mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-16 20:24:39 -06:00
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2 Commits
config-log
...
masterSecu
| Author | SHA1 | Date | |
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1847d03c7b | ||
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e10351bde6 |
@@ -22,6 +22,9 @@
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#include "eConnectionType.h"
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#include "eServerMessageType.h"
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#include "eAuthMessageType.h"
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#include "eMasterMessageType.h"
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#include "PacketUtils.h"
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#include "ZoneInstanceManager.h"
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#include "Game.h"
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namespace Game {
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@@ -115,7 +118,13 @@ int main(int argc, char** argv) {
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//In world we'd update our other systems here.
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//Check for packets here:
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Game::server->ReceiveFromMaster(); //ReceiveFromMaster also handles the master packets if needed.
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packet = Game::server->ReceiveFromMaster();
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if (packet) {
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HandlePacket(packet);
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Game::server->DeallocatePacket(packet);
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packet = nullptr;
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}
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packet = Game::server->Receive();
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if (packet) {
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HandlePacket(packet);
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@@ -185,6 +194,21 @@ void HandlePacket(Packet* packet) {
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if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
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AuthPackets::HandleLoginRequest(Game::server, packet);
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}
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} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
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switch (static_cast<eMasterMessageType>(packet->data[3])) {
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case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
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uint64_t requestID = PacketUtils::ReadU64(8, packet);
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ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
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break;
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}
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case eMasterMessageType::SHUTDOWN: {
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Game::shouldShutdown = true;
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Game::logger->Log("AuthServer", "Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
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break;
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}
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}
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}
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}
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}
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@@ -25,6 +25,9 @@
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//RakNet includes:
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#include "RakNetDefines.h"
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#include <MessageIdentifiers.h>
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#include "eMasterMessageType.h"
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#include "PacketUtils.h"
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#include "ZoneInstanceManager.h"
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namespace Game {
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dLogger* logger = nullptr;
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@@ -115,7 +118,7 @@ int main(int argc, char** argv) {
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Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::shouldShutdown);
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Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
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Game::randomEngine = std::mt19937(time(0));
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//Run it until server gets a kill message from Master:
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@@ -139,7 +142,13 @@ int main(int argc, char** argv) {
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//In world we'd update our other systems here.
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//Check for packets here:
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Game::server->ReceiveFromMaster(); //ReceiveFromMaster also handles the master packets if needed.
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packet = Game::server->ReceiveFromMaster();
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if (packet) {
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HandlePacket(packet);
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Game::server->DeallocatePacket(packet);
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packet = nullptr;
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}
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packet = Game::server->Receive();
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if (packet) {
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HandlePacket(packet);
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@@ -207,7 +216,22 @@ void HandlePacket(Packet* packet) {
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}
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if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
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switch (static_cast<eMasterMessageType>(packet->data[3])) {
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case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
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uint64_t requestID = PacketUtils::ReadU64(8, packet);
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ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
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break;
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}
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case eMasterMessageType::SHUTDOWN: {
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Game::shouldShutdown = true;
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Game::logger->Log("ChatServer", "Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
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break;
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}
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}
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}
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
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switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
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case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
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@@ -180,7 +180,7 @@ void InstanceManager::ReadyInstance(Instance* instance) {
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const auto& zoneId = instance->GetZoneID();
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Game::logger->Log("InstanceManager", "Responding to pending request %llu -> %i (%i)", request, zoneId.GetMapID(), zoneId.GetCloneID());
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Game::logger->Log("InstanceManager", "%s", request.sysAddr.ToString());
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MasterPackets::SendZoneTransferResponse(
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Game::server,
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request.sysAddr,
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@@ -110,40 +110,20 @@ Packet* dServer::ReceiveFromMaster() {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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mLogger->Log("dServer", "Lost our connection to master, shutting DOWN!");
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mMasterConnectionActive = false;
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mMasterPeer->DeallocatePacket(packet);
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packet = nullptr;
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//ConnectToMaster(); //We'll just shut down now
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}
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if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
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} else if (packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED) {
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mLogger->Log("dServer", "Established connection to master, zone (%i), instance (%i)", this->GetZoneID(), this->GetInstanceID());
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mMasterConnectionActive = true;
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mMasterSystemAddress = packet->systemAddress;
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MasterPackets::SendServerInfo(this, packet);
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mMasterPeer->DeallocatePacket(packet);
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packet = nullptr;
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}
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if (packet->data[0] == ID_USER_PACKET_ENUM) {
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
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switch (static_cast<eMasterMessageType>(packet->data[3])) {
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case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
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uint64_t requestID = PacketUtils::ReadU64(8, packet);
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ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
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break;
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}
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case eMasterMessageType::SHUTDOWN:
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*mShouldShutdown = true;
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break;
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//When we handle these packets in World instead dServer, we just return the packet's pointer.
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default:
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return packet;
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}
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}
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}
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mMasterPeer->DeallocatePacket(packet);
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}
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return nullptr;
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return packet;
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}
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Packet* dServer::Receive() {
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@@ -97,6 +97,7 @@ void WorldShutdownSequence();
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void WorldShutdownProcess(uint32_t zoneId);
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void FinalizeShutdown();
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void SendShutdownMessageToMaster();
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void HandleMasterPacket(Packet* packet);
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dLogger* SetupLogger(uint32_t zoneID, uint32_t instanceID);
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void HandlePacketChat(Packet* packet);
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@@ -413,7 +414,7 @@ int main(int argc, char** argv) {
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//Check for packets here:
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packet = Game::server->ReceiveFromMaster();
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if (packet) { //We can get messages not handle-able by the dServer class, so handle them if we returned anything.
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HandlePacket(packet);
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HandleMasterPacket(packet);
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Game::server->DeallocateMasterPacket(packet);
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}
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@@ -433,6 +434,7 @@ int main(int argc, char** argv) {
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for (uint32_t curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
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packet = Game::server->Receive();
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if (packet) {
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Game::logger->Log("WorldServer", "packet sysAddr %s", packet->systemAddress.ToString());
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auto t1 = std::chrono::high_resolution_clock::now();
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HandlePacket(packet);
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auto t2 = std::chrono::high_resolution_clock::now();
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@@ -677,64 +679,7 @@ void HandlePacketChat(Packet* packet) {
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}
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}
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void HandlePacket(Packet* packet) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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auto user = UserManager::Instance()->GetUser(packet->systemAddress);
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if (!user) return;
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auto c = user->GetLastUsedChar();
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if (!c) {
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UserManager::Instance()->DeleteUser(packet->systemAddress);
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return;
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}
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auto* entity = Game::entityManager->GetEntity(c->GetObjectID());
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if (!entity) {
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entity = Player::GetPlayer(packet->systemAddress);
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}
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if (entity) {
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->Reset();
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}
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entity->GetCharacter()->SaveXMLToDatabase();
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Game::logger->Log("WorldServer", "Deleting player %llu", entity->GetObjectID());
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Game::entityManager->DestroyEntity(entity);
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}
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
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bitStream.Write(user->GetLoggedInChar());
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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UserManager::Instance()->DeleteUser(packet->systemAddress);
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if (PropertyManagementComponent::Instance() != nullptr) {
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PropertyManagementComponent::Instance()->Save();
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}
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
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bitStream.Write((LWOMAPID)Game::server->GetZoneID());
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bitStream.Write((LWOINSTANCEID)instanceID);
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Game::server->SendToMaster(&bitStream);
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}
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if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
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if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
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AuthPackets::HandleHandshake(Game::server, packet);
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}
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}
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void HandleMasterPacket(Packet* packet) {
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
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switch (static_cast<eMasterMessageType>(packet->data[3])) {
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case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
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@@ -873,6 +818,65 @@ void HandlePacket(Packet* packet) {
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return;
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}
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}
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void HandlePacket(Packet* packet) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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auto user = UserManager::Instance()->GetUser(packet->systemAddress);
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if (!user) return;
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auto c = user->GetLastUsedChar();
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if (!c) {
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UserManager::Instance()->DeleteUser(packet->systemAddress);
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return;
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}
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auto* entity = Game::entityManager->GetEntity(c->GetObjectID());
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if (!entity) {
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entity = Player::GetPlayer(packet->systemAddress);
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}
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if (entity) {
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->Reset();
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}
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entity->GetCharacter()->SaveXMLToDatabase();
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Game::logger->Log("WorldServer", "Deleting player %llu", entity->GetObjectID());
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Game::entityManager->DestroyEntity(entity);
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}
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
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bitStream.Write(user->GetLoggedInChar());
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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UserManager::Instance()->DeleteUser(packet->systemAddress);
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if (PropertyManagementComponent::Instance() != nullptr) {
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PropertyManagementComponent::Instance()->Save();
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}
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
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bitStream.Write((LWOMAPID)Game::server->GetZoneID());
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bitStream.Write((LWOINSTANCEID)instanceID);
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Game::server->SendToMaster(&bitStream);
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}
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if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
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if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
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AuthPackets::HandleHandshake(Game::server, packet);
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}
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}
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if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::WORLD) return;
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@@ -964,7 +968,7 @@ void HandlePacket(Packet* packet) {
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CheckType::Entity,
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"Sending GM with a sending player that does not match their own. GM ID: %i",
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static_cast<int32_t>(messageID)
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);
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);
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if (isSender) GameMessageHandler::HandleMessage(&dataStream, packet->systemAddress, objectID, messageID);
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break;
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@@ -988,7 +992,7 @@ void HandlePacket(Packet* packet) {
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CheckType::User,
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"Sending login request with a sending player that does not match their own. Player ID: %llu",
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playerID
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);
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);
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if (!valid) return;
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@@ -1059,23 +1063,23 @@ void HandlePacket(Packet* packet) {
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if (!levelComponent) return;
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auto version = levelComponent->GetCharacterVersion();
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switch(version) {
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case eCharacterVersion::RELEASE:
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// TODO: Implement, super low priority
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case eCharacterVersion::LIVE:
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Game::logger->Log("WorldServer", "Updating Character Flags");
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c->SetRetroactiveFlags();
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levelComponent->SetCharacterVersion(eCharacterVersion::PLAYER_FACTION_FLAGS);
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case eCharacterVersion::PLAYER_FACTION_FLAGS:
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Game::logger->Log("WorldServer", "Updating Vault Size");
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player->RetroactiveVaultSize();
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levelComponent->SetCharacterVersion(eCharacterVersion::VAULT_SIZE);
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case eCharacterVersion::VAULT_SIZE:
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Game::logger->Log("WorldServer", "Updaing Speedbase");
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levelComponent->SetRetroactiveBaseSpeed();
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levelComponent->SetCharacterVersion(eCharacterVersion::UP_TO_DATE);
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case eCharacterVersion::UP_TO_DATE:
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break;
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switch (version) {
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case eCharacterVersion::RELEASE:
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// TODO: Implement, super low priority
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case eCharacterVersion::LIVE:
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Game::logger->Log("WorldServer", "Updating Character Flags");
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c->SetRetroactiveFlags();
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levelComponent->SetCharacterVersion(eCharacterVersion::PLAYER_FACTION_FLAGS);
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case eCharacterVersion::PLAYER_FACTION_FLAGS:
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Game::logger->Log("WorldServer", "Updating Vault Size");
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player->RetroactiveVaultSize();
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levelComponent->SetCharacterVersion(eCharacterVersion::VAULT_SIZE);
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case eCharacterVersion::VAULT_SIZE:
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Game::logger->Log("WorldServer", "Updaing Speedbase");
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levelComponent->SetRetroactiveBaseSpeed();
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levelComponent->SetCharacterVersion(eCharacterVersion::UP_TO_DATE);
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case eCharacterVersion::UP_TO_DATE:
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break;
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}
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player->GetCharacter()->SetTargetScene("");
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