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150 Commits

Author SHA1 Message Date
David Markowitz
9655f0ee45 make include guards standards conforming
fix compile issues
2024-10-30 00:34:25 -07:00
Gie "Max" Vanommeslaeghe
bfe6900c26 Merge pull request #1639 from DarkflameUniverse/FixPetCrash
fix: nullptr crashes in PetComponent AddDrainImaginationTimer and Deactivate
2024-10-27 22:23:49 +01:00
David Markowitz
0d218fc5c7 fix: PetComponent crashing due to nullptr access
Resolves an issue where item is null but is accessed but not doing that code and instead consulting the EntityManager for a valid Entity, alongside nullifying the m_Owner objectID should the pet be destroyed and timer still exist.

Update PetComponent.cpp

Add nullptr check

Add back timer

Update PetComponent.cpp

speculative fix for a different crash

Why are we accessing something before checking if its null
2024-10-26 21:44:19 -07:00
David Markowitz
102e3556cf feat: add millisecond tracking for racing (#1615)
* add millisecond tracking

Update RacingControlComponent.cpp

* remove const ig?

* is this what you wanted
2024-10-26 22:59:50 -05:00
David Markowitz
33a8efdd22 fix slow code, add bounds checks (#1606)
Tested that players with valid names up to the usual 33 character max are still added to the player container
Tested that you can still team with <= 4 players on a team
Tested that chat server no longer crashes with a bad memberSize variable
asserted that InsertPlayer is indeed much faster now and is no longer a slow point of ChatServer
2024-10-26 22:09:32 -05:00
David Markowitz
8d54db7851 Update WorldServer.cpp (#1633) 2024-09-13 09:45:55 -07:00
David Markowitz
6213aed8e5 fix ag navmesh near burtton (#1626)
tested that pets now correctly try to activate the button instead of standing idly by.
2024-09-13 09:45:46 -07:00
wincent
d57c5101f4 Amend preconditions fix 2024-09-12 15:33:09 +02:00
wincent
6be65569de Fixed mission related preconditions 2024-09-10 12:41:38 +02:00
David Markowitz
94b9731a2b Use the correct bit field for checking whether or not to decrement progress (#1631)
Tested that the cooking mission with johnny umami now no longer allows you to lose progress by deleting items.
2024-08-11 10:26:25 -07:00
David Markowitz
aaf446fe6e feat: Add Inventory Brick and Model groups (#1587)
* Added feature grouping logic

* Add saving of brick buckets

* Add edge case check for max group count

* Use vector for storing groups

* Update InventoryComponent.cpp

* Update InventoryComponent.h

* Update InventoryComponent.h

* fix string log format

* Update GameMessages.cpp
2024-08-01 23:38:21 -07:00
Gie "Max" Vanommeslaeghe
2c70f1503c Merge pull request #1616 from DarkflameUniverse/behavior
fix: add larger behavior fields for saving
2024-07-17 22:24:52 +02:00
Gie "Max" Vanommeslaeghe
49b4748ed3 Merge pull request #1614 from DarkflameUniverse/tea
fix: move mission progression location for racing
2024-07-17 22:24:17 +02:00
Gie "Max" Vanommeslaeghe
ffeb0108d0 Merge pull request #1619 from DarkflameUniverse/shield
fix: echo skill cast down to client for some server skills
2024-07-17 22:23:21 +02:00
David Markowitz
c3f6ef5a1d feat: add admin account creation options from cli (GM level) (#1620)
* add admin account creation options from cli

* use actual gm levels

felt under delivered in previous iteration.

* Update dMasterServer/MasterServer.cpp

Co-authored-by: Daniel Seiler <me@xiphoseer.de>

---------

Co-authored-by: Daniel Seiler <me@xiphoseer.de>
2024-07-03 15:37:19 -07:00
David Markowitz
999995b2fb Merge branch 'main' into shield 2024-07-02 03:14:32 -07:00
Gie "Max" Vanommeslaeghe
84fff7c380 Merge pull request #1621 from DarkflameUniverse/EmosewaMC-patch-10
fix: compiler issue on newer gcc versions
2024-07-02 12:12:30 +02:00
David Markowitz
59c4b35479 Update Preconditions.cpp 2024-07-02 01:55:42 -07:00
David Markowitz
f2d72e7ed5 Update Preconditions.cpp 2024-06-25 21:02:40 -07:00
David Markowitz
b648b43c4d ?? 2024-06-25 20:52:46 -07:00
David Markowitz
2628470482 set shield to false, add sync for done 2024-06-18 14:24:03 -07:00
David Markowitz
f82a82f254 Create 16_big_behaviors.sql 2024-06-17 19:41:27 -07:00
Gie "Max" Vanommeslaeghe
9400ee1dc0 Merge pull request #1586 from DarkflameUniverse/property_behavior_saving
feat: Property Behavior Saving
2024-06-16 12:31:21 +02:00
David Markowitz
54b8c25754 Merge branch 'main' into tea 2024-06-12 19:20:44 -07:00
David Markowitz
b984cd6a0b Merge branch 'main' into property_behavior_saving 2024-06-12 19:17:39 -07:00
Gie "Max" Vanommeslaeghe
bcf1058759 Merge pull request #1595 from DarkflameUniverse/issue-462
fix: prevent moving items between inventories under cetain circumsances
2024-06-11 20:48:09 +02:00
David Markowitz
6ad6e930c7 move mission progression
done now as soon as you cross the finish line on the last lap instead of after you click "rewards"
2024-06-11 02:29:25 -07:00
David Markowitz
fee0238e79 fix: master not using table data, remove 2 noisy logs (#1613)
Tested with logs that queries to get soft and hard cap actually succeed now
Logs about slash command handler command registration and vanity NPC creation in mis matched worlds are now removed.
2024-06-09 15:31:57 -07:00
Wincent Holm
1454fcd003 Fix g++ 14 (#1610)
* Fix g++ 14

* Update thirdparty/CMakeLists.txt

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-06-06 04:00:44 -05:00
Gie "Max" Vanommeslaeghe
af651f0d63 Merge pull request #1608 from DarkflameUniverse/feat--spectate-command
feat: spectate command
2024-06-04 09:17:18 +02:00
ff38503597 no feedback if empty 2024-06-03 22:51:46 -05:00
3f22bf5cc0 Add an easy way to stop spectating 2024-06-03 22:44:54 -05:00
9d5d2a68ee fix gm serialization 2024-06-03 22:30:57 -05:00
1a14c29c39 add returns, lol 2024-06-03 22:29:21 -05:00
2ef45bd7ee use empty 2024-06-03 22:28:37 -05:00
b56d077892 feat: spectate command 2024-06-03 21:50:12 -05:00
David Markowitz
a54600b41e busting out the multimap ig (#1602) 2024-05-31 13:46:18 -05:00
David Markowitz
342da927f5 fix dimantling items from not the model inventory (#1605) 2024-05-30 23:53:13 -05:00
David Markowitz
01086d05c8 fix: use after free and uninitialized memory (#1603)
* fix use after free and uninitialized memory

* add if check for packet lengths

* move purge down further

Its used in the if check too...
2024-05-30 23:53:03 -05:00
Remco Hofman
cce5755366 Fix Dockerfile vanity COPY (#1604)
Corrected an unintended mistake in the COPY commands for adding the
vanity files to the Docker container, causing only the last file
contents to be added to the file '/app/vanity/*'
2024-05-27 17:46:09 -07:00
TAHuntling
e966d3a644 Chore: split VE script up (#1598)
* Testing Scripts

Testing splitting AgSpaceStuff into AgSpaceStuff and AgShipShake

* fixed inclusions

* Removed DoShake

* cleaning up

* consistent if statements

* Update dScripts/ai/AG/AgShipShake.h

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-05-27 01:24:48 -05:00
Gie "Max" Vanommeslaeghe
9328021339 Merge pull request #1600 from DarkflameUniverse/add-missing-scripts
fix: add back missing scripts from scripts refactor
2024-05-26 12:02:12 +02:00
Gie "Max" Vanommeslaeghe
d1134fdd62 Merge pull request #1601 from DarkflameUniverse/fix-using-skill-in-race
fix: players using non-car skills in a race
2024-05-26 12:01:54 +02:00
David Markowitz
efa658bc31 fix players using non-car skills in a race 2024-05-25 19:59:15 -07:00
David Markowitz
e59525d2ae Update CppScripts.cpp 2024-05-25 19:32:18 -07:00
David Markowitz
0348db72a5 fiux mission (#1596) 2024-05-25 12:24:02 -05:00
TAHuntling
debc2a96e2 Update CppScripts exclusion list (#1597) 2024-05-25 01:43:32 -07:00
86f335d64b fix type 2024-05-24 21:43:54 -05:00
8ca05241f2 fix: prevent moving items between inventories under cetain circumsances 2024-05-24 21:35:14 -05:00
David Markowitz
8ae1a8ff7c fix stale reference (#1594) 2024-05-24 09:15:30 -05:00
David Markowitz
f0960d48b2 Add more modular saving of config data for items (#1591)
* stubbing for saving item extra data

* add declaration to header

* modularize loading for all possible extra data

* move logic to Item

* remove extra map
2024-05-22 17:06:52 -07:00
David Markowitz
dc430d9758 Add reputation as a repeatable mission reward (#1590)
This reverts commit 7d1a28b492b263aba2008a5984dc0f5e7348a068.

Add stubbing for abbreviations

Reward reputation always if possible
2024-05-22 16:35:45 -07:00
TAHuntling
dea10c6d56 Client commands implementation (#1592)
* Adding Client Commands

Adding list of client commands provided to me by EmosewaMC

* Finished adding client commands
2024-05-22 08:32:24 -05:00
TAHuntling
ed00551982 feat: Help Command Pagination (#1581)
* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Fixed Comments

Now able to do /command help to see info for said command. Additionally this works for aliases. Fixed serialization missing from merge.

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp
2024-05-21 20:02:07 -05:00
TAHuntling
d6cac65a8d fix: Falling Off Edge in Pet Puzzle (#1584)
* FloatFix

* game activity setting

* Update dNavMesh.cpp

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2024-05-21 20:01:44 -05:00
David Markowitz
d8f079cb1b fix mpc resetting on each world load (#1588) 2024-05-20 02:43:57 -05:00
David Markowitz
db2d4f02b5 preemptive include for windows 2024-05-18 04:16:07 -07:00
David Markowitz
00f36f3f28 missing include for windows 2024-05-18 04:15:07 -07:00
David Markowitz
a50b256689 Update IBehaviors.h 2024-05-18 03:54:09 -07:00
David Markowitz
b3548de7da debug logs and spacing 2024-05-18 03:52:36 -07:00
David Markowitz
387c37505c undo debug changes 2024-05-18 03:39:25 -07:00
David Markowitz
0c4108e730 Add loading from database
yahoo
2024-05-18 03:36:29 -07:00
David Markowitz
fd1c6ab2ea Saving actually works this time 2024-05-18 02:12:23 -07:00
David Markowitz
f2bf9a2a28 Saving to database working 2024-05-18 02:05:55 -07:00
TAHuntling
c8e0bb0db0 feat: Command Sorting (#1580)
* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update SlashCommandHandler.cpp

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-05-16 22:02:30 -07:00
David Markowitz
d9d262d3f1 prevent building in a folder which contains spaces (#1583) 2024-05-16 08:05:57 -05:00
TAHuntling
d0a5678290 chore: CppScripts refactor (#1579)
* Updating CppScripts

Rewrote file to use a lambda map rather than the massive if else chain. Kept the original comments alongside each of the different scripts they were by before.

* add script tests

* Update names

* More Changes to Scripts

* Update CppScripts.cpp

* Removing Unneeded Files

* Update CppScripts.cpp

* Delete tests/dGameTests/dScriptsTests/CMakeLists.txt

* Delete tests/dGameTests/dScriptsTests/dScriptsTests.cpp

* Delete tests/dGameTests/dScriptsTests/CppScriptsOld.cpp

* Delete tests/dGameTests/dScriptsTests/CppScriptsOld.h

* Update CMakeLists.txt

* finishing up

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2024-05-16 04:50:18 -05:00
David Markowitz
35321b22d9 script fixes (#1577)
fixes an issue where the sirens would not be destroyed correctly
fixes undefined behavior in buff station

ok for real this time

actual fix for mermaids

and for general death_behavior 0 skill stuff
2024-05-16 04:30:32 -05:00
David Markowitz
8837b110ab add include guards (#1569) 2024-05-16 04:30:00 -05:00
David Markowitz
09a8c99f3e fix: mail crash from underflow and document variables (#1582)
* fix mail crash and document variables

* const
2024-05-16 04:29:48 -05:00
Terrev
e3b108e00e fv race place atm (#1570) 2024-05-13 06:18:27 -05:00
David Markowitz
9f382aca42 fix: use after free in mission progression after removing item from inventory (#1567)
that method is cursed.

no longer has ub when deleting an item from the inventory
2024-05-12 07:30:03 -05:00
David Markowitz
4d1395e522 Update CheatDetection.cpp (#1559) 2024-05-10 16:20:42 -05:00
9e36510c6b chore: Bump verion to 2.3.0 (#1564)
fix versions.txt, update cmake version
2024-05-10 15:21:10 -05:00
David Markowitz
2ca61c3e57 feat: Dragonmaw (#1562)
* rigid as heck

* abstract physics creation to separate function

* loading

Update FvRacePillarDServer.cpp

consolidate abcd pillar logic

modularization

Update SimplePhysicsComponent.cpp

Update EntityManager.cpp

Update MovingPlatformComponent.cpp

still need another pass

* geiser works

* columns working finally

* consolidate logic

* constiness

* Update PhantomPhysicsComponent.cpp

* Update PhysicsComponent.cpp

* revert testing code

* add versions info

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-05-10 09:22:26 -05:00
07cb19cc30 chore: remove json (#1561)
we can't use it currently due to threadsafety issues, so just going to remove it until we actually need it and will re-add it as a vendored file later due to cmake issues pulling in things
2024-05-02 06:35:55 -05:00
David Markowitz
794b254fe7 remove md5 new (#1560)
tested that sqlite hash is still calculated
2024-05-02 06:35:44 -05:00
Gie "Max" Vanommeslaeghe
ab7f6f0b57 Merge pull request #1558 from DarkflameUniverse/swap-update-order
fix: out of order physics updates
2024-05-01 22:33:45 +02:00
David Markowitz
58cc569c75 fix out of order physics updates
fixes an issue where physics entities were not given a chance to be marked as sleeping, causing a initial sleeping calls to be missed and causing objects that collided with one another to not register new collisions since they were sleeping at the time the new collision fired off.

Tested that Brick Fury now corectly aggros the _first_ spawn of enemies near by to him.
Tested that the turrets in crux prime now correctly shoot the _first_ wave of enemies that spawn.
2024-04-30 23:09:35 -07:00
Daniel Seiler
35c463656d Use volume for mariadb persistence (#1555)
I initially used the bind mount because it's arguably easier to back up and move around than a volume, but turns out with https://github.com/DarkflameUniverse/NexusDashboard/issues/92 it's nothing we can recommend for Docker Desktop on WSL, which unfortunately is the primary setup newcomers will try this with. So changing the default to be a volume should address that (presumably by hosting the volume within the WSL Docker VM, as opposed to the host NTFS filesystem)
2024-04-29 22:51:13 +02:00
3801a97722 feat: add nlohmann/json lib (#1552)
* feat: add nlohmann/json lib

* remove build test off
2024-04-24 21:35:45 -05:00
jadebenn
0367c67c85 chore: move the pet minigame table loading logic out of petcomponent (#1551)
* move the pet minigame table loading logic out of petcomponent

* misc fixes

* actually, using paths is dumb here when they're already char strings. why bother? silly me.

* removed unga bunga reference-casting

* add back in puzzle not found error message

* pre-allocate unordered map and make getter const-correct

* Update dDatabase/CDClientDatabase/CDClientTables/CDTamingBuildPuzzleTable.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-04-24 10:09:15 -05:00
jadebenn
8fdc212cda chore: Convert heap allocation to optional (#1553)
* chore: Convert heap allocation to optional

* Update dGame/dComponents/PetComponent.h

Default-initialize
2024-04-24 10:09:04 -05:00
99e7349f6c feat: slashcommands for showall, findplayer, get/openhttpmoninfo, and debug world packet (#1545)
* feat: showall, findplayer, get/openhttpmoninfo

http monitor info is planned to be used later, just putting in info that i've since reverse engineered and don't want lost

Additionally add debug world packet for duture dev use

Tested all new commands and variation of command arguments

* fix missing newline at eofs

* address most feedback

* Compormise and use struct with (de)serialize

* remove httpmoninfo commands
2024-04-17 21:47:28 -05:00
jadebenn
fafe2aefad chore: Nitpicking-utils (#1549)
* nit

* GeneralUtils const-correctness and minor fixes

* use copy instead of reference for char iteration loops

* fix typo and reorganize some functions
2024-04-14 23:14:54 -07:00
David Markowitz
5049f215ba chore: Use string to access SQLite columns (#1535)
* use string to access field name

* Update DEVGMCommands.cpp

* corrected column name

* constexpr array

include <array>

Revert "constexpr array"

This reverts commit 1492e8b1773ed5fbbe767c74466ca263178ecdd4.

Revert "include <array>"

This reverts commit 2b7a67e89ad673d420f496be97f9bc51fd2d5e59.

include <array>

constexpr array

---------

Co-authored-by: jadebenn <jonahbenn@yahoo.com>
2024-04-13 23:41:51 -05:00
David Markowitz
3a6123fe36 fix console sound (#1547) 2024-04-11 10:29:49 -05:00
David Markowitz
b8b2b687e2 inherit exception for CppSQLite3Exception (#1544)
catch any exception just in case exception isnt inherited from
2024-04-10 07:32:54 -05:00
d067a8d12f chore: split out slash commands into multiple files (#1539)
* chore: split out slash commands into multiple files
Breakup the monolithic file
don't register slashcommands on startup

* fix typo
2024-04-09 20:15:51 -05:00
David Markowitz
1ee45639af Update GeneralUtils.h (#1541) 2024-04-09 00:20:25 -05:00
jadebenn
db192d2cde chore: Fix use of uninitialized variable in RemoveItemFromInventory (#1540) 2024-04-08 21:50:41 -07:00
David Markowitz
28ce8ac54d remove usage of xmldoc as a ptr (#1538)
resolves a memory leak in BrickDatabase, adds stability to character save doc.

Tested that saving manually via force-save, logout and /crash all saved my position and my removed banana as expected.
The doc was always deleted on character destruction and on any updates, so this is just a semantic change (and now we no longer have new'd tinyxml2::documents on the heap)
2024-04-08 15:13:49 -05:00
David Markowitz
be0a2f6f14 fix jittering (#1537) 2024-04-08 15:13:31 -05:00
David Markowitz
3260a063cb ignore whitespace in try parse (#1536) 2024-04-08 15:13:19 -05:00
feeac2e041 feat: refactor slash commands system into more scalable system (#1510)
* WIP, but working

* Scaffolding

* testing and making it compile again

* move all commands to functions

* renaming to compile

* fix failing tests

idk how these werent failing before.  Seems to have been magic.

* move commandss into their namespace
make help command useful
fix mac error

TODO: remove the multiple not founds/ rework the structure to split into help and handling

* Just need to fill out the fields, but it's all there templated

* Add all aliases, register missing commands

* All help text

* remove test logs

* improvements

pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability

* Update SlashCommandHandler.cpp

* only save command if it is a GM command

* simplify if checks

* remove broken delimiter

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2024-04-08 15:11:59 -05:00
jadebenn
18c27b14c8 disable non conforming volatile behavior on MSVC (#1534) 2024-04-05 12:56:23 -05:00
jadebenn
bcfaa6c7fe const return oversight (#1532) 2024-04-05 01:14:52 -07:00
jadebenn
06e7d57e0d chore: Remove dpEntity pointers from collision checking (#1529)
* chore: Remove dpEntity pointers from collision checking

* Update fn documentation in ProximityMonitorComponent.h

* use more idiomatic method to calculate vector index

* feedback

* missed a ranges::find replacement

* adjust for feedback. last changes tonight.

* okay, also remove unneeded include. then sleep.

* for real tho

* update to use unordered_set instead of set
2024-04-05 00:52:26 -05:00
David Markowitz
b340d7c8f9 replace white and blacklist (#1530) 2024-04-05 00:51:40 -05:00
David Markowitz
24de0e5fdb Update GeneralUtils.cpp (#1528)
same check as the header
2024-04-03 19:06:29 -05:00
20408d8dfe chore: remove chat_internal and processes everything over chat connection (#1508)
* WIP

* get rid of redundent case and some formatting issues

* move some things around for cleaner diffs

* remove dead code that does nothing and add connection check

* fix whitespace

* address feedback
2024-03-31 22:27:50 -05:00
David Markowitz
c1c5db6593 update4 fp check (#1524) 2024-03-31 21:46:51 -05:00
David Markowitz
884a41f36a update to current knowledge (#1523)
Should be 100% live accurate as far as logic and bitstream reads goes.

Tested with all valiant weapons and crux prime weapons (drops from dragons) that combat does not desync and that the client reports the same level and amount of skill deserialize issues as before.
2024-03-30 11:16:06 -05:00
David Markowitz
bbc0908989 Update 9_Update_Leaderboard_Storage.sql (#1520) 2024-03-30 08:18:03 -05:00
David Markowitz
5996f3cbf4 fix stewblaster stopping for non-players (#1521)
fixes an issue when stew blaster would stop for non-players and would stand still permanently due to enemy hitboxes being removed.  Tested that stewblaster only stops for players and starts moving when there are no players in the vicinity
2024-03-30 08:17:56 -05:00
jadebenn
150031861d Update README.md (#1518) 2024-03-28 21:32:46 -05:00
jadebenn
9d8e0a9c4a unbreak the stacktraces (#1516) 2024-03-27 06:10:39 +01:00
David Markowitz
bd9b790e1d feat: Add MovingAI pathing for NPCs without combatAI (#1509)
* remove goto

* Update MovementAIComponent.cpp

* convert to PathWaypoint

Easier for usage with paths

* add path parsing

* ref removal, simplification of work

* it works

* Update MovementAIComponent.cpp

* disable pathing for combat

we just need it for npcs for now, combat ai can be done later

* fixed stuttery enemies

wow

* start at ramped up speed

* add pausing and resuming

* Update MovementAIComponent.cpp

* Update MovementAIComponent.h

* Update CMakeLists.txt
2024-03-26 21:06:22 -05:00
David Markowitz
39b81b6263 rename and shorted BehaviorTemplate enum (#1512)
just a renaming of the enum and the value names and deletion of the empty cpp file.  Code compiles still.
2024-03-26 06:35:35 -05:00
David Markowitz
1e09ec92e3 Update PlayerContainer.cpp (#1513)
Prevents a bad actor from possibly spamming the server with sequential IDs and allocating a bunch of memory.

Tested that I can still send and receive friend requests
2024-03-26 06:20:45 -05:00
David Markowitz
2b253a8248 fix: movement ai remove goto, do todo, remove unused call (#1505)
* remove goto

* Update MovementAIComponent.cpp
2024-03-24 22:24:38 -05:00
David Markowitz
3262bc3a86 chore: Remove news in Behavior members (#1504)
* Remove news in behavior members

Tested that GrowingFlowers still have their SkillEvent fired with the correct parameters, gftikitorch works, sharks eating stinky fish still work

* explicitly default move assignment and copy operators/constructors

---------

Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
2024-03-24 21:43:01 -05:00
David Markowitz
3a4e554da9 update switch behavior (#1503)
was using very old code from pre-foss that has not been updated with the new behavior knowledge.  The code has been updated accordingly to what the client expects.

Tested that ice shurikens can now destroy the legs of the skeleton towers in crux prime.  Tested that the following weapons can still do damage to enemies and objects in the world:
surikens of ice
serratorizer
Super Morning Star
Super Dagger
elite long barrel blaster (charge and normal)
Mosaic Wand
2024-03-24 14:01:12 -05:00
jadebenn
35ce8771e5 chore: supress warnings on external library headers and actually get rid of the last old-style casts (#1502)
* chore: supress warnings on external library headers and actually get rid of the last old-style casts

* remove commented out section I forgot

* update cmake required version to 3.25 unless we can find another way to do this

* update readme

* Update CMakeLists.txt
2024-03-17 20:48:09 -05:00
David Markowitz
b9092a3cce update serialization, remove unused variable (#1501)
Tested that players show up as normal on each others screens, tested that money magnet still works with item 8600, tested that gravity still works in Moon Base.
2024-03-10 01:15:43 -06:00
David Markowitz
0b4f70a76b Update StoryBoxInteractServer.cpp (#1500)
Update StoryBoxInteractServer.cpp
2024-03-08 19:29:40 -06:00
David Markowitz
4bc4624bc9 feat: add further MovementAI skeleton (#1499)
* add movement ai skeleton

Zone loading code is tested to load and read the correct values using logs.  other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed.

* format
2024-03-08 19:29:01 -06:00
jadebenn
3a6313a3ba chore: Table Loading Improvements (#1492)
* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* messinng around with tables

* updated to address feedback

* fix world hang

* Remove at() in CDLootTableTable.cpp

* Uncapitalize LOT variable

* Uncapitalize LOT variable
2024-03-06 23:45:24 -06:00
jadebenn
6e3b5acede chore: Less verbose name for enum underlying type casts (#1494)
* Less verbose name for enum underlying type casts

* Remove redundant call
2024-03-06 23:45:04 -06:00
David Markowitz
fe4b29f643 fix: commendation vendor cant accept missions (#1497)
* fix: incorrect serialization for commendation

* Update VendorComponent.h
2024-03-06 19:50:21 -06:00
David Markowitz
fcb89b3c7a Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
David Markowitz
1a0aaf3123 add info to debug logs (#1495) 2024-03-06 19:46:16 -06:00
jadebenn
9a26ba0a72 feat: Provide SerializeEntity constant reference overload (#1491) 2024-03-06 19:23:24 -06:00
jadebenn
6c9c826e19 chore: Set default symbol visibility to hidden in CMAKE (#1490)
* set default symbol visibility to hidden in CMAKE

* Update CMakeLists.txt with additional comments

* whoops, wrong comment type
2024-03-06 07:49:40 -06:00
Daniel Seiler
554a9a6806 fix: Dissolve more CMake dependencies (#1387)
* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-03-05 20:13:24 -06:00
c4c1e93dc8 fix: plaques would crash when interacting with no data provided (#1486)
Also docs
2024-03-04 06:00:34 -06:00
David Markowitz
15504e693b fix include paths (#1488) 2024-03-03 19:06:19 -06:00
Gie "Max" Vanommeslaeghe
7d626dc31b Merge pull request #1487 from DarkflameUniverse/voidptr
fix: remove void*
2024-03-02 09:26:31 +01:00
David Markowitz
6df6e3e313 remove void* 2024-03-02 00:25:16 -08:00
jadebenn
4ffdf851c6 Delete unused cpp file (#1485) 2024-03-01 23:32:05 -06:00
43707952d2 feat: move all ldf config to be in xml (#1482)
* feat: move all ldf config to be in xml
cleanup dev-tribute.xml
add comments to atm.xml
remove custom script tag in favor of ldfconfig for it

* replace sto* calls with tryParse's

* remove unesessary .has_value() calls and check for null_lot

* remove member variable naming that on on-member vars

* move max's vendor inventory to be configurable via vanity

* Consolidate triplecated vendor code

* don't write name if one is not given

* Updates to vanity xml's and demo for later docs

* rename vars
2024-02-28 17:16:47 -06:00
David Markowitz
ef3fdba621 fix: FrameStats serialization (#1481)
* fix serialization

Was incorrect before.  The only flags are if any data in the FrameStats has changed, you write them again.  Velocities also do not use dirty flags for their values, they use a flag to determine if their velocity if zero or non-zero.  if any velocity changes, re-write FrameStats.

Tested that 2 players can see each other move as before, enemies move as before and players racing is identical as before.

* Update HavokVehiclePhysicsComponent.cpp
2024-02-27 23:40:26 -06:00
398426545c fix: default chat to the correct port when no option is given (#1484) 2024-02-27 15:56:58 -06:00
David Markowitz
366a80ffd2 comments from movementAI branch (#1483)
tests

tested that red green and yellow bots waved when interacted with
tested that construction robot races when interacted with
wandering vendor does nothing before and after, but script is ready for use when npcs are implemented.

add scripts for robot city
2024-02-27 10:07:14 -06:00
David Markowitz
c9a8be4fb9 Remove extra speed class (#1480)
Speed is used in more waypoints than not so we may as well reduce repeated references.

tested that the data is still loaded as normal in avant gardens

Update Zone.cpp
2024-02-27 08:40:49 -06:00
jadebenn
424d54b98c squash commits (#1479) 2024-02-27 01:29:51 -06:00
jadebenn
b261e63233 chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00
jadebenn
75544e3eec chore: Change dServer and related code to use BitStream references (#1476) 2024-02-26 23:43:33 -06:00
jadebenn
9e0dd05d42 chore: Convert LeaderboardManager to use BitStream refs (#1469) 2024-02-26 23:25:45 -06:00
jadebenn
27d20dd8fa Convert AMFSerialize to use bitstream references (#1466) 2024-02-26 23:11:56 -06:00
jadebenn
4b0079c817 chore: Convert DoClientProjectileImpact to use bitstream refs (#1471) 2024-02-26 22:16:19 -06:00
jadebenn
30b9ef8ab2 chore: Change Mail to use BitStream references (#1474) 2024-02-26 22:01:18 -06:00
jadebenn
7235423c7b Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
jadebenn
94a467b361 chore: Change LDFFormat to use BitStream references (#1467) 2024-02-26 08:15:29 -06:00
jadebenn
c3743877df chore: Change EchoStartSkill to use BitStream reference (#1472) 2024-02-26 08:09:45 -06:00
jadebenn
ab937055e7 chore: Convert EchoSyncSkill to use BitStream references (#1473) 2024-02-26 08:08:56 -06:00
jadebenn
5c1ed332c4 chore: Change AuthServer to use BitStream references (#1475) 2024-02-26 08:06:02 -06:00
jadebenn
95d687846a chore: Remove unnecessary heap allocations (#1478) 2024-02-25 19:35:07 -06:00
192c8cf974 feat: refactor vanity (#1477)
* feat: refactor vanity
cleanup code to be generalized for objects
remove unused party feature
add fallback to data to text
Allow for better organizing data in multiple files
remove special case flag values in favor of config data
general cleanup and fixes

* newline at eof's
2024-02-25 16:59:10 -06:00
David Markowitz
cf706d4974 Remove ag special case patch (#1462)
Tested that revision was never the poison value in any lvl file when starting zone 1100.
2024-02-25 13:56:01 +00:00
612 changed files with 12289 additions and 8965 deletions

View File

@@ -1,9 +1,18 @@
cmake_minimum_required(VERSION 3.18)
cmake_minimum_required(VERSION 3.25)
project(Darkflame)
# check if the path to the source directory contains a space
if("${CMAKE_SOURCE_DIR}" MATCHES " ")
message(FATAL_ERROR "The server cannot build in the path (" ${CMAKE_SOURCE_DIR} ") because it contains a space. Please move the server to a path without spaces.")
endif()
include(CTest)
set(CMAKE_CXX_STANDARD 20)
set(CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
# Read variables from file
@@ -70,13 +79,15 @@ if(UNIX)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
elseif(MSVC)
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
add_compile_options("/wd4267" "/utf-8")
# Also disable non-portable MSVC volatile behavior
add_compile_options("/wd4267" "/utf-8" "/volatile:iso")
elseif(WIN32)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif()
# Our output dir
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
# TODO make this not have to override the build type directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
@@ -90,6 +101,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
find_package(MariaDB)
# Create a /resServer directory
make_directory(${CMAKE_BINARY_DIR}/resServer)
@@ -97,7 +110,7 @@ make_directory(${CMAKE_BINARY_DIR}/resServer)
make_directory(${CMAKE_BINARY_DIR}/logs)
# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
message(STATUS "Checking resource file integrity")
include(Utils)
@@ -179,7 +192,7 @@ file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PRO
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
# Copy vanity files on first build
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml")
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
foreach(file ${VANITY_FILES})
configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
@@ -202,91 +215,47 @@ foreach(file ${SQL_FILES})
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
endforeach()
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
if (APPLE)
include_directories("/usr/local/include/")
endif()
# Load all of our third party directories
add_subdirectory(thirdparty SYSTEM)
# Create our list of include directories
set(INCLUDED_DIRECTORIES
"dCommon"
"dCommon/dClient"
"dCommon/dEnums"
"dChatFilter"
"dGame"
"dGame/dBehaviors"
"dGame/dComponents"
"dGame/dGameMessages"
"dGame/dInventory"
"dGame/dMission"
"dGame/dEntity"
"dGame/dPropertyBehaviors"
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
"dGame/dUtilities"
include_directories(
"dPhysics"
"dNavigation"
"dNavigation/dTerrain"
"dZoneManager"
"dDatabase"
"dDatabase/CDClientDatabase"
"dDatabase/CDClientDatabase/CDClientTables"
"dDatabase/GameDatabase"
"dDatabase/GameDatabase/ITables"
"dDatabase/GameDatabase/MySQL"
"dDatabase/GameDatabase/MySQL/Tables"
"dNet"
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
"thirdparty/SQLite"
"thirdparty/cpplinq"
"thirdparty/cpp-httplib"
"thirdparty/MD5"
"tests"
"tests/dCommonTests"
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
SYSTEM "thirdparty/magic_enum/include/magic_enum"
SYSTEM "thirdparty/raknet/Source"
SYSTEM "thirdparty/tinyxml2"
SYSTEM "thirdparty/recastnavigation"
SYSTEM "thirdparty/SQLite"
SYSTEM "thirdparty/cpplinq"
SYSTEM "thirdparty/cpp-httplib"
SYSTEM "thirdparty/MD5"
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
# TODO: Should probably not do this.
if(APPLE)
include_directories("/usr/local/include/")
endif()
# Actually include the directories from our list
foreach(dir ${INCLUDED_DIRECTORIES})
include_directories(${PROJECT_SOURCE_DIR}/${dir})
endforeach()
if(NOT WIN32)
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt")
endif()
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
# Add linking directories:
link_directories(${PROJECT_BINARY_DIR})
# Load all of our third party directories
add_subdirectory(thirdparty)
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wold-style-cast -Werror") # Warning flags
endif()
# Glob together all headers that need to be precompiled
file(
GLOB HEADERS_DDATABASE
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/*.h
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables/*.h
${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables/*.h
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
)
file(
GLOB HEADERS_DZONEMANAGER
LIST_DIRECTORIES false
@@ -321,7 +290,7 @@ add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum" "MD5")
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")
# Add platform specific common libraries
if(UNIX)
@@ -343,12 +312,6 @@ target_precompile_headers(
${HEADERS_DZONEMANAGER}
)
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
target_precompile_headers(
dDatabase PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE}>"
)
target_precompile_headers(
dCommon PRIVATE
${HEADERS_DCOMMON}

View File

@@ -1,6 +1,6 @@
PROJECT_VERSION_MAJOR=1
PROJECT_VERSION_MINOR=1
PROJECT_VERSION_PATCH=1
PROJECT_VERSION_MAJOR=2
PROJECT_VERSION_MINOR=3
PROJECT_VERSION_PATCH=0
# Debugging
# Set DYNAMIC to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.

View File

@@ -23,8 +23,7 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
rm -rf /var/lib/apt/lists/*
# Grab libraries and load them
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadbcpp.so /usr/local/lib/
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadb/libmariadb/libmariadb.so.3 /usr/local/lib
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
RUN ldconfig
# Server bins
@@ -32,7 +31,7 @@ COPY --from=build /app/build/*Server /app/
# Necessary suplimentary files
COPY --from=build /app/build/*.ini /app/configs/
COPY --from=build /app/build/vanity/*.* /app/vanity/*
COPY --from=build /app/build/vanity/*.* /app/vanity/
COPY --from=build /app/build/navmeshes /app/navmeshes
COPY --from=build /app/build/migrations /app/migrations
COPY --from=build /app/build/*.dcf /app/
@@ -40,7 +39,7 @@ COPY --from=build /app/build/*.dcf /app/
# backup of config and vanity files to copy to the host incase
# of a mount clobbering the copy from above
COPY --from=build /app/build/*.ini /app/default-configs/
COPY --from=build /app/build/vanity/*.* /app/default-vanity/*
COPY --from=build /app/build/vanity/*.* /app/default-vanity/
# needed as the container runs with the root user
# and therefore sudo doesn't exist

View File

@@ -51,7 +51,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
### Windows packages
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.18**</font> or later!).
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
### MacOS packages
Ensure you have [brew](https://brew.sh) installed.
@@ -73,7 +73,7 @@ sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-serve
```
#### Required CMake version
This project uses <font size="4">**CMake version 3.18**</font> or higher and as such you will need to ensure you have this version installed.
This project uses <font size="4">**CMake version 3.25**</font> or higher and as such you will need to ensure you have this version installed.
You can check your CMake version by using the following command in a terminal.
```bash
cmake --version

View File

@@ -0,0 +1,17 @@
include(FetchContent)
message(STATUS "Fetching gtest...")
FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG release-1.12.1
)
# For Windows: Prevent overriding the parent project's compiler/linker settings
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(GoogleTest)
message(STATUS "gtest fetched and is now ready.")
set(GoogleTest_FOUND TRUE)

View File

@@ -23,14 +23,14 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
set(MARIADB_CONNECTOR_CPP_MSI "mariadb-connector-cpp-${MARIADB_CONNECTOR_CPP_VERSION}-win64.msi")
if(NOT EXISTS "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}" )
message("Downloading mariadb connector/c")
message(STATUS "Downloading mariadb connector/c")
file(DOWNLOAD https://dlm.mariadb.com/${MARIADB_CONNECTOR_C_BUCKET}/Connectors/c/connector-c-${MARIADB_CONNECTOR_C_VERSION}/${MARIADB_CONNECTOR_C_MSI}
"${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}"
EXPECTED_HASH MD5=${MARIADB_CONNECTOR_C_MD5})
endif()
if(NOT EXISTS "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}" )
message("Downloading mariadb connector/c++")
message(STATUS "Downloading mariadb connector/c++")
file(DOWNLOAD https://dlm.mariadb.com/${MARIADB_CONNECTOR_CPP_BUCKET}/Connectors/cpp/connector-cpp-${MARIADB_CONNECTOR_CPP_VERSION}/${MARIADB_CONNECTOR_CPP_MSI}
"${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}"
EXPECTED_HASH MD5=${MARIADB_CONNECTOR_CPP_MD5})
@@ -43,27 +43,28 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
file(TO_NATIVE_PATH "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}" MSI_DIR)
execute_process(COMMAND msiexec /a ${MSI_DIR} /qn TARGETDIR=${MSIEXEC_TARGETDIR})
endif()
set(MARIADBC_SHARED_LIBRARY_LOCATION "${MARIADB_C_CONNECTOR_DIR}/lib/libmariadb.dll")
if(NOT EXISTS "${MARIADB_CPP_CONNECTOR_DIR}")
file(TO_NATIVE_PATH "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}" MSI_DIR)
execute_process(COMMAND msiexec /a ${MSI_DIR} /qn TARGETDIR=${MSIEXEC_TARGETDIR})
endif()
set(MARIADB_SHARED_LIBRARY_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll")
set(MARIADBCPP_SHARED_LIBRARY_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll")
set(MARIADB_IMPLIB_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.lib")
set(MARIADB_INCLUDE_DIR "${MARIADB_CPP_CONNECTOR_DIR}/include/mariadb")
add_custom_target(mariadb_connector_cpp)
add_custom_command(TARGET mariadb_connector_cpp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll"
"${MARIADB_C_CONNECTOR_DIR}/lib/libmariadb.dll"
"${MARIADBCPP_SHARED_LIBRARY_LOCATION}"
"${MARIADBC_SHARED_LIBRARY_LOCATION}"
"${PROJECT_BINARY_DIR}")
# MariaDB uses plugins that the database needs to load, the prebuilt binaries by default will try to find the libraries in system directories,
# so set this define and the servers will set the MARIADB_PLUGIN_DIR environment variable to the appropriate directory.
# Plugin directory is determined at dll load time (this will happen before main()) so we need to delay the dll load so that we can set the environment variable
add_link_options(/DELAYLOAD:${MARIADB_SHARED_LIBRARY_LOCATION})
add_link_options(/DELAYLOAD:${MARIADBCPP_SHARED_LIBRARY_LOCATION})
add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${MARIADB_CPP_CONNECTOR_DIR}/plugin")
else() # Build from source
@@ -85,77 +86,61 @@ else() # Build from source
-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0)
endif()
set(MARIADBCPP_INSTALL_DIR ${PROJECT_BINARY_DIR}/prefix)
set(MARIADBCPP_LIBRARY_DIR ${PROJECT_BINARY_DIR}/mariadbcpp)
set(MARIADBCPP_PLUGIN_DIR ${MARIADBCPP_LIBRARY_DIR}/plugin)
set(MARIADBCPP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp)
set(MARIADB_INCLUDE_DIR "${MARIADBCPP_SOURCE_DIR}/include")
ExternalProject_Add(mariadb_connector_cpp
SOURCE_DIR ${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp
CMAKE_ARGS -Wno-dev
-DCMAKE_BUILD_RPATH_USE_ORIGIN=${CMAKE_BUILD_RPATH_USE_ORIGIN}
-DCMAKE_INSTALL_PREFIX=./mariadbcpp # Points the connector to the correct plugin directory
-DINSTALL_PLUGINDIR=plugin
${MARIADB_EXTRA_CMAKE_ARGS}
PREFIX "${PROJECT_BINARY_DIR}/mariadbcpp"
BUILD_COMMAND cmake --build . --config RelWithDebInfo -j${MARIADB_CONNECTOR_COMPILE_JOBS}
INSTALL_COMMAND "")
ExternalProject_Get_Property(mariadb_connector_cpp BINARY_DIR)
PREFIX "${PROJECT_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
SOURCE_DIR ${MARIADBCPP_SOURCE_DIR}
INSTALL_DIR ${MARIADBCPP_INSTALL_DIR}
CMAKE_ARGS -Wno-dev
-DWITH_UNIT_TESTS=OFF
-DMARIADB_LINK_DYNAMIC=OFF
-DCMAKE_BUILD_RPATH_USE_ORIGIN=${CMAKE_BUILD_RPATH_USE_ORIGIN}
-DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>
-DINSTALL_LIBDIR=${MARIADBCPP_LIBRARY_DIR}
-DINSTALL_PLUGINDIR=${MARIADBCPP_PLUGIN_DIR}
${MARIADB_EXTRA_CMAKE_ARGS}
BUILD_ALWAYS true
)
if(WIN32)
set(MARIADB_SHARED_LIBRARY_NAME mariadbcpp.dll)
set(MARIADB_PLUGIN_SUFFIX .dll)
set(MARIADB_IMPLIB_LOCATION "${BINARY_DIR}/RelWithDebInfo/mariadbcpp.lib")
set(MARIADB_IMPLIB_LOCATION "${MARIADBCPP_LIBRARY_DIR}/mariadbcpp.lib")
# When built from source windows only seems to check same folder as exe instead specified folder, so use
# environment variable to force it
add_link_options(/DELAYLOAD:mariadbcpp.dll)
add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${PROJECT_BINARY_DIR}/mariadbcpp/plugin")
add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${MARIADBCPP_PLUGIN_DIR}")
else()
set(MARIADB_SHARED_LIBRARY_NAME libmariadbcpp${CMAKE_SHARED_LIBRARY_SUFFIX})
set(MARIADB_PLUGIN_SUFFIX .so)
set(MARIADB_PLUGIN_SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX})
endif()
get_property(isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(isMultiConfig)
set(MARIADB_SHARED_LIBRARY_LOCATION "${BINARY_DIR}/RelWithDebInfo/${MARIADB_SHARED_LIBRARY_NAME}")
set(MARIADB_SHARED_LIBRARY_COPY_LOCATION "${PROJECT_BINARY_DIR}/$<CONFIG>")
set(MARIADB_PLUGINS_LOCATION "${BINARY_DIR}/libmariadb/RelWithDebInfo")
else()
set(MARIADB_SHARED_LIBRARY_LOCATION "${BINARY_DIR}/${MARIADB_SHARED_LIBRARY_NAME}")
set(MARIADB_SHARED_LIBRARY_COPY_LOCATION "${PROJECT_BINARY_DIR}")
set(MARIADB_PLUGINS_LOCATION "${BINARY_DIR}/libmariadb")
set(MARIADBCPP_SHARED_LIBRARY_LOCATION "${MARIADBCPP_LIBRARY_DIR}/${MARIADB_SHARED_LIBRARY_NAME}")
if(WIN32)
set(MARIADBC_SHARED_LIBRARY_LOCATION "${MARIADBCPP_LIBRARY_DIR}/libmariadb.lib")
endif()
set(MARIADB_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include/")
add_custom_command(TARGET mariadb_connector_cpp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
${BINARY_DIR}/mariadbcpp/plugin
${MARIADB_SHARED_LIBRARY_COPY_LOCATION}
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${MARIADB_SHARED_LIBRARY_LOCATION}
${MARIADB_SHARED_LIBRARY_COPY_LOCATION}
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${MARIADB_PLUGINS_LOCATION}/caching_sha2_password${MARIADB_PLUGIN_SUFFIX}
${MARIADB_PLUGINS_LOCATION}/client_ed25519${MARIADB_PLUGIN_SUFFIX}
${MARIADB_PLUGINS_LOCATION}/dialog${MARIADB_PLUGIN_SUFFIX}
${MARIADB_PLUGINS_LOCATION}/mysql_clear_password${MARIADB_PLUGIN_SUFFIX}
${MARIADB_PLUGINS_LOCATION}/sha256_password${MARIADB_PLUGIN_SUFFIX}
${BINARY_DIR}/mariadbcpp/plugin)
endif()
# Remove the CMakeLists.txt file from the tests folder for the maria-db-connector so we dont compile the tests.
if(EXISTS "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/test/CMakeLists.txt")
file(REMOVE "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/test/CMakeLists.txt")
endif()
# Create mariadb connector library object
add_library(mariadbConnCpp SHARED IMPORTED GLOBAL)
set_property(TARGET mariadbConnCpp PROPERTY IMPORTED_LOCATION ${MARIADB_SHARED_LIBRARY_LOCATION})
add_library(MariaDB::ConnCpp SHARED IMPORTED GLOBAL)
add_dependencies(MariaDB::ConnCpp mariadb_connector_cpp)
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_LOCATION "${MARIADBCPP_SHARED_LIBRARY_LOCATION}")
if(WIN32)
set_property(TARGET mariadbConnCpp PROPERTY IMPORTED_IMPLIB ${MARIADB_IMPLIB_LOCATION})
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_IMPLIB "${MARIADB_IMPLIB_LOCATION}")
elseif(APPLE)
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_SONAME "libmariadbcpp")
endif()
# Add directories to include lists
target_include_directories(mariadbConnCpp INTERFACE ${MARIADB_INCLUDE_DIR})
add_dependencies(mariadbConnCpp mariadb_connector_cpp)
target_include_directories(MariaDB::ConnCpp SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
set(MariaDB_FOUND TRUE)

View File

@@ -27,8 +27,8 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
ExportWordlistToDCF(filepath + ".dcf", true);
}
if (BinaryIO::DoesFileExist("blacklist.dcf")) {
ReadWordlistDCF("blacklist.dcf", false);
if (BinaryIO::DoesFileExist("blocklist.dcf")) {
ReadWordlistDCF("blocklist.dcf", false);
}
//Read player names that are ok as well:
@@ -44,20 +44,20 @@ dChatFilter::~dChatFilter() {
m_DeniedWords.clear();
}
void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool whiteList) {
void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool allowList) {
std::ifstream file(filepath);
if (file) {
std::string line;
while (std::getline(file, line)) {
line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
if (whiteList) m_ApprovedWords.push_back(CalculateHash(line));
if (allowList) m_ApprovedWords.push_back(CalculateHash(line));
else m_DeniedWords.push_back(CalculateHash(line));
}
}
}
bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool allowList) {
std::ifstream file(filepath, std::ios::binary);
if (file) {
fileHeader hdr;
@@ -70,13 +70,13 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
if (hdr.formatVersion == formatVersion) {
size_t wordsToRead = 0;
BinaryIO::BinaryRead(file, wordsToRead);
if (whiteList) m_ApprovedWords.reserve(wordsToRead);
if (allowList) m_ApprovedWords.reserve(wordsToRead);
else m_DeniedWords.reserve(wordsToRead);
size_t word = 0;
for (size_t i = 0; i < wordsToRead; ++i) {
BinaryIO::BinaryRead(file, word);
if (whiteList) m_ApprovedWords.push_back(word);
if (allowList) m_ApprovedWords.push_back(word);
else m_DeniedWords.push_back(word);
}
@@ -90,14 +90,14 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
return false;
}
void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteList) {
void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowList) {
std::ofstream file(filepath, std::ios::binary | std::ios_base::out);
if (file) {
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::header));
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::formatVersion));
BinaryIO::BinaryWrite(file, size_t(whiteList ? m_ApprovedWords.size() : m_DeniedWords.size()));
BinaryIO::BinaryWrite(file, size_t(allowList ? m_ApprovedWords.size() : m_DeniedWords.size()));
for (size_t word : whiteList ? m_ApprovedWords : m_DeniedWords) {
for (size_t word : allowList ? m_ApprovedWords : m_DeniedWords) {
BinaryIO::BinaryWrite(file, word);
}
@@ -105,10 +105,10 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteLis
}
}
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList) {
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
if (message.empty()) return { };
if (!whiteList && m_DeniedWords.empty()) return { { 0, message.length() } };
if (!allowList && m_DeniedWords.empty()) return { { 0, message.length() } };
std::stringstream sMessage(message);
std::string segment;
@@ -126,16 +126,16 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
size_t hash = CalculateHash(segment);
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && whiteList) {
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && allowList) {
listOfBadSegments.emplace_back(position, originalSegment.length());
}
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && whiteList) {
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && allowList) {
m_UserUnapprovedWordCache.push_back(hash);
listOfBadSegments.emplace_back(position, originalSegment.length());
}
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !whiteList) {
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !allowList) {
m_UserUnapprovedWordCache.push_back(hash);
listOfBadSegments.emplace_back(position, originalSegment.length());
}

View File

@@ -21,10 +21,10 @@ public:
dChatFilter(const std::string& filepath, bool dontGenerateDCF);
~dChatFilter();
void ReadWordlistPlaintext(const std::string& filepath, bool whiteList);
bool ReadWordlistDCF(const std::string& filepath, bool whiteList);
void ExportWordlistToDCF(const std::string& filepath, bool whiteList);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList = true);
void ReadWordlistPlaintext(const std::string& filepath, bool allowList);
bool ReadWordlistDCF(const std::string& filepath, bool allowList);
void ExportWordlistToDCF(const std::string& filepath, bool allowList);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
private:
bool m_DontGenerateDCF;

View File

@@ -5,10 +5,12 @@ set(DCHATSERVER_SOURCES
)
add_executable(ChatServer "ChatServer.cpp")
add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)

View File

@@ -1,6 +1,6 @@
#include "ChatIgnoreList.h"
#include "PlayerContainer.h"
#include "eChatInternalMessageType.h"
#include "eChatMessageType.h"
#include "BitStreamUtils.h"
#include "Game.h"
#include "Logger.h"
@@ -13,7 +13,7 @@
// The only thing not auto-handled is instance activities force joining the team on the server.
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receivingPlayer);
//portion that will get routed:
@@ -59,7 +59,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
}
Game::server->Send(&bitStream, packet->systemAddress, false);
Game::server->Send(bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::AddIgnore(Packet* packet) {
@@ -131,7 +131,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
bitStream.Write(playerNameSend);
bitStream.Write(ignoredPlayerId);
Game::server->Send(&bitStream, packet->systemAddress, false);
Game::server->Send(bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::RemoveIgnore(Packet* packet) {
@@ -167,5 +167,5 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
LUWString playerNameSend(removedIgnoreStr, 33);
bitStream.Write(playerNameSend);
Game::server->Send(&bitStream, packet->systemAddress, false);
Game::server->Send(bitStream, packet->systemAddress, false);
}

View File

@@ -1,5 +1,5 @@
#ifndef __CHATIGNORELIST__H__
#define __CHATIGNORELIST__H__
#ifndef CHATIGNORELIST_H
#define CHATIGNORELIST_H
struct Packet;
@@ -24,4 +24,4 @@ namespace ChatIgnoreList {
};
};
#endif //!__CHATIGNORELIST__H__
#endif //!CHATIGNORELIST_H

View File

@@ -14,11 +14,11 @@
#include "eObjectBits.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eClientMessageType.h"
#include "eGameMessageType.h"
#include "StringifiedEnum.h"
#include "eGameMasterLevel.h"
#include "ChatPackets.h"
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with:
@@ -60,7 +60,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(playerID);
//portion that will get routed:
@@ -355,6 +355,67 @@ void ChatPacketHandler::HandleGMLevelUpdate(Packet* packet) {
inStream.Read(player.gmLevel);
}
void ChatPacketHandler::HandleWho(Packet* packet) {
CINSTREAM_SKIP_HEADER;
FindPlayerRequest request;
request.Deserialize(inStream);
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
if (!sender) return;
const auto& player = Game::playerContainer.GetPlayerData(request.playerName.GetAsString());
bool online = player;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(request.requestor);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::WHO_RESPONSE);
bitStream.Write<uint8_t>(online);
bitStream.Write(player.zoneID.GetMapID());
bitStream.Write(player.zoneID.GetInstanceID());
bitStream.Write(player.zoneID.GetCloneID());
bitStream.Write(request.playerName);
SystemAddress sysAddr = sender.sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::HandleShowAll(Packet* packet) {
CINSTREAM_SKIP_HEADER;
ShowAllRequest request;
request.Deserialize(inStream);
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
if (!sender) return;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(request.requestor);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SHOW_ALL_RESPONSE);
bitStream.Write<uint8_t>(!request.displayZoneData && !request.displayIndividualPlayers);
bitStream.Write(Game::playerContainer.GetPlayerCount());
bitStream.Write(Game::playerContainer.GetSimCount());
bitStream.Write<uint8_t>(request.displayIndividualPlayers);
bitStream.Write<uint8_t>(request.displayZoneData);
if (request.displayZoneData || request.displayIndividualPlayers){
for (auto& [playerID, playerData ]: Game::playerContainer.GetAllPlayers()){
if (!playerData) continue;
bitStream.Write<uint8_t>(0); // structure packing
if (request.displayIndividualPlayers) bitStream.Write(LUWString(playerData.playerName));
if (request.displayZoneData) {
bitStream.Write(playerData.zoneID.GetMapID());
bitStream.Write(playerData.zoneID.GetInstanceID());
bitStream.Write(playerData.zoneID.GetCloneID());
}
}
}
SystemAddress sysAddr = sender.sysAddr;
SEND_PACKET;
}
// the structure the client uses to send this packet is shared in many chat messages
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
@@ -454,7 +515,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(routeTo.playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
@@ -696,7 +757,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -711,7 +772,7 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -738,7 +799,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -763,7 +824,7 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -780,7 +841,7 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -809,7 +870,7 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -835,7 +896,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -869,7 +930,7 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
[bool] - is FTP*/
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(friendData.playerID);
//portion that will get routed:
@@ -906,7 +967,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
}
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
@@ -920,7 +981,7 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
// Portion that will get routed:
@@ -943,7 +1004,7 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:

View File

@@ -50,6 +50,8 @@ namespace ChatPacketHandler {
void HandleFriendResponse(Packet* packet);
void HandleRemoveFriend(Packet* packet);
void HandleGMLevelUpdate(Packet* packet);
void HandleWho(Packet* packet);
void HandleShowAll(Packet* packet);
void HandleChatMessage(Packet* packet);
void HandlePrivateChatMessage(Packet* packet);

View File

@@ -17,7 +17,6 @@
#include "PlayerContainer.h"
#include "ChatPacketHandler.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eWorldMessageType.h"
#include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
@@ -101,7 +100,7 @@ int main(int argc, char** argv) {
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
std::string ourIP = "localhost";
const uint32_t maxClients = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_clients")).value_or(999);
const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(1501);
const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(2005);
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
@@ -180,49 +179,32 @@ int main(int argc, char** argv) {
}
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");
}
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
} else if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
LOG("A server is connecting, awaiting user list.");
}
} else if (packet->length < 4 || packet->data[0] != ID_USER_PACKET_ENUM) return; // Nothing left to process or not the right packet type
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
CINSTREAM;
inStream.SetReadOffset(BYTES_TO_BITS(1));
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
Game::playerContainer.InsertPlayer(packet);
break;
eConnectionType connection;
eChatMessageType chatMessageID;
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
Game::playerContainer.RemovePlayer(packet);
break;
case eChatInternalMessageType::MUTE_UPDATE:
inStream.Read(connection);
if (connection != eConnectionType::CHAT) return;
inStream.Read(chatMessageID);
switch (chatMessageID) {
case eChatMessageType::GM_MUTE:
Game::playerContainer.MuteUpdate(packet);
break;
case eChatInternalMessageType::CREATE_TEAM:
case eChatMessageType::CREATE_TEAM:
Game::playerContainer.CreateTeamServer(packet);
break;
case eChatInternalMessageType::ANNOUNCEMENT: {
//we just forward this packet to every connected server
CINSTREAM;
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
break;
}
default:
LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
eChatMessageType chat_message_type = static_cast<eChatMessageType>(packet->data[3]);
switch (chat_message_type) {
case eChatMessageType::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet);
break;
@@ -296,6 +278,23 @@ void HandlePacket(Packet* packet) {
ChatPacketHandler::HandleGMLevelUpdate(packet);
break;
case eChatMessageType::LOGIN_SESSION_NOTIFY:
Game::playerContainer.InsertPlayer(packet);
break;
case eChatMessageType::GM_ANNOUNCE:{
// we just forward this packet to every connected server
inStream.ResetReadPointer();
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
}
break;
case eChatMessageType::UNEXPECTED_DISCONNECT:
Game::playerContainer.RemovePlayer(packet);
break;
case eChatMessageType::WHO:
ChatPacketHandler::HandleWho(packet);
break;
case eChatMessageType::SHOW_ALL:
ChatPacketHandler::HandleShowAll(packet);
break;
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
@@ -308,7 +307,6 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::GUILD_KICK:
case eChatMessageType::GUILD_GET_STATUS:
case eChatMessageType::GUILD_GET_ALL:
case eChatMessageType::SHOW_ALL:
case eChatMessageType::BLUEPRINT_MODERATED:
case eChatMessageType::BLUEPRINT_MODEL_READY:
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
@@ -323,7 +321,6 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::CSR_REQUEST:
case eChatMessageType::CSR_REPLY:
case eChatMessageType::GM_KICK:
case eChatMessageType::GM_ANNOUNCE:
case eChatMessageType::WORLD_ROUTE_PACKET:
case eChatMessageType::GET_ZONE_POPULATIONS:
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
@@ -332,33 +329,18 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case eChatMessageType::UGCC_REQUEST:
case eChatMessageType::WHO:
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case eChatMessageType::ACHIEVEMENT_NOTIFY:
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case eChatMessageType::UNEXPECTED_DISCONNECT:
case eChatMessageType::PLAYER_READY:
case eChatMessageType::GET_DONATION_TOTAL:
case eChatMessageType::UPDATE_DONATION:
case eChatMessageType::PRG_CSR_COMMAND:
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chat_message_type).data(), chat_message_type);
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
break;
default:
LOG("Unknown CHAT Message id: %i", chat_message_type);
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
switch (static_cast<eWorldMessageType>(packet->data[3])) {
case eWorldMessageType::ROUTE_PACKET: {
LOG("Routing packet from world");
break;
}
default:
LOG("Unknown World id: %i", int(packet->data[3]));
}
LOG("Unknown CHAT Message id: %i", chatMessageID);
}
}

View File

@@ -9,9 +9,9 @@
#include "BitStreamUtils.h"
#include "Database.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "ChatPackets.h"
#include "dConfig.h"
#include "eChatMessageType.h"
void PlayerContainer::Initialize() {
m_MaxNumberOfBestFriends =
@@ -36,19 +36,23 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
data.playerID = playerId;
uint32_t len;
inStream.Read<uint32_t>(len);
if (!inStream.Read<uint32_t>(len)) return;
for (int i = 0; i < len; i++) {
char character; inStream.Read<char>(character);
data.playerName += character;
if (len > 33) {
LOG("Received a really long player name, probably a fake packet %i.", len);
return;
}
inStream.Read(data.zoneID);
inStream.Read(data.muteExpire);
inStream.Read(data.gmLevel);
data.playerName.resize(len);
inStream.ReadAlignedBytes(reinterpret_cast<unsigned char*>(data.playerName.data()), len);
if (!inStream.Read(data.zoneID)) return;
if (!inStream.Read(data.muteExpire)) return;
if (!inStream.Read(data.gmLevel)) return;
data.sysAddr = packet->systemAddress;
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
m_PlayerCount++;
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
@@ -87,6 +91,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
}
}
m_PlayerCount--;
LOG("Removed user: %llu", playerID);
m_Players.erase(playerID);
@@ -120,6 +125,11 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
size_t membersSize = 0;
inStream.Read(membersSize);
if (membersSize >= 4) {
LOG("Tried to create a team with more than 4 players");
return;
}
std::vector<LWOOBJID> members;
members.reserve(membersSize);
@@ -145,12 +155,12 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
bitStream.Write(player);
bitStream.Write(time);
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
@@ -352,7 +362,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::TEAM_GET_STATUS);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);
@@ -365,7 +375,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
}
}
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
@@ -390,7 +400,7 @@ LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
}
PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) {
return m_Players[playerID];
return m_Players.contains(playerID) ? m_Players[playerID] : m_Players[LWOOBJID_EMPTY];
}
PlayerData& PlayerContainer::GetPlayerDataMutable(const std::string& playerName) {

View File

@@ -71,6 +71,9 @@ public:
const PlayerData& GetPlayerData(const std::string& playerName);
PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
PlayerData& GetPlayerDataMutable(const std::string& playerName);
uint32_t GetPlayerCount() { return m_PlayerCount; };
uint32_t GetSimCount() { return m_SimCount; };
const std::map<LWOOBJID, PlayerData>& GetAllPlayers() { return m_Players; };
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
@@ -93,5 +96,7 @@ private:
std::unordered_map<LWOOBJID, std::u16string> m_Names;
uint32_t m_MaxNumberOfBestFriends = 5;
uint32_t m_MaxNumberOfFriends = 50;
uint32_t m_PlayerCount = 0;
uint32_t m_SimCount = 0;
};

View File

@@ -9,12 +9,11 @@
* AMF3 Deserializer written by EmosewaMC
*/
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
if (!inStream) return nullptr;
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream& inStream) {
AMFBaseValue* returnValue = nullptr;
// Read in the value type from the bitStream
eAmf marker;
inStream->Read(marker);
inStream.Read(marker);
// Based on the typing, create the value associated with that and return the base value class
switch (marker) {
case eAmf::Undefined: {
@@ -79,13 +78,13 @@ AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
return returnValue;
}
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream* inStream) {
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream& inStream) {
bool byteFlag = true;
uint32_t actualNumber{};
uint8_t numberOfBytesRead{};
while (byteFlag && numberOfBytesRead < 4) {
uint8_t byte{};
inStream->Read(byte);
inStream.Read(byte);
// Parse the byte
if (numberOfBytesRead < 3) {
byteFlag = byte & static_cast<uint8_t>(1 << 7);
@@ -101,7 +100,7 @@ uint32_t AMFDeserialize::ReadU29(RakNet::BitStream* inStream) {
return actualNumber;
}
const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
auto length = ReadU29(inStream);
// Check if this is a reference
bool isReference = length % 2 == 1;
@@ -109,7 +108,7 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
length = length >> 1;
if (isReference) {
std::string value(length, 0);
inStream->Read(&value[0], length);
inStream.Read(&value[0], length);
// Empty strings are never sent by reference
if (!value.empty()) accessedElements.push_back(value);
return value;
@@ -119,20 +118,20 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
}
}
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream* inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
double value;
inStream->Read<double>(value);
inStream.Read<double>(value);
return new AMFDoubleValue(value);
}
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
auto arrayValue = new AMFArrayValue();
// Read size of dense array
auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
const auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
// Then read associative portion
while (true) {
auto key = ReadString(inStream);
const auto key = ReadString(inStream);
// No more associative values when we encounter an empty string key
if (key.size() == 0) break;
arrayValue->Insert(key, Read(inStream));
@@ -144,10 +143,10 @@ AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
return arrayValue;
}
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream* inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
return new AMFStringValue(ReadString(inStream));
}
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream* inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
return new AMFIntValue(ReadU29(inStream));
}

View File

@@ -15,7 +15,7 @@ public:
* @param inStream inStream to read value from.
* @return Returns an AMFValue with all the information from the bitStream in it.
*/
AMFBaseValue* Read(RakNet::BitStream* inStream);
AMFBaseValue* Read(RakNet::BitStream& inStream);
private:
/**
* @brief Private method to read a U29 integer from a bitstream
@@ -23,7 +23,7 @@ private:
* @param inStream bitstream to read data from
* @return The number as an unsigned 29 bit integer
*/
uint32_t ReadU29(RakNet::BitStream* inStream);
static uint32_t ReadU29(RakNet::BitStream& inStream);
/**
* @brief Reads a string from a bitstream
@@ -31,7 +31,7 @@ private:
* @param inStream bitStream to read data from
* @return The read string
*/
const std::string ReadString(RakNet::BitStream* inStream);
const std::string ReadString(RakNet::BitStream& inStream);
/**
* @brief Read an AMFDouble value from a bitStream
@@ -39,7 +39,7 @@ private:
* @param inStream bitStream to read data from
* @return Double value represented as an AMFValue
*/
AMFBaseValue* ReadAmfDouble(RakNet::BitStream* inStream);
AMFBaseValue* ReadAmfDouble(RakNet::BitStream& inStream);
/**
* @brief Read an AMFArray from a bitStream
@@ -47,7 +47,7 @@ private:
* @param inStream bitStream to read data from
* @return Array value represented as an AMFValue
*/
AMFBaseValue* ReadAmfArray(RakNet::BitStream* inStream);
AMFBaseValue* ReadAmfArray(RakNet::BitStream& inStream);
/**
* @brief Read an AMFString from a bitStream
@@ -55,7 +55,7 @@ private:
* @param inStream bitStream to read data from
* @return String value represented as an AMFValue
*/
AMFBaseValue* ReadAmfString(RakNet::BitStream* inStream);
AMFBaseValue* ReadAmfString(RakNet::BitStream& inStream);
/**
* @brief Read an AMFInteger from a bitStream
@@ -63,7 +63,7 @@ private:
* @param inStream bitStream to read data from
* @return Integer value represented as an AMFValue
*/
AMFBaseValue* ReadAmfInteger(RakNet::BitStream* inStream);
AMFBaseValue* ReadAmfInteger(RakNet::BitStream& inStream);
/**
* List of strings read so far saved to be read by reference.

View File

@@ -1,5 +1,5 @@
#ifndef __AMF3__H__
#define __AMF3__H__
#ifndef AMF3_H
#define AMF3_H
#include "dCommonVars.h"
#include "Logger.h"
@@ -42,6 +42,7 @@ class AMFValue : public AMFBaseValue {
public:
AMFValue() = default;
AMFValue(const ValueType value) : m_Data{ value } {}
virtual ~AMFValue() override = default;
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override;
@@ -376,4 +377,4 @@ private:
AMFDense m_Dense;
};
#endif //!__AMF3__H__
#endif //!AMF3_H

View File

@@ -53,7 +53,7 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
* A private function to write an value to a RakNet::BitStream
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
void WriteUInt29(RakNet::BitStream& bs, uint32_t v) {
unsigned char b4 = static_cast<unsigned char>(v);
if (v < 0x00200000) {
b4 = b4 & 0x7F;
@@ -65,10 +65,10 @@ void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
unsigned char b2;
v = v >> 7;
b2 = static_cast<unsigned char>(v) | 0x80;
bs->Write(b2);
bs.Write(b2);
}
bs->Write(b3);
bs.Write(b3);
}
} else {
unsigned char b1;
@@ -82,19 +82,19 @@ void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
v = v >> 7;
b1 = static_cast<unsigned char>(v) | 0x80;
bs->Write(b1);
bs->Write(b2);
bs->Write(b3);
bs.Write(b1);
bs.Write(b2);
bs.Write(b3);
}
bs->Write(b4);
bs.Write(b4);
}
/**
* Writes a flag number to a RakNet::BitStream
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
void WriteFlagNumber(RakNet::BitStream& bs, uint32_t v) {
v = (v << 1) | 0x01;
WriteUInt29(bs, v);
}
@@ -104,9 +104,9 @@ void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
void WriteAMFString(RakNet::BitStream& bs, const std::string& str) {
WriteFlagNumber(bs, static_cast<uint32_t>(str.size()));
bs->Write(str.c_str(), static_cast<uint32_t>(str.size()));
bs.Write(str.c_str(), static_cast<uint32_t>(str.size()));
}
/**
@@ -114,8 +114,8 @@ void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
bs->Write(value);
void WriteAMFU16(RakNet::BitStream& bs, uint16_t value) {
bs.Write(value);
}
/**
@@ -123,8 +123,8 @@ void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
bs->Write(value);
void WriteAMFU32(RakNet::BitStream& bs, uint32_t value) {
bs.Write(value);
}
/**
@@ -132,40 +132,40 @@ void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU64(RakNet::BitStream* bs, uint64_t value) {
bs->Write(value);
void WriteAMFU64(RakNet::BitStream& bs, uint64_t value) {
bs.Write(value);
}
// Writes an AMFIntegerValue to BitStream
template<>
void RakNet::BitStream::Write<AMFIntValue&>(AMFIntValue& value) {
WriteUInt29(this, value.GetValue());
WriteUInt29(*this, value.GetValue());
}
// Writes an AMFDoubleValue to BitStream
template<>
void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value) {
double d = value.GetValue();
WriteAMFU64(this, *reinterpret_cast<uint64_t*>(&d));
WriteAMFU64(*this, *reinterpret_cast<uint64_t*>(&d));
}
// Writes an AMFStringValue to BitStream
template<>
void RakNet::BitStream::Write<AMFStringValue&>(AMFStringValue& value) {
WriteAMFString(this, value.GetValue());
WriteAMFString(*this, value.GetValue());
}
// Writes an AMFArrayValue to BitStream
template<>
void RakNet::BitStream::Write<AMFArrayValue&>(AMFArrayValue& value) {
uint32_t denseSize = value.GetDense().size();
WriteFlagNumber(this, denseSize);
WriteFlagNumber(*this, denseSize);
auto it = value.GetAssociative().begin();
auto end = value.GetAssociative().end();
while (it != end) {
WriteAMFString(this, it->first);
WriteAMFString(*this, it->first);
this->Write<AMFBaseValue&>(*it->second);
it++;
}

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __BINARYIO__H__
#define __BINARYIO__H__
#ifndef BINARYIO_H
#define BINARYIO_H
#include <iostream>
#include <fstream>
@@ -71,4 +71,4 @@ namespace BinaryIO {
}
}
#endif //!__BINARYIO__H__
#endif //!BINARYIO_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __BINARYPATHFINDER__H__
#define __BINARYPATHFINDER__H__
#ifndef BINARYPATHFINDER_H
#define BINARYPATHFINDER_H
#include <filesystem>
@@ -12,4 +12,4 @@ public:
static std::filesystem::path GetBinaryDir();
};
#endif //!__BINARYPATHFINDER__H__
#endif //!BINARYPATHFINDER_H

View File

@@ -1,5 +1,5 @@
#ifndef __BRICK__H__
#define __BRICK__H__
#ifndef BRICK_H
#define BRICK_H
#include <cstdint>
@@ -8,4 +8,4 @@ struct Brick {
uint32_t materialID;
};
#endif //!__BRICK__H__
#endif //!BRICK_H

View File

@@ -30,11 +30,15 @@ foreach(file ${DCOMMON_DCLIENT_SOURCES})
set(DCOMMON_SOURCES ${DCOMMON_SOURCES} "dClient/${file}")
endforeach()
include_directories(${PROJECT_SOURCE_DIR}/dCommon/)
add_library(dCommon STATIC ${DCOMMON_SOURCES})
target_link_libraries(dCommon bcrypt dDatabase tinyxml2)
target_include_directories(dCommon
PUBLIC "." "dClient" "dEnums"
PRIVATE
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
)
if (UNIX)
find_package(ZLIB REQUIRED)
@@ -65,4 +69,6 @@ else ()
)
endif ()
target_link_libraries(dCommon ZLIB::ZLIB)
target_link_libraries(dCommon
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
INTERFACE dDatabase)

View File

@@ -120,6 +120,8 @@ void CatchUnhandled(int sig) {
if (eptr) std::rethrow_exception(eptr);
} catch(const std::exception& e) {
LOG("Caught exception: '%s'", e.what());
} catch (...) {
LOG("Caught unknown exception.");
}
#ifndef INCLUDE_BACKTRACE
@@ -199,7 +201,7 @@ void OnTerminate() {
}
void MakeBacktrace() {
struct sigaction sigact;
struct sigaction sigact{};
sigact.sa_sigaction = CritErrHdlr;
sigact.sa_flags = SA_RESTART | SA_SIGINFO;

View File

@@ -1,5 +1,5 @@
#ifndef __DLUASSERT__H__
#define __DLUASSERT__H__
#ifndef DLUASSERT_H
#define DLUASSERT_H
#include <assert.h>
@@ -9,4 +9,4 @@
# define DluAssert(expression)
#endif
#endif //!__DLUASSERT__H__
#endif //!DLUASSERT_H

View File

@@ -1,5 +1,5 @@
#ifndef __FDBTOSQLITE__H__
#define __FDBTOSQLITE__H__
#ifndef FDBTOSQLITE_H
#define FDBTOSQLITE_H
#pragma once
@@ -142,4 +142,4 @@ namespace FdbToSqlite {
}; //! class FdbToSqlite
}; //! namespace FdbToSqlite
#endif //!__FDBTOSQLITE__H__
#endif //!FDBTOSQLITE_H

View File

@@ -8,23 +8,23 @@
#include <map>
template <typename T>
inline size_t MinSize(size_t size, const std::basic_string_view<T>& string) {
if (size == size_t(-1) || size > string.size()) {
static inline size_t MinSize(const size_t size, const std::basic_string_view<T> string) {
if (size == SIZE_MAX || size > string.size()) {
return string.size();
} else {
return size;
}
}
inline bool IsLeadSurrogate(char16_t c) {
inline bool IsLeadSurrogate(const char16_t c) {
return (0xD800 <= c) && (c <= 0xDBFF);
}
inline bool IsTrailSurrogate(char16_t c) {
inline bool IsTrailSurrogate(const char16_t c) {
return (0xDC00 <= c) && (c <= 0xDFFF);
}
inline void PushUTF8CodePoint(std::string& ret, char32_t cp) {
inline void PushUTF8CodePoint(std::string& ret, const char32_t cp) {
if (cp <= 0x007F) {
ret.push_back(static_cast<uint8_t>(cp));
} else if (cp <= 0x07FF) {
@@ -46,16 +46,16 @@ inline void PushUTF8CodePoint(std::string& ret, char32_t cp) {
constexpr const char16_t REPLACEMENT_CHARACTER = 0xFFFD;
bool _IsSuffixChar(uint8_t c) {
bool static _IsSuffixChar(const uint8_t c) {
return (c & 0xC0) == 0x80;
}
bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
size_t rem = slice.length();
bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
const size_t rem = slice.length();
if (slice.empty()) return false;
const uint8_t* bytes = reinterpret_cast<const uint8_t*>(&slice.front());
if (rem > 0) {
uint8_t first = bytes[0];
const uint8_t first = bytes[0];
if (first < 0x80) { // 1 byte character
out = static_cast<uint32_t>(first & 0x7F);
slice.remove_prefix(1);
@@ -64,7 +64,7 @@ bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
// middle byte, not valid at start, fall through
} else if (first < 0xE0) { // two byte character
if (rem > 1) {
uint8_t second = bytes[1];
const uint8_t second = bytes[1];
if (_IsSuffixChar(second)) {
out = (static_cast<uint32_t>(first & 0x1F) << 6)
+ static_cast<uint32_t>(second & 0x3F);
@@ -74,8 +74,8 @@ bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
}
} else if (first < 0xF0) { // three byte character
if (rem > 2) {
uint8_t second = bytes[1];
uint8_t third = bytes[2];
const uint8_t second = bytes[1];
const uint8_t third = bytes[2];
if (_IsSuffixChar(second) && _IsSuffixChar(third)) {
out = (static_cast<uint32_t>(first & 0x0F) << 12)
+ (static_cast<uint32_t>(second & 0x3F) << 6)
@@ -86,9 +86,9 @@ bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
}
} else if (first < 0xF8) { // four byte character
if (rem > 3) {
uint8_t second = bytes[1];
uint8_t third = bytes[2];
uint8_t fourth = bytes[3];
const uint8_t second = bytes[1];
const uint8_t third = bytes[2];
const uint8_t fourth = bytes[3];
if (_IsSuffixChar(second) && _IsSuffixChar(third) && _IsSuffixChar(fourth)) {
out = (static_cast<uint32_t>(first & 0x07) << 18)
+ (static_cast<uint32_t>(second & 0x3F) << 12)
@@ -107,7 +107,7 @@ bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
}
/// See <https://www.ietf.org/rfc/rfc2781.html#section-2.1>
bool PushUTF16CodePoint(std::u16string& output, uint32_t U, size_t size) {
bool PushUTF16CodePoint(std::u16string& output, const uint32_t U, const size_t size) {
if (output.length() >= size) return false;
if (U < 0x10000) {
// If U < 0x10000, encode U as a 16-bit unsigned integer and terminate.
@@ -120,7 +120,7 @@ bool PushUTF16CodePoint(std::u16string& output, uint32_t U, size_t size) {
// Let U' = U - 0x10000. Because U is less than or equal to 0x10FFFF,
// U' must be less than or equal to 0xFFFFF. That is, U' can be
// represented in 20 bits.
uint32_t Ut = U - 0x10000;
const uint32_t Ut = U - 0x10000;
// Initialize two 16-bit unsigned integers, W1 and W2, to 0xD800 and
// 0xDC00, respectively. These integers each have 10 bits free to
@@ -141,25 +141,25 @@ bool PushUTF16CodePoint(std::u16string& output, uint32_t U, size_t size) {
} else return false;
}
std::u16string GeneralUtils::UTF8ToUTF16(const std::string_view& string, size_t size) {
size_t newSize = MinSize(size, string);
std::u16string GeneralUtils::UTF8ToUTF16(const std::string_view string, const size_t size) {
const size_t newSize = MinSize(size, string);
std::u16string output;
output.reserve(newSize);
std::string_view iterator = string;
uint32_t c;
while (_NextUTF8Char(iterator, c) && PushUTF16CodePoint(output, c, size)) {}
while (details::_NextUTF8Char(iterator, c) && PushUTF16CodePoint(output, c, size)) {}
return output;
}
//! Converts an std::string (ASCII) to UCS-2 / UTF-16
std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view& string, size_t size) {
size_t newSize = MinSize(size, string);
std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view string, const size_t size) {
const size_t newSize = MinSize(size, string);
std::u16string ret;
ret.reserve(newSize);
for (size_t i = 0; i < newSize; i++) {
char c = string[i];
for (size_t i = 0; i < newSize; ++i) {
const char c = string[i];
// Note: both 7-bit ascii characters and REPLACEMENT_CHARACTER fit in one char16_t
ret.push_back((c > 0 && c <= 127) ? static_cast<char16_t>(c) : REPLACEMENT_CHARACTER);
}
@@ -169,18 +169,18 @@ std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view& string, size_t
//! Converts a (potentially-ill-formed) UTF-16 string to UTF-8
//! See: <http://simonsapin.github.io/wtf-8/#decoding-ill-formed-utf-16>
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view& string, size_t size) {
size_t newSize = MinSize(size, string);
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const size_t size) {
const size_t newSize = MinSize(size, string);
std::string ret;
ret.reserve(newSize);
for (size_t i = 0; i < newSize; i++) {
char16_t u = string[i];
for (size_t i = 0; i < newSize; ++i) {
const char16_t u = string[i];
if (IsLeadSurrogate(u) && (i + 1) < newSize) {
char16_t next = string[i + 1];
const char16_t next = string[i + 1];
if (IsTrailSurrogate(next)) {
i += 1;
char32_t cp = 0x10000
const char32_t cp = 0x10000
+ ((static_cast<char32_t>(u) - 0xD800) << 10)
+ (static_cast<char32_t>(next) - 0xDC00);
PushUTF8CodePoint(ret, cp);
@@ -195,40 +195,40 @@ std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view& string, size_t
return ret;
}
bool GeneralUtils::CaseInsensitiveStringCompare(const std::string& a, const std::string& b) {
bool GeneralUtils::CaseInsensitiveStringCompare(const std::string_view a, const std::string_view b) {
return std::equal(a.begin(), a.end(), b.begin(), b.end(), [](char a, char b) { return tolower(a) == tolower(b); });
}
// MARK: Bits
//! Sets a specific bit in a signed 64-bit integer
int64_t GeneralUtils::SetBit(int64_t value, uint32_t index) {
int64_t GeneralUtils::SetBit(int64_t value, const uint32_t index) {
return value |= 1ULL << index;
}
//! Clears a specific bit in a signed 64-bit integer
int64_t GeneralUtils::ClearBit(int64_t value, uint32_t index) {
int64_t GeneralUtils::ClearBit(int64_t value, const uint32_t index) {
return value &= ~(1ULL << index);
}
//! Checks a specific bit in a signed 64-bit integer
bool GeneralUtils::CheckBit(int64_t value, uint32_t index) {
bool GeneralUtils::CheckBit(int64_t value, const uint32_t index) {
return value & (1ULL << index);
}
bool GeneralUtils::ReplaceInString(std::string& str, const std::string& from, const std::string& to) {
size_t start_pos = str.find(from);
bool GeneralUtils::ReplaceInString(std::string& str, const std::string_view from, const std::string_view to) {
const size_t start_pos = str.find(from);
if (start_pos == std::string::npos)
return false;
str.replace(start_pos, from.length(), to);
return true;
}
std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t delimiter) {
std::vector<std::wstring> GeneralUtils::SplitString(const std::wstring_view str, const wchar_t delimiter) {
std::vector<std::wstring> vector = std::vector<std::wstring>();
std::wstring current;
for (const auto& c : str) {
for (const wchar_t c : str) {
if (c == delimiter) {
vector.push_back(current);
current = L"";
@@ -237,15 +237,15 @@ std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t d
}
}
vector.push_back(current);
vector.push_back(std::move(current));
return vector;
}
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string& str, char16_t delimiter) {
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string_view str, const char16_t delimiter) {
std::vector<std::u16string> vector = std::vector<std::u16string>();
std::u16string current;
for (const auto& c : str) {
for (const char16_t c : str) {
if (c == delimiter) {
vector.push_back(current);
current = u"";
@@ -254,17 +254,15 @@ std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string& str,
}
}
vector.push_back(current);
vector.push_back(std::move(current));
return vector;
}
std::vector<std::string> GeneralUtils::SplitString(const std::string& str, char delimiter) {
std::vector<std::string> GeneralUtils::SplitString(const std::string_view str, const char delimiter) {
std::vector<std::string> vector = std::vector<std::string>();
std::string current = "";
for (size_t i = 0; i < str.length(); i++) {
char c = str[i];
for (const char c : str) {
if (c == delimiter) {
vector.push_back(current);
current = "";
@@ -273,54 +271,53 @@ std::vector<std::string> GeneralUtils::SplitString(const std::string& str, char
}
}
vector.push_back(current);
vector.push_back(std::move(current));
return vector;
}
std::u16string GeneralUtils::ReadWString(RakNet::BitStream* inStream) {
std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
uint32_t length;
inStream->Read<uint32_t>(length);
inStream.Read<uint32_t>(length);
std::u16string string;
for (auto i = 0; i < length; i++) {
for (uint32_t i = 0; i < length; ++i) {
uint16_t c;
inStream->Read(c);
inStream.Read(c);
string.push_back(c);
}
return string;
}
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string& folder) {
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string_view folder) {
// Because we dont know how large the initial number before the first _ is we need to make it a map like so.
std::map<uint32_t, std::string> filenames{};
for (auto& t : std::filesystem::directory_iterator(folder)) {
auto filename = t.path().filename().string();
auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.insert(std::make_pair(index, filename));
std::map<uint32_t, std::string> filenames{};
for (const auto& t : std::filesystem::directory_iterator(folder)) {
auto filename = t.path().filename().string();
const auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.emplace(index, std::move(filename));
}
// Now sort the map by the oldest migration.
std::vector<std::string> sortedFiles{};
auto fileIterator = filenames.begin();
std::map<uint32_t, std::string>::iterator oldest = filenames.begin();
auto fileIterator = filenames.cbegin();
auto oldest = filenames.cbegin();
while (!filenames.empty()) {
if (fileIterator == filenames.end()) {
if (fileIterator == filenames.cend()) {
sortedFiles.push_back(oldest->second);
filenames.erase(oldest);
fileIterator = filenames.begin();
oldest = filenames.begin();
fileIterator = filenames.cbegin();
oldest = filenames.cbegin();
continue;
}
if (oldest->first > fileIterator->first) oldest = fileIterator;
fileIterator++;
++fileIterator;
}
return sortedFiles;
}
#ifdef DARKFLAME_PLATFORM_MACOS
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
// MacOS floating-point parse function specializations
namespace GeneralUtils::details {

View File

@@ -3,17 +3,18 @@
// C++
#include <charconv>
#include <cstdint>
#include <random>
#include <ctime>
#include <functional>
#include <optional>
#include <random>
#include <span>
#include <stdexcept>
#include <string>
#include <string_view>
#include <optional>
#include <functional>
#include <type_traits>
#include <stdexcept>
#include "BitStream.h"
#include "NiPoint3.h"
#include "dPlatforms.h"
#include "Game.h"
#include "Logger.h"
@@ -32,29 +33,31 @@ namespace GeneralUtils {
//! Converts a plain ASCII string to a UTF-16 string
/*!
\param string The string to convert
\param size A size to trim the string to. Default is -1 (No trimming)
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
\return An UTF-16 representation of the string
*/
std::u16string ASCIIToUTF16(const std::string_view& string, size_t size = -1);
std::u16string ASCIIToUTF16(const std::string_view string, const size_t size = SIZE_MAX);
//! Converts a UTF-8 String to a UTF-16 string
/*!
\param string The string to convert
\param size A size to trim the string to. Default is -1 (No trimming)
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
\return An UTF-16 representation of the string
*/
std::u16string UTF8ToUTF16(const std::string_view& string, size_t size = -1);
std::u16string UTF8ToUTF16(const std::string_view string, const size_t size = SIZE_MAX);
//! Internal, do not use
bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
namespace details {
//! Internal, do not use
bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
}
//! Converts a UTF-16 string to a UTF-8 string
/*!
\param string The string to convert
\param size A size to trim the string to. Default is -1 (No trimming)
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
\return An UTF-8 representation of the string
*/
std::string UTF16ToWTF8(const std::u16string_view& string, size_t size = -1);
std::string UTF16ToWTF8(const std::u16string_view string, const size_t size = SIZE_MAX);
/**
* Compares two basic strings but does so ignoring case sensitivity
@@ -62,7 +65,7 @@ namespace GeneralUtils {
* \param b the second string to compare against the first string
* @return if the two strings are equal
*/
bool CaseInsensitiveStringCompare(const std::string& a, const std::string& b);
bool CaseInsensitiveStringCompare(const std::string_view a, const std::string_view b);
// MARK: Bits
@@ -70,9 +73,9 @@ namespace GeneralUtils {
//! Sets a bit on a numerical value
template <typename T>
inline void SetBit(T& value, eObjectBits bits) {
inline void SetBit(T& value, const eObjectBits bits) {
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
auto index = static_cast<size_t>(bits);
const auto index = static_cast<size_t>(bits);
if (index > (sizeof(T) * 8) - 1) {
return;
}
@@ -82,9 +85,9 @@ namespace GeneralUtils {
//! Clears a bit on a numerical value
template <typename T>
inline void ClearBit(T& value, eObjectBits bits) {
inline void ClearBit(T& value, const eObjectBits bits) {
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
auto index = static_cast<size_t>(bits);
const auto index = static_cast<size_t>(bits);
if (index > (sizeof(T) * 8 - 1)) {
return;
}
@@ -97,14 +100,14 @@ namespace GeneralUtils {
\param value The value to set the bit for
\param index The index of the bit
*/
int64_t SetBit(int64_t value, uint32_t index);
int64_t SetBit(int64_t value, const uint32_t index);
//! Clears a specific bit in a signed 64-bit integer
/*!
\param value The value to clear the bit from
\param index The index of the bit
*/
int64_t ClearBit(int64_t value, uint32_t index);
int64_t ClearBit(int64_t value, const uint32_t index);
//! Checks a specific bit in a signed 64-bit integer
/*!
@@ -112,19 +115,19 @@ namespace GeneralUtils {
\param index The index of the bit
\return Whether or not the bit is set
*/
bool CheckBit(int64_t value, uint32_t index);
bool CheckBit(int64_t value, const uint32_t index);
bool ReplaceInString(std::string& str, const std::string& from, const std::string& to);
bool ReplaceInString(std::string& str, const std::string_view from, const std::string_view to);
std::u16string ReadWString(RakNet::BitStream* inStream);
std::u16string ReadWString(RakNet::BitStream& inStream);
std::vector<std::wstring> SplitString(std::wstring& str, wchar_t delimiter);
std::vector<std::wstring> SplitString(const std::wstring_view str, const wchar_t delimiter);
std::vector<std::u16string> SplitString(const std::u16string& str, char16_t delimiter);
std::vector<std::u16string> SplitString(const std::u16string_view str, const char16_t delimiter);
std::vector<std::string> SplitString(const std::string& str, char delimiter);
std::vector<std::string> SplitString(const std::string_view str, const char delimiter);
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string& folder);
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string_view folder);
// Concept constraining to enum types
template <typename T>
@@ -144,7 +147,7 @@ namespace GeneralUtils {
// If a boolean, present an alias to an intermediate integral type for parsing
template <Numeric T> requires std::same_as<T, bool>
struct numeric_parse<T> { using type = uint32_t; };
struct numeric_parse<T> { using type = uint8_t; };
// Shorthand type alias
template <Numeric T>
@@ -156,8 +159,9 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired value if it is equivalent to the string
*/
template <Numeric T>
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) {
[[nodiscard]] std::optional<T> TryParse(std::string_view str) {
numeric_parse_t<T> result;
while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
const char* const strEnd = str.data() + str.size();
const auto [parseEnd, ec] = std::from_chars(str.data(), strEnd, result);
@@ -166,7 +170,7 @@ namespace GeneralUtils {
return isParsed ? static_cast<T>(result) : std::optional<T>{};
}
#ifdef DARKFLAME_PLATFORM_MACOS
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
// MacOS floating-point parse helper function specializations
namespace details {
@@ -181,8 +185,10 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired value if it is equivalent to the string
*/
template <std::floating_point T>
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) noexcept
[[nodiscard]] std::optional<T> TryParse(std::string_view str) noexcept
try {
while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
size_t parseNum;
const T result = details::_parse<T>(str, parseNum);
const bool isParsed = str.length() == parseNum;
@@ -202,7 +208,7 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
*/
template <typename T>
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string& strX, const std::string& strY, const std::string& strZ) {
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ) {
const auto x = TryParse<float>(strX);
if (!x) return std::nullopt;
@@ -214,17 +220,17 @@ namespace GeneralUtils {
}
/**
* The TryParse overload for handling NiPoint3 by passingn a reference to a vector of three strings
* @param str The string vector representing the X, Y, and Xcoordinates
* The TryParse overload for handling NiPoint3 by passing a span of three strings
* @param str The string vector representing the X, Y, and Z coordinates
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
*/
template <typename T>
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::vector<std::string>& str) {
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::span<const std::string> str) {
return (str.size() == 3) ? TryParse<NiPoint3>(str[0], str[1], str[2]) : std::nullopt;
}
template <typename T>
std::u16string to_u16string(T value) {
std::u16string to_u16string(const T value) {
return GeneralUtils::ASCIIToUTF16(std::to_string(value));
}
@@ -243,7 +249,7 @@ namespace GeneralUtils {
\param max The maximum to generate to
*/
template <typename T>
inline T GenerateRandomNumber(std::size_t min, std::size_t max) {
inline T GenerateRandomNumber(const std::size_t min, const std::size_t max) {
// Make sure it is a numeric type
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
@@ -264,16 +270,16 @@ namespace GeneralUtils {
* @returns The enum entry's value in its underlying type
*/
template <Enum eType>
constexpr typename std::underlying_type_t<eType> CastUnderlyingType(const eType entry) noexcept {
return static_cast<typename std::underlying_type_t<eType>>(entry);
constexpr std::underlying_type_t<eType> ToUnderlying(const eType entry) noexcept {
return static_cast<std::underlying_type_t<eType>>(entry);
}
// on Windows we need to undef these or else they conflict with our numeric limits calls
// DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
#ifdef _WIN32
#undef min
#undef max
#endif
#ifdef _WIN32
#undef min
#undef max
#endif
template <typename T>
inline T GenerateRandomNumber() {

View File

@@ -1,5 +1,5 @@
#ifndef __LDFFORMAT__H__
#define __LDFFORMAT__H__
#ifndef LDFFORMAT_H
#define LDFFORMAT_H
// Custom Classes
#include "dCommonVars.h"
@@ -31,22 +31,22 @@ public:
virtual ~LDFBaseData() {}
virtual void WriteToPacket(RakNet::BitStream* packet) = 0;
virtual void WriteToPacket(RakNet::BitStream& packet) const = 0;
virtual const std::u16string& GetKey() = 0;
virtual const std::u16string& GetKey() const = 0;
virtual eLDFType GetValueType() = 0;
virtual eLDFType GetValueType() const = 0;
/** Gets a string from the key/value pair
* @param includeKey Whether or not to include the key in the data
* @param includeTypeId Whether or not to include the type id in the data
* @return The string representation of the data
*/
virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) = 0;
virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) const = 0;
virtual std::string GetValueAsString() = 0;
virtual std::string GetValueAsString() const = 0;
virtual LDFBaseData* Copy() = 0;
virtual LDFBaseData* Copy() const = 0;
/**
* Given an input string, return the data as a LDF key.
@@ -62,17 +62,17 @@ private:
T value;
//! Writes the key to the packet
void WriteKey(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->key.length() * sizeof(uint16_t));
void WriteKey(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->key.length() * sizeof(uint16_t));
for (uint32_t i = 0; i < this->key.length(); ++i) {
packet->Write<uint16_t>(this->key[i]);
packet.Write<uint16_t>(this->key[i]);
}
}
//! Writes the value to the packet
void WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
packet->Write(this->value);
void WriteValue(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->GetValueType());
packet.Write(this->value);
}
public:
@@ -90,7 +90,7 @@ public:
/*!
\return The value
*/
const T& GetValue(void) { return this->value; }
const T& GetValue(void) const { return this->value; }
//! Sets the value
/*!
@@ -102,13 +102,13 @@ public:
/*!
\return The value string
*/
std::string GetValueString(void) { return ""; }
std::string GetValueString(void) const { return ""; }
//! Writes the data to a packet
/*!
\param packet The packet
*/
void WriteToPacket(RakNet::BitStream* packet) override {
void WriteToPacket(RakNet::BitStream& packet) const override {
this->WriteKey(packet);
this->WriteValue(packet);
}
@@ -117,13 +117,13 @@ public:
/*!
\return The key
*/
const std::u16string& GetKey(void) override { return this->key; }
const std::u16string& GetKey(void) const override { return this->key; }
//! Gets the LDF Type
/*!
\return The LDF value type
*/
eLDFType GetValueType(void) override { return LDF_TYPE_UNKNOWN; }
eLDFType GetValueType(void) const override { return LDF_TYPE_UNKNOWN; }
//! Gets the string data
/*!
@@ -131,7 +131,7 @@ public:
\param includeTypeId Whether or not to include the type id in the data
\return The string representation of the data
*/
std::string GetString(const bool includeKey = true, const bool includeTypeId = true) override {
std::string GetString(const bool includeKey = true, const bool includeTypeId = true) const override {
if (GetValueType() == -1) {
return GeneralUtils::UTF16ToWTF8(this->key) + "=-1:<server variable>";
}
@@ -154,11 +154,11 @@ public:
return stream.str();
}
std::string GetValueAsString() override {
std::string GetValueAsString() const override {
return this->GetValueString();
}
LDFBaseData* Copy() override {
LDFBaseData* Copy() const override {
return new LDFData<T>(key, value);
}
@@ -166,58 +166,58 @@ public:
};
// LDF Types
template<> inline eLDFType LDFData<std::u16string>::GetValueType(void) { return LDF_TYPE_UTF_16; };
template<> inline eLDFType LDFData<int32_t>::GetValueType(void) { return LDF_TYPE_S32; };
template<> inline eLDFType LDFData<float>::GetValueType(void) { return LDF_TYPE_FLOAT; };
template<> inline eLDFType LDFData<double>::GetValueType(void) { return LDF_TYPE_DOUBLE; };
template<> inline eLDFType LDFData<uint32_t>::GetValueType(void) { return LDF_TYPE_U32; };
template<> inline eLDFType LDFData<bool>::GetValueType(void) { return LDF_TYPE_BOOLEAN; };
template<> inline eLDFType LDFData<uint64_t>::GetValueType(void) { return LDF_TYPE_U64; };
template<> inline eLDFType LDFData<LWOOBJID>::GetValueType(void) { return LDF_TYPE_OBJID; };
template<> inline eLDFType LDFData<std::string>::GetValueType(void) { return LDF_TYPE_UTF_8; };
template<> inline eLDFType LDFData<std::u16string>::GetValueType(void) const { return LDF_TYPE_UTF_16; };
template<> inline eLDFType LDFData<int32_t>::GetValueType(void) const { return LDF_TYPE_S32; };
template<> inline eLDFType LDFData<float>::GetValueType(void) const { return LDF_TYPE_FLOAT; };
template<> inline eLDFType LDFData<double>::GetValueType(void) const { return LDF_TYPE_DOUBLE; };
template<> inline eLDFType LDFData<uint32_t>::GetValueType(void) const { return LDF_TYPE_U32; };
template<> inline eLDFType LDFData<bool>::GetValueType(void) const { return LDF_TYPE_BOOLEAN; };
template<> inline eLDFType LDFData<uint64_t>::GetValueType(void) const { return LDF_TYPE_U64; };
template<> inline eLDFType LDFData<LWOOBJID>::GetValueType(void) const { return LDF_TYPE_OBJID; };
template<> inline eLDFType LDFData<std::string>::GetValueType(void) const { return LDF_TYPE_UTF_8; };
// The specialized version for std::u16string (UTF-16)
template<>
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->GetValueType());
packet->Write<uint32_t>(this->value.length());
packet.Write<uint32_t>(this->value.length());
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet->Write<uint16_t>(this->value[i]);
packet.Write<uint16_t>(this->value[i]);
}
}
// The specialized version for bool
template<>
inline void LDFData<bool>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
inline void LDFData<bool>::WriteValue(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->GetValueType());
packet->Write<uint8_t>(this->value);
packet.Write<uint8_t>(this->value);
}
// The specialized version for std::string (UTF-8)
template<>
inline void LDFData<std::string>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
inline void LDFData<std::string>::WriteValue(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->GetValueType());
packet->Write<uint32_t>(this->value.length());
packet.Write<uint32_t>(this->value.length());
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet->Write<uint8_t>(this->value[i]);
packet.Write<uint8_t>(this->value[i]);
}
}
template<> inline std::string LDFData<std::u16string>::GetValueString() {
template<> inline std::string LDFData<std::u16string>::GetValueString() const {
return GeneralUtils::UTF16ToWTF8(this->value, this->value.size());
}
template<> inline std::string LDFData<int32_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<float>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<double>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<uint32_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<bool>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<uint64_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<LWOOBJID>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<int32_t>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<float>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<double>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<uint32_t>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<bool>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<uint64_t>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<LWOOBJID>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<std::string>::GetValueString() { return this->value; }
template<> inline std::string LDFData<std::string>::GetValueString() const { return this->value; }
#endif //!__LDFFORMAT__H__
#endif //!LDFFORMAT_H

View File

@@ -1,5 +1,5 @@
#ifndef __NIPOINT3_H__
#define __NIPOINT3_H__
#ifndef NIPOINT3_H
#define NIPOINT3_H
/*!
\file NiPoint3.hpp
@@ -201,4 +201,4 @@ namespace NiPoint3Constant {
// .inl file needed for code organization and to circumvent circular dependency issues
#include "NiPoint3.inl"
#endif // !__NIPOINT3_H__
#endif // !NIPOINT3_H

View File

@@ -1,5 +1,5 @@
#pragma once
#ifndef __NIPOINT3_H__
#ifndef NIPOINT3_H
#error "This should only be included inline in NiPoint3.h: Do not include directly!"
#endif

View File

@@ -1,5 +1,5 @@
#ifndef __NIQUATERNION_H__
#define __NIQUATERNION_H__
#ifndef NIQUATERNION_H
#define NIQUATERNION_H
// Custom Classes
#include "NiPoint3.h"
@@ -155,4 +155,4 @@ namespace NiQuaternionConstant {
// Include constexpr and inline function definitions in a seperate file for readability
#include "NiQuaternion.inl"
#endif // !__NIQUATERNION_H__
#endif // !NIQUATERNION_H

View File

@@ -1,5 +1,5 @@
#pragma once
#ifndef __NIQUATERNION_H__
#ifndef NIQUATERNION_H
#error "This should only be included inline in NiQuaternion.h: Do not include directly!"
#endif

View File

@@ -1,33 +1,19 @@
#ifndef __POSITIONUPDATE__H__
#define __POSITIONUPDATE__H__
#ifndef POSITIONUPDATE_H
#define POSITIONUPDATE_H
#include "NiPoint3.h"
#include "NiQuaternion.h"
struct RemoteInputInfo {
RemoteInputInfo() {
m_RemoteInputX = 0;
m_RemoteInputY = 0;
m_IsPowersliding = false;
m_IsModified = false;
}
void operator=(const RemoteInputInfo& other) {
m_RemoteInputX = other.m_RemoteInputX;
m_RemoteInputY = other.m_RemoteInputY;
m_IsPowersliding = other.m_IsPowersliding;
m_IsModified = other.m_IsModified;
}
bool operator==(const RemoteInputInfo& other) {
return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
}
float m_RemoteInputX;
float m_RemoteInputY;
bool m_IsPowersliding;
bool m_IsModified;
float m_RemoteInputX = 0;
float m_RemoteInputY = 0;
bool m_IsPowersliding = false;
bool m_IsModified = false;
};
struct LocalSpaceInfo {
@@ -47,4 +33,4 @@ struct PositionUpdate {
RemoteInputInfo remoteInputInfo;
};
#endif //!__POSITIONUPDATE__H__
#endif //!POSITIONUPDATE_H

View File

@@ -1,5 +1,5 @@
#ifndef __CLIENTVERSION_H__
#define __CLIENTVERSION_H__
#ifndef CLIENTVERSION_H
#define CLIENTVERSION_H
#include <cstdint>
@@ -9,4 +9,4 @@ namespace ClientVersion {
constexpr uint16_t minor = 64;
}
#endif // !__CLIENTVERSION_H__
#endif // !CLIENTVERSION_H

View File

@@ -1,6 +1,7 @@
#include "dConfig.h"
#include <sstream>
#include <algorithm>
#include "BinaryPathFinder.h"
#include "GeneralUtils.h"

View File

@@ -1,5 +1,5 @@
#ifndef __STRINGIFIEDENUM_H__
#define __STRINGIFIEDENUM_H__
#ifndef STRINGIFIEDENUM_H
#define STRINGIFIEDENUM_H
#include <string>
#include "magic_enum.hpp"
@@ -26,4 +26,4 @@ namespace StringifiedEnum {
}
}
#endif // !__STRINGIFIEDENUM_H__
#endif // !STRINGIFIEDENUM_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __DCOMMONVARS__H__
#define __DCOMMONVARS__H__
#ifndef DCOMMONVARS_H
#define DCOMMONVARS_H
#include <cstdint>
#include <string>
@@ -34,8 +34,8 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
//=========== TYPEDEFS ==========
@@ -158,4 +158,4 @@ public:
}
};
#endif //!__DCOMMONVARS__H__
#endif //!DCOMMONVARS_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __EADDFRIENDRESPONSECODE__H__
#define __EADDFRIENDRESPONSECODE__H__
#ifndef EADDFRIENDRESPONSECODE_H
#define EADDFRIENDRESPONSECODE_H
#include <cstdint>
@@ -12,4 +12,4 @@ enum class eAddFriendResponseCode : uint8_t {
CANCELLED
};
#endif //!__ADDFRIENDRESPONSECODE__H__
#endif //!ADDFRIENDRESPONSECODE_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __EADDFRIENDRESPONSETYPE__H__
#define __EADDFRIENDRESPONSETYPE__H__
#ifndef EADDFRIENDRESPONSETYPE_H
#define EADDFRIENDRESPONSETYPE_H
#include <cstdint>
@@ -21,4 +21,4 @@ enum class eAddFriendResponseType : uint8_t {
FRIENDISFREETRIAL
};
#endif //!__EADDFRIENDRESPONSETYPE__H__
#endif //!EADDFRIENDRESPONSETYPE_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __EANINMATIONFLAGS__H__
#define __EANINMATIONFLAGS__H__
#ifndef EANINMATIONFLAGS_H
#define EANINMATIONFLAGS_H
#include <cstdint>
@@ -41,4 +41,4 @@ enum class eAnimationFlags : uint32_t {
IDLE_MISC12
};
#endif //!__EANINMATIONFLAGS__H__
#endif //!EANINMATIONFLAGS_H

View File

@@ -1,5 +1,5 @@
#ifndef __EAUTHMESSAGETYPE__H__
#define __EAUTHMESSAGETYPE__H__
#ifndef EAUTHMESSAGETYPE_H
#define EAUTHMESSAGETYPE_H
#include <cstdint>
@@ -12,4 +12,4 @@ enum class eAuthMessageType : uint32_t {
RUNTIME_CONFIG
};
#endif //!__EAUTHMESSAGETYPE__H__
#endif //!EAUTHMESSAGETYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EBASICATTACKSUCCESSTYPES__H__
#define __EBASICATTACKSUCCESSTYPES__H__
#ifndef EBASICATTACKSUCCESSTYPES_H
#define EBASICATTACKSUCCESSTYPES_H
#include <cstdint>
@@ -9,4 +9,4 @@ enum class eBasicAttackSuccessTypes : uint8_t {
FAILIMMUNE
};
#endif //!__EBASICATTACKSUCCESSTYPES__H__
#endif //!EBASICATTACKSUCCESSTYPES_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __EBLUEPRINTSAVERESPONSETYPE__H__
#define __EBLUEPRINTSAVERESPONSETYPE__H__
#ifndef EBLUEPRINTSAVERESPONSETYPE_H
#define EBLUEPRINTSAVERESPONSETYPE_H
#include <cstdint>
@@ -23,4 +23,4 @@ enum class eBlueprintSaveResponseType : uint32_t {
FindMatchesFailed
};
#endif //!__EBLUEPRINTSAVERESPONSETYPE__H__
#endif //!EBLUEPRINTSAVERESPONSETYPE_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __EBUBBLETYPE__H__
#define __EBUBBLETYPE__H__
#ifndef EBUBBLETYPE_H
#define EBUBBLETYPE_H
#include <cstdint>
@@ -11,4 +11,4 @@ enum class eBubbleType : uint32_t {
SKUNK
};
#endif //!__EBUBBLETYPE__H__
#endif //!EBUBBLETYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EBUILDTYPE__H__
#define __EBUILDTYPE__H__
#ifndef EBUILDTYPE_H
#define EBUILDTYPE_H
#include <cstdint>
@@ -9,4 +9,4 @@ enum class eBuildType :uint32_t {
ON_PROPERTY
};
#endif //!__EBUILDTYPE__H__
#endif //!EBUILDTYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __ECHARACTERCREATIONRESPONSE__H__
#define __ECHARACTERCREATIONRESPONSE__H__
#ifndef ECHARACTERCREATIONRESPONSE_H
#define ECHARACTERCREATIONRESPONSE_H
#include <cstdint>
@@ -11,4 +11,4 @@ enum class eCharacterCreationResponse : uint8_t {
CUSTOM_NAME_IN_USE
};
#endif //!__ECHARACTERCREATIONRESPONSE__H__
#endif //!ECHARACTERCREATIONRESPONSE_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __ECHARACTERVERSION__H__
#define __ECHARACTERVERSION__H__
#ifndef ECHARACTERVERSION_H
#define ECHARACTERVERSION_H
#include <cstdint>
@@ -18,4 +18,4 @@ enum class eCharacterVersion : uint32_t {
UP_TO_DATE, // will become SPEED_BASE
};
#endif //!__ECHARACTERVERSION__H__
#endif //!ECHARACTERVERSION_H

View File

@@ -1,31 +0,0 @@
#ifndef __ECHATINTERNALMESSAGETYPE__H__
#define __ECHATINTERNALMESSAGETYPE__H__
#include <cstdint>
enum eChatInternalMessageType : uint32_t {
PLAYER_ADDED_NOTIFICATION = 0,
PLAYER_REMOVED_NOTIFICATION,
ADD_FRIEND,
ADD_BEST_FRIEND,
ADD_TO_TEAM,
ADD_BLOCK,
REMOVE_FRIEND,
REMOVE_BLOCK,
REMOVE_FROM_TEAM,
DELETE_TEAM,
REPORT,
PRIVATE_CHAT,
PRIVATE_CHAT_RESPONSE,
ANNOUNCEMENT,
MAIL_COUNT_UPDATE,
MAIL_SEND_NOTIFY,
REQUEST_USER_LIST,
FRIEND_LIST,
ROUTE_TO_PLAYER,
TEAM_UPDATE,
MUTE_UPDATE,
CREATE_TEAM,
};
#endif //!__ECHATINTERNALMESSAGETYPE__H__

View File

@@ -1,5 +1,5 @@
#ifndef __ECHATMESSAGETYPE__H__
#define __ECHATMESSAGETYPE__H__
#ifndef ECHATMESSAGETYPE_H
#define ECHATMESSAGETYPE_H
#include <cstdint>
@@ -72,7 +72,9 @@ enum class eChatMessageType :uint32_t {
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS
UPDATE_FREE_TRIAL_STATUS,
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
CREATE_TEAM,
};
#endif //!__ECHATMESSAGETYPE__H__
#endif //!ECHATMESSAGETYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __ECINEMATICEVENT__H__
#define __ECINEMATICEVENT__H__
#ifndef ECINEMATICEVENT_H
#define ECINEMATICEVENT_H
#include <cstdint>
@@ -9,4 +9,4 @@ enum class eCinematicEvent : uint32_t {
ENDED,
};
#endif //!__ECINEMATICEVENT__H__
#endif //!ECINEMATICEVENT_H

View File

@@ -1,5 +1,5 @@
#ifndef __ECLIENTMESSAGETYPE__H__
#define __ECLIENTMESSAGETYPE__H__
#ifndef ECLIENTMESSAGETYPE_H
#define ECLIENTMESSAGETYPE_H
#include <cstdint>
@@ -73,4 +73,4 @@ enum class eClientMessageType : uint32_t {
UGC_DOWNLOAD_FAILED = 120
};
#endif //!__ECLIENTMESSAGETYPE__H__
#endif //!ECLIENTMESSAGETYPE_H

View File

@@ -1,14 +1,13 @@
#ifndef __ECONNECTIONTYPE__H__
#define __ECONNECTIONTYPE__H__
#ifndef ECONNECTIONTYPE_H
#define ECONNECTIONTYPE_H
enum class eConnectionType : uint16_t {
SERVER = 0,
AUTH,
CHAT,
CHAT_INTERNAL,
WORLD,
WORLD = 4,
CLIENT,
MASTER
};
#endif //!__ECONNECTIONTYPE__H__
#endif //!ECONNECTIONTYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __ECONTROLSCHEME__H__
#define __ECONTROLSCHEME__H__
#ifndef ECONTROLSCHEME_H
#define ECONTROLSCHEME_H
#include <cstdint>
@@ -15,4 +15,4 @@ enum class eControlScheme : uint32_t {
SCHEME_WEAR_A_ROBOT //== freecam?
};
#endif //!__ECONTROLSCHEME__H__
#endif //!ECONTROLSCHEME_H

View File

@@ -1,5 +1,5 @@
#ifndef __ECYCLINGMODE__H__
#define __ECYCLINGMODE__H__
#ifndef ECYCLINGMODE_H
#define ECYCLINGMODE_H
#include <cstdint>
@@ -8,4 +8,4 @@ enum class eCyclingMode : uint32_t {
DISALLOW_CYCLING
};
#endif //!__ECYCLINGMODE__H__
#endif //!ECYCLINGMODE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EENDBEHAVIOR__H__
#define __EENDBEHAVIOR__H__
#ifndef EENDBEHAVIOR_H
#define EENDBEHAVIOR_H
#include <cstdint>
@@ -8,4 +8,4 @@ enum class eEndBehavior : uint32_t {
WAIT
};
#endif //!__EENDBEHAVIOR__H__
#endif //!EENDBEHAVIOR_H

View File

@@ -1,5 +1,5 @@
#ifndef __EGAMEACTIVITY__H__
#define __EGAMEACTIVITY__H__
#ifndef EGAMEACTIVITY_H
#define EGAMEACTIVITY_H
#include <cstdint>
@@ -12,4 +12,4 @@ enum class eGameActivity : uint32_t {
PET_TAMING
};
#endif //!__EGAMEACTIVITY__H__
#endif //!EGAMEACTIVITY_H

View File

@@ -1,5 +1,5 @@
#ifndef __EGAMEMASTERLEVEL__H__
#define __EGAMEMASTERLEVEL__H__
#ifndef EGAMEMASTERLEVEL_H
#define EGAMEMASTERLEVEL_H
#include <cstdint>
@@ -17,4 +17,4 @@ enum class eGameMasterLevel : uint8_t {
};
#endif //!__EGAMEMASTERLEVEL__H__
#endif //!EGAMEMASTERLEVEL_H

View File

@@ -1,5 +1,5 @@
#ifndef __EGAMEMESSAGETYPE__H__
#define __EGAMEMESSAGETYPE__H__
#ifndef EGAMEMESSAGETYPE_H
#define EGAMEMESSAGETYPE_H
#include <cstdint>
@@ -790,9 +790,10 @@ enum class eGameMessageType : uint16_t {
GET_MISSION_TYPE_STATES = 853,
GET_TIME_PLAYED = 854,
SET_MISSION_VIEWED = 855,
SLASH_COMMAND_TEXT_FEEDBACK = 856,
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 857,
HKX_VEHICLE_LOADED = 856,
SLASH_COMMAND_TEXT_FEEDBACK = 857,
BROADCAST_TEXT_TO_CHATBOX = 858,
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 859,
OPEN_PROPERTY_MANAGEMENT = 860,
OPEN_PROPERTY_VENDOR = 861,
VOTE_ON_PROPERTY = 862,
@@ -1610,4 +1611,4 @@ struct magic_enum::customize::enum_range<eGameMessageType> {
static constexpr int max = 1772;
};
#endif //!__EGAMEMESSAGETYPE__H__
#endif //!EGAMEMESSAGETYPE_H

View File

@@ -1,6 +1,6 @@
#ifndef __EHELPTYPE__H__
#define __EHELPTYPE__H__
#ifndef EHELPTYPE_H
#define EHELPTYPE_H
#include <cstdint>
@@ -38,4 +38,4 @@ enum class eHelpType : int32_t {
UI_INVENTORY_FULL_CANNOT_PICKUP_ITEM = 86
};
#endif //!__EHELPTYPE__H__
#endif //!EHELPTYPE_H

View File

@@ -1,9 +1,12 @@
#pragma once
#ifndef __EINVENTORYTYPE__H__
#define __EINVENTORYTYPE__H__
#ifndef EINVENTORYTYPE_H
#define EINVENTORYTYPE_H
#include <cstdint>
#include "magic_enum.hpp"
static const uint8_t NUMBER_OF_INVENTORIES = 17;
/**
* Represents the different types of inventories an entity may have
@@ -56,4 +59,10 @@ public:
};
};
#endif //!__EINVENTORYTYPE__H__
template <>
struct magic_enum::customize::enum_range<eInventoryType> {
static constexpr int min = 0;
static constexpr int max = 16;
};
#endif //!EINVENTORYTYPE_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __EITEMSETPASSIVEABILITYID__H__
#define __EITEMSETPASSIVEABILITYID__H__
#ifndef EITEMSETPASSIVEABILITYID_H
#define EITEMSETPASSIVEABILITYID_H
enum class eItemSetPassiveAbilityID {
EngineerRank1 = 2,
@@ -55,4 +55,4 @@ enum class eItemSetPassiveAbilityID {
LightningSpinjitzu = 52
};
#endif //!__EITEMSETPASSIVEABILITYID__H__
#endif //!EITEMSETPASSIVEABILITYID_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __EITEMTYPE__H__
#define __EITEMTYPE__H__
#ifndef EITEMTYPE_H
#define EITEMTYPE_H
#include <cstdint>
@@ -33,4 +33,4 @@ enum class eItemType : int32_t {
MOUNT
};
#endif //!__EITEMTYPE__H__
#endif //!EITEMTYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EKILLTYPE__H__
#define __EKILLTYPE__H__
#ifndef EKILLTYPE_H
#define EKILLTYPE_H
#include <cstdint>
@@ -8,4 +8,4 @@ enum class eKillType : uint32_t {
SILENT
};
#endif //!__EKILLTYPE__H__
#endif //!EKILLTYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __ELOGINRESPONSE__H__
#define __ELOGINRESPONSE__H__
#ifndef ELOGINRESPONSE_H
#define ELOGINRESPONSE_H
#include <cstdint>
@@ -21,4 +21,4 @@ enum class eLoginResponse : uint8_t {
ACCOUNT_NOT_ACTIVATED
};
#endif //!__ELOGINRESPONSE__H__
#endif //!ELOGINRESPONSE_H

View File

@@ -1,5 +1,5 @@
#ifndef __ELOOTSOURCETYPE__H__
#define __ELOOTSOURCETYPE__H__
#ifndef ELOOTSOURCETYPE_H
#define ELOOTSOURCETYPE_H
#include <cstdint>
@@ -28,4 +28,4 @@ enum class eLootSourceType : uint32_t {
RELOCATE
};
#endif //!__ELOOTSOURCETYPE__H__
#endif //!ELOOTSOURCETYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EMASTERMESSAGETYPE__H__
#define __EMASTERMESSAGETYPE__H__
#ifndef EMASTERMESSAGETYPE_H
#define EMASTERMESSAGETYPE_H
#include <cstdint>
@@ -33,4 +33,4 @@ enum class eMasterMessageType : uint32_t {
NEW_SESSION_ALERT
};
#endif //!__EMASTERMESSAGETYPE__H__
#endif //!EMASTERMESSAGETYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EMATCHUPDATE__H__
#define __EMATCHUPDATE__H__
#ifndef EMATCHUPDATE_H
#define EMATCHUPDATE_H
#include <cstdint>
@@ -14,4 +14,4 @@ enum class eMatchUpdate : int32_t {
PLAYER_UPDATE
};
#endif //!__EMATCHUPDATE__H__
#endif //!EMATCHUPDATE_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __EMISSIONLOCKSTATE__H__
#define __EMISSIONLOCKSTATE__H__
#ifndef EMISSIONLOCKSTATE_H
#define EMISSIONLOCKSTATE_H
enum class eMissionLockState : int {
LOCKED,
@@ -9,4 +9,4 @@ enum class eMissionLockState : int {
UNLOCKED,
};
#endif //!__EMISSIONLOCKSTATE__H__
#endif //!EMISSIONLOCKSTATE_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __MISSIONSTATE__H__
#define __MISSIONSTATE__H__
#ifndef MISSIONSTATE_H
#define MISSIONSTATE_H
/**
* Represents the possible states a mission can be in
@@ -53,4 +53,4 @@ enum class eMissionState : int {
COMPLETE_READY_TO_COMPLETE = 12
};
#endif //!__MISSIONSTATE__H__
#endif //!MISSIONSTATE_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __EMISSIONTASKTYPE__H__
#define __EMISSIONTASKTYPE__H__
#ifndef EMISSIONTASKTYPE_H
#define EMISSIONTASKTYPE_H
enum class eMissionTaskType : int {
UNKNOWN = -1,
@@ -40,4 +40,4 @@ enum class eMissionTaskType : int {
DONATION
};
#endif //!__EMISSIONTASKTYPE__H__
#endif //!EMISSIONTASKTYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EMOVEMENTPLATFORMSTATE__H__
#define __EMOVEMENTPLATFORMSTATE__H__
#ifndef EMOVEMENTPLATFORMSTATE_H
#define EMOVEMENTPLATFORMSTATE_H
#include <cstdint>
@@ -13,4 +13,4 @@ enum class eMovementPlatformState : uint32_t
Stopped = 0b01100
};
#endif //!__EMOVEMENTPLATFORMSTATE__H__
#endif //!EMOVEMENTPLATFORMSTATE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EOBJECTBITS__H__
#define __EOBJECTBITS__H__
#ifndef EOBJECTBITS_H
#define EOBJECTBITS_H
#include <cstdint>
@@ -10,4 +10,4 @@ enum class eObjectBits : size_t {
CHARACTER = 60
};
#endif //!__EOBJECTBITS__H__
#endif //!EOBJECTBITS_H

View File

@@ -1,5 +1,5 @@
#ifndef __EOBJECTWORLDSTATE__H__
#define __EOBJECTWORLDSTATE__H__
#ifndef EOBJECTWORLDSTATE_H
#define EOBJECTWORLDSTATE_H
#include <cstdint>
@@ -9,4 +9,4 @@ enum class eObjectWorldState : uint32_t {
INVENTORY
};
#endif //!__EOBJECTWORLDSTATE__H__
#endif //!EOBJECTWORLDSTATE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EPACKAGETYPE__H__
#define __EPACKAGETYPE__H__
#ifndef EPACKAGETYPE_H
#define EPACKAGETYPE_H
enum class ePackageType {
INVALID = -1,
@@ -10,4 +10,4 @@ enum class ePackageType {
};
#endif //!__EPACKAGETYPE__H__
#endif //!EPACKAGETYPE_H

View File

@@ -2,8 +2,8 @@
#include <cstdint>
#ifndef __EPERMISSIONMAP__H__
#define __EPERMISSIONMAP__H__
#ifndef EPERMISSIONMAP_H
#define EPERMISSIONMAP_H
/**
* Bitmap of permissions and restrictions for characters.
@@ -29,4 +29,4 @@ enum class ePermissionMap : uint64_t {
RestrictedChatAccess = 0x1 << 6,
};
#endif //!__EPERMISSIONMAP__H__
#endif //!EPERMISSIONMAP_H

View File

@@ -1,5 +1,5 @@
#ifndef __EPETABILITYTYPE__H__
#define __EPETABILITYTYPE__H__
#ifndef EPETABILITYTYPE_H
#define EPETABILITYTYPE_H
#include <cstdint>
@@ -10,4 +10,4 @@ enum class ePetAbilityType : uint32_t {
DigAtPosition
};
#endif //!__EPETABILITYTYPE__H__
#endif //!EPETABILITYTYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EPETTAMINGNOTIFYTYPE__H__
#define __EPETTAMINGNOTIFYTYPE__H__
#ifndef EPETTAMINGNOTIFYTYPE_H
#define EPETTAMINGNOTIFYTYPE_H
#include <cstdint>
@@ -12,4 +12,4 @@ enum class ePetTamingNotifyType : uint32_t {
NAMINGPET
};
#endif //!__EPETTAMINGNOTIFYTYPE__H__
#endif //!EPETTAMINGNOTIFYTYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EPHYSICSEFFECTTYPE__H__
#define __EPHYSICSEFFECTTYPE__H__
#ifndef EPHYSICSEFFECTTYPE_H
#define EPHYSICSEFFECTTYPE_H
#include <cstdint>
@@ -12,4 +12,4 @@ enum class ePhysicsEffectType : uint32_t {
FRICTION
};
#endif //!__EPHYSICSEFFECTTYPE__H__
#endif //!EPHYSICSEFFECTTYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EPLAYERFLAG__H__
#define __EPLAYERFLAG__H__
#ifndef EPLAYERFLAG_H
#define EPLAYERFLAG_H
#include <cstdint>
@@ -170,4 +170,4 @@ enum ePlayerFlag : int32_t {
DLU_SKIP_CINEMATICS = 1'000'000,
};
#endif //!__EPLAYERFLAG__H__
#endif //!EPLAYERFLAG_H

View File

@@ -1,5 +1,5 @@
#ifndef __EQUICKBUILDFAILREASON__H__
#define __EQUICKBUILDFAILREASON__H__
#ifndef EQUICKBUILDFAILREASON_H
#define EQUICKBUILDFAILREASON_H
#include <cstdint>
@@ -10,4 +10,4 @@ enum class eQuickBuildFailReason : uint32_t {
BUILD_ENDED
};
#endif //!__EQUICKBUILDFAILREASON__H__
#endif //!EQUICKBUILDFAILREASON_H

View File

@@ -1,5 +1,5 @@
#ifndef __EQUICKBUILDSTATE__H__
#define __EQUICKBUILDSTATE__H__
#ifndef EQUICKBUILDSTATE_H
#define EQUICKBUILDSTATE_H
#include <cstdint>
@@ -12,4 +12,4 @@ enum class eQuickBuildState : uint32_t {
};
#endif //!__EQUICKBUILDSTATE__H__
#endif //!EQUICKBUILDSTATE_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __ERACINGTASKPARAM__H__
#define __ERACINGTASKPARAM__H__
#ifndef ERACINGTASKPARAM_H
#define ERACINGTASKPARAM_H
#include <cstdint>
@@ -22,4 +22,4 @@ enum class eRacingTaskParam : int32_t {
SMASH_SPECIFIC_SMASHABLE
};
#endif //!__ERACINGTASKPARAM__H__
#endif //!ERACINGTASKPARAM_H

View File

@@ -1,5 +1,5 @@
#ifndef __ERENAMERESPONSE__H__
#define __ERENAMERESPONSE__H__
#ifndef ERENAMERESPONSE_H
#define ERENAMERESPONSE_H
#include <cstdint>
@@ -12,4 +12,4 @@ enum class eRenameResponse : uint8_t {
};
#endif //!__ERENAMERESPONSE__H__
#endif //!ERENAMERESPONSE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EREPLICACOMPONENTTYPE__H__
#define __EREPLICACOMPONENTTYPE__H__
#ifndef EREPLICACOMPONENTTYPE_H
#define EREPLICACOMPONENTTYPE_H
#include <cstdint>
@@ -124,4 +124,4 @@ enum class eReplicaComponentType : uint32_t {
DESTROYABLE = 1000 // Actually 7
};
#endif //!__EREPLICACOMPONENTTYPE__H__
#endif //!EREPLICACOMPONENTTYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EREPLICAPACKETTYPE__H__
#define __EREPLICAPACKETTYPE__H__
#ifndef EREPLICAPACKETTYPE_H
#define EREPLICAPACKETTYPE_H
#include <cstdint>
@@ -9,4 +9,4 @@ enum class eReplicaPacketType : uint8_t {
DESTRUCTION
};
#endif //!__EREPLICAPACKETTYPE__H__
#endif //!EREPLICAPACKETTYPE_H

View File

@@ -0,0 +1,21 @@
#ifndef EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE_H
#define EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE_H
#include <cstdint>
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t {
SUCCESS,
FAIL_GENERIC,
FAIL_INV_FULL,
FAIL_ITEM_NOT_FOUND,
FAIL_CANT_MOVE_TO_THAT_INV_TYPE,
FAIL_NOT_NEAR_BANK,
FAIL_CANT_SWAP_ITEMS,
FAIL_SOURCE_TYPE,
FAIL_WRONG_DEST_TYPE,
FAIL_SWAP_DEST_TYPE,
FAIL_CANT_MOVE_THINKING_HAT,
FAIL_DISMOUNT_BEFORE_MOVING
};
#endif //!EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE_H

View File

@@ -1,5 +1,5 @@
#ifndef __ESERVERDISCONNECTIDENTIFIERS__H__
#define __ESERVERDISCONNECTIDENTIFIERS__H__
#ifndef ESERVERDISCONNECTIDENTIFIERS_H
#define ESERVERDISCONNECTIDENTIFIERS_H
#include <cstdint>
@@ -21,4 +21,4 @@ enum class eServerDisconnectIdentifiers : uint32_t {
PLAY_SCHEDULE_TIME_DONE
};
#endif //!__ESERVERDISCONNECTIDENTIFIERS__H__
#endif //!ESERVERDISCONNECTIDENTIFIERS_H

View File

@@ -1,5 +1,5 @@
#ifndef __ESERVERMESSAGETYPE__H__
#define __ESERVERMESSAGETYPE__H__
#ifndef ESERVERMESSAGETYPE_H
#define ESERVERMESSAGETYPE_H
#include <cstdint>
//! The Internal Server Packet Identifiers
@@ -9,4 +9,4 @@ enum class eServerMessageType : uint32_t {
GENERAL_NOTIFY
};
#endif //!__ESERVERMESSAGETYPE__H__
#endif //!ESERVERMESSAGETYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __ESQLITEDATATYPE__H__
#define __ESQLITEDATATYPE__H__
#ifndef ESQLITEDATATYPE_H
#define ESQLITEDATATYPE_H
#include <cstdint>
@@ -13,4 +13,4 @@ enum class eSqliteDataType : int32_t {
TEXT_8 = 8
};
#endif //!__ESQLITEDATATYPE__H__
#endif //!ESQLITEDATATYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __ESTATECHANGETYPE__H__
#define __ESTATECHANGETYPE__H__
#ifndef ESTATECHANGETYPE_H
#define ESTATECHANGETYPE_H
#include <cstdint>
@@ -8,4 +8,4 @@ enum class eStateChangeType : uint32_t {
POP
};
#endif //!__ESTATECHANGETYPE__H__
#endif //!ESTATECHANGETYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __ETERMINATETYPE__H__
#define __ETERMINATETYPE__H__
#ifndef ETERMINATETYPE_H
#define ETERMINATETYPE_H
#include <cstdint>
@@ -9,4 +9,4 @@ enum class eTerminateType : uint32_t {
FROM_INTERACTION
};
#endif //!__ETERMINATETYPE__H__
#endif //!ETERMINATETYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __ETRIGGERCOMMANDTYPE__H__
#define __ETRIGGERCOMMANDTYPE__H__
#ifndef ETRIGGERCOMMANDTYPE_H
#define ETRIGGERCOMMANDTYPE_H
// For info about Trigger Command see:
// https://docs.lu-dev.net/en/latest/file-structures/lutriggers.html?highlight=trigger#possible-values-commands
@@ -116,4 +116,4 @@ public:
};
};
#endif //!__ETRIGGERCOMMANDTYPE__H__
#endif //!ETRIGGERCOMMANDTYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __ETRIGGEREVENTTYPE__H__
#define __ETRIGGEREVENTTYPE__H__
#ifndef ETRIGGEREVENTTYPE_H
#define ETRIGGEREVENTTYPE_H
enum class eTriggerEventType {
INVALID,
@@ -50,4 +50,4 @@ public:
};
};
#endif //!__ETRIGGEREVENTTYPE__H__
#endif //!ETRIGGEREVENTTYPE_H

View File

@@ -1,7 +1,7 @@
#pragma once
#ifndef __EUNEQUIPPABLEACTIVETYPE__H__
#define __EUNEQUIPPABLEACTIVETYPE__H__
#ifndef EUNEQUIPPABLEACTIVETYPE_H
#define EUNEQUIPPABLEACTIVETYPE_H
#include <cstdint>
@@ -11,4 +11,4 @@ enum class eUnequippableActiveType : int32_t {
MOUNT
};
#endif //!__EUNEQUIPPABLEACTIVETYPE__H__
#endif //!EUNEQUIPPABLEACTIVETYPE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EUSEITEMRESPONSE__H__
#define __EUSEITEMRESPONSE__H__
#ifndef EUSEITEMRESPONSE_H
#define EUSEITEMRESPONSE_H
#include <cstdint>
@@ -9,4 +9,4 @@ enum class eUseItemResponse : uint32_t {
MountsNotAllowed
};
#endif //!__EUSEITEMRESPONSE__H__
#endif //!EUSEITEMRESPONSE_H

View File

@@ -1,5 +1,5 @@
#ifndef __EVENDORTRANSACTIONRESULT__
#define __EVENDORTRANSACTIONRESULT__
#ifndef EVENDORTRANSACTIONRESULT_H
#define EVENDORTRANSACTIONRESULT_H
#include <cstdint>
@@ -12,4 +12,4 @@ enum class eVendorTransactionResult : uint32_t {
DONATION_FULL
};
#endif // !__EVENDORTRANSACTIONRESULT__
#endif // !EVENDORTRANSACTIONRESULT_H

View File

@@ -0,0 +1,59 @@
#ifndef EWAYPOINTCOMMANDTYPES_H
#define EWAYPOINTCOMMANDTYPES_H
#include <cstdint>
enum class eWaypointCommandType : uint32_t {
INVALID,
BOUNCE,
STOP,
GROUP_EMOTE,
SET_VARIABLE,
CAST_SKILL,
EQUIP_INVENTORY,
UNEQUIP_INVENTORY,
DELAY,
EMOTE,
TELEPORT,
PATH_SPEED,
REMOVE_NPC,
CHANGE_WAYPOINT,
DELETE_SELF,
KILL_SELF,
SPAWN_OBJECT,
PLAY_SOUND,
};
class WaypointCommandType {
public:
static eWaypointCommandType StringToWaypointCommandType(std::string commandString) {
const std::map<std::string, eWaypointCommandType> WaypointCommandTypeMap = {
{"bounce", eWaypointCommandType::BOUNCE},
{"stop", eWaypointCommandType::STOP},
{"groupemote", eWaypointCommandType::GROUP_EMOTE},
{"setvar", eWaypointCommandType::SET_VARIABLE},
{"castskill", eWaypointCommandType::CAST_SKILL},
{"eqInvent", eWaypointCommandType::EQUIP_INVENTORY},
{"unInvent", eWaypointCommandType::UNEQUIP_INVENTORY},
{"delay", eWaypointCommandType::DELAY},
{"femote", eWaypointCommandType::EMOTE},
{"emote", eWaypointCommandType::EMOTE},
{"teleport", eWaypointCommandType::TELEPORT},
{"pathspeed", eWaypointCommandType::PATH_SPEED},
{"removeNPC", eWaypointCommandType::REMOVE_NPC},
{"changeWP", eWaypointCommandType::CHANGE_WAYPOINT},
{"DeleteSelf", eWaypointCommandType::DELETE_SELF},
{"killself", eWaypointCommandType::KILL_SELF},
{"removeself", eWaypointCommandType::DELETE_SELF},
{"spawnOBJ", eWaypointCommandType::SPAWN_OBJECT},
{"playSound", eWaypointCommandType::PLAY_SOUND},
};
auto intermed = WaypointCommandTypeMap.find(commandString);
return (intermed != WaypointCommandTypeMap.end()) ? intermed->second : eWaypointCommandType::INVALID;
};
};
#endif //!EWAYPOINTCOMMANDTYPES_H

View File

@@ -1,5 +1,5 @@
#ifndef __EWORLDMESSAGETYPE__H__
#define __EWORLDMESSAGETYPE__H__
#ifndef EWORLDMESSAGETYPE_H
#define EWORLDMESSAGETYPE_H
#include <cstdint>
@@ -29,8 +29,8 @@ enum class eWorldMessageType : uint32_t {
ROUTE_PACKET, // Social?
POSITION_UPDATE,
MAIL,
WORD_CHECK, // Whitelist word check
STRING_CHECK, // Whitelist string check
WORD_CHECK, // AllowList word check
STRING_CHECK, // AllowList string check
GET_PLAYERS_IN_ZONE,
REQUEST_UGC_MANIFEST_INFO,
BLUEPRINT_GET_ALL_DATA_REQUEST,
@@ -48,4 +48,4 @@ struct magic_enum::customize::enum_range<eWorldMessageType> {
static constexpr int max = 91;
};
#endif //!__EWORLDMESSAGETYPE__H__
#endif //!EWORLDMESSAGETYPE_H

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