mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-17 12:04:27 -06:00
Compare commits
12 Commits
brickstuff
...
worldServe
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
7c8ca1c1cb | ||
|
|
b31f9670d1 | ||
|
|
1cc1782b35 | ||
|
|
55d409eb82 | ||
|
|
65f3c33ca5 | ||
|
|
93fa4e268f | ||
|
|
1fb1da101c | ||
|
|
6f94043b33 | ||
|
|
5785764a95 | ||
|
|
fa53fa7935 | ||
|
|
6b0f3a66e9 | ||
|
|
f5c212fb86 |
25
Dockerfile
25
Dockerfile
@@ -11,7 +11,12 @@ COPY --chmod=0500 ./build.sh /app/
|
||||
|
||||
RUN sed -i 's/MARIADB_CONNECTOR_COMPILE_JOBS__=.*/MARIADB_CONNECTOR_COMPILE_JOBS__=2/' /app/CMakeVariables.txt
|
||||
|
||||
RUN ./build.sh
|
||||
RUN --mount=type=cache,target=/app/build,id=build-cache \
|
||||
mkdir -p /app/build /tmp/persisted-build && \
|
||||
cd /app/build && \
|
||||
cmake .. && \
|
||||
make -j$(nproc --ignore 1) && \
|
||||
cp -r /app/build/* /tmp/persisted-build/
|
||||
|
||||
FROM debian:12 as runtime
|
||||
|
||||
@@ -23,23 +28,23 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Grab libraries and load them
|
||||
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
|
||||
COPY --from=build /tmp/persisted-build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
|
||||
RUN ldconfig
|
||||
|
||||
# Server bins
|
||||
COPY --from=build /app/build/*Server /app/
|
||||
COPY --from=build /tmp/persisted-build/*Server /app/
|
||||
|
||||
# Necessary suplimentary files
|
||||
COPY --from=build /app/build/*.ini /app/configs/
|
||||
COPY --from=build /app/build/vanity/*.* /app/vanity/
|
||||
COPY --from=build /app/build/navmeshes /app/navmeshes
|
||||
COPY --from=build /app/build/migrations /app/migrations
|
||||
COPY --from=build /app/build/*.dcf /app/
|
||||
COPY --from=build /tmp/persisted-build/*.ini /app/configs/
|
||||
COPY --from=build /tmp/persisted-build/vanity/*.* /app/vanity/
|
||||
COPY --from=build /tmp/persisted-build/navmeshes /app/navmeshes
|
||||
COPY --from=build /tmp/persisted-build/migrations /app/migrations
|
||||
COPY --from=build /tmp/persisted-build/*.dcf /app/
|
||||
|
||||
# backup of config and vanity files to copy to the host incase
|
||||
# of a mount clobbering the copy from above
|
||||
COPY --from=build /app/build/*.ini /app/default-configs/
|
||||
COPY --from=build /app/build/vanity/*.* /app/default-vanity/
|
||||
COPY --from=build /tmp/persisted-build/*.ini /app/default-configs/
|
||||
COPY --from=build /tmp/persisted-build/vanity/*.* /app/default-vanity/
|
||||
|
||||
# needed as the container runs with the root user
|
||||
# and therefore sudo doesn't exist
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
// not allowing teams, rejecting DMs, friends requets etc.
|
||||
// The only thing not auto-handled is instance activities force joining the team on the server.
|
||||
|
||||
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const MessageType::Client type) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receivingPlayer);
|
||||
|
||||
//portion that will get routed:
|
||||
@@ -48,9 +48,9 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE);
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::GET_IGNORE_LIST_RESPONSE);
|
||||
|
||||
bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
|
||||
bitStream.Write<uint8_t>(false); // Is Free Trial, but we don't care about that
|
||||
bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
|
||||
|
||||
bitStream.Write<uint16_t>(receiver.ignoredPlayers.size());
|
||||
@@ -86,7 +86,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
|
||||
std::string toIgnoreStr = toIgnoreName.GetAsString();
|
||||
|
||||
CBITSTREAM;
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE);
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::ADD_IGNORE_RESPONSE);
|
||||
|
||||
// Check if the player exists
|
||||
LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
|
||||
@@ -161,7 +161,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
|
||||
receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
|
||||
|
||||
CBITSTREAM;
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
|
||||
WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::REMOVE_IGNORE_RESPONSE);
|
||||
|
||||
bitStream.Write<int8_t>(0);
|
||||
LUWString playerNameSend(removedIgnoreStr, 33);
|
||||
|
||||
@@ -5,17 +5,16 @@ struct Packet;
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
/**
|
||||
* @brief The ignore list allows players to ignore someone silently. Requests will generally be blocked by the client, but they should also be checked
|
||||
* on the server as well so the sender can get a generic error code in response.
|
||||
*
|
||||
*/
|
||||
namespace ChatIgnoreList {
|
||||
void GetIgnoreList(Packet* packet);
|
||||
void AddIgnore(Packet* packet);
|
||||
void RemoveIgnore(Packet* packet);
|
||||
|
||||
enum class Response : uint8_t {
|
||||
ADD_IGNORE = 32,
|
||||
REMOVE_IGNORE = 33,
|
||||
GET_IGNORE = 34,
|
||||
};
|
||||
|
||||
enum class AddResponse : uint8_t {
|
||||
SUCCESS,
|
||||
ALREADY_IGNORED,
|
||||
|
||||
@@ -73,7 +73,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
data.Serialize(bitStream);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = player.sysAddr;
|
||||
SystemAddress sysAddr = player.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
requesteeFriendData.isOnline = false;
|
||||
requesteeFriendData.zoneID = requestor.zoneID;
|
||||
requestee.friends.push_back(requesteeFriendData);
|
||||
requestee.sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
||||
requestee.worldServerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -189,8 +189,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
|
||||
// Sent the best friend update here if the value is 3
|
||||
if (bestFriendStatus == 3U) {
|
||||
if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestee.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
|
||||
for (auto& friendData : requestor.friends) {
|
||||
if (friendData.friendID == requestee.playerID) {
|
||||
@@ -211,7 +211,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
|
||||
if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
|
||||
}
|
||||
} else {
|
||||
auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
|
||||
@@ -384,7 +384,7 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
|
||||
bitStream.Write(player.zoneID.GetCloneID());
|
||||
bitStream.Write(request.playerName);
|
||||
|
||||
SystemAddress sysAddr = sender.sysAddr;
|
||||
SystemAddress sysAddr = sender.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -418,7 +418,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
|
||||
}
|
||||
}
|
||||
}
|
||||
SystemAddress sysAddr = sender.sysAddr;
|
||||
SystemAddress sysAddr = sender.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -519,6 +519,28 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::GENERAL, eChatMessageResponseCode::NOTFRIENDS);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr) {
|
||||
ChatPackets::AchievementNotify notify{};
|
||||
notify.Deserialize(bitstream);
|
||||
const auto& playerData = Game::playerContainer.GetPlayerData(notify.earnerName.GetAsString());
|
||||
if (!playerData) return;
|
||||
|
||||
for (const auto& myFriend : playerData.friends) {
|
||||
auto& friendData = Game::playerContainer.GetPlayerData(myFriend.friendID);
|
||||
if (friendData) {
|
||||
notify.targetPlayerName.string = GeneralUtils::ASCIIToUTF16(friendData.playerName);
|
||||
LOG_DEBUG("Sending achievement notify to %s", notify.targetPlayerName.GetAsString().c_str());
|
||||
|
||||
RakNet::BitStream worldStream;
|
||||
BitStreamUtils::WriteHeader(worldStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
worldStream.Write(friendData.playerID);
|
||||
notify.WriteHeader(worldStream);
|
||||
notify.Serialize(worldStream);
|
||||
Game::server->Send(worldStream, friendData.worldServerSysAddr, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
@@ -537,7 +559,7 @@ void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const P
|
||||
bitStream.Write(responseCode);
|
||||
bitStream.Write(message);
|
||||
|
||||
SystemAddress sysAddr = routeTo.sysAddr;
|
||||
SystemAddress sysAddr = routeTo.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -580,6 +602,19 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
SendTeamInvite(other, player);
|
||||
|
||||
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
|
||||
|
||||
bool failed = false;
|
||||
for (const auto& ignore : other.ignoredPlayers) {
|
||||
if (ignore.playerId == player.playerID) {
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ChatPackets::TeamInviteInitialResponse response{};
|
||||
response.inviteFailedToSend = failed;
|
||||
response.playerName = invitedPlayer.string;
|
||||
ChatPackets::SendRoutedMsg(response, playerID, player.worldServerSysAddr);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
@@ -593,7 +628,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
||||
inStream.Read(leaderID);
|
||||
|
||||
LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
|
||||
LOG("Invite reponse received: %llu -> %llu (%d)", playerID, leaderID, declined);
|
||||
|
||||
if (declined) {
|
||||
return;
|
||||
@@ -722,14 +757,15 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
const auto& data = Game::playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (team != nullptr && data) {
|
||||
LOG_DEBUG("Player %llu is requesting team status", playerID);
|
||||
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
|
||||
Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
|
||||
Game::playerContainer.RemoveMember(team, playerID, false, false, false, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1 && !team->local) {
|
||||
Game::playerContainer.DisbandTeam(team);
|
||||
Game::playerContainer.DisbandTeam(team, LWOOBJID_EMPTY, u"");
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -772,7 +808,7 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
|
||||
bitStream.Write(LUWString(sender.playerName.c_str()));
|
||||
bitStream.Write(sender.playerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -799,7 +835,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -824,7 +860,7 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -841,7 +877,7 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -870,7 +906,7 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -896,7 +932,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -917,7 +953,7 @@ void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOO
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -959,7 +995,7 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
|
||||
bitStream.Write<uint8_t>(isBestFriend); //isBFF
|
||||
bitStream.Write<uint8_t>(0); //isFTP
|
||||
|
||||
SystemAddress sysAddr = friendData.sysAddr;
|
||||
SystemAddress sysAddr = friendData.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -981,7 +1017,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
|
||||
bitStream.Write(LUWString(sender.playerName));
|
||||
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -994,7 +1030,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
|
||||
bitStream.Write(responseCode);
|
||||
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
// Then write the player name
|
||||
bitStream.Write(LUWString(sender.playerName));
|
||||
// Then if this is an acceptance code, write the following extra info.
|
||||
@@ -1004,7 +1040,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
|
||||
bitStream.Write(isBestFriendRequest); //isBFF
|
||||
bitStream.Write<uint8_t>(0); //isFTP
|
||||
}
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -1018,6 +1054,6 @@ void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string
|
||||
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
||||
bitStream.Write(LUWString(personToRemove));
|
||||
|
||||
SystemAddress sysAddr = receiver.sysAddr;
|
||||
SystemAddress sysAddr = receiver.worldServerSysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -64,12 +64,15 @@ namespace ChatPacketHandler {
|
||||
void HandleTeamPromote(Packet* packet);
|
||||
void HandleTeamLootOption(Packet* packet);
|
||||
void HandleTeamStatusRequest(Packet* packet);
|
||||
void OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr);
|
||||
|
||||
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
|
||||
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
|
||||
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
|
||||
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
|
||||
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
|
||||
|
||||
/* Sends a message to the provided `receiver` with information about the updated team. If `i64LeaderID` is not LWOOBJID_EMPTY, the client will update the leader to that new playerID. */
|
||||
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
|
||||
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
|
||||
|
||||
|
||||
@@ -224,6 +224,10 @@ void HandlePacket(Packet* packet) {
|
||||
if (connection != eConnectionType::CHAT) return;
|
||||
inStream.Read(chatMessageID);
|
||||
|
||||
// Our packing byte wasnt there? Probably a false packet
|
||||
if (inStream.GetNumberOfUnreadBits() < 8) return;
|
||||
inStream.IgnoreBytes(1);
|
||||
|
||||
switch (chatMessageID) {
|
||||
case MessageType::Chat::GM_MUTE:
|
||||
Game::playerContainer.MuteUpdate(packet);
|
||||
@@ -322,6 +326,9 @@ void HandlePacket(Packet* packet) {
|
||||
case MessageType::Chat::SHOW_ALL:
|
||||
ChatPacketHandler::HandleShowAll(packet);
|
||||
break;
|
||||
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
|
||||
ChatPacketHandler::OnAchievementNotify(inStream, packet->systemAddress);
|
||||
break;
|
||||
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
|
||||
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
|
||||
@@ -357,7 +364,6 @@ void HandlePacket(Packet* packet) {
|
||||
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case MessageType::Chat::UGCC_REQUEST:
|
||||
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
|
||||
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case MessageType::Chat::PLAYER_READY:
|
||||
case MessageType::Chat::GET_DONATION_TOTAL:
|
||||
|
||||
@@ -52,7 +52,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
if (!inStream.Read(data.zoneID)) return;
|
||||
if (!inStream.Read(data.muteExpire)) return;
|
||||
if (!inStream.Read(data.gmLevel)) return;
|
||||
data.sysAddr = packet->systemAddress;
|
||||
data.worldServerSysAddr = packet->systemAddress;
|
||||
|
||||
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
m_PlayerCount++;
|
||||
@@ -241,7 +241,7 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
LOG("Tried to add player to team that already had 4 players");
|
||||
const auto& player = GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
|
||||
ChatPackets::SendSystemMessage(player.worldServerSysAddr, u"The teams is full! You have not been added to a team!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -284,41 +284,39 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent) {
|
||||
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
|
||||
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID causingPlayerID, bool disband, bool kicked, bool leaving, bool silent) {
|
||||
LOG_DEBUG("Player %llu is leaving team %i", causingPlayerID, team->teamID);
|
||||
const auto index = std::ranges::find(team->memberIDs, causingPlayerID);
|
||||
|
||||
if (index == team->memberIDs.end()) return;
|
||||
|
||||
const auto& member = GetPlayerData(playerID);
|
||||
|
||||
if (member && !silent) {
|
||||
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
const auto memberName = GetName(playerID);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
if (silent && memberId == playerID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
|
||||
}
|
||||
|
||||
team->memberIDs.erase(index);
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
const auto& member = GetPlayerData(causingPlayerID);
|
||||
|
||||
const auto causingMemberName = GetName(causingPlayerID);
|
||||
|
||||
if (member && !silent) {
|
||||
ChatPacketHandler::SendTeamRemovePlayer(member, disband, kicked, leaving, team->local, LWOOBJID_EMPTY, causingPlayerID, causingMemberName);
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1) {
|
||||
DisbandTeam(team);
|
||||
} else {
|
||||
if (playerID == team->leaderID) {
|
||||
PromoteMember(team, team->memberIDs[0]);
|
||||
DisbandTeam(team, causingPlayerID, causingMemberName);
|
||||
} else /* team has enough members to be a team still */ {
|
||||
team->leaderID = (causingPlayerID == team->leaderID) ? team->memberIDs[0] : team->leaderID;
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
if (silent && memberId == causingPlayerID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, team->local, team->leaderID, causingPlayerID, causingMemberName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -334,20 +332,19 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::DisbandTeam(TeamData* team) {
|
||||
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
|
||||
void PlayerContainer::DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName) {
|
||||
const auto index = std::ranges::find(GetTeams(), team);
|
||||
|
||||
if (index == GetTeams().end()) return;
|
||||
LOG_DEBUG("Disbanding team %i", (*index)->teamID);
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (!otherMember) continue;
|
||||
|
||||
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName);
|
||||
|
||||
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName);
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, causingPlayerID, causingPlayerName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, true);
|
||||
|
||||
@@ -42,7 +42,7 @@ struct PlayerData {
|
||||
return muteExpire == 1 || muteExpire > time(NULL);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr{};
|
||||
SystemAddress worldServerSysAddr{};
|
||||
LWOZONEID zoneID{};
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
time_t muteExpire = 0;
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
void AddMember(TeamData* team, LWOOBJID playerID);
|
||||
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
|
||||
void PromoteMember(TeamData* team, LWOOBJID newLeader);
|
||||
void DisbandTeam(TeamData* team);
|
||||
void DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName);
|
||||
void TeamStatusUpdate(TeamData* team);
|
||||
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
|
||||
std::u16string GetName(LWOOBJID playerID);
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
|
||||
#include "Database.h"
|
||||
#include "Game.h"
|
||||
#include "Sd0.h"
|
||||
#include "ZCompression.h"
|
||||
#include "Logger.h"
|
||||
|
||||
@@ -45,10 +44,10 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||
}
|
||||
|
||||
// Ignore the valgrind warning about uninitialized values. These are discarded later when we know the actual uncompressed size.
|
||||
std::unique_ptr<uint8_t[]> uncompressedChunk(new uint8_t[Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE]);
|
||||
std::unique_ptr<uint8_t[]> uncompressedChunk(new uint8_t[ZCompression::MAX_SD0_CHUNK_SIZE]);
|
||||
int32_t err{};
|
||||
int32_t actualUncompressedSize = ZCompression::Decompress(
|
||||
compressedChunk.get(), chunkSize, uncompressedChunk.get(), Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE, err);
|
||||
compressedChunk.get(), chunkSize, uncompressedChunk.get(), ZCompression::MAX_SD0_CHUNK_SIZE, err);
|
||||
|
||||
if (actualUncompressedSize != -1) {
|
||||
uint32_t previousSize = completeUncompressedModel.size();
|
||||
@@ -118,7 +117,7 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
||||
}
|
||||
|
||||
std::string outputString(sd0ConvertedModel.get(), oldLxfmlSizeWithHeader);
|
||||
std::stringstream outputStringStream(outputString);
|
||||
std::istringstream outputStringStream(outputString);
|
||||
|
||||
try {
|
||||
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
|
||||
|
||||
@@ -16,9 +16,6 @@ set(DCOMMON_SOURCES
|
||||
"BrickByBrickFix.cpp"
|
||||
"BinaryPathFinder.cpp"
|
||||
"FdbToSqlite.cpp"
|
||||
"TinyXmlUtils.cpp"
|
||||
"Sd0.cpp"
|
||||
"Lxfml.cpp"
|
||||
)
|
||||
|
||||
# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
|
||||
|
||||
@@ -29,8 +29,8 @@ constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
|
||||
// they will not be valid constexpr and will be evaluated at runtime instead of compile time!
|
||||
// The full string is still stored in the binary, however the offset of the filename in the absolute paths
|
||||
// is used in the instruction instead of the start of the absolute path.
|
||||
#define LOG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->Log(str_, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG_DEBUG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->LogDebug(str_, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
|
||||
|
||||
// Writer class for writing data to files.
|
||||
class Writer {
|
||||
|
||||
@@ -1,115 +0,0 @@
|
||||
#include "Lxfml.h"
|
||||
|
||||
#include "GeneralUtils.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "TinyXmlUtils.h"
|
||||
|
||||
#include <ranges>
|
||||
|
||||
Lxfml::Result Lxfml::NormalizePosition(const std::string_view data) {
|
||||
Result toReturn;
|
||||
tinyxml2::XMLDocument doc;
|
||||
const auto err = doc.Parse(data.data());
|
||||
if (err != tinyxml2::XML_SUCCESS) {
|
||||
LOG("Failed to parse xml %s.", StringifiedEnum::ToString(err).data());
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
TinyXmlUtils::DocumentReader reader(doc);
|
||||
std::map<std::string/* refID */, std::string> transformations;
|
||||
|
||||
auto lxfml = reader["LXFML"];
|
||||
if (!lxfml) {
|
||||
LOG("Failed to find LXFML element.");
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
// First get all the positions of bricks
|
||||
for (const auto& brick : lxfml["Bricks"]) {
|
||||
const auto* part = brick.FirstChildElement("Part");
|
||||
if (part) {
|
||||
const auto* bone = part->FirstChildElement("Bone");
|
||||
if (bone) {
|
||||
auto* transformation = bone->Attribute("transformation");
|
||||
if (transformation) {
|
||||
auto* refID = bone->Attribute("refID");
|
||||
if (refID) transformations[refID] = transformation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// These points are well out of bounds for an actual player
|
||||
NiPoint3 lowest{ 10'000.0f, 10'000.0f, 10'000.0f };
|
||||
NiPoint3 highest{ -10'000.0f, -10'000.0f, -10'000.0f };
|
||||
|
||||
// Calculate the lowest and highest points on the entire model
|
||||
for (const auto& transformation : transformations | std::views::values) {
|
||||
auto split = GeneralUtils::SplitString(transformation, ',');
|
||||
if (split.size() < 12) {
|
||||
LOG("Not enough in the split?");
|
||||
continue;
|
||||
}
|
||||
|
||||
auto x = GeneralUtils::TryParse<float>(split[9]).value();
|
||||
auto y = GeneralUtils::TryParse<float>(split[10]).value();
|
||||
auto z = GeneralUtils::TryParse<float>(split[11]).value();
|
||||
if (x < lowest.x) lowest.x = x;
|
||||
if (y < lowest.y) lowest.y = y;
|
||||
if (z < lowest.z) lowest.z = z;
|
||||
|
||||
if (highest.x < x) highest.x = x;
|
||||
if (highest.y < y) highest.y = y;
|
||||
if (highest.z < z) highest.z = z;
|
||||
}
|
||||
|
||||
auto delta = (highest - lowest) / 2.0f;
|
||||
auto newRootPos = lowest + delta;
|
||||
|
||||
// Clamp the Y to the lowest point on the model
|
||||
newRootPos.y = lowest.y;
|
||||
|
||||
// Adjust all positions to account for the new origin
|
||||
for (auto& transformation : transformations | std::views::values) {
|
||||
auto split = GeneralUtils::SplitString(transformation, ',');
|
||||
if (split.size() < 12) {
|
||||
LOG("Not enough in the split?");
|
||||
continue;
|
||||
}
|
||||
|
||||
auto x = GeneralUtils::TryParse<float>(split[9]).value() - newRootPos.x;
|
||||
auto y = GeneralUtils::TryParse<float>(split[10]).value() - newRootPos.y;
|
||||
auto z = GeneralUtils::TryParse<float>(split[11]).value() - newRootPos.z;
|
||||
std::stringstream stream;
|
||||
for (int i = 0; i < 9; i++) {
|
||||
stream << split[i];
|
||||
stream << ',';
|
||||
}
|
||||
stream << x << ',' << y << ',' << z;
|
||||
transformation = stream.str();
|
||||
}
|
||||
|
||||
// Finally write the new transformation back into the lxfml
|
||||
for (auto& brick : lxfml["Bricks"]) {
|
||||
auto* part = brick.FirstChildElement("Part");
|
||||
if (part) {
|
||||
auto* bone = part->FirstChildElement("Bone");
|
||||
if (bone) {
|
||||
auto* transformation = bone->Attribute("transformation");
|
||||
if (transformation) {
|
||||
auto* refID = bone->Attribute("refID");
|
||||
if (refID) {
|
||||
bone->SetAttribute("transformation", transformations[refID].c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tinyxml2::XMLPrinter printer;
|
||||
doc.Print(&printer);
|
||||
|
||||
toReturn.lxfml = printer.CStr();
|
||||
toReturn.center = newRootPos;
|
||||
return toReturn;
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef LXFML_H
|
||||
#define LXFML_H
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
#include "NiPoint3.h"
|
||||
|
||||
namespace Lxfml {
|
||||
struct Result {
|
||||
std::string lxfml;
|
||||
NiPoint3 center;
|
||||
};
|
||||
|
||||
// Normalizes a LXFML model to be positioned relative to its local 0, 0, 0 rather than a game worlds 0, 0, 0.
|
||||
// Returns a struct of its new center and the updated LXFML containing these edits.
|
||||
[[nodiscard]] Result NormalizePosition(const std::string_view data);
|
||||
};
|
||||
|
||||
#endif //!LXFML_H
|
||||
150
dCommon/Sd0.cpp
150
dCommon/Sd0.cpp
@@ -1,150 +0,0 @@
|
||||
#include "Sd0.h"
|
||||
|
||||
#include <array>
|
||||
#include <ranges>
|
||||
|
||||
#include "BinaryIO.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
|
||||
#include "ZCompression.h"
|
||||
|
||||
// Insert header if on first buffer
|
||||
void WriteHeader(Sd0::BinaryBuffer& chunk) {
|
||||
chunk.push_back(Sd0::SD0_HEADER[0]);
|
||||
chunk.push_back(Sd0::SD0_HEADER[1]);
|
||||
chunk.push_back(Sd0::SD0_HEADER[2]);
|
||||
chunk.push_back(Sd0::SD0_HEADER[3]);
|
||||
chunk.push_back(Sd0::SD0_HEADER[4]);
|
||||
}
|
||||
|
||||
// Write the size of the buffer to a chunk
|
||||
void WriteSize(Sd0::BinaryBuffer& chunk, uint32_t chunkSize) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
char toPush = chunkSize & 0xff;
|
||||
chunkSize = chunkSize >> 8;
|
||||
chunk.push_back(toPush);
|
||||
}
|
||||
}
|
||||
|
||||
int32_t GetDataOffset(bool firstBuffer) {
|
||||
return firstBuffer ? 9 : 4;
|
||||
}
|
||||
|
||||
Sd0::Sd0(std::istream& buffer) {
|
||||
char header[5]{};
|
||||
|
||||
// Check if this is an sd0 buffer. It's possible we may be handed a zlib buffer directly due to old code so check for that too.
|
||||
if (!BinaryIO::BinaryRead(buffer, header) || memcmp(header, SD0_HEADER, sizeof(header)) != 0) {
|
||||
LOG("Failed to read SD0 header %i %i %i %i %i %i %i", buffer.good(), buffer.tellg(), header[0], header[1], header[2], header[3], header[4]);
|
||||
LOG_DEBUG("This may be a zlib buffer directly? Trying again assuming its a zlib buffer.");
|
||||
auto& firstChunk = m_Chunks.emplace_back();
|
||||
WriteHeader(firstChunk);
|
||||
buffer.seekg(0, std::ios::end);
|
||||
uint32_t bufferSize = buffer.tellg();
|
||||
buffer.seekg(0, std::ios::beg);
|
||||
WriteSize(firstChunk, bufferSize);
|
||||
firstChunk.resize(firstChunk.size() + bufferSize);
|
||||
auto* dataStart = reinterpret_cast<char*>(firstChunk.data() + GetDataOffset(true));
|
||||
if (!buffer.read(dataStart, bufferSize)) {
|
||||
m_Chunks.pop_back();
|
||||
LOG("Failed to read %u bytes from chunk %i", bufferSize, m_Chunks.size() - 1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
while (buffer && buffer.peek() != std::istream::traits_type::eof()) {
|
||||
uint32_t chunkSize{};
|
||||
if (!BinaryIO::BinaryRead(buffer, chunkSize)) {
|
||||
LOG("Failed to read chunk size from stream %lld %zu", buffer.tellg(), m_Chunks.size());
|
||||
break;
|
||||
}
|
||||
auto& chunk = m_Chunks.emplace_back();
|
||||
bool firstBuffer = m_Chunks.size() == 1;
|
||||
auto dataOffset = GetDataOffset(firstBuffer);
|
||||
|
||||
// Insert header if on first buffer
|
||||
if (firstBuffer) {
|
||||
WriteHeader(chunk);
|
||||
}
|
||||
|
||||
WriteSize(chunk, chunkSize);
|
||||
|
||||
chunk.resize(chunkSize + dataOffset);
|
||||
auto* dataStart = reinterpret_cast<char*>(chunk.data() + dataOffset);
|
||||
if (!buffer.read(dataStart, chunkSize)) {
|
||||
m_Chunks.pop_back();
|
||||
LOG("Failed to read %u bytes from chunk %i", chunkSize, m_Chunks.size() - 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sd0::FromData(const uint8_t* data, size_t bufferSize) {
|
||||
const auto originalBufferSize = bufferSize;
|
||||
if (bufferSize == 0) return;
|
||||
|
||||
m_Chunks.clear();
|
||||
while (bufferSize > 0) {
|
||||
const auto numToCopy = std::min(MAX_UNCOMPRESSED_CHUNK_SIZE, bufferSize);
|
||||
const auto* startOffset = data + originalBufferSize - bufferSize;
|
||||
bufferSize -= numToCopy;
|
||||
std::array<uint8_t, MAX_UNCOMPRESSED_CHUNK_SIZE> compressedChunk;
|
||||
const auto compressedSize = ZCompression::Compress(
|
||||
startOffset, numToCopy,
|
||||
compressedChunk.data(), compressedChunk.size());
|
||||
|
||||
auto& chunk = m_Chunks.emplace_back();
|
||||
bool firstBuffer = m_Chunks.size() == 1;
|
||||
auto dataOffset = GetDataOffset(firstBuffer);
|
||||
|
||||
if (firstBuffer) {
|
||||
WriteHeader(chunk);
|
||||
}
|
||||
|
||||
WriteSize(chunk, compressedSize);
|
||||
|
||||
chunk.resize(compressedSize + dataOffset);
|
||||
memcpy(chunk.data() + dataOffset, compressedChunk.data(), compressedSize);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string Sd0::GetAsStringUncompressed() const {
|
||||
std::string toReturn;
|
||||
bool first = true;
|
||||
uint32_t totalSize{};
|
||||
for (const auto& chunk : m_Chunks) {
|
||||
auto dataOffset = GetDataOffset(first);
|
||||
first = false;
|
||||
const auto chunkSize = chunk.size();
|
||||
|
||||
auto oldSize = toReturn.size();
|
||||
toReturn.resize(oldSize + MAX_UNCOMPRESSED_CHUNK_SIZE);
|
||||
int32_t error{};
|
||||
const auto uncompressedSize = ZCompression::Decompress(
|
||||
chunk.data() + dataOffset, chunkSize - dataOffset,
|
||||
reinterpret_cast<uint8_t*>(toReturn.data()) + oldSize, MAX_UNCOMPRESSED_CHUNK_SIZE,
|
||||
error);
|
||||
|
||||
totalSize += uncompressedSize;
|
||||
}
|
||||
|
||||
toReturn.resize(totalSize);
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::stringstream Sd0::GetAsStream() const {
|
||||
std::stringstream toReturn;
|
||||
|
||||
for (const auto& chunk : m_Chunks) {
|
||||
toReturn.write(reinterpret_cast<const char*>(chunk.data()), chunk.size());
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
const std::vector<Sd0::BinaryBuffer>& Sd0::GetAsVector() const {
|
||||
return m_Chunks;
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef SD0_H
|
||||
#define SD0_H
|
||||
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
|
||||
// Sd0 is comprised of multiple zlib compressed buffers stored in a row.
|
||||
// The format starts with a SD0 header (see SD0_HEADER) followed by the size of a zlib buffer, and then the zlib buffer itself.
|
||||
// This repeats until end of file
|
||||
class Sd0 {
|
||||
public:
|
||||
using BinaryBuffer = std::vector<uint8_t>;
|
||||
|
||||
static inline const char* SD0_HEADER = "sd0\x01\xff";
|
||||
|
||||
/**
|
||||
* @brief Max size of an inflated sd0 zlib chunk
|
||||
*/
|
||||
static constexpr inline size_t MAX_UNCOMPRESSED_CHUNK_SIZE = 1024 * 256;
|
||||
|
||||
// Read the input buffer into an internal chunk stream to be used later
|
||||
Sd0(std::istream& buffer);
|
||||
|
||||
// Uncompresses the entire Sd0 buffer and returns it as a string
|
||||
[[nodiscard]] std::string GetAsStringUncompressed() const;
|
||||
|
||||
// Gets the Sd0 buffer as a stream in its raw compressed form
|
||||
[[nodiscard]] std::stringstream GetAsStream() const;
|
||||
|
||||
// Gets the Sd0 buffer as a vector in its raw compressed form
|
||||
[[nodiscard]] const std::vector<BinaryBuffer>& GetAsVector() const;
|
||||
|
||||
// Compress data into a Sd0 buffer
|
||||
void FromData(const uint8_t* data, size_t bufferSize);
|
||||
private:
|
||||
std::vector<BinaryBuffer> m_Chunks{};
|
||||
};
|
||||
|
||||
#endif //!SD0_H
|
||||
@@ -1,37 +0,0 @@
|
||||
#include "TinyXmlUtils.h"
|
||||
|
||||
#include <tinyxml2.h>
|
||||
|
||||
using namespace TinyXmlUtils;
|
||||
|
||||
Element DocumentReader::operator[](const std::string_view elem) const {
|
||||
return Element(m_Doc.FirstChildElement(elem.empty() ? nullptr : elem.data()), elem);
|
||||
}
|
||||
|
||||
Element::Element(tinyxml2::XMLElement* xmlElem, const std::string_view elem) :
|
||||
m_IteratedName{ elem },
|
||||
m_Elem{ xmlElem } {
|
||||
}
|
||||
|
||||
Element Element::operator[](const std::string_view elem) const {
|
||||
const auto* usedElem = elem.empty() ? nullptr : elem.data();
|
||||
auto* toReturn = m_Elem ? m_Elem->FirstChildElement(usedElem) : nullptr;
|
||||
return Element(toReturn, m_IteratedName);
|
||||
}
|
||||
|
||||
ElementIterator Element::begin() {
|
||||
return ElementIterator(m_Elem ? m_Elem->FirstChildElement() : nullptr);
|
||||
}
|
||||
|
||||
ElementIterator Element::end() {
|
||||
return ElementIterator(nullptr);
|
||||
}
|
||||
|
||||
ElementIterator::ElementIterator(tinyxml2::XMLElement* elem) :
|
||||
m_CurElem{ elem } {
|
||||
}
|
||||
|
||||
ElementIterator& ElementIterator::operator++() {
|
||||
if (m_CurElem) m_CurElem = m_CurElem->NextSiblingElement();
|
||||
return *this;
|
||||
}
|
||||
@@ -1,66 +0,0 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef TINYXMLUTILS_H
|
||||
#define TINYXMLUTILS_H
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "DluAssert.h"
|
||||
|
||||
#include <tinyxml2.h>
|
||||
|
||||
namespace TinyXmlUtils {
|
||||
// See cstdlib for iterator technicalities
|
||||
struct ElementIterator {
|
||||
ElementIterator(tinyxml2::XMLElement* elem);
|
||||
|
||||
ElementIterator& operator++();
|
||||
[[nodiscard]] tinyxml2::XMLElement* operator->() { DluAssert(m_CurElem); return m_CurElem; }
|
||||
[[nodiscard]] tinyxml2::XMLElement& operator*() { DluAssert(m_CurElem); return *m_CurElem; }
|
||||
|
||||
bool operator==(const ElementIterator& other) const { return other.m_CurElem == m_CurElem; }
|
||||
|
||||
private:
|
||||
tinyxml2::XMLElement* m_CurElem{ nullptr };
|
||||
};
|
||||
|
||||
// Wrapper class to act as an iterator over xml elements.
|
||||
// All the normal rules that apply to Iterators in the std library apply here.
|
||||
class Element {
|
||||
public:
|
||||
Element(tinyxml2::XMLElement* xmlElem, const std::string_view elem);
|
||||
|
||||
// The first child element of this element.
|
||||
[[nodiscard]] ElementIterator begin();
|
||||
|
||||
// Always returns an ElementIterator which points to nullptr.
|
||||
// TinyXml2 return NULL when you've reached the last child element so
|
||||
// you can't do any funny one past end logic here.
|
||||
[[nodiscard]] ElementIterator end();
|
||||
|
||||
// Get a child element
|
||||
[[nodiscard]] Element operator[](const std::string_view elem) const;
|
||||
[[nodiscard]] Element operator[](const char* elem) const { return operator[](std::string_view(elem)); };
|
||||
|
||||
// Whether or not data exists for this element
|
||||
operator bool() const { return m_Elem != nullptr; }
|
||||
|
||||
[[nodiscard]] const tinyxml2::XMLElement* operator->() const { return m_Elem; }
|
||||
private:
|
||||
const char* GetElementName() const { return m_IteratedName.empty() ? nullptr : m_IteratedName.c_str(); }
|
||||
const std::string m_IteratedName;
|
||||
tinyxml2::XMLElement* m_Elem;
|
||||
};
|
||||
|
||||
class DocumentReader {
|
||||
public:
|
||||
DocumentReader(tinyxml2::XMLDocument& doc) : m_Doc{ doc } {}
|
||||
|
||||
[[nodiscard]] Element operator[](const std::string_view elem) const;
|
||||
private:
|
||||
tinyxml2::XMLDocument& m_Doc;
|
||||
};
|
||||
};
|
||||
|
||||
#endif //!TINYXMLUTILS_H
|
||||
@@ -8,5 +8,11 @@ namespace ZCompression {
|
||||
int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst);
|
||||
|
||||
int32_t Decompress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst, int32_t& nErr);
|
||||
|
||||
/**
|
||||
* @brief Max size of an inflated sd0 zlib chunk
|
||||
*
|
||||
*/
|
||||
constexpr uint32_t MAX_SD0_CHUNK_SIZE = 1024 * 256;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "Pack.h"
|
||||
|
||||
#include "BinaryIO.h"
|
||||
#include "Sd0.h"
|
||||
#include "ZCompression.h"
|
||||
|
||||
Pack::Pack(const std::filesystem::path& filePath) {
|
||||
@@ -107,7 +106,7 @@ bool Pack::ReadFileFromPack(const uint32_t crc, char** data, uint32_t* len) cons
|
||||
pos += size; // Move pointer position the amount of bytes read to the right
|
||||
|
||||
int32_t err;
|
||||
currentReadPos += ZCompression::Decompress(reinterpret_cast<uint8_t*>(chunk), size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), Sd0::MAX_UNCOMPRESSED_CHUNK_SIZE, err);
|
||||
currentReadPos += ZCompression::Decompress(reinterpret_cast<uint8_t*>(chunk), size, reinterpret_cast<uint8_t*>(decompressedData + currentReadPos), ZCompression::MAX_SD0_CHUNK_SIZE, err);
|
||||
|
||||
free(chunk);
|
||||
}
|
||||
|
||||
@@ -98,6 +98,7 @@ public:
|
||||
constexpr LWOZONEID() noexcept = default;
|
||||
constexpr LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) noexcept { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
|
||||
constexpr LWOZONEID(const LWOZONEID& replacement) noexcept { *this = replacement; }
|
||||
constexpr bool operator==(const LWOZONEID&) const = default;
|
||||
|
||||
private:
|
||||
LWOMAPID m_MapID = LWOMAPID_INVALID; //1000 for VE, 1100 for AG, etc...
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
add_subdirectory(CDClientDatabase)
|
||||
add_subdirectory(GameDatabase)
|
||||
|
||||
add_library(dDatabase STATIC "MigrationRunner.cpp" "ModelNormalizeMigration.cpp")
|
||||
add_library(dDatabase STATIC "MigrationRunner.cpp")
|
||||
|
||||
add_custom_target(conncpp_dylib
|
||||
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${PROJECT_BINARY_DIR})
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) = 0;
|
||||
@@ -34,17 +34,9 @@ public:
|
||||
virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
|
||||
|
||||
// Update the model position and rotation for the given property id.
|
||||
virtual void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
|
||||
virtual void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<int32_t, 5> behaviorIDs) {
|
||||
std::array<std::pair<int32_t, std::string>, 5> behaviors;
|
||||
for (int32_t i = 0; i < behaviors.size(); i++) behaviors[i].first = behaviorIDs[i];
|
||||
UpdateModel(modelID, position, rotation, behaviors);
|
||||
}
|
||||
virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
|
||||
|
||||
// Remove the model for the given property id.
|
||||
virtual void RemoveModel(const LWOOBJID& modelId) = 0;
|
||||
|
||||
// Gets a model by ID
|
||||
virtual Model GetModel(const LWOOBJID modelID) = 0;
|
||||
};
|
||||
#endif //!__IPROPERTIESCONTENTS__H__
|
||||
|
||||
@@ -12,7 +12,6 @@ public:
|
||||
struct Model {
|
||||
std::stringstream lxfmlData;
|
||||
LWOOBJID id{};
|
||||
LWOOBJID modelID{};
|
||||
};
|
||||
|
||||
// Gets all UGC models for the given property id.
|
||||
@@ -28,6 +27,6 @@ public:
|
||||
virtual void DeleteUgcModelData(const LWOOBJID& modelId) = 0;
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) = 0;
|
||||
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) = 0;
|
||||
};
|
||||
#endif //!__IUGC__H__
|
||||
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
@@ -74,14 +74,14 @@ public:
|
||||
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
|
||||
void RemoveUnreferencedUgcModels() override;
|
||||
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
|
||||
void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void RemoveModel(const LWOOBJID& modelId) override;
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
@@ -126,7 +126,6 @@ public:
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
private:
|
||||
|
||||
|
||||
@@ -52,39 +52,14 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
|
||||
}
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
void MySQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
ExecuteUpdate(
|
||||
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
|
||||
"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
|
||||
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
|
||||
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, modelID);
|
||||
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
|
||||
}
|
||||
|
||||
IPropertyContents::Model MySQLDatabase::GetModel(const LWOOBJID modelID) {
|
||||
auto result = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
|
||||
|
||||
IPropertyContents::Model model{};
|
||||
while (result->next()) {
|
||||
model.id = result->getUInt64("id");
|
||||
model.lot = static_cast<LOT>(result->getUInt("lot"));
|
||||
model.position.x = result->getFloat("x");
|
||||
model.position.y = result->getFloat("y");
|
||||
model.position.z = result->getFloat("z");
|
||||
model.rotation.w = result->getFloat("rw");
|
||||
model.rotation.x = result->getFloat("rx");
|
||||
model.rotation.y = result->getFloat("ry");
|
||||
model.rotation.z = result->getFloat("rz");
|
||||
model.ugcId = result->getUInt64("ugc_id");
|
||||
model.behaviors[0] = result->getInt("behavior_1");
|
||||
model.behaviors[1] = result->getInt("behavior_2");
|
||||
model.behaviors[2] = result->getInt("behavior_3");
|
||||
model.behaviors[3] = result->getInt("behavior_4");
|
||||
model.behaviors[4] = result->getInt("behavior_5");
|
||||
}
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto result = ExecuteSelect(
|
||||
"SELECT lxfml, u.id as ugcID, pc.id as modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
"SELECT lxfml, u.id FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
propertyId);
|
||||
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
@@ -13,8 +13,7 @@ std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId)
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
model.id = result->getUInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
model.id = result->getUInt64("id");
|
||||
toReturn.push_back(std::move(model));
|
||||
}
|
||||
|
||||
@@ -22,14 +21,13 @@ std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId)
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> MySQLDatabase::GetAllUgcModels() {
|
||||
auto result = ExecuteSelect("SELECT u.id AS ugcID, lxfml, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON pc.ugc_id = u.id WHERE pc.lot = 14 AND pc.ugc_id IS NOT NULL;");
|
||||
auto result = ExecuteSelect("SELECT id, lxfml FROM ugc;");
|
||||
|
||||
std::vector<IUgc::Model> models;
|
||||
models.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
IUgc::Model model;
|
||||
model.id = result->getInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
model.id = result->getInt64("id");
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
@@ -45,7 +43,7 @@ void MySQLDatabase::RemoveUnreferencedUgcModels() {
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewUgcModel(
|
||||
std:: stringstream& sd0Data, // cant be const sad
|
||||
std::istringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
@@ -67,7 +65,7 @@ void MySQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE ugc_id = ?;", modelId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) {
|
||||
void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ public:
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
@@ -72,14 +72,14 @@ public:
|
||||
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
|
||||
void RemoveUnreferencedUgcModels() override;
|
||||
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
|
||||
void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void RemoveModel(const LWOOBJID& modelId) override;
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
@@ -124,7 +124,6 @@ public:
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
|
||||
private:
|
||||
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
|
||||
|
||||
|
||||
@@ -52,41 +52,14 @@ void SQLiteDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IP
|
||||
}
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
void SQLiteDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
ExecuteUpdate(
|
||||
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
|
||||
"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
|
||||
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
|
||||
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, modelID);
|
||||
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
|
||||
}
|
||||
|
||||
IPropertyContents::Model SQLiteDatabase::GetModel(const LWOOBJID modelID) {
|
||||
auto [_, result] = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
|
||||
|
||||
IPropertyContents::Model model{};
|
||||
if (!result.eof()) {
|
||||
do {
|
||||
model.id = result.getInt64Field("id");
|
||||
model.lot = static_cast<LOT>(result.getIntField("lot"));
|
||||
model.position.x = result.getFloatField("x");
|
||||
model.position.y = result.getFloatField("y");
|
||||
model.position.z = result.getFloatField("z");
|
||||
model.rotation.w = result.getFloatField("rw");
|
||||
model.rotation.x = result.getFloatField("rx");
|
||||
model.rotation.y = result.getFloatField("ry");
|
||||
model.rotation.z = result.getFloatField("rz");
|
||||
model.ugcId = result.getInt64Field("ugc_id");
|
||||
model.behaviors[0] = result.getIntField("behavior_1");
|
||||
model.behaviors[1] = result.getIntField("behavior_2");
|
||||
model.behaviors[2] = result.getIntField("behavior_3");
|
||||
model.behaviors[3] = result.getIntField("behavior_4");
|
||||
model.behaviors[4] = result.getIntField("behavior_5");
|
||||
} while (result.nextRow());
|
||||
}
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto [_, result] = ExecuteSelect(
|
||||
"SELECT lxfml, u.id AS ugcID, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
"SELECT lxfml, u.id FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
propertyId);
|
||||
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
@@ -13,8 +13,7 @@ std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
model.id = result.getInt64Field("id");
|
||||
toReturn.push_back(std::move(model));
|
||||
result.nextRow();
|
||||
}
|
||||
@@ -23,13 +22,12 @@ std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> SQLiteDatabase::GetAllUgcModels() {
|
||||
auto [_, result] = ExecuteSelect("SELECT u.id AS ugcID, pc.id AS modelID, lxfml FROM ugc AS u JOIN properties_contents AS pc ON pc.id = u.id;");
|
||||
auto [_, result] = ExecuteSelect("SELECT id, lxfml FROM ugc;");
|
||||
|
||||
std::vector<IUgc::Model> models;
|
||||
while (!result.eof()) {
|
||||
IUgc::Model model;
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
model.id = result.getInt64Field("id");
|
||||
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
@@ -46,7 +44,7 @@ void SQLiteDatabase::RemoveUnreferencedUgcModels() {
|
||||
}
|
||||
|
||||
void SQLiteDatabase::InsertNewUgcModel(
|
||||
std::stringstream& sd0Data, // cant be const sad
|
||||
std::istringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) {
|
||||
@@ -68,7 +66,7 @@ void SQLiteDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE ugc_id = ?;", modelId);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) {
|
||||
void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ void TestSQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) {
|
||||
void TestSQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
|
||||
|
||||
}
|
||||
|
||||
@@ -164,7 +164,7 @@ void TestSQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const I
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
void TestSQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
|
||||
}
|
||||
|
||||
@@ -188,7 +188,7 @@ void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::istringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
@@ -51,14 +51,14 @@ class TestSQLDatabase : public GameDatabase {
|
||||
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
|
||||
void RemoveUnreferencedUgcModels() override;
|
||||
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
|
||||
void UpdateModel(const LWOOBJID& modelID, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void RemoveModel(const LWOOBJID& modelId) override;
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
@@ -104,7 +104,6 @@ class TestSQLDatabase : public GameDatabase {
|
||||
uint32_t GetAccountCount() override { return 0; };
|
||||
|
||||
bool IsNameInUse(const std::string_view name) override { return false; };
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override { return {}; }
|
||||
};
|
||||
|
||||
#endif //!TESTSQLDATABASE_H
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "GeneralUtils.h"
|
||||
#include "Logger.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "ModelNormalizeMigration.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
@@ -36,7 +35,7 @@ void MigrationRunner::RunMigrations() {
|
||||
Database::Get()->CreateMigrationHistoryTable();
|
||||
|
||||
// has to be here because when moving the files to the new folder, the migration_history table is not updated so it will run them all again.
|
||||
|
||||
|
||||
const auto migrationFolder = Database::GetMigrationFolder();
|
||||
if (!Database::Get()->IsMigrationRun("17_migration_for_migrations.sql") && migrationFolder == "mysql") {
|
||||
LOG("Running migration: 17_migration_for_migrations.sql");
|
||||
@@ -46,7 +45,6 @@ void MigrationRunner::RunMigrations() {
|
||||
|
||||
std::string finalSQL = "";
|
||||
bool runSd0Migrations = false;
|
||||
bool runNormalizeMigrations = false;
|
||||
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/" / migrationFolder).string())) {
|
||||
auto migration = LoadMigration("dlu/" + migrationFolder + "/", entry);
|
||||
|
||||
@@ -59,8 +57,6 @@ void MigrationRunner::RunMigrations() {
|
||||
LOG("Running migration: %s", migration.name.c_str());
|
||||
if (migration.name == "5_brick_model_sd0.sql") {
|
||||
runSd0Migrations = true;
|
||||
} else if (migration.name.ends_with("_normalize_model_positions.sql")) {
|
||||
runNormalizeMigrations = true;
|
||||
} else {
|
||||
finalSQL.append(migration.data.c_str());
|
||||
}
|
||||
@@ -68,7 +64,7 @@ void MigrationRunner::RunMigrations() {
|
||||
Database::Get()->InsertMigration(migration.name);
|
||||
}
|
||||
|
||||
if (finalSQL.empty() && !runSd0Migrations && !runNormalizeMigrations) {
|
||||
if (finalSQL.empty() && !runSd0Migrations) {
|
||||
LOG("Server database is up to date.");
|
||||
return;
|
||||
}
|
||||
@@ -92,10 +88,6 @@ void MigrationRunner::RunMigrations() {
|
||||
uint32_t numberOfTruncatedModels = BrickByBrickFix::TruncateBrokenBrickByBrickXml();
|
||||
LOG("%i models were truncated from the database.", numberOfTruncatedModels);
|
||||
}
|
||||
|
||||
if (runNormalizeMigrations) {
|
||||
ModelNormalizeMigration::Run();
|
||||
}
|
||||
}
|
||||
|
||||
void MigrationRunner::RunSQLiteMigrations() {
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
#include "ModelNormalizeMigration.h"
|
||||
|
||||
#include "Database.h"
|
||||
#include "Lxfml.h"
|
||||
#include "Sd0.h"
|
||||
|
||||
void ModelNormalizeMigration::Run() {
|
||||
const auto oldCommit = Database::Get()->GetAutoCommit();
|
||||
Database::Get()->SetAutoCommit(false);
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) and models with a position of NiPoint3::ZERO need to have their position fixed.
|
||||
if (model.position != NiPoint3Constant::ZERO || model.lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr);
|
||||
if (newCenter == NiPoint3Constant::ZERO) {
|
||||
LOG("Failed to update model %llu due to failure reading xml.");
|
||||
continue;
|
||||
}
|
||||
|
||||
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
// Darkflame Universe
|
||||
// Copyright 2025
|
||||
|
||||
#ifndef MODELNORMALIZEMIGRATION_H
|
||||
#define MODELNORMALIZEMIGRATION_H
|
||||
|
||||
namespace ModelNormalizeMigration {
|
||||
void Run();
|
||||
};
|
||||
|
||||
#endif //!MODELNORMALIZEMIGRATION_H
|
||||
@@ -204,6 +204,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
while (currentChild) {
|
||||
const auto* temp = currentChild->Attribute("v");
|
||||
const auto* id = currentChild->Attribute("id");
|
||||
const auto* si = currentChild->Attribute("si");
|
||||
if (temp && id) {
|
||||
uint32_t index = 0;
|
||||
uint64_t value = 0;
|
||||
@@ -212,6 +213,9 @@ void Character::DoQuickXMLDataParse() {
|
||||
value = std::stoull(temp);
|
||||
|
||||
m_PlayerFlags.insert(std::make_pair(index, value));
|
||||
} else if (si) {
|
||||
auto value = GeneralUtils::TryParse<uint32_t>(si);
|
||||
if (value) m_SessionFlags.insert(value.value());
|
||||
}
|
||||
currentChild = currentChild->NextSiblingElement();
|
||||
}
|
||||
|
||||
@@ -99,7 +99,7 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE
|
||||
}
|
||||
|
||||
// Exclude the zone control object from any flags
|
||||
if (!controller) {
|
||||
if (!controller && info.lot != 14) {
|
||||
|
||||
// The client flags means the client should render the entity
|
||||
GeneralUtils::SetBit(id, eObjectBits::CLIENT);
|
||||
|
||||
@@ -102,8 +102,6 @@
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDObjectsTable.h"
|
||||
#include "eItemType.h"
|
||||
#include "Lxfml.h"
|
||||
#include "Sd0.h"
|
||||
|
||||
void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender) {
|
||||
CBITSTREAM;
|
||||
@@ -2576,6 +2574,18 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
TODO Apparently the bricks are supposed to be taken via MoveInventoryBatch?
|
||||
*/
|
||||
|
||||
////Decompress the SD0 from the client so we can process the lxfml properly
|
||||
//uint8_t* outData = new uint8_t[327680];
|
||||
//int32_t error;
|
||||
//int32_t size = ZCompression::Decompress(inData, lxfmlSize, outData, 327680, error);
|
||||
|
||||
//if (size == -1) {
|
||||
// LOG("Failed to decompress LXFML: (%i)", error);
|
||||
// return;
|
||||
//}
|
||||
//
|
||||
//std::string lxfml(reinterpret_cast<char*>(outData), size); //std::string version of the decompressed data!
|
||||
|
||||
//Now, the cave of dragons:
|
||||
|
||||
//We runs this in async because the http library here is blocking, meaning it'll halt the thread.
|
||||
@@ -2603,25 +2613,16 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
LWOOBJID propertyId = LWOOBJID_EMPTY;
|
||||
if (propertyInfo) propertyId = propertyInfo->id;
|
||||
|
||||
// Save the binary data to the Sd0 buffer
|
||||
//Insert into ugc:
|
||||
std::string str(sd0Data.get(), sd0Size);
|
||||
std::istringstream sd0DataStream(str);
|
||||
Sd0 sd0(sd0DataStream);
|
||||
|
||||
// Uncompress the data and normalize the position
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr);
|
||||
|
||||
// Recompress the data and save to the database
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto sd0AsStream = sd0.GetAsStream();
|
||||
Database::Get()->InsertNewUgcModel(sd0AsStream, blueprintIDSmall, entity->GetCharacter()->GetParentUser()->GetAccountID(), entity->GetCharacter()->GetID());
|
||||
Database::Get()->InsertNewUgcModel(sd0DataStream, blueprintIDSmall, entity->GetCharacter()->GetParentUser()->GetAccountID(), entity->GetCharacter()->GetID());
|
||||
|
||||
//Insert into the db as a BBB model:
|
||||
IPropertyContents::Model model;
|
||||
model.id = newIDL;
|
||||
model.ugcId = blueprintIDSmall;
|
||||
model.position = newCenter;
|
||||
model.position = NiPoint3Constant::ZERO;
|
||||
model.rotation = NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
model.lot = 14;
|
||||
Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_14_name");
|
||||
@@ -2647,9 +2648,6 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
//}
|
||||
|
||||
//Tell the client their model is saved: (this causes us to actually pop out of our current state):
|
||||
const auto& newSd0 = sd0.GetAsVector();
|
||||
uint32_t sd0Size{};
|
||||
for (const auto& chunk : newSd0) sd0Size += chunk.size();
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
|
||||
bitStream.Write(localId);
|
||||
@@ -2657,9 +2655,9 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
bitStream.Write<uint32_t>(1);
|
||||
bitStream.Write(blueprintID);
|
||||
|
||||
bitStream.Write(sd0Size);
|
||||
bitStream.Write<uint32_t>(sd0Size);
|
||||
|
||||
for (const auto& chunk : newSd0) bitStream.WriteAlignedBytes(reinterpret_cast<const unsigned char*>(chunk.data()), chunk.size());
|
||||
bitStream.WriteAlignedBytes(reinterpret_cast<unsigned char*>(sd0Data.get()), sd0Size);
|
||||
|
||||
SEND_PACKET;
|
||||
|
||||
@@ -2667,7 +2665,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
|
||||
EntityInfo info;
|
||||
info.lot = 14;
|
||||
info.pos = newCenter;
|
||||
info.pos = {};
|
||||
info.rot = {};
|
||||
info.spawner = nullptr;
|
||||
info.spawnerID = entity->GetObjectID();
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
#include "Character.h"
|
||||
|
||||
#include "CDMissionEmailTable.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "PlayerManager.h"
|
||||
|
||||
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
||||
m_MissionComponent = missionComponent;
|
||||
@@ -355,12 +357,25 @@ void Mission::Complete(const bool yieldRewards) {
|
||||
for (const auto& email : missionEmails) {
|
||||
const auto missionEmailBase = "MissionEmail_" + std::to_string(email.ID) + "_";
|
||||
|
||||
if (email.messageType == 1) {
|
||||
if (email.messageType == 1 /* Send an email to the player */) {
|
||||
const auto subject = "%[" + missionEmailBase + "subjectText]";
|
||||
const auto body = "%[" + missionEmailBase + "bodyText]";
|
||||
const auto sender = "%[" + missionEmailBase + "senderName]";
|
||||
|
||||
Mail::SendMail(LWOOBJID_EMPTY, sender, GetAssociate(), subject, body, email.attachmentLOT, 1);
|
||||
} else if (email.messageType == 2 /* Send an announcement in chat */) {
|
||||
auto* character = entity->GetCharacter();
|
||||
|
||||
ChatPackets::AchievementNotify notify{};
|
||||
notify.missionEmailID = email.ID;
|
||||
notify.earningPlayerID = entity->GetObjectID();
|
||||
notify.earnerName.string = character ? GeneralUtils::ASCIIToUTF16(character->GetName()) : u"";
|
||||
|
||||
// Manual write since it's sent to chat server and not a game client
|
||||
RakNet::BitStream bitstream;
|
||||
notify.WriteHeader(bitstream);
|
||||
notify.Serialize(bitstream);
|
||||
Game::chatServer->Send(&bitstream, HIGH_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -777,7 +777,7 @@ void SlashCommandHandler::Startup() {
|
||||
.info = "Crashes the server",
|
||||
.aliases = { "crash", "pumpkin" },
|
||||
.handle = DEVGMCommands::Crash,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
.requiredLevel = eGameMasterLevel::OPERATOR
|
||||
};
|
||||
RegisterCommand(CrashCommand);
|
||||
|
||||
@@ -1444,4 +1444,13 @@ void SlashCommandHandler::Startup() {
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(removeIgnoreCommand);
|
||||
|
||||
Command shutdownCommand{
|
||||
.help = "Shuts this world down",
|
||||
.info = "Shuts this world down",
|
||||
.aliases = {"shutdown"},
|
||||
.handle = DEVGMCommands::Shutdown,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(shutdownCommand);
|
||||
}
|
||||
|
||||
@@ -1622,4 +1622,10 @@ namespace DEVGMCommands {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Shutdown(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
auto* character = entity->GetCharacter();
|
||||
if (character) LOG("Mythran (%s) has shutdown the world", character->GetName().c_str());
|
||||
Game::OnSignal(-1);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -73,6 +73,7 @@ namespace DEVGMCommands {
|
||||
void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Shutdown(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
|
||||
#endif //!DEVGMCOMMANDS_H
|
||||
|
||||
@@ -273,6 +273,16 @@ Instance* InstanceManager::FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Instance* InstanceManager::FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID) {
|
||||
for (Instance* i : m_Instances) {
|
||||
if (i && i->GetMapID() == mapID && i->GetInstanceID() == instanceID && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password) {
|
||||
auto* instance = FindPrivateInstance(password);
|
||||
|
||||
|
||||
@@ -76,25 +76,25 @@ public:
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
std::string m_IP;
|
||||
uint32_t m_Port;
|
||||
LWOZONEID m_ZoneID;
|
||||
int m_MaxClientsSoftCap;
|
||||
int m_MaxClientsHardCap;
|
||||
int m_CurrentClientCount;
|
||||
std::vector<Player> m_Players;
|
||||
SystemAddress m_SysAddr;
|
||||
bool m_Ready;
|
||||
bool m_IsShuttingDown;
|
||||
std::vector<PendingInstanceRequest> m_PendingRequests;
|
||||
std::vector<PendingInstanceRequest> m_PendingAffirmations;
|
||||
std::string m_IP{};
|
||||
uint32_t m_Port{};
|
||||
LWOZONEID m_ZoneID{};
|
||||
int m_MaxClientsSoftCap{};
|
||||
int m_MaxClientsHardCap{};
|
||||
int m_CurrentClientCount{};
|
||||
std::vector<Player> m_Players{};
|
||||
SystemAddress m_SysAddr{};
|
||||
bool m_Ready{};
|
||||
bool m_IsShuttingDown{};
|
||||
std::vector<PendingInstanceRequest> m_PendingRequests{};
|
||||
std::vector<PendingInstanceRequest> m_PendingAffirmations{};
|
||||
|
||||
uint32_t m_AffirmationTimeout;
|
||||
uint32_t m_AffirmationTimeout{};
|
||||
|
||||
bool m_IsPrivate;
|
||||
std::string m_Password;
|
||||
bool m_IsPrivate{};
|
||||
std::string m_Password{};
|
||||
|
||||
bool m_Shutdown;
|
||||
bool m_Shutdown{};
|
||||
|
||||
//Private functions:
|
||||
};
|
||||
@@ -125,6 +125,7 @@ public:
|
||||
|
||||
Instance* FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId = 0);
|
||||
Instance* FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID);
|
||||
Instance* FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID);
|
||||
|
||||
Instance* CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password);
|
||||
Instance* FindPrivateInstance(const std::string& password);
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
#include "Server.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_UNIX
|
||||
|
||||
@@ -212,6 +213,13 @@ int main(int argc, char** argv) {
|
||||
// Run migrations should any need to be run.
|
||||
MigrationRunner::RunSQLiteMigrations();
|
||||
|
||||
// Check for the --migrations-only flag
|
||||
if ((argc > 1 &&
|
||||
(strcmp(argv[1], "--migrations-only") == 0 || strcmp(argv[1], "-m") == 0))) {
|
||||
LOG("Migrations only flag detected. Exiting.");
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
//If the first command line argument is -a or --account then make the user
|
||||
//input a username and password, with the password being hidden.
|
||||
bool createAccount = Database::Get()->GetAccountCount() == 0 && Game::config->GetValue("skip_account_creation") != "1";
|
||||
@@ -556,7 +564,7 @@ void HandlePacket(Packet* packet) {
|
||||
Instance* in = Game::im->GetInstance(zoneID, false, zoneClone);
|
||||
|
||||
for (auto* instance : Game::im->GetInstances()) {
|
||||
LOG("Instance: %i/%i/%i -> %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in);
|
||||
LOG("Instance: %i/%i/%i -> %i %s", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in, instance->GetSysAddr().ToString());
|
||||
}
|
||||
|
||||
if (in && !in->GetIsReady()) //Instance not ready, make a pending request
|
||||
@@ -597,15 +605,10 @@ void HandlePacket(Packet* packet) {
|
||||
if (!Game::im->IsPortInUse(theirPort)) {
|
||||
Instance* in = new Instance(theirIP.string, theirPort, theirZoneID, theirInstanceID, 0, 12, 12);
|
||||
|
||||
SystemAddress copy;
|
||||
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
||||
copy.port = packet->systemAddress.port;
|
||||
|
||||
in->SetSysAddr(copy);
|
||||
in->SetSysAddr(packet->systemAddress);
|
||||
Game::im->AddInstance(in);
|
||||
} else {
|
||||
auto instance = Game::im->FindInstance(
|
||||
theirZoneID, static_cast<uint16_t>(theirInstanceID));
|
||||
auto* instance = Game::im->FindInstanceWithPrivate(theirZoneID, static_cast<LWOINSTANCEID>(theirInstanceID));
|
||||
if (instance) {
|
||||
instance->SetSysAddr(packet->systemAddress);
|
||||
}
|
||||
@@ -613,22 +616,14 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
if (theirServerType == ServerType::Chat) {
|
||||
SystemAddress copy;
|
||||
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
||||
copy.port = packet->systemAddress.port;
|
||||
|
||||
chatServerMasterPeerSysAddr = copy;
|
||||
chatServerMasterPeerSysAddr = packet->systemAddress;
|
||||
}
|
||||
|
||||
if (theirServerType == ServerType::Auth) {
|
||||
SystemAddress copy;
|
||||
copy.binaryAddress = packet->systemAddress.binaryAddress;
|
||||
copy.port = packet->systemAddress.port;
|
||||
|
||||
authServerMasterPeerSysAddr = copy;
|
||||
authServerMasterPeerSysAddr = packet->systemAddress;
|
||||
}
|
||||
|
||||
LOG("Received server info, instance: %i port: %i", theirInstanceID, theirPort);
|
||||
LOG("Received %s server info, instance: %i port: %i", StringifiedEnum::ToString(theirServerType).data(), theirInstanceID, theirPort);
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -692,7 +687,7 @@ void HandlePacket(Packet* packet) {
|
||||
if (instance) {
|
||||
instance->AddPlayer(Player());
|
||||
} else {
|
||||
printf("Instance missing? What?");
|
||||
LOG("Instance missing? What?");
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -733,8 +728,8 @@ void HandlePacket(Packet* packet) {
|
||||
inStream.Read<char>(character);
|
||||
password += character;
|
||||
}
|
||||
|
||||
Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
|
||||
auto* newInst = Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
|
||||
LOG("Creating private zone %i/%i/%i with password %s", newInst->GetMapID(), newInst->GetCloneID(), newInst->GetInstanceID(), password.c_str());
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -835,11 +830,10 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case MessageType::Master::SHUTDOWN_RESPONSE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
|
||||
|
||||
LOG("Got shutdown response from %s", packet->systemAddress.ToString());
|
||||
if (instance == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -107,3 +107,44 @@ void ChatPackets::Announcement::Send() {
|
||||
bitStream.Write(message);
|
||||
SEND_PACKET_BROADCAST;
|
||||
}
|
||||
|
||||
void ChatPackets::AchievementNotify::Serialize(RakNet::BitStream& bitstream) const {
|
||||
bitstream.Write<uint64_t>(0); // Packing
|
||||
bitstream.Write<uint32_t>(0); // Packing
|
||||
bitstream.Write<uint8_t>(0); // Packing
|
||||
bitstream.Write(targetPlayerName);
|
||||
bitstream.Write<uint64_t>(0); // Packing / No way to know meaning because of not enough data.
|
||||
bitstream.Write<uint32_t>(0); // Packing / No way to know meaning because of not enough data.
|
||||
bitstream.Write<uint16_t>(0); // Packing / No way to know meaning because of not enough data.
|
||||
bitstream.Write<uint8_t>(0); // Packing / No way to know meaning because of not enough data.
|
||||
bitstream.Write(missionEmailID);
|
||||
bitstream.Write(earningPlayerID);
|
||||
bitstream.Write(earnerName);
|
||||
}
|
||||
|
||||
bool ChatPackets::AchievementNotify::Deserialize(RakNet::BitStream& bitstream) {
|
||||
bitstream.IgnoreBytes(13);
|
||||
VALIDATE_READ(bitstream.Read(targetPlayerName));
|
||||
bitstream.IgnoreBytes(15);
|
||||
VALIDATE_READ(bitstream.Read(missionEmailID));
|
||||
VALIDATE_READ(bitstream.Read(earningPlayerID));
|
||||
VALIDATE_READ(bitstream.Read(earnerName));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ChatPackets::TeamInviteInitialResponse::Serialize(RakNet::BitStream& bitstream) const {
|
||||
bitstream.Write<uint8_t>(inviteFailedToSend);
|
||||
bitstream.Write(playerName);
|
||||
}
|
||||
|
||||
void ChatPackets::SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(targetID);
|
||||
|
||||
// Now write the actual packet
|
||||
msg.WriteHeader(bitStream);
|
||||
msg.Serialize(bitStream);
|
||||
Game::server->Send(bitStream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
@@ -10,6 +10,8 @@ struct SystemAddress;
|
||||
|
||||
#include <string>
|
||||
#include "dCommonVars.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "BitStreamUtils.h"
|
||||
|
||||
struct ShowAllRequest{
|
||||
LWOOBJID requestor = LWOOBJID_EMPTY;
|
||||
@@ -34,9 +36,29 @@ namespace ChatPackets {
|
||||
void Send();
|
||||
};
|
||||
|
||||
struct AchievementNotify : public LUBitStream {
|
||||
LUWString targetPlayerName{};
|
||||
uint32_t missionEmailID{};
|
||||
LWOOBJID earningPlayerID{};
|
||||
LUWString earnerName{};
|
||||
AchievementNotify() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::ACHIEVEMENT_NOTIFY) {}
|
||||
void Serialize(RakNet::BitStream& bitstream) const override;
|
||||
bool Deserialize(RakNet::BitStream& bitstream) override;
|
||||
};
|
||||
|
||||
struct TeamInviteInitialResponse : public LUBitStream {
|
||||
bool inviteFailedToSend{};
|
||||
LUWString playerName{};
|
||||
TeamInviteInitialResponse() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE_INITIAL_RESPONSE) {}
|
||||
|
||||
void Serialize(RakNet::BitStream& bitstream) const override;
|
||||
// No Deserialize needed on our end
|
||||
};
|
||||
|
||||
void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
|
||||
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
|
||||
void SendMessageFail(const SystemAddress& sysAddr);
|
||||
void SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr);
|
||||
};
|
||||
|
||||
#endif // CHATPACKETS_H
|
||||
|
||||
@@ -503,7 +503,7 @@ void BaseSurvivalServer::ActivateSpawnerNetwork(SpawnerNetworkCollection& spawne
|
||||
if (!possibleSpawners.empty()) {
|
||||
auto* spawnerObject = possibleSpawners.at(0);
|
||||
spawnerObject->Activate();
|
||||
spawnerObject->Reset();
|
||||
spawnerObject->SoftReset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,9 +9,10 @@ void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity* self, Entity* sen
|
||||
auto missionComponent = sender->GetComponent<MissionComponent>();
|
||||
if (!missionComponent) return;
|
||||
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
|
||||
|
||||
// This check is only needed because dlu doesnt have proper collision checks on rotated phantom physics
|
||||
if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
|
||||
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
|
||||
|
||||
if (sender->GetCharacter()) {
|
||||
sender->Smash(self->GetObjectID(), eKillType::VIOLENT, u"big-shark-death");
|
||||
|
||||
@@ -3,69 +3,68 @@
|
||||
#include "CDClientManager.h"
|
||||
#include "UserManager.h"
|
||||
|
||||
#define SOCIAL { lowFrameDelta }
|
||||
#define SOCIAL_HUB { mediumFrameDelta } //Added to compensate for the large playercounts in NS and NT
|
||||
#define BATTLE { highFrameDelta }
|
||||
#define BATTLE_INSTANCE { mediumFrameDelta }
|
||||
#define RACE { highFrameDelta }
|
||||
#define PROPERTY { lowFrameDelta }
|
||||
#define SOCIAL lowFrameDelta
|
||||
#define SOCIAL_HUB mediumFrameDelta //Added to compensate for the large playercounts in NS and NT
|
||||
#define BATTLE highFrameDelta
|
||||
#define BATTLE_INSTANCE mediumFrameDelta
|
||||
#define RACE highFrameDelta
|
||||
#define PROPERTY lowFrameDelta
|
||||
|
||||
PerformanceProfile PerformanceManager::m_CurrentProfile = SOCIAL;
|
||||
namespace {
|
||||
PerformanceProfile m_CurrentProfile = SOCIAL;
|
||||
PerformanceProfile m_DefaultProfile = SOCIAL;
|
||||
PerformanceProfile m_InactiveProfile = lowFrameDelta;
|
||||
std::map<LWOMAPID, PerformanceProfile> m_Profiles = {
|
||||
// VE
|
||||
{ 1000, SOCIAL },
|
||||
|
||||
PerformanceProfile PerformanceManager::m_DefaultProfile = SOCIAL;
|
||||
// AG
|
||||
{ 1100, BATTLE },
|
||||
{ 1101, BATTLE_INSTANCE },
|
||||
{ 1102, BATTLE_INSTANCE },
|
||||
{ 1150, PROPERTY },
|
||||
{ 1151, PROPERTY },
|
||||
|
||||
PerformanceProfile PerformanceManager::m_InactiveProfile = { lowFrameDelta };
|
||||
// NS
|
||||
{ 1200, SOCIAL_HUB },
|
||||
{ 1201, SOCIAL },
|
||||
{ 1203, RACE },
|
||||
{ 1204, BATTLE_INSTANCE },
|
||||
{ 1250, PROPERTY },
|
||||
{ 1251, PROPERTY },
|
||||
|
||||
std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
|
||||
// VE
|
||||
{ 1000, SOCIAL },
|
||||
// GF
|
||||
{ 1300, BATTLE },
|
||||
{ 1302, BATTLE_INSTANCE },
|
||||
{ 1303, BATTLE_INSTANCE },
|
||||
{ 1350, PROPERTY },
|
||||
|
||||
// AG
|
||||
{ 1100, BATTLE },
|
||||
{ 1101, BATTLE_INSTANCE },
|
||||
{ 1102, BATTLE_INSTANCE },
|
||||
{ 1150, PROPERTY },
|
||||
{ 1151, PROPERTY },
|
||||
// FV
|
||||
{ 1400, BATTLE },
|
||||
{ 1402, BATTLE_INSTANCE },
|
||||
{ 1403, RACE },
|
||||
{ 1450, PROPERTY },
|
||||
|
||||
// NS
|
||||
{ 1200, SOCIAL_HUB },
|
||||
{ 1201, SOCIAL },
|
||||
{ 1203, RACE },
|
||||
{ 1204, BATTLE_INSTANCE },
|
||||
{ 1250, PROPERTY },
|
||||
{ 1251, PROPERTY },
|
||||
// LUP
|
||||
{ 1600, SOCIAL },
|
||||
{ 1601, SOCIAL },
|
||||
{ 1602, SOCIAL },
|
||||
{ 1603, SOCIAL },
|
||||
{ 1604, SOCIAL },
|
||||
|
||||
// GF
|
||||
{ 1300, BATTLE },
|
||||
{ 1302, BATTLE_INSTANCE },
|
||||
{ 1303, BATTLE_INSTANCE },
|
||||
{ 1350, PROPERTY },
|
||||
// LEGO Club
|
||||
{ 1700, SOCIAL },
|
||||
|
||||
// FV
|
||||
{ 1400, BATTLE },
|
||||
{ 1402, BATTLE_INSTANCE },
|
||||
{ 1403, RACE },
|
||||
{ 1450, PROPERTY },
|
||||
// AM
|
||||
{ 1800, BATTLE },
|
||||
|
||||
// LUP
|
||||
{ 1600, SOCIAL },
|
||||
{ 1601, SOCIAL },
|
||||
{ 1602, SOCIAL },
|
||||
{ 1603, SOCIAL },
|
||||
{ 1604, SOCIAL },
|
||||
// NT
|
||||
{ 1900, SOCIAL_HUB },
|
||||
|
||||
// LEGO Club
|
||||
{ 1700, SOCIAL },
|
||||
|
||||
// AM
|
||||
{ 1800, BATTLE },
|
||||
|
||||
// NT
|
||||
{ 1900, SOCIAL_HUB },
|
||||
|
||||
// NJ
|
||||
{ 2000, BATTLE },
|
||||
{ 2001, BATTLE_INSTANCE },
|
||||
// NJ
|
||||
{ 2000, BATTLE },
|
||||
{ 2001, BATTLE_INSTANCE },
|
||||
};
|
||||
};
|
||||
|
||||
void PerformanceManager::SelectProfile(LWOMAPID mapID) {
|
||||
@@ -74,16 +73,16 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID) {
|
||||
if (zoneTable) {
|
||||
const CDZoneTable* zone = zoneTable->Query(mapID);
|
||||
if (zone) {
|
||||
if (zone->serverPhysicsFramerate == "high"){
|
||||
m_CurrentProfile = { highFrameDelta };
|
||||
if (zone->serverPhysicsFramerate == "high") {
|
||||
m_CurrentProfile = highFrameDelta;
|
||||
return;
|
||||
}
|
||||
if (zone->serverPhysicsFramerate == "medium"){
|
||||
m_CurrentProfile = { mediumFrameDelta };
|
||||
if (zone->serverPhysicsFramerate == "medium") {
|
||||
m_CurrentProfile = mediumFrameDelta;
|
||||
return;
|
||||
}
|
||||
if (zone->serverPhysicsFramerate == "low"){
|
||||
m_CurrentProfile = { lowFrameDelta };
|
||||
if (zone->serverPhysicsFramerate == "low") {
|
||||
m_CurrentProfile = lowFrameDelta;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -91,18 +90,9 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID) {
|
||||
|
||||
// Fall back to hardcoded list and defaults
|
||||
const auto pair = m_Profiles.find(mapID);
|
||||
if (pair == m_Profiles.end()) {
|
||||
m_CurrentProfile = m_DefaultProfile;
|
||||
return;
|
||||
}
|
||||
|
||||
m_CurrentProfile = pair->second;
|
||||
m_CurrentProfile = pair == m_Profiles.end() ? m_DefaultProfile : pair->second;
|
||||
}
|
||||
|
||||
uint32_t PerformanceManager::GetServerFrameDelta() {
|
||||
if (UserManager::Instance()->GetUserCount() == 0) {
|
||||
return m_InactiveProfile.serverFrameDelta;
|
||||
}
|
||||
|
||||
return m_CurrentProfile.serverFrameDelta;
|
||||
return UserManager::Instance()->GetUserCount() == 0 ? m_CurrentProfile : m_InactiveProfile;
|
||||
}
|
||||
|
||||
@@ -1,22 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
|
||||
#include "dCommonVars.h"
|
||||
|
||||
struct PerformanceProfile {
|
||||
uint32_t serverFrameDelta;
|
||||
};
|
||||
|
||||
class PerformanceManager {
|
||||
public:
|
||||
static void SelectProfile(LWOMAPID mapID);
|
||||
|
||||
static uint32_t GetServerFrameDelta();
|
||||
|
||||
private:
|
||||
static PerformanceProfile m_CurrentProfile;
|
||||
static PerformanceProfile m_DefaultProfile;
|
||||
static PerformanceProfile m_InactiveProfile;
|
||||
static std::map<LWOMAPID, PerformanceProfile> m_Profiles;
|
||||
using PerformanceProfile = uint32_t;
|
||||
|
||||
namespace PerformanceManager {
|
||||
/* Sets a performance profile for a given world. */
|
||||
void SelectProfile(LWOMAPID mapID);
|
||||
|
||||
/* Gets the frame millisecond delta. Will return a higher value if the zone is empty. */
|
||||
uint32_t GetServerFrameDelta();
|
||||
};
|
||||
|
||||
@@ -98,9 +98,22 @@ namespace Game {
|
||||
std::string projectVersion = PROJECT_VERSION;
|
||||
} // namespace Game
|
||||
|
||||
bool chatDisabled = false;
|
||||
bool chatConnected = false;
|
||||
bool worldShutdownSequenceComplete = false;
|
||||
namespace {
|
||||
struct TempSessionInfo {
|
||||
SystemAddress sysAddr;
|
||||
std::string hash;
|
||||
};
|
||||
|
||||
std::map<std::string, TempSessionInfo> g_PendingUsers;
|
||||
uint32_t g_InstanceID = 0;
|
||||
uint32_t g_CloneID = 0;
|
||||
std::string g_DatabaseChecksum = "";
|
||||
|
||||
bool g_ChatDisabled = false;
|
||||
bool g_ChatConnected = false;
|
||||
bool g_WorldShutdownSequenceComplete = false;
|
||||
}; // namespace anonymous
|
||||
|
||||
void WorldShutdownSequence();
|
||||
void WorldShutdownProcess(uint32_t zoneId);
|
||||
void FinalizeShutdown();
|
||||
@@ -110,16 +123,6 @@ void HandlePacketChat(Packet* packet);
|
||||
void HandleMasterPacket(Packet* packet);
|
||||
void HandlePacket(Packet* packet);
|
||||
|
||||
struct tempSessionInfo {
|
||||
SystemAddress sysAddr;
|
||||
std::string hash;
|
||||
};
|
||||
|
||||
std::map<std::string, tempSessionInfo> m_PendingUsers;
|
||||
uint32_t instanceID = 0;
|
||||
uint32_t g_CloneID = 0;
|
||||
std::string databaseChecksum = "";
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
Diagnostics::SetProcessName("World");
|
||||
Diagnostics::SetProcessFileName(argv[0]);
|
||||
@@ -137,27 +140,31 @@ int main(int argc, char** argv) {
|
||||
uint32_t ourPort = 2007;
|
||||
|
||||
//Check our arguments:
|
||||
for (int32_t i = 0; i < argc; ++i) {
|
||||
for (int32_t i = 0; (i + 1) < argc; i++) {
|
||||
std::string argument(argv[i]);
|
||||
const auto valOptional = GeneralUtils::TryParse<uint32_t>(argv[i + 1]);
|
||||
if (!valOptional) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (argument == "-zone") zoneID = atoi(argv[i + 1]);
|
||||
if (argument == "-instance") instanceID = atoi(argv[i + 1]);
|
||||
if (argument == "-clone") cloneID = atoi(argv[i + 1]);
|
||||
if (argument == "-maxclients") maxClients = atoi(argv[i + 1]);
|
||||
if (argument == "-port") ourPort = atoi(argv[i + 1]);
|
||||
if (argument == "-zone") zoneID = valOptional.value_or(1000);
|
||||
else if (argument == "-instance") g_InstanceID = valOptional.value_or(0);
|
||||
else if (argument == "-clone") cloneID = valOptional.value_or(0);
|
||||
else if (argument == "-maxclients") maxClients = valOptional.value_or(8);
|
||||
else if (argument == "-port") ourPort = valOptional.value_or(2007);
|
||||
}
|
||||
|
||||
Game::config = new dConfig("worldconfig.ini");
|
||||
|
||||
//Create all the objects we need to run our service:
|
||||
Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID));
|
||||
Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(g_InstanceID));
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
|
||||
LOG("Starting World server...");
|
||||
LOG("Version: %s", Game::projectVersion.c_str());
|
||||
LOG("Compiled on: %s", __TIMESTAMP__);
|
||||
|
||||
if (Game::config->GetValue("disable_chat") == "1") chatDisabled = true;
|
||||
g_ChatDisabled = Game::config->GetValue("disable_chat") == "1";
|
||||
|
||||
try {
|
||||
std::string clientPathStr = Game::config->GetValue("client_location");
|
||||
@@ -167,7 +174,7 @@ int main(int argc, char** argv) {
|
||||
clientPath = BinaryPathFinder::GetBinaryDir() / clientPath;
|
||||
}
|
||||
Game::assetManager = new AssetManager(clientPath);
|
||||
} catch (std::runtime_error& ex) {
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Got an error while setting up assets: %s", ex.what());
|
||||
|
||||
return EXIT_FAILURE;
|
||||
@@ -176,11 +183,14 @@ int main(int argc, char** argv) {
|
||||
// Connect to CDClient
|
||||
try {
|
||||
CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
} catch (const CppSQLite3Exception& e) {
|
||||
LOG("Unable to connect to CDServer SQLite Database");
|
||||
LOG("Error: %s", e.errorMessage());
|
||||
LOG("Error Code: %i", e.errorCode());
|
||||
return EXIT_FAILURE;
|
||||
} catch (const std::exception& e) {
|
||||
LOG("Caught generic exception %s when connecting to CDClient", e.what());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
CDClientManager::LoadValuesFromDatabase();
|
||||
@@ -194,7 +204,7 @@ int main(int argc, char** argv) {
|
||||
//Connect to the MySQL Database:
|
||||
try {
|
||||
Database::Connect();
|
||||
} catch (std::exception& ex) {
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
@@ -203,7 +213,7 @@ int main(int argc, char** argv) {
|
||||
std::string masterIP = "localhost";
|
||||
uint32_t masterPort = 1000;
|
||||
std::string masterPassword;
|
||||
auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
const auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
|
||||
if (masterInfo) {
|
||||
masterIP = masterInfo->ip;
|
||||
@@ -216,13 +226,25 @@ int main(int argc, char** argv) {
|
||||
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
|
||||
|
||||
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, masterPassword, zoneID);
|
||||
Game::server = new dServer(masterIP,
|
||||
ourPort,
|
||||
g_InstanceID,
|
||||
maxClients,
|
||||
false /* Is internal */,
|
||||
true /* Use encryption */,
|
||||
Game::logger,
|
||||
masterIP,
|
||||
masterPort,
|
||||
ServerType::World,
|
||||
Game::config,
|
||||
&Game::lastSignal,
|
||||
masterPassword,
|
||||
zoneID);
|
||||
|
||||
//Connect to the chat server:
|
||||
uint32_t chatPort = 1501;
|
||||
if (Game::config->GetValue("chat_server_port") != "") chatPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
|
||||
uint32_t chatPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(1501);
|
||||
|
||||
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), 0);
|
||||
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), NULL);
|
||||
Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
|
||||
Game::chatServer->Startup(1, 30, &chatSock, 1);
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
|
||||
@@ -260,9 +282,8 @@ int main(int argc, char** argv) {
|
||||
//Load our level:
|
||||
if (zoneID != 0) {
|
||||
dpWorld::Initialize(zoneID);
|
||||
Game::zoneManager->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
|
||||
Game::zoneManager->Initialize(LWOZONEID(zoneID, g_InstanceID, cloneID));
|
||||
g_CloneID = cloneID;
|
||||
|
||||
} else {
|
||||
Game::entityManager->Initialize();
|
||||
}
|
||||
@@ -286,11 +307,11 @@ int main(int argc, char** argv) {
|
||||
const char* nullTerminateBuffer = "\0";
|
||||
md5.update(nullTerminateBuffer, 1); // null terminate the data
|
||||
md5.finalize();
|
||||
databaseChecksum = md5.hexdigest();
|
||||
g_DatabaseChecksum = md5.hexdigest();
|
||||
|
||||
LOG("FDB Checksum calculated as: %s", databaseChecksum.c_str());
|
||||
LOG("FDB Checksum calculated as: %s", g_DatabaseChecksum.c_str());
|
||||
}
|
||||
if (databaseChecksum.empty()) {
|
||||
if (g_DatabaseChecksum.empty()) {
|
||||
LOG("check_fdb is on but no fdb file found.");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
@@ -334,7 +355,7 @@ int main(int argc, char** argv) {
|
||||
float_t ratioBeforeToAfter = static_cast<float>(currentFrameDelta) / static_cast<float>(newFrameDelta);
|
||||
currentFrameDelta = newFrameDelta;
|
||||
currentFramerate = MS_TO_FRAMES(newFrameDelta);
|
||||
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate);
|
||||
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, g_InstanceID, cloneID, currentFramerate);
|
||||
logFlushTime = 15 * currentFramerate; // 15 seconds in frames
|
||||
framesSinceLastFlush *= ratioBeforeToAfter;
|
||||
shutdownTimeout = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
@@ -367,7 +388,7 @@ int main(int argc, char** argv) {
|
||||
} else framesSinceMasterDisconnect = 0;
|
||||
|
||||
// Check if we're still connected to chat:
|
||||
if (!chatConnected) {
|
||||
if (!g_ChatConnected) {
|
||||
framesSinceChatDisconnect++;
|
||||
|
||||
if (framesSinceChatDisconnect >= chatReconnectionTime) {
|
||||
@@ -404,16 +425,18 @@ int main(int argc, char** argv) {
|
||||
|
||||
//Check for packets here:
|
||||
packet = Game::server->ReceiveFromMaster();
|
||||
if (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
|
||||
while (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
|
||||
HandleMasterPacket(packet);
|
||||
Game::server->DeallocateMasterPacket(packet);
|
||||
packet = Game::server->ReceiveFromMaster();
|
||||
}
|
||||
|
||||
//Handle our chat packets:
|
||||
packet = Game::chatServer->Receive();
|
||||
if (packet) {
|
||||
while (packet) {
|
||||
HandlePacketChat(packet);
|
||||
Game::chatServer->DeallocatePacket(packet);
|
||||
packet = Game::chatServer->Receive();
|
||||
}
|
||||
|
||||
//Handle world-specific packets:
|
||||
@@ -421,7 +444,6 @@ int main(int argc, char** argv) {
|
||||
|
||||
UserManager::Instance()->DeletePendingRemovals();
|
||||
|
||||
auto t1 = std::chrono::high_resolution_clock::now();
|
||||
for (uint32_t curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
|
||||
packet = Game::server->Receive();
|
||||
if (packet) {
|
||||
@@ -497,20 +519,14 @@ int main(int argc, char** argv) {
|
||||
Metrics::EndMeasurement(MetricVariable::Sleep);
|
||||
|
||||
if (!ready && Game::server->GetIsConnectedToMaster()) {
|
||||
// Some delay is required here or else we crash the client?
|
||||
LOG("Finished loading world with zone (%i), ready up!", Game::server->GetZoneID());
|
||||
|
||||
framesSinceMasterStatus++;
|
||||
MasterPackets::SendWorldReady(Game::server, Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
|
||||
if (framesSinceMasterStatus >= 200) {
|
||||
LOG("Finished loading world with zone (%i), ready up!", Game::server->GetZoneID());
|
||||
|
||||
MasterPackets::SendWorldReady(Game::server, Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
|
||||
ready = true;
|
||||
}
|
||||
ready = true;
|
||||
}
|
||||
|
||||
if (Game::ShouldShutdown() && !worldShutdownSequenceComplete) {
|
||||
if (Game::ShouldShutdown() && !g_WorldShutdownSequenceComplete) {
|
||||
WorldShutdownProcess(zoneID);
|
||||
break;
|
||||
}
|
||||
@@ -527,14 +543,14 @@ void HandlePacketChat(Packet* packet) {
|
||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||
LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
|
||||
chatConnected = false;
|
||||
g_ChatConnected = false;
|
||||
}
|
||||
|
||||
if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
|
||||
LOG("Established connection to chat, zone(%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
Game::chatSysAddr = packet->systemAddress;
|
||||
|
||||
chatConnected = true;
|
||||
g_ChatConnected = true;
|
||||
}
|
||||
|
||||
if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
|
||||
@@ -634,13 +650,13 @@ void HandlePacketChat(Packet* packet) {
|
||||
|
||||
inStream.Read(lootOption);
|
||||
inStream.Read(memberCount);
|
||||
LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
|
||||
LOG("Updating team ID:(%llu), Loot:(%i), #Members:(%i)", teamID, lootOption, memberCount);
|
||||
for (char i = 0; i < memberCount; i++) {
|
||||
LWOOBJID member = LWOOBJID_EMPTY;
|
||||
inStream.Read(member);
|
||||
members.push_back(member);
|
||||
|
||||
LOG("Updating team member (%llu)", member);
|
||||
LOG("Added member (%llu) to the team", member);
|
||||
}
|
||||
|
||||
TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
|
||||
@@ -648,7 +664,7 @@ void HandlePacketChat(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG("Received an unknown chat: %i", int(packet->data[3]));
|
||||
LOG("Received an unknown chat: %s", StringifiedEnum::ToString(static_cast<MessageType::Chat>(packet->data[3])).data());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -677,8 +693,8 @@ void HandleMasterPacket(Packet* packet) {
|
||||
inStream.Read(username);
|
||||
|
||||
//Find them:
|
||||
auto it = m_PendingUsers.find(username.GetAsString());
|
||||
if (it == m_PendingUsers.end()) return;
|
||||
auto it = g_PendingUsers.find(username.GetAsString());
|
||||
if (it == g_PendingUsers.end()) return;
|
||||
|
||||
//Convert our key:
|
||||
std::string userHash = std::to_string(sessionKey);
|
||||
@@ -718,14 +734,14 @@ void HandleMasterPacket(Packet* packet) {
|
||||
UserManager::Instance()->RequestCharacterList(it->second.sysAddr);
|
||||
}
|
||||
|
||||
m_PendingUsers.erase(username.GetAsString());
|
||||
g_PendingUsers.erase(username.GetAsString());
|
||||
|
||||
//Notify master:
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_ADDED);
|
||||
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
|
||||
bitStream.Write<LWOINSTANCEID>(instanceID);
|
||||
bitStream.Write<LWOINSTANCEID>(g_InstanceID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
}
|
||||
@@ -828,7 +844,7 @@ void HandlePacket(Packet* packet) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_REMOVED);
|
||||
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
|
||||
bitStream.Write<LWOINSTANCEID>(instanceID);
|
||||
bitStream.Write<LWOINSTANCEID>(g_InstanceID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
|
||||
@@ -859,7 +875,7 @@ void HandlePacket(Packet* packet) {
|
||||
inStream.Read(clientDatabaseChecksum);
|
||||
|
||||
// If the check is turned on, validate the client's database checksum.
|
||||
if (Game::config->GetValue("check_fdb") == "1" && !databaseChecksum.empty()) {
|
||||
if (Game::config->GetValue("check_fdb") == "1" && !g_DatabaseChecksum.empty()) {
|
||||
auto accountInfo = Database::Get()->GetAccountInfo(username.GetAsString());
|
||||
if (!accountInfo) {
|
||||
LOG("Client's account does not exist in the database, aborting connection.");
|
||||
@@ -868,7 +884,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
// Developers may skip this check
|
||||
if (clientDatabaseChecksum.string != databaseChecksum) {
|
||||
if (clientDatabaseChecksum.string != g_DatabaseChecksum) {
|
||||
|
||||
if (accountInfo->maxGmLevel < eGameMasterLevel::DEVELOPER) {
|
||||
LOG("Client's database checksum does not match the server's, aborting connection.");
|
||||
@@ -900,10 +916,10 @@ void HandlePacket(Packet* packet) {
|
||||
Game::server->SendToMaster(bitStream);
|
||||
|
||||
//Insert info into our pending list
|
||||
tempSessionInfo info;
|
||||
info.sysAddr = SystemAddress(packet->systemAddress);
|
||||
TempSessionInfo info;
|
||||
info.sysAddr = packet->systemAddress;
|
||||
info.hash = sessionKey.GetAsString();
|
||||
m_PendingUsers.insert(std::make_pair(username.GetAsString(), info));
|
||||
g_PendingUsers[username.GetAsString()] = info;
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -918,8 +934,8 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
//This loops prevents users who aren't authenticated to double-request the char list, which
|
||||
//would make the login screen freeze sometimes.
|
||||
if (m_PendingUsers.size() > 0) {
|
||||
for (auto it : m_PendingUsers) {
|
||||
if (g_PendingUsers.size() > 0) {
|
||||
for (const auto& it : g_PendingUsers) {
|
||||
if (it.second.sysAddr == packet->systemAddress) {
|
||||
return;
|
||||
}
|
||||
@@ -1118,8 +1134,6 @@ void HandlePacket(Packet* packet) {
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
|
||||
|
||||
// Workaround for not having a UGC server to get model LXFML onto the client so it
|
||||
// can generate the physics and nif for the object.
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
|
||||
bitStream.Write<LWOOBJID>(LWOOBJID_EMPTY); //always zero so that a check on the client passes
|
||||
@@ -1305,7 +1319,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case MessageType::World::GENERAL_CHAT_MESSAGE: {
|
||||
if (chatDisabled) {
|
||||
if (g_ChatDisabled) {
|
||||
ChatPackets::SendMessageFail(packet->systemAddress);
|
||||
} else {
|
||||
auto chatMessage = ClientPackets::HandleChatMessage(packet);
|
||||
@@ -1398,7 +1412,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
void WorldShutdownProcess(uint32_t zoneId) {
|
||||
LOG("Saving map %i instance %i", zoneId, instanceID);
|
||||
LOG("Saving map %i instance %i", zoneId, g_InstanceID);
|
||||
for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) {
|
||||
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
|
||||
|
||||
@@ -1419,10 +1433,11 @@ void WorldShutdownProcess(uint32_t zoneId) {
|
||||
if (PropertyManagementComponent::Instance() != nullptr) {
|
||||
LOG("Saving ALL property data for zone %i clone %i!", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
|
||||
PropertyManagementComponent::Instance()->Save();
|
||||
Database::Get()->RemoveUnreferencedUgcModels();
|
||||
LOG("ALL property data saved for zone %i clone %i!", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
|
||||
}
|
||||
|
||||
LOG("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, instanceID);
|
||||
LOG("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, g_InstanceID);
|
||||
|
||||
while (Game::server->GetReplicaManager()->GetParticipantCount() > 0) {
|
||||
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
|
||||
@@ -1433,7 +1448,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
|
||||
}
|
||||
|
||||
void WorldShutdownSequence() {
|
||||
bool shouldShutdown = Game::ShouldShutdown() || worldShutdownSequenceComplete;
|
||||
bool shouldShutdown = Game::ShouldShutdown() || g_WorldShutdownSequenceComplete;
|
||||
Game::lastSignal = -1;
|
||||
#ifndef DARKFLAME_PLATFORM_WIN32
|
||||
if (shouldShutdown)
|
||||
@@ -1444,13 +1459,13 @@ void WorldShutdownSequence() {
|
||||
|
||||
if (!Game::logger) return;
|
||||
|
||||
LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID);
|
||||
LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), g_InstanceID);
|
||||
WorldShutdownProcess(Game::server->GetZoneID());
|
||||
FinalizeShutdown();
|
||||
}
|
||||
|
||||
void FinalizeShutdown() {
|
||||
LOG("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), instanceID);
|
||||
LOG("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), g_InstanceID);
|
||||
|
||||
//Delete our objects here:
|
||||
Metrics::Clear();
|
||||
@@ -1469,7 +1484,7 @@ void FinalizeShutdown() {
|
||||
if (Game::logger) delete Game::logger;
|
||||
Game::logger = nullptr;
|
||||
|
||||
worldShutdownSequenceComplete = true;
|
||||
g_WorldShutdownSequenceComplete = true;
|
||||
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
/* See ModelNormalizeMigration.cpp for details */
|
||||
@@ -1 +0,0 @@
|
||||
/* See ModelNormalizeMigration.cpp for details */
|
||||
@@ -12,4 +12,5 @@ namespace Game {
|
||||
SystemAddress chatSysAddr;
|
||||
EntityManager* entityManager = nullptr;
|
||||
std::string projectVersion;
|
||||
Game::signal_t lastSignal = 0;
|
||||
}
|
||||
|
||||
4
thirdparty/SQLite/CppSQLite3.h
vendored
4
thirdparty/SQLite/CppSQLite3.h
vendored
@@ -52,9 +52,9 @@ public:
|
||||
|
||||
virtual ~CppSQLite3Exception();
|
||||
|
||||
const int errorCode() { return mnErrCode; }
|
||||
const int errorCode() const { return mnErrCode; }
|
||||
|
||||
const char* errorMessage() { return mpszErrMess; }
|
||||
const char* errorMessage() const { return mpszErrMess; }
|
||||
|
||||
const char* what() const noexcept override { return mpszErrMess; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user