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5 Commits

Author SHA1 Message Date
David Markowitz
f76d28584e bleh 2023-07-15 23:35:58 -07:00
David Markowitz
0779f33c2e Merge branch 'main' into AddEntitySerializeTests 2023-07-15 14:30:37 -07:00
EmosewaMC
2b1edfa7e5 Add Construction and serialize test
Update EntityTests.cpp
2023-07-14 17:41:28 -07:00
EmosewaMC
972db85dbf Update EntityTests.cpp 2023-07-14 17:39:58 -07:00
EmosewaMC
7321382fe2 Add Construction and serialize test 2023-07-11 11:32:50 -07:00
57 changed files with 634 additions and 207 deletions

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@@ -0,0 +1,80 @@
#include "CDClientManager.h"
#include "CDActivityRewardsTable.h"
#include "CDAnimationsTable.h"
#include "CDBehaviorParameterTable.h"
#include "CDBehaviorTemplateTable.h"
#include "CDComponentsRegistryTable.h"
#include "CDCurrencyTableTable.h"
#include "CDDestructibleComponentTable.h"
#include "CDEmoteTable.h"
#include "CDInventoryComponentTable.h"
#include "CDItemComponentTable.h"
#include "CDItemSetsTable.h"
#include "CDItemSetSkillsTable.h"
#include "CDLevelProgressionLookupTable.h"
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
#include "CDMissionNPCComponentTable.h"
#include "CDMissionTasksTable.h"
#include "CDMissionsTable.h"
#include "CDObjectSkillsTable.h"
#include "CDObjectsTable.h"
#include "CDPhysicsComponentTable.h"
#include "CDRebuildComponentTable.h"
#include "CDScriptComponentTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include "CDVendorComponentTable.h"
#include "CDActivitiesTable.h"
#include "CDPackageComponentTable.h"
#include "CDProximityMonitorComponentTable.h"
#include "CDMovementAIComponentTable.h"
#include "CDBrickIDTableTable.h"
#include "CDRarityTableTable.h"
#include "CDMissionEmailTable.h"
#include "CDRewardsTable.h"
#include "CDPropertyEntranceComponentTable.h"
#include "CDPropertyTemplateTable.h"
#include "CDFeatureGatingTable.h"
#include "CDRailActivatorComponent.h"
CDClientManager::CDClientManager() {
CDActivityRewardsTable::Instance();
CDAnimationsTable::Instance();
CDBehaviorParameterTable::Instance();
CDBehaviorTemplateTable::Instance();
CDComponentsRegistryTable::Instance();
CDCurrencyTableTable::Instance();
CDDestructibleComponentTable::Instance();
CDEmoteTableTable::Instance();
CDInventoryComponentTable::Instance();
CDItemComponentTable::Instance();
CDItemSetsTable::Instance();
CDItemSetSkillsTable::Instance();
CDLevelProgressionLookupTable::Instance();
CDLootMatrixTable::Instance();
CDLootTableTable::Instance();
CDMissionNPCComponentTable::Instance();
CDMissionTasksTable::Instance();
CDMissionsTable::Instance();
CDObjectSkillsTable::Instance();
CDObjectsTable::Instance();
CDPhysicsComponentTable::Instance();
CDRebuildComponentTable::Instance();
CDScriptComponentTable::Instance();
CDSkillBehaviorTable::Instance();
CDZoneTableTable::Instance();
CDVendorComponentTable::Instance();
CDActivitiesTable::Instance();
CDPackageComponentTable::Instance();
CDProximityMonitorComponentTable::Instance();
CDMovementAIComponentTable::Instance();
CDBrickIDTableTable::Instance();
CDRarityTableTable::Instance();
CDMissionEmailTable::Instance();
CDRewardsTable::Instance();
CDPropertyEntranceComponentTable::Instance();
CDPropertyTemplateTable::Instance();
CDFeatureGatingTable::Instance();
CDRailActivatorComponentTable::Instance();
}

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@@ -0,0 +1,26 @@
#pragma once
#include "CDTable.h"
#include "Singleton.h"
#define UNUSED_TABLE(v)
/**
* Initialize the CDClient tables so they are all loaded into memory.
*/
class CDClientManager : public Singleton<CDClientManager> {
public:
CDClientManager();
/**
* Fetch a table from CDClient
*
* @tparam Table type to fetch
* @return A pointer to the requested table.
*/
template<typename T>
T* GetTable() {
return &T::Instance();
}
};

View File

@@ -1,4 +1,5 @@
set(DDATABASE_SOURCES "CDClientDatabase.cpp"
"CDClientManager.cpp"
"Database.cpp"
"MigrationRunner.cpp")

View File

@@ -1,10 +1,7 @@
#include "CDActivitiesTable.h"
namespace {
std::vector<CDActivities> entries;
};
CDActivitiesTable::CDActivitiesTable(void) {
void CDActivitiesTable::LoadTableIntoMemory() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Activities");
@@ -17,7 +14,7 @@ void CDActivitiesTable::LoadTableIntoMemory() {
tableSize.finalize();
// Reserve the size
entries.reserve(size);
this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Activities");
@@ -43,7 +40,7 @@ void CDActivitiesTable::LoadTableIntoMemory() {
entry.noTeamLootOnDeath = tableData.getIntField("noTeamLootOnDeath", -1);
entry.optionalPercentage = tableData.getFloatField("optionalPercentage", -1.0f);
entries.push_back(entry);
this->entries.push_back(entry);
tableData.nextRow();
}
@@ -52,9 +49,14 @@ void CDActivitiesTable::LoadTableIntoMemory() {
std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActivities)> predicate) {
std::vector<CDActivities> data = cpplinq::from(entries)
std::vector<CDActivities> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
std::vector<CDActivities> CDActivitiesTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -25,8 +25,14 @@ struct CDActivities {
float optionalPercentage;
};
namespace CDActivitiesTable {
void LoadTableIntoMemory();
class CDActivitiesTable : public CDTable<CDActivitiesTable> {
private:
std::vector<CDActivities> entries;
public:
CDActivitiesTable();
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
std::vector<CDActivities> GetEntries(void) const;
};

View File

@@ -1,10 +1,7 @@
#include "CDActivityRewardsTable.h"
namespace {
std::vector<CDActivityRewards> entries;
};
CDActivityRewardsTable::CDActivityRewardsTable(void) {
void CDActivityRewardsTable::LoadTableIntoMemory() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ActivityRewards");
@@ -17,7 +14,7 @@ void CDActivityRewardsTable::LoadTableIntoMemory() {
tableSize.finalize();
// Reserve the size
entries.reserve(size);
this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ActivityRewards");
@@ -31,7 +28,7 @@ void CDActivityRewardsTable::LoadTableIntoMemory() {
entry.ChallengeRating = tableData.getIntField("ChallengeRating", -1);
entry.description = tableData.getStringField("description", "");
entries.push_back(entry);
this->entries.push_back(entry);
tableData.nextRow();
}
@@ -40,9 +37,14 @@ void CDActivityRewardsTable::LoadTableIntoMemory() {
std::vector<CDActivityRewards> CDActivityRewardsTable::Query(std::function<bool(CDActivityRewards)> predicate) {
std::vector<CDActivityRewards> data = cpplinq::from(entries)
std::vector<CDActivityRewards> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
std::vector<CDActivityRewards> CDActivityRewardsTable::GetEntries(void) const {
return this->entries;
}

View File

@@ -13,8 +13,15 @@ struct CDActivityRewards {
std::string description; //!< The description
};
namespace CDActivityRewardsTable {
void LoadTableIntoMemory();
class CDActivityRewardsTable : public CDTable<CDActivityRewardsTable> {
private:
std::vector<CDActivityRewards> entries;
public:
CDActivityRewardsTable();
// Queries the table with a custom "where" clause
std::vector<CDActivityRewards> Query(std::function<bool(CDActivityRewards)> predicate);
std::vector<CDActivityRewards> GetEntries(void) const;
};

View File

@@ -2,66 +2,52 @@
#include "GeneralUtils.h"
#include "Game.h"
namespace {
/**
* Cache all animations given a premade key
*/
void CacheAnimations(const CDAnimationsTable::CDAnimationKey animationKey) {
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Animations WHERE animationGroupID = ? and animation_type = ?");
query.bind(1, static_cast<int32_t>(animationKey.second));
query.bind(2, animationKey.first.c_str());
// If we received a bad lookup, cache it anyways so we do not run the query again.
if (!CacheData(query)) {
animations[animationKey];
}
bool CDAnimationsTable::CacheData(CppSQLite3Statement& queryToCache) {
auto tableData = queryToCache.execQuery();
// If we received a bad lookup, cache it anyways so we do not run the query again.
if (tableData.eof()) return false;
do {
std::string animation_type = tableData.getStringField("animation_type", "");
DluAssert(!animation_type.empty());
AnimationGroupID animationGroupID = tableData.getIntField("animationGroupID", -1);
DluAssert(animationGroupID != -1);
CDAnimation entry;
entry.animation_name = tableData.getStringField("animation_name", "");
entry.chance_to_play = tableData.getFloatField("chance_to_play", 1.0f);
UNUSED_COLUMN(entry.min_loops = tableData.getIntField("min_loops", 0);)
UNUSED_COLUMN(entry.max_loops = tableData.getIntField("max_loops", 0);)
entry.animation_length = tableData.getFloatField("animation_length", 0.0f);
UNUSED_COLUMN(entry.hideEquip = tableData.getIntField("hideEquip", 0) == 1;)
UNUSED_COLUMN(entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", 0) == 1;)
UNUSED_COLUMN(entry.restartable = tableData.getIntField("restartable", 0) == 1;)
UNUSED_COLUMN(entry.face_animation_name = tableData.getStringField("face_animation_name", "");)
UNUSED_COLUMN(entry.priority = tableData.getFloatField("priority", 0.0f);)
UNUSED_COLUMN(entry.blendTime = tableData.getFloatField("blendTime", 0.0f);)
this->animations[CDAnimationKey(animation_type, animationGroupID)].push_back(entry);
tableData.nextRow();
} while (!tableData.eof());
tableData.finalize();
return true;
}
void CDAnimationsTable::CacheAnimations(const CDAnimationKey animationKey) {
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Animations WHERE animationGroupID = ? and animation_type = ?");
query.bind(1, static_cast<int32_t>(animationKey.second));
query.bind(2, animationKey.first.c_str());
// If we received a bad lookup, cache it anyways so we do not run the query again.
if (!CacheData(query)) {
this->animations[animationKey];
}
/**
* Run the query responsible for caching the data.
*/
bool CacheData(CppSQLite3Statement& queryToCache) {
auto tableData = queryToCache.execQuery();
// If we received a bad lookup, cache it anyways so we do not run the query again.
if (tableData.eof()) return false;
do {
std::string animation_type = tableData.getStringField("animation_type", "");
DluAssert(!animation_type.empty());
CDAnimationsTable::AnimationGroupID animationGroupID = tableData.getIntField("animationGroupID", -1);
DluAssert(animationGroupID != -1);
CDAnimation entry;
entry.animation_name = tableData.getStringField("animation_name", "");
entry.chance_to_play = tableData.getFloatField("chance_to_play", 1.0f);
UNUSED_COLUMN(entry.min_loops = tableData.getIntField("min_loops", 0););
UNUSED_COLUMN(entry.max_loops = tableData.getIntField("max_loops", 0););
entry.animation_length = tableData.getFloatField("animation_length", 0.0f);
UNUSED_COLUMN(entry.hideEquip = tableData.getIntField("hideEquip", 0) == 1;);
UNUSED_COLUMN(entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", 0) == 1;);
UNUSED_COLUMN(entry.restartable = tableData.getIntField("restartable", 0) == 1;);
UNUSED_COLUMN(entry.face_animation_name = tableData.getStringField("face_animation_name", ""););
UNUSED_COLUMN(entry.priority = tableData.getFloatField("priority", 0.0f););
UNUSED_COLUMN(entry.blendTime = tableData.getFloatField("blendTime", 0.0f););
animations[CDAnimationsTable::CDAnimationKey(animation_type, animationGroupID)].push_back(entry);
tableData.nextRow();
} while (!tableData.eof());
tableData.finalize();
return true;
}
/**
* Each animation is key'd by its animationName and its animationGroupID. Each
* animation has a possible list of animations. This is because there can be animations have a percent chance to play so one is selected at random.
*/
std::map<CDAnimationsTable::CDAnimationKey, std::list<CDAnimation>> animations;
};
}
void CDAnimationsTable::CacheAnimationGroup(AnimationGroupID animationGroupID) {
auto animationEntryCached = animations.find(CDAnimationKey("", animationGroupID));
if (animationEntryCached != animations.end()) {
auto animationEntryCached = this->animations.find(CDAnimationKey("", animationGroupID));
if (animationEntryCached != this->animations.end()) {
return;
}
@@ -70,17 +56,17 @@ void CDAnimationsTable::CacheAnimationGroup(AnimationGroupID animationGroupID) {
// Cache the query so we don't run the query again.
CacheData(query);
animations[CDAnimationKey("", animationGroupID)];
this->animations[CDAnimationKey("", animationGroupID)];
}
CDAnimationLookupResult CDAnimationsTable::GetAnimation(const AnimationID& animationType, const std::string& previousAnimationName, const AnimationGroupID animationGroupID) {
CDAnimationKey animationKey(animationType, animationGroupID);
auto animationEntryCached = animations.find(animationKey);
if (animationEntryCached == animations.end()) {
CacheAnimations(animationKey);
auto animationEntryCached = this->animations.find(animationKey);
if (animationEntryCached == this->animations.end()) {
this->CacheAnimations(animationKey);
}
auto animationEntry = animations.find(animationKey);
auto animationEntry = this->animations.find(animationKey);
// If we have only one animation, return it regardless of the chance to play.
if (animationEntry->second.size() == 1) {
return CDAnimationLookupResult(animationEntry->second.front());

View File

@@ -22,11 +22,11 @@ struct CDAnimation {
typedef LookupResult<CDAnimation> CDAnimationLookupResult;
namespace CDAnimationsTable {
class CDAnimationsTable : public CDTable<CDAnimationsTable> {
typedef int32_t AnimationGroupID;
typedef std::string AnimationID;
typedef std::pair<std::string, AnimationGroupID> CDAnimationKey;
void LoadTableIntoMemory();
public:
/**
* Given an animationType and the previousAnimationName played, return the next animationType to play.
* If there are more than 1 animationTypes that can be played, one is selected at random but also does not allow
@@ -43,4 +43,24 @@ namespace CDAnimationsTable {
* Cache a full AnimationGroup by its ID.
*/
void CacheAnimationGroup(AnimationGroupID animationGroupID);
private:
/**
* Cache all animations given a premade key
*/
void CacheAnimations(const CDAnimationKey animationKey);
/**
* Run the query responsible for caching the data.
* @param queryToCache
* @return true
* @return false
*/
bool CacheData(CppSQLite3Statement& queryToCache);
/**
* Each animation is key'd by its animationName and its animationGroupID. Each
* animation has a possible list of animations. This is because there can be animations have a percent chance to play so one is selected at random.
*/
std::map<CDAnimationKey, std::list<CDAnimation>> animations;
};

View File

@@ -1,12 +1,7 @@
#include "CDBehaviorParameterTable.h"
#include "GeneralUtils.h"
namespace {
std::unordered_map<uint64_t, CDBehaviorParameter> m_Entries;
std::unordered_map<std::string, uint32_t> m_ParametersList;
};
void CDBehaviorParameterTable::LoadTableIntoMemory() {
CDBehaviorParameterTable::CDBehaviorParameterTable(void) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorParameter");
uint32_t uniqueParameterId = 0;
uint64_t hash = 0;
@@ -33,8 +28,8 @@ void CDBehaviorParameterTable::LoadTableIntoMemory() {
}
float CDBehaviorParameterTable::GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue) {
auto parameterID = m_ParametersList.find(name);
if (parameterID == m_ParametersList.end()) return defaultValue;
auto parameterID = this->m_ParametersList.find(name);
if (parameterID == this->m_ParametersList.end()) return defaultValue;
uint64_t hash = behaviorID;

View File

@@ -11,9 +11,13 @@ struct CDBehaviorParameter {
float value; //!< The value of the behavior template
};
namespace CDBehaviorParameterTable {
void LoadTableIntoMemory();
float GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0.0f);
class CDBehaviorParameterTable : public CDTable<CDBehaviorParameterTable> {
private:
std::unordered_map<uint64_t, CDBehaviorParameter> m_Entries;
std::unordered_map<std::string, uint32_t> m_ParametersList;
public:
CDBehaviorParameterTable();
float GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);
std::map<std::string, float> GetParametersByBehaviorID(uint32_t behaviorID);
};

View File

@@ -1,12 +1,6 @@
#include "CDBehaviorTemplateTable.h"
namespace {
std::vector<CDBehaviorTemplate> entries;
std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
std::unordered_set<std::string> m_EffectHandles;
};
void CDBehaviorTemplateTable::LoadTableIntoMemory() {
CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -20,7 +14,7 @@ void CDBehaviorTemplateTable::LoadTableIntoMemory() {
tableSize.finalize();
// Reserve the size
entries.reserve(size);
this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorTemplate");
@@ -37,8 +31,8 @@ void CDBehaviorTemplateTable::LoadTableIntoMemory() {
entry.effectHandle = m_EffectHandles.insert(candidateToAdd).first;
}
entries.push_back(entry);
entriesMappedByBehaviorID.insert(std::make_pair(entry.behaviorID, entry));
this->entries.push_back(entry);
this->entriesMappedByBehaviorID.insert(std::make_pair(entry.behaviorID, entry));
tableData.nextRow();
}
@@ -47,16 +41,20 @@ void CDBehaviorTemplateTable::LoadTableIntoMemory() {
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<bool(CDBehaviorTemplate)> predicate) {
std::vector<CDBehaviorTemplate> data = cpplinq::from(entries)
std::vector<CDBehaviorTemplate> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::GetEntries(void) const {
return this->entries;
}
const CDBehaviorTemplate CDBehaviorTemplateTable::GetByBehaviorID(uint32_t behaviorID) {
auto entry = entriesMappedByBehaviorID.find(behaviorID);
if (entry == entriesMappedByBehaviorID.end()) {
auto entry = this->entriesMappedByBehaviorID.find(behaviorID);
if (entry == this->entriesMappedByBehaviorID.end()) {
CDBehaviorTemplate entryToReturn;
entryToReturn.behaviorID = 0;
entryToReturn.effectHandle = m_EffectHandles.end();

View File

@@ -6,17 +6,24 @@
#include <unordered_set>
struct CDBehaviorTemplate {
uint32_t behaviorID; //!< The Behavior ID
uint32_t templateID; //!< The Template ID (LOT)
uint32_t effectID; //!< The Effect ID attached
std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
unsigned int behaviorID; //!< The Behavior ID
unsigned int templateID; //!< The Template ID (LOT)
unsigned int effectID; //!< The Effect ID attached
std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
};
namespace CDBehaviorTemplateTable {
void LoadTableIntoMemory();
class CDBehaviorTemplateTable : public CDTable<CDBehaviorTemplateTable> {
private:
std::vector<CDBehaviorTemplate> entries;
std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
std::unordered_set<std::string> m_EffectHandles;
public:
CDBehaviorTemplateTable();
// Queries the table with a custom "where" clause
std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
std::vector<CDBehaviorTemplate> GetEntries(void) const;
const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
};

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@@ -1,10 +1,6 @@
#include "CDBrickIDTableTable.h"
namespace {
std::vector<CDBrickIDTable> entries;
};
void CDBrickIDTableTable::LoadTableIntoMemory() {
CDBrickIDTableTable::CDBrickIDTableTable(void) {
// First, get the size of the table
unsigned int size = 0;
@@ -18,7 +14,7 @@ void CDBrickIDTableTable::LoadTableIntoMemory() {
tableSize.finalize();
// Reserve the size
entries.reserve(size);
this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BrickIDTable");
@@ -27,7 +23,7 @@ void CDBrickIDTableTable::LoadTableIntoMemory() {
entry.NDObjectID = tableData.getIntField("NDObjectID", -1);
entry.LEGOBrickID = tableData.getIntField("LEGOBrickID", -1);
entries.push_back(entry);
this->entries.push_back(entry);
tableData.nextRow();
}
@@ -36,9 +32,14 @@ void CDBrickIDTableTable::LoadTableIntoMemory() {
std::vector<CDBrickIDTable> CDBrickIDTableTable::Query(std::function<bool(CDBrickIDTable)> predicate) {
std::vector<CDBrickIDTable> data = cpplinq::from(entries)
std::vector<CDBrickIDTable> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
std::vector<CDBrickIDTable> CDBrickIDTableTable::GetEntries(void) const {
return this->entries;
}

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@@ -16,8 +16,14 @@ struct CDBrickIDTable {
//! BrickIDTable table
namespace CDBrickIDTableTable {
void LoadTableIntoMemory();
class CDBrickIDTableTable : public CDTable<CDBrickIDTableTable> {
private:
std::vector<CDBrickIDTable> entries;
public:
CDBrickIDTableTable();
// Queries the table with a custom "where" clause
std::vector<CDBrickIDTable> Query(std::function<bool(CDBrickIDTable)> predicate);
std::vector<CDBrickIDTable> GetEntries(void) const;
};

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@@ -11,9 +11,11 @@ struct CDComponentsRegistry {
};
namespace CDComponentsRegistryTable {
class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable> {
private:
std::map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
void LoadTableIntoMemory();
public:
CDComponentsRegistryTable();
int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
};

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@@ -18,12 +18,12 @@ struct CDCurrencyTable {
};
//! CurrencyTable table
namespace CDCurrencyTableTable {
class CDCurrencyTableTable : public CDTable<CDCurrencyTableTable> {
private:
std::vector<CDCurrencyTable> entries;
public:
void LoadTableIntoMemory();
CDCurrencyTableTable();
// Queries the table with a custom "where" clause
std::vector<CDCurrencyTable> Query(std::function<bool(CDCurrencyTable)> predicate);

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@@ -20,12 +20,12 @@ struct CDDestructibleComponent {
int difficultyLevel; //!< ???
};
namespace CDDestructibleComponentTable {
class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> {
private:
std::vector<CDDestructibleComponent> entries;
public:
void LoadTableIntoMemory();
CDDestructibleComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);

View File

@@ -1,30 +1,40 @@
#include "CDEmoteTable.h"
namespace {
std::map<int, CDEmoteTable> entries;
};
void CDEmoteTableTable::LoadTableIntoMemory() {
//! Constructor
CDEmoteTableTable::CDEmoteTableTable(void) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Emotes");
while (!tableData.eof()) {
CDEmoteTable entry;
entry.ID = tableData.getIntField("id", -1);
entry.animationName = tableData.getStringField("animationName", "");
entry.iconFilename = tableData.getStringField("iconFilename", "");
entry.channel = tableData.getIntField("channel", -1);
entry.locked = tableData.getIntField("locked", -1) != 0;
entry.localize = tableData.getIntField("localize", -1) != 0;
entry.locState = tableData.getIntField("locStatus", -1);
entry.gateVersion = tableData.getStringField("gate_version", "");
CDEmoteTable* entry = new CDEmoteTable();
entry->ID = tableData.getIntField("id", -1);
entry->animationName = tableData.getStringField("animationName", "");
entry->iconFilename = tableData.getStringField("iconFilename", "");
entry->channel = tableData.getIntField("channel", -1);
entry->locked = tableData.getIntField("locked", -1) != 0;
entry->localize = tableData.getIntField("localize", -1) != 0;
entry->locState = tableData.getIntField("locStatus", -1);
entry->gateVersion = tableData.getStringField("gate_version", "");
entries.insert(std::make_pair(entry.ID, entry));
entries.insert(std::make_pair(entry->ID, entry));
tableData.nextRow();
}
tableData.finalize();
}
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
return entries.find(id) != entries.end() ? &entries[id] : nullptr;
//! Destructor
CDEmoteTableTable::~CDEmoteTableTable(void) {
for (auto e : entries) {
if (e.second) delete e.second;
}
entries.clear();
}
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
for (auto e : entries) {
if (e.first == id) return e.second;
}
return nullptr;
}

View File

@@ -26,8 +26,13 @@ struct CDEmoteTable {
std::string gateVersion;
};
namespace CDEmoteTableTable {
void LoadTableIntoMemory();
class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
private:
std::map<int, CDEmoteTable*> entries;
public:
CDEmoteTableTable();
~CDEmoteTableTable();
// Returns an emote by ID
CDEmoteTable* GetEmote(int id);
};

View File

@@ -11,12 +11,12 @@ struct CDFeatureGating {
std::string description;
};
namespace CDFeatureGatingTable {
class CDFeatureGatingTable : public CDTable<CDFeatureGatingTable> {
private:
std::vector<CDFeatureGating> entries;
public:
void LoadTableIntoMemory();
CDFeatureGatingTable();
// Queries the table with a custom "where" clause
std::vector<CDFeatureGating> Query(std::function<bool(CDFeatureGating)> predicate);

View File

@@ -10,12 +10,12 @@ struct CDInventoryComponent {
bool equip; //!< Whether or not to equip the item
};
namespace CDInventoryComponentTable {
class CDInventoryComponentTable : public CDTable<CDInventoryComponentTable> {
private:
std::vector<CDInventoryComponent> entries;
public:
void LoadTableIntoMemory();
CDInventoryComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDInventoryComponent> Query(std::function<bool(CDInventoryComponent)> predicate);

View File

@@ -49,12 +49,12 @@ struct CDItemComponent {
float SellMultiplier; //!< Something to do with early vendors perhaps (but replaced)
};
namespace CDItemComponentTable {
class CDItemComponentTable : public CDTable<CDItemComponentTable> {
private:
std::map<unsigned int, CDItemComponent> entries;
public:
void LoadTableIntoMemory();
CDItemComponentTable();
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
// Gets an entry by ID

View File

@@ -9,12 +9,12 @@ struct CDItemSetSkills {
unsigned int SkillCastType; //!< The skill cast type
};
namespace CDItemSetSkillsTable {
class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> {
private:
std::vector<CDItemSetSkills> entries;
public:
void LoadTableIntoMemory();
CDItemSetSkillsTable();
// Queries the table with a custom "where" clause
std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);

View File

@@ -21,12 +21,12 @@ struct CDItemSets {
float priority; //!< The priority
};
namespace CDItemSetsTable {
class CDItemSetsTable : public CDTable<CDItemSetsTable> {
private:
std::vector<CDItemSets> entries;
public:
void LoadTableIntoMemory();
CDItemSetsTable();
// Queries the table with a custom "where" clause
std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);

View File

@@ -9,12 +9,12 @@ struct CDLevelProgressionLookup {
std::string BehaviorEffect; //!< The behavior effect attached to this
};
namespace CDLevelProgressionLookupTable {
class CDLevelProgressionLookupTable : public CDTable<CDLevelProgressionLookupTable> {
private:
std::vector<CDLevelProgressionLookup> entries;
public:
void LoadTableIntoMemory();
CDLevelProgressionLookupTable();
// Queries the table with a custom "where" clause
std::vector<CDLevelProgressionLookup> Query(std::function<bool(CDLevelProgressionLookup)> predicate);

View File

@@ -15,12 +15,12 @@ struct CDLootMatrix {
UNUSED(std::string gate_version); //!< The Gate Version
};
namespace CDLootMatrixTable {
class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
private:
std::vector<CDLootMatrix> entries;
public:
void LoadTableIntoMemory();
CDLootMatrixTable();
// Queries the table with a custom "where" clause
std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);

View File

@@ -11,12 +11,12 @@ struct CDLootTable {
unsigned int sortPriority; //!< The sorting priority
};
namespace CDLootTableTable {
class CDLootTableTable : public CDTable<CDLootTableTable> {
private:
std::vector<CDLootTable> entries;
public:
void LoadTableIntoMemory();
CDLootTableTable();
// Queries the table with a custom "where" clause
std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);

View File

@@ -15,12 +15,12 @@ struct CDMissionEmail {
};
namespace CDMissionEmailTable {
class CDMissionEmailTable : public CDTable<CDMissionEmailTable> {
private:
std::vector<CDMissionEmail> entries;
public:
void LoadTableIntoMemory();
CDMissionEmailTable();
// Queries the table with a custom "where" clause
std::vector<CDMissionEmail> Query(std::function<bool(CDMissionEmail)> predicate);

View File

@@ -11,12 +11,12 @@ struct CDMissionNPCComponent {
std::string gate_version; //!< The gate version
};
namespace CDMissionNPCComponentTable {
class CDMissionNPCComponentTable : public CDTable<CDMissionNPCComponentTable> {
private:
std::vector<CDMissionNPCComponent> entries;
public:
void LoadTableIntoMemory();
CDMissionNPCComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);

View File

@@ -19,12 +19,12 @@ struct CDMissionTasks {
UNUSED(std::string gate_version); //!< ???
};
namespace CDMissionTasksTable {
class CDMissionTasksTable : public CDTable<CDMissionTasksTable> {
private:
std::vector<CDMissionTasks> entries;
public:
void LoadTableIntoMemory();
CDMissionTasksTable();
// Queries the table with a custom "where" clause
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);

View File

@@ -60,12 +60,12 @@ struct CDMissions {
int reward_bankinventory; //!< The amount of bank space this mission rewards
};
namespace CDMissionsTable {
class CDMissionsTable : public CDTable<CDMissionsTable> {
private:
std::vector<CDMissions> entries;
public:
void LoadTableIntoMemory();
CDMissionsTable();
// Queries the table with a custom "where" clause
std::vector<CDMissions> Query(std::function<bool(CDMissions)> predicate);

View File

@@ -14,12 +14,12 @@ struct CDMovementAIComponent {
std::string attachedPath;
};
namespace CDMovementAIComponentTable {
class CDMovementAIComponentTable : public CDTable<CDMovementAIComponentTable> {
private:
std::vector<CDMovementAIComponent> entries;
public:
void LoadTableIntoMemory();
CDMovementAIComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate);

View File

@@ -10,12 +10,12 @@ struct CDObjectSkills {
unsigned int AICombatWeight; //!< ???
};
namespace CDObjectSkillsTable {
class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> {
private:
std::vector<CDObjectSkills> entries;
public:
void LoadTableIntoMemory();
CDObjectSkillsTable();
// Queries the table with a custom "where" clause
std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);

View File

@@ -20,13 +20,13 @@ struct CDObjects {
UNUSED(unsigned int HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
};
namespace CDObjectsTable {
class CDObjectsTable : public CDTable<CDObjectsTable> {
private:
std::map<unsigned int, CDObjects> entries;
CDObjects m_default;
public:
void LoadTableIntoMemory();
CDObjectsTable();
// Gets an entry by ID
const CDObjects& GetByID(unsigned int LOT);
};

View File

@@ -9,7 +9,7 @@ struct CDPackageComponent {
unsigned int packageType;
};
namespace CDPackageComponentTable {
class CDPackageComponentTable : public CDTable<CDPackageComponentTable> {
private:
std::vector<CDPackageComponent> entries;

View File

@@ -21,9 +21,10 @@ struct CDPhysicsComponent {
UNUSED(std::string gravityVolumeAsset);
};
namespace CDPhysicsComponentTable {
class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable> {
public:
void LoadTableIntoMemory();
CDPhysicsComponentTable();
~CDPhysicsComponentTable();
static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(unsigned int componentID);

View File

@@ -9,9 +9,9 @@ struct CDPropertyEntranceComponent {
std::string groupType;
};
namespace CDPropertyEntranceComponentTable {
class CDPropertyEntranceComponentTable : public CDTable<CDPropertyEntranceComponentTable> {
public:
void LoadTableIntoMemory();
CDPropertyEntranceComponentTable();
// Queries the table with a custom "where" clause
CDPropertyEntranceComponent GetByID(uint32_t id);

View File

@@ -8,9 +8,9 @@ struct CDPropertyTemplate {
std::string spawnName;
};
namespace CDPropertyTemplateTable {
class CDPropertyTemplateTable : public CDTable<CDPropertyTemplateTable> {
public:
void LoadTableIntoMemory();
CDPropertyTemplateTable();
static const std::string GetTableName() { return "PropertyTemplate"; };
CDPropertyTemplate GetByMapID(uint32_t mapID);

View File

@@ -10,7 +10,7 @@ struct CDProximityMonitorComponent {
bool LoadOnServer;
};
namespace CDProximityMonitorComponentTable {
class CDProximityMonitorComponentTable : public CDTable<CDProximityMonitorComponentTable> {
private:
std::vector<CDProximityMonitorComponent> entries;

View File

@@ -20,9 +20,9 @@ struct CDRailActivatorComponent {
bool showNameBillboard;
};
namespace CDRailActivatorComponentTable {
class CDRailActivatorComponentTable : public CDTable<CDRailActivatorComponentTable> {
public:
void LoadTableIntoMemory();
CDRailActivatorComponentTable();
static const std::string GetTableName() { return "RailActivatorComponent"; };
[[nodiscard]] CDRailActivatorComponent GetEntryByID(int32_t id) const;
[[nodiscard]] std::vector<CDRailActivatorComponent> GetEntries() const;

View File

@@ -26,12 +26,12 @@ struct CDRarityTable {
}
};
namespace CDRarityTableTable {
class CDRarityTableTable : public CDTable<CDRarityTableTable> {
private:
std::vector<CDRarityTable> entries;
public:
void LoadTableIntoMemory();
CDRarityTableTable();
// Queries the table with a custom "where" clause
std::vector<CDRarityTable> Query(std::function<bool(CDRarityTable)> predicate);

View File

@@ -16,12 +16,12 @@ struct CDRebuildComponent {
float time_before_smash; //!< The time before smash
};
namespace CDRebuildComponentTable {
class CDRebuildComponentTable : public CDTable<CDRebuildComponentTable> {
private:
std::vector<CDRebuildComponent> entries;
public:
void LoadTableIntoMemory();
CDRebuildComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDRebuildComponent> Query(std::function<bool(CDRebuildComponent)> predicate);

View File

@@ -11,9 +11,10 @@ struct CDRewards {
int32_t count;
};
namespace CDRewardsTable {
class CDRewardsTable : public CDTable<CDRewardsTable> {
public:
void LoadTableIntoMemory();
CDRewardsTable();
~CDRewardsTable();
static const std::string GetTableName() { return "Rewards"; };
std::vector<CDRewards*> GetByLevelID(uint32_t levelID);

View File

@@ -9,13 +9,13 @@ struct CDScriptComponent {
std::string client_script_name; //!< The client script name
};
namespace CDScriptComponentTable {
class CDScriptComponentTable : public CDTable<CDScriptComponentTable> {
private:
std::map<unsigned int, CDScriptComponent> entries;
CDScriptComponent m_ToReturnWhenNoneFound;
public:
void LoadTableIntoMemory();
CDScriptComponentTable();
// Gets an entry by scriptID
const CDScriptComponent& GetByID(unsigned int id);
};

View File

@@ -25,13 +25,13 @@ struct CDSkillBehavior {
UNUSED(unsigned int cancelType); //!< The cancel type (?)
};
namespace CDSkillBehaviorTable {
class CDSkillBehaviorTable : public CDTable<CDSkillBehaviorTable> {
private:
std::map<unsigned int, CDSkillBehavior> entries;
CDSkillBehavior m_empty;
public:
void LoadTableIntoMemory();
CDSkillBehaviorTable();
// Queries the table with a custom "where" clause
std::vector<CDSkillBehavior> Query(std::function<bool(CDSkillBehavior)> predicate);

View File

@@ -25,6 +25,12 @@
#pragma warning (disable : 4244) //Disable double to float conversion warnings
#pragma warning (disable : 4715) //Disable "not all control paths return a value"
template<class Table>
class CDTable : public Singleton<Table> {
protected:
virtual ~CDTable() = default;
};
template<class T>
class LookupResult {
typedef std::pair<T, bool> DataType;

View File

@@ -11,12 +11,12 @@ struct CDVendorComponent {
unsigned int LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
};
namespace CDVendorComponentTable {
class CDVendorComponentTable : public CDTable<CDVendorComponentTable> {
private:
std::vector<CDVendorComponent> entries;
public:
void LoadTableIntoMemory();
CDVendorComponentTable();
// Queries the table with a custom "where" clause
std::vector<CDVendorComponent> Query(std::function<bool(CDVendorComponent)> predicate);

View File

@@ -33,12 +33,12 @@ struct CDZoneTable {
UNUSED(bool mountsAllowed); //!< Whether or not mounts are allowed
};
namespace CDZoneTableTable {
class CDZoneTableTable : public CDTable<CDZoneTableTable> {
private:
std::map<unsigned int, CDZoneTable> m_Entries;
public:
void LoadTableIntoMemory();
CDZoneTableTable();
// Queries the table with a zoneID to find.
const CDZoneTable* Query(unsigned int zoneID);

View File

@@ -43,7 +43,7 @@ public:
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false);
void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SerializeEntity(Entity* entity);
virtual void SerializeEntity(Entity* entity);
void ConstructAllEntities(const SystemAddress& sysAddr);
void DestructAllEntities(const SystemAddress& sysAddr);

View File

@@ -11,7 +11,7 @@
struct BehaviorContext;
struct BehaviorBranchContext;
namespace CDBehaviorParameterTable; {
class CDBehaviorParameterTable;
class Behavior
{

View File

@@ -1,4 +1,5 @@
set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
set(DGAME_DCOMPONENTS_SOURCES
"BaseCombatAIComponent.cpp"
"BouncerComponent.cpp"
"BuffComponent.cpp"
"BuildBorderComponent.cpp"

View File

@@ -30,7 +30,7 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character) : C
m_DirtySocialInfo = false;
m_PvpEnabled = false;
m_GMLevel = character->GetGMLevel();
m_GMLevel = character != nullptr ? character->GetGMLevel() : eGameMasterLevel::CIVILIAN;
m_EditorEnabled = false;
m_EditorLevel = m_GMLevel;

View File

@@ -7,6 +7,7 @@
#include "EntityManager.h"
#include "GameMessages.h"
#include "eReplicaComponentType.h"
#include "PropertySelectQueryProperty.h"
/**
* Represents the launch pad that's used to select and browse properties

View File

@@ -1,5 +1,7 @@
set(DGAMETEST_SOURCES
"EntityTests.cpp"
"GameDependencies.cpp"
"EntityTests.cpp"
)
add_subdirectory(dComponentsTests)
@@ -13,7 +15,7 @@ file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
# Add the executable. Remember to add all tests above this!
add_executable(dGameTests ${DGAMETEST_SOURCES})
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dChatFilter dNavigation)
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main GTest::gmock dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dChatFilter dNavigation)
# Discover the tests
gtest_discover_tests(dGameTests)

View File

@@ -0,0 +1,250 @@
#include "GameDependencies.h"
#include <gtest/gtest.h>
#include "BaseCombatAIComponent.h"
#include "BouncerComponent.h"
#include "BuffComponent.h"
#include "BuildBorderComponent.h"
#include "CharacterComponent.h"
#include "Component.h"
#include "ControllablePhysicsComponent.h"
#include "DestroyableComponent.h"
#include "InventoryComponent.h"
#include "LevelProgressionComponent.h"
#include "LUPExhibitComponent.h"
#include "MissionComponent.h"
#include "MissionOfferComponent.h"
#include "ModelComponent.h"
#include "ModuleAssemblyComponent.h"
#include "MovementAIComponent.h"
#include "MovingPlatformComponent.h"
#include "PetComponent.h"
#include "PhantomPhysicsComponent.h"
#include "PlayerForcedMovementComponent.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "PropertyComponent.h"
#include "PropertyEntranceComponent.h"
#include "PropertyManagementComponent.h"
#include "PropertyVendorComponent.h"
#include "ProximityMonitorComponent.h"
#include "RacingControlComponent.h"
#include "RailActivatorComponent.h"
#include "RebuildComponent.h"
#include "RenderComponent.h"
#include "RigidbodyPhantomPhysicsComponent.h"
#include "RocketLaunchLupComponent.h"
#include "RocketLaunchpadControlComponent.h"
#include "ScriptedActivityComponent.h"
#include "ShootingGalleryComponent.h"
#include "SimplePhysicsComponent.h"
#include "SkillComponent.h"
#include "SoundTriggerComponent.h"
#include "SwitchComponent.h"
#include "TriggerComponent.h"
#include "VehiclePhysicsComponent.h"
#include "VendorComponent.h"
#include "Entity.h"
#include "eReplicaPacketType.h"
class EntityTests : public GameDependenciesTest {
protected:
struct {
BaseCombatAIComponent* baseCombatAIComponent;
int32_t combatAiComponentTarget = 0;
};
BouncerComponent* bouncerComponent;
BuffComponent* buffComponent;
BuildBorderComponent* buildBorderComponent;
CharacterComponent* characterComponent;
ControllablePhysicsComponent* controllablePhysicsComponent;
DestroyableComponent* destroyableComponent;
InventoryComponent* inventoryComponent;
LevelProgressionComponent* levelProgressionComponent;
LUPExhibitComponent* lUPExhibitComponent;
MissionComponent* missionComponent;
MissionOfferComponent* missionOfferComponent;
ModelComponent* modelComponent;
ModuleAssemblyComponent* moduleAssemblyComponent;
MovementAIComponent* movementAIComponent;
MovingPlatformComponent* movingPlatformComponent;
PetComponent* petComponent;
PhantomPhysicsComponent* phantomPhysicsComponent;
PlayerForcedMovementComponent* playerForcedMovementComponent;
PossessableComponent* possessableComponent;
PossessorComponent* possessorComponent;
PropertyComponent* propertyComponent;
PropertyEntranceComponent* propertyEntranceComponent;
PropertyManagementComponent* propertyManagementComponent;
PropertyVendorComponent* propertyVendorComponent;
ProximityMonitorComponent* proximityMonitorComponent;
RacingControlComponent* racingControlComponent;
RailActivatorComponent* railActivatorComponent;
RebuildComponent* rebuildComponent;
RenderComponent* renderComponent;
RigidbodyPhantomPhysicsComponent* rigidbodyPhantomPhysicsComponent;
RocketLaunchLupComponent* rocketLaunchLupComponent;
RocketLaunchpadControlComponent* rocketLaunchpadControlComponent;
ScriptedActivityComponent* scriptedActivityComponent;
ShootingGalleryComponent* shootingGalleryComponent;
SimplePhysicsComponent* simplePhysicsComponent;
SkillComponent* skillComponent;
SoundTriggerComponent* soundTriggerComponent;
SwitchComponent* switchComponent;
TriggerComponent* triggerComponent;
VehiclePhysicsComponent* vehiclePhysicsComponent;
VendorComponent* vendorComponent;
Entity* testedEntity;
void SetUp() override {
srand(time(NULL));
SetUpDependencies();
testedEntity = new Entity(5, info);
Game::logger->Log("EntityTests", "starting");
bouncerComponent = new BouncerComponent(testedEntity);
Game::logger->Log("EntityTests", "BouncerComponent");
buffComponent = new BuffComponent(testedEntity);
Game::logger->Log("EntityTests", "BuffComponent");
buildBorderComponent = new BuildBorderComponent(testedEntity);
Game::logger->Log("EntityTests", "BuildBorderComponent");
characterComponent = new CharacterComponent(testedEntity, nullptr);
Game::logger->Log("EntityTests", "CharacterComponent");
controllablePhysicsComponent = new ControllablePhysicsComponent(testedEntity);
Game::logger->Log("EntityTests", "ControllablePhysicsComponent");
destroyableComponent = new DestroyableComponent(testedEntity);
Game::logger->Log("EntityTests", "DestroyableComponent");
inventoryComponent = new InventoryComponent(testedEntity);
Game::logger->Log("EntityTests", "InventoryComponent");
levelProgressionComponent = new LevelProgressionComponent(testedEntity);
Game::logger->Log("EntityTests", "LevelProgressionComponent");
lUPExhibitComponent = new LUPExhibitComponent(testedEntity);
Game::logger->Log("EntityTests", "LUPExhibitComponent");
missionComponent = new MissionComponent(testedEntity);
Game::logger->Log("EntityTests", "MissionComponent");
missionOfferComponent = new MissionOfferComponent(testedEntity, 2345);
Game::logger->Log("EntityTests", "MissionOfferComponent");
modelComponent = new ModelComponent(testedEntity);
Game::logger->Log("EntityTests", "ModelComponent");
moduleAssemblyComponent = new ModuleAssemblyComponent(testedEntity);
Game::logger->Log("EntityTests", "ModuleAssemblyComponent");
movementAIComponent = new MovementAIComponent(testedEntity, MovementAIInfo());
Game::logger->Log("EntityTests", "MovementAIComponent");
movingPlatformComponent = new MovingPlatformComponent(testedEntity, "");
Game::logger->Log("EntityTests", "MovingPlatformComponent");
petComponent = new PetComponent(testedEntity, 1234);
Game::logger->Log("EntityTests", "PetComponent");
phantomPhysicsComponent = new PhantomPhysicsComponent(testedEntity);
Game::logger->Log("EntityTests", "PhantomPhysicsComponent");
playerForcedMovementComponent = new PlayerForcedMovementComponent(testedEntity);
Game::logger->Log("EntityTests", "PlayerForcedMovementComponent");
possessableComponent = new PossessableComponent(testedEntity, 124);
Game::logger->Log("EntityTests", "PossessableComponent");
possessorComponent = new PossessorComponent(testedEntity);
Game::logger->Log("EntityTests", "PossessorComponent");
propertyComponent = new PropertyComponent(testedEntity);
Game::logger->Log("EntityTests", "PropertyComponent");
propertyEntranceComponent = new PropertyEntranceComponent(38, testedEntity);
Game::logger->Log("EntityTests", "PropertyEntranceComponent");
propertyManagementComponent = new PropertyManagementComponent(testedEntity);
Game::logger->Log("EntityTests", "PropertyManagementComponent");
propertyVendorComponent = new PropertyVendorComponent(testedEntity);
Game::logger->Log("EntityTests", "PropertyVendorComponent");
proximityMonitorComponent = new ProximityMonitorComponent(testedEntity);
Game::logger->Log("EntityTests", "ProximityMonitorComponent");
racingControlComponent = new RacingControlComponent(testedEntity);
Game::logger->Log("EntityTests", "RacingControlComponent");
railActivatorComponent = new RailActivatorComponent(testedEntity, 4231);
Game::logger->Log("EntityTests", "RailActivatorComponent");
rebuildComponent = new RebuildComponent(testedEntity);
Game::logger->Log("EntityTests", "RebuildComponent");
renderComponent = new RenderComponent(testedEntity);
Game::logger->Log("EntityTests", "RenderComponent");
rigidbodyPhantomPhysicsComponent = new RigidbodyPhantomPhysicsComponent(testedEntity);
Game::logger->Log("EntityTests", "RigidbodyPhantomPhysicsComponent");
rocketLaunchLupComponent = new RocketLaunchLupComponent(testedEntity);
Game::logger->Log("EntityTests", "RocketLaunchLupComponent");
rocketLaunchpadControlComponent = new RocketLaunchpadControlComponent(testedEntity, 5);
Game::logger->Log("EntityTests", "RocketLaunchpadControlComponent");
scriptedActivityComponent = new ScriptedActivityComponent(testedEntity, 4);
Game::logger->Log("EntityTests", "ScriptedActivityComponent");
shootingGalleryComponent = new ShootingGalleryComponent(testedEntity);
Game::logger->Log("EntityTests", "ShootingGalleryComponent");
simplePhysicsComponent = new SimplePhysicsComponent(3, testedEntity);
Game::logger->Log("EntityTests", "SimplePhysicsComponent");
skillComponent = new SkillComponent(testedEntity);
Game::logger->Log("EntityTests", "SkillComponent");
soundTriggerComponent = new SoundTriggerComponent(testedEntity);
Game::logger->Log("EntityTests", "SoundTriggerComponent");
switchComponent = new SwitchComponent(testedEntity);
Game::logger->Log("EntityTests", "SwitchComponent");
triggerComponent = new TriggerComponent(testedEntity, "");
Game::logger->Log("EntityTests", "TriggerComponent");
vehiclePhysicsComponent = new VehiclePhysicsComponent(testedEntity);
Game::logger->Log("EntityTests", "VehiclePhysicsComponent");
vendorComponent = new VendorComponent(testedEntity);
Game::logger->Log("EntityTests", "VendorComponent");
baseCombatAIComponent->SetState(AiState::dead);
combatAiComponentTarget = rand();
baseCombatAIComponent->SetTarget(combatAiComponentTarget);
bouncerComponent->SetPetEnabled(true);
}
void TearDown() override {
TearDownDependencies();
delete baseCombatAIComponent;
delete bouncerComponent;
delete buffComponent;
delete buildBorderComponent;
delete characterComponent;
delete controllablePhysicsComponent;
delete destroyableComponent;
delete inventoryComponent;
delete levelProgressionComponent;
delete lUPExhibitComponent;
delete missionComponent;
delete missionOfferComponent;
delete modelComponent;
delete moduleAssemblyComponent;
delete movementAIComponent;
delete movingPlatformComponent;
delete petComponent;
delete phantomPhysicsComponent;
delete playerForcedMovementComponent;
delete possessableComponent;
delete possessorComponent;
delete propertyComponent;
delete propertyEntranceComponent;
delete propertyManagementComponent;
delete propertyVendorComponent;
delete proximityMonitorComponent;
delete racingControlComponent;
delete railActivatorComponent;
delete rebuildComponent;
delete renderComponent;
delete rigidbodyPhantomPhysicsComponent;
delete rocketLaunchLupComponent;
delete rocketLaunchpadControlComponent;
delete scriptedActivityComponent;
delete shootingGalleryComponent;
delete simplePhysicsComponent;
delete skillComponent;
delete soundTriggerComponent;
delete switchComponent;
delete triggerComponent;
delete vehiclePhysicsComponent;
delete vendorComponent;
operator delete(testedEntity);
}
};
TEST_F(EntityTests, EntityConstructionTest) {
CBITSTREAM;
testedEntity->WriteComponents(&bitStream, eReplicaPacketType::CONSTRUCTION);
}
TEST_F(EntityTests, EntitySerializationTest) {
CBITSTREAM;
testedEntity->WriteComponents(&bitStream, eReplicaPacketType::SERIALIZATION);
}

View File

@@ -7,6 +7,8 @@
#include "EntityInfo.h"
#include "EntityManager.h"
#include "dConfig.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
class dZoneManager;
@@ -21,6 +23,11 @@ public:
void Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast) override { sentBitStream = bitStream; };
};
class EntityManagerMock : public EntityManager {
public:
void SerializeEntity(Entity* entity) override {};
};
class GameDependenciesTest : public ::testing::Test {
protected:
void SetUpDependencies() {
@@ -32,7 +39,7 @@ protected:
Game::logger = new dLogger("./testing.log", true, true);
Game::server = new dServerMock();
Game::config = new dConfig("worldconfig.ini");
Game::entityManager = new EntityManager();
Game::entityManager = new EntityManagerMock();
}
void TearDownDependencies() {