mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-17 03:37:08 -06:00
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33 Commits
passwordd
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worldServe
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12
.github/workflows/build-and-test.yml
vendored
12
.github/workflows/build-and-test.yml
vendored
@@ -16,12 +16,12 @@ jobs:
|
||||
os: [ windows-2022, ubuntu-22.04, macos-13 ]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@85e6279cec87321a52edac9c87bce653a07cf6c2
|
||||
with:
|
||||
submodules: true
|
||||
- name: Add msbuild to PATH (Windows only)
|
||||
if: ${{ matrix.os == 'windows-2022' }}
|
||||
uses: microsoft/setup-msbuild@v2
|
||||
uses: microsoft/setup-msbuild@767f00a3f09872d96a0cb9fcd5e6a4ff33311330
|
||||
with:
|
||||
vs-version: '[17,18)'
|
||||
msbuild-architecture: x64
|
||||
@@ -30,12 +30,16 @@ jobs:
|
||||
run: |
|
||||
brew install openssl@3
|
||||
sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
|
||||
- name: Get CMake 3.x
|
||||
uses: lukka/get-cmake@28983e0d3955dba2bb0a6810caae0c6cf268ec0c
|
||||
with:
|
||||
cmakeVersion: "~3.25.0" # <--= optional, use most recent 3.25.x version
|
||||
- name: cmake
|
||||
uses: lukka/run-cmake@v10
|
||||
uses: lukka/run-cmake@67c73a83a46f86c4e0b96b741ac37ff495478c38
|
||||
with:
|
||||
workflowPreset: "ci-${{matrix.os}}"
|
||||
- name: artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@6027e3dd177782cd8ab9af838c04fd81a07f1d47
|
||||
with:
|
||||
name: build-${{matrix.os}}
|
||||
path: |
|
||||
|
||||
25
Dockerfile
25
Dockerfile
@@ -11,7 +11,12 @@ COPY --chmod=0500 ./build.sh /app/
|
||||
|
||||
RUN sed -i 's/MARIADB_CONNECTOR_COMPILE_JOBS__=.*/MARIADB_CONNECTOR_COMPILE_JOBS__=2/' /app/CMakeVariables.txt
|
||||
|
||||
RUN ./build.sh
|
||||
RUN --mount=type=cache,target=/app/build,id=build-cache \
|
||||
mkdir -p /app/build /tmp/persisted-build && \
|
||||
cd /app/build && \
|
||||
cmake .. && \
|
||||
make -j$(nproc --ignore 1) && \
|
||||
cp -r /app/build/* /tmp/persisted-build/
|
||||
|
||||
FROM debian:12 as runtime
|
||||
|
||||
@@ -23,23 +28,23 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Grab libraries and load them
|
||||
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
|
||||
COPY --from=build /tmp/persisted-build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
|
||||
RUN ldconfig
|
||||
|
||||
# Server bins
|
||||
COPY --from=build /app/build/*Server /app/
|
||||
COPY --from=build /tmp/persisted-build/*Server /app/
|
||||
|
||||
# Necessary suplimentary files
|
||||
COPY --from=build /app/build/*.ini /app/configs/
|
||||
COPY --from=build /app/build/vanity/*.* /app/vanity/
|
||||
COPY --from=build /app/build/navmeshes /app/navmeshes
|
||||
COPY --from=build /app/build/migrations /app/migrations
|
||||
COPY --from=build /app/build/*.dcf /app/
|
||||
COPY --from=build /tmp/persisted-build/*.ini /app/configs/
|
||||
COPY --from=build /tmp/persisted-build/vanity/*.* /app/vanity/
|
||||
COPY --from=build /tmp/persisted-build/navmeshes /app/navmeshes
|
||||
COPY --from=build /tmp/persisted-build/migrations /app/migrations
|
||||
COPY --from=build /tmp/persisted-build/*.dcf /app/
|
||||
|
||||
# backup of config and vanity files to copy to the host incase
|
||||
# of a mount clobbering the copy from above
|
||||
COPY --from=build /app/build/*.ini /app/default-configs/
|
||||
COPY --from=build /app/build/vanity/*.* /app/default-vanity/
|
||||
COPY --from=build /tmp/persisted-build/*.ini /app/default-configs/
|
||||
COPY --from=build /tmp/persisted-build/vanity/*.* /app/default-vanity/
|
||||
|
||||
# needed as the container runs with the root user
|
||||
# and therefore sudo doesn't exist
|
||||
|
||||
@@ -78,7 +78,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
|
||||
|
||||
### Windows packages
|
||||
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (<font size="4">**version 3.25**</font> up to <font size="4">**version 3.31**</font>!).
|
||||
|
||||
### MacOS packages
|
||||
Ensure you have [brew](https://brew.sh) installed.
|
||||
@@ -100,7 +100,7 @@ sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-serve
|
||||
```
|
||||
|
||||
#### Required CMake version
|
||||
This project uses <font size="4">**CMake version 3.25**</font> or higher and as such you will need to ensure you have this version installed.
|
||||
This project uses <font size="4">**CMake version 3.25**</font> up to <font size="4">**version 3.31**</font> and as such you will need to ensure you have this version installed.
|
||||
You can check your CMake version by using the following command in a terminal.
|
||||
```bash
|
||||
cmake --version
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
// not allowing teams, rejecting DMs, friends requets etc.
|
||||
// The only thing not auto-handled is instance activities force joining the team on the server.
|
||||
|
||||
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const MessageType::Client type) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receivingPlayer);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -48,9 +48,9 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE);
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::GET_IGNORE_LIST_RESPONSE);
|
||||
|
||||
bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
|
||||
bitStream.Write<uint8_t>(false); // Is Free Trial, but we don't care about that
|
||||
bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
|
||||
|
||||
bitStream.Write<uint16_t>(receiver.ignoredPlayers.size());
|
||||
@@ -86,7 +86,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
|
||||
std::string toIgnoreStr = toIgnoreName.GetAsString();
|
||||
|
||||
CBITSTREAM;
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE);
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::ADD_IGNORE_RESPONSE);
|
||||
|
||||
// Check if the player exists
|
||||
LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
|
||||
@@ -161,7 +161,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
|
||||
receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
|
||||
|
||||
CBITSTREAM;
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::REMOVE_IGNORE_RESPONSE);
|
||||
|
||||
bitStream.Write<int8_t>(0);
|
||||
LUWString playerNameSend(removedIgnoreStr, 33);
|
||||
|
||||
@@ -5,17 +5,16 @@ struct Packet;
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
/**
|
||||
* @brief The ignore list allows players to ignore someone silently. Requests will generally be blocked by the client, but they should also be checked
|
||||
* on the server as well so the sender can get a generic error code in response.
|
||||
*
|
||||
*/
|
||||
namespace ChatIgnoreList {
|
||||
void GetIgnoreList(Packet* packet);
|
||||
void AddIgnore(Packet* packet);
|
||||
void RemoveIgnore(Packet* packet);
|
||||
|
||||
enum class Response : uint8_t {
|
||||
ADD_IGNORE = 32,
|
||||
REMOVE_IGNORE = 33,
|
||||
GET_IGNORE = 34,
|
||||
};
|
||||
|
||||
enum class AddResponse : uint8_t {
|
||||
SUCCESS,
|
||||
ALREADY_IGNORED,
|
||||
|
||||
@@ -73,7 +73,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
data.Serialize(bitStream);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = player.sysAddr;
|
||||
SystemAddress sysAddr = player.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
requesteeFriendData.isOnline = false;
|
||||
requesteeFriendData.zoneID = requestor.zoneID;
|
||||
requestee.friends.push_back(requesteeFriendData);
|
||||
requestee.sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
||||
requestee.worldServerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -189,8 +189,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
|
||||
// Sent the best friend update here if the value is 3
|
||||
if (bestFriendStatus == 3U) {
|
||||
if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestee.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
|
||||
for (auto& friendData : requestor.friends) {
|
||||
if (friendData.friendID == requestee.playerID) {
|
||||
@@ -211,7 +211,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
|
||||
if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
|
||||
}
|
||||
} else {
|
||||
auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
|
||||
@@ -384,7 +384,7 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
|
||||
bitStream.Write(player.zoneID.GetCloneID());
|
||||
bitStream.Write(request.playerName);
|
||||
|
||||
SystemAddress sysAddr = sender.sysAddr;
|
||||
SystemAddress sysAddr = sender.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -418,7 +418,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
|
||||
}
|
||||
}
|
||||
}
|
||||
SystemAddress sysAddr = sender.sysAddr;
|
||||
SystemAddress sysAddr = sender.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -519,6 +519,28 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::GENERAL, eChatMessageResponseCode::NOTFRIENDS);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr) {
|
||||
ChatPackets::AchievementNotify notify{};
|
||||
notify.Deserialize(bitstream);
|
||||
const auto& playerData = Game::playerContainer.GetPlayerData(notify.earnerName.GetAsString());
|
||||
if (!playerData) return;
|
||||
|
||||
for (const auto& myFriend : playerData.friends) {
|
||||
auto& friendData = Game::playerContainer.GetPlayerData(myFriend.friendID);
|
||||
if (friendData) {
|
||||
notify.targetPlayerName.string = GeneralUtils::ASCIIToUTF16(friendData.playerName);
|
||||
LOG_DEBUG("Sending achievement notify to %s", notify.targetPlayerName.GetAsString().c_str());
|
||||
|
||||
RakNet::BitStream worldStream;
|
||||
BitStreamUtils::WriteHeader(worldStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
worldStream.Write(friendData.playerID);
|
||||
notify.WriteHeader(worldStream);
|
||||
notify.Serialize(worldStream);
|
||||
Game::server->Send(worldStream, friendData.worldServerSysAddr, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
@@ -537,7 +559,7 @@ void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const P
|
||||
bitStream.Write(responseCode);
|
||||
bitStream.Write(message);
|
||||
|
||||
SystemAddress sysAddr = routeTo.sysAddr;
|
||||
SystemAddress sysAddr = routeTo.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -580,6 +602,19 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
SendTeamInvite(other, player);
|
||||
|
||||
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
|
||||
|
||||
bool failed = false;
|
||||
for (const auto& ignore : other.ignoredPlayers) {
|
||||
if (ignore.playerId == player.playerID) {
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ChatPackets::TeamInviteInitialResponse response{};
|
||||
response.inviteFailedToSend = failed;
|
||||
response.playerName = invitedPlayer.string;
|
||||
ChatPackets::SendRoutedMsg(response, playerID, player.worldServerSysAddr);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
@@ -593,7 +628,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
||||
inStream.Read(leaderID);
|
||||
|
||||
LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
|
||||
LOG("Invite reponse received: %llu -> %llu (%d)", playerID, leaderID, declined);
|
||||
|
||||
if (declined) {
|
||||
return;
|
||||
@@ -722,14 +757,15 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
const auto& data = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (team != nullptr && data) {
|
||||
LOG_DEBUG("Player %llu is requesting team status", playerID);
|
||||
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
|
||||
Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
|
||||
Game::playerContainer.RemoveMember(team, playerID, false, false, false, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1 && !team->local) {
|
||||
Game::playerContainer.DisbandTeam(team);
|
||||
Game::playerContainer.DisbandTeam(team, LWOOBJID_EMPTY, u"");
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -772,7 +808,7 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
|
||||
bitStream.Write(LUWString(sender.playerName.c_str()));
|
||||
bitStream.Write(sender.playerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -799,7 +835,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -824,7 +860,7 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -841,7 +877,7 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -870,7 +906,7 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -896,7 +932,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -917,7 +953,7 @@ void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOO
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -959,7 +995,7 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
|
||||
bitStream.Write<uint8_t>(isBestFriend); //isBFF
|
||||
bitStream.Write<uint8_t>(0); //isFTP
|
||||
|
||||
SystemAddress sysAddr = friendData.sysAddr;
|
||||
SystemAddress sysAddr = friendData.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -981,7 +1017,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
|
||||
bitStream.Write(LUWString(sender.playerName));
|
||||
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -994,7 +1030,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
|
||||
bitStream.Write(responseCode);
|
||||
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
// Then write the player name
|
||||
bitStream.Write(LUWString(sender.playerName));
|
||||
// Then if this is an acceptance code, write the following extra info.
|
||||
@@ -1004,7 +1040,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
|
||||
bitStream.Write(isBestFriendRequest); //isBFF
|
||||
bitStream.Write<uint8_t>(0); //isFTP
|
||||
}
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -1018,6 +1054,6 @@ void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string
|
||||
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
||||
bitStream.Write(LUWString(personToRemove));
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -64,12 +64,15 @@ namespace ChatPacketHandler {
|
||||
void HandleTeamPromote(Packet* packet);
|
||||
void HandleTeamLootOption(Packet* packet);
|
||||
void HandleTeamStatusRequest(Packet* packet);
|
||||
void OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr);
|
||||
|
||||
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
|
||||
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
|
||||
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
|
||||
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
|
||||
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
|
||||
|
||||
/* Sends a message to the provided `receiver` with information about the updated team. If `i64LeaderID` is not LWOOBJID_EMPTY, the client will update the leader to that new playerID. */
|
||||
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
|
||||
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
|
||||
|
||||
|
||||
@@ -224,6 +224,10 @@ void HandlePacket(Packet* packet) {
|
||||
if (connection != eConnectionType::CHAT) return;
|
||||
inStream.Read(chatMessageID);
|
||||
|
||||
// Our packing byte wasnt there? Probably a false packet
|
||||
if (inStream.GetNumberOfUnreadBits() < 8) return;
|
||||
inStream.IgnoreBytes(1);
|
||||
|
||||
switch (chatMessageID) {
|
||||
case MessageType::Chat::GM_MUTE:
|
||||
Game::playerContainer.MuteUpdate(packet);
|
||||
@@ -322,6 +326,9 @@ void HandlePacket(Packet* packet) {
|
||||
case MessageType::Chat::SHOW_ALL:
|
||||
ChatPacketHandler::HandleShowAll(packet);
|
||||
break;
|
||||
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
|
||||
ChatPacketHandler::OnAchievementNotify(inStream, packet->systemAddress);
|
||||
break;
|
||||
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
|
||||
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
|
||||
@@ -357,7 +364,6 @@ void HandlePacket(Packet* packet) {
|
||||
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case MessageType::Chat::UGCC_REQUEST:
|
||||
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
|
||||
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case MessageType::Chat::PLAYER_READY:
|
||||
case MessageType::Chat::GET_DONATION_TOTAL:
|
||||
|
||||
@@ -150,11 +150,12 @@ ChatWebAPI::~ChatWebAPI() {
|
||||
|
||||
bool ChatWebAPI::Startup() {
|
||||
// Make listen address
|
||||
std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
|
||||
if (listen_ip == "localhost") listen_ip = "127.0.0.1";
|
||||
// std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
|
||||
// if (listen_ip == "localhost") listen_ip = "127.0.0.1";
|
||||
|
||||
const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
|
||||
const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
|
||||
// const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
|
||||
const std::string& listen_address = "http://localhost:" + listen_port;
|
||||
LOG("Starting web server on %s", listen_address.c_str());
|
||||
|
||||
// Create HTTP listener
|
||||
|
||||
@@ -52,7 +52,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
if (!inStream.Read(data.zoneID)) return;
|
||||
if (!inStream.Read(data.muteExpire)) return;
|
||||
if (!inStream.Read(data.gmLevel)) return;
|
||||
data.sysAddr = packet->systemAddress;
|
||||
data.worldServerSysAddr = packet->systemAddress;
|
||||
|
||||
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
m_PlayerCount++;
|
||||
@@ -241,7 +241,7 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
LOG("Tried to add player to team that already had 4 players");
|
||||
const auto& player = GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
|
||||
ChatPackets::SendSystemMessage(player.worldServerSysAddr, u"The teams is full! You have not been added to a team!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -284,41 +284,39 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent) {
|
||||
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
|
||||
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID causingPlayerID, bool disband, bool kicked, bool leaving, bool silent) {
|
||||
LOG_DEBUG("Player %llu is leaving team %i", causingPlayerID, team->teamID);
|
||||
const auto index = std::ranges::find(team->memberIDs, causingPlayerID);
|
||||
|
||||
if (index == team->memberIDs.end()) return;
|
||||
|
||||
const auto& member = GetPlayerData(playerID);
|
||||
|
||||
if (member && !silent) {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
const auto memberName = GetName(playerID);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
if (silent && memberId == playerID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
|
||||
}
|
||||
|
||||
team->memberIDs.erase(index);
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
const auto& member = GetPlayerData(causingPlayerID);
|
||||
|
||||
const auto causingMemberName = GetName(causingPlayerID);
|
||||
|
||||
if (member && !silent) {
|
||||
ChatPacketHandler::SendTeamRemovePlayer(member, disband, kicked, leaving, team->local, LWOOBJID_EMPTY, causingPlayerID, causingMemberName);
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1) {
|
||||
DisbandTeam(team);
|
||||
} else {
|
||||
if (playerID == team->leaderID) {
|
||||
PromoteMember(team, team->memberIDs[0]);
|
||||
DisbandTeam(team, causingPlayerID, causingMemberName);
|
||||
} else /* team has enough members to be a team still */ {
|
||||
team->leaderID = (causingPlayerID == team->leaderID) ? team->memberIDs[0] : team->leaderID;
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
if (silent && memberId == causingPlayerID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, team->local, team->leaderID, causingPlayerID, causingMemberName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -334,20 +332,19 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::DisbandTeam(TeamData* team) {
|
||||
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
|
||||
void PlayerContainer::DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName) {
|
||||
const auto index = std::ranges::find(GetTeams(), team);
|
||||
|
||||
if (index == GetTeams().end()) return;
|
||||
LOG_DEBUG("Disbanding team %i", (*index)->teamID);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName);
|
||||
|
||||
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName);
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, causingPlayerID, causingPlayerName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, true);
|
||||
|
||||
@@ -42,7 +42,7 @@ struct PlayerData {
|
||||
return muteExpire == 1 || muteExpire > time(NULL);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr{};
|
||||
SystemAddress worldServerSysAddr{};
|
||||
LWOZONEID zoneID{};
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
time_t muteExpire = 0;
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
void AddMember(TeamData* team, LWOOBJID playerID);
|
||||
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
|
||||
void PromoteMember(TeamData* team, LWOOBJID newLeader);
|
||||
void DisbandTeam(TeamData* team);
|
||||
void DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName);
|
||||
void TeamStatusUpdate(TeamData* team);
|
||||
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
|
||||
std::u16string GetName(LWOOBJID playerID);
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
|
||||
#include "zlib.h"
|
||||
|
||||
constexpr uint32_t CRC32_INIT = 0xFFFFFFFF;
|
||||
constexpr auto NULL_TERMINATOR = std::string_view{"\0\0\0", 4};
|
||||
|
||||
AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
if (!std::filesystem::is_directory(path)) {
|
||||
throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");
|
||||
@@ -18,12 +21,20 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
|
||||
m_RootPath = m_Path;
|
||||
m_ResPath = (m_Path / "client" / "res");
|
||||
} else if (std::filesystem::exists(m_Path / ".." / "versions") && std::filesystem::exists(m_Path / "res")) {
|
||||
} else if (std::filesystem::exists(m_Path / "res" / "pack")) {
|
||||
if (!std::filesystem::exists(m_Path / ".." / "versions")) {
|
||||
throw std::runtime_error("No \"versions\" directory found in the parent directories of \"res\" - packed asset bundle cannot be loaded.");
|
||||
}
|
||||
|
||||
m_AssetBundleType = eAssetBundleType::Packed;
|
||||
|
||||
m_RootPath = (m_Path / "..");
|
||||
m_ResPath = (m_Path / "res");
|
||||
} else if (std::filesystem::exists(m_Path / "pack") && std::filesystem::exists(m_Path / ".." / ".." / "versions")) {
|
||||
} else if (std::filesystem::exists(m_Path / "pack")) {
|
||||
if (!std::filesystem::exists(m_Path / ".." / ".." / "versions")) {
|
||||
throw std::runtime_error("No \"versions\" directory found in the parent directories of \"res\" - packed asset bundle cannot be loaded.");
|
||||
}
|
||||
|
||||
m_AssetBundleType = eAssetBundleType::Packed;
|
||||
|
||||
m_RootPath = (m_Path / ".." / "..");
|
||||
@@ -48,6 +59,7 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
break;
|
||||
}
|
||||
case eAssetBundleType::None:
|
||||
[[fallthrough]];
|
||||
case eAssetBundleType::Unpacked: {
|
||||
break;
|
||||
}
|
||||
@@ -55,19 +67,10 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
}
|
||||
|
||||
void AssetManager::LoadPackIndex() {
|
||||
m_PackIndex = new PackIndex(m_RootPath);
|
||||
m_PackIndex = PackIndex(m_RootPath);
|
||||
}
|
||||
|
||||
std::filesystem::path AssetManager::GetResPath() {
|
||||
return m_ResPath;
|
||||
}
|
||||
|
||||
eAssetBundleType AssetManager::GetAssetBundleType() {
|
||||
return m_AssetBundleType;
|
||||
}
|
||||
|
||||
bool AssetManager::HasFile(const char* name) {
|
||||
auto fixedName = std::string(name);
|
||||
bool AssetManager::HasFile(std::string fixedName) const {
|
||||
std::transform(fixedName.begin(), fixedName.end(), fixedName.begin(), [](uint8_t c) { return std::tolower(c); });
|
||||
|
||||
// Special case for unpacked client have BrickModels in upper case
|
||||
@@ -81,8 +84,7 @@ bool AssetManager::HasFile(const char* name) {
|
||||
std::replace(fixedName.begin(), fixedName.end(), '/', '\\');
|
||||
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
|
||||
|
||||
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
|
||||
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
|
||||
const auto crc = crc32b(crc32b(CRC32_INIT, fixedName), NULL_TERMINATOR);
|
||||
|
||||
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
|
||||
if (item.m_Crc == crc) {
|
||||
@@ -93,8 +95,7 @@ bool AssetManager::HasFile(const char* name) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
|
||||
auto fixedName = std::string(name);
|
||||
bool AssetManager::GetFile(std::string fixedName, char** data, uint32_t* len) const {
|
||||
std::transform(fixedName.begin(), fixedName.end(), fixedName.begin(), [](uint8_t c) { return std::tolower(c); });
|
||||
std::replace(fixedName.begin(), fixedName.end(), '\\', '/'); // On the off chance someone has the wrong slashes, force forward slashes
|
||||
|
||||
@@ -129,8 +130,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
|
||||
fixedName = "client\\res\\" + fixedName;
|
||||
}
|
||||
int32_t packIndex = -1;
|
||||
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
|
||||
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
|
||||
auto crc = crc32b(crc32b(CRC32_INIT, fixedName), NULL_TERMINATOR);
|
||||
|
||||
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
|
||||
if (item.m_Crc == crc) {
|
||||
@@ -144,15 +144,13 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto packs = this->m_PackIndex->GetPacks();
|
||||
auto* pack = packs.at(packIndex);
|
||||
|
||||
bool success = pack->ReadFileFromPack(crc, data, len);
|
||||
const auto& pack = this->m_PackIndex->GetPacks().at(packIndex);
|
||||
const bool success = pack.ReadFileFromPack(crc, data, len);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
AssetStream AssetManager::GetFile(const char* name) {
|
||||
AssetStream AssetManager::GetFile(const char* name) const {
|
||||
char* buf; uint32_t len;
|
||||
|
||||
bool success = this->GetFile(name, &buf, &len);
|
||||
@@ -160,23 +158,15 @@ AssetStream AssetManager::GetFile(const char* name) {
|
||||
return AssetStream(buf, len, success);
|
||||
}
|
||||
|
||||
uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
|
||||
size_t i, j;
|
||||
uint32_t crc, msb;
|
||||
|
||||
crc = base;
|
||||
for (i = 0; i < l; i++) {
|
||||
uint32_t AssetManager::crc32b(uint32_t crc, const std::string_view message) {
|
||||
for (const auto byte : message) {
|
||||
// xor next byte to upper bits of crc
|
||||
crc ^= (static_cast<unsigned int>(message[i]) << 24);
|
||||
for (j = 0; j < 8; j++) { // Do eight times.
|
||||
msb = crc >> 31;
|
||||
crc ^= (static_cast<uint32_t>(std::bit_cast<uint8_t>(byte)) << 24);
|
||||
for (size_t _ = 0; _ < 8; _++) { // Do eight times.
|
||||
const uint32_t msb = crc >> 31;
|
||||
crc <<= 1;
|
||||
crc ^= (0 - msb) & 0x04C11DB7;
|
||||
}
|
||||
}
|
||||
return crc; // don't complement crc on output
|
||||
}
|
||||
|
||||
AssetManager::~AssetManager() {
|
||||
delete m_PackIndex;
|
||||
}
|
||||
|
||||
@@ -61,23 +61,32 @@ struct AssetStream : std::istream {
|
||||
class AssetManager {
|
||||
public:
|
||||
AssetManager(const std::filesystem::path& path);
|
||||
~AssetManager();
|
||||
|
||||
std::filesystem::path GetResPath();
|
||||
eAssetBundleType GetAssetBundleType();
|
||||
[[nodiscard]]
|
||||
const std::filesystem::path& GetResPath() const {
|
||||
return m_ResPath;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
eAssetBundleType GetAssetBundleType() const {
|
||||
return m_AssetBundleType;
|
||||
}
|
||||
|
||||
bool HasFile(const char* name);
|
||||
bool GetFile(const char* name, char** data, uint32_t* len);
|
||||
AssetStream GetFile(const char* name);
|
||||
[[nodiscard]]
|
||||
bool HasFile(std::string name) const;
|
||||
|
||||
[[nodiscard]]
|
||||
bool GetFile(std::string name, char** data, uint32_t* len) const;
|
||||
|
||||
[[nodiscard]]
|
||||
AssetStream GetFile(const char* name) const;
|
||||
|
||||
private:
|
||||
void LoadPackIndex();
|
||||
|
||||
// Modified crc algorithm (mpeg2)
|
||||
// Reference: https://stackoverflow.com/questions/54339800/how-to-modify-crc-32-to-crc-32-mpeg-2
|
||||
inline uint32_t crc32b(uint32_t base, uint8_t* message, size_t l);
|
||||
|
||||
bool m_SuccessfullyLoaded;
|
||||
static inline uint32_t crc32b(uint32_t crc, std::string_view message);
|
||||
|
||||
std::filesystem::path m_Path;
|
||||
std::filesystem::path m_RootPath;
|
||||
@@ -85,5 +94,5 @@ private:
|
||||
|
||||
eAssetBundleType m_AssetBundleType = eAssetBundleType::None;
|
||||
|
||||
PackIndex* m_PackIndex;
|
||||
std::optional<PackIndex> m_PackIndex;
|
||||
};
|
||||
|
||||
@@ -21,19 +21,20 @@ Pack::Pack(const std::filesystem::path& filePath) {
|
||||
|
||||
m_FileStream.seekg(recordCountPos, std::ios::beg);
|
||||
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_RecordCount);
|
||||
uint32_t recordCount = 0;
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, recordCount);
|
||||
|
||||
for (int i = 0; i < m_RecordCount; i++) {
|
||||
m_Records.reserve(recordCount);
|
||||
std::generate_n(std::back_inserter(m_Records), recordCount, [&] {
|
||||
PackRecord record;
|
||||
BinaryIO::BinaryRead<PackRecord>(m_FileStream, record);
|
||||
|
||||
m_Records.push_back(record);
|
||||
}
|
||||
return record;
|
||||
});
|
||||
|
||||
m_FileStream.close();
|
||||
}
|
||||
|
||||
bool Pack::HasFile(uint32_t crc) {
|
||||
bool Pack::HasFile(const uint32_t crc) const {
|
||||
for (const auto& record : m_Records) {
|
||||
if (record.m_Crc == crc) {
|
||||
return true;
|
||||
@@ -43,7 +44,7 @@ bool Pack::HasFile(uint32_t crc) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
|
||||
bool Pack::ReadFileFromPack(const uint32_t crc, char** data, uint32_t* len) const {
|
||||
// Time for some wacky C file reading for speed reasons
|
||||
|
||||
PackRecord pkRecord{};
|
||||
|
||||
@@ -24,16 +24,17 @@ struct PackRecord {
|
||||
class Pack {
|
||||
public:
|
||||
Pack(const std::filesystem::path& filePath);
|
||||
~Pack() = default;
|
||||
|
||||
bool HasFile(uint32_t crc);
|
||||
bool ReadFileFromPack(uint32_t crc, char** data, uint32_t* len);
|
||||
[[nodiscard]]
|
||||
bool HasFile(uint32_t crc) const;
|
||||
|
||||
[[nodiscard]]
|
||||
bool ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) const;
|
||||
private:
|
||||
std::ifstream m_FileStream;
|
||||
std::filesystem::path m_FilePath;
|
||||
|
||||
char m_Version[7];
|
||||
|
||||
uint32_t m_RecordCount;
|
||||
std::vector<PackRecord> m_Records;
|
||||
};
|
||||
|
||||
@@ -6,38 +6,32 @@
|
||||
PackIndex::PackIndex(const std::filesystem::path& filePath) {
|
||||
m_FileStream = std::ifstream(filePath / "versions" / "primary.pki", std::ios::in | std::ios::binary);
|
||||
|
||||
uint32_t packPathCount = 0;
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_Version);
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackPathCount);
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, packPathCount);
|
||||
|
||||
m_PackPaths.resize(m_PackPathCount);
|
||||
m_PackPaths.resize(packPathCount);
|
||||
for (auto& item : m_PackPaths) {
|
||||
BinaryIO::ReadString<uint32_t>(m_FileStream, item, BinaryIO::ReadType::String);
|
||||
}
|
||||
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackFileIndexCount);
|
||||
uint32_t packFileIndexCount = 0;
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, packFileIndexCount);
|
||||
|
||||
for (int i = 0; i < m_PackFileIndexCount; i++) {
|
||||
m_PackFileIndices.reserve(packFileIndexCount);
|
||||
std::generate_n(std::back_inserter(m_PackFileIndices), packFileIndexCount, [&] {
|
||||
PackFileIndex packFileIndex;
|
||||
BinaryIO::BinaryRead<PackFileIndex>(m_FileStream, packFileIndex);
|
||||
|
||||
m_PackFileIndices.push_back(packFileIndex);
|
||||
}
|
||||
return packFileIndex;
|
||||
});
|
||||
|
||||
LOG("Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
|
||||
|
||||
m_Packs.reserve(m_PackPaths.size());
|
||||
for (auto& item : m_PackPaths) {
|
||||
std::replace(item.begin(), item.end(), '\\', '/');
|
||||
|
||||
auto* pack = new Pack(filePath / item);
|
||||
|
||||
m_Packs.push_back(pack);
|
||||
m_Packs.emplace_back(filePath / item);
|
||||
}
|
||||
|
||||
m_FileStream.close();
|
||||
}
|
||||
|
||||
PackIndex::~PackIndex() {
|
||||
for (const auto* item : m_Packs) {
|
||||
delete item;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,20 +21,23 @@ struct PackFileIndex {
|
||||
class PackIndex {
|
||||
public:
|
||||
PackIndex(const std::filesystem::path& filePath);
|
||||
~PackIndex();
|
||||
|
||||
const std::vector<std::string>& GetPackPaths() { return m_PackPaths; }
|
||||
const std::vector<PackFileIndex>& GetPackFileIndices() { return m_PackFileIndices; }
|
||||
const std::vector<Pack*>& GetPacks() { return m_Packs; }
|
||||
[[nodiscard]]
|
||||
const std::vector<std::string>& GetPackPaths() const { return m_PackPaths; }
|
||||
|
||||
[[nodiscard]]
|
||||
const std::vector<PackFileIndex>& GetPackFileIndices() const { return m_PackFileIndices; }
|
||||
|
||||
[[nodiscard]]
|
||||
const std::vector<Pack>& GetPacks() const { return m_Packs; }
|
||||
private:
|
||||
std::ifstream m_FileStream;
|
||||
|
||||
uint32_t m_Version;
|
||||
|
||||
uint32_t m_PackPathCount;
|
||||
std::vector<std::string> m_PackPaths;
|
||||
uint32_t m_PackFileIndexCount;
|
||||
|
||||
std::vector<PackFileIndex> m_PackFileIndices;
|
||||
|
||||
std::vector<Pack*> m_Packs;
|
||||
std::vector<Pack> m_Packs;
|
||||
};
|
||||
|
||||
@@ -98,6 +98,7 @@ public:
|
||||
constexpr LWOZONEID() noexcept = default;
|
||||
constexpr LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) noexcept { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
|
||||
constexpr LWOZONEID(const LWOZONEID& replacement) noexcept { *this = replacement; }
|
||||
constexpr bool operator==(const LWOZONEID&) const = default;
|
||||
|
||||
private:
|
||||
LWOMAPID m_MapID = LWOMAPID_INVALID; //1000 for VE, 1100 for AG, etc...
|
||||
|
||||
@@ -7,7 +7,8 @@ enum class eConnectionType : uint16_t {
|
||||
CHAT,
|
||||
WORLD = 4,
|
||||
CLIENT,
|
||||
MASTER
|
||||
MASTER,
|
||||
UNKNOWN
|
||||
};
|
||||
|
||||
#endif //!__ECONNECTIONTYPE__H__
|
||||
|
||||
@@ -28,7 +28,8 @@ enum eInventoryType : uint32_t {
|
||||
DONATION,
|
||||
VAULT_MODELS,
|
||||
ITEM_SETS, //internal, technically this is BankBehaviors.
|
||||
INVALID // made up, for internal use!!!, Technically this called the ALL inventory.
|
||||
INVALID, // made up, for internal use!!!, Technically this called the ALL inventory.
|
||||
ALL, // Use this to search all inventories instead of a specific one.
|
||||
};
|
||||
|
||||
class InventoryType {
|
||||
|
||||
@@ -44,6 +44,8 @@ public:
|
||||
|
||||
// Updates the given character ids last login to be right now.
|
||||
virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
|
||||
|
||||
virtual bool IsNameInUse(const std::string_view name) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICHARINFO__H__
|
||||
|
||||
@@ -8,27 +8,10 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "NiPoint3.h"
|
||||
|
||||
#include "MailInfo.h"
|
||||
|
||||
class IMail {
|
||||
public:
|
||||
struct MailInfo {
|
||||
std::string senderUsername;
|
||||
std::string recipient;
|
||||
std::string subject;
|
||||
std::string body;
|
||||
uint64_t id{};
|
||||
uint32_t senderId{};
|
||||
uint32_t receiverId{};
|
||||
uint64_t timeSent{};
|
||||
bool wasRead{};
|
||||
struct {
|
||||
LWOOBJID itemID{};
|
||||
int32_t itemCount{};
|
||||
LOT itemLOT{};
|
||||
LWOOBJID itemSubkey{};
|
||||
};
|
||||
};
|
||||
|
||||
// Insert a new mail into the database.
|
||||
virtual void InsertNewMail(const MailInfo& mail) = 0;
|
||||
|
||||
|
||||
@@ -79,14 +79,14 @@ public:
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const IMail::MailInfo& mail) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
@@ -124,8 +124,9 @@ public:
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
private:
|
||||
|
||||
// Generic query functions that can be used for any query.
|
||||
|
||||
@@ -76,3 +76,9 @@ void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const st
|
||||
void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
bool MySQLDatabase::IsNameInUse(const std::string_view name) {
|
||||
auto result = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
|
||||
|
||||
return result->next();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
|
||||
void MySQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `mail` "
|
||||
"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
|
||||
@@ -18,17 +19,17 @@ void MySQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
mail.itemCount);
|
||||
}
|
||||
|
||||
std::vector<IMail::MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
auto res = ExecuteSelect(
|
||||
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
|
||||
" FROM mail WHERE receiver_id=? limit ?;",
|
||||
characterId, numberOfMail);
|
||||
|
||||
std::vector<IMail::MailInfo> toReturn;
|
||||
std::vector<MailInfo> toReturn;
|
||||
toReturn.reserve(res->rowsCount());
|
||||
|
||||
while (res->next()) {
|
||||
IMail::MailInfo mail;
|
||||
MailInfo mail;
|
||||
mail.id = res->getUInt64("id");
|
||||
mail.subject = res->getString("subject").c_str();
|
||||
mail.body = res->getString("body").c_str();
|
||||
@@ -46,14 +47,14 @@ std::vector<IMail::MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t char
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IMail::MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
|
||||
std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
|
||||
auto res = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
|
||||
|
||||
if (!res->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IMail::MailInfo toReturn;
|
||||
MailInfo toReturn;
|
||||
toReturn.itemLOT = res->getInt("attachment_lot");
|
||||
toReturn.itemCount = res->getInt("attachment_count");
|
||||
|
||||
|
||||
@@ -77,14 +77,14 @@ public:
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const IMail::MailInfo& mail) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
@@ -123,6 +123,7 @@ public:
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
private:
|
||||
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
|
||||
|
||||
|
||||
@@ -77,3 +77,9 @@ void SQLiteDatabase::SetPendingCharacterName(const uint32_t characterId, const s
|
||||
void SQLiteDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
bool SQLiteDatabase::IsNameInUse(const std::string_view name) {
|
||||
auto [_, result] = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
|
||||
|
||||
return !result.eof();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
void SQLiteDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `mail` "
|
||||
"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
|
||||
@@ -18,16 +18,16 @@ void SQLiteDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
mail.itemCount);
|
||||
}
|
||||
|
||||
std::vector<IMail::MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
auto [_, res] = ExecuteSelect(
|
||||
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
|
||||
" FROM mail WHERE receiver_id=? limit ?;",
|
||||
characterId, numberOfMail);
|
||||
|
||||
std::vector<IMail::MailInfo> toReturn;
|
||||
std::vector<MailInfo> toReturn;
|
||||
|
||||
while (!res.eof()) {
|
||||
IMail::MailInfo mail;
|
||||
MailInfo mail;
|
||||
mail.id = res.getInt64Field("id");
|
||||
mail.subject = res.getStringField("subject");
|
||||
mail.body = res.getStringField("body");
|
||||
@@ -46,14 +46,14 @@ std::vector<IMail::MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t cha
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IMail::MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
|
||||
std::optional<MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
|
||||
auto [_, res] = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
|
||||
|
||||
if (res.eof()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IMail::MailInfo toReturn;
|
||||
MailInfo toReturn;
|
||||
toReturn.itemLOT = res.getIntField("attachment_lot");
|
||||
toReturn.itemCount = res.getIntField("attachment_count");
|
||||
|
||||
|
||||
@@ -184,7 +184,7 @@ void TestSQLDatabase::InsertCheatDetection(const IPlayerCheatDetections::Info& i
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
|
||||
}
|
||||
|
||||
@@ -192,11 +192,11 @@ void TestSQLDatabase::InsertNewUgcModel(std::istringstream& sd0Data, const uint3
|
||||
|
||||
}
|
||||
|
||||
std::vector<IMail::MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<IMail::MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
|
||||
std::optional<MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
|
||||
@@ -56,14 +56,14 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const IMail::MailInfo& mail) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
@@ -102,6 +102,8 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override {};
|
||||
uint32_t GetAccountCount() override { return 0; };
|
||||
|
||||
bool IsNameInUse(const std::string_view name) override { return false; };
|
||||
};
|
||||
|
||||
#endif //!TESTSQLDATABASE_H
|
||||
|
||||
@@ -204,6 +204,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
while (currentChild) {
|
||||
const auto* temp = currentChild->Attribute("v");
|
||||
const auto* id = currentChild->Attribute("id");
|
||||
const auto* si = currentChild->Attribute("si");
|
||||
if (temp && id) {
|
||||
uint32_t index = 0;
|
||||
uint64_t value = 0;
|
||||
@@ -212,6 +213,9 @@ void Character::DoQuickXMLDataParse() {
|
||||
value = std::stoull(temp);
|
||||
|
||||
m_PlayerFlags.insert(std::make_pair(index, value));
|
||||
} else if (si) {
|
||||
auto value = GeneralUtils::TryParse<uint32_t>(si);
|
||||
if (value) m_SessionFlags.insert(value.value());
|
||||
}
|
||||
currentChild = currentChild->NextSiblingElement();
|
||||
}
|
||||
|
||||
@@ -305,13 +305,13 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
|
||||
LOT pantsLOT = FindCharPantsID(pantsColor);
|
||||
|
||||
if (!name.empty() && Database::Get()->GetCharacterInfo(name)) {
|
||||
if (!name.empty() && Database::Get()->IsNameInUse(name)) {
|
||||
LOG("AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Database::Get()->GetCharacterInfo(predefinedName)) {
|
||||
if (Database::Get()->IsNameInUse(predefinedName)) {
|
||||
LOG("AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
|
||||
return;
|
||||
@@ -324,7 +324,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
}
|
||||
|
||||
//Now that the name is ok, we can get an objectID from Master:
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) mutable {
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
|
||||
if (Database::Get()->GetCharacterInfo(objectID)) {
|
||||
LOG("Character object id unavailable, check object_id_tracker!");
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
@@ -369,13 +369,14 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
|
||||
// If predefined name is invalid, change it to be their object id
|
||||
// that way more than one player can create characters if the predefined name files are not provided
|
||||
if (predefinedName == "INVALID") {
|
||||
auto assignedPredefinedName = predefinedName;
|
||||
if (assignedPredefinedName == "INVALID") {
|
||||
std::stringstream nameObjID;
|
||||
nameObjID << "minifig" << objectID;
|
||||
predefinedName = nameObjID.str();
|
||||
assignedPredefinedName = nameObjID.str();
|
||||
}
|
||||
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : predefinedName;
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
|
||||
std::string pendingName = !name.empty() && !nameOk ? name : "";
|
||||
|
||||
ICharInfo::Info info;
|
||||
|
||||
@@ -828,7 +828,7 @@ void CharacterComponent::AwardClaimCodes() {
|
||||
subject << "%[RewardCodes_" << rewardCode << "_subjectText]";
|
||||
std::ostringstream body;
|
||||
body << "%[RewardCodes_" << rewardCode << "_bodyText]";
|
||||
Mail::SendMail(LWOOBJID_EMPTY, "%[MAIL_SYSTEM_NOTIFICATION]", m_Parent, subject.str(), body.str(), attachmentLOT, 1);
|
||||
Mail::SendMail(m_Parent, subject.str(), body.str(), attachmentLOT, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -150,11 +150,11 @@ uint32_t InventoryComponent::GetLotCount(const LOT lot) const {
|
||||
return count;
|
||||
}
|
||||
|
||||
uint32_t InventoryComponent::GetLotCountNonTransfer(LOT lot) const {
|
||||
uint32_t InventoryComponent::GetLotCountNonTransfer(LOT lot, bool includeVault) const {
|
||||
uint32_t count = 0;
|
||||
|
||||
for (const auto& inventory : m_Inventories) {
|
||||
if (IsTransferInventory(inventory.second->GetType())) continue;
|
||||
if (IsTransferInventory(inventory.second->GetType(), includeVault)) continue;
|
||||
|
||||
count += inventory.second->GetLotCount(lot);
|
||||
}
|
||||
@@ -274,7 +274,7 @@ void InventoryComponent::AddItem(
|
||||
|
||||
switch (sourceType) {
|
||||
case 0:
|
||||
Mail::SendMail(LWOOBJID_EMPTY, "Darkflame Universe", m_Parent, "Lost Reward", "You received an item and didn't have room for it.", lot, size);
|
||||
Mail::SendMail(m_Parent, "%[MAIL_ACTIVITY_OVERFLOW_HEADER]", "%[MAIL_ACTIVITY_OVERFLOW_BODY]", lot, size);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
@@ -305,21 +305,35 @@ bool InventoryComponent::RemoveItem(const LOT lot, const uint32_t count, eInvent
|
||||
LOG("Attempted to remove 0 of item (%i) from the inventory!", lot);
|
||||
return false;
|
||||
}
|
||||
if (inventoryType == INVALID) inventoryType = Inventory::FindInventoryTypeForLot(lot);
|
||||
auto* inventory = GetInventory(inventoryType);
|
||||
if (!inventory) return false;
|
||||
if (inventoryType != eInventoryType::ALL) {
|
||||
if (inventoryType == INVALID) inventoryType = Inventory::FindInventoryTypeForLot(lot);
|
||||
auto* inventory = GetInventory(inventoryType);
|
||||
if (!inventory) return false;
|
||||
|
||||
auto left = std::min<uint32_t>(count, inventory->GetLotCount(lot));
|
||||
if (left != count) return false;
|
||||
auto left = std::min<uint32_t>(count, inventory->GetLotCount(lot));
|
||||
if (left != count) return false;
|
||||
|
||||
while (left > 0) {
|
||||
auto* item = FindItemByLot(lot, inventoryType, false, ignoreBound);
|
||||
if (!item) break;
|
||||
const auto delta = std::min<uint32_t>(left, item->GetCount());
|
||||
item->SetCount(item->GetCount() - delta, silent);
|
||||
left -= delta;
|
||||
while (left > 0) {
|
||||
auto* item = FindItemByLot(lot, inventoryType, false, ignoreBound);
|
||||
if (!item) break;
|
||||
const auto delta = std::min<uint32_t>(left, item->GetCount());
|
||||
item->SetCount(item->GetCount() - delta, silent);
|
||||
left -= delta;
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
auto left = count;
|
||||
for (const auto& inventory : m_Inventories | std::views::values) {
|
||||
while (left > 0 && inventory->GetLotCount(lot) > 0) {
|
||||
auto* item = inventory->FindItemByLot(lot, false, ignoreBound);
|
||||
if (!item) break;
|
||||
const auto delta = std::min<uint32_t>(item->GetCount(), left);
|
||||
item->SetCount(item->GetCount() - delta, silent);
|
||||
left -= delta;
|
||||
}
|
||||
}
|
||||
return left == 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType inventory, const uint32_t count, const bool showFlyingLot, bool isModMoveAndEquip, const bool ignoreEquipped, const int32_t preferredSlot) {
|
||||
@@ -1318,8 +1332,8 @@ BehaviorSlot InventoryComponent::FindBehaviorSlot(const eItemType type) {
|
||||
}
|
||||
}
|
||||
|
||||
bool InventoryComponent::IsTransferInventory(eInventoryType type) {
|
||||
return type == VENDOR_BUYBACK || type == VAULT_ITEMS || type == VAULT_MODELS || type == TEMP_ITEMS || type == TEMP_MODELS || type == MODELS_IN_BBB;
|
||||
bool InventoryComponent::IsTransferInventory(eInventoryType type, bool includeVault) {
|
||||
return type == VENDOR_BUYBACK || (includeVault && (type == VAULT_ITEMS || type == VAULT_MODELS)) || type == TEMP_ITEMS || type == TEMP_MODELS || type == MODELS_IN_BBB;
|
||||
}
|
||||
|
||||
uint32_t InventoryComponent::FindSkill(const LOT lot) {
|
||||
|
||||
@@ -100,7 +100,7 @@ public:
|
||||
* @param lot the lot to search for
|
||||
* @return the amount of items this entity possesses of the specified lot
|
||||
*/
|
||||
uint32_t GetLotCountNonTransfer(LOT lot) const;
|
||||
uint32_t GetLotCountNonTransfer(LOT lot, bool includeVault = true) const;
|
||||
|
||||
/**
|
||||
* Returns the items that are currently equipped by this entity
|
||||
@@ -373,7 +373,7 @@ public:
|
||||
* @param type the inventory type to check
|
||||
* @return if the inventory type is a temp inventory
|
||||
*/
|
||||
static bool IsTransferInventory(eInventoryType type);
|
||||
static bool IsTransferInventory(eInventoryType type, bool includeVault = true);
|
||||
|
||||
/**
|
||||
* Finds the skill related to the passed LOT from the ObjectSkills table
|
||||
|
||||
@@ -99,17 +99,8 @@ void MissionComponent::AcceptMission(const uint32_t missionId, const bool skipCh
|
||||
mission->Accept();
|
||||
|
||||
this->m_Missions.insert_or_assign(missionId, mission);
|
||||
|
||||
if (missionId == 1728) {
|
||||
//Needs to send a mail
|
||||
|
||||
auto address = m_Parent->GetSystemAddress();
|
||||
|
||||
Mail::HandleNotificationRequest(address, m_Parent->GetObjectID());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MissionComponent::CompleteMission(const uint32_t missionId, const bool skipChecks, const bool yieldRewards) {
|
||||
// Get the mission first
|
||||
auto* mission = this->GetMission(missionId);
|
||||
@@ -521,7 +512,7 @@ void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
|
||||
auto* mission = new Mission(this, missionId);
|
||||
|
||||
mission->LoadFromXml(*doneM);
|
||||
mission->LoadFromXmlDone(*doneM);
|
||||
|
||||
doneM = doneM->NextSiblingElement();
|
||||
|
||||
@@ -536,9 +527,9 @@ void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
|
||||
currentM->QueryAttribute("id", &missionId);
|
||||
|
||||
auto* mission = new Mission(this, missionId);
|
||||
auto* mission = m_Missions.contains(missionId) ? m_Missions[missionId] : new Mission(this, missionId);
|
||||
|
||||
mission->LoadFromXml(*currentM);
|
||||
mission->LoadFromXmlCur(*currentM);
|
||||
|
||||
if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
|
||||
mission->SetUniqueMissionOrderID(missionOrder);
|
||||
@@ -574,20 +565,23 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
auto* mission = pair.second;
|
||||
|
||||
if (mission) {
|
||||
const auto complete = mission->IsComplete();
|
||||
const auto completions = mission->GetCompletions();
|
||||
|
||||
auto* m = doc.NewElement("m");
|
||||
|
||||
if (complete) {
|
||||
mission->UpdateXml(*m);
|
||||
if (completions > 0) {
|
||||
mission->UpdateXmlDone(*m);
|
||||
|
||||
done->LinkEndChild(m);
|
||||
|
||||
continue;
|
||||
if (mission->IsComplete()) continue;
|
||||
|
||||
m = doc.NewElement("m");
|
||||
}
|
||||
|
||||
if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
|
||||
|
||||
mission->UpdateXml(*m);
|
||||
mission->UpdateXmlCur(*m);
|
||||
|
||||
cur->LinkEndChild(m);
|
||||
}
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
#include "Character.h"
|
||||
|
||||
#include "CDMissionEmailTable.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "PlayerManager.h"
|
||||
|
||||
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
||||
m_MissionComponent = missionComponent;
|
||||
@@ -65,7 +67,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
|
||||
void Mission::LoadFromXmlDone(const tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
if (element.Attribute("state") != nullptr) {
|
||||
m_State = static_cast<eMissionState>(std::stoul(element.Attribute("state")));
|
||||
@@ -76,11 +78,15 @@ void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
|
||||
m_Completions = std::stoul(element.Attribute("cct"));
|
||||
|
||||
m_Timestamp = std::stoul(element.Attribute("cts"));
|
||||
|
||||
if (IsComplete()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::LoadFromXmlCur(const tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
if (element.Attribute("state") != nullptr) {
|
||||
m_State = static_cast<eMissionState>(std::stoul(element.Attribute("state")));
|
||||
}
|
||||
// End custom XML
|
||||
|
||||
auto* task = element.FirstChildElement();
|
||||
|
||||
@@ -132,7 +138,7 @@ void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::UpdateXml(tinyxml2::XMLElement& element) {
|
||||
void Mission::UpdateXmlDone(tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
element.SetAttribute("state", static_cast<unsigned int>(m_State));
|
||||
// End custom XML
|
||||
@@ -141,15 +147,21 @@ void Mission::UpdateXml(tinyxml2::XMLElement& element) {
|
||||
|
||||
element.SetAttribute("id", static_cast<unsigned int>(info.id));
|
||||
|
||||
if (m_Completions > 0) {
|
||||
element.SetAttribute("cct", static_cast<unsigned int>(m_Completions));
|
||||
element.SetAttribute("cct", static_cast<unsigned int>(m_Completions));
|
||||
|
||||
element.SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
|
||||
element.SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
|
||||
}
|
||||
|
||||
if (IsComplete()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
void Mission::UpdateXmlCur(tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
element.SetAttribute("state", static_cast<unsigned int>(m_State));
|
||||
// End custom XML
|
||||
|
||||
element.DeleteChildren();
|
||||
|
||||
element.SetAttribute("id", static_cast<unsigned int>(info.id));
|
||||
|
||||
if (IsComplete()) return;
|
||||
|
||||
for (auto* task : m_Tasks) {
|
||||
if (task->GetType() == eMissionTaskType::COLLECTION ||
|
||||
@@ -345,12 +357,25 @@ void Mission::Complete(const bool yieldRewards) {
|
||||
for (const auto& email : missionEmails) {
|
||||
const auto missionEmailBase = "MissionEmail_" + std::to_string(email.ID) + "_";
|
||||
|
||||
if (email.messageType == 1) {
|
||||
if (email.messageType == 1 /* Send an email to the player */) {
|
||||
const auto subject = "%[" + missionEmailBase + "subjectText]";
|
||||
const auto body = "%[" + missionEmailBase + "bodyText]";
|
||||
const auto sender = "%[" + missionEmailBase + "senderName]";
|
||||
|
||||
Mail::SendMail(LWOOBJID_EMPTY, sender, GetAssociate(), subject, body, email.attachmentLOT, 1);
|
||||
} else if (email.messageType == 2 /* Send an announcement in chat */) {
|
||||
auto* character = entity->GetCharacter();
|
||||
|
||||
ChatPackets::AchievementNotify notify{};
|
||||
notify.missionEmailID = email.ID;
|
||||
notify.earningPlayerID = entity->GetObjectID();
|
||||
notify.earnerName.string = character ? GeneralUtils::ASCIIToUTF16(character->GetName()) : u"";
|
||||
|
||||
// Manual write since it's sent to chat server and not a game client
|
||||
RakNet::BitStream bitstream;
|
||||
notify.WriteHeader(bitstream);
|
||||
notify.Serialize(bitstream);
|
||||
Game::chatServer->Send(&bitstream, HIGH_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,8 +28,13 @@ public:
|
||||
Mission(MissionComponent* missionComponent, uint32_t missionId);
|
||||
~Mission();
|
||||
|
||||
void LoadFromXml(const tinyxml2::XMLElement& element);
|
||||
void UpdateXml(tinyxml2::XMLElement& element);
|
||||
// XML functions to load and save completed mission state to xml
|
||||
void LoadFromXmlDone(const tinyxml2::XMLElement& element);
|
||||
void UpdateXmlDone(tinyxml2::XMLElement& element);
|
||||
|
||||
// XML functions to load and save current mission state and task data to xml
|
||||
void LoadFromXmlCur(const tinyxml2::XMLElement& element);
|
||||
void UpdateXmlCur(tinyxml2::XMLElement& element);
|
||||
|
||||
/**
|
||||
* Returns the ID of this mission
|
||||
|
||||
@@ -26,12 +26,279 @@
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "User.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
namespace {
|
||||
const std::string DefaultSender = "%[MAIL_SYSTEM_NOTIFICATION]";
|
||||
}
|
||||
|
||||
namespace Mail {
|
||||
std::map<eMessageID, std::function<std::unique_ptr<MailLUBitStream>()>> g_Handlers = {
|
||||
{eMessageID::SendRequest, []() {
|
||||
return std::make_unique<SendRequest>();
|
||||
}},
|
||||
{eMessageID::DataRequest, []() {
|
||||
return std::make_unique<DataRequest>();
|
||||
}},
|
||||
{eMessageID::AttachmentCollectRequest, []() {
|
||||
return std::make_unique<AttachmentCollectRequest>();
|
||||
}},
|
||||
{eMessageID::DeleteRequest, []() {
|
||||
return std::make_unique<DeleteRequest>();
|
||||
}},
|
||||
{eMessageID::ReadRequest, []() {
|
||||
return std::make_unique<ReadRequest>();
|
||||
}},
|
||||
{eMessageID::NotificationRequest, []() {
|
||||
return std::make_unique<NotificationRequest>();
|
||||
}},
|
||||
};
|
||||
|
||||
void MailLUBitStream::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(messageID);
|
||||
}
|
||||
|
||||
bool MailLUBitStream::Deserialize(RakNet::BitStream& bitstream) {
|
||||
VALIDATE_READ(bitstream.Read(messageID));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SendRequest::Deserialize(RakNet::BitStream& bitStream) {
|
||||
VALIDATE_READ(mailInfo.Deserialize(bitStream));
|
||||
return true;
|
||||
}
|
||||
|
||||
void SendRequest::Handle() {
|
||||
SendResponse response;
|
||||
auto* character = player->GetCharacter();
|
||||
if (character && !(character->HasPermission(ePermissionMap::RestrictedMailAccess) || character->GetParentUser()->GetIsMuted())) {
|
||||
mailInfo.recipient = std::regex_replace(mailInfo.recipient, std::regex("[^0-9a-zA-Z]+"), "");
|
||||
auto receiverID = Database::Get()->GetCharacterInfo(mailInfo.recipient);
|
||||
|
||||
if (!receiverID) {
|
||||
response.status = eSendResponse::RecipientNotFound;
|
||||
} else if (GeneralUtils::CaseInsensitiveStringCompare(mailInfo.recipient, character->GetName()) || receiverID->id == character->GetID()) {
|
||||
response.status = eSendResponse::CannotMailSelf;
|
||||
} else {
|
||||
uint32_t mailCost = Game::zoneManager->GetWorldConfig()->mailBaseFee;
|
||||
uint32_t stackSize = 0;
|
||||
|
||||
auto inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
Item* item = nullptr;
|
||||
|
||||
bool hasAttachment = mailInfo.itemID != 0 && mailInfo.itemCount > 0;
|
||||
|
||||
if (hasAttachment) {
|
||||
item = inventoryComponent->FindItemById(mailInfo.itemID);
|
||||
if (item) {
|
||||
mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig()->mailPercentAttachmentFee);
|
||||
mailInfo.itemLOT = item->GetLot();
|
||||
}
|
||||
}
|
||||
|
||||
if (hasAttachment && !item) {
|
||||
response.status = eSendResponse::AttachmentNotFound;
|
||||
} else if (player->GetCharacter()->GetCoins() - mailCost < 0) {
|
||||
response.status = eSendResponse::NotEnoughCoins;
|
||||
} else {
|
||||
bool removeSuccess = true;
|
||||
// Remove coins and items from the sender
|
||||
player->GetCharacter()->SetCoins(player->GetCharacter()->GetCoins() - mailCost, eLootSourceType::MAIL);
|
||||
if (inventoryComponent && hasAttachment && item) {
|
||||
removeSuccess = inventoryComponent->RemoveItem(mailInfo.itemLOT, mailInfo.itemCount, INVALID, true);
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
if (missionComponent && removeSuccess) missionComponent->Progress(eMissionTaskType::GATHER, mailInfo.itemLOT, LWOOBJID_EMPTY, "", -mailInfo.itemCount);
|
||||
}
|
||||
|
||||
// we passed all the checks, now we can actully send the mail
|
||||
if (removeSuccess) {
|
||||
mailInfo.senderId = character->GetID();
|
||||
mailInfo.senderUsername = character->GetName();
|
||||
mailInfo.receiverId = receiverID->id;
|
||||
mailInfo.itemSubkey = LWOOBJID_EMPTY;
|
||||
|
||||
//clear out the attachementID
|
||||
mailInfo.itemID = 0;
|
||||
|
||||
Database::Get()->InsertNewMail(mailInfo);
|
||||
response.status = eSendResponse::Success;
|
||||
character->SaveXMLToDatabase();
|
||||
} else {
|
||||
response.status = eSendResponse::AttachmentNotFound;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
response.status = eSendResponse::SenderAccountIsMuted;
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void SendResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
}
|
||||
|
||||
void NotificationResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write<uint64_t>(0); // unused
|
||||
bitStream.Write<uint64_t>(0); // unused
|
||||
bitStream.Write(auctionID);
|
||||
bitStream.Write<uint64_t>(0); // unused
|
||||
bitStream.Write(mailCount);
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
}
|
||||
|
||||
void DataRequest::Handle() {
|
||||
const auto* character = player->GetCharacter();
|
||||
if (!character) return;
|
||||
auto playerMail = Database::Get()->GetMailForPlayer(character->GetID(), 20);
|
||||
DataResponse response;
|
||||
response.playerMail = playerMail;
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void DataResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(this->throttled);
|
||||
|
||||
bitStream.Write<uint16_t>(this->playerMail.size());
|
||||
bitStream.Write<uint16_t>(0); // packing
|
||||
for (const auto& mail : this->playerMail) {
|
||||
mail.Serialize(bitStream);
|
||||
}
|
||||
}
|
||||
|
||||
bool AttachmentCollectRequest::Deserialize(RakNet::BitStream& bitStream) {
|
||||
uint32_t unknown;
|
||||
VALIDATE_READ(bitStream.Read(unknown));
|
||||
VALIDATE_READ(bitStream.Read(mailID));
|
||||
VALIDATE_READ(bitStream.Read(playerID));
|
||||
return true;
|
||||
}
|
||||
|
||||
void AttachmentCollectRequest::Handle() {
|
||||
AttachmentCollectResponse response;
|
||||
response.mailID = mailID;
|
||||
auto inv = player->GetComponent<InventoryComponent>();
|
||||
|
||||
if (mailID > 0 && playerID == player->GetObjectID() && inv) {
|
||||
auto playerMail = Database::Get()->GetMail(mailID);
|
||||
if (!playerMail) {
|
||||
response.status = eAttachmentCollectResponse::MailNotFound;
|
||||
} else if (!inv->HasSpaceForLoot({ {playerMail->itemLOT, playerMail->itemCount} })) {
|
||||
response.status = eAttachmentCollectResponse::NoSpaceInInventory;
|
||||
} else {
|
||||
inv->AddItem(playerMail->itemLOT, playerMail->itemCount, eLootSourceType::MAIL);
|
||||
Database::Get()->ClaimMailItem(mailID);
|
||||
response.status = eAttachmentCollectResponse::Success;
|
||||
}
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void AttachmentCollectResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write(mailID);
|
||||
}
|
||||
|
||||
bool DeleteRequest::Deserialize(RakNet::BitStream& bitStream) {
|
||||
int32_t unknown;
|
||||
VALIDATE_READ(bitStream.Read(unknown));
|
||||
VALIDATE_READ(bitStream.Read(mailID));
|
||||
VALIDATE_READ(bitStream.Read(playerID));
|
||||
return true;
|
||||
}
|
||||
|
||||
void DeleteRequest::Handle() {
|
||||
DeleteResponse response;
|
||||
response.mailID = mailID;
|
||||
|
||||
auto mailData = Database::Get()->GetMail(mailID);
|
||||
if (mailData && !(mailData->itemLOT != 0 && mailData->itemCount > 0)) {
|
||||
Database::Get()->DeleteMail(mailID);
|
||||
response.status = eDeleteResponse::Success;
|
||||
} else if (mailData && mailData->itemLOT != 0 && mailData->itemCount > 0) {
|
||||
response.status = eDeleteResponse::HasAttachments;
|
||||
} else {
|
||||
response.status = eDeleteResponse::NotFound;
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void DeleteResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write(mailID);
|
||||
}
|
||||
|
||||
bool ReadRequest::Deserialize(RakNet::BitStream& bitStream) {
|
||||
int32_t unknown;
|
||||
VALIDATE_READ(bitStream.Read(unknown));
|
||||
VALIDATE_READ(bitStream.Read(mailID));
|
||||
return true;
|
||||
}
|
||||
|
||||
void ReadRequest::Handle() {
|
||||
ReadResponse response;
|
||||
response.mailID = mailID;
|
||||
|
||||
if (Database::Get()->GetMail(mailID)) {
|
||||
response.status = eReadResponse::Success;
|
||||
Database::Get()->MarkMailRead(mailID);
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void ReadResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write(mailID);
|
||||
}
|
||||
|
||||
void NotificationRequest::Handle() {
|
||||
NotificationResponse response;
|
||||
auto character = player->GetCharacter();
|
||||
if (character) {
|
||||
auto unreadMailCount = Database::Get()->GetUnreadMailCount(character->GetID());
|
||||
response.status = eNotificationResponse::NewMail;
|
||||
response.mailCount = unreadMailCount;
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
}
|
||||
|
||||
// Non Stuct Functions
|
||||
void Mail::HandleMail(RakNet::BitStream& inStream, const SystemAddress& sysAddr, Entity* player) {
|
||||
MailLUBitStream data;
|
||||
if (!data.Deserialize(inStream)) {
|
||||
LOG_DEBUG("Error Reading Mail header");
|
||||
return;
|
||||
}
|
||||
|
||||
auto it = g_Handlers.find(data.messageID);
|
||||
if (it != g_Handlers.end()) {
|
||||
auto request = it->second();
|
||||
request->sysAddr = sysAddr;
|
||||
request->player = player;
|
||||
if (!request->Deserialize(inStream)) {
|
||||
LOG_DEBUG("Error Reading Mail Request: %s", StringifiedEnum::ToString(data.messageID).data());
|
||||
return;
|
||||
}
|
||||
request->Handle();
|
||||
} else {
|
||||
LOG_DEBUG("Unhandled Mail Request with ID: %i", data.messageID);
|
||||
}
|
||||
}
|
||||
|
||||
void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
|
||||
const uint16_t attachmentCount) {
|
||||
SendMail(
|
||||
LWOOBJID_EMPTY,
|
||||
ServerName,
|
||||
DefaultSender,
|
||||
recipient->GetObjectID(),
|
||||
recipient->GetCharacter()->GetName(),
|
||||
subject,
|
||||
@@ -46,7 +313,7 @@ void Mail::SendMail(const LWOOBJID recipient, const std::string& recipientName,
|
||||
const std::string& body, const LOT attachment, const uint16_t attachmentCount, const SystemAddress& sysAddr) {
|
||||
SendMail(
|
||||
LWOOBJID_EMPTY,
|
||||
ServerName,
|
||||
DefaultSender,
|
||||
recipient,
|
||||
recipientName,
|
||||
subject,
|
||||
@@ -75,7 +342,7 @@ void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, const
|
||||
void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJID recipient,
|
||||
const std::string& recipientName, const std::string& subject, const std::string& body, const LOT attachment,
|
||||
const uint16_t attachmentCount, const SystemAddress& sysAddr) {
|
||||
IMail::MailInfo mailInsert;
|
||||
MailInfo mailInsert;
|
||||
mailInsert.senderUsername = senderName;
|
||||
mailInsert.recipient = recipientName;
|
||||
mailInsert.subject = subject;
|
||||
@@ -90,316 +357,7 @@ void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJ
|
||||
Database::Get()->InsertNewMail(mailInsert);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) return; // TODO: Echo to chat server
|
||||
|
||||
SendNotification(sysAddr, 1); //Show the "one new mail" message
|
||||
}
|
||||
|
||||
void Mail::HandleMailStuff(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity) {
|
||||
int mailStuffID = 0;
|
||||
packet.Read(mailStuffID);
|
||||
|
||||
auto returnVal = std::async(std::launch::async, [&packet, &sysAddr, entity, mailStuffID]() {
|
||||
Mail::MailMessageID stuffID = MailMessageID(mailStuffID);
|
||||
switch (stuffID) {
|
||||
case MailMessageID::AttachmentCollect:
|
||||
Mail::HandleAttachmentCollect(packet, sysAddr, entity);
|
||||
break;
|
||||
case MailMessageID::DataRequest:
|
||||
Mail::HandleDataRequest(packet, sysAddr, entity);
|
||||
break;
|
||||
case MailMessageID::MailDelete:
|
||||
Mail::HandleMailDelete(packet, sysAddr);
|
||||
break;
|
||||
case MailMessageID::MailRead:
|
||||
Mail::HandleMailRead(packet, sysAddr);
|
||||
break;
|
||||
case MailMessageID::NotificationRequest:
|
||||
Mail::HandleNotificationRequest(sysAddr, entity->GetObjectID());
|
||||
break;
|
||||
case MailMessageID::Send:
|
||||
Mail::HandleSendMail(packet, sysAddr, entity);
|
||||
break;
|
||||
default:
|
||||
LOG("Unhandled and possibly undefined MailStuffID: %i", int(stuffID));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void Mail::HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity) {
|
||||
//std::string subject = GeneralUtils::WStringToString(ReadFromPacket(packet, 50));
|
||||
//std::string body = GeneralUtils::WStringToString(ReadFromPacket(packet, 400));
|
||||
//std::string recipient = GeneralUtils::WStringToString(ReadFromPacket(packet, 32));
|
||||
|
||||
// Check if the player has restricted mail access
|
||||
auto* character = entity->GetCharacter();
|
||||
|
||||
if (!character) return;
|
||||
|
||||
if (character->HasPermission(ePermissionMap::RestrictedMailAccess)) {
|
||||
// Send a message to the player
|
||||
ChatPackets::SendSystemMessage(
|
||||
sysAddr,
|
||||
u"This character has restricted mail access."
|
||||
);
|
||||
|
||||
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::AccountIsMuted);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
LUWString subjectRead(50);
|
||||
packet.Read(subjectRead);
|
||||
|
||||
LUWString bodyRead(400);
|
||||
packet.Read(bodyRead);
|
||||
|
||||
LUWString recipientRead(32);
|
||||
packet.Read(recipientRead);
|
||||
|
||||
const std::string subject = subjectRead.GetAsString();
|
||||
const std::string body = bodyRead.GetAsString();
|
||||
|
||||
//Cleanse recipient:
|
||||
const std::string recipient = std::regex_replace(recipientRead.GetAsString(), std::regex("[^0-9a-zA-Z]+"), "");
|
||||
|
||||
uint64_t unknown64 = 0;
|
||||
LWOOBJID attachmentID;
|
||||
uint16_t attachmentCount;
|
||||
|
||||
packet.Read(unknown64);
|
||||
packet.Read(attachmentID);
|
||||
packet.Read(attachmentCount); //We don't care about the rest of the packet.
|
||||
uint32_t itemID = static_cast<uint32_t>(attachmentID);
|
||||
LOT itemLOT = 0;
|
||||
//Inventory::InventoryType itemType;
|
||||
int mailCost = Game::zoneManager->GetWorldConfig()->mailBaseFee;
|
||||
int stackSize = 0;
|
||||
auto inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
|
||||
Item* item = nullptr;
|
||||
|
||||
if (itemID > 0 && attachmentCount > 0 && inv) {
|
||||
item = inv->FindItemById(attachmentID);
|
||||
if (item) {
|
||||
mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig()->mailPercentAttachmentFee);
|
||||
stackSize = item->GetCount();
|
||||
itemLOT = item->GetLot();
|
||||
} else {
|
||||
Mail::SendSendResponse(sysAddr, MailSendResponse::AttachmentNotFound);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Check if we can even send this mail (negative coins bug):
|
||||
if (entity->GetCharacter()->GetCoins() - mailCost < 0) {
|
||||
Mail::SendSendResponse(sysAddr, MailSendResponse::NotEnoughCoins);
|
||||
return;
|
||||
}
|
||||
|
||||
//Get the receiver's id:
|
||||
auto receiverID = Database::Get()->GetCharacterInfo(recipient);
|
||||
|
||||
if (!receiverID) {
|
||||
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::RecipientNotFound);
|
||||
return;
|
||||
}
|
||||
|
||||
//Check if we have a valid receiver:
|
||||
if (GeneralUtils::CaseInsensitiveStringCompare(recipient, character->GetName()) || receiverID->id == character->GetID()) {
|
||||
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::CannotMailSelf);
|
||||
return;
|
||||
} else {
|
||||
IMail::MailInfo mailInsert;
|
||||
mailInsert.senderUsername = character->GetName();
|
||||
mailInsert.recipient = recipient;
|
||||
mailInsert.subject = subject;
|
||||
mailInsert.body = body;
|
||||
mailInsert.senderId = character->GetID();
|
||||
mailInsert.receiverId = receiverID->id;
|
||||
mailInsert.itemCount = attachmentCount;
|
||||
mailInsert.itemID = itemID;
|
||||
mailInsert.itemLOT = itemLOT;
|
||||
mailInsert.itemSubkey = LWOOBJID_EMPTY;
|
||||
Database::Get()->InsertNewMail(mailInsert);
|
||||
}
|
||||
|
||||
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
|
||||
entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::MAIL);
|
||||
|
||||
LOG("Seeing if we need to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT);
|
||||
|
||||
if (inv && itemLOT != 0 && attachmentCount > 0 && item) {
|
||||
LOG("Trying to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT);
|
||||
inv->RemoveItem(itemLOT, attachmentCount, INVALID, true);
|
||||
|
||||
auto* missionCompoent = entity->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionCompoent != nullptr) {
|
||||
missionCompoent->Progress(eMissionTaskType::GATHER, itemLOT, LWOOBJID_EMPTY, "", -attachmentCount);
|
||||
}
|
||||
}
|
||||
|
||||
character->SaveXMLToDatabase();
|
||||
}
|
||||
|
||||
void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
|
||||
auto playerMail = Database::Get()->GetMailForPlayer(player->GetCharacter()->GetID(), 20);
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailData));
|
||||
bitStream.Write(int(0)); // throttled
|
||||
|
||||
bitStream.Write<uint16_t>(playerMail.size()); // size
|
||||
bitStream.Write<uint16_t>(0);
|
||||
|
||||
for (const auto& mail : playerMail) {
|
||||
bitStream.Write(mail.id); //MailID
|
||||
|
||||
const LUWString subject(mail.subject, 50);
|
||||
bitStream.Write(subject); //subject
|
||||
const LUWString body(mail.body, 400);
|
||||
bitStream.Write(body); //body
|
||||
const LUWString sender(mail.senderUsername, 32);
|
||||
bitStream.Write(sender); //sender
|
||||
bitStream.Write(uint32_t(0)); // packing
|
||||
|
||||
bitStream.Write(uint64_t(0)); // attachedCurrency
|
||||
|
||||
bitStream.Write(mail.itemID); //Attachment ID
|
||||
LOT lot = mail.itemLOT;
|
||||
if (lot <= 0) bitStream.Write(LOT(-1));
|
||||
else bitStream.Write(lot);
|
||||
bitStream.Write(uint32_t(0)); // packing
|
||||
|
||||
bitStream.Write(mail.itemSubkey); // Attachment subKey
|
||||
|
||||
bitStream.Write<uint16_t>(mail.itemCount); // Attachment count
|
||||
bitStream.Write(uint8_t(0)); // subject type (used for auction)
|
||||
bitStream.Write(uint8_t(0)); // packing
|
||||
bitStream.Write(uint32_t(0)); // packing
|
||||
|
||||
bitStream.Write<uint64_t>(mail.timeSent); // expiration date
|
||||
bitStream.Write<uint64_t>(mail.timeSent);// send date
|
||||
bitStream.Write<uint8_t>(mail.wasRead); //was read
|
||||
|
||||
bitStream.Write(uint8_t(0)); // isLocalized
|
||||
bitStream.Write(uint16_t(0)); // packing
|
||||
bitStream.Write(uint32_t(0)); // packing
|
||||
}
|
||||
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
void Mail::HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
|
||||
int unknown;
|
||||
uint64_t mailID;
|
||||
LWOOBJID playerID;
|
||||
packet.Read(unknown);
|
||||
packet.Read(mailID);
|
||||
packet.Read(playerID);
|
||||
|
||||
if (mailID > 0 && playerID == player->GetObjectID()) {
|
||||
auto playerMail = Database::Get()->GetMail(mailID);
|
||||
|
||||
LOT attachmentLOT = 0;
|
||||
uint32_t attachmentCount = 0;
|
||||
|
||||
if (playerMail) {
|
||||
attachmentLOT = playerMail->itemLOT;
|
||||
attachmentCount = playerMail->itemCount;
|
||||
}
|
||||
|
||||
auto inv = player->GetComponent<InventoryComponent>();
|
||||
if (!inv) return;
|
||||
|
||||
inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::MAIL);
|
||||
|
||||
Mail::SendAttachmentRemoveConfirm(sysAddr, mailID);
|
||||
|
||||
Database::Get()->ClaimMailItem(mailID);
|
||||
}
|
||||
}
|
||||
|
||||
void Mail::HandleMailDelete(RakNet::BitStream& packet, const SystemAddress& sysAddr) {
|
||||
int unknown;
|
||||
uint64_t mailID;
|
||||
LWOOBJID playerID;
|
||||
packet.Read(unknown);
|
||||
packet.Read(mailID);
|
||||
packet.Read(playerID);
|
||||
|
||||
if (mailID > 0) Mail::SendDeleteConfirm(sysAddr, mailID, playerID);
|
||||
}
|
||||
|
||||
void Mail::HandleMailRead(RakNet::BitStream& packet, const SystemAddress& sysAddr) {
|
||||
int unknown;
|
||||
uint64_t mailID;
|
||||
packet.Read(unknown);
|
||||
packet.Read(mailID);
|
||||
|
||||
if (mailID > 0) Mail::SendReadConfirm(sysAddr, mailID);
|
||||
}
|
||||
|
||||
void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID) {
|
||||
auto unreadMailCount = Database::Get()->GetUnreadMailCount(objectID);
|
||||
|
||||
if (unreadMailCount > 0) Mail::SendNotification(sysAddr, unreadMailCount);
|
||||
}
|
||||
|
||||
void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::SendResponse));
|
||||
bitStream.Write(int(response));
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
uint64_t messageType = 2;
|
||||
uint64_t s1 = 0;
|
||||
uint64_t s2 = 0;
|
||||
uint64_t s3 = 0;
|
||||
uint64_t s4 = 0;
|
||||
|
||||
bitStream.Write(messageType);
|
||||
bitStream.Write(s1);
|
||||
bitStream.Write(s2);
|
||||
bitStream.Write(s3);
|
||||
bitStream.Write(s4);
|
||||
bitStream.Write(mailCount);
|
||||
bitStream.Write(int(0)); //Unknown
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailDeleteConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
|
||||
Database::Get()->DeleteMail(mailID);
|
||||
}
|
||||
|
||||
void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailReadConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
|
||||
Database::Get()->MarkMailRead(mailID);
|
||||
NotificationResponse response;
|
||||
response.status = eNotificationResponse::NewMail;
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
@@ -1,43 +1,210 @@
|
||||
#pragma once
|
||||
#ifndef __MAIL_H__
|
||||
#define __MAIL_H__
|
||||
|
||||
#include <cstdint>
|
||||
#include "BitStream.h"
|
||||
#include "RakNetTypes.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "MailInfo.h"
|
||||
|
||||
class Entity;
|
||||
|
||||
namespace Mail {
|
||||
enum class MailMessageID {
|
||||
Send = 0x00,
|
||||
SendResponse = 0x01,
|
||||
DataRequest = 0x03,
|
||||
MailData = 0x04,
|
||||
AttachmentCollect = 0x05,
|
||||
AttachmentCollectConfirm = 0x06,
|
||||
MailDelete = 0x07,
|
||||
MailDeleteConfirm = 0x08,
|
||||
MailRead = 0x09,
|
||||
MailReadConfirm = 0x0a,
|
||||
NotificationRequest = 0x0b
|
||||
enum class eMessageID : uint32_t {
|
||||
SendRequest = 0,
|
||||
SendResponse,
|
||||
NotificationResponse,
|
||||
DataRequest,
|
||||
DataResponse,
|
||||
AttachmentCollectRequest,
|
||||
AttachmentCollectResponse,
|
||||
DeleteRequest,
|
||||
DeleteResponse,
|
||||
ReadRequest,
|
||||
ReadResponse,
|
||||
NotificationRequest,
|
||||
AuctionCreate,
|
||||
AuctionCreationResponse,
|
||||
AuctionCancel,
|
||||
AuctionCancelResponse,
|
||||
AuctionList,
|
||||
AuctionListResponse,
|
||||
AuctionBid,
|
||||
AuctionBidResponse,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class MailSendResponse {
|
||||
enum class eSendResponse : uint32_t {
|
||||
Success = 0,
|
||||
NotEnoughCoins,
|
||||
AttachmentNotFound,
|
||||
ItemCannotBeMailed,
|
||||
CannotMailSelf,
|
||||
RecipientNotFound,
|
||||
DifferentFaction,
|
||||
Unknown,
|
||||
RecipientDifferentFaction,
|
||||
UnHandled7,
|
||||
ModerationFailure,
|
||||
AccountIsMuted,
|
||||
UnknownFailure,
|
||||
SenderAccountIsMuted,
|
||||
UnHandled10,
|
||||
RecipientIsIgnored,
|
||||
UnknownFailure3,
|
||||
RecipientIsFTP
|
||||
UnHandled12,
|
||||
RecipientIsFTP,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
const std::string ServerName = "Darkflame Universe";
|
||||
enum class eDeleteResponse : uint32_t {
|
||||
Success = 0,
|
||||
HasAttachments,
|
||||
NotFound,
|
||||
Throttled,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eAttachmentCollectResponse : uint32_t {
|
||||
Success = 0,
|
||||
AttachmentNotFound,
|
||||
NoSpaceInInventory,
|
||||
MailNotFound,
|
||||
Throttled,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eNotificationResponse : uint32_t {
|
||||
NewMail = 0,
|
||||
UnHandled,
|
||||
AuctionWon,
|
||||
AuctionSold,
|
||||
AuctionOutbided,
|
||||
AuctionExpired,
|
||||
AuctionCancelled,
|
||||
AuctionUpdated,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eReadResponse : uint32_t {
|
||||
Success = 0,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eAuctionCreateResponse : uint32_t {
|
||||
Success = 0,
|
||||
NotEnoughMoney,
|
||||
ItemNotFound,
|
||||
ItemNotSellable,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eAuctionCancelResponse : uint32_t {
|
||||
NotFound = 0,
|
||||
NotYours,
|
||||
HasBid,
|
||||
NoLongerExists,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
struct MailLUBitStream : public LUBitStream {
|
||||
eMessageID messageID = eMessageID::UnknownError;
|
||||
SystemAddress sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
||||
Entity* player = nullptr;
|
||||
|
||||
MailLUBitStream() = default;
|
||||
MailLUBitStream(eMessageID _messageID) : LUBitStream(eConnectionType::CLIENT, MessageType::Client::MAIL), messageID{_messageID} {};
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
virtual void Handle() override {};
|
||||
};
|
||||
|
||||
struct SendRequest : public MailLUBitStream {
|
||||
MailInfo mailInfo;
|
||||
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct SendResponse :public MailLUBitStream {
|
||||
eSendResponse status = eSendResponse::UnknownError;
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct NotificationResponse : public MailLUBitStream {
|
||||
eNotificationResponse status = eNotificationResponse::UnknownError;
|
||||
LWOOBJID auctionID = LWOOBJID_EMPTY;
|
||||
uint32_t mailCount = 1;
|
||||
NotificationResponse() : MailLUBitStream(eMessageID::NotificationResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct DataRequest : public MailLUBitStream {
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override { return true; };
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct DataResponse : public MailLUBitStream {
|
||||
uint32_t throttled = 0;
|
||||
std::vector<MailInfo> playerMail;
|
||||
|
||||
DataResponse() : MailLUBitStream(eMessageID::DataResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
|
||||
};
|
||||
|
||||
struct AttachmentCollectRequest : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
|
||||
AttachmentCollectRequest() : MailLUBitStream(eMessageID::AttachmentCollectRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct AttachmentCollectResponse : public MailLUBitStream {
|
||||
eAttachmentCollectResponse status = eAttachmentCollectResponse::UnknownError;
|
||||
uint64_t mailID = 0;
|
||||
AttachmentCollectResponse() : MailLUBitStream(eMessageID::AttachmentCollectResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct DeleteRequest : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
|
||||
DeleteRequest() : MailLUBitStream(eMessageID::DeleteRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct DeleteResponse : public MailLUBitStream {
|
||||
eDeleteResponse status = eDeleteResponse::UnknownError;
|
||||
uint64_t mailID = 0;
|
||||
DeleteResponse() : MailLUBitStream(eMessageID::DeleteResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct ReadRequest : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
|
||||
ReadRequest() : MailLUBitStream(eMessageID::ReadRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct ReadResponse : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
eReadResponse status = eReadResponse::UnknownError;
|
||||
|
||||
ReadResponse() : MailLUBitStream(eMessageID::ReadResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct NotificationRequest : public MailLUBitStream {
|
||||
NotificationRequest() : MailLUBitStream(eMessageID::NotificationRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override { return true; };
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
void HandleMail(RakNet::BitStream& inStream, const SystemAddress& sysAddr, Entity* player);
|
||||
|
||||
void SendMail(
|
||||
const Entity* recipient,
|
||||
@@ -78,18 +245,6 @@ namespace Mail {
|
||||
uint16_t attachmentCount,
|
||||
const SystemAddress& sysAddr
|
||||
);
|
||||
|
||||
void HandleMailStuff(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity);
|
||||
void HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity);
|
||||
void HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player);
|
||||
void HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player);
|
||||
void HandleMailDelete(RakNet::BitStream& packet, const SystemAddress& sysAddr);
|
||||
void HandleMailRead(RakNet::BitStream& packet, const SystemAddress& sysAddr);
|
||||
void HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID);
|
||||
|
||||
void SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response);
|
||||
void SendNotification(const SystemAddress& sysAddr, int mailCount);
|
||||
void SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID);
|
||||
void SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID);
|
||||
void SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID);
|
||||
};
|
||||
|
||||
#endif // !__MAIL_H__
|
||||
|
||||
@@ -777,7 +777,7 @@ void SlashCommandHandler::Startup() {
|
||||
.info = "Crashes the server",
|
||||
.aliases = { "crash", "pumpkin" },
|
||||
.handle = DEVGMCommands::Crash,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
.requiredLevel = eGameMasterLevel::OPERATOR
|
||||
};
|
||||
RegisterCommand(CrashCommand);
|
||||
|
||||
@@ -996,7 +996,7 @@ void SlashCommandHandler::Startup() {
|
||||
Command RequestMailCountCommand{
|
||||
.help = "Gets the players mail count",
|
||||
.info = "Sends notification with number of unread messages in the player's mailbox",
|
||||
.aliases = { "requestmailcount" },
|
||||
.aliases = { "requestmailcount", "checkmail" },
|
||||
.handle = GMZeroCommands::RequestMailCount,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
@@ -1444,4 +1444,13 @@ void SlashCommandHandler::Startup() {
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(removeIgnoreCommand);
|
||||
|
||||
Command shutdownCommand{
|
||||
.help = "Shuts this world down",
|
||||
.info = "Shuts this world down",
|
||||
.aliases = {"shutdown"},
|
||||
.handle = DEVGMCommands::Shutdown,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(shutdownCommand);
|
||||
}
|
||||
|
||||
@@ -1622,4 +1622,10 @@ namespace DEVGMCommands {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Shutdown(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
auto* character = entity->GetCharacter();
|
||||
if (character) LOG("Mythran (%s) has shutdown the world", character->GetName().c_str());
|
||||
Game::OnSignal(-1);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -73,6 +73,7 @@ namespace DEVGMCommands {
|
||||
void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Shutdown(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
|
||||
#endif //!DEVGMCOMMANDS_H
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace GMGreaterThanZeroCommands {
|
||||
return;
|
||||
}
|
||||
|
||||
IMail::MailInfo mailInsert;
|
||||
MailInfo mailInsert;
|
||||
mailInsert.senderId = entity->GetObjectID();
|
||||
mailInsert.senderUsername = "Darkflame Universe";
|
||||
mailInsert.receiverId = receiverID;
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "VanityUtilities.h"
|
||||
#include "WorldPackets.h"
|
||||
#include "ZoneInstanceManager.h"
|
||||
#include "Database.h"
|
||||
|
||||
// Components
|
||||
#include "BuffComponent.h"
|
||||
@@ -216,7 +217,10 @@ namespace GMZeroCommands {
|
||||
}
|
||||
|
||||
void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
Mail::HandleNotificationRequest(entity->GetSystemAddress(), entity->GetObjectID());
|
||||
Mail::NotificationResponse response;
|
||||
response.status = Mail::eNotificationResponse::NewMail;
|
||||
response.mailCount = Database::Get()->GetUnreadMailCount(entity->GetCharacter()->GetID());
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
|
||||
@@ -273,6 +273,16 @@ Instance* InstanceManager::FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Instance* InstanceManager::FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID) {
|
||||
for (Instance* i : m_Instances) {
|
||||
if (i && i->GetMapID() == mapID && i->GetInstanceID() == instanceID && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password) {
|
||||
auto* instance = FindPrivateInstance(password);
|
||||
|
||||
|
||||
@@ -76,25 +76,25 @@ public:
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
std::string m_IP;
|
||||
uint32_t m_Port;
|
||||
LWOZONEID m_ZoneID;
|
||||
int m_MaxClientsSoftCap;
|
||||
int m_MaxClientsHardCap;
|
||||
int m_CurrentClientCount;
|
||||
std::vector<Player> m_Players;
|
||||
SystemAddress m_SysAddr;
|
||||
bool m_Ready;
|
||||
bool m_IsShuttingDown;
|
||||
std::vector<PendingInstanceRequest> m_PendingRequests;
|
||||
std::vector<PendingInstanceRequest> m_PendingAffirmations;
|
||||
std::string m_IP{};
|
||||
uint32_t m_Port{};
|
||||
LWOZONEID m_ZoneID{};
|
||||
int m_MaxClientsSoftCap{};
|
||||
int m_MaxClientsHardCap{};
|
||||
int m_CurrentClientCount{};
|
||||
std::vector<Player> m_Players{};
|
||||
SystemAddress m_SysAddr{};
|
||||
bool m_Ready{};
|
||||
bool m_IsShuttingDown{};
|
||||
std::vector<PendingInstanceRequest> m_PendingRequests{};
|
||||
std::vector<PendingInstanceRequest> m_PendingAffirmations{};
|
||||
|
||||
uint32_t m_AffirmationTimeout;
|
||||
uint32_t m_AffirmationTimeout{};
|
||||
|
||||
bool m_IsPrivate;
|
||||
std::string m_Password;
|
||||
bool m_IsPrivate{};
|
||||
std::string m_Password{};
|
||||
|
||||
bool m_Shutdown;
|
||||
bool m_Shutdown{};
|
||||
|
||||
//Private functions:
|
||||
};
|
||||
@@ -125,6 +125,7 @@ public:
|
||||
|
||||
Instance* FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId = 0);
|
||||
Instance* FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID);
|
||||
Instance* FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID);
|
||||
|
||||
Instance* CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password);
|
||||
Instance* FindPrivateInstance(const std::string& password);
|
||||
|
||||
@@ -42,6 +42,14 @@
|
||||
#include "Server.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_UNIX
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/wait.h>
|
||||
|
||||
#endif
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
@@ -205,6 +213,13 @@ int main(int argc, char** argv) {
|
||||
// Run migrations should any need to be run.
|
||||
MigrationRunner::RunSQLiteMigrations();
|
||||
|
||||
// Check for the --migrations-only flag
|
||||
if ((argc > 1 &&
|
||||
(strcmp(argv[1], "--migrations-only") == 0 || strcmp(argv[1], "-m") == 0))) {
|
||||
LOG("Migrations only flag detected. Exiting.");
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
//If the first command line argument is -a or --account then make the user
|
||||
//input a username and password, with the password being hidden.
|
||||
bool createAccount = Database::Get()->GetAccountCount() == 0 && Game::config->GetValue("skip_account_creation") != "1";
|
||||
@@ -246,7 +261,8 @@ int main(int argc, char** argv) {
|
||||
// Regenerate hash based on new password
|
||||
char salt[BCRYPT_HASHSIZE];
|
||||
char hash[BCRYPT_HASHSIZE];
|
||||
assert(GenerateBCryptPassword(password, 12, salt, hash) == 0);
|
||||
int res = GenerateBCryptPassword(password, 12, salt, hash);
|
||||
assert(res == 0);
|
||||
|
||||
Database::Get()->UpdateAccountPassword(accountId->id, std::string(hash, BCRYPT_HASHSIZE));
|
||||
|
||||
@@ -284,7 +300,8 @@ int main(int argc, char** argv) {
|
||||
//Generate new hash for bcrypt
|
||||
char salt[BCRYPT_HASHSIZE];
|
||||
char hash[BCRYPT_HASHSIZE];
|
||||
assert(GenerateBCryptPassword(password, 12, salt, hash) == 0);
|
||||
int res = GenerateBCryptPassword(password, 12, salt, hash);
|
||||
assert(res == 0);
|
||||
|
||||
//Create account
|
||||
try {
|
||||
@@ -323,7 +340,8 @@ int main(int argc, char** argv) {
|
||||
char salt[BCRYPT_HASHSIZE];
|
||||
char hash[BCRYPT_HASHSIZE];
|
||||
const auto& cfgPassword = Game::config->GetValue("master_password");
|
||||
GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash);
|
||||
int res = GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash);
|
||||
assert(res == 0);
|
||||
|
||||
Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal, hash);
|
||||
|
||||
@@ -452,6 +470,12 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_UNIX
|
||||
// kill off dead zombie instances
|
||||
int status{};
|
||||
waitpid(static_cast<pid_t>(-1), &status, WNOHANG);
|
||||
#endif
|
||||
|
||||
t += std::chrono::milliseconds(masterFrameDelta);
|
||||
std::this_thread::sleep_until(t);
|
||||
}
|
||||
@@ -540,7 +564,7 @@ void HandlePacket(Packet* packet) {
|
||||
Instance* in = Game::im->GetInstance(zoneID, false, zoneClone);
|
||||
|
||||
for (auto* instance : Game::im->GetInstances()) {
|
||||
LOG("Instance: %i/%i/%i -> %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in);
|
||||
LOG("Instance: %i/%i/%i -> %i %s", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in, instance->GetSysAddr().ToString());
|
||||
}
|
||||
|
||||
if (in && !in->GetIsReady()) //Instance not ready, make a pending request
|
||||
@@ -581,15 +605,10 @@ void HandlePacket(Packet* packet) {
|
||||
if (!Game::im->IsPortInUse(theirPort)) {
|
||||
Instance* in = new Instance(theirIP.string, theirPort, theirZoneID, theirInstanceID, 0, 12, 12);
|
||||
|
||||
SystemAddress copy;
|
||||
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
||||
copy.port = packet->systemAddress.port;
|
||||
|
||||
in->SetSysAddr(copy);
|
||||
in->SetSysAddr(packet->systemAddress);
|
||||
Game::im->AddInstance(in);
|
||||
} else {
|
||||
auto instance = Game::im->FindInstance(
|
||||
theirZoneID, static_cast<uint16_t>(theirInstanceID));
|
||||
auto* instance = Game::im->FindInstanceWithPrivate(theirZoneID, static_cast<LWOINSTANCEID>(theirInstanceID));
|
||||
if (instance) {
|
||||
instance->SetSysAddr(packet->systemAddress);
|
||||
}
|
||||
@@ -597,22 +616,14 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
if (theirServerType == ServerType::Chat) {
|
||||
SystemAddress copy;
|
||||
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
||||
copy.port = packet->systemAddress.port;
|
||||
|
||||
chatServerMasterPeerSysAddr = copy;
|
||||
chatServerMasterPeerSysAddr = packet->systemAddress;
|
||||
}
|
||||
|
||||
if (theirServerType == ServerType::Auth) {
|
||||
SystemAddress copy;
|
||||
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
||||
copy.port = packet->systemAddress.port;
|
||||
|
||||
authServerMasterPeerSysAddr = copy;
|
||||
authServerMasterPeerSysAddr = packet->systemAddress;
|
||||
}
|
||||
|
||||
LOG("Received server info, instance: %i port: %i", theirInstanceID, theirPort);
|
||||
LOG("Received %s server info, instance: %i port: %i", StringifiedEnum::ToString(theirServerType).data(), theirInstanceID, theirPort);
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -676,7 +687,7 @@ void HandlePacket(Packet* packet) {
|
||||
if (instance) {
|
||||
instance->AddPlayer(Player());
|
||||
} else {
|
||||
printf("Instance missing? What?");
|
||||
LOG("Instance missing? What?");
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -717,8 +728,8 @@ void HandlePacket(Packet* packet) {
|
||||
inStream.Read<char>(character);
|
||||
password += character;
|
||||
}
|
||||
|
||||
Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
|
||||
auto* newInst = Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
|
||||
LOG("Creating private zone %i/%i/%i with password %s", newInst->GetMapID(), newInst->GetCloneID(), newInst->GetInstanceID(), password.c_str());
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -819,11 +830,10 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case MessageType::Master::SHUTDOWN_RESPONSE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
|
||||
|
||||
LOG("Got shutdown response from %s", packet->systemAddress.ToString());
|
||||
if (instance == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
30
dNet/BitStreamUtils.cpp
Normal file
30
dNet/BitStreamUtils.cpp
Normal file
@@ -0,0 +1,30 @@
|
||||
#include "BitStreamUtils.h"
|
||||
#include "dServer.h"
|
||||
#include "BitStream.h"
|
||||
#include "PacketUtils.h"
|
||||
|
||||
|
||||
void LUBitStream::WriteHeader(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write<MessageID>(ID_USER_PACKET_ENUM);
|
||||
bitStream.Write(this->connectionType);
|
||||
bitStream.Write(this->internalPacketID);
|
||||
bitStream.Write<uint8_t>(0); // padding
|
||||
}
|
||||
|
||||
bool LUBitStream::ReadHeader(RakNet::BitStream& bitStream) {
|
||||
MessageID messageID;
|
||||
bitStream.Read(messageID);
|
||||
if (messageID != ID_USER_PACKET_ENUM) return false;
|
||||
VALIDATE_READ(bitStream.Read(this->connectionType));
|
||||
VALIDATE_READ(bitStream.Read(this->internalPacketID));
|
||||
uint8_t padding;
|
||||
VALIDATE_READ(bitStream.Read<uint8_t>(padding));
|
||||
return true;
|
||||
}
|
||||
|
||||
void LUBitStream::Send(const SystemAddress& sysAddr) const {
|
||||
RakNet::BitStream bitStream;
|
||||
this->WriteHeader(bitStream);
|
||||
this->Serialize(bitStream);
|
||||
Game::server->Send(bitStream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
@@ -2,12 +2,13 @@
|
||||
#define __BITSTREAMUTILS__H__
|
||||
|
||||
#include "GeneralUtils.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
#include "BitStream.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
#include "eConnectionType.h"
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
|
||||
enum class eConnectionType : uint16_t;
|
||||
#define VALIDATE_READ(x) do { if (!x) return false; } while (0)
|
||||
|
||||
struct LUString {
|
||||
std::string string;
|
||||
@@ -45,6 +46,28 @@ struct LUWString {
|
||||
};
|
||||
};
|
||||
|
||||
struct LUBitStream {
|
||||
eConnectionType connectionType = eConnectionType::UNKNOWN;
|
||||
uint32_t internalPacketID = 0xFFFFFFFF;
|
||||
|
||||
LUBitStream() = default;
|
||||
|
||||
template <typename T>
|
||||
LUBitStream(eConnectionType connectionType, T internalPacketID) {
|
||||
this->connectionType = connectionType;
|
||||
this->internalPacketID = static_cast<uint32_t>(internalPacketID);
|
||||
}
|
||||
|
||||
void WriteHeader(RakNet::BitStream& bitStream) const;
|
||||
bool ReadHeader(RakNet::BitStream& bitStream);
|
||||
void Send(const SystemAddress& sysAddr) const;
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const {}
|
||||
virtual bool Deserialize(RakNet::BitStream& bitStream) { return true; }
|
||||
virtual void Handle() {};
|
||||
};
|
||||
|
||||
|
||||
namespace BitStreamUtils {
|
||||
template<typename T>
|
||||
void WriteHeader(RakNet::BitStream& bitStream, eConnectionType connectionType, T internalPacketID) {
|
||||
@@ -53,7 +76,6 @@ namespace BitStreamUtils {
|
||||
bitStream.Write(static_cast<uint32_t>(internalPacketID));
|
||||
bitStream.Write<uint8_t>(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace RakNet {
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
set(DNET_SOURCES "AuthPackets.cpp"
|
||||
"BitStreamUtils.cpp"
|
||||
"ChatPackets.cpp"
|
||||
"ClientPackets.cpp"
|
||||
"dServer.cpp"
|
||||
"MailInfo.cpp"
|
||||
"MasterPackets.cpp"
|
||||
"PacketUtils.cpp"
|
||||
"WorldPackets.cpp"
|
||||
|
||||
@@ -107,3 +107,44 @@ void ChatPackets::Announcement::Send() {
|
||||
bitStream.Write(message);
|
||||
SEND_PACKET_BROADCAST;
|
||||
}
|
||||
|
||||
void ChatPackets::AchievementNotify::Serialize(RakNet::BitStream& bitstream) const {
|
||||
bitstream.Write<uint64_t>(0); // Packing
|
||||
bitstream.Write<uint32_t>(0); // Packing
|
||||
bitstream.Write<uint8_t>(0); // Packing
|
||||
bitstream.Write(targetPlayerName);
|
||||
bitstream.Write<uint64_t>(0); // Packing / No way to know meaning because of not enough data.
|
||||
bitstream.Write<uint32_t>(0); // Packing / No way to know meaning because of not enough data.
|
||||
bitstream.Write<uint16_t>(0); // Packing / No way to know meaning because of not enough data.
|
||||
bitstream.Write<uint8_t>(0); // Packing / No way to know meaning because of not enough data.
|
||||
bitstream.Write(missionEmailID);
|
||||
bitstream.Write(earningPlayerID);
|
||||
bitstream.Write(earnerName);
|
||||
}
|
||||
|
||||
bool ChatPackets::AchievementNotify::Deserialize(RakNet::BitStream& bitstream) {
|
||||
bitstream.IgnoreBytes(13);
|
||||
VALIDATE_READ(bitstream.Read(targetPlayerName));
|
||||
bitstream.IgnoreBytes(15);
|
||||
VALIDATE_READ(bitstream.Read(missionEmailID));
|
||||
VALIDATE_READ(bitstream.Read(earningPlayerID));
|
||||
VALIDATE_READ(bitstream.Read(earnerName));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ChatPackets::TeamInviteInitialResponse::Serialize(RakNet::BitStream& bitstream) const {
|
||||
bitstream.Write<uint8_t>(inviteFailedToSend);
|
||||
bitstream.Write(playerName);
|
||||
}
|
||||
|
||||
void ChatPackets::SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(targetID);
|
||||
|
||||
// Now write the actual packet
|
||||
msg.WriteHeader(bitStream);
|
||||
msg.Serialize(bitStream);
|
||||
Game::server->Send(bitStream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
@@ -10,6 +10,8 @@ struct SystemAddress;
|
||||
|
||||
#include <string>
|
||||
#include "dCommonVars.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "BitStreamUtils.h"
|
||||
|
||||
struct ShowAllRequest{
|
||||
LWOOBJID requestor = LWOOBJID_EMPTY;
|
||||
@@ -34,9 +36,29 @@ namespace ChatPackets {
|
||||
void Send();
|
||||
};
|
||||
|
||||
struct AchievementNotify : public LUBitStream {
|
||||
LUWString targetPlayerName{};
|
||||
uint32_t missionEmailID{};
|
||||
LWOOBJID earningPlayerID{};
|
||||
LUWString earnerName{};
|
||||
AchievementNotify() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::ACHIEVEMENT_NOTIFY) {}
|
||||
void Serialize(RakNet::BitStream& bitstream) const override;
|
||||
bool Deserialize(RakNet::BitStream& bitstream) override;
|
||||
};
|
||||
|
||||
struct TeamInviteInitialResponse : public LUBitStream {
|
||||
bool inviteFailedToSend{};
|
||||
LUWString playerName{};
|
||||
TeamInviteInitialResponse() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE_INITIAL_RESPONSE) {}
|
||||
|
||||
void Serialize(RakNet::BitStream& bitstream) const override;
|
||||
// No Deserialize needed on our end
|
||||
};
|
||||
|
||||
void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
|
||||
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
|
||||
void SendMessageFail(const SystemAddress& sysAddr);
|
||||
void SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr);
|
||||
};
|
||||
|
||||
#endif // CHATPACKETS_H
|
||||
|
||||
63
dNet/MailInfo.cpp
Normal file
63
dNet/MailInfo.cpp
Normal file
@@ -0,0 +1,63 @@
|
||||
#include "MailInfo.h"
|
||||
#include "BitStream.h"
|
||||
#include "DluAssert.h"
|
||||
|
||||
void MailInfo::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(id);
|
||||
const LUWString subject(this->subject, 50);
|
||||
bitStream.Write(subject);
|
||||
const LUWString body(this->body, 400);
|
||||
bitStream.Write(body);
|
||||
const LUWString sender(this->senderUsername, 32);
|
||||
bitStream.Write(sender);
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
|
||||
bitStream.Write<uint64_t>(0); // attachedCurrency
|
||||
bitStream.Write(itemID);
|
||||
|
||||
LOT lot = itemLOT;
|
||||
if (lot <= 0) bitStream.Write<LOT>(LOT_NULL);
|
||||
else bitStream.Write(lot);
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
|
||||
bitStream.Write(itemSubkey);
|
||||
|
||||
bitStream.Write(itemCount);
|
||||
bitStream.Write<uint8_t>(0); // subject type (used for auction)
|
||||
bitStream.Write<uint8_t>(0); // packing
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
|
||||
bitStream.Write<uint64_t>(timeSent); // expiration date
|
||||
bitStream.Write<uint64_t>(timeSent);// send date
|
||||
bitStream.Write<uint8_t>(wasRead); // was read
|
||||
|
||||
bitStream.Write<uint8_t>(0); // isLocalized
|
||||
bitStream.Write<uint16_t>(1033); // language code
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
}
|
||||
|
||||
bool MailInfo::Deserialize(RakNet::BitStream& bitStream) {
|
||||
LUWString subject(50);
|
||||
VALIDATE_READ(bitStream.Read(subject));
|
||||
this->subject = subject.GetAsString();
|
||||
|
||||
LUWString body(400);
|
||||
VALIDATE_READ(bitStream.Read(body));
|
||||
this->body = body.GetAsString();
|
||||
|
||||
LUWString recipientName(32);
|
||||
VALIDATE_READ(bitStream.Read(recipientName));
|
||||
this->recipient = recipientName.GetAsString();
|
||||
|
||||
uint64_t unknown;
|
||||
VALIDATE_READ(bitStream.Read(unknown));
|
||||
|
||||
VALIDATE_READ(bitStream.Read(itemID));
|
||||
VALIDATE_READ(bitStream.Read(itemCount));
|
||||
VALIDATE_READ(bitStream.Read(languageCode));
|
||||
bitStream.IgnoreBytes(4); // padding
|
||||
|
||||
DluAssert(bitStream.GetNumberOfUnreadBits() == 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
34
dNet/MailInfo.h
Normal file
34
dNet/MailInfo.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#ifndef __MAILINFO_H__
|
||||
#define __MAILINFO_H__
|
||||
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
#include "dCommonVars.h"
|
||||
|
||||
namespace RakNet {
|
||||
class BitStream;
|
||||
}
|
||||
|
||||
struct MailInfo {
|
||||
std::string senderUsername;
|
||||
std::string recipient;
|
||||
std::string subject;
|
||||
std::string body;
|
||||
uint64_t id{};
|
||||
uint32_t senderId{};
|
||||
uint32_t receiverId{};
|
||||
uint64_t timeSent{};
|
||||
bool wasRead{};
|
||||
uint16_t languageCode{};
|
||||
struct {
|
||||
LWOOBJID itemID{};
|
||||
int16_t itemCount{};
|
||||
LOT itemLOT{};
|
||||
LWOOBJID itemSubkey{};
|
||||
};
|
||||
|
||||
void Serialize(RakNet::BitStream& bitStream) const;
|
||||
bool Deserialize(RakNet::BitStream& bitStream);
|
||||
};
|
||||
|
||||
#endif // __MAILINFO_H__
|
||||
@@ -16,6 +16,7 @@ void DLUVanityTeleportingObject::OnStartup(Entity* self) {
|
||||
|
||||
void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName == "setupTeleport") {
|
||||
RenderComponent::PlayAnimation(self, u"interact");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
|
||||
|
||||
@@ -27,7 +28,6 @@ void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName
|
||||
} else if (timerName == "teleport") {
|
||||
std::vector<VanityObjectLocation>& locations = m_Object->m_Locations[Game::server->GetZoneID()];
|
||||
|
||||
selectLocation:
|
||||
VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
|
||||
|
||||
// try to get not the same position, but if we get the same one twice, it's fine
|
||||
|
||||
@@ -8,16 +8,11 @@ void AmTeapotServer::OnUse(Entity* self, Entity* user) {
|
||||
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) return;
|
||||
|
||||
auto* blueFlowerItem = inventoryComponent->FindItemByLot(BLUE_FLOWER_LEAVES, eInventoryType::ITEMS);
|
||||
if (!blueFlowerItem) {
|
||||
blueFlowerItem = inventoryComponent->FindItemByLot(BLUE_FLOWER_LEAVES, eInventoryType::VAULT_ITEMS);
|
||||
if (!blueFlowerItem) return;
|
||||
}
|
||||
|
||||
// The client allows you to use the teapot only if you have a stack of 10 leaves in some inventory somewhere.
|
||||
if (blueFlowerItem->GetCount() >= 10) {
|
||||
blueFlowerItem->SetCount(blueFlowerItem->GetCount() - 10);
|
||||
if (inventoryComponent->GetLotCountNonTransfer(BLUE_FLOWER_LEAVES, false) >= 10) {
|
||||
inventoryComponent->RemoveItem(BLUE_FLOWER_LEAVES, 10, eInventoryType::ALL);
|
||||
inventoryComponent->AddItem(WU_S_IMAGINATION_TEA, 1);
|
||||
}
|
||||
|
||||
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
|
||||
}
|
||||
|
||||
@@ -503,7 +503,7 @@ void BaseSurvivalServer::ActivateSpawnerNetwork(SpawnerNetworkCollection& spawne
|
||||
if (!possibleSpawners.empty()) {
|
||||
auto* spawnerObject = possibleSpawners.at(0);
|
||||
spawnerObject->Activate();
|
||||
spawnerObject->Reset();
|
||||
spawnerObject->SoftReset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,9 +9,10 @@ void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity* self, Entity* sen
|
||||
auto missionComponent = sender->GetComponent<MissionComponent>();
|
||||
if (!missionComponent) return;
|
||||
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
|
||||
|
||||
// This check is only needed because dlu doesnt have proper collision checks on rotated phantom physics
|
||||
if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
|
||||
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
|
||||
|
||||
if (sender->GetCharacter()) {
|
||||
sender->Smash(self->GetObjectID(), eKillType::VIOLENT, u"big-shark-death");
|
||||
|
||||
@@ -3,69 +3,68 @@
|
||||
#include "CDClientManager.h"
|
||||
#include "UserManager.h"
|
||||
|
||||
#define SOCIAL { lowFrameDelta }
|
||||
#define SOCIAL_HUB { mediumFrameDelta } //Added to compensate for the large playercounts in NS and NT
|
||||
#define BATTLE { highFrameDelta }
|
||||
#define BATTLE_INSTANCE { mediumFrameDelta }
|
||||
#define RACE { highFrameDelta }
|
||||
#define PROPERTY { lowFrameDelta }
|
||||
#define SOCIAL lowFrameDelta
|
||||
#define SOCIAL_HUB mediumFrameDelta //Added to compensate for the large playercounts in NS and NT
|
||||
#define BATTLE highFrameDelta
|
||||
#define BATTLE_INSTANCE mediumFrameDelta
|
||||
#define RACE highFrameDelta
|
||||
#define PROPERTY lowFrameDelta
|
||||
|
||||
PerformanceProfile PerformanceManager::m_CurrentProfile = SOCIAL;
|
||||
namespace {
|
||||
PerformanceProfile m_CurrentProfile = SOCIAL;
|
||||
PerformanceProfile m_DefaultProfile = SOCIAL;
|
||||
PerformanceProfile m_InactiveProfile = lowFrameDelta;
|
||||
std::map<LWOMAPID, PerformanceProfile> m_Profiles = {
|
||||
// VE
|
||||
{ 1000, SOCIAL },
|
||||
|
||||
PerformanceProfile PerformanceManager::m_DefaultProfile = SOCIAL;
|
||||
// AG
|
||||
{ 1100, BATTLE },
|
||||
{ 1101, BATTLE_INSTANCE },
|
||||
{ 1102, BATTLE_INSTANCE },
|
||||
{ 1150, PROPERTY },
|
||||
{ 1151, PROPERTY },
|
||||
|
||||
PerformanceProfile PerformanceManager::m_InactiveProfile = { lowFrameDelta };
|
||||
// NS
|
||||
{ 1200, SOCIAL_HUB },
|
||||
{ 1201, SOCIAL },
|
||||
{ 1203, RACE },
|
||||
{ 1204, BATTLE_INSTANCE },
|
||||
{ 1250, PROPERTY },
|
||||
{ 1251, PROPERTY },
|
||||
|
||||
std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
|
||||
// VE
|
||||
{ 1000, SOCIAL },
|
||||
// GF
|
||||
{ 1300, BATTLE },
|
||||
{ 1302, BATTLE_INSTANCE },
|
||||
{ 1303, BATTLE_INSTANCE },
|
||||
{ 1350, PROPERTY },
|
||||
|
||||
// AG
|
||||
{ 1100, BATTLE },
|
||||
{ 1101, BATTLE_INSTANCE },
|
||||
{ 1102, BATTLE_INSTANCE },
|
||||
{ 1150, PROPERTY },
|
||||
{ 1151, PROPERTY },
|
||||
// FV
|
||||
{ 1400, BATTLE },
|
||||
{ 1402, BATTLE_INSTANCE },
|
||||
{ 1403, RACE },
|
||||
{ 1450, PROPERTY },
|
||||
|
||||
// NS
|
||||
{ 1200, SOCIAL_HUB },
|
||||
{ 1201, SOCIAL },
|
||||
{ 1203, RACE },
|
||||
{ 1204, BATTLE_INSTANCE },
|
||||
{ 1250, PROPERTY },
|
||||
{ 1251, PROPERTY },
|
||||
// LUP
|
||||
{ 1600, SOCIAL },
|
||||
{ 1601, SOCIAL },
|
||||
{ 1602, SOCIAL },
|
||||
{ 1603, SOCIAL },
|
||||
{ 1604, SOCIAL },
|
||||
|
||||
// GF
|
||||
{ 1300, BATTLE },
|
||||
{ 1302, BATTLE_INSTANCE },
|
||||
{ 1303, BATTLE_INSTANCE },
|
||||
{ 1350, PROPERTY },
|
||||
// LEGO Club
|
||||
{ 1700, SOCIAL },
|
||||
|
||||
// FV
|
||||
{ 1400, BATTLE },
|
||||
{ 1402, BATTLE_INSTANCE },
|
||||
{ 1403, RACE },
|
||||
{ 1450, PROPERTY },
|
||||
// AM
|
||||
{ 1800, BATTLE },
|
||||
|
||||
// LUP
|
||||
{ 1600, SOCIAL },
|
||||
{ 1601, SOCIAL },
|
||||
{ 1602, SOCIAL },
|
||||
{ 1603, SOCIAL },
|
||||
{ 1604, SOCIAL },
|
||||
// NT
|
||||
{ 1900, SOCIAL_HUB },
|
||||
|
||||
// LEGO Club
|
||||
{ 1700, SOCIAL },
|
||||
|
||||
// AM
|
||||
{ 1800, BATTLE },
|
||||
|
||||
// NT
|
||||
{ 1900, SOCIAL_HUB },
|
||||
|
||||
// NJ
|
||||
{ 2000, BATTLE },
|
||||
{ 2001, BATTLE_INSTANCE },
|
||||
// NJ
|
||||
{ 2000, BATTLE },
|
||||
{ 2001, BATTLE_INSTANCE },
|
||||
};
|
||||
};
|
||||
|
||||
void PerformanceManager::SelectProfile(LWOMAPID mapID) {
|
||||
@@ -74,16 +73,16 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID) {
|
||||
if (zoneTable) {
|
||||
const CDZoneTable* zone = zoneTable->Query(mapID);
|
||||
if (zone) {
|
||||
if (zone->serverPhysicsFramerate == "high"){
|
||||
m_CurrentProfile = { highFrameDelta };
|
||||
if (zone->serverPhysicsFramerate == "high") {
|
||||
m_CurrentProfile = highFrameDelta;
|
||||
return;
|
||||
}
|
||||
if (zone->serverPhysicsFramerate == "medium"){
|
||||
m_CurrentProfile = { mediumFrameDelta };
|
||||
if (zone->serverPhysicsFramerate == "medium") {
|
||||
m_CurrentProfile = mediumFrameDelta;
|
||||
return;
|
||||
}
|
||||
if (zone->serverPhysicsFramerate == "low"){
|
||||
m_CurrentProfile = { lowFrameDelta };
|
||||
if (zone->serverPhysicsFramerate == "low") {
|
||||
m_CurrentProfile = lowFrameDelta;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -91,18 +90,9 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID) {
|
||||
|
||||
// Fall back to hardcoded list and defaults
|
||||
const auto pair = m_Profiles.find(mapID);
|
||||
if (pair == m_Profiles.end()) {
|
||||
m_CurrentProfile = m_DefaultProfile;
|
||||
return;
|
||||
}
|
||||
|
||||
m_CurrentProfile = pair->second;
|
||||
m_CurrentProfile = pair == m_Profiles.end() ? m_DefaultProfile : pair->second;
|
||||
}
|
||||
|
||||
uint32_t PerformanceManager::GetServerFrameDelta() {
|
||||
if (UserManager::Instance()->GetUserCount() == 0) {
|
||||
return m_InactiveProfile.serverFrameDelta;
|
||||
}
|
||||
|
||||
return m_CurrentProfile.serverFrameDelta;
|
||||
return UserManager::Instance()->GetUserCount() == 0 ? m_CurrentProfile : m_InactiveProfile;
|
||||
}
|
||||
|
||||
@@ -1,22 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
|
||||
#include "dCommonVars.h"
|
||||
|
||||
struct PerformanceProfile {
|
||||
uint32_t serverFrameDelta;
|
||||
};
|
||||
|
||||
class PerformanceManager {
|
||||
public:
|
||||
static void SelectProfile(LWOMAPID mapID);
|
||||
|
||||
static uint32_t GetServerFrameDelta();
|
||||
|
||||
private:
|
||||
static PerformanceProfile m_CurrentProfile;
|
||||
static PerformanceProfile m_DefaultProfile;
|
||||
static PerformanceProfile m_InactiveProfile;
|
||||
static std::map<LWOMAPID, PerformanceProfile> m_Profiles;
|
||||
using PerformanceProfile = uint32_t;
|
||||
|
||||
namespace PerformanceManager {
|
||||
/* Sets a performance profile for a given world. */
|
||||
void SelectProfile(LWOMAPID mapID);
|
||||
|
||||
/* Gets the frame millisecond delta. Will return a higher value if the zone is empty. */
|
||||
uint32_t GetServerFrameDelta();
|
||||
};
|
||||
|
||||
@@ -98,9 +98,22 @@ namespace Game {
|
||||
std::string projectVersion = PROJECT_VERSION;
|
||||
} // namespace Game
|
||||
|
||||
bool chatDisabled = false;
|
||||
bool chatConnected = false;
|
||||
bool worldShutdownSequenceComplete = false;
|
||||
namespace {
|
||||
struct TempSessionInfo {
|
||||
SystemAddress sysAddr;
|
||||
std::string hash;
|
||||
};
|
||||
|
||||
std::map<std::string, TempSessionInfo> g_PendingUsers;
|
||||
uint32_t g_InstanceID = 0;
|
||||
uint32_t g_CloneID = 0;
|
||||
std::string g_DatabaseChecksum = "";
|
||||
|
||||
bool g_ChatDisabled = false;
|
||||
bool g_ChatConnected = false;
|
||||
bool g_WorldShutdownSequenceComplete = false;
|
||||
}; // namespace anonymous
|
||||
|
||||
void WorldShutdownSequence();
|
||||
void WorldShutdownProcess(uint32_t zoneId);
|
||||
void FinalizeShutdown();
|
||||
@@ -110,16 +123,6 @@ void HandlePacketChat(Packet* packet);
|
||||
void HandleMasterPacket(Packet* packet);
|
||||
void HandlePacket(Packet* packet);
|
||||
|
||||
struct tempSessionInfo {
|
||||
SystemAddress sysAddr;
|
||||
std::string hash;
|
||||
};
|
||||
|
||||
std::map<std::string, tempSessionInfo> m_PendingUsers;
|
||||
uint32_t instanceID = 0;
|
||||
uint32_t g_CloneID = 0;
|
||||
std::string databaseChecksum = "";
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
Diagnostics::SetProcessName("World");
|
||||
Diagnostics::SetProcessFileName(argv[0]);
|
||||
@@ -137,27 +140,31 @@ int main(int argc, char** argv) {
|
||||
uint32_t ourPort = 2007;
|
||||
|
||||
//Check our arguments:
|
||||
for (int32_t i = 0; i < argc; ++i) {
|
||||
for (int32_t i = 0; (i + 1) < argc; i++) {
|
||||
std::string argument(argv[i]);
|
||||
const auto valOptional = GeneralUtils::TryParse<uint32_t>(argv[i + 1]);
|
||||
if (!valOptional) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (argument == "-zone") zoneID = atoi(argv[i + 1]);
|
||||
if (argument == "-instance") instanceID = atoi(argv[i + 1]);
|
||||
if (argument == "-clone") cloneID = atoi(argv[i + 1]);
|
||||
if (argument == "-maxclients") maxClients = atoi(argv[i + 1]);
|
||||
if (argument == "-port") ourPort = atoi(argv[i + 1]);
|
||||
if (argument == "-zone") zoneID = valOptional.value_or(1000);
|
||||
else if (argument == "-instance") g_InstanceID = valOptional.value_or(0);
|
||||
else if (argument == "-clone") cloneID = valOptional.value_or(0);
|
||||
else if (argument == "-maxclients") maxClients = valOptional.value_or(8);
|
||||
else if (argument == "-port") ourPort = valOptional.value_or(2007);
|
||||
}
|
||||
|
||||
Game::config = new dConfig("worldconfig.ini");
|
||||
|
||||
//Create all the objects we need to run our service:
|
||||
Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID));
|
||||
Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(g_InstanceID));
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
|
||||
LOG("Starting World server...");
|
||||
LOG("Version: %s", Game::projectVersion.c_str());
|
||||
LOG("Compiled on: %s", __TIMESTAMP__);
|
||||
|
||||
if (Game::config->GetValue("disable_chat") == "1") chatDisabled = true;
|
||||
g_ChatDisabled = Game::config->GetValue("disable_chat") == "1";
|
||||
|
||||
try {
|
||||
std::string clientPathStr = Game::config->GetValue("client_location");
|
||||
@@ -167,7 +174,7 @@ int main(int argc, char** argv) {
|
||||
clientPath = BinaryPathFinder::GetBinaryDir() / clientPath;
|
||||
}
|
||||
Game::assetManager = new AssetManager(clientPath);
|
||||
} catch (std::runtime_error& ex) {
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Got an error while setting up assets: %s", ex.what());
|
||||
|
||||
return EXIT_FAILURE;
|
||||
@@ -176,11 +183,14 @@ int main(int argc, char** argv) {
|
||||
// Connect to CDClient
|
||||
try {
|
||||
CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
} catch (const CppSQLite3Exception& e) {
|
||||
LOG("Unable to connect to CDServer SQLite Database");
|
||||
LOG("Error: %s", e.errorMessage());
|
||||
LOG("Error Code: %i", e.errorCode());
|
||||
return EXIT_FAILURE;
|
||||
} catch (const std::exception& e) {
|
||||
LOG("Caught generic exception %s when connecting to CDClient", e.what());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
CDClientManager::LoadValuesFromDatabase();
|
||||
@@ -194,7 +204,7 @@ int main(int argc, char** argv) {
|
||||
//Connect to the MySQL Database:
|
||||
try {
|
||||
Database::Connect();
|
||||
} catch (std::exception& ex) {
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
@@ -203,7 +213,7 @@ int main(int argc, char** argv) {
|
||||
std::string masterIP = "localhost";
|
||||
uint32_t masterPort = 1000;
|
||||
std::string masterPassword;
|
||||
auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
const auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
|
||||
if (masterInfo) {
|
||||
masterIP = masterInfo->ip;
|
||||
@@ -216,13 +226,25 @@ int main(int argc, char** argv) {
|
||||
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
|
||||
|
||||
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, masterPassword, zoneID);
|
||||
Game::server = new dServer(masterIP,
|
||||
ourPort,
|
||||
g_InstanceID,
|
||||
maxClients,
|
||||
false /* Is internal */,
|
||||
true /* Use encryption */,
|
||||
Game::logger,
|
||||
masterIP,
|
||||
masterPort,
|
||||
ServerType::World,
|
||||
Game::config,
|
||||
&Game::lastSignal,
|
||||
masterPassword,
|
||||
zoneID);
|
||||
|
||||
//Connect to the chat server:
|
||||
uint32_t chatPort = 1501;
|
||||
if (Game::config->GetValue("chat_server_port") != "") chatPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
|
||||
uint32_t chatPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(1501);
|
||||
|
||||
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), 0);
|
||||
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), NULL);
|
||||
Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
|
||||
Game::chatServer->Startup(1, 30, &chatSock, 1);
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
|
||||
@@ -260,9 +282,8 @@ int main(int argc, char** argv) {
|
||||
//Load our level:
|
||||
if (zoneID != 0) {
|
||||
dpWorld::Initialize(zoneID);
|
||||
Game::zoneManager->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
|
||||
Game::zoneManager->Initialize(LWOZONEID(zoneID, g_InstanceID, cloneID));
|
||||
g_CloneID = cloneID;
|
||||
|
||||
} else {
|
||||
Game::entityManager->Initialize();
|
||||
}
|
||||
@@ -286,11 +307,11 @@ int main(int argc, char** argv) {
|
||||
const char* nullTerminateBuffer = "\0";
|
||||
md5.update(nullTerminateBuffer, 1); // null terminate the data
|
||||
md5.finalize();
|
||||
databaseChecksum = md5.hexdigest();
|
||||
g_DatabaseChecksum = md5.hexdigest();
|
||||
|
||||
LOG("FDB Checksum calculated as: %s", databaseChecksum.c_str());
|
||||
LOG("FDB Checksum calculated as: %s", g_DatabaseChecksum.c_str());
|
||||
}
|
||||
if (databaseChecksum.empty()) {
|
||||
if (g_DatabaseChecksum.empty()) {
|
||||
LOG("check_fdb is on but no fdb file found.");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
@@ -334,7 +355,7 @@ int main(int argc, char** argv) {
|
||||
float_t ratioBeforeToAfter = static_cast<float>(currentFrameDelta) / static_cast<float>(newFrameDelta);
|
||||
currentFrameDelta = newFrameDelta;
|
||||
currentFramerate = MS_TO_FRAMES(newFrameDelta);
|
||||
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate);
|
||||
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, g_InstanceID, cloneID, currentFramerate);
|
||||
logFlushTime = 15 * currentFramerate; // 15 seconds in frames
|
||||
framesSinceLastFlush *= ratioBeforeToAfter;
|
||||
shutdownTimeout = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
@@ -367,7 +388,7 @@ int main(int argc, char** argv) {
|
||||
} else framesSinceMasterDisconnect = 0;
|
||||
|
||||
// Check if we're still connected to chat:
|
||||
if (!chatConnected) {
|
||||
if (!g_ChatConnected) {
|
||||
framesSinceChatDisconnect++;
|
||||
|
||||
if (framesSinceChatDisconnect >= chatReconnectionTime) {
|
||||
@@ -404,16 +425,18 @@ int main(int argc, char** argv) {
|
||||
|
||||
//Check for packets here:
|
||||
packet = Game::server->ReceiveFromMaster();
|
||||
if (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
|
||||
while (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
|
||||
HandleMasterPacket(packet);
|
||||
Game::server->DeallocateMasterPacket(packet);
|
||||
packet = Game::server->ReceiveFromMaster();
|
||||
}
|
||||
|
||||
//Handle our chat packets:
|
||||
packet = Game::chatServer->Receive();
|
||||
if (packet) {
|
||||
while (packet) {
|
||||
HandlePacketChat(packet);
|
||||
Game::chatServer->DeallocatePacket(packet);
|
||||
packet = Game::chatServer->Receive();
|
||||
}
|
||||
|
||||
//Handle world-specific packets:
|
||||
@@ -421,7 +444,6 @@ int main(int argc, char** argv) {
|
||||
|
||||
UserManager::Instance()->DeletePendingRemovals();
|
||||
|
||||
auto t1 = std::chrono::high_resolution_clock::now();
|
||||
for (uint32_t curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
|
||||
packet = Game::server->Receive();
|
||||
if (packet) {
|
||||
@@ -497,20 +519,14 @@ int main(int argc, char** argv) {
|
||||
Metrics::EndMeasurement(MetricVariable::Sleep);
|
||||
|
||||
if (!ready && Game::server->GetIsConnectedToMaster()) {
|
||||
// Some delay is required here or else we crash the client?
|
||||
LOG("Finished loading world with zone (%i), ready up!", Game::server->GetZoneID());
|
||||
|
||||
framesSinceMasterStatus++;
|
||||
MasterPackets::SendWorldReady(Game::server, Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
|
||||
if (framesSinceMasterStatus >= 200) {
|
||||
LOG("Finished loading world with zone (%i), ready up!", Game::server->GetZoneID());
|
||||
|
||||
MasterPackets::SendWorldReady(Game::server, Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
|
||||
ready = true;
|
||||
}
|
||||
ready = true;
|
||||
}
|
||||
|
||||
if (Game::ShouldShutdown() && !worldShutdownSequenceComplete) {
|
||||
if (Game::ShouldShutdown() && !g_WorldShutdownSequenceComplete) {
|
||||
WorldShutdownProcess(zoneID);
|
||||
break;
|
||||
}
|
||||
@@ -527,14 +543,14 @@ void HandlePacketChat(Packet* packet) {
|
||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||
LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
|
||||
chatConnected = false;
|
||||
g_ChatConnected = false;
|
||||
}
|
||||
|
||||
if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
|
||||
LOG("Established connection to chat, zone(%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
Game::chatSysAddr = packet->systemAddress;
|
||||
|
||||
chatConnected = true;
|
||||
g_ChatConnected = true;
|
||||
}
|
||||
|
||||
if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
|
||||
@@ -634,13 +650,13 @@ void HandlePacketChat(Packet* packet) {
|
||||
|
||||
inStream.Read(lootOption);
|
||||
inStream.Read(memberCount);
|
||||
LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
|
||||
LOG("Updating team ID:(%llu), Loot:(%i), #Members:(%i)", teamID, lootOption, memberCount);
|
||||
for (char i = 0; i < memberCount; i++) {
|
||||
LWOOBJID member = LWOOBJID_EMPTY;
|
||||
inStream.Read(member);
|
||||
members.push_back(member);
|
||||
|
||||
LOG("Updating team member (%llu)", member);
|
||||
LOG("Added member (%llu) to the team", member);
|
||||
}
|
||||
|
||||
TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
|
||||
@@ -648,7 +664,7 @@ void HandlePacketChat(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG("Received an unknown chat: %i", int(packet->data[3]));
|
||||
LOG("Received an unknown chat: %s", StringifiedEnum::ToString(static_cast<MessageType::Chat>(packet->data[3])).data());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -677,8 +693,8 @@ void HandleMasterPacket(Packet* packet) {
|
||||
inStream.Read(username);
|
||||
|
||||
//Find them:
|
||||
auto it = m_PendingUsers.find(username.GetAsString());
|
||||
if (it == m_PendingUsers.end()) return;
|
||||
auto it = g_PendingUsers.find(username.GetAsString());
|
||||
if (it == g_PendingUsers.end()) return;
|
||||
|
||||
//Convert our key:
|
||||
std::string userHash = std::to_string(sessionKey);
|
||||
@@ -718,14 +734,14 @@ void HandleMasterPacket(Packet* packet) {
|
||||
UserManager::Instance()->RequestCharacterList(it->second.sysAddr);
|
||||
}
|
||||
|
||||
m_PendingUsers.erase(username.GetAsString());
|
||||
g_PendingUsers.erase(username.GetAsString());
|
||||
|
||||
//Notify master:
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_ADDED);
|
||||
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
|
||||
bitStream.Write<LWOINSTANCEID>(instanceID);
|
||||
bitStream.Write<LWOINSTANCEID>(g_InstanceID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
}
|
||||
@@ -828,20 +844,25 @@ void HandlePacket(Packet* packet) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_REMOVED);
|
||||
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
|
||||
bitStream.Write<LWOINSTANCEID>(instanceID);
|
||||
bitStream.Write<LWOINSTANCEID>(g_InstanceID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
|
||||
if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
|
||||
if (static_cast<MessageType::Server>(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) {
|
||||
|
||||
CINSTREAM;
|
||||
LUBitStream luBitStream;
|
||||
luBitStream.ReadHeader(inStream);
|
||||
|
||||
if (luBitStream.connectionType == eConnectionType::SERVER) {
|
||||
if (static_cast<MessageType::Server>(luBitStream.internalPacketID) == MessageType::Server::VERSION_CONFIRM) {
|
||||
AuthPackets::HandleHandshake(Game::server, packet);
|
||||
}
|
||||
}
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::WORLD) return;
|
||||
if (luBitStream.connectionType != eConnectionType::WORLD) return;
|
||||
|
||||
switch (static_cast<MessageType::World>(packet->data[3])) {
|
||||
switch (static_cast<MessageType::World>(luBitStream.internalPacketID)) {
|
||||
case MessageType::World::VALIDATION: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LUWString username;
|
||||
@@ -854,7 +875,7 @@ void HandlePacket(Packet* packet) {
|
||||
inStream.Read(clientDatabaseChecksum);
|
||||
|
||||
// If the check is turned on, validate the client's database checksum.
|
||||
if (Game::config->GetValue("check_fdb") == "1" && !databaseChecksum.empty()) {
|
||||
if (Game::config->GetValue("check_fdb") == "1" && !g_DatabaseChecksum.empty()) {
|
||||
auto accountInfo = Database::Get()->GetAccountInfo(username.GetAsString());
|
||||
if (!accountInfo) {
|
||||
LOG("Client's account does not exist in the database, aborting connection.");
|
||||
@@ -863,7 +884,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
// Developers may skip this check
|
||||
if (clientDatabaseChecksum.string != databaseChecksum) {
|
||||
if (clientDatabaseChecksum.string != g_DatabaseChecksum) {
|
||||
|
||||
if (accountInfo->maxGmLevel < eGameMasterLevel::DEVELOPER) {
|
||||
LOG("Client's database checksum does not match the server's, aborting connection.");
|
||||
@@ -895,10 +916,10 @@ void HandlePacket(Packet* packet) {
|
||||
Game::server->SendToMaster(bitStream);
|
||||
|
||||
//Insert info into our pending list
|
||||
tempSessionInfo info;
|
||||
info.sysAddr = SystemAddress(packet->systemAddress);
|
||||
TempSessionInfo info;
|
||||
info.sysAddr = packet->systemAddress;
|
||||
info.hash = sessionKey.GetAsString();
|
||||
m_PendingUsers.insert(std::make_pair(username.GetAsString(), info));
|
||||
g_PendingUsers[username.GetAsString()] = info;
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -913,8 +934,8 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
//This loops prevents users who aren't authenticated to double-request the char list, which
|
||||
//would make the login screen freeze sometimes.
|
||||
if (m_PendingUsers.size() > 0) {
|
||||
for (auto it : m_PendingUsers) {
|
||||
if (g_PendingUsers.size() > 0) {
|
||||
for (const auto& it : g_PendingUsers) {
|
||||
if (it.second.sysAddr == packet->systemAddress) {
|
||||
return;
|
||||
}
|
||||
@@ -1187,11 +1208,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case MessageType::World::MAIL: {
|
||||
RakNet::BitStream bitStream(packet->data, packet->length, false);
|
||||
// FIXME: Change this to the macro to skip the header...
|
||||
LWOOBJID space;
|
||||
bitStream.Read(space);
|
||||
Mail::HandleMailStuff(bitStream, packet->systemAddress, UserManager::Instance()->GetUser(packet->systemAddress)->GetLastUsedChar()->GetEntity());
|
||||
Mail::HandleMail(inStream, packet->systemAddress, UserManager::Instance()->GetUser(packet->systemAddress)->GetLastUsedChar()->GetEntity());
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1302,7 +1319,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case MessageType::World::GENERAL_CHAT_MESSAGE: {
|
||||
if (chatDisabled) {
|
||||
if (g_ChatDisabled) {
|
||||
ChatPackets::SendMessageFail(packet->systemAddress);
|
||||
} else {
|
||||
auto chatMessage = ClientPackets::HandleChatMessage(packet);
|
||||
@@ -1395,7 +1412,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
void WorldShutdownProcess(uint32_t zoneId) {
|
||||
LOG("Saving map %i instance %i", zoneId, instanceID);
|
||||
LOG("Saving map %i instance %i", zoneId, g_InstanceID);
|
||||
for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) {
|
||||
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
|
||||
|
||||
@@ -1420,7 +1437,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
|
||||
LOG("ALL property data saved for zone %i clone %i!", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
|
||||
}
|
||||
|
||||
LOG("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, instanceID);
|
||||
LOG("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, g_InstanceID);
|
||||
|
||||
while (Game::server->GetReplicaManager()->GetParticipantCount() > 0) {
|
||||
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
|
||||
@@ -1431,7 +1448,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
|
||||
}
|
||||
|
||||
void WorldShutdownSequence() {
|
||||
bool shouldShutdown = Game::ShouldShutdown() || worldShutdownSequenceComplete;
|
||||
bool shouldShutdown = Game::ShouldShutdown() || g_WorldShutdownSequenceComplete;
|
||||
Game::lastSignal = -1;
|
||||
#ifndef DARKFLAME_PLATFORM_WIN32
|
||||
if (shouldShutdown)
|
||||
@@ -1442,13 +1459,13 @@ void WorldShutdownSequence() {
|
||||
|
||||
if (!Game::logger) return;
|
||||
|
||||
LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID);
|
||||
LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), g_InstanceID);
|
||||
WorldShutdownProcess(Game::server->GetZoneID());
|
||||
FinalizeShutdown();
|
||||
}
|
||||
|
||||
void FinalizeShutdown() {
|
||||
LOG("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), instanceID);
|
||||
LOG("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), g_InstanceID);
|
||||
|
||||
//Delete our objects here:
|
||||
Metrics::Clear();
|
||||
@@ -1467,7 +1484,7 @@ void FinalizeShutdown() {
|
||||
if (Game::logger) delete Game::logger;
|
||||
Game::logger = nullptr;
|
||||
|
||||
worldShutdownSequenceComplete = true;
|
||||
g_WorldShutdownSequenceComplete = true;
|
||||
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
@@ -9,5 +9,6 @@ max_number_of_friends=50
|
||||
|
||||
web_server_enabled=0
|
||||
|
||||
web_server_listen_ip=127.0.0.1
|
||||
# Unused for now
|
||||
# web_server_listen_ip=127.0.0.1
|
||||
web_server_listen_port=2005
|
||||
|
||||
@@ -12,4 +12,5 @@ namespace Game {
|
||||
SystemAddress chatSysAddr;
|
||||
EntityManager* entityManager = nullptr;
|
||||
std::string projectVersion;
|
||||
Game::signal_t lastSignal = 0;
|
||||
}
|
||||
|
||||
4
thirdparty/SQLite/CppSQLite3.h
vendored
4
thirdparty/SQLite/CppSQLite3.h
vendored
@@ -52,9 +52,9 @@ public:
|
||||
|
||||
virtual ~CppSQLite3Exception();
|
||||
|
||||
const int errorCode() { return mnErrCode; }
|
||||
const int errorCode() const { return mnErrCode; }
|
||||
|
||||
const char* errorMessage() { return mpszErrMess; }
|
||||
const char* errorMessage() const { return mpszErrMess; }
|
||||
|
||||
const char* what() const noexcept override { return mpszErrMess; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user