" clause
|
||||
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user