mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-21 11:59:37 -06:00
Compare commits
29 Commits
cdc-fixes
...
automation
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4
.github/workflows/build-and-test.yml
vendored
4
.github/workflows/build-and-test.yml
vendored
@@ -2,9 +2,9 @@ name: CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
branches: [ main, automation ]
|
||||
pull_request:
|
||||
branches: [ main ]
|
||||
branches: [ main, automation ]
|
||||
|
||||
jobs:
|
||||
build-and-test:
|
||||
|
||||
116
.github/workflows/publishing.yml
vendored
Normal file
116
.github/workflows/publishing.yml
vendored
Normal file
@@ -0,0 +1,116 @@
|
||||
name: CI
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- versions.txt
|
||||
|
||||
jobs:
|
||||
build-and-test:
|
||||
name: Build & Test (${{ matrix.os }})
|
||||
runs-on: ${{ matrix.os }}
|
||||
continue-on-error: true
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ windows-2022, ubuntu-20.04, macos-11 ]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: true
|
||||
- name: Add msbuild to PATH (Windows only)
|
||||
if: ${{ matrix.os == 'windows-2022' }}
|
||||
uses: microsoft/setup-msbuild@v1.1
|
||||
with:
|
||||
vs-version: '[17,18)'
|
||||
msbuild-architecture: x64
|
||||
- name: Install libssl (Mac Only)
|
||||
if: ${{ matrix.os == 'macos-11' }}
|
||||
run: brew install openssl@3
|
||||
- name: cmake
|
||||
uses: lukka/run-cmake@v10
|
||||
with:
|
||||
configurePreset: "ci-${{matrix.os}}"
|
||||
buildPreset: "ci-${{matrix.os}}"
|
||||
testPreset: "ci-${{matrix.os}}"
|
||||
- name: artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: build-${{matrix.os}}
|
||||
path: |
|
||||
build/*Server*
|
||||
build/*.ini
|
||||
build/*.so
|
||||
build/*.dll
|
||||
build/vanity/
|
||||
build/navmeshes/
|
||||
build/migrations/
|
||||
build/*.dcf
|
||||
!build/*.pdb
|
||||
!build/d*/
|
||||
|
||||
draft-release:
|
||||
needs: build-and-test
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Get Previous Tag
|
||||
id: previoustag
|
||||
uses: "WyriHaximus/github-action-get-previous-tag@v1"
|
||||
with:
|
||||
fallback: v1.0
|
||||
|
||||
- name: Generate Changelog
|
||||
uses: Bullrich/generate-release-changelog@master
|
||||
id: changelog
|
||||
env:
|
||||
REPO: ${{ github.repository }}
|
||||
with:
|
||||
from-tag: ${{ steps.previoustag.outputs.tag }}
|
||||
to-tag: HEAD
|
||||
|
||||
|
||||
- name: Take a gander at versions.txt to get updated information
|
||||
run: |
|
||||
IFS=" - " read -ra PARTS <<< "$(head -n 1 versions.txt)"
|
||||
echo "VERSION=${PARTS[0]}" >> $GITHUB_ENV
|
||||
echo "DESCRIPTION=$(IFS=' '; echo "${PARTS[*]:1}")" >> $GITHUB_ENV
|
||||
|
||||
- name: Create Release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: v${{ env.VERSION }}
|
||||
release_name: Release v${{ env.VERSION }}
|
||||
body: "Draft release for version v${{ env.VERSION }} \n\n ${{ env.DESCRIPTION }} \n\n ${{ steps.changelog.outputs.changelog }}"
|
||||
draft: true
|
||||
|
||||
- name: Download all workflow run artifacts
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
path: artifacts
|
||||
|
||||
- name: Upload Release Assets
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
cd artifacts
|
||||
for folder in */; do
|
||||
zip -r "${folder%/}.zip" "$folder"
|
||||
done
|
||||
ls
|
||||
for file in *.zip; do
|
||||
echo "Uploading $file"
|
||||
curl --progress-bar \
|
||||
-X POST \
|
||||
-H "Accept: application/vnd.github+json" \
|
||||
-H "Authorization: token ${{ env.GITHUB_TOKEN }}" \
|
||||
--upload-file "$file" \
|
||||
-H "Content-Type: $(file --mime-type -b $file)" \
|
||||
"https://uploads.github.com/repos/${{ github.repository }}/releases/${{ steps.create_release.outputs.id }}/assets?name=$(basename $file)"
|
||||
done
|
||||
@@ -338,7 +338,7 @@ This is a Work in Progress, but below are some quick links to documentaion for s
|
||||
## Former Contributors
|
||||
* TheMachine
|
||||
* Matthew
|
||||
* [Raine](https://github.com/uwainium)
|
||||
* [Raine](https://github.com/Rainebannister)
|
||||
* Bricknave
|
||||
|
||||
## Special Thanks
|
||||
|
||||
@@ -1,79 +1,77 @@
|
||||
#include "AMFDeserialize.h"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
#include "Amf3.h"
|
||||
#include "AMFFormat.h"
|
||||
|
||||
/**
|
||||
* AMF3 Reference document https://rtmp.veriskope.com/pdf/amf3-file-format-spec.pdf
|
||||
* AMF3 Deserializer written by EmosewaMC
|
||||
*/
|
||||
|
||||
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
|
||||
AMFValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
|
||||
if (!inStream) return nullptr;
|
||||
AMFBaseValue* returnValue = nullptr;
|
||||
AMFValue* returnValue = nullptr;
|
||||
// Read in the value type from the bitStream
|
||||
eAmf marker;
|
||||
int8_t marker;
|
||||
inStream->Read(marker);
|
||||
// Based on the typing, create the value associated with that and return the base value class
|
||||
switch (marker) {
|
||||
case eAmf::Undefined: {
|
||||
returnValue = new AMFBaseValue();
|
||||
case AMFValueType::AMFUndefined: {
|
||||
returnValue = new AMFUndefinedValue();
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Null: {
|
||||
case AMFValueType::AMFNull: {
|
||||
returnValue = new AMFNullValue();
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::False: {
|
||||
returnValue = new AMFBoolValue(false);
|
||||
case AMFValueType::AMFFalse: {
|
||||
returnValue = new AMFFalseValue();
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::True: {
|
||||
returnValue = new AMFBoolValue(true);
|
||||
case AMFValueType::AMFTrue: {
|
||||
returnValue = new AMFTrueValue();
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Integer: {
|
||||
case AMFValueType::AMFInteger: {
|
||||
returnValue = ReadAmfInteger(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Double: {
|
||||
case AMFValueType::AMFDouble: {
|
||||
returnValue = ReadAmfDouble(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::String: {
|
||||
case AMFValueType::AMFString: {
|
||||
returnValue = ReadAmfString(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Array: {
|
||||
case AMFValueType::AMFArray: {
|
||||
returnValue = ReadAmfArray(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
// These values are unimplemented in the live client and will remain unimplemented
|
||||
// unless someone modifies the client to allow serializing of these values.
|
||||
case eAmf::XMLDoc:
|
||||
case eAmf::Date:
|
||||
case eAmf::Object:
|
||||
case eAmf::XML:
|
||||
case eAmf::ByteArray:
|
||||
case eAmf::VectorInt:
|
||||
case eAmf::VectorUInt:
|
||||
case eAmf::VectorDouble:
|
||||
case eAmf::VectorObject:
|
||||
case eAmf::Dictionary: {
|
||||
throw marker;
|
||||
// TODO We do not need these values, but if someone wants to implement them
|
||||
// then please do so and add the corresponding unit tests.
|
||||
case AMFValueType::AMFXMLDoc:
|
||||
case AMFValueType::AMFDate:
|
||||
case AMFValueType::AMFObject:
|
||||
case AMFValueType::AMFXML:
|
||||
case AMFValueType::AMFByteArray:
|
||||
case AMFValueType::AMFVectorInt:
|
||||
case AMFValueType::AMFVectorUInt:
|
||||
case AMFValueType::AMFVectorDouble:
|
||||
case AMFValueType::AMFVectorObject:
|
||||
case AMFValueType::AMFDictionary: {
|
||||
throw static_cast<AMFValueType>(marker);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw std::invalid_argument("Invalid AMF3 marker" + std::to_string(static_cast<int32_t>(marker)));
|
||||
throw static_cast<AMFValueType>(marker);
|
||||
break;
|
||||
}
|
||||
return returnValue;
|
||||
@@ -101,7 +99,7 @@ uint32_t AMFDeserialize::ReadU29(RakNet::BitStream* inStream) {
|
||||
return actualNumber;
|
||||
}
|
||||
|
||||
const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
|
||||
std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
|
||||
auto length = ReadU29(inStream);
|
||||
// Check if this is a reference
|
||||
bool isReference = length % 2 == 1;
|
||||
@@ -115,39 +113,48 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
|
||||
return value;
|
||||
} else {
|
||||
// Length is a reference to a previous index - use that as the read in value
|
||||
return accessedElements.at(length);
|
||||
return accessedElements[length];
|
||||
}
|
||||
}
|
||||
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream* inStream) {
|
||||
AMFValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream* inStream) {
|
||||
auto doubleValue = new AMFDoubleValue();
|
||||
double value;
|
||||
inStream->Read<double>(value);
|
||||
return new AMFDoubleValue(value);
|
||||
doubleValue->SetDoubleValue(value);
|
||||
return doubleValue;
|
||||
}
|
||||
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
|
||||
AMFValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
|
||||
auto arrayValue = new AMFArrayValue();
|
||||
|
||||
// Read size of dense array
|
||||
auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
|
||||
// Then read associative portion
|
||||
|
||||
// Then read Key'd portion
|
||||
while (true) {
|
||||
auto key = ReadString(inStream);
|
||||
// No more associative values when we encounter an empty string key
|
||||
// No more values when we encounter an empty string
|
||||
if (key.size() == 0) break;
|
||||
arrayValue->Insert(key, Read(inStream));
|
||||
arrayValue->InsertValue(key, Read(inStream));
|
||||
}
|
||||
|
||||
// Finally read dense portion
|
||||
for (uint32_t i = 0; i < sizeOfDenseArray; i++) {
|
||||
arrayValue->Insert(i, Read(inStream));
|
||||
arrayValue->PushBackValue(Read(inStream));
|
||||
}
|
||||
|
||||
return arrayValue;
|
||||
}
|
||||
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream* inStream) {
|
||||
return new AMFStringValue(ReadString(inStream));
|
||||
AMFValue* AMFDeserialize::ReadAmfString(RakNet::BitStream* inStream) {
|
||||
auto stringValue = new AMFStringValue();
|
||||
stringValue->SetStringValue(ReadString(inStream));
|
||||
return stringValue;
|
||||
}
|
||||
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream* inStream) {
|
||||
return new AMFIntValue(ReadU29(inStream));
|
||||
AMFValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream* inStream) {
|
||||
auto integerValue = new AMFIntegerValue();
|
||||
integerValue->SetIntegerValue(ReadU29(inStream));
|
||||
return integerValue;
|
||||
}
|
||||
|
||||
@@ -5,8 +5,7 @@
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
class AMFBaseValue;
|
||||
|
||||
class AMFValue;
|
||||
class AMFDeserialize {
|
||||
public:
|
||||
/**
|
||||
@@ -15,7 +14,7 @@ public:
|
||||
* @param inStream inStream to read value from.
|
||||
* @return Returns an AMFValue with all the information from the bitStream in it.
|
||||
*/
|
||||
AMFBaseValue* Read(RakNet::BitStream* inStream);
|
||||
AMFValue* Read(RakNet::BitStream* inStream);
|
||||
private:
|
||||
/**
|
||||
* @brief Private method to read a U29 integer from a bitstream
|
||||
@@ -31,7 +30,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return The read string
|
||||
*/
|
||||
const std::string ReadString(RakNet::BitStream* inStream);
|
||||
std::string ReadString(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFDouble value from a bitStream
|
||||
@@ -39,7 +38,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Double value represented as an AMFValue
|
||||
*/
|
||||
AMFBaseValue* ReadAmfDouble(RakNet::BitStream* inStream);
|
||||
AMFValue* ReadAmfDouble(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFArray from a bitStream
|
||||
@@ -47,7 +46,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Array value represented as an AMFValue
|
||||
*/
|
||||
AMFBaseValue* ReadAmfArray(RakNet::BitStream* inStream);
|
||||
AMFValue* ReadAmfArray(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFString from a bitStream
|
||||
@@ -55,7 +54,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return String value represented as an AMFValue
|
||||
*/
|
||||
AMFBaseValue* ReadAmfString(RakNet::BitStream* inStream);
|
||||
AMFValue* ReadAmfString(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFInteger from a bitStream
|
||||
@@ -63,7 +62,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Integer value represented as an AMFValue
|
||||
*/
|
||||
AMFBaseValue* ReadAmfInteger(RakNet::BitStream* inStream);
|
||||
AMFValue* ReadAmfInteger(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* List of strings read so far saved to be read by reference.
|
||||
|
||||
156
dCommon/AMFFormat.cpp
Normal file
156
dCommon/AMFFormat.cpp
Normal file
@@ -0,0 +1,156 @@
|
||||
#include "AMFFormat.h"
|
||||
|
||||
// AMFInteger
|
||||
void AMFIntegerValue::SetIntegerValue(uint32_t value) {
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
uint32_t AMFIntegerValue::GetIntegerValue() {
|
||||
return this->value;
|
||||
}
|
||||
|
||||
// AMFDouble
|
||||
void AMFDoubleValue::SetDoubleValue(double value) {
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
double AMFDoubleValue::GetDoubleValue() {
|
||||
return this->value;
|
||||
}
|
||||
|
||||
// AMFString
|
||||
void AMFStringValue::SetStringValue(const std::string& value) {
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
std::string AMFStringValue::GetStringValue() {
|
||||
return this->value;
|
||||
}
|
||||
|
||||
// AMFXMLDoc
|
||||
void AMFXMLDocValue::SetXMLDocValue(const std::string& value) {
|
||||
this->xmlData = value;
|
||||
}
|
||||
|
||||
std::string AMFXMLDocValue::GetXMLDocValue() {
|
||||
return this->xmlData;
|
||||
}
|
||||
|
||||
// AMFDate
|
||||
void AMFDateValue::SetDateValue(uint64_t value) {
|
||||
this->millisecondTimestamp = value;
|
||||
}
|
||||
|
||||
uint64_t AMFDateValue::GetDateValue() {
|
||||
return this->millisecondTimestamp;
|
||||
}
|
||||
|
||||
// AMFArray Insert Value
|
||||
void AMFArrayValue::InsertValue(const std::string& key, AMFValue* value) {
|
||||
this->associative.insert(std::make_pair(key, value));
|
||||
}
|
||||
|
||||
// AMFArray Remove Value
|
||||
void AMFArrayValue::RemoveValue(const std::string& key) {
|
||||
_AMFArrayMap_::iterator it = this->associative.find(key);
|
||||
if (it != this->associative.end()) {
|
||||
this->associative.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
// AMFArray Get Associative Iterator Begin
|
||||
_AMFArrayMap_::iterator AMFArrayValue::GetAssociativeIteratorValueBegin() {
|
||||
return this->associative.begin();
|
||||
}
|
||||
|
||||
// AMFArray Get Associative Iterator End
|
||||
_AMFArrayMap_::iterator AMFArrayValue::GetAssociativeIteratorValueEnd() {
|
||||
return this->associative.end();
|
||||
}
|
||||
|
||||
// AMFArray Push Back Value
|
||||
void AMFArrayValue::PushBackValue(AMFValue* value) {
|
||||
this->dense.push_back(value);
|
||||
}
|
||||
|
||||
// AMFArray Pop Back Value
|
||||
void AMFArrayValue::PopBackValue() {
|
||||
this->dense.pop_back();
|
||||
}
|
||||
|
||||
// AMFArray Get Dense List Size
|
||||
uint32_t AMFArrayValue::GetDenseValueSize() {
|
||||
return (uint32_t)this->dense.size();
|
||||
}
|
||||
|
||||
// AMFArray Get Dense Iterator Begin
|
||||
_AMFArrayList_::iterator AMFArrayValue::GetDenseIteratorBegin() {
|
||||
return this->dense.begin();
|
||||
}
|
||||
|
||||
// AMFArray Get Dense Iterator End
|
||||
_AMFArrayList_::iterator AMFArrayValue::GetDenseIteratorEnd() {
|
||||
return this->dense.end();
|
||||
}
|
||||
|
||||
AMFArrayValue::~AMFArrayValue() {
|
||||
for (auto valueToDelete : GetDenseArray()) {
|
||||
if (valueToDelete) delete valueToDelete;
|
||||
}
|
||||
for (auto valueToDelete : GetAssociativeMap()) {
|
||||
if (valueToDelete.second) delete valueToDelete.second;
|
||||
}
|
||||
}
|
||||
|
||||
// AMFObject Constructor
|
||||
AMFObjectValue::AMFObjectValue(std::vector<std::pair<std::string, AMFValueType>> traits) {
|
||||
this->traits.reserve(traits.size());
|
||||
std::vector<std::pair<std::string, AMFValueType>>::iterator it = traits.begin();
|
||||
while (it != traits.end()) {
|
||||
this->traits.insert(std::make_pair(it->first, std::make_pair(it->second, new AMFNullValue())));
|
||||
it++;
|
||||
}
|
||||
}
|
||||
|
||||
// AMFObject Set Value
|
||||
void AMFObjectValue::SetTraitValue(const std::string& trait, AMFValue* value) {
|
||||
if (value) {
|
||||
_AMFObjectTraits_::iterator it = this->traits.find(trait);
|
||||
if (it != this->traits.end()) {
|
||||
if (it->second.first == value->GetValueType()) {
|
||||
it->second.second = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// AMFObject Get Value
|
||||
AMFValue* AMFObjectValue::GetTraitValue(const std::string& trait) {
|
||||
_AMFObjectTraits_::iterator it = this->traits.find(trait);
|
||||
if (it != this->traits.end()) {
|
||||
return it->second.second;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// AMFObject Get Trait Iterator Begin
|
||||
_AMFObjectTraits_::iterator AMFObjectValue::GetTraitsIteratorBegin() {
|
||||
return this->traits.begin();
|
||||
}
|
||||
|
||||
// AMFObject Get Trait Iterator End
|
||||
_AMFObjectTraits_::iterator AMFObjectValue::GetTraitsIteratorEnd() {
|
||||
return this->traits.end();
|
||||
}
|
||||
|
||||
// AMFObject Get Trait Size
|
||||
uint32_t AMFObjectValue::GetTraitArrayCount() {
|
||||
return (uint32_t)this->traits.size();
|
||||
}
|
||||
|
||||
AMFObjectValue::~AMFObjectValue() {
|
||||
for (auto valueToDelete = GetTraitsIteratorBegin(); valueToDelete != GetTraitsIteratorEnd(); valueToDelete++) {
|
||||
if (valueToDelete->second.second) delete valueToDelete->second.second;
|
||||
}
|
||||
}
|
||||
413
dCommon/AMFFormat.h
Normal file
413
dCommon/AMFFormat.h
Normal file
@@ -0,0 +1,413 @@
|
||||
#pragma once
|
||||
|
||||
// Custom Classes
|
||||
#include "dCommonVars.h"
|
||||
|
||||
// C++
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
/*!
|
||||
\file AMFFormat.hpp
|
||||
\brief A class for managing AMF values
|
||||
*/
|
||||
|
||||
class AMFValue; // Forward declaration
|
||||
|
||||
// Definitions
|
||||
#define _AMFArrayMap_ std::unordered_map<std::string, AMFValue*>
|
||||
#define _AMFArrayList_ std::vector<AMFValue*>
|
||||
|
||||
#define _AMFObjectTraits_ std::unordered_map<std::string, std::pair<AMFValueType, AMFValue*>>
|
||||
#define _AMFObjectDynamicTraits_ std::unordered_map<std::string, AMFValue*>
|
||||
|
||||
//! An enum for each AMF value type
|
||||
enum AMFValueType : unsigned char {
|
||||
AMFUndefined = 0x00, //!< An undefined AMF Value
|
||||
AMFNull = 0x01, //!< A null AMF value
|
||||
AMFFalse = 0x02, //!< A false AMF value
|
||||
AMFTrue = 0x03, //!< A true AMF value
|
||||
AMFInteger = 0x04, //!< An integer AMF value
|
||||
AMFDouble = 0x05, //!< A double AMF value
|
||||
AMFString = 0x06, //!< A string AMF value
|
||||
AMFXMLDoc = 0x07, //!< An XML Doc AMF value
|
||||
AMFDate = 0x08, //!< A date AMF value
|
||||
AMFArray = 0x09, //!< An array AMF value
|
||||
AMFObject = 0x0A, //!< An object AMF value
|
||||
AMFXML = 0x0B, //!< An XML AMF value
|
||||
AMFByteArray = 0x0C, //!< A byte array AMF value
|
||||
AMFVectorInt = 0x0D, //!< An integer vector AMF value
|
||||
AMFVectorUInt = 0x0E, //!< An unsigned integer AMF value
|
||||
AMFVectorDouble = 0x0F, //!< A double vector AMF value
|
||||
AMFVectorObject = 0x10, //!< An object vector AMF value
|
||||
AMFDictionary = 0x11 //!< A dictionary AMF value
|
||||
};
|
||||
|
||||
//! An enum for the object value types
|
||||
enum AMFObjectValueType : unsigned char {
|
||||
AMFObjectAnonymous = 0x01,
|
||||
AMFObjectTyped = 0x02,
|
||||
AMFObjectDynamic = 0x03,
|
||||
AMFObjectExternalizable = 0x04
|
||||
};
|
||||
|
||||
//! The base AMF value class
|
||||
class AMFValue {
|
||||
public:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
virtual AMFValueType GetValueType() = 0;
|
||||
virtual ~AMFValue() {};
|
||||
};
|
||||
|
||||
//! A typedef for a pointer to an AMF value
|
||||
typedef AMFValue* NDGFxValue;
|
||||
|
||||
|
||||
// The various AMF value types
|
||||
|
||||
//! The undefined value AMF type
|
||||
class AMFUndefinedValue : public AMFValue {
|
||||
private:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFUndefined;
|
||||
};
|
||||
|
||||
//! The null value AMF type
|
||||
class AMFNullValue : public AMFValue {
|
||||
private:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFNull;
|
||||
};
|
||||
|
||||
//! The false value AMF type
|
||||
class AMFFalseValue : public AMFValue {
|
||||
private:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFFalse;
|
||||
};
|
||||
|
||||
//! The true value AMF type
|
||||
class AMFTrueValue : public AMFValue {
|
||||
private:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFTrue;
|
||||
};
|
||||
|
||||
//! The integer value AMF type
|
||||
class AMFIntegerValue : public AMFValue {
|
||||
private:
|
||||
uint32_t value; //!< The value of the AMF type
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFInteger;
|
||||
//! Sets the integer value
|
||||
/*!
|
||||
\param value The value to set
|
||||
*/
|
||||
void SetIntegerValue(uint32_t value);
|
||||
|
||||
//! Gets the integer value
|
||||
/*!
|
||||
\return The integer value
|
||||
*/
|
||||
uint32_t GetIntegerValue();
|
||||
};
|
||||
|
||||
//! The double value AMF type
|
||||
class AMFDoubleValue : public AMFValue {
|
||||
private:
|
||||
double value; //!< The value of the AMF type
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFDouble;
|
||||
//! Sets the double value
|
||||
/*!
|
||||
\param value The value to set to
|
||||
*/
|
||||
void SetDoubleValue(double value);
|
||||
|
||||
//! Gets the double value
|
||||
/*!
|
||||
\return The double value
|
||||
*/
|
||||
double GetDoubleValue();
|
||||
};
|
||||
|
||||
//! The string value AMF type
|
||||
class AMFStringValue : public AMFValue {
|
||||
private:
|
||||
std::string value; //!< The value of the AMF type
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFString;
|
||||
//! Sets the string value
|
||||
/*!
|
||||
\param value The string value to set to
|
||||
*/
|
||||
void SetStringValue(const std::string& value);
|
||||
|
||||
//! Gets the string value
|
||||
/*!
|
||||
\return The string value
|
||||
*/
|
||||
std::string GetStringValue();
|
||||
};
|
||||
|
||||
//! The XML doc value AMF type
|
||||
class AMFXMLDocValue : public AMFValue {
|
||||
private:
|
||||
std::string xmlData; //!< The value of the AMF type
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFXMLDoc;
|
||||
//! Sets the XML Doc value
|
||||
/*!
|
||||
\param value The value to set to
|
||||
*/
|
||||
void SetXMLDocValue(const std::string& value);
|
||||
|
||||
//! Gets the XML Doc value
|
||||
/*!
|
||||
\return The XML Doc value
|
||||
*/
|
||||
std::string GetXMLDocValue();
|
||||
};
|
||||
|
||||
//! The date value AMF type
|
||||
class AMFDateValue : public AMFValue {
|
||||
private:
|
||||
uint64_t millisecondTimestamp; //!< The time in milliseconds since the ephoch
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFDate;
|
||||
//! Sets the date time
|
||||
/*!
|
||||
\param value The value to set to
|
||||
*/
|
||||
void SetDateValue(uint64_t value);
|
||||
|
||||
//! Gets the date value
|
||||
/*!
|
||||
\return The date value in milliseconds since the epoch
|
||||
*/
|
||||
uint64_t GetDateValue();
|
||||
};
|
||||
|
||||
//! The array value AMF type
|
||||
// This object will manage it's own memory map and list. Do not delete its values.
|
||||
class AMFArrayValue : public AMFValue {
|
||||
private:
|
||||
_AMFArrayMap_ associative; //!< The array map (associative part)
|
||||
_AMFArrayList_ dense; //!< The array list (dense part)
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() override { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFArray;
|
||||
|
||||
~AMFArrayValue() override;
|
||||
//! Inserts an item into the array map for a specific key
|
||||
/*!
|
||||
\param key The key to set
|
||||
\param value The value to add
|
||||
*/
|
||||
void InsertValue(const std::string& key, AMFValue* value);
|
||||
|
||||
//! Removes an item for a specific key
|
||||
/*!
|
||||
\param key The key to remove
|
||||
*/
|
||||
void RemoveValue(const std::string& key);
|
||||
|
||||
//! Finds an AMF value
|
||||
/*!
|
||||
\return The AMF value if found, nullptr otherwise
|
||||
*/
|
||||
template <typename T>
|
||||
T* FindValue(const std::string& key) const {
|
||||
_AMFArrayMap_::const_iterator it = this->associative.find(key);
|
||||
if (it != this->associative.end() && T::ValueType == it->second->GetValueType()) {
|
||||
return dynamic_cast<T*>(it->second);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
//! Returns where the associative iterator begins
|
||||
/*!
|
||||
\return Where the array map iterator begins
|
||||
*/
|
||||
_AMFArrayMap_::iterator GetAssociativeIteratorValueBegin();
|
||||
|
||||
//! Returns where the associative iterator ends
|
||||
/*!
|
||||
\return Where the array map iterator ends
|
||||
*/
|
||||
_AMFArrayMap_::iterator GetAssociativeIteratorValueEnd();
|
||||
|
||||
//! Pushes back a value into the array list
|
||||
/*!
|
||||
\param value The value to push back
|
||||
*/
|
||||
void PushBackValue(AMFValue* value);
|
||||
|
||||
//! Pops back the last value in the array list
|
||||
void PopBackValue();
|
||||
|
||||
//! Gets the count of the dense list
|
||||
/*!
|
||||
\return The dense list size
|
||||
*/
|
||||
uint32_t GetDenseValueSize();
|
||||
|
||||
//! Gets a specific value from the list for the specified index
|
||||
/*!
|
||||
\param index The index to get
|
||||
*/
|
||||
template <typename T>
|
||||
T* GetValueAt(uint32_t index) {
|
||||
if (index >= this->dense.size()) return nullptr;
|
||||
AMFValue* foundValue = this->dense.at(index);
|
||||
return T::ValueType == foundValue->GetValueType() ? dynamic_cast<T*>(foundValue) : nullptr;
|
||||
};
|
||||
|
||||
//! Returns where the dense iterator begins
|
||||
/*!
|
||||
\return Where the iterator begins
|
||||
*/
|
||||
_AMFArrayList_::iterator GetDenseIteratorBegin();
|
||||
|
||||
//! Returns where the dense iterator ends
|
||||
/*!
|
||||
\return Where the iterator ends
|
||||
*/
|
||||
_AMFArrayList_::iterator GetDenseIteratorEnd();
|
||||
|
||||
//! Returns the associative map
|
||||
/*!
|
||||
\return The associative map
|
||||
*/
|
||||
_AMFArrayMap_ GetAssociativeMap() { return this->associative; };
|
||||
|
||||
//! Returns the dense array
|
||||
/*!
|
||||
\return The dense array
|
||||
*/
|
||||
_AMFArrayList_ GetDenseArray() { return this->dense; };
|
||||
};
|
||||
|
||||
//! The anonymous object value AMF type
|
||||
class AMFObjectValue : public AMFValue {
|
||||
private:
|
||||
_AMFObjectTraits_ traits; //!< The object traits
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() override { return ValueType; }
|
||||
~AMFObjectValue() override;
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFObject;
|
||||
//! Constructor
|
||||
/*!
|
||||
\param traits The traits to set
|
||||
*/
|
||||
AMFObjectValue(std::vector<std::pair<std::string, AMFValueType>> traits);
|
||||
|
||||
//! Gets the object value type
|
||||
/*!
|
||||
\return The object value type
|
||||
*/
|
||||
virtual AMFObjectValueType GetObjectValueType() { return AMFObjectAnonymous; }
|
||||
|
||||
//! Sets the value of a trait
|
||||
/*!
|
||||
\param trait The trait to set the value for
|
||||
\param value The AMF value to set
|
||||
*/
|
||||
void SetTraitValue(const std::string& trait, AMFValue* value);
|
||||
|
||||
//! Gets a trait value
|
||||
/*!
|
||||
\param trait The trait to get the value for
|
||||
\return The trait value
|
||||
*/
|
||||
AMFValue* GetTraitValue(const std::string& trait);
|
||||
|
||||
//! Gets the beginning of the object traits iterator
|
||||
/*!
|
||||
\return The AMF trait array iterator begin
|
||||
*/
|
||||
_AMFObjectTraits_::iterator GetTraitsIteratorBegin();
|
||||
|
||||
//! Gets the end of the object traits iterator
|
||||
/*!
|
||||
\return The AMF trait array iterator begin
|
||||
*/
|
||||
_AMFObjectTraits_::iterator GetTraitsIteratorEnd();
|
||||
|
||||
//! Gets the amount of traits
|
||||
/*!
|
||||
\return The amount of traits
|
||||
*/
|
||||
uint32_t GetTraitArrayCount();
|
||||
};
|
||||
259
dCommon/AMFFormat_BitStream.cpp
Normal file
259
dCommon/AMFFormat_BitStream.cpp
Normal file
@@ -0,0 +1,259 @@
|
||||
#include "AMFFormat_BitStream.h"
|
||||
|
||||
// Writes an AMFValue pointer to a RakNet::BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFValue*>(AMFValue* value) {
|
||||
if (value != nullptr) {
|
||||
AMFValueType type = value->GetValueType();
|
||||
|
||||
switch (type) {
|
||||
case AMFUndefined: {
|
||||
AMFUndefinedValue* v = (AMFUndefinedValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFNull: {
|
||||
AMFNullValue* v = (AMFNullValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFFalse: {
|
||||
AMFFalseValue* v = (AMFFalseValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFTrue: {
|
||||
AMFTrueValue* v = (AMFTrueValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFInteger: {
|
||||
AMFIntegerValue* v = (AMFIntegerValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFDouble: {
|
||||
AMFDoubleValue* v = (AMFDoubleValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFString: {
|
||||
AMFStringValue* v = (AMFStringValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFXMLDoc: {
|
||||
AMFXMLDocValue* v = (AMFXMLDocValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFDate: {
|
||||
AMFDateValue* v = (AMFDateValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFArray: {
|
||||
this->Write((AMFArrayValue*)value);
|
||||
break;
|
||||
}
|
||||
case AMFObject:
|
||||
case AMFXML:
|
||||
case AMFByteArray:
|
||||
case AMFVectorInt:
|
||||
case AMFVectorUInt:
|
||||
case AMFVectorDouble:
|
||||
case AMFVectorObject:
|
||||
case AMFDictionary:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A private function to write an value to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
|
||||
unsigned char b4 = (unsigned char)v;
|
||||
if (v < 0x00200000) {
|
||||
b4 = b4 & 0x7F;
|
||||
if (v > 0x7F) {
|
||||
unsigned char b3;
|
||||
v = v >> 7;
|
||||
b3 = ((unsigned char)(v)) | 0x80;
|
||||
if (v > 0x7F) {
|
||||
unsigned char b2;
|
||||
v = v >> 7;
|
||||
b2 = ((unsigned char)(v)) | 0x80;
|
||||
bs->Write(b2);
|
||||
}
|
||||
|
||||
bs->Write(b3);
|
||||
}
|
||||
} else {
|
||||
unsigned char b1;
|
||||
unsigned char b2;
|
||||
unsigned char b3;
|
||||
|
||||
v = v >> 8;
|
||||
b3 = ((unsigned char)(v)) | 0x80;
|
||||
v = v >> 7;
|
||||
b2 = ((unsigned char)(v)) | 0x80;
|
||||
v = v >> 7;
|
||||
b1 = ((unsigned char)(v)) | 0x80;
|
||||
|
||||
bs->Write(b1);
|
||||
bs->Write(b2);
|
||||
bs->Write(b3);
|
||||
}
|
||||
|
||||
bs->Write(b4);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes a flag number to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
|
||||
v = (v << 1) | 0x01;
|
||||
WriteUInt29(bs, v);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an AMFString to a RakNet::BitStream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
|
||||
WriteFlagNumber(bs, (uint32_t)str.size());
|
||||
bs->Write(str.c_str(), (uint32_t)str.size());
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U16 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U32 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U64 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU64(RakNet::BitStream* bs, uint64_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
|
||||
// Writes an AMFUndefinedValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFUndefinedValue>(AMFUndefinedValue value) {
|
||||
this->Write(AMFUndefined);
|
||||
}
|
||||
|
||||
// Writes an AMFNullValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFNullValue>(AMFNullValue value) {
|
||||
this->Write(AMFNull);
|
||||
}
|
||||
|
||||
// Writes an AMFFalseValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFFalseValue>(AMFFalseValue value) {
|
||||
this->Write(AMFFalse);
|
||||
}
|
||||
|
||||
// Writes an AMFTrueValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFTrueValue>(AMFTrueValue value) {
|
||||
this->Write(AMFTrue);
|
||||
}
|
||||
|
||||
// Writes an AMFIntegerValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFIntegerValue>(AMFIntegerValue value) {
|
||||
this->Write(AMFInteger);
|
||||
WriteUInt29(this, value.GetIntegerValue());
|
||||
}
|
||||
|
||||
// Writes an AMFDoubleValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFDoubleValue>(AMFDoubleValue value) {
|
||||
this->Write(AMFDouble);
|
||||
double d = value.GetDoubleValue();
|
||||
WriteAMFU64(this, *((unsigned long long*) & d));
|
||||
}
|
||||
|
||||
// Writes an AMFStringValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFStringValue>(AMFStringValue value) {
|
||||
this->Write(AMFString);
|
||||
std::string v = value.GetStringValue();
|
||||
WriteAMFString(this, v);
|
||||
}
|
||||
|
||||
// Writes an AMFXMLDocValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFXMLDocValue>(AMFXMLDocValue value) {
|
||||
this->Write(AMFXMLDoc);
|
||||
std::string v = value.GetXMLDocValue();
|
||||
WriteAMFString(this, v);
|
||||
}
|
||||
|
||||
// Writes an AMFDateValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFDateValue>(AMFDateValue value) {
|
||||
this->Write(AMFDate);
|
||||
uint64_t date = value.GetDateValue();
|
||||
WriteAMFU64(this, date);
|
||||
}
|
||||
|
||||
// Writes an AMFArrayValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFArrayValue*>(AMFArrayValue* value) {
|
||||
this->Write(AMFArray);
|
||||
uint32_t denseSize = value->GetDenseValueSize();
|
||||
WriteFlagNumber(this, denseSize);
|
||||
|
||||
_AMFArrayMap_::iterator it = value->GetAssociativeIteratorValueBegin();
|
||||
_AMFArrayMap_::iterator end = value->GetAssociativeIteratorValueEnd();
|
||||
|
||||
while (it != end) {
|
||||
WriteAMFString(this, it->first);
|
||||
this->Write(it->second);
|
||||
it++;
|
||||
}
|
||||
|
||||
this->Write(AMFNull);
|
||||
|
||||
if (denseSize > 0) {
|
||||
_AMFArrayList_::iterator it2 = value->GetDenseIteratorBegin();
|
||||
_AMFArrayList_::iterator end2 = value->GetDenseIteratorEnd();
|
||||
|
||||
while (it2 != end2) {
|
||||
this->Write(*it2);
|
||||
it2++;
|
||||
}
|
||||
}
|
||||
}
|
||||
92
dCommon/AMFFormat_BitStream.h
Normal file
92
dCommon/AMFFormat_BitStream.h
Normal file
@@ -0,0 +1,92 @@
|
||||
#pragma once
|
||||
|
||||
// Custom Classes
|
||||
#include "AMFFormat.h"
|
||||
|
||||
// RakNet
|
||||
#include <BitStream.h>
|
||||
|
||||
/*!
|
||||
\file AMFFormat_BitStream.h
|
||||
\brief A class that implements native writing of AMF values to RakNet::BitStream
|
||||
*/
|
||||
|
||||
// We are using the RakNet namespace
|
||||
namespace RakNet {
|
||||
//! Writes an AMFValue pointer to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFValue*>(AMFValue* value);
|
||||
|
||||
//! Writes an AMFUndefinedValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFUndefinedValue>(AMFUndefinedValue value);
|
||||
|
||||
//! Writes an AMFNullValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFNullValue>(AMFNullValue value);
|
||||
|
||||
//! Writes an AMFFalseValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFFalseValue>(AMFFalseValue value);
|
||||
|
||||
//! Writes an AMFTrueValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFTrueValue>(AMFTrueValue value);
|
||||
|
||||
//! Writes an AMFIntegerValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFIntegerValue>(AMFIntegerValue value);
|
||||
|
||||
//! Writes an AMFDoubleValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFDoubleValue>(AMFDoubleValue value);
|
||||
|
||||
//! Writes an AMFStringValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFStringValue>(AMFStringValue value);
|
||||
|
||||
//! Writes an AMFXMLDocValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFXMLDocValue>(AMFXMLDocValue value);
|
||||
|
||||
//! Writes an AMFDateValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFDateValue>(AMFDateValue value);
|
||||
|
||||
//! Writes an AMFArrayValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFArrayValue*>(AMFArrayValue* value);
|
||||
} // namespace RakNet
|
||||
367
dCommon/Amf3.h
367
dCommon/Amf3.h
@@ -1,367 +0,0 @@
|
||||
#ifndef __AMF3__H__
|
||||
#define __AMF3__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "dLogger.h"
|
||||
#include "Game.h"
|
||||
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
enum class eAmf : uint8_t {
|
||||
Undefined = 0x00, // An undefined AMF Value
|
||||
Null = 0x01, // A null AMF value
|
||||
False = 0x02, // A false AMF value
|
||||
True = 0x03, // A true AMF value
|
||||
Integer = 0x04, // An integer AMF value
|
||||
Double = 0x05, // A double AMF value
|
||||
String = 0x06, // A string AMF value
|
||||
XMLDoc = 0x07, // Unused in the live client and cannot be serialized without modification. An XML Doc AMF value
|
||||
Date = 0x08, // Unused in the live client and cannot be serialized without modification. A date AMF value
|
||||
Array = 0x09, // An array AMF value
|
||||
Object = 0x0A, // Unused in the live client and cannot be serialized without modification. An object AMF value
|
||||
XML = 0x0B, // Unused in the live client and cannot be serialized without modification. An XML AMF value
|
||||
ByteArray = 0x0C, // Unused in the live client and cannot be serialized without modification. A byte array AMF value
|
||||
VectorInt = 0x0D, // Unused in the live client and cannot be serialized without modification. An integer vector AMF value
|
||||
VectorUInt = 0x0E, // Unused in the live client and cannot be serialized without modification. An unsigned integer AMF value
|
||||
VectorDouble = 0x0F, // Unused in the live client and cannot be serialized without modification. A double vector AMF value
|
||||
VectorObject = 0x10, // Unused in the live client and cannot be serialized without modification. An object vector AMF value
|
||||
Dictionary = 0x11 // Unused in the live client and cannot be serialized without modification. A dictionary AMF value
|
||||
};
|
||||
|
||||
class AMFBaseValue {
|
||||
public:
|
||||
virtual eAmf GetValueType() { return eAmf::Undefined; };
|
||||
AMFBaseValue() {};
|
||||
virtual ~AMFBaseValue() {};
|
||||
};
|
||||
|
||||
template<typename ValueType>
|
||||
class AMFValue : public AMFBaseValue {
|
||||
public:
|
||||
AMFValue() {};
|
||||
AMFValue(ValueType value) { SetValue(value); };
|
||||
virtual ~AMFValue() override {};
|
||||
|
||||
eAmf GetValueType() override { return eAmf::Undefined; };
|
||||
|
||||
const ValueType& GetValue() { return data; };
|
||||
void SetValue(ValueType value) { data = value; };
|
||||
protected:
|
||||
ValueType data;
|
||||
};
|
||||
|
||||
// As a string this is much easier to write and read from a BitStream.
|
||||
template<>
|
||||
class AMFValue<const char*> : public AMFBaseValue {
|
||||
public:
|
||||
AMFValue() {};
|
||||
AMFValue(const char* value) { SetValue(std::string(value)); };
|
||||
virtual ~AMFValue() override {};
|
||||
|
||||
eAmf GetValueType() override { return eAmf::String; };
|
||||
|
||||
const std::string& GetValue() { return data; };
|
||||
void SetValue(std::string value) { data = value; };
|
||||
protected:
|
||||
std::string data;
|
||||
};
|
||||
|
||||
typedef AMFValue<std::nullptr_t> AMFNullValue;
|
||||
typedef AMFValue<bool> AMFBoolValue;
|
||||
typedef AMFValue<int32_t> AMFIntValue;
|
||||
typedef AMFValue<std::string> AMFStringValue;
|
||||
typedef AMFValue<double> AMFDoubleValue;
|
||||
|
||||
template<> inline eAmf AMFValue<std::nullptr_t>::GetValueType() { return eAmf::Null; };
|
||||
template<> inline eAmf AMFValue<bool>::GetValueType() { return this->data ? eAmf::True : eAmf::False; };
|
||||
template<> inline eAmf AMFValue<int32_t>::GetValueType() { return eAmf::Integer; };
|
||||
template<> inline eAmf AMFValue<uint32_t>::GetValueType() { return eAmf::Integer; };
|
||||
template<> inline eAmf AMFValue<std::string>::GetValueType() { return eAmf::String; };
|
||||
template<> inline eAmf AMFValue<double>::GetValueType() { return eAmf::Double; };
|
||||
|
||||
/**
|
||||
* The AMFArrayValue object holds 2 types of lists:
|
||||
* An associative list where a key maps to a value
|
||||
* A Dense list where elements are stored back to back
|
||||
*
|
||||
* Objects that are Registered are owned by this object
|
||||
* and are not to be deleted by a caller.
|
||||
*/
|
||||
class AMFArrayValue : public AMFBaseValue {
|
||||
|
||||
typedef std::unordered_map<std::string, AMFBaseValue*> AMFAssociative;
|
||||
typedef std::vector<AMFBaseValue*> AMFDense;
|
||||
|
||||
public:
|
||||
eAmf GetValueType() override { return eAmf::Array; };
|
||||
|
||||
~AMFArrayValue() override {
|
||||
for (auto valueToDelete : GetDense()) {
|
||||
if (valueToDelete) {
|
||||
delete valueToDelete;
|
||||
valueToDelete = nullptr;
|
||||
}
|
||||
}
|
||||
for (auto valueToDelete : GetAssociative()) {
|
||||
if (valueToDelete.second) {
|
||||
delete valueToDelete.second;
|
||||
valueToDelete.second = nullptr;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the Associative portion of the object
|
||||
*/
|
||||
inline AMFAssociative& GetAssociative() { return this->associative; };
|
||||
|
||||
/**
|
||||
* Returns the dense portion of the object
|
||||
*/
|
||||
inline AMFDense& GetDense() { return this->dense; };
|
||||
|
||||
/**
|
||||
* Inserts an AMFValue into the associative portion with the given key.
|
||||
* If a duplicate is attempted to be inserted, it is ignored and the
|
||||
* first value with that key is kept in the map.
|
||||
*
|
||||
* These objects are not to be deleted by the caller as they are owned by
|
||||
* the AMFArray object which manages its own memory.
|
||||
*
|
||||
* @param key The key to associate with the value
|
||||
* @param value The value to insert
|
||||
*
|
||||
* @return The inserted element if the type matched,
|
||||
* or nullptr if a key existed and was not the same type
|
||||
*/
|
||||
template<typename ValueType>
|
||||
std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, ValueType value) {
|
||||
auto element = associative.find(key);
|
||||
AMFValue<ValueType>* val = nullptr;
|
||||
bool found = true;
|
||||
if (element == associative.end()) {
|
||||
val = new AMFValue<ValueType>(value);
|
||||
associative.insert(std::make_pair(key, val));
|
||||
} else {
|
||||
val = dynamic_cast<AMFValue<ValueType>*>(element->second);
|
||||
found = false;
|
||||
}
|
||||
return std::make_pair(val, found);
|
||||
};
|
||||
|
||||
// Associates an array with a string key
|
||||
std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
|
||||
auto element = associative.find(key);
|
||||
AMFArrayValue* val = nullptr;
|
||||
bool found = true;
|
||||
if (element == associative.end()) {
|
||||
val = new AMFArrayValue();
|
||||
associative.insert(std::make_pair(key, val));
|
||||
} else {
|
||||
val = dynamic_cast<AMFArrayValue*>(element->second);
|
||||
found = false;
|
||||
}
|
||||
return std::make_pair(val, found);
|
||||
};
|
||||
|
||||
// Associates an array with an integer key
|
||||
std::pair<AMFBaseValue*, bool> Insert(const uint32_t& index) {
|
||||
AMFArrayValue* val = nullptr;
|
||||
bool inserted = false;
|
||||
if (index >= dense.size()) {
|
||||
dense.resize(index + 1);
|
||||
val = new AMFArrayValue();
|
||||
dense.at(index) = val;
|
||||
inserted = true;
|
||||
}
|
||||
return std::make_pair(dynamic_cast<AMFArrayValue*>(dense.at(index)), inserted);
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Inserts an AMFValue into the AMFArray key'd by index.
|
||||
* Attempting to insert the same key to the same value twice overwrites
|
||||
* the previous value with the new one.
|
||||
*
|
||||
* @param index The index to associate with the value
|
||||
* @param value The value to insert
|
||||
* @return The inserted element, or nullptr if the type did not match
|
||||
* what was at the index.
|
||||
*/
|
||||
template<typename ValueType>
|
||||
std::pair<AMFValue<ValueType>*, bool> Insert(const uint32_t& index, ValueType value) {
|
||||
AMFValue<ValueType>* val = nullptr;
|
||||
bool inserted = false;
|
||||
if (index >= this->dense.size()) {
|
||||
this->dense.resize(index + 1);
|
||||
val = new AMFValue<ValueType>(value);
|
||||
this->dense.at(index) = val;
|
||||
inserted = true;
|
||||
}
|
||||
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(this->dense.at(index)), inserted);
|
||||
};
|
||||
|
||||
/**
|
||||
* Inserts an AMFValue into the associative portion with the given key.
|
||||
* If a duplicate is attempted to be inserted, it replaces the original
|
||||
*
|
||||
* The inserted element is now owned by this object and is not to be deleted
|
||||
*
|
||||
* @param key The key to associate with the value
|
||||
* @param value The value to insert
|
||||
*/
|
||||
void Insert(const std::string& key, AMFBaseValue* value) {
|
||||
auto element = associative.find(key);
|
||||
if (element != associative.end() && element->second) {
|
||||
delete element->second;
|
||||
element->second = value;
|
||||
} else {
|
||||
associative.insert(std::make_pair(key, value));
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Inserts an AMFValue into the associative portion with the given index.
|
||||
* If a duplicate is attempted to be inserted, it replaces the original
|
||||
*
|
||||
* The inserted element is now owned by this object and is not to be deleted
|
||||
*
|
||||
* @param key The key to associate with the value
|
||||
* @param value The value to insert
|
||||
*/
|
||||
void Insert(const uint32_t index, AMFBaseValue* value) {
|
||||
if (index < dense.size()) {
|
||||
AMFDense::iterator itr = dense.begin() + index;
|
||||
if (*itr) delete dense.at(index);
|
||||
} else {
|
||||
dense.resize(index + 1);
|
||||
}
|
||||
dense.at(index) = value;
|
||||
};
|
||||
|
||||
/**
|
||||
* Pushes an AMFValue into the back of the dense portion.
|
||||
*
|
||||
* These objects are not to be deleted by the caller as they are owned by
|
||||
* the AMFArray object which manages its own memory.
|
||||
*
|
||||
* @param value The value to insert
|
||||
*
|
||||
* @return The inserted pointer, or nullptr should the key already be in use.
|
||||
*/
|
||||
template<typename ValueType>
|
||||
inline AMFValue<ValueType>* Push(ValueType value) {
|
||||
return Insert(this->dense.size(), value).first;
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes the key from the associative portion
|
||||
*
|
||||
* The pointer removed is now no longer managed by this container
|
||||
*
|
||||
* @param key The key to remove from the associative portion
|
||||
*/
|
||||
void Remove(const std::string& key, bool deleteValue = true) {
|
||||
AMFAssociative::iterator it = this->associative.find(key);
|
||||
if (it != this->associative.end()) {
|
||||
if (deleteValue) delete it->second;
|
||||
this->associative.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pops the last element in the dense portion, deleting it in the process.
|
||||
*/
|
||||
void Remove(const uint32_t index) {
|
||||
if (!this->dense.empty() && index < this->dense.size()) {
|
||||
auto itr = this->dense.begin() + index;
|
||||
if (*itr) delete (*itr);
|
||||
this->dense.erase(itr);
|
||||
}
|
||||
}
|
||||
|
||||
void Pop() {
|
||||
if (!this->dense.empty()) Remove(this->dense.size() - 1);
|
||||
}
|
||||
|
||||
AMFArrayValue* GetArray(const std::string& key) {
|
||||
AMFAssociative::const_iterator it = this->associative.find(key);
|
||||
if (it != this->associative.end()) {
|
||||
return dynamic_cast<AMFArrayValue*>(it->second);
|
||||
}
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
AMFArrayValue* GetArray(const uint32_t index) {
|
||||
return index >= this->dense.size() ? nullptr : dynamic_cast<AMFArrayValue*>(this->dense.at(index));
|
||||
};
|
||||
|
||||
inline AMFArrayValue* InsertArray(const std::string& key) {
|
||||
return static_cast<AMFArrayValue*>(Insert(key).first);
|
||||
};
|
||||
|
||||
inline AMFArrayValue* InsertArray(const uint32_t index) {
|
||||
return static_cast<AMFArrayValue*>(Insert(index).first);
|
||||
};
|
||||
|
||||
inline AMFArrayValue* PushArray() {
|
||||
return static_cast<AMFArrayValue*>(Insert(this->dense.size()).first);
|
||||
};
|
||||
|
||||
/**
|
||||
* Gets an AMFValue by the key from the associative portion and converts it
|
||||
* to the AmfValue template type. If the key did not exist, it is inserted.
|
||||
*
|
||||
* @tparam The target object type
|
||||
* @param key The key to lookup
|
||||
*
|
||||
* @return The AMFValue
|
||||
*/
|
||||
template <typename AmfType>
|
||||
AMFValue<AmfType>* Get(const std::string& key) const {
|
||||
AMFAssociative::const_iterator it = this->associative.find(key);
|
||||
return it != this->associative.end() ?
|
||||
dynamic_cast<AMFValue<AmfType>*>(it->second) :
|
||||
nullptr;
|
||||
};
|
||||
|
||||
// Get from the array but dont cast it
|
||||
AMFBaseValue* Get(const std::string& key) const {
|
||||
AMFAssociative::const_iterator it = this->associative.find(key);
|
||||
return it != this->associative.end() ? it->second : nullptr;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Get an AMFValue object at a position in the dense portion.
|
||||
* Gets an AMFValue by the index from the dense portion and converts it
|
||||
* to the AmfValue template type. If the index did not exist, it is inserted.
|
||||
*
|
||||
* @tparam The target object type
|
||||
* @param index The index to get
|
||||
* @return The casted object, or nullptr.
|
||||
*/
|
||||
template <typename AmfType>
|
||||
AMFValue<AmfType>* Get(uint32_t index) const {
|
||||
return index < this->dense.size() ?
|
||||
dynamic_cast<AMFValue<AmfType>*>(this->dense.at(index)) :
|
||||
nullptr;
|
||||
};
|
||||
|
||||
// Get from the dense but dont cast it
|
||||
AMFBaseValue* Get(const uint32_t index) const {
|
||||
return index < this->dense.size() ? this->dense.at(index) : nullptr;
|
||||
};
|
||||
private:
|
||||
/**
|
||||
* The associative portion. These values are key'd with strings to an AMFValue.
|
||||
*/
|
||||
AMFAssociative associative;
|
||||
|
||||
/**
|
||||
* The dense portion. These AMFValue's are stored one after
|
||||
* another with the most recent addition being at the back.
|
||||
*/
|
||||
AMFDense dense;
|
||||
};
|
||||
|
||||
#endif //!__AMF3__H__
|
||||
@@ -1,184 +0,0 @@
|
||||
#include "AmfSerialize.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
|
||||
// Writes an AMFValue pointer to a RakNet::BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
|
||||
eAmf type = value.GetValueType();
|
||||
this->Write(type);
|
||||
switch (type) {
|
||||
case eAmf::Integer: {
|
||||
this->Write<AMFIntValue&>(*static_cast<AMFIntValue*>(&value));
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Double: {
|
||||
this->Write<AMFDoubleValue&>(*static_cast<AMFDoubleValue*>(&value));
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::String: {
|
||||
this->Write<AMFStringValue&>(*static_cast<AMFStringValue*>(&value));
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Array: {
|
||||
this->Write<AMFArrayValue&>(*static_cast<AMFArrayValue*>(&value));
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
Game::logger->Log("AmfSerialize", "Encountered unwritable AMFType %i!", type);
|
||||
}
|
||||
case eAmf::Undefined:
|
||||
case eAmf::Null:
|
||||
case eAmf::False:
|
||||
case eAmf::True:
|
||||
case eAmf::Date:
|
||||
case eAmf::Object:
|
||||
case eAmf::XML:
|
||||
case eAmf::XMLDoc:
|
||||
case eAmf::ByteArray:
|
||||
case eAmf::VectorInt:
|
||||
case eAmf::VectorUInt:
|
||||
case eAmf::VectorDouble:
|
||||
case eAmf::VectorObject:
|
||||
case eAmf::Dictionary:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A private function to write an value to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
|
||||
unsigned char b4 = (unsigned char)v;
|
||||
if (v < 0x00200000) {
|
||||
b4 = b4 & 0x7F;
|
||||
if (v > 0x7F) {
|
||||
unsigned char b3;
|
||||
v = v >> 7;
|
||||
b3 = ((unsigned char)(v)) | 0x80;
|
||||
if (v > 0x7F) {
|
||||
unsigned char b2;
|
||||
v = v >> 7;
|
||||
b2 = ((unsigned char)(v)) | 0x80;
|
||||
bs->Write(b2);
|
||||
}
|
||||
|
||||
bs->Write(b3);
|
||||
}
|
||||
} else {
|
||||
unsigned char b1;
|
||||
unsigned char b2;
|
||||
unsigned char b3;
|
||||
|
||||
v = v >> 8;
|
||||
b3 = ((unsigned char)(v)) | 0x80;
|
||||
v = v >> 7;
|
||||
b2 = ((unsigned char)(v)) | 0x80;
|
||||
v = v >> 7;
|
||||
b1 = ((unsigned char)(v)) | 0x80;
|
||||
|
||||
bs->Write(b1);
|
||||
bs->Write(b2);
|
||||
bs->Write(b3);
|
||||
}
|
||||
|
||||
bs->Write(b4);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes a flag number to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
|
||||
v = (v << 1) | 0x01;
|
||||
WriteUInt29(bs, v);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an AMFString to a RakNet::BitStream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
|
||||
WriteFlagNumber(bs, (uint32_t)str.size());
|
||||
bs->Write(str.c_str(), (uint32_t)str.size());
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U16 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U32 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U64 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU64(RakNet::BitStream* bs, uint64_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
// Writes an AMFIntegerValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFIntValue&>(AMFIntValue& value) {
|
||||
WriteUInt29(this, value.GetValue());
|
||||
}
|
||||
|
||||
// Writes an AMFDoubleValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value) {
|
||||
double d = value.GetValue();
|
||||
WriteAMFU64(this, *reinterpret_cast<uint64_t*>(&d));
|
||||
}
|
||||
|
||||
// Writes an AMFStringValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFStringValue&>(AMFStringValue& value) {
|
||||
WriteAMFString(this, value.GetValue());
|
||||
}
|
||||
|
||||
// Writes an AMFArrayValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFArrayValue&>(AMFArrayValue& value) {
|
||||
uint32_t denseSize = value.GetDense().size();
|
||||
WriteFlagNumber(this, denseSize);
|
||||
|
||||
auto it = value.GetAssociative().begin();
|
||||
auto end = value.GetAssociative().end();
|
||||
|
||||
while (it != end) {
|
||||
WriteAMFString(this, it->first);
|
||||
this->Write<AMFBaseValue&>(*it->second);
|
||||
it++;
|
||||
}
|
||||
|
||||
this->Write(eAmf::Null);
|
||||
|
||||
if (denseSize > 0) {
|
||||
auto it2 = value.GetDense().begin();
|
||||
auto end2 = value.GetDense().end();
|
||||
|
||||
while (it2 != end2) {
|
||||
this->Write<AMFBaseValue&>(**it2);
|
||||
it2++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// Custom Classes
|
||||
#include "Amf3.h"
|
||||
|
||||
// RakNet
|
||||
#include <BitStream.h>
|
||||
|
||||
/*!
|
||||
\file AmfSerialize.h
|
||||
\brief A class that implements native writing of AMF values to RakNet::BitStream
|
||||
*/
|
||||
|
||||
// We are using the RakNet namespace
|
||||
namespace RakNet {
|
||||
//! Writes an AMFValue pointer to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value);
|
||||
|
||||
//! Writes an AMFIntegerValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFIntValue&>(AMFIntValue& value);
|
||||
|
||||
//! Writes an AMFDoubleValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value);
|
||||
|
||||
//! Writes an AMFStringValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFStringValue&>(AMFStringValue& value);
|
||||
|
||||
//! Writes an AMFArrayValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFArrayValue&>(AMFArrayValue& value);
|
||||
} // namespace RakNet
|
||||
@@ -1,6 +1,6 @@
|
||||
set(DCOMMON_SOURCES
|
||||
set(DCOMMON_SOURCES "AMFFormat.cpp"
|
||||
"AMFDeserialize.cpp"
|
||||
"AmfSerialize.cpp"
|
||||
"AMFFormat_BitStream.cpp"
|
||||
"BinaryIO.cpp"
|
||||
"dConfig.cpp"
|
||||
"Diagnostics.cpp"
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#ifndef __DLUASSERT__H__
|
||||
#define __DLUASSERT__H__
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#ifdef _DEBUG
|
||||
# define DluAssert(expression) assert(expression)
|
||||
#else
|
||||
# define DluAssert(expression)
|
||||
#endif
|
||||
|
||||
#endif //!__DLUASSERT__H__
|
||||
@@ -10,7 +10,6 @@ class dConfig;
|
||||
class RakPeerInterface;
|
||||
class AssetManager;
|
||||
struct SystemAddress;
|
||||
class EntityManager;
|
||||
|
||||
namespace Game {
|
||||
extern dLogger* logger;
|
||||
@@ -23,5 +22,4 @@ namespace Game {
|
||||
extern AssetManager* assetManager;
|
||||
extern SystemAddress chatSysAddr;
|
||||
extern bool shouldShutdown;
|
||||
extern EntityManager* entityManager;
|
||||
}
|
||||
|
||||
@@ -107,7 +107,7 @@ enum class eReplicaComponentType : uint32_t {
|
||||
DONATION_VENDOR,
|
||||
COMBAT_MEDIATOR,
|
||||
COMMENDATION_VENDOR,
|
||||
GATE_RUSH_CONTROL,
|
||||
UNKNOWN_103,
|
||||
RAIL_ACTIVATOR,
|
||||
ROLLER,
|
||||
PLAYER_FORCED_MOVEMENT,
|
||||
@@ -119,7 +119,7 @@ enum class eReplicaComponentType : uint32_t {
|
||||
UNKNOWN_112,
|
||||
PROPERTY_PLAQUE,
|
||||
BUILD_BORDER,
|
||||
UNKNOWN_115,
|
||||
UNKOWN_115,
|
||||
CULLING_PLANE,
|
||||
DESTROYABLE = 1000 // Actually 7
|
||||
};
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
// Enable this to cache all entries in each table for fast access, comes with more memory cost
|
||||
//#define CDCLIENT_CACHE_ALL
|
||||
|
||||
// Enable this to skip some unused columns in some tables
|
||||
#define UNUSED(v)
|
||||
|
||||
/*!
|
||||
\file CDClientDatabase.hpp
|
||||
\brief An interface between the CDClient.sqlite file and the server
|
||||
|
||||
80
dDatabase/CDClientManager.cpp
Normal file
80
dDatabase/CDClientManager.cpp
Normal file
@@ -0,0 +1,80 @@
|
||||
#include "CDClientManager.h"
|
||||
#include "CDActivityRewardsTable.h"
|
||||
#include "CDAnimationsTable.h"
|
||||
#include "CDBehaviorParameterTable.h"
|
||||
#include "CDBehaviorTemplateTable.h"
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDCurrencyTableTable.h"
|
||||
#include "CDDestructibleComponentTable.h"
|
||||
#include "CDEmoteTable.h"
|
||||
#include "CDInventoryComponentTable.h"
|
||||
#include "CDItemComponentTable.h"
|
||||
#include "CDItemSetsTable.h"
|
||||
#include "CDItemSetSkillsTable.h"
|
||||
#include "CDLevelProgressionLookupTable.h"
|
||||
#include "CDLootMatrixTable.h"
|
||||
#include "CDLootTableTable.h"
|
||||
#include "CDMissionNPCComponentTable.h"
|
||||
#include "CDMissionTasksTable.h"
|
||||
#include "CDMissionsTable.h"
|
||||
#include "CDObjectSkillsTable.h"
|
||||
#include "CDObjectsTable.h"
|
||||
#include "CDPhysicsComponentTable.h"
|
||||
#include "CDRebuildComponentTable.h"
|
||||
#include "CDScriptComponentTable.h"
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
#include "CDVendorComponentTable.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "CDPackageComponentTable.h"
|
||||
#include "CDProximityMonitorComponentTable.h"
|
||||
#include "CDMovementAIComponentTable.h"
|
||||
#include "CDBrickIDTableTable.h"
|
||||
#include "CDRarityTableTable.h"
|
||||
#include "CDMissionEmailTable.h"
|
||||
#include "CDRewardsTable.h"
|
||||
#include "CDPropertyEntranceComponentTable.h"
|
||||
#include "CDPropertyTemplateTable.h"
|
||||
#include "CDFeatureGatingTable.h"
|
||||
#include "CDRailActivatorComponent.h"
|
||||
|
||||
CDClientManager::CDClientManager() {
|
||||
CDActivityRewardsTable::Instance();
|
||||
UNUSED(CDAnimationsTable::Instance());
|
||||
CDBehaviorParameterTable::Instance();
|
||||
CDBehaviorTemplateTable::Instance();
|
||||
CDComponentsRegistryTable::Instance();
|
||||
CDCurrencyTableTable::Instance();
|
||||
CDDestructibleComponentTable::Instance();
|
||||
CDEmoteTableTable::Instance();
|
||||
CDInventoryComponentTable::Instance();
|
||||
CDItemComponentTable::Instance();
|
||||
CDItemSetsTable::Instance();
|
||||
CDItemSetSkillsTable::Instance();
|
||||
CDLevelProgressionLookupTable::Instance();
|
||||
CDLootMatrixTable::Instance();
|
||||
CDLootTableTable::Instance();
|
||||
CDMissionNPCComponentTable::Instance();
|
||||
CDMissionTasksTable::Instance();
|
||||
CDMissionsTable::Instance();
|
||||
CDObjectSkillsTable::Instance();
|
||||
CDObjectsTable::Instance();
|
||||
CDPhysicsComponentTable::Instance();
|
||||
CDRebuildComponentTable::Instance();
|
||||
CDScriptComponentTable::Instance();
|
||||
CDSkillBehaviorTable::Instance();
|
||||
CDZoneTableTable::Instance();
|
||||
CDVendorComponentTable::Instance();
|
||||
CDActivitiesTable::Instance();
|
||||
CDPackageComponentTable::Instance();
|
||||
CDProximityMonitorComponentTable::Instance();
|
||||
CDMovementAIComponentTable::Instance();
|
||||
CDBrickIDTableTable::Instance();
|
||||
CDRarityTableTable::Instance();
|
||||
CDMissionEmailTable::Instance();
|
||||
CDRewardsTable::Instance();
|
||||
CDPropertyEntranceComponentTable::Instance();
|
||||
CDPropertyTemplateTable::Instance();
|
||||
CDFeatureGatingTable::Instance();
|
||||
CDRailActivatorComponentTable::Instance();
|
||||
}
|
||||
24
dDatabase/CDClientManager.h
Normal file
24
dDatabase/CDClientManager.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "CDTable.h"
|
||||
|
||||
#include "Singleton.h"
|
||||
|
||||
/**
|
||||
* Initialize the CDClient tables so they are all loaded into memory.
|
||||
*/
|
||||
class CDClientManager : public Singleton<CDClientManager> {
|
||||
public:
|
||||
CDClientManager();
|
||||
|
||||
/**
|
||||
* Fetch a table from CDClient
|
||||
*
|
||||
* @tparam Table type to fetch
|
||||
* @return A pointer to the requested table.
|
||||
*/
|
||||
template<typename T>
|
||||
T* GetTable() {
|
||||
return &T::Instance();
|
||||
}
|
||||
};
|
||||
@@ -1,4 +1,5 @@
|
||||
set(DDATABASE_SOURCES "CDClientDatabase.cpp"
|
||||
"CDClientManager.cpp"
|
||||
"Database.cpp"
|
||||
"MigrationRunner.cpp")
|
||||
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
#include "CDActivitiesTable.h"
|
||||
|
||||
namespace {
|
||||
std::vector<CDActivities> entries;
|
||||
};
|
||||
CDActivitiesTable::CDActivitiesTable(void) {
|
||||
|
||||
void CDActivitiesTable::LoadTableIntoMemory() {
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Activities");
|
||||
@@ -17,7 +14,7 @@ void CDActivitiesTable::LoadTableIntoMemory() {
|
||||
tableSize.finalize();
|
||||
|
||||
// Reserve the size
|
||||
entries.reserve(size);
|
||||
this->entries.reserve(size);
|
||||
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Activities");
|
||||
@@ -43,7 +40,7 @@ void CDActivitiesTable::LoadTableIntoMemory() {
|
||||
entry.noTeamLootOnDeath = tableData.getIntField("noTeamLootOnDeath", -1);
|
||||
entry.optionalPercentage = tableData.getFloatField("optionalPercentage", -1.0f);
|
||||
|
||||
entries.push_back(entry);
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
@@ -52,9 +49,14 @@ void CDActivitiesTable::LoadTableIntoMemory() {
|
||||
|
||||
std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActivities)> predicate) {
|
||||
|
||||
std::vector<CDActivities> data = cpplinq::from(entries)
|
||||
std::vector<CDActivities> data = cpplinq::from(this->entries)
|
||||
>> cpplinq::where(predicate)
|
||||
>> cpplinq::to_vector();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDActivities> CDActivitiesTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -25,8 +25,14 @@ struct CDActivities {
|
||||
float optionalPercentage;
|
||||
};
|
||||
|
||||
namespace CDActivitiesTable {
|
||||
void LoadTableIntoMemory();
|
||||
class CDActivitiesTable : public CDTable<CDActivitiesTable> {
|
||||
private:
|
||||
std::vector<CDActivities> entries;
|
||||
|
||||
public:
|
||||
CDActivitiesTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
|
||||
|
||||
std::vector<CDActivities> GetEntries(void) const;
|
||||
};
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
#include "CDActivityRewardsTable.h"
|
||||
|
||||
namespace {
|
||||
std::vector<CDActivityRewards> entries;
|
||||
};
|
||||
CDActivityRewardsTable::CDActivityRewardsTable(void) {
|
||||
|
||||
void CDActivityRewardsTable::LoadTableIntoMemory() {
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ActivityRewards");
|
||||
@@ -17,7 +14,7 @@ void CDActivityRewardsTable::LoadTableIntoMemory() {
|
||||
tableSize.finalize();
|
||||
|
||||
// Reserve the size
|
||||
entries.reserve(size);
|
||||
this->entries.reserve(size);
|
||||
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ActivityRewards");
|
||||
@@ -31,7 +28,7 @@ void CDActivityRewardsTable::LoadTableIntoMemory() {
|
||||
entry.ChallengeRating = tableData.getIntField("ChallengeRating", -1);
|
||||
entry.description = tableData.getStringField("description", "");
|
||||
|
||||
entries.push_back(entry);
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
@@ -40,9 +37,14 @@ void CDActivityRewardsTable::LoadTableIntoMemory() {
|
||||
|
||||
std::vector<CDActivityRewards> CDActivityRewardsTable::Query(std::function<bool(CDActivityRewards)> predicate) {
|
||||
|
||||
std::vector<CDActivityRewards> data = cpplinq::from(entries)
|
||||
std::vector<CDActivityRewards> data = cpplinq::from(this->entries)
|
||||
>> cpplinq::where(predicate)
|
||||
>> cpplinq::to_vector();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDActivityRewards> CDActivityRewardsTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -13,8 +13,15 @@ struct CDActivityRewards {
|
||||
std::string description; //!< The description
|
||||
};
|
||||
|
||||
namespace CDActivityRewardsTable {
|
||||
void LoadTableIntoMemory();
|
||||
class CDActivityRewardsTable : public CDTable<CDActivityRewardsTable> {
|
||||
private:
|
||||
std::vector<CDActivityRewards> entries;
|
||||
|
||||
public:
|
||||
CDActivityRewardsTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDActivityRewards> Query(std::function<bool(CDActivityRewards)> predicate);
|
||||
|
||||
std::vector<CDActivityRewards> GetEntries(void) const;
|
||||
|
||||
};
|
||||
|
||||
@@ -1,97 +1,56 @@
|
||||
#include "CDAnimationsTable.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "Game.h"
|
||||
|
||||
namespace {
|
||||
/**
|
||||
* Cache all animations given a premade key
|
||||
*/
|
||||
void CacheAnimations(const CDAnimationsTable::CDAnimationKey animationKey) {
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Animations WHERE animationGroupID = ? and animation_type = ?");
|
||||
query.bind(1, static_cast<int32_t>(animationKey.second));
|
||||
query.bind(2, animationKey.first.c_str());
|
||||
// If we received a bad lookup, cache it anyways so we do not run the query again.
|
||||
if (!CacheData(query)) {
|
||||
animations[animationKey];
|
||||
}
|
||||
CDAnimationsTable::CDAnimationsTable(void) {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Animations");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
||||
tableSize.nextRow();
|
||||
}
|
||||
|
||||
/**
|
||||
* Run the query responsible for caching the data.
|
||||
*/
|
||||
bool CacheData(CppSQLite3Statement& queryToCache) {
|
||||
auto tableData = queryToCache.execQuery();
|
||||
// If we received a bad lookup, cache it anyways so we do not run the query again.
|
||||
if (tableData.eof()) return false;
|
||||
tableSize.finalize();
|
||||
|
||||
do {
|
||||
std::string animation_type = tableData.getStringField("animation_type", "");
|
||||
DluAssert(!animation_type.empty());
|
||||
CDAnimationsTable::AnimationGroupID animationGroupID = tableData.getIntField("animationGroupID", -1);
|
||||
DluAssert(animationGroupID != -1);
|
||||
// Reserve the size
|
||||
this->entries.reserve(size);
|
||||
|
||||
CDAnimation entry;
|
||||
entry.animation_name = tableData.getStringField("animation_name", "");
|
||||
entry.chance_to_play = tableData.getFloatField("chance_to_play", 1.0f);
|
||||
UNUSED_COLUMN(entry.min_loops = tableData.getIntField("min_loops", 0););
|
||||
UNUSED_COLUMN(entry.max_loops = tableData.getIntField("max_loops", 0););
|
||||
entry.animation_length = tableData.getFloatField("animation_length", 0.0f);
|
||||
UNUSED_COLUMN(entry.hideEquip = tableData.getIntField("hideEquip", 0) == 1;);
|
||||
UNUSED_COLUMN(entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", 0) == 1;);
|
||||
UNUSED_COLUMN(entry.restartable = tableData.getIntField("restartable", 0) == 1;);
|
||||
UNUSED_COLUMN(entry.face_animation_name = tableData.getStringField("face_animation_name", ""););
|
||||
UNUSED_COLUMN(entry.priority = tableData.getFloatField("priority", 0.0f););
|
||||
UNUSED_COLUMN(entry.blendTime = tableData.getFloatField("blendTime", 0.0f););
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Animations");
|
||||
while (!tableData.eof()) {
|
||||
CDAnimations entry;
|
||||
entry.animationGroupID = tableData.getIntField("animationGroupID", -1);
|
||||
entry.animation_type = tableData.getStringField("animation_type", "");
|
||||
entry.animation_name = tableData.getStringField("animation_name", "");
|
||||
entry.chance_to_play = tableData.getFloatField("chance_to_play", -1.0f);
|
||||
entry.min_loops = tableData.getIntField("min_loops", -1);
|
||||
entry.max_loops = tableData.getIntField("max_loops", -1);
|
||||
entry.animation_length = tableData.getFloatField("animation_length", -1.0f);
|
||||
entry.hideEquip = tableData.getIntField("hideEquip", -1) == 1 ? true : false;
|
||||
entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", -1) == 1 ? true : false;
|
||||
entry.restartable = tableData.getIntField("restartable", -1) == 1 ? true : false;
|
||||
entry.face_animation_name = tableData.getStringField("face_animation_name", "");
|
||||
entry.priority = tableData.getFloatField("priority", -1.0f);
|
||||
entry.blendTime = tableData.getFloatField("blendTime", -1.0f);
|
||||
|
||||
animations[CDAnimationsTable::CDAnimationKey(animation_type, animationGroupID)].push_back(entry);
|
||||
tableData.nextRow();
|
||||
} while (!tableData.eof());
|
||||
|
||||
tableData.finalize();
|
||||
|
||||
return true;
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
/**
|
||||
* Each animation is key'd by its animationName and its animationGroupID. Each
|
||||
* animation has a possible list of animations. This is because there can be animations have a percent chance to play so one is selected at random.
|
||||
*/
|
||||
std::map<CDAnimationsTable::CDAnimationKey, std::list<CDAnimation>> animations;
|
||||
};
|
||||
|
||||
void CDAnimationsTable::CacheAnimationGroup(AnimationGroupID animationGroupID) {
|
||||
auto animationEntryCached = animations.find(CDAnimationKey("", animationGroupID));
|
||||
if (animationEntryCached != animations.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Animations WHERE animationGroupID = ?");
|
||||
query.bind(1, static_cast<int32_t>(animationGroupID));
|
||||
|
||||
// Cache the query so we don't run the query again.
|
||||
CacheData(query);
|
||||
animations[CDAnimationKey("", animationGroupID)];
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
CDAnimationLookupResult CDAnimationsTable::GetAnimation(const AnimationID& animationType, const std::string& previousAnimationName, const AnimationGroupID animationGroupID) {
|
||||
CDAnimationKey animationKey(animationType, animationGroupID);
|
||||
auto animationEntryCached = animations.find(animationKey);
|
||||
if (animationEntryCached == animations.end()) {
|
||||
CacheAnimations(animationKey);
|
||||
}
|
||||
std::vector<CDAnimations> CDAnimationsTable::Query(std::function<bool(CDAnimations)> predicate) {
|
||||
|
||||
auto animationEntry = animations.find(animationKey);
|
||||
// If we have only one animation, return it regardless of the chance to play.
|
||||
if (animationEntry->second.size() == 1) {
|
||||
return CDAnimationLookupResult(animationEntry->second.front());
|
||||
}
|
||||
auto randomAnimation = GeneralUtils::GenerateRandomNumber<float>(0, 1);
|
||||
std::vector<CDAnimations> data = cpplinq::from(this->entries)
|
||||
>> cpplinq::where(predicate)
|
||||
>> cpplinq::to_vector();
|
||||
|
||||
for (auto& animationEntry : animationEntry->second) {
|
||||
randomAnimation -= animationEntry.chance_to_play;
|
||||
// This is how the client gets the random animation.
|
||||
if (animationEntry.animation_name != previousAnimationName && randomAnimation <= 0.0f) return CDAnimationLookupResult(animationEntry);
|
||||
}
|
||||
|
||||
return CDAnimationLookupResult();
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDAnimations> CDAnimationsTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,46 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
#include <list>
|
||||
|
||||
struct CDAnimation {
|
||||
// unsigned int animationGroupID;
|
||||
// std::string animation_type;
|
||||
// The above two are a pair to represent a primary key in the map.
|
||||
struct CDAnimations {
|
||||
unsigned int animationGroupID; //!< The animation group ID
|
||||
std::string animation_type; //!< The animation type
|
||||
std::string animation_name; //!< The animation name
|
||||
float chance_to_play; //!< The chance to play the animation
|
||||
UNUSED_COLUMN(unsigned int min_loops;) //!< The minimum number of loops
|
||||
UNUSED_COLUMN(unsigned int max_loops;) //!< The maximum number of loops
|
||||
unsigned int min_loops; //!< The minimum number of loops
|
||||
unsigned int max_loops; //!< The maximum number of loops
|
||||
float animation_length; //!< The animation length
|
||||
UNUSED_COLUMN(bool hideEquip;) //!< Whether or not to hide the equip
|
||||
UNUSED_COLUMN(bool ignoreUpperBody;) //!< Whether or not to ignore the upper body
|
||||
UNUSED_COLUMN(bool restartable;) //!< Whether or not the animation is restartable
|
||||
UNUSED_COLUMN(std::string face_animation_name;) //!< The face animation name
|
||||
UNUSED_COLUMN(float priority;) //!< The priority
|
||||
UNUSED_COLUMN(float blendTime;) //!< The blend time
|
||||
bool hideEquip; //!< Whether or not to hide the equip
|
||||
bool ignoreUpperBody; //!< Whether or not to ignore the upper body
|
||||
bool restartable; //!< Whether or not the animation is restartable
|
||||
std::string face_animation_name; //!< The face animation name
|
||||
float priority; //!< The priority
|
||||
float blendTime; //!< The blend time
|
||||
};
|
||||
|
||||
typedef LookupResult<CDAnimation> CDAnimationLookupResult;
|
||||
|
||||
namespace CDAnimationsTable {
|
||||
typedef int32_t AnimationGroupID;
|
||||
typedef std::string AnimationID;
|
||||
typedef std::pair<std::string, AnimationGroupID> CDAnimationKey;
|
||||
void LoadTableIntoMemory();
|
||||
/**
|
||||
* Given an animationType and the previousAnimationName played, return the next animationType to play.
|
||||
* If there are more than 1 animationTypes that can be played, one is selected at random but also does not allow
|
||||
* the previousAnimationName to be played twice.
|
||||
*
|
||||
* @param animationType The animationID to lookup
|
||||
* @param previousAnimationName The previously played animation
|
||||
* @param animationGroupID The animationGroupID to lookup
|
||||
* @return CDAnimationLookupResult
|
||||
*/
|
||||
[[nodiscard]] CDAnimationLookupResult GetAnimation(const AnimationID& animationType, const std::string& previousAnimationName, const AnimationGroupID animationGroupID);
|
||||
class CDAnimationsTable : public CDTable<CDAnimationsTable> {
|
||||
private:
|
||||
std::vector<CDAnimations> entries;
|
||||
|
||||
/**
|
||||
* Cache a full AnimationGroup by its ID.
|
||||
*/
|
||||
void CacheAnimationGroup(AnimationGroupID animationGroupID);
|
||||
public:
|
||||
CDAnimationsTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDAnimations> Query(std::function<bool(CDAnimations)> predicate);
|
||||
|
||||
std::vector<CDAnimations> GetEntries(void) const;
|
||||
};
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
#include "CDBehaviorParameterTable.h"
|
||||
#include "GeneralUtils.h"
|
||||
|
||||
namespace {
|
||||
std::unordered_map<uint64_t, CDBehaviorParameter> m_Entries;
|
||||
std::unordered_map<std::string, uint32_t> m_ParametersList;
|
||||
};
|
||||
|
||||
void CDBehaviorParameterTable::LoadTableIntoMemory() {
|
||||
CDBehaviorParameterTable::CDBehaviorParameterTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorParameter");
|
||||
uint32_t uniqueParameterId = 0;
|
||||
uint64_t hash = 0;
|
||||
@@ -33,8 +28,8 @@ void CDBehaviorParameterTable::LoadTableIntoMemory() {
|
||||
}
|
||||
|
||||
float CDBehaviorParameterTable::GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue) {
|
||||
auto parameterID = m_ParametersList.find(name);
|
||||
if (parameterID == m_ParametersList.end()) return defaultValue;
|
||||
auto parameterID = this->m_ParametersList.find(name);
|
||||
if (parameterID == this->m_ParametersList.end()) return defaultValue;
|
||||
|
||||
uint64_t hash = behaviorID;
|
||||
|
||||
|
||||
@@ -11,9 +11,13 @@ struct CDBehaviorParameter {
|
||||
float value; //!< The value of the behavior template
|
||||
};
|
||||
|
||||
namespace CDBehaviorParameterTable {
|
||||
void LoadTableIntoMemory();
|
||||
float GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0.0f);
|
||||
class CDBehaviorParameterTable : public CDTable<CDBehaviorParameterTable> {
|
||||
private:
|
||||
std::unordered_map<uint64_t, CDBehaviorParameter> m_Entries;
|
||||
std::unordered_map<std::string, uint32_t> m_ParametersList;
|
||||
public:
|
||||
CDBehaviorParameterTable();
|
||||
float GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);
|
||||
|
||||
std::map<std::string, float> GetParametersByBehaviorID(uint32_t behaviorID);
|
||||
};
|
||||
|
||||
@@ -1,12 +1,6 @@
|
||||
#include "CDBehaviorTemplateTable.h"
|
||||
|
||||
namespace {
|
||||
std::vector<CDBehaviorTemplate> entries;
|
||||
std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
|
||||
std::unordered_set<std::string> m_EffectHandles;
|
||||
};
|
||||
|
||||
void CDBehaviorTemplateTable::LoadTableIntoMemory() {
|
||||
CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -20,7 +14,7 @@ void CDBehaviorTemplateTable::LoadTableIntoMemory() {
|
||||
tableSize.finalize();
|
||||
|
||||
// Reserve the size
|
||||
entries.reserve(size);
|
||||
this->entries.reserve(size);
|
||||
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorTemplate");
|
||||
@@ -37,8 +31,8 @@ void CDBehaviorTemplateTable::LoadTableIntoMemory() {
|
||||
entry.effectHandle = m_EffectHandles.insert(candidateToAdd).first;
|
||||
}
|
||||
|
||||
entries.push_back(entry);
|
||||
entriesMappedByBehaviorID.insert(std::make_pair(entry.behaviorID, entry));
|
||||
this->entries.push_back(entry);
|
||||
this->entriesMappedByBehaviorID.insert(std::make_pair(entry.behaviorID, entry));
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
@@ -47,16 +41,20 @@ void CDBehaviorTemplateTable::LoadTableIntoMemory() {
|
||||
|
||||
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<bool(CDBehaviorTemplate)> predicate) {
|
||||
|
||||
std::vector<CDBehaviorTemplate> data = cpplinq::from(entries)
|
||||
std::vector<CDBehaviorTemplate> data = cpplinq::from(this->entries)
|
||||
>> cpplinq::where(predicate)
|
||||
>> cpplinq::to_vector();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
const CDBehaviorTemplate CDBehaviorTemplateTable::GetByBehaviorID(uint32_t behaviorID) {
|
||||
auto entry = entriesMappedByBehaviorID.find(behaviorID);
|
||||
if (entry == entriesMappedByBehaviorID.end()) {
|
||||
auto entry = this->entriesMappedByBehaviorID.find(behaviorID);
|
||||
if (entry == this->entriesMappedByBehaviorID.end()) {
|
||||
CDBehaviorTemplate entryToReturn;
|
||||
entryToReturn.behaviorID = 0;
|
||||
entryToReturn.effectHandle = m_EffectHandles.end();
|
||||
|
||||
@@ -6,17 +6,24 @@
|
||||
#include <unordered_set>
|
||||
|
||||
struct CDBehaviorTemplate {
|
||||
uint32_t behaviorID; //!< The Behavior ID
|
||||
uint32_t templateID; //!< The Template ID (LOT)
|
||||
uint32_t effectID; //!< The Effect ID attached
|
||||
std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
|
||||
unsigned int behaviorID; //!< The Behavior ID
|
||||
unsigned int templateID; //!< The Template ID (LOT)
|
||||
unsigned int effectID; //!< The Effect ID attached
|
||||
std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
|
||||
};
|
||||
|
||||
|
||||
namespace CDBehaviorTemplateTable {
|
||||
void LoadTableIntoMemory();
|
||||
class CDBehaviorTemplateTable : public CDTable<CDBehaviorTemplateTable> {
|
||||
private:
|
||||
std::vector<CDBehaviorTemplate> entries;
|
||||
std::unordered_map<uint32_t, CDBehaviorTemplate> entriesMappedByBehaviorID;
|
||||
std::unordered_set<std::string> m_EffectHandles;
|
||||
public:
|
||||
CDBehaviorTemplateTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
|
||||
|
||||
std::vector<CDBehaviorTemplate> GetEntries(void) const;
|
||||
|
||||
const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
|
||||
};
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
#include "CDBrickIDTableTable.h"
|
||||
|
||||
namespace {
|
||||
std::vector<CDBrickIDTable> entries;
|
||||
};
|
||||
|
||||
void CDBrickIDTableTable::LoadTableIntoMemory() {
|
||||
CDBrickIDTableTable::CDBrickIDTableTable(void) {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
@@ -18,7 +14,7 @@ void CDBrickIDTableTable::LoadTableIntoMemory() {
|
||||
tableSize.finalize();
|
||||
|
||||
// Reserve the size
|
||||
entries.reserve(size);
|
||||
this->entries.reserve(size);
|
||||
|
||||
// Now get the data
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BrickIDTable");
|
||||
@@ -27,7 +23,7 @@ void CDBrickIDTableTable::LoadTableIntoMemory() {
|
||||
entry.NDObjectID = tableData.getIntField("NDObjectID", -1);
|
||||
entry.LEGOBrickID = tableData.getIntField("LEGOBrickID", -1);
|
||||
|
||||
entries.push_back(entry);
|
||||
this->entries.push_back(entry);
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
@@ -36,9 +32,14 @@ void CDBrickIDTableTable::LoadTableIntoMemory() {
|
||||
|
||||
std::vector<CDBrickIDTable> CDBrickIDTableTable::Query(std::function<bool(CDBrickIDTable)> predicate) {
|
||||
|
||||
std::vector<CDBrickIDTable> data = cpplinq::from(entries)
|
||||
std::vector<CDBrickIDTable> data = cpplinq::from(this->entries)
|
||||
>> cpplinq::where(predicate)
|
||||
>> cpplinq::to_vector();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<CDBrickIDTable> CDBrickIDTableTable::GetEntries(void) const {
|
||||
return this->entries;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,8 +16,14 @@ struct CDBrickIDTable {
|
||||
|
||||
|
||||
//! BrickIDTable table
|
||||
namespace CDBrickIDTableTable {
|
||||
void LoadTableIntoMemory();
|
||||
class CDBrickIDTableTable : public CDTable<CDBrickIDTableTable> {
|
||||
private:
|
||||
std::vector<CDBrickIDTable> entries;
|
||||
|
||||
public:
|
||||
CDBrickIDTableTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDBrickIDTable> Query(std::function<bool(CDBrickIDTable)> predicate);
|
||||
|
||||
std::vector<CDBrickIDTable> GetEntries(void) const;
|
||||
};
|
||||
|
||||
@@ -11,9 +11,11 @@ struct CDComponentsRegistry {
|
||||
};
|
||||
|
||||
|
||||
namespace CDComponentsRegistryTable {
|
||||
class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable> {
|
||||
private:
|
||||
std::map<uint64_t, uint32_t> mappedEntries; //id, component_type, component_id
|
||||
|
||||
void LoadTableIntoMemory();
|
||||
public:
|
||||
CDComponentsRegistryTable();
|
||||
int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
|
||||
};
|
||||
|
||||
@@ -18,12 +18,12 @@ struct CDCurrencyTable {
|
||||
};
|
||||
|
||||
//! CurrencyTable table
|
||||
namespace CDCurrencyTableTable {
|
||||
class CDCurrencyTableTable : public CDTable<CDCurrencyTableTable> {
|
||||
private:
|
||||
std::vector<CDCurrencyTable> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDCurrencyTableTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDCurrencyTable> Query(std::function<bool(CDCurrencyTable)> predicate);
|
||||
|
||||
|
||||
@@ -20,12 +20,12 @@ struct CDDestructibleComponent {
|
||||
int difficultyLevel; //!< ???
|
||||
};
|
||||
|
||||
namespace CDDestructibleComponentTable {
|
||||
class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> {
|
||||
private:
|
||||
std::vector<CDDestructibleComponent> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDDestructibleComponentTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
|
||||
|
||||
|
||||
@@ -1,30 +1,40 @@
|
||||
#include "CDEmoteTable.h"
|
||||
|
||||
namespace {
|
||||
std::map<int, CDEmoteTable> entries;
|
||||
};
|
||||
|
||||
void CDEmoteTableTable::LoadTableIntoMemory() {
|
||||
//! Constructor
|
||||
CDEmoteTableTable::CDEmoteTableTable(void) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Emotes");
|
||||
while (!tableData.eof()) {
|
||||
CDEmoteTable entry;
|
||||
entry.ID = tableData.getIntField("id", -1);
|
||||
entry.animationName = tableData.getStringField("animationName", "");
|
||||
entry.iconFilename = tableData.getStringField("iconFilename", "");
|
||||
entry.channel = tableData.getIntField("channel", -1);
|
||||
entry.locked = tableData.getIntField("locked", -1) != 0;
|
||||
entry.localize = tableData.getIntField("localize", -1) != 0;
|
||||
entry.locState = tableData.getIntField("locStatus", -1);
|
||||
entry.gateVersion = tableData.getStringField("gate_version", "");
|
||||
CDEmoteTable* entry = new CDEmoteTable();
|
||||
entry->ID = tableData.getIntField("id", -1);
|
||||
entry->animationName = tableData.getStringField("animationName", "");
|
||||
entry->iconFilename = tableData.getStringField("iconFilename", "");
|
||||
entry->channel = tableData.getIntField("channel", -1);
|
||||
entry->locked = tableData.getIntField("locked", -1) != 0;
|
||||
entry->localize = tableData.getIntField("localize", -1) != 0;
|
||||
entry->locState = tableData.getIntField("locStatus", -1);
|
||||
entry->gateVersion = tableData.getStringField("gate_version", "");
|
||||
|
||||
entries.insert(std::make_pair(entry.ID, entry));
|
||||
entries.insert(std::make_pair(entry->ID, entry));
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
|
||||
return entries.find(id) != entries.end() ? &entries[id] : nullptr;
|
||||
//! Destructor
|
||||
CDEmoteTableTable::~CDEmoteTableTable(void) {
|
||||
for (auto e : entries) {
|
||||
if (e.second) delete e.second;
|
||||
}
|
||||
|
||||
entries.clear();
|
||||
}
|
||||
|
||||
CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
|
||||
for (auto e : entries) {
|
||||
if (e.first == id) return e.second;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,13 @@ struct CDEmoteTable {
|
||||
std::string gateVersion;
|
||||
};
|
||||
|
||||
namespace CDEmoteTableTable {
|
||||
void LoadTableIntoMemory();
|
||||
class CDEmoteTableTable : public CDTable<CDEmoteTableTable> {
|
||||
private:
|
||||
std::map<int, CDEmoteTable*> entries;
|
||||
|
||||
public:
|
||||
CDEmoteTableTable();
|
||||
~CDEmoteTableTable();
|
||||
// Returns an emote by ID
|
||||
CDEmoteTable* GetEmote(int id);
|
||||
};
|
||||
|
||||
@@ -11,12 +11,12 @@ struct CDFeatureGating {
|
||||
std::string description;
|
||||
};
|
||||
|
||||
namespace CDFeatureGatingTable {
|
||||
class CDFeatureGatingTable : public CDTable<CDFeatureGatingTable> {
|
||||
private:
|
||||
std::vector<CDFeatureGating> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDFeatureGatingTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDFeatureGating> Query(std::function<bool(CDFeatureGating)> predicate);
|
||||
|
||||
|
||||
@@ -10,12 +10,12 @@ struct CDInventoryComponent {
|
||||
bool equip; //!< Whether or not to equip the item
|
||||
};
|
||||
|
||||
namespace CDInventoryComponentTable {
|
||||
class CDInventoryComponentTable : public CDTable<CDInventoryComponentTable> {
|
||||
private:
|
||||
std::vector<CDInventoryComponent> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDInventoryComponentTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDInventoryComponent> Query(std::function<bool(CDInventoryComponent)> predicate);
|
||||
|
||||
|
||||
@@ -49,12 +49,12 @@ struct CDItemComponent {
|
||||
float SellMultiplier; //!< Something to do with early vendors perhaps (but replaced)
|
||||
};
|
||||
|
||||
namespace CDItemComponentTable {
|
||||
class CDItemComponentTable : public CDTable<CDItemComponentTable> {
|
||||
private:
|
||||
std::map<unsigned int, CDItemComponent> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDItemComponentTable();
|
||||
static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
|
||||
|
||||
// Gets an entry by ID
|
||||
|
||||
@@ -9,12 +9,12 @@ struct CDItemSetSkills {
|
||||
unsigned int SkillCastType; //!< The skill cast type
|
||||
};
|
||||
|
||||
namespace CDItemSetSkillsTable {
|
||||
class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> {
|
||||
private:
|
||||
std::vector<CDItemSetSkills> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDItemSetSkillsTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);
|
||||
|
||||
|
||||
@@ -21,12 +21,12 @@ struct CDItemSets {
|
||||
float priority; //!< The priority
|
||||
};
|
||||
|
||||
namespace CDItemSetsTable {
|
||||
class CDItemSetsTable : public CDTable<CDItemSetsTable> {
|
||||
private:
|
||||
std::vector<CDItemSets> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDItemSetsTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);
|
||||
|
||||
|
||||
@@ -9,12 +9,12 @@ struct CDLevelProgressionLookup {
|
||||
std::string BehaviorEffect; //!< The behavior effect attached to this
|
||||
};
|
||||
|
||||
namespace CDLevelProgressionLookupTable {
|
||||
class CDLevelProgressionLookupTable : public CDTable<CDLevelProgressionLookupTable> {
|
||||
private:
|
||||
std::vector<CDLevelProgressionLookup> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDLevelProgressionLookupTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDLevelProgressionLookup> Query(std::function<bool(CDLevelProgressionLookup)> predicate);
|
||||
|
||||
|
||||
@@ -15,12 +15,12 @@ struct CDLootMatrix {
|
||||
UNUSED(std::string gate_version); //!< The Gate Version
|
||||
};
|
||||
|
||||
namespace CDLootMatrixTable {
|
||||
class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
|
||||
private:
|
||||
std::vector<CDLootMatrix> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDLootMatrixTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
|
||||
|
||||
|
||||
@@ -11,12 +11,12 @@ struct CDLootTable {
|
||||
unsigned int sortPriority; //!< The sorting priority
|
||||
};
|
||||
|
||||
namespace CDLootTableTable {
|
||||
class CDLootTableTable : public CDTable<CDLootTableTable> {
|
||||
private:
|
||||
std::vector<CDLootTable> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDLootTableTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
|
||||
|
||||
|
||||
@@ -15,12 +15,12 @@ struct CDMissionEmail {
|
||||
};
|
||||
|
||||
|
||||
namespace CDMissionEmailTable {
|
||||
class CDMissionEmailTable : public CDTable<CDMissionEmailTable> {
|
||||
private:
|
||||
std::vector<CDMissionEmail> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDMissionEmailTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionEmail> Query(std::function<bool(CDMissionEmail)> predicate);
|
||||
|
||||
|
||||
@@ -11,12 +11,12 @@ struct CDMissionNPCComponent {
|
||||
std::string gate_version; //!< The gate version
|
||||
};
|
||||
|
||||
namespace CDMissionNPCComponentTable {
|
||||
class CDMissionNPCComponentTable : public CDTable<CDMissionNPCComponentTable> {
|
||||
private:
|
||||
std::vector<CDMissionNPCComponent> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDMissionNPCComponentTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
|
||||
|
||||
|
||||
@@ -19,12 +19,12 @@ struct CDMissionTasks {
|
||||
UNUSED(std::string gate_version); //!< ???
|
||||
};
|
||||
|
||||
namespace CDMissionTasksTable {
|
||||
class CDMissionTasksTable : public CDTable<CDMissionTasksTable> {
|
||||
private:
|
||||
std::vector<CDMissionTasks> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDMissionTasksTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
|
||||
|
||||
|
||||
@@ -60,12 +60,12 @@ struct CDMissions {
|
||||
int reward_bankinventory; //!< The amount of bank space this mission rewards
|
||||
};
|
||||
|
||||
namespace CDMissionsTable {
|
||||
class CDMissionsTable : public CDTable<CDMissionsTable> {
|
||||
private:
|
||||
std::vector<CDMissions> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDMissionsTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMissions> Query(std::function<bool(CDMissions)> predicate);
|
||||
|
||||
|
||||
@@ -14,12 +14,12 @@ struct CDMovementAIComponent {
|
||||
std::string attachedPath;
|
||||
};
|
||||
|
||||
namespace CDMovementAIComponentTable {
|
||||
class CDMovementAIComponentTable : public CDTable<CDMovementAIComponentTable> {
|
||||
private:
|
||||
std::vector<CDMovementAIComponent> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDMovementAIComponentTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate);
|
||||
|
||||
|
||||
@@ -10,12 +10,12 @@ struct CDObjectSkills {
|
||||
unsigned int AICombatWeight; //!< ???
|
||||
};
|
||||
|
||||
namespace CDObjectSkillsTable {
|
||||
class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> {
|
||||
private:
|
||||
std::vector<CDObjectSkills> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDObjectSkillsTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
|
||||
|
||||
|
||||
@@ -20,13 +20,13 @@ struct CDObjects {
|
||||
UNUSED(unsigned int HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
|
||||
};
|
||||
|
||||
namespace CDObjectsTable {
|
||||
class CDObjectsTable : public CDTable<CDObjectsTable> {
|
||||
private:
|
||||
std::map<unsigned int, CDObjects> entries;
|
||||
CDObjects m_default;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDObjectsTable();
|
||||
// Gets an entry by ID
|
||||
const CDObjects& GetByID(unsigned int LOT);
|
||||
};
|
||||
|
||||
@@ -9,7 +9,7 @@ struct CDPackageComponent {
|
||||
unsigned int packageType;
|
||||
};
|
||||
|
||||
namespace CDPackageComponentTable {
|
||||
class CDPackageComponentTable : public CDTable<CDPackageComponentTable> {
|
||||
private:
|
||||
std::vector<CDPackageComponent> entries;
|
||||
|
||||
|
||||
@@ -21,9 +21,10 @@ struct CDPhysicsComponent {
|
||||
UNUSED(std::string gravityVolumeAsset);
|
||||
};
|
||||
|
||||
namespace CDPhysicsComponentTable {
|
||||
class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable> {
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDPhysicsComponentTable();
|
||||
~CDPhysicsComponentTable();
|
||||
|
||||
static const std::string GetTableName() { return "PhysicsComponent"; };
|
||||
CDPhysicsComponent* GetByID(unsigned int componentID);
|
||||
|
||||
@@ -9,9 +9,9 @@ struct CDPropertyEntranceComponent {
|
||||
std::string groupType;
|
||||
};
|
||||
|
||||
namespace CDPropertyEntranceComponentTable {
|
||||
class CDPropertyEntranceComponentTable : public CDTable<CDPropertyEntranceComponentTable> {
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDPropertyEntranceComponentTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
CDPropertyEntranceComponent GetByID(uint32_t id);
|
||||
|
||||
|
||||
@@ -8,9 +8,9 @@ struct CDPropertyTemplate {
|
||||
std::string spawnName;
|
||||
};
|
||||
|
||||
namespace CDPropertyTemplateTable {
|
||||
class CDPropertyTemplateTable : public CDTable<CDPropertyTemplateTable> {
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDPropertyTemplateTable();
|
||||
|
||||
static const std::string GetTableName() { return "PropertyTemplate"; };
|
||||
CDPropertyTemplate GetByMapID(uint32_t mapID);
|
||||
|
||||
@@ -10,7 +10,7 @@ struct CDProximityMonitorComponent {
|
||||
bool LoadOnServer;
|
||||
};
|
||||
|
||||
namespace CDProximityMonitorComponentTable {
|
||||
class CDProximityMonitorComponentTable : public CDTable<CDProximityMonitorComponentTable> {
|
||||
private:
|
||||
std::vector<CDProximityMonitorComponent> entries;
|
||||
|
||||
|
||||
@@ -20,9 +20,9 @@ struct CDRailActivatorComponent {
|
||||
bool showNameBillboard;
|
||||
};
|
||||
|
||||
namespace CDRailActivatorComponentTable {
|
||||
class CDRailActivatorComponentTable : public CDTable<CDRailActivatorComponentTable> {
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDRailActivatorComponentTable();
|
||||
static const std::string GetTableName() { return "RailActivatorComponent"; };
|
||||
[[nodiscard]] CDRailActivatorComponent GetEntryByID(int32_t id) const;
|
||||
[[nodiscard]] std::vector<CDRailActivatorComponent> GetEntries() const;
|
||||
|
||||
@@ -26,12 +26,12 @@ struct CDRarityTable {
|
||||
}
|
||||
};
|
||||
|
||||
namespace CDRarityTableTable {
|
||||
class CDRarityTableTable : public CDTable<CDRarityTableTable> {
|
||||
private:
|
||||
std::vector<CDRarityTable> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDRarityTableTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDRarityTable> Query(std::function<bool(CDRarityTable)> predicate);
|
||||
|
||||
|
||||
@@ -16,12 +16,12 @@ struct CDRebuildComponent {
|
||||
float time_before_smash; //!< The time before smash
|
||||
};
|
||||
|
||||
namespace CDRebuildComponentTable {
|
||||
class CDRebuildComponentTable : public CDTable<CDRebuildComponentTable> {
|
||||
private:
|
||||
std::vector<CDRebuildComponent> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDRebuildComponentTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDRebuildComponent> Query(std::function<bool(CDRebuildComponent)> predicate);
|
||||
|
||||
|
||||
@@ -11,9 +11,10 @@ struct CDRewards {
|
||||
int32_t count;
|
||||
};
|
||||
|
||||
namespace CDRewardsTable {
|
||||
class CDRewardsTable : public CDTable<CDRewardsTable> {
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDRewardsTable();
|
||||
~CDRewardsTable();
|
||||
|
||||
static const std::string GetTableName() { return "Rewards"; };
|
||||
std::vector<CDRewards*> GetByLevelID(uint32_t levelID);
|
||||
|
||||
@@ -9,13 +9,13 @@ struct CDScriptComponent {
|
||||
std::string client_script_name; //!< The client script name
|
||||
};
|
||||
|
||||
namespace CDScriptComponentTable {
|
||||
class CDScriptComponentTable : public CDTable<CDScriptComponentTable> {
|
||||
private:
|
||||
std::map<unsigned int, CDScriptComponent> entries;
|
||||
CDScriptComponent m_ToReturnWhenNoneFound;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDScriptComponentTable();
|
||||
// Gets an entry by scriptID
|
||||
const CDScriptComponent& GetByID(unsigned int id);
|
||||
};
|
||||
|
||||
@@ -25,13 +25,13 @@ struct CDSkillBehavior {
|
||||
UNUSED(unsigned int cancelType); //!< The cancel type (?)
|
||||
};
|
||||
|
||||
namespace CDSkillBehaviorTable {
|
||||
class CDSkillBehaviorTable : public CDTable<CDSkillBehaviorTable> {
|
||||
private:
|
||||
std::map<unsigned int, CDSkillBehavior> entries;
|
||||
CDSkillBehavior m_empty;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDSkillBehaviorTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDSkillBehavior> Query(std::function<bool(CDSkillBehavior)> predicate);
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
#include "CDClientDatabase.h"
|
||||
#include "Singleton.h"
|
||||
#include "DluAssert.h"
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
@@ -16,23 +15,11 @@
|
||||
#endif
|
||||
#include "cpplinq.hpp"
|
||||
|
||||
// Used for legacy
|
||||
#define UNUSED(x)
|
||||
|
||||
// Enable this to skip some unused columns in some tables
|
||||
#define UNUSED_COLUMN(v)
|
||||
|
||||
#pragma warning (disable : 4244) //Disable double to float conversion warnings
|
||||
#pragma warning (disable : 4715) //Disable "not all control paths return a value"
|
||||
|
||||
template<class T>
|
||||
class LookupResult {
|
||||
typedef std::pair<T, bool> DataType;
|
||||
public:
|
||||
LookupResult() { m_data.first = T(); m_data.second = false; };
|
||||
LookupResult(T& data) { m_data.first = data; m_data.second = true; };
|
||||
inline const T& Data() { return m_data.first; };
|
||||
inline const bool& FoundData() { return m_data.second; };
|
||||
private:
|
||||
DataType m_data;
|
||||
template<class Table>
|
||||
class CDTable : public Singleton<Table> {
|
||||
protected:
|
||||
virtual ~CDTable() = default;
|
||||
};
|
||||
|
||||
@@ -11,12 +11,12 @@ struct CDVendorComponent {
|
||||
unsigned int LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
|
||||
};
|
||||
|
||||
namespace CDVendorComponentTable {
|
||||
class CDVendorComponentTable : public CDTable<CDVendorComponentTable> {
|
||||
private:
|
||||
std::vector<CDVendorComponent> entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDVendorComponentTable();
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDVendorComponent> Query(std::function<bool(CDVendorComponent)> predicate);
|
||||
|
||||
|
||||
@@ -33,12 +33,12 @@ struct CDZoneTable {
|
||||
UNUSED(bool mountsAllowed); //!< Whether or not mounts are allowed
|
||||
};
|
||||
|
||||
namespace CDZoneTableTable {
|
||||
class CDZoneTableTable : public CDTable<CDZoneTableTable> {
|
||||
private:
|
||||
std::map<unsigned int, CDZoneTable> m_Entries;
|
||||
|
||||
public:
|
||||
void LoadTableIntoMemory();
|
||||
CDZoneTableTable();
|
||||
|
||||
// Queries the table with a zoneID to find.
|
||||
const CDZoneTable* Query(unsigned int zoneID);
|
||||
|
||||
@@ -290,7 +290,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
|
||||
void Character::UnlockEmote(int emoteID) {
|
||||
m_UnlockedEmotes.push_back(emoteID);
|
||||
GameMessages::SendSetEmoteLockState(Game::entityManager->GetEntity(m_ObjectID), false, emoteID);
|
||||
GameMessages::SendSetEmoteLockState(EntityManager::Instance()->GetEntity(m_ObjectID), false, emoteID);
|
||||
}
|
||||
|
||||
void Character::SetBuildMode(bool buildMode) {
|
||||
@@ -418,13 +418,13 @@ void Character::WriteToDatabase() {
|
||||
delete printer;
|
||||
}
|
||||
|
||||
void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
|
||||
void Character::SetPlayerFlag(const int32_t flagId, const bool value) {
|
||||
// If the flag is already set, we don't have to recalculate it
|
||||
if (GetPlayerFlag(flagId) == value) return;
|
||||
|
||||
if (value) {
|
||||
// Update the mission component:
|
||||
auto* player = Game::entityManager->GetEntity(m_ObjectID);
|
||||
auto* player = EntityManager::Instance()->GetEntity(m_ObjectID);
|
||||
|
||||
if (player != nullptr) {
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
@@ -465,7 +465,7 @@ void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
|
||||
GameMessages::SendNotifyClientFlagChange(m_ObjectID, flagId, value, m_ParentUser->GetSystemAddress());
|
||||
}
|
||||
|
||||
bool Character::GetPlayerFlag(const uint32_t flagId) const {
|
||||
bool Character::GetPlayerFlag(const int32_t flagId) const {
|
||||
// Calculate the index first
|
||||
const auto flagIndex = uint32_t(std::floor(flagId / 64));
|
||||
|
||||
@@ -602,7 +602,7 @@ void Character::SetCoins(int64_t newCoins, eLootSourceType lootSource) {
|
||||
|
||||
m_Coins = newCoins;
|
||||
|
||||
GameMessages::SendSetCurrency(Game::entityManager->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, lootSource);
|
||||
GameMessages::SendSetCurrency(EntityManager::Instance()->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, lootSource);
|
||||
}
|
||||
|
||||
bool Character::HasBeenToWorld(LWOMAPID mapID) const {
|
||||
|
||||
@@ -415,14 +415,14 @@ public:
|
||||
* @param flagId the ID of the flag to set
|
||||
* @param value the value to set for the flag
|
||||
*/
|
||||
void SetPlayerFlag(uint32_t flagId, bool value);
|
||||
void SetPlayerFlag(int32_t flagId, bool value);
|
||||
|
||||
/**
|
||||
* Gets the value for a certain character flag
|
||||
* @param flagId the ID of the flag to get a value for
|
||||
* @return the value of the flag given the ID (the default is false, obviously)
|
||||
*/
|
||||
bool GetPlayerFlag(uint32_t flagId) const;
|
||||
bool GetPlayerFlag(int32_t flagId) const;
|
||||
|
||||
/**
|
||||
* Notifies the character that they're now muted
|
||||
|
||||
@@ -263,7 +263,7 @@ void Entity::Initialize() {
|
||||
NiQuaternion rot;
|
||||
|
||||
const auto& targetSceneName = m_Character->GetTargetScene();
|
||||
auto* targetScene = Game::entityManager->GetSpawnPointEntity(targetSceneName);
|
||||
auto* targetScene = EntityManager::Instance()->GetSpawnPointEntity(targetSceneName);
|
||||
|
||||
if (m_Character->HasBeenToWorld(mapID) && targetSceneName.empty()) {
|
||||
pos = m_Character->GetRespawnPoint(mapID);
|
||||
@@ -386,8 +386,8 @@ void Entity::Initialize() {
|
||||
comp->SetMaxCoins(currencyValues[0].maxvalue);
|
||||
}
|
||||
|
||||
// extraInfo overrides. Client ORs the database smashable and the luz smashable.
|
||||
comp->SetIsSmashable(comp->GetIsSmashable() | (GetVarAs<int32_t>(u"is_smashable") != 0));
|
||||
// extraInfo overrides
|
||||
comp->SetIsSmashable(GetVarAs<int32_t>(u"is_smashable") != 0);
|
||||
}
|
||||
} else {
|
||||
comp->SetHealth(1);
|
||||
@@ -595,9 +595,8 @@ void Entity::Initialize() {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::BOUNCER, comp));
|
||||
}
|
||||
|
||||
int32_t renderComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
|
||||
if ((renderComponentId > 0 && m_TemplateID != 2365) || m_Character) {
|
||||
RenderComponent* render = new RenderComponent(this, renderComponentId);
|
||||
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER) > 0 && m_TemplateID != 2365) || m_Character) {
|
||||
RenderComponent* render = new RenderComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RENDER, render));
|
||||
}
|
||||
|
||||
@@ -708,13 +707,6 @@ void Entity::Initialize() {
|
||||
// TODO: create movementAIcomp and set path
|
||||
}
|
||||
}*/
|
||||
} else {
|
||||
// else we still need to setup moving platform if it has a moving platform comp but no path
|
||||
int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
|
||||
if (movingPlatformComponentId >= 0) {
|
||||
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
|
||||
}
|
||||
}
|
||||
|
||||
int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
|
||||
@@ -735,7 +727,7 @@ void Entity::Initialize() {
|
||||
}
|
||||
});
|
||||
|
||||
if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
|
||||
if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
|
||||
// Don't ghost what is likely large scene elements
|
||||
if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) {
|
||||
goto no_ghosting;
|
||||
@@ -1284,12 +1276,12 @@ void Entity::Update(const float deltaTime) {
|
||||
}
|
||||
|
||||
if (m_ShouldDestroyAfterUpdate) {
|
||||
Game::entityManager->DestroyEntity(this->GetObjectID());
|
||||
EntityManager::Instance()->DestroyEntity(this->GetObjectID());
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxName, const std::string& status) {
|
||||
Entity* other = Game::entityManager->GetEntity(otherEntity);
|
||||
Entity* other = EntityManager::Instance()->GetEntity(otherEntity);
|
||||
if (!other) return;
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
@@ -1303,7 +1295,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
|
||||
}
|
||||
|
||||
void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
||||
auto* other = Game::entityManager->GetEntity(otherEntity);
|
||||
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
|
||||
if (!other) return;
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
@@ -1350,7 +1342,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
||||
}
|
||||
|
||||
void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
|
||||
auto* other = Game::entityManager->GetEntity(otherEntity);
|
||||
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
|
||||
if (!other) return;
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
@@ -1493,24 +1485,18 @@ void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16s
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnRequestActivityExit(sender, player, canceled);
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
|
||||
if (!m_PlayerIsReadyForUpdates) return;
|
||||
|
||||
auto* destroyableComponent = GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent == nullptr) {
|
||||
Kill(Game::entityManager->GetEntity(source));
|
||||
Kill(EntityManager::Instance()->GetEntity(source));
|
||||
return;
|
||||
}
|
||||
auto* possessorComponent = GetComponent<PossessorComponent>();
|
||||
if (possessorComponent) {
|
||||
if (possessorComponent->GetPossessable() != LWOOBJID_EMPTY) {
|
||||
auto* mount = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
auto* mount = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
if (mount) possessorComponent->Dismount(mount, true);
|
||||
}
|
||||
}
|
||||
@@ -1538,7 +1524,7 @@ void Entity::Kill(Entity* murderer) {
|
||||
}
|
||||
|
||||
if (!IsPlayer()) {
|
||||
Game::entityManager->DestroyEntity(this);
|
||||
EntityManager::Instance()->DestroyEntity(this);
|
||||
}
|
||||
|
||||
const auto& grpNameQBShowBricks = GetVar<std::string>(u"grpNameQBShowBricks");
|
||||
@@ -1719,7 +1705,7 @@ void Entity::CancelCallbackTimers() {
|
||||
|
||||
void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
|
||||
//if (m_Info.spawner) m_Info.spawner->ScheduleKill(this);
|
||||
Game::entityManager->ScheduleForKill(this);
|
||||
EntityManager::Instance()->ScheduleForKill(this);
|
||||
|
||||
if (murderer) m_ScheduleKiller = murderer;
|
||||
}
|
||||
@@ -1763,7 +1749,7 @@ void Entity::TriggerEvent(eTriggerEventType event, Entity* optionalTarget) {
|
||||
|
||||
Entity* Entity::GetOwner() const {
|
||||
if (m_OwnerOverride != LWOOBJID_EMPTY) {
|
||||
auto* other = Game::entityManager->GetEntity(m_OwnerOverride);
|
||||
auto* other = EntityManager::Instance()->GetEntity(m_OwnerOverride);
|
||||
|
||||
if (other != nullptr) {
|
||||
return other->GetOwner();
|
||||
@@ -1827,6 +1813,8 @@ bool Entity::IsSleeping() const {
|
||||
|
||||
|
||||
const NiPoint3& Entity::GetPosition() const {
|
||||
if (!this) return NiPoint3::ZERO;
|
||||
|
||||
auto* controllable = GetComponent<ControllablePhysicsComponent>();
|
||||
|
||||
if (controllable != nullptr) {
|
||||
@@ -1907,7 +1895,7 @@ void Entity::SetPosition(NiPoint3 position) {
|
||||
vehicel->SetPosition(position);
|
||||
}
|
||||
|
||||
Game::entityManager->SerializeEntity(this);
|
||||
EntityManager::Instance()->SerializeEntity(this);
|
||||
}
|
||||
|
||||
void Entity::SetRotation(NiQuaternion rotation) {
|
||||
@@ -1935,7 +1923,7 @@ void Entity::SetRotation(NiQuaternion rotation) {
|
||||
vehicel->SetRotation(rotation);
|
||||
}
|
||||
|
||||
Game::entityManager->SerializeEntity(this);
|
||||
EntityManager::Instance()->SerializeEntity(this);
|
||||
}
|
||||
|
||||
bool Entity::GetBoolean(const std::u16string& name) const {
|
||||
@@ -1987,7 +1975,7 @@ std::vector<LWOOBJID>& Entity::GetTargetsInPhantom() {
|
||||
for (auto i = 0u; i < m_TargetsInPhantom.size(); ++i) {
|
||||
const auto id = m_TargetsInPhantom.at(i);
|
||||
|
||||
auto* entity = Game::entityManager->GetEntity(id);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(id);
|
||||
|
||||
if (entity == nullptr) {
|
||||
continue;
|
||||
|
||||
@@ -207,7 +207,6 @@ public:
|
||||
|
||||
void OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData);
|
||||
void OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier);
|
||||
void RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled);
|
||||
|
||||
void Smash(const LWOOBJID source = LWOOBJID_EMPTY, const eKillType killType = eKillType::VIOLENT, const std::u16string& deathType = u"");
|
||||
void Kill(Entity* murderer = nullptr);
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eReplicaPacketType.h"
|
||||
|
||||
EntityManager* EntityManager::m_Address = nullptr;
|
||||
|
||||
// Configure which zones have ghosting disabled, mostly small worlds.
|
||||
std::vector<LWOMAPID> EntityManager::m_GhostingExcludedZones = {
|
||||
// Small zones
|
||||
@@ -78,6 +80,9 @@ void EntityManager::Initialize() {
|
||||
if (dZoneManager::Instance()->GetZoneID().GetCloneID() != 0) m_HardcoreMode = false;
|
||||
}
|
||||
|
||||
EntityManager::~EntityManager() {
|
||||
}
|
||||
|
||||
Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentEntity, const bool controller, const LWOOBJID explicitId) {
|
||||
|
||||
// Determine the objectID for the new entity
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
#ifndef ENTITYMANAGER_H
|
||||
#define ENTITYMANAGER_H
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include <map>
|
||||
#include <stack>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "dCommonVars.h"
|
||||
|
||||
class Entity;
|
||||
class EntityInfo;
|
||||
class Player;
|
||||
@@ -18,8 +17,19 @@ struct SystemAddress;
|
||||
|
||||
class EntityManager {
|
||||
public:
|
||||
static EntityManager* Instance() {
|
||||
if (!m_Address) {
|
||||
m_Address = new EntityManager();
|
||||
m_Address->Initialize();
|
||||
}
|
||||
|
||||
return m_Address;
|
||||
}
|
||||
|
||||
void Initialize();
|
||||
|
||||
~EntityManager();
|
||||
|
||||
void UpdateEntities(float deltaTime);
|
||||
Entity* CreateEntity(EntityInfo info, User* user = nullptr, Entity* parentEntity = nullptr, bool controller = false, LWOOBJID explicitId = LWOOBJID_EMPTY);
|
||||
void DestroyEntity(const LWOOBJID& objectID);
|
||||
@@ -79,6 +89,7 @@ private:
|
||||
void KillEntities();
|
||||
void DeleteEntities();
|
||||
|
||||
static EntityManager* m_Address; //For singleton method
|
||||
static std::vector<LWOMAPID> m_GhostingExcludedZones;
|
||||
static std::vector<LOT> m_GhostingExcludedLOTs;
|
||||
|
||||
|
||||
@@ -66,14 +66,14 @@ uint32_t Leaderboard::GetInfoType() const {
|
||||
}
|
||||
|
||||
void Leaderboard::Send(LWOOBJID targetID) const {
|
||||
auto* player = Game::entityManager->GetEntity(relatedPlayer);
|
||||
auto* player = EntityManager::Instance()->GetEntity(relatedPlayer);
|
||||
if (player != nullptr) {
|
||||
GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
|
||||
}
|
||||
}
|
||||
|
||||
void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t score, uint32_t time) {
|
||||
const auto* player = Game::entityManager->GetEntity(playerID);
|
||||
const auto* player = EntityManager::Instance()->GetEntity(playerID);
|
||||
if (player == nullptr)
|
||||
return;
|
||||
|
||||
@@ -235,7 +235,7 @@ Leaderboard* LeaderboardManager::GetLeaderboard(uint32_t gameID, InfoType infoTy
|
||||
if (infoType == Standings || infoType == Friends) {
|
||||
auto characterID = 0;
|
||||
|
||||
const auto* player = Game::entityManager->GetEntity(playerID);
|
||||
const auto* player = EntityManager::Instance()->GetEntity(playerID);
|
||||
if (player != nullptr) {
|
||||
auto* character = player->GetCharacter();
|
||||
if (character != nullptr)
|
||||
|
||||
@@ -85,7 +85,7 @@ void Player::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) {
|
||||
const auto objid = GetObjectID();
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneId, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
auto* entity = Game::entityManager->GetEntity(objid);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(objid);
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
@@ -108,7 +108,7 @@ void Player::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) {
|
||||
|
||||
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
|
||||
|
||||
Game::entityManager->DestructEntity(entity);
|
||||
EntityManager::Instance()->DestructEntity(entity);
|
||||
return;
|
||||
});
|
||||
}
|
||||
@@ -135,13 +135,13 @@ void Player::RemoveLimboConstruction(LWOOBJID objectId) {
|
||||
|
||||
void Player::ConstructLimboEntities() {
|
||||
for (const auto objectId : m_LimboConstructions) {
|
||||
auto* entity = Game::entityManager->GetEntity(objectId);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(objectId);
|
||||
|
||||
if (entity == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Game::entityManager->ConstructEntity(entity, m_SystemAddress);
|
||||
EntityManager::Instance()->ConstructEntity(entity, m_SystemAddress);
|
||||
}
|
||||
|
||||
m_LimboConstructions.clear();
|
||||
@@ -224,7 +224,7 @@ Player* Player::GetPlayer(const SystemAddress& sysAddr) {
|
||||
}
|
||||
|
||||
Player* Player::GetPlayer(const std::string& name) {
|
||||
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
|
||||
const auto characters = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
|
||||
|
||||
for (auto* character : characters) {
|
||||
if (!character->IsPlayer()) continue;
|
||||
@@ -269,7 +269,7 @@ Player::~Player() {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* entity = Game::entityManager->GetGhostCandidate(id);
|
||||
auto* entity = EntityManager::Instance()->GetGhostCandidate(id);
|
||||
|
||||
if (entity != nullptr) {
|
||||
entity->SetObservers(entity->GetObservers() - 1);
|
||||
@@ -285,12 +285,12 @@ Player::~Player() {
|
||||
}
|
||||
|
||||
if (IsPlayer()) {
|
||||
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
|
||||
Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerExit(zoneControl, this);
|
||||
}
|
||||
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
|
||||
@@ -40,11 +40,11 @@ LWOOBJID Trade::GetParticipantB() const {
|
||||
}
|
||||
|
||||
Entity* Trade::GetParticipantAEntity() const {
|
||||
return Game::entityManager->GetEntity(m_ParticipantA);
|
||||
return EntityManager::Instance()->GetEntity(m_ParticipantA);
|
||||
}
|
||||
|
||||
Entity* Trade::GetParticipantBEntity() const {
|
||||
return Game::entityManager->GetEntity(m_ParticipantB);
|
||||
return EntityManager::Instance()->GetEntity(m_ParticipantB);
|
||||
}
|
||||
|
||||
void Trade::SetCoins(LWOOBJID participant, uint64_t coins) {
|
||||
|
||||
@@ -220,7 +220,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
|
||||
skillComponent->Reset();
|
||||
}
|
||||
|
||||
Game::entityManager->DestroyEntity(chars[i]->GetEntity());
|
||||
EntityManager::Instance()->DestroyEntity(chars[i]->GetEntity());
|
||||
|
||||
chars[i]->SaveXMLToDatabase();
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
|
||||
auto* behavior = CreateBehavior(behaviorId);
|
||||
|
||||
if (Game::entityManager->GetEntity(target) != nullptr) {
|
||||
if (EntityManager::Instance()->GetEntity(target) != nullptr) {
|
||||
branch.target = target;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
|
||||
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
|
||||
|
||||
if (entity == nullptr) return;
|
||||
|
||||
@@ -19,7 +19,7 @@ void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
}
|
||||
|
||||
void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) return;
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
|
||||
}
|
||||
|
||||
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* self = Game::entityManager->GetEntity(context->caster);
|
||||
auto* self = EntityManager::Instance()->GetEntity(context->caster);
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("AreaOfEffectBehavior", "Invalid self for (%llu)!", context->originator);
|
||||
|
||||
@@ -58,7 +58,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
|
||||
|
||||
std::vector<Entity*> targets;
|
||||
|
||||
auto* presetTarget = Game::entityManager->GetEntity(branch.target);
|
||||
auto* presetTarget = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (presetTarget != nullptr) {
|
||||
if (this->m_radius * this->m_radius >= Vector3::DistanceSquared(reference, presetTarget->GetPosition())) {
|
||||
@@ -75,7 +75,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
|
||||
|
||||
// Gets all of the valid targets, passing in if should target enemies and friends
|
||||
for (auto validTarget : context->GetValidTargets(m_ignoreFaction, includeFaction, m_TargetSelf == 1, m_targetEnemy == 1, m_targetFriend == 1)) {
|
||||
auto* entity = Game::entityManager->GetEntity(validTarget);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(validTarget);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("AreaOfEffectBehavior", "Invalid target (%llu) for (%llu)!", validTarget, context->originator);
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
if (context->unmanaged) {
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent != nullptr) {
|
||||
@@ -38,7 +38,7 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
||||
}
|
||||
|
||||
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
auto* targetEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
if (!targetEntity) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Target targetEntity %llu not found.", branch.target);
|
||||
return;
|
||||
@@ -61,7 +61,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
|
||||
if (isBlocked) {
|
||||
destroyableComponent->SetAttacksToBlock(std::min(destroyableComponent->GetAttacksToBlock() - 1, 0U));
|
||||
Game::entityManager->SerializeEntity(targetEntity);
|
||||
EntityManager::Instance()->SerializeEntity(targetEntity);
|
||||
this->m_OnFailBlocked->Handle(context, bitStream, branch);
|
||||
return;
|
||||
}
|
||||
@@ -155,7 +155,7 @@ void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
|
||||
}
|
||||
|
||||
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
auto* targetEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
if (!targetEntity) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Target entity %llu is null!", branch.target);
|
||||
return;
|
||||
@@ -173,7 +173,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
||||
|
||||
if (isBlocking) {
|
||||
destroyableComponent->SetAttacksToBlock(destroyableComponent->GetAttacksToBlock() - 1);
|
||||
Game::entityManager->SerializeEntity(targetEntity);
|
||||
EntityManager::Instance()->SerializeEntity(targetEntity);
|
||||
this->m_OnFailBlocked->Calculate(context, bitStream, branch);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -61,7 +61,6 @@
|
||||
#include "SpeedBehavior.h"
|
||||
#include "DamageReductionBehavior.h"
|
||||
#include "JetPackBehavior.h"
|
||||
#include "FallSpeedBehavior.h"
|
||||
#include "ChangeIdleFlagsBehavior.h"
|
||||
#include "DarkInspirationBehavior.h"
|
||||
|
||||
@@ -165,9 +164,7 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
|
||||
case BehaviorTemplates::BEHAVIOR_CAR_BOOST:
|
||||
behavior = new CarBoostBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_FALL_SPEED:
|
||||
behavior = new FallSpeedBehavior(behaviorId);
|
||||
break;
|
||||
case BehaviorTemplates::BEHAVIOR_FALL_SPEED: break;
|
||||
case BehaviorTemplates::BEHAVIOR_SHIELD: break;
|
||||
case BehaviorTemplates::BEHAVIOR_REPAIR_ARMOR:
|
||||
behavior = new RepairBehavior(behaviorId);
|
||||
@@ -314,7 +311,7 @@ BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
|
||||
|
||||
// For use with enemies, to display the correct damage animations on the players
|
||||
void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID secondary) {
|
||||
auto* targetEntity = Game::entityManager->GetEntity(target);
|
||||
auto* targetEntity = EntityManager::Instance()->GetEntity(target);
|
||||
|
||||
if (targetEntity == nullptr) {
|
||||
return;
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
struct BehaviorContext;
|
||||
struct BehaviorBranchContext;
|
||||
namespace CDBehaviorParameterTable; {
|
||||
class CDBehaviorParameterTable;
|
||||
|
||||
class Behavior
|
||||
{
|
||||
|
||||
@@ -27,7 +27,7 @@ BehaviorEndEntry::BehaviorEndEntry() {
|
||||
}
|
||||
|
||||
uint32_t BehaviorContext::GetUniqueSkillId() const {
|
||||
auto* entity = Game::entityManager->GetEntity(this->originator);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(this->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("BehaviorContext", "Invalid entity for (%llu)!", this->originator);
|
||||
@@ -94,11 +94,11 @@ void BehaviorContext::ScheduleUpdate(const LWOOBJID id) {
|
||||
|
||||
void BehaviorContext::ExecuteUpdates() {
|
||||
for (const auto& id : this->scheduledUpdates) {
|
||||
auto* entity = Game::entityManager->GetEntity(id);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(id);
|
||||
|
||||
if (entity == nullptr) continue;
|
||||
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
this->scheduledUpdates.clear();
|
||||
@@ -308,7 +308,7 @@ void BehaviorContext::Reset() {
|
||||
}
|
||||
|
||||
std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, int32_t includeFaction, bool targetSelf, bool targetEnemy, bool targetFriend) const {
|
||||
auto* entity = Game::entityManager->GetEntity(this->caster);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(this->caster);
|
||||
|
||||
std::vector<LWOOBJID> targets;
|
||||
|
||||
@@ -320,7 +320,7 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
|
||||
|
||||
if (!ignoreFaction && !includeFaction) {
|
||||
for (auto entry : entity->GetTargetsInPhantom()) {
|
||||
auto* instance = Game::entityManager->GetEntity(entry);
|
||||
auto* instance = EntityManager::Instance()->GetEntity(entry);
|
||||
|
||||
if (instance == nullptr) {
|
||||
continue;
|
||||
@@ -336,7 +336,7 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
|
||||
return targets;
|
||||
}
|
||||
|
||||
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS);
|
||||
auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS);
|
||||
for (auto* candidate : entities) {
|
||||
const auto id = candidate->GetObjectID();
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
const auto target = context->originator;
|
||||
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@@ -40,7 +40,7 @@ void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitSt
|
||||
void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
const auto target = context->originator;
|
||||
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
|
||||
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("BuffBehavior", "Invalid target (%llu)!", target);
|
||||
@@ -30,7 +30,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
||||
component->SetMaxArmor(component->GetMaxArmor() + this->m_armor);
|
||||
component->SetMaxImagination(component->GetMaxImagination() + this->m_imagination);
|
||||
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
|
||||
if (!context->unmanaged) {
|
||||
if (branch.duration > 0) {
|
||||
@@ -44,7 +44,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
||||
void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
|
||||
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("BuffBehavior", "Invalid target (%llu)!", target);
|
||||
@@ -64,7 +64,7 @@ void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch
|
||||
component->SetMaxArmor(component->GetMaxArmor() - this->m_armor);
|
||||
component->SetMaxImagination(component->GetMaxImagination() - this->m_imagination);
|
||||
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
void BuffBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext branch, LWOOBJID second) {
|
||||
|
||||
@@ -22,7 +22,6 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
|
||||
"DurationBehavior.cpp"
|
||||
"EmptyBehavior.cpp"
|
||||
"EndBehavior.cpp"
|
||||
"FallSpeedBehavior.cpp"
|
||||
"ForceMovementBehavior.cpp"
|
||||
"HealBehavior.cpp"
|
||||
"ImaginationBehavior.cpp"
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
@@ -22,7 +22,7 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
|
||||
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent != nullptr) {
|
||||
|
||||
auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
|
||||
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
if (possessor != nullptr) {
|
||||
|
||||
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
|
||||
|
||||
@@ -5,14 +5,14 @@
|
||||
|
||||
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
Entity* sourceEntity;
|
||||
if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator);
|
||||
else sourceEntity = Game::entityManager->GetEntity(branch.target);
|
||||
if (this->m_orientCaster) sourceEntity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
else sourceEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
if (!sourceEntity) return;
|
||||
|
||||
if (this->m_toTarget) {
|
||||
Entity* destinationEntity;
|
||||
if (this->m_orientCaster) destinationEntity = Game::entityManager->GetEntity(branch.target);
|
||||
else destinationEntity = Game::entityManager->GetEntity(context->originator);
|
||||
if (this->m_orientCaster) destinationEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
else destinationEntity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
if (!destinationEntity) return;
|
||||
|
||||
sourceEntity->SetRotation(
|
||||
@@ -23,7 +23,7 @@ void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitS
|
||||
if (this->m_relative) baseAngle += sourceEntity->GetRotation().GetForwardVector();
|
||||
sourceEntity->SetRotation(NiQuaternion::FromEulerAngles(baseAngle));
|
||||
} else return;
|
||||
Game::entityManager->SerializeEntity(sourceEntity);
|
||||
EntityManager::Instance()->SerializeEntity(sourceEntity);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@@ -34,7 +34,7 @@ void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
}
|
||||
|
||||
void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
auto* target = EntityManager::Instance()->GetEntity(second);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@@ -32,7 +32,7 @@ void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStr
|
||||
}
|
||||
|
||||
void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
auto* target = EntityManager::Instance()->GetEntity(second);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", second);
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "BehaviorContext.h"
|
||||
|
||||
void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->LogDebug("DarkInspirationBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@@ -26,7 +26,7 @@ void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream
|
||||
}
|
||||
|
||||
void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->LogDebug("DarkInspirationBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
|
||||
@@ -1,50 +0,0 @@
|
||||
#include "FallSpeedBehavior.h"
|
||||
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
|
||||
|
||||
void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
// make sure required parameter has non-default value
|
||||
if (m_PercentSlowed == 0.0f) return;
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
controllablePhysicsComponent->SetGravityScale(m_PercentSlowed);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
|
||||
if (branch.duration > 0.0f) {
|
||||
context->RegisterTimerBehavior(this, branch);
|
||||
} else if (branch.start > 0) {
|
||||
context->RegisterEndBehavior(this, branch);
|
||||
}
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
Handle(context, bitStream, branch);
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
End(context, branch, second);
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
End(context, branch, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
controllablePhysicsComponent->SetGravityScale(1);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::Load(){
|
||||
m_PercentSlowed = GetFloat("percent_slowed");
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class FallSpeedBehavior final : public Behavior
|
||||
{
|
||||
public:
|
||||
explicit FallSpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
||||
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
||||
void Load() override;
|
||||
|
||||
private:
|
||||
float m_PercentSlowed;
|
||||
};
|
||||
@@ -42,7 +42,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
|
||||
return;
|
||||
}
|
||||
|
||||
auto* casterEntity = Game::entityManager->GetEntity(context->caster);
|
||||
auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
|
||||
if (casterEntity != nullptr) {
|
||||
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (controllablePhysicsComponent != nullptr) {
|
||||
@@ -51,7 +51,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
|
||||
controllablePhysicsComponent->SetVelocity(controllablePhysicsComponent->GetRotation().GetForwardVector() * 25);
|
||||
}
|
||||
|
||||
Game::entityManager->SerializeEntity(casterEntity);
|
||||
EntityManager::Instance()->SerializeEntity(casterEntity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ void ForceMovementBehavior::Load() {
|
||||
}
|
||||
|
||||
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* casterEntity = Game::entityManager->GetEntity(context->caster);
|
||||
auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
|
||||
if (casterEntity != nullptr) {
|
||||
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (controllablePhysicsComponent != nullptr) {
|
||||
@@ -80,7 +80,7 @@ void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::Bi
|
||||
controllablePhysicsComponent->SetPosition(controllablePhysicsComponent->GetPosition() + controllablePhysicsComponent->GetVelocity() * m_Duration);
|
||||
controllablePhysicsComponent->SetVelocity({});
|
||||
|
||||
Game::entityManager->SerializeEntity(casterEntity);
|
||||
EntityManager::Instance()->SerializeEntity(casterEntity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
|
||||
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("HealBehavior", "Failed to find entity for (%llu)!", branch.target);
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
|
||||
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "eStateChangeType.h"
|
||||
|
||||
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (!target) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@@ -56,7 +56,7 @@ void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bi
|
||||
}
|
||||
|
||||
void ImmunityBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
auto* target = EntityManager::Instance()->GetEntity(second);
|
||||
|
||||
if (!target) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
|
||||
|
||||
@@ -42,7 +42,7 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
|
||||
if (branch.target == context->originator) return;
|
||||
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) return;
|
||||
|
||||
@@ -67,7 +67,7 @@ void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* b
|
||||
|
||||
if (branch.target == context->originator) return;
|
||||
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) return;
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "Character.h"
|
||||
|
||||
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
|
||||
|
||||
@@ -20,7 +20,7 @@ void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_st
|
||||
}
|
||||
|
||||
void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
GameMessages::SendSetJetPackMode(entity, false);
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
bool blocked = false;
|
||||
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (target != nullptr) {
|
||||
auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user