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130 Commits

Author SHA1 Message Date
David Markowitz
4d664ecd89 Use simpler conversion 2025-01-21 01:41:38 -08:00
David Markowitz
b5ef41e6ef Add better debug information 2025-01-21 01:39:52 -08:00
David Markowitz
60971409c1 debug stuff 2025-01-20 19:20:58 -08:00
David Markowitz
af2ba5b287 Add FlagComponent and msg handlers 2025-01-20 18:01:28 -08:00
David Markowitz
e4c2eecbc7 add msg handling (#1737) 2025-01-20 00:42:15 -06:00
David Markowitz
1b3cdc6d9c Use proper session flag checks (#1734) 2025-01-18 21:25:53 -06:00
David Markowitz
d860552776 ok sir (#1733) 2025-01-18 21:23:03 -06:00
Gie "Max" Vanommeslaeghe
b0d993de33 Merge pull request #1732 from DarkflameUniverse/quickbuild
fix: reduce networked traffic for QuickBuildComponent Serialization
2025-01-17 22:38:38 +01:00
Gie "Max" Vanommeslaeghe
dc602a94eb Merge pull request #1715 from DarkflameUniverse/webapiv2
feat: Chat Web API (now with no threading)
2025-01-17 22:38:15 +01:00
3faf9eea45 fix invalid players from showing up in api response 2025-01-15 15:50:30 -06:00
9542216650 comments and tweaks 2025-01-15 14:59:30 -06:00
5b8fe2cba0 refactor again 2025-01-15 13:48:49 -06:00
David Markowitz
f4b55915bc fix: server runs now (#1730) 2025-01-14 13:21:58 -06:00
David Markowitz
a0913ff23d remove grandmas code 2025-01-14 02:18:46 -08:00
David Markowitz
b738504812 reduce traffic greatly 2025-01-14 02:09:54 -08:00
David Markowitz
c968dc9028 fix lego club teleport (#1731)
Tested that the lego club teleport and starbase 3001 teleports work now both before and after you visit nexus tower
2025-01-14 01:28:24 -06:00
David Markowitz
2209a4432f Update AgSpiderBossMessage.cpp (#1729) 2025-01-14 01:14:24 -06:00
David Markowitz
c855a6b9cf Remove added physics objects (#1727) 2025-01-12 14:03:35 -06:00
David Markowitz
8abc545bd1 fix: use generated bcrypt password for internal master connections (#1720)
* add password hashing for master server

* use define
2025-01-10 01:45:20 -08:00
David Markowitz
136133dde2 fix: friends (#1726)
* fix

* Update ChatPacketHandler.cpp
2025-01-08 22:44:55 -06:00
David Markowitz
23551d4ed8 fix: friends not updating and using incorrect world (#1724)
* fix: friends not updating and using incorrect world

* use better reset logic

* actual fix for real
2025-01-06 20:25:51 -06:00
David Markowitz
7599a2e81e i am surprised no one noticed this for 3 yeasr (#1721) 2025-01-06 20:19:27 -06:00
72ae55981b fix here too 2025-01-06 13:55:43 -06:00
David Markowitz
c31bf3fad4 Merge branch 'webapiv2' of https://github.com/DarkflameUniverse/DarkflameServer into webapiv2 2025-01-06 09:23:25 -08:00
0aa1be01d2 fix windows? 2025-01-06 08:47:07 -06:00
d8172e2126 Update versions.txt
Co-authored-by: Daniel Seiler <me@xiphoseer.de>
2025-01-06 01:40:33 -06:00
88376c233c cleanup and make the web routes cleaner 2025-01-06 01:23:29 -06:00
f3b4143698 fix typo 2025-01-05 18:31:53 -06:00
55a1209c75 Merge branch 'main' into webapiv2 2025-01-05 16:49:24 -06:00
a6c6d892cf chore: remove httplib since it's unused (#1723) 2025-01-05 00:13:07 -06:00
f7228a6495 update version.txt 2025-01-03 16:45:36 -06:00
David Markowitz
fb32534ae3 implement rest of equipment scripts (#1714) 2025-01-03 16:44:20 -06:00
Gie "Max" Vanommeslaeghe
c8fcb3788d Merge pull request #1718 from DarkflameUniverse/no-weapon-thing
fix: weaponless world load
2025-01-03 23:41:21 +01:00
7a99e8ee6b don't unecessairly convert to string 2025-01-03 09:27:48 -06:00
a5e8fd86ac update readme 2025-01-02 23:18:29 -06:00
210bc48149 return 204 when no data 2025-01-02 23:11:06 -06:00
David Markowitz
e757086465 include optimization 2025-01-02 20:28:03 -08:00
David Markowitz
915e9f75d1 Merge branch 'webapiv2' of https://github.com/DarkflameUniverse/DarkflameServer into webapiv2 2025-01-02 20:25:02 -08:00
David Markowitz
e9ee3e21cf Update PlayerContainer.h 2025-01-02 20:24:53 -08:00
deddf0f256 move to top 2025-01-02 22:23:40 -06:00
David Markowitz
ca38139ff5 Update dNet/CMakeLists.txt 2025-01-02 20:21:41 -08:00
41a001e242 Update dNet/CMakeLists.txt
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-01-02 22:20:31 -06:00
4e57b4aa7e feedback 2025-01-02 22:19:04 -06:00
David Markowitz
86b419735b fix weaponless world load 2025-01-02 20:17:06 -08:00
David Markowitz
631980af3a add json stuff 2025-01-02 20:14:07 -08:00
David Markowitz
9e16e01b8d Merge branch 'webapiv2' of https://github.com/DarkflameUniverse/DarkflameServer into webapiv2 2025-01-02 19:12:14 -08:00
David Markowitz
6e66c5c362 works 2025-01-02 18:42:50 -08:00
ee590c49c1 disable by default 2025-01-02 20:25:46 -06:00
7aaa69e42d lol, fix it 2025-01-02 20:19:23 -06:00
181bb0ce14 Address some fo the feedback 2025-01-02 20:09:44 -06:00
2b325165aa Update dChatServer/ChatWebAPI.h
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-01-02 20:03:59 -06:00
94d53fa77c Update dChatServer/ChatWebAPI.cpp
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-01-02 20:03:44 -06:00
846ba894a4 Update dChatServer/PlayerContainer.cpp
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2025-01-02 20:03:16 -06:00
2ce2f4e363 remove uneeded make_optional 2025-01-02 18:01:45 -06:00
fd1ce75380 whitespace 2025-01-02 17:06:08 -06:00
3578076eca even more cleanup, and make the tryparse work properly 2025-01-02 17:04:07 -06:00
7d06d012b5 formatting and more cleanup 2025-01-02 16:48:31 -06:00
126701b5fe Make startup cleaner and don't listen by default 2025-01-02 16:35:27 -06:00
2d08ec641c cleanup and fixes 2025-01-02 16:28:34 -06:00
9387a8e3d1 Merge branch 'main' into webapiv2 2025-01-02 16:13:17 -06:00
e86f4e011b redo it with mongoose
add all previous POC api endpoints
2025-01-02 16:11:45 -06:00
070bec697c Alllll the groundwork 2025-01-02 00:45:53 -06:00
David Markowitz
9936bb0d00 add ignored scripts (#1713) 2025-01-02 00:11:18 -06:00
David Markowitz
beffad42ea fix online notification (#1703) 2025-01-01 21:33:06 -06:00
David Markowitz
3ecbd1013b fix: update player container on shutdown (#1704)
* update activity log on shutdown

* fix online notification

* update container on shutdown
2025-01-01 21:31:12 -06:00
David Markowitz
ff4546c027 readme updates (#1712) 2025-01-01 21:29:45 -06:00
jadebenn
71baa5ce90 feat: Replace calls to system function in server startups (#1691)
* replace linux calls

* windows api

* log child PIDs in parent process

* fix typo for windows

* functions now return the process ID

* use wchar_t for windows APIs

* Update Start.cpp

Try to fix MacOS issues

* Conditionally include unistd.h

* remove sudo config option and add error message for linux

* fix windows .exe extension

* REALLY fix windows

* try replacing c_str() with data()

* really REALLY fix Windows

* Update dNet/dServer.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dServer.cpp
2025-01-01 15:41:21 -08:00
David Markowitz
5ccd15a7d8 fix first attack being weaponless (#1709) 2025-01-01 13:33:20 -06:00
David Markowitz
35bcaf6e95 Note required g++ compiler version (#1711) 2025-01-01 11:11:37 -08:00
David Markowitz
900c9b6abe fix: add missing racing scripts (#1708) 2025-01-01 10:54:21 -08:00
David Markowitz
94e7cfc211 fix optional (#1707) 2025-01-01 04:07:44 -06:00
David Markowitz
021db0ecd1 add child loading (#1706)
Tested that the NT combat challenge, am skullkin towers and qa wall in avant gardens all function as before.
2025-01-01 00:46:00 -06:00
David Markowitz
0b261e934f fix shooting gallery bugs (#1702) 2024-12-29 18:21:22 -06:00
David Markowitz
1b9f7e44c7 remove dead loop (#1700) 2024-12-28 17:11:44 -06:00
David Markowitz
08a168de88 update cdclient.fdb file check (#1699) 2024-12-27 22:15:32 -06:00
David Markowitz
0c948a8df6 use simpler converter (#1695) 2024-12-24 22:23:14 -08:00
Gie "Max" Vanommeslaeghe
6ed6efa921 Merge pull request #1694 from DarkflameUniverse/latin1
fix: use encoding on latin1 strings from cdclient
2024-12-25 00:27:00 +01:00
Gie "Max" Vanommeslaeghe
dcc9e023a6 Merge pull request #1693 from DarkflameUniverse/bandwidth
fix: remove bandwidth limit
2024-12-25 00:26:51 +01:00
Gie "Max" Vanommeslaeghe
8509ec8856 Merge pull request #1692 from DarkflameUniverse/really
fix: folder and file checks
2024-12-25 00:25:48 +01:00
David Markowitz
18295017c1 use encoding
use template function

Update GeneralUtils.cpp

consolidate duplicate code

Update GeneralUtils.cpp

Update BinaryIO.cpp

compilers
2024-12-24 14:32:08 -08:00
David Markowitz
e8f011b830 Update sharedconfig.ini 2024-12-24 13:07:55 -08:00
David Markowitz
a787673baf show error box for windows 2024-12-24 12:57:20 -08:00
David Markowitz
e869c0ad03 Add parenthesis around path 2024-12-24 12:39:18 -08:00
David Markowitz
b2af3fa9d4 use binary dir paths, create ones that dont exist, do not run if critical ones do not exist. 2024-12-24 12:36:54 -08:00
David Markowitz
2560bb00da feat: add ns race server script and ignore 3 scripts from pet cove (#1682)
* brother

* use some better logic

* Implement spider boss msg script

tested that the message now shows up when hitting the survival spider entrance area

* add drag to start race feature

* ignore 3 more scripts

* add Ns race server script

* remove logs

* unique

* Update RaceImaginationServer.cpp

* Update CppScripts.cpp
2024-12-20 01:59:22 -06:00
David Markowitz
1ae21c423f skip non-files (#1690) 2024-12-19 12:19:41 -06:00
jadebenn
0ae9eb4a96 remove unneeded Component.cpp, forward declare dependencies, and make Component definition header-only (#1688) 2024-12-18 00:45:56 -08:00
David Markowitz
fced6d753a fix: Create resServer and logs if it doesnt exist and update readme (#1686)
* create resServer if not exist

* Update README.md

* Update README.md
2024-12-17 21:06:07 -06:00
David Markowitz
15dc5feeb5 feat: start car races if you "equip" the car near the car pad; add more old ns scripts to ignore list (#1681)
* brother

* use some better logic

* Implement spider boss msg script

tested that the message now shows up when hitting the survival spider entrance area

* add drag to start race feature
2024-12-17 21:04:35 -06:00
David Markowitz
a60865cd19 feat: allow SQLite database backend (#1663)
* simplify leaderboard code, fully abstract database

* update exception catching

* update exception catching and sql references, remove ugc from gamemessages

fix deleting model

remove unrelated changes

Update GameMessages.cpp

* remove ugc from gamemessages

* Update GameMessages.cpp

* Update Leaderboard.cpp

* bug fixes

* fix racing leaderboard

* remove extra stuff

* update

* add sqlite

* use a default for optimizations

* update sqlite

* Fix limits on update and delete

* fix bugs

* use definition to switch between databases

* add switch for different backends

* fix include guard and includes

* always build both

* add mysql if block

* Update Database.cpp

* add new options and add check to prevent overriding mysql

* correct config names

* Update README.md

* Update README.md

* merge to 1 sql file for sqlite database

* move to sqlite folder

* add back mysql migrations

* Update README.md

* add migration to correct the folder name or mysql

* yes aron

* updates

* Update CMakeLists.txt

* dont use paths at all, add where check to only update if folder name still exist

check also doesnt check for slashes and assumes one will be there since it will be.

* default dont auto create account

for releases we can change this flag

* default 0

* add times played query

* fix leaderboard not incrementing on a not better score

* add env vars with defaults for docker

* use an "enum"

* default to mariadb

* Update .env.example
2024-12-17 16:07:07 -08:00
jadebenn
77b42daca1 feat: Remove reinterpret_casts from AG race timer script and add method and chat command to get current server uptime (#1673)
* use steady_clock race timer

* formatting and const

* improve time interface

* added uptime chat command

* fix bug and update documentation

* inrease /uptime GM level requirement

* update GM level for /uptime (again)

* made changes according to feedback
2024-12-17 14:06:16 -06:00
David Markowitz
ba364800fe feat: allow for teleporting to player or relative position (#1683)
* allow for teleporting to player or relative position

* Update Commands.md

* Update Commands.md

* Update SlashCommandHandler.cpp
2024-12-17 13:39:28 -06:00
David Markowitz
e1c20192f7 fix: Implement missing survival tooltip script (#1679)
* brother

* use some better logic

* Implement spider boss msg script

tested that the message now shows up when hitting the survival spider entrance area
2024-12-16 13:35:36 -06:00
David Markowitz
0f8c5b436d fix: implement enemy clear threat script (#1678)
* brother

* use some better logic
2024-12-15 23:44:57 -06:00
53242ad5d5 Merge pull request #1680 from DarkflameUniverse/warn
fix: warnings
2024-12-15 22:45:52 -06:00
David Markowitz
a8919c8c14 Update dGame/dUtilities/Preconditions.cpp
Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
2024-12-14 21:14:07 -08:00
David Markowitz
5ff121612e use a cast
fix warning

remove pragma

we dont need this tbh
2024-12-14 17:55:41 -08:00
34618607c3 Merge pull request #1675 from DarkflameUniverse/invisible-items
the client code for this is a mess and should load everything at once or use non race condition code
2024-12-11 11:32:20 -06:00
Jett
02b76adb7a Replace keygen with CyberChef (#1677) 2024-12-11 16:58:37 +00:00
David Markowitz
3beb414b55 good enough
the client code for this is a mess and should load everything at once or use non race condition code
2024-12-10 19:10:54 -08:00
David Markowitz
1dadeeb36f fix leaderboard not incrementing on a not better score (#1674) 2024-12-10 05:37:49 -06:00
David Markowitz
aa7c3b9061 better vanity checks (#1666)
tested that vanity npcs now chat when close, and then on a cooldown
2024-12-08 16:27:04 -06:00
David Markowitz
1644d9448d Update .gitignore (#1672) 2024-12-08 16:23:55 -06:00
David Markowitz
8b56b0b7ba fix: use current binary directory mariadb shared object and dont override env variable (#1669)
* mac stuff

grab correct mariadb file and dont override env variable

fix for unix

Update CMakeLists.txt

unix only

* get that dylib
2024-12-08 00:36:49 -06:00
David Markowitz
4a1c289fb1 fix: avant gardens switches (#1667)
* yep

* remove dumb knockback

idk how the 1 switch in pet cove does it
2024-12-07 19:11:13 -06:00
David Markowitz
32a1e5ece5 update sqlite (#1665) 2024-12-06 15:04:23 -06:00
David Markowitz
7fcbb9507b feat: re-write leaderboards again and fully remove mysql dependency outside of database (#1662)
* simplify leaderboard code, fully abstract database

* update exception catching

* update exception catching and sql references, remove ugc from gamemessages

fix deleting model

remove unrelated changes

Update GameMessages.cpp

* remove ugc from gamemessages

* Update GameMessages.cpp

* Update Leaderboard.cpp

* bug fixes

* fix racing leaderboard

* remove extra stuff

* update
2024-12-06 05:03:47 -06:00
David Markowitz
730533c690 fix: abstract ugc rockets and cars from GameMessages (#1660)
* update exception catching and sql references, remove ugc from gamemessages

fix deleting model

remove unrelated changes

Update GameMessages.cpp

* remove ugc from gamemessages
2024-12-05 20:00:54 -08:00
David Markowitz
129d9fd0b9 update exception catching (#1661) 2024-12-04 03:30:14 -06:00
David Markowitz
ec4ec2133b fix: logging uninitialized memory (#1658)
fixes an issue where the console would halt because we printed a control code which did such
2024-12-03 15:01:43 -06:00
David Markowitz
218a3f2d0d Update BaseFootRaceManager.cpp (#1657) 2024-11-27 16:26:10 -06:00
David Markowitz
c37a0c86c1 fix: Old level files not loading (#1656)
* emmo help

* fix parsing live data

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-11-26 22:14:07 -06:00
David Markowitz
9e7ef8c4ee fix: Player activated switches (#1655) 2024-11-25 22:55:50 -06:00
David Markowitz
ec501831e6 fix: Remove database requirements for Property Entrance Component and greatly simplify logic (#1650)
* remove complex queries and move logic to dDatabase

remove unused code

Use correct id

fix arrows

use correct parameter

fix queries

Update Property.cpp

remove unused header

remove extra include

* fix tests

* Update dGame/dComponents/PropertyEntranceComponent.h

Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>

* Update dGame/User.h

Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>

---------

Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
2024-11-23 15:56:31 -06:00
David Markowitz
5b8d2b19a3 fix: stack traces work again (#1653) 2024-11-23 01:33:21 -08:00
17f81d13a3 fix: normalize mixed slashes when looking for files (#1654) 2024-11-23 01:32:31 -08:00
jadebenn
53877a0bc3 refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452)
* Rewrite AMF and behavior logic to use smart pointers, references, and string_views over raw pointers and std::string&

* fix m_BehaviorID initialization

* Fix BlockDefinition member naming

* remove redundant reset()s

* Replace UB forward template declarations with header include

* remove unneeded comment

* remove non-const ref getters

* simplify default behavior id initialization

* Fix invalidated use of Getter to set a value

* Update AddStripMessage.cpp - change push_back to emplace_back

* fix pointer to ref conversion mistake (should not have directly grabbed from the other branch commit)

* deref

* VERY experimental testing of forward declaration of templates - probably will revert

* Revert changes (as expected)

* Update BlockDefinition.h - remove extraneous semicolons

* Update BlockDefinition.h - remove linebreak

* Update Amf3.h member naming scheme

* fix duplicated code

* const iterators

* const pointers

* reviving this branch

* update read switch cases
2024-11-18 20:45:24 -06:00
jadebenn
83f8646936 fix: Cache compiler variables so external tools can recognize the compiler in use (#1649) 2024-11-17 20:55:01 -06:00
Tiernan
d8b86072d4 Fixed Misspelling of Tresure variable for petcomponent (#1617) 2024-11-17 18:48:48 -08:00
David Markowitz
112c2367cc fix: laggy property models (and probably more) (#1646)
* fix laggy property models (and probably more)

global fix correcting the initial physics motion state from 0 to 5 (confirm in client).  packet captures from a few worlds (didnt scan more than 5 files) show that the value for simple physics was either 5, or 4 for property models, or 1 for property models with behaviors.

properties with pre-built models no longer lag and values of physics types should be correct across the board

* will test this briefly
2024-11-17 20:44:35 -06:00
jadebenn
c7dd8205a4 feat: Make use of CMake presets to enable easy switching between debug and release configurations on all platforms (#1439)
* Add MSVC optimization flags

* test moving flags to json

* Update CMakePresets.json

* testing

* trying more variations on the flags

* third test

* testing if these even have any effect

* ditto

* final(?) try for now

* ONE MORE TIME

* trying 'init' flags instead

* export the compile commands so I can see if they're having any effect

* move out g++ O2 flag

* add Linux debug preset

* update CMake presets

* edit macos presets

* try adding build types back to mac

* macos refuses to work :(

* try using compiler flags for mac instead

* fix typo in windows preset

* build reorganization and experimental clang support

* temporarily remove macos build for testing purposes

* updated cmake workflows

* unexclude toolchain dir

* update .gitignore

* fix build directory issue

* edit build script

* update cmake configs

* attempted docker fix

* try zero-initializinng this struct to solve docker issue

* try fixing macos build

* one last MacOS try for the night

* try disabling an apple-specific build rule

* more fiddling with mac test builds

* try and narrow down the macos build failure cause

* try stripping out all the custom macos test logic again

* I'm really just throwing everything to the wall and seeing what sticks

* more macos tinkering

* implib

* try manual link directory specification

* save me

* aaaaaaaaa

* paths paths paths

* Revert "paths paths paths"

This reverts commit 9a7d86aa6c.

* Revert "aaaaaaaaa"

This reverts commit 338279c396.

* Revert "save me"

This reverts commit bd73aa21a9.

* Revert "try manual link directory specification"

This reverts commit 0c2d40632e.

* Revert "implib"

This reverts commit d41349d6ed.

* Revert "more macos tinkering"

This reverts commit 829ec35b57.

* Revert "I'm really just throwing everything to the wall and seeing what sticks"

This reverts commit 1a05b027fe.

* Revert "try stripping out all the custom macos test logic again"

This reverts commit cc15a26ce8.

* Revert "try and narrow down the macos build failure cause"

This reverts commit 5fd86833fa.

* Revert "more fiddling with mac test builds"

This reverts commit 0f843c02c9.

* Revert "try disabling an apple-specific build rule"

This reverts commit 45ec66e976.

* back to debug messages

* see if this re-breaks mac

* are these messages actually somehow fixing the issue?

* was not actually fixed

* add debug messages (again)

* debug try 2

* change runtime output dir

* rename gcc to gnu

* expand cmake presets

* fix preset

* change defaults

* altered cmake configuration scripts

* disable /WX on MSVC

* update github actions

* update build presets

* change gnu and clang build directories to enable consistent artifact generation

* add RelWithDebInfo presets and move -Werror flag into presets.json

* use DLU_CONFIG_DIR envvar

* CMakePresets indentation

* temp fix for MSVC debug builds
2024-11-17 19:03:54 -06:00
jadebenn
652f42ccf2 press the enter key once (#1648) 2024-11-17 19:03:09 -06:00
Wincent Holm
fedd039e00 Proposal for observers and deferred implementations (#1599) 2024-11-17 18:46:08 -06:00
jadebenn
84d7c65717 consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
David Markowitz
adc9cd2876 feat: Add some save data tests (#1623)
* saving from a test works

* testing works

* Update SavingTests.cpp

* test dServer stuff

* tests

* use dummy database and add missing pure fns

* add more tests

* add more tests

* add rocket tests

* Update BuffComponent.h

* Update test_xml_data.xml

* Update SavingTests.cpp

* update
2024-11-17 16:27:33 -08:00
David Markowitz
008e2d4dce add error reporting for failed charxml (#1642) 2024-11-17 18:17:29 -06:00
David Markowitz
677e7c1097 fix: remove ninjago missions items for completed missions (#1643)
* fix: ninjago missions remove items

fixes an issue where this mission was completed prior to a bug fix, causing the items to remain in the inventory.

Tested that players with the mission completed have the item correctly removed from their inventory.

* Update eCharacterVersion.h
2024-11-17 18:08:36 -06:00
David Markowitz
628ac9807e fix crash (#1644)
tested that sending an empty packet with this messageID no longer crashes the chat server
2024-11-17 18:07:40 -06:00
David Markowitz
de3fe93100 Update WorldServer.cpp (#1645) 2024-11-03 08:17:00 -06:00
David Markowitz
af943278fb Use macros so we can use more properties (#1640)
makes it so we can adjust many more settings since the segfault only happens in windows debug, why remove the functionality for all users?
Tested that windows debug, windows RelWithDebInfo and ubuntu default all build and run without issues (will contact luxaritas about pipe testing)
2024-10-30 09:45:40 -05:00
494 changed files with 176009 additions and 47140 deletions

View File

@@ -73,4 +73,4 @@ cpp_space_around_assignment_operator=insert
cpp_space_pointer_reference_alignment=left
cpp_space_around_ternary_operator=insert
cpp_wrap_preserve_blocks=one_liners
cpp_indent_comment=fasle
cpp_indent_comment=false

View File

@@ -3,12 +3,20 @@ CLIENT_PATH=./client
# Updates NET_VERSION in CMakeVariables.txt
NET_VERSION=171022
# make sure this is a long random string
# grab a "SHA 256-bit Key" from here: https://keygen.io/
# generate a "SHA 256-bit Key" from here: https://gchq.github.io/CyberChef/#recipe=Pseudo-Random_Number_Generator(256,'Hex')
ACCOUNT_MANAGER_SECRET=
# Should be the externally facing IP of your server host
EXTERNAL_IP=localhost
# The database type that will be used.
# Acceptable values are `sqlite`, `mysql`, `mariadb`, `maria`.
# Case insensitive.
DATABASE_TYPE=mariadb
SQLITE_DATABASE_PATH=resServer/dlu.sqlite
# Database values
# Be careful with special characters here. It is more safe to use normal characters and/or numbers.
MARIADB_USER=darkflame
MARIADB_PASSWORD=
MARIADB_DATABASE=darkflame
SKIP_ACCOUNT_CREATION=1

View File

@@ -16,12 +16,12 @@ jobs:
os: [ windows-2022, ubuntu-22.04, macos-13 ]
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
submodules: true
- name: Add msbuild to PATH (Windows only)
if: ${{ matrix.os == 'windows-2022' }}
uses: microsoft/setup-msbuild@v1.1
uses: microsoft/setup-msbuild@v2
with:
vs-version: '[17,18)'
msbuild-architecture: x64
@@ -33,21 +33,20 @@ jobs:
- name: cmake
uses: lukka/run-cmake@v10
with:
configurePreset: "ci-${{matrix.os}}"
buildPreset: "ci-${{matrix.os}}"
testPreset: "ci-${{matrix.os}}"
workflowPreset: "ci-${{matrix.os}}"
- name: artifacts
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: build-${{matrix.os}}
path: |
build/*Server*
build/*.ini
build/*.so
build/*.dll
build/vanity/
build/navmeshes/
build/migrations/
build/*.dcf
!build/*.pdb
!build/d*/
build/*/*Server*
build/*/*.ini
build/*/*.so
build/*/*.dll
build/*/*.dylib
build/*/vanity/
build/*/navmeshes/
build/*/migrations/
build/*/*.dcf
!build/*/*.pdb
!build/*/d*/

5
.gitignore vendored
View File

@@ -6,7 +6,6 @@ docker/configs
# Third party libraries
thirdparty/mysql/
thirdparty/mysql_linux/
CMakeVariables.txt
# Build folders
build/
@@ -95,6 +94,7 @@ ipch/
# Exceptions:
CMakeSettings.json
CMakeUserPresets.json
*.vcxproj
*.filters
*.cmake
@@ -122,4 +122,7 @@ docker/__pycache__
docker-compose.override.yml
!*Test.bin
# CMake scripts
!cmake/*
!cmake/toolchains/*

3
.gitmodules vendored
View File

@@ -1,6 +1,3 @@
[submodule "thirdparty/cpp-httplib"]
path = thirdparty/cpp-httplib
url = https://github.com/yhirose/cpp-httplib
[submodule "thirdparty/tinyxml2"]
path = thirdparty/tinyxml2
url = https://github.com/leethomason/tinyxml2

View File

@@ -1,5 +1,8 @@
cmake_minimum_required(VERSION 3.25)
project(Darkflame)
project(Darkflame
HOMEPAGE_URL "https://github.com/DarkflameUniverse/DarkflameServer"
LANGUAGES C CXX
)
# check if the path to the source directory contains a space
if("${CMAKE_SOURCE_DIR}" MATCHES " ")
@@ -8,8 +11,10 @@ endif()
include(CTest)
set(CMAKE_C_STANDARD 99)
set(CMAKE_CXX_STANDARD 20)
set(CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
@@ -61,35 +66,37 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
# Disabled no-register
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
if(UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -Wuninitialized -fPIC")
add_link_options("-Wl,-rpath,$ORIGIN/")
add_compile_options("-fPIC")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
if(NOT APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -lstdc++fs")
# For all except Clang and Apple Clang
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options("-static-libgcc" "-lstdc++fs")
endif()
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
add_link_options("-export-dynamic")
endif()
if(${GGDB})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
add_compile_options("-ggdb")
endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
elseif(MSVC)
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
# Also disable non-portable MSVC volatile behavior
add_compile_options("/wd4267" "/utf-8" "/volatile:iso")
add_compile_options("/wd4267" "/utf-8" "/volatile:iso" "/Zc:inline")
elseif(WIN32)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif()
# Our output dir
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
# TODO make this not have to override the build type directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
@@ -109,31 +116,39 @@ make_directory(${CMAKE_BINARY_DIR}/resServer)
# Create a /logs directory
make_directory(${CMAKE_BINARY_DIR}/logs)
# Get DLU config directory
if(DEFINED ENV{DLU_CONFIG_DIR})
set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
else()
set(DLU_CONFIG_DIR ${PROJECT_BINARY_DIR})
endif()
message(STATUS "Variable: DLU_CONFIG_DIR = ${DLU_CONFIG_DIR}")
# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
message(STATUS "Checking resource file integrity")
include(Utils)
UpdateConfigOption(${PROJECT_BINARY_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/chatconfig.ini "port" "chat_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/masterconfig.ini "port" "master_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/chatconfig.ini "port" "chat_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/masterconfig.ini "port" "master_server_port")
foreach(resource_file ${RESOURCE_FILES})
set(file_size 0)
if(EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
if(EXISTS ${DLU_CONFIG_DIR}/${resource_file})
file(SIZE ${DLU_CONFIG_DIR}/${resource_file} file_size)
endif()
if(${file_size} EQUAL 0)
configure_file(
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${DLU_CONFIG_DIR}/${resource_file}
COPYONLY
)
message(STATUS "Moved " ${resource_file} " to project binary directory")
message(STATUS "Moved " ${resource_file} " to DLU config directory")
elseif(resource_file MATCHES ".ini")
message(STATUS "Checking " ${resource_file} " for missing config options")
file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
file(READ ${DLU_CONFIG_DIR}/${resource_file} current_file_contents)
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
set(parsed_current_file_contents "")
@@ -160,16 +175,18 @@ foreach(resource_file ${RESOURCE_FILES})
list(GET line_split 0 variable_name)
if(NOT ${parsed_current_file_contents} MATCHES ${variable_name})
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
set(line_to_add ${line_to_add} ${line})
# For backwards compatibility with older setup versions, dont add this option.
if(NOT ${variable_name} MATCHES "database_type")
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
set(line_to_add ${line_to_add} ${line})
foreach(line_to_append ${line_to_add})
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
foreach(line_to_append ${line_to_add})
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n")
endif()
endif()
set(line_to_add "")
else()
set(line_to_add ${line_to_add} ${line})
@@ -199,21 +216,8 @@ foreach(file ${VANITY_FILES})
endforeach()
# Move our migrations for MasterServer to run
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
endforeach()
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
endforeach()
file(REMOVE_RECURSE ${PROJECT_BINARY_DIR}/migrations)
file(COPY ${CMAKE_SOURCE_DIR}/migrations DESTINATION ${CMAKE_BINARY_DIR})
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
if (APPLE)
@@ -236,14 +240,16 @@ include_directories(
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
SYSTEM "thirdparty/magic_enum/include/magic_enum"
SYSTEM "thirdparty/raknet/Source"
SYSTEM "thirdparty/tinyxml2"
SYSTEM "thirdparty/recastnavigation"
SYSTEM "thirdparty/SQLite"
SYSTEM "thirdparty/cpplinq"
SYSTEM "thirdparty/cpp-httplib"
SYSTEM "thirdparty/MD5"
SYSTEM
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
"thirdparty/SQLite"
"thirdparty/cpplinq"
"thirdparty/MD5"
"thirdparty/nlohmann"
"thirdparty/mongoose"
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
@@ -252,10 +258,17 @@ if(APPLE)
include_directories("/usr/local/include/")
endif()
# Add linking directories:
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wold-style-cast -Werror") # Warning flags
# Set warning flags
if(MSVC)
# add_compile_options("/W4")
# Want to enable warnings eventually, but WAY too much noise right now
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
add_compile_options("-Wuninitialized" "-Wold-style-cast")
else()
message(WARNING "Unknown compiler: '${CMAKE_CXX_COMPILER_ID}' - No warning flags enabled.")
endif()
# Add linking directories:
file(
GLOB HEADERS_DZONEMANAGER
LIST_DIRECTORIES false
@@ -290,7 +303,7 @@ add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
# Add platform specific common libraries
if(UNIX)

View File

@@ -1,128 +1,638 @@
{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 14,
"patch": 0
},
"configurePresets": [
{
"name": "default",
"displayName": "Default configure step",
"description": "Use 'build' dir and Unix makefiles",
"binaryDir": "${sourceDir}/build",
"generator": "Unix Makefiles"
},
{
"name": "ci-ubuntu-22.04",
"displayName": "CI configure step for Ubuntu",
"description": "Same as default, Used in GitHub actions workflow",
"inherits": "default"
},
{
"name": "ci-macos-13",
"displayName": "CI configure step for MacOS",
"description": "Same as default, Used in GitHub actions workflow",
"inherits": "default"
},
{
"name": "ci-windows-2022",
"displayName": "CI configure step for Windows",
"description": "Set architecture to 64-bit (b/c RakNet)",
"inherits": "default",
"generator": "Visual Studio 17 2022",
"architecture": {
"value": "x64"
},
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "windows-default",
"inherits": "ci-windows-2022",
"displayName": "Windows only Configure Settings",
"description": "Sets build and install directories",
"generator": "Ninja",
"architecture": {
"value": "x64",
"strategy": "external"
}
}
],
"buildPresets": [
{
"name": "default",
"configurePreset": "default",
"displayName": "Default Build",
"description": "Default Build",
"jobs": 2
},
{
"name": "ci-windows-2022",
"configurePreset": "ci-windows-2022",
"displayName": "Windows CI Build",
"description": "This preset is used by the CI build on windows",
"configuration": "RelWithDebInfo",
"jobs": 2
},
{
"name": "ci-ubuntu-22.04",
"configurePreset": "ci-ubuntu-22.04",
"displayName": "Linux CI Build",
"description": "This preset is used by the CI build on linux",
"jobs": 2
},
{
"name": "ci-macos-13",
"configurePreset": "ci-macos-13",
"displayName": "MacOS CI Build",
"description": "This preset is used by the CI build on MacOS",
"jobs": 2
}
],
"testPresets": [
{
"name": "ci-ubuntu-22.04",
"configurePreset": "ci-ubuntu-22.04",
"displayName": "CI Tests on Linux",
"description": "Runs all tests on a linux configuration",
"execution": {
"jobs": 2
"version": 6,
"cmakeMinimumRequired": {
"major": 3,
"minor": 25,
"patch": 0
},
"configurePresets": [
{
"name": "default",
"displayName": "Default configure step",
"description": "Use 'build' dir and Unix makefiles",
"binaryDir": "${sourceDir}/build",
"generator": "Unix Makefiles"
},
"output": {
"outputOnFailure": true
}
},
{
"name": "ci-macos-13",
"configurePreset": "ci-macos-13",
"displayName": "CI Tests on MacOS",
"description": "Runs all tests on a Mac configuration",
"execution": {
"jobs": 2
},
"output": {
"outputOnFailure": true
}
},
{
"name": "ci-windows-2022",
"configurePreset": "ci-windows-2022",
"displayName": "CI Tests on windows",
"description": "Runs all tests on a windows configuration",
"configuration": "RelWithDebInfo",
"execution": {
"jobs": 2
},
"output": {
"outputOnFailure": true
},
"filter": {
"exclude": {
"name": "((example)|(minigzip))+"
{
"name": "debug-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "relwithdebinfo-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "release-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
},
{
"name": "clang-config",
"hidden": true,
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-clang.cmake"
},
{
"name": "gnu-config",
"hidden": true,
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-gnu.cmake"
},
{
"name": "windows-msvc",
"inherits": "default",
"displayName": "[Multi] Windows (MSVC)",
"description": "Set architecture to 64-bit (b/c RakNet)",
"generator": "Visual Studio 17 2022",
"binaryDir": "${sourceDir}/build/msvc",
"architecture": {
"value": "x64"
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
}
},
{
"name": "windows-default",
"inherits": "windows-msvc",
"displayName": "Windows only Configure Settings",
"description": "Sets build and install directories",
"generator": "Ninja",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
},
"architecture": {
"value": "x64"
}
},
{
"name": "linux-config",
"inherits": "default",
"hidden": true,
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Linux"
}
},
{
"name": "linux-clang-debug",
"inherits": [
"linux-config",
"clang-config",
"debug-config"
],
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "Create a debug build using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-debug"
},
{
"name": "linux-clang-relwithdebinfo",
"inherits": [
"linux-config",
"clang-config",
"relwithdebinfo-config"
],
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "Create a release build with debug info using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-relwithdebinfo"
},
{
"name": "linux-clang-release",
"inherits": [
"linux-config",
"clang-config",
"release-config"
],
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "Create a release build using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-release"
},
{
"name": "linux-gnu-debug",
"inherits": [
"linux-config",
"gnu-config",
"debug-config"
],
"displayName": "[Debug] Linux (GNU)",
"description": "Create a debug build using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-debug"
},
{
"name": "linux-gnu-relwithdebinfo",
"inherits": [
"linux-config",
"gnu-config",
"relwithdebinfo-config"
],
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "Create a release build with debug info using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-relwithdebinfo"
},
{
"name": "linux-gnu-release",
"inherits": [
"linux-config",
"gnu-config",
"release-config"
],
"displayName": "[Release] Linux (GNU)",
"description": "Create a release build using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-release"
},
{
"name": "macos",
"inherits": "default",
"displayName": "[Multi] MacOS",
"description": "Create a build for MacOS",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Darwin"
},
"binaryDir": "${sourceDir}/build/macos"
}
}
]
}
],
"buildPresets": [
{
"name": "default",
"configurePreset": "default",
"displayName": "Default Build",
"description": "Default Build",
"jobs": 2
},
{
"name": "windows-msvc-debug",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "[Debug] Windows (MSVC)",
"description": "This preset is used to build in debug mode using the MSVC toolchain on Windows",
"configuration": "Debug"
},
{
"name": "windows-msvc-relwithdebinfo",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "[RelWithDebInfo] Windows (MSVC)",
"description": "This preset is used to build in debug mode using the MSVC toolchain on Windows",
"configuration": "RelWithDebInfo"
},
{
"name": "windows-msvc-release",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "[Release] Windows (MSVC)",
"description": "This preset is used to build in release mode using the MSVC toolchain on Windows",
"configuration": "Release"
},
{
"name": "linux-clang-debug",
"inherits": "default",
"configurePreset": "linux-clang-debug",
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "This preset is used to build in debug mode using the Clang toolchain on Linux",
"configuration": "Debug"
},
{
"name": "linux-clang-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-clang-relwithdebinfo",
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "This preset is used to build in release mode with debug info using the Clang toolchain on Linux",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-clang-release",
"inherits": "default",
"configurePreset": "linux-clang-release",
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "This preset is used to build in release mode using the Clang toolchain on Linux",
"configuration": "Release"
},
{
"name": "linux-gnu-debug",
"inherits": "default",
"configurePreset": "linux-gnu-debug",
"displayName": "[Debug] Linux (GNU)",
"description": "This preset is used to build in debug mode using the GNU toolchain on Linux",
"configuration": "Debug"
},
{
"name": "linux-gnu-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-gnu-relwithdebinfo",
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "This preset is used to build in release mode with debug info using the GNU toolchain on Linux",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-gnu-release",
"inherits": "default",
"configurePreset": "linux-gnu-release",
"displayName": "[Release] Linux (GNU)",
"description": "This preset is used to build in release mode using the GNU toolchain on Linux",
"configuration": "Release"
},
{
"name": "macos-debug",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Debug] MacOS",
"description": "This preset is used to build in debug mode on MacOS",
"configuration": "Debug"
},
{
"name": "macos-relwithdebinfo",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[RelWithDebInfo] MacOS",
"description": "This preset is used to build in release mode with debug info on MacOS",
"configuration": "RelWithDebInfo"
},
{
"name": "macos-release",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Release] MacOS",
"description": "This preset is used to build in release mode on MacOS",
"configuration": "Release"
}
],
"testPresets": [
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}

View File

@@ -1,5 +1,5 @@
PROJECT_VERSION_MAJOR=2
PROJECT_VERSION_MINOR=3
PROJECT_VERSION_MAJOR=3
PROJECT_VERSION_MINOR=0
PROJECT_VERSION_PATCH=0
# Debugging

View File

@@ -13,21 +13,35 @@ Darkflame Universe is licensed under AGPLv3, please read [LICENSE](LICENSE). Som
* You must disclose any changes you make to the code when you distribute it
* Hosting a server for others counts as distribution
## Disclaimers
### Setup difficulty
Throughout the entire build and setup process a level of familiarity with the command line and preferably a Unix-like development environment is greatly advantageous.
### Hosting a server
We do not recommend hosting public servers. Darkflame Universe is intended for small scale deployment, for example within a group of friends. It has not been tested for large scale deployment which comes with additional security risks.
### Supply of resource files
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed [here](#verifying-your-client-files) to see if a client will work.
## Step by step walkthrough for a single-player server
If you would like a setup for a single player server only on a Windows machine, use the [Native Windows Setup Guide by HailStorm](https://gist.github.com/HailStorm32/169df65a47a104199b5cc57d10fa57de) and skip this README.
## Setting up a single player server
* If you don't know what WSL is, skip this warning.
Warning: WSL version 1 does NOT support using sqlite as a database due to how it handles filesystem synchronization.
You must use Version 2 if you must run the server under WSL. Not doing so will result in save data loss.
* Single player installs now no longer require building the server from source or installing development tools.
* Download the [latest windows release](https://github.com/DarkflameUniverse/DarkflameServer/releases) (or whichever release you need) and extract the files into a folder inside your client. Note that this setup is expecting that when double clicking the folder that you put in the same folder as `legouniverse.exe`, the file `MasterServer.exe` is in there.
* You should be able to see the folder with the server files in the same folder as `legouniverse.exe`.
* Go into the server files folder and open `sharedconfig.ini`. Find the line that says `client_location` and put `..` after it so the line reads `client_location=..`.
* To run the server, double-click `MasterServer.exe`.
* You will be asked to create an account the first time you run the server. After you have created the account, the server will shutdown and need to be restarted.
* To connect to the server, either delete the file `boot.cfg` which is found in your LEGO Universe client, rename the file `boot.cfg` to something else or follow the steps [here](#allowing-a-user-to-connect-to-your-server) if you wish to keep the file.
* When shutting down the server, it is highly recommended to click the `MasterServer.exe` window and hold `ctrl` while pressing `c` to stop the server.
* We are working on a way to make it so when you close the game, the server stops automatically alongside when you open the game, the server starts automatically.
* If you are not setting a server up on mac, you can ignore this note
* Note: you'll need to allow through System Preferences `AuthServer`, `ChatServer`, `MasterServer`, `WorldServer` and `libmariadbcpp.dylib` to run. The initial pop-up will block it due to the binaries being unsigned, after allowing them to run the servers will run as normal.
## Steps to setup server
<font size="32">**If you are not planning on hosting a server for others, working in the codebase or wanting to use MariaDB for a database, you can stop reading here.**</font>
If you would like to use a MariaDB as a database instead of the default of sqlite, follow the steps [here](#database-setup).
# Steps to setup a development environment
* [Clone this repository](#clone-the-repository)
* [Setting up a development environment](#setting-up-a-development-environment)
* [Install dependencies](#install-dependencies)
* [Database setup](#database-setup)
* [Build the server](#build-the-server)
@@ -39,6 +53,13 @@ If you would like a setup for a single player server only on a Windows machine,
* [User Guide](#user-guide)
* [Docker](#docker)
## Disclaimers
### Setup difficulty
Throughout the entire build and setup process a level of familiarity with the command line and preferably a Unix-like development environment is greatly advantageous.
## Step by step walkthrough for building a single-player Windows server from source
If you would like a setup for a single player server only on a Windows machine built from source, use the [Native Windows Setup Guide by HailStorm](https://gist.github.com/HailStorm32/169df65a47a104199b5cc57d10fa57de) and skip this README.
## Clone the repository
If you are on Windows, you will need to download and install git from [here](https://git-scm.com/download/win)
@@ -49,6 +70,12 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
## Install dependencies
### Required compiler versions
- g++11 or greater
- MSVC unchecked
- clang unchecked
- appleclang unchecked
### Windows packages
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
@@ -183,6 +210,7 @@ If you would like to build the server faster, append `-j<number>` where number i
### Notes
Depending on your operating system, you may need to adjust some pre-processor defines in [CMakeVariables.txt](./CMakeVariables.txt) before building:
* If you are on MacOS, ensure OPENSSL_ROOT_DIR is pointing to the openssl root directory.
* By default it should be set to the correct directory.
* If you are using a Darkflame Universe client, ensure `client_net_version` in `build/sharedconfig.ini` is changed to 171023.
## Configuring your server
@@ -205,28 +233,41 @@ Navigate to `build/sharedconfig.ini` and fill in the following fields:
* `chatconfig.ini` contains a port option.
* `masterconfig.ini` contains options related to permissions you want to run your servers with.
* `sharedconfig.ini` contains several options that are shared across all servers
* `worldconfig.ini` contains several options to turn on QOL improvements should you want them. If you would like the most vanilla experience possible, you will need to turn some of these settings off.
* `worldconfig.ini` contains several options to turn on Quality of Life improvements should you want them. If you would like the most vanilla experience possible, you will need to turn some of these settings off.
## Verify your setup
Your build directory should now look like this:
* AuthServer
* ChatServer
* MasterServer
* WorldServer
* authconfig.ini
* chatconfig.ini
* masterconfig.ini
Your build directory should contain at a minimum all of the following files.
All listed files are required for a server to start.
`ini` files can be located at the environment variable `DLU_CONFIG_DIR` and do not need to be located in this directory.
(windows will have .exe at the end of the executables):
* sharedconfig.ini
* AuthServer(.exe)
* authconfig.ini
* ChatServer(.exe)
* chatconfig.ini
* MasterServer(.exe)
* masterconfig.ini
* WorldServer(.exe)
* worldconfig.ini
* ...
* blocklist.dcf
* migrations
* vanity
* navmeshes
* 1 of the following lists based on platform
* windows
* libmariadb.dll
* mariadbcpp.dll
* zlib.dll
* MacOS
* libmariadbcpp.dylib
* *nix
* libmariadbcpp.so
## Running the server
If everything has been configured correctly you should now be able to run the `MasterServer` binary which is located in the `build` directory. Darkflame Universe utilizes port numbers under 1024, so under Linux you either have to give the `AuthServer` binary network permissions or run it under sudo.
To give `AuthServer` network permissions and not require sudo, run the following command
If everything has been configured correctly you should now be able to run the `MasterServer` binary which is located in the `build` directory. Darkflame Universe utilizes port numbers under 1024, so under Linux you have to give the `AuthServer` binary network permissions by running the following command:
```bash
sudo setcap 'cap_net_bind_service=+ep' AuthServer
```
and then go to `build/masterconfig.ini` and change `use_sudo_auth` to 0.
### Linux Service
If you are running this on a linux based system, it will use your terminal to run the program interactively, preventing you using it for other tasks and requiring it to be open to run the server.
@@ -266,8 +307,8 @@ systemctl stop darkflame.service
journalctl -xeu darkflame.service
```
### First admin user
Run `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
### First user or adding more users.
The first time you run `MasterServer`, you will be prompted to create an account. To create more accounts from the command line, `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
### Account management tool (Nexus Dashboard)
**If you are just using this server for yourself, you can skip setting up Nexus Dashboard**
@@ -289,8 +330,14 @@ To connect to a server follow these steps:
* Replace the contents after to `:` and the following `,` with what you configured as the server's public facing IP. For example `AUTHSERVERIP=0:localhost` for locally hosted servers
* Next locate the line `UGCUSE3DSERVICES=7:`
* Ensure the number after the 7 is a `0`
* Alternatively, remove the line with `UGCUSE3DSERVICES` altogether
* Launch `legouniverse.exe`, through `wine` if on a Unix-like operating system
* Note that if you are on WSL2, you will need to configure the public IP in the server and client to be the IP of the WSL2 instance and not localhost, which can be found by running `ifconfig` in the terminal. Windows defaults to WSL1, so this will not apply to most users.
As an example, here is what the boot.cfg is required to contain for a server with the ip 12.34.56.78
```cfg
AUTHSERVERIP=0:12.34.56.78,
UGCUSE3DSERVICES=7:0
```
## Updating your server
To update your server to the latest version navigate to your cloned directory
@@ -307,6 +354,10 @@ Now follow the [build](#build-the-server) section for your system and your serve
## In-game commands
* A list of all in-game commands can be found [here](./docs/Commands.md).
## Chat Web API
* The Chat server has an API that can be enabled via `chatconfig.ini`.
* You can view the OpenAPI doc for the API here [here](./docs/ChatWebAPI.yaml).
## Verifying your client files
### LEGO® Universe 1.10.64
@@ -371,7 +422,7 @@ at once. For that:
- Download the [.env.example](.env.example) file and place it next to `client` with the file name `.env`
- You may get warnings that this name starts with a dot, acknowledge those, this is intentional. Depending on your operating system, you may need to activate showing hidden files (e.g. Ctrl-H in Gnome on Linux) and/or file extensions ("File name extensions" in the "View" tab on Windows).
- Update the `ACCOUNT_MANAGER_SECRET` and `MARIADB_PASSWORD` with strong random passwords.
- Use a password generator like <https://keygen.io>
- Use a password generator <https://gchq.github.io/CyberChef/#recipe=Pseudo-Random_Number_Generator(256,'Hex')>
- Avoid `:` and `@` characters
- Once the database user is created, changing the password will not update it, so the server will just fail to connect.
- Set `EXTERNAL_IP` to your LAN IP or public IP if you want to host the game for friends & family

View File

@@ -6,8 +6,7 @@ mkdir -p build
cd build
# Run cmake to generate make files
cmake ..
cmake -DCMAKE_BUILD_TYPE="Release" ..
# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
cmake --build . --config Release $1

View File

@@ -0,0 +1,14 @@
# Try and find a clang-16 install, falling back to a generic clang install otherwise
find_program(CLANG_C_COMPILER clang-16 | clang REQUIRED)
find_program(CLANG_CXX_COMPILER clang++-16 | clang++ REQUIRED)
# Debug messages
message(DEBUG "CLANG_C_COMPILER = ${CLANG_C_COMPILER}")
message(DEBUG "CLANG_CXX_COMPILER = ${CLANG_CXX_COMPILER}")
# Set compilers to clang (need to cache for VSCode tools to work correctly)
set(CMAKE_C_COMPILER ${CLANG_C_COMPILER} CACHE STRING "Set C compiler")
set(CMAKE_CXX_COMPILER ${CLANG_CXX_COMPILER} CACHE STRING "Set C++ compiler")
# Set linker to lld
add_link_options("-fuse-ld=lld")

View File

@@ -0,0 +1,11 @@
# Try and find a gcc/g++ install
find_program(GNU_C_COMPILER cc | gcc REQUIRED)
find_program(GNU_CXX_COMPILER c++ | g++ REQUIRED)
# Debug messages
message(DEBUG "GNU_C_COMPILER = ${GNU_C_COMPILER}")
message(DEBUG "GNU_CXX_COMPILER = ${GNU_CXX_COMPILER}")
# Set compilers to GNU (need to cache for VSCode tools to work correctly)
set(CMAKE_C_COMPILER ${GNU_C_COMPILER} CACHE STRING "Set C compiler")
set(CMAKE_CXX_COMPILER ${GNU_CXX_COMPILER} CACHE STRING "Set C++ compiler")

View File

@@ -21,13 +21,12 @@
//Auth includes:
#include "AuthPackets.h"
#include "eConnectionType.h"
#include "eServerMessageType.h"
#include "eAuthMessageType.h"
#include "MessageType/Server.h"
#include "MessageType/Auth.h"
#include "Game.h"
#include "Server.h"
namespace Game {
Logger* logger = nullptr;
dServer* server = nullptr;
@@ -60,7 +59,7 @@ int main(int argc, char** argv) {
try {
Database::Connect();
} catch (sql::SQLException& ex) {
} catch (std::exception& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
Database::Destroy("AuthServer");
delete Game::server;
@@ -71,12 +70,15 @@ int main(int argc, char** argv) {
//Find out the master's IP:
std::string masterIP;
uint32_t masterPort = 1500;
std::string masterPassword;
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
masterPassword = masterInfo->password;
}
LOG("Master is at %s:%d", masterIP.c_str(), masterPort);
Game::randomEngine = std::mt19937(time(0));
@@ -90,7 +92,7 @@ int main(int argc, char** argv) {
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal);
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, &Game::lastSignal, masterPassword);
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
@@ -102,7 +104,7 @@ int main(int argc, char** argv) {
uint32_t framesSinceLastSQLPing = 0;
AuthPackets::LoadClaimCodes();
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master:
@@ -166,11 +168,11 @@ void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_USER_PACKET_ENUM) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
if (static_cast<MessageType::Server>(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) {
AuthPackets::HandleHandshake(Game::server, packet);
}
} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::AUTH) {
if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
if (static_cast<MessageType::Auth>(packet->data[3]) == MessageType::Auth::LOGIN_REQUEST) {
AuthPackets::HandleLoginRequest(Game::server, packet);
}
}

View File

@@ -1,7 +1,4 @@
add_executable(AuthServer "AuthServer.cpp")
target_link_libraries(AuthServer ${COMMON_LIBRARIES} dServer)
target_include_directories(AuthServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
add_compile_definitions(AuthServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")

View File

@@ -2,6 +2,8 @@ set(DCHATSERVER_SOURCES
"ChatIgnoreList.cpp"
"ChatPacketHandler.cpp"
"PlayerContainer.cpp"
"ChatWebAPI.cpp"
"JSONUtils.cpp"
)
add_executable(ChatServer "ChatServer.cpp")
@@ -12,5 +14,5 @@ add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose)

View File

@@ -1,6 +1,6 @@
#include "ChatIgnoreList.h"
#include "PlayerContainer.h"
#include "eChatMessageType.h"
#include "MessageType/Chat.h"
#include "BitStreamUtils.h"
#include "Game.h"
#include "Logger.h"
@@ -13,7 +13,7 @@
// The only thing not auto-handled is instance activities force joining the team on the server.
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receivingPlayer);
//portion that will get routed:

View File

@@ -1,5 +1,5 @@
#ifndef CHATIGNORELIST_H
#define CHATIGNORELIST_H
#ifndef __CHATIGNORELIST__H__
#define __CHATIGNORELIST__H__
struct Packet;
@@ -24,4 +24,4 @@ namespace ChatIgnoreList {
};
};
#endif //!CHATIGNORELIST_H
#endif //!__CHATIGNORELIST__H__

View File

@@ -13,9 +13,9 @@
#include "dConfig.h"
#include "eObjectBits.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
#include "eClientMessageType.h"
#include "eGameMessageType.h"
#include "MessageType/Chat.h"
#include "MessageType/Client.h"
#include "MessageType/Game.h"
#include "StringifiedEnum.h"
#include "eGameMasterLevel.h"
#include "ChatPackets.h"
@@ -49,7 +49,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
fd.zoneID = fr.zoneID;
//Since this friend is online, we need to update them on the fact that we've just logged in:
SendFriendUpdate(fr, player, 1, fd.isBestFriend);
if (player.isLogin) SendFriendUpdate(fr, player, 1, fd.isBestFriend);
} else {
fd.isOnline = false;
fd.zoneID = LWOZONEID();
@@ -60,11 +60,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GET_FRIENDS_LIST_RESPONSE);
bitStream.Write<uint8_t>(0);
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream.Write<uint16_t>(player.friends.size());
@@ -103,7 +103,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
return;
};
auto& requestee = Game::playerContainer.GetPlayerDataMutable(playerName);
// Intentional copy
PlayerData requestee = Game::playerContainer.GetPlayerData(playerName);
// Check if player is online first
if (isBestFriendRequest && !requestee) {
@@ -140,7 +141,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
// Prevent GM friend spam
// If the player we are trying to be friends with is not a civilian and we are a civilian, abort the process
if (requestee.gmLevel > eGameMasterLevel::CIVILIAN && requestor.gmLevel == eGameMasterLevel::CIVILIAN ) {
if (requestee.gmLevel > eGameMasterLevel::CIVILIAN && requestor.gmLevel == eGameMasterLevel::CIVILIAN) {
SendFriendResponse(requestor, requestee, eAddFriendResponseType::MYTHRAN);
return;
}
@@ -188,19 +189,24 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
Database::Get()->SetBestFriendStatus(requestorPlayerID, requestee.playerID, bestFriendStatus);
// Sent the best friend update here if the value is 3
if (bestFriendStatus == 3U) {
requestee.countOfBestFriends += 1;
requestor.countOfBestFriends += 1;
if (requestee.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee, requestor, eAddFriendResponseType::ACCEPTED, false, true);
if (requestor.sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee, eAddFriendResponseType::ACCEPTED, false, true);
for (auto& friendData : requestor.friends) {
if (friendData.friendID == requestee.playerID) {
friendData.isBestFriend = true;
}
}
for (auto& friendData : requestee.friends) {
if (friendData.friendID == requestor.playerID) {
friendData.isBestFriend = true;
requestor.countOfBestFriends += 1;
auto& toModify = Game::playerContainer.GetPlayerDataMutable(playerName);
if (toModify) {
for (auto& friendData : toModify.friends) {
if (friendData.friendID == requestor.playerID) {
friendData.isBestFriend = true;
}
}
toModify.countOfBestFriends += 1;
}
}
}
@@ -368,10 +374,10 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
bool online = player;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(request.requestor);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::WHO_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::WHO_RESPONSE);
bitStream.Write<uint8_t>(online);
bitStream.Write(player.zoneID.GetMapID());
bitStream.Write(player.zoneID.GetInstanceID());
@@ -391,17 +397,17 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
if (!sender) return;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(request.requestor);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SHOW_ALL_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SHOW_ALL_RESPONSE);
bitStream.Write<uint8_t>(!request.displayZoneData && !request.displayIndividualPlayers);
bitStream.Write(Game::playerContainer.GetPlayerCount());
bitStream.Write(Game::playerContainer.GetSimCount());
bitStream.Write<uint8_t>(request.displayIndividualPlayers);
bitStream.Write<uint8_t>(request.displayZoneData);
if (request.displayZoneData || request.displayIndividualPlayers){
for (auto& [playerID, playerData ]: Game::playerContainer.GetAllPlayers()){
if (request.displayZoneData || request.displayIndividualPlayers) {
for (auto& [playerID, playerData] : Game::playerContainer.GetAllPlayers()) {
if (!playerData) continue;
bitStream.Write<uint8_t>(0); // structure packing
if (request.displayIndividualPlayers) bitStream.Write(LUWString(playerData.playerName));
@@ -416,7 +422,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
SEND_PACKET;
}
// the structure the client uses to send this packet is shared in many chat messages
// the structure the client uses to send this packet is shared in many chat messages
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
CINSTREAM_SKIP_HEADER;
@@ -428,7 +434,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
eChatChannel channel;
uint32_t size;
inStream.IgnoreBytes(4);
inStream.Read(channel);
inStream.Read(size);
@@ -436,7 +442,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
LUWString message(size);
inStream.Read(message);
LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
switch (channel) {
@@ -457,7 +463,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
}
}
// the structure the client uses to send this packet is shared in many chat messages
// the structure the client uses to send this packet is shared in many chat messages
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
CINSTREAM_SKIP_HEADER;
@@ -484,7 +490,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
LUWString message(size);
inStream.Read(message);
LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str());
const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
@@ -515,10 +521,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(routeTo.playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::PRIVATE_CHAT_MESSAGE);
bitStream.Write(sender.playerID);
bitStream.Write(channel);
bitStream.Write<uint32_t>(0); // not used
@@ -757,11 +763,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
bitStream.Write(LUWString(sender.playerName.c_str()));
bitStream.Write(sender.playerID);
@@ -772,14 +778,14 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
bitStream.Write(bLeaderIsFreeTrial);
bitStream.Write(i64LeaderID);
@@ -799,14 +805,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(i64LeaderID);
bitStream.Write(i64LeaderZoneID);
@@ -824,14 +830,14 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
bitStream.Write(i64PlayerID);
@@ -841,14 +847,14 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
bitStream.Write(bIsFreeTrial);
bitStream.Write(bLocal);
@@ -870,14 +876,14 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
bitStream.Write(bDisband);
bitStream.Write(bIsKicked);
@@ -896,14 +902,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(i64PlayerID);
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
@@ -930,11 +936,11 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
[bool] - is FTP*/
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(friendData.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::UPDATE_FRIEND_NOTIFY);
bitStream.Write<uint8_t>(notifyType);
std::string playerName = playerData.playerName.c_str();
@@ -967,11 +973,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
}
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_REQUEST);
bitStream.Write(LUWString(sender.playerName));
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
@@ -981,11 +987,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
// Portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
@@ -1004,11 +1010,11 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::REMOVE_FRIEND_RESPONSE);
bitStream.Write<uint8_t>(isSuccessful); //isOnline
bitStream.Write(LUWString(personToRemove));

View File

@@ -16,8 +16,8 @@
#include "eConnectionType.h"
#include "PlayerContainer.h"
#include "ChatPacketHandler.h"
#include "eChatMessageType.h"
#include "eWorldMessageType.h"
#include "MessageType/Chat.h"
#include "MessageType/World.h"
#include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
@@ -28,6 +28,8 @@
#include "RakNetDefines.h"
#include "MessageIdentifiers.h"
#include "ChatWebAPI.h"
namespace Game {
Logger* logger = nullptr;
dServer* server = nullptr;
@@ -74,28 +76,43 @@ int main(int argc, char** argv) {
Game::assetManager = new AssetManager(clientPath);
} catch (std::runtime_error& ex) {
LOG("Got an error while setting up assets: %s", ex.what());
delete Game::logger;
delete Game::config;
return EXIT_FAILURE;
}
//Connect to the MySQL Database
try {
Database::Connect();
} catch (sql::SQLException& ex) {
} catch (std::exception& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
delete Game::config;
return EXIT_FAILURE;
}
// seyup the chat api web server
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
ChatWebAPI chatwebapi;
if (web_server_enabled && !chatwebapi.Startup()){
// if we want the web api and it fails to start, exit
LOG("Failed to start web server, shutting down.");
Database::Destroy("ChatServer");
delete Game::logger;
delete Game::config;
return EXIT_FAILURE;
};
//Find out the master's IP:
std::string masterIP;
uint32_t masterPort = 1000;
std::string masterPassword;
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
masterPassword = masterInfo->password;
}
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
std::string ourIP = "localhost";
@@ -104,11 +121,11 @@ int main(int argc, char** argv) {
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal);
Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal, masterPassword);
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
Game::randomEngine = std::mt19937(time(0));
Game::playerContainer.Initialize();
@@ -122,6 +139,8 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;
auto lastTime = std::chrono::high_resolution_clock::now();
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master:
@@ -132,7 +151,11 @@ int main(int argc, char** argv) {
break; //Exit our loop, shut down.
} else framesSinceMasterDisconnect = 0;
//In world we'd update our other systems here.
const auto currentTime = std::chrono::high_resolution_clock::now();
const float deltaTime = std::chrono::duration<float>(currentTime - lastTime).count();
lastTime = currentTime;
Game::playerContainer.Update(deltaTime);
//Check for packets here:
Game::server->ReceiveFromMaster(); //ReceiveFromMaster also handles the master packets if needed.
@@ -143,6 +166,11 @@ int main(int argc, char** argv) {
packet = nullptr;
}
//Check and handle web requests:
if (web_server_enabled) {
chatwebapi.ReceiveRequests();
}
//Push our log every 30s:
if (framesSinceLastFlush >= logFlushTime) {
Game::logger->Flush();
@@ -168,7 +196,7 @@ int main(int argc, char** argv) {
t += std::chrono::milliseconds(chatFrameDelta); //Chat can run at a lower "fps"
std::this_thread::sleep_until(t);
}
Game::playerContainer.Shutdown();
//Delete our objects here:
Database::Destroy("ChatServer");
delete Game::server;
@@ -190,157 +218,156 @@ void HandlePacket(Packet* packet) {
inStream.SetReadOffset(BYTES_TO_BITS(1));
eConnectionType connection;
eChatMessageType chatMessageID;
MessageType::Chat chatMessageID;
inStream.Read(connection);
if (connection != eConnectionType::CHAT) return;
inStream.Read(chatMessageID);
switch (chatMessageID) {
case eChatMessageType::GM_MUTE:
Game::playerContainer.MuteUpdate(packet);
break;
case MessageType::Chat::GM_MUTE:
Game::playerContainer.MuteUpdate(packet);
break;
case eChatMessageType::CREATE_TEAM:
Game::playerContainer.CreateTeamServer(packet);
break;
case MessageType::Chat::CREATE_TEAM:
Game::playerContainer.CreateTeamServer(packet);
break;
case eChatMessageType::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet);
break;
case MessageType::Chat::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet);
break;
case eChatMessageType::GET_IGNORE_LIST:
ChatIgnoreList::GetIgnoreList(packet);
break;
case MessageType::Chat::GET_IGNORE_LIST:
ChatIgnoreList::GetIgnoreList(packet);
break;
case eChatMessageType::ADD_IGNORE:
ChatIgnoreList::AddIgnore(packet);
break;
case MessageType::Chat::ADD_IGNORE:
ChatIgnoreList::AddIgnore(packet);
break;
case eChatMessageType::REMOVE_IGNORE:
ChatIgnoreList::RemoveIgnore(packet);
break;
case MessageType::Chat::REMOVE_IGNORE:
ChatIgnoreList::RemoveIgnore(packet);
break;
case eChatMessageType::TEAM_GET_STATUS:
ChatPacketHandler::HandleTeamStatusRequest(packet);
break;
case MessageType::Chat::TEAM_GET_STATUS:
ChatPacketHandler::HandleTeamStatusRequest(packet);
break;
case eChatMessageType::ADD_FRIEND_REQUEST:
//this involves someone sending the initial request, the response is below, response as in from the other player.
//We basically just check to see if this player is online or not and route the packet.
ChatPacketHandler::HandleFriendRequest(packet);
break;
case MessageType::Chat::ADD_FRIEND_REQUEST:
//this involves someone sending the initial request, the response is below, response as in from the other player.
//We basically just check to see if this player is online or not and route the packet.
ChatPacketHandler::HandleFriendRequest(packet);
break;
case eChatMessageType::ADD_FRIEND_RESPONSE:
//This isn't the response a server sent, rather it is a player's response to a received request.
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
ChatPacketHandler::HandleFriendResponse(packet);
break;
case MessageType::Chat::ADD_FRIEND_RESPONSE:
//This isn't the response a server sent, rather it is a player's response to a received request.
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
ChatPacketHandler::HandleFriendResponse(packet);
break;
case eChatMessageType::REMOVE_FRIEND:
ChatPacketHandler::HandleRemoveFriend(packet);
break;
case MessageType::Chat::REMOVE_FRIEND:
ChatPacketHandler::HandleRemoveFriend(packet);
break;
case eChatMessageType::GENERAL_CHAT_MESSAGE:
ChatPacketHandler::HandleChatMessage(packet);
break;
case MessageType::Chat::GENERAL_CHAT_MESSAGE:
ChatPacketHandler::HandleChatMessage(packet);
break;
case eChatMessageType::PRIVATE_CHAT_MESSAGE:
//This message is supposed to be echo'd to both the sender and the receiver
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
ChatPacketHandler::HandlePrivateChatMessage(packet);
break;
case MessageType::Chat::PRIVATE_CHAT_MESSAGE:
//This message is supposed to be echo'd to both the sender and the receiver
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
ChatPacketHandler::HandlePrivateChatMessage(packet);
break;
case eChatMessageType::TEAM_INVITE:
ChatPacketHandler::HandleTeamInvite(packet);
break;
case MessageType::Chat::TEAM_INVITE:
ChatPacketHandler::HandleTeamInvite(packet);
break;
case eChatMessageType::TEAM_INVITE_RESPONSE:
ChatPacketHandler::HandleTeamInviteResponse(packet);
break;
case MessageType::Chat::TEAM_INVITE_RESPONSE:
ChatPacketHandler::HandleTeamInviteResponse(packet);
break;
case eChatMessageType::TEAM_LEAVE:
ChatPacketHandler::HandleTeamLeave(packet);
break;
case MessageType::Chat::TEAM_LEAVE:
ChatPacketHandler::HandleTeamLeave(packet);
break;
case eChatMessageType::TEAM_SET_LEADER:
ChatPacketHandler::HandleTeamPromote(packet);
break;
case MessageType::Chat::TEAM_SET_LEADER:
ChatPacketHandler::HandleTeamPromote(packet);
break;
case eChatMessageType::TEAM_KICK:
ChatPacketHandler::HandleTeamKick(packet);
break;
case MessageType::Chat::TEAM_KICK:
ChatPacketHandler::HandleTeamKick(packet);
break;
case eChatMessageType::TEAM_SET_LOOT:
ChatPacketHandler::HandleTeamLootOption(packet);
break;
case eChatMessageType::GMLEVEL_UPDATE:
ChatPacketHandler::HandleGMLevelUpdate(packet);
break;
case eChatMessageType::LOGIN_SESSION_NOTIFY:
Game::playerContainer.InsertPlayer(packet);
break;
case eChatMessageType::GM_ANNOUNCE:{
// we just forward this packet to every connected server
inStream.ResetReadPointer();
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
}
break;
case eChatMessageType::UNEXPECTED_DISCONNECT:
Game::playerContainer.RemovePlayer(packet);
break;
case eChatMessageType::WHO:
ChatPacketHandler::HandleWho(packet);
break;
case eChatMessageType::SHOW_ALL:
ChatPacketHandler::HandleShowAll(packet);
break;
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
case eChatMessageType::WORLD_PARCEL_RESPONSE:
case eChatMessageType::TEAM_MISSED_INVITE_CHECK:
case eChatMessageType::GUILD_CREATE:
case eChatMessageType::GUILD_INVITE:
case eChatMessageType::GUILD_INVITE_RESPONSE:
case eChatMessageType::GUILD_LEAVE:
case eChatMessageType::GUILD_KICK:
case eChatMessageType::GUILD_GET_STATUS:
case eChatMessageType::GUILD_GET_ALL:
case eChatMessageType::BLUEPRINT_MODERATED:
case eChatMessageType::BLUEPRINT_MODEL_READY:
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
case eChatMessageType::PROPERTY_MODERATION_CHANGED:
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED:
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED_REPORT:
case eChatMessageType::MAIL:
case eChatMessageType::WORLD_INSTANCE_LOCATION_REQUEST:
case eChatMessageType::REPUTATION_UPDATE:
case eChatMessageType::SEND_CANNED_TEXT:
case eChatMessageType::CHARACTER_NAME_CHANGE_REQUEST:
case eChatMessageType::CSR_REQUEST:
case eChatMessageType::CSR_REPLY:
case eChatMessageType::GM_KICK:
case eChatMessageType::WORLD_ROUTE_PACKET:
case eChatMessageType::GET_ZONE_POPULATIONS:
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
case eChatMessageType::MATCH_REQUEST:
case eChatMessageType::UGCMANIFEST_REPORT_MISSING_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case eChatMessageType::UGCC_REQUEST:
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case eChatMessageType::ACHIEVEMENT_NOTIFY:
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case eChatMessageType::PLAYER_READY:
case eChatMessageType::GET_DONATION_TOTAL:
case eChatMessageType::UPDATE_DONATION:
case eChatMessageType::PRG_CSR_COMMAND:
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
break;
default:
LOG("Unknown CHAT Message id: %i", chatMessageID);
case MessageType::Chat::TEAM_SET_LOOT:
ChatPacketHandler::HandleTeamLootOption(packet);
break;
case MessageType::Chat::GMLEVEL_UPDATE:
ChatPacketHandler::HandleGMLevelUpdate(packet);
break;
case MessageType::Chat::LOGIN_SESSION_NOTIFY:
Game::playerContainer.InsertPlayer(packet);
break;
case MessageType::Chat::GM_ANNOUNCE:
// we just forward this packet to every connected server
inStream.ResetReadPointer();
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
break;
case MessageType::Chat::UNEXPECTED_DISCONNECT:
Game::playerContainer.ScheduleRemovePlayer(packet);
break;
case MessageType::Chat::WHO:
ChatPacketHandler::HandleWho(packet);
break;
case MessageType::Chat::SHOW_ALL:
ChatPacketHandler::HandleShowAll(packet);
break;
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
case MessageType::Chat::WORLD_PARCEL_RESPONSE:
case MessageType::Chat::TEAM_MISSED_INVITE_CHECK:
case MessageType::Chat::GUILD_CREATE:
case MessageType::Chat::GUILD_INVITE:
case MessageType::Chat::GUILD_INVITE_RESPONSE:
case MessageType::Chat::GUILD_LEAVE:
case MessageType::Chat::GUILD_KICK:
case MessageType::Chat::GUILD_GET_STATUS:
case MessageType::Chat::GUILD_GET_ALL:
case MessageType::Chat::BLUEPRINT_MODERATED:
case MessageType::Chat::BLUEPRINT_MODEL_READY:
case MessageType::Chat::PROPERTY_READY_FOR_APPROVAL:
case MessageType::Chat::PROPERTY_MODERATION_CHANGED:
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED:
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED_REPORT:
case MessageType::Chat::MAIL:
case MessageType::Chat::WORLD_INSTANCE_LOCATION_REQUEST:
case MessageType::Chat::REPUTATION_UPDATE:
case MessageType::Chat::SEND_CANNED_TEXT:
case MessageType::Chat::CHARACTER_NAME_CHANGE_REQUEST:
case MessageType::Chat::CSR_REQUEST:
case MessageType::Chat::CSR_REPLY:
case MessageType::Chat::GM_KICK:
case MessageType::Chat::WORLD_ROUTE_PACKET:
case MessageType::Chat::GET_ZONE_POPULATIONS:
case MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE:
case MessageType::Chat::MATCH_REQUEST:
case MessageType::Chat::UGCMANIFEST_REPORT_MISSING_FILE:
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_FILE:
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case MessageType::Chat::UGCC_REQUEST:
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case MessageType::Chat::PLAYER_READY:
case MessageType::Chat::GET_DONATION_TOTAL:
case MessageType::Chat::UPDATE_DONATION:
case MessageType::Chat::PRG_CSR_COMMAND:
case MessageType::Chat::HEARTBEAT_REQUEST_FROM_WORLD:
case MessageType::Chat::UPDATE_FREE_TRIAL_STATUS:
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
break;
default:
LOG("Unknown CHAT Message id: %i", chatMessageID);
}
}

196
dChatServer/ChatWebAPI.cpp Normal file
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@@ -0,0 +1,196 @@
#include "ChatWebAPI.h"
#include "Logger.h"
#include "Game.h"
#include "json.hpp"
#include "dCommonVars.h"
#include "MessageType/Chat.h"
#include "dServer.h"
#include "dConfig.h"
#include "PlayerContainer.h"
#include "JSONUtils.h"
#include "GeneralUtils.h"
#include "eHTTPMethod.h"
#include "magic_enum.hpp"
#include "ChatPackets.h"
#include "StringifiedEnum.h"
#include "Database.h"
#ifdef DARKFLAME_PLATFORM_WIN32
#pragma push_macro("DELETE")
#undef DELETE
#endif
using json = nlohmann::json;
typedef struct mg_connection mg_connection;
typedef struct mg_http_message mg_http_message;
namespace {
const char* json_content_type = "Content-Type: application/json\r\n";
std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
}
bool ValidateAuthentication(const mg_http_message* http_msg) {
// TO DO: This is just a placeholder for now
// use tokens or something at a later point if we want to implement authentication
// bit using the listen bind address to limit external access is good enough to start with
return true;
}
bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
if (!data) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
return false;
}
return true;
}
void HandlePlayersRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer;
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
}
void HandleTeamsRequest(HTTPReply& reply, std::string body) {
const json data = Game::playerContainer.GetTeamContainer();
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
}
void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
auto data = GeneralUtils::TryParse<json>(body);
if (!ValidateJSON(data, reply)) return;
const auto& good_data = data.value();
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
if (!check.empty()) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = check;
} else {
ChatPackets::Announcement announcement;
announcement.title = good_data["title"];
announcement.message = good_data["message"];
announcement.Send();
reply.status = eHTTPStatusCode::OK;
reply.message = "{\"status\":\"Announcement Sent\"}";
}
}
void HandleInvalidRoute(HTTPReply& reply) {
reply.status = eHTTPStatusCode::NOT_FOUND;
reply.message = "{\"error\":\"Invalid Route\"}";
}
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
HTTPReply reply;
if (!http_msg) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid Request\"}";
} else if (ValidateAuthentication(http_msg)) {
// convert method from cstring to std string
std::string method_string(http_msg->method.buf, http_msg->method.len);
// get mehtod from mg to enum
const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
// convert uri from cstring to std string
std::string uri(http_msg->uri.buf, http_msg->uri.len);
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
// convert body from cstring to std string
std::string body(http_msg->body.buf, http_msg->body.len);
const auto routeItr = Routes.find({method, uri});
if (routeItr != Routes.end()) {
const auto& [_, route] = *routeItr;
route.handle(reply, body);
} else HandleInvalidRoute(reply);
} else {
reply.status = eHTTPStatusCode::UNAUTHORIZED;
reply.message = "{\"error\":\"Unauthorized\"}";
}
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
}
void HandleRequests(mg_connection* connection, int request, void* request_data) {
switch (request) {
case MG_EV_HTTP_MSG:
HandleHTTPMessage(connection, static_cast<mg_http_message*>(request_data));
break;
default:
break;
}
}
void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
if (!success) {
LOG_DEBUG("Failed to register route %s", route.path.c_str());
} else {
LOG_DEBUG("Registered route %s", route.path.c_str());
}
}
ChatWebAPI::ChatWebAPI() {
mg_log_set(MG_LL_NONE);
mg_mgr_init(&mgr); // Initialize event manager
}
ChatWebAPI::~ChatWebAPI() {
mg_mgr_free(&mgr);
}
bool ChatWebAPI::Startup() {
// Make listen address
std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
if (listen_ip == "localhost") listen_ip = "127.0.0.1";
const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
LOG("Starting web server on %s", listen_address.c_str());
// Create HTTP listener
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
LOG("Failed to create web server listener on %s", listen_port.c_str());
return false;
}
// Register routes
// API v1 routes
std::string v1_route = "/api/v1/";
RegisterHTTPRoutes({
.path = v1_route + "players",
.method = eHTTPMethod::GET,
.handle = HandlePlayersRequest
});
RegisterHTTPRoutes({
.path = v1_route + "teams",
.method = eHTTPMethod::GET,
.handle = HandleTeamsRequest
});
RegisterHTTPRoutes({
.path = v1_route + "announce",
.method = eHTTPMethod::POST,
.handle = HandleAnnounceRequest
});
return true;
}
void ChatWebAPI::ReceiveRequests() {
mg_mgr_poll(&mgr, 15);
}
#ifdef DARKFLAME_PLATFORM_WIN32
#pragma pop_macro("DELETE")
#endif

36
dChatServer/ChatWebAPI.h Normal file
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@@ -0,0 +1,36 @@
#ifndef __CHATWEBAPI_H__
#define __CHATWEBAPI_H__
#include <string>
#include <functional>
#include "mongoose.h"
#include "eHTTPStatusCode.h"
enum class eHTTPMethod;
typedef struct mg_mgr mg_mgr;
struct HTTPReply {
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
std::string message = "{\"error\":\"Not Found\"}";
};
struct WebAPIHTTPRoute {
std::string path;
eHTTPMethod method;
std::function<void(HTTPReply&, const std::string&)> handle;
};
class ChatWebAPI {
public:
ChatWebAPI();
~ChatWebAPI();
void ReceiveRequests();
void RegisterHTTPRoutes(WebAPIHTTPRoute route);
bool Startup();
private:
mg_mgr mgr;
};
#endif // __CHATWEBAPI_H__

62
dChatServer/JSONUtils.cpp Normal file
View File

@@ -0,0 +1,62 @@
#include "JSONUtils.h"
#include "json.hpp"
using json = nlohmann::json;
void to_json(json& data, const PlayerData& playerData) {
data["id"] = playerData.playerID;
data["name"] = playerData.playerName;
data["gm_level"] = playerData.gmLevel;
data["muted"] = playerData.GetIsMuted();
auto& zoneID = data["zone_id"];
zoneID["map_id"] = playerData.zoneID.GetMapID();
zoneID["instance_id"] = playerData.zoneID.GetInstanceID();
zoneID["clone_id"] = playerData.zoneID.GetCloneID();
}
void to_json(json& data, const PlayerContainer& playerContainer) {
data = json::array();
for(auto& playerData : playerContainer.GetAllPlayers()) {
if (playerData.first == LWOOBJID_EMPTY) continue;
data.push_back(playerData.second);
}
}
void to_json(json& data, const TeamContainer& teamContainer) {
for (auto& teamData : Game::playerContainer.GetTeams()) {
if (!teamData) continue;
data.push_back(*teamData);
}
}
void to_json(json& data, const TeamData& teamData) {
data["id"] = teamData.teamID;
data["loot_flag"] = teamData.lootFlag;
data["local"] = teamData.local;
auto& leader = Game::playerContainer.GetPlayerData(teamData.leaderID);
data["leader"] = leader.playerName;
auto& members = data["members"];
for (auto& member : teamData.memberIDs) {
auto& playerData = Game::playerContainer.GetPlayerData(member);
if (!playerData) continue;
members.push_back(playerData);
}
}
std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
json check;
check["error"] = json::array();
for (const auto& required : requiredData) {
if (!data.contains(required)) {
check["error"].push_back("Missing Parameter: " + required);
} else if (data[required] == "") {
check["error"].push_back("Empty Parameter: " + required);
}
}
return check["error"].empty() ? "" : check.dump();
}

17
dChatServer/JSONUtils.h Normal file
View File

@@ -0,0 +1,17 @@
#ifndef __JSONUTILS_H__
#define __JSONUTILS_H__
#include "json_fwd.hpp"
#include "PlayerContainer.h"
void to_json(nlohmann::json& data, const PlayerData& playerData);
void to_json(nlohmann::json& data, const PlayerContainer& playerContainer);
void to_json(nlohmann::json& data, const TeamContainer& teamData);
void to_json(nlohmann::json& data, const TeamData& teamData);
namespace JSONUtils {
// check required data for reqeust
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
}
#endif // __JSONUTILS_H__

View File

@@ -11,7 +11,7 @@
#include "eConnectionType.h"
#include "ChatPackets.h"
#include "dConfig.h"
#include "eChatMessageType.h"
#include "MessageType/Chat.h"
void PlayerContainer::Initialize() {
m_MaxNumberOfBestFriends =
@@ -32,7 +32,10 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
return;
}
auto isLogin = !m_Players.contains(playerId);
auto& data = m_Players[playerId];
data = PlayerData();
data.isLogin = isLogin;
data.playerID = playerId;
uint32_t len;
@@ -57,13 +60,32 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
m_PlayersToRemove.erase(playerId);
}
void PlayerContainer::RemovePlayer(Packet* packet) {
void PlayerContainer::ScheduleRemovePlayer(Packet* packet) {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
LWOOBJID playerID{ LWOOBJID_EMPTY };
inStream.Read(playerID);
constexpr float updatePlayerOnLogoutTime = 20.0f;
if (playerID != LWOOBJID_EMPTY) m_PlayersToRemove.insert_or_assign(playerID, updatePlayerOnLogoutTime);
}
void PlayerContainer::Update(const float deltaTime) {
for (auto it = m_PlayersToRemove.begin(); it != m_PlayersToRemove.end();) {
auto& [id, time] = *it;
time -= deltaTime;
if (time <= 0.0f) {
RemovePlayer(id);
it = m_PlayersToRemove.erase(it);
} else {
++it;
}
}
}
void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
const auto& player = GetPlayerData(playerID);
@@ -148,14 +170,13 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
if (team != nullptr) {
team->zoneId = zoneId;
UpdateTeamsOnWorld(team, false);
}
UpdateTeamsOnWorld(team, false);
}
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
bitStream.Write(player);
bitStream.Write(time);
@@ -198,7 +219,7 @@ TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) {
team->leaderID = leader;
team->local = local;
mTeams.push_back(team);
GetTeamsMut().push_back(team);
AddMember(team, leader);
@@ -206,7 +227,7 @@ TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) {
}
TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
for (auto* team : mTeams) {
for (auto* team : GetTeams()) {
if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue;
return team;
@@ -314,9 +335,9 @@ void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) {
}
void PlayerContainer::DisbandTeam(TeamData* team) {
const auto index = std::find(mTeams.begin(), mTeams.end(), team);
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
if (index == mTeams.end()) return;
if (index == GetTeams().end()) return;
for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId);
@@ -331,15 +352,15 @@ void PlayerContainer::DisbandTeam(TeamData* team) {
UpdateTeamsOnWorld(team, true);
mTeams.erase(index);
GetTeamsMut().erase(index);
delete team;
}
void PlayerContainer::TeamStatusUpdate(TeamData* team) {
const auto index = std::find(mTeams.begin(), mTeams.end(), team);
const auto index = std::find(GetTeams().begin(), GetTeams().end(), team);
if (index == mTeams.end()) return;
if (index == GetTeams().end()) return;
const auto& leader = GetPlayerData(team->leaderID);
@@ -362,7 +383,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::TEAM_GET_STATUS);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);
@@ -418,3 +439,13 @@ const PlayerData& PlayerContainer::GetPlayerData(const LWOOBJID& playerID) {
const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) {
return GetPlayerDataMutable(playerName);
}
void PlayerContainer::Shutdown() {
m_Players.erase(LWOOBJID_EMPTY);
while (!m_Players.empty()) {
const auto& [id, playerData] = *m_Players.begin();
Database::Get()->UpdateActivityLog(id, eActivityType::PlayerLoggedOut, playerData.zoneID.GetMapID());
m_Players.erase(m_Players.begin());
}
for (auto* team : GetTeams()) if (team) delete team;
}

View File

@@ -9,6 +9,12 @@
enum class eGameMasterLevel : uint8_t;
struct TeamData;
struct TeamContainer {
std::vector<TeamData*> mTeams;
};
struct IgnoreData {
IgnoreData(const std::string& name, const LWOOBJID& id) : playerName{ name }, playerId{ id } {}
inline bool operator==(const std::string& other) const noexcept {
@@ -46,8 +52,10 @@ struct PlayerData {
std::vector<IgnoreData> ignoredPlayers;
eGameMasterLevel gmLevel = static_cast<eGameMasterLevel>(0); // CIVILLIAN
bool isFTP = false;
bool isLogin = false;
};
struct TeamData {
TeamData();
LWOOBJID teamID = LWOOBJID_EMPTY; // Internal use
@@ -62,10 +70,12 @@ class PlayerContainer {
public:
void Initialize();
void InsertPlayer(Packet* packet);
void RemovePlayer(Packet* packet);
void ScheduleRemovePlayer(Packet* packet);
void RemovePlayer(const LWOOBJID playerID);
void MuteUpdate(Packet* packet);
void CreateTeamServer(Packet* packet);
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
void Shutdown();
const PlayerData& GetPlayerData(const LWOOBJID& playerID);
const PlayerData& GetPlayerData(const std::string& playerName);
@@ -73,7 +83,7 @@ public:
PlayerData& GetPlayerDataMutable(const std::string& playerName);
uint32_t GetPlayerCount() { return m_PlayerCount; };
uint32_t GetSimCount() { return m_SimCount; };
const std::map<LWOOBJID, PlayerData>& GetAllPlayers() { return m_Players; };
const std::map<LWOOBJID, PlayerData>& GetAllPlayers() const { return m_Players; };
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
@@ -88,12 +98,19 @@ public:
LWOOBJID GetId(const std::u16string& playerName);
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
const TeamContainer& GetTeamContainer() { return m_TeamContainer; }
std::vector<TeamData*>& GetTeamsMut() { return m_TeamContainer.mTeams; };
const std::vector<TeamData*>& GetTeams() { return GetTeamsMut(); };
void Update(const float deltaTime);
bool PlayerBeingRemoved(const LWOOBJID playerID) { return m_PlayersToRemove.contains(playerID); }
private:
LWOOBJID m_TeamIDCounter = 0;
std::map<LWOOBJID, PlayerData> m_Players;
std::vector<TeamData*> mTeams;
TeamContainer m_TeamContainer{};
std::unordered_map<LWOOBJID, std::u16string> m_Names;
std::map<LWOOBJID, float> m_PlayersToRemove;
uint32_t m_MaxNumberOfBestFriends = 5;
uint32_t m_MaxNumberOfFriends = 50;
uint32_t m_PlayerCount = 0;

View File

@@ -9,73 +9,54 @@
* AMF3 Deserializer written by EmosewaMC
*/
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream& inStream) {
AMFBaseValue* returnValue = nullptr;
std::unique_ptr<AMFBaseValue> AMFDeserialize::Read(RakNet::BitStream& inStream) {
// Read in the value type from the bitStream
eAmf marker;
inStream.Read(marker);
// Based on the typing, create the value associated with that and return the base value class
switch (marker) {
case eAmf::Undefined: {
returnValue = new AMFBaseValue();
break;
}
case eAmf::Null: {
returnValue = new AMFNullValue();
break;
}
case eAmf::False: {
returnValue = new AMFBoolValue(false);
break;
}
case eAmf::True: {
returnValue = new AMFBoolValue(true);
break;
}
case eAmf::Integer: {
returnValue = ReadAmfInteger(inStream);
break;
}
case eAmf::Double: {
returnValue = ReadAmfDouble(inStream);
break;
}
case eAmf::String: {
returnValue = ReadAmfString(inStream);
break;
}
case eAmf::Array: {
returnValue = ReadAmfArray(inStream);
break;
}
case eAmf::Undefined:
return std::make_unique<AMFBaseValue>();
case eAmf::Null:
return std::make_unique<AMFNullValue>();
case eAmf::False:
return std::make_unique<AMFBoolValue>(false);
case eAmf::True:
return std::make_unique<AMFBoolValue>(true);
case eAmf::Integer:
return ReadAmfInteger(inStream);
case eAmf::Double:
return ReadAmfDouble(inStream);
case eAmf::String:
return ReadAmfString(inStream);
case eAmf::Array:
return ReadAmfArray(inStream);
// These values are unimplemented in the live client and will remain unimplemented
// unless someone modifies the client to allow serializing of these values.
case eAmf::XMLDoc:
[[fallthrough]];
case eAmf::Date:
[[fallthrough]];
case eAmf::Object:
[[fallthrough]];
case eAmf::XML:
[[fallthrough]];
case eAmf::ByteArray:
[[fallthrough]];
case eAmf::VectorInt:
[[fallthrough]];
case eAmf::VectorUInt:
[[fallthrough]];
case eAmf::VectorDouble:
[[fallthrough]];
case eAmf::VectorObject:
case eAmf::Dictionary: {
[[fallthrough]];
case eAmf::Dictionary:
throw marker;
break;
}
default:
throw std::invalid_argument("Invalid AMF3 marker" + std::to_string(static_cast<int32_t>(marker)));
break;
}
return returnValue;
}
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream& inStream) {
@@ -118,14 +99,14 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
}
}
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
std::unique_ptr<AMFDoubleValue> AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
double value;
inStream.Read<double>(value);
return new AMFDoubleValue(value);
return std::make_unique<AMFDoubleValue>(value);
}
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
auto arrayValue = new AMFArrayValue();
std::unique_ptr<AMFArrayValue> AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
auto arrayValue = std::make_unique<AMFArrayValue>();
// Read size of dense array
const auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
@@ -143,10 +124,10 @@ AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
return arrayValue;
}
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
return new AMFStringValue(ReadString(inStream));
std::unique_ptr<AMFStringValue> AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
return std::make_unique<AMFStringValue>(ReadString(inStream));
}
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
return new AMFIntValue(ReadU29(inStream));
std::unique_ptr<AMFIntValue> AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
return std::make_unique<AMFIntValue>(ReadU29(inStream)); // NOTE: NARROWING CONVERSION FROM UINT TO INT. IS THIS INTENDED?
}

View File

@@ -1,12 +1,12 @@
#pragma once
#include "Amf3.h"
#include "BitStream.h"
#include <memory>
#include <vector>
#include <string>
class AMFBaseValue;
class AMFDeserialize {
public:
/**
@@ -15,7 +15,7 @@ public:
* @param inStream inStream to read value from.
* @return Returns an AMFValue with all the information from the bitStream in it.
*/
AMFBaseValue* Read(RakNet::BitStream& inStream);
std::unique_ptr<AMFBaseValue> Read(RakNet::BitStream& inStream);
private:
/**
* @brief Private method to read a U29 integer from a bitstream
@@ -39,7 +39,7 @@ private:
* @param inStream bitStream to read data from
* @return Double value represented as an AMFValue
*/
AMFBaseValue* ReadAmfDouble(RakNet::BitStream& inStream);
static std::unique_ptr<AMFDoubleValue> ReadAmfDouble(RakNet::BitStream& inStream);
/**
* @brief Read an AMFArray from a bitStream
@@ -47,7 +47,7 @@ private:
* @param inStream bitStream to read data from
* @return Array value represented as an AMFValue
*/
AMFBaseValue* ReadAmfArray(RakNet::BitStream& inStream);
std::unique_ptr<AMFArrayValue> ReadAmfArray(RakNet::BitStream& inStream);
/**
* @brief Read an AMFString from a bitStream
@@ -55,7 +55,7 @@ private:
* @param inStream bitStream to read data from
* @return String value represented as an AMFValue
*/
AMFBaseValue* ReadAmfString(RakNet::BitStream& inStream);
std::unique_ptr<AMFStringValue> ReadAmfString(RakNet::BitStream& inStream);
/**
* @brief Read an AMFInteger from a bitStream
@@ -63,7 +63,7 @@ private:
* @param inStream bitStream to read data from
* @return Integer value represented as an AMFValue
*/
AMFBaseValue* ReadAmfInteger(RakNet::BitStream& inStream);
static std::unique_ptr<AMFIntValue> ReadAmfInteger(RakNet::BitStream& inStream);
/**
* List of strings read so far saved to be read by reference.

View File

@@ -1,10 +1,11 @@
#ifndef AMF3_H
#define AMF3_H
#ifndef __AMF3__H__
#define __AMF3__H__
#include "dCommonVars.h"
#include "Logger.h"
#include "Game.h"
#include <type_traits>
#include <unordered_map>
#include <vector>
@@ -39,6 +40,7 @@ public:
// AMFValue template class instantiations
template <typename ValueType>
class AMFValue : public AMFBaseValue {
static_assert(!std::is_same_v<ValueType, std::string_view>, "AMFValue cannot be instantiated with std::string_view");
public:
AMFValue() = default;
AMFValue(const ValueType value) : m_Data{ value } {}
@@ -51,6 +53,15 @@ public:
void SetValue(const ValueType value) { m_Data = value; }
AMFValue<ValueType>& operator=(const AMFValue<ValueType>& other) {
return operator=(other.m_Data);
}
AMFValue<ValueType>& operator=(const ValueType& other) {
m_Data = other;
return *this;
}
protected:
ValueType m_Data;
};
@@ -105,27 +116,14 @@ using AMFDoubleValue = AMFValue<double>;
* and are not to be deleted by a caller.
*/
class AMFArrayValue : public AMFBaseValue {
using AMFAssociative = std::unordered_map<std::string, AMFBaseValue*>;
using AMFDense = std::vector<AMFBaseValue*>;
using AMFAssociative =
std::unordered_map<std::string, std::unique_ptr<AMFBaseValue>, GeneralUtils::transparent_string_hash, std::equal_to<>>;
using AMFDense = std::vector<std::unique_ptr<AMFBaseValue>>;
public:
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override { return eAmf::Array; }
~AMFArrayValue() override {
for (const auto* valueToDelete : GetDense()) {
if (valueToDelete) {
delete valueToDelete;
valueToDelete = nullptr;
}
}
for (auto valueToDelete : GetAssociative()) {
if (valueToDelete.second) {
delete valueToDelete.second;
valueToDelete.second = nullptr;
}
}
}
/**
* Returns the Associative portion of the object
*/
@@ -151,30 +149,32 @@ public:
* or nullptr if a key existed and was not the same type
*/
template <typename ValueType>
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, const ValueType value) {
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string_view key, const ValueType value) {
const auto element = m_Associative.find(key);
AMFValue<ValueType>* val = nullptr;
bool found = true;
if (element == m_Associative.cend()) {
val = new AMFValue<ValueType>(value);
m_Associative.emplace(key, val);
auto newVal = std::make_unique<AMFValue<ValueType>>(value);
val = newVal.get();
m_Associative.emplace(key, std::move(newVal));
} else {
val = dynamic_cast<AMFValue<ValueType>*>(element->second);
val = dynamic_cast<AMFValue<ValueType>*>(element->second.get());
found = false;
}
return std::make_pair(val, found);
}
// Associates an array with a string key
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string_view key) {
const auto element = m_Associative.find(key);
AMFArrayValue* val = nullptr;
bool found = true;
if (element == m_Associative.cend()) {
val = new AMFArrayValue();
m_Associative.emplace(key, val);
auto newVal = std::make_unique<AMFArrayValue>();
val = newVal.get();
m_Associative.emplace(key, std::move(newVal));
} else {
val = dynamic_cast<AMFArrayValue*>(element->second);
val = dynamic_cast<AMFArrayValue*>(element->second.get());
found = false;
}
return std::make_pair(val, found);
@@ -182,15 +182,13 @@ public:
// Associates an array with an integer key
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const size_t index) {
AMFArrayValue* val = nullptr;
bool inserted = false;
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
val = new AMFArrayValue();
m_Dense.at(index) = val;
m_Dense.at(index) = std::make_unique<AMFArrayValue>();
inserted = true;
}
return std::make_pair(dynamic_cast<AMFArrayValue*>(m_Dense.at(index)), inserted);
return std::make_pair(dynamic_cast<AMFArrayValue*>(m_Dense.at(index).get()), inserted);
}
/**
@@ -205,15 +203,13 @@ public:
*/
template <typename ValueType>
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const size_t index, const ValueType value) {
AMFValue<ValueType>* val = nullptr;
bool inserted = false;
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
val = new AMFValue<ValueType>(value);
m_Dense.at(index) = val;
m_Dense.at(index) = std::make_unique<AMFValue<ValueType>>(value);
inserted = true;
}
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(m_Dense.at(index)), inserted);
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(m_Dense.at(index).get()), inserted);
}
/**
@@ -225,14 +221,17 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const std::string& key, AMFBaseValue* const value) {
template<typename AmfType>
AmfType& Insert(const std::string_view key, std::unique_ptr<AmfType> value) {
const auto element = m_Associative.find(key);
auto& toReturn = *value;
if (element != m_Associative.cend() && element->second) {
delete element->second;
element->second = value;
element->second = std::move(value);
} else {
m_Associative.emplace(key, value);
m_Associative.emplace(key, std::move(value));
}
return toReturn;
}
/**
@@ -244,14 +243,15 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const size_t index, AMFBaseValue* const value) {
if (index < m_Dense.size()) {
const AMFDense::const_iterator itr = m_Dense.cbegin() + index;
if (*itr) delete m_Dense.at(index);
} else {
template<typename AmfType>
AmfType& Insert(const size_t index, std::unique_ptr<AmfType> value) {
auto& toReturn = *value;
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
}
m_Dense.at(index) = value;
m_Dense.at(index) = std::move(value);
return toReturn;
}
/**
@@ -276,10 +276,9 @@ public:
*
* @param key The key to remove from the associative portion
*/
void Remove(const std::string& key, const bool deleteValue = true) {
void Remove(const std::string& key) {
const AMFAssociative::const_iterator it = m_Associative.find(key);
if (it != m_Associative.cend()) {
if (deleteValue) delete it->second;
m_Associative.erase(it);
}
}
@@ -290,7 +289,6 @@ public:
void Remove(const size_t index) {
if (!m_Dense.empty() && index < m_Dense.size()) {
const auto itr = m_Dense.cbegin() + index;
if (*itr) delete (*itr);
m_Dense.erase(itr);
}
}
@@ -299,16 +297,16 @@ public:
if (!m_Dense.empty()) Remove(m_Dense.size() - 1);
}
[[nodiscard]] AMFArrayValue* GetArray(const std::string& key) const {
[[nodiscard]] AMFArrayValue* GetArray(const std::string_view key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ? dynamic_cast<AMFArrayValue*>(it->second) : nullptr;
return it != m_Associative.cend() ? dynamic_cast<AMFArrayValue*>(it->second.get()) : nullptr;
}
[[nodiscard]] AMFArrayValue* GetArray(const size_t index) const {
return index < m_Dense.size() ? dynamic_cast<AMFArrayValue*>(m_Dense.at(index)) : nullptr;
return index < m_Dense.size() ? dynamic_cast<AMFArrayValue*>(m_Dense.at(index).get()) : nullptr;
}
[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string& key) {
[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string_view key) {
return static_cast<AMFArrayValue*>(Insert(key).first);
}
@@ -330,17 +328,17 @@ public:
* @return The AMFValue
*/
template <typename AmfType>
[[nodiscard]] AMFValue<AmfType>* Get(const std::string& key) const {
[[nodiscard]] AMFValue<AmfType>* Get(const std::string_view key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ?
dynamic_cast<AMFValue<AmfType>*>(it->second) :
dynamic_cast<AMFValue<AmfType>*>(it->second.get()) :
nullptr;
}
// Get from the array but dont cast it
[[nodiscard]] AMFBaseValue* Get(const std::string& key) const {
[[nodiscard]] AMFBaseValue* Get(const std::string_view key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ? it->second : nullptr;
return it != m_Associative.cend() ? it->second.get() : nullptr;
}
/**
@@ -355,13 +353,25 @@ public:
template <typename AmfType>
[[nodiscard]] AMFValue<AmfType>* Get(const size_t index) const {
return index < m_Dense.size() ?
dynamic_cast<AMFValue<AmfType>*>(m_Dense.at(index)) :
dynamic_cast<AMFValue<AmfType>*>(m_Dense.at(index).get()) :
nullptr;
}
// Get from the dense but dont cast it
[[nodiscard]] AMFBaseValue* Get(const size_t index) const {
return index < m_Dense.size() ? m_Dense.at(index) : nullptr;
return index < m_Dense.size() ? m_Dense.at(index).get() : nullptr;
}
void Reset() {
m_Associative.clear();
m_Dense.clear();
}
template<typename AmfType = AMFArrayValue>
AmfType& PushDebug(const std::string_view name) {
auto* value = PushArray();
value->Insert("name", name.data());
return value->Insert<AmfType>("value", std::make_unique<AmfType>());
}
private:
@@ -377,4 +387,4 @@ private:
AMFDense m_Dense;
};
#endif //!AMF3_H
#endif //!__AMF3__H__

View File

@@ -2,16 +2,25 @@
#include <string>
//For reading null-terminated strings
std::string BinaryIO::ReadString(std::istream& instream) {
std::string toReturn;
char buffer;
template<typename StringType>
StringType ReadString(std::istream& instream) {
StringType toReturn{};
typename StringType::value_type buffer{};
BinaryIO::BinaryRead(instream, buffer);
while (buffer != 0x00) {
toReturn += buffer;
BinaryRead(instream, buffer);
BinaryIO::BinaryRead(instream, buffer);
}
return toReturn;
}
std::string BinaryIO::ReadString(std::istream& instream) {
return ::ReadString<std::string>(instream);
}
std::u8string BinaryIO::ReadU8String(std::istream& instream) {
return ::ReadString<std::u8string>(instream);
}

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef BINARYIO_H
#define BINARYIO_H
#ifndef __BINARYIO__H__
#define __BINARYIO__H__
#include <iostream>
#include <fstream>
@@ -65,10 +65,12 @@ namespace BinaryIO {
std::string ReadString(std::istream& instream);
std::u8string ReadU8String(std::istream& instream);
inline bool DoesFileExist(const std::string& name) {
std::ifstream f(name.c_str());
return f.good();
}
}
#endif //!BINARYIO_H
#endif //!__BINARYIO__H__

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef BINARYPATHFINDER_H
#define BINARYPATHFINDER_H
#ifndef __BINARYPATHFINDER__H__
#define __BINARYPATHFINDER__H__
#include <filesystem>
@@ -12,4 +12,4 @@ public:
static std::filesystem::path GetBinaryDir();
};
#endif //!BINARYPATHFINDER_H
#endif //!__BINARYPATHFINDER__H__

View File

@@ -1,5 +1,5 @@
#ifndef BRICK_H
#define BRICK_H
#ifndef __BRICK__H__
#define __BRICK__H__
#include <cstdint>
@@ -8,4 +8,4 @@ struct Brick {
uint32_t materialID;
};
#endif //!BRICK_H
#endif //!__BRICK__H__

View File

@@ -123,7 +123,7 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
LOG("Updated model %i to sd0", model.id);
updatedModels++;
} catch (sql::SQLException exception) {
} catch (std::exception& exception) {
LOG("Failed to update model %i. This model should be inspected manually to see why."
"The database error is %s", model.id, exception.what());
}

View File

@@ -37,7 +37,6 @@ target_include_directories(dCommon
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
)
if (UNIX)

View File

@@ -1,5 +1,5 @@
#ifndef DLUASSERT_H
#define DLUASSERT_H
#ifndef __DLUASSERT__H__
#define __DLUASSERT__H__
#include <assert.h>
@@ -9,4 +9,4 @@
# define DluAssert(expression)
#endif
#endif //!DLUASSERT_H
#endif //!__DLUASSERT__H__

View File

@@ -65,13 +65,14 @@ int64_t FdbToSqlite::Convert::ReadInt64(std::istream& cdClientBuffer) {
return value;
}
// cdclient is encoded in latin1
std::string FdbToSqlite::Convert::ReadString(std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
auto readString = BinaryIO::ReadString(cdClientBuffer);
const auto readString = BinaryIO::ReadU8String(cdClientBuffer);
cdClientBuffer.seekg(prevPosition);
return readString;
return GeneralUtils::Latin1ToUTF8(readString);
}
int32_t FdbToSqlite::Convert::SeekPointer(std::istream& cdClientBuffer) {

View File

@@ -1,5 +1,5 @@
#ifndef FDBTOSQLITE_H
#define FDBTOSQLITE_H
#ifndef __FDBTOSQLITE__H__
#define __FDBTOSQLITE__H__
#pragma once
@@ -142,4 +142,4 @@ namespace FdbToSqlite {
}; //! class FdbToSqlite
}; //! namespace FdbToSqlite
#endif //!FDBTOSQLITE_H
#endif //!__FDBTOSQLITE__H__

View File

@@ -7,6 +7,10 @@
#include <filesystem>
#include <map>
#include "json.hpp"
using json = nlohmann::json;
template <typename T>
static inline size_t MinSize(const size_t size, const std::basic_string_view<T> string) {
if (size == SIZE_MAX || size > string.size()) {
@@ -167,6 +171,15 @@ std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view string, const s
return ret;
}
std::string GeneralUtils::Latin1ToUTF8(const std::u8string_view string, const size_t size) {
std::string toReturn{};
for (const auto u : string) {
PushUTF8CodePoint(toReturn, u);
}
return toReturn;
}
//! Converts a (potentially-ill-formed) UTF-16 string to UTF-8
//! See: <http://simonsapin.github.io/wtf-8/#decoding-ill-formed-utf-16>
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const size_t size) {
@@ -175,9 +188,9 @@ std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const si
ret.reserve(newSize);
for (size_t i = 0; i < newSize; ++i) {
const char16_t u = string[i];
const auto u = string[i];
if (IsLeadSurrogate(u) && (i + 1) < newSize) {
const char16_t next = string[i + 1];
const auto next = string[i + 1];
if (IsTrailSurrogate(next)) {
i += 1;
const char32_t cp = 0x10000
@@ -291,11 +304,12 @@ std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string_view folder) {
// Because we dont know how large the initial number before the first _ is we need to make it a map like so.
std::map<uint32_t, std::string> filenames{};
std::map<uint32_t, std::string> filenames{};
for (const auto& t : std::filesystem::directory_iterator(folder)) {
auto filename = t.path().filename().string();
const auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.emplace(index, std::move(filename));
if (t.is_directory() || t.is_symlink()) continue;
auto filename = t.path().filename().string();
const auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.emplace(index, std::move(filename));
}
// Now sort the map by the oldest migration.
@@ -317,6 +331,17 @@ std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::stri
return sortedFiles;
}
template<>
[[nodiscard]] std::optional<json> GeneralUtils::TryParse(std::string_view str) {
try {
return json::parse(str);
} catch (const std::exception& e) {
return std::nullopt;
} catch (...) {
return std::nullopt;
}
}
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
// MacOS floating-point parse function specializations

View File

@@ -51,6 +51,14 @@ namespace GeneralUtils {
bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
}
//! Converts a Latin1 string to a UTF-8 string
/*!
\param string The string to convert
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
\return An UTF-8 representation of the string
*/
std::string Latin1ToUTF8(const std::u8string_view string, const size_t size = SIZE_MAX);
//! Converts a UTF-16 string to a UTF-8 string
/*!
\param string The string to convert
@@ -129,6 +137,29 @@ namespace GeneralUtils {
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string_view folder);
/**
* Transparent string hasher - used to allow string_view key lookups for maps storing std::string keys
* https://www.reddit.com/r/cpp_questions/comments/12xw3sn/find_stdstring_view_in_unordered_map_with/jhki225/
* https://godbolt.org/z/789xv8Eeq
*/
template <typename... Bases>
struct overload : Bases... {
using is_transparent = void;
using Bases::operator() ... ;
};
struct char_pointer_hash {
auto operator()(const char* const ptr) const noexcept {
return std::hash<std::string_view>{}(ptr);
}
};
using transparent_string_hash = overload<
std::hash<std::string>,
std::hash<std::string_view>,
char_pointer_hash
>;
// Concept constraining to enum types
template <typename T>
concept Enum = std::is_enum_v<T>;
@@ -170,6 +201,10 @@ namespace GeneralUtils {
return isParsed ? static_cast<T>(result) : std::optional<T>{};
}
template<typename T>
requires(!Numeric<T>)
[[nodiscard]] std::optional<T> TryParse(std::string_view str);
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
// MacOS floating-point parse helper function specializations

92
dCommon/Implementation.h Normal file
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@@ -0,0 +1,92 @@
#ifndef __IMPLEMENTATION_H__
#define __IMPLEMENTATION_H__
#include <functional>
#include <optional>
/**
* @brief A way to defer the implementation of an action.
*
* @tparam R The result of the action.
* @tparam T The types of the arguments that the implementation requires.
*/
template <typename R, typename... T>
class Implementation {
public:
typedef std::function<std::optional<R>(T...)> ImplementationFunction;
/**
* @brief Sets the implementation of the action.
*
* @param implementation The implementation of the action.
*/
void SetImplementation(const ImplementationFunction& implementation) {
this->implementation = implementation;
}
/**
* @brief Clears the implementation of the action.
*/
void ClearImplementation() {
implementation.reset();
}
/**
* @brief Checks if the implementation is set.
*
* @return true If the implementation is set.
* @return false If the implementation is not set.
*/
bool IsSet() const {
return implementation.has_value();
}
/**
* @brief Executes the implementation if it is set.
*
* @param args The arguments to pass to the implementation.
* @return std::optional<R> The optional result of the implementation. If the result is not set, it indicates that the default action should be taken.
*/
std::optional<R> Execute(T... args) const {
return IsSet() ? implementation.value()(args...) : std::nullopt;
}
/**
* @brief Exectues the implementation if it is set, otherwise returns a default value.
*
* @param args The arguments to pass to the implementation.
* @param defaultValue The default value to return if the implementation is not set or should not be deferred.
*/
R ExecuteWithDefault(T... args, const R& defaultValue) const {
return Execute(args...).value_or(defaultValue);
}
/**
* = operator overload.
*/
Implementation& operator=(const Implementation& other) {
implementation = other.implementation;
return *this;
}
/**
* = operator overload.
*/
Implementation& operator=(const ImplementationFunction& implementation) {
this->implementation = implementation;
return *this;
}
/**
* () operator overload.
*/
std::optional<R> operator()(T... args) {
return !IsSet() ? std::nullopt : implementation(args...);
}
private:
std::optional<ImplementationFunction> implementation;
};
#endif //!__IMPLEMENTATION_H__

View File

@@ -1,5 +1,5 @@
#ifndef LDFFORMAT_H
#define LDFFORMAT_H
#ifndef __LDFFORMAT__H__
#define __LDFFORMAT__H__
// Custom Classes
#include "dCommonVars.h"
@@ -220,4 +220,4 @@ template<> inline std::string LDFData<LWOOBJID>::GetValueString() const { return
template<> inline std::string LDFData<std::string>::GetValueString() const { return this->value; }
#endif //!LDFFORMAT_H
#endif //!__LDFFORMAT__H__

View File

@@ -1,5 +1,5 @@
#ifndef NIPOINT3_H
#define NIPOINT3_H
#ifndef __NIPOINT3_H__
#define __NIPOINT3_H__
/*!
\file NiPoint3.hpp
@@ -201,4 +201,4 @@ namespace NiPoint3Constant {
// .inl file needed for code organization and to circumvent circular dependency issues
#include "NiPoint3.inl"
#endif // !NIPOINT3_H
#endif // !__NIPOINT3_H__

View File

@@ -1,5 +1,5 @@
#pragma once
#ifndef NIPOINT3_H
#ifndef __NIPOINT3_H__
#error "This should only be included inline in NiPoint3.h: Do not include directly!"
#endif

View File

@@ -1,5 +1,5 @@
#ifndef NIQUATERNION_H
#define NIQUATERNION_H
#ifndef __NIQUATERNION_H__
#define __NIQUATERNION_H__
// Custom Classes
#include "NiPoint3.h"
@@ -155,4 +155,4 @@ namespace NiQuaternionConstant {
// Include constexpr and inline function definitions in a seperate file for readability
#include "NiQuaternion.inl"
#endif // !NIQUATERNION_H
#endif // !__NIQUATERNION_H__

View File

@@ -1,5 +1,5 @@
#pragma once
#ifndef NIQUATERNION_H
#ifndef __NIQUATERNION_H__
#error "This should only be included inline in NiQuaternion.h: Do not include directly!"
#endif

73
dCommon/Observable.h Normal file
View File

@@ -0,0 +1,73 @@
#ifndef __OBSERVABLE_H__
#define __OBSERVABLE_H__
#include <vector>
#include <functional>
/**
* @brief An event which can be observed by multiple observers.
*
* @tparam T The types of the arguments to be passed to the observers.
*/
template <typename... T>
class Observable {
public:
typedef std::function<void(T...)> Observer;
/**
* @brief Adds an observer to the event.
*
* @param observer The observer to add.
*/
void AddObserver(const Observer& observer) {
observers.push_back(observer);
}
/**
* @brief Removes an observer from the event.
*
* @param observer The observer to remove.
*/
void RemoveObserver(const Observer& observer) {
observers.erase(std::remove(observers.begin(), observers.end(), observer), observers.end());
}
/**
* @brief Notifies all observers of the event.
*
* @param args The arguments to pass to the observers.
*/
void Notify(T... args) {
for (const auto& observer : observers) {
observer(args...);
}
}
/**
* += operator overload.
*/
Observable& operator+=(const Observer& observer) {
AddObserver(observer);
return *this;
}
/**
* -= operator overload.
*/
Observable& operator-=(const Observer& observer) {
RemoveObserver(observer);
return *this;
}
/**
* () operator overload.
*/
void operator()(T... args) {
Notify(args...);
}
private:
std::vector<Observer> observers;
};
#endif //!__OBSERVABLE_H__

View File

@@ -1,5 +1,5 @@
#ifndef POSITIONUPDATE_H
#define POSITIONUPDATE_H
#ifndef __POSITIONUPDATE__H__
#define __POSITIONUPDATE__H__
#include "NiPoint3.h"
#include "NiQuaternion.h"
@@ -33,4 +33,4 @@ struct PositionUpdate {
RemoteInputInfo remoteInputInfo;
};
#endif //!POSITIONUPDATE_H
#endif //!__POSITIONUPDATE__H__

View File

@@ -1,5 +1,5 @@
#ifndef CLIENTVERSION_H
#define CLIENTVERSION_H
#ifndef __CLIENTVERSION_H__
#define __CLIENTVERSION_H__
#include <cstdint>
@@ -9,4 +9,4 @@ namespace ClientVersion {
constexpr uint16_t minor = 64;
}
#endif // !CLIENTVERSION_H
#endif // !__CLIENTVERSION_H__

View File

@@ -0,0 +1,13 @@
#pragma once
#include <cstdint>
namespace MessageType {
enum class Auth : uint32_t {
LOGIN_REQUEST = 0,
LOGOUT_REQUEST,
CREATE_NEW_ACCOUNT_REQUEST,
LEGOINTERFACE_AUTH_RESPONSE,
SESSIONKEY_RECEIVED_CONFIRM,
RUNTIME_CONFIG
};
}

View File

@@ -0,0 +1,78 @@
#pragma once
#include <cstdint>
namespace MessageType {
//! The Internal Chat Packet Identifiers
enum class Chat : uint32_t {
LOGIN_SESSION_NOTIFY = 0,
GENERAL_CHAT_MESSAGE,
PRIVATE_CHAT_MESSAGE,
USER_CHANNEL_CHAT_MESSAGE,
WORLD_DISCONNECT_REQUEST,
WORLD_PROXIMITY_RESPONSE,
WORLD_PARCEL_RESPONSE,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND,
GET_FRIENDS_LIST,
ADD_IGNORE,
REMOVE_IGNORE,
GET_IGNORE_LIST,
TEAM_MISSED_INVITE_CHECK,
TEAM_INVITE,
TEAM_INVITE_RESPONSE,
TEAM_KICK,
TEAM_LEAVE,
TEAM_SET_LOOT,
TEAM_SET_LEADER,
TEAM_GET_STATUS,
GUILD_CREATE,
GUILD_INVITE,
GUILD_INVITE_RESPONSE,
GUILD_LEAVE,
GUILD_KICK,
GUILD_GET_STATUS,
GUILD_GET_ALL,
SHOW_ALL,
BLUEPRINT_MODERATED,
BLUEPRINT_MODEL_READY,
PROPERTY_READY_FOR_APPROVAL,
PROPERTY_MODERATION_CHANGED,
PROPERTY_BUILDMODE_CHANGED,
PROPERTY_BUILDMODE_CHANGED_REPORT,
MAIL,
WORLD_INSTANCE_LOCATION_REQUEST,
REPUTATION_UPDATE,
SEND_CANNED_TEXT,
GMLEVEL_UPDATE,
CHARACTER_NAME_CHANGE_REQUEST,
CSR_REQUEST,
CSR_REPLY,
GM_KICK,
GM_ANNOUNCE,
GM_MUTE,
ACTIVITY_UPDATE,
WORLD_ROUTE_PACKET,
GET_ZONE_POPULATIONS,
REQUEST_MINIMUM_CHAT_MODE,
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
MATCH_REQUEST,
UGCMANIFEST_REPORT_MISSING_FILE,
UGCMANIFEST_REPORT_DONE_FILE,
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
UGCC_REQUEST,
WHO,
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
ACHIEVEMENT_NOTIFY,
GM_CLOSE_PRIVATE_CHAT_WINDOW,
UNEXPECTED_DISCONNECT,
PLAYER_READY,
GET_DONATION_TOTAL,
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS,
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
CREATE_TEAM,
};
}

View File

@@ -0,0 +1,74 @@
#pragma once
#include <cstdint>
namespace MessageType {
enum class Client : uint32_t {
LOGIN_RESPONSE = 0,
LOGOUT_RESPONSE,
LOAD_STATIC_ZONE,
CREATE_OBJECT,
CREATE_CHARACTER,
CREATE_CHARACTER_EXTENDED,
CHARACTER_LIST_RESPONSE,
CHARACTER_CREATE_RESPONSE,
CHARACTER_RENAME_RESPONSE,
CHAT_CONNECT_RESPONSE,
AUTH_ACCOUNT_CREATE_RESPONSE,
DELETE_CHARACTER_RESPONSE,
GAME_MSG,
CONNECT_CHAT,
TRANSFER_TO_WORLD,
IMPENDING_RELOAD_NOTIFY,
MAKE_GM_RESPONSE,
HTTP_MONITOR_INFO_RESPONSE,
SLASH_PUSH_MAP_RESPONSE,
SLASH_PULL_MAP_RESPONSE,
SLASH_LOCK_MAP_RESPONSE,
BLUEPRINT_SAVE_RESPONSE,
BLUEPRINT_LUP_SAVE_RESPONSE,
BLUEPRINT_LOAD_RESPONSE_ITEMID,
BLUEPRINT_GET_ALL_DATA_RESPONSE,
MODEL_INSTANTIATE_RESPONSE,
DEBUG_OUTPUT,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND_RESPONSE,
GET_FRIENDS_LIST_RESPONSE,
UPDATE_FRIEND_NOTIFY,
ADD_IGNORE_RESPONSE,
REMOVE_IGNORE_RESPONSE,
GET_IGNORE_LIST_RESPONSE,
TEAM_INVITE,
TEAM_INVITE_INITIAL_RESPONSE,
GUILD_CREATE_RESPONSE,
GUILD_GET_STATUS_RESPONSE,
GUILD_INVITE,
GUILD_INVITE_INITIAL_RESPONSE,
GUILD_INVITE_FINAL_RESPONSE,
GUILD_INVITE_CONFIRM,
GUILD_ADD_PLAYER,
GUILD_REMOVE_PLAYER,
GUILD_LOGIN_LOGOUT,
GUILD_RANK_CHANGE,
GUILD_DATA,
GUILD_STATUS,
MAIL,
DB_PROXY_RESULT,
SHOW_ALL_RESPONSE,
WHO_RESPONSE,
SEND_CANNED_TEXT,
UPDATE_CHARACTER_NAME,
SET_NETWORK_SIMULATOR,
INVALID_CHAT_MESSAGE,
MINIMUM_CHAT_MODE_RESPONSE,
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
CHAT_MODERATION_STRING,
UGC_MANIFEST_RESPONSE,
IN_LOGIN_QUEUE,
SERVER_STATES,
GM_CLOSE_TARGET_CHAT_WINDOW,
GENERAL_TEXT_FOR_LOCALIZATION,
UPDATE_FREE_TRIAL_STATUS,
UGC_DOWNLOAD_FAILED = 120
};
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,34 @@
#pragma once
#include <cstdint>
namespace MessageType {
enum class Master : uint32_t {
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
REQUEST_ZONE_TRANSFER_RESPONSE,
SERVER_INFO,
REQUEST_SESSION_KEY,
SET_SESSION_KEY,
SESSION_KEY_RESPONSE,
PLAYER_ADDED,
PLAYER_REMOVED,
CREATE_PRIVATE_ZONE,
REQUEST_PRIVATE_ZONE,
WORLD_READY,
PREP_ZONE,
SHUTDOWN,
SHUTDOWN_RESPONSE,
SHUTDOWN_IMMEDIATE,
SHUTDOWN_UNIVERSE,
AFFIRM_TRANSFER_REQUEST,
AFFIRM_TRANSFER_RESPONSE,
NEW_SESSION_ALERT
};
}

View File

@@ -0,0 +1,11 @@
#pragma once
#include <cstdint>
namespace MessageType {
//! The Internal Server Packet Identifiers
enum class Server : uint32_t {
VERSION_CONFIRM = 0,
DISCONNECT_NOTIFY,
GENERAL_NOTIFY
};
}

View File

@@ -0,0 +1,49 @@
#pragma once
#include <cstdint>
#include "magic_enum.hpp"
namespace MessageType {
enum class World : uint32_t {
VALIDATION = 1, // Session info
CHARACTER_LIST_REQUEST,
CHARACTER_CREATE_REQUEST,
LOGIN_REQUEST, // Character selected
GAME_MSG,
CHARACTER_DELETE_REQUEST,
CHARACTER_RENAME_REQUEST,
HAPPY_FLOWER_MODE_NOTIFY,
SLASH_RELOAD_MAP, // Reload map cmp
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
SLASH_PUSH_MAP, // Push map cmd
SLASH_PULL_MAP, // Pull map cmd
LOCK_MAP_REQUEST,
GENERAL_CHAT_MESSAGE, // General chat message
HTTP_MONITOR_INFO_REQUEST,
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
MODELS_CLEAR,
EXHIBIT_INSERT_MODEL,
LEVEL_LOAD_COMPLETE, // Character data request
TMP_GUILD_CREATE,
ROUTE_PACKET, // Social?
POSITION_UPDATE,
MAIL,
WORD_CHECK, // AllowList word check
STRING_CHECK, // AllowList string check
GET_PLAYERS_IN_ZONE,
REQUEST_UGC_MANIFEST_INFO,
BLUEPRINT_GET_ALL_DATA_REQUEST,
CANCEL_MAP_QUEUE,
HANDLE_FUNNESS,
FAKE_PRG_CSR_MESSAGE,
REQUEST_FREE_TRIAL_REFRESH,
GM_SET_FREE_TRIAL_STATUS,
UI_HELP_TOP_5 = 91
};
}
template <>
struct magic_enum::customize::enum_range<MessageType::World> {
static constexpr int min = 0;
static constexpr int max = 91;
};

View File

@@ -1,5 +1,5 @@
#ifndef STRINGIFIEDENUM_H
#define STRINGIFIEDENUM_H
#ifndef __STRINGIFIEDENUM_H__
#define __STRINGIFIEDENUM_H__
#include <string>
#include "magic_enum.hpp"
@@ -26,4 +26,4 @@ namespace StringifiedEnum {
}
}
#endif // !STRINGIFIEDENUM_H
#endif // !__STRINGIFIEDENUM_H__

View File

@@ -1,14 +1,14 @@
#pragma once
#ifndef DCOMMONVARS_H
#define DCOMMONVARS_H
#ifndef __DCOMMONVARS__H__
#define __DCOMMONVARS__H__
#include <cstdint>
#include <string>
#include <set>
#include "BitStream.h"
#include "eConnectionType.h"
#include "eClientMessageType.h"
#include "MessageType/Client.h"
#include "BitStreamUtils.h"
#pragma warning (disable:4251) //Disables SQL warnings
@@ -33,7 +33,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
#define CBITSTREAM RakNet::BitStream bitStream;
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
@@ -158,4 +158,4 @@ public:
}
};
#endif //!DCOMMONVARS_H
#endif //!__DCOMMONVARS__H__

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef EADDFRIENDRESPONSECODE_H
#define EADDFRIENDRESPONSECODE_H
#ifndef __EADDFRIENDRESPONSECODE__H__
#define __EADDFRIENDRESPONSECODE__H__
#include <cstdint>
@@ -12,4 +12,4 @@ enum class eAddFriendResponseCode : uint8_t {
CANCELLED
};
#endif //!ADDFRIENDRESPONSECODE_H
#endif //!__ADDFRIENDRESPONSECODE__H__

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef EADDFRIENDRESPONSETYPE_H
#define EADDFRIENDRESPONSETYPE_H
#ifndef __EADDFRIENDRESPONSETYPE__H__
#define __EADDFRIENDRESPONSETYPE__H__
#include <cstdint>
@@ -21,4 +21,4 @@ enum class eAddFriendResponseType : uint8_t {
FRIENDISFREETRIAL
};
#endif //!EADDFRIENDRESPONSETYPE_H
#endif //!__EADDFRIENDRESPONSETYPE__H__

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef EANINMATIONFLAGS_H
#define EANINMATIONFLAGS_H
#ifndef __EANINMATIONFLAGS__H__
#define __EANINMATIONFLAGS__H__
#include <cstdint>
@@ -41,4 +41,4 @@ enum class eAnimationFlags : uint32_t {
IDLE_MISC12
};
#endif //!EANINMATIONFLAGS_H
#endif //!__EANINMATIONFLAGS__H__

View File

@@ -1,15 +0,0 @@
#ifndef EAUTHMESSAGETYPE_H
#define EAUTHMESSAGETYPE_H
#include <cstdint>
enum class eAuthMessageType : uint32_t {
LOGIN_REQUEST = 0,
LOGOUT_REQUEST,
CREATE_NEW_ACCOUNT_REQUEST,
LEGOINTERFACE_AUTH_RESPONSE,
SESSIONKEY_RECEIVED_CONFIRM,
RUNTIME_CONFIG
};
#endif //!EAUTHMESSAGETYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef EBASICATTACKSUCCESSTYPES_H
#define EBASICATTACKSUCCESSTYPES_H
#ifndef __EBASICATTACKSUCCESSTYPES__H__
#define __EBASICATTACKSUCCESSTYPES__H__
#include <cstdint>
@@ -9,4 +9,4 @@ enum class eBasicAttackSuccessTypes : uint8_t {
FAILIMMUNE
};
#endif //!EBASICATTACKSUCCESSTYPES_H
#endif //!__EBASICATTACKSUCCESSTYPES__H__

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef EBLUEPRINTSAVERESPONSETYPE_H
#define EBLUEPRINTSAVERESPONSETYPE_H
#ifndef __EBLUEPRINTSAVERESPONSETYPE__H__
#define __EBLUEPRINTSAVERESPONSETYPE__H__
#include <cstdint>
@@ -23,4 +23,4 @@ enum class eBlueprintSaveResponseType : uint32_t {
FindMatchesFailed
};
#endif //!EBLUEPRINTSAVERESPONSETYPE_H
#endif //!__EBLUEPRINTSAVERESPONSETYPE__H__

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef EBUBBLETYPE_H
#define EBUBBLETYPE_H
#ifndef __EBUBBLETYPE__H__
#define __EBUBBLETYPE__H__
#include <cstdint>
@@ -11,4 +11,4 @@ enum class eBubbleType : uint32_t {
SKUNK
};
#endif //!EBUBBLETYPE_H
#endif //!__EBUBBLETYPE__H__

View File

@@ -1,5 +1,5 @@
#ifndef EBUILDTYPE_H
#define EBUILDTYPE_H
#ifndef __EBUILDTYPE__H__
#define __EBUILDTYPE__H__
#include <cstdint>
@@ -9,4 +9,4 @@ enum class eBuildType :uint32_t {
ON_PROPERTY
};
#endif //!EBUILDTYPE_H
#endif //!__EBUILDTYPE__H__

View File

@@ -1,5 +1,5 @@
#ifndef ECHARACTERCREATIONRESPONSE_H
#define ECHARACTERCREATIONRESPONSE_H
#ifndef __ECHARACTERCREATIONRESPONSE__H__
#define __ECHARACTERCREATIONRESPONSE__H__
#include <cstdint>
@@ -11,4 +11,4 @@ enum class eCharacterCreationResponse : uint8_t {
CUSTOM_NAME_IN_USE
};
#endif //!ECHARACTERCREATIONRESPONSE_H
#endif //!__ECHARACTERCREATIONRESPONSE__H__

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef ECHARACTERVERSION_H
#define ECHARACTERVERSION_H
#ifndef __ECHARACTERVERSION__H__
#define __ECHARACTERVERSION__H__
#include <cstdint>
@@ -15,7 +15,8 @@ enum class eCharacterVersion : uint32_t {
// Fixes vault size value
VAULT_SIZE,
// Fixes speed base value in level component
UP_TO_DATE, // will become SPEED_BASE
SPEED_BASE,
UP_TO_DATE, // will become NJ_JAYMISSIONS
};
#endif //!ECHARACTERVERSION_H
#endif //!__ECHARACTERVERSION__H__

View File

@@ -1,80 +0,0 @@
#ifndef ECHATMESSAGETYPE_H
#define ECHATMESSAGETYPE_H
#include <cstdint>
//! The Internal Chat Packet Identifiers
enum class eChatMessageType :uint32_t {
LOGIN_SESSION_NOTIFY = 0,
GENERAL_CHAT_MESSAGE,
PRIVATE_CHAT_MESSAGE,
USER_CHANNEL_CHAT_MESSAGE,
WORLD_DISCONNECT_REQUEST,
WORLD_PROXIMITY_RESPONSE,
WORLD_PARCEL_RESPONSE,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND,
GET_FRIENDS_LIST,
ADD_IGNORE,
REMOVE_IGNORE,
GET_IGNORE_LIST,
TEAM_MISSED_INVITE_CHECK,
TEAM_INVITE,
TEAM_INVITE_RESPONSE,
TEAM_KICK,
TEAM_LEAVE,
TEAM_SET_LOOT,
TEAM_SET_LEADER,
TEAM_GET_STATUS,
GUILD_CREATE,
GUILD_INVITE,
GUILD_INVITE_RESPONSE,
GUILD_LEAVE,
GUILD_KICK,
GUILD_GET_STATUS,
GUILD_GET_ALL,
SHOW_ALL,
BLUEPRINT_MODERATED,
BLUEPRINT_MODEL_READY,
PROPERTY_READY_FOR_APPROVAL,
PROPERTY_MODERATION_CHANGED,
PROPERTY_BUILDMODE_CHANGED,
PROPERTY_BUILDMODE_CHANGED_REPORT,
MAIL,
WORLD_INSTANCE_LOCATION_REQUEST,
REPUTATION_UPDATE,
SEND_CANNED_TEXT,
GMLEVEL_UPDATE,
CHARACTER_NAME_CHANGE_REQUEST,
CSR_REQUEST,
CSR_REPLY,
GM_KICK,
GM_ANNOUNCE,
GM_MUTE,
ACTIVITY_UPDATE,
WORLD_ROUTE_PACKET,
GET_ZONE_POPULATIONS,
REQUEST_MINIMUM_CHAT_MODE,
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
MATCH_REQUEST,
UGCMANIFEST_REPORT_MISSING_FILE,
UGCMANIFEST_REPORT_DONE_FILE,
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
UGCC_REQUEST,
WHO,
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
ACHIEVEMENT_NOTIFY,
GM_CLOSE_PRIVATE_CHAT_WINDOW,
UNEXPECTED_DISCONNECT,
PLAYER_READY,
GET_DONATION_TOTAL,
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS,
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
CREATE_TEAM,
};
#endif //!ECHATMESSAGETYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef ECINEMATICEVENT_H
#define ECINEMATICEVENT_H
#ifndef __ECINEMATICEVENT__H__
#define __ECINEMATICEVENT__H__
#include <cstdint>
@@ -9,4 +9,4 @@ enum class eCinematicEvent : uint32_t {
ENDED,
};
#endif //!ECINEMATICEVENT_H
#endif //!__ECINEMATICEVENT__H__

View File

@@ -1,76 +0,0 @@
#ifndef ECLIENTMESSAGETYPE_H
#define ECLIENTMESSAGETYPE_H
#include <cstdint>
enum class eClientMessageType : uint32_t {
LOGIN_RESPONSE = 0,
LOGOUT_RESPONSE,
LOAD_STATIC_ZONE,
CREATE_OBJECT,
CREATE_CHARACTER,
CREATE_CHARACTER_EXTENDED,
CHARACTER_LIST_RESPONSE,
CHARACTER_CREATE_RESPONSE,
CHARACTER_RENAME_RESPONSE,
CHAT_CONNECT_RESPONSE,
AUTH_ACCOUNT_CREATE_RESPONSE,
DELETE_CHARACTER_RESPONSE,
GAME_MSG,
CONNECT_CHAT,
TRANSFER_TO_WORLD,
IMPENDING_RELOAD_NOTIFY,
MAKE_GM_RESPONSE,
HTTP_MONITOR_INFO_RESPONSE,
SLASH_PUSH_MAP_RESPONSE,
SLASH_PULL_MAP_RESPONSE,
SLASH_LOCK_MAP_RESPONSE,
BLUEPRINT_SAVE_RESPONSE,
BLUEPRINT_LUP_SAVE_RESPONSE,
BLUEPRINT_LOAD_RESPONSE_ITEMID,
BLUEPRINT_GET_ALL_DATA_RESPONSE,
MODEL_INSTANTIATE_RESPONSE,
DEBUG_OUTPUT,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND_RESPONSE,
GET_FRIENDS_LIST_RESPONSE,
UPDATE_FRIEND_NOTIFY,
ADD_IGNORE_RESPONSE,
REMOVE_IGNORE_RESPONSE,
GET_IGNORE_LIST_RESPONSE,
TEAM_INVITE,
TEAM_INVITE_INITIAL_RESPONSE,
GUILD_CREATE_RESPONSE,
GUILD_GET_STATUS_RESPONSE,
GUILD_INVITE,
GUILD_INVITE_INITIAL_RESPONSE,
GUILD_INVITE_FINAL_RESPONSE,
GUILD_INVITE_CONFIRM,
GUILD_ADD_PLAYER,
GUILD_REMOVE_PLAYER,
GUILD_LOGIN_LOGOUT,
GUILD_RANK_CHANGE,
GUILD_DATA,
GUILD_STATUS,
MAIL,
DB_PROXY_RESULT,
SHOW_ALL_RESPONSE,
WHO_RESPONSE,
SEND_CANNED_TEXT,
UPDATE_CHARACTER_NAME,
SET_NETWORK_SIMULATOR,
INVALID_CHAT_MESSAGE,
MINIMUM_CHAT_MODE_RESPONSE,
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
CHAT_MODERATION_STRING,
UGC_MANIFEST_RESPONSE,
IN_LOGIN_QUEUE,
SERVER_STATES,
GM_CLOSE_TARGET_CHAT_WINDOW,
GENERAL_TEXT_FOR_LOCALIZATION,
UPDATE_FREE_TRIAL_STATUS,
UGC_DOWNLOAD_FAILED = 120
};
#endif //!ECLIENTMESSAGETYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef ECONNECTIONTYPE_H
#define ECONNECTIONTYPE_H
#ifndef __ECONNECTIONTYPE__H__
#define __ECONNECTIONTYPE__H__
enum class eConnectionType : uint16_t {
SERVER = 0,
@@ -10,4 +10,4 @@ enum class eConnectionType : uint16_t {
MASTER
};
#endif //!ECONNECTIONTYPE_H
#endif //!__ECONNECTIONTYPE__H__

View File

@@ -1,5 +1,5 @@
#ifndef ECONTROLSCHEME_H
#define ECONTROLSCHEME_H
#ifndef __ECONTROLSCHEME__H__
#define __ECONTROLSCHEME__H__
#include <cstdint>
@@ -15,4 +15,4 @@ enum class eControlScheme : uint32_t {
SCHEME_WEAR_A_ROBOT //== freecam?
};
#endif //!ECONTROLSCHEME_H
#endif //!__ECONTROLSCHEME__H__

View File

@@ -1,5 +1,5 @@
#ifndef ECYCLINGMODE_H
#define ECYCLINGMODE_H
#ifndef __ECYCLINGMODE__H__
#define __ECYCLINGMODE__H__
#include <cstdint>
@@ -8,4 +8,4 @@ enum class eCyclingMode : uint32_t {
DISALLOW_CYCLING
};
#endif //!ECYCLINGMODE_H
#endif //!__ECYCLINGMODE__H__

View File

@@ -1,5 +1,5 @@
#ifndef EENDBEHAVIOR_H
#define EENDBEHAVIOR_H
#ifndef __EENDBEHAVIOR__H__
#define __EENDBEHAVIOR__H__
#include <cstdint>
@@ -8,4 +8,4 @@ enum class eEndBehavior : uint32_t {
WAIT
};
#endif //!EENDBEHAVIOR_H
#endif //!__EENDBEHAVIOR__H__

View File

@@ -1,5 +1,5 @@
#ifndef EGAMEACTIVITY_H
#define EGAMEACTIVITY_H
#ifndef __EGAMEACTIVITY__H__
#define __EGAMEACTIVITY__H__
#include <cstdint>
@@ -12,4 +12,4 @@ enum class eGameActivity : uint32_t {
PET_TAMING
};
#endif //!EGAMEACTIVITY_H
#endif //!__EGAMEACTIVITY__H__

View File

@@ -1,5 +1,5 @@
#ifndef EGAMEMASTERLEVEL_H
#define EGAMEMASTERLEVEL_H
#ifndef __EGAMEMASTERLEVEL__H__
#define __EGAMEMASTERLEVEL__H__
#include <cstdint>
@@ -17,4 +17,4 @@ enum class eGameMasterLevel : uint8_t {
};
#endif //!EGAMEMASTERLEVEL_H
#endif //!__EGAMEMASTERLEVEL__H__

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,26 @@
#ifndef __EHTTPMETHODS__H__
#define __EHTTPMETHODS__H__
#ifdef DARKFLAME_PLATFORM_WIN32
#pragma push_macro("DELETE")
#undef DELETE
#endif
enum class eHTTPMethod {
GET,
POST,
PUT,
DELETE,
HEAD,
CONNECT,
OPTIONS,
TRACE,
PATCH,
INVALID
};
#ifdef DARKFLAME_PLATFORM_WIN32
#pragma pop_macro("DELETE")
#endif
#endif // __EHTTPMETHODS__H__

View File

@@ -0,0 +1,72 @@
#ifndef __EHTTPSTATUSCODE__H__
#define __EHTTPSTATUSCODE__H__
#include <cstdint>
// verbose list of http codes
// https://developer.mozilla.org/en-US/docs/Web/HTTP/Status
enum class eHTTPStatusCode : uint32_t {
CONTINUE = 100,
SWITCHING_PROTOCOLS = 101,
PROCESSING = 102,
EARLY_HINTS = 103,
OK = 200,
CREATED = 201,
ACCEPTED = 202,
NON_AUTHORITATIVE_INFORMATION = 203,
NO_CONTENT = 204,
RESET_CONTENT = 205,
PARTIAL_CONTENT = 206,
MULTI_STATUS = 207,
ALREADY_REPORTED = 208,
IM_USED = 226,
MULTIPLE_CHOICES = 300,
MOVED_PERMANENTLY = 301,
FOUND = 302,
SEE_OTHER = 303,
NOT_MODIFIED = 304,
USE_PROXY = 305,
SWITCH_PROXY = 306,
TEMPORARY_REDIRECT = 307,
PERMANENT_REDIRECT = 308,
BAD_REQUEST = 400,
UNAUTHORIZED = 401,
PAYMENT_REQUIRED = 402,
FORBIDDEN = 403,
NOT_FOUND = 404,
METHOD_NOT_ALLOWED = 405,
NOT_ACCEPTABLE = 406,
PROXY_AUTHENTICATION_REQUIRED = 407,
REQUEST_TIMEOUT = 408,
CONFLICT = 409,
GONE = 410,
LENGTH_REQUIRED = 411,
PRECONDITION_FAILED = 412,
PAYLOAD_TOO_LARGE = 413,
URI_TOO_LONG = 414,
UNSUPPORTED_MEDIA_TYPE = 415,
RANGE_NOT_SATISFIABLE = 416,
EXPECTATION_FAILED = 417,
I_AM_A_TEAPOT = 418,
MISDIRECTED_REQUEST = 421,
UNPROCESSABLE_ENTITY = 422,
LOCKED = 423,
FAILED_DEPENDENCY = 424,
UPGRADE_REQUIRED = 426,
PRECONDITION_REQUIRED = 428,
TOO_MANY_REQUESTS = 429,
REQUEST_HEADER_FIELDS_TOO_LARGE = 431,
UNAVAILABLE_FOR_LEGAL_REASONS = 451,
INTERNAL_SERVER_ERROR = 500,
NOT_IMPLEMENTED = 501,
BAD_GATEWAY = 502,
SERVICE_UNAVAILABLE = 503,
GATEWAY_TIMEOUT = 504,
HTTP_VERSION_NOT_SUPPORTED = 505,
VARIANT_ALSO_NEGOTIATES = 506,
INSUFFICIENT_STORAGE = 507,
LOOP_DETECTED = 508,
NOT_EXTENDED = 510,
NETWORK_AUTHENTICATION_REQUIRED = 511
};
#endif // !__EHTTPSTATUSCODE__H__

View File

@@ -1,6 +1,6 @@
#ifndef EHELPTYPE_H
#define EHELPTYPE_H
#ifndef __EHELPTYPE__H__
#define __EHELPTYPE__H__
#include <cstdint>
@@ -38,4 +38,4 @@ enum class eHelpType : int32_t {
UI_INVENTORY_FULL_CANNOT_PICKUP_ITEM = 86
};
#endif //!EHELPTYPE_H
#endif //!__EHELPTYPE__H__

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef EINVENTORYTYPE_H
#define EINVENTORYTYPE_H
#ifndef __EINVENTORYTYPE__H__
#define __EINVENTORYTYPE__H__
#include <cstdint>
@@ -65,4 +65,4 @@ struct magic_enum::customize::enum_range<eInventoryType> {
static constexpr int max = 16;
};
#endif //!EINVENTORYTYPE_H
#endif //!__EINVENTORYTYPE__H__

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef EITEMSETPASSIVEABILITYID_H
#define EITEMSETPASSIVEABILITYID_H
#ifndef __EITEMSETPASSIVEABILITYID__H__
#define __EITEMSETPASSIVEABILITYID__H__
enum class eItemSetPassiveAbilityID {
EngineerRank1 = 2,
@@ -55,4 +55,4 @@ enum class eItemSetPassiveAbilityID {
LightningSpinjitzu = 52
};
#endif //!EITEMSETPASSIVEABILITYID_H
#endif //!__EITEMSETPASSIVEABILITYID__H__

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef EITEMTYPE_H
#define EITEMTYPE_H
#ifndef __EITEMTYPE__H__
#define __EITEMTYPE__H__
#include <cstdint>
@@ -33,4 +33,4 @@ enum class eItemType : int32_t {
MOUNT
};
#endif //!EITEMTYPE_H
#endif //!__EITEMTYPE__H__

View File

@@ -1,5 +1,5 @@
#ifndef EKILLTYPE_H
#define EKILLTYPE_H
#ifndef __EKILLTYPE__H__
#define __EKILLTYPE__H__
#include <cstdint>
@@ -8,4 +8,4 @@ enum class eKillType : uint32_t {
SILENT
};
#endif //!EKILLTYPE_H
#endif //!__EKILLTYPE__H__

View File

@@ -1,5 +1,5 @@
#ifndef ELOGINRESPONSE_H
#define ELOGINRESPONSE_H
#ifndef __ELOGINRESPONSE__H__
#define __ELOGINRESPONSE__H__
#include <cstdint>
@@ -21,4 +21,4 @@ enum class eLoginResponse : uint8_t {
ACCOUNT_NOT_ACTIVATED
};
#endif //!ELOGINRESPONSE_H
#endif //!__ELOGINRESPONSE__H__

View File

@@ -1,5 +1,5 @@
#ifndef ELOOTSOURCETYPE_H
#define ELOOTSOURCETYPE_H
#ifndef __ELOOTSOURCETYPE__H__
#define __ELOOTSOURCETYPE__H__
#include <cstdint>
@@ -28,4 +28,4 @@ enum class eLootSourceType : uint32_t {
RELOCATE
};
#endif //!ELOOTSOURCETYPE_H
#endif //!__ELOOTSOURCETYPE__H__

View File

@@ -1,36 +0,0 @@
#ifndef EMASTERMESSAGETYPE_H
#define EMASTERMESSAGETYPE_H
#include <cstdint>
enum class eMasterMessageType : uint32_t {
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
REQUEST_ZONE_TRANSFER_RESPONSE,
SERVER_INFO,
REQUEST_SESSION_KEY,
SET_SESSION_KEY,
SESSION_KEY_RESPONSE,
PLAYER_ADDED,
PLAYER_REMOVED,
CREATE_PRIVATE_ZONE,
REQUEST_PRIVATE_ZONE,
WORLD_READY,
PREP_ZONE,
SHUTDOWN,
SHUTDOWN_RESPONSE,
SHUTDOWN_IMMEDIATE,
SHUTDOWN_UNIVERSE,
AFFIRM_TRANSFER_REQUEST,
AFFIRM_TRANSFER_RESPONSE,
NEW_SESSION_ALERT
};
#endif //!EMASTERMESSAGETYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef EMATCHUPDATE_H
#define EMATCHUPDATE_H
#ifndef __EMATCHUPDATE__H__
#define __EMATCHUPDATE__H__
#include <cstdint>
@@ -14,4 +14,4 @@ enum class eMatchUpdate : int32_t {
PLAYER_UPDATE
};
#endif //!EMATCHUPDATE_H
#endif //!__EMATCHUPDATE__H__

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef EMISSIONLOCKSTATE_H
#define EMISSIONLOCKSTATE_H
#ifndef __EMISSIONLOCKSTATE__H__
#define __EMISSIONLOCKSTATE__H__
enum class eMissionLockState : int {
LOCKED,
@@ -9,4 +9,4 @@ enum class eMissionLockState : int {
UNLOCKED,
};
#endif //!EMISSIONLOCKSTATE_H
#endif //!__EMISSIONLOCKSTATE__H__

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef MISSIONSTATE_H
#define MISSIONSTATE_H
#ifndef __MISSIONSTATE__H__
#define __MISSIONSTATE__H__
/**
* Represents the possible states a mission can be in
@@ -53,4 +53,4 @@ enum class eMissionState : int {
COMPLETE_READY_TO_COMPLETE = 12
};
#endif //!MISSIONSTATE_H
#endif //!__MISSIONSTATE__H__

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef EMISSIONTASKTYPE_H
#define EMISSIONTASKTYPE_H
#ifndef __EMISSIONTASKTYPE__H__
#define __EMISSIONTASKTYPE__H__
enum class eMissionTaskType : int {
UNKNOWN = -1,
@@ -40,4 +40,4 @@ enum class eMissionTaskType : int {
DONATION
};
#endif //!EMISSIONTASKTYPE_H
#endif //!__EMISSIONTASKTYPE__H__

View File

@@ -1,5 +1,5 @@
#ifndef EMOVEMENTPLATFORMSTATE_H
#define EMOVEMENTPLATFORMSTATE_H
#ifndef __EMOVEMENTPLATFORMSTATE__H__
#define __EMOVEMENTPLATFORMSTATE__H__
#include <cstdint>
@@ -13,4 +13,4 @@ enum class eMovementPlatformState : uint32_t
Stopped = 0b01100
};
#endif //!EMOVEMENTPLATFORMSTATE_H
#endif //!__EMOVEMENTPLATFORMSTATE__H__

View File

@@ -1,5 +1,5 @@
#ifndef EOBJECTBITS_H
#define EOBJECTBITS_H
#ifndef __EOBJECTBITS__H__
#define __EOBJECTBITS__H__
#include <cstdint>
@@ -10,4 +10,4 @@ enum class eObjectBits : size_t {
CHARACTER = 60
};
#endif //!EOBJECTBITS_H
#endif //!__EOBJECTBITS__H__

View File

@@ -1,5 +1,5 @@
#ifndef EOBJECTWORLDSTATE_H
#define EOBJECTWORLDSTATE_H
#ifndef __EOBJECTWORLDSTATE__H__
#define __EOBJECTWORLDSTATE__H__
#include <cstdint>
@@ -9,4 +9,4 @@ enum class eObjectWorldState : uint32_t {
INVENTORY
};
#endif //!EOBJECTWORLDSTATE_H
#endif //!__EOBJECTWORLDSTATE__H__

View File

@@ -1,5 +1,5 @@
#ifndef EPACKAGETYPE_H
#define EPACKAGETYPE_H
#ifndef __EPACKAGETYPE__H__
#define __EPACKAGETYPE__H__
enum class ePackageType {
INVALID = -1,
@@ -10,4 +10,4 @@ enum class ePackageType {
};
#endif //!EPACKAGETYPE_H
#endif //!__EPACKAGETYPE__H__

View File

@@ -2,8 +2,8 @@
#include <cstdint>
#ifndef EPERMISSIONMAP_H
#define EPERMISSIONMAP_H
#ifndef __EPERMISSIONMAP__H__
#define __EPERMISSIONMAP__H__
/**
* Bitmap of permissions and restrictions for characters.
@@ -29,4 +29,4 @@ enum class ePermissionMap : uint64_t {
RestrictedChatAccess = 0x1 << 6,
};
#endif //!EPERMISSIONMAP_H
#endif //!__EPERMISSIONMAP__H__

View File

@@ -1,5 +1,5 @@
#ifndef EPETABILITYTYPE_H
#define EPETABILITYTYPE_H
#ifndef __EPETABILITYTYPE__H__
#define __EPETABILITYTYPE__H__
#include <cstdint>
@@ -10,4 +10,4 @@ enum class ePetAbilityType : uint32_t {
DigAtPosition
};
#endif //!EPETABILITYTYPE_H
#endif //!__EPETABILITYTYPE__H__

View File

@@ -1,5 +1,5 @@
#ifndef EPETTAMINGNOTIFYTYPE_H
#define EPETTAMINGNOTIFYTYPE_H
#ifndef __EPETTAMINGNOTIFYTYPE__H__
#define __EPETTAMINGNOTIFYTYPE__H__
#include <cstdint>
@@ -12,4 +12,4 @@ enum class ePetTamingNotifyType : uint32_t {
NAMINGPET
};
#endif //!EPETTAMINGNOTIFYTYPE_H
#endif //!__EPETTAMINGNOTIFYTYPE__H__

View File

@@ -1,5 +1,5 @@
#ifndef EPHYSICSEFFECTTYPE_H
#define EPHYSICSEFFECTTYPE_H
#ifndef __EPHYSICSEFFECTTYPE__H__
#define __EPHYSICSEFFECTTYPE__H__
#include <cstdint>
@@ -12,4 +12,4 @@ enum class ePhysicsEffectType : uint32_t {
FRICTION
};
#endif //!EPHYSICSEFFECTTYPE_H
#endif //!__EPHYSICSEFFECTTYPE__H__

View File

@@ -1,5 +1,5 @@
#ifndef EPLAYERFLAG_H
#define EPLAYERFLAG_H
#ifndef __EPLAYERFLAG__H__
#define __EPLAYERFLAG__H__
#include <cstdint>
@@ -170,4 +170,4 @@ enum ePlayerFlag : int32_t {
DLU_SKIP_CINEMATICS = 1'000'000,
};
#endif //!EPLAYERFLAG_H
#endif //!__EPLAYERFLAG__H__

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