mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-16 20:24:39 -06:00
Compare commits
10 Commits
achievemen
...
worldServe
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7c8ca1c1cb | ||
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b31f9670d1 | ||
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1cc1782b35 | ||
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55d409eb82 | ||
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65f3c33ca5 | ||
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93fa4e268f | ||
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1fb1da101c | ||
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6f94043b33 | ||
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5785764a95 | ||
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fa53fa7935 |
25
Dockerfile
25
Dockerfile
@@ -11,7 +11,12 @@ COPY --chmod=0500 ./build.sh /app/
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RUN sed -i 's/MARIADB_CONNECTOR_COMPILE_JOBS__=.*/MARIADB_CONNECTOR_COMPILE_JOBS__=2/' /app/CMakeVariables.txt
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RUN ./build.sh
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RUN --mount=type=cache,target=/app/build,id=build-cache \
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mkdir -p /app/build /tmp/persisted-build && \
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cd /app/build && \
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cmake .. && \
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make -j$(nproc --ignore 1) && \
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cp -r /app/build/* /tmp/persisted-build/
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FROM debian:12 as runtime
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@@ -23,23 +28,23 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
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rm -rf /var/lib/apt/lists/*
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# Grab libraries and load them
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COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
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COPY --from=build /tmp/persisted-build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
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RUN ldconfig
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# Server bins
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COPY --from=build /app/build/*Server /app/
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COPY --from=build /tmp/persisted-build/*Server /app/
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# Necessary suplimentary files
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COPY --from=build /app/build/*.ini /app/configs/
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COPY --from=build /app/build/vanity/*.* /app/vanity/
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COPY --from=build /app/build/navmeshes /app/navmeshes
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COPY --from=build /app/build/migrations /app/migrations
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COPY --from=build /app/build/*.dcf /app/
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COPY --from=build /tmp/persisted-build/*.ini /app/configs/
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COPY --from=build /tmp/persisted-build/vanity/*.* /app/vanity/
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COPY --from=build /tmp/persisted-build/navmeshes /app/navmeshes
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COPY --from=build /tmp/persisted-build/migrations /app/migrations
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COPY --from=build /tmp/persisted-build/*.dcf /app/
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# backup of config and vanity files to copy to the host incase
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# of a mount clobbering the copy from above
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COPY --from=build /app/build/*.ini /app/default-configs/
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COPY --from=build /app/build/vanity/*.* /app/default-vanity/
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COPY --from=build /tmp/persisted-build/*.ini /app/default-configs/
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COPY --from=build /tmp/persisted-build/vanity/*.* /app/default-vanity/
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# needed as the container runs with the root user
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# and therefore sudo doesn't exist
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@@ -12,8 +12,8 @@
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// not allowing teams, rejecting DMs, friends requets etc.
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// The only thing not auto-handled is instance activities force joining the team on the server.
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void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const MessageType::Client type) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receivingPlayer);
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//portion that will get routed:
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@@ -48,9 +48,9 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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}
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CBITSTREAM;
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE);
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::GET_IGNORE_LIST_RESPONSE);
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bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
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bitStream.Write<uint8_t>(false); // Is Free Trial, but we don't care about that
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bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
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bitStream.Write<uint16_t>(receiver.ignoredPlayers.size());
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@@ -86,7 +86,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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std::string toIgnoreStr = toIgnoreName.GetAsString();
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CBITSTREAM;
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE);
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::ADD_IGNORE_RESPONSE);
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// Check if the player exists
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LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
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@@ -161,7 +161,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
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CBITSTREAM;
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
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WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::REMOVE_IGNORE_RESPONSE);
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bitStream.Write<int8_t>(0);
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LUWString playerNameSend(removedIgnoreStr, 33);
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@@ -5,17 +5,16 @@ struct Packet;
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#include <cstdint>
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/**
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* @brief The ignore list allows players to ignore someone silently. Requests will generally be blocked by the client, but they should also be checked
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* on the server as well so the sender can get a generic error code in response.
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*
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*/
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namespace ChatIgnoreList {
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void GetIgnoreList(Packet* packet);
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void AddIgnore(Packet* packet);
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void RemoveIgnore(Packet* packet);
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enum class Response : uint8_t {
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ADD_IGNORE = 32,
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REMOVE_IGNORE = 33,
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GET_IGNORE = 34,
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};
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enum class AddResponse : uint8_t {
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SUCCESS,
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ALREADY_IGNORED,
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@@ -73,7 +73,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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data.Serialize(bitStream);
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}
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SystemAddress sysAddr = player.sysAddr;
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SystemAddress sysAddr = player.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -122,7 +122,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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requesteeFriendData.isOnline = false;
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requesteeFriendData.zoneID = requestor.zoneID;
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requestee.friends.push_back(requesteeFriendData);
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requestee.sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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requestee.worldServerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
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break;
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}
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}
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@@ -189,8 +189,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
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// Sent the best friend update here if the value is 3
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if (bestFriendStatus == 3U) {
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if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
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if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
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if (requestee.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
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if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
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for (auto& friendData : requestor.friends) {
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if (friendData.friendID == requestee.playerID) {
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@@ -211,7 +211,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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}
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}
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} else {
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if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
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if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
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}
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} else {
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auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
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@@ -384,7 +384,7 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
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bitStream.Write(player.zoneID.GetCloneID());
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bitStream.Write(request.playerName);
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SystemAddress sysAddr = sender.sysAddr;
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SystemAddress sysAddr = sender.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -418,7 +418,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
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}
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}
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}
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SystemAddress sysAddr = sender.sysAddr;
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SystemAddress sysAddr = sender.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -519,6 +519,28 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::GENERAL, eChatMessageResponseCode::NOTFRIENDS);
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}
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void ChatPacketHandler::OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr) {
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ChatPackets::AchievementNotify notify{};
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notify.Deserialize(bitstream);
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const auto& playerData = Game::playerContainer.GetPlayerData(notify.earnerName.GetAsString());
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if (!playerData) return;
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for (const auto& myFriend : playerData.friends) {
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auto& friendData = Game::playerContainer.GetPlayerData(myFriend.friendID);
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if (friendData) {
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notify.targetPlayerName.string = GeneralUtils::ASCIIToUTF16(friendData.playerName);
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LOG_DEBUG("Sending achievement notify to %s", notify.targetPlayerName.GetAsString().c_str());
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RakNet::BitStream worldStream;
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BitStreamUtils::WriteHeader(worldStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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worldStream.Write(friendData.playerID);
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notify.WriteHeader(worldStream);
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notify.Serialize(worldStream);
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Game::server->Send(worldStream, friendData.worldServerSysAddr, false);
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}
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}
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}
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void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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@@ -537,7 +559,7 @@ void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const P
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bitStream.Write(responseCode);
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bitStream.Write(message);
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SystemAddress sysAddr = routeTo.sysAddr;
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SystemAddress sysAddr = routeTo.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -580,6 +602,19 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
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SendTeamInvite(other, player);
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LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
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bool failed = false;
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for (const auto& ignore : other.ignoredPlayers) {
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if (ignore.playerId == player.playerID) {
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failed = true;
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break;
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}
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}
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ChatPackets::TeamInviteInitialResponse response{};
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response.inviteFailedToSend = failed;
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response.playerName = invitedPlayer.string;
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ChatPackets::SendRoutedMsg(response, playerID, player.worldServerSysAddr);
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}
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void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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@@ -593,7 +628,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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LWOOBJID leaderID = LWOOBJID_EMPTY;
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inStream.Read(leaderID);
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LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
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LOG("Invite reponse received: %llu -> %llu (%d)", playerID, leaderID, declined);
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if (declined) {
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return;
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@@ -722,14 +757,15 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
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const auto& data = Game::playerContainer.GetPlayerData(playerID);
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if (team != nullptr && data) {
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LOG_DEBUG("Player %llu is requesting team status", playerID);
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if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
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Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
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Game::playerContainer.RemoveMember(team, playerID, false, false, false, true);
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return;
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}
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if (team->memberIDs.size() <= 1 && !team->local) {
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Game::playerContainer.DisbandTeam(team);
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Game::playerContainer.DisbandTeam(team, LWOOBJID_EMPTY, u"");
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return;
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}
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@@ -772,7 +808,7 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
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bitStream.Write(LUWString(sender.playerName.c_str()));
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bitStream.Write(sender.playerID);
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -799,7 +835,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
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bitStream.Write(character);
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}
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -824,7 +860,7 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
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bitStream.Write(character);
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}
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -841,7 +877,7 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
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bitStream.Write(i64PlayerID);
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -870,7 +906,7 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
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}
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bitStream.Write(zoneID);
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -896,7 +932,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
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bitStream.Write(character);
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}
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SystemAddress sysAddr = receiver.sysAddr;
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SystemAddress sysAddr = receiver.worldServerSysAddr;
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SEND_PACKET;
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}
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@@ -917,7 +953,7 @@ void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOO
|
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}
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bitStream.Write(zoneID);
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|
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SystemAddress sysAddr = receiver.sysAddr;
|
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SystemAddress sysAddr = receiver.worldServerSysAddr;
|
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SEND_PACKET;
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}
|
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|
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@@ -959,7 +995,7 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
|
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bitStream.Write<uint8_t>(isBestFriend); //isBFF
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bitStream.Write<uint8_t>(0); //isFTP
|
||||
|
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SystemAddress sysAddr = friendData.sysAddr;
|
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SystemAddress sysAddr = friendData.worldServerSysAddr;
|
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SEND_PACKET;
|
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}
|
||||
|
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@@ -981,7 +1017,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
|
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bitStream.Write(LUWString(sender.playerName));
|
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bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -994,7 +1030,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
|
||||
bitStream.Write(responseCode);
|
||||
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
// Then write the player name
|
||||
bitStream.Write(LUWString(sender.playerName));
|
||||
// Then if this is an acceptance code, write the following extra info.
|
||||
@@ -1004,7 +1040,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
|
||||
bitStream.Write(isBestFriendRequest); //isBFF
|
||||
bitStream.Write<uint8_t>(0); //isFTP
|
||||
}
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -1018,6 +1054,6 @@ void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string
|
||||
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
||||
bitStream.Write(LUWString(personToRemove));
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -64,12 +64,15 @@ namespace ChatPacketHandler {
|
||||
void HandleTeamPromote(Packet* packet);
|
||||
void HandleTeamLootOption(Packet* packet);
|
||||
void HandleTeamStatusRequest(Packet* packet);
|
||||
void OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr);
|
||||
|
||||
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
|
||||
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
|
||||
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
|
||||
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
|
||||
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
|
||||
|
||||
/* Sends a message to the provided `receiver` with information about the updated team. If `i64LeaderID` is not LWOOBJID_EMPTY, the client will update the leader to that new playerID. */
|
||||
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
|
||||
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
|
||||
|
||||
|
||||
@@ -224,6 +224,10 @@ void HandlePacket(Packet* packet) {
|
||||
if (connection != eConnectionType::CHAT) return;
|
||||
inStream.Read(chatMessageID);
|
||||
|
||||
// Our packing byte wasnt there? Probably a false packet
|
||||
if (inStream.GetNumberOfUnreadBits() < 8) return;
|
||||
inStream.IgnoreBytes(1);
|
||||
|
||||
switch (chatMessageID) {
|
||||
case MessageType::Chat::GM_MUTE:
|
||||
Game::playerContainer.MuteUpdate(packet);
|
||||
@@ -322,6 +326,9 @@ void HandlePacket(Packet* packet) {
|
||||
case MessageType::Chat::SHOW_ALL:
|
||||
ChatPacketHandler::HandleShowAll(packet);
|
||||
break;
|
||||
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
|
||||
ChatPacketHandler::OnAchievementNotify(inStream, packet->systemAddress);
|
||||
break;
|
||||
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
|
||||
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
|
||||
@@ -357,7 +364,6 @@ void HandlePacket(Packet* packet) {
|
||||
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case MessageType::Chat::UGCC_REQUEST:
|
||||
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
|
||||
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case MessageType::Chat::PLAYER_READY:
|
||||
case MessageType::Chat::GET_DONATION_TOTAL:
|
||||
|
||||
@@ -52,7 +52,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
if (!inStream.Read(data.zoneID)) return;
|
||||
if (!inStream.Read(data.muteExpire)) return;
|
||||
if (!inStream.Read(data.gmLevel)) return;
|
||||
data.sysAddr = packet->systemAddress;
|
||||
data.worldServerSysAddr = packet->systemAddress;
|
||||
|
||||
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
m_PlayerCount++;
|
||||
@@ -241,7 +241,7 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
LOG("Tried to add player to team that already had 4 players");
|
||||
const auto& player = GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
|
||||
ChatPackets::SendSystemMessage(player.worldServerSysAddr, u"The teams is full! You have not been added to a team!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -284,41 +284,39 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent) {
|
||||
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
|
||||
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID causingPlayerID, bool disband, bool kicked, bool leaving, bool silent) {
|
||||
LOG_DEBUG("Player %llu is leaving team %i", causingPlayerID, team->teamID);
|
||||
const auto index = std::ranges::find(team->memberIDs, causingPlayerID);
|
||||
|
||||
if (index == team->memberIDs.end()) return;
|
||||
|
||||
const auto& member = GetPlayerData(playerID);
|
||||
|
||||
if (member && !silent) {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
const auto memberName = GetName(playerID);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
if (silent && memberId == playerID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
|
||||
}
|
||||
|
||||
team->memberIDs.erase(index);
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
const auto& member = GetPlayerData(causingPlayerID);
|
||||
|
||||
const auto causingMemberName = GetName(causingPlayerID);
|
||||
|
||||
if (member && !silent) {
|
||||
ChatPacketHandler::SendTeamRemovePlayer(member, disband, kicked, leaving, team->local, LWOOBJID_EMPTY, causingPlayerID, causingMemberName);
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1) {
|
||||
DisbandTeam(team);
|
||||
} else {
|
||||
if (playerID == team->leaderID) {
|
||||
PromoteMember(team, team->memberIDs[0]);
|
||||
DisbandTeam(team, causingPlayerID, causingMemberName);
|
||||
} else /* team has enough members to be a team still */ {
|
||||
team->leaderID = (causingPlayerID == team->leaderID) ? team->memberIDs[0] : team->leaderID;
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
if (silent && memberId == causingPlayerID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, team->local, team->leaderID, causingPlayerID, causingMemberName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -334,20 +332,19 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::DisbandTeam(TeamData* team) {
|
||||
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
|
||||
void PlayerContainer::DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName) {
|
||||
const auto index = std::ranges::find(GetTeams(), team);
|
||||
|
||||
if (index == GetTeams().end()) return;
|
||||
LOG_DEBUG("Disbanding team %i", (*index)->teamID);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName);
|
||||
|
||||
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName);
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, causingPlayerID, causingPlayerName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, true);
|
||||
|
||||
@@ -42,7 +42,7 @@ struct PlayerData {
|
||||
return muteExpire == 1 || muteExpire > time(NULL);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr{};
|
||||
SystemAddress worldServerSysAddr{};
|
||||
LWOZONEID zoneID{};
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
time_t muteExpire = 0;
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
void AddMember(TeamData* team, LWOOBJID playerID);
|
||||
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
|
||||
void PromoteMember(TeamData* team, LWOOBJID newLeader);
|
||||
void DisbandTeam(TeamData* team);
|
||||
void DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName);
|
||||
void TeamStatusUpdate(TeamData* team);
|
||||
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
|
||||
std::u16string GetName(LWOOBJID playerID);
|
||||
|
||||
@@ -98,6 +98,7 @@ public:
|
||||
constexpr LWOZONEID() noexcept = default;
|
||||
constexpr LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) noexcept { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
|
||||
constexpr LWOZONEID(const LWOZONEID& replacement) noexcept { *this = replacement; }
|
||||
constexpr bool operator==(const LWOZONEID&) const = default;
|
||||
|
||||
private:
|
||||
LWOMAPID m_MapID = LWOMAPID_INVALID; //1000 for VE, 1100 for AG, etc...
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
#include "Character.h"
|
||||
|
||||
#include "CDMissionEmailTable.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "PlayerManager.h"
|
||||
|
||||
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
||||
m_MissionComponent = missionComponent;
|
||||
@@ -355,12 +357,25 @@ void Mission::Complete(const bool yieldRewards) {
|
||||
for (const auto& email : missionEmails) {
|
||||
const auto missionEmailBase = "MissionEmail_" + std::to_string(email.ID) + "_";
|
||||
|
||||
if (email.messageType == 1) {
|
||||
if (email.messageType == 1 /* Send an email to the player */) {
|
||||
const auto subject = "%[" + missionEmailBase + "subjectText]";
|
||||
const auto body = "%[" + missionEmailBase + "bodyText]";
|
||||
const auto sender = "%[" + missionEmailBase + "senderName]";
|
||||
|
||||
Mail::SendMail(LWOOBJID_EMPTY, sender, GetAssociate(), subject, body, email.attachmentLOT, 1);
|
||||
} else if (email.messageType == 2 /* Send an announcement in chat */) {
|
||||
auto* character = entity->GetCharacter();
|
||||
|
||||
ChatPackets::AchievementNotify notify{};
|
||||
notify.missionEmailID = email.ID;
|
||||
notify.earningPlayerID = entity->GetObjectID();
|
||||
notify.earnerName.string = character ? GeneralUtils::ASCIIToUTF16(character->GetName()) : u"";
|
||||
|
||||
// Manual write since it's sent to chat server and not a game client
|
||||
RakNet::BitStream bitstream;
|
||||
notify.WriteHeader(bitstream);
|
||||
notify.Serialize(bitstream);
|
||||
Game::chatServer->Send(&bitstream, HIGH_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -777,7 +777,7 @@ void SlashCommandHandler::Startup() {
|
||||
.info = "Crashes the server",
|
||||
.aliases = { "crash", "pumpkin" },
|
||||
.handle = DEVGMCommands::Crash,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
.requiredLevel = eGameMasterLevel::OPERATOR
|
||||
};
|
||||
RegisterCommand(CrashCommand);
|
||||
|
||||
@@ -1444,4 +1444,13 @@ void SlashCommandHandler::Startup() {
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(removeIgnoreCommand);
|
||||
|
||||
Command shutdownCommand{
|
||||
.help = "Shuts this world down",
|
||||
.info = "Shuts this world down",
|
||||
.aliases = {"shutdown"},
|
||||
.handle = DEVGMCommands::Shutdown,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(shutdownCommand);
|
||||
}
|
||||
|
||||
@@ -1622,4 +1622,10 @@ namespace DEVGMCommands {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Shutdown(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
auto* character = entity->GetCharacter();
|
||||
if (character) LOG("Mythran (%s) has shutdown the world", character->GetName().c_str());
|
||||
Game::OnSignal(-1);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -73,6 +73,7 @@ namespace DEVGMCommands {
|
||||
void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Shutdown(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
|
||||
#endif //!DEVGMCOMMANDS_H
|
||||
|
||||
@@ -213,6 +213,13 @@ int main(int argc, char** argv) {
|
||||
// Run migrations should any need to be run.
|
||||
MigrationRunner::RunSQLiteMigrations();
|
||||
|
||||
// Check for the --migrations-only flag
|
||||
if ((argc > 1 &&
|
||||
(strcmp(argv[1], "--migrations-only") == 0 || strcmp(argv[1], "-m") == 0))) {
|
||||
LOG("Migrations only flag detected. Exiting.");
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
//If the first command line argument is -a or --account then make the user
|
||||
//input a username and password, with the password being hidden.
|
||||
bool createAccount = Database::Get()->GetAccountCount() == 0 && Game::config->GetValue("skip_account_creation") != "1";
|
||||
|
||||
@@ -107,3 +107,44 @@ void ChatPackets::Announcement::Send() {
|
||||
bitStream.Write(message);
|
||||
SEND_PACKET_BROADCAST;
|
||||
}
|
||||
|
||||
void ChatPackets::AchievementNotify::Serialize(RakNet::BitStream& bitstream) const {
|
||||
bitstream.Write<uint64_t>(0); // Packing
|
||||
bitstream.Write<uint32_t>(0); // Packing
|
||||
bitstream.Write<uint8_t>(0); // Packing
|
||||
bitstream.Write(targetPlayerName);
|
||||
bitstream.Write<uint64_t>(0); // Packing / No way to know meaning because of not enough data.
|
||||
bitstream.Write<uint32_t>(0); // Packing / No way to know meaning because of not enough data.
|
||||
bitstream.Write<uint16_t>(0); // Packing / No way to know meaning because of not enough data.
|
||||
bitstream.Write<uint8_t>(0); // Packing / No way to know meaning because of not enough data.
|
||||
bitstream.Write(missionEmailID);
|
||||
bitstream.Write(earningPlayerID);
|
||||
bitstream.Write(earnerName);
|
||||
}
|
||||
|
||||
bool ChatPackets::AchievementNotify::Deserialize(RakNet::BitStream& bitstream) {
|
||||
bitstream.IgnoreBytes(13);
|
||||
VALIDATE_READ(bitstream.Read(targetPlayerName));
|
||||
bitstream.IgnoreBytes(15);
|
||||
VALIDATE_READ(bitstream.Read(missionEmailID));
|
||||
VALIDATE_READ(bitstream.Read(earningPlayerID));
|
||||
VALIDATE_READ(bitstream.Read(earnerName));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ChatPackets::TeamInviteInitialResponse::Serialize(RakNet::BitStream& bitstream) const {
|
||||
bitstream.Write<uint8_t>(inviteFailedToSend);
|
||||
bitstream.Write(playerName);
|
||||
}
|
||||
|
||||
void ChatPackets::SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(targetID);
|
||||
|
||||
// Now write the actual packet
|
||||
msg.WriteHeader(bitStream);
|
||||
msg.Serialize(bitStream);
|
||||
Game::server->Send(bitStream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
@@ -10,6 +10,8 @@ struct SystemAddress;
|
||||
|
||||
#include <string>
|
||||
#include "dCommonVars.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "BitStreamUtils.h"
|
||||
|
||||
struct ShowAllRequest{
|
||||
LWOOBJID requestor = LWOOBJID_EMPTY;
|
||||
@@ -34,9 +36,29 @@ namespace ChatPackets {
|
||||
void Send();
|
||||
};
|
||||
|
||||
struct AchievementNotify : public LUBitStream {
|
||||
LUWString targetPlayerName{};
|
||||
uint32_t missionEmailID{};
|
||||
LWOOBJID earningPlayerID{};
|
||||
LUWString earnerName{};
|
||||
AchievementNotify() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::ACHIEVEMENT_NOTIFY) {}
|
||||
void Serialize(RakNet::BitStream& bitstream) const override;
|
||||
bool Deserialize(RakNet::BitStream& bitstream) override;
|
||||
};
|
||||
|
||||
struct TeamInviteInitialResponse : public LUBitStream {
|
||||
bool inviteFailedToSend{};
|
||||
LUWString playerName{};
|
||||
TeamInviteInitialResponse() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE_INITIAL_RESPONSE) {}
|
||||
|
||||
void Serialize(RakNet::BitStream& bitstream) const override;
|
||||
// No Deserialize needed on our end
|
||||
};
|
||||
|
||||
void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
|
||||
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
|
||||
void SendMessageFail(const SystemAddress& sysAddr);
|
||||
void SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr);
|
||||
};
|
||||
|
||||
#endif // CHATPACKETS_H
|
||||
|
||||
@@ -503,7 +503,7 @@ void BaseSurvivalServer::ActivateSpawnerNetwork(SpawnerNetworkCollection& spawne
|
||||
if (!possibleSpawners.empty()) {
|
||||
auto* spawnerObject = possibleSpawners.at(0);
|
||||
spawnerObject->Activate();
|
||||
spawnerObject->Reset();
|
||||
spawnerObject->SoftReset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,9 +9,10 @@ void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity* self, Entity* sen
|
||||
auto missionComponent = sender->GetComponent<MissionComponent>();
|
||||
if (!missionComponent) return;
|
||||
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
|
||||
|
||||
// This check is only needed because dlu doesnt have proper collision checks on rotated phantom physics
|
||||
if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
|
||||
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
|
||||
|
||||
if (sender->GetCharacter()) {
|
||||
sender->Smash(self->GetObjectID(), eKillType::VIOLENT, u"big-shark-death");
|
||||
|
||||
@@ -3,69 +3,68 @@
|
||||
#include "CDClientManager.h"
|
||||
#include "UserManager.h"
|
||||
|
||||
#define SOCIAL { lowFrameDelta }
|
||||
#define SOCIAL_HUB { mediumFrameDelta } //Added to compensate for the large playercounts in NS and NT
|
||||
#define BATTLE { highFrameDelta }
|
||||
#define BATTLE_INSTANCE { mediumFrameDelta }
|
||||
#define RACE { highFrameDelta }
|
||||
#define PROPERTY { lowFrameDelta }
|
||||
#define SOCIAL lowFrameDelta
|
||||
#define SOCIAL_HUB mediumFrameDelta //Added to compensate for the large playercounts in NS and NT
|
||||
#define BATTLE highFrameDelta
|
||||
#define BATTLE_INSTANCE mediumFrameDelta
|
||||
#define RACE highFrameDelta
|
||||
#define PROPERTY lowFrameDelta
|
||||
|
||||
PerformanceProfile PerformanceManager::m_CurrentProfile = SOCIAL;
|
||||
namespace {
|
||||
PerformanceProfile m_CurrentProfile = SOCIAL;
|
||||
PerformanceProfile m_DefaultProfile = SOCIAL;
|
||||
PerformanceProfile m_InactiveProfile = lowFrameDelta;
|
||||
std::map<LWOMAPID, PerformanceProfile> m_Profiles = {
|
||||
// VE
|
||||
{ 1000, SOCIAL },
|
||||
|
||||
PerformanceProfile PerformanceManager::m_DefaultProfile = SOCIAL;
|
||||
// AG
|
||||
{ 1100, BATTLE },
|
||||
{ 1101, BATTLE_INSTANCE },
|
||||
{ 1102, BATTLE_INSTANCE },
|
||||
{ 1150, PROPERTY },
|
||||
{ 1151, PROPERTY },
|
||||
|
||||
PerformanceProfile PerformanceManager::m_InactiveProfile = { lowFrameDelta };
|
||||
// NS
|
||||
{ 1200, SOCIAL_HUB },
|
||||
{ 1201, SOCIAL },
|
||||
{ 1203, RACE },
|
||||
{ 1204, BATTLE_INSTANCE },
|
||||
{ 1250, PROPERTY },
|
||||
{ 1251, PROPERTY },
|
||||
|
||||
std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
|
||||
// VE
|
||||
{ 1000, SOCIAL },
|
||||
// GF
|
||||
{ 1300, BATTLE },
|
||||
{ 1302, BATTLE_INSTANCE },
|
||||
{ 1303, BATTLE_INSTANCE },
|
||||
{ 1350, PROPERTY },
|
||||
|
||||
// AG
|
||||
{ 1100, BATTLE },
|
||||
{ 1101, BATTLE_INSTANCE },
|
||||
{ 1102, BATTLE_INSTANCE },
|
||||
{ 1150, PROPERTY },
|
||||
{ 1151, PROPERTY },
|
||||
// FV
|
||||
{ 1400, BATTLE },
|
||||
{ 1402, BATTLE_INSTANCE },
|
||||
{ 1403, RACE },
|
||||
{ 1450, PROPERTY },
|
||||
|
||||
// NS
|
||||
{ 1200, SOCIAL_HUB },
|
||||
{ 1201, SOCIAL },
|
||||
{ 1203, RACE },
|
||||
{ 1204, BATTLE_INSTANCE },
|
||||
{ 1250, PROPERTY },
|
||||
{ 1251, PROPERTY },
|
||||
// LUP
|
||||
{ 1600, SOCIAL },
|
||||
{ 1601, SOCIAL },
|
||||
{ 1602, SOCIAL },
|
||||
{ 1603, SOCIAL },
|
||||
{ 1604, SOCIAL },
|
||||
|
||||
// GF
|
||||
{ 1300, BATTLE },
|
||||
{ 1302, BATTLE_INSTANCE },
|
||||
{ 1303, BATTLE_INSTANCE },
|
||||
{ 1350, PROPERTY },
|
||||
// LEGO Club
|
||||
{ 1700, SOCIAL },
|
||||
|
||||
// FV
|
||||
{ 1400, BATTLE },
|
||||
{ 1402, BATTLE_INSTANCE },
|
||||
{ 1403, RACE },
|
||||
{ 1450, PROPERTY },
|
||||
// AM
|
||||
{ 1800, BATTLE },
|
||||
|
||||
// LUP
|
||||
{ 1600, SOCIAL },
|
||||
{ 1601, SOCIAL },
|
||||
{ 1602, SOCIAL },
|
||||
{ 1603, SOCIAL },
|
||||
{ 1604, SOCIAL },
|
||||
// NT
|
||||
{ 1900, SOCIAL_HUB },
|
||||
|
||||
// LEGO Club
|
||||
{ 1700, SOCIAL },
|
||||
|
||||
// AM
|
||||
{ 1800, BATTLE },
|
||||
|
||||
// NT
|
||||
{ 1900, SOCIAL_HUB },
|
||||
|
||||
// NJ
|
||||
{ 2000, BATTLE },
|
||||
{ 2001, BATTLE_INSTANCE },
|
||||
// NJ
|
||||
{ 2000, BATTLE },
|
||||
{ 2001, BATTLE_INSTANCE },
|
||||
};
|
||||
};
|
||||
|
||||
void PerformanceManager::SelectProfile(LWOMAPID mapID) {
|
||||
@@ -74,16 +73,16 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID) {
|
||||
if (zoneTable) {
|
||||
const CDZoneTable* zone = zoneTable->Query(mapID);
|
||||
if (zone) {
|
||||
if (zone->serverPhysicsFramerate == "high"){
|
||||
m_CurrentProfile = { highFrameDelta };
|
||||
if (zone->serverPhysicsFramerate == "high") {
|
||||
m_CurrentProfile = highFrameDelta;
|
||||
return;
|
||||
}
|
||||
if (zone->serverPhysicsFramerate == "medium"){
|
||||
m_CurrentProfile = { mediumFrameDelta };
|
||||
if (zone->serverPhysicsFramerate == "medium") {
|
||||
m_CurrentProfile = mediumFrameDelta;
|
||||
return;
|
||||
}
|
||||
if (zone->serverPhysicsFramerate == "low"){
|
||||
m_CurrentProfile = { lowFrameDelta };
|
||||
if (zone->serverPhysicsFramerate == "low") {
|
||||
m_CurrentProfile = lowFrameDelta;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -91,18 +90,9 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID) {
|
||||
|
||||
// Fall back to hardcoded list and defaults
|
||||
const auto pair = m_Profiles.find(mapID);
|
||||
if (pair == m_Profiles.end()) {
|
||||
m_CurrentProfile = m_DefaultProfile;
|
||||
return;
|
||||
}
|
||||
|
||||
m_CurrentProfile = pair->second;
|
||||
m_CurrentProfile = pair == m_Profiles.end() ? m_DefaultProfile : pair->second;
|
||||
}
|
||||
|
||||
uint32_t PerformanceManager::GetServerFrameDelta() {
|
||||
if (UserManager::Instance()->GetUserCount() == 0) {
|
||||
return m_InactiveProfile.serverFrameDelta;
|
||||
}
|
||||
|
||||
return m_CurrentProfile.serverFrameDelta;
|
||||
return UserManager::Instance()->GetUserCount() == 0 ? m_CurrentProfile : m_InactiveProfile;
|
||||
}
|
||||
|
||||
@@ -1,22 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
|
||||
#include "dCommonVars.h"
|
||||
|
||||
struct PerformanceProfile {
|
||||
uint32_t serverFrameDelta;
|
||||
};
|
||||
|
||||
class PerformanceManager {
|
||||
public:
|
||||
static void SelectProfile(LWOMAPID mapID);
|
||||
|
||||
static uint32_t GetServerFrameDelta();
|
||||
|
||||
private:
|
||||
static PerformanceProfile m_CurrentProfile;
|
||||
static PerformanceProfile m_DefaultProfile;
|
||||
static PerformanceProfile m_InactiveProfile;
|
||||
static std::map<LWOMAPID, PerformanceProfile> m_Profiles;
|
||||
using PerformanceProfile = uint32_t;
|
||||
|
||||
namespace PerformanceManager {
|
||||
/* Sets a performance profile for a given world. */
|
||||
void SelectProfile(LWOMAPID mapID);
|
||||
|
||||
/* Gets the frame millisecond delta. Will return a higher value if the zone is empty. */
|
||||
uint32_t GetServerFrameDelta();
|
||||
};
|
||||
|
||||
@@ -98,9 +98,22 @@ namespace Game {
|
||||
std::string projectVersion = PROJECT_VERSION;
|
||||
} // namespace Game
|
||||
|
||||
bool chatDisabled = false;
|
||||
bool chatConnected = false;
|
||||
bool worldShutdownSequenceComplete = false;
|
||||
namespace {
|
||||
struct TempSessionInfo {
|
||||
SystemAddress sysAddr;
|
||||
std::string hash;
|
||||
};
|
||||
|
||||
std::map<std::string, TempSessionInfo> g_PendingUsers;
|
||||
uint32_t g_InstanceID = 0;
|
||||
uint32_t g_CloneID = 0;
|
||||
std::string g_DatabaseChecksum = "";
|
||||
|
||||
bool g_ChatDisabled = false;
|
||||
bool g_ChatConnected = false;
|
||||
bool g_WorldShutdownSequenceComplete = false;
|
||||
}; // namespace anonymous
|
||||
|
||||
void WorldShutdownSequence();
|
||||
void WorldShutdownProcess(uint32_t zoneId);
|
||||
void FinalizeShutdown();
|
||||
@@ -110,16 +123,6 @@ void HandlePacketChat(Packet* packet);
|
||||
void HandleMasterPacket(Packet* packet);
|
||||
void HandlePacket(Packet* packet);
|
||||
|
||||
struct tempSessionInfo {
|
||||
SystemAddress sysAddr;
|
||||
std::string hash;
|
||||
};
|
||||
|
||||
std::map<std::string, tempSessionInfo> m_PendingUsers;
|
||||
uint32_t instanceID = 0;
|
||||
uint32_t g_CloneID = 0;
|
||||
std::string databaseChecksum = "";
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
Diagnostics::SetProcessName("World");
|
||||
Diagnostics::SetProcessFileName(argv[0]);
|
||||
@@ -137,27 +140,31 @@ int main(int argc, char** argv) {
|
||||
uint32_t ourPort = 2007;
|
||||
|
||||
//Check our arguments:
|
||||
for (int32_t i = 0; i < argc; ++i) {
|
||||
for (int32_t i = 0; (i + 1) < argc; i++) {
|
||||
std::string argument(argv[i]);
|
||||
const auto valOptional = GeneralUtils::TryParse<uint32_t>(argv[i + 1]);
|
||||
if (!valOptional) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (argument == "-zone") zoneID = atoi(argv[i + 1]);
|
||||
if (argument == "-instance") instanceID = atoi(argv[i + 1]);
|
||||
if (argument == "-clone") cloneID = atoi(argv[i + 1]);
|
||||
if (argument == "-maxclients") maxClients = atoi(argv[i + 1]);
|
||||
if (argument == "-port") ourPort = atoi(argv[i + 1]);
|
||||
if (argument == "-zone") zoneID = valOptional.value_or(1000);
|
||||
else if (argument == "-instance") g_InstanceID = valOptional.value_or(0);
|
||||
else if (argument == "-clone") cloneID = valOptional.value_or(0);
|
||||
else if (argument == "-maxclients") maxClients = valOptional.value_or(8);
|
||||
else if (argument == "-port") ourPort = valOptional.value_or(2007);
|
||||
}
|
||||
|
||||
Game::config = new dConfig("worldconfig.ini");
|
||||
|
||||
//Create all the objects we need to run our service:
|
||||
Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID));
|
||||
Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(g_InstanceID));
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
|
||||
LOG("Starting World server...");
|
||||
LOG("Version: %s", Game::projectVersion.c_str());
|
||||
LOG("Compiled on: %s", __TIMESTAMP__);
|
||||
|
||||
if (Game::config->GetValue("disable_chat") == "1") chatDisabled = true;
|
||||
g_ChatDisabled = Game::config->GetValue("disable_chat") == "1";
|
||||
|
||||
try {
|
||||
std::string clientPathStr = Game::config->GetValue("client_location");
|
||||
@@ -167,7 +174,7 @@ int main(int argc, char** argv) {
|
||||
clientPath = BinaryPathFinder::GetBinaryDir() / clientPath;
|
||||
}
|
||||
Game::assetManager = new AssetManager(clientPath);
|
||||
} catch (std::runtime_error& ex) {
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Got an error while setting up assets: %s", ex.what());
|
||||
|
||||
return EXIT_FAILURE;
|
||||
@@ -176,11 +183,14 @@ int main(int argc, char** argv) {
|
||||
// Connect to CDClient
|
||||
try {
|
||||
CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
} catch (const CppSQLite3Exception& e) {
|
||||
LOG("Unable to connect to CDServer SQLite Database");
|
||||
LOG("Error: %s", e.errorMessage());
|
||||
LOG("Error Code: %i", e.errorCode());
|
||||
return EXIT_FAILURE;
|
||||
} catch (const std::exception& e) {
|
||||
LOG("Caught generic exception %s when connecting to CDClient", e.what());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
CDClientManager::LoadValuesFromDatabase();
|
||||
@@ -194,7 +204,7 @@ int main(int argc, char** argv) {
|
||||
//Connect to the MySQL Database:
|
||||
try {
|
||||
Database::Connect();
|
||||
} catch (std::exception& ex) {
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
@@ -203,7 +213,7 @@ int main(int argc, char** argv) {
|
||||
std::string masterIP = "localhost";
|
||||
uint32_t masterPort = 1000;
|
||||
std::string masterPassword;
|
||||
auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
const auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
|
||||
if (masterInfo) {
|
||||
masterIP = masterInfo->ip;
|
||||
@@ -216,13 +226,25 @@ int main(int argc, char** argv) {
|
||||
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
|
||||
|
||||
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, masterPassword, zoneID);
|
||||
Game::server = new dServer(masterIP,
|
||||
ourPort,
|
||||
g_InstanceID,
|
||||
maxClients,
|
||||
false /* Is internal */,
|
||||
true /* Use encryption */,
|
||||
Game::logger,
|
||||
masterIP,
|
||||
masterPort,
|
||||
ServerType::World,
|
||||
Game::config,
|
||||
&Game::lastSignal,
|
||||
masterPassword,
|
||||
zoneID);
|
||||
|
||||
//Connect to the chat server:
|
||||
uint32_t chatPort = 1501;
|
||||
if (Game::config->GetValue("chat_server_port") != "") chatPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
|
||||
uint32_t chatPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(1501);
|
||||
|
||||
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), 0);
|
||||
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), NULL);
|
||||
Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
|
||||
Game::chatServer->Startup(1, 30, &chatSock, 1);
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
|
||||
@@ -260,9 +282,8 @@ int main(int argc, char** argv) {
|
||||
//Load our level:
|
||||
if (zoneID != 0) {
|
||||
dpWorld::Initialize(zoneID);
|
||||
Game::zoneManager->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
|
||||
Game::zoneManager->Initialize(LWOZONEID(zoneID, g_InstanceID, cloneID));
|
||||
g_CloneID = cloneID;
|
||||
|
||||
} else {
|
||||
Game::entityManager->Initialize();
|
||||
}
|
||||
@@ -286,11 +307,11 @@ int main(int argc, char** argv) {
|
||||
const char* nullTerminateBuffer = "\0";
|
||||
md5.update(nullTerminateBuffer, 1); // null terminate the data
|
||||
md5.finalize();
|
||||
databaseChecksum = md5.hexdigest();
|
||||
g_DatabaseChecksum = md5.hexdigest();
|
||||
|
||||
LOG("FDB Checksum calculated as: %s", databaseChecksum.c_str());
|
||||
LOG("FDB Checksum calculated as: %s", g_DatabaseChecksum.c_str());
|
||||
}
|
||||
if (databaseChecksum.empty()) {
|
||||
if (g_DatabaseChecksum.empty()) {
|
||||
LOG("check_fdb is on but no fdb file found.");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
@@ -334,7 +355,7 @@ int main(int argc, char** argv) {
|
||||
float_t ratioBeforeToAfter = static_cast<float>(currentFrameDelta) / static_cast<float>(newFrameDelta);
|
||||
currentFrameDelta = newFrameDelta;
|
||||
currentFramerate = MS_TO_FRAMES(newFrameDelta);
|
||||
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate);
|
||||
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, g_InstanceID, cloneID, currentFramerate);
|
||||
logFlushTime = 15 * currentFramerate; // 15 seconds in frames
|
||||
framesSinceLastFlush *= ratioBeforeToAfter;
|
||||
shutdownTimeout = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
@@ -367,7 +388,7 @@ int main(int argc, char** argv) {
|
||||
} else framesSinceMasterDisconnect = 0;
|
||||
|
||||
// Check if we're still connected to chat:
|
||||
if (!chatConnected) {
|
||||
if (!g_ChatConnected) {
|
||||
framesSinceChatDisconnect++;
|
||||
|
||||
if (framesSinceChatDisconnect >= chatReconnectionTime) {
|
||||
@@ -404,16 +425,18 @@ int main(int argc, char** argv) {
|
||||
|
||||
//Check for packets here:
|
||||
packet = Game::server->ReceiveFromMaster();
|
||||
if (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
|
||||
while (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
|
||||
HandleMasterPacket(packet);
|
||||
Game::server->DeallocateMasterPacket(packet);
|
||||
packet = Game::server->ReceiveFromMaster();
|
||||
}
|
||||
|
||||
//Handle our chat packets:
|
||||
packet = Game::chatServer->Receive();
|
||||
if (packet) {
|
||||
while (packet) {
|
||||
HandlePacketChat(packet);
|
||||
Game::chatServer->DeallocatePacket(packet);
|
||||
packet = Game::chatServer->Receive();
|
||||
}
|
||||
|
||||
//Handle world-specific packets:
|
||||
@@ -421,7 +444,6 @@ int main(int argc, char** argv) {
|
||||
|
||||
UserManager::Instance()->DeletePendingRemovals();
|
||||
|
||||
auto t1 = std::chrono::high_resolution_clock::now();
|
||||
for (uint32_t curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
|
||||
packet = Game::server->Receive();
|
||||
if (packet) {
|
||||
@@ -497,20 +519,14 @@ int main(int argc, char** argv) {
|
||||
Metrics::EndMeasurement(MetricVariable::Sleep);
|
||||
|
||||
if (!ready && Game::server->GetIsConnectedToMaster()) {
|
||||
// Some delay is required here or else we crash the client?
|
||||
LOG("Finished loading world with zone (%i), ready up!", Game::server->GetZoneID());
|
||||
|
||||
framesSinceMasterStatus++;
|
||||
MasterPackets::SendWorldReady(Game::server, Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
|
||||
if (framesSinceMasterStatus >= 200) {
|
||||
LOG("Finished loading world with zone (%i), ready up!", Game::server->GetZoneID());
|
||||
|
||||
MasterPackets::SendWorldReady(Game::server, Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
|
||||
ready = true;
|
||||
}
|
||||
ready = true;
|
||||
}
|
||||
|
||||
if (Game::ShouldShutdown() && !worldShutdownSequenceComplete) {
|
||||
if (Game::ShouldShutdown() && !g_WorldShutdownSequenceComplete) {
|
||||
WorldShutdownProcess(zoneID);
|
||||
break;
|
||||
}
|
||||
@@ -527,14 +543,14 @@ void HandlePacketChat(Packet* packet) {
|
||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||
LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
|
||||
chatConnected = false;
|
||||
g_ChatConnected = false;
|
||||
}
|
||||
|
||||
if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
|
||||
LOG("Established connection to chat, zone(%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
Game::chatSysAddr = packet->systemAddress;
|
||||
|
||||
chatConnected = true;
|
||||
g_ChatConnected = true;
|
||||
}
|
||||
|
||||
if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
|
||||
@@ -634,13 +650,13 @@ void HandlePacketChat(Packet* packet) {
|
||||
|
||||
inStream.Read(lootOption);
|
||||
inStream.Read(memberCount);
|
||||
LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
|
||||
LOG("Updating team ID:(%llu), Loot:(%i), #Members:(%i)", teamID, lootOption, memberCount);
|
||||
for (char i = 0; i < memberCount; i++) {
|
||||
LWOOBJID member = LWOOBJID_EMPTY;
|
||||
inStream.Read(member);
|
||||
members.push_back(member);
|
||||
|
||||
LOG("Updating team member (%llu)", member);
|
||||
LOG("Added member (%llu) to the team", member);
|
||||
}
|
||||
|
||||
TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
|
||||
@@ -648,7 +664,7 @@ void HandlePacketChat(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG("Received an unknown chat: %i", int(packet->data[3]));
|
||||
LOG("Received an unknown chat: %s", StringifiedEnum::ToString(static_cast<MessageType::Chat>(packet->data[3])).data());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -677,8 +693,8 @@ void HandleMasterPacket(Packet* packet) {
|
||||
inStream.Read(username);
|
||||
|
||||
//Find them:
|
||||
auto it = m_PendingUsers.find(username.GetAsString());
|
||||
if (it == m_PendingUsers.end()) return;
|
||||
auto it = g_PendingUsers.find(username.GetAsString());
|
||||
if (it == g_PendingUsers.end()) return;
|
||||
|
||||
//Convert our key:
|
||||
std::string userHash = std::to_string(sessionKey);
|
||||
@@ -718,14 +734,14 @@ void HandleMasterPacket(Packet* packet) {
|
||||
UserManager::Instance()->RequestCharacterList(it->second.sysAddr);
|
||||
}
|
||||
|
||||
m_PendingUsers.erase(username.GetAsString());
|
||||
g_PendingUsers.erase(username.GetAsString());
|
||||
|
||||
//Notify master:
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_ADDED);
|
||||
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
|
||||
bitStream.Write<LWOINSTANCEID>(instanceID);
|
||||
bitStream.Write<LWOINSTANCEID>(g_InstanceID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
}
|
||||
@@ -828,7 +844,7 @@ void HandlePacket(Packet* packet) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_REMOVED);
|
||||
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
|
||||
bitStream.Write<LWOINSTANCEID>(instanceID);
|
||||
bitStream.Write<LWOINSTANCEID>(g_InstanceID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
|
||||
@@ -859,7 +875,7 @@ void HandlePacket(Packet* packet) {
|
||||
inStream.Read(clientDatabaseChecksum);
|
||||
|
||||
// If the check is turned on, validate the client's database checksum.
|
||||
if (Game::config->GetValue("check_fdb") == "1" && !databaseChecksum.empty()) {
|
||||
if (Game::config->GetValue("check_fdb") == "1" && !g_DatabaseChecksum.empty()) {
|
||||
auto accountInfo = Database::Get()->GetAccountInfo(username.GetAsString());
|
||||
if (!accountInfo) {
|
||||
LOG("Client's account does not exist in the database, aborting connection.");
|
||||
@@ -868,7 +884,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
// Developers may skip this check
|
||||
if (clientDatabaseChecksum.string != databaseChecksum) {
|
||||
if (clientDatabaseChecksum.string != g_DatabaseChecksum) {
|
||||
|
||||
if (accountInfo->maxGmLevel < eGameMasterLevel::DEVELOPER) {
|
||||
LOG("Client's database checksum does not match the server's, aborting connection.");
|
||||
@@ -900,10 +916,10 @@ void HandlePacket(Packet* packet) {
|
||||
Game::server->SendToMaster(bitStream);
|
||||
|
||||
//Insert info into our pending list
|
||||
tempSessionInfo info;
|
||||
info.sysAddr = SystemAddress(packet->systemAddress);
|
||||
TempSessionInfo info;
|
||||
info.sysAddr = packet->systemAddress;
|
||||
info.hash = sessionKey.GetAsString();
|
||||
m_PendingUsers.insert(std::make_pair(username.GetAsString(), info));
|
||||
g_PendingUsers[username.GetAsString()] = info;
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -918,8 +934,8 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
//This loops prevents users who aren't authenticated to double-request the char list, which
|
||||
//would make the login screen freeze sometimes.
|
||||
if (m_PendingUsers.size() > 0) {
|
||||
for (auto it : m_PendingUsers) {
|
||||
if (g_PendingUsers.size() > 0) {
|
||||
for (const auto& it : g_PendingUsers) {
|
||||
if (it.second.sysAddr == packet->systemAddress) {
|
||||
return;
|
||||
}
|
||||
@@ -1303,7 +1319,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case MessageType::World::GENERAL_CHAT_MESSAGE: {
|
||||
if (chatDisabled) {
|
||||
if (g_ChatDisabled) {
|
||||
ChatPackets::SendMessageFail(packet->systemAddress);
|
||||
} else {
|
||||
auto chatMessage = ClientPackets::HandleChatMessage(packet);
|
||||
@@ -1396,7 +1412,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
void WorldShutdownProcess(uint32_t zoneId) {
|
||||
LOG("Saving map %i instance %i", zoneId, instanceID);
|
||||
LOG("Saving map %i instance %i", zoneId, g_InstanceID);
|
||||
for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) {
|
||||
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
|
||||
|
||||
@@ -1421,7 +1437,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
|
||||
LOG("ALL property data saved for zone %i clone %i!", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
|
||||
}
|
||||
|
||||
LOG("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, instanceID);
|
||||
LOG("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, g_InstanceID);
|
||||
|
||||
while (Game::server->GetReplicaManager()->GetParticipantCount() > 0) {
|
||||
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
|
||||
@@ -1432,7 +1448,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
|
||||
}
|
||||
|
||||
void WorldShutdownSequence() {
|
||||
bool shouldShutdown = Game::ShouldShutdown() || worldShutdownSequenceComplete;
|
||||
bool shouldShutdown = Game::ShouldShutdown() || g_WorldShutdownSequenceComplete;
|
||||
Game::lastSignal = -1;
|
||||
#ifndef DARKFLAME_PLATFORM_WIN32
|
||||
if (shouldShutdown)
|
||||
@@ -1443,13 +1459,13 @@ void WorldShutdownSequence() {
|
||||
|
||||
if (!Game::logger) return;
|
||||
|
||||
LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID);
|
||||
LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), g_InstanceID);
|
||||
WorldShutdownProcess(Game::server->GetZoneID());
|
||||
FinalizeShutdown();
|
||||
}
|
||||
|
||||
void FinalizeShutdown() {
|
||||
LOG("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), instanceID);
|
||||
LOG("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), g_InstanceID);
|
||||
|
||||
//Delete our objects here:
|
||||
Metrics::Clear();
|
||||
@@ -1468,7 +1484,7 @@ void FinalizeShutdown() {
|
||||
if (Game::logger) delete Game::logger;
|
||||
Game::logger = nullptr;
|
||||
|
||||
worldShutdownSequenceComplete = true;
|
||||
g_WorldShutdownSequenceComplete = true;
|
||||
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
@@ -12,4 +12,5 @@ namespace Game {
|
||||
SystemAddress chatSysAddr;
|
||||
EntityManager* entityManager = nullptr;
|
||||
std::string projectVersion;
|
||||
Game::signal_t lastSignal = 0;
|
||||
}
|
||||
|
||||
4
thirdparty/SQLite/CppSQLite3.h
vendored
4
thirdparty/SQLite/CppSQLite3.h
vendored
@@ -52,9 +52,9 @@ public:
|
||||
|
||||
virtual ~CppSQLite3Exception();
|
||||
|
||||
const int errorCode() { return mnErrCode; }
|
||||
const int errorCode() const { return mnErrCode; }
|
||||
|
||||
const char* errorMessage() { return mpszErrMess; }
|
||||
const char* errorMessage() const { return mpszErrMess; }
|
||||
|
||||
const char* what() const noexcept override { return mpszErrMess; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user