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13 Commits

Author SHA1 Message Date
David Markowitz
7c8ca1c1cb chore: some cleanup work on WorldServer and PerformanceManager 2025-05-02 16:33:28 -07:00
David Markowitz
b31f9670d1 feat: shutdown command (#1780) 2025-04-24 15:41:26 -05:00
David Markowitz
1cc1782b35 fix: lock crash to operator (#1779) 2025-04-24 11:23:46 -07:00
David Markowitz
55d409eb82 Add invite initial response msg (#1775)
re-do team leave logic to send more accurate messages

Players are still able to leave the team with the same results as before, however now the correct messages are sent to team chats (no fixes for local teams).
2025-04-23 01:56:38 -07:00
David Markowitz
65f3c33ca5 chore: use client enum packet type instead (#1776)
Same values, different namespace and not duplicated
2025-04-23 01:55:52 -07:00
David Markowitz
93fa4e268f fix: buff station dying and rotating too soon (#1768)
Tested that the buff station now waits for a player to build it and is alive for 25 seconds before moving positions fixes #1767
2025-04-23 01:55:36 -07:00
David Markowitz
1fb1da101c fix: multiple progression for shark mission (#1769)
tested that mission progresses once and only once per death
2025-04-19 07:37:08 -05:00
David Markowitz
6f94043b33 feat: broadcast achievements in chat as in live (#1771)
* feat: broadcast achievements in chat as in live

Tested that everyone on the receiving players' friends list receives the announcement as it went out in live.  Only works for achievements that have an entry in the MissionEmail table.  This may have been sent out to everyone in your zone as well however we don't really have a way to verify this aside from questioning why the client checks for the receiver being in the ignore list.  This is the only hint to me that this may have been broadcast to more than friends but again, no proof.

* Add initial response msg and sending

* Revert "Add initial response msg and sending"

This reverts commit fb942e4692.
2025-04-19 07:36:53 -05:00
Wincent Holm
5785764a95 Cache build directory when using docker with BuildKit (#1772) 2025-04-18 17:38:24 -07:00
Wincent Holm
fa53fa7935 Migrations only flag (#1773) 2025-04-18 17:38:08 -07:00
David Markowitz
6b0f3a66e9 fix: session flags not being loaded every other world load (#1763)
tested that news screen no longer shows up on every other world load
2025-04-11 09:10:38 -05:00
David Markowitz
f5c212fb86 fix: sys addr for private zones (#1760)
* fix: sys addr for private zones

* Initialize variables in Instance
2025-04-11 09:05:31 -05:00
David Markowitz
99f6cf2d92 fix: pin actions to SHA commits and downgrade cmake to ~3.25 (#1757)
* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* Update build-and-test.yml

* specify up to 3.31

* Update build-and-test.yml
2025-04-02 11:50:35 -05:00
51 changed files with 913 additions and 1512 deletions

View File

@@ -235,8 +235,6 @@ include_directories(
"dNet"
"dWeb"
"tests"
"tests/dCommonTests"
"tests/dGameTests"
@@ -303,7 +301,6 @@ add_subdirectory(dZoneManager)
add_subdirectory(dNavigation)
add_subdirectory(dPhysics)
add_subdirectory(dServer)
add_subdirectory(dWeb)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")

View File

@@ -11,7 +11,12 @@ COPY --chmod=0500 ./build.sh /app/
RUN sed -i 's/MARIADB_CONNECTOR_COMPILE_JOBS__=.*/MARIADB_CONNECTOR_COMPILE_JOBS__=2/' /app/CMakeVariables.txt
RUN ./build.sh
RUN --mount=type=cache,target=/app/build,id=build-cache \
mkdir -p /app/build /tmp/persisted-build && \
cd /app/build && \
cmake .. && \
make -j$(nproc --ignore 1) && \
cp -r /app/build/* /tmp/persisted-build/
FROM debian:12 as runtime
@@ -23,23 +28,23 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
rm -rf /var/lib/apt/lists/*
# Grab libraries and load them
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
COPY --from=build /tmp/persisted-build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
RUN ldconfig
# Server bins
COPY --from=build /app/build/*Server /app/
COPY --from=build /tmp/persisted-build/*Server /app/
# Necessary suplimentary files
COPY --from=build /app/build/*.ini /app/configs/
COPY --from=build /app/build/vanity/*.* /app/vanity/
COPY --from=build /app/build/navmeshes /app/navmeshes
COPY --from=build /app/build/migrations /app/migrations
COPY --from=build /app/build/*.dcf /app/
COPY --from=build /tmp/persisted-build/*.ini /app/configs/
COPY --from=build /tmp/persisted-build/vanity/*.* /app/vanity/
COPY --from=build /tmp/persisted-build/navmeshes /app/navmeshes
COPY --from=build /tmp/persisted-build/migrations /app/migrations
COPY --from=build /tmp/persisted-build/*.dcf /app/
# backup of config and vanity files to copy to the host incase
# of a mount clobbering the copy from above
COPY --from=build /app/build/*.ini /app/default-configs/
COPY --from=build /app/build/vanity/*.* /app/default-vanity/
COPY --from=build /tmp/persisted-build/*.ini /app/default-configs/
COPY --from=build /tmp/persisted-build/vanity/*.* /app/default-vanity/
# needed as the container runs with the root user
# and therefore sudo doesn't exist

View File

@@ -105,7 +105,7 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowLis
}
}
std::set<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
if (message.empty()) return { };
if (!allowList && m_DeniedWords.empty()) return { { 0, message.length() } };
@@ -114,7 +114,7 @@ std::set<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::str
std::string segment;
std::regex reg("(!*|\\?*|\\;*|\\.*|\\,*)");
std::set<std::pair<uint8_t, uint8_t>> listOfBadSegments;
std::vector<std::pair<uint8_t, uint8_t>> listOfBadSegments = std::vector<std::pair<uint8_t, uint8_t>>();
uint32_t position = 0;
@@ -127,17 +127,17 @@ std::set<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::str
size_t hash = CalculateHash(segment);
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && allowList) {
listOfBadSegments.emplace(position, originalSegment.length());
listOfBadSegments.emplace_back(position, originalSegment.length());
}
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && allowList) {
m_UserUnapprovedWordCache.push_back(hash);
listOfBadSegments.emplace(position, originalSegment.length());
listOfBadSegments.emplace_back(position, originalSegment.length());
}
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !allowList) {
m_UserUnapprovedWordCache.push_back(hash);
listOfBadSegments.emplace(position, originalSegment.length());
listOfBadSegments.emplace_back(position, originalSegment.length());
}
position += originalSegment.length() + 1;

View File

@@ -24,7 +24,7 @@ public:
void ReadWordlistPlaintext(const std::string& filepath, bool allowList);
bool ReadWordlistDCF(const std::string& filepath, bool allowList);
void ExportWordlistToDCF(const std::string& filepath, bool allowList);
std::set<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
private:
bool m_DontGenerateDCF;

View File

@@ -1,18 +1,18 @@
set(DCHATSERVER_SOURCES
"ChatIgnoreList.cpp"
"ChatJSONUtils.cpp"
"ChatPacketHandler.cpp"
"PlayerContainer.cpp"
"ChatWeb.cpp"
"ChatWebAPI.cpp"
"JSONUtils.cpp"
)
add_executable(ChatServer "ChatServer.cpp")
target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter" "${PROJECT_SOURCE_DIR}/dWeb")
target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer" "${PROJECT_SOURCE_DIR}/dChatFilter")
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer dWeb)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose)

View File

@@ -12,8 +12,8 @@
// not allowing teams, rejecting DMs, friends requets etc.
// The only thing not auto-handled is instance activities force joining the team on the server.
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const MessageType::Client type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receivingPlayer);
//portion that will get routed:
@@ -48,9 +48,9 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
}
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE);
WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::GET_IGNORE_LIST_RESPONSE);
bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
bitStream.Write<uint8_t>(false); // Is Free Trial, but we don't care about that
bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
bitStream.Write<uint16_t>(receiver.ignoredPlayers.size());
@@ -86,7 +86,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
std::string toIgnoreStr = toIgnoreName.GetAsString();
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE);
WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::ADD_IGNORE_RESPONSE);
// Check if the player exists
LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
@@ -161,7 +161,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
CBITSTREAM;
WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE);
WriteOutgoingReplyHeader(bitStream, receiver.playerID, MessageType::Client::REMOVE_IGNORE_RESPONSE);
bitStream.Write<int8_t>(0);
LUWString playerNameSend(removedIgnoreStr, 33);

View File

@@ -5,17 +5,16 @@ struct Packet;
#include <cstdint>
/**
* @brief The ignore list allows players to ignore someone silently. Requests will generally be blocked by the client, but they should also be checked
* on the server as well so the sender can get a generic error code in response.
*
*/
namespace ChatIgnoreList {
void GetIgnoreList(Packet* packet);
void AddIgnore(Packet* packet);
void RemoveIgnore(Packet* packet);
enum class Response : uint8_t {
ADD_IGNORE = 32,
REMOVE_IGNORE = 33,
GET_IGNORE = 34,
};
enum class AddResponse : uint8_t {
SUCCESS,
ALREADY_IGNORED,

View File

@@ -19,8 +19,6 @@
#include "StringifiedEnum.h"
#include "eGameMasterLevel.h"
#include "ChatPackets.h"
#include "json.hpp"
#include "ChatWeb.h"
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with:
@@ -75,7 +73,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
data.Serialize(bitStream);
}
SystemAddress sysAddr = player.sysAddr;
SystemAddress sysAddr = player.worldServerSysAddr;
SEND_PACKET;
}
@@ -124,7 +122,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
requesteeFriendData.isOnline = false;
requesteeFriendData.zoneID = requestor.zoneID;
requestee.friends.push_back(requesteeFriendData);
requestee.sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
requestee.worldServerSysAddr = UNASSIGNED_SYSTEM_ADDRESS;
break;
}
}
@@ -191,8 +189,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
// Sent the best friend update here if the value is 3
if (bestFriendStatus == 3U) {
if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
if (requestee.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
for (auto& friendData : requestor.friends) {
if (friendData.friendID == requestee.playerID) {
@@ -213,7 +211,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
}
}
} else {
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
if (requestor.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::WAITINGAPPROVAL, true, true);
}
} else {
auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
@@ -366,7 +364,7 @@ void ChatPacketHandler::HandleGMLevelUpdate(Packet* packet) {
void ChatPacketHandler::HandleWho(Packet* packet) {
CINSTREAM_SKIP_HEADER;
ChatPackets::FindPlayerRequest request;
FindPlayerRequest request;
request.Deserialize(inStream);
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
@@ -386,13 +384,13 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
bitStream.Write(player.zoneID.GetCloneID());
bitStream.Write(request.playerName);
SystemAddress sysAddr = sender.sysAddr;
SystemAddress sysAddr = sender.worldServerSysAddr;
SEND_PACKET;
}
void ChatPacketHandler::HandleShowAll(Packet* packet) {
CINSTREAM_SKIP_HEADER;
ChatPackets::ShowAllRequest request;
ShowAllRequest request;
request.Deserialize(inStream);
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
@@ -420,7 +418,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
}
}
}
SystemAddress sysAddr = sender.sysAddr;
SystemAddress sysAddr = sender.worldServerSysAddr;
SEND_PACKET;
}
@@ -428,106 +426,119 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
CINSTREAM_SKIP_HEADER;
ChatMessage data;
LWOOBJID sender;
inStream.Read(sender);
LOG("Got a message from player %llu", sender);
LWOOBJID playerID;
inStream.Read(playerID);
data.sender = Game::playerContainer.GetPlayerData(sender);
if (!data.sender || data.sender.GetIsMuted()) return;
const auto& sender = Game::playerContainer.GetPlayerData(playerID);
if (!sender || sender.GetIsMuted()) return;
eChatChannel channel;
uint32_t size;
inStream.IgnoreBytes(4);
inStream.Read(data.channel);
inStream.Read(channel);
inStream.Read(size);
inStream.IgnoreBytes(77);
data.message = LUWString(size);
inStream.Read(data.message);
LUWString message(size);
inStream.Read(message);
LOG("Got message from (%s) via [%s]: %s", data.sender.playerName.c_str(), StringifiedEnum::ToString(data.channel).data(), data.message.GetAsString().c_str());
switch (data.channel) {
case eChatChannel::TEAM: {
auto* team = Game::playerContainer.GetTeam(data.sender.playerID);
if (team == nullptr) return;
data.teamID = team->teamID;
LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
for (const auto memberId : team->memberIDs) {
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
if (!otherMember) return;
SendPrivateChatMessage(data.sender, otherMember, otherMember, data.message, eChatChannel::TEAM, eChatMessageResponseCode::SENT);
}
break;
switch (channel) {
case eChatChannel::TEAM: {
auto* team = Game::playerContainer.GetTeam(playerID);
if (team == nullptr) return;
for (const auto memberId : team->memberIDs) {
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
if (!otherMember) return;
SendPrivateChatMessage(sender, otherMember, otherMember, message, eChatChannel::TEAM, eChatMessageResponseCode::SENT);
}
default:
LOG_DEBUG("Unhandled Chat channel [%s]", StringifiedEnum::ToString(data.channel).data());
break;
break;
}
default:
LOG("Unhandled Chat channel [%s]", StringifiedEnum::ToString(channel).data());
break;
}
ChatWeb::SendWSChatMessage(data);
}
// the structure the client uses to send this packet is shared in many chat messages
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
ChatMessage data;
data.channel = eChatChannel::GENERAL;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
data.sender = Game::playerContainer.GetPlayerData(playerID);
if (!data.sender || data.sender.GetIsMuted()) return;
const auto& sender = Game::playerContainer.GetPlayerData(playerID);
if (!sender || sender.GetIsMuted()) return;
eChatChannel channel;
uint32_t size;
LUWString LUReceiverName;
inStream.IgnoreBytes(4);
inStream.Read(data.channel);
if (data.channel != eChatChannel::PRIVATE_CHAT) LOG("WARNING: Received Private chat with the wrong channel!");
inStream.Read(channel);
if (channel != eChatChannel::PRIVATE_CHAT) LOG("WARNING: Received Private chat with the wrong channel!");
inStream.Read(size);
inStream.IgnoreBytes(77);
LUWString LUReceiverName;
inStream.Read(LUReceiverName);
auto receiverName = LUReceiverName.GetAsString();
inStream.IgnoreBytes(2);
data.message = LUWString(size);
inStream.Read(data.message);
LUWString message(size);
inStream.Read(message);
LOG("Got a message from (%s) via [%s]: %s to %s", data.sender.playerName.c_str(), StringifiedEnum::ToString(data.channel).data(), data.message.GetAsString().c_str(), receiverName.c_str());
LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str());
data.receiver = Game::playerContainer.GetPlayerData(receiverName);
if (!data.receiver) {
const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
if (!receiver) {
PlayerData otherPlayer;
otherPlayer.playerName = receiverName;
auto responseType = Database::Get()->GetCharacterInfo(receiverName)
? eChatMessageResponseCode::NOTONLINE
: eChatMessageResponseCode::GENERALERROR;
SendPrivateChatMessage(data.sender, otherPlayer, data.sender, data.message, data.channel, responseType);
SendPrivateChatMessage(sender, otherPlayer, sender, message, eChatChannel::GENERAL, responseType);
return;
}
// Check to see if they are friends
// only freinds can whispr each other
for (const auto& fr : data.receiver.friends) {
if (fr.friendID == data.sender.playerID) {
data.channel = eChatChannel::PRIVATE_CHAT;
// To the sender:
SendPrivateChatMessage(data.sender, data.receiver, data.sender, data.message, data.channel, eChatMessageResponseCode::SENT);
// To the receiver:
SendPrivateChatMessage(data.sender, data.receiver, data.receiver, data.message, data.channel, eChatMessageResponseCode::RECEIVEDNEWWHISPER);
// To the websocket:
ChatWeb::SendWSChatMessage(data);
for (const auto& fr : receiver.friends) {
if (fr.friendID == sender.playerID) {
//To the sender:
SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::PRIVATE_CHAT, eChatMessageResponseCode::SENT);
//To the receiver:
SendPrivateChatMessage(sender, receiver, receiver, message, eChatChannel::PRIVATE_CHAT, eChatMessageResponseCode::RECEIVEDNEWWHISPER);
return;
}
}
SendPrivateChatMessage(data.sender, data.receiver, data.sender, data.message, data.channel, eChatMessageResponseCode::NOTFRIENDS);
SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::GENERAL, eChatMessageResponseCode::NOTFRIENDS);
}
void ChatPacketHandler::OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr) {
ChatPackets::AchievementNotify notify{};
notify.Deserialize(bitstream);
const auto& playerData = Game::playerContainer.GetPlayerData(notify.earnerName.GetAsString());
if (!playerData) return;
for (const auto& myFriend : playerData.friends) {
auto& friendData = Game::playerContainer.GetPlayerData(myFriend.friendID);
if (friendData) {
notify.targetPlayerName.string = GeneralUtils::ASCIIToUTF16(friendData.playerName);
LOG_DEBUG("Sending achievement notify to %s", notify.targetPlayerName.GetAsString().c_str());
RakNet::BitStream worldStream;
BitStreamUtils::WriteHeader(worldStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
worldStream.Write(friendData.playerID);
notify.WriteHeader(worldStream);
notify.Serialize(worldStream);
Game::server->Send(worldStream, friendData.worldServerSysAddr, false);
}
}
}
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
@@ -548,7 +559,7 @@ void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const P
bitStream.Write(responseCode);
bitStream.Write(message);
SystemAddress sysAddr = routeTo.sysAddr;
SystemAddress sysAddr = routeTo.worldServerSysAddr;
SEND_PACKET;
}
@@ -591,6 +602,19 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
SendTeamInvite(other, player);
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
bool failed = false;
for (const auto& ignore : other.ignoredPlayers) {
if (ignore.playerId == player.playerID) {
failed = true;
break;
}
}
ChatPackets::TeamInviteInitialResponse response{};
response.inviteFailedToSend = failed;
response.playerName = invitedPlayer.string;
ChatPackets::SendRoutedMsg(response, playerID, player.worldServerSysAddr);
}
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
@@ -604,7 +628,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
LWOOBJID leaderID = LWOOBJID_EMPTY;
inStream.Read(leaderID);
LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
LOG("Invite reponse received: %llu -> %llu (%d)", playerID, leaderID, declined);
if (declined) {
return;
@@ -733,14 +757,15 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
const auto& data = Game::playerContainer.GetPlayerData(playerID);
if (team != nullptr && data) {
LOG_DEBUG("Player %llu is requesting team status", playerID);
if (team->local && data.zoneID.GetMapID() != team->zoneId.GetMapID() && data.zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
Game::playerContainer.RemoveMember(team, playerID, false, false, false, true);
return;
}
if (team->memberIDs.size() <= 1 && !team->local) {
Game::playerContainer.DisbandTeam(team);
Game::playerContainer.DisbandTeam(team, LWOOBJID_EMPTY, u"");
return;
}
@@ -783,7 +808,7 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
bitStream.Write(LUWString(sender.playerName.c_str()));
bitStream.Write(sender.playerID);
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -810,7 +835,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -835,7 +860,7 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -852,7 +877,7 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
bitStream.Write(i64PlayerID);
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -881,7 +906,7 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
}
bitStream.Write(zoneID);
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -907,7 +932,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
bitStream.Write(character);
}
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -928,7 +953,7 @@ void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOO
}
bitStream.Write(zoneID);
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -970,7 +995,7 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
bitStream.Write<uint8_t>(isBestFriend); //isBFF
bitStream.Write<uint8_t>(0); //isFTP
SystemAddress sysAddr = friendData.sysAddr;
SystemAddress sysAddr = friendData.worldServerSysAddr;
SEND_PACKET;
}
@@ -992,7 +1017,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
bitStream.Write(LUWString(sender.playerName));
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -1005,7 +1030,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.worldServerSysAddr != UNASSIGNED_SYSTEM_ADDRESS);
// Then write the player name
bitStream.Write(LUWString(sender.playerName));
// Then if this is an acceptance code, write the following extra info.
@@ -1015,7 +1040,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
bitStream.Write(isBestFriendRequest); //isBFF
bitStream.Write<uint8_t>(0); //isFTP
}
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}
@@ -1029,6 +1054,6 @@ void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string
bitStream.Write<uint8_t>(isSuccessful); //isOnline
bitStream.Write(LUWString(personToRemove));
SystemAddress sysAddr = receiver.sysAddr;
SystemAddress sysAddr = receiver.worldServerSysAddr;
SEND_PACKET;
}

View File

@@ -2,8 +2,8 @@
#include "dCommonVars.h"
#include "dNetCommon.h"
#include "BitStream.h"
#include "PlayerContainer.h"
#include "eChatMessageResponseCode.h"
struct PlayerData;
enum class eAddFriendResponseType : uint8_t;
@@ -34,13 +34,14 @@ enum class eChatChannel : uint8_t {
};
struct ChatMessage {
LUWString message;
PlayerData sender;
PlayerData receiver;
eChatChannel channel;
LWOOBJID teamID;
enum class eChatMessageResponseCode : uint8_t {
SENT = 0,
NOTONLINE,
GENERALERROR,
RECEIVEDNEWWHISPER,
NOTFRIENDS,
SENDERFREETRIAL,
RECEIVERFREETRIAL,
};
namespace ChatPacketHandler {
@@ -63,12 +64,15 @@ namespace ChatPacketHandler {
void HandleTeamPromote(Packet* packet);
void HandleTeamLootOption(Packet* packet);
void HandleTeamStatusRequest(Packet* packet);
void OnAchievementNotify(RakNet::BitStream& bitstream, const SystemAddress& sysAddr);
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
/* Sends a message to the provided `receiver` with information about the updated team. If `i64LeaderID` is not LWOOBJID_EMPTY, the client will update the leader to that new playerID. */
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);

View File

@@ -28,7 +28,7 @@
#include "RakNetDefines.h"
#include "MessageIdentifiers.h"
#include "ChatWeb.h"
#include "ChatWebAPI.h"
namespace Game {
Logger* logger = nullptr;
@@ -92,18 +92,17 @@ int main(int argc, char** argv) {
return EXIT_FAILURE;
}
// setup the chat api web server
const uint32_t web_server_port = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("web_server_port")).value_or(2005);
if (Game::config->GetValue("web_server_enabled") == "1" && !Game::web.Startup("localhost", web_server_port)) {
// if we want the web server and it fails to start, exit
// seyup the chat api web server
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
ChatWebAPI chatwebapi;
if (web_server_enabled && !chatwebapi.Startup()){
// if we want the web api and it fails to start, exit
LOG("Failed to start web server, shutting down.");
Database::Destroy("ChatServer");
delete Game::logger;
delete Game::config;
return EXIT_FAILURE;
}
if (Game::web.IsEnabled()) ChatWeb::RegisterRoutes();
};
//Find out the master's IP:
std::string masterIP;
@@ -167,8 +166,10 @@ int main(int argc, char** argv) {
packet = nullptr;
}
// Check and handle web requests:
if (Game::web.IsEnabled()) Game::web.ReceiveRequests();
//Check and handle web requests:
if (web_server_enabled) {
chatwebapi.ReceiveRequests();
}
//Push our log every 30s:
if (framesSinceLastFlush >= logFlushTime) {
@@ -206,7 +207,6 @@ int main(int argc, char** argv) {
}
void HandlePacket(Packet* packet) {
LOG("Received packet with ID: %i", packet->data[0]);
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");
@@ -224,6 +224,10 @@ void HandlePacket(Packet* packet) {
if (connection != eConnectionType::CHAT) return;
inStream.Read(chatMessageID);
// Our packing byte wasnt there? Probably a false packet
if (inStream.GetNumberOfUnreadBits() < 8) return;
inStream.IgnoreBytes(1);
switch (chatMessageID) {
case MessageType::Chat::GM_MUTE:
Game::playerContainer.MuteUpdate(packet);
@@ -322,6 +326,9 @@ void HandlePacket(Packet* packet) {
case MessageType::Chat::SHOW_ALL:
ChatPacketHandler::HandleShowAll(packet);
break;
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
ChatPacketHandler::OnAchievementNotify(inStream, packet->systemAddress);
break;
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
@@ -357,7 +364,6 @@ void HandlePacket(Packet* packet) {
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case MessageType::Chat::UGCC_REQUEST:
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case MessageType::Chat::PLAYER_READY:
case MessageType::Chat::GET_DONATION_TOTAL:

View File

@@ -1,169 +0,0 @@
#include "ChatWeb.h"
#include "Logger.h"
#include "Game.h"
#include "json.hpp"
#include "dCommonVars.h"
#include "MessageType/Chat.h"
#include "dServer.h"
#include "dConfig.h"
#include "PlayerContainer.h"
#include "GeneralUtils.h"
#include "eHTTPMethod.h"
#include "magic_enum.hpp"
#include "ChatPackets.h"
#include "StringifiedEnum.h"
#include "Database.h"
#include "ChatJSONUtils.h"
#include "JSONUtils.h"
#include "eGameMasterLevel.h"
#include "dChatFilter.h"
using json = nlohmann::json;
void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer;
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
}
void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer.GetTeamContainer();
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
}
void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
auto data = GeneralUtils::TryParse<json>(body);
if (!data) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
return;
}
const auto& good_data = data.value();
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
if (!check.empty()) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = check;
} else {
ChatPackets::Announcement announcement;
announcement.title = good_data["title"];
announcement.message = good_data["message"];
announcement.Send(UNASSIGNED_SYSTEM_ADDRESS);
reply.status = eHTTPStatusCode::OK;
reply.message = "{\"status\":\"Announcement Sent\"}";
}
}
void HandleWSChat(mg_connection* connection, json data) {
auto check = JSONUtils::CheckRequiredData(data, { "user", "message", "gmlevel", "zone" });
if (!check.empty()) {
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
} else {
const auto user = data["user"].get<std::string>();
const auto message = data["message"].get<std::string>();
const auto gmlevel = GeneralUtils::TryParse<eGameMasterLevel>(data["gmlevel"].get<std::string>()).value_or(eGameMasterLevel::CIVILIAN);
const auto zone = data["zone"].get<uint32_t>();
const auto filter_check = Game::chatFilter->IsSentenceOkay(message, gmlevel);
if (!filter_check.empty()) {
LOG_DEBUG("Chat message \"%s\" from %s was not allowed", message.c_str(), user.c_str());
data["error"] = "Chat message blocked by filter";
data["filtered"] = json::array();
for (const auto& [start, len] : filter_check) {
data["filtered"].push_back(message.substr(start, len));
}
mg_ws_send(connection, data.dump().c_str(), data.dump().size(), WEBSOCKET_OP_TEXT);
return;
}
LOG("%s: %s", user.c_str(), message.c_str());
// bodge to test
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
bitStream.Write(zone);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
bitStream.Write<uint64_t>(0);
bitStream.Write(eChatChannel::LOCAL);
bitStream.Write<uint32_t>(message.size());
bitStream.Write(LUWString(user));
bitStream.Write<uint64_t>(0);
bitStream.Write<uint16_t>(0);
bitStream.Write<char>(0);
for (uint32_t i = 0; i < message.size(); ++i) {
bitStream.Write<uint16_t>(message[i]);
}
bitStream.Write<uint16_t>(0);
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
}
namespace ChatWeb {
void RegisterRoutes() {
// REST API v1 routes
std::string v1_route = "/api/v1/";
Game::web.RegisterHTTPRoute({
.path = v1_route + "players",
.method = eHTTPMethod::GET,
.handle = HandleHTTPPlayersRequest
});
Game::web.RegisterHTTPRoute({
.path = v1_route + "teams",
.method = eHTTPMethod::GET,
.handle = HandleHTTPTeamsRequest
});
Game::web.RegisterHTTPRoute({
.path = v1_route + "announce",
.method = eHTTPMethod::POST,
.handle = HandleHTTPAnnounceRequest
});
// WebSocket Events
Game::web.RegisterWSEvent({
.name = "chat",
.handle = HandleWSChat
});
// WebSocket subscriptions
Game::web.RegisterWSSubscription("chat");
Game::web.RegisterWSSubscription("player");
Game::web.RegisterWSSubscription("team");
}
void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType) {
json data;
data["player_data"] = player;
data["update_type"] = magic_enum::enum_name(activityType);
Game::web.SendWSMessage("player", data);
}
void SendWSChatMessage(const ChatMessage& chatMessage) {
json data;
data["message"] = chatMessage.message.GetAsString();
data["sender"] = chatMessage.sender;
data["channel"] = magic_enum::enum_name(chatMessage.channel);
switch (chatMessage.channel) {
case eChatChannel::TEAM:
data["teamID"] = chatMessage.teamID;
break;
case eChatChannel::PRIVATE_CHAT:
data["receiver"] = chatMessage.receiver;
break;
default:
// do nothing
break;
}
Game::web.SendWSMessage("chat", data);
}
}

View File

@@ -1,20 +0,0 @@
#ifndef __CHATWEB_H__
#define __CHATWEB_H__
#include <string>
#include <functional>
#include "Web.h"
#include "PlayerContainer.h"
#include "IActivityLog.h"
#include "ChatPacketHandler.h"
namespace ChatWeb {
void RegisterRoutes();
void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType);
void SendWSChatMessage(const ChatMessage& chatMessage);
};
#endif // __CHATWEB_H__

197
dChatServer/ChatWebAPI.cpp Normal file
View File

@@ -0,0 +1,197 @@
#include "ChatWebAPI.h"
#include "Logger.h"
#include "Game.h"
#include "json.hpp"
#include "dCommonVars.h"
#include "MessageType/Chat.h"
#include "dServer.h"
#include "dConfig.h"
#include "PlayerContainer.h"
#include "JSONUtils.h"
#include "GeneralUtils.h"
#include "eHTTPMethod.h"
#include "magic_enum.hpp"
#include "ChatPackets.h"
#include "StringifiedEnum.h"
#include "Database.h"
#ifdef DARKFLAME_PLATFORM_WIN32
#pragma push_macro("DELETE")
#undef DELETE
#endif
using json = nlohmann::json;
typedef struct mg_connection mg_connection;
typedef struct mg_http_message mg_http_message;
namespace {
const char* json_content_type = "Content-Type: application/json\r\n";
std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
}
bool ValidateAuthentication(const mg_http_message* http_msg) {
// TO DO: This is just a placeholder for now
// use tokens or something at a later point if we want to implement authentication
// bit using the listen bind address to limit external access is good enough to start with
return true;
}
bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
if (!data) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
return false;
}
return true;
}
void HandlePlayersRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer;
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
}
void HandleTeamsRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer.GetTeamContainer();
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
}
void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
auto data = GeneralUtils::TryParse<json>(body);
if (!ValidateJSON(data, reply)) return;
const auto& good_data = data.value();
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
if (!check.empty()) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = check;
} else {
ChatPackets::Announcement announcement;
announcement.title = good_data["title"];
announcement.message = good_data["message"];
announcement.Send();
reply.status = eHTTPStatusCode::OK;
reply.message = "{\"status\":\"Announcement Sent\"}";
}
}
void HandleInvalidRoute(HTTPReply& reply) {
reply.status = eHTTPStatusCode::NOT_FOUND;
reply.message = "{\"error\":\"Invalid Route\"}";
}
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
HTTPReply reply;
if (!http_msg) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid Request\"}";
} else if (ValidateAuthentication(http_msg)) {
// convert method from cstring to std string
std::string method_string(http_msg->method.buf, http_msg->method.len);
// get mehtod from mg to enum
const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
// convert uri from cstring to std string
std::string uri(http_msg->uri.buf, http_msg->uri.len);
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
// convert body from cstring to std string
std::string body(http_msg->body.buf, http_msg->body.len);
const auto routeItr = Routes.find({method, uri});
if (routeItr != Routes.end()) {
const auto& [_, route] = *routeItr;
route.handle(reply, body);
} else HandleInvalidRoute(reply);
} else {
reply.status = eHTTPStatusCode::UNAUTHORIZED;
reply.message = "{\"error\":\"Unauthorized\"}";
}
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
}
void HandleRequests(mg_connection* connection, int request, void* request_data) {
switch (request) {
case MG_EV_HTTP_MSG:
HandleHTTPMessage(connection, static_cast<mg_http_message*>(request_data));
break;
default:
break;
}
}
void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
if (!success) {
LOG_DEBUG("Failed to register route %s", route.path.c_str());
} else {
LOG_DEBUG("Registered route %s", route.path.c_str());
}
}
ChatWebAPI::ChatWebAPI() {
mg_log_set(MG_LL_NONE);
mg_mgr_init(&mgr); // Initialize event manager
}
ChatWebAPI::~ChatWebAPI() {
mg_mgr_free(&mgr);
}
bool ChatWebAPI::Startup() {
// Make listen address
// std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
// if (listen_ip == "localhost") listen_ip = "127.0.0.1";
const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
// const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
const std::string& listen_address = "http://localhost:" + listen_port;
LOG("Starting web server on %s", listen_address.c_str());
// Create HTTP listener
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
LOG("Failed to create web server listener on %s", listen_port.c_str());
return false;
}
// Register routes
// API v1 routes
std::string v1_route = "/api/v1/";
RegisterHTTPRoutes({
.path = v1_route + "players",
.method = eHTTPMethod::GET,
.handle = HandlePlayersRequest
});
RegisterHTTPRoutes({
.path = v1_route + "teams",
.method = eHTTPMethod::GET,
.handle = HandleTeamsRequest
});
RegisterHTTPRoutes({
.path = v1_route + "announce",
.method = eHTTPMethod::POST,
.handle = HandleAnnounceRequest
});
return true;
}
void ChatWebAPI::ReceiveRequests() {
mg_mgr_poll(&mgr, 15);
}
#ifdef DARKFLAME_PLATFORM_WIN32
#pragma pop_macro("DELETE")
#endif

36
dChatServer/ChatWebAPI.h Normal file
View File

@@ -0,0 +1,36 @@
#ifndef __CHATWEBAPI_H__
#define __CHATWEBAPI_H__
#include <string>
#include <functional>
#include "mongoose.h"
#include "eHTTPStatusCode.h"
enum class eHTTPMethod;
typedef struct mg_mgr mg_mgr;
struct HTTPReply {
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
std::string message = "{\"error\":\"Not Found\"}";
};
struct WebAPIHTTPRoute {
std::string path;
eHTTPMethod method;
std::function<void(HTTPReply&, const std::string&)> handle;
};
class ChatWebAPI {
public:
ChatWebAPI();
~ChatWebAPI();
void ReceiveRequests();
void RegisterHTTPRoutes(WebAPIHTTPRoute route);
bool Startup();
private:
mg_mgr mgr;
};
#endif // __CHATWEBAPI_H__

View File

@@ -1,4 +1,4 @@
#include "ChatJSONUtils.h"
#include "JSONUtils.h"
#include "json.hpp"
@@ -47,3 +47,16 @@ void to_json(json& data, const TeamData& teamData) {
members.push_back(playerData);
}
}
std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
json check;
check["error"] = json::array();
for (const auto& required : requiredData) {
if (!data.contains(required)) {
check["error"].push_back("Missing Parameter: " + required);
} else if (data[required] == "") {
check["error"].push_back("Empty Parameter: " + required);
}
}
return check["error"].empty() ? "" : check.dump();
}

View File

@@ -1,5 +1,5 @@
#ifndef __CHATJSONUTILS_H__
#define __CHATJSONUTILS_H__
#ifndef __JSONUTILS_H__
#define __JSONUTILS_H__
#include "json_fwd.hpp"
#include "PlayerContainer.h"
@@ -9,4 +9,9 @@ void to_json(nlohmann::json& data, const PlayerContainer& playerContainer);
void to_json(nlohmann::json& data, const TeamContainer& teamData);
void to_json(nlohmann::json& data, const TeamData& teamData);
#endif // __CHATJSONUTILS_H__
namespace JSONUtils {
// check required data for reqeust
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
}
#endif // __JSONUTILS_H__

View File

@@ -12,7 +12,6 @@
#include "ChatPackets.h"
#include "dConfig.h"
#include "MessageType/Chat.h"
#include "ChatWeb.h"
void PlayerContainer::Initialize() {
m_MaxNumberOfBestFriends =
@@ -53,14 +52,14 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
if (!inStream.Read(data.zoneID)) return;
if (!inStream.Read(data.muteExpire)) return;
if (!inStream.Read(data.gmLevel)) return;
data.sysAddr = packet->systemAddress;
data.worldServerSysAddr = packet->systemAddress;
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
m_PlayerCount++;
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
ChatWeb::SendWSPlayerUpdate(data, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone);
Database::Get()->UpdateActivityLog(data.playerID, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone, data.zoneID.GetMapID());
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
m_PlayersToRemove.erase(playerId);
}
@@ -114,8 +113,6 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
}
}
ChatWeb::SendWSPlayerUpdate(player, eActivityType::PlayerLoggedOut);
m_PlayerCount--;
LOG("Removed user: %llu", playerID);
m_Players.erase(playerID);
@@ -244,7 +241,7 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
LOG("Tried to add player to team that already had 4 players");
const auto& player = GetPlayerData(playerID);
if (!player) return;
ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!");
ChatPackets::SendSystemMessage(player.worldServerSysAddr, u"The teams is full! You have not been added to a team!");
return;
}
@@ -287,41 +284,39 @@ void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
}
}
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent) {
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID causingPlayerID, bool disband, bool kicked, bool leaving, bool silent) {
LOG_DEBUG("Player %llu is leaving team %i", causingPlayerID, team->teamID);
const auto index = std::ranges::find(team->memberIDs, causingPlayerID);
if (index == team->memberIDs.end()) return;
const auto& member = GetPlayerData(playerID);
if (member && !silent) {
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
}
const auto memberName = GetName(playerID);
for (const auto memberId : team->memberIDs) {
if (silent && memberId == playerID) {
continue;
}
const auto& otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
}
team->memberIDs.erase(index);
UpdateTeamsOnWorld(team, false);
const auto& member = GetPlayerData(causingPlayerID);
const auto causingMemberName = GetName(causingPlayerID);
if (member && !silent) {
ChatPacketHandler::SendTeamRemovePlayer(member, disband, kicked, leaving, team->local, LWOOBJID_EMPTY, causingPlayerID, causingMemberName);
}
if (team->memberIDs.size() <= 1) {
DisbandTeam(team);
} else {
if (playerID == team->leaderID) {
PromoteMember(team, team->memberIDs[0]);
DisbandTeam(team, causingPlayerID, causingMemberName);
} else /* team has enough members to be a team still */ {
team->leaderID = (causingPlayerID == team->leaderID) ? team->memberIDs[0] : team->leaderID;
for (const auto memberId : team->memberIDs) {
if (silent && memberId == causingPlayerID) {
continue;
}
const auto& otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, team->local, team->leaderID, causingPlayerID, causingMemberName);
}
UpdateTeamsOnWorld(team, false);
}
}
@@ -337,20 +332,19 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
}
}
void PlayerContainer::DisbandTeam(TeamData* team) {
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
void PlayerContainer::DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName) {
const auto index = std::ranges::find(GetTeams(), team);
if (index == GetTeams().end()) return;
LOG_DEBUG("Disbanding team %i", (*index)->teamID);
for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName);
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName);
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, causingPlayerID, causingPlayerName);
}
UpdateTeamsOnWorld(team, true);

View File

@@ -42,7 +42,7 @@ struct PlayerData {
return muteExpire == 1 || muteExpire > time(NULL);
}
SystemAddress sysAddr{};
SystemAddress worldServerSysAddr{};
LWOZONEID zoneID{};
LWOOBJID playerID = LWOOBJID_EMPTY;
time_t muteExpire = 0;
@@ -91,7 +91,7 @@ public:
void AddMember(TeamData* team, LWOOBJID playerID);
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
void PromoteMember(TeamData* team, LWOOBJID newLeader);
void DisbandTeam(TeamData* team);
void DisbandTeam(TeamData* team, const LWOOBJID causingPlayerID, const std::u16string& causingPlayerName);
void TeamStatusUpdate(TeamData* team);
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
std::u16string GetName(LWOOBJID playerID);

View File

@@ -7,7 +7,6 @@ set(DCOMMON_SOURCES
"Logger.cpp"
"Game.cpp"
"GeneralUtils.cpp"
"JSONUtils.cpp"
"LDFFormat.cpp"
"Metrics.cpp"
"NiPoint3.cpp"

View File

@@ -1,18 +0,0 @@
#include "JSONUtils.h"
#include "json.hpp"
using json = nlohmann::json;
std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
json check;
check["error"] = json::array();
for (const auto& required : requiredData) {
if (!data.contains(required)) {
check["error"].push_back("Missing Parameter: " + required);
} else if (data[required] == "") {
check["error"].push_back("Empty Parameter: " + required);
}
}
return check["error"].empty() ? "" : check.dump();
}

View File

@@ -1,11 +0,0 @@
#ifndef _JSONUTILS_H_
#define _JSONUTILS_H_
#include "json_fwd.hpp"
namespace JSONUtils {
// check required data for reqeust
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
}
#endif // _JSONUTILS_H_

View File

@@ -98,6 +98,7 @@ public:
constexpr LWOZONEID() noexcept = default;
constexpr LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) noexcept { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; }
constexpr LWOZONEID(const LWOZONEID& replacement) noexcept { *this = replacement; }
constexpr bool operator==(const LWOZONEID&) const = default;
private:
LWOMAPID m_MapID = LWOMAPID_INVALID; //1000 for VE, 1100 for AG, etc...

View File

@@ -1,15 +0,0 @@
#ifndef __ECHATMESSAGERESPONSECODES__H__
#define __ECHATMESSAGERESPONSECODES__H__
#include <cstdint>
enum class eChatMessageResponseCode : uint8_t {
SENT = 0,
NOTONLINE,
GENERALERROR,
RECEIVEDNEWWHISPER,
NOTFRIENDS,
SENDERFREETRIAL,
RECEIVERFREETRIAL,
};
#endif //!__ECHATMESSAGERESPONSECODES__H__

View File

@@ -8,7 +8,6 @@
enum class eActivityType : uint32_t {
PlayerLoggedIn,
PlayerLoggedOut,
PlayerChangedZone,
};
class IActivityLog {

View File

@@ -204,6 +204,7 @@ void Character::DoQuickXMLDataParse() {
while (currentChild) {
const auto* temp = currentChild->Attribute("v");
const auto* id = currentChild->Attribute("id");
const auto* si = currentChild->Attribute("si");
if (temp && id) {
uint32_t index = 0;
uint64_t value = 0;
@@ -212,6 +213,9 @@ void Character::DoQuickXMLDataParse() {
value = std::stoull(temp);
m_PlayerFlags.insert(std::make_pair(index, value));
} else if (si) {
auto value = GeneralUtils::TryParse<uint32_t>(si);
if (value) m_SessionFlags.insert(value.value());
}
currentChild = currentChild->NextSiblingElement();
}

View File

@@ -27,6 +27,8 @@
#include "Character.h"
#include "CDMissionEmailTable.h"
#include "ChatPackets.h"
#include "PlayerManager.h"
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
m_MissionComponent = missionComponent;
@@ -355,12 +357,25 @@ void Mission::Complete(const bool yieldRewards) {
for (const auto& email : missionEmails) {
const auto missionEmailBase = "MissionEmail_" + std::to_string(email.ID) + "_";
if (email.messageType == 1) {
if (email.messageType == 1 /* Send an email to the player */) {
const auto subject = "%[" + missionEmailBase + "subjectText]";
const auto body = "%[" + missionEmailBase + "bodyText]";
const auto sender = "%[" + missionEmailBase + "senderName]";
Mail::SendMail(LWOOBJID_EMPTY, sender, GetAssociate(), subject, body, email.attachmentLOT, 1);
} else if (email.messageType == 2 /* Send an announcement in chat */) {
auto* character = entity->GetCharacter();
ChatPackets::AchievementNotify notify{};
notify.missionEmailID = email.ID;
notify.earningPlayerID = entity->GetObjectID();
notify.earnerName.string = character ? GeneralUtils::ASCIIToUTF16(character->GetName()) : u"";
// Manual write since it's sent to chat server and not a game client
RakNet::BitStream bitstream;
notify.WriteHeader(bitstream);
notify.Serialize(bitstream);
Game::chatServer->Send(&bitstream, HIGH_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
}
}

View File

@@ -777,7 +777,7 @@ void SlashCommandHandler::Startup() {
.info = "Crashes the server",
.aliases = { "crash", "pumpkin" },
.handle = DEVGMCommands::Crash,
.requiredLevel = eGameMasterLevel::DEVELOPER
.requiredLevel = eGameMasterLevel::OPERATOR
};
RegisterCommand(CrashCommand);
@@ -1444,4 +1444,13 @@ void SlashCommandHandler::Startup() {
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(removeIgnoreCommand);
Command shutdownCommand{
.help = "Shuts this world down",
.info = "Shuts this world down",
.aliases = {"shutdown"},
.handle = DEVGMCommands::Shutdown,
.requiredLevel = eGameMasterLevel::DEVELOPER
};
RegisterCommand(shutdownCommand);
}

View File

@@ -1622,4 +1622,10 @@ namespace DEVGMCommands {
}
}
}
void Shutdown(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto* character = entity->GetCharacter();
if (character) LOG("Mythran (%s) has shutdown the world", character->GetName().c_str());
Game::OnSignal(-1);
}
};

View File

@@ -73,6 +73,7 @@ namespace DEVGMCommands {
void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Shutdown(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}
#endif //!DEVGMCOMMANDS_H

View File

@@ -296,12 +296,15 @@ namespace GMGreaterThanZeroCommands {
if (!splitArgs.empty() && !splitArgs.at(0).empty()) displayZoneData = splitArgs.at(0) == "1";
if (splitArgs.size() > 1) displayIndividualPlayers = splitArgs.at(1) == "1";
ChatPackets::ShowAllRequest request;
request.requestor = entity->GetObjectID();
request.displayZoneData = displayZoneData;
request.displayIndividualPlayers = displayIndividualPlayers;
ShowAllRequest request {
.requestor = entity->GetObjectID(),
.displayZoneData = displayZoneData,
.displayIndividualPlayers = displayIndividualPlayers
};
request.Send(Game::chatSysAddr);
CBITSTREAM;
request.Serialize(bitStream);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
void FindPlayer(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
@@ -310,11 +313,14 @@ namespace GMGreaterThanZeroCommands {
return;
}
ChatPackets::FindPlayerRequest request;
request.requestor = entity->GetObjectID();
request.playerName = LUWString(args);
FindPlayerRequest request {
.requestor = entity->GetObjectID(),
.playerName = LUWString(args)
};
request.Send(Game::chatSysAddr);
CBITSTREAM;
request.Serialize(bitStream);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {

View File

@@ -273,6 +273,16 @@ Instance* InstanceManager::FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID
return nullptr;
}
Instance* InstanceManager::FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID) {
for (Instance* i : m_Instances) {
if (i && i->GetMapID() == mapID && i->GetInstanceID() == instanceID && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
return i;
}
}
return nullptr;
}
Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password) {
auto* instance = FindPrivateInstance(password);

View File

@@ -76,25 +76,25 @@ public:
void Shutdown();
private:
std::string m_IP;
uint32_t m_Port;
LWOZONEID m_ZoneID;
int m_MaxClientsSoftCap;
int m_MaxClientsHardCap;
int m_CurrentClientCount;
std::vector<Player> m_Players;
SystemAddress m_SysAddr;
bool m_Ready;
bool m_IsShuttingDown;
std::vector<PendingInstanceRequest> m_PendingRequests;
std::vector<PendingInstanceRequest> m_PendingAffirmations;
std::string m_IP{};
uint32_t m_Port{};
LWOZONEID m_ZoneID{};
int m_MaxClientsSoftCap{};
int m_MaxClientsHardCap{};
int m_CurrentClientCount{};
std::vector<Player> m_Players{};
SystemAddress m_SysAddr{};
bool m_Ready{};
bool m_IsShuttingDown{};
std::vector<PendingInstanceRequest> m_PendingRequests{};
std::vector<PendingInstanceRequest> m_PendingAffirmations{};
uint32_t m_AffirmationTimeout;
uint32_t m_AffirmationTimeout{};
bool m_IsPrivate;
std::string m_Password;
bool m_IsPrivate{};
std::string m_Password{};
bool m_Shutdown;
bool m_Shutdown{};
//Private functions:
};
@@ -125,6 +125,7 @@ public:
Instance* FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId = 0);
Instance* FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID);
Instance* FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID);
Instance* CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password);
Instance* FindPrivateInstance(const std::string& password);

View File

@@ -42,6 +42,7 @@
#include "Server.h"
#include "CDZoneTableTable.h"
#include "eGameMasterLevel.h"
#include "StringifiedEnum.h"
#ifdef DARKFLAME_PLATFORM_UNIX
@@ -212,6 +213,13 @@ int main(int argc, char** argv) {
// Run migrations should any need to be run.
MigrationRunner::RunSQLiteMigrations();
// Check for the --migrations-only flag
if ((argc > 1 &&
(strcmp(argv[1], "--migrations-only") == 0 || strcmp(argv[1], "-m") == 0))) {
LOG("Migrations only flag detected. Exiting.");
return EXIT_SUCCESS;
}
//If the first command line argument is -a or --account then make the user
//input a username and password, with the password being hidden.
bool createAccount = Database::Get()->GetAccountCount() == 0 && Game::config->GetValue("skip_account_creation") != "1";
@@ -556,7 +564,7 @@ void HandlePacket(Packet* packet) {
Instance* in = Game::im->GetInstance(zoneID, false, zoneClone);
for (auto* instance : Game::im->GetInstances()) {
LOG("Instance: %i/%i/%i -> %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in);
LOG("Instance: %i/%i/%i -> %i %s", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in, instance->GetSysAddr().ToString());
}
if (in && !in->GetIsReady()) //Instance not ready, make a pending request
@@ -597,15 +605,10 @@ void HandlePacket(Packet* packet) {
if (!Game::im->IsPortInUse(theirPort)) {
Instance* in = new Instance(theirIP.string, theirPort, theirZoneID, theirInstanceID, 0, 12, 12);
SystemAddress copy;
copy.binaryAddress = packet->systemAddress.binaryAddress;
copy.port = packet->systemAddress.port;
in->SetSysAddr(copy);
in->SetSysAddr(packet->systemAddress);
Game::im->AddInstance(in);
} else {
auto instance = Game::im->FindInstance(
theirZoneID, static_cast<uint16_t>(theirInstanceID));
auto* instance = Game::im->FindInstanceWithPrivate(theirZoneID, static_cast<LWOINSTANCEID>(theirInstanceID));
if (instance) {
instance->SetSysAddr(packet->systemAddress);
}
@@ -613,22 +616,14 @@ void HandlePacket(Packet* packet) {
}
if (theirServerType == ServerType::Chat) {
SystemAddress copy;
copy.binaryAddress = packet->systemAddress.binaryAddress;
copy.port = packet->systemAddress.port;
chatServerMasterPeerSysAddr = copy;
chatServerMasterPeerSysAddr = packet->systemAddress;
}
if (theirServerType == ServerType::Auth) {
SystemAddress copy;
copy.binaryAddress = packet->systemAddress.binaryAddress;
copy.port = packet->systemAddress.port;
authServerMasterPeerSysAddr = copy;
authServerMasterPeerSysAddr = packet->systemAddress;
}
LOG("Received server info, instance: %i port: %i", theirInstanceID, theirPort);
LOG("Received %s server info, instance: %i port: %i", StringifiedEnum::ToString(theirServerType).data(), theirInstanceID, theirPort);
break;
}
@@ -692,7 +687,7 @@ void HandlePacket(Packet* packet) {
if (instance) {
instance->AddPlayer(Player());
} else {
printf("Instance missing? What?");
LOG("Instance missing? What?");
}
break;
}
@@ -733,8 +728,8 @@ void HandlePacket(Packet* packet) {
inStream.Read<char>(character);
password += character;
}
Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
auto* newInst = Game::im->CreatePrivateInstance(mapId, cloneId, password.c_str());
LOG("Creating private zone %i/%i/%i with password %s", newInst->GetMapID(), newInst->GetCloneID(), newInst->GetInstanceID(), password.c_str());
break;
}
@@ -835,11 +830,10 @@ void HandlePacket(Packet* packet) {
}
case MessageType::Master::SHUTDOWN_RESPONSE: {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);
CINSTREAM_SKIP_HEADER;
auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
LOG("Got shutdown response from %s", packet->systemAddress.ToString());
if (instance == nullptr) {
return;
}

View File

@@ -61,9 +61,6 @@ struct LUBitStream {
void WriteHeader(RakNet::BitStream& bitStream) const;
bool ReadHeader(RakNet::BitStream& bitStream);
void Send(const SystemAddress& sysAddr) const;
void Broadcast() const {
Send(UNASSIGNED_SYSTEM_ADDRESS);
};
virtual void Serialize(RakNet::BitStream& bitStream) const {}
virtual bool Deserialize(RakNet::BitStream& bitStream) { return true; }

View File

@@ -11,136 +11,140 @@
#include "dServer.h"
#include "eConnectionType.h"
#include "MessageType/Chat.h"
namespace ChatPackets {
void ShowAllRequest::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(this->requestor);
bitStream.Write(this->displayZoneData);
bitStream.Write(this->displayIndividualPlayers);
}
bool ShowAllRequest::Deserialize(RakNet::BitStream& inStream) {
VALIDATE_READ(inStream.Read(this->requestor));
VALIDATE_READ(inStream.Read(this->displayZoneData));
VALIDATE_READ(inStream.Read(this->displayIndividualPlayers));
return true;
}
void FindPlayerRequest::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(this->requestor);
bitStream.Write(this->playerName);
}
bool FindPlayerRequest::Deserialize(RakNet::BitStream& inStream) {
VALIDATE_READ(inStream.Read(this->requestor));
VALIDATE_READ(inStream.Read(this->playerName));
return true;
}
void ChatMessage::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write<uint64_t>(0);// senderID
bitStream.Write(chatChannel);
bitStream.Write<uint32_t>(message.GetAsString().size());
bitStream.Write(LUWString(senderName));
bitStream.Write(playerObjectID); // senderID
bitStream.Write<uint16_t>(0); // sourceID
bitStream.Write(responseCode);
bitStream.Write(message);
}
bool ChatMessage::Deserialize(RakNet::BitStream& inStream) {
//TODO: Implement this
return false;
}
void ChatMessage::Handle(){
}
void WorldChatMessage::Serialize(RakNet::BitStream& bitStream) const {
}
bool WorldChatMessage::Deserialize(RakNet::BitStream& inStream) {
VALIDATE_READ(inStream.Read(chatChannel));
uint16_t padding;
VALIDATE_READ(inStream.Read(padding));
uint32_t messageLength;
VALIDATE_READ(inStream.Read(messageLength));
string message_tmp;
for (uint32_t i = 0; i < messageLength; ++i) {
uint16_t character;
VALIDATE_READ(inStream.Read(character));
message_tmp.push_back(character);
}
return true;
}
void WorldChatMessage::Handle() {
}
void PrivateChatMessage::Serialize(RakNet::BitStream& bitStream) const {
}
bool PrivateChatMessage::Deserialize(RakNet::BitStream& inStream) {
}
void PrivateChatMessage::Handle() {
}
void UserChatMessage::Serialize(RakNet::BitStream& bitStream) const {
}
bool UserChatMessage::Deserialize(RakNet::BitStream& inStream) {
}
void UserChatMessage::Handle() {
}
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
bitStream.Write<uint64_t>(0);
bitStream.Write<char>(4);
bitStream.Write<uint32_t>(message.size());
bitStream.Write(LUWString("", 33));
bitStream.Write<uint64_t>(0);
bitStream.Write<uint16_t>(0);
bitStream.Write<char>(0);
for (uint32_t i = 0; i < message.size(); ++i) {
bitStream.Write<uint16_t>(message[i]);
}
bitStream.Write<uint16_t>(0);
//This is so Wincent's announcement works:
if (sysAddr != UNASSIGNED_SYSTEM_ADDRESS) {
SEND_PACKET;
return;
}
SEND_PACKET_BROADCAST;
}
void MessageFailure::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(this->cannedText);
}
void Announcement::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write<uint32_t>(title.size());
bitStream.Write(title);
bitStream.Write<uint32_t>(message.size());
bitStream.Write(message);
}
void ShowAllRequest::Serialize(RakNet::BitStream& bitStream) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::SHOW_ALL);
bitStream.Write(this->requestor);
bitStream.Write(this->displayZoneData);
bitStream.Write(this->displayIndividualPlayers);
}
void ShowAllRequest::Deserialize(RakNet::BitStream& inStream) {
inStream.Read(this->requestor);
inStream.Read(this->displayZoneData);
inStream.Read(this->displayIndividualPlayers);
}
void FindPlayerRequest::Serialize(RakNet::BitStream& bitStream) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WHO);
bitStream.Write(this->requestor);
bitStream.Write(this->playerName);
}
void FindPlayerRequest::Deserialize(RakNet::BitStream& inStream) {
inStream.Read(this->requestor);
inStream.Read(this->playerName);
}
void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
bitStream.Write<uint64_t>(0);
bitStream.Write(chatChannel);
bitStream.Write<uint32_t>(message.size());
bitStream.Write(LUWString(senderName));
bitStream.Write(playerObjectID);
bitStream.Write<uint16_t>(0);
bitStream.Write<char>(0);
for (uint32_t i = 0; i < message.size(); ++i) {
bitStream.Write<uint16_t>(message[i]);
}
bitStream.Write<uint16_t>(0);
SEND_PACKET_BROADCAST;
}
void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
bitStream.Write<uint64_t>(0);
bitStream.Write<char>(4);
bitStream.Write<uint32_t>(message.size());
bitStream.Write(LUWString("", 33));
bitStream.Write<uint64_t>(0);
bitStream.Write<uint16_t>(0);
bitStream.Write<char>(0);
for (uint32_t i = 0; i < message.size(); ++i) {
bitStream.Write<uint16_t>(message[i]);
}
bitStream.Write<uint16_t>(0);
//This is so Wincent's announcement works:
if (sysAddr != UNASSIGNED_SYSTEM_ADDRESS) {
SEND_PACKET;
return;
}
SEND_PACKET_BROADCAST;
}
void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) {
//0x00 - "Chat is currently disabled."
//0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players."
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SEND_CANNED_TEXT);
bitStream.Write<uint8_t>(0); //response type, options above ^
//docs say there's a wstring here-- no idea what it's for, or if it's even needed so leaving it as is for now.
SEND_PACKET;
}
void ChatPackets::Announcement::Send() {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE);
bitStream.Write<uint32_t>(title.size());
bitStream.Write(title);
bitStream.Write<uint32_t>(message.size());
bitStream.Write(message);
SEND_PACKET_BROADCAST;
}
void ChatPackets::AchievementNotify::Serialize(RakNet::BitStream& bitstream) const {
bitstream.Write<uint64_t>(0); // Packing
bitstream.Write<uint32_t>(0); // Packing
bitstream.Write<uint8_t>(0); // Packing
bitstream.Write(targetPlayerName);
bitstream.Write<uint64_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write<uint32_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write<uint16_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write<uint8_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write(missionEmailID);
bitstream.Write(earningPlayerID);
bitstream.Write(earnerName);
}
bool ChatPackets::AchievementNotify::Deserialize(RakNet::BitStream& bitstream) {
bitstream.IgnoreBytes(13);
VALIDATE_READ(bitstream.Read(targetPlayerName));
bitstream.IgnoreBytes(15);
VALIDATE_READ(bitstream.Read(missionEmailID));
VALIDATE_READ(bitstream.Read(earningPlayerID));
VALIDATE_READ(bitstream.Read(earnerName));
return true;
}
void ChatPackets::TeamInviteInitialResponse::Serialize(RakNet::BitStream& bitstream) const {
bitstream.Write<uint8_t>(inviteFailedToSend);
bitstream.Write(playerName);
}
void ChatPackets::SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(targetID);
// Now write the actual packet
msg.WriteHeader(bitStream);
msg.Serialize(bitStream);
Game::server->Send(bitStream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
}

View File

@@ -10,85 +10,55 @@ struct SystemAddress;
#include <string>
#include "dCommonVars.h"
#include "BitStreamUtils.h"
#include "MessageType/Chat.h"
#include "eChatMessageResponseCode.h"
#include "BitStreamUtils.h"
enum class eCannedText : uint8_t {
CHAT_DISABLED = 0,
F2P_CHAT_DISABLED = 1
struct ShowAllRequest{
LWOOBJID requestor = LWOOBJID_EMPTY;
bool displayZoneData = true;
bool displayIndividualPlayers = true;
void Serialize(RakNet::BitStream& bitStream);
void Deserialize(RakNet::BitStream& inStream);
};
struct FindPlayerRequest{
LWOOBJID requestor = LWOOBJID_EMPTY;
LUWString playerName;
void Serialize(RakNet::BitStream& bitStream);
void Deserialize(RakNet::BitStream& inStream);
};
namespace ChatPackets {
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast = false);
struct ShowAllRequest : public LUBitStream {
LWOOBJID requestor = LWOOBJID_EMPTY;
bool displayZoneData = true;
bool displayIndividualPlayers = true;
ShowAllRequest() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::WHO) {};
virtual void Serialize(RakNet::BitStream& bitStream) const override;
virtual bool Deserialize(RakNet::BitStream& inStream) override;
};
struct FindPlayerRequest : public LUBitStream {
LWOOBJID requestor = LWOOBJID_EMPTY;
LUWString playerName;
FindPlayerRequest() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::WHO) {};
virtual void Serialize(RakNet::BitStream& bitStream) const override;
virtual bool Deserialize(RakNet::BitStream& inStream) override;
};
struct Announcement : public LUBitStream {
struct Announcement {
std::string title;
std::string message;
Announcement() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE) {};
virtual void Serialize(RakNet::BitStream& bitStream) const override;
void Send();
};
struct ChatMessage : public LUBitStream {
char chatChannel;
std::string senderName;
LWOOBJID playerObjectID;
bool senderMythran;
eChatMessageResponseCode responseCode = eChatMessageResponseCode::SENT;
LUWString message;
ChatMessage() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE) {};
virtual void Serialize(RakNet::BitStream& bitStream) const override;
virtual bool Deserialize(RakNet::BitStream& inStream) override;
virtual void Handle() override {};
struct AchievementNotify : public LUBitStream {
LUWString targetPlayerName{};
uint32_t missionEmailID{};
LWOOBJID earningPlayerID{};
LUWString earnerName{};
AchievementNotify() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::ACHIEVEMENT_NOTIFY) {}
void Serialize(RakNet::BitStream& bitstream) const override;
bool Deserialize(RakNet::BitStream& bitstream) override;
};
struct WorldChatMessage : public ChatMessage {
virtual bool Deserialize(RakNet::BitStream& bitStream) override;
virtual void Serialize(RakNet::BitStream& bitStream) const override;
virtual void Handle() override;
struct TeamInviteInitialResponse : public LUBitStream {
bool inviteFailedToSend{};
LUWString playerName{};
TeamInviteInitialResponse() : LUBitStream(eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE_INITIAL_RESPONSE) {}
void Serialize(RakNet::BitStream& bitstream) const override;
// No Deserialize needed on our end
};
struct PrivateChatMessage : public ChatMessage {
virtual bool Deserialize(RakNet::BitStream& inStream) override;
virtual void Serialize(RakNet::BitStream& bitStream) const override;
virtual void Handle() override;
};
struct UserChatMessage : public ChatMessage {
virtual bool Deserialize(RakNet::BitStream& inStream) override;
virtual void Serialize(RakNet::BitStream& bitStream) const override;
virtual void Handle() override;
};
// Should be in client packets since it is a client connection type, but whatever
struct MessageFailure : public LUBitStream {
eCannedText cannedText = eCannedText::CHAT_DISABLED;
MessageFailure() : LUBitStream(eConnectionType::CLIENT, MessageType::Chat::SEND_CANNED_TEXT) {};
virtual void Serialize(RakNet::BitStream& bitStream) const override;
};
void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
void SendMessageFail(const SystemAddress& sysAddr);
void SendRoutedMsg(const LUBitStream& msg, const LWOOBJID targetID, const SystemAddress& sysAddr);
};
#endif // CHATPACKETS_H

View File

@@ -13,6 +13,12 @@ class PositionUpdate;
struct Packet;
struct ChatMessage {
uint8_t chatChannel = 0;
uint16_t unknown = 0;
std::u16string message;
};
struct ChatModerationRequest {
uint8_t chatLevel = 0;
uint8_t requestID = 0;
@@ -21,6 +27,7 @@ struct ChatModerationRequest {
};
namespace ClientPackets {
ChatMessage HandleChatMessage(Packet* packet);
PositionUpdate HandleClientPositionUpdate(Packet* packet);
ChatModerationRequest HandleChatModerationRequest(Packet* packet);
int32_t SendTop5HelpIssues(Packet* packet);

View File

@@ -134,7 +134,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t rep
LOG("Sent CreateCharacter for ID: %llu", player);
}
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems) {
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHAT_MODERATION_STRING);
@@ -183,4 +183,4 @@ void WorldPackets::SendDebugOuput(const SystemAddress& sysAddr, const std::strin
bitStream.Write<uint32_t>(data.size());
bitStream.Write(data);
SEND_PACKET;
}
}

View File

@@ -10,6 +10,9 @@ struct SystemAddress;
enum class eGameMasterLevel : uint8_t;
enum class eCharacterCreationResponse : uint8_t;
enum class eRenameResponse : uint8_t;
namespace RakNet {
class BitStream;
};
struct HTTPMonitorInfo {
uint16_t port = 80;
@@ -29,7 +32,7 @@ namespace WorldPackets {
void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
void SendServerState(const SystemAddress& sysAddr);
void SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems);
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems);
void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel);
void SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info);
void SendDebugOuput(const SystemAddress& sysAddr, const std::string& data);

View File

@@ -503,7 +503,7 @@ void BaseSurvivalServer::ActivateSpawnerNetwork(SpawnerNetworkCollection& spawne
if (!possibleSpawners.empty()) {
auto* spawnerObject = possibleSpawners.at(0);
spawnerObject->Activate();
spawnerObject->Reset();
spawnerObject->SoftReset();
}
}
}

View File

@@ -9,9 +9,10 @@ void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity* self, Entity* sen
auto missionComponent = sender->GetComponent<MissionComponent>();
if (!missionComponent) return;
missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
// This check is only needed because dlu doesnt have proper collision checks on rotated phantom physics
if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
if (sender->GetCharacter()) {
sender->Smash(self->GetObjectID(), eKillType::VIOLENT, u"big-shark-death");

View File

@@ -1,7 +0,0 @@
set(DWEB_SOURCES
"Web.cpp")
add_library(dWeb STATIC ${DWEB_SOURCES})
target_include_directories(dWeb PUBLIC ".")
target_link_libraries(dWeb dCommon mongoose)

View File

@@ -1,289 +0,0 @@
#include "Web.h"
#include "Game.h"
#include "magic_enum.hpp"
#include "json.hpp"
#include "Logger.h"
#include "eHTTPMethod.h"
#include "GeneralUtils.h"
#include "JSONUtils.h"
namespace Game {
Web web;
}
namespace {
const char* json_content_type = "Content-Type: application/json\r\n";
std::map<std::pair<eHTTPMethod, std::string>, HTTPRoute> g_HTTPRoutes;
std::map<std::string, WSEvent> g_WSEvents;
std::vector<std::string> g_WSSubscriptions;
}
using json = nlohmann::json;
bool ValidateAuthentication(const mg_http_message* http_msg) {
// TO DO: This is just a placeholder for now
// use tokens or something at a later point if we want to implement authentication
// bit using the listen bind address to limit external access is good enough to start with
return true;
}
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
if (g_HTTPRoutes.empty()) return;
HTTPReply reply;
if (!http_msg) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid Request\"}";
} else if (ValidateAuthentication(http_msg)) {
// convert method from cstring to std string
std::string method_string(http_msg->method.buf, http_msg->method.len);
// get mehtod from mg to enum
const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
// convert uri from cstring to std string
std::string uri(http_msg->uri.buf, http_msg->uri.len);
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
// convert body from cstring to std string
std::string body(http_msg->body.buf, http_msg->body.len);
// Special case for websocket
if (uri == "/ws" && method == eHTTPMethod::GET) {
mg_ws_upgrade(connection, const_cast<mg_http_message*>(http_msg), NULL);
LOG("Upgraded connection to websocket: %d.%d.%d.%d:%i", MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port);
return;
}
const auto routeItr = g_HTTPRoutes.find({method, uri});
if (routeItr != g_HTTPRoutes.end()) {
const auto& [_, route] = *routeItr;
route.handle(reply, body);
} else {
reply.status = eHTTPStatusCode::NOT_FOUND;
reply.message = "{\"error\":\"Not Found\"}";
}
} else {
reply.status = eHTTPStatusCode::UNAUTHORIZED;
reply.message = "{\"error\":\"Unauthorized\"}";
}
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
}
void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) {
if (!ws_msg) {
LOG_DEBUG("Received invalid websocket message");
return;
} else {
LOG_DEBUG("Received websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
auto data = GeneralUtils::TryParse<json>(std::string(ws_msg->data.buf, ws_msg->data.len));
if (data) {
const auto& good_data = data.value();
auto check = JSONUtils::CheckRequiredData(good_data, { "event" });
if (!check.empty()) {
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
} else {
const auto event = good_data["event"].get<std::string>();
const auto eventItr = g_WSEvents.find(event);
if (eventItr != g_WSEvents.end()) {
const auto& [_, event] = *eventItr;
event.handle(connection, good_data);
} else {
LOG_DEBUG("Received invalid websocket event: %s", event.c_str());
}
}
} else {
LOG_DEBUG("Received invalid websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
}
}
}
void HandleWSSubscribe(mg_connection* connection, json data) {
auto check = JSONUtils::CheckRequiredData(data, { "subscription" });
if (!check.empty()) {
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
} else {
const auto subscription = data["subscription"].get<std::string>();
LOG_DEBUG("subscription %s subscribed", subscription.c_str());
// check subscription vector
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), subscription);
if (subItr != g_WSSubscriptions.end()) {
// get index of subscription
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
connection->data[index] = 1;
mg_ws_send(connection, "{\"status\":\"subscribed\"}", 23, WEBSOCKET_OP_TEXT);
}
}
}
void HandleWSUnsubscribe(mg_connection* connection, json data) {
auto check = JSONUtils::CheckRequiredData(data, { "subscription" });
if (!check.empty()) {
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
} else {
const auto subscription = data["subscription"].get<std::string>();
LOG_DEBUG("subscription %s unsubscribed", subscription.c_str());
// check subscription vector
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), subscription);
if (subItr != g_WSSubscriptions.end()) {
// get index of subscription
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
connection->data[index] = 0;
mg_ws_send(connection, "{\"status\":\"unsubscribed\"}", 25, WEBSOCKET_OP_TEXT);
}
}
}
void HandleWSGetSubscriptions(mg_connection* connection, json data) {
// list subscribed and non subscribed subscriptions
json response;
// check subscription vector
for (const auto& sub : g_WSSubscriptions) {
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), sub);
if (subItr != g_WSSubscriptions.end()) {
// get index of subscription
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
if (connection->data[index] == 1) {
response["subscribed"].push_back(sub);
} else {
response["unsubscribed"].push_back(sub);
}
}
}
mg_ws_send(connection, response.dump().c_str(), response.dump().size(), WEBSOCKET_OP_TEXT);
}
void HandleMessages(mg_connection* connection, int message, void* message_data) {
if (!Game::web.IsEnabled()) return;
switch (message) {
case MG_EV_HTTP_MSG:
HandleHTTPMessage(connection, static_cast<mg_http_message*>(message_data));
break;
case MG_EV_WS_MSG:
HandleWSMessage(connection, static_cast<mg_ws_message*>(message_data));
break;
default:
break;
}
}
// Redirect logs to our logger
static void DLOG(char ch, void *param) {
static char buf[256];
static size_t len;
if (ch != '\n') buf[len++] = ch; // we provide the newline in our logger
if (ch == '\n' || len >= sizeof(buf)) {
LOG_DEBUG("%.*s", static_cast<int>(len), buf);
len = 0;
}
}
void Web::RegisterHTTPRoute(HTTPRoute route) {
if (!Game::web.enabled) {
LOG_DEBUG("Failed to register HTTP route %s: web server not enabled", route.path.c_str());
return;
}
auto [_, success] = g_HTTPRoutes.try_emplace({ route.method, route.path }, route);
if (!success) {
LOG_DEBUG("Failed to register HTTP route %s", route.path.c_str());
} else {
LOG_DEBUG("Registered HTTP route %s", route.path.c_str());
}
}
void Web::RegisterWSEvent(WSEvent event) {
if (!Game::web.enabled) {
LOG_DEBUG("Failed to register WS event %s: web server not enabled", event.name.c_str());
return;
}
auto [_, success] = g_WSEvents.try_emplace(event.name, event);
if (!success) {
LOG_DEBUG("Failed to register WS event %s", event.name.c_str());
} else {
LOG_DEBUG("Registered WS event %s", event.name.c_str());
}
}
void Web::RegisterWSSubscription(const std::string& subscription) {
if (!Game::web.enabled) {
LOG_DEBUG("Failed to register WS subscription %s: web server not enabled", subscription.c_str());
return;
}
// check that subsction is not already in the vector
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), subscription);
if (subItr != g_WSSubscriptions.end()) {
LOG_DEBUG("Failed to register WS subscription %s: duplicate", subscription.c_str());
} else {
LOG_DEBUG("Registered WS subscription %s", subscription.c_str());
g_WSSubscriptions.push_back(subscription);
}
}
Web::Web() {
mg_log_set_fn(DLOG, NULL); // Redirect logs to our logger
mg_log_set(MG_LL_DEBUG);
mg_mgr_init(&mgr); // Initialize event manager
}
Web::~Web() {
mg_mgr_free(&mgr);
}
bool Web::Startup(const std::string& listen_ip, const uint32_t listen_port) {
// Make listen address
const std::string& listen_address = "http://" + listen_ip + ":" + std::to_string(listen_port);
LOG("Starting web server on %s", listen_address.c_str());
// Create HTTP listener
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleMessages, NULL)) {
LOG("Failed to create web server listener on %s", listen_address.c_str());
return false;
}
// WebSocket Events
Game::web.RegisterWSEvent({
.name = "subscribe",
.handle = HandleWSSubscribe
});
Game::web.RegisterWSEvent({
.name = "unsubscribe",
.handle = HandleWSUnsubscribe
});
Game::web.RegisterWSEvent({
.name = "getSubscriptions",
.handle = HandleWSGetSubscriptions
});
enabled = true;
return true;
}
void Web::ReceiveRequests() {
mg_mgr_poll(&mgr, 15);
}
void Web::SendWSMessage(const std::string subscription, json& data) {
if (!Game::web.enabled) return; // don't attempt to send if web is not enabled
// find subscription
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), subscription);
if (subItr == g_WSSubscriptions.end()) {
LOG_DEBUG("Failed to send WS message: subscription %s not found", subscription.c_str());
return;
}
// tell it the event type
data["event"] = subscription;
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
for (struct mg_connection *wc = Game::web.mgr.conns; wc != NULL; wc = wc->next) {
if (wc->is_websocket && wc->data[index] == 1) {
mg_ws_send(wc, data.dump().c_str(), data.dump().size(), WEBSOCKET_OP_TEXT);
}
}
}

View File

@@ -1,52 +0,0 @@
#ifndef __WEB_H__
#define __WEB_H__
#include <functional>
#include <string>
#include <optional>
#include "mongoose.h"
#include "json_fwd.hpp"
#include "eHTTPStatusCode.h"
class Web;
namespace Game {
extern Web web;
}
enum class eHTTPMethod;
typedef struct mg_mgr mg_mgr;
struct HTTPReply {
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
std::string message = "{\"error\":\"Not Found\"}";
};
struct HTTPRoute {
std::string path;
eHTTPMethod method;
std::function<void(HTTPReply&, const std::string&)> handle;
};
struct WSEvent {
std::string name;
std::function<void(mg_connection*, nlohmann::json)> handle;
};
class Web {
public:
Web();
~Web();
void ReceiveRequests();
void static SendWSMessage(std::string sub, nlohmann::json& message);
bool Startup(const std::string& listen_ip, const uint32_t listen_port);
void RegisterHTTPRoute(HTTPRoute route);
void RegisterWSEvent(WSEvent event);
void RegisterWSSubscription(const std::string& subscription);
bool IsEnabled() const { return enabled; };
private:
mg_mgr mgr;
bool enabled = false;
};
#endif // !__WEB_H__

View File

@@ -3,69 +3,68 @@
#include "CDClientManager.h"
#include "UserManager.h"
#define SOCIAL { lowFrameDelta }
#define SOCIAL_HUB { mediumFrameDelta } //Added to compensate for the large playercounts in NS and NT
#define BATTLE { highFrameDelta }
#define BATTLE_INSTANCE { mediumFrameDelta }
#define RACE { highFrameDelta }
#define PROPERTY { lowFrameDelta }
#define SOCIAL lowFrameDelta
#define SOCIAL_HUB mediumFrameDelta //Added to compensate for the large playercounts in NS and NT
#define BATTLE highFrameDelta
#define BATTLE_INSTANCE mediumFrameDelta
#define RACE highFrameDelta
#define PROPERTY lowFrameDelta
PerformanceProfile PerformanceManager::m_CurrentProfile = SOCIAL;
namespace {
PerformanceProfile m_CurrentProfile = SOCIAL;
PerformanceProfile m_DefaultProfile = SOCIAL;
PerformanceProfile m_InactiveProfile = lowFrameDelta;
std::map<LWOMAPID, PerformanceProfile> m_Profiles = {
// VE
{ 1000, SOCIAL },
PerformanceProfile PerformanceManager::m_DefaultProfile = SOCIAL;
// AG
{ 1100, BATTLE },
{ 1101, BATTLE_INSTANCE },
{ 1102, BATTLE_INSTANCE },
{ 1150, PROPERTY },
{ 1151, PROPERTY },
PerformanceProfile PerformanceManager::m_InactiveProfile = { lowFrameDelta };
// NS
{ 1200, SOCIAL_HUB },
{ 1201, SOCIAL },
{ 1203, RACE },
{ 1204, BATTLE_INSTANCE },
{ 1250, PROPERTY },
{ 1251, PROPERTY },
std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
// VE
{ 1000, SOCIAL },
// GF
{ 1300, BATTLE },
{ 1302, BATTLE_INSTANCE },
{ 1303, BATTLE_INSTANCE },
{ 1350, PROPERTY },
// AG
{ 1100, BATTLE },
{ 1101, BATTLE_INSTANCE },
{ 1102, BATTLE_INSTANCE },
{ 1150, PROPERTY },
{ 1151, PROPERTY },
// FV
{ 1400, BATTLE },
{ 1402, BATTLE_INSTANCE },
{ 1403, RACE },
{ 1450, PROPERTY },
// NS
{ 1200, SOCIAL_HUB },
{ 1201, SOCIAL },
{ 1203, RACE },
{ 1204, BATTLE_INSTANCE },
{ 1250, PROPERTY },
{ 1251, PROPERTY },
// LUP
{ 1600, SOCIAL },
{ 1601, SOCIAL },
{ 1602, SOCIAL },
{ 1603, SOCIAL },
{ 1604, SOCIAL },
// GF
{ 1300, BATTLE },
{ 1302, BATTLE_INSTANCE },
{ 1303, BATTLE_INSTANCE },
{ 1350, PROPERTY },
// LEGO Club
{ 1700, SOCIAL },
// FV
{ 1400, BATTLE },
{ 1402, BATTLE_INSTANCE },
{ 1403, RACE },
{ 1450, PROPERTY },
// AM
{ 1800, BATTLE },
// LUP
{ 1600, SOCIAL },
{ 1601, SOCIAL },
{ 1602, SOCIAL },
{ 1603, SOCIAL },
{ 1604, SOCIAL },
// NT
{ 1900, SOCIAL_HUB },
// LEGO Club
{ 1700, SOCIAL },
// AM
{ 1800, BATTLE },
// NT
{ 1900, SOCIAL_HUB },
// NJ
{ 2000, BATTLE },
{ 2001, BATTLE_INSTANCE },
// NJ
{ 2000, BATTLE },
{ 2001, BATTLE_INSTANCE },
};
};
void PerformanceManager::SelectProfile(LWOMAPID mapID) {
@@ -74,16 +73,16 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID) {
if (zoneTable) {
const CDZoneTable* zone = zoneTable->Query(mapID);
if (zone) {
if (zone->serverPhysicsFramerate == "high"){
m_CurrentProfile = { highFrameDelta };
if (zone->serverPhysicsFramerate == "high") {
m_CurrentProfile = highFrameDelta;
return;
}
if (zone->serverPhysicsFramerate == "medium"){
m_CurrentProfile = { mediumFrameDelta };
if (zone->serverPhysicsFramerate == "medium") {
m_CurrentProfile = mediumFrameDelta;
return;
}
if (zone->serverPhysicsFramerate == "low"){
m_CurrentProfile = { lowFrameDelta };
if (zone->serverPhysicsFramerate == "low") {
m_CurrentProfile = lowFrameDelta;
return;
}
}
@@ -91,18 +90,9 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID) {
// Fall back to hardcoded list and defaults
const auto pair = m_Profiles.find(mapID);
if (pair == m_Profiles.end()) {
m_CurrentProfile = m_DefaultProfile;
return;
}
m_CurrentProfile = pair->second;
m_CurrentProfile = pair == m_Profiles.end() ? m_DefaultProfile : pair->second;
}
uint32_t PerformanceManager::GetServerFrameDelta() {
if (UserManager::Instance()->GetUserCount() == 0) {
return m_InactiveProfile.serverFrameDelta;
}
return m_CurrentProfile.serverFrameDelta;
return UserManager::Instance()->GetUserCount() == 0 ? m_CurrentProfile : m_InactiveProfile;
}

View File

@@ -1,22 +1,16 @@
#pragma once
#include <cstdint>
#include <map>
#include "dCommonVars.h"
struct PerformanceProfile {
uint32_t serverFrameDelta;
};
class PerformanceManager {
public:
static void SelectProfile(LWOMAPID mapID);
static uint32_t GetServerFrameDelta();
private:
static PerformanceProfile m_CurrentProfile;
static PerformanceProfile m_DefaultProfile;
static PerformanceProfile m_InactiveProfile;
static std::map<LWOMAPID, PerformanceProfile> m_Profiles;
using PerformanceProfile = uint32_t;
namespace PerformanceManager {
/* Sets a performance profile for a given world. */
void SelectProfile(LWOMAPID mapID);
/* Gets the frame millisecond delta. Will return a higher value if the zone is empty. */
uint32_t GetServerFrameDelta();
};

View File

@@ -98,9 +98,22 @@ namespace Game {
std::string projectVersion = PROJECT_VERSION;
} // namespace Game
bool chatDisabled = false;
bool chatConnected = false;
bool worldShutdownSequenceComplete = false;
namespace {
struct TempSessionInfo {
SystemAddress sysAddr;
std::string hash;
};
std::map<std::string, TempSessionInfo> g_PendingUsers;
uint32_t g_InstanceID = 0;
uint32_t g_CloneID = 0;
std::string g_DatabaseChecksum = "";
bool g_ChatDisabled = false;
bool g_ChatConnected = false;
bool g_WorldShutdownSequenceComplete = false;
}; // namespace anonymous
void WorldShutdownSequence();
void WorldShutdownProcess(uint32_t zoneId);
void FinalizeShutdown();
@@ -110,16 +123,6 @@ void HandlePacketChat(Packet* packet);
void HandleMasterPacket(Packet* packet);
void HandlePacket(Packet* packet);
struct tempSessionInfo {
SystemAddress sysAddr;
std::string hash;
};
std::map<std::string, tempSessionInfo> m_PendingUsers;
uint32_t instanceID = 0;
uint32_t g_CloneID = 0;
std::string databaseChecksum = "";
int main(int argc, char** argv) {
Diagnostics::SetProcessName("World");
Diagnostics::SetProcessFileName(argv[0]);
@@ -137,27 +140,31 @@ int main(int argc, char** argv) {
uint32_t ourPort = 2007;
//Check our arguments:
for (int32_t i = 0; i < argc; ++i) {
for (int32_t i = 0; (i + 1) < argc; i++) {
std::string argument(argv[i]);
const auto valOptional = GeneralUtils::TryParse<uint32_t>(argv[i + 1]);
if (!valOptional) {
continue;
}
if (argument == "-zone") zoneID = atoi(argv[i + 1]);
if (argument == "-instance") instanceID = atoi(argv[i + 1]);
if (argument == "-clone") cloneID = atoi(argv[i + 1]);
if (argument == "-maxclients") maxClients = atoi(argv[i + 1]);
if (argument == "-port") ourPort = atoi(argv[i + 1]);
if (argument == "-zone") zoneID = valOptional.value_or(1000);
else if (argument == "-instance") g_InstanceID = valOptional.value_or(0);
else if (argument == "-clone") cloneID = valOptional.value_or(0);
else if (argument == "-maxclients") maxClients = valOptional.value_or(8);
else if (argument == "-port") ourPort = valOptional.value_or(2007);
}
Game::config = new dConfig("worldconfig.ini");
//Create all the objects we need to run our service:
Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID));
Server::SetupLogger("WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(g_InstanceID));
if (!Game::logger) return EXIT_FAILURE;
LOG("Starting World server...");
LOG("Version: %s", Game::projectVersion.c_str());
LOG("Compiled on: %s", __TIMESTAMP__);
if (Game::config->GetValue("disable_chat") == "1") chatDisabled = true;
g_ChatDisabled = Game::config->GetValue("disable_chat") == "1";
try {
std::string clientPathStr = Game::config->GetValue("client_location");
@@ -167,7 +174,7 @@ int main(int argc, char** argv) {
clientPath = BinaryPathFinder::GetBinaryDir() / clientPath;
}
Game::assetManager = new AssetManager(clientPath);
} catch (std::runtime_error& ex) {
} catch (const std::exception& ex) {
LOG("Got an error while setting up assets: %s", ex.what());
return EXIT_FAILURE;
@@ -176,11 +183,14 @@ int main(int argc, char** argv) {
// Connect to CDClient
try {
CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
} catch (CppSQLite3Exception& e) {
} catch (const CppSQLite3Exception& e) {
LOG("Unable to connect to CDServer SQLite Database");
LOG("Error: %s", e.errorMessage());
LOG("Error Code: %i", e.errorCode());
return EXIT_FAILURE;
} catch (const std::exception& e) {
LOG("Caught generic exception %s when connecting to CDClient", e.what());
return EXIT_FAILURE;
}
CDClientManager::LoadValuesFromDatabase();
@@ -194,7 +204,7 @@ int main(int argc, char** argv) {
//Connect to the MySQL Database:
try {
Database::Connect();
} catch (std::exception& ex) {
} catch (const std::exception& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
return EXIT_FAILURE;
}
@@ -203,7 +213,7 @@ int main(int argc, char** argv) {
std::string masterIP = "localhost";
uint32_t masterPort = 1000;
std::string masterPassword;
auto masterInfo = Database::Get()->GetMasterInfo();
const auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
@@ -216,13 +226,25 @@ int main(int argc, char** argv) {
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, masterPassword, zoneID);
Game::server = new dServer(masterIP,
ourPort,
g_InstanceID,
maxClients,
false /* Is internal */,
true /* Use encryption */,
Game::logger,
masterIP,
masterPort,
ServerType::World,
Game::config,
&Game::lastSignal,
masterPassword,
zoneID);
//Connect to the chat server:
uint32_t chatPort = 1501;
if (Game::config->GetValue("chat_server_port") != "") chatPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
uint32_t chatPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(1501);
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), 0);
auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), NULL);
Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
Game::chatServer->Startup(1, 30, &chatSock, 1);
Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
@@ -260,9 +282,8 @@ int main(int argc, char** argv) {
//Load our level:
if (zoneID != 0) {
dpWorld::Initialize(zoneID);
Game::zoneManager->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
Game::zoneManager->Initialize(LWOZONEID(zoneID, g_InstanceID, cloneID));
g_CloneID = cloneID;
} else {
Game::entityManager->Initialize();
}
@@ -286,11 +307,11 @@ int main(int argc, char** argv) {
const char* nullTerminateBuffer = "\0";
md5.update(nullTerminateBuffer, 1); // null terminate the data
md5.finalize();
databaseChecksum = md5.hexdigest();
g_DatabaseChecksum = md5.hexdigest();
LOG("FDB Checksum calculated as: %s", databaseChecksum.c_str());
LOG("FDB Checksum calculated as: %s", g_DatabaseChecksum.c_str());
}
if (databaseChecksum.empty()) {
if (g_DatabaseChecksum.empty()) {
LOG("check_fdb is on but no fdb file found.");
return EXIT_FAILURE;
}
@@ -334,7 +355,7 @@ int main(int argc, char** argv) {
float_t ratioBeforeToAfter = static_cast<float>(currentFrameDelta) / static_cast<float>(newFrameDelta);
currentFrameDelta = newFrameDelta;
currentFramerate = MS_TO_FRAMES(newFrameDelta);
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate);
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, g_InstanceID, cloneID, currentFramerate);
logFlushTime = 15 * currentFramerate; // 15 seconds in frames
framesSinceLastFlush *= ratioBeforeToAfter;
shutdownTimeout = 10 * 60 * currentFramerate; // 10 minutes in frames
@@ -367,7 +388,7 @@ int main(int argc, char** argv) {
} else framesSinceMasterDisconnect = 0;
// Check if we're still connected to chat:
if (!chatConnected) {
if (!g_ChatConnected) {
framesSinceChatDisconnect++;
if (framesSinceChatDisconnect >= chatReconnectionTime) {
@@ -404,16 +425,18 @@ int main(int argc, char** argv) {
//Check for packets here:
packet = Game::server->ReceiveFromMaster();
if (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
while (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
HandleMasterPacket(packet);
Game::server->DeallocateMasterPacket(packet);
packet = Game::server->ReceiveFromMaster();
}
//Handle our chat packets:
packet = Game::chatServer->Receive();
if (packet) {
while (packet) {
HandlePacketChat(packet);
Game::chatServer->DeallocatePacket(packet);
packet = Game::chatServer->Receive();
}
//Handle world-specific packets:
@@ -421,7 +444,6 @@ int main(int argc, char** argv) {
UserManager::Instance()->DeletePendingRemovals();
auto t1 = std::chrono::high_resolution_clock::now();
for (uint32_t curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
packet = Game::server->Receive();
if (packet) {
@@ -497,20 +519,14 @@ int main(int argc, char** argv) {
Metrics::EndMeasurement(MetricVariable::Sleep);
if (!ready && Game::server->GetIsConnectedToMaster()) {
// Some delay is required here or else we crash the client?
LOG("Finished loading world with zone (%i), ready up!", Game::server->GetZoneID());
framesSinceMasterStatus++;
MasterPackets::SendWorldReady(Game::server, Game::server->GetZoneID(), Game::server->GetInstanceID());
if (framesSinceMasterStatus >= 200) {
LOG("Finished loading world with zone (%i), ready up!", Game::server->GetZoneID());
MasterPackets::SendWorldReady(Game::server, Game::server->GetZoneID(), Game::server->GetInstanceID());
ready = true;
}
ready = true;
}
if (Game::ShouldShutdown() && !worldShutdownSequenceComplete) {
if (Game::ShouldShutdown() && !g_WorldShutdownSequenceComplete) {
WorldShutdownProcess(zoneID);
break;
}
@@ -527,14 +543,14 @@ void HandlePacketChat(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
chatConnected = false;
g_ChatConnected = false;
}
if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
LOG("Established connection to chat, zone(%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
Game::chatSysAddr = packet->systemAddress;
chatConnected = true;
g_ChatConnected = true;
}
if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
@@ -634,36 +650,21 @@ void HandlePacketChat(Packet* packet) {
inStream.Read(lootOption);
inStream.Read(memberCount);
LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
LOG("Updating team ID:(%llu), Loot:(%i), #Members:(%i)", teamID, lootOption, memberCount);
for (char i = 0; i < memberCount; i++) {
LWOOBJID member = LWOOBJID_EMPTY;
inStream.Read(member);
members.push_back(member);
LOG("Updating team member (%llu)", member);
LOG("Added member (%llu) to the team", member);
}
TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
break;
}
case MessageType::Chat::GENERAL_CHAT_MESSAGE: {
// First get the zone and check if we should forward it
CINSTREAM_SKIP_HEADER;
uint32_t zoneID;
inStream.Read(zoneID);
if (zoneID != Game::server->GetZoneID()) return;
//Write our stream outwards:
CBITSTREAM;
unsigned char data;
while (inStream.Read(data)) {
bitStream.Write(data);
}
SEND_PACKET_BROADCAST;
break;
}
default:
LOG("Received an unknown chat: %i", int(packet->data[3]));
LOG("Received an unknown chat: %s", StringifiedEnum::ToString(static_cast<MessageType::Chat>(packet->data[3])).data());
}
}
}
@@ -692,8 +693,8 @@ void HandleMasterPacket(Packet* packet) {
inStream.Read(username);
//Find them:
auto it = m_PendingUsers.find(username.GetAsString());
if (it == m_PendingUsers.end()) return;
auto it = g_PendingUsers.find(username.GetAsString());
if (it == g_PendingUsers.end()) return;
//Convert our key:
std::string userHash = std::to_string(sessionKey);
@@ -733,14 +734,14 @@ void HandleMasterPacket(Packet* packet) {
UserManager::Instance()->RequestCharacterList(it->second.sysAddr);
}
m_PendingUsers.erase(username.GetAsString());
g_PendingUsers.erase(username.GetAsString());
//Notify master:
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_ADDED);
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
bitStream.Write<LWOINSTANCEID>(instanceID);
bitStream.Write<LWOINSTANCEID>(g_InstanceID);
Game::server->SendToMaster(bitStream);
}
}
@@ -843,7 +844,7 @@ void HandlePacket(Packet* packet) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_REMOVED);
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
bitStream.Write<LWOINSTANCEID>(instanceID);
bitStream.Write<LWOINSTANCEID>(g_InstanceID);
Game::server->SendToMaster(bitStream);
}
@@ -874,7 +875,7 @@ void HandlePacket(Packet* packet) {
inStream.Read(clientDatabaseChecksum);
// If the check is turned on, validate the client's database checksum.
if (Game::config->GetValue("check_fdb") == "1" && !databaseChecksum.empty()) {
if (Game::config->GetValue("check_fdb") == "1" && !g_DatabaseChecksum.empty()) {
auto accountInfo = Database::Get()->GetAccountInfo(username.GetAsString());
if (!accountInfo) {
LOG("Client's account does not exist in the database, aborting connection.");
@@ -883,7 +884,7 @@ void HandlePacket(Packet* packet) {
}
// Developers may skip this check
if (clientDatabaseChecksum.string != databaseChecksum) {
if (clientDatabaseChecksum.string != g_DatabaseChecksum) {
if (accountInfo->maxGmLevel < eGameMasterLevel::DEVELOPER) {
LOG("Client's database checksum does not match the server's, aborting connection.");
@@ -915,10 +916,10 @@ void HandlePacket(Packet* packet) {
Game::server->SendToMaster(bitStream);
//Insert info into our pending list
tempSessionInfo info;
info.sysAddr = SystemAddress(packet->systemAddress);
TempSessionInfo info;
info.sysAddr = packet->systemAddress;
info.hash = sessionKey.GetAsString();
m_PendingUsers.insert(std::make_pair(username.GetAsString(), info));
g_PendingUsers[username.GetAsString()] = info;
break;
}
@@ -933,8 +934,8 @@ void HandlePacket(Packet* packet) {
//This loops prevents users who aren't authenticated to double-request the char list, which
//would make the login screen freeze sometimes.
if (m_PendingUsers.size() > 0) {
for (auto it : m_PendingUsers) {
if (g_PendingUsers.size() > 0) {
for (const auto& it : g_PendingUsers) {
if (it.second.sysAddr == packet->systemAddress) {
return;
}
@@ -1304,7 +1305,7 @@ void HandlePacket(Packet* packet) {
}
}
auto segments = Game::chatFilter->IsSentenceOkay(request.message, entity->GetGMLevel(), !(isBestFriend && request.chatLevel == 1));
std::vector<std::pair<uint8_t, uint8_t>> segments = Game::chatFilter->IsSentenceOkay(request.message, entity->GetGMLevel(), !(isBestFriend && request.chatLevel == 1));
bool bAllClean = segments.empty();
@@ -1318,10 +1319,11 @@ void HandlePacket(Packet* packet) {
}
case MessageType::World::GENERAL_CHAT_MESSAGE: {
if (chatDisabled) {
ChatPackets::MessageFailure().Send(packet->systemAddress);
if (g_ChatDisabled) {
ChatPackets::SendMessageFail(packet->systemAddress);
} else {
ChatPackets::WorldChatMessage inChatMessage;
auto chatMessage = ClientPackets::HandleChatMessage(packet);
// TODO: Find a good home for the logic in this case.
User* user = UserManager::Instance()->GetUser(packet->systemAddress);
if (!user) {
@@ -1342,36 +1344,7 @@ void HandlePacket(Packet* packet) {
std::string sMessage = GeneralUtils::UTF16ToWTF8(chatMessage.message);
LOG("%s: %s", playerName.c_str(), sMessage.c_str());
ChatPackets::ChatMessage outChatMessage;
outChatMessage.chatChannel = chatMessage.chatChannel;
outChatMessage.message = chatMessage.message;
outChatMessage.Broadcast();
{
// TODO: make it so we don't write this manually, but instead use a proper read and writes
// aka: this is awful and should be fixed, but I can't be bothered to do it right now
// Forward to the chat server
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
bitStream.Write(user->GetLoggedInChar());
bitStream.Write<uint32_t>(chatMessage.message.size());
bitStream.Write(chatMessage.chatChannel);
bitStream.Write<uint32_t>(chatMessage.message.size());
for (uint32_t i = 0; i < 77; ++i) {
bitStream.Write<uint8_t>(0);
}
for (uint32_t i = 0; i < chatMessage.message.size(); ++i) {
bitStream.Write<uint16_t>(chatMessage.message[i]);
}
bitStream.Write<uint16_t>(0);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, Game::chatSysAddr, false);
}
ChatPackets::SendChatMessage(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message);
}
break;
@@ -1439,7 +1412,7 @@ void HandlePacket(Packet* packet) {
}
void WorldShutdownProcess(uint32_t zoneId) {
LOG("Saving map %i instance %i", zoneId, instanceID);
LOG("Saving map %i instance %i", zoneId, g_InstanceID);
for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) {
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
@@ -1464,7 +1437,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
LOG("ALL property data saved for zone %i clone %i!", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
}
LOG("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, instanceID);
LOG("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, g_InstanceID);
while (Game::server->GetReplicaManager()->GetParticipantCount() > 0) {
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
@@ -1475,7 +1448,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
}
void WorldShutdownSequence() {
bool shouldShutdown = Game::ShouldShutdown() || worldShutdownSequenceComplete;
bool shouldShutdown = Game::ShouldShutdown() || g_WorldShutdownSequenceComplete;
Game::lastSignal = -1;
#ifndef DARKFLAME_PLATFORM_WIN32
if (shouldShutdown)
@@ -1486,13 +1459,13 @@ void WorldShutdownSequence() {
if (!Game::logger) return;
LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID);
LOG("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), g_InstanceID);
WorldShutdownProcess(Game::server->GetZoneID());
FinalizeShutdown();
}
void FinalizeShutdown() {
LOG("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), instanceID);
LOG("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), g_InstanceID);
//Delete our objects here:
Metrics::Clear();
@@ -1511,7 +1484,7 @@ void FinalizeShutdown() {
if (Game::logger) delete Game::logger;
Game::logger = nullptr;
worldShutdownSequenceComplete = true;
g_WorldShutdownSequenceComplete = true;
exit(EXIT_SUCCESS);
}

View File

@@ -1,163 +0,0 @@
asyncapi: 2.0.0
info:
title: DarkflameServer WebSocket API
version: 1.0.0
description: API documentation for DarkflameServer WebSocket endpoints
servers:
production:
url: http://localhost:2005/ws
protocol: http
description: Production server
channels:
chat:
subscribe:
summary: Subscribe to chat messages
message:
contentType: application/json
payload:
$ref: '#/components/schemas/ChatMessage'
publish:
summary: Send a chat message
message:
contentType: application/json
payload:
$ref: '#/components/schemas/ChatMessage'
player:
subscribe:
summary: Subscribe to player updates
message:
contentType: application/json
payload:
$ref: '#/components/schemas/PlayerUpdate'
team:
subscribe:
summary: Subscribe to team updates
message:
contentType: application/json
payload:
$ref: '#/components/schemas/TeamUpdate'
subscribe:
publish:
summary: Subscribe to an event
message:
contentType: application/json
payload:
$ref: '#/components/schemas/Subscription'
unsubscribe:
publish:
summary: Unsubscribe from an event
message:
contentType: application/json
payload:
$ref: '#/components/schemas/Subscription'
components:
schemas:
ChatMessage:
type: object
properties:
user:
type: string
example: "Player1"
message:
type: string
example: "Hello, world!"
gmlevel:
type: integer
minimum: 0
maximum: 9
example: 0
zone:
type: integer
example: 1000
PlayerUpdate:
type: object
properties:
player_data:
$ref: '#/components/schemas/Player'
update_type:
type: string
example: "JOIN"
TeamUpdate:
type: object
properties:
team_data:
$ref: '#/components/schemas/Team'
update_type:
type: string
example: "CREATE"
Subscription:
type: object
required:
- subscription
properties:
subscription:
type: string
example: "chat_local"
Player:
type: object
properties:
id:
type: integer
format: int64
example: 1152921508901824000
gm_level:
type: integer
format: uint8
example: 0
name:
type: string
example: thisisatestname
muted:
type: boolean
example: false
zone_id:
$ref: '#/components/schemas/ZoneID'
ZoneID:
type: object
properties:
map_id:
type: integer
format: uint16
example: 1200
instance_id:
type: integer
format: uint16
example: 2
clone_id:
type: integer
format: uint32
example: 0
Team:
type: object
properties:
id:
type: integer
format: int64
example: 1152921508901824000
loot_flag:
type: integer
format: uint8
example: 1
local:
type: boolean
example: false
leader:
type: string
example: thisisatestname
members:
type: array
items:
$ref: '#/components/schemas/Player'

View File

@@ -1,121 +0,0 @@
openapi: 3.0.0
info:
title: DarkflameServer API
version: 1.0.0
description: API documentation for DarkflameServer HTTP endpoints
servers:
- url: http://localhost:2005/api/v1
paths:
/players:
get:
summary: Get list of online players
responses:
'200':
description: A list of online players
content:
application/json:
schema:
type: array
items:
$ref: '#/components/schemas/Player'
'204':
description: No players online
content:
application/json:
schema:
type: object
properties:
error:
type: string
example: "No Players Online"
/teams:
get:
summary: Get list of online teams
responses:
'200':
description: A list of online teams
content:
application/json:
schema:
type: array
items:
$ref: '#/components/schemas/Team'
'204':
description: No teams online
content:
application/json:
schema:
type: object
properties:
error:
type: string
example: "No Teams Online"
/announce:
post:
summary: Send an announcement
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/Announcement'
responses:
'200':
description: Announcement sent successfully
content:
application/json:
schema:
type: object
properties:
status:
type: string
example: "Announcement Sent"
'400':
description: Invalid JSON or missing required fields
content:
application/json:
schema:
type: object
properties:
error:
type: string
example: "Invalid JSON"
components:
schemas:
Player:
type: object
properties:
playerID:
type: integer
example: 12345
playerName:
type: string
example: "Player1"
Team:
type: object
properties:
teamID:
type: integer
example: 67890
teamName:
type: string
example: "Team1"
Announcement:
type: object
required:
- title
- message
properties:
title:
type: string
example: "Server Maintenance"
message:
type: string
example: "The server will be down for maintenance at 10 PM."

View File

@@ -12,4 +12,5 @@ namespace Game {
SystemAddress chatSysAddr;
EntityManager* entityManager = nullptr;
std::string projectVersion;
Game::signal_t lastSignal = 0;
}

View File

@@ -52,9 +52,9 @@ public:
virtual ~CppSQLite3Exception();
const int errorCode() { return mnErrCode; }
const int errorCode() const { return mnErrCode; }
const char* errorMessage() { return mpszErrMess; }
const char* errorMessage() const { return mpszErrMess; }
const char* what() const noexcept override { return mpszErrMess; }