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55 Commits

Author SHA1 Message Date
9a76ceae66 Update macOS version in CI workflow 2025-12-16 14:32:20 -06:00
e342bb7d35 Remove Xcode version switch from build workflow
Removed the command to switch Xcode version in macOS workflow.
2025-12-16 13:55:44 -06:00
e5c0c68b80 Update macOS condition for XCode installation step 2025-12-16 13:53:41 -06:00
18162837ea fix: Update macOS version to latest in workflow 2025-12-16 13:50:10 -06:00
David Markowitz
40fef36530 fix: coins dropping on killer (#1948)
tested that when a player dies the coins spawn on their body instead
2025-12-13 22:00:58 -08:00
David Markowitz
bf020baa17 fix: temp fixes for ghosting so I can continue being on break (#1947)
* fix: temp fixes for ghosting so I can continue being on break

disables the ghost feature for now so i can continue my break

* Update GhostComponent.cpp
2025-12-08 20:39:33 -08:00
David Markowitz
a713216540 fix: saving gm invis for non gms (#1940) 2025-11-18 22:04:07 -06:00
David Markowitz
ea86a708e4 fix: uninitialized memory (#1937) 2025-11-18 19:06:03 -08:00
David Markowitz
ca7424cbeb fix: chest loot not working (#1933)
* fix bons and dragon loot

* fix chest server loot
2025-11-16 16:17:49 -06:00
David Markowitz
991e55f305 feat: dont drop loot for dead players if configured in the zone activity settings (#1935)
* feat: dont drop loot for dead players if configured in the zone activity settings

* fix errors

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dComponents/ActivityComponent.h

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update dGame/dUtilities/Loot.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 16:17:26 -06:00
David Markowitz
5410acffaa fix: chat server crash (#1931)
* fix: chat server crash

* Update dChatServer/ChatServer.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 13:48:57 -08:00
David Markowitz
86f8601bbd feat: various debug command improvements (#1934)
* feat: various debug command improvements

* add missing utility function

* Update dGame/dUtilities/SlashCommands/DEVGMCommands.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-16 13:48:16 -08:00
David Markowitz
4658318a3a fix: deactivate bubble buff from server too (#1936) 2025-11-16 13:46:59 -08:00
11d44ffb98 feat: proper gminvs with ghosting (#1920)
* feat: proper gminvis ghosting

* address feedback

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-11-15 16:43:33 -08:00
David Markowitz
2fb16420f3 fix: ape anchor not respawning (#1927)
* fix: ape anchor not respawning

* add return

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-15 13:30:02 -08:00
David Markowitz
96089a8d9a fix: fb race activityid (#1929) 2025-11-15 13:29:11 -08:00
David Markowitz
eac50acfcc fix: correct mission tracking (#1930)
checked that live captures did not track achievements in this count
2025-11-15 13:29:03 -08:00
David Markowitz
ca60787055 fix: ffa -> shared loot for activities (#1925) 2025-10-26 01:01:21 -07:00
David Markowitz
396dcb0465 feat: add logger feature to log on function entry and exit (#1924)
* feat: add logger feature to log on function entry and exit

* i didnt save the file
2025-10-25 14:53:49 -05:00
David Markowitz
6e545eb1b9 Update Loot.cpp (#1923) 2025-10-24 21:53:00 -07:00
David Markowitz
46aac016fd fix: unintended stopping (#1922) 2025-10-23 23:41:16 -05:00
David Markowitz
83823fa64f fix: resurrect not available for non-gms (#1919) 2025-10-20 23:05:22 -07:00
David Markowitz
0dd504c803 feat: behavior states (#1918) 2025-10-20 01:16:36 -05:00
David Markowitz
a70c365c23 feat banana (#1917) 2025-10-19 14:00:14 -05:00
David Markowitz
281d9762ef fix: tac arc sorting and target acquisition (#1916) 2025-10-19 07:23:54 -05:00
David Markowitz
002aa896d8 feat: debug information (#1915) 2025-10-19 07:22:45 -05:00
David Markowitz
f3a5f60d81 feat: more destroyable debug info (#1912)
* feat: more destroyable info

* Change type and remove duplicate value
2025-10-16 14:15:02 -05:00
David Markowitz
4c9c773ec5 fix: powerup drops and hardcore loot drops (#1914)
tested the following are now functional
ag buff station
tiki torch
ve rocket part boxes
ns statue
property behavior
extra items from full inventory
hardcore drops (items and coins)
2025-10-16 14:13:38 -05:00
David Markowitz
ec6253c80c fix: coin dupe on same team (#1911)
* feat: Loot rework

* Allow dupe powerup pickups

* change default team loot to shared

* fix: coin dupe on team
2025-10-15 22:36:45 -05:00
c2dba31f70 fix: bbb splitting dupe issue (#1908)
* fix bbb group splitting issues

* address feedback
2025-10-15 16:45:09 -07:00
David Markowitz
74630b56c8 feat: Loot rework (#1909)
* feat: Loot rework

* Allow dupe powerup pickups

* change default team loot to shared
2025-10-15 00:53:39 -05:00
David Markowitz
fd6029ae10 feat: read from server macros folder as well (#1906) 2025-10-11 15:33:38 -07:00
David Markowitz
ff645a6662 feat: model debug (#1907) 2025-10-11 15:33:28 -07:00
David Markowitz
e051229fb6 feat: InventoryComponent debug info (#1902) 2025-10-11 00:58:52 -05:00
ce28834dce feat: lxfml splitting for bbb (#1877)
* LXFML SPLITTING
Included test file

* move base to global namespace

* wip need to test

* update last fixes

* update world sending bbb to be more efficient

* Address feedback form Emo in doscord

* Make LXFML class for robust and add more tests to edge cases and malformed data

* get rid of the string copy and make the deep clone have a recursive limit

* cleanup tests

* fix test file locations

* fix file path

* KISS

* add cmakelists

* fix typos

* NL @ EOF

* tabs and split out to func

* naming standard
2025-10-10 23:07:16 -05:00
David Markowitz
cbdd5d9bc6 fix: dying while dead (#1905) 2025-10-10 01:15:21 -05:00
David Markowitz
62ac65c520 feat: Mission Component debug (#1901)
* feat: Mission Component debug

* Add player argument to inspect command

* Add completion details

* Remove unlocalized server string

done on client instead
2025-10-05 22:13:27 -05:00
HailStorm32
5d5bce53d0 feat: Add configurable restrictions for muted accounts (#1887)
* Add configurable restrictions for muted accounts

* switched to and updated GetRandomElement

* Update config option check

* implement cached config values for mute settings and update handlers

* Address review

* Update dGame/dComponents/PetComponent.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dComponents/PetComponent.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* reduce if argument chain

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-10-05 22:09:43 -05:00
David Markowitz
5791c55a9e fix: the exploding script is the most amazing piece of code i have ev… (#1900)
* fix: the exploding script is the most amazing piece of code i have ever had the pleasure of working with and has been amazing to work on and translate from lua

hahahahahahahahahahwwwwwwwwwwwwwwww草

* Enhance hit detection with proximity object checks

Refactor hit handling to include proximity checks for destroyable entities.
2025-10-05 00:19:46 -07:00
David Markowitz
17d0c45382 fix: why oh why is the aggro radius apart of the enemy (#1899) 2025-10-04 20:45:42 -07:00
David Markowitz
7dbbef81ac fix: regenerated proxy items dont need new ids and fix equip item ids (#1897)
* fix: changed item ids not reflected in equipped items

* dont do it for proxy items
2025-10-04 18:42:34 -07:00
David Markowitz
06958cb9cd feat: hardcore limit % coins dropped on death (#1898)
* feat: hardcore limit % coins dropped on death

Update EntityManager.cpp

* fix log msg
2025-10-04 17:25:23 -07:00
David Markowitz
69b1a694a6 fix: ignore foreign key checks more (#1895)
fixes an issue if you delete users in an earlier build of dlu.
2025-10-04 13:57:16 -05:00
David Markowitz
b2609ff6cb fix: live accurate player flag missions and flag debugging (#1894)
* feat: Add component ID to root component object

* fix: live accurate player flag missions and flag debugging

Tested that the client reflects the correct server progression after a test map and manually setting a flag off.
tested that session flags correctly pick up on progression updates

* banana
2025-10-04 01:07:52 -05:00
David Markowitz
e8c0b3e6da feat: Add component ID to root component object (#1893) 2025-10-03 20:57:42 -05:00
David Markowitz
25418fd8b2 fix: exploding asset bugs (#1890) 2025-10-01 20:48:08 -05:00
David Markowitz
502c965d97 feat: script debug info (#1891) 2025-10-01 14:21:25 -05:00
David Markowitz
205c190c61 fix: proxy items not equipping on login (#1892)
tested that items now equip on login
2025-10-01 07:55:51 -05:00
David Markowitz
670cb124c0 Initialize m_ActivityInfo with default constructor (#1889) 2025-09-30 23:33:04 -05:00
David Markowitz
76c2f380bf feat: re-write persistent object ID tracker (#1888)
* feat: re-write persistent object ID tracker

Features:
- Remove random objectIDs entirely
- Replace random objectIDs with persistentIDs
- Remove the need to contact the MASTER server for a persistent ID
- Add persistent ID logic to WorldServers that use transactions to guarantee unique IDs no matter when they are generated
- Default character xml version to be the most recent one

Fixes:
- Return optional from GetModel (and check for nullopt where it may exist)
- Regenerate inventory item ids on first login to be unique item IDs (fixes all those random IDs

Pet IDs and subkeys are left alone and are assumed to be reserved (checks are there to prevent this)
There is also duplicate check logic in place for properties and UGC/Models

* Update comment and log

* fix: sqlite transaction bug

* fix colliding temp item ids

temp items should not be saved. would cause issues between worlds as experienced before this commit
2025-09-29 08:54:37 -05:00
David Markowitz
b5a3cc9187 fix: Extend saved ugc id to 64 bits (#1885)
Tetsed that ugc models are saved and loaded with the correct bits
2025-09-24 06:01:46 -05:00
David Markowitz
74e1d36bb1 feat: Hardcore mode settings (#1884) 2025-09-23 07:02:29 -05:00
David Markowitz
64faac714c feat: Remove PERSISTENT ObjectID bit because it's not an ObjectID bit (#1881)
* feat: Remove PERSISTENT ObjectID bit because it's not an ObjectID bit

TODO: Need to add character save migration for the pet subkey in the inventory
Tested that the migrations work on mysql and sqlite and that properties have all their contents as before.
Need to test pets still

* fix: ugc, pet ids. remove persistent bit
2025-09-22 23:41:38 -05:00
David Markowitz
4a5dd68e87 fix: hardcore mode fixes (#1882)
fixes hardcore modes uscore drops
adds config option for excluded item drops
2025-09-21 18:36:32 -07:00
David Markowitz
4a577f233d fix: hardcore mode fixes (#1883)
fixes hardcore modes uscore drops
adds config option for excluded item drops

f

feat: Add logging for config options on load and reload

feat: Add logging for config options on load and reload
2025-09-21 20:12:50 -05:00
233 changed files with 4919 additions and 1719 deletions

29
.github/copilot-instructions.md vendored Normal file
View File

@@ -0,0 +1,29 @@
# GitHub Copilot Instructions
* c++20 standard, please use the latest features except NO modules.
* use `.contains` for searching in associative containers
* use const as much as possible. If it can be const, it should be made const
* DO NOT USE const_cast EVER.
* use `cstdint` bitwidth types ALWAYS for integral types.
* NEVER use std::wstring. If wide strings are necessary, use std::u16string with conversion utilties in GeneralUtils.h.
* Functions are ALWAYS PascalCase.
* local variables are camelCase
* NEVER use snake case
* indentation is TABS, not SPACES.
* TABS are 4 spaces by default
* Use trailing braces ALWAYS
* global variables are prefixed with `g_`
* if global variables or functions are needed, they should be located in an anonymous namespace
* Use `GeneralUtils::TryParse` for ANY parsing of strings to integrals.
* Use brace initialization when possible.
* ALWAYS default initialize variables.
* Pointers should be avoided unless necessary. Use references when the pointer has been checked and should not be null
* headers should be as compact as possible. Do NOT include extra data that isnt needed.
* Remember to include logs (LOG macro uses printf style logging) while putting verbose logs under LOG_DEBUG.
* NEVER USE `RakNet::BitStream::ReadBit`
* NEVER assume pointers are good, always check if they are null. Once a pointer is checked and is known to be non-null, further accesses no longer need checking
* Be wary of TOCTOU. Prevent all possible issues relating to TOCTOU.
* new memory allocations should never be used unless absolutely necessary.
* new for reconstruction of objects is allowed
* Prefer following the format of the file over correct formatting. Consistency over correctness.
* When using auto, ALWAYS put a * for pointers.

View File

@@ -13,7 +13,7 @@ jobs:
continue-on-error: true
strategy:
matrix:
os: [ windows-2022, ubuntu-22.04, macos-13 ]
os: [ windows-2022, ubuntu-22.04, macos-14 ]
steps:
- uses: actions/checkout@85e6279cec87321a52edac9c87bce653a07cf6c2
@@ -26,10 +26,9 @@ jobs:
vs-version: '[17,18)'
msbuild-architecture: x64
- name: Install libssl and switch to XCode 15.2 (Mac Only)
if: ${{ matrix.os == 'macos-13' }}
if: ${{ matrix.os == 'macos-14' }}
run: |
brew install openssl@3
sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
- name: Get CMake 3.x
uses: lukka/get-cmake@28983e0d3955dba2bb0a6810caae0c6cf268ec0c
with:

View File

@@ -52,6 +52,7 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service:
Server::SetupLogger("AuthServer");
if (!Game::logger) return EXIT_FAILURE;
Game::config->LogSettings();
LOG("Starting Auth server...");
LOG("Version: %s", PROJECT_VERSION);

View File

@@ -59,6 +59,7 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service:
Server::SetupLogger("ChatServer");
if (!Game::logger) return EXIT_FAILURE;
Game::config->LogSettings();
//Read our config:
@@ -201,8 +202,11 @@ int main(int argc, char** argv) {
//Delete our objects here:
Database::Destroy("ChatServer");
delete Game::server;
Game::server = nullptr;
delete Game::logger;
Game::logger = nullptr;
delete Game::config;
Game::config = nullptr;
return EXIT_SUCCESS;
}

View File

@@ -477,7 +477,7 @@ TeamData* TeamContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
}
}
newTeam->lootFlag = 1;
newTeam->lootFlag = 0;
TeamStatusUpdate(newTeam);

View File

@@ -374,6 +374,21 @@ public:
return value->Insert<AmfType>("value", std::make_unique<AmfType>());
}
AMFArrayValue& PushDebug(const NiPoint3& point) {
PushDebug<AMFDoubleValue>("X") = point.x;
PushDebug<AMFDoubleValue>("Y") = point.y;
PushDebug<AMFDoubleValue>("Z") = point.z;
return *this;
}
AMFArrayValue& PushDebug(const NiQuaternion& rot) {
PushDebug<AMFDoubleValue>("W") = rot.w;
PushDebug<AMFDoubleValue>("X") = rot.x;
PushDebug<AMFDoubleValue>("Y") = rot.y;
PushDebug<AMFDoubleValue>("Z") = rot.z;
return *this;
}
private:
/**
* The associative portion. These values are key'd with strings to an AMFValue.

View File

@@ -3,7 +3,7 @@
// C++
#include <charconv>
#include <cstdint>
#include <cmath>
#include <cmath>
#include <ctime>
#include <functional>
#include <optional>
@@ -19,6 +19,7 @@
#include "dPlatforms.h"
#include "Game.h"
#include "Logger.h"
#include "DluAssert.h"
#include <glm/ext/vector_float3.hpp>
@@ -305,7 +306,7 @@ namespace GeneralUtils {
template<typename Container>
inline Container::value_type GetRandomElement(const Container& container) {
DluAssert(!container.empty());
return container[GenerateRandomNumber<typename Container::value_type>(0, container.size() - 1)];
return container[GenerateRandomNumber<typename Container::size_type>(0, container.size() - 1)];
}
/**

View File

@@ -96,3 +96,17 @@ bool Logger::GetLogToConsole() const {
}
return toReturn;
}
FuncEntry::FuncEntry(const char* funcName, const char* fileName, const uint32_t line) {
m_FuncName = funcName;
if (!m_FuncName) m_FuncName = "Unknown";
m_Line = line;
m_FileName = fileName;
LOG("--> %s::%s:%i", m_FileName, m_FuncName, m_Line);
}
FuncEntry::~FuncEntry() {
if (!m_FuncName || !m_FileName) return;
LOG("<-- %s::%s:%i", m_FileName, m_FuncName, m_Line);
}

View File

@@ -32,6 +32,19 @@ constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
#define LOG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->Log(str_, message, ##__VA_ARGS__); } while(0)
#define LOG_DEBUG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->LogDebug(str_, message, ##__VA_ARGS__); } while(0)
// Place this right at the start of a function. Will log a message when called and then once you leave the function.
#define LOG_ENTRY auto str_ = GetFileNameFromAbsolutePath(__FILE__); FuncEntry funcEntry_(__FUNCTION__, str_, __LINE__)
class FuncEntry {
public:
FuncEntry(const char* funcName, const char* fileName, const uint32_t line);
~FuncEntry();
private:
const char* m_FuncName = nullptr;
const char* m_FileName = nullptr;
uint32_t m_Line = 0;
};
// Writer class for writing data to files.
class Writer {
public:

View File

@@ -5,13 +5,43 @@
#include "TinyXmlUtils.h"
#include <ranges>
#include <unordered_map>
#include <unordered_set>
#include <functional>
#include <sstream>
namespace {
// The base LXFML xml file to use when creating new models.
std::string g_base = R"(<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<LXFML versionMajor="5" versionMinor="0">
<Meta>
<Application name="LEGO Universe" versionMajor="0" versionMinor="0"/>
<Brand name="LEGOUniverse"/>
<BrickSet version="457"/>
</Meta>
<Bricks>
</Bricks>
<RigidSystems>
</RigidSystems>
<GroupSystems>
<GroupSystem>
</GroupSystem>
</GroupSystems>
</LXFML>)";
}
Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoint3& curPosition) {
Result toReturn;
// Handle empty or invalid input
if (data.empty()) {
return toReturn;
}
tinyxml2::XMLDocument doc;
const auto err = doc.Parse(data.data());
// Use length-based parsing to avoid expensive string copy
const auto err = doc.Parse(data.data(), data.size());
if (err != tinyxml2::XML_SUCCESS) {
LOG("Failed to parse xml %s.", StringifiedEnum::ToString(err).data());
return toReturn;
}
@@ -20,7 +50,6 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
auto lxfml = reader["LXFML"];
if (!lxfml) {
LOG("Failed to find LXFML element.");
return toReturn;
}
@@ -49,16 +78,19 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
// Calculate the lowest and highest points on the entire model
for (const auto& transformation : transformations | std::views::values) {
auto split = GeneralUtils::SplitString(transformation, ',');
if (split.size() < 12) {
LOG("Not enough in the split?");
continue;
}
auto x = GeneralUtils::TryParse<float>(split[9]).value();
auto y = GeneralUtils::TryParse<float>(split[10]).value();
auto z = GeneralUtils::TryParse<float>(split[11]).value();
if (x < lowest.x) lowest.x = x;
if (y < lowest.y) lowest.y = y;
if (split.size() < 12) continue;
auto xOpt = GeneralUtils::TryParse<float>(split[9]);
auto yOpt = GeneralUtils::TryParse<float>(split[10]);
auto zOpt = GeneralUtils::TryParse<float>(split[11]);
if (!xOpt.has_value() || !yOpt.has_value() || !zOpt.has_value()) continue;
auto x = xOpt.value();
auto y = yOpt.value();
auto z = zOpt.value();
if (x < lowest.x) lowest.x = x;
if (y < lowest.y) lowest.y = y;
if (z < lowest.z) lowest.z = z;
if (highest.x < x) highest.x = x;
@@ -87,13 +119,19 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
for (auto& transformation : transformations | std::views::values) {
auto split = GeneralUtils::SplitString(transformation, ',');
if (split.size() < 12) {
LOG("Not enough in the split?");
continue;
}
auto x = GeneralUtils::TryParse<float>(split[9]).value() - newRootPos.x + curPosition.x;
auto y = GeneralUtils::TryParse<float>(split[10]).value() - newRootPos.y + curPosition.y;
auto z = GeneralUtils::TryParse<float>(split[11]).value() - newRootPos.z + curPosition.z;
auto xOpt = GeneralUtils::TryParse<float>(split[9]);
auto yOpt = GeneralUtils::TryParse<float>(split[10]);
auto zOpt = GeneralUtils::TryParse<float>(split[11]);
if (!xOpt.has_value() || !yOpt.has_value() || !zOpt.has_value()) {
continue;
}
auto x = xOpt.value() - newRootPos.x + curPosition.x;
auto y = yOpt.value() - newRootPos.y + curPosition.y;
auto z = zOpt.value() - newRootPos.z + curPosition.z;
std::stringstream stream;
for (int i = 0; i < 9; i++) {
stream << split[i];
@@ -128,3 +166,345 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
toReturn.center = newRootPos;
return toReturn;
}
// Deep-clone an XMLElement (attributes, text, and child elements) into a target document
// with maximum depth protection to prevent infinite loops
static tinyxml2::XMLElement* CloneElementDeep(const tinyxml2::XMLElement* src, tinyxml2::XMLDocument& dstDoc, int maxDepth = 100) {
if (!src || maxDepth <= 0) return nullptr;
auto* dst = dstDoc.NewElement(src->Name());
// copy attributes
for (const tinyxml2::XMLAttribute* attr = src->FirstAttribute(); attr; attr = attr->Next()) {
dst->SetAttribute(attr->Name(), attr->Value());
}
// copy children (elements and text)
for (const tinyxml2::XMLNode* child = src->FirstChild(); child; child = child->NextSibling()) {
if (const tinyxml2::XMLElement* childElem = child->ToElement()) {
// Recursively clone child elements with decremented depth
auto* clonedChild = CloneElementDeep(childElem, dstDoc, maxDepth - 1);
if (clonedChild) dst->InsertEndChild(clonedChild);
} else if (const tinyxml2::XMLText* txt = child->ToText()) {
auto* n = dstDoc.NewText(txt->Value());
dst->InsertEndChild(n);
} else if (const tinyxml2::XMLComment* c = child->ToComment()) {
auto* n = dstDoc.NewComment(c->Value());
dst->InsertEndChild(n);
}
}
return dst;
}
std::vector<Lxfml::Result> Lxfml::Split(const std::string_view data, const NiPoint3& curPosition) {
std::vector<Result> results;
// Handle empty or invalid input
if (data.empty()) {
return results;
}
// Prevent processing extremely large inputs that could cause hangs
if (data.size() > 10000000) { // 10MB limit
return results;
}
tinyxml2::XMLDocument doc;
// Use length-based parsing to avoid expensive string copy
const auto err = doc.Parse(data.data(), data.size());
if (err != tinyxml2::XML_SUCCESS) {
return results;
}
auto* lxfml = doc.FirstChildElement("LXFML");
if (!lxfml) {
return results;
}
// Build maps: partRef -> Part element, partRef -> Brick element, boneRef -> partRef, brickRef -> Brick element
std::unordered_map<std::string, tinyxml2::XMLElement*> partRefToPart;
std::unordered_map<std::string, tinyxml2::XMLElement*> partRefToBrick;
std::unordered_map<std::string, std::string> boneRefToPartRef;
std::unordered_map<std::string, tinyxml2::XMLElement*> brickByRef;
auto* bricksParent = lxfml->FirstChildElement("Bricks");
if (bricksParent) {
for (auto* brick = bricksParent->FirstChildElement("Brick"); brick; brick = brick->NextSiblingElement("Brick")) {
const char* brickRef = brick->Attribute("refID");
if (brickRef) brickByRef.emplace(std::string(brickRef), brick);
for (auto* part = brick->FirstChildElement("Part"); part; part = part->NextSiblingElement("Part")) {
const char* partRef = part->Attribute("refID");
if (partRef) {
partRefToPart.emplace(std::string(partRef), part);
partRefToBrick.emplace(std::string(partRef), brick);
}
auto* bone = part->FirstChildElement("Bone");
if (bone) {
const char* boneRef = bone->Attribute("refID");
if (boneRef) boneRefToPartRef.emplace(std::string(boneRef), partRef ? std::string(partRef) : std::string());
}
}
}
}
// Collect RigidSystem elements
std::vector<tinyxml2::XMLElement*> rigidSystems;
auto* rigidSystemsParent = lxfml->FirstChildElement("RigidSystems");
if (rigidSystemsParent) {
for (auto* rs = rigidSystemsParent->FirstChildElement("RigidSystem"); rs; rs = rs->NextSiblingElement("RigidSystem")) {
rigidSystems.push_back(rs);
}
}
// Collect top-level groups (immediate children of GroupSystem)
std::vector<tinyxml2::XMLElement*> groupRoots;
auto* groupSystemsParent = lxfml->FirstChildElement("GroupSystems");
if (groupSystemsParent) {
for (auto* gs = groupSystemsParent->FirstChildElement("GroupSystem"); gs; gs = gs->NextSiblingElement("GroupSystem")) {
for (auto* group = gs->FirstChildElement("Group"); group; group = group->NextSiblingElement("Group")) {
groupRoots.push_back(group);
}
}
}
// Track used bricks and rigidsystems
std::unordered_set<std::string> usedBrickRefs;
std::unordered_set<tinyxml2::XMLElement*> usedRigidSystems;
// Track used groups to avoid processing them twice
std::unordered_set<tinyxml2::XMLElement*> usedGroups;
// Helper to create output document from sets of brick refs and rigidsystem pointers
auto makeOutput = [&](const std::unordered_set<std::string>& bricksToInclude, const std::vector<tinyxml2::XMLElement*>& rigidSystemsToInclude, const std::vector<tinyxml2::XMLElement*>& groupsToInclude = {}) {
tinyxml2::XMLDocument outDoc;
outDoc.Parse(g_base.c_str());
auto* outRoot = outDoc.FirstChildElement("LXFML");
auto* outBricks = outRoot->FirstChildElement("Bricks");
auto* outRigidSystems = outRoot->FirstChildElement("RigidSystems");
auto* outGroupSystems = outRoot->FirstChildElement("GroupSystems");
// clone and insert bricks
for (const auto& bref : bricksToInclude) {
auto it = brickByRef.find(bref);
if (it == brickByRef.end()) continue;
tinyxml2::XMLElement* cloned = CloneElementDeep(it->second, outDoc);
if (cloned) outBricks->InsertEndChild(cloned);
}
// clone and insert rigidsystems
for (auto* rsPtr : rigidSystemsToInclude) {
tinyxml2::XMLElement* cloned = CloneElementDeep(rsPtr, outDoc);
if (cloned) outRigidSystems->InsertEndChild(cloned);
}
// clone and insert group(s) if requested
if (outGroupSystems && !groupsToInclude.empty()) {
// clear default children
while (outGroupSystems->FirstChild()) outGroupSystems->DeleteChild(outGroupSystems->FirstChild());
// create a GroupSystem element and append requested groups
auto* newGS = outDoc.NewElement("GroupSystem");
for (auto* gptr : groupsToInclude) {
tinyxml2::XMLElement* clonedG = CloneElementDeep(gptr, outDoc);
if (clonedG) newGS->InsertEndChild(clonedG);
}
outGroupSystems->InsertEndChild(newGS);
}
// Print to string
tinyxml2::XMLPrinter printer;
outDoc.Print(&printer);
// Normalize position and compute center using existing helper
std::string xmlString = printer.CStr();
if (xmlString.size() > 5000000) { // 5MB limit for normalization
Result emptyResult;
emptyResult.lxfml = xmlString;
return emptyResult;
}
auto normalized = NormalizePosition(xmlString, curPosition);
return normalized;
};
// 1) Process groups (each top-level Group becomes one output; nested groups are included)
for (auto* groupRoot : groupRoots) {
// Skip if this group was already processed as part of another group
if (usedGroups.find(groupRoot) != usedGroups.end()) continue;
// Helper to collect all partRefs in a group's subtree
std::function<void(const tinyxml2::XMLElement*, std::unordered_set<std::string>&)> collectParts = [&](const tinyxml2::XMLElement* g, std::unordered_set<std::string>& partRefs) {
if (!g) return;
const char* partAttr = g->Attribute("partRefs");
if (partAttr) {
for (auto& tok : GeneralUtils::SplitString(partAttr, ',')) partRefs.insert(tok);
}
for (auto* child = g->FirstChildElement("Group"); child; child = child->NextSiblingElement("Group")) collectParts(child, partRefs);
};
// Collect all groups that need to be merged into this output
std::vector<tinyxml2::XMLElement*> groupsToInclude{ groupRoot };
usedGroups.insert(groupRoot);
// Build initial sets of bricks and boneRefs from the starting group
std::unordered_set<std::string> partRefs;
collectParts(groupRoot, partRefs);
std::unordered_set<std::string> bricksIncluded;
std::unordered_set<std::string> boneRefsIncluded;
for (const auto& pref : partRefs) {
auto pit = partRefToBrick.find(pref);
if (pit != partRefToBrick.end()) {
const char* bref = pit->second->Attribute("refID");
if (bref) bricksIncluded.insert(std::string(bref));
}
auto partIt = partRefToPart.find(pref);
if (partIt != partRefToPart.end()) {
auto* bone = partIt->second->FirstChildElement("Bone");
if (bone) {
const char* bref = bone->Attribute("refID");
if (bref) boneRefsIncluded.insert(std::string(bref));
}
}
}
// Iteratively include any RigidSystems that reference any boneRefsIncluded
// and check if those rigid systems' bricks span other groups
bool changed = true;
std::vector<tinyxml2::XMLElement*> rigidSystemsToInclude;
int maxIterations = 1000; // Safety limit to prevent infinite loops
int iteration = 0;
while (changed && iteration < maxIterations) {
changed = false;
iteration++;
// First, expand rigid systems based on current boneRefsIncluded
for (auto* rs : rigidSystems) {
if (usedRigidSystems.find(rs) != usedRigidSystems.end()) continue;
// parse boneRefs of this rigid system (from its <Rigid> children)
bool intersects = false;
std::vector<std::string> rsBoneRefs;
for (auto* rigid = rs->FirstChildElement("Rigid"); rigid; rigid = rigid->NextSiblingElement("Rigid")) {
const char* battr = rigid->Attribute("boneRefs");
if (!battr) continue;
for (auto& tok : GeneralUtils::SplitString(battr, ',')) {
rsBoneRefs.push_back(tok);
if (boneRefsIncluded.find(tok) != boneRefsIncluded.end()) intersects = true;
}
}
if (!intersects) continue;
// include this rigid system and all boneRefs it references
usedRigidSystems.insert(rs);
rigidSystemsToInclude.push_back(rs);
for (const auto& br : rsBoneRefs) {
boneRefsIncluded.insert(br);
auto bpIt = boneRefToPartRef.find(br);
if (bpIt != boneRefToPartRef.end()) {
auto partRef = bpIt->second;
auto pbIt = partRefToBrick.find(partRef);
if (pbIt != partRefToBrick.end()) {
const char* bref = pbIt->second->Attribute("refID");
if (bref && bricksIncluded.insert(std::string(bref)).second) changed = true;
}
}
}
}
// Second, check if the newly included bricks span any other groups
// If so, merge those groups into the current output
for (auto* otherGroup : groupRoots) {
if (usedGroups.find(otherGroup) != usedGroups.end()) continue;
// Collect partRefs from this other group
std::unordered_set<std::string> otherPartRefs;
collectParts(otherGroup, otherPartRefs);
// Check if any of these partRefs correspond to bricks we've already included
bool spansOtherGroup = false;
for (const auto& pref : otherPartRefs) {
auto pit = partRefToBrick.find(pref);
if (pit != partRefToBrick.end()) {
const char* bref = pit->second->Attribute("refID");
if (bref && bricksIncluded.find(std::string(bref)) != bricksIncluded.end()) {
spansOtherGroup = true;
break;
}
}
}
if (spansOtherGroup) {
// Merge this group into the current output
usedGroups.insert(otherGroup);
groupsToInclude.push_back(otherGroup);
changed = true;
// Add all partRefs, boneRefs, and bricks from this group
for (const auto& pref : otherPartRefs) {
auto pit = partRefToBrick.find(pref);
if (pit != partRefToBrick.end()) {
const char* bref = pit->second->Attribute("refID");
if (bref) bricksIncluded.insert(std::string(bref));
}
auto partIt = partRefToPart.find(pref);
if (partIt != partRefToPart.end()) {
auto* bone = partIt->second->FirstChildElement("Bone");
if (bone) {
const char* bref = bone->Attribute("refID");
if (bref) boneRefsIncluded.insert(std::string(bref));
}
}
}
}
}
}
if (iteration >= maxIterations) {
// Iteration limit reached, stop processing to prevent infinite loops
// The file is likely malformed, so just skip further processing
return results;
}
// include bricks from bricksIncluded into used set
for (const auto& b : bricksIncluded) usedBrickRefs.insert(b);
// make output doc and push result (include all merged groups' XML)
auto normalized = makeOutput(bricksIncluded, rigidSystemsToInclude, groupsToInclude);
results.push_back(normalized);
}
// 2) Process remaining RigidSystems (each becomes its own file)
for (auto* rs : rigidSystems) {
if (usedRigidSystems.find(rs) != usedRigidSystems.end()) continue;
std::unordered_set<std::string> bricksIncluded;
// collect boneRefs referenced by this rigid system
for (auto* rigid = rs->FirstChildElement("Rigid"); rigid; rigid = rigid->NextSiblingElement("Rigid")) {
const char* battr = rigid->Attribute("boneRefs");
if (!battr) continue;
for (auto& tok : GeneralUtils::SplitString(battr, ',')) {
auto bpIt = boneRefToPartRef.find(tok);
if (bpIt != boneRefToPartRef.end()) {
auto partRef = bpIt->second;
auto pbIt = partRefToBrick.find(partRef);
if (pbIt != partRefToBrick.end()) {
const char* bref = pbIt->second->Attribute("refID");
if (bref) bricksIncluded.insert(std::string(bref));
}
}
}
}
// mark used
for (const auto& b : bricksIncluded) usedBrickRefs.insert(b);
usedRigidSystems.insert(rs);
std::vector<tinyxml2::XMLElement*> rsVec{ rs };
auto normalized = makeOutput(bricksIncluded, rsVec);
results.push_back(normalized);
}
// 3) Any remaining bricks not included become their own files
for (const auto& [bref, brickPtr] : brickByRef) {
if (usedBrickRefs.find(bref) != usedBrickRefs.end()) continue;
std::unordered_set<std::string> bricksIncluded{ bref };
auto normalized = makeOutput(bricksIncluded, {});
results.push_back(normalized);
usedBrickRefs.insert(bref);
}
return results;
}

View File

@@ -6,6 +6,7 @@
#include <string>
#include <string_view>
#include <vector>
#include "NiPoint3.h"
@@ -18,6 +19,7 @@ namespace Lxfml {
// Normalizes a LXFML model to be positioned relative to its local 0, 0, 0 rather than a game worlds 0, 0, 0.
// Returns a struct of its new center and the updated LXFML containing these edits.
[[nodiscard]] Result NormalizePosition(const std::string_view data, const NiPoint3& curPosition = NiPoint3Constant::ZERO);
[[nodiscard]] std::vector<Result> Split(const std::string_view data, const NiPoint3& curPosition = NiPoint3Constant::ZERO);
// these are only for the migrations due to a bug in one of the implementations.
[[nodiscard]] Result NormalizePositionOnlyFirstPart(const std::string_view data);

View File

@@ -81,6 +81,9 @@ public:
[[nodiscard]]
AssetStream GetFile(const char* name) const;
[[nodiscard]]
AssetStream GetFile(const std::string& name) const { return GetFile(name.c_str()); };
private:
void LoadPackIndex();

View File

@@ -47,6 +47,8 @@ void dConfig::LoadConfig() {
void dConfig::ReloadConfig() {
this->m_ConfigValues.clear();
LoadConfig();
for (const auto& handler : m_ConfigHandlers) handler();
LogSettings();
}
const std::string& dConfig::GetValue(std::string key) {
@@ -58,6 +60,18 @@ const std::string& dConfig::GetValue(std::string key) {
return this->m_ConfigValues[key];
}
void dConfig::AddConfigHandler(std::function<void()> handler) {
m_ConfigHandlers.push_back(handler);
}
void dConfig::LogSettings() const {
LOG("Configuration settings:");
for (const auto& [key, value] : m_ConfigValues) {
const auto& valueLog = key.find("password") != std::string::npos ? "<HIDDEN>" : value;
LOG(" %s = %s", key.c_str(), valueLog.c_str());
}
}
void dConfig::ProcessLine(const std::string& line) {
auto splitLoc = line.find('=');
auto key = line.substr(0, splitLoc);

View File

@@ -1,5 +1,7 @@
#pragma once
#include <fstream>
#include <functional>
#include <map>
#include <string>
@@ -29,10 +31,15 @@ public:
* Reloads the config file to reset values
*/
void ReloadConfig();
// Adds a function to be called when the config is (re)loaded
void AddConfigHandler(std::function<void()> handler);
void LogSettings() const;
private:
void ProcessLine(const std::string& line);
private:
std::map<std::string, std::string> m_ConfigValues;
std::vector<std::function<void()>> m_ConfigHandlers;
std::string m_ConfigFilePath;
};

View File

@@ -3,9 +3,7 @@
namespace MessageType {
enum class Master : uint32_t {
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
REQUEST_ZONE_TRANSFER = 1,
REQUEST_ZONE_TRANSFER_RESPONSE,
SERVER_INFO,
REQUEST_SESSION_KEY,

View File

@@ -18,7 +18,9 @@ enum class eCharacterVersion : uint32_t {
SPEED_BASE,
// Fixes nexus force explorer missions
NJ_JAYMISSIONS,
UP_TO_DATE, // will become NEXUS_FORCE_EXPLORER
NEXUS_FORCE_EXPLORER, // Fixes pet ids in player inventories
PET_IDS, // Fixes pet ids in player inventories
UP_TO_DATE, // will become INVENTORY_PERSISTENT_IDS
};
#endif //!__ECHARACTERVERSION__H__

View File

@@ -50,7 +50,10 @@ enum class eMissionState : int {
/**
* The mission has been completed before and has now been completed again. Used for daily missions.
*/
COMPLETE_READY_TO_COMPLETE = 12
COMPLETE_READY_TO_COMPLETE = 12,
// The mission is failed (don't know where this is used)
FAILED = 16,
};
#endif //!__MISSIONSTATE__H__

View File

@@ -1,13 +1,12 @@
#ifndef __EOBJECTBITS__H__
#define __EOBJECTBITS__H__
#ifndef EOBJECTBITS_H
#define EOBJECTBITS_H
#include <cstdint>
enum class eObjectBits : size_t {
PERSISTENT = 32,
CLIENT = 46,
SPAWNED = 58,
CHARACTER = 60
};
#endif //!__EOBJECTBITS__H__
#endif //!EOBJECTBITS_H

View File

@@ -1,6 +1,5 @@
#include "CDActivitiesTable.h"
void CDActivitiesTable::LoadValuesFromDatabase() {
// First, get the size of the table
uint32_t size = 0;
@@ -56,3 +55,13 @@ std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActiviti
return data;
}
std::optional<const CDActivities> CDActivitiesTable::GetActivity(const uint32_t activityID) {
auto& entries = GetEntries();
for (const auto& entry : entries) {
if (entry.ActivityID == activityID) {
return entry;
}
}
return std::nullopt;
}

View File

@@ -2,6 +2,7 @@
// Custom Classes
#include "CDTable.h"
#include <optional>
struct CDActivities {
uint32_t ActivityID;
@@ -31,4 +32,5 @@ public:
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
std::optional<const CDActivities> GetActivity(const uint32_t activityID);
};

View File

@@ -6,14 +6,19 @@
class IObjectIdTracker {
public:
// Only the first 48 bits of the ids are the id, the last 16 bits are reserved for flags.
struct Range {
uint64_t minID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
uint64_t maxID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
};
// Get the current persistent id.
virtual std::optional<uint32_t> GetCurrentPersistentId() = 0;
virtual std::optional<uint64_t> GetCurrentPersistentId() = 0;
// Insert the default persistent id.
virtual void InsertDefaultPersistentId() = 0;
// Update the persistent id.
virtual void UpdatePersistentId(const uint32_t newId) = 0;
virtual Range GetPersistentIdRange() = 0;
};
#endif //!__IOBJECTIDTRACKER__H__

View File

@@ -39,6 +39,9 @@ public:
std::vector<IProperty::Info> entries;
};
// Get the property info for the given property id.
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) = 0;
// Get the property info for the given property id.
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;

View File

@@ -16,14 +16,14 @@ public:
NiQuaternion rotation = QuatUtils::IDENTITY;
LWOOBJID id{};
LOT lot{};
uint32_t ugcId{};
LWOOBJID ugcId{};
std::array<LWOOBJID, 5> behaviors{};
};
// Inserts a new UGC model into the database.
virtual void InsertNewUgcModel(
std::stringstream& sd0Data,
const uint32_t blueprintId,
const uint64_t blueprintId,
const uint32_t accountId,
const LWOOBJID characterId) = 0;
@@ -45,6 +45,6 @@ public:
virtual void RemoveModel(const LWOOBJID& modelId) = 0;
// Gets a model by ID
virtual Model GetModel(const LWOOBJID modelID) = 0;
virtual std::optional<Model> GetModel(const LWOOBJID modelID) = 0;
};
#endif //!__IPROPERTIESCONTENTS__H__

View File

@@ -29,5 +29,7 @@ public:
// Inserts a new UGC model into the database.
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) = 0;
virtual std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) = 0;
};
#endif //!__IUGC__H__

View File

@@ -83,7 +83,7 @@ public:
void InsertNewMail(const MailInfo& mail) override;
void InsertNewUgcModel(
std::stringstream& sd0Data,
const uint32_t blueprintId,
const uint64_t blueprintId,
const uint32_t accountId,
const LWOOBJID characterId) override;
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
@@ -98,9 +98,9 @@ public:
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterInfo(const IServers::MasterInfo& info) override;
std::optional<uint32_t> GetCurrentPersistentId() override;
std::optional<uint64_t> GetCurrentPersistentId() override;
IObjectIdTracker::Range GetPersistentIdRange() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
@@ -127,7 +127,9 @@ public:
void DeleteUgcBuild(const LWOOBJID bigId) override;
uint32_t GetAccountCount() override;
bool IsNameInUse(const std::string_view name) override;
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
private:
@@ -168,91 +170,91 @@ private:
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string_view param) {
// LOG("%s", param.data());
LOG_DEBUG("%s", param.data());
stmt->setString(index, param.data());
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const char* param) {
// LOG("%s", param);
LOG_DEBUG("%s", param);
stmt->setString(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string param) {
// LOG("%s", param.c_str());
LOG_DEBUG("%s", param.c_str());
stmt->setString(index, param.c_str());
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int8_t param) {
// LOG("%u", param);
LOG_DEBUG("%u", param);
stmt->setByte(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint8_t param) {
// LOG("%d", param);
LOG_DEBUG("%d", param);
stmt->setByte(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int16_t param) {
// LOG("%u", param);
LOG_DEBUG("%u", param);
stmt->setShort(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint16_t param) {
// LOG("%d", param);
LOG_DEBUG("%d", param);
stmt->setShort(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint32_t param) {
// LOG("%u", param);
LOG_DEBUG("%u", param);
stmt->setUInt(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int32_t param) {
// LOG("%d", param);
LOG_DEBUG("%d", param);
stmt->setInt(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int64_t param) {
// LOG("%llu", param);
LOG_DEBUG("%llu", param);
stmt->setInt64(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint64_t param) {
// LOG("%llu", param);
LOG_DEBUG("%llu", param);
stmt->setUInt64(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const float param) {
// LOG("%f", param);
LOG_DEBUG("%f", param);
stmt->setFloat(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const double param) {
// LOG("%f", param);
LOG_DEBUG("%f", param);
stmt->setDouble(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const bool param) {
// LOG("%d", param);
LOG_DEBUG("%s", param ? "true" : "false");
stmt->setBoolean(index, param);
}
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istream* param) {
// LOG("Blob");
LOG_DEBUG("Blob");
// This is the one time you will ever see me use const_cast.
stmt->setBlob(index, const_cast<std::istream*>(param));
}
@@ -260,10 +262,10 @@ inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istr
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
if (param) {
// LOG("%d", param.value());
LOG_DEBUG("%d", param.value());
stmt->setInt(index, param.value());
} else {
// LOG("Null");
LOG_DEBUG("Null");
stmt->setNull(index, sql::DataType::SQLNULL);
}
}
@@ -271,10 +273,10 @@ inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::opti
template<>
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<LWOOBJID> param) {
if (param) {
// LOG("%d", param.value());
LOG_DEBUG("%d", param.value());
stmt->setInt64(index, param.value());
} else {
// LOG("Null");
LOG_DEBUG("Null");
stmt->setNull(index, sql::DataType::SQLNULL);
}
}

View File

@@ -1,17 +1,42 @@
#include "MySQLDatabase.h"
std::optional<uint32_t> MySQLDatabase::GetCurrentPersistentId() {
std::optional<uint64_t> MySQLDatabase::GetCurrentPersistentId() {
auto result = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
if (!result->next()) {
return std::nullopt;
}
return result->getUInt("last_object_id");
return result->getUInt64("last_object_id");
}
void MySQLDatabase::InsertDefaultPersistentId() {
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
}
void MySQLDatabase::UpdatePersistentId(const uint32_t newId) {
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
IObjectIdTracker::Range MySQLDatabase::GetPersistentIdRange() {
IObjectIdTracker::Range range;
auto prevCommit = GetAutoCommit();
SetAutoCommit(false);
// THIS MUST ABSOLUTELY NOT FAIL. These IDs are expected to be unique. As such a transactional select is used to safely get a range
// of IDs that will never be used again. A separate feature could track unused IDs and recycle them, but that is not implemented.
ExecuteCustomQuery("START TRANSACTION;");
// 200 seems like a good range to reserve at once. Only way this would be noticable is if a player
// added hundreds of items at once.
// Doing the update first ensures that all other connections are blocked from accessing this table until we commit.
auto result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
// If no rows were updated, it means the table is empty, so we need to insert the default row first.
if (result == 0) {
InsertDefaultPersistentId();
result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
}
// At this point all connections are waiting on us to finish the transaction, so we can safely select the ID we just set.
auto selectRes = ExecuteSelect("SELECT last_object_id FROM object_id_tracker;");
selectRes->next();
range.maxID = selectRes->getUInt64("last_object_id");
range.minID = range.maxID - 199;
ExecuteCustomQuery("COMMIT;");
SetAutoCommit(prevCommit);
return range;
}

View File

@@ -1,6 +1,23 @@
#include "MySQLDatabase.h"
#include "ePropertySortType.h"
IProperty::Info ReadPropertyInfo(UniqueResultSet& result) {
IProperty::Info info;
info.id = result->getUInt64("id");
info.ownerId = result->getInt64("owner_id");
info.cloneId = result->getUInt64("clone_id");
info.name = result->getString("name").c_str();
info.description = result->getString("description").c_str();
info.privacyOption = result->getInt("privacy_option");
info.rejectionReason = result->getString("rejection_reason").c_str();
info.lastUpdatedTime = result->getUInt("last_updated");
info.claimedTime = result->getUInt("time_claimed");
info.reputation = result->getUInt("reputation");
info.modApproved = result->getUInt("mod_approved");
info.performanceCost = result->getFloat("performance_cost");
return info;
}
std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(const IProperty::PropertyLookup& params) {
std::optional<IProperty::PropertyEntranceResult> result;
std::string query;
@@ -117,19 +134,7 @@ std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(co
while (properties->next()) {
if (!result) result = IProperty::PropertyEntranceResult();
auto& entry = result->entries.emplace_back();
entry.id = properties->getUInt64("id");
entry.ownerId = properties->getInt64("owner_id");
entry.cloneId = properties->getUInt64("clone_id");
entry.name = properties->getString("name").c_str();
entry.description = properties->getString("description").c_str();
entry.privacyOption = properties->getInt("privacy_option");
entry.rejectionReason = properties->getString("rejection_reason").c_str();
entry.lastUpdatedTime = properties->getUInt("last_updated");
entry.claimedTime = properties->getUInt("time_claimed");
entry.reputation = properties->getUInt("reputation");
entry.modApproved = properties->getUInt("mod_approved");
entry.performanceCost = properties->getFloat("performance_cost");
result->entries.push_back(ReadPropertyInfo(properties));
}
return result;
@@ -144,21 +149,7 @@ std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID map
return std::nullopt;
}
IProperty::Info toReturn;
toReturn.id = propertyEntry->getUInt64("id");
toReturn.ownerId = propertyEntry->getInt64("owner_id");
toReturn.cloneId = propertyEntry->getUInt64("clone_id");
toReturn.name = propertyEntry->getString("name").c_str();
toReturn.description = propertyEntry->getString("description").c_str();
toReturn.privacyOption = propertyEntry->getInt("privacy_option");
toReturn.rejectionReason = propertyEntry->getString("rejection_reason").c_str();
toReturn.lastUpdatedTime = propertyEntry->getUInt("last_updated");
toReturn.claimedTime = propertyEntry->getUInt("time_claimed");
toReturn.reputation = propertyEntry->getUInt("reputation");
toReturn.modApproved = propertyEntry->getUInt("mod_approved");
toReturn.performanceCost = propertyEntry->getFloat("performance_cost");
return toReturn;
return ReadPropertyInfo(propertyEntry);
}
void MySQLDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
@@ -195,3 +186,15 @@ void MySQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_
zoneId.GetMapID()
);
}
std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOOBJID id) {
auto propertyEntry = ExecuteSelect(
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
"FROM properties WHERE id = ?;", id);
if (!propertyEntry->next()) {
return std::nullopt;
}
return ReadPropertyInfo(propertyEntry);
}

View File

@@ -64,26 +64,27 @@ void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
}
IPropertyContents::Model MySQLDatabase::GetModel(const LWOOBJID modelID) {
std::optional<IPropertyContents::Model> MySQLDatabase::GetModel(const LWOOBJID modelID) {
auto result = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
IPropertyContents::Model model{};
std::optional<IPropertyContents::Model> model = std::nullopt;
while (result->next()) {
model.id = result->getUInt64("id");
model.lot = static_cast<LOT>(result->getUInt("lot"));
model.position.x = result->getFloat("x");
model.position.y = result->getFloat("y");
model.position.z = result->getFloat("z");
model.rotation.w = result->getFloat("rw");
model.rotation.x = result->getFloat("rx");
model.rotation.y = result->getFloat("ry");
model.rotation.z = result->getFloat("rz");
model.ugcId = result->getUInt64("ugc_id");
model.behaviors[0] = result->getUInt64("behavior_1");
model.behaviors[1] = result->getUInt64("behavior_2");
model.behaviors[2] = result->getUInt64("behavior_3");
model.behaviors[3] = result->getUInt64("behavior_4");
model.behaviors[4] = result->getUInt64("behavior_5");
model = IPropertyContents::Model{};
model->id = result->getUInt64("id");
model->lot = static_cast<LOT>(result->getUInt("lot"));
model->position.x = result->getFloat("x");
model->position.y = result->getFloat("y");
model->position.z = result->getFloat("z");
model->rotation.w = result->getFloat("rw");
model->rotation.x = result->getFloat("rx");
model->rotation.y = result->getFloat("ry");
model->rotation.z = result->getFloat("rz");
model->ugcId = result->getUInt64("ugc_id");
model->behaviors[0] = result->getUInt64("behavior_1");
model->behaviors[1] = result->getUInt64("behavior_2");
model->behaviors[2] = result->getUInt64("behavior_3");
model->behaviors[3] = result->getUInt64("behavior_4");
model->behaviors[4] = result->getUInt64("behavior_5");
}
return model;

View File

@@ -1,5 +1,17 @@
#include "MySQLDatabase.h"
IUgc::Model ReadModel(UniqueResultSet& result) {
IUgc::Model model;
// blob is owned by the query, so we need to do a deep copy :/
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
model.lxfmlData << blob->rdbuf();
model.id = result->getUInt64("ugcID");
model.modelID = result->getUInt64("modelID");
return model;
}
std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
auto result = ExecuteSelect(
"SELECT lxfml, u.id as ugcID, pc.id as modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
@@ -8,14 +20,7 @@ std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId)
std::vector<IUgc::Model> toReturn;
while (result->next()) {
IUgc::Model model;
// blob is owned by the query, so we need to do a deep copy :/
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
model.lxfmlData << blob->rdbuf();
model.id = result->getUInt64("ugcID");
model.modelID = result->getUInt64("modelID");
toReturn.push_back(std::move(model));
toReturn.push_back(ReadModel(result));
}
return toReturn;
@@ -27,14 +32,7 @@ std::vector<IUgc::Model> MySQLDatabase::GetAllUgcModels() {
std::vector<IUgc::Model> models;
models.reserve(result->rowsCount());
while (result->next()) {
IUgc::Model model;
model.id = result->getInt64("ugcID");
model.modelID = result->getUInt64("modelID");
// blob is owned by the query, so we need to do a deep copy :/
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
model.lxfmlData << blob->rdbuf();
models.push_back(std::move(model));
models.push_back(ReadModel(result));
}
return models;
@@ -45,8 +43,8 @@ void MySQLDatabase::RemoveUnreferencedUgcModels() {
}
void MySQLDatabase::InsertNewUgcModel(
std:: stringstream& sd0Data, // cant be const sad
const uint32_t blueprintId,
std::stringstream& sd0Data, // cant be const sad
const uint64_t blueprintId,
const uint32_t accountId,
const LWOOBJID characterId) {
const std::istream stream(sd0Data.rdbuf());
@@ -71,3 +69,14 @@ void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstrea
const std::istream stream(lxfml.rdbuf());
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
}
std::optional<IUgc::Model> MySQLDatabase::GetUgcModel(const LWOOBJID ugcId) {
auto result = ExecuteSelect("SELECT u.id AS ugcID, lxfml, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON pc.ugc_id = u.id WHERE u.id = ?", ugcId);
std::optional<IUgc::Model> toReturn = std::nullopt;
if (result->next()) {
toReturn = ReadModel(result);
}
return toReturn;
}

View File

@@ -61,9 +61,9 @@ bool SQLiteDatabase::GetAutoCommit() {
void SQLiteDatabase::SetAutoCommit(bool value) {
if (value) {
if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
} else {
if (!GetAutoCommit()) con->compileStatement("COMMIT;").execDML();
} else {
if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
}
}

View File

@@ -81,7 +81,7 @@ public:
void InsertNewMail(const MailInfo& mail) override;
void InsertNewUgcModel(
std::stringstream& sd0Data,
const uint32_t blueprintId,
const uint64_t blueprintId,
const uint32_t accountId,
const LWOOBJID characterId) override;
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
@@ -96,9 +96,9 @@ public:
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterInfo(const IServers::MasterInfo& info) override;
std::optional<uint32_t> GetCurrentPersistentId() override;
std::optional<uint64_t> GetCurrentPersistentId() override;
IObjectIdTracker::Range GetPersistentIdRange() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
@@ -125,7 +125,9 @@ public:
void DeleteUgcBuild(const LWOOBJID bigId) override;
uint32_t GetAccountCount() override;
bool IsNameInUse(const std::string_view name) override;
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
private:
CppSQLite3Statement CreatePreppedStmt(const std::string& query);

View File

@@ -1,17 +1,40 @@
#include "SQLiteDatabase.h"
std::optional<uint32_t> SQLiteDatabase::GetCurrentPersistentId() {
std::optional<uint64_t> SQLiteDatabase::GetCurrentPersistentId() {
auto [_, result] = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
if (result.eof()) {
return std::nullopt;
}
return result.getIntField("last_object_id");
return result.getInt64Field("last_object_id");
}
void SQLiteDatabase::InsertDefaultPersistentId() {
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
}
void SQLiteDatabase::UpdatePersistentId(const uint32_t newId) {
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
IObjectIdTracker::Range SQLiteDatabase::GetPersistentIdRange() {
IObjectIdTracker::Range range;
auto prevCommit = GetAutoCommit();
SetAutoCommit(false); // This begins the transaction for us if one is not already in progress
// THIS MUST ABSOLUTELY NOT FAIL. These IDs are expected to be unique. As such a transactional select is used to safely get a range
// of IDs that will never be used again. A separate feature could track unused IDs and recycle them, but that is not implemented.
// 200 seems like a good range to reserve at once. Only way this would be noticable is if a player
// added hundreds of items at once.
// Doing the update first ensures that all other connections are blocked from accessing this table until we commit.
auto result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
if (result == 0) {
InsertDefaultPersistentId();
result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
}
// At this point all connections are waiting on us to finish the transaction, so we can safely select the ID we just set.
auto [_, selectResult] = ExecuteSelect("SELECT last_object_id FROM object_id_tracker;");
range.maxID = selectResult.getInt64Field("last_object_id");
range.minID = range.maxID - 199;
// We must commit here manually, this will unlock the database for all other servers
ExecuteCustomQuery("COMMIT;");
SetAutoCommit(prevCommit);
return range;
}

View File

@@ -1,6 +1,23 @@
#include "SQLiteDatabase.h"
#include "ePropertySortType.h"
IProperty::Info ReadPropertyInfo(CppSQLite3Query& propertyEntry) {
IProperty::Info toReturn;
toReturn.id = propertyEntry.getInt64Field("id");
toReturn.ownerId = propertyEntry.getInt64Field("owner_id");
toReturn.cloneId = propertyEntry.getInt64Field("clone_id");
toReturn.name = propertyEntry.getStringField("name");
toReturn.description = propertyEntry.getStringField("description");
toReturn.privacyOption = propertyEntry.getIntField("privacy_option");
toReturn.rejectionReason = propertyEntry.getStringField("rejection_reason");
toReturn.lastUpdatedTime = propertyEntry.getIntField("last_updated");
toReturn.claimedTime = propertyEntry.getIntField("time_claimed");
toReturn.reputation = propertyEntry.getIntField("reputation");
toReturn.modApproved = propertyEntry.getIntField("mod_approved");
toReturn.performanceCost = propertyEntry.getFloatField("performance_cost");
return toReturn;
}
std::optional<IProperty::PropertyEntranceResult> SQLiteDatabase::GetProperties(const IProperty::PropertyLookup& params) {
std::optional<IProperty::PropertyEntranceResult> result;
std::string query;
@@ -118,19 +135,7 @@ std::optional<IProperty::PropertyEntranceResult> SQLiteDatabase::GetProperties(c
auto& [_, properties] = propertiesRes;
if (!properties.eof() && !result.has_value()) result = IProperty::PropertyEntranceResult();
while (!properties.eof()) {
auto& entry = result->entries.emplace_back();
entry.id = properties.getInt64Field("id");
entry.ownerId = properties.getInt64Field("owner_id");
entry.cloneId = properties.getInt64Field("clone_id");
entry.name = properties.getStringField("name");
entry.description = properties.getStringField("description");
entry.privacyOption = properties.getIntField("privacy_option");
entry.rejectionReason = properties.getStringField("rejection_reason");
entry.lastUpdatedTime = properties.getIntField("last_updated");
entry.claimedTime = properties.getIntField("time_claimed");
entry.reputation = properties.getIntField("reputation");
entry.modApproved = properties.getIntField("mod_approved");
entry.performanceCost = properties.getFloatField("performance_cost");
result->entries.push_back(ReadPropertyInfo(properties));
properties.nextRow();
}
@@ -146,21 +151,7 @@ std::optional<IProperty::Info> SQLiteDatabase::GetPropertyInfo(const LWOMAPID ma
return std::nullopt;
}
IProperty::Info toReturn;
toReturn.id = propertyEntry.getInt64Field("id");
toReturn.ownerId = propertyEntry.getInt64Field("owner_id");
toReturn.cloneId = propertyEntry.getInt64Field("clone_id");
toReturn.name = propertyEntry.getStringField("name");
toReturn.description = propertyEntry.getStringField("description");
toReturn.privacyOption = propertyEntry.getIntField("privacy_option");
toReturn.rejectionReason = propertyEntry.getStringField("rejection_reason");
toReturn.lastUpdatedTime = propertyEntry.getIntField("last_updated");
toReturn.claimedTime = propertyEntry.getIntField("time_claimed");
toReturn.reputation = propertyEntry.getIntField("reputation");
toReturn.modApproved = propertyEntry.getIntField("mod_approved");
toReturn.performanceCost = propertyEntry.getFloatField("performance_cost");
return toReturn;
return ReadPropertyInfo(propertyEntry);
}
void SQLiteDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
@@ -197,3 +188,15 @@ void SQLiteDatabase::InsertNewProperty(const IProperty::Info& info, const uint32
zoneId.GetMapID()
);
}
std::optional<IProperty::Info> SQLiteDatabase::GetPropertyInfo(const LWOOBJID id) {
auto [_, propertyEntry] = ExecuteSelect(
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
"FROM properties WHERE id = ?;", id);
if (propertyEntry.eof()) {
return std::nullopt;
}
return ReadPropertyInfo(propertyEntry);
}

View File

@@ -64,27 +64,28 @@ void SQLiteDatabase::RemoveModel(const LWOOBJID& modelId) {
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
}
IPropertyContents::Model SQLiteDatabase::GetModel(const LWOOBJID modelID) {
std::optional<IPropertyContents::Model> SQLiteDatabase::GetModel(const LWOOBJID modelID) {
auto [_, result] = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
IPropertyContents::Model model{};
std::optional<IPropertyContents::Model> model = std::nullopt;
if (!result.eof()) {
do {
model.id = result.getInt64Field("id");
model.lot = static_cast<LOT>(result.getIntField("lot"));
model.position.x = result.getFloatField("x");
model.position.y = result.getFloatField("y");
model.position.z = result.getFloatField("z");
model.rotation.w = result.getFloatField("rw");
model.rotation.x = result.getFloatField("rx");
model.rotation.y = result.getFloatField("ry");
model.rotation.z = result.getFloatField("rz");
model.ugcId = result.getInt64Field("ugc_id");
model.behaviors[0] = result.getInt64Field("behavior_1");
model.behaviors[1] = result.getInt64Field("behavior_2");
model.behaviors[2] = result.getInt64Field("behavior_3");
model.behaviors[3] = result.getInt64Field("behavior_4");
model.behaviors[4] = result.getInt64Field("behavior_5");
model = IPropertyContents::Model{};
model->id = result.getInt64Field("id");
model->lot = static_cast<LOT>(result.getIntField("lot"));
model->position.x = result.getFloatField("x");
model->position.y = result.getFloatField("y");
model->position.z = result.getFloatField("z");
model->rotation.w = result.getFloatField("rw");
model->rotation.x = result.getFloatField("rx");
model->rotation.y = result.getFloatField("ry");
model->rotation.z = result.getFloatField("rz");
model->ugcId = result.getInt64Field("ugc_id");
model->behaviors[0] = result.getInt64Field("behavior_1");
model->behaviors[1] = result.getInt64Field("behavior_2");
model->behaviors[2] = result.getInt64Field("behavior_3");
model->behaviors[3] = result.getInt64Field("behavior_4");
model->behaviors[4] = result.getInt64Field("behavior_5");
} while (result.nextRow());
}

View File

@@ -1,5 +1,17 @@
#include "SQLiteDatabase.h"
IUgc::Model ReadModel(CppSQLite3Query& result) {
IUgc::Model model;
int blobSize{};
const auto* blob = result.getBlobField("lxfml", blobSize);
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
model.id = result.getInt64Field("ugcID");
model.modelID = result.getInt64Field("modelID");
return model;
}
std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId) {
auto [_, result] = ExecuteSelect(
"SELECT lxfml, u.id AS ugcID, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
@@ -8,14 +20,7 @@ std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId
std::vector<IUgc::Model> toReturn;
while (!result.eof()) {
IUgc::Model model;
int blobSize{};
const auto* blob = result.getBlobField("lxfml", blobSize);
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
model.id = result.getInt64Field("ugcID");
model.modelID = result.getInt64Field("modelID");
toReturn.push_back(std::move(model));
toReturn.push_back(ReadModel(result));
result.nextRow();
}
@@ -27,14 +32,7 @@ std::vector<IUgc::Model> SQLiteDatabase::GetAllUgcModels() {
std::vector<IUgc::Model> models;
while (!result.eof()) {
IUgc::Model model;
model.id = result.getInt64Field("ugcID");
model.modelID = result.getInt64Field("modelID");
int blobSize{};
const auto* blob = result.getBlobField("lxfml", blobSize);
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
models.push_back(std::move(model));
models.push_back(ReadModel(result));
result.nextRow();
}
@@ -47,7 +45,7 @@ void SQLiteDatabase::RemoveUnreferencedUgcModels() {
void SQLiteDatabase::InsertNewUgcModel(
std::stringstream& sd0Data, // cant be const sad
const uint32_t blueprintId,
const uint64_t blueprintId,
const uint32_t accountId,
const LWOOBJID characterId) {
const std::istream stream(sd0Data.rdbuf());
@@ -72,3 +70,14 @@ void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstre
const std::istream stream(lxfml.rdbuf());
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
}
std::optional<IUgc::Model> SQLiteDatabase::GetUgcModel(const LWOOBJID ugcId) {
auto [_, result] = ExecuteSelect("SELECT u.id AS ugcID, pc.id AS modelID, lxfml FROM ugc AS u JOIN properties_contents AS pc ON pc.id = u.id WHERE u.id = ?;", ugcId);
std::optional<IUgc::Model> toReturn = std::nullopt;
if (!result.eof()) {
toReturn = ReadModel(result);
}
return toReturn;
}

View File

@@ -192,7 +192,7 @@ void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
}
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const LWOOBJID characterId) {
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint64_t blueprintId, const uint32_t accountId, const LWOOBJID characterId) {
}
@@ -244,7 +244,7 @@ void TestSQLDatabase::SetMasterInfo(const IServers::MasterInfo& info) {
}
std::optional<uint32_t> TestSQLDatabase::GetCurrentPersistentId() {
std::optional<uint64_t> TestSQLDatabase::GetCurrentPersistentId() {
return {};
}
@@ -252,10 +252,6 @@ void TestSQLDatabase::InsertDefaultPersistentId() {
}
void TestSQLDatabase::UpdatePersistentId(const uint32_t id) {
}
std::optional<uint32_t> TestSQLDatabase::GetDonationTotal(const uint32_t activityId) {
return {};
}
@@ -304,3 +300,6 @@ void TestSQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGame
}
IObjectIdTracker::Range TestSQLDatabase::GetPersistentIdRange() {
return {};
}

View File

@@ -60,7 +60,7 @@ class TestSQLDatabase : public GameDatabase {
void InsertNewMail(const MailInfo& mail) override;
void InsertNewUgcModel(
std::stringstream& sd0Data,
const uint32_t blueprintId,
const uint64_t blueprintId,
const uint32_t accountId,
const LWOOBJID characterId) override;
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
@@ -75,9 +75,9 @@ class TestSQLDatabase : public GameDatabase {
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterInfo(const IServers::MasterInfo& info) override;
std::optional<uint32_t> GetCurrentPersistentId() override;
std::optional<uint64_t> GetCurrentPersistentId() override;
IObjectIdTracker::Range GetPersistentIdRange() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
@@ -105,7 +105,9 @@ class TestSQLDatabase : public GameDatabase {
uint32_t GetAccountCount() override { return 0; };
bool IsNameInUse(const std::string_view name) override { return false; };
IPropertyContents::Model GetModel(const LWOOBJID modelID) override { return {}; }
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override { return {}; }
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override { return {}; }
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override { return {}; }
};
#endif //!TESTSQLDATABASE_H

View File

@@ -10,7 +10,7 @@ void ModelNormalizeMigration::Run() {
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
const auto model = Database::Get()->GetModel(modelID);
// only BBB models (lot 14) and models with a position of NiPoint3::ZERO need to have their position fixed.
if (model.position != NiPoint3Constant::ZERO || model.lot != 14) continue;
if (!model || model->position != NiPoint3Constant::ZERO || model->lot != 14) continue;
Sd0 sd0(lxfmlData);
const auto asStr = sd0.GetAsStringUncompressed();
@@ -23,7 +23,7 @@ void ModelNormalizeMigration::Run() {
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
auto asStream = sd0.GetAsStream();
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
Database::Get()->UpdateUgcModelData(id, asStream);
}
Database::Get()->SetAutoCommit(oldCommit);
@@ -35,15 +35,15 @@ void ModelNormalizeMigration::RunAfterFirstPart() {
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
const auto model = Database::Get()->GetModel(modelID);
// only BBB models (lot 14) need to have their position fixed from the above blunder
if (model.lot != 14) continue;
if (!model || model->lot != 14) continue;
Sd0 sd0(lxfmlData);
const auto asStr = sd0.GetAsStringUncompressed();
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionAfterFirstPart(asStr, model.position);
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionAfterFirstPart(asStr, model->position);
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
auto asStream = sd0.GetAsStream();
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
Database::Get()->UpdateUgcModelData(id, asStream);
}
Database::Get()->SetAutoCommit(oldCommit);
@@ -55,16 +55,16 @@ void ModelNormalizeMigration::RunBrickBuildGrid() {
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
const auto model = Database::Get()->GetModel(modelID);
// only BBB models (lot 14) need to have their position fixed from the above blunder
if (model.lot != 14) continue;
if (!model || model->lot != 14) continue;
Sd0 sd0(lxfmlData);
const auto asStr = sd0.GetAsStringUncompressed();
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr, model.position);
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr, model->position);
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
auto asStream = sd0.GetAsStream();
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
Database::Get()->UpdateUgcModelData(id, asStream);
}
Database::Get()->SetAutoCommit(oldCommit);

View File

@@ -336,8 +336,11 @@ void Character::WriteToDatabase() {
tinyxml2::XMLPrinter printer(0, true, 0);
m_Doc.Print(&printer);
// Update the xml on the character for future use if needed
m_XMLData = printer.CStr();
//Finally, save to db:
Database::Get()->UpdateCharacterXml(m_ID, printer.CStr());
Database::Get()->UpdateCharacterXml(m_ID, m_XMLData);
}
void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {

View File

@@ -682,6 +682,9 @@ private:
* NOTE: quick as there's no DB lookups
*/
void DoQuickXMLDataParse();
public:
const decltype(m_PlayerFlags)& GetPlayerFlags() const { return m_PlayerFlags; }
const decltype(m_SessionFlags)& GetSessionFlags() const { return m_SessionFlags; }
};
#endif // CHARACTER_H

View File

@@ -84,6 +84,8 @@
#include "GhostComponent.h"
#include "AchievementVendorComponent.h"
#include "VanityUtilities.h"
#include "ObjectIDManager.h"
#include "ePlayerFlag.h"
// Table includes
#include "CDComponentsRegistryTable.h"
@@ -187,19 +189,27 @@ Entity::~Entity() {
}
if (m_ParentEntity) {
GameMessages::ChildRemoved removedMsg{};
removedMsg.childID = m_ObjectID;
removedMsg.target = m_ParentEntity->GetObjectID();
removedMsg.Send();
m_ParentEntity->RemoveChild(this);
}
}
void Entity::Initialize() {
RegisterMsg(MessageType::Game::REQUEST_SERVER_OBJECT_INFO, this, &Entity::MsgRequestServerObjectInfo);
RegisterMsg<GameMessages::RequestServerObjectInfo>(this, &Entity::MsgRequestServerObjectInfo);
RegisterMsg<GameMessages::DropClientLoot>(this, &Entity::MsgDropClientLoot);
RegisterMsg<GameMessages::GetFactionTokenType>(this, &Entity::MsgGetFactionTokenType);
RegisterMsg<GameMessages::PickupItem>(this, &Entity::MsgPickupItem);
RegisterMsg<GameMessages::ChildRemoved>(this, &Entity::MsgChildRemoved);
/**
* Setup trigger
*/
const auto triggerInfo = GetVarAsString(u"trigger_id");
if (!triggerInfo.empty()) AddComponent<TriggerComponent>(triggerInfo);
if (!triggerInfo.empty()) AddComponent<TriggerComponent>(-1, triggerInfo);
/**
* Setup groups
@@ -234,11 +244,11 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
AddComponent<ModelComponent>()->LoadBehaviors();
AddComponent<ModelComponent>(-1)->LoadBehaviors();
AddComponent<RenderComponent>();
AddComponent<RenderComponent>(-1);
auto* destroyableComponent = AddComponent<DestroyableComponent>();
auto* destroyableComponent = AddComponent<DestroyableComponent>(-1);
destroyableComponent->SetHealth(1);
destroyableComponent->SetMaxHealth(1.0f);
destroyableComponent->SetFaction(-1, true);
@@ -254,37 +264,42 @@ void Entity::Initialize() {
*/
if (m_Character && m_Character->GetParentUser()) {
AddComponent<MissionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<MissionComponent>(-1)->LoadFromXml(m_Character->GetXMLDoc());
}
const uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PET);
if (petComponentId > 0) {
AddComponent<PetComponent>(petComponentId);
const auto petComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PET);
if (petComponentID > 0) {
AddComponent<PetComponent>(petComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MINI_GAME_CONTROL) > 0) {
AddComponent<MiniGameControlComponent>();
const auto minigameControlID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MINI_GAME_CONTROL);
if (minigameControlID > 0) {
AddComponent<MiniGameControlComponent>(minigameControlID);
}
const uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
if (possessableComponentId > 0) {
AddComponent<PossessableComponent>(possessableComponentId);
const auto possessableComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
if (possessableComponentID > 0) {
AddComponent<PossessableComponent>(possessableComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE_ASSEMBLY) > 0) {
AddComponent<ModuleAssemblyComponent>();
const auto moduleAssemblyID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE_ASSEMBLY);
if (moduleAssemblyID > 0) {
AddComponent<ModuleAssemblyComponent>(moduleAssemblyID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_STATS) > 0) {
AddComponent<RacingStatsComponent>();
const auto racingStatsID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_STATS);
if (racingStatsID > 0) {
AddComponent<RacingStatsComponent>(racingStatsID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::LUP_EXHIBIT, -1) >= 0) {
AddComponent<LUPExhibitComponent>();
const auto lupExhibitID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::LUP_EXHIBIT, -1);
if (lupExhibitID >= 0) {
AddComponent<LUPExhibitComponent>(lupExhibitID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL) > 0) {
AddComponent<RacingControlComponent>();
const auto racingControlID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL);
if (racingControlID > 0) {
AddComponent<RacingControlComponent>(racingControlID);
}
const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_ENTRANCE);
@@ -292,7 +307,7 @@ void Entity::Initialize() {
AddComponent<PropertyEntranceComponent>(propertyEntranceComponentID);
}
const int32_t controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
const auto controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
if (controllablePhysicsComponentID > 0) {
auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>(controllablePhysicsComponentID);
@@ -337,46 +352,48 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
}
const int32_t rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
const auto rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
if (rigidBodyPhantomPhysicsComponentID > 0) {
AddComponent<RigidbodyPhantomPhysicsComponent>(rigidBodyPhantomPhysicsComponentID);
}
const int32_t phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
const auto phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
if (markedAsPhantom || phantomPhysicsComponentID > 0) {
AddComponent<PhantomPhysicsComponent>(phantomPhysicsComponentID)->SetPhysicsEffectActive(false);
}
const int32_t havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
const auto havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
if (havokVehiclePhysicsComponentID > 0) {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>(havokVehiclePhysicsComponentID);
havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1) != -1) {
AddComponent<SoundTriggerComponent>();
} else if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_SOUND_TRIGGER, -1) != -1) {
AddComponent<RacingSoundTriggerComponent>();
const auto soundTriggerID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1);
const auto racingSoundTriggerID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_SOUND_TRIGGER, -1);
if (soundTriggerID > -1) {
AddComponent<SoundTriggerComponent>(soundTriggerID);
} else if (racingSoundTriggerID > -1) {
AddComponent<RacingSoundTriggerComponent>(racingSoundTriggerID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF) > 0) {
AddComponent<BuffComponent>();
const auto buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
if (buffComponentID > 0) {
AddComponent<BuffComponent>(buffComponentID);
}
const int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::COLLECTIBLE);
const auto collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::COLLECTIBLE);
if (collectibleComponentID > 0) {
AddComponent<CollectibleComponent>(GetVarAs<int32_t>(u"collectible_id"));
AddComponent<CollectibleComponent>(collectibleComponentID, GetVarAs<int32_t>(u"collectible_id"));
}
/**
* Multiple components require the destructible component.
*/
const int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
const int quickBuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
const auto quickBuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
int componentID = -1;
int32_t componentID = -1;
if (collectibleComponentID > 0) componentID = collectibleComponentID;
if (quickBuildComponentID > 0) componentID = quickBuildComponentID;
if (buffComponentID > 0) componentID = buffComponentID;
@@ -384,7 +401,7 @@ void Entity::Initialize() {
bool isSmashable = GetVarAs<int32_t>(u"is_smashable") != 0;
if (buffComponentID > 0 || collectibleComponentID > 0 || isSmashable) {
DestroyableComponent* comp = AddComponent<DestroyableComponent>();
DestroyableComponent* comp = AddComponent<DestroyableComponent>(componentID);
auto* const destCompTable = CDClientManager::GetTable<CDDestructibleComponentTable>();
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([componentID](const CDDestructibleComponent& entry) { return (entry.id == componentID); });
@@ -412,6 +429,7 @@ void Entity::Initialize() {
comp->SetIsSmashable(destCompData[0].isSmashable);
comp->SetLootMatrixID(destCompData[0].LootMatrixIndex);
comp->SetCurrencyIndex(destCompData[0].CurrencyIndex);
Loot::CacheMatrix(destCompData[0].LootMatrixIndex);
// Now get currency information
@@ -473,27 +491,30 @@ void Entity::Initialize() {
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER) > 0 || m_Character) {
const auto characterID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER);
if (characterID > 0 || m_Character) {
// Character Component always has a possessor, level, and forced movement components
AddComponent<PossessorComponent>();
AddComponent<PossessorComponent>(characterID);
// load in the xml for the level
AddComponent<LevelProgressionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<LevelProgressionComponent>(characterID)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<PlayerForcedMovementComponent>();
AddComponent<PlayerForcedMovementComponent>(characterID);
auto& systemAddress = m_Character->GetParentUser() ? m_Character->GetParentUser()->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS;
AddComponent<CharacterComponent>(m_Character, systemAddress)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<CharacterComponent>(characterID, m_Character, systemAddress)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<GhostComponent>();
AddComponent<GhostComponent>(characterID)->LoadFromXml(m_Character->GetXMLDoc());
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
AddComponent<InventoryComponent>();
const auto inventoryID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY);
if (inventoryID > 0 || m_Character) {
AddComponent<InventoryComponent>(inventoryID);
}
// if this component exists, then we initialize it. it's value is always 0
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
AddComponent<MultiZoneEntranceComponent>();
const auto multiZoneEntranceID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1);
if (multiZoneEntranceID > -1) {
AddComponent<MultiZoneEntranceComponent>(multiZoneEntranceID);
}
/**
@@ -545,7 +566,7 @@ void Entity::Initialize() {
}
if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) {
AddComponent<ScriptComponent>(scriptName, true, client && scriptName.empty());
AddComponent<ScriptComponent>(scriptComponentID, scriptName, true, client && scriptName.empty());
}
// ZoneControl script
@@ -554,26 +575,27 @@ void Entity::Initialize() {
const CDZoneTable* const zoneData = CDZoneTableTable::Query(zoneID.GetMapID());
if (zoneData != nullptr) {
int zoneScriptID = zoneData->scriptID;
const int32_t zoneScriptID = zoneData->scriptID;
CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
AddComponent<ScriptComponent>(zoneScriptData.script_name, true);
AddComponent<ScriptComponent>(zoneScriptID, zoneScriptData.script_name, true, false);
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1) != -1 || m_Character) {
AddComponent<SkillComponent>();
const auto skillID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1);
if (skillID > -1 || m_Character) {
AddComponent<SkillComponent>(skillID);
}
const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BASE_COMBAT_AI);
if (combatAiId > 0) {
AddComponent<BaseCombatAIComponent>(combatAiId);
const auto combatAiID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BASE_COMBAT_AI);
if (combatAiID > 0) {
AddComponent<BaseCombatAIComponent>(combatAiID);
}
if (const int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD) > 0) {
auto* const quickBuildComponent = AddComponent<QuickBuildComponent>();
if (quickBuildComponentID > 0) {
auto* const quickBuildComponent = AddComponent<QuickBuildComponent>(quickBuildComponentID);
CDRebuildComponentTable* const rebCompTable = CDClientManager::GetTable<CDRebuildComponentTable>();
const std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == quickBuildComponentID); });
const std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([quickBuildComponentID](CDRebuildComponent entry) { return (entry.id == quickBuildComponentID); });
if (!rebCompData.empty()) {
quickBuildComponent->SetResetTime(rebCompData[0].reset_time);
@@ -618,53 +640,63 @@ void Entity::Initialize() {
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SWITCH, -1) != -1) {
AddComponent<SwitchComponent>();
const auto switchID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SWITCH, -1);
if (switchID > -1) {
AddComponent<SwitchComponent>(switchID);
}
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
AddComponent<VendorComponent>();
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
AddComponent<DonationVendorComponent>();
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ACHIEVEMENT_VENDOR, -1) != -1)) {
AddComponent<AchievementVendorComponent>();
const auto vendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR);
const auto donationVendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1);
const auto achievementVendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ACHIEVEMENT_VENDOR, -1);
if (vendorID > 0) {
AddComponent<VendorComponent>(vendorID);
} else if (donationVendorID > -1) {
AddComponent<DonationVendorComponent>(donationVendorID);
} else if (achievementVendorID > -1) {
AddComponent<AchievementVendorComponent>(achievementVendorID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
AddComponent<PropertyVendorComponent>();
const auto propertyVendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1);
if (propertyVendorID > -1) {
AddComponent<PropertyVendorComponent>(propertyVendorID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_MANAGEMENT, -1) != -1) {
AddComponent<PropertyManagementComponent>();
const auto propertyManagementID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_MANAGEMENT, -1);
if (propertyManagementID > -1) {
AddComponent<PropertyManagementComponent>(propertyManagementID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0
AddComponent<BouncerComponent>();
const auto bouncerID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BOUNCER, -1);
if (bouncerID > -1) { // you have to determine it like this because all bouncers have a componentID of 0
AddComponent<BouncerComponent>(bouncerID);
}
const int32_t renderComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
if ((renderComponentId > 0 && m_TemplateID != 2365) || m_Character) {
AddComponent<RenderComponent>(renderComponentId);
const auto renderComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
if ((renderComponentID > 0 && m_TemplateID != 2365) || m_Character) {
AddComponent<RenderComponent>(renderComponentID);
}
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MISSION_OFFER) > 0) || m_Character) {
AddComponent<MissionOfferComponent>(m_TemplateID);
const auto missionOfferComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MISSION_OFFER, -1);
if (missionOfferComponentID > -1 || m_Character) {
AddComponent<MissionOfferComponent>(missionOfferComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUILD_BORDER, -1) != -1) {
AddComponent<BuildBorderComponent>();
const auto buildBorderID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUILD_BORDER, -1);
if (buildBorderID > -1) {
AddComponent<BuildBorderComponent>(buildBorderID);
}
// Scripted activity component
const int32_t scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY, -1);
if (scriptedActivityID != -1) {
const auto scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY, -1);
if (scriptedActivityID > -1) {
AddComponent<ScriptedActivityComponent>(scriptedActivityID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
AddComponent<ModelComponent>()->LoadBehaviors();
const auto modelID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1);
if (modelID > -1 && !GetComponent<PetComponent>()) {
AddComponent<ModelComponent>(modelID)->LoadBehaviors();
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
auto* const destroyableComponent = AddComponent<DestroyableComponent>();
auto* const destroyableComponent = AddComponent<DestroyableComponent>(-1);
destroyableComponent->SetHealth(1);
destroyableComponent->SetMaxHealth(1.0f);
destroyableComponent->SetFaction(-1, true);
@@ -672,9 +704,10 @@ void Entity::Initialize() {
}
}
PetComponent* petComponent;
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM) > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
AddComponent<ItemComponent>();
PetComponent* petComponent{};
const auto itemID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM);
if (itemID > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
AddComponent<ItemComponent>(itemID);
}
// Shooting gallery component
@@ -683,16 +716,17 @@ void Entity::Initialize() {
AddComponent<ShootingGalleryComponent>(shootingGalleryComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1) != -1) {
AddComponent<PropertyComponent>();
const auto propertyID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1);
if (propertyID > -1) {
AddComponent<PropertyComponent>(propertyID);
}
const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH);
if ((rocketId > 0)) {
AddComponent<RocketLaunchpadControlComponent>(rocketId);
const auto rocketID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH);
if ((rocketID > 0)) {
AddComponent<RocketLaunchpadControlComponent>(rocketID);
}
const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RAIL_ACTIVATOR);
const auto railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RAIL_ACTIVATOR);
if (railComponentID > 0) {
AddComponent<RailActivatorComponent>(railComponentID);
}
@@ -722,9 +756,9 @@ void Entity::Initialize() {
}
}
AddComponent<MovementAIComponent>(moveInfo);
AddComponent<MovementAIComponent>(movementAIID, moveInfo);
}
} else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
} else if (petComponentID > 0 || combatAiID > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
MovementAIInfo moveInfo{
.movementType = "",
.wanderRadius = 16,
@@ -734,7 +768,7 @@ void Entity::Initialize() {
.wanderDelayMax = 5,
};
AddComponent<MovementAIComponent>(moveInfo);
AddComponent<MovementAIComponent>(-1, moveInfo);
}
const std::string pathName = GetVarAsString(u"attached_path");
@@ -744,10 +778,10 @@ void Entity::Initialize() {
if (path) {
// if we have a moving platform path, then we need a moving platform component
if (path->pathType == PathType::MovingPlatform) {
AddComponent<MovingPlatformComponent>(pathName);
AddComponent<MovingPlatformComponent>(-1, pathName);
} else if (path->pathType == PathType::Movement) {
auto* const movementAIcomponent = GetComponent<MovementAIComponent>();
if (movementAIcomponent && combatAiId == 0) {
if (movementAIcomponent && combatAiID == 0) {
movementAIcomponent->SetPath(pathName);
} else {
MovementAIInfo moveInfo{
@@ -759,24 +793,24 @@ void Entity::Initialize() {
.wanderDelayMax = 5,
};
AddComponent<MovementAIComponent>(moveInfo);
AddComponent<MovementAIComponent>(-1, moveInfo);
}
}
} else {
// else we still need to setup moving platform if it has a moving platform comp but no path
const int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
if (movingPlatformComponentId >= 0) {
AddComponent<MovingPlatformComponent>(pathName);
const auto movingPlatformComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
if (movingPlatformComponentID >= 0) {
AddComponent<MovingPlatformComponent>(movingPlatformComponentID, pathName);
}
}
const int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
const auto proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
if (proximityMonitorID > 0) {
auto* const proxCompTable = CDClientManager::GetTable<CDProximityMonitorComponentTable>();
const auto proxCompData = proxCompTable->Query([proximityMonitorID](const CDProximityMonitorComponent& entry) { return (entry.id == proximityMonitorID); });
if (proxCompData.size() > 0) {
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
AddComponent<ProximityMonitorComponent>(std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
AddComponent<ProximityMonitorComponent>(proximityMonitorID, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
}
}
@@ -882,12 +916,13 @@ void Entity::Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationNa
void Entity::SetProximityRadius(float proxRadius, std::string name) {
auto* proxMon = GetComponent<ProximityMonitorComponent>();
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>();
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>(-1);
proxMon->SetProximityRadius(proxRadius, name);
}
void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
ProximityMonitorComponent* proxMon = AddComponent<ProximityMonitorComponent>();
auto* proxMon = GetComponent<ProximityMonitorComponent>();
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>(-1);
proxMon->SetProximityRadius(entity, name);
}
@@ -1639,7 +1674,7 @@ void Entity::AddLootItem(const Loot::Info& info) const {
auto* const characterComponent = GetComponent<CharacterComponent>();
if (!characterComponent) return;
LOG("Player %llu has been allowed to pickup %i with id %llu", m_ObjectID, info.lot, info.id);
auto& droppedLoot = characterComponent->GetDroppedLoot();
droppedLoot[info.id] = info;
}
@@ -2223,6 +2258,8 @@ bool Entity::MsgRequestServerObjectInfo(GameMessages::GameMsg& msg) {
response.Insert("objectID", std::to_string(m_ObjectID));
response.Insert("serverInfo", true);
GameMessages::GetObjectReportInfo info{};
info.clientID = requestInfo.clientId;
info.bVerbose = requestInfo.bVerbose;
info.info = response.InsertArray("data");
auto& objectInfo = info.info->PushDebug("Object Details");
auto* table = CDClientManager::GetTable<CDObjectsTable>();
@@ -2236,17 +2273,92 @@ bool Entity::MsgRequestServerObjectInfo(GameMessages::GameMsg& msg) {
auto& componentDetails = objectInfo.PushDebug("Component Information");
for (const auto [id, component] : m_Components) {
componentDetails.PushDebug<AMFStringValue>(StringifiedEnum::ToString(id)) = "";
componentDetails.PushDebug(StringifiedEnum::ToString(id));
}
auto& configData = objectInfo.PushDebug("Config Data");
for (const auto config : m_Settings) {
configData.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(config->GetKey())) = config->GetValueAsString();
}
HandleMsg(info);
auto* client = Game::entityManager->GetEntity(requestInfo.clientId);
if (client) GameMessages::SendUIMessageServerToSingleClient("ToggleObjectDebugger", response, client->GetSystemAddress());
return true;
}
bool Entity::MsgDropClientLoot(GameMessages::GameMsg& msg) {
auto& dropLootMsg = static_cast<GameMessages::DropClientLoot&>(msg);
if (dropLootMsg.item != LOT_NULL && dropLootMsg.item != 0) {
Loot::Info info{
.id = dropLootMsg.lootID,
.lot = dropLootMsg.item,
.count = dropLootMsg.count,
};
AddLootItem(info);
}
if (dropLootMsg.item == LOT_NULL && dropLootMsg.currency != 0) {
RegisterCoinDrop(dropLootMsg.currency);
}
return true;
}
bool Entity::MsgGetFlag(GameMessages::GameMsg& msg) {
auto& flagMsg = static_cast<GameMessages::GetFlag&>(msg);
if (m_Character) flagMsg.flag = m_Character->GetPlayerFlag(flagMsg.flagID);
return true;
}
bool Entity::MsgGetFactionTokenType(GameMessages::GameMsg& msg) {
auto& tokenMsg = static_cast<GameMessages::GetFactionTokenType&>(msg);
GameMessages::GetFlag getFlagMsg{};
getFlagMsg.flagID = ePlayerFlag::ASSEMBLY_FACTION;
MsgGetFlag(getFlagMsg);
if (getFlagMsg.flag) tokenMsg.tokenType = 8318;
getFlagMsg.flagID = ePlayerFlag::SENTINEL_FACTION;
MsgGetFlag(getFlagMsg);
if (getFlagMsg.flag) tokenMsg.tokenType = 8319;
getFlagMsg.flagID = ePlayerFlag::PARADOX_FACTION;
MsgGetFlag(getFlagMsg);
if (getFlagMsg.flag) tokenMsg.tokenType = 8320;
getFlagMsg.flagID = ePlayerFlag::VENTURE_FACTION;
MsgGetFlag(getFlagMsg);
if (getFlagMsg.flag) tokenMsg.tokenType = 8321;
LOG("Returning token type %i", tokenMsg.tokenType);
return tokenMsg.tokenType != LOT_NULL;
}
bool Entity::MsgPickupItem(GameMessages::GameMsg& msg) {
auto& pickupItemMsg = static_cast<GameMessages::PickupItem&>(msg);
if (GetObjectID() == pickupItemMsg.lootOwnerID) {
PickupItem(pickupItemMsg.lootID);
} else {
auto* const characterComponent = GetComponent<CharacterComponent>();
if (!characterComponent) return false;
auto& droppedLoot = characterComponent->GetDroppedLoot();
const auto it = droppedLoot.find(pickupItemMsg.lootID);
if (it != droppedLoot.end()) {
CDObjectsTable* objectsTable = CDClientManager::GetTable<CDObjectsTable>();
const CDObjects& object = objectsTable->GetByID(it->second.lot);
if (object.id != 0 && object.type == "Powerup") {
return false; // Let powerups be duplicated
}
}
droppedLoot.erase(pickupItemMsg.lootID);
}
return true;
}
bool Entity::MsgChildRemoved(GameMessages::GameMsg& msg) {
GetScript()->OnChildRemoved(*this, static_cast<GameMessages::ChildRemoved&>(msg));
return true;
}

View File

@@ -176,6 +176,11 @@ public:
void AddComponent(eReplicaComponentType componentId, Component* component);
bool MsgRequestServerObjectInfo(GameMessages::GameMsg& msg);
bool MsgDropClientLoot(GameMessages::GameMsg& msg);
bool MsgGetFlag(GameMessages::GameMsg& msg);
bool MsgGetFactionTokenType(GameMessages::GameMsg& msg);
bool MsgPickupItem(GameMessages::GameMsg& msg);
bool MsgChildRemoved(GameMessages::GameMsg& msg);
// This is expceted to never return nullptr, an assert checks this.
CppScripts::Script* const GetScript() const;
@@ -342,6 +347,12 @@ public:
RegisterMsg(msgId, std::bind(handler, self, std::placeholders::_1));
}
template<typename T>
inline void RegisterMsg(auto* self, const auto handler) {
T msg;
RegisterMsg(msg.msgId, self, handler);
}
/**
* @brief The observable for player entity position updates.
*/
@@ -600,5 +611,5 @@ auto Entity::GetComponents() const {
template<typename... T>
auto Entity::GetComponentsMut() const {
return std::tuple{GetComponent<T>()...};
return std::tuple{ GetComponent<T>()... };
}

View File

@@ -52,6 +52,45 @@ std::vector<LOT> EntityManager::m_GhostingExcludedLOTs = {
4967
};
template<typename T>
void ParseDelimSetting(std::set<T>& setting, const std::string_view settingName, const char delim = ',') {
const auto str = Game::config->GetValue(settingName.data());
setting.clear();
for (const auto& strVal : GeneralUtils::SplitString(str, delim)) {
const auto val = GeneralUtils::TryParse<T>(strVal);
if (val) {
setting.insert(val.value());
}
}
}
void EntityManager::ReloadConfig() {
auto hcmode = Game::config->GetValue("hardcore_mode");
m_HardcoreMode = hcmode.empty() ? false : (hcmode == "1");
auto hcUscorePercent = Game::config->GetValue("hardcore_lose_uscore_on_death_percent");
m_HardcoreLoseUscoreOnDeathPercent = hcUscorePercent.empty() ? 10 : GeneralUtils::TryParse<uint32_t>(hcUscorePercent).value_or(10);
auto hcUscoreMult = Game::config->GetValue("hardcore_uscore_enemies_multiplier");
m_HardcoreUscoreEnemiesMultiplier = hcUscoreMult.empty() ? 2 : GeneralUtils::TryParse<uint32_t>(hcUscoreMult).value_or(2);
auto hcDropInv = Game::config->GetValue("hardcore_dropinventory_on_death");
m_HardcoreDropinventoryOnDeath = hcDropInv.empty() ? false : (hcDropInv == "1");
ParseDelimSetting<LOT>(m_HardcoreExcludedItemDrops, "hardcore_excluded_item_drops");
// We don't need to save the worlds, just need to check if this one is in the list
std::set<LWOMAPID> worlds;
ParseDelimSetting<LWOMAPID>(worlds, "hardcore_uscore_reduced_worlds");
m_HardcoreUscoreReduced = worlds.contains(Game::zoneManager->GetZoneID().GetMapID());
ParseDelimSetting<LOT>(m_HardcoreUscoreReducedLots, "hardcore_uscore_reduced_lots");
ParseDelimSetting<LOT>(m_HardcoreUscoreExcludedEnemies, "hardcore_uscore_excluded_enemies");
ParseDelimSetting<LWOMAPID>(m_HardcoreDisabledWorlds, "hardcore_disabled_worlds");
auto hcXpReduction = Game::config->GetValue("hardcore_uscore_reduction");
m_HardcoreUscoreReduction = hcXpReduction.empty() ? 1.0f : GeneralUtils::TryParse<float>(hcXpReduction).value_or(1.0f);
m_HardcoreMode = GetHardcoreDisabledWorlds().contains(Game::zoneManager->GetZoneID().GetMapID()) ? false : m_HardcoreMode;
auto hcCoinKeep = Game::config->GetValue("hardcore_coin_keep");
m_HardcoreCoinKeep = hcCoinKeep.empty() ? false : GeneralUtils::TryParse<float>(hcCoinKeep).value_or(0.0f);
}
void EntityManager::Initialize() {
// Check if this zone has ghosting enabled
m_GhostingEnabled = std::find(
@@ -61,15 +100,8 @@ void EntityManager::Initialize() {
) == m_GhostingExcludedZones.end();
// grab hardcore mode settings and load them with sane defaults
auto hcmode = Game::config->GetValue("hardcore_mode");
m_HardcoreMode = hcmode.empty() ? false : (hcmode == "1");
auto hcUscorePercent = Game::config->GetValue("hardcore_lose_uscore_on_death_percent");
m_HardcoreLoseUscoreOnDeathPercent = hcUscorePercent.empty() ? 10 : std::stoi(hcUscorePercent);
auto hcUscoreMult = Game::config->GetValue("hardcore_uscore_enemies_multiplier");
m_HardcoreUscoreEnemiesMultiplier = hcUscoreMult.empty() ? 2 : std::stoi(hcUscoreMult);
auto hcDropInv = Game::config->GetValue("hardcore_dropinventory_on_death");
m_HardcoreDropinventoryOnDeath = hcDropInv.empty() ? false : (hcDropInv == "1");
Game::config->AddConfigHandler([]() {Game::entityManager->ReloadConfig();});
Game::entityManager->ReloadConfig();
// If cloneID is not zero, then hardcore mode is disabled
// aka minigames and props
if (Game::zoneManager->GetZoneID().GetCloneID() != 0) m_HardcoreMode = false;
@@ -329,16 +361,24 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
LOG("Attempted to construct null entity");
return;
}
// Don't construct GM invisible entities unless it's for the GM themselves
// GMs can see other GMs if they are the same or lower level
GameMessages::GetGMInvis getGMInvisMsg;
getGMInvisMsg.Send(entity->GetObjectID());
if (getGMInvisMsg.bGMInvis && sysAddr != entity->GetSystemAddress()) {
auto* toUser = UserManager::Instance()->GetUser(sysAddr);
if (!toUser) return;
auto* constructedUser = UserManager::Instance()->GetUser(entity->GetSystemAddress());
if (!constructedUser) return;
if (toUser->GetMaxGMLevel() < constructedUser->GetMaxGMLevel()) return;
}
if (entity->GetNetworkId() == 0) {
uint16_t networkId;
if (!m_LostNetworkIds.empty()) {
networkId = m_LostNetworkIds.top();
m_LostNetworkIds.pop();
} else {
networkId = ++m_NetworkIdCounter;
}
} else networkId = ++m_NetworkIdCounter;
entity->SetNetworkId(networkId);
}
@@ -347,10 +387,8 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
if (std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entity) == m_EntitiesToGhost.end()) {
m_EntitiesToGhost.push_back(entity);
}
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
CheckGhosting(entity);
return;
}
}
@@ -381,14 +419,9 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
Game::server->Send(stream, sysAddr, false);
}
if (entity->IsPlayer()) {
if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, sysAddr);
}
}
}
void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) {
void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) {
//ZoneControl is special:
ConstructEntity(m_ZoneControlEntity, sysAddr);
@@ -456,11 +489,7 @@ void EntityManager::QueueGhostUpdate(LWOOBJID playerID) {
void EntityManager::UpdateGhosting() {
for (const auto playerID : m_PlayersToUpdateGhosting) {
auto* player = PlayerManager::GetPlayer(playerID);
if (player == nullptr) {
continue;
}
if (!player) continue;
UpdateGhosting(player);
}
@@ -487,6 +516,7 @@ void EntityManager::UpdateGhosting(Entity* player) {
const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint);
auto ghostingDistanceMax = m_GhostDistanceMaxSquared;
auto ghostingDistanceMin = m_GhostDistanceMinSqaured;
@@ -523,35 +553,25 @@ void EntityManager::UpdateGhosting(Entity* player) {
}
void EntityManager::CheckGhosting(Entity* entity) {
if (entity == nullptr) {
return;
}
if (!entity) return;
const auto& referencePoint = entity->GetPosition();
for (auto* player : PlayerManager::GetAllPlayers()) {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (!ghostComponent) continue;
const auto& entityPoint = ghostComponent->GetGhostReferencePoint();
const auto id = entity->GetObjectID();
const auto observed = ghostComponent->IsObserved(id);
const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint);
if (observed && distance > m_GhostDistanceMaxSquared) {
ghostComponent->GhostEntity(id);
DestructEntity(entity, player->GetSystemAddress());
entity->SetObservers(entity->GetObservers() - 1);
} else if (!observed && m_GhostDistanceMinSqaured > distance) {
ghostComponent->ObserveEntity(id);
ConstructEntity(entity, player->GetSystemAddress());
entity->SetObservers(entity->GetObservers() + 1);
}
}

View File

@@ -75,11 +75,19 @@ public:
const uint32_t GetHardcoreLoseUscoreOnDeathPercent() { return m_HardcoreLoseUscoreOnDeathPercent; };
const bool GetHardcoreDropinventoryOnDeath() { return m_HardcoreDropinventoryOnDeath; };
const uint32_t GetHardcoreUscoreEnemiesMultiplier() { return m_HardcoreUscoreEnemiesMultiplier; };
const std::set<LOT>& GetHardcoreExcludedItemDrops() { return m_HardcoreExcludedItemDrops; };
const float& GetHardcoreUscoreReduction() const { return m_HardcoreUscoreReduction; };
bool GetHardcoreUscoreReduced() const { return m_HardcoreUscoreReduced; };
const std::set<LOT>& GetHardcoreUscoreReducedLots() const { return m_HardcoreUscoreReducedLots; };
const std::set<LOT>& GetHardcoreUscoreExcludedEnemies() const { return m_HardcoreUscoreExcludedEnemies; };
const std::set<LWOMAPID>& GetHardcoreDisabledWorlds() const { return m_HardcoreDisabledWorlds; };
float GetHardcoreCoinKeep() const { return m_HardcoreCoinKeep; }
// Messaging
bool SendMessage(GameMessages::GameMsg& msg) const;
private:
void ReloadConfig();
void SerializeEntities();
void KillEntities();
void DeleteEntities();
@@ -112,6 +120,13 @@ private:
uint32_t m_HardcoreLoseUscoreOnDeathPercent;
bool m_HardcoreDropinventoryOnDeath;
uint32_t m_HardcoreUscoreEnemiesMultiplier;
std::set<LOT> m_HardcoreExcludedItemDrops;
float m_HardcoreUscoreReduction{};
bool m_HardcoreUscoreReduced{};
std::set<LOT> m_HardcoreUscoreReducedLots{};
std::set<LOT> m_HardcoreUscoreExcludedEnemies{};
std::set<LWOMAPID> m_HardcoreDisabledWorlds{};
float m_HardcoreCoinKeep{};
};
#endif // ENTITYMANAGER_H

View File

@@ -9,6 +9,16 @@ Team::Team() {
lootOption = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
}
LWOOBJID Team::GetNextLootOwner() {
lootRound++;
if (lootRound >= members.size()) {
lootRound = 0;
}
return members[lootRound];
}
TeamManager::TeamManager() {
}

View File

@@ -4,6 +4,8 @@
struct Team {
Team();
LWOOBJID GetNextLootOwner();
LWOOBJID teamID = LWOOBJID_EMPTY;
char lootOption = 0;
std::vector<LWOOBJID> members{};

View File

@@ -31,7 +31,7 @@ public:
std::string& GetSessionKey() { return m_SessionKey; }
SystemAddress& GetSystemAddress() { return m_SystemAddress; }
eGameMasterLevel GetMaxGMLevel() { return m_MaxGMLevel; }
eGameMasterLevel GetMaxGMLevel() const { return m_MaxGMLevel; }
uint32_t GetLastCharID() { return m_LastCharID; }
void SetLastCharID(uint32_t newCharID) { m_LastCharID = newCharID; }

View File

@@ -30,6 +30,8 @@
#include "BitStreamUtils.h"
#include "CheatDetection.h"
#include "CharacterComponent.h"
#include "dConfig.h"
#include "eCharacterVersion.h"
UserManager* UserManager::m_Address = nullptr;
@@ -91,6 +93,23 @@ void UserManager::Initialize() {
StripCR(line);
m_PreapprovedNames.push_back(line);
}
// Initialize cached config values and register a handler to update them on config reload
// This avoids repeated lookups into dConfig at runtime.
if (Game::config) {
m_MuteAutoRejectNames = (Game::config->GetValue("mute_auto_reject_names") == "1");
m_MuteRestrictTrade = (Game::config->GetValue("mute_restrict_trade") == "1");
m_MuteRestrictMail = (Game::config->GetValue("mute_restrict_mail") == "1");
Game::config->AddConfigHandler([this]() {
this->m_MuteAutoRejectNames = (Game::config->GetValue("mute_auto_reject_names") == "1");
this->m_MuteRestrictTrade = (Game::config->GetValue("mute_restrict_trade") == "1");
this->m_MuteRestrictMail = (Game::config->GetValue("mute_restrict_mail") == "1");
});
}
else {
LOG("Warning: dConfig not initialized before UserManager. Cached config values will not be available.");
}
}
UserManager::~UserManager() {
@@ -300,7 +319,9 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
inStream.Read(eyes);
inStream.Read(mouth);
const auto name = LUWStringName.GetAsString();
const bool autoRejectNames = this->GetMuteAutoRejectNames() && u->GetIsMuted();
const auto name = autoRejectNames ? "" : LUWStringName.GetAsString();
std::string predefinedName = GetPredefinedName(firstNameIndex, middleNameIndex, lastNameIndex);
LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
@@ -318,87 +339,88 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
return;
}
if (autoRejectNames) {
LOG("AccountID: %i is muted, forcing use of predefined name", u->GetAccountID());
}
if (name.empty()) {
LOG("AccountID: %i is creating a character with predefined name: %s", u->GetAccountID(), predefinedName.c_str());
} else {
LOG("AccountID: %i is creating a character with name: %s (temporary: %s)", u->GetAccountID(), name.c_str(), predefinedName.c_str());
}
//Now that the name is ok, we can get an objectID from Master:
ObjectIDManager::RequestPersistentID([=, this](uint32_t persistentID) {
LWOOBJID objectID = persistentID;
GeneralUtils::SetBit(objectID, eObjectBits::CHARACTER);
if (Database::Get()->GetCharacterInfo(objectID)) {
LOG("Character object id unavailable, check object_id_tracker!");
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
return;
}
//Now that the name is ok, we can get a persistent ObjectID:
LWOOBJID objectID = ObjectIDManager::GetPersistentID();
const uint32_t maxRetries = 100;
uint32_t tries = 0;
while (Database::Get()->GetCharacterInfo(objectID) && tries < maxRetries) {
tries++;
LOG("Found a duplicate character %llu, getting a new objectID", objectID);
objectID = ObjectIDManager::GetPersistentID();
}
std::stringstream xml;
xml << "<obj v=\"1\">";
if (tries >= maxRetries) {
LOG("Failed to get a unique objectID for new character after %i tries, aborting char creation for account %i", maxRetries, u->GetAccountID());
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
return;
}
xml << "<mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
std::stringstream xml;
xml << "<obj v=\"1\">";
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">";
xml << "<vl><l id=\"1000\" cid=\"0\"/></vl>";
xml << "<mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
xml << "</char>";
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">";
xml << "<vl><l id=\"1000\" cid=\"0\"/></vl>";
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
xml << "</char>";
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
LWOOBJID lwoidforshirt = ObjectIDManager::GenerateRandomObjectID();
LWOOBJID lwoidforpants;
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
do {
lwoidforpants = ObjectIDManager::GenerateRandomObjectID();
} while (lwoidforpants == lwoidforshirt); //Make sure we don't have the same ID for both shirt and pants
LWOOBJID lwoidforshirt = ObjectIDManager::GetPersistentID();
LWOOBJID lwoidforpants = ObjectIDManager::GetPersistentID();
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::CHARACTER);
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::PERSISTENT);
GeneralUtils::SetBit(lwoidforpants, eObjectBits::CHARACTER);
GeneralUtils::SetBit(lwoidforpants, eObjectBits::PERSISTENT);
xml << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
xml << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
xml << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
xml << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
xml << "</in></items></inv><lvl l=\"1\" cv=\"" << GeneralUtils::ToUnderlying(eCharacterVersion::UP_TO_DATE) << "\" sb=\"500\"/><flag></flag></obj>";
xml << "</in></items></inv><lvl l=\"1\" cv=\"1\" sb=\"500\"/><flag></flag></obj>";
//Check to see if our name was pre-approved:
bool nameOk = IsNamePreapproved(name);
//Check to see if our name was pre-approved:
bool nameOk = IsNamePreapproved(name);
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
// If predefined name is invalid, change it to be their object id
// that way more than one player can create characters if the predefined name files are not provided
auto assignedPredefinedName = predefinedName;
if (assignedPredefinedName == "INVALID") {
std::stringstream nameObjID;
nameObjID << "minifig" << objectID;
assignedPredefinedName = nameObjID.str();
}
// If predefined name is invalid, change it to be their object id
// that way more than one player can create characters if the predefined name files are not provided
auto assignedPredefinedName = predefinedName;
if (assignedPredefinedName == "INVALID") {
std::stringstream nameObjID;
nameObjID << "minifig" << objectID;
assignedPredefinedName = nameObjID.str();
}
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
std::string pendingName = !name.empty() && !nameOk ? name : "";
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
std::string pendingName = !name.empty() && !nameOk ? name : "";
ICharInfo::Info info;
info.name = nameToAssign;
info.pendingName = pendingName;
info.id = objectID;
info.accountId = u->GetAccountID();
ICharInfo::Info info;
info.name = nameToAssign;
info.pendingName = pendingName;
info.id = objectID;
info.accountId = u->GetAccountID();
Database::Get()->InsertNewCharacter(info);
Database::Get()->InsertNewCharacter(info);
//Now finally insert our character xml:
Database::Get()->InsertCharacterXml(objectID, xml.str());
//Now finally insert our character xml:
Database::Get()->InsertCharacterXml(objectID, xml.str());
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
});
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
}
void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
@@ -451,9 +473,10 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
LUWString LUWStringName;
inStream.Read(LUWStringName);
const auto newName = LUWStringName.GetAsString();
auto newName = LUWStringName.GetAsString();
Character* character = nullptr;
const bool autoRejectNames = this->GetMuteAutoRejectNames() && u->GetIsMuted();
//Check if this user has this character:
bool ownsCharacter = CheatDetection::VerifyLwoobjidIsSender(
@@ -474,13 +497,30 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
if (!ownsCharacter || !character) {
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
} else if (ownsCharacter && character) {
if (autoRejectNames) {
// Create a random preapproved name (fallback to default if none available)
if (!m_FirstNames.empty() && !m_MiddleNames.empty() && !m_LastNames.empty()) {
std::string firstName = GeneralUtils::GetRandomElement(m_FirstNames);
std::string middleName = GeneralUtils::GetRandomElement(m_MiddleNames);
std::string lastName = GeneralUtils::GetRandomElement(m_LastNames);
newName = firstName + middleName + lastName;
} else {
newName = "character" + std::to_string(objectID);
}
}
if (newName == character->GetName()) {
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_UNAVAILABLE);
return;
}
if (!Database::Get()->GetCharacterInfo(newName)) {
if (IsNamePreapproved(newName)) {
if (autoRejectNames) {
Database::Get()->SetCharacterName(objectID, newName);
LOG("Character %s auto-renamed to preapproved name %s due to mute", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
} else if (IsNamePreapproved(newName)) {
Database::Get()->SetCharacterName(objectID, newName);
LOG("Character %s now known as %s", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);

View File

@@ -41,6 +41,11 @@ public:
size_t GetUserCount() const { return m_Users.size(); }
// Access cached config values
bool GetMuteAutoRejectNames() const { return m_MuteAutoRejectNames; }
bool GetMuteRestrictTrade() const { return m_MuteRestrictTrade; }
bool GetMuteRestrictMail() const { return m_MuteRestrictMail; }
private:
static UserManager* m_Address; //Singleton
std::map<SystemAddress, User*> m_Users;
@@ -50,6 +55,11 @@ private:
std::vector<std::string> m_MiddleNames;
std::vector<std::string> m_LastNames;
std::vector<std::string> m_PreapprovedNames;
// Cached config values that can change on config reload
bool m_MuteAutoRejectNames = false;
bool m_MuteRestrictTrade = false;
bool m_MuteRestrictMail = false;
};
#endif // USERMANAGER_H

View File

@@ -10,7 +10,9 @@ void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream,
}
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
LOG_ENTRY;
for (auto* behavior : this->m_behaviors) {
LOG("%i calculating %i", m_behaviorId, behavior->GetBehaviorID());
behavior->Calculate(context, bitStream, branch);
}
}

View File

@@ -95,4 +95,6 @@ public:
Behavior& operator=(const Behavior& other) = default;
Behavior& operator=(Behavior&& other) = default;
uint32_t GetBehaviorID() const { return m_behaviorId; }
};

View File

@@ -114,7 +114,6 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitS
context->FilterTargets(validTargets, this->m_ignoreFactionList, this->m_includeFactionList, this->m_targetSelf, this->m_targetEnemy, this->m_targetFriend, this->m_targetTeam);
for (auto validTarget : validTargets) {
if (targets.size() >= this->m_maxTargets) break;
if (std::find(targets.begin(), targets.end(), validTarget) != targets.end()) continue;
if (validTarget->GetIsDead()) continue;
@@ -147,13 +146,28 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitS
}
}
std::sort(targets.begin(), targets.end(), [reference](Entity* a, Entity* b) {
std::sort(targets.begin(), targets.end(), [this, reference, combatAi](Entity* a, Entity* b) {
const auto aDistance = Vector3::DistanceSquared(reference, a->GetPosition());
const auto bDistance = Vector3::DistanceSquared(reference, b->GetPosition());
return aDistance > bDistance;
return aDistance < bDistance;
});
if (m_useAttackPriority) {
// this should be using the attack priority column on the destroyable component
// We want targets with no threat level to remain the same order as above
// std::stable_sort(targets.begin(), targets.end(), [combatAi](Entity* a, Entity* b) {
// const auto aThreat = combatAi->GetThreat(a->GetObjectID());
// const auto bThreat = combatAi->GetThreat(b->GetObjectID());
// If enabled for this behavior, prioritize threat over distance
// return aThreat > bThreat;
// });
}
// After we've sorted and found our closest targets, size the vector down in case there are too many
if (m_maxTargets > 0 && targets.size() > m_maxTargets) targets.resize(m_maxTargets);
const auto hit = !targets.empty();
bitStream.Write(hit);

View File

@@ -9,7 +9,7 @@
#include "UserManager.h"
#include "CDMissionsTable.h"
AchievementVendorComponent::AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {
AchievementVendorComponent::AchievementVendorComponent(Entity* parent, const int32_t componentID) : VendorComponent(parent, componentID) {
RefreshInventory(true);
};

View File

@@ -11,7 +11,7 @@ class Entity;
class AchievementVendorComponent final : public VendorComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
AchievementVendorComponent(Entity* parent);
AchievementVendorComponent(Entity* parent, const int32_t componentID);
void RefreshInventory(bool isCreation = false) override;
bool SellsItem(Entity* buyer, const LOT lot);

View File

@@ -30,7 +30,7 @@
#include "CharacterComponent.h"
#include "Amf3.h"
ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Component(parent) {
ActivityComponent::ActivityComponent(Entity* parent, int32_t componentID) : Component(parent, componentID) {
using namespace GameMessages;
RegisterMsg<GetObjectReportInfo>(this, &ActivityComponent::OnGetObjectReportInfo);
/*
@@ -39,39 +39,12 @@ ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Compo
* if activityID is specified and if that column exists in the activities table, update the activity info with that data.
*/
m_ActivityID = activityID;
LoadActivityData(activityID);
m_ActivityID = componentID;
LoadActivityData(componentID);
if (m_Parent->HasVar(u"activityID")) {
m_ActivityID = parent->GetVar<int32_t>(u"activityID");
LoadActivityData(m_ActivityID);
}
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
if (destroyableComponent) {
// First lookup the loot matrix id for this component id.
CDActivityRewardsTable* activityRewardsTable = CDClientManager::GetTable<CDActivityRewardsTable>();
std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([=](CDActivityRewards entry) {return (entry.LootMatrixIndex == destroyableComponent->GetLootMatrixID()); });
uint32_t startingLMI = 0;
// If we have one, set the starting loot matrix id to that.
if (activityRewards.size() > 0) {
startingLMI = activityRewards[0].LootMatrixIndex;
}
if (startingLMI > 0) {
// We may have more than 1 loot matrix index to use depending ont the size of the team that is looting the activity.
// So this logic will get the rest of the loot matrix indices for this activity.
std::vector<CDActivityRewards> objectTemplateActivities = activityRewardsTable->Query([=](CDActivityRewards entry) {return (activityRewards[0].objectTemplate == entry.objectTemplate); });
for (const auto& item : objectTemplateActivities) {
if (item.activityRating > 0 && item.activityRating < 5) {
m_ActivityLootMatrices.insert({ item.activityRating, item.LootMatrixIndex });
}
}
}
}
}
void ActivityComponent::LoadActivityData(const int32_t activityId) {
CDActivitiesTable* activitiesTable = CDClientManager::GetTable<CDActivitiesTable>();
@@ -698,10 +671,6 @@ bool ActivityComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
}
}
auto& lootMatrices = activityInfo.PushDebug("Loot Matrices");
for (const auto& [activityRating, lootMatrixID] : m_ActivityLootMatrices) {
lootMatrices.PushDebug<AMFIntValue>("Loot Matrix " + std::to_string(activityRating)) = lootMatrixID;
}
activityInfo.PushDebug<AMFIntValue>("ActivityID") = m_ActivityID;
return true;
}

View File

@@ -215,6 +215,10 @@ public:
*/
int GetActivityID() { return m_ActivityInfo.ActivityID; }
// Whether or not team loot should be dropped on death for this activity
// if true, and a player is supposed to get loot, they are skipped
bool GetNoTeamLootOnDeath() const { return m_ActivityInfo.noTeamLootOnDeath; }
/**
* Returns if this activity has a lobby, e.g. if it needs to instance players to some other map
* @return true if this activity has a lobby, false otherwise
@@ -341,19 +345,13 @@ public:
*/
void SetInstanceMapID(uint32_t mapID) { m_ActivityInfo.instanceMapID = mapID; };
/**
* Returns the LMI that this activity points to for a team size
* @param teamSize the team size to get the LMI for
* @return the LMI that this activity points to for a team size
*/
uint32_t GetLootMatrixForTeamSize(uint32_t teamSize) { return m_ActivityLootMatrices[teamSize]; }
private:
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
/**
* The database information for this activity
*/
CDActivities m_ActivityInfo;
CDActivities m_ActivityInfo{};
/**
* All the active instances of this activity
@@ -370,11 +368,6 @@ private:
*/
std::vector<ActivityPlayer*> m_ActivityPlayers;
/**
* LMIs for team sizes
*/
std::unordered_map<uint32_t, uint32_t> m_ActivityLootMatrices;
/**
* The activity id
*/

View File

@@ -27,8 +27,13 @@
#include "CDComponentsRegistryTable.h"
#include "CDPhysicsComponentTable.h"
#include "dNavMesh.h"
#include "Amf3.h"
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id) : Component(parent) {
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
{
using namespace GameMessages;
RegisterMsg<GetObjectReportInfo>(this, &BaseCombatAIComponent::MsgGetObjectReportInfo);
}
m_Target = LWOOBJID_EMPTY;
m_DirtyStateOrTarget = true;
m_State = AiState::spawn;
@@ -43,7 +48,7 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
//Grab the aggro information from BaseCombatAI:
auto componentQuery = CDClientDatabase::CreatePreppedStmt(
"SELECT aggroRadius, tetherSpeed, pursuitSpeed, softTetherRadius, hardTetherRadius FROM BaseCombatAIComponent WHERE id = ?;");
componentQuery.bind(1, static_cast<int>(id));
componentQuery.bind(1, static_cast<int>(componentID));
auto componentResult = componentQuery.execQuery();
@@ -111,12 +116,12 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
int32_t collisionGroup = (COLLISION_GROUP_DYNAMIC | COLLISION_GROUP_ENEMY);
CDComponentsRegistryTable* componentRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
auto componentID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
const auto controllablePhysicsID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
if (physicsComponentTable != nullptr) {
auto* info = physicsComponentTable->GetByID(componentID);
auto* info = physicsComponentTable->GetByID(controllablePhysicsID);
if (info != nullptr) {
collisionGroup = info->bStatic ? COLLISION_GROUP_NEUTRAL : info->collisionGroup;
}
@@ -839,3 +844,73 @@ void BaseCombatAIComponent::IgnoreThreat(const LWOOBJID threat, const float valu
SetThreat(threat, 0.0f);
m_Target = LWOOBJID_EMPTY;
}
bool BaseCombatAIComponent::MsgGetObjectReportInfo(GameMessages::GameMsg& msg) {
using enum AiState;
auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& cmptType = reportMsg.info->PushDebug("Base Combat AI");
cmptType.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
auto& targetInfo = cmptType.PushDebug("Current Target Info");
targetInfo.PushDebug<AMFStringValue>("Current Target ID") = std::to_string(m_Target);
// if (m_Target != LWOOBJID_EMPTY) {
// LWOGameMessages::ObjGetName nameMsg(m_CurrentTarget);
// SEND_GAMEOBJ_MSG(nameMsg);
// if (!nameMsg.msg.name.empty()) targetInfo.PushDebug("Name") = nameMsg.msg.name;
// }
auto& roundInfo = cmptType.PushDebug("Round Info");
// roundInfo.PushDebug<AMFDoubleValue>("Combat Round Time") = m_CombatRoundLength;
// roundInfo.PushDebug<AMFDoubleValue>("Minimum Time") = m_MinRoundLength;
// roundInfo.PushDebug<AMFDoubleValue>("Maximum Time") = m_MaxRoundLength;
// roundInfo.PushDebug<AMFDoubleValue>("Selected Time") = m_SelectedTime;
// roundInfo.PushDebug<AMFDoubleValue>("Combat Start Delay") = m_CombatStartDelay;
std::string curState;
switch (m_State) {
case idle: curState = "Idling"; break;
case aggro: curState = "Aggroed"; break;
case tether: curState = "Returning to Tether"; break;
case spawn: curState = "Spawn"; break;
case dead: curState = "Dead"; break;
default: curState = "Unknown or Undefined"; break;
}
cmptType.PushDebug<AMFStringValue>("Current Combat State") = curState;
//switch (m_CombatBehaviorType) {
// case 0: curState = "Passive"; break;
// case 1: curState = "Aggressive"; break;
// case 2: curState = "Passive (Turret)"; break;
// case 3: curState = "Aggressive (Turret)"; break;
// default: curState = "Unknown or Undefined"; break;
//}
//cmptType.PushDebug("Current Combat Behavior State") = curState;
//switch (m_CombatRole) {
// case 0: curState = "Melee"; break;
// case 1: curState = "Ranged"; break;
// case 2: curState = "Support"; break;
// default: curState = "Unknown or Undefined"; break;
//}
//cmptType.PushDebug("Current Combat Role") = curState;
auto& tetherPoint = cmptType.PushDebug("Tether Point");
tetherPoint.PushDebug<AMFDoubleValue>("X") = m_StartPosition.x;
tetherPoint.PushDebug<AMFDoubleValue>("Y") = m_StartPosition.y;
tetherPoint.PushDebug<AMFDoubleValue>("Z") = m_StartPosition.z;
cmptType.PushDebug<AMFDoubleValue>("Hard Tether Radius") = m_HardTetherRadius;
cmptType.PushDebug<AMFDoubleValue>("Soft Tether Radius") = m_SoftTetherRadius;
cmptType.PushDebug<AMFDoubleValue>("Aggro Radius") = m_AggroRadius;
cmptType.PushDebug<AMFDoubleValue>("Tether Speed") = m_TetherSpeed;
cmptType.PushDebug<AMFDoubleValue>("Aggro Speed") = m_TetherSpeed;
// cmptType.PushDebug<AMFDoubleValue>("Specified Min Range") = m_SpecificMinRange;
// cmptType.PushDebug<AMFDoubleValue>("Specified Max Range") = m_SpecificMaxRange;
auto& threats = cmptType.PushDebug("Target Threats");
for (const auto& [id, threat] : m_ThreatEntries) {
threats.PushDebug<AMFDoubleValue>(std::to_string(id)) = threat;
}
auto& ignoredThreats = cmptType.PushDebug("Temp Ignored Threats");
for (const auto& [id, threat] : m_ThreatEntries) {
ignoredThreats.PushDebug<AMFDoubleValue>(std::to_string(id) + " - Time") = threat;
}
return true;
}

View File

@@ -49,7 +49,7 @@ class BaseCombatAIComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BASE_COMBAT_AI;
BaseCombatAIComponent(Entity* parentEntity, uint32_t id);
BaseCombatAIComponent(Entity* parentEntity, int32_t componentID);
~BaseCombatAIComponent() override;
void Update(float deltaTime) override;
@@ -234,6 +234,8 @@ public:
// Ignore a threat for a certain amount of time
void IgnoreThreat(const LWOOBJID target, const float time);
bool MsgGetObjectReportInfo(GameMessages::GameMsg& msg);
private:
/**
* Returns the current target or the target that currently is the largest threat to this entity

View File

@@ -8,15 +8,33 @@
#include "GameMessages.h"
#include "BitStream.h"
#include "eTriggerEventType.h"
#include "Amf3.h"
BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
BouncerComponent::BouncerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_PetEnabled = false;
m_PetBouncerEnabled = false;
m_PetSwitchLoaded = false;
m_Destination = GeneralUtils::TryParse<NiPoint3>(
GeneralUtils::SplitString(m_Parent->GetVarAsString(u"bouncer_destination"), '\x1f'))
.value_or(NiPoint3Constant::ZERO);
m_Speed = GeneralUtils::TryParse<float>(m_Parent->GetVarAsString(u"bouncer_speed")).value_or(-1.0f);
m_UsesHighArc = GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"bouncer_uses_high_arc")).value_or(false);
m_LockControls = GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"lock_controls")).value_or(false);
m_IgnoreCollision = !GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"ignore_collision")).value_or(true);
m_StickLanding = GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"stickLanding")).value_or(false);
m_UsesGroupName = GeneralUtils::TryParse<bool>(m_Parent->GetVarAsString(u"uses_group_name")).value_or(false);
m_GroupName = m_Parent->GetVarAsString(u"grp_name");
m_MinNumTargets = GeneralUtils::TryParse<int32_t>(m_Parent->GetVarAsString(u"num_targets_to_activate")).value_or(1);
m_CinematicPath = m_Parent->GetVarAsString(u"attached_cinematic_path");
if (parent->GetLOT() == 7625) {
LookupPetSwitch();
}
{
using namespace GameMessages;
RegisterMsg<GetObjectReportInfo>(this, &BouncerComponent::MsgGetObjectReportInfo);
}
}
BouncerComponent::~BouncerComponent() {
@@ -94,3 +112,54 @@ void BouncerComponent::LookupPetSwitch() {
});
}
}
bool BouncerComponent::MsgGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& cmptType = reportMsg.info->PushDebug("Bouncer");
cmptType.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
auto& destPos = cmptType.PushDebug("Destination Position");
if (m_Destination != NiPoint3Constant::ZERO) {
destPos.PushDebug(m_Destination);
} else {
destPos.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Bouncer has no target position, is likely missing config data");
}
if (m_Speed == -1.0f) {
cmptType.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Bouncer has no speed value, is likely missing config data");
} else {
cmptType.PushDebug<AMFDoubleValue>("Bounce Speed") = m_Speed;
}
cmptType.PushDebug<AMFStringValue>("Bounce trajectory arc") = m_UsesHighArc ? "High Arc" : "Low Arc";
cmptType.PushDebug<AMFBoolValue>("Collision Enabled") = m_IgnoreCollision;
cmptType.PushDebug<AMFBoolValue>("Stick Landing") = m_StickLanding;
cmptType.PushDebug<AMFBoolValue>("Locks character's controls") = m_LockControls;
if (!m_CinematicPath.empty()) cmptType.PushDebug<AMFStringValue>("Cinematic Camera Path (plays during bounce)") = m_CinematicPath;
auto* switchComponent = m_Parent->GetComponent<SwitchComponent>();
auto& respondsToFactions = cmptType.PushDebug("Responds to Factions");
if (!switchComponent || switchComponent->GetFactionsToRespondTo().empty()) respondsToFactions.PushDebug("Faction 1");
else {
for (const auto faction : switchComponent->GetFactionsToRespondTo()) {
respondsToFactions.PushDebug(("Faction " + std::to_string(faction)));
}
}
cmptType.PushDebug<AMFBoolValue>("Uses a group name for interactions") = m_UsesGroupName;
if (!m_UsesGroupName) {
if (m_MinNumTargets > 1) {
cmptType.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Bouncer has a required number of objects to activate, but no group for interactions.");
}
if (!m_GroupName.empty()) {
cmptType.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Has a group name for interactions , but is marked to not use that name.");
}
} else {
if (m_GroupName.empty()) {
cmptType.PushDebug("<font color=\'#FF0000\'>WARNING:</font> Set to use a group name for inter actions, but no group name is assigned");
}
cmptType.PushDebug<AMFIntValue>("Number of interactions to activate bouncer") = m_MinNumTargets;
}
return true;
}

View File

@@ -14,7 +14,7 @@ class BouncerComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BOUNCER;
BouncerComponent(Entity* parentEntity);
BouncerComponent(Entity* parentEntity, const int32_t componentID);
~BouncerComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
@@ -51,6 +51,8 @@ public:
*/
void LookupPetSwitch();
bool MsgGetObjectReportInfo(GameMessages::GameMsg& msg);
private:
/**
* Whether this bouncer needs to be activated by a pet
@@ -66,6 +68,36 @@ private:
* Whether the pet switch for this bouncer has been located
*/
bool m_PetSwitchLoaded;
// The bouncer destination
NiPoint3 m_Destination;
// The speed at which the player is bounced
float m_Speed{};
// Whether to use a high arc for the bounce trajectory
bool m_UsesHighArc{};
// Lock controls when bouncing
bool m_LockControls{};
// Ignore collision when bouncing
bool m_IgnoreCollision{};
// Stick the landing afterwards or let the player slide
bool m_StickLanding{};
// Whether or not there is a group name
bool m_UsesGroupName{};
// The group name for targets
std::string m_GroupName{};
// The number of targets to activate the bouncer
int32_t m_MinNumTargets{};
// The cinematic path to play during the bounce
std::string m_CinematicPath{};
};
#endif // BOUNCERCOMPONENT_H

View File

@@ -26,7 +26,7 @@ namespace {
};
}
BuffComponent::BuffComponent(Entity* parent) : Component(parent) {
BuffComponent::BuffComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
}
BuffComponent::~BuffComponent() {

View File

@@ -51,7 +51,7 @@ class BuffComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BUFF;
explicit BuffComponent(Entity* parent);
explicit BuffComponent(Entity* parent, const int32_t componentID);
~BuffComponent();

View File

@@ -9,7 +9,7 @@
#include "Item.h"
#include "PropertyManagementComponent.h"
BuildBorderComponent::BuildBorderComponent(Entity* parent) : Component(parent) {
BuildBorderComponent::BuildBorderComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
}
BuildBorderComponent::~BuildBorderComponent() {

View File

@@ -18,7 +18,7 @@ class BuildBorderComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BUILD_BORDER;
BuildBorderComponent(Entity* parent);
BuildBorderComponent(Entity* parent, const int32_t componentID);
~BuildBorderComponent() override;
/**

View File

@@ -25,7 +25,7 @@
#include "MessageType/Game.h"
#include <ctime>
CharacterComponent::CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress) : Component(parent) {
CharacterComponent::CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress) : Component(parent, componentID) {
m_Character = character;
m_IsRacing = false;
@@ -70,7 +70,7 @@ bool CharacterComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
for (const auto zoneID : m_VisitedLevels) {
std::stringstream sstream;
sstream << "MapID: " << zoneID.GetMapID() << " CloneID: " << zoneID.GetCloneID();
vl.PushDebug<AMFStringValue>(sstream.str()) = "";
vl.PushDebug(sstream.str());
}
// visited locations
@@ -84,6 +84,30 @@ bool CharacterComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
cmptType.PushDebug<AMFIntValue>("Current Activity Type") = GeneralUtils::ToUnderlying(m_CurrentActivity);
cmptType.PushDebug<AMFDoubleValue>("Property Clone ID") = m_Character->GetPropertyCloneID();
auto& flagCmptType = reportInfo.info->PushDebug("Player Flag");
auto& allFlags = flagCmptType.PushDebug("All flags");
for (const auto& [id, flagChunk] : m_Character->GetPlayerFlags()) {
const auto base = id * 64;
auto flagChunkCopy = flagChunk;
for (int i = 0; i < 64; i++) {
if (static_cast<bool>(flagChunkCopy & 1)) {
const int32_t flagId = base + i;
std::stringstream stream;
stream << "Flag: " << flagId;
allFlags.PushDebug(stream.str());
}
flagChunkCopy >>= 1;
}
}
auto& sessionFlags = flagCmptType.PushDebug("Session Only Flags");
for (const auto flagId : m_Character->GetSessionFlags()) {
std::stringstream stream;
stream << "Flag: " << flagId;
sessionFlags.PushDebug(stream.str());
}
return true;
}
@@ -491,12 +515,12 @@ void CharacterComponent::RocketUnEquip(Entity* player) {
}
void CharacterComponent::TrackMissionCompletion(bool isAchievement) {
UpdatePlayerStatistic(MissionsCompleted);
// Achievements are tracked separately for the zone
if (isAchievement) {
const auto mapID = Game::zoneManager->GetZoneID().GetMapID();
GetZoneStatisticsForMap(mapID).m_AchievementsCollected++;
} else {
UpdatePlayerStatistic(MissionsCompleted);
}
}
@@ -859,7 +883,7 @@ void CharacterComponent::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) const {
character->SetZoneID(zoneID);
character->SetZoneInstance(zoneInstance);
character->SetZoneClone(zoneClone);
characterComponent->SetLastRocketConfig(u"");
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));

View File

@@ -70,7 +70,7 @@ class CharacterComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress);
CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress);
~CharacterComponent() override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;

View File

@@ -1,5 +1,39 @@
#include "CollectibleComponent.h"
#include "MissionComponent.h"
#include "dServer.h"
#include "Amf3.h"
CollectibleComponent::CollectibleComponent(Entity* parentEntity, const int32_t componentID, const int32_t collectibleId) :
Component(parentEntity, componentID), m_CollectibleId(collectibleId) {
using namespace GameMessages;
RegisterMsg<GetObjectReportInfo>(this, &CollectibleComponent::MsgGetObjectReportInfo);
}
void CollectibleComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
outBitStream.Write(GetCollectibleId());
}
bool CollectibleComponent::MsgGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& cmptType = reportMsg.info->PushDebug("Collectible");
auto collectibleID = static_cast<uint32_t>(m_CollectibleId) + static_cast<uint32_t>(Game::server->GetZoneID() << 8);
cmptType.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
cmptType.PushDebug<AMFIntValue>("Collectible ID") = GetCollectibleId();
cmptType.PushDebug<AMFIntValue>("Mission Tracking ID (for save data)") = collectibleID;
auto* localCharEntity = Game::entityManager->GetEntity(reportMsg.clientID);
bool collected = false;
if (localCharEntity) {
auto* missionComponent = localCharEntity->GetComponent<MissionComponent>();
if (m_CollectibleId != 0) {
collected = missionComponent->HasCollectible(collectibleID);
}
}
cmptType.PushDebug<AMFBoolValue>("Has been collected") = collected;
return true;
}

View File

@@ -7,10 +7,12 @@
class CollectibleComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::COLLECTIBLE;
CollectibleComponent(Entity* parentEntity, int32_t collectibleId) : Component(parentEntity), m_CollectibleId(collectibleId) {}
CollectibleComponent(Entity* parentEntity, const int32_t componentID, const int32_t collectibleId);
int16_t GetCollectibleId() const { return m_CollectibleId; }
void Serialize(RakNet::BitStream& outBitStream, bool isConstruction) override;
bool MsgGetObjectReportInfo(GameMessages::GameMsg& msg);
private:
int16_t m_CollectibleId = 0;
};

View File

@@ -19,7 +19,7 @@ class Entity;
*/
class Component {
public:
Component(Entity* parent) : m_Parent{ parent } {}
Component(Entity* parent, const int32_t componentID) : m_Parent{ parent }, m_ComponentID{componentID} {}
virtual ~Component() = default;
/**
@@ -28,6 +28,8 @@ public:
*/
Entity* GetParent() const { return m_Parent; }
[[nodiscard]] int32_t GetComponentID() const noexcept { return m_ComponentID; }
/**
* Updates the component in the game loop
* @param deltaTime time passed since last update
@@ -70,4 +72,11 @@ protected:
* The entity that owns this component
*/
Entity* m_Parent;
// The component ID, this should never be changed after initialization
// This is used in various different ways
// 1. To identify which entry this component is in its corresponding table
// 2. To mark that an Entity should have the component with no database entry (it will be 0 in this case)
// 3. The component exists implicitly due to design (CollectibleComponent always has a DestructibleComponent accompanying it). In this case the ID will be -1.
const int32_t m_ComponentID;
};

View File

@@ -17,7 +17,7 @@
#include "StringifiedEnum.h"
#include "Amf3.h"
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, int32_t componentId) : PhysicsComponent(entity, componentId) {
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, const int32_t componentID) : PhysicsComponent(entity, componentID) {
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &ControllablePhysicsComponent::OnGetObjectReportInfo);
m_Velocity = {};

View File

@@ -25,7 +25,7 @@ class ControllablePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
ControllablePhysicsComponent(Entity* entity, int32_t componentId);
ControllablePhysicsComponent(Entity* entity, const int32_t componentID);
~ControllablePhysicsComponent() override;
void Update(float deltaTime) override;

View File

@@ -3,6 +3,9 @@
#include "Logger.h"
#include "Game.h"
#include "dConfig.h"
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
#include "CDRarityTableTable.h"
#include "Amf3.h"
#include "AmfSerialize.h"
@@ -37,13 +40,14 @@
#include "eMissionTaskType.h"
#include "eStateChangeType.h"
#include "eGameActivity.h"
#include <ranges>
#include "CDComponentsRegistryTable.h"
Implementation<bool, const Entity*> DestroyableComponent::IsEnemyImplentation;
Implementation<bool, const Entity*> DestroyableComponent::IsFriendImplentation;
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
DestroyableComponent::DestroyableComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
using namespace GameMessages;
m_iArmor = 0;
m_fMaxArmor = 0.0f;
@@ -84,6 +88,7 @@ DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
RegisterMsg<GetObjectReportInfo>(this, &DestroyableComponent::OnGetObjectReportInfo);
RegisterMsg<GameMessages::SetFaction>(this, &DestroyableComponent::OnSetFaction);
RegisterMsg<GameMessages::IsDead>(this, &DestroyableComponent::OnIsDead);
}
DestroyableComponent::~DestroyableComponent() {
@@ -666,11 +671,6 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
return;
}
//check if hardcore mode is enabled
if (Game::entityManager->GetHardcoreMode()) {
DoHardcoreModeDrops(source);
}
Smash(source, eKillType::VIOLENT, u"", skillID);
}
@@ -698,6 +698,13 @@ void DestroyableComponent::NotifySubscribers(Entity* attacker, uint32_t damage)
}
void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType, uint32_t skillID) {
if (m_IsDead) return;
//check if hardcore mode is enabled
if (Game::entityManager->GetHardcoreMode()) {
DoHardcoreModeDrops(source);
}
if (m_iHealth > 0) {
SetArmor(0);
SetHealth(0);
@@ -705,6 +712,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
Game::entityManager->SerializeEntity(m_Parent);
}
m_IsDead = true;
m_KillerID = source;
auto* owner = Game::entityManager->GetEntity(source);
@@ -747,45 +755,16 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
const auto isPlayer = m_Parent->IsPlayer();
GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, false, 1);
GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, true, 1);
//NANI?!
if (!isPlayer) {
if (owner != nullptr) {
auto* team = TeamManager::Instance()->GetTeam(owner->GetObjectID());
if (team != nullptr && m_Parent->GetComponent<BaseCombatAIComponent>() != nullptr) {
LWOOBJID specificOwner = LWOOBJID_EMPTY;
auto* scriptedActivityComponent = m_Parent->GetComponent<ScriptedActivityComponent>();
uint32_t teamSize = team->members.size();
uint32_t lootMatrixId = GetLootMatrixID();
if (scriptedActivityComponent) {
lootMatrixId = scriptedActivityComponent->GetLootMatrixForTeamSize(teamSize);
}
if (team->lootOption == 0) { // Round robin
specificOwner = TeamManager::Instance()->GetNextLootOwner(team);
auto* member = Game::entityManager->GetEntity(specificOwner);
if (member) Loot::DropLoot(member, m_Parent->GetObjectID(), lootMatrixId, GetMinCoins(), GetMaxCoins());
} else {
for (const auto memberId : team->members) { // Free for all
auto* member = Game::entityManager->GetEntity(memberId);
if (member == nullptr) continue;
Loot::DropLoot(member, m_Parent->GetObjectID(), lootMatrixId, GetMinCoins(), GetMaxCoins());
}
}
} else { // drop loot for non team user
Loot::DropLoot(owner, m_Parent->GetObjectID(), GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
}
Loot::DropLoot(owner, m_Parent->GetObjectID(), GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
}
} else {
//Check if this zone allows coin drops
if (Game::zoneManager->GetPlayerLoseCoinOnDeath()) {
if (Game::zoneManager->GetPlayerLoseCoinOnDeath() && !Game::entityManager->GetHardcoreMode()) {
auto* character = m_Parent->GetCharacter();
uint64_t coinsTotal = character->GetCoins();
const uint64_t minCoinsToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathMin;
@@ -798,8 +777,15 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
coinsTotal -= coinsToLose;
Loot::DropLoot(m_Parent, m_Parent->GetObjectID(), -1, coinsToLose, coinsToLose);
character->SetCoins(coinsTotal, eLootSourceType::PICKUP);
GameMessages::DropClientLoot lootMsg{};
lootMsg.target = m_Parent->GetObjectID();
lootMsg.ownerID = m_Parent->GetObjectID();
lootMsg.currency = coinsToLose;
lootMsg.spawnPos = m_Parent->GetPosition();
lootMsg.sourceID = source;
lootMsg.item = LOT_NULL;
lootMsg.Send();
character->SetCoins(coinsTotal, eLootSourceType::DELETION);
}
}
@@ -981,7 +967,8 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
auto* character = m_Parent->GetComponent<CharacterComponent>();
auto uscore = character->GetUScore();
auto uscoreToLose = uscore * (Game::entityManager->GetHardcoreLoseUscoreOnDeathPercent() / 100);
auto uscoreToLose = static_cast<uint64_t>(uscore * (Game::entityManager->GetHardcoreLoseUscoreOnDeathPercent() / 100.0f));
LOG("Player %llu has lost %llu uscore!", m_Parent->GetObjectID(), uscoreToLose);
character->SetUScore(uscore - uscoreToLose);
GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::MISSION);
@@ -995,13 +982,18 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
if (items) {
auto itemMap = items->GetItems();
if (!itemMap.empty()) {
for (const auto& item : itemMap) {
//drop the item:
if (!item.second) continue;
// don't drop the thinkng cap
if (item.second->GetLot() == 6086) continue;
GameMessages::SendDropClientLoot(m_Parent, source, item.second->GetLot(), 0, m_Parent->GetPosition(), item.second->GetCount());
item.second->SetCount(0, false, false);
for (const auto item : itemMap | std::views::values) {
// Don't drop excluded items or null ones
if (!item || Game::entityManager->GetHardcoreExcludedItemDrops().contains(item->GetLot())) continue;
GameMessages::DropClientLoot lootMsg{};
lootMsg.target = m_Parent->GetObjectID();
lootMsg.ownerID = m_Parent->GetObjectID();
lootMsg.sourceID = m_Parent->GetObjectID();
lootMsg.item = item->GetLot();
lootMsg.count = 1;
lootMsg.spawnPos = m_Parent->GetPosition();
for (int i = 0; i < item->GetCount(); i++) Loot::DropItem(*m_Parent, lootMsg);
item->SetCount(0, false, false);
}
Game::entityManager->SerializeEntity(m_Parent);
}
@@ -1012,32 +1004,55 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
//get character:
auto* chars = m_Parent->GetCharacter();
if (chars) {
auto coins = chars->GetCoins();
auto oldCoins = chars->GetCoins();
// Floor this so there arent coins generated from rounding
auto coins = static_cast<uint64_t>(oldCoins * Game::entityManager->GetHardcoreCoinKeep());
auto coinsToDrop = oldCoins - coins;
LOG("Player had %llu coins, will lose %i coins to have %i", oldCoins, coinsToDrop, coins);
//lose all coins:
chars->SetCoins(0, eLootSourceType::NONE);
chars->SetCoins(coins, eLootSourceType::NONE);
//drop all coins:
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coins, m_Parent->GetPosition());
constexpr auto MAX_TO_DROP_PER_GM = 100'000;
GameMessages::DropClientLoot lootMsg{};
lootMsg.target = m_Parent->GetObjectID();
lootMsg.ownerID = m_Parent->GetObjectID();
lootMsg.spawnPos = m_Parent->GetPosition();
lootMsg.sourceID = source;
lootMsg.item = LOT_NULL;
lootMsg.Send();
lootMsg.Send(m_Parent->GetSystemAddress());
while (coinsToDrop > MAX_TO_DROP_PER_GM) {
LOG("Dropping 100,000, %llu left", coinsToDrop);
lootMsg.currency = 100'000;
lootMsg.Send();
lootMsg.Send(m_Parent->GetSystemAddress());
coinsToDrop -= 100'000;
}
lootMsg.currency = coinsToDrop;
lootMsg.Send();
lootMsg.Send(m_Parent->GetSystemAddress());
}
// Reload the player since we can't normally reduce uscore from the server and we want the UI to update
// do this last so we don't get killed.... again
Game::entityManager->DestructEntity(m_Parent);
Game::entityManager->ConstructEntity(m_Parent);
return;
}
//award the player some u-score:
auto* player = Game::entityManager->GetEntity(source);
if (player && player->IsPlayer()) {
const auto lot = m_Parent->GetLOT();
auto* playerStats = player->GetComponent<CharacterComponent>();
if (playerStats) {
if (playerStats && GetMaxHealth() > 0 && !Game::entityManager->GetHardcoreUscoreExcludedEnemies().contains(lot)) {
//get the maximum health from this enemy:
auto maxHealth = GetMaxHealth();
const auto uscoreMultiplier = Game::entityManager->GetHardcoreUscoreEnemiesMultiplier();
const bool isUscoreReducedLot =
Game::entityManager->GetHardcoreUscoreReducedLots().contains(lot) ||
Game::entityManager->GetHardcoreUscoreReduced();
const auto uscoreReduction = isUscoreReducedLot ? Game::entityManager->GetHardcoreUscoreReduction() : 1.0f;
int uscore = maxHealth * Game::entityManager->GetHardcoreUscoreEnemiesMultiplier();
int uscore = maxHealth * Game::entityManager->GetHardcoreUscoreEnemiesMultiplier() * uscoreReduction;
LOG("Rewarding player %llu with %i uscore for killing enemy %i", player->GetObjectID(), uscore, lot);
playerStats->SetUScore(playerStats->GetUScore() + uscore);
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::MISSION);
@@ -1048,38 +1063,89 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
bool DestroyableComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& reportInfo = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& destroyableInfo = reportInfo.info->PushDebug("Destroyable");
destroyableInfo.PushDebug<AMFIntValue>("Health") = m_iHealth;
destroyableInfo.PushDebug<AMFDoubleValue>("Max Health") = m_fMaxHealth;
destroyableInfo.PushDebug<AMFIntValue>("Armor") = m_iArmor;
destroyableInfo.PushDebug<AMFDoubleValue>("Max Armor") = m_fMaxArmor;
destroyableInfo.PushDebug<AMFIntValue>("Imagination") = m_iImagination;
destroyableInfo.PushDebug<AMFDoubleValue>("Max Imagination") = m_fMaxImagination;
destroyableInfo.PushDebug<AMFIntValue>("Damage To Absorb") = m_DamageToAbsorb;
destroyableInfo.PushDebug<AMFBoolValue>("Is GM Immune") = m_IsGMImmune;
destroyableInfo.PushDebug<AMFBoolValue>("Is Shielded") = m_IsShielded;
destroyableInfo.PushDebug<AMFIntValue>("DestructibleComponent DB Table Template ID") = m_ComponentID;
if (m_CurrencyIndex == -1) {
destroyableInfo.PushDebug<AMFBoolValue>("Has Loot Currency") = false;
} else {
destroyableInfo.PushDebug<AMFIntValue>("Loot Currency ID") = m_CurrencyIndex;
auto& detailedCoinInfo = destroyableInfo.PushDebug("Coin Info");
detailedCoinInfo.PushDebug<AMFIntValue>("Min Coins") = m_MinCoins;
detailedCoinInfo.PushDebug<AMFIntValue>("Max Coins") = m_MaxCoins;
}
if (m_LootMatrixID == -1 || m_LootMatrixID == 0) {
destroyableInfo.PushDebug<AMFBoolValue>("Has Loot Matrix") = false;
} else {
auto& lootInfo = destroyableInfo.PushDebug("Loot Info");
lootInfo.PushDebug<AMFIntValue>("Loot Matrix ID") = m_LootMatrixID;
auto* const componentsRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
auto* const itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
auto* const lootMatrixTable = CDClientManager::GetTable<CDLootMatrixTable>();
auto* const lootTableTable = CDClientManager::GetTable<CDLootTableTable>();
auto* const rarityTableTable = CDClientManager::GetTable<CDRarityTableTable>();
const auto& matrix = lootMatrixTable->GetMatrix(m_LootMatrixID);
for (const auto& entry : matrix) {
auto& thisEntry = lootInfo.PushDebug("Loot table Index - " + std::to_string(entry.LootTableIndex));
thisEntry.PushDebug<AMFDoubleValue>("Percent chance to drop") = entry.percent * 100.0f;
thisEntry.PushDebug<AMFDoubleValue>("Minimum amount to drop") = entry.minToDrop;
thisEntry.PushDebug<AMFDoubleValue>("Maximum amount to drop") = entry.maxToDrop;
const auto& lootTable = lootTableTable->GetTable(entry.LootTableIndex);
const auto& rarityTable = rarityTableTable->GetRarityTable(entry.RarityTableIndex);
auto& thisRarity = thisEntry.PushDebug("Rarity");
for (const auto& rarity : rarityTable) {
thisRarity.PushDebug<AMFDoubleValue>("Rarity " + std::to_string(rarity.rarity)) = rarity.randmax;
}
auto& thisItems = thisEntry.PushDebug("Drop(s) Info");
for (const auto& loot : lootTable) {
uint32_t itemComponentId = componentsRegistryTable->GetByIDAndType(loot.itemid, eReplicaComponentType::ITEM);
uint32_t rarity = itemComponentTable->GetItemComponentByID(itemComponentId).rarity;
auto title = "%[Objects_" + std::to_string(loot.itemid) + "_name] " + std::to_string(loot.itemid);
if (loot.MissionDrop) title += " - Mission Drop";
thisItems.PushDebug(title);
}
}
}
auto* const entity = Game::entityManager->GetEntity(reportInfo.clientID);
destroyableInfo.PushDebug<AMFBoolValue>("Is on your team") = entity ? IsFriend(entity) : false;
auto& stats = destroyableInfo.PushDebug("Statistics");
stats.PushDebug<AMFIntValue>("Health") = m_iHealth;
stats.PushDebug<AMFDoubleValue>("Maximum Health") = m_fMaxHealth;
stats.PushDebug<AMFIntValue>("Armor") = m_iArmor;
stats.PushDebug<AMFDoubleValue>("Maximum Armor") = m_fMaxArmor;
stats.PushDebug<AMFIntValue>("Imagination") = m_iImagination;
stats.PushDebug<AMFDoubleValue>("Maximum Imagination") = m_fMaxImagination;
stats.PushDebug<AMFIntValue>("Damage Absorption Points") = m_DamageToAbsorb;
stats.PushDebug<AMFBoolValue>("Is GM Immune") = m_IsGMImmune;
stats.PushDebug<AMFBoolValue>("Is Shielded") = m_IsShielded;
destroyableInfo.PushDebug<AMFIntValue>("Attacks To Block") = m_AttacksToBlock;
destroyableInfo.PushDebug<AMFIntValue>("Damage Reduction") = m_DamageReduction;
auto& factions = destroyableInfo.PushDebug("Factions");
size_t i = 0;
std::stringstream factionsStream;
for (const auto factionID : m_FactionIDs) {
factions.PushDebug<AMFStringValue>(std::to_string(i++) + " " + std::to_string(factionID)) = "";
factionsStream << factionID << " ";
}
auto& enemyFactions = destroyableInfo.PushDebug("Enemy Factions");
i = 0;
destroyableInfo.PushDebug<AMFStringValue>("Factions") = factionsStream.str();
factionsStream.str("");
for (const auto enemyFactionID : m_EnemyFactionIDs) {
enemyFactions.PushDebug<AMFStringValue>(std::to_string(i++) + " " + std::to_string(enemyFactionID)) = "";
factionsStream << enemyFactionID << " ";
}
destroyableInfo.PushDebug<AMFBoolValue>("Is Smashable") = m_IsSmashable;
destroyableInfo.PushDebug<AMFBoolValue>("Is Dead") = m_IsDead;
destroyableInfo.PushDebug<AMFStringValue>("Enemy Factions") = factionsStream.str();
destroyableInfo.PushDebug<AMFBoolValue>("Is A Smashable") = m_IsSmashable;
destroyableInfo.PushDebug<AMFBoolValue>("Is Smashed") = m_IsSmashed;
destroyableInfo.PushDebug<AMFBoolValue>("Is Module Assembly") = m_IsModuleAssembly;
destroyableInfo.PushDebug<AMFDoubleValue>("Explode Factor") = m_ExplodeFactor;
destroyableInfo.PushDebug<AMFBoolValue>("Has Threats") = m_HasThreats;
destroyableInfo.PushDebug<AMFIntValue>("Loot Matrix ID") = m_LootMatrixID;
destroyableInfo.PushDebug<AMFIntValue>("Min Coins") = m_MinCoins;
destroyableInfo.PushDebug<AMFIntValue>("Max Coins") = m_MaxCoins;
destroyableInfo.PushDebug<AMFStringValue>("Killer ID") = std::to_string(m_KillerID);
// "Scripts"; idk what to do about scripts yet
@@ -1094,7 +1160,25 @@ bool DestroyableComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
immuneCounts.PushDebug<AMFIntValue>("Quickbuild Interrupt") = m_ImmuneToQuickbuildInterruptCount;
immuneCounts.PushDebug<AMFIntValue>("Pull To Point") = m_ImmuneToPullToPointCount;
destroyableInfo.PushDebug<AMFIntValue>("Death Behavior") = m_DeathBehavior;
auto& deathInfo = destroyableInfo.PushDebug("Death Info");
deathInfo.PushDebug<AMFBoolValue>("Is Dead") = m_IsDead;
switch (m_DeathBehavior) {
case 0:
deathInfo.PushDebug<AMFStringValue>("Death Behavior") = "Fade";
break;
case 1:
deathInfo.PushDebug<AMFStringValue>("Death Behavior") = "Stay";
break;
case 2:
deathInfo.PushDebug<AMFStringValue>("Death Behavior") = "Immediate";
break;
case -1:
deathInfo.PushDebug<AMFStringValue>("Death Behavior") = "Invulnerable";
break;
default:
deathInfo.PushDebug<AMFStringValue>("Death Behavior") = "Other";
break;
}
destroyableInfo.PushDebug<AMFDoubleValue>("Damage Cooldown Timer") = m_DamageCooldownTimer;
return true;
@@ -1107,3 +1191,9 @@ bool DestroyableComponent::OnSetFaction(GameMessages::GameMsg& msg) {
SetFaction(modifyFaction.factionID, modifyFaction.bIgnoreChecks);
return true;
}
bool DestroyableComponent::OnIsDead(GameMessages::GameMsg& msg) {
auto& isDeadMsg = static_cast<GameMessages::IsDead&>(msg);
isDeadMsg.bDead = m_IsDead || (GetHealth() == 0 && GetArmor() == 0);
return true;
}

View File

@@ -26,7 +26,7 @@ class DestroyableComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
DestroyableComponent(Entity* parentEntity);
DestroyableComponent(Entity* parentEntity, const int32_t componentID);
~DestroyableComponent() override;
void Update(float deltaTime) override;
@@ -370,6 +370,8 @@ public:
*/
uint32_t GetLootMatrixID() const { return m_LootMatrixID; }
void SetCurrencyIndex(int32_t currencyIndex) { m_CurrencyIndex = currencyIndex; }
/**
* Returns the ID of the entity that killed this entity, if any
* @return the ID of the entity that killed this entity, if any
@@ -470,6 +472,9 @@ public:
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
bool OnSetFaction(GameMessages::GameMsg& msg);
bool OnIsDead(GameMessages::GameMsg& msg);
void SetIsDead(const bool value) { m_IsDead = value; }
static Implementation<bool, const Entity*> IsEnemyImplentation;
static Implementation<bool, const Entity*> IsFriendImplentation;
@@ -585,6 +590,9 @@ private:
*/
uint32_t m_LootMatrixID;
// The currency index to determine how much loot to drop
int32_t m_CurrencyIndex{ -1 };
/**
* The min amount of coins that will drop when this entity is smashed
*/

View File

@@ -1,7 +1,7 @@
#include "DonationVendorComponent.h"
#include "Database.h"
DonationVendorComponent::DonationVendorComponent(Entity* parent) : VendorComponent(parent) {
DonationVendorComponent::DonationVendorComponent(Entity* parent, const int32_t componentID) : VendorComponent(parent, componentID) {
//LoadConfigData
m_PercentComplete = 0.0;
m_TotalDonated = 0;

View File

@@ -9,7 +9,7 @@ class Entity;
class DonationVendorComponent final : public VendorComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
DonationVendorComponent(Entity* parent);
DonationVendorComponent(Entity* parent, const int32_t componentID);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
uint32_t GetActivityID() {return m_ActivityId;};
void SubmitDonation(uint32_t count);

View File

@@ -1,9 +1,21 @@
#include "GhostComponent.h"
#include "PlayerManager.h"
#include "Character.h"
#include "ControllablePhysicsComponent.h"
#include "UserManager.h"
#include "User.h"
GhostComponent::GhostComponent(Entity* parent) : Component(parent) {
#include "Amf3.h"
#include "GameMessages.h"
GhostComponent::GhostComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_GhostReferencePoint = NiPoint3Constant::ZERO;
m_GhostOverridePoint = NiPoint3Constant::ZERO;
m_GhostOverride = false;
RegisterMsg<GameMessages::ToggleGMInvis>(this, &GhostComponent::OnToggleGMInvis);
RegisterMsg<GameMessages::GetGMInvis>(this, &GhostComponent::OnGetGMInvis);
RegisterMsg<GameMessages::GetObjectReportInfo>(this, &GhostComponent::MsgGetObjectReportInfo);
}
GhostComponent::~GhostComponent() {
@@ -17,6 +29,26 @@ GhostComponent::~GhostComponent() {
}
}
void GhostComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* objElement = doc.FirstChildElement("obj");
if (!objElement) return;
auto* ghstElement = objElement->FirstChildElement("ghst");
if (!ghstElement) return;
m_IsGMInvisible = ghstElement->BoolAttribute("i");
}
void GhostComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
auto* objElement = doc.FirstChildElement("obj");
if (!objElement) return;
auto* ghstElement = objElement->FirstChildElement("ghst");
if (ghstElement) objElement->DeleteChild(ghstElement);
// Only save if GM invisible
const auto* const user = UserManager::Instance()->GetUser(m_Parent->GetSystemAddress());
if (!m_IsGMInvisible || !user || user->GetMaxGMLevel() < eGameMasterLevel::FORUM_MODERATOR) return;
ghstElement = objElement->InsertNewChildElement("ghst");
if (ghstElement) ghstElement->SetAttribute("i", m_IsGMInvisible);
}
void GhostComponent::SetGhostReferencePoint(const NiPoint3& value) {
m_GhostReferencePoint = value;
}
@@ -55,3 +87,51 @@ bool GhostComponent::IsObserved(LWOOBJID id) {
void GhostComponent::GhostEntity(LWOOBJID id) {
m_ObservedEntities.erase(id);
}
bool GhostComponent::OnToggleGMInvis(GameMessages::GameMsg& msg) {
// TODO: disabled for now while bugs are fixed
return false;
auto& gmInvisMsg = static_cast<GameMessages::ToggleGMInvis&>(msg);
gmInvisMsg.bStateOut = !m_IsGMInvisible;
m_IsGMInvisible = !m_IsGMInvisible;
LOG_DEBUG("GM Invisibility toggled to: %s", m_IsGMInvisible ? "true" : "false");
gmInvisMsg.Send(UNASSIGNED_SYSTEM_ADDRESS);
auto* thisUser = UserManager::Instance()->GetUser(m_Parent->GetSystemAddress());
for (const auto& player : PlayerManager::GetAllPlayers()) {
if (!player || player->GetObjectID() == m_Parent->GetObjectID()) continue;
auto* toUser = UserManager::Instance()->GetUser(player->GetSystemAddress());
if (m_IsGMInvisible) {
if (toUser->GetMaxGMLevel() < thisUser->GetMaxGMLevel()) {
Game::entityManager->DestructEntity(m_Parent, player->GetSystemAddress());
}
} else {
if (toUser->GetMaxGMLevel() >= thisUser->GetMaxGMLevel()) {
Game::entityManager->ConstructEntity(m_Parent, player->GetSystemAddress());
auto* controllableComp = m_Parent->GetComponent<ControllablePhysicsComponent>();
controllableComp->SetDirtyPosition(true);
}
}
}
Game::entityManager->SerializeEntity(m_Parent);
return true;
}
bool GhostComponent::OnGetGMInvis(GameMessages::GameMsg& msg) {
LOG_DEBUG("GM Invisibility requested: %s", m_IsGMInvisible ? "true" : "false");
auto& gmInvisMsg = static_cast<GameMessages::GetGMInvis&>(msg);
// TODO: disabled for now while bugs are fixed
// gmInvisMsg.bGMInvis = m_IsGMInvisible;
// return gmInvisMsg.bGMInvis;
gmInvisMsg.bGMInvis = false;
return false;
}
bool GhostComponent::MsgGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& cmptType = reportMsg.info->PushDebug("Ghost");
cmptType.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
cmptType.PushDebug<AMFBoolValue>("Is GM Invis") = false;
return true;
}

View File

@@ -7,11 +7,17 @@
class NiPoint3;
namespace tinyxml2 {
class XMLDocument;
}
class GhostComponent final : public Component {
public:
static inline const eReplicaComponentType ComponentType = eReplicaComponentType::GHOST;
GhostComponent(Entity* parent);
GhostComponent(Entity* parent, const int32_t componentID);
~GhostComponent() override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
void SetGhostOverride(bool value) { m_GhostOverride = value; };
@@ -39,7 +45,14 @@ public:
void GhostEntity(const LWOOBJID id);
bool OnToggleGMInvis(GameMessages::GameMsg& msg);
bool OnGetGMInvis(GameMessages::GameMsg& msg);
bool MsgGetObjectReportInfo(GameMessages::GameMsg& msg);
private:
NiPoint3 m_GhostReferencePoint;
NiPoint3 m_GhostOverridePoint;
@@ -49,6 +62,9 @@ private:
std::unordered_set<LWOOBJID> m_LimboConstructions;
bool m_GhostOverride;
bool m_IsGMInvisible{ false };
};
#endif //!__GHOSTCOMPONENT__H__

View File

@@ -2,7 +2,7 @@
#include "EntityManager.h"
#include "Amf3.h"
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &HavokVehiclePhysicsComponent::OnGetObjectReportInfo);
m_Velocity = NiPoint3Constant::ZERO;

View File

@@ -13,7 +13,7 @@ class HavokVehiclePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::HAVOK_VEHICLE_PHYSICS;
HavokVehiclePhysicsComponent(Entity* parentEntity, int32_t componentId);
HavokVehiclePhysicsComponent(Entity* parentEntity, const int32_t componentID);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -39,10 +39,13 @@
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
#include "StringifiedEnum.h"
#include "Amf3.h"
#include <ranges>
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
InventoryComponent::InventoryComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
using namespace GameMessages;
RegisterMsg<GetObjectReportInfo>(this, &InventoryComponent::OnGetObjectReportInfo);
this->m_Dirty = true;
this->m_Equipped = {};
this->m_Pushed = {};
@@ -279,7 +282,14 @@ void InventoryComponent::AddItem(
case 1:
for (size_t i = 0; i < size; i++) {
GameMessages::SendDropClientLoot(this->m_Parent, this->m_Parent->GetObjectID(), lot, 0, this->m_Parent->GetPosition(), 1);
GameMessages::DropClientLoot lootMsg{};
lootMsg.target = m_Parent->GetObjectID();
lootMsg.ownerID = m_Parent->GetObjectID();
lootMsg.sourceID = m_Parent->GetObjectID();
lootMsg.item = lot;
lootMsg.count = 1;
lootMsg.spawnPos = m_Parent->GetPosition();
Loot::DropItem(*m_Parent, lootMsg);
}
break;
@@ -440,7 +450,7 @@ Item* InventoryComponent::FindItemBySubKey(LWOOBJID id, eInventoryType inventory
}
}
bool InventoryComponent::HasSpaceForLoot(const std::unordered_map<LOT, int32_t>& loot) {
bool InventoryComponent::HasSpaceForLoot(const Loot::Return& loot) {
std::unordered_map<eInventoryType, int32_t> spaceOffset{};
uint32_t slotsNeeded = 0;
@@ -626,7 +636,8 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
for (const auto& pair : this->m_Inventories) {
auto* inventory = pair.second;
if (inventory->GetType() == VENDOR_BUYBACK || inventory->GetType() == eInventoryType::MODELS_IN_BBB) {
static const auto EXCLUDED_INVENTORIES = { VENDOR_BUYBACK, MODELS_IN_BBB, ITEM_SETS };
if (std::ranges::find(EXCLUDED_INVENTORIES, inventory->GetType()) != EXCLUDED_INVENTORIES.end()) {
continue;
}
@@ -1786,3 +1797,105 @@ void InventoryComponent::LoadGroupXml(const tinyxml2::XMLElement& groups) {
groupElement = groupElement->NextSiblingElement("grp");
}
}
void InventoryComponent::RegenerateItemIDs() {
for (auto* const inventory : m_Inventories | std::views::values) {
inventory->RegenerateItemIDs();
}
}
std::string DebugInvToString(const eInventoryType inv, bool verbose) {
switch (inv) {
case ITEMS:
return "Backpack";
case VAULT_ITEMS:
return "Bank";
case BRICKS:
return verbose ? "Bricks" : "Bricks (contents only shown in high-detail report)";
case MODELS_IN_BBB:
return "Models in BBB";
case TEMP_ITEMS:
return "Temp Equip";
case MODELS:
return verbose ? "Model" : "Model (contents only shown in high-detail report)";
case TEMP_MODELS:
return "Module";
case BEHAVIORS:
return "B3 Behavior";
case PROPERTY_DEEDS:
return "Property";
case BRICKS_IN_BBB:
return "Brick In BBB";
case VENDOR:
return "Vendor";
case VENDOR_BUYBACK:
return "BuyBack";
case QUEST:
return "Quest";
case DONATION:
return "Donation";
case VAULT_MODELS:
return "Bank Model";
case ITEM_SETS:
return "Bank Behavior";
case INVALID:
return "Invalid";
case ALL:
return "All";
}
return "";
}
bool InventoryComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& report = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& cmpt = report.info->PushDebug("Inventory");
cmpt.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
uint32_t numItems = 0;
for (auto* inventory : m_Inventories | std::views::values) numItems += inventory->GetItems().size();
cmpt.PushDebug<AMFIntValue>("Inventory Item Count") = numItems;
auto& itemsInBags = cmpt.PushDebug("Items in bags");
for (const auto& [id, inventoryMut] : m_Inventories) {
if (!inventoryMut) continue;
const auto* const inventory = inventoryMut;
auto& curInv = itemsInBags.PushDebug(DebugInvToString(id, report.bVerbose) + " - " + std::to_string(id));
for (uint32_t i = 0; i < inventory->GetSize(); i++) {
const auto* const item = inventory->FindItemBySlot(i);
if (!item) continue;
std::stringstream ss;
ss << "%[Objects_" << item->GetLot() << "_name] Slot " << item->GetSlot();
auto& slot = curInv.PushDebug(ss.str());
slot.PushDebug<AMFStringValue>("Object ID") = std::to_string(item->GetId());
slot.PushDebug<AMFIntValue>("LOT") = item->GetLot();
if (item->GetSubKey() != LWOOBJID_EMPTY) slot.PushDebug<AMFStringValue>("Subkey") = std::to_string(item->GetSubKey());
slot.PushDebug<AMFIntValue>("Count") = item->GetCount();
slot.PushDebug<AMFIntValue>("Slot") = item->GetSlot();
slot.PushDebug<AMFBoolValue>("Bind on pickup") = item->GetInfo().isBOP;
slot.PushDebug<AMFBoolValue>("Bind on equip") = item->GetInfo().isBOE;
slot.PushDebug<AMFBoolValue>("Is currently bound") = item->GetBound();
auto& extra = slot.PushDebug("Extra Info");
for (const auto* const setting : item->GetConfig()) {
if (setting) extra.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
}
}
}
auto& equipped = cmpt.PushDebug("Equipped Items");
for (const auto& [location, info] : GetEquippedItems()) {
std::stringstream ss;
ss << "%[Objects_" << info.lot << "_name]";
auto& equipSlot = equipped.PushDebug(ss.str());
equipSlot.PushDebug<AMFStringValue>("Location") = location;
equipSlot.PushDebug<AMFStringValue>("Object ID") = std::to_string(info.id);
equipSlot.PushDebug<AMFIntValue>("Slot") = info.slot;
equipSlot.PushDebug<AMFIntValue>("Count") = info.count;
auto& extra = equipSlot.PushDebug("Extra Info");
for (const auto* const setting : info.config) {
if (setting) extra.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
}
}
return true;
}

View File

@@ -22,6 +22,7 @@
#include "eInventoryType.h"
#include "eReplicaComponentType.h"
#include "eLootSourceType.h"
#include "Loot.h"
class Entity;
class ItemSet;
@@ -67,7 +68,7 @@ public:
static constexpr uint32_t MaximumGroupCount = 50;
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
InventoryComponent(Entity* parent);
InventoryComponent(Entity* parent, const int32_t componentID);
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
@@ -200,7 +201,7 @@ public:
* @param loot a map of items to add and how many to add
* @return whether the entity has enough space for all the items
*/
bool HasSpaceForLoot(const std::unordered_map<LOT, int32_t>& loot);
bool HasSpaceForLoot(const Loot::Return& loot);
/**
* Equips an item in the specified slot
@@ -402,10 +403,16 @@ public:
bool SetSkill(BehaviorSlot slot, uint32_t skillId);
void UpdateGroup(const GroupUpdate& groupUpdate);
void RemoveGroup(const std::string& groupId);
std::unordered_map<LWOOBJID, DatabasePet>& GetPetsMut() { return m_Pets; };
void FixInvisibleItems();
// Used to migrate a character version, no need to call outside of that context
void RegenerateItemIDs();
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
~InventoryComponent() override;
private:

View File

@@ -8,7 +8,7 @@ class ItemComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
ItemComponent(Entity* entity) : Component(entity) {}
ItemComponent(Entity* entity, const int32_t componentID) : Component(entity, componentID) {}
void Serialize(RakNet::BitStream& bitStream, bool isConstruction) override;
};

View File

@@ -16,7 +16,7 @@ class LUPExhibitComponent final : public Component
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::LUP_EXHIBIT;
LUPExhibitComponent(Entity* parent) : Component(parent) {};
LUPExhibitComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {};
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void NextLUPExhibit();

View File

@@ -6,7 +6,7 @@
#include "CDRewardsTable.h"
LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component(parent) {
LevelProgressionComponent::LevelProgressionComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Parent = parent;
m_Level = 1;
m_SpeedBase = 500.0f;

View File

@@ -19,7 +19,7 @@ public:
* Constructor for this component
* @param parent parent that contains this component
*/
LevelProgressionComponent(Entity* parent);
LevelProgressionComponent(Entity* parent, const int32_t componentID);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -8,7 +8,7 @@ class MiniGameControlComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
MiniGameControlComponent(Entity* parent) : Component(parent) {}
MiniGameControlComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
};

View File

@@ -1,5 +0,0 @@
#include "MinigameComponent.h"
void MinigameComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
outBitStream.Write<uint32_t>(0x40000000);
}

View File

@@ -26,8 +26,13 @@
std::unordered_map<AchievementCacheKey, std::vector<uint32_t>> MissionComponent::m_AchievementCache = {};
//! Initializer
MissionComponent::MissionComponent(Entity* parent) : Component(parent) {
MissionComponent::MissionComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
using namespace GameMessages;
m_LastUsedMissionOrderUID = Game::zoneManager->GetUniqueMissionIdStartingValue();
RegisterMsg<GetObjectReportInfo>(this, &MissionComponent::OnGetObjectReportInfo);
RegisterMsg<GameMessages::GetMissionState>(this, &MissionComponent::OnGetMissionState);
RegisterMsg<GameMessages::MissionNeedsLot>(this, &MissionComponent::OnMissionNeedsLot);
}
//! Destructor
@@ -622,3 +627,123 @@ void MissionComponent::ResetMission(const int32_t missionId) {
m_Missions.erase(missionId);
GameMessages::SendResetMissions(m_Parent, m_Parent->GetSystemAddress(), missionId);
}
void PushMissions(const std::map<uint32_t, Mission*>& missions, AMFArrayValue& V, bool verbose) {
for (const auto& [id, mission] : missions) {
std::stringstream ss;
if (!mission) {
ss << "Mission ID: " << id;
V.PushDebug(ss.str());
} else if (!verbose) {
ss << "%[Missions_" << id << "_name]" << ", Mission ID";
V.PushDebug<AMFIntValue>(ss.str()) = id;
} else {
ss << "%[Missions_" << id << "_name]" << ", Mission ID: " << id;
auto& missionV = V.PushDebug(ss.str());
auto& missionInformation = missionV.PushDebug("Mission Information");
if (mission->IsComplete()) {
missionInformation.PushDebug<AMFStringValue>("Time mission last completed") = std::to_string(mission->GetTimestamp());
missionInformation.PushDebug<AMFIntValue>("Number of times completed") = mission->GetCompletions();
}
// Expensive to network this especially when its read from the client anyways
// missionInformation.PushDebug("Description").PushDebug("None");
// missionInformation.PushDebug("Text").PushDebug("None");
auto& statusInfo = missionInformation.PushDebug("Mission statuses for local player");
if (mission->IsAvalible()) statusInfo.PushDebug("Available");
if (mission->IsActive()) statusInfo.PushDebug("Active");
if (mission->IsReadyToComplete()) statusInfo.PushDebug("Ready To Complete");
if (mission->IsComplete()) statusInfo.PushDebug("Completed");
if (mission->IsFailed()) statusInfo.PushDebug("Failed");
const auto& clientInfo = mission->GetClientInfo();
statusInfo.PushDebug<AMFBoolValue>("Is an achievement mission") = mission->IsAchievement();
statusInfo.PushDebug<AMFBoolValue>("Is an timed mission") = clientInfo.time_limit > 0;
auto& taskInfo = statusInfo.PushDebug("Task Info");
taskInfo.PushDebug<AMFIntValue>("Number of tasks in this mission") = mission->GetTasks().size();
int32_t i = 0;
for (const auto* task : mission->GetTasks()) {
auto& thisTask = taskInfo.PushDebug("Task " + std::to_string(i));
// Expensive to network this especially when its read from the client anyways
// thisTask.PushDebug("Description").PushDebug("%[MissionTasks_" + taskUidStr + "_description]");
thisTask.PushDebug<AMFIntValue>("Number done") = std::min(task->GetProgress(), static_cast<uint32_t>(task->GetClientInfo().targetValue));
thisTask.PushDebug<AMFIntValue>("Number total needed") = task->GetClientInfo().targetValue;
thisTask.PushDebug<AMFIntValue>("Task Type") = task->GetClientInfo().taskType;
i++;
}
// auto& chatText = missionInformation.PushDebug("Chat Text for Mission States");
// Expensive to network this especially when its read from the client anyways
// chatText.PushDebug("Available Text").PushDebug("%[MissionText_" + idStr + "_chat_state_1]");
// chatText.PushDebug("Active Text").PushDebug("%[MissionText_" + idStr + "_chat_state_2]");
// chatText.PushDebug("Ready-to-Complete Text").PushDebug("%[MissionText_" + idStr + "_chat_state_3]");
// chatText.PushDebug("Complete Text").PushDebug("%[MissionText_" + idStr + "_chat_state_4]");
if (clientInfo.time_limit > 0) {
missionInformation.PushDebug<AMFIntValue>("Time Limit") = clientInfo.time_limit;
missionInformation.PushDebug<AMFDoubleValue>("Time Remaining") = 0;
}
if (clientInfo.offer_objectID != -1) {
missionInformation.PushDebug<AMFIntValue>("Offer Object LOT") = clientInfo.offer_objectID;
}
if (clientInfo.target_objectID != -1) {
missionInformation.PushDebug<AMFIntValue>("Complete Object LOT") = clientInfo.target_objectID;
}
if (!clientInfo.prereqMissionID.empty()) {
missionInformation.PushDebug<AMFStringValue>("Requirement Mission IDs") = clientInfo.prereqMissionID;
}
missionInformation.PushDebug<AMFBoolValue>("Is Repeatable") = clientInfo.repeatable;
const bool hasNoOfferer = clientInfo.offer_objectID == -1 || clientInfo.offer_objectID == 0;
const bool hasNoCompleter = clientInfo.target_objectID == -1 || clientInfo.target_objectID == 0;
missionInformation.PushDebug<AMFBoolValue>("Is Achievement") = hasNoOfferer && hasNoCompleter;
}
}
}
bool MissionComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
auto& missionInfo = reportMsg.info->PushDebug("Mission (Laggy)");
missionInfo.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
// Sort the missions so they are easier to parse and present to the end user
std::map<uint32_t, Mission*> achievements;
std::map<uint32_t, Mission*> missions;
std::map<uint32_t, Mission*> doneMissions;
for (const auto [id, mission] : m_Missions) {
if (!mission) continue;
else if (mission->IsComplete()) doneMissions[id] = mission;
else if (mission->IsAchievement()) achievements[id] = mission;
else if (mission->IsMission()) missions[id] = mission;
}
// None of these should be empty, but if they are dont print the field
if (!achievements.empty() || !missions.empty()) {
auto& incompleteMissions = missionInfo.PushDebug("Incomplete Missions");
PushMissions(achievements, incompleteMissions, reportMsg.bVerbose);
PushMissions(missions, incompleteMissions, reportMsg.bVerbose);
}
if (!doneMissions.empty()) {
auto& completeMissions = missionInfo.PushDebug("Completed Missions");
PushMissions(doneMissions, completeMissions, reportMsg.bVerbose);
}
return true;
}
bool MissionComponent::OnGetMissionState(GameMessages::GameMsg& msg) {
auto misState = static_cast<GameMessages::GetMissionState&>(msg);
misState.missionState = GetMissionState(misState.missionID);
return true;
}
bool MissionComponent::OnMissionNeedsLot(GameMessages::GameMsg& msg) {
const auto& needMsg = static_cast<GameMessages::MissionNeedsLot&>(msg);
return RequiresItem(needMsg.item);
}

View File

@@ -28,7 +28,7 @@ class MissionComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MISSION;
explicit MissionComponent(Entity* parent);
explicit MissionComponent(Entity* parent, const int32_t componentID);
~MissionComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate, unsigned int& flags);
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
@@ -171,6 +171,9 @@ public:
void ResetMission(const int32_t missionId);
private:
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
bool OnGetMissionState(GameMessages::GameMsg& msg);
bool OnMissionNeedsLot(GameMessages::GameMsg& msg);
/**
* All the missions owned by this entity, mapped by mission ID
*/

View File

@@ -39,19 +39,13 @@ bool OfferedMission::GetAcceptsMission() const {
//------------------------ MissionOfferComponent below ------------------------
MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot) : Component(parent) {
auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
auto value = compRegistryTable->GetByIDAndType(parentLot, eReplicaComponentType::MISSION_OFFER, -1);
if (value != -1) {
const uint32_t componentId = value;
MissionOfferComponent::MissionOfferComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
if (componentID != -1) {
// Now lookup the missions in the MissionNPCComponent table
auto* missionNpcComponentTable = CDClientManager::GetTable<CDMissionNPCComponentTable>();
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
return entry.id == static_cast<unsigned>(componentId);
auto missions = missionNpcComponentTable->Query([componentID](const CDMissionNPCComponent& entry) {
return entry.id == static_cast<unsigned>(componentID);
});
for (auto& mission : missions) {

View File

@@ -63,7 +63,7 @@ class MissionOfferComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MISSION_OFFER;
MissionOfferComponent(Entity* parent, LOT parentLot);
MissionOfferComponent(Entity* parent, const int32_t componentID);
/**
* Handles the OnUse event triggered by some entity, determines which missions to show based on what they may

View File

@@ -14,7 +14,7 @@
#include "Database.h"
#include "DluAssert.h"
ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
ModelComponent::ModelComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
using namespace GameMessages;
m_OriginalPosition = m_Parent->GetDefaultPosition();
m_OriginalRotation = m_Parent->GetDefaultRotation();
@@ -24,23 +24,27 @@ ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
RegisterMsg<RequestUse>(this, &ModelComponent::OnRequestUse);
RegisterMsg<ResetModelToDefaults>(this, &ModelComponent::OnResetModelToDefaults);
RegisterMsg<GetObjectReportInfo>(this, &ModelComponent::OnGetObjectReportInfo);
}
bool ModelComponent::OnResetModelToDefaults(GameMessages::GameMsg& msg) {
auto& reset = static_cast<GameMessages::ResetModelToDefaults&>(msg);
for (auto& behavior : m_Behaviors) behavior.HandleMsg(reset);
GameMessages::UnSmash unsmash;
unsmash.target = GetParent()->GetObjectID();
unsmash.duration = 0.0f;
unsmash.Send(UNASSIGNED_SYSTEM_ADDRESS);
if (reset.bResetBehaviors) for (auto& behavior : m_Behaviors) behavior.HandleMsg(reset);
m_Parent->SetPosition(m_OriginalPosition);
m_Parent->SetRotation(m_OriginalRotation);
if (reset.bUnSmash) {
GameMessages::UnSmash unsmash;
unsmash.target = GetParent()->GetObjectID();
unsmash.duration = 0.0f;
unsmash.Send(UNASSIGNED_SYSTEM_ADDRESS);
m_NumActiveUnSmash = 0;
}
if (reset.bResetPos) m_Parent->SetPosition(m_OriginalPosition);
if (reset.bResetRot) m_Parent->SetRotation(m_OriginalRotation);
m_Parent->SetVelocity(NiPoint3Constant::ZERO);
m_Speed = 3.0f;
m_NumListeningInteract = 0;
m_NumActiveUnSmash = 0;
m_NumActiveAttack = 0;
GameMessages::SetFaction set{};
@@ -338,3 +342,19 @@ void ModelComponent::RemoveAttack() {
set.Send();
}
}
bool ModelComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
if (!reportMsg.info) return false;
auto& cmptInfo = reportMsg.info->PushDebug("Model Behaviors (Mutable)");
cmptInfo.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
cmptInfo.PushDebug<AMFStringValue>("Name") = "Objects_" + std::to_string(m_Parent->GetLOT()) + "_name";
cmptInfo.PushDebug<AMFBoolValue>("Has Unique Name") = false;
cmptInfo.PushDebug<AMFStringValue>("UGID (from item)") = std::to_string(m_userModelID);
cmptInfo.PushDebug<AMFStringValue>("UGID") = std::to_string(m_userModelID);
cmptInfo.PushDebug<AMFStringValue>("Description") = "";
cmptInfo.PushDebug<AMFIntValue>("Behavior Count") = m_Behaviors.size();
return true;
}

View File

@@ -27,13 +27,14 @@ class ModelComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
ModelComponent(Entity* parent);
ModelComponent(Entity* parent, const int32_t componentID);
void LoadBehaviors();
void Update(float deltaTime) override;
bool OnRequestUse(GameMessages::GameMsg& msg);
bool OnResetModelToDefaults(GameMessages::GameMsg& msg);
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -1,6 +1,6 @@
#include "ModuleAssemblyComponent.h"
ModuleAssemblyComponent::ModuleAssemblyComponent(Entity* parent) : Component(parent) {
ModuleAssemblyComponent::ModuleAssemblyComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_SubKey = LWOOBJID_EMPTY;
m_UseOptionalParts = false;
m_AssemblyPartsLOTs = u"";

View File

@@ -14,7 +14,7 @@ class ModuleAssemblyComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
ModuleAssemblyComponent(Entity* parent);
ModuleAssemblyComponent(Entity* parent, const int32_t componentID);
~ModuleAssemblyComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -26,7 +26,7 @@ namespace {
std::map<LOT, float> m_PhysicsSpeedCache;
}
MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) : Component(parent) {
MovementAIComponent::MovementAIComponent(Entity* parent, const int32_t componentID, MovementAIInfo info) : Component(parent, componentID) {
m_Info = info;
m_AtFinalWaypoint = true;

View File

@@ -62,7 +62,7 @@ class MovementAIComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
MovementAIComponent(Entity* parentEntity, const int32_t componentID, MovementAIInfo info);
void SetPath(const std::string pathName);

View File

@@ -55,7 +55,7 @@ void MoverSubComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIniti
//------------- MovingPlatformComponent below --------------
MovingPlatformComponent::MovingPlatformComponent(Entity* parent, const std::string& pathName) : Component(parent) {
MovingPlatformComponent::MovingPlatformComponent(Entity* parent, const int32_t componentID, const std::string& pathName) : Component(parent, componentID) {
m_MoverSubComponentType = eMoverSubComponentType::mover;
m_MoverSubComponent = new MoverSubComponent(m_Parent->GetDefaultPosition());
m_PathName = GeneralUtils::ASCIIToUTF16(pathName);

View File

@@ -108,7 +108,7 @@ class MovingPlatformComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOVING_PLATFORM;
MovingPlatformComponent(Entity* parent, const std::string& pathName);
MovingPlatformComponent(Entity* parent, const int32_t componentID, const std::string& pathName);
~MovingPlatformComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -3,7 +3,7 @@
#include "InventoryComponent.h"
#include "CharacterComponent.h"
MultiZoneEntranceComponent::MultiZoneEntranceComponent(Entity* parent) : Component(parent) {
MultiZoneEntranceComponent::MultiZoneEntranceComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Parent = parent;
std::string zoneString = GeneralUtils::UTF16ToWTF8(m_Parent->GetVar<std::u16string>(u"MultiZoneIDs"));
std::stringstream ss(zoneString);

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