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fix-empty-
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EmosewaMC-
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@@ -25,11 +25,14 @@ Darkflame Universe is a server emulator and does not distribute any LEGO® Unive
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You must use Version 2 if you must run the server under WSL. Not doing so will result in save data loss.
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* Single player installs now no longer require building the server from source or installing development tools.
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* Download the [latest windows release](https://github.com/DarkflameUniverse/DarkflameServer/releases) (or whichever release you need) and extract the files into a folder inside your client. Note that this setup is expecting that when double clicking the folder that you put in the same folder as `legouniverse.exe`, the file `MasterServer.exe` is in there.
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* You should be able to see the folder with the server files in the same folder as `legouniverse.exe`.
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* Go into the server files folder and open `sharedconfig.ini`. Find the line that says `client_location` and put `..` after it so the line reads `client_location=..`.
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* To connect to the server, either delete the file `boot.cfg` which is found in your LEGO Universe client, rename the file `boot.cfg` to something else or follow the steps [here](#allowing-a-user-to-connect-to-your-server) if you wish to keep the file.
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* If you would like to put the server in a different location, make sure client_location has the full path to the folder with `legouniverse.exe` in it. You can then exclude the `msvc` folder from the image below.
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* You should be able to see the folder with the server files in the same folder as `legouniverse.exe`. An example valid configuration is below with the 3 highlighted items.
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# <img style="float: left; padding-right: 5px" src="docs/setup.png">
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* The inside of the `msvc` folder (or whatever you choose to name this folder) should look something like this
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# <img style="float: left; padding-right: 5px" src="docs/valid_server.png">
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* To run the server, double-click `MasterServer.exe`.
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* You will be asked to create an account the first time you run the server. After you have created the account, the server will shutdown and need to be restarted.
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* To connect to the server, either delete the file `boot.cfg` which is found in your LEGO Universe client, rename the file `boot.cfg` to something else or follow the steps [here](#allowing-a-user-to-connect-to-your-server) if you wish to keep the file.
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* When shutting down the server, it is highly recommended to click the `MasterServer.exe` window and hold `ctrl` while pressing `c` to stop the server.
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* We are working on a way to make it so when you close the game, the server stops automatically alongside when you open the game, the server starts automatically.
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* If you are not setting a server up on mac, you can ignore this note
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BIN
docs/setup.png
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docs/setup.png
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docs/valid_server.png
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docs/valid_server.png
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@@ -24,7 +24,7 @@ dump_folder=
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# The location of the client
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# Either the folder with /res or with /client and /versions
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client_location=
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client_location=..
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# The maximum outgoing bandwidth in bits. If your clients are having
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# issues with enemies taking a while to catch up to them, increse this value.
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