Compare commits

...

27 Commits

Author SHA1 Message Date
David Markowitz
7c6c8c358a Remove multiple Script syntax 2024-03-06 03:28:26 -08:00
Daniel Seiler
554a9a6806 fix: Dissolve more CMake dependencies (#1387)
* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-03-05 20:13:24 -06:00
c4c1e93dc8 fix: plaques would crash when interacting with no data provided (#1486)
Also docs
2024-03-04 06:00:34 -06:00
David Markowitz
15504e693b fix include paths (#1488) 2024-03-03 19:06:19 -06:00
Gie "Max" Vanommeslaeghe
7d626dc31b Merge pull request #1487 from DarkflameUniverse/voidptr
fix: remove void*
2024-03-02 09:26:31 +01:00
David Markowitz
6df6e3e313 remove void* 2024-03-02 00:25:16 -08:00
jadebenn
4ffdf851c6 Delete unused cpp file (#1485) 2024-03-01 23:32:05 -06:00
43707952d2 feat: move all ldf config to be in xml (#1482)
* feat: move all ldf config to be in xml
cleanup dev-tribute.xml
add comments to atm.xml
remove custom script tag in favor of ldfconfig for it

* replace sto* calls with tryParse's

* remove unesessary .has_value() calls and check for null_lot

* remove member variable naming that on on-member vars

* move max's vendor inventory to be configurable via vanity

* Consolidate triplecated vendor code

* don't write name if one is not given

* Updates to vanity xml's and demo for later docs

* rename vars
2024-02-28 17:16:47 -06:00
David Markowitz
ef3fdba621 fix: FrameStats serialization (#1481)
* fix serialization

Was incorrect before.  The only flags are if any data in the FrameStats has changed, you write them again.  Velocities also do not use dirty flags for their values, they use a flag to determine if their velocity if zero or non-zero.  if any velocity changes, re-write FrameStats.

Tested that 2 players can see each other move as before, enemies move as before and players racing is identical as before.

* Update HavokVehiclePhysicsComponent.cpp
2024-02-27 23:40:26 -06:00
398426545c fix: default chat to the correct port when no option is given (#1484) 2024-02-27 15:56:58 -06:00
David Markowitz
366a80ffd2 comments from movementAI branch (#1483)
tests

tested that red green and yellow bots waved when interacted with
tested that construction robot races when interacted with
wandering vendor does nothing before and after, but script is ready for use when npcs are implemented.

add scripts for robot city
2024-02-27 10:07:14 -06:00
David Markowitz
c9a8be4fb9 Remove extra speed class (#1480)
Speed is used in more waypoints than not so we may as well reduce repeated references.

tested that the data is still loaded as normal in avant gardens

Update Zone.cpp
2024-02-27 08:40:49 -06:00
jadebenn
424d54b98c squash commits (#1479) 2024-02-27 01:29:51 -06:00
jadebenn
b261e63233 chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00
jadebenn
75544e3eec chore: Change dServer and related code to use BitStream references (#1476) 2024-02-26 23:43:33 -06:00
jadebenn
9e0dd05d42 chore: Convert LeaderboardManager to use BitStream refs (#1469) 2024-02-26 23:25:45 -06:00
jadebenn
27d20dd8fa Convert AMFSerialize to use bitstream references (#1466) 2024-02-26 23:11:56 -06:00
jadebenn
4b0079c817 chore: Convert DoClientProjectileImpact to use bitstream refs (#1471) 2024-02-26 22:16:19 -06:00
jadebenn
30b9ef8ab2 chore: Change Mail to use BitStream references (#1474) 2024-02-26 22:01:18 -06:00
jadebenn
7235423c7b Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
jadebenn
94a467b361 chore: Change LDFFormat to use BitStream references (#1467) 2024-02-26 08:15:29 -06:00
jadebenn
c3743877df chore: Change EchoStartSkill to use BitStream reference (#1472) 2024-02-26 08:09:45 -06:00
jadebenn
ab937055e7 chore: Convert EchoSyncSkill to use BitStream references (#1473) 2024-02-26 08:08:56 -06:00
jadebenn
5c1ed332c4 chore: Change AuthServer to use BitStream references (#1475) 2024-02-26 08:06:02 -06:00
jadebenn
95d687846a chore: Remove unnecessary heap allocations (#1478) 2024-02-25 19:35:07 -06:00
192c8cf974 feat: refactor vanity (#1477)
* feat: refactor vanity
cleanup code to be generalized for objects
remove unused party feature
add fallback to data to text
Allow for better organizing data in multiple files
remove special case flag values in favor of config data
general cleanup and fixes

* newline at eof's
2024-02-25 16:59:10 -06:00
David Markowitz
cf706d4974 Remove ag special case patch (#1462)
Tested that revision was never the poison value in any lvl file when starting zone 1100.
2024-02-25 13:56:01 +00:00
365 changed files with 3867 additions and 3549 deletions

View File

@@ -77,6 +77,7 @@ endif()
# Our output dir
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
# TODO make this not have to override the build type directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
@@ -90,6 +91,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
find_package(MariaDB)
# Create a /resServer directory
make_directory(${CMAKE_BINARY_DIR}/resServer)
@@ -179,7 +182,7 @@ file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PRO
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
# Copy vanity files on first build
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml")
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
foreach(file ${VANITY_FILES})
configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
@@ -202,39 +205,19 @@ foreach(file ${SQL_FILES})
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
endforeach()
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
if (APPLE)
include_directories("/usr/local/include/")
endif()
# Load all of our third party directories
add_subdirectory(thirdparty)
# Create our list of include directories
set(INCLUDED_DIRECTORIES
"dCommon"
"dCommon/dClient"
"dCommon/dEnums"
"dChatFilter"
"dGame"
"dGame/dBehaviors"
"dGame/dComponents"
"dGame/dGameMessages"
"dGame/dInventory"
"dGame/dMission"
"dGame/dEntity"
"dGame/dPropertyBehaviors"
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
"dGame/dUtilities"
"dPhysics"
"dNavigation"
"dNavigation/dTerrain"
"dZoneManager"
"dDatabase"
"dDatabase/CDClientDatabase"
"dDatabase/CDClientDatabase/CDClientTables"
"dDatabase/GameDatabase"
"dDatabase/GameDatabase/ITables"
"dDatabase/GameDatabase/MySQL"
"dDatabase/GameDatabase/MySQL/Tables"
"dNet"
@@ -254,6 +237,7 @@ set(INCLUDED_DIRECTORIES
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
# TODO: Should probably not do this.
if(APPLE)
include_directories("/usr/local/include/")
endif()
@@ -263,30 +247,10 @@ foreach(dir ${INCLUDED_DIRECTORIES})
include_directories(${PROJECT_SOURCE_DIR}/${dir})
endforeach()
if(NOT WIN32)
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt")
endif()
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
# Add linking directories:
link_directories(${PROJECT_BINARY_DIR})
# Load all of our third party directories
add_subdirectory(thirdparty)
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
endif()
# Glob together all headers that need to be precompiled
file(
GLOB HEADERS_DDATABASE
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/*.h
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables/*.h
${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables/*.h
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
)
file(
GLOB HEADERS_DZONEMANAGER
LIST_DIRECTORIES false
@@ -321,7 +285,7 @@ add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum" "MD5")
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")
# Add platform specific common libraries
if(UNIX)
@@ -343,12 +307,6 @@ target_precompile_headers(
${HEADERS_DZONEMANAGER}
)
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
target_precompile_headers(
dDatabase PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE}>"
)
target_precompile_headers(
dCommon PRIVATE
${HEADERS_DCOMMON}

View File

@@ -23,8 +23,7 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
rm -rf /var/lib/apt/lists/*
# Grab libraries and load them
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadbcpp.so /usr/local/lib/
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadb/libmariadb/libmariadb.so.3 /usr/local/lib
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
RUN ldconfig
# Server bins

View File

@@ -0,0 +1,17 @@
include(FetchContent)
message(STATUS "Fetching gtest...")
FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG release-1.12.1
)
# For Windows: Prevent overriding the parent project's compiler/linker settings
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(GoogleTest)
message(STATUS "gtest fetched and is now ready.")
set(GoogleTest_FOUND TRUE)

View File

@@ -23,14 +23,14 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
set(MARIADB_CONNECTOR_CPP_MSI "mariadb-connector-cpp-${MARIADB_CONNECTOR_CPP_VERSION}-win64.msi")
if(NOT EXISTS "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}" )
message("Downloading mariadb connector/c")
message(STATUS "Downloading mariadb connector/c")
file(DOWNLOAD https://dlm.mariadb.com/${MARIADB_CONNECTOR_C_BUCKET}/Connectors/c/connector-c-${MARIADB_CONNECTOR_C_VERSION}/${MARIADB_CONNECTOR_C_MSI}
"${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}"
EXPECTED_HASH MD5=${MARIADB_CONNECTOR_C_MD5})
endif()
if(NOT EXISTS "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}" )
message("Downloading mariadb connector/c++")
message(STATUS "Downloading mariadb connector/c++")
file(DOWNLOAD https://dlm.mariadb.com/${MARIADB_CONNECTOR_CPP_BUCKET}/Connectors/cpp/connector-cpp-${MARIADB_CONNECTOR_CPP_VERSION}/${MARIADB_CONNECTOR_CPP_MSI}
"${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}"
EXPECTED_HASH MD5=${MARIADB_CONNECTOR_CPP_MD5})
@@ -43,27 +43,28 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
file(TO_NATIVE_PATH "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}" MSI_DIR)
execute_process(COMMAND msiexec /a ${MSI_DIR} /qn TARGETDIR=${MSIEXEC_TARGETDIR})
endif()
set(MARIADBC_SHARED_LIBRARY_LOCATION "${MARIADB_C_CONNECTOR_DIR}/lib/libmariadb.dll")
if(NOT EXISTS "${MARIADB_CPP_CONNECTOR_DIR}")
file(TO_NATIVE_PATH "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}" MSI_DIR)
execute_process(COMMAND msiexec /a ${MSI_DIR} /qn TARGETDIR=${MSIEXEC_TARGETDIR})
endif()
set(MARIADB_SHARED_LIBRARY_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll")
set(MARIADBCPP_SHARED_LIBRARY_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll")
set(MARIADB_IMPLIB_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.lib")
set(MARIADB_INCLUDE_DIR "${MARIADB_CPP_CONNECTOR_DIR}/include/mariadb")
add_custom_target(mariadb_connector_cpp)
add_custom_command(TARGET mariadb_connector_cpp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll"
"${MARIADB_C_CONNECTOR_DIR}/lib/libmariadb.dll"
"${MARIADBCPP_SHARED_LIBRARY_LOCATION}"
"${MARIADBC_SHARED_LIBRARY_LOCATION}"
"${PROJECT_BINARY_DIR}")
# MariaDB uses plugins that the database needs to load, the prebuilt binaries by default will try to find the libraries in system directories,
# so set this define and the servers will set the MARIADB_PLUGIN_DIR environment variable to the appropriate directory.
# Plugin directory is determined at dll load time (this will happen before main()) so we need to delay the dll load so that we can set the environment variable
add_link_options(/DELAYLOAD:${MARIADB_SHARED_LIBRARY_LOCATION})
add_link_options(/DELAYLOAD:${MARIADBCPP_SHARED_LIBRARY_LOCATION})
add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${MARIADB_CPP_CONNECTOR_DIR}/plugin")
else() # Build from source
@@ -85,77 +86,61 @@ else() # Build from source
-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0)
endif()
set(MARIADBCPP_INSTALL_DIR ${PROJECT_BINARY_DIR}/prefix)
set(MARIADBCPP_LIBRARY_DIR ${PROJECT_BINARY_DIR}/mariadbcpp)
set(MARIADBCPP_PLUGIN_DIR ${MARIADBCPP_LIBRARY_DIR}/plugin)
set(MARIADBCPP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp)
set(MARIADB_INCLUDE_DIR "${MARIADBCPP_SOURCE_DIR}/include")
ExternalProject_Add(mariadb_connector_cpp
SOURCE_DIR ${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp
CMAKE_ARGS -Wno-dev
-DCMAKE_BUILD_RPATH_USE_ORIGIN=${CMAKE_BUILD_RPATH_USE_ORIGIN}
-DCMAKE_INSTALL_PREFIX=./mariadbcpp # Points the connector to the correct plugin directory
-DINSTALL_PLUGINDIR=plugin
${MARIADB_EXTRA_CMAKE_ARGS}
PREFIX "${PROJECT_BINARY_DIR}/mariadbcpp"
BUILD_COMMAND cmake --build . --config RelWithDebInfo -j${MARIADB_CONNECTOR_COMPILE_JOBS}
INSTALL_COMMAND "")
ExternalProject_Get_Property(mariadb_connector_cpp BINARY_DIR)
PREFIX "${PROJECT_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
SOURCE_DIR ${MARIADBCPP_SOURCE_DIR}
INSTALL_DIR ${MARIADBCPP_INSTALL_DIR}
CMAKE_ARGS -Wno-dev
-DWITH_UNIT_TESTS=OFF
-DMARIADB_LINK_DYNAMIC=OFF
-DCMAKE_BUILD_RPATH_USE_ORIGIN=${CMAKE_BUILD_RPATH_USE_ORIGIN}
-DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>
-DINSTALL_LIBDIR=${MARIADBCPP_LIBRARY_DIR}
-DINSTALL_PLUGINDIR=${MARIADBCPP_PLUGIN_DIR}
${MARIADB_EXTRA_CMAKE_ARGS}
BUILD_ALWAYS true
)
if(WIN32)
set(MARIADB_SHARED_LIBRARY_NAME mariadbcpp.dll)
set(MARIADB_PLUGIN_SUFFIX .dll)
set(MARIADB_IMPLIB_LOCATION "${BINARY_DIR}/RelWithDebInfo/mariadbcpp.lib")
set(MARIADB_IMPLIB_LOCATION "${MARIADBCPP_LIBRARY_DIR}/mariadbcpp.lib")
# When built from source windows only seems to check same folder as exe instead specified folder, so use
# environment variable to force it
add_link_options(/DELAYLOAD:mariadbcpp.dll)
add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${PROJECT_BINARY_DIR}/mariadbcpp/plugin")
add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${MARIADBCPP_PLUGIN_DIR}")
else()
set(MARIADB_SHARED_LIBRARY_NAME libmariadbcpp${CMAKE_SHARED_LIBRARY_SUFFIX})
set(MARIADB_PLUGIN_SUFFIX .so)
set(MARIADB_PLUGIN_SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX})
endif()
get_property(isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(isMultiConfig)
set(MARIADB_SHARED_LIBRARY_LOCATION "${BINARY_DIR}/RelWithDebInfo/${MARIADB_SHARED_LIBRARY_NAME}")
set(MARIADB_SHARED_LIBRARY_COPY_LOCATION "${PROJECT_BINARY_DIR}/$<CONFIG>")
set(MARIADB_PLUGINS_LOCATION "${BINARY_DIR}/libmariadb/RelWithDebInfo")
else()
set(MARIADB_SHARED_LIBRARY_LOCATION "${BINARY_DIR}/${MARIADB_SHARED_LIBRARY_NAME}")
set(MARIADB_SHARED_LIBRARY_COPY_LOCATION "${PROJECT_BINARY_DIR}")
set(MARIADB_PLUGINS_LOCATION "${BINARY_DIR}/libmariadb")
set(MARIADBCPP_SHARED_LIBRARY_LOCATION "${MARIADBCPP_LIBRARY_DIR}/${MARIADB_SHARED_LIBRARY_NAME}")
if(WIN32)
set(MARIADBC_SHARED_LIBRARY_LOCATION "${MARIADBCPP_LIBRARY_DIR}/libmariadb.lib")
endif()
set(MARIADB_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include/")
add_custom_command(TARGET mariadb_connector_cpp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
${BINARY_DIR}/mariadbcpp/plugin
${MARIADB_SHARED_LIBRARY_COPY_LOCATION}
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${MARIADB_SHARED_LIBRARY_LOCATION}
${MARIADB_SHARED_LIBRARY_COPY_LOCATION}
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${MARIADB_PLUGINS_LOCATION}/caching_sha2_password${MARIADB_PLUGIN_SUFFIX}
${MARIADB_PLUGINS_LOCATION}/client_ed25519${MARIADB_PLUGIN_SUFFIX}
${MARIADB_PLUGINS_LOCATION}/dialog${MARIADB_PLUGIN_SUFFIX}
${MARIADB_PLUGINS_LOCATION}/mysql_clear_password${MARIADB_PLUGIN_SUFFIX}
${MARIADB_PLUGINS_LOCATION}/sha256_password${MARIADB_PLUGIN_SUFFIX}
${BINARY_DIR}/mariadbcpp/plugin)
endif()
# Remove the CMakeLists.txt file from the tests folder for the maria-db-connector so we dont compile the tests.
if(EXISTS "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/test/CMakeLists.txt")
file(REMOVE "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/test/CMakeLists.txt")
endif()
# Create mariadb connector library object
add_library(mariadbConnCpp SHARED IMPORTED GLOBAL)
set_property(TARGET mariadbConnCpp PROPERTY IMPORTED_LOCATION ${MARIADB_SHARED_LIBRARY_LOCATION})
add_library(MariaDB::ConnCpp SHARED IMPORTED GLOBAL)
add_dependencies(MariaDB::ConnCpp mariadb_connector_cpp)
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_LOCATION "${MARIADBCPP_SHARED_LIBRARY_LOCATION}")
if(WIN32)
set_property(TARGET mariadbConnCpp PROPERTY IMPORTED_IMPLIB ${MARIADB_IMPLIB_LOCATION})
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_IMPLIB "${MARIADB_IMPLIB_LOCATION}")
elseif(APPLE)
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_SONAME "libmariadbcpp")
endif()
# Add directories to include lists
target_include_directories(mariadbConnCpp INTERFACE ${MARIADB_INCLUDE_DIR})
add_dependencies(mariadbConnCpp mariadb_connector_cpp)
target_include_directories(MariaDB::ConnCpp INTERFACE ${MARIADB_INCLUDE_DIR})
set(MariaDB_FOUND TRUE)

View File

@@ -5,10 +5,12 @@ set(DCHATSERVER_SOURCES
)
add_executable(ChatServer "ChatServer.cpp")
add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)

View File

@@ -59,7 +59,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
}
Game::server->Send(&bitStream, packet->systemAddress, false);
Game::server->Send(bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::AddIgnore(Packet* packet) {
@@ -131,7 +131,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
bitStream.Write(playerNameSend);
bitStream.Write(ignoredPlayerId);
Game::server->Send(&bitStream, packet->systemAddress, false);
Game::server->Send(bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::RemoveIgnore(Packet* packet) {
@@ -167,5 +167,5 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
LUWString playerNameSend(removedIgnoreStr, 33);
bitStream.Write(playerNameSend);
Game::server->Send(&bitStream, packet->systemAddress, false);
Game::server->Send(bitStream, packet->systemAddress, false);
}

View File

@@ -101,7 +101,7 @@ int main(int argc, char** argv) {
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
std::string ourIP = "localhost";
const uint32_t maxClients = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_clients")).value_or(999);
const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(1501);
const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(2005);
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
@@ -211,7 +211,7 @@ void HandlePacket(Packet* packet) {
case eChatInternalMessageType::ANNOUNCEMENT: {
//we just forward this packet to every connected server
CINSTREAM;
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
Game::server->Send(inStream, packet->systemAddress, true); //send to everyone except origin
break;
}

View File

@@ -150,7 +150,7 @@ void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
bitStream.Write(player);
bitStream.Write(time);
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
@@ -365,7 +365,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
}
}
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {

View File

@@ -9,12 +9,11 @@
* AMF3 Deserializer written by EmosewaMC
*/
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
if (!inStream) return nullptr;
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream& inStream) {
AMFBaseValue* returnValue = nullptr;
// Read in the value type from the bitStream
eAmf marker;
inStream->Read(marker);
inStream.Read(marker);
// Based on the typing, create the value associated with that and return the base value class
switch (marker) {
case eAmf::Undefined: {
@@ -79,13 +78,13 @@ AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
return returnValue;
}
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream* inStream) {
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream& inStream) {
bool byteFlag = true;
uint32_t actualNumber{};
uint8_t numberOfBytesRead{};
while (byteFlag && numberOfBytesRead < 4) {
uint8_t byte{};
inStream->Read(byte);
inStream.Read(byte);
// Parse the byte
if (numberOfBytesRead < 3) {
byteFlag = byte & static_cast<uint8_t>(1 << 7);
@@ -101,7 +100,7 @@ uint32_t AMFDeserialize::ReadU29(RakNet::BitStream* inStream) {
return actualNumber;
}
const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
auto length = ReadU29(inStream);
// Check if this is a reference
bool isReference = length % 2 == 1;
@@ -109,7 +108,7 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
length = length >> 1;
if (isReference) {
std::string value(length, 0);
inStream->Read(&value[0], length);
inStream.Read(&value[0], length);
// Empty strings are never sent by reference
if (!value.empty()) accessedElements.push_back(value);
return value;
@@ -119,20 +118,20 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
}
}
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream* inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
double value;
inStream->Read<double>(value);
inStream.Read<double>(value);
return new AMFDoubleValue(value);
}
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
auto arrayValue = new AMFArrayValue();
// Read size of dense array
auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
const auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
// Then read associative portion
while (true) {
auto key = ReadString(inStream);
const auto key = ReadString(inStream);
// No more associative values when we encounter an empty string key
if (key.size() == 0) break;
arrayValue->Insert(key, Read(inStream));
@@ -144,10 +143,10 @@ AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
return arrayValue;
}
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream* inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
return new AMFStringValue(ReadString(inStream));
}
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream* inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
return new AMFIntValue(ReadU29(inStream));
}

View File

@@ -15,7 +15,7 @@ public:
* @param inStream inStream to read value from.
* @return Returns an AMFValue with all the information from the bitStream in it.
*/
AMFBaseValue* Read(RakNet::BitStream* inStream);
AMFBaseValue* Read(RakNet::BitStream& inStream);
private:
/**
* @brief Private method to read a U29 integer from a bitstream
@@ -23,7 +23,7 @@ private:
* @param inStream bitstream to read data from
* @return The number as an unsigned 29 bit integer
*/
uint32_t ReadU29(RakNet::BitStream* inStream);
static uint32_t ReadU29(RakNet::BitStream& inStream);
/**
* @brief Reads a string from a bitstream
@@ -31,7 +31,7 @@ private:
* @param inStream bitStream to read data from
* @return The read string
*/
const std::string ReadString(RakNet::BitStream* inStream);
const std::string ReadString(RakNet::BitStream& inStream);
/**
* @brief Read an AMFDouble value from a bitStream
@@ -39,7 +39,7 @@ private:
* @param inStream bitStream to read data from
* @return Double value represented as an AMFValue
*/
AMFBaseValue* ReadAmfDouble(RakNet::BitStream* inStream);
AMFBaseValue* ReadAmfDouble(RakNet::BitStream& inStream);
/**
* @brief Read an AMFArray from a bitStream
@@ -47,7 +47,7 @@ private:
* @param inStream bitStream to read data from
* @return Array value represented as an AMFValue
*/
AMFBaseValue* ReadAmfArray(RakNet::BitStream* inStream);
AMFBaseValue* ReadAmfArray(RakNet::BitStream& inStream);
/**
* @brief Read an AMFString from a bitStream
@@ -55,7 +55,7 @@ private:
* @param inStream bitStream to read data from
* @return String value represented as an AMFValue
*/
AMFBaseValue* ReadAmfString(RakNet::BitStream* inStream);
AMFBaseValue* ReadAmfString(RakNet::BitStream& inStream);
/**
* @brief Read an AMFInteger from a bitStream
@@ -63,7 +63,7 @@ private:
* @param inStream bitStream to read data from
* @return Integer value represented as an AMFValue
*/
AMFBaseValue* ReadAmfInteger(RakNet::BitStream* inStream);
AMFBaseValue* ReadAmfInteger(RakNet::BitStream& inStream);
/**
* List of strings read so far saved to be read by reference.

View File

@@ -42,6 +42,7 @@ class AMFValue : public AMFBaseValue {
public:
AMFValue() = default;
AMFValue(const ValueType value) : m_Data{ value } {}
virtual ~AMFValue() override = default;
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override;

View File

@@ -53,7 +53,7 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
* A private function to write an value to a RakNet::BitStream
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
void WriteUInt29(RakNet::BitStream& bs, uint32_t v) {
unsigned char b4 = static_cast<unsigned char>(v);
if (v < 0x00200000) {
b4 = b4 & 0x7F;
@@ -65,10 +65,10 @@ void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
unsigned char b2;
v = v >> 7;
b2 = static_cast<unsigned char>(v) | 0x80;
bs->Write(b2);
bs.Write(b2);
}
bs->Write(b3);
bs.Write(b3);
}
} else {
unsigned char b1;
@@ -82,19 +82,19 @@ void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
v = v >> 7;
b1 = static_cast<unsigned char>(v) | 0x80;
bs->Write(b1);
bs->Write(b2);
bs->Write(b3);
bs.Write(b1);
bs.Write(b2);
bs.Write(b3);
}
bs->Write(b4);
bs.Write(b4);
}
/**
* Writes a flag number to a RakNet::BitStream
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
void WriteFlagNumber(RakNet::BitStream& bs, uint32_t v) {
v = (v << 1) | 0x01;
WriteUInt29(bs, v);
}
@@ -104,9 +104,9 @@ void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
void WriteAMFString(RakNet::BitStream& bs, const std::string& str) {
WriteFlagNumber(bs, static_cast<uint32_t>(str.size()));
bs->Write(str.c_str(), static_cast<uint32_t>(str.size()));
bs.Write(str.c_str(), static_cast<uint32_t>(str.size()));
}
/**
@@ -114,8 +114,8 @@ void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
bs->Write(value);
void WriteAMFU16(RakNet::BitStream& bs, uint16_t value) {
bs.Write(value);
}
/**
@@ -123,8 +123,8 @@ void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
bs->Write(value);
void WriteAMFU32(RakNet::BitStream& bs, uint32_t value) {
bs.Write(value);
}
/**
@@ -132,40 +132,40 @@ void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU64(RakNet::BitStream* bs, uint64_t value) {
bs->Write(value);
void WriteAMFU64(RakNet::BitStream& bs, uint64_t value) {
bs.Write(value);
}
// Writes an AMFIntegerValue to BitStream
template<>
void RakNet::BitStream::Write<AMFIntValue&>(AMFIntValue& value) {
WriteUInt29(this, value.GetValue());
WriteUInt29(*this, value.GetValue());
}
// Writes an AMFDoubleValue to BitStream
template<>
void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value) {
double d = value.GetValue();
WriteAMFU64(this, *reinterpret_cast<uint64_t*>(&d));
WriteAMFU64(*this, *reinterpret_cast<uint64_t*>(&d));
}
// Writes an AMFStringValue to BitStream
template<>
void RakNet::BitStream::Write<AMFStringValue&>(AMFStringValue& value) {
WriteAMFString(this, value.GetValue());
WriteAMFString(*this, value.GetValue());
}
// Writes an AMFArrayValue to BitStream
template<>
void RakNet::BitStream::Write<AMFArrayValue&>(AMFArrayValue& value) {
uint32_t denseSize = value.GetDense().size();
WriteFlagNumber(this, denseSize);
WriteFlagNumber(*this, denseSize);
auto it = value.GetAssociative().begin();
auto end = value.GetAssociative().end();
while (it != end) {
WriteAMFString(this, it->first);
WriteAMFString(*this, it->first);
this->Write<AMFBaseValue&>(*it->second);
it++;
}

View File

@@ -30,11 +30,15 @@ foreach(file ${DCOMMON_DCLIENT_SOURCES})
set(DCOMMON_SOURCES ${DCOMMON_SOURCES} "dClient/${file}")
endforeach()
include_directories(${PROJECT_SOURCE_DIR}/dCommon/)
add_library(dCommon STATIC ${DCOMMON_SOURCES})
target_link_libraries(dCommon bcrypt dDatabase tinyxml2)
target_include_directories(dCommon
PUBLIC "." "dClient" "dEnums"
PRIVATE
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
)
if (UNIX)
find_package(ZLIB REQUIRED)
@@ -65,4 +69,6 @@ else ()
)
endif ()
target_link_libraries(dCommon ZLIB::ZLIB)
target_link_libraries(dCommon
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
INTERFACE dDatabase)

View File

@@ -278,14 +278,14 @@ std::vector<std::string> GeneralUtils::SplitString(const std::string& str, char
return vector;
}
std::u16string GeneralUtils::ReadWString(RakNet::BitStream* inStream) {
std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
uint32_t length;
inStream->Read<uint32_t>(length);
inStream.Read<uint32_t>(length);
std::u16string string;
for (auto i = 0; i < length; i++) {
uint16_t c;
inStream->Read(c);
inStream.Read(c);
string.push_back(c);
}

View File

@@ -116,7 +116,7 @@ namespace GeneralUtils {
bool ReplaceInString(std::string& str, const std::string& from, const std::string& to);
std::u16string ReadWString(RakNet::BitStream* inStream);
std::u16string ReadWString(RakNet::BitStream& inStream);
std::vector<std::wstring> SplitString(std::wstring& str, wchar_t delimiter);

View File

@@ -31,7 +31,7 @@ public:
virtual ~LDFBaseData() {}
virtual void WriteToPacket(RakNet::BitStream* packet) = 0;
virtual void WriteToPacket(RakNet::BitStream& packet) = 0;
virtual const std::u16string& GetKey() = 0;
@@ -62,17 +62,17 @@ private:
T value;
//! Writes the key to the packet
void WriteKey(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->key.length() * sizeof(uint16_t));
void WriteKey(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->key.length() * sizeof(uint16_t));
for (uint32_t i = 0; i < this->key.length(); ++i) {
packet->Write<uint16_t>(this->key[i]);
packet.Write<uint16_t>(this->key[i]);
}
}
//! Writes the value to the packet
void WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
packet->Write(this->value);
void WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
packet.Write(this->value);
}
public:
@@ -108,7 +108,7 @@ public:
/*!
\param packet The packet
*/
void WriteToPacket(RakNet::BitStream* packet) override {
void WriteToPacket(RakNet::BitStream& packet) override {
this->WriteKey(packet);
this->WriteValue(packet);
}
@@ -178,31 +178,31 @@ template<> inline eLDFType LDFData<std::string>::GetValueType(void) { return LDF
// The specialized version for std::u16string (UTF-16)
template<>
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
packet->Write<uint32_t>(this->value.length());
packet.Write<uint32_t>(this->value.length());
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet->Write<uint16_t>(this->value[i]);
packet.Write<uint16_t>(this->value[i]);
}
}
// The specialized version for bool
template<>
inline void LDFData<bool>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
inline void LDFData<bool>::WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
packet->Write<uint8_t>(this->value);
packet.Write<uint8_t>(this->value);
}
// The specialized version for std::string (UTF-8)
template<>
inline void LDFData<std::string>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
inline void LDFData<std::string>::WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
packet->Write<uint32_t>(this->value.length());
packet.Write<uint32_t>(this->value.length());
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet->Write<uint8_t>(this->value[i]);
packet.Write<uint8_t>(this->value[i]);
}
}

View File

@@ -6,28 +6,14 @@
struct RemoteInputInfo {
RemoteInputInfo() {
m_RemoteInputX = 0;
m_RemoteInputY = 0;
m_IsPowersliding = false;
m_IsModified = false;
}
void operator=(const RemoteInputInfo& other) {
m_RemoteInputX = other.m_RemoteInputX;
m_RemoteInputY = other.m_RemoteInputY;
m_IsPowersliding = other.m_IsPowersliding;
m_IsModified = other.m_IsModified;
}
bool operator==(const RemoteInputInfo& other) {
return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
}
float m_RemoteInputX;
float m_RemoteInputY;
bool m_IsPowersliding;
bool m_IsModified;
float m_RemoteInputX = 0;
float m_RemoteInputY = 0;
bool m_IsPowersliding = false;
bool m_IsModified = false;
};
struct LocalSpaceInfo {

View File

@@ -34,8 +34,8 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
//=========== TYPEDEFS ==========

View File

@@ -9,4 +9,28 @@ foreach(file ${DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES})
set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} "CDClientTables/${file}")
endforeach()
set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} PARENT_SCOPE)
add_library(dDatabaseCDClient STATIC ${DDATABASE_CDCLIENTDATABASE_SOURCES})
target_include_directories(dDatabaseCDClient PUBLIC "."
"CDClientTables"
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3)
if (${CDCLIENT_CACHE_ALL})
add_compile_definitions(dDatabaseCDClient PRIVATE CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
endif()
file(
GLOB HEADERS_DDATABASE_CDCLIENT
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
CDClientTables/*.h
*.h
)
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
target_precompile_headers(
dDatabaseCDClient PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE_CDCLIENT}>"
)

View File

@@ -1,20 +1,7 @@
set(DDATABASE_SOURCES)
add_subdirectory(CDClientDatabase)
foreach(file ${DDATABASE_CDCLIENTDATABASE_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "CDClientDatabase/${file}")
endforeach()
add_subdirectory(GameDatabase)
foreach(file ${DDATABASE_GAMEDATABASE_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "GameDatabase/${file}")
endforeach()
add_library(dDatabase STATIC ${DDATABASE_SOURCES})
target_link_libraries(dDatabase sqlite3 mariadbConnCpp)
if (${CDCLIENT_CACHE_ALL})
add_compile_definitions(dDatabase CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
endif()
add_library(dDatabase STATIC "MigrationRunner.cpp")
target_include_directories(dDatabase PUBLIC ".")
target_link_libraries(dDatabase
PUBLIC dDatabaseCDClient dDatabaseGame)

View File

@@ -1,6 +1,5 @@
set(DDATABASE_GAMEDATABASE_SOURCES
"Database.cpp"
"MigrationRunner.cpp"
)
add_subdirectory(MySQL)
@@ -9,4 +8,25 @@ foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
endforeach()
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} PARENT_SCOPE)
add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
target_include_directories(dDatabaseGame PUBLIC "."
"ITables" PRIVATE "MySQL"
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)
target_link_libraries(dDatabaseGame
PUBLIC MariaDB::ConnCpp
INTERFACE dCommon)
# Glob together all headers that need to be precompiled
file(
GLOB HEADERS_DDATABASE_GAME
LIST_DIRECTORIES false
ITables/*.h
)
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
target_precompile_headers(
dDatabaseGame PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE_GAME}>"
)

View File

@@ -3,6 +3,7 @@
#include <cstdint>
#include <optional>
#include <string>
#include <string_view>
enum class eGameMasterLevel : uint8_t;

View File

@@ -13,11 +13,25 @@ include_directories(
${PROJECT_SOURCE_DIR}/dGame
)
add_library(dGameBase ${DGAME_SOURCES})
add_library(dGameBase OBJECT ${DGAME_SOURCES})
target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
target_link_libraries(dGameBase
PUBLIC dDatabase dPhysics
INTERFACE dComponents dEntity)
target_include_directories(dGameBase PUBLIC "." "dEntity"
PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory"
$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
# dDatabase
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
# dPhysics
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
"${PROJECT_SOURCE_DIR}/dZoneManager"
)
add_subdirectory(dBehaviors)
add_subdirectory(dComponents)
@@ -28,7 +42,26 @@ add_subdirectory(dMission)
add_subdirectory(dPropertyBehaviors)
add_subdirectory(dUtilities)
add_library(dGame INTERFACE)
target_link_libraries(dGame INTERFACE
dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts
add_library(dGame STATIC
$<TARGET_OBJECTS:dGameBase>
$<TARGET_OBJECTS:dBehaviors>
$<TARGET_OBJECTS:dComponents>
$<TARGET_OBJECTS:dEntity>
$<TARGET_OBJECTS:dGameMessages>
$<TARGET_OBJECTS:dInventory>
$<TARGET_OBJECTS:dMission>
$<TARGET_OBJECTS:dPropertyBehaviors>
$<TARGET_OBJECTS:dUtilities>
)
target_link_libraries(dGame INTERFACE dNet)
target_include_directories(dGame INTERFACE
$<TARGET_PROPERTY:dGameBase,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dComponents,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dEntity,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dGameMessages,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dInventory,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dMission,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dUtilities,INTERFACE_INCLUDE_DIRECTORIES>
)

View File

@@ -146,17 +146,15 @@ Entity::~Entity() {
return;
}
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
script->OnPlayerExit(zoneControl, this);
auto* zoneControl = Game::entityManager->GetZoneControlEntity();
if (zoneControl) {
zoneControl->GetScript()->OnPlayerExit(zoneControl, this);
}
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
script->OnPlayerExit(scriptEntity, this);
}
scriptEntity->GetScript()->OnPlayerExit(scriptEntity, this);
}
}
}
@@ -762,9 +760,7 @@ void Entity::Initialize() {
// Hacky way to trigger these when the object has had a chance to get constructed
AddCallbackTimer(0, [this]() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnStartup(this);
}
this->GetScript()->OnStartup(this);
});
if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
@@ -839,17 +835,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
return m_Components.find(componentId) != m_Components.end();
}
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
std::vector<ScriptComponent*> comps;
for (std::pair<eReplicaComponentType, void*> p : m_Components) {
if (p.first == eReplicaComponentType::SCRIPT) {
comps.push_back(static_cast<ScriptComponent*>(p.second));
}
}
return comps;
}
void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
auto* destroyableComponent = GetComponent<DestroyableComponent>();
@@ -899,34 +884,34 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
}
}
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
void Entity::WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
if (packetType == eReplicaPacketType::CONSTRUCTION) {
outBitStream->Write(m_ObjectID);
outBitStream->Write(m_TemplateID);
outBitStream.Write(m_ObjectID);
outBitStream.Write(m_TemplateID);
if (IsPlayer()) {
std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid";
outBitStream->Write<uint8_t>(uint8_t(name.size()));
outBitStream.Write<uint8_t>(uint8_t(name.size()));
for (size_t i = 0; i < name.size(); ++i) {
outBitStream->Write<uint16_t>(name[i]);
outBitStream.Write<uint16_t>(name[i]);
}
} else {
const auto& name = GetVar<std::string>(u"npcName");
outBitStream->Write<uint8_t>(uint8_t(name.size()));
outBitStream.Write<uint8_t>(uint8_t(name.size()));
for (size_t i = 0; i < name.size(); ++i) {
outBitStream->Write<uint16_t>(name[i]);
outBitStream.Write<uint16_t>(name[i]);
}
}
outBitStream->Write<uint32_t>(0); //Time since created on server
outBitStream.Write<uint32_t>(0); //Time since created on server
const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
// Only sync for models.
if (m_Settings.size() > 0 && (GetComponent<ModelComponent>() && !GetComponent<PetComponent>())) {
outBitStream->Write1(); //ldf data
outBitStream.Write1(); //ldf data
RakNet::BitStream settingStream;
int32_t numberOfValidKeys = m_Settings.size();
@@ -943,13 +928,13 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
for (LDFBaseData* data : m_Settings) {
if (data && data->GetValueType() != eLDFType::LDF_TYPE_UNKNOWN) {
data->WriteToPacket(&settingStream);
data->WriteToPacket(settingStream);
}
}
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream->Write<uint8_t>(0); //no compression used
outBitStream->Write(settingStream);
outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream.Write<uint8_t>(0); //no compression used
outBitStream.Write(settingStream);
} else if (!syncLDF.empty()) {
std::vector<LDFBaseData*> ldfData;
@@ -957,79 +942,79 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
ldfData.push_back(GetVarData(data));
}
outBitStream->Write1(); //ldf data
outBitStream.Write1(); //ldf data
RakNet::BitStream settingStream;
settingStream.Write<uint32_t>(ldfData.size());
for (LDFBaseData* data : ldfData) {
if (data) {
data->WriteToPacket(&settingStream);
data->WriteToPacket(settingStream);
}
}
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream->Write<uint8_t>(0); //no compression used
outBitStream->Write(settingStream);
outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream.Write<uint8_t>(0); //no compression used
outBitStream.Write(settingStream);
} else {
outBitStream->Write0(); //No ldf data
outBitStream.Write0(); //No ldf data
}
TriggerComponent* triggerComponent;
if (TryGetComponent(eReplicaComponentType::TRIGGER, triggerComponent)) {
// has trigger component, check to see if we have events to handle
auto* trigger = triggerComponent->GetTrigger();
outBitStream->Write<bool>(trigger && trigger->events.size() > 0);
outBitStream.Write<bool>(trigger && trigger->events.size() > 0);
} else { // no trigger componenet, so definitely no triggers
outBitStream->Write0();
outBitStream.Write0();
}
if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
outBitStream->Write1();
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
} else outBitStream->Write0();
outBitStream.Write1();
if (m_ParentEntity != nullptr) outBitStream.Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream.Write(m_SpawnerID);
else outBitStream.Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
} else outBitStream.Write0();
outBitStream->Write(m_HasSpawnerNodeID);
if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID);
outBitStream.Write(m_HasSpawnerNodeID);
if (m_HasSpawnerNodeID) outBitStream.Write(m_SpawnerNodeID);
//outBitStream->Write0(); //Spawner node id
//outBitStream.Write0(); //Spawner node id
if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0();
if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream.Write0();
else {
outBitStream->Write1();
outBitStream->Write(m_Scale);
outBitStream.Write1();
outBitStream.Write(m_Scale);
}
outBitStream->Write0(); //ObjectWorldState
outBitStream.Write0(); //ObjectWorldState
if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
outBitStream->Write1();
outBitStream->Write(m_GMLevel);
} else outBitStream->Write0(); //No GM Level
outBitStream.Write1();
outBitStream.Write(m_GMLevel);
} else outBitStream.Write0(); //No GM Level
}
// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
outBitStream->Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
outBitStream.Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) {
m_IsParentChildDirty = false;
outBitStream->Write(m_ParentEntity != nullptr);
outBitStream.Write(m_ParentEntity != nullptr);
if (m_ParentEntity) {
outBitStream->Write(m_ParentEntity->GetObjectID());
outBitStream->Write0();
outBitStream.Write(m_ParentEntity->GetObjectID());
outBitStream.Write0();
}
outBitStream->Write(m_ChildEntities.size() > 0);
outBitStream.Write(m_ChildEntities.size() > 0);
if (m_ChildEntities.size() > 0) {
outBitStream->Write<uint16_t>(m_ChildEntities.size());
outBitStream.Write<uint16_t>(m_ChildEntities.size());
for (Entity* child : m_ChildEntities) {
outBitStream->Write<uint64_t>(child->GetObjectID());
outBitStream.Write<uint64_t>(child->GetObjectID());
}
}
}
}
void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
/**
* This has to be done in a specific order.
@@ -1117,7 +1102,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
possessorComponent->Serialize(outBitStream, bIsInitialUpdate);
} else {
// Should never happen, but just to be safe
outBitStream->Write0();
outBitStream.Write0();
}
LevelProgressionComponent* levelProgressionComponent;
@@ -1125,7 +1110,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate);
} else {
// Should never happen, but just to be safe
outBitStream->Write0();
outBitStream.Write0();
}
PlayerForcedMovementComponent* playerForcedMovementComponent;
@@ -1133,7 +1118,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate);
} else {
// Should never happen, but just to be safe
outBitStream->Write0();
outBitStream.Write0();
}
characterComponent->Serialize(outBitStream, bIsInitialUpdate);
@@ -1250,7 +1235,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
// BBB Component, unused currently
// Need to to write0 so that is serialized correctly
// TODO: Implement BBB Component
outBitStream->Write0();
outBitStream.Write0();
}
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
@@ -1278,9 +1263,7 @@ void Entity::Update(const float deltaTime) {
// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
auto timerName = timer.GetName();
m_Timers.erase(m_Timers.begin() + timerPosition);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnTimerDone(this, timerName);
}
GetScript()->OnTimerDone(this, timerName);
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
} else {
@@ -1326,9 +1309,7 @@ void Entity::Update(const float deltaTime) {
Wake();
}
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnUpdate(this);
}
GetScript()->OnUpdate(this);
for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue;
@@ -1345,9 +1326,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
Entity* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnProximityUpdate(this, other, proxName, status);
}
GetScript()->OnProximityUpdate(this, other, proxName, status);
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
if (!rocketComp) return;
@@ -1359,9 +1338,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
auto* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnCollisionPhantom(this, other);
}
GetScript()->OnCollisionPhantom(this, other);
for (const auto& callback : m_PhantomCollisionCallbacks) {
callback(other);
@@ -1400,9 +1377,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
auto* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnOffCollisionPhantom(this, other);
}
GetScript()->OnOffCollisionPhantom(this, other);
TriggerEvent(eTriggerEventType::EXIT, other);
@@ -1419,46 +1394,32 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
}
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
}
GetScript()->OnFireEventServerSide(this, sender, args, param1, param2, param3);
}
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
}
GetScript()->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
}
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
float_t pathTime, float_t totalTime, int32_t waypoint) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
}
GetScript()->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
}
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnNotifyObject(this, sender, name, param1, param2);
}
GetScript()->OnNotifyObject(this, sender, name, param1, param2);
}
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
for (auto* script : CppScripts::GetEntityScripts(this)) {
script->OnEmoteReceived(this, emote, target);
}
GetScript()->OnEmoteReceived(this, emote, target);
}
void Entity::OnUse(Entity* originator) {
TriggerEvent(eTriggerEventType::INTERACT, originator);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnUse(this, originator);
}
// component base class when
GetScript()->OnUse(this, originator);
for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue;
@@ -1468,82 +1429,63 @@ void Entity::OnUse(Entity* originator) {
}
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnHitOrHealResult(this, attacker, damage);
}
GetScript()->OnHitOrHealResult(this, attacker, damage);
}
void Entity::OnHit(Entity* attacker) {
TriggerEvent(eTriggerEventType::HIT, attacker);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnHit(this, attacker);
}
GetScript()->OnHit(this, attacker);
}
void Entity::OnZonePropertyEditBegin() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyEditBegin(this);
}
GetScript()->OnZonePropertyEditBegin(this);
}
void Entity::OnZonePropertyEditEnd() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyEditEnd(this);
}
GetScript()->OnZonePropertyEditEnd(this);
}
void Entity::OnZonePropertyModelEquipped() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelEquipped(this);
}
GetScript()->OnZonePropertyModelEquipped(this);
}
void Entity::OnZonePropertyModelPlaced(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelPlaced(this, player);
}
GetScript()->OnZonePropertyModelPlaced(this, player);
}
void Entity::OnZonePropertyModelPickedUp(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelPickedUp(this, player);
}
GetScript()->OnZonePropertyModelPickedUp(this, player);
}
void Entity::OnZonePropertyModelRemoved(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRemoved(this, player);
}
GetScript()->OnZonePropertyModelRemoved(this, player);
}
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRemovedWhileEquipped(this, player);
}
GetScript()->OnZonePropertyModelRemovedWhileEquipped(this, player);
}
void Entity::OnZonePropertyModelRotated(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRotated(this, player);
}
GetScript()->OnZonePropertyModelRotated(this, player);
}
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnMessageBoxResponse(this, sender, button, identifier, userData);
}
GetScript()->OnMessageBoxResponse(this, sender, button, identifier, userData);
}
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
}
GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
}
void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnRequestActivityExit(sender, player, canceled);
}
GetScript()->OnRequestActivityExit(sender, player, canceled);
}
CppScripts::Script* const Entity::GetScript() {
auto* scriptComponent = GetComponent<ScriptComponent>();
auto* script = scriptComponent ? scriptComponent->GetScript() : CppScripts::GetInvalidScript();
DluAssert(script != nullptr);
return script;
}
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
@@ -1576,9 +1518,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
//OMAI WA MOU, SHINDERIU
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnDie(this, murderer);
}
GetScript()->OnDie(this, murderer);
if (m_Spawner != nullptr) {
m_Spawner->NotifyOfEntityDeath(m_ObjectID);
@@ -2126,9 +2066,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
havokVehiclePhysicsComponent->SetIsOnGround(update.onGround);
havokVehiclePhysicsComponent->SetIsOnRail(update.onRail);
havokVehiclePhysicsComponent->SetVelocity(update.velocity);
havokVehiclePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
havokVehiclePhysicsComponent->SetAngularVelocity(update.angularVelocity);
havokVehiclePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
havokVehiclePhysicsComponent->SetRemoteInputInfo(update.remoteInputInfo);
} else {
// Need to get the mount's controllable physics
@@ -2139,9 +2077,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
possessedControllablePhysicsComponent->SetIsOnGround(update.onGround);
possessedControllablePhysicsComponent->SetIsOnRail(update.onRail);
possessedControllablePhysicsComponent->SetVelocity(update.velocity);
possessedControllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
possessedControllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
possessedControllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
}
Game::entityManager->SerializeEntity(possassableEntity);
}
@@ -2163,9 +2099,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
controllablePhysicsComponent->SetIsOnGround(update.onGround);
controllablePhysicsComponent->SetIsOnRail(update.onRail);
controllablePhysicsComponent->SetVelocity(update.velocity);
controllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
controllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
controllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
auto* ghostComponent = GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->SetGhostReferencePoint(update.position);

View File

@@ -146,7 +146,8 @@ public:
void AddComponent(eReplicaComponentType componentId, Component* component);
std::vector<ScriptComponent*> GetScriptComponents();
// This is expceted to never return nullptr, an assert checks this.
CppScripts::Script* const GetScript();
void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName);
void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName);
@@ -171,8 +172,8 @@ public:
std::unordered_map<eReplicaComponentType, Component*>& GetComponents() { return m_Components; } // TODO: Remove
void WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
void WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType);
void WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
void Update(float deltaTime);
@@ -295,6 +296,9 @@ public:
void ProcessPositionUpdate(PositionUpdate& update);
// Scale will only be communicated to the client when the construction packet is sent
void SetScale(const float scale) { m_Scale = scale; };
protected:
LWOOBJID m_ObjectID;

View File

@@ -178,18 +178,18 @@ void EntityManager::SerializeEntities() {
stream.Write<char>(ID_REPLICA_MANAGER_SERIALIZE);
stream.Write<unsigned short>(entity->GetNetworkId());
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::SERIALIZATION);
entity->WriteComponents(&stream, eReplicaPacketType::SERIALIZATION);
entity->WriteBaseReplicaData(stream, eReplicaPacketType::SERIALIZATION);
entity->WriteComponents(stream, eReplicaPacketType::SERIALIZATION);
if (entity->GetIsGhostingCandidate()) {
for (auto* player : PlayerManager::GetAllPlayers()) {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent && ghostComponent->IsObserved(toSerialize)) {
Game::server->Send(&stream, player->GetSystemAddress(), false);
Game::server->Send(stream, player->GetSystemAddress(), false);
}
}
} else {
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
}
m_EntitiesToSerialize.clear();
@@ -359,16 +359,16 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
stream.Write(true);
stream.Write<uint16_t>(entity->GetNetworkId());
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteComponents(&stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteBaseReplicaData(stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteComponents(stream, eReplicaPacketType::CONSTRUCTION);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
if (skipChecks) {
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
} else {
for (auto* player : PlayerManager::GetAllPlayers()) {
if (player->GetPlayerReadyForUpdates()) {
Game::server->Send(&stream, player->GetSystemAddress(), false);
Game::server->Send(stream, player->GetSystemAddress(), false);
} else {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
@@ -376,7 +376,7 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
}
}
} else {
Game::server->Send(&stream, sysAddr, false);
Game::server->Send(stream, sysAddr, false);
}
if (entity->IsPlayer()) {
@@ -407,7 +407,7 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
stream.Write<uint8_t>(ID_REPLICA_MANAGER_DESTRUCTION);
stream.Write<uint16_t>(entity->GetNetworkId());
Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
Game::server->Send(stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
for (auto* player : PlayerManager::GetAllPlayers()) {
if (!player->GetPlayerReadyForUpdates()) {

View File

@@ -43,9 +43,9 @@ inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t&
leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
}
void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
bitStream->Write(gameID);
bitStream->Write(infoType);
void Leaderboard::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(gameID);
bitStream.Write(infoType);
std::ostringstream leaderboard;
@@ -64,12 +64,12 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
// Serialize the thing to a BitStream
uint32_t leaderboardSize = leaderboard.tellp();
bitStream->Write<uint32_t>(leaderboardSize);
bitStream.Write<uint32_t>(leaderboardSize);
// Doing this all in 1 call so there is no possbility of a dangling pointer.
bitStream->WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
if (leaderboardSize > 0) bitStream->Write<uint16_t>(0);
bitStream->Write0();
bitStream->Write0();
bitStream.WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
if (leaderboardSize > 0) bitStream.Write<uint16_t>(0);
bitStream.Write0();
bitStream.Write0();
}
void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {

View File

@@ -88,7 +88,7 @@ public:
*
* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
*/
void Serialize(RakNet::BitStream* bitStream) const;
void Serialize(RakNet::BitStream& bitStream) const;
/**
* Builds the leaderboard from the database based on the associated gameID

View File

@@ -5,35 +5,35 @@
#include "Game.h"
#include "Logger.h"
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream->Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
}
context->RegisterSyncBehavior(handle, this, branch, this->m_Timeout);
}
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto handle = context->GetUniqueSkillId();
bitStream->Write(handle);
bitStream.Write(handle);
}
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t behaviorId{};
if (!bitStream->Read(behaviorId)) {
LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(behaviorId)) {
LOG("Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return;
}
LWOOBJID target{};
if (!bitStream->Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return;
}

View File

@@ -6,11 +6,11 @@ class AirMovementBehavior final : public Behavior
public:
explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@@ -3,13 +3,13 @@
#include "Game.h"
#include "Logger.h"
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
for (auto* behavior : this->m_behaviors) {
behavior->Handle(context, bitStream, branch);
}
}
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
for (auto* behavior : this->m_behaviors) {
behavior->Calculate(context, bitStream, branch);
}

View File

@@ -15,9 +15,9 @@ public:
explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@@ -5,7 +5,7 @@
#include "BuffComponent.h"
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
if (entity == nullptr) return;
@@ -30,7 +30,7 @@ void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext b
buffComponent->RemoveBuff(m_BuffId);
}
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -24,11 +24,11 @@ public:
explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@@ -12,11 +12,11 @@
#include "Game.h"
#include "Logger.h"
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t targetCount{};
if (!bitStream->Read(targetCount)) {
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(targetCount)) {
LOG("Unable to read targetCount from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
}
@@ -40,7 +40,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
for (auto i = 0u; i < targetCount; ++i) {
LWOOBJID target{};
if (!bitStream->Read(target)) {
if (!bitStream.Read(target)) {
LOG("failed to read in target %i from bitStream, aborting target Handle!", i);
};
targets.push_back(target);
@@ -54,7 +54,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
PlayFx(u"cast", context->originator);
}
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* caster = Game::entityManager->GetEntity(context->caster);
if (!caster) return;
@@ -83,7 +83,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
// resize if we have more than max targets allows
if (targets.size() > this->m_maxTargets) targets.resize(this->m_maxTargets);
bitStream->Write<uint32_t>(targets.size());
bitStream.Write<uint32_t>(targets.size());
if (targets.size() == 0) {
PlayFx(u"miss", context->originator);
@@ -92,7 +92,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
context->foundTarget = true;
// write all the targets to the bitstream
for (auto* target : targets) {
bitStream->Write(target->GetObjectID());
bitStream.Write(target->GetObjectID());
}
// then cast all the actions

View File

@@ -6,8 +6,8 @@ class AreaOfEffectBehavior final : public Behavior
{
public:
explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
Behavior* m_action;

View File

@@ -4,11 +4,11 @@
#include "Game.h"
#include "Logger.h"
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream->Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
@@ -17,10 +17,10 @@ void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
}
}
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
const auto handle = context->GetUniqueSkillId();
bitStream->Write(handle);
bitStream.Write(handle);
context->foundTarget = true;
@@ -31,11 +31,11 @@ void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
}
}
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
this->m_action->Handle(context, bitStream, branch);
}
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
PlayFx(u"cast", context->originator);
this->m_action->Calculate(context, bitStream, branch);

View File

@@ -19,13 +19,13 @@ public:
explicit AttackDelayBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -9,7 +9,7 @@
#include "BehaviorContext.h"
#include "eBasicAttackSuccessTypes.h"
void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (context->unmanaged) {
auto* entity = Game::entityManager->GetEntity(branch.target);
@@ -30,22 +30,22 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
return;
}
bitStream->AlignReadToByteBoundary();
bitStream.AlignReadToByteBoundary();
uint16_t allocatedBits{};
if (!bitStream->Read(allocatedBits) || allocatedBits == 0) {
if (!bitStream.Read(allocatedBits) || allocatedBits == 0) {
LOG_DEBUG("No allocated bits");
return;
}
LOG_DEBUG("Number of allocated bits %i", allocatedBits);
const auto baseAddress = bitStream->GetReadOffset();
const auto baseAddress = bitStream.GetReadOffset();
DoHandleBehavior(context, bitStream, branch);
bitStream->SetReadOffset(baseAddress + allocatedBits);
bitStream.SetReadOffset(baseAddress + allocatedBits);
}
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
if (!targetEntity) {
LOG("Target targetEntity %llu not found.", branch.target);
@@ -62,7 +62,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
bool isImmune{};
bool isSuccess{};
if (!bitStream->Read(isBlocked)) {
if (!bitStream.Read(isBlocked)) {
LOG("Unable to read isBlocked");
return;
}
@@ -74,7 +74,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
return;
}
if (!bitStream->Read(isImmune)) {
if (!bitStream.Read(isImmune)) {
LOG("Unable to read isImmune");
return;
}
@@ -85,20 +85,20 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
return;
}
if (!bitStream->Read(isSuccess)) {
if (!bitStream.Read(isSuccess)) {
LOG("failed to read success from bitstream");
return;
}
if (isSuccess) {
uint32_t armorDamageDealt{};
if (!bitStream->Read(armorDamageDealt)) {
if (!bitStream.Read(armorDamageDealt)) {
LOG("Unable to read armorDamageDealt");
return;
}
uint32_t healthDamageDealt{};
if (!bitStream->Read(healthDamageDealt)) {
if (!bitStream.Read(healthDamageDealt)) {
LOG("Unable to read healthDamageDealt");
return;
}
@@ -111,7 +111,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
}
bool died{};
if (!bitStream->Read(died)) {
if (!bitStream.Read(died)) {
LOG("Unable to read died");
return;
}
@@ -122,7 +122,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
}
uint8_t successState{};
if (!bitStream->Read(successState)) {
if (!bitStream.Read(successState)) {
LOG("Unable to read success state");
return;
}
@@ -144,26 +144,26 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
}
}
void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
bitStream->AlignWriteToByteBoundary();
void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bitStream.AlignWriteToByteBoundary();
const auto allocatedAddress = bitStream->GetWriteOffset();
const auto allocatedAddress = bitStream.GetWriteOffset();
bitStream->Write<uint16_t>(0);
bitStream.Write<uint16_t>(0);
const auto startAddress = bitStream->GetWriteOffset();
const auto startAddress = bitStream.GetWriteOffset();
DoBehaviorCalculation(context, bitStream, branch);
const auto endAddress = bitStream->GetWriteOffset();
const auto endAddress = bitStream.GetWriteOffset();
const uint16_t allocate = endAddress - startAddress;
bitStream->SetWriteOffset(allocatedAddress);
bitStream->Write(allocate);
bitStream->SetWriteOffset(startAddress + allocate);
bitStream.SetWriteOffset(allocatedAddress);
bitStream.Write(allocate);
bitStream.SetWriteOffset(startAddress + allocate);
}
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
if (!targetEntity) {
LOG("Target entity %llu is null!", branch.target);
@@ -178,7 +178,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
const bool isBlocking = destroyableComponent->GetAttacksToBlock() > 0;
bitStream->Write(isBlocking);
bitStream.Write(isBlocking);
if (isBlocking) {
destroyableComponent->SetAttacksToBlock(destroyableComponent->GetAttacksToBlock() - 1);
@@ -188,7 +188,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
}
const bool isImmune = destroyableComponent->IsImmune() || destroyableComponent->IsCooldownImmune();
bitStream->Write(isImmune);
bitStream.Write(isImmune);
if (isImmune) {
LOG_DEBUG("Target targetEntity %llu is immune!", branch.target);
@@ -210,7 +210,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
const uint32_t healthDamageDealt = previousHealth - destroyableComponent->GetHealth();
isSuccess = armorDamageDealt > 0 || healthDamageDealt > 0 || (armorDamageDealt + healthDamageDealt) > 0;
bitStream->Write(isSuccess);
bitStream.Write(isSuccess);
//Handle player damage cooldown
if (isSuccess && targetEntity->IsPlayer() && !this->m_DontApplyImmune) {
@@ -225,12 +225,12 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
successState = this->m_OnFailArmor->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY ? eBasicAttackSuccessTypes::FAILIMMUNE : eBasicAttackSuccessTypes::FAILARMOR;
}
bitStream->Write(armorDamageDealt);
bitStream->Write(healthDamageDealt);
bitStream->Write(targetEntity->GetIsDead());
bitStream.Write(armorDamageDealt);
bitStream.Write(healthDamageDealt);
bitStream.Write(targetEntity->GetIsDead());
}
bitStream->Write(successState);
bitStream.Write(successState);
switch (static_cast<eBasicAttackSuccessTypes>(successState)) {
case eBasicAttackSuccessTypes::SUCCESS:

View File

@@ -12,7 +12,7 @@ public:
* is then offset to after the allocated bits for this stream.
*
*/
void DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
void DoHandleBehavior(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
/**
* @brief Handles a client initialized Basic Attack Behavior cast to be deserialized and verified on the server.
@@ -22,14 +22,14 @@ public:
* and will fail gracefully if an overread is detected.
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
*/
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
/**
* @brief Writes a 16bit short to the bitStream and when the actual behavior calculation finishes with all of its branches, the number
* of bits used is then written to where the 16bit short initially was.
*
*/
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
/**
* @brief Calculates a server initialized Basic Attack Behavior cast to be serialized to the client
@@ -38,7 +38,7 @@ public:
* @param bitStream The bitStream to serialize to.
* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
*/
void DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
void DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
/**
* @brief Loads this Behaviors parameters from the database. For this behavior specifically:

View File

@@ -487,10 +487,10 @@ std::map<std::string, float> Behavior::GetParameterNames() const {
void Behavior::Load() {
}
void Behavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void Behavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void Behavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void Behavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void Behavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
@@ -502,10 +502,10 @@ void Behavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWO
void Behavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
}
void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void Behavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void Behavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
Behavior::~Behavior() {

View File

@@ -68,9 +68,9 @@ public:
virtual void Load();
// Player side
virtual void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
virtual void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
virtual void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
virtual void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
virtual void UnCast(BehaviorContext* context, BehaviorBranchContext branch);
@@ -79,9 +79,9 @@ public:
virtual void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second);
// Npc side
virtual void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
virtual void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
virtual void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
virtual void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch);
/*
* Creations/destruction

View File

@@ -105,7 +105,7 @@ void BehaviorContext::ExecuteUpdates() {
this->scheduledUpdates.clear();
}
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream* bitStream) {
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
BehaviorSyncEntry entry;
auto found = false;
@@ -243,27 +243,25 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
echo.uiBehaviorHandle = entry.handle;
echo.uiSkillHandle = this->skillUId;
auto* bitStream = new RakNet::BitStream();
RakNet::BitStream bitStream{};
// Calculate sync
entry.behavior->SyncCalculation(this, bitStream, entry.branchContext);
if (!clientInitalized) {
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream->GetData()), bitStream->GetNumberOfBytesUsed());
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
// Write message
RakNet::BitStream message;
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->originator);
echo.Serialize(&message);
echo.Serialize(message);
Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
}
ExecuteUpdates();
delete bitStream;
}
std::vector<BehaviorSyncEntry> valid;

View File

@@ -93,7 +93,7 @@ struct BehaviorContext
void ExecuteUpdates();
void SyncBehavior(uint32_t syncId, RakNet::BitStream* bitStream);
void SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
void Update(float deltaTime);

View File

@@ -7,7 +7,7 @@
#include "Logger.h"
#include "DestroyableComponent.h"
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto target = context->originator;
auto* entity = Game::entityManager->GetEntity(target);
@@ -33,7 +33,7 @@ void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
}
}
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -13,9 +13,9 @@ public:
explicit BlockBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@@ -7,7 +7,7 @@
#include "Logger.h"
#include "DestroyableComponent.h"
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
auto* entity = Game::entityManager->GetEntity(target);

View File

@@ -16,7 +16,7 @@ public:
explicit BuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

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@@ -21,7 +21,6 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"DamageReductionBehavior.cpp"
"DarkInspirationBehavior.cpp"
"DurationBehavior.cpp"
"EmptyBehavior.cpp"
"EndBehavior.cpp"
"FallSpeedBehavior.cpp"
"ForceMovementBehavior.cpp"
@@ -56,7 +55,15 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"VentureVisionBehavior.cpp"
"VerifyBehavior.cpp")
add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
target_link_libraries(dBehaviors PUBLIC dPhysics)
target_include_directories(dBehaviors PUBLIC ".")
add_library(dBehaviors OBJECT ${DGAME_DBEHAVIORS_SOURCES})
target_link_libraries(dBehaviors PUBLIC dDatabaseCDClient dPhysics)
target_include_directories(dBehaviors PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via BehaviorContext.h
PRIVATE
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct BuffComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via BasicAttackBehavior.cpp
)
target_precompile_headers(dBehaviors REUSE_FROM dGameBase)

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@@ -8,7 +8,7 @@
#include "Logger.h"
#include "PossessableComponent.h"
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS);
auto* entity = Game::entityManager->GetEntity(context->originator);

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@@ -17,7 +17,7 @@ public:
explicit CarBoostBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

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@@ -3,11 +3,11 @@
#include "Game.h"
#include "Logger.h"
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t chainIndex{};
if (!bitStream->Read(chainIndex)) {
LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(chainIndex)) {
LOG("Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
}
@@ -16,12 +16,12 @@ void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
if (chainIndex < this->m_behaviors.size()) {
this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
} else {
LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream->GetNumberOfUnreadBits());
LOG("chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream.GetNumberOfUnreadBits());
}
}
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
bitStream->Write(1);
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
bitStream.Write(1);
this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
}

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@@ -16,9 +16,9 @@ public:
explicit ChainBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

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@@ -3,7 +3,7 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
if (!target) return;
@@ -16,7 +16,7 @@ void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream
}
}
void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

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@@ -11,8 +11,8 @@ public:
*/
explicit ChangeIdleFlagsBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override;

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@@ -3,7 +3,7 @@
#include "BehaviorContext.h"
#include "EntityManager.h"
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Entity* sourceEntity;
if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator);
else sourceEntity = Game::entityManager->GetEntity(branch.target);

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@@ -5,7 +5,7 @@
class ChangeOrientationBehavior final : public Behavior {
public:
explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
bool m_orientCaster;

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@@ -4,10 +4,10 @@
#include "Game.h"
#include "Logger.h"
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream->Read(handle)) {
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! variable_type");
return;
};
@@ -15,10 +15,10 @@ void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
context->RegisterSyncBehavior(handle, this, branch, this->m_MaxDuration);
}
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
this->m_action->Handle(context, bitStream, branch);
}

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@@ -6,11 +6,11 @@ class ChargeUpBehavior final : public Behavior
public:
explicit ChargeUpBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

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@@ -3,13 +3,13 @@
#include "BehaviorContext.h"
void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ClearTargetBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.target = LWOOBJID_EMPTY;
this->m_action->Handle(context, bitStream, branch);
}
void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ClearTargetBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.target = LWOOBJID_EMPTY;
this->m_action->Calculate(context, bitStream, branch);

View File

@@ -14,9 +14,9 @@ public:
explicit ClearTargetBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -3,7 +3,7 @@
#include "BehaviorBranchContext.h"
#include "InventoryComponent.h"
void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto action_to_cast = m_ActionNotConsumed;
if (this->m_ConsumeLOT != -1) {
auto caster = Game::entityManager->GetEntity(context->caster);
@@ -19,7 +19,7 @@ void ConsumeItemBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
if(action_to_cast) action_to_cast->Handle(context, bitStream, branch);
}
void ConsumeItemBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ConsumeItemBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -5,8 +5,8 @@ class ConsumeItemBehavior final : public Behavior
{
public:
explicit ConsumeItemBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@@ -7,7 +7,7 @@
#include "Logger.h"
#include "DestroyableComponent.h"
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {
@@ -29,7 +29,7 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -13,9 +13,9 @@ public:
explicit DamageAbsorptionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

View File

@@ -7,7 +7,7 @@
#include "Logger.h"
#include "DestroyableComponent.h"
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {
@@ -27,7 +27,7 @@ void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -13,9 +13,9 @@ public:
explicit DamageReductionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

View File

@@ -6,7 +6,7 @@
#include "EntityManager.h"
#include "BehaviorContext.h"
void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {
@@ -25,7 +25,7 @@ void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream
}
}
void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {

View File

@@ -11,9 +11,9 @@ public:
explicit DarkInspirationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@@ -2,13 +2,13 @@
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.duration = this->m_duration;
this->m_action->Handle(context, bitStream, branch);
}
void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
branch.duration = this->m_duration;
this->m_action->Calculate(context, bitStream, branch);

View File

@@ -11,9 +11,9 @@ public:
explicit DurationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:

View File

@@ -1,2 +0,0 @@
#include "EmptyBehavior.h"

View File

@@ -3,11 +3,11 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void EndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void EndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->InvokeEnd(this->m_startBehavior);
}
void EndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void EndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->InvokeEnd(this->m_startBehavior);
}

View File

@@ -13,9 +13,9 @@ public:
explicit EndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -5,7 +5,7 @@
#include "BehaviorBranchContext.h"
void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
// make sure required parameter has non-default value
if (m_PercentSlowed == 0.0f) return;
auto* target = Game::entityManager->GetEntity(branch.target);
@@ -23,7 +23,7 @@ void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
}
}
void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void FallSpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -6,8 +6,8 @@ class FallSpeedBehavior final : public Behavior
public:
explicit FallSpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@@ -6,29 +6,29 @@
#include "Game.h"
#include "Logger.h"
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return;
}
uint32_t handle{};
if (!bitStream->Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
}
context->RegisterSyncBehavior(handle, this, branch, this->m_Duration);
}
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t next{};
if (!bitStream->Read(next)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(next)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return;
}
LWOOBJID target{};
if (!bitStream->Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(target)) {
LOG("Unable to read target from bitStream, aborting Sync! %i", bitStream.GetNumberOfUnreadBits());
return;
}
@@ -37,7 +37,7 @@ void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bi
behavior->Handle(context, bitStream, branch);
}
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return;
}
@@ -56,7 +56,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
}
const auto skillHandle = context->GetUniqueSkillId();
bitStream->Write(skillHandle);
bitStream.Write(skillHandle);
context->SyncCalculation(skillHandle, this->m_Duration, this, branch);
}
@@ -71,7 +71,7 @@ void ForceMovementBehavior::Load() {
this->m_Yaw = GetFloat("yaw");
}
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* casterEntity = Game::entityManager->GetEntity(context->caster);
if (casterEntity != nullptr) {
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();

View File

@@ -22,13 +22,13 @@ public:
explicit ForceMovementBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;

View File

@@ -7,7 +7,7 @@
#include "eReplicaComponentType.h"
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) {
@@ -28,7 +28,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_strea
}
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}

View File

@@ -13,9 +13,9 @@ public:
explicit HealBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -6,7 +6,7 @@
#include "Logger.h"
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) {
@@ -23,7 +23,7 @@ void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
}
void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}

View File

@@ -13,9 +13,9 @@ public:
explicit ImaginationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -9,7 +9,7 @@
#include "ControllablePhysicsComponent.h"
#include "eStateChangeType.h"
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (!target) {
@@ -51,7 +51,7 @@ void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -11,9 +11,9 @@ public:
explicit ImmunityBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

View File

@@ -7,12 +7,12 @@
#include "SkillComponent.h"
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) {
bool unknown = false;
if (!bitStream->Read(unknown)) {
LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
@@ -22,8 +22,8 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
if (!this->m_interruptBlock) {
bool unknown = false;
if (!bitStream->Read(unknown)) {
LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
@@ -34,8 +34,8 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
{
bool unknown = false;
if (!bitStream->Read(unknown)) {
LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
}
@@ -54,16 +54,16 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
}
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
if (branch.target != context->originator) {
bitStream->Write(false);
bitStream.Write(false);
}
if (!this->m_interruptBlock) {
bitStream->Write(false);
bitStream.Write(false);
}
bitStream->Write(false);
bitStream.Write(false);
if (branch.target == context->originator) return;

View File

@@ -15,9 +15,9 @@ public:
explicit InterruptBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -5,7 +5,7 @@
#include "Character.h"
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
@@ -33,7 +33,7 @@ void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext bra
}
}
void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}

View File

@@ -18,11 +18,11 @@ public:
explicit JetPackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -9,16 +9,16 @@
#include "Game.h"
#include "Logger.h"
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bool unknown{};
if (!bitStream->Read(unknown)) {
LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
if (!bitStream.Read(unknown)) {
LOG("Unable to read unknown from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};
}
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
bool blocked = false;
auto* target = Game::entityManager->GetEntity(branch.target);
@@ -31,7 +31,7 @@ void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* b
}
}
bitStream->Write(blocked);
bitStream.Write(blocked);
}
void KnockbackBehavior::Load() {

View File

@@ -17,9 +17,9 @@ public:
explicit KnockbackBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -1,6 +1,6 @@
#include "LootBuffBehavior.h"
void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto target = Game::entityManager->GetEntity(context->caster);
if (!target) return;
@@ -14,7 +14,7 @@ void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
}
void LootBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void LootBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}

View File

@@ -20,9 +20,9 @@ public:
explicit LootBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;

View File

@@ -3,9 +3,9 @@
#include "Game.h"
#include "Logger.h"
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t movementType{};
if (!bitStream->Read(movementType)) {
if (!bitStream.Read(movementType)) {
if (this->m_groundAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_jumpAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
this->m_fallingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY &&
@@ -15,7 +15,7 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
this->m_movingAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return;
}
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
LOG("Unable to read movementType from bitStream, aborting Handle! %i", bitStream.GetNumberOfUnreadBits());
return;
};

View File

@@ -36,7 +36,7 @@ public:
explicit MovementSwitchBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -3,7 +3,7 @@
#include "BehaviorContext.h"
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
context->skillTime = this->m_npcSkillTime;
for (auto* behavior : this->m_behaviors) {

View File

@@ -15,7 +15,7 @@ public:
explicit NpcCombatSkillBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};

View File

@@ -11,7 +11,7 @@
#include "CDSkillBehaviorTable.h"
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto originator = context->originator;
auto* entity = Game::entityManager->GetEntity(originator);
@@ -33,7 +33,7 @@ void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
}
}
void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
void OverTimeBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}

View File

@@ -16,9 +16,9 @@ public:
explicit OverTimeBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

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