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20 Commits

Author SHA1 Message Date
bb8d4f2eb7 impl mover and rotator loadconfigdata 2024-02-18 00:55:20 -06:00
7e42efa82e Merge branch 'main' into movingPlatformWork 2024-02-17 03:28:33 -06:00
d4ca011466 fix tests 2024-02-17 03:21:41 -06:00
52228ece16 Make the test have the capability of passing if the code is correct
Before the platform was not moving and the positions werent; getting updated
2024-02-17 02:41:17 -06:00
92696606e1 Expand tests to cover path types and edge cases 2024-02-17 02:14:36 -06:00
c35ab1f9e3 Add test logs, fix seg faults in tests 2024-02-12 10:43:58 -06:00
David Markowitz
1ae57dc6e8 Fix one failing test 2024-02-10 19:53:20 -08:00
David Markowitz
944d3e1bac branch back to working state 2024-02-10 19:23:35 -08:00
David Markowitz
790505ba6f Merge branch 'main' into movingPlatformWork 2024-02-10 19:10:55 -08:00
David Markowitz
af8bc2c458 refactor to class style and not c style 2023-08-05 01:21:59 -07:00
David Markowitz
42de987e25 Keep updating 2023-08-04 00:54:48 -07:00
David Markowitz
e6fe2edfae better tests for advancing waypoint 2023-08-03 21:37:08 -07:00
David Markowitz
e31b6ca54b Merge branch 'main' into movingPlatformWork 2023-08-03 20:32:26 -07:00
David Markowitz
2252088e1b TDD 2023-08-03 01:50:34 -07:00
David Markowitz
c293b7a9d7 moving platform work 2023-08-02 00:02:02 -07:00
David Markowitz
4336cb7f50 quick notes 2023-08-01 01:36:24 -07:00
David Markowitz
43657324e9 Further work on subcomponents
serialization is improved, next is re-implementing the actual functionality.
2023-08-01 01:19:07 -07:00
David Markowitz
ba409b6ee2 add serialization test 2023-07-31 18:38:26 -07:00
David Markowitz
a7eb28279e finish construction serialization test 2023-07-31 18:36:14 -07:00
David Markowitz
3cf460cc52 throw away the old impl 2023-07-31 02:13:19 -07:00
639 changed files with 55070 additions and 136010 deletions

View File

@@ -73,4 +73,4 @@ cpp_space_around_assignment_operator=insert
cpp_space_pointer_reference_alignment=left
cpp_space_around_ternary_operator=insert
cpp_wrap_preserve_blocks=one_liners
cpp_indent_comment=false
cpp_indent_comment=fasle

View File

@@ -3,20 +3,12 @@ CLIENT_PATH=./client
# Updates NET_VERSION in CMakeVariables.txt
NET_VERSION=171022
# make sure this is a long random string
# generate a "SHA 256-bit Key" from here: https://gchq.github.io/CyberChef/#recipe=Pseudo-Random_Number_Generator(256,'Hex')
# grab a "SHA 256-bit Key" from here: https://keygen.io/
ACCOUNT_MANAGER_SECRET=
# Should be the externally facing IP of your server host
EXTERNAL_IP=localhost
# The database type that will be used.
# Acceptable values are `sqlite`, `mysql`, `mariadb`, `maria`.
# Case insensitive.
DATABASE_TYPE=mariadb
SQLITE_DATABASE_PATH=resServer/dlu.sqlite
# Database values
# Be careful with special characters here. It is more safe to use normal characters and/or numbers.
MARIADB_USER=darkflame
MARIADB_PASSWORD=
MARIADB_DATABASE=darkflame
SKIP_ACCOUNT_CREATION=1

View File

@@ -16,12 +16,12 @@ jobs:
os: [ windows-2022, ubuntu-22.04, macos-13 ]
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
submodules: true
- name: Add msbuild to PATH (Windows only)
if: ${{ matrix.os == 'windows-2022' }}
uses: microsoft/setup-msbuild@v2
uses: microsoft/setup-msbuild@v1.1
with:
vs-version: '[17,18)'
msbuild-architecture: x64
@@ -33,20 +33,21 @@ jobs:
- name: cmake
uses: lukka/run-cmake@v10
with:
workflowPreset: "ci-${{matrix.os}}"
configurePreset: "ci-${{matrix.os}}"
buildPreset: "ci-${{matrix.os}}"
testPreset: "ci-${{matrix.os}}"
- name: artifacts
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: build-${{matrix.os}}
path: |
build/*/*Server*
build/*/*.ini
build/*/*.so
build/*/*.dll
build/*/*.dylib
build/*/vanity/
build/*/navmeshes/
build/*/migrations/
build/*/*.dcf
!build/*/*.pdb
!build/*/d*/
build/*Server*
build/*.ini
build/*.so
build/*.dll
build/vanity/
build/navmeshes/
build/migrations/
build/*.dcf
!build/*.pdb
!build/d*/

5
.gitignore vendored
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@@ -6,6 +6,7 @@ docker/configs
# Third party libraries
thirdparty/mysql/
thirdparty/mysql_linux/
CMakeVariables.txt
# Build folders
build/
@@ -94,7 +95,6 @@ ipch/
# Exceptions:
CMakeSettings.json
CMakeUserPresets.json
*.vcxproj
*.filters
*.cmake
@@ -122,7 +122,4 @@ docker/__pycache__
docker-compose.override.yml
!*Test.bin
# CMake scripts
!cmake/*
!cmake/toolchains/*

View File

@@ -1,23 +1,9 @@
cmake_minimum_required(VERSION 3.25)
project(Darkflame
HOMEPAGE_URL "https://github.com/DarkflameUniverse/DarkflameServer"
LANGUAGES C CXX
)
# check if the path to the source directory contains a space
if("${CMAKE_SOURCE_DIR}" MATCHES " ")
message(FATAL_ERROR "The server cannot build in the path (" ${CMAKE_SOURCE_DIR} ") because it contains a space. Please move the server to a path without spaces.")
endif()
cmake_minimum_required(VERSION 3.18)
project(Darkflame)
include(CTest)
set(CMAKE_C_STANDARD 99)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
set(CXX_STANDARD_REQUIRED ON)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
# Read variables from file
@@ -66,37 +52,33 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
# Disabled no-register
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
if(UNIX)
add_link_options("-Wl,-rpath,$ORIGIN/")
add_compile_options("-fPIC")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -Wuninitialized -fPIC")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
# For all except Clang and Apple Clang
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options("-static-libgcc" "-lstdc++fs")
if(NOT APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -lstdc++fs")
endif()
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
add_link_options("-export-dynamic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
endif()
if(${GGDB})
add_compile_options("-ggdb")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
elseif(MSVC)
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
# Also disable non-portable MSVC volatile behavior
add_compile_options("/wd4267" "/utf-8" "/volatile:iso" "/Zc:inline")
add_compile_options("/wd4267" "/utf-8")
elseif(WIN32)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif()
# Our output dir
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
# TODO make this not have to override the build type directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
@@ -108,47 +90,37 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
find_package(MariaDB)
# Create a /resServer directory
make_directory(${CMAKE_BINARY_DIR}/resServer)
# Create a /logs directory
make_directory(${CMAKE_BINARY_DIR}/logs)
# Get DLU config directory
if(DEFINED ENV{DLU_CONFIG_DIR})
set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
else()
set(DLU_CONFIG_DIR ${PROJECT_BINARY_DIR})
endif()
message(STATUS "Variable: DLU_CONFIG_DIR = ${DLU_CONFIG_DIR}")
# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
message(STATUS "Checking resource file integrity")
include(Utils)
UpdateConfigOption(${DLU_CONFIG_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/chatconfig.ini "port" "chat_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/masterconfig.ini "port" "master_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/chatconfig.ini "port" "chat_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/masterconfig.ini "port" "master_server_port")
foreach(resource_file ${RESOURCE_FILES})
set(file_size 0)
if(EXISTS ${DLU_CONFIG_DIR}/${resource_file})
file(SIZE ${DLU_CONFIG_DIR}/${resource_file} file_size)
if(EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
endif()
if(${file_size} EQUAL 0)
configure_file(
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${DLU_CONFIG_DIR}/${resource_file}
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
COPYONLY
)
message(STATUS "Moved " ${resource_file} " to DLU config directory")
message(STATUS "Moved " ${resource_file} " to project binary directory")
elseif(resource_file MATCHES ".ini")
message(STATUS "Checking " ${resource_file} " for missing config options")
file(READ ${DLU_CONFIG_DIR}/${resource_file} current_file_contents)
file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
set(parsed_current_file_contents "")
@@ -175,18 +147,16 @@ foreach(resource_file ${RESOURCE_FILES})
list(GET line_split 0 variable_name)
if(NOT ${parsed_current_file_contents} MATCHES ${variable_name})
# For backwards compatibility with older setup versions, dont add this option.
if(NOT ${variable_name} MATCHES "database_type")
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
set(line_to_add ${line_to_add} ${line})
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
set(line_to_add ${line_to_add} ${line})
foreach(line_to_append ${line_to_add})
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
foreach(line_to_append ${line_to_add})
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n")
endif()
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
endif()
set(line_to_add "")
else()
set(line_to_add ${line_to_add} ${line})
@@ -209,38 +179,65 @@ file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PRO
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
# Copy vanity files on first build
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml")
foreach(file ${VANITY_FILES})
configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
endforeach()
# Move our migrations for MasterServer to run
file(REMOVE_RECURSE ${PROJECT_BINARY_DIR}/migrations)
file(COPY ${CMAKE_SOURCE_DIR}/migrations DESTINATION ${CMAKE_BINARY_DIR})
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
if (APPLE)
include_directories("/usr/local/include/")
endif()
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
endforeach()
# Load all of our third party directories
add_subdirectory(thirdparty SYSTEM)
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
endforeach()
# Create our list of include directories
include_directories(
set(INCLUDED_DIRECTORIES
"dCommon"
"dCommon/dClient"
"dCommon/dEnums"
"dChatFilter"
"dGame"
"dGame/dBehaviors"
"dGame/dComponents"
"dGame/dGameMessages"
"dGame/dInventory"
"dGame/dMission"
"dGame/dEntity"
"dGame/dPropertyBehaviors"
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
"dGame/dUtilities"
"dPhysics"
"dNavigation"
"dNavigation/dTerrain"
"dZoneManager"
"dDatabase"
"dDatabase/CDClientDatabase"
"dDatabase/CDClientDatabase/CDClientTables"
"dDatabase/GameDatabase"
"dDatabase/GameDatabase/ITables"
"dDatabase/GameDatabase/MySQL"
"dDatabase/GameDatabase/MySQL/Tables"
"dNet"
"tests"
"tests/dCommonTests"
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
SYSTEM
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
@@ -249,25 +246,47 @@ include_directories(
"thirdparty/cpplinq"
"thirdparty/cpp-httplib"
"thirdparty/MD5"
"tests"
"tests/dCommonTests"
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
# TODO: Should probably not do this.
if(APPLE)
include_directories("/usr/local/include/")
endif()
# Set warning flags
if(MSVC)
# add_compile_options("/W4")
# Want to enable warnings eventually, but WAY too much noise right now
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
add_compile_options("-Wuninitialized" "-Wold-style-cast")
else()
message(WARNING "Unknown compiler: '${CMAKE_CXX_COMPILER_ID}' - No warning flags enabled.")
# Actually include the directories from our list
foreach(dir ${INCLUDED_DIRECTORIES})
include_directories(${PROJECT_SOURCE_DIR}/${dir})
endforeach()
if(NOT WIN32)
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt")
endif()
include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
# Add linking directories:
link_directories(${PROJECT_BINARY_DIR})
# Load all of our third party directories
add_subdirectory(thirdparty)
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
endif()
# Glob together all headers that need to be precompiled
file(
GLOB HEADERS_DDATABASE
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/*.h
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables/*.h
${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables/*.h
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
)
file(
GLOB HEADERS_DZONEMANAGER
LIST_DIRECTORIES false
@@ -302,7 +321,7 @@ add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum" "MD5")
# Add platform specific common libraries
if(UNIX)
@@ -324,6 +343,12 @@ target_precompile_headers(
${HEADERS_DZONEMANAGER}
)
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
target_precompile_headers(
dDatabase PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE}>"
)
target_precompile_headers(
dCommon PRIVATE
${HEADERS_DCOMMON}

View File

@@ -1,638 +1,128 @@
{
"version": 6,
"cmakeMinimumRequired": {
"major": 3,
"minor": 25,
"patch": 0
},
"configurePresets": [
{
"name": "default",
"displayName": "Default configure step",
"description": "Use 'build' dir and Unix makefiles",
"binaryDir": "${sourceDir}/build",
"generator": "Unix Makefiles"
},
{
"name": "debug-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "relwithdebinfo-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "release-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
},
{
"name": "clang-config",
"hidden": true,
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-clang.cmake"
},
{
"name": "gnu-config",
"hidden": true,
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-gnu.cmake"
},
{
"name": "windows-msvc",
"inherits": "default",
"displayName": "[Multi] Windows (MSVC)",
"description": "Set architecture to 64-bit (b/c RakNet)",
"generator": "Visual Studio 17 2022",
"binaryDir": "${sourceDir}/build/msvc",
"architecture": {
"value": "x64"
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
}
},
{
"name": "windows-default",
"inherits": "windows-msvc",
"displayName": "Windows only Configure Settings",
"description": "Sets build and install directories",
"generator": "Ninja",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
},
"architecture": {
"value": "x64"
}
},
{
"name": "linux-config",
"inherits": "default",
"hidden": true,
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Linux"
}
},
{
"name": "linux-clang-debug",
"inherits": [
"linux-config",
"clang-config",
"debug-config"
],
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "Create a debug build using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-debug"
},
{
"name": "linux-clang-relwithdebinfo",
"inherits": [
"linux-config",
"clang-config",
"relwithdebinfo-config"
],
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "Create a release build with debug info using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-relwithdebinfo"
},
{
"name": "linux-clang-release",
"inherits": [
"linux-config",
"clang-config",
"release-config"
],
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "Create a release build using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-release"
},
{
"name": "linux-gnu-debug",
"inherits": [
"linux-config",
"gnu-config",
"debug-config"
],
"displayName": "[Debug] Linux (GNU)",
"description": "Create a debug build using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-debug"
},
{
"name": "linux-gnu-relwithdebinfo",
"inherits": [
"linux-config",
"gnu-config",
"relwithdebinfo-config"
],
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "Create a release build with debug info using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-relwithdebinfo"
},
{
"name": "linux-gnu-release",
"inherits": [
"linux-config",
"gnu-config",
"release-config"
],
"displayName": "[Release] Linux (GNU)",
"description": "Create a release build using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-release"
},
{
"name": "macos",
"inherits": "default",
"displayName": "[Multi] MacOS",
"description": "Create a build for MacOS",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Darwin"
},
"binaryDir": "${sourceDir}/build/macos"
}
],
"buildPresets": [
{
"name": "default",
"configurePreset": "default",
"displayName": "Default Build",
"description": "Default Build",
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 14,
"patch": 0
},
"configurePresets": [
{
"name": "default",
"displayName": "Default configure step",
"description": "Use 'build' dir and Unix makefiles",
"binaryDir": "${sourceDir}/build",
"generator": "Unix Makefiles"
},
{
"name": "ci-ubuntu-22.04",
"displayName": "CI configure step for Ubuntu",
"description": "Same as default, Used in GitHub actions workflow",
"inherits": "default"
},
{
"name": "ci-macos-13",
"displayName": "CI configure step for MacOS",
"description": "Same as default, Used in GitHub actions workflow",
"inherits": "default"
},
{
"name": "ci-windows-2022",
"displayName": "CI configure step for Windows",
"description": "Set architecture to 64-bit (b/c RakNet)",
"inherits": "default",
"generator": "Visual Studio 17 2022",
"architecture": {
"value": "x64"
},
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "windows-default",
"inherits": "ci-windows-2022",
"displayName": "Windows only Configure Settings",
"description": "Sets build and install directories",
"generator": "Ninja",
"architecture": {
"value": "x64",
"strategy": "external"
}
}
],
"buildPresets": [
{
"name": "default",
"configurePreset": "default",
"displayName": "Default Build",
"description": "Default Build",
"jobs": 2
},
{
"name": "ci-windows-2022",
"configurePreset": "ci-windows-2022",
"displayName": "Windows CI Build",
"description": "This preset is used by the CI build on windows",
"configuration": "RelWithDebInfo",
"jobs": 2
},
{
"name": "ci-ubuntu-22.04",
"configurePreset": "ci-ubuntu-22.04",
"displayName": "Linux CI Build",
"description": "This preset is used by the CI build on linux",
"jobs": 2
},
{
"name": "ci-macos-13",
"configurePreset": "ci-macos-13",
"displayName": "MacOS CI Build",
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}

View File

@@ -1,6 +1,6 @@
PROJECT_VERSION_MAJOR=3
PROJECT_VERSION_MINOR=0
PROJECT_VERSION_PATCH=0
PROJECT_VERSION_MAJOR=1
PROJECT_VERSION_MINOR=1
PROJECT_VERSION_PATCH=1
# Debugging
# Set DYNAMIC to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.

View File

@@ -23,7 +23,8 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
rm -rf /var/lib/apt/lists/*
# Grab libraries and load them
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadbcpp.so /usr/local/lib/
COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadb/libmariadb/libmariadb.so.3 /usr/local/lib
RUN ldconfig
# Server bins
@@ -31,7 +32,7 @@ COPY --from=build /app/build/*Server /app/
# Necessary suplimentary files
COPY --from=build /app/build/*.ini /app/configs/
COPY --from=build /app/build/vanity/*.* /app/vanity/
COPY --from=build /app/build/vanity/*.* /app/vanity/*
COPY --from=build /app/build/navmeshes /app/navmeshes
COPY --from=build /app/build/migrations /app/migrations
COPY --from=build /app/build/*.dcf /app/
@@ -39,7 +40,7 @@ COPY --from=build /app/build/*.dcf /app/
# backup of config and vanity files to copy to the host incase
# of a mount clobbering the copy from above
COPY --from=build /app/build/*.ini /app/default-configs/
COPY --from=build /app/build/vanity/*.* /app/default-vanity/
COPY --from=build /app/build/vanity/*.* /app/default-vanity/*
# needed as the container runs with the root user
# and therefore sudo doesn't exist

View File

@@ -13,33 +13,21 @@ Darkflame Universe is licensed under AGPLv3, please read [LICENSE](LICENSE). Som
* You must disclose any changes you make to the code when you distribute it
* Hosting a server for others counts as distribution
## Disclaimers
### Setup difficulty
Throughout the entire build and setup process a level of familiarity with the command line and preferably a Unix-like development environment is greatly advantageous.
### Hosting a server
We do not recommend hosting public servers. Darkflame Universe is intended for small scale deployment, for example within a group of friends. It has not been tested for large scale deployment which comes with additional security risks.
### Supply of resource files
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed [here](#verifying-your-client-files) to see if a client will work.
## Setting up a single player server
* If you don't know what WSL is, skip this warning.
Warning: WSL version 1 does NOT support using sqlite as a database due to how it handles filesystem synchronization.
You must use Version 2 if you must run the server under WSL. Not doing so will result in save data loss.
* Single player installs now no longer require building the server from source or installing development tools.
* Download the [latest windows release](https://github.com/DarkflameUniverse/DarkflameServer/releases) (or whichever release you need) and extract the files into a folder inside your client. Note that this setup is expecting that when double clicking the folder that you put in the same folder as `legouniverse.exe`, the file `MasterServer.exe` is in there.
* You should be able to see the folder with the server files in the same folder as `legouniverse.exe`.
* Go into the server files folder and open `sharedconfig.ini`. Find the line that says `client_location` and put `..` after it so the line reads `client_location=..`.
* To run the server, double-click `MasterServer.exe`.
* You will be asked to create an account the first time you run the server. After you have created the account, the server will shutdown and need to be restarted.
* To connect to the server, either delete the file `boot.cfg` which is found in your LEGO Universe client, rename the file `boot.cfg` to something else or follow the steps [here](#allowing-a-user-to-connect-to-your-server) if you wish to keep the file.
* When shutting down the server, it is highly recommended to click the `MasterServer.exe` window and hold `ctrl` while pressing `c` to stop the server.
* We are working on a way to make it so when you close the game, the server stops automatically alongside when you open the game, the server starts automatically.
## Step by step walkthrough for a single-player server
If you would like a setup for a single player server only on a Windows machine, use the [Native Windows Setup Guide by HailStorm](https://gist.github.com/HailStorm32/169df65a47a104199b5cc57d10fa57de) and skip this README.
<font size="32">**If you are not planning on hosting a server for others, working in the codebase or wanting to use MariaDB for a database, you can stop reading here.**</font>
If you would like to use a MariaDB as a database instead of the default of sqlite, follow the steps [here](#database-setup).
# Steps to setup a development environment
## Steps to setup server
* [Clone this repository](#clone-the-repository)
* [Setting up a development environment](#setting-up-a-development-environment)
* [Install dependencies](#install-dependencies)
* [Database setup](#database-setup)
* [Build the server](#build-the-server)
@@ -51,13 +39,6 @@ If you would like to use a MariaDB as a database instead of the default of sqlit
* [User Guide](#user-guide)
* [Docker](#docker)
## Disclaimers
### Setup difficulty
Throughout the entire build and setup process a level of familiarity with the command line and preferably a Unix-like development environment is greatly advantageous.
## Step by step walkthrough for building a single-player Windows server from source
If you would like a setup for a single player server only on a Windows machine built from source, use the [Native Windows Setup Guide by HailStorm](https://gist.github.com/HailStorm32/169df65a47a104199b5cc57d10fa57de) and skip this README.
## Clone the repository
If you are on Windows, you will need to download and install git from [here](https://git-scm.com/download/win)
@@ -70,7 +51,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
### Windows packages
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.18**</font> or later!).
### MacOS packages
Ensure you have [brew](https://brew.sh) installed.
@@ -92,7 +73,7 @@ sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-serve
```
#### Required CMake version
This project uses <font size="4">**CMake version 3.25**</font> or higher and as such you will need to ensure you have this version installed.
This project uses <font size="4">**CMake version 3.18**</font> or higher and as such you will need to ensure you have this version installed.
You can check your CMake version by using the following command in a terminal.
```bash
cmake --version
@@ -285,8 +266,8 @@ systemctl stop darkflame.service
journalctl -xeu darkflame.service
```
### First user or adding more users.
The first time you run `MasterServer`, you will be prompted to create an account. To create more accounts from the command line, `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
### First admin user
Run `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
### Account management tool (Nexus Dashboard)
**If you are just using this server for yourself, you can skip setting up Nexus Dashboard**
@@ -390,7 +371,7 @@ at once. For that:
- Download the [.env.example](.env.example) file and place it next to `client` with the file name `.env`
- You may get warnings that this name starts with a dot, acknowledge those, this is intentional. Depending on your operating system, you may need to activate showing hidden files (e.g. Ctrl-H in Gnome on Linux) and/or file extensions ("File name extensions" in the "View" tab on Windows).
- Update the `ACCOUNT_MANAGER_SECRET` and `MARIADB_PASSWORD` with strong random passwords.
- Use a password generator <https://gchq.github.io/CyberChef/#recipe=Pseudo-Random_Number_Generator(256,'Hex')>
- Use a password generator like <https://keygen.io>
- Avoid `:` and `@` characters
- Once the database user is created, changing the password will not update it, so the server will just fail to connect.
- Set `EXTERNAL_IP` to your LAN IP or public IP if you want to host the game for friends & family

View File

@@ -6,7 +6,8 @@ mkdir -p build
cd build
# Run cmake to generate make files
cmake -DCMAKE_BUILD_TYPE="Release" ..
cmake ..
# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
cmake --build . --config Release $1

View File

@@ -1,17 +0,0 @@
include(FetchContent)
message(STATUS "Fetching gtest...")
FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG release-1.12.1
)
# For Windows: Prevent overriding the parent project's compiler/linker settings
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(GoogleTest)
message(STATUS "gtest fetched and is now ready.")
set(GoogleTest_FOUND TRUE)

View File

@@ -1,14 +0,0 @@
# Try and find a clang-16 install, falling back to a generic clang install otherwise
find_program(CLANG_C_COMPILER clang-16 | clang REQUIRED)
find_program(CLANG_CXX_COMPILER clang++-16 | clang++ REQUIRED)
# Debug messages
message(DEBUG "CLANG_C_COMPILER = ${CLANG_C_COMPILER}")
message(DEBUG "CLANG_CXX_COMPILER = ${CLANG_CXX_COMPILER}")
# Set compilers to clang (need to cache for VSCode tools to work correctly)
set(CMAKE_C_COMPILER ${CLANG_C_COMPILER} CACHE STRING "Set C compiler")
set(CMAKE_CXX_COMPILER ${CLANG_CXX_COMPILER} CACHE STRING "Set C++ compiler")
# Set linker to lld
add_link_options("-fuse-ld=lld")

View File

@@ -1,11 +0,0 @@
# Try and find a gcc/g++ install
find_program(GNU_C_COMPILER cc | gcc REQUIRED)
find_program(GNU_CXX_COMPILER c++ | g++ REQUIRED)
# Debug messages
message(DEBUG "GNU_C_COMPILER = ${GNU_C_COMPILER}")
message(DEBUG "GNU_CXX_COMPILER = ${GNU_CXX_COMPILER}")
# Set compilers to GNU (need to cache for VSCode tools to work correctly)
set(CMAKE_C_COMPILER ${GNU_C_COMPILER} CACHE STRING "Set C compiler")
set(CMAKE_CXX_COMPILER ${GNU_CXX_COMPILER} CACHE STRING "Set C++ compiler")

View File

@@ -21,8 +21,8 @@
//Auth includes:
#include "AuthPackets.h"
#include "eConnectionType.h"
#include "MessageType/Server.h"
#include "MessageType/Auth.h"
#include "eServerMessageType.h"
#include "eAuthMessageType.h"
#include "Game.h"
#include "Server.h"
@@ -60,7 +60,7 @@ int main(int argc, char** argv) {
try {
Database::Connect();
} catch (std::exception& ex) {
} catch (sql::SQLException& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
Database::Destroy("AuthServer");
delete Game::server;
@@ -102,7 +102,7 @@ int main(int argc, char** argv) {
uint32_t framesSinceLastSQLPing = 0;
AuthPackets::LoadClaimCodes();
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master:
@@ -166,11 +166,11 @@ void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_USER_PACKET_ENUM) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
if (static_cast<MessageType::Server>(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) {
if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
AuthPackets::HandleHandshake(Game::server, packet);
}
} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::AUTH) {
if (static_cast<MessageType::Auth>(packet->data[3]) == MessageType::Auth::LOGIN_REQUEST) {
if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
AuthPackets::HandleLoginRequest(Game::server, packet);
}
}

View File

@@ -27,8 +27,8 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
ExportWordlistToDCF(filepath + ".dcf", true);
}
if (BinaryIO::DoesFileExist("blocklist.dcf")) {
ReadWordlistDCF("blocklist.dcf", false);
if (BinaryIO::DoesFileExist("blacklist.dcf")) {
ReadWordlistDCF("blacklist.dcf", false);
}
//Read player names that are ok as well:
@@ -44,20 +44,20 @@ dChatFilter::~dChatFilter() {
m_DeniedWords.clear();
}
void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool allowList) {
void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool whiteList) {
std::ifstream file(filepath);
if (file) {
std::string line;
while (std::getline(file, line)) {
line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
if (allowList) m_ApprovedWords.push_back(CalculateHash(line));
if (whiteList) m_ApprovedWords.push_back(CalculateHash(line));
else m_DeniedWords.push_back(CalculateHash(line));
}
}
}
bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool allowList) {
bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
std::ifstream file(filepath, std::ios::binary);
if (file) {
fileHeader hdr;
@@ -70,13 +70,13 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool allowList) {
if (hdr.formatVersion == formatVersion) {
size_t wordsToRead = 0;
BinaryIO::BinaryRead(file, wordsToRead);
if (allowList) m_ApprovedWords.reserve(wordsToRead);
if (whiteList) m_ApprovedWords.reserve(wordsToRead);
else m_DeniedWords.reserve(wordsToRead);
size_t word = 0;
for (size_t i = 0; i < wordsToRead; ++i) {
BinaryIO::BinaryRead(file, word);
if (allowList) m_ApprovedWords.push_back(word);
if (whiteList) m_ApprovedWords.push_back(word);
else m_DeniedWords.push_back(word);
}
@@ -90,14 +90,14 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool allowList) {
return false;
}
void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowList) {
void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteList) {
std::ofstream file(filepath, std::ios::binary | std::ios_base::out);
if (file) {
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::header));
BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::formatVersion));
BinaryIO::BinaryWrite(file, size_t(allowList ? m_ApprovedWords.size() : m_DeniedWords.size()));
BinaryIO::BinaryWrite(file, size_t(whiteList ? m_ApprovedWords.size() : m_DeniedWords.size()));
for (size_t word : allowList ? m_ApprovedWords : m_DeniedWords) {
for (size_t word : whiteList ? m_ApprovedWords : m_DeniedWords) {
BinaryIO::BinaryWrite(file, word);
}
@@ -105,10 +105,10 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowLis
}
}
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList) {
if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
if (message.empty()) return { };
if (!allowList && m_DeniedWords.empty()) return { { 0, message.length() } };
if (!whiteList && m_DeniedWords.empty()) return { { 0, message.length() } };
std::stringstream sMessage(message);
std::string segment;
@@ -126,16 +126,16 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
size_t hash = CalculateHash(segment);
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && allowList) {
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && whiteList) {
listOfBadSegments.emplace_back(position, originalSegment.length());
}
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && allowList) {
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && whiteList) {
m_UserUnapprovedWordCache.push_back(hash);
listOfBadSegments.emplace_back(position, originalSegment.length());
}
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !allowList) {
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !whiteList) {
m_UserUnapprovedWordCache.push_back(hash);
listOfBadSegments.emplace_back(position, originalSegment.length());
}

View File

@@ -21,10 +21,10 @@ public:
dChatFilter(const std::string& filepath, bool dontGenerateDCF);
~dChatFilter();
void ReadWordlistPlaintext(const std::string& filepath, bool allowList);
bool ReadWordlistDCF(const std::string& filepath, bool allowList);
void ExportWordlistToDCF(const std::string& filepath, bool allowList);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
void ReadWordlistPlaintext(const std::string& filepath, bool whiteList);
bool ReadWordlistDCF(const std::string& filepath, bool whiteList);
void ExportWordlistToDCF(const std::string& filepath, bool whiteList);
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList = true);
private:
bool m_DontGenerateDCF;

View File

@@ -5,11 +5,9 @@ set(DCHATSERVER_SOURCES
)
add_executable(ChatServer "ChatServer.cpp")
target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
add_library(dChatServer ${DCHATSERVER_SOURCES})
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
target_include_directories(dChatServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)

View File

@@ -1,6 +1,6 @@
#include "ChatIgnoreList.h"
#include "PlayerContainer.h"
#include "MessageType/Chat.h"
#include "eChatInternalMessageType.h"
#include "BitStreamUtils.h"
#include "Game.h"
#include "Logger.h"
@@ -13,7 +13,7 @@
// The only thing not auto-handled is instance activities force joining the team on the server.
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receivingPlayer);
//portion that will get routed:
@@ -59,7 +59,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
}
Game::server->Send(bitStream, packet->systemAddress, false);
Game::server->Send(&bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::AddIgnore(Packet* packet) {
@@ -131,7 +131,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
bitStream.Write(playerNameSend);
bitStream.Write(ignoredPlayerId);
Game::server->Send(bitStream, packet->systemAddress, false);
Game::server->Send(&bitStream, packet->systemAddress, false);
}
void ChatIgnoreList::RemoveIgnore(Packet* packet) {
@@ -167,5 +167,5 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
LUWString playerNameSend(removedIgnoreStr, 33);
bitStream.Write(playerNameSend);
Game::server->Send(bitStream, packet->systemAddress, false);
Game::server->Send(&bitStream, packet->systemAddress, false);
}

View File

@@ -13,12 +13,12 @@
#include "dConfig.h"
#include "eObjectBits.h"
#include "eConnectionType.h"
#include "MessageType/Chat.h"
#include "MessageType/Client.h"
#include "MessageType/Game.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eClientMessageType.h"
#include "eGameMessageType.h"
#include "StringifiedEnum.h"
#include "eGameMasterLevel.h"
#include "ChatPackets.h"
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with:
@@ -60,11 +60,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GET_FRIENDS_LIST_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
bitStream.Write<uint8_t>(0);
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream.Write<uint16_t>(player.friends.size());
@@ -355,68 +355,7 @@ void ChatPacketHandler::HandleGMLevelUpdate(Packet* packet) {
inStream.Read(player.gmLevel);
}
void ChatPacketHandler::HandleWho(Packet* packet) {
CINSTREAM_SKIP_HEADER;
FindPlayerRequest request;
request.Deserialize(inStream);
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
if (!sender) return;
const auto& player = Game::playerContainer.GetPlayerData(request.playerName.GetAsString());
bool online = player;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(request.requestor);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::WHO_RESPONSE);
bitStream.Write<uint8_t>(online);
bitStream.Write(player.zoneID.GetMapID());
bitStream.Write(player.zoneID.GetInstanceID());
bitStream.Write(player.zoneID.GetCloneID());
bitStream.Write(request.playerName);
SystemAddress sysAddr = sender.sysAddr;
SEND_PACKET;
}
void ChatPacketHandler::HandleShowAll(Packet* packet) {
CINSTREAM_SKIP_HEADER;
ShowAllRequest request;
request.Deserialize(inStream);
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
if (!sender) return;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
bitStream.Write(request.requestor);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SHOW_ALL_RESPONSE);
bitStream.Write<uint8_t>(!request.displayZoneData && !request.displayIndividualPlayers);
bitStream.Write(Game::playerContainer.GetPlayerCount());
bitStream.Write(Game::playerContainer.GetSimCount());
bitStream.Write<uint8_t>(request.displayIndividualPlayers);
bitStream.Write<uint8_t>(request.displayZoneData);
if (request.displayZoneData || request.displayIndividualPlayers){
for (auto& [playerID, playerData ]: Game::playerContainer.GetAllPlayers()){
if (!playerData) continue;
bitStream.Write<uint8_t>(0); // structure packing
if (request.displayIndividualPlayers) bitStream.Write(LUWString(playerData.playerName));
if (request.displayZoneData) {
bitStream.Write(playerData.zoneID.GetMapID());
bitStream.Write(playerData.zoneID.GetInstanceID());
bitStream.Write(playerData.zoneID.GetCloneID());
}
}
}
SystemAddress sysAddr = sender.sysAddr;
SEND_PACKET;
}
// the structure the client uses to send this packet is shared in many chat messages
// the structure the client uses to send this packet is shared in many chat messages
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
CINSTREAM_SKIP_HEADER;
@@ -428,7 +367,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
eChatChannel channel;
uint32_t size;
inStream.IgnoreBytes(4);
inStream.Read(channel);
inStream.Read(size);
@@ -436,7 +375,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
LUWString message(size);
inStream.Read(message);
LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
switch (channel) {
@@ -457,7 +396,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
}
}
// the structure the client uses to send this packet is shared in many chat messages
// the structure the client uses to send this packet is shared in many chat messages
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
CINSTREAM_SKIP_HEADER;
@@ -484,7 +423,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
LUWString message(size);
inStream.Read(message);
LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str());
const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
@@ -515,10 +454,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(routeTo.playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::PRIVATE_CHAT_MESSAGE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(sender.playerID);
bitStream.Write(channel);
bitStream.Write<uint32_t>(0); // not used
@@ -757,11 +696,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
bitStream.Write(LUWString(sender.playerName.c_str()));
bitStream.Write(sender.playerID);
@@ -772,14 +711,14 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
bitStream.Write(bLeaderIsFreeTrial);
bitStream.Write(i64LeaderID);
@@ -799,14 +738,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(i64LeaderID);
bitStream.Write(i64LeaderZoneID);
@@ -824,14 +763,14 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
bitStream.Write(i64PlayerID);
@@ -841,14 +780,14 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
bitStream.Write(bIsFreeTrial);
bitStream.Write(bLocal);
@@ -870,14 +809,14 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
bitStream.Write(bDisband);
bitStream.Write(bIsKicked);
@@ -896,14 +835,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(i64PlayerID);
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
@@ -930,11 +869,11 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
[bool] - is FTP*/
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(friendData.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::UPDATE_FRIEND_NOTIFY);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
bitStream.Write<uint8_t>(notifyType);
std::string playerName = playerData.playerName.c_str();
@@ -967,11 +906,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
}
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_REQUEST);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
bitStream.Write(LUWString(sender.playerName));
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
@@ -981,11 +920,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID);
// Portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
@@ -1004,11 +943,11 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::REMOVE_FRIEND_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
bitStream.Write<uint8_t>(isSuccessful); //isOnline
bitStream.Write(LUWString(personToRemove));

View File

@@ -50,8 +50,6 @@ namespace ChatPacketHandler {
void HandleFriendResponse(Packet* packet);
void HandleRemoveFriend(Packet* packet);
void HandleGMLevelUpdate(Packet* packet);
void HandleWho(Packet* packet);
void HandleShowAll(Packet* packet);
void HandleChatMessage(Packet* packet);
void HandlePrivateChatMessage(Packet* packet);

View File

@@ -16,8 +16,9 @@
#include "eConnectionType.h"
#include "PlayerContainer.h"
#include "ChatPacketHandler.h"
#include "MessageType/Chat.h"
#include "MessageType/World.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eWorldMessageType.h"
#include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
@@ -81,7 +82,7 @@ int main(int argc, char** argv) {
//Connect to the MySQL Database
try {
Database::Connect();
} catch (std::exception& ex) {
} catch (sql::SQLException& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
Database::Destroy("ChatServer");
delete Game::server;
@@ -100,7 +101,7 @@ int main(int argc, char** argv) {
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
std::string ourIP = "localhost";
const uint32_t maxClients = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_clients")).value_or(999);
const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(2005);
const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(1501);
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;
@@ -108,7 +109,7 @@ int main(int argc, char** argv) {
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
Game::randomEngine = std::mt19937(time(0));
Game::playerContainer.Initialize();
@@ -179,168 +180,185 @@ int main(int argc, char** argv) {
}
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");
} else if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
}
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
LOG("A server is connecting, awaiting user list.");
} else if (packet->length < 4 || packet->data[0] != ID_USER_PACKET_ENUM) return; // Nothing left to process or not the right packet type
}
CINSTREAM;
inStream.SetReadOffset(BYTES_TO_BITS(1));
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
eConnectionType connection;
MessageType::Chat chatMessageID;
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
Game::playerContainer.InsertPlayer(packet);
break;
inStream.Read(connection);
if (connection != eConnectionType::CHAT) return;
inStream.Read(chatMessageID);
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
Game::playerContainer.RemovePlayer(packet);
break;
switch (chatMessageID) {
case MessageType::Chat::GM_MUTE:
case eChatInternalMessageType::MUTE_UPDATE:
Game::playerContainer.MuteUpdate(packet);
break;
case MessageType::Chat::CREATE_TEAM:
case eChatInternalMessageType::CREATE_TEAM:
Game::playerContainer.CreateTeamServer(packet);
break;
case MessageType::Chat::GET_FRIENDS_LIST:
case eChatInternalMessageType::ANNOUNCEMENT: {
//we just forward this packet to every connected server
CINSTREAM;
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
break;
}
default:
LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
eChatMessageType chat_message_type = static_cast<eChatMessageType>(packet->data[3]);
switch (chat_message_type) {
case eChatMessageType::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet);
break;
case MessageType::Chat::GET_IGNORE_LIST:
case eChatMessageType::GET_IGNORE_LIST:
ChatIgnoreList::GetIgnoreList(packet);
break;
case MessageType::Chat::ADD_IGNORE:
case eChatMessageType::ADD_IGNORE:
ChatIgnoreList::AddIgnore(packet);
break;
case MessageType::Chat::REMOVE_IGNORE:
case eChatMessageType::REMOVE_IGNORE:
ChatIgnoreList::RemoveIgnore(packet);
break;
case MessageType::Chat::TEAM_GET_STATUS:
case eChatMessageType::TEAM_GET_STATUS:
ChatPacketHandler::HandleTeamStatusRequest(packet);
break;
case MessageType::Chat::ADD_FRIEND_REQUEST:
case eChatMessageType::ADD_FRIEND_REQUEST:
//this involves someone sending the initial request, the response is below, response as in from the other player.
//We basically just check to see if this player is online or not and route the packet.
ChatPacketHandler::HandleFriendRequest(packet);
break;
case MessageType::Chat::ADD_FRIEND_RESPONSE:
case eChatMessageType::ADD_FRIEND_RESPONSE:
//This isn't the response a server sent, rather it is a player's response to a received request.
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
ChatPacketHandler::HandleFriendResponse(packet);
break;
case MessageType::Chat::REMOVE_FRIEND:
case eChatMessageType::REMOVE_FRIEND:
ChatPacketHandler::HandleRemoveFriend(packet);
break;
case MessageType::Chat::GENERAL_CHAT_MESSAGE:
case eChatMessageType::GENERAL_CHAT_MESSAGE:
ChatPacketHandler::HandleChatMessage(packet);
break;
case MessageType::Chat::PRIVATE_CHAT_MESSAGE:
case eChatMessageType::PRIVATE_CHAT_MESSAGE:
//This message is supposed to be echo'd to both the sender and the receiver
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
ChatPacketHandler::HandlePrivateChatMessage(packet);
break;
case MessageType::Chat::TEAM_INVITE:
case eChatMessageType::TEAM_INVITE:
ChatPacketHandler::HandleTeamInvite(packet);
break;
case MessageType::Chat::TEAM_INVITE_RESPONSE:
case eChatMessageType::TEAM_INVITE_RESPONSE:
ChatPacketHandler::HandleTeamInviteResponse(packet);
break;
case MessageType::Chat::TEAM_LEAVE:
case eChatMessageType::TEAM_LEAVE:
ChatPacketHandler::HandleTeamLeave(packet);
break;
case MessageType::Chat::TEAM_SET_LEADER:
case eChatMessageType::TEAM_SET_LEADER:
ChatPacketHandler::HandleTeamPromote(packet);
break;
case MessageType::Chat::TEAM_KICK:
case eChatMessageType::TEAM_KICK:
ChatPacketHandler::HandleTeamKick(packet);
break;
case MessageType::Chat::TEAM_SET_LOOT:
case eChatMessageType::TEAM_SET_LOOT:
ChatPacketHandler::HandleTeamLootOption(packet);
break;
case MessageType::Chat::GMLEVEL_UPDATE:
case eChatMessageType::GMLEVEL_UPDATE:
ChatPacketHandler::HandleGMLevelUpdate(packet);
break;
case MessageType::Chat::LOGIN_SESSION_NOTIFY:
Game::playerContainer.InsertPlayer(packet);
break;
case MessageType::Chat::GM_ANNOUNCE:{
// we just forward this packet to every connected server
inStream.ResetReadPointer();
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
}
break;
case MessageType::Chat::UNEXPECTED_DISCONNECT:
Game::playerContainer.RemovePlayer(packet);
break;
case MessageType::Chat::WHO:
ChatPacketHandler::HandleWho(packet);
break;
case MessageType::Chat::SHOW_ALL:
ChatPacketHandler::HandleShowAll(packet);
break;
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
case MessageType::Chat::WORLD_PARCEL_RESPONSE:
case MessageType::Chat::TEAM_MISSED_INVITE_CHECK:
case MessageType::Chat::GUILD_CREATE:
case MessageType::Chat::GUILD_INVITE:
case MessageType::Chat::GUILD_INVITE_RESPONSE:
case MessageType::Chat::GUILD_LEAVE:
case MessageType::Chat::GUILD_KICK:
case MessageType::Chat::GUILD_GET_STATUS:
case MessageType::Chat::GUILD_GET_ALL:
case MessageType::Chat::BLUEPRINT_MODERATED:
case MessageType::Chat::BLUEPRINT_MODEL_READY:
case MessageType::Chat::PROPERTY_READY_FOR_APPROVAL:
case MessageType::Chat::PROPERTY_MODERATION_CHANGED:
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED:
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED_REPORT:
case MessageType::Chat::MAIL:
case MessageType::Chat::WORLD_INSTANCE_LOCATION_REQUEST:
case MessageType::Chat::REPUTATION_UPDATE:
case MessageType::Chat::SEND_CANNED_TEXT:
case MessageType::Chat::CHARACTER_NAME_CHANGE_REQUEST:
case MessageType::Chat::CSR_REQUEST:
case MessageType::Chat::CSR_REPLY:
case MessageType::Chat::GM_KICK:
case MessageType::Chat::WORLD_ROUTE_PACKET:
case MessageType::Chat::GET_ZONE_POPULATIONS:
case MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE:
case MessageType::Chat::MATCH_REQUEST:
case MessageType::Chat::UGCMANIFEST_REPORT_MISSING_FILE:
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_FILE:
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case MessageType::Chat::UGCC_REQUEST:
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case MessageType::Chat::PLAYER_READY:
case MessageType::Chat::GET_DONATION_TOTAL:
case MessageType::Chat::UPDATE_DONATION:
case MessageType::Chat::PRG_CSR_COMMAND:
case MessageType::Chat::HEARTBEAT_REQUEST_FROM_WORLD:
case MessageType::Chat::UPDATE_FREE_TRIAL_STATUS:
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
case eChatMessageType::LOGIN_SESSION_NOTIFY:
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
case eChatMessageType::WORLD_PARCEL_RESPONSE:
case eChatMessageType::TEAM_MISSED_INVITE_CHECK:
case eChatMessageType::GUILD_CREATE:
case eChatMessageType::GUILD_INVITE:
case eChatMessageType::GUILD_INVITE_RESPONSE:
case eChatMessageType::GUILD_LEAVE:
case eChatMessageType::GUILD_KICK:
case eChatMessageType::GUILD_GET_STATUS:
case eChatMessageType::GUILD_GET_ALL:
case eChatMessageType::SHOW_ALL:
case eChatMessageType::BLUEPRINT_MODERATED:
case eChatMessageType::BLUEPRINT_MODEL_READY:
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
case eChatMessageType::PROPERTY_MODERATION_CHANGED:
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED:
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED_REPORT:
case eChatMessageType::MAIL:
case eChatMessageType::WORLD_INSTANCE_LOCATION_REQUEST:
case eChatMessageType::REPUTATION_UPDATE:
case eChatMessageType::SEND_CANNED_TEXT:
case eChatMessageType::CHARACTER_NAME_CHANGE_REQUEST:
case eChatMessageType::CSR_REQUEST:
case eChatMessageType::CSR_REPLY:
case eChatMessageType::GM_KICK:
case eChatMessageType::GM_ANNOUNCE:
case eChatMessageType::WORLD_ROUTE_PACKET:
case eChatMessageType::GET_ZONE_POPULATIONS:
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
case eChatMessageType::MATCH_REQUEST:
case eChatMessageType::UGCMANIFEST_REPORT_MISSING_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case eChatMessageType::UGCC_REQUEST:
case eChatMessageType::WHO:
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case eChatMessageType::ACHIEVEMENT_NOTIFY:
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case eChatMessageType::UNEXPECTED_DISCONNECT:
case eChatMessageType::PLAYER_READY:
case eChatMessageType::GET_DONATION_TOTAL:
case eChatMessageType::UPDATE_DONATION:
case eChatMessageType::PRG_CSR_COMMAND:
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chat_message_type).data(), chat_message_type);
break;
default:
LOG("Unknown CHAT Message id: %i", chatMessageID);
LOG("Unknown CHAT Message id: %i", chat_message_type);
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
switch (static_cast<eWorldMessageType>(packet->data[3])) {
case eWorldMessageType::ROUTE_PACKET: {
LOG("Routing packet from world");
break;
}
default:
LOG("Unknown World id: %i", int(packet->data[3]));
}
}
}

View File

@@ -9,9 +9,9 @@
#include "BitStreamUtils.h"
#include "Database.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "ChatPackets.h"
#include "dConfig.h"
#include "MessageType/Chat.h"
void PlayerContainer::Initialize() {
m_MaxNumberOfBestFriends =
@@ -36,23 +36,19 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
data.playerID = playerId;
uint32_t len;
if (!inStream.Read<uint32_t>(len)) return;
inStream.Read<uint32_t>(len);
if (len > 33) {
LOG("Received a really long player name, probably a fake packet %i.", len);
return;
for (int i = 0; i < len; i++) {
char character; inStream.Read<char>(character);
data.playerName += character;
}
data.playerName.resize(len);
inStream.ReadAlignedBytes(reinterpret_cast<unsigned char*>(data.playerName.data()), len);
if (!inStream.Read(data.zoneID)) return;
if (!inStream.Read(data.muteExpire)) return;
if (!inStream.Read(data.gmLevel)) return;
inStream.Read(data.zoneID);
inStream.Read(data.muteExpire);
inStream.Read(data.gmLevel);
data.sysAddr = packet->systemAddress;
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
m_PlayerCount++;
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
@@ -91,7 +87,6 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
}
}
m_PlayerCount--;
LOG("Removed user: %llu", playerID);
m_Players.erase(playerID);
@@ -125,11 +120,6 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
size_t membersSize = 0;
inStream.Read(membersSize);
if (membersSize >= 4) {
LOG("Tried to create a team with more than 4 players");
return;
}
std::vector<LWOOBJID> members;
members.reserve(membersSize);
@@ -148,18 +138,19 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
if (team != nullptr) {
team->zoneId = zoneId;
UpdateTeamsOnWorld(team, false);
}
UpdateTeamsOnWorld(team, false);
}
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
bitStream.Write(player);
bitStream.Write(time);
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
@@ -361,7 +352,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);
@@ -374,7 +365,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
}
}
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
@@ -399,7 +390,7 @@ LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
}
PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) {
return m_Players.contains(playerID) ? m_Players[playerID] : m_Players[LWOOBJID_EMPTY];
return m_Players[playerID];
}
PlayerData& PlayerContainer::GetPlayerDataMutable(const std::string& playerName) {

View File

@@ -71,9 +71,6 @@ public:
const PlayerData& GetPlayerData(const std::string& playerName);
PlayerData& GetPlayerDataMutable(const LWOOBJID& playerID);
PlayerData& GetPlayerDataMutable(const std::string& playerName);
uint32_t GetPlayerCount() { return m_PlayerCount; };
uint32_t GetSimCount() { return m_SimCount; };
const std::map<LWOOBJID, PlayerData>& GetAllPlayers() { return m_Players; };
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
@@ -96,7 +93,5 @@ private:
std::unordered_map<LWOOBJID, std::u16string> m_Names;
uint32_t m_MaxNumberOfBestFriends = 5;
uint32_t m_MaxNumberOfFriends = 50;
uint32_t m_PlayerCount = 0;
uint32_t m_SimCount = 0;
};

View File

@@ -9,63 +9,83 @@
* AMF3 Deserializer written by EmosewaMC
*/
std::unique_ptr<AMFBaseValue> AMFDeserialize::Read(RakNet::BitStream& inStream) {
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
if (!inStream) return nullptr;
AMFBaseValue* returnValue = nullptr;
// Read in the value type from the bitStream
eAmf marker;
inStream.Read(marker);
inStream->Read(marker);
// Based on the typing, create the value associated with that and return the base value class
switch (marker) {
case eAmf::Undefined:
return std::make_unique<AMFBaseValue>();
case eAmf::Null:
return std::make_unique<AMFNullValue>();
case eAmf::False:
return std::make_unique<AMFBoolValue>(false);
case eAmf::True:
return std::make_unique<AMFBoolValue>(true);
case eAmf::Integer:
return ReadAmfInteger(inStream);
case eAmf::Double:
return ReadAmfDouble(inStream);
case eAmf::String:
return ReadAmfString(inStream);
case eAmf::Array:
return ReadAmfArray(inStream);
case eAmf::Undefined: {
returnValue = new AMFBaseValue();
break;
}
case eAmf::Null: {
returnValue = new AMFNullValue();
break;
}
case eAmf::False: {
returnValue = new AMFBoolValue(false);
break;
}
case eAmf::True: {
returnValue = new AMFBoolValue(true);
break;
}
case eAmf::Integer: {
returnValue = ReadAmfInteger(inStream);
break;
}
case eAmf::Double: {
returnValue = ReadAmfDouble(inStream);
break;
}
case eAmf::String: {
returnValue = ReadAmfString(inStream);
break;
}
case eAmf::Array: {
returnValue = ReadAmfArray(inStream);
break;
}
// These values are unimplemented in the live client and will remain unimplemented
// unless someone modifies the client to allow serializing of these values.
case eAmf::XMLDoc:
[[fallthrough]];
case eAmf::Date:
[[fallthrough]];
case eAmf::Object:
[[fallthrough]];
case eAmf::XML:
[[fallthrough]];
case eAmf::ByteArray:
[[fallthrough]];
case eAmf::VectorInt:
[[fallthrough]];
case eAmf::VectorUInt:
[[fallthrough]];
case eAmf::VectorDouble:
[[fallthrough]];
case eAmf::VectorObject:
[[fallthrough]];
case eAmf::Dictionary:
case eAmf::Dictionary: {
throw marker;
break;
}
default:
throw std::invalid_argument("Invalid AMF3 marker" + std::to_string(static_cast<int32_t>(marker)));
break;
}
return returnValue;
}
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream& inStream) {
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream* inStream) {
bool byteFlag = true;
uint32_t actualNumber{};
uint8_t numberOfBytesRead{};
while (byteFlag && numberOfBytesRead < 4) {
uint8_t byte{};
inStream.Read(byte);
inStream->Read(byte);
// Parse the byte
if (numberOfBytesRead < 3) {
byteFlag = byte & static_cast<uint8_t>(1 << 7);
@@ -81,7 +101,7 @@ uint32_t AMFDeserialize::ReadU29(RakNet::BitStream& inStream) {
return actualNumber;
}
const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
auto length = ReadU29(inStream);
// Check if this is a reference
bool isReference = length % 2 == 1;
@@ -89,7 +109,7 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
length = length >> 1;
if (isReference) {
std::string value(length, 0);
inStream.Read(&value[0], length);
inStream->Read(&value[0], length);
// Empty strings are never sent by reference
if (!value.empty()) accessedElements.push_back(value);
return value;
@@ -99,20 +119,20 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
}
}
std::unique_ptr<AMFDoubleValue> AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream* inStream) {
double value;
inStream.Read<double>(value);
return std::make_unique<AMFDoubleValue>(value);
inStream->Read<double>(value);
return new AMFDoubleValue(value);
}
std::unique_ptr<AMFArrayValue> AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
auto arrayValue = std::make_unique<AMFArrayValue>();
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
auto arrayValue = new AMFArrayValue();
// Read size of dense array
const auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
// Then read associative portion
while (true) {
const auto key = ReadString(inStream);
auto key = ReadString(inStream);
// No more associative values when we encounter an empty string key
if (key.size() == 0) break;
arrayValue->Insert(key, Read(inStream));
@@ -124,10 +144,10 @@ std::unique_ptr<AMFArrayValue> AMFDeserialize::ReadAmfArray(RakNet::BitStream& i
return arrayValue;
}
std::unique_ptr<AMFStringValue> AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
return std::make_unique<AMFStringValue>(ReadString(inStream));
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream* inStream) {
return new AMFStringValue(ReadString(inStream));
}
std::unique_ptr<AMFIntValue> AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
return std::make_unique<AMFIntValue>(ReadU29(inStream)); // NOTE: NARROWING CONVERSION FROM UINT TO INT. IS THIS INTENDED?
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream* inStream) {
return new AMFIntValue(ReadU29(inStream));
}

View File

@@ -1,12 +1,12 @@
#pragma once
#include "Amf3.h"
#include "BitStream.h"
#include <memory>
#include <vector>
#include <string>
class AMFBaseValue;
class AMFDeserialize {
public:
/**
@@ -15,7 +15,7 @@ public:
* @param inStream inStream to read value from.
* @return Returns an AMFValue with all the information from the bitStream in it.
*/
std::unique_ptr<AMFBaseValue> Read(RakNet::BitStream& inStream);
AMFBaseValue* Read(RakNet::BitStream* inStream);
private:
/**
* @brief Private method to read a U29 integer from a bitstream
@@ -23,7 +23,7 @@ private:
* @param inStream bitstream to read data from
* @return The number as an unsigned 29 bit integer
*/
static uint32_t ReadU29(RakNet::BitStream& inStream);
uint32_t ReadU29(RakNet::BitStream* inStream);
/**
* @brief Reads a string from a bitstream
@@ -31,7 +31,7 @@ private:
* @param inStream bitStream to read data from
* @return The read string
*/
const std::string ReadString(RakNet::BitStream& inStream);
const std::string ReadString(RakNet::BitStream* inStream);
/**
* @brief Read an AMFDouble value from a bitStream
@@ -39,7 +39,7 @@ private:
* @param inStream bitStream to read data from
* @return Double value represented as an AMFValue
*/
static std::unique_ptr<AMFDoubleValue> ReadAmfDouble(RakNet::BitStream& inStream);
AMFBaseValue* ReadAmfDouble(RakNet::BitStream* inStream);
/**
* @brief Read an AMFArray from a bitStream
@@ -47,7 +47,7 @@ private:
* @param inStream bitStream to read data from
* @return Array value represented as an AMFValue
*/
std::unique_ptr<AMFArrayValue> ReadAmfArray(RakNet::BitStream& inStream);
AMFBaseValue* ReadAmfArray(RakNet::BitStream* inStream);
/**
* @brief Read an AMFString from a bitStream
@@ -55,7 +55,7 @@ private:
* @param inStream bitStream to read data from
* @return String value represented as an AMFValue
*/
std::unique_ptr<AMFStringValue> ReadAmfString(RakNet::BitStream& inStream);
AMFBaseValue* ReadAmfString(RakNet::BitStream* inStream);
/**
* @brief Read an AMFInteger from a bitStream
@@ -63,7 +63,7 @@ private:
* @param inStream bitStream to read data from
* @return Integer value represented as an AMFValue
*/
static std::unique_ptr<AMFIntValue> ReadAmfInteger(RakNet::BitStream& inStream);
AMFBaseValue* ReadAmfInteger(RakNet::BitStream* inStream);
/**
* List of strings read so far saved to be read by reference.

View File

@@ -41,14 +41,12 @@ template <typename ValueType>
class AMFValue : public AMFBaseValue {
public:
AMFValue() = default;
AMFValue(const ValueType value) : m_Data{ value } {}
AMFValue(const ValueType value) { m_Data = value; }
virtual ~AMFValue() override = default;
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override;
[[nodiscard]] const ValueType& GetValue() const { return m_Data; }
void SetValue(const ValueType value) { m_Data = value; }
protected:
@@ -56,7 +54,7 @@ protected:
};
// Explicit template class instantiations
template class AMFValue<std::nullptr_t>;
template class AMFValue<std::nullptr_t>;
template class AMFValue<bool>;
template class AMFValue<int32_t>;
template class AMFValue<uint32_t>;
@@ -105,23 +103,36 @@ using AMFDoubleValue = AMFValue<double>;
* and are not to be deleted by a caller.
*/
class AMFArrayValue : public AMFBaseValue {
using AMFAssociative =
std::unordered_map<std::string, std::unique_ptr<AMFBaseValue>, GeneralUtils::transparent_string_hash, std::equal_to<>>;
using AMFDense = std::vector<std::unique_ptr<AMFBaseValue>>;
using AMFAssociative = std::unordered_map<std::string, AMFBaseValue*>;
using AMFDense = std::vector<AMFBaseValue*>;
public:
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override { return eAmf::Array; }
~AMFArrayValue() override {
for (auto valueToDelete : GetDense()) {
if (valueToDelete) {
delete valueToDelete;
valueToDelete = nullptr;
}
}
for (auto valueToDelete : GetAssociative()) {
if (valueToDelete.second) {
delete valueToDelete.second;
valueToDelete.second = nullptr;
}
}
}
/**
* Returns the Associative portion of the object
*/
[[nodiscard]] inline const AMFAssociative& GetAssociative() const noexcept { return m_Associative; }
[[nodiscard]] inline AMFAssociative& GetAssociative() noexcept { return this->associative; }
/**
* Returns the dense portion of the object
*/
[[nodiscard]] inline const AMFDense& GetDense() const noexcept { return m_Dense; }
[[nodiscard]] inline AMFDense& GetDense() noexcept { return this->dense; }
/**
* Inserts an AMFValue into the associative portion with the given key.
@@ -138,32 +149,30 @@ public:
* or nullptr if a key existed and was not the same type
*/
template <typename ValueType>
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string_view key, const ValueType value) {
const auto element = m_Associative.find(key);
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, const ValueType value) {
auto element = associative.find(key);
AMFValue<ValueType>* val = nullptr;
bool found = true;
if (element == m_Associative.cend()) {
auto newVal = std::make_unique<AMFValue<ValueType>>(value);
val = newVal.get();
m_Associative.emplace(key, std::move(newVal));
if (element == associative.end()) {
val = new AMFValue<ValueType>(value);
associative.insert(std::make_pair(key, val));
} else {
val = dynamic_cast<AMFValue<ValueType>*>(element->second.get());
val = dynamic_cast<AMFValue<ValueType>*>(element->second);
found = false;
}
return std::make_pair(val, found);
}
// Associates an array with a string key
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string_view key) {
const auto element = m_Associative.find(key);
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
auto element = associative.find(key);
AMFArrayValue* val = nullptr;
bool found = true;
if (element == m_Associative.cend()) {
auto newVal = std::make_unique<AMFArrayValue>();
val = newVal.get();
m_Associative.emplace(key, std::move(newVal));
if (element == associative.end()) {
val = new AMFArrayValue();
associative.insert(std::make_pair(key, val));
} else {
val = dynamic_cast<AMFArrayValue*>(element->second.get());
val = dynamic_cast<AMFArrayValue*>(element->second);
found = false;
}
return std::make_pair(val, found);
@@ -171,13 +180,15 @@ public:
// Associates an array with an integer key
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const size_t index) {
AMFArrayValue* val = nullptr;
bool inserted = false;
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
m_Dense.at(index) = std::make_unique<AMFArrayValue>();
if (index >= dense.size()) {
dense.resize(index + 1);
val = new AMFArrayValue();
dense.at(index) = val;
inserted = true;
}
return std::make_pair(dynamic_cast<AMFArrayValue*>(m_Dense.at(index).get()), inserted);
return std::make_pair(dynamic_cast<AMFArrayValue*>(dense.at(index)), inserted);
}
/**
@@ -192,13 +203,15 @@ public:
*/
template <typename ValueType>
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const size_t index, const ValueType value) {
AMFValue<ValueType>* val = nullptr;
bool inserted = false;
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
m_Dense.at(index) = std::make_unique<AMFValue<ValueType>>(value);
if (index >= this->dense.size()) {
this->dense.resize(index + 1);
val = new AMFValue<ValueType>(value);
this->dense.at(index) = val;
inserted = true;
}
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(m_Dense.at(index).get()), inserted);
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(this->dense.at(index)), inserted);
}
/**
@@ -210,12 +223,13 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const std::string_view key, std::unique_ptr<AMFBaseValue> value) {
const auto element = m_Associative.find(key);
if (element != m_Associative.cend() && element->second) {
element->second = std::move(value);
void Insert(const std::string& key, AMFBaseValue* const value) {
auto element = associative.find(key);
if (element != associative.end() && element->second) {
delete element->second;
element->second = value;
} else {
m_Associative.emplace(key, std::move(value));
associative.insert(std::make_pair(key, value));
}
}
@@ -228,11 +242,14 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const size_t index, std::unique_ptr<AMFBaseValue> value) {
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
void Insert(const size_t index, AMFBaseValue* const value) {
if (index < dense.size()) {
AMFDense::iterator itr = dense.begin() + index;
if (*itr) delete dense.at(index);
} else {
dense.resize(index + 1);
}
m_Dense.at(index) = std::move(value);
dense.at(index) = value;
}
/**
@@ -247,7 +264,7 @@ public:
*/
template <typename ValueType>
[[maybe_unused]] inline AMFValue<ValueType>* Push(const ValueType value) {
return Insert(m_Dense.size(), value).first;
return Insert(this->dense.size(), value).first;
}
/**
@@ -258,9 +275,10 @@ public:
* @param key The key to remove from the associative portion
*/
void Remove(const std::string& key, const bool deleteValue = true) {
const AMFAssociative::const_iterator it = m_Associative.find(key);
if (it != m_Associative.cend()) {
if (deleteValue) m_Associative.erase(it);
AMFAssociative::iterator it = this->associative.find(key);
if (it != this->associative.end()) {
if (deleteValue) delete it->second;
this->associative.erase(it);
}
}
@@ -268,26 +286,30 @@ public:
* Pops the last element in the dense portion, deleting it in the process.
*/
void Remove(const size_t index) {
if (!m_Dense.empty() && index < m_Dense.size()) {
const auto itr = m_Dense.cbegin() + index;
m_Dense.erase(itr);
if (!this->dense.empty() && index < this->dense.size()) {
auto itr = this->dense.begin() + index;
if (*itr) delete (*itr);
this->dense.erase(itr);
}
}
void Pop() {
if (!m_Dense.empty()) Remove(m_Dense.size() - 1);
if (!this->dense.empty()) Remove(this->dense.size() - 1);
}
[[nodiscard]] AMFArrayValue* GetArray(const std::string_view key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ? dynamic_cast<AMFArrayValue*>(it->second.get()) : nullptr;
[[nodiscard]] AMFArrayValue* GetArray(const std::string& key) {
AMFAssociative::const_iterator it = this->associative.find(key);
if (it != this->associative.end()) {
return dynamic_cast<AMFArrayValue*>(it->second);
}
return nullptr;
}
[[nodiscard]] AMFArrayValue* GetArray(const size_t index) const {
return index < m_Dense.size() ? dynamic_cast<AMFArrayValue*>(m_Dense.at(index).get()) : nullptr;
[[nodiscard]] AMFArrayValue* GetArray(const size_t index) {
return index >= this->dense.size() ? nullptr : dynamic_cast<AMFArrayValue*>(this->dense.at(index));
}
[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string_view key) {
[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string& key) {
return static_cast<AMFArrayValue*>(Insert(key).first);
}
@@ -296,7 +318,7 @@ public:
}
[[maybe_unused]] inline AMFArrayValue* PushArray() {
return static_cast<AMFArrayValue*>(Insert(m_Dense.size()).first);
return static_cast<AMFArrayValue*>(Insert(this->dense.size()).first);
}
/**
@@ -309,17 +331,17 @@ public:
* @return The AMFValue
*/
template <typename AmfType>
[[nodiscard]] AMFValue<AmfType>* Get(const std::string_view key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ?
dynamic_cast<AMFValue<AmfType>*>(it->second.get()) :
[[nodiscard]] AMFValue<AmfType>* Get(const std::string& key) const {
AMFAssociative::const_iterator it = this->associative.find(key);
return it != this->associative.end() ?
dynamic_cast<AMFValue<AmfType>*>(it->second) :
nullptr;
}
// Get from the array but dont cast it
[[nodiscard]] AMFBaseValue* Get(const std::string_view key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ? it->second.get() : nullptr;
[[nodiscard]] AMFBaseValue* Get(const std::string& key) const {
AMFAssociative::const_iterator it = this->associative.find(key);
return it != this->associative.end() ? it->second : nullptr;
}
/**
@@ -333,27 +355,27 @@ public:
*/
template <typename AmfType>
[[nodiscard]] AMFValue<AmfType>* Get(const size_t index) const {
return index < m_Dense.size() ?
dynamic_cast<AMFValue<AmfType>*>(m_Dense.at(index).get()) :
return index < this->dense.size() ?
dynamic_cast<AMFValue<AmfType>*>(this->dense.at(index)) :
nullptr;
}
// Get from the dense but dont cast it
[[nodiscard]] AMFBaseValue* Get(const size_t index) const {
return index < m_Dense.size() ? m_Dense.at(index).get() : nullptr;
return index < this->dense.size() ? this->dense.at(index) : nullptr;
}
private:
/**
* The associative portion. These values are key'd with strings to an AMFValue.
*/
AMFAssociative m_Associative;
AMFAssociative associative;
/**
* The dense portion. These AMFValue's are stored one after
* another with the most recent addition being at the back.
*/
AMFDense m_Dense;
AMFDense dense;
};
#endif //!__AMF3__H__

View File

@@ -53,7 +53,7 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
* A private function to write an value to a RakNet::BitStream
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteUInt29(RakNet::BitStream& bs, uint32_t v) {
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
unsigned char b4 = static_cast<unsigned char>(v);
if (v < 0x00200000) {
b4 = b4 & 0x7F;
@@ -65,10 +65,10 @@ void WriteUInt29(RakNet::BitStream& bs, uint32_t v) {
unsigned char b2;
v = v >> 7;
b2 = static_cast<unsigned char>(v) | 0x80;
bs.Write(b2);
bs->Write(b2);
}
bs.Write(b3);
bs->Write(b3);
}
} else {
unsigned char b1;
@@ -82,19 +82,19 @@ void WriteUInt29(RakNet::BitStream& bs, uint32_t v) {
v = v >> 7;
b1 = static_cast<unsigned char>(v) | 0x80;
bs.Write(b1);
bs.Write(b2);
bs.Write(b3);
bs->Write(b1);
bs->Write(b2);
bs->Write(b3);
}
bs.Write(b4);
bs->Write(b4);
}
/**
* Writes a flag number to a RakNet::BitStream
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteFlagNumber(RakNet::BitStream& bs, uint32_t v) {
void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
v = (v << 1) | 0x01;
WriteUInt29(bs, v);
}
@@ -104,9 +104,9 @@ void WriteFlagNumber(RakNet::BitStream& bs, uint32_t v) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFString(RakNet::BitStream& bs, const std::string& str) {
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
WriteFlagNumber(bs, static_cast<uint32_t>(str.size()));
bs.Write(str.c_str(), static_cast<uint32_t>(str.size()));
bs->Write(str.c_str(), static_cast<uint32_t>(str.size()));
}
/**
@@ -114,8 +114,8 @@ void WriteAMFString(RakNet::BitStream& bs, const std::string& str) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU16(RakNet::BitStream& bs, uint16_t value) {
bs.Write(value);
void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
bs->Write(value);
}
/**
@@ -123,8 +123,8 @@ void WriteAMFU16(RakNet::BitStream& bs, uint16_t value) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU32(RakNet::BitStream& bs, uint32_t value) {
bs.Write(value);
void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
bs->Write(value);
}
/**
@@ -132,40 +132,40 @@ void WriteAMFU32(RakNet::BitStream& bs, uint32_t value) {
*
* RakNet writes in the correct byte order - do not reverse this.
*/
void WriteAMFU64(RakNet::BitStream& bs, uint64_t value) {
bs.Write(value);
void WriteAMFU64(RakNet::BitStream* bs, uint64_t value) {
bs->Write(value);
}
// Writes an AMFIntegerValue to BitStream
template<>
void RakNet::BitStream::Write<AMFIntValue&>(AMFIntValue& value) {
WriteUInt29(*this, value.GetValue());
WriteUInt29(this, value.GetValue());
}
// Writes an AMFDoubleValue to BitStream
template<>
void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value) {
double d = value.GetValue();
WriteAMFU64(*this, *reinterpret_cast<uint64_t*>(&d));
WriteAMFU64(this, *reinterpret_cast<uint64_t*>(&d));
}
// Writes an AMFStringValue to BitStream
template<>
void RakNet::BitStream::Write<AMFStringValue&>(AMFStringValue& value) {
WriteAMFString(*this, value.GetValue());
WriteAMFString(this, value.GetValue());
}
// Writes an AMFArrayValue to BitStream
template<>
void RakNet::BitStream::Write<AMFArrayValue&>(AMFArrayValue& value) {
uint32_t denseSize = value.GetDense().size();
WriteFlagNumber(*this, denseSize);
WriteFlagNumber(this, denseSize);
auto it = value.GetAssociative().begin();
auto end = value.GetAssociative().end();
while (it != end) {
WriteAMFString(*this, it->first);
WriteAMFString(this, it->first);
this->Write<AMFBaseValue&>(*it->second);
it++;
}

View File

@@ -2,25 +2,16 @@
#include <string>
//For reading null-terminated strings
template<typename StringType>
StringType ReadString(std::istream& instream) {
StringType toReturn{};
typename StringType::value_type buffer{};
std::string BinaryIO::ReadString(std::istream& instream) {
std::string toReturn;
char buffer;
BinaryIO::BinaryRead(instream, buffer);
while (buffer != 0x00) {
toReturn += buffer;
BinaryIO::BinaryRead(instream, buffer);
BinaryRead(instream, buffer);
}
return toReturn;
}
std::string BinaryIO::ReadString(std::istream& instream) {
return ::ReadString<std::string>(instream);
}
std::u8string BinaryIO::ReadU8String(std::istream& instream) {
return ::ReadString<std::u8string>(instream);
}

View File

@@ -65,8 +65,6 @@ namespace BinaryIO {
std::string ReadString(std::istream& instream);
std::u8string ReadU8String(std::istream& instream);
inline bool DoesFileExist(const std::string& name) {
std::ifstream f(name.c_str());
return f.good();

View File

@@ -123,7 +123,7 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
LOG("Updated model %i to sd0", model.id);
updatedModels++;
} catch (std::exception& exception) {
} catch (sql::SQLException exception) {
LOG("Failed to update model %i. This model should be inspected manually to see why."
"The database error is %s", model.id, exception.what());
}

View File

@@ -30,14 +30,11 @@ foreach(file ${DCOMMON_DCLIENT_SOURCES})
set(DCOMMON_SOURCES ${DCOMMON_SOURCES} "dClient/${file}")
endforeach()
include_directories(${PROJECT_SOURCE_DIR}/dCommon/)
add_library(dCommon STATIC ${DCOMMON_SOURCES})
target_include_directories(dCommon
PUBLIC "." "dClient" "dEnums"
PRIVATE
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
)
target_link_libraries(dCommon bcrypt dDatabase tinyxml2)
if (UNIX)
find_package(ZLIB REQUIRED)
@@ -68,6 +65,4 @@ else ()
)
endif ()
target_link_libraries(dCommon
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
INTERFACE dDatabase)
target_link_libraries(dCommon ZLIB::ZLIB)

View File

@@ -120,8 +120,6 @@ void CatchUnhandled(int sig) {
if (eptr) std::rethrow_exception(eptr);
} catch(const std::exception& e) {
LOG("Caught exception: '%s'", e.what());
} catch (...) {
LOG("Caught unknown exception.");
}
#ifndef INCLUDE_BACKTRACE
@@ -201,7 +199,7 @@ void OnTerminate() {
}
void MakeBacktrace() {
struct sigaction sigact{};
struct sigaction sigact;
sigact.sa_sigaction = CritErrHdlr;
sigact.sa_flags = SA_RESTART | SA_SIGINFO;

View File

@@ -2,6 +2,7 @@
#define __DLUASSERT__H__
#include <assert.h>
#define _DEBUG
#ifdef _DEBUG
# define DluAssert(expression) assert(expression)

View File

@@ -65,14 +65,13 @@ int64_t FdbToSqlite::Convert::ReadInt64(std::istream& cdClientBuffer) {
return value;
}
// cdclient is encoded in latin1
std::string FdbToSqlite::Convert::ReadString(std::istream& cdClientBuffer) {
int32_t prevPosition = SeekPointer(cdClientBuffer);
const auto readString = BinaryIO::ReadU8String(cdClientBuffer);
auto readString = BinaryIO::ReadString(cdClientBuffer);
cdClientBuffer.seekg(prevPosition);
return GeneralUtils::Latin1ToUTF8(readString);
return readString;
}
int32_t FdbToSqlite::Convert::SeekPointer(std::istream& cdClientBuffer) {

View File

@@ -8,23 +8,23 @@
#include <map>
template <typename T>
static inline size_t MinSize(const size_t size, const std::basic_string_view<T> string) {
if (size == SIZE_MAX || size > string.size()) {
inline size_t MinSize(size_t size, const std::basic_string_view<T>& string) {
if (size == size_t(-1) || size > string.size()) {
return string.size();
} else {
return size;
}
}
inline bool IsLeadSurrogate(const char16_t c) {
inline bool IsLeadSurrogate(char16_t c) {
return (0xD800 <= c) && (c <= 0xDBFF);
}
inline bool IsTrailSurrogate(const char16_t c) {
inline bool IsTrailSurrogate(char16_t c) {
return (0xDC00 <= c) && (c <= 0xDFFF);
}
inline void PushUTF8CodePoint(std::string& ret, const char32_t cp) {
inline void PushUTF8CodePoint(std::string& ret, char32_t cp) {
if (cp <= 0x007F) {
ret.push_back(static_cast<uint8_t>(cp));
} else if (cp <= 0x07FF) {
@@ -46,16 +46,16 @@ inline void PushUTF8CodePoint(std::string& ret, const char32_t cp) {
constexpr const char16_t REPLACEMENT_CHARACTER = 0xFFFD;
bool static _IsSuffixChar(const uint8_t c) {
bool _IsSuffixChar(uint8_t c) {
return (c & 0xC0) == 0x80;
}
bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
const size_t rem = slice.length();
bool GeneralUtils::_NextUTF8Char(std::string_view& slice, uint32_t& out) {
size_t rem = slice.length();
if (slice.empty()) return false;
const uint8_t* bytes = reinterpret_cast<const uint8_t*>(&slice.front());
if (rem > 0) {
const uint8_t first = bytes[0];
uint8_t first = bytes[0];
if (first < 0x80) { // 1 byte character
out = static_cast<uint32_t>(first & 0x7F);
slice.remove_prefix(1);
@@ -64,7 +64,7 @@ bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out
// middle byte, not valid at start, fall through
} else if (first < 0xE0) { // two byte character
if (rem > 1) {
const uint8_t second = bytes[1];
uint8_t second = bytes[1];
if (_IsSuffixChar(second)) {
out = (static_cast<uint32_t>(first & 0x1F) << 6)
+ static_cast<uint32_t>(second & 0x3F);
@@ -74,8 +74,8 @@ bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out
}
} else if (first < 0xF0) { // three byte character
if (rem > 2) {
const uint8_t second = bytes[1];
const uint8_t third = bytes[2];
uint8_t second = bytes[1];
uint8_t third = bytes[2];
if (_IsSuffixChar(second) && _IsSuffixChar(third)) {
out = (static_cast<uint32_t>(first & 0x0F) << 12)
+ (static_cast<uint32_t>(second & 0x3F) << 6)
@@ -86,9 +86,9 @@ bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out
}
} else if (first < 0xF8) { // four byte character
if (rem > 3) {
const uint8_t second = bytes[1];
const uint8_t third = bytes[2];
const uint8_t fourth = bytes[3];
uint8_t second = bytes[1];
uint8_t third = bytes[2];
uint8_t fourth = bytes[3];
if (_IsSuffixChar(second) && _IsSuffixChar(third) && _IsSuffixChar(fourth)) {
out = (static_cast<uint32_t>(first & 0x07) << 18)
+ (static_cast<uint32_t>(second & 0x3F) << 12)
@@ -107,7 +107,7 @@ bool GeneralUtils::details::_NextUTF8Char(std::string_view& slice, uint32_t& out
}
/// See <https://www.ietf.org/rfc/rfc2781.html#section-2.1>
bool PushUTF16CodePoint(std::u16string& output, const uint32_t U, const size_t size) {
bool PushUTF16CodePoint(std::u16string& output, uint32_t U, size_t size) {
if (output.length() >= size) return false;
if (U < 0x10000) {
// If U < 0x10000, encode U as a 16-bit unsigned integer and terminate.
@@ -120,7 +120,7 @@ bool PushUTF16CodePoint(std::u16string& output, const uint32_t U, const size_t s
// Let U' = U - 0x10000. Because U is less than or equal to 0x10FFFF,
// U' must be less than or equal to 0xFFFFF. That is, U' can be
// represented in 20 bits.
const uint32_t Ut = U - 0x10000;
uint32_t Ut = U - 0x10000;
// Initialize two 16-bit unsigned integers, W1 and W2, to 0xD800 and
// 0xDC00, respectively. These integers each have 10 bits free to
@@ -141,25 +141,25 @@ bool PushUTF16CodePoint(std::u16string& output, const uint32_t U, const size_t s
} else return false;
}
std::u16string GeneralUtils::UTF8ToUTF16(const std::string_view string, const size_t size) {
const size_t newSize = MinSize(size, string);
std::u16string GeneralUtils::UTF8ToUTF16(const std::string_view& string, size_t size) {
size_t newSize = MinSize(size, string);
std::u16string output;
output.reserve(newSize);
std::string_view iterator = string;
uint32_t c;
while (details::_NextUTF8Char(iterator, c) && PushUTF16CodePoint(output, c, size)) {}
while (_NextUTF8Char(iterator, c) && PushUTF16CodePoint(output, c, size)) {}
return output;
}
//! Converts an std::string (ASCII) to UCS-2 / UTF-16
std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view string, const size_t size) {
const size_t newSize = MinSize(size, string);
std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view& string, size_t size) {
size_t newSize = MinSize(size, string);
std::u16string ret;
ret.reserve(newSize);
for (size_t i = 0; i < newSize; ++i) {
const char c = string[i];
for (size_t i = 0; i < newSize; i++) {
char c = string[i];
// Note: both 7-bit ascii characters and REPLACEMENT_CHARACTER fit in one char16_t
ret.push_back((c > 0 && c <= 127) ? static_cast<char16_t>(c) : REPLACEMENT_CHARACTER);
}
@@ -167,29 +167,20 @@ std::u16string GeneralUtils::ASCIIToUTF16(const std::string_view string, const s
return ret;
}
std::string GeneralUtils::Latin1ToUTF8(const std::u8string_view string, const size_t size) {
std::string toReturn{};
for (const auto u : string) {
PushUTF8CodePoint(toReturn, u);
}
return toReturn;
}
//! Converts a (potentially-ill-formed) UTF-16 string to UTF-8
//! See: <http://simonsapin.github.io/wtf-8/#decoding-ill-formed-utf-16>
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const size_t size) {
const size_t newSize = MinSize(size, string);
std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view& string, size_t size) {
size_t newSize = MinSize(size, string);
std::string ret;
ret.reserve(newSize);
for (size_t i = 0; i < newSize; ++i) {
const auto u = string[i];
for (size_t i = 0; i < newSize; i++) {
char16_t u = string[i];
if (IsLeadSurrogate(u) && (i + 1) < newSize) {
const auto next = string[i + 1];
char16_t next = string[i + 1];
if (IsTrailSurrogate(next)) {
i += 1;
const char32_t cp = 0x10000
char32_t cp = 0x10000
+ ((static_cast<char32_t>(u) - 0xD800) << 10)
+ (static_cast<char32_t>(next) - 0xDC00);
PushUTF8CodePoint(ret, cp);
@@ -204,40 +195,40 @@ std::string GeneralUtils::UTF16ToWTF8(const std::u16string_view string, const si
return ret;
}
bool GeneralUtils::CaseInsensitiveStringCompare(const std::string_view a, const std::string_view b) {
bool GeneralUtils::CaseInsensitiveStringCompare(const std::string& a, const std::string& b) {
return std::equal(a.begin(), a.end(), b.begin(), b.end(), [](char a, char b) { return tolower(a) == tolower(b); });
}
// MARK: Bits
//! Sets a specific bit in a signed 64-bit integer
int64_t GeneralUtils::SetBit(int64_t value, const uint32_t index) {
int64_t GeneralUtils::SetBit(int64_t value, uint32_t index) {
return value |= 1ULL << index;
}
//! Clears a specific bit in a signed 64-bit integer
int64_t GeneralUtils::ClearBit(int64_t value, const uint32_t index) {
int64_t GeneralUtils::ClearBit(int64_t value, uint32_t index) {
return value &= ~(1ULL << index);
}
//! Checks a specific bit in a signed 64-bit integer
bool GeneralUtils::CheckBit(int64_t value, const uint32_t index) {
bool GeneralUtils::CheckBit(int64_t value, uint32_t index) {
return value & (1ULL << index);
}
bool GeneralUtils::ReplaceInString(std::string& str, const std::string_view from, const std::string_view to) {
const size_t start_pos = str.find(from);
bool GeneralUtils::ReplaceInString(std::string& str, const std::string& from, const std::string& to) {
size_t start_pos = str.find(from);
if (start_pos == std::string::npos)
return false;
str.replace(start_pos, from.length(), to);
return true;
}
std::vector<std::wstring> GeneralUtils::SplitString(const std::wstring_view str, const wchar_t delimiter) {
std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t delimiter) {
std::vector<std::wstring> vector = std::vector<std::wstring>();
std::wstring current;
for (const wchar_t c : str) {
for (const auto& c : str) {
if (c == delimiter) {
vector.push_back(current);
current = L"";
@@ -246,15 +237,15 @@ std::vector<std::wstring> GeneralUtils::SplitString(const std::wstring_view str,
}
}
vector.push_back(std::move(current));
vector.push_back(current);
return vector;
}
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string_view str, const char16_t delimiter) {
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string& str, char16_t delimiter) {
std::vector<std::u16string> vector = std::vector<std::u16string>();
std::u16string current;
for (const char16_t c : str) {
for (const auto& c : str) {
if (c == delimiter) {
vector.push_back(current);
current = u"";
@@ -263,15 +254,17 @@ std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string_view
}
}
vector.push_back(std::move(current));
vector.push_back(current);
return vector;
}
std::vector<std::string> GeneralUtils::SplitString(const std::string_view str, const char delimiter) {
std::vector<std::string> GeneralUtils::SplitString(const std::string& str, char delimiter) {
std::vector<std::string> vector = std::vector<std::string>();
std::string current = "";
for (const char c : str) {
for (size_t i = 0; i < str.length(); i++) {
char c = str[i];
if (c == delimiter) {
vector.push_back(current);
current = "";
@@ -280,71 +273,49 @@ std::vector<std::string> GeneralUtils::SplitString(const std::string_view str, c
}
}
vector.push_back(std::move(current));
vector.push_back(current);
return vector;
}
std::u16string GeneralUtils::ReadWString(RakNet::BitStream& inStream) {
std::u16string GeneralUtils::ReadWString(RakNet::BitStream* inStream) {
uint32_t length;
inStream.Read<uint32_t>(length);
inStream->Read<uint32_t>(length);
std::u16string string;
for (uint32_t i = 0; i < length; ++i) {
for (auto i = 0; i < length; i++) {
uint16_t c;
inStream.Read(c);
inStream->Read(c);
string.push_back(c);
}
return string;
}
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string_view folder) {
std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::string& folder) {
// Because we dont know how large the initial number before the first _ is we need to make it a map like so.
std::map<uint32_t, std::string> filenames{};
for (const auto& t : std::filesystem::directory_iterator(folder)) {
if (t.is_directory() || t.is_symlink()) continue;
auto filename = t.path().filename().string();
const auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.emplace(index, std::move(filename));
std::map<uint32_t, std::string> filenames{};
for (auto& t : std::filesystem::directory_iterator(folder)) {
auto filename = t.path().filename().string();
auto index = std::stoi(GeneralUtils::SplitString(filename, '_').at(0));
filenames.insert(std::make_pair(index, filename));
}
// Now sort the map by the oldest migration.
std::vector<std::string> sortedFiles{};
auto fileIterator = filenames.cbegin();
auto oldest = filenames.cbegin();
while (!filenames.empty()) {
if (fileIterator == filenames.cend()) {
sortedFiles.push_back(oldest->second);
filenames.erase(oldest);
fileIterator = filenames.cbegin();
oldest = filenames.cbegin();
continue;
auto fileIterator = filenames.begin();
std::map<uint32_t, std::string>::iterator oldest = filenames.begin();
while (!filenames.empty()) {
if (fileIterator == filenames.end()) {
sortedFiles.push_back(oldest->second);
filenames.erase(oldest);
fileIterator = filenames.begin();
oldest = filenames.begin();
continue;
}
if (oldest->first > fileIterator->first) oldest = fileIterator;
++fileIterator;
if (oldest->first > fileIterator->first) oldest = fileIterator;
fileIterator++;
}
return sortedFiles;
}
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
// MacOS floating-point parse function specializations
namespace GeneralUtils::details {
template <>
[[nodiscard]] float _parse<float>(const std::string_view str, size_t& parseNum) {
return std::stof(std::string{ str }, &parseNum);
}
template <>
[[nodiscard]] double _parse<double>(const std::string_view str, size_t& parseNum) {
return std::stod(std::string{ str }, &parseNum);
}
template <>
[[nodiscard]] long double _parse<long double>(const std::string_view str, size_t& parseNum) {
return std::stold(std::string{ str }, &parseNum);
}
}
#endif

View File

@@ -3,18 +3,17 @@
// C++
#include <charconv>
#include <cstdint>
#include <ctime>
#include <functional>
#include <optional>
#include <random>
#include <span>
#include <stdexcept>
#include <ctime>
#include <string>
#include <string_view>
#include <optional>
#include <functional>
#include <type_traits>
#include <stdexcept>
#include "BitStream.h"
#include "NiPoint3.h"
#include "dPlatforms.h"
#include "Game.h"
#include "Logger.h"
@@ -33,39 +32,29 @@ namespace GeneralUtils {
//! Converts a plain ASCII string to a UTF-16 string
/*!
\param string The string to convert
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
\param size A size to trim the string to. Default is -1 (No trimming)
\return An UTF-16 representation of the string
*/
std::u16string ASCIIToUTF16(const std::string_view string, const size_t size = SIZE_MAX);
std::u16string ASCIIToUTF16(const std::string_view& string, size_t size = -1);
//! Converts a UTF-8 String to a UTF-16 string
/*!
\param string The string to convert
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
\param size A size to trim the string to. Default is -1 (No trimming)
\return An UTF-16 representation of the string
*/
std::u16string UTF8ToUTF16(const std::string_view string, const size_t size = SIZE_MAX);
std::u16string UTF8ToUTF16(const std::string_view& string, size_t size = -1);
namespace details {
//! Internal, do not use
bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
}
//! Converts a Latin1 string to a UTF-8 string
/*!
\param string The string to convert
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
\return An UTF-8 representation of the string
*/
std::string Latin1ToUTF8(const std::u8string_view string, const size_t size = SIZE_MAX);
//! Internal, do not use
bool _NextUTF8Char(std::string_view& slice, uint32_t& out);
//! Converts a UTF-16 string to a UTF-8 string
/*!
\param string The string to convert
\param size A size to trim the string to. Default is SIZE_MAX (No trimming)
\param size A size to trim the string to. Default is -1 (No trimming)
\return An UTF-8 representation of the string
*/
std::string UTF16ToWTF8(const std::u16string_view string, const size_t size = SIZE_MAX);
std::string UTF16ToWTF8(const std::u16string_view& string, size_t size = -1);
/**
* Compares two basic strings but does so ignoring case sensitivity
@@ -73,7 +62,7 @@ namespace GeneralUtils {
* \param b the second string to compare against the first string
* @return if the two strings are equal
*/
bool CaseInsensitiveStringCompare(const std::string_view a, const std::string_view b);
bool CaseInsensitiveStringCompare(const std::string& a, const std::string& b);
// MARK: Bits
@@ -81,9 +70,9 @@ namespace GeneralUtils {
//! Sets a bit on a numerical value
template <typename T>
inline void SetBit(T& value, const eObjectBits bits) {
inline void SetBit(T& value, eObjectBits bits) {
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
const auto index = static_cast<size_t>(bits);
auto index = static_cast<size_t>(bits);
if (index > (sizeof(T) * 8) - 1) {
return;
}
@@ -93,9 +82,9 @@ namespace GeneralUtils {
//! Clears a bit on a numerical value
template <typename T>
inline void ClearBit(T& value, const eObjectBits bits) {
inline void ClearBit(T& value, eObjectBits bits) {
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
const auto index = static_cast<size_t>(bits);
auto index = static_cast<size_t>(bits);
if (index > (sizeof(T) * 8 - 1)) {
return;
}
@@ -108,14 +97,14 @@ namespace GeneralUtils {
\param value The value to set the bit for
\param index The index of the bit
*/
int64_t SetBit(int64_t value, const uint32_t index);
int64_t SetBit(int64_t value, uint32_t index);
//! Clears a specific bit in a signed 64-bit integer
/*!
\param value The value to clear the bit from
\param index The index of the bit
*/
int64_t ClearBit(int64_t value, const uint32_t index);
int64_t ClearBit(int64_t value, uint32_t index);
//! Checks a specific bit in a signed 64-bit integer
/*!
@@ -123,42 +112,19 @@ namespace GeneralUtils {
\param index The index of the bit
\return Whether or not the bit is set
*/
bool CheckBit(int64_t value, const uint32_t index);
bool CheckBit(int64_t value, uint32_t index);
bool ReplaceInString(std::string& str, const std::string_view from, const std::string_view to);
bool ReplaceInString(std::string& str, const std::string& from, const std::string& to);
std::u16string ReadWString(RakNet::BitStream& inStream);
std::u16string ReadWString(RakNet::BitStream* inStream);
std::vector<std::wstring> SplitString(const std::wstring_view str, const wchar_t delimiter);
std::vector<std::wstring> SplitString(std::wstring& str, wchar_t delimiter);
std::vector<std::u16string> SplitString(const std::u16string_view str, const char16_t delimiter);
std::vector<std::u16string> SplitString(const std::u16string& str, char16_t delimiter);
std::vector<std::string> SplitString(const std::string_view str, const char delimiter);
std::vector<std::string> SplitString(const std::string& str, char delimiter);
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string_view folder);
/**
* Transparent string hasher - used to allow string_view key lookups for maps storing std::string keys
* https://www.reddit.com/r/cpp_questions/comments/12xw3sn/find_stdstring_view_in_unordered_map_with/jhki225/
* https://godbolt.org/z/789xv8Eeq
*/
template <typename... Bases>
struct overload : Bases... {
using is_transparent = void;
using Bases::operator() ... ;
};
struct char_pointer_hash {
auto operator()(const char* const ptr) const noexcept {
return std::hash<std::string_view>{}(ptr);
}
};
using transparent_string_hash = overload<
std::hash<std::string>,
std::hash<std::string_view>,
char_pointer_hash
>;
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string& folder);
// Concept constraining to enum types
template <typename T>
@@ -178,7 +144,7 @@ namespace GeneralUtils {
// If a boolean, present an alias to an intermediate integral type for parsing
template <Numeric T> requires std::same_as<T, bool>
struct numeric_parse<T> { using type = uint8_t; };
struct numeric_parse<T> { using type = uint32_t; };
// Shorthand type alias
template <Numeric T>
@@ -190,9 +156,8 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired value if it is equivalent to the string
*/
template <Numeric T>
[[nodiscard]] std::optional<T> TryParse(std::string_view str) {
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) {
numeric_parse_t<T> result;
while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
const char* const strEnd = str.data() + str.size();
const auto [parseEnd, ec] = std::from_chars(str.data(), strEnd, result);
@@ -201,12 +166,27 @@ namespace GeneralUtils {
return isParsed ? static_cast<T>(result) : std::optional<T>{};
}
#if !(__GNUC__ >= 11 || _MSC_VER >= 1924)
#ifdef DARKFLAME_PLATFORM_MACOS
// MacOS floating-point parse helper function specializations
namespace details {
// Anonymous namespace containing MacOS floating-point parse function specializations
namespace {
template <std::floating_point T>
[[nodiscard]] T _parse(const std::string_view str, size_t& parseNum);
[[nodiscard]] T Parse(const std::string_view str, size_t* parseNum);
template <>
[[nodiscard]] float Parse<float>(const std::string_view str, size_t* parseNum) {
return std::stof(std::string{ str }, parseNum);
}
template <>
[[nodiscard]] double Parse<double>(const std::string_view str, size_t* parseNum) {
return std::stod(std::string{ str }, parseNum);
}
template <>
[[nodiscard]] long double Parse<long double>(const std::string_view str, size_t* parseNum) {
return std::stold(std::string{ str }, parseNum);
}
}
/**
@@ -216,12 +196,9 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired value if it is equivalent to the string
*/
template <std::floating_point T>
[[nodiscard]] std::optional<T> TryParse(std::string_view str) noexcept
try {
while (!str.empty() && std::isspace(str.front())) str.remove_prefix(1);
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) noexcept try {
size_t parseNum;
const T result = details::_parse<T>(str, parseNum);
const T result = Parse<T>(str, &parseNum);
const bool isParsed = str.length() == parseNum;
return isParsed ? result : std::optional<T>{};
@@ -239,7 +216,7 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
*/
template <typename T>
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ) {
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string& strX, const std::string& strY, const std::string& strZ) {
const auto x = TryParse<float>(strX);
if (!x) return std::nullopt;
@@ -251,17 +228,17 @@ namespace GeneralUtils {
}
/**
* The TryParse overload for handling NiPoint3 by passing a span of three strings
* @param str The string vector representing the X, Y, and Z coordinates
* The TryParse overload for handling NiPoint3 by passingn a reference to a vector of three strings
* @param str The string vector representing the X, Y, and Xcoordinates
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
*/
template <typename T>
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::span<const std::string> str) {
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::vector<std::string>& str) {
return (str.size() == 3) ? TryParse<NiPoint3>(str[0], str[1], str[2]) : std::nullopt;
}
template <typename T>
std::u16string to_u16string(const T value) {
std::u16string to_u16string(T value) {
return GeneralUtils::ASCIIToUTF16(std::to_string(value));
}
@@ -280,7 +257,7 @@ namespace GeneralUtils {
\param max The maximum to generate to
*/
template <typename T>
inline T GenerateRandomNumber(const std::size_t min, const std::size_t max) {
inline T GenerateRandomNumber(std::size_t min, std::size_t max) {
// Make sure it is a numeric type
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
@@ -301,16 +278,16 @@ namespace GeneralUtils {
* @returns The enum entry's value in its underlying type
*/
template <Enum eType>
constexpr std::underlying_type_t<eType> ToUnderlying(const eType entry) noexcept {
return static_cast<std::underlying_type_t<eType>>(entry);
constexpr typename std::underlying_type_t<eType> CastUnderlyingType(const eType entry) noexcept {
return static_cast<typename std::underlying_type_t<eType>>(entry);
}
// on Windows we need to undef these or else they conflict with our numeric limits calls
// DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
#ifdef _WIN32
#undef min
#undef max
#endif
#ifdef _WIN32
#undef min
#undef max
#endif
template <typename T>
inline T GenerateRandomNumber() {

View File

@@ -1,92 +0,0 @@
#ifndef __IMPLEMENTATION_H__
#define __IMPLEMENTATION_H__
#include <functional>
#include <optional>
/**
* @brief A way to defer the implementation of an action.
*
* @tparam R The result of the action.
* @tparam T The types of the arguments that the implementation requires.
*/
template <typename R, typename... T>
class Implementation {
public:
typedef std::function<std::optional<R>(T...)> ImplementationFunction;
/**
* @brief Sets the implementation of the action.
*
* @param implementation The implementation of the action.
*/
void SetImplementation(const ImplementationFunction& implementation) {
this->implementation = implementation;
}
/**
* @brief Clears the implementation of the action.
*/
void ClearImplementation() {
implementation.reset();
}
/**
* @brief Checks if the implementation is set.
*
* @return true If the implementation is set.
* @return false If the implementation is not set.
*/
bool IsSet() const {
return implementation.has_value();
}
/**
* @brief Executes the implementation if it is set.
*
* @param args The arguments to pass to the implementation.
* @return std::optional<R> The optional result of the implementation. If the result is not set, it indicates that the default action should be taken.
*/
std::optional<R> Execute(T... args) const {
return IsSet() ? implementation.value()(args...) : std::nullopt;
}
/**
* @brief Exectues the implementation if it is set, otherwise returns a default value.
*
* @param args The arguments to pass to the implementation.
* @param defaultValue The default value to return if the implementation is not set or should not be deferred.
*/
R ExecuteWithDefault(T... args, const R& defaultValue) const {
return Execute(args...).value_or(defaultValue);
}
/**
* = operator overload.
*/
Implementation& operator=(const Implementation& other) {
implementation = other.implementation;
return *this;
}
/**
* = operator overload.
*/
Implementation& operator=(const ImplementationFunction& implementation) {
this->implementation = implementation;
return *this;
}
/**
* () operator overload.
*/
std::optional<R> operator()(T... args) {
return !IsSet() ? std::nullopt : implementation(args...);
}
private:
std::optional<ImplementationFunction> implementation;
};
#endif //!__IMPLEMENTATION_H__

View File

@@ -31,22 +31,22 @@ public:
virtual ~LDFBaseData() {}
virtual void WriteToPacket(RakNet::BitStream& packet) const = 0;
virtual void WriteToPacket(RakNet::BitStream* packet) = 0;
virtual const std::u16string& GetKey() const = 0;
virtual const std::u16string& GetKey() = 0;
virtual eLDFType GetValueType() const = 0;
virtual eLDFType GetValueType() = 0;
/** Gets a string from the key/value pair
* @param includeKey Whether or not to include the key in the data
* @param includeTypeId Whether or not to include the type id in the data
* @return The string representation of the data
*/
virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) const = 0;
virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) = 0;
virtual std::string GetValueAsString() const = 0;
virtual std::string GetValueAsString() = 0;
virtual LDFBaseData* Copy() const = 0;
virtual LDFBaseData* Copy() = 0;
/**
* Given an input string, return the data as a LDF key.
@@ -62,17 +62,17 @@ private:
T value;
//! Writes the key to the packet
void WriteKey(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->key.length() * sizeof(uint16_t));
void WriteKey(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->key.length() * sizeof(uint16_t));
for (uint32_t i = 0; i < this->key.length(); ++i) {
packet.Write<uint16_t>(this->key[i]);
packet->Write<uint16_t>(this->key[i]);
}
}
//! Writes the value to the packet
void WriteValue(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->GetValueType());
packet.Write(this->value);
void WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
packet->Write(this->value);
}
public:
@@ -90,7 +90,7 @@ public:
/*!
\return The value
*/
const T& GetValue(void) const { return this->value; }
const T& GetValue(void) { return this->value; }
//! Sets the value
/*!
@@ -102,13 +102,13 @@ public:
/*!
\return The value string
*/
std::string GetValueString(void) const { return ""; }
std::string GetValueString(void) { return ""; }
//! Writes the data to a packet
/*!
\param packet The packet
*/
void WriteToPacket(RakNet::BitStream& packet) const override {
void WriteToPacket(RakNet::BitStream* packet) override {
this->WriteKey(packet);
this->WriteValue(packet);
}
@@ -117,13 +117,13 @@ public:
/*!
\return The key
*/
const std::u16string& GetKey(void) const override { return this->key; }
const std::u16string& GetKey(void) override { return this->key; }
//! Gets the LDF Type
/*!
\return The LDF value type
*/
eLDFType GetValueType(void) const override { return LDF_TYPE_UNKNOWN; }
eLDFType GetValueType(void) override { return LDF_TYPE_UNKNOWN; }
//! Gets the string data
/*!
@@ -131,7 +131,7 @@ public:
\param includeTypeId Whether or not to include the type id in the data
\return The string representation of the data
*/
std::string GetString(const bool includeKey = true, const bool includeTypeId = true) const override {
std::string GetString(const bool includeKey = true, const bool includeTypeId = true) override {
if (GetValueType() == -1) {
return GeneralUtils::UTF16ToWTF8(this->key) + "=-1:<server variable>";
}
@@ -154,11 +154,11 @@ public:
return stream.str();
}
std::string GetValueAsString() const override {
std::string GetValueAsString() override {
return this->GetValueString();
}
LDFBaseData* Copy() const override {
LDFBaseData* Copy() override {
return new LDFData<T>(key, value);
}
@@ -166,58 +166,58 @@ public:
};
// LDF Types
template<> inline eLDFType LDFData<std::u16string>::GetValueType(void) const { return LDF_TYPE_UTF_16; };
template<> inline eLDFType LDFData<int32_t>::GetValueType(void) const { return LDF_TYPE_S32; };
template<> inline eLDFType LDFData<float>::GetValueType(void) const { return LDF_TYPE_FLOAT; };
template<> inline eLDFType LDFData<double>::GetValueType(void) const { return LDF_TYPE_DOUBLE; };
template<> inline eLDFType LDFData<uint32_t>::GetValueType(void) const { return LDF_TYPE_U32; };
template<> inline eLDFType LDFData<bool>::GetValueType(void) const { return LDF_TYPE_BOOLEAN; };
template<> inline eLDFType LDFData<uint64_t>::GetValueType(void) const { return LDF_TYPE_U64; };
template<> inline eLDFType LDFData<LWOOBJID>::GetValueType(void) const { return LDF_TYPE_OBJID; };
template<> inline eLDFType LDFData<std::string>::GetValueType(void) const { return LDF_TYPE_UTF_8; };
template<> inline eLDFType LDFData<std::u16string>::GetValueType(void) { return LDF_TYPE_UTF_16; };
template<> inline eLDFType LDFData<int32_t>::GetValueType(void) { return LDF_TYPE_S32; };
template<> inline eLDFType LDFData<float>::GetValueType(void) { return LDF_TYPE_FLOAT; };
template<> inline eLDFType LDFData<double>::GetValueType(void) { return LDF_TYPE_DOUBLE; };
template<> inline eLDFType LDFData<uint32_t>::GetValueType(void) { return LDF_TYPE_U32; };
template<> inline eLDFType LDFData<bool>::GetValueType(void) { return LDF_TYPE_BOOLEAN; };
template<> inline eLDFType LDFData<uint64_t>::GetValueType(void) { return LDF_TYPE_U64; };
template<> inline eLDFType LDFData<LWOOBJID>::GetValueType(void) { return LDF_TYPE_OBJID; };
template<> inline eLDFType LDFData<std::string>::GetValueType(void) { return LDF_TYPE_UTF_8; };
// The specialized version for std::u16string (UTF-16)
template<>
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->GetValueType());
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
packet.Write<uint32_t>(this->value.length());
packet->Write<uint32_t>(this->value.length());
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet.Write<uint16_t>(this->value[i]);
packet->Write<uint16_t>(this->value[i]);
}
}
// The specialized version for bool
template<>
inline void LDFData<bool>::WriteValue(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->GetValueType());
inline void LDFData<bool>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
packet.Write<uint8_t>(this->value);
packet->Write<uint8_t>(this->value);
}
// The specialized version for std::string (UTF-8)
template<>
inline void LDFData<std::string>::WriteValue(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->GetValueType());
inline void LDFData<std::string>::WriteValue(RakNet::BitStream* packet) {
packet->Write<uint8_t>(this->GetValueType());
packet.Write<uint32_t>(this->value.length());
packet->Write<uint32_t>(this->value.length());
for (uint32_t i = 0; i < this->value.length(); ++i) {
packet.Write<uint8_t>(this->value[i]);
packet->Write<uint8_t>(this->value[i]);
}
}
template<> inline std::string LDFData<std::u16string>::GetValueString() const {
template<> inline std::string LDFData<std::u16string>::GetValueString() {
return GeneralUtils::UTF16ToWTF8(this->value, this->value.size());
}
template<> inline std::string LDFData<int32_t>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<float>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<double>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<uint32_t>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<bool>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<uint64_t>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<LWOOBJID>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<int32_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<float>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<double>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<uint32_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<bool>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<uint64_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<LWOOBJID>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<std::string>::GetValueString() const { return this->value; }
template<> inline std::string LDFData<std::string>::GetValueString() { return this->value; }
#endif //!__LDFFORMAT__H__

View File

@@ -31,6 +31,7 @@ constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
// is used in the instruction instead of the start of the absolute path.
#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
#define LOG_TEST(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); Game::logger->Flush();} while(0)
// Writer class for writing data to files.
class Writer {

View File

@@ -1,73 +0,0 @@
#ifndef __OBSERVABLE_H__
#define __OBSERVABLE_H__
#include <vector>
#include <functional>
/**
* @brief An event which can be observed by multiple observers.
*
* @tparam T The types of the arguments to be passed to the observers.
*/
template <typename... T>
class Observable {
public:
typedef std::function<void(T...)> Observer;
/**
* @brief Adds an observer to the event.
*
* @param observer The observer to add.
*/
void AddObserver(const Observer& observer) {
observers.push_back(observer);
}
/**
* @brief Removes an observer from the event.
*
* @param observer The observer to remove.
*/
void RemoveObserver(const Observer& observer) {
observers.erase(std::remove(observers.begin(), observers.end(), observer), observers.end());
}
/**
* @brief Notifies all observers of the event.
*
* @param args The arguments to pass to the observers.
*/
void Notify(T... args) {
for (const auto& observer : observers) {
observer(args...);
}
}
/**
* += operator overload.
*/
Observable& operator+=(const Observer& observer) {
AddObserver(observer);
return *this;
}
/**
* -= operator overload.
*/
Observable& operator-=(const Observer& observer) {
RemoveObserver(observer);
return *this;
}
/**
* () operator overload.
*/
void operator()(T... args) {
Notify(args...);
}
private:
std::vector<Observer> observers;
};
#endif //!__OBSERVABLE_H__

View File

@@ -6,14 +6,28 @@
struct RemoteInputInfo {
RemoteInputInfo() {
m_RemoteInputX = 0;
m_RemoteInputY = 0;
m_IsPowersliding = false;
m_IsModified = false;
}
void operator=(const RemoteInputInfo& other) {
m_RemoteInputX = other.m_RemoteInputX;
m_RemoteInputY = other.m_RemoteInputY;
m_IsPowersliding = other.m_IsPowersliding;
m_IsModified = other.m_IsModified;
}
bool operator==(const RemoteInputInfo& other) {
return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
}
float m_RemoteInputX = 0;
float m_RemoteInputY = 0;
bool m_IsPowersliding = false;
bool m_IsModified = false;
float m_RemoteInputX;
float m_RemoteInputY;
bool m_IsPowersliding;
bool m_IsModified;
};
struct LocalSpaceInfo {

View File

@@ -1,7 +1,6 @@
#include "dConfig.h"
#include <sstream>
#include <algorithm>
#include "BinaryPathFinder.h"
#include "GeneralUtils.h"

View File

@@ -1,13 +0,0 @@
#pragma once
#include <cstdint>
namespace MessageType {
enum class Auth : uint32_t {
LOGIN_REQUEST = 0,
LOGOUT_REQUEST,
CREATE_NEW_ACCOUNT_REQUEST,
LEGOINTERFACE_AUTH_RESPONSE,
SESSIONKEY_RECEIVED_CONFIRM,
RUNTIME_CONFIG
};
}

View File

@@ -1,78 +0,0 @@
#pragma once
#include <cstdint>
namespace MessageType {
//! The Internal Chat Packet Identifiers
enum class Chat : uint32_t {
LOGIN_SESSION_NOTIFY = 0,
GENERAL_CHAT_MESSAGE,
PRIVATE_CHAT_MESSAGE,
USER_CHANNEL_CHAT_MESSAGE,
WORLD_DISCONNECT_REQUEST,
WORLD_PROXIMITY_RESPONSE,
WORLD_PARCEL_RESPONSE,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND,
GET_FRIENDS_LIST,
ADD_IGNORE,
REMOVE_IGNORE,
GET_IGNORE_LIST,
TEAM_MISSED_INVITE_CHECK,
TEAM_INVITE,
TEAM_INVITE_RESPONSE,
TEAM_KICK,
TEAM_LEAVE,
TEAM_SET_LOOT,
TEAM_SET_LEADER,
TEAM_GET_STATUS,
GUILD_CREATE,
GUILD_INVITE,
GUILD_INVITE_RESPONSE,
GUILD_LEAVE,
GUILD_KICK,
GUILD_GET_STATUS,
GUILD_GET_ALL,
SHOW_ALL,
BLUEPRINT_MODERATED,
BLUEPRINT_MODEL_READY,
PROPERTY_READY_FOR_APPROVAL,
PROPERTY_MODERATION_CHANGED,
PROPERTY_BUILDMODE_CHANGED,
PROPERTY_BUILDMODE_CHANGED_REPORT,
MAIL,
WORLD_INSTANCE_LOCATION_REQUEST,
REPUTATION_UPDATE,
SEND_CANNED_TEXT,
GMLEVEL_UPDATE,
CHARACTER_NAME_CHANGE_REQUEST,
CSR_REQUEST,
CSR_REPLY,
GM_KICK,
GM_ANNOUNCE,
GM_MUTE,
ACTIVITY_UPDATE,
WORLD_ROUTE_PACKET,
GET_ZONE_POPULATIONS,
REQUEST_MINIMUM_CHAT_MODE,
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
MATCH_REQUEST,
UGCMANIFEST_REPORT_MISSING_FILE,
UGCMANIFEST_REPORT_DONE_FILE,
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
UGCC_REQUEST,
WHO,
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
ACHIEVEMENT_NOTIFY,
GM_CLOSE_PRIVATE_CHAT_WINDOW,
UNEXPECTED_DISCONNECT,
PLAYER_READY,
GET_DONATION_TOTAL,
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS,
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
CREATE_TEAM,
};
}

View File

@@ -1,74 +0,0 @@
#pragma once
#include <cstdint>
namespace MessageType {
enum class Client : uint32_t {
LOGIN_RESPONSE = 0,
LOGOUT_RESPONSE,
LOAD_STATIC_ZONE,
CREATE_OBJECT,
CREATE_CHARACTER,
CREATE_CHARACTER_EXTENDED,
CHARACTER_LIST_RESPONSE,
CHARACTER_CREATE_RESPONSE,
CHARACTER_RENAME_RESPONSE,
CHAT_CONNECT_RESPONSE,
AUTH_ACCOUNT_CREATE_RESPONSE,
DELETE_CHARACTER_RESPONSE,
GAME_MSG,
CONNECT_CHAT,
TRANSFER_TO_WORLD,
IMPENDING_RELOAD_NOTIFY,
MAKE_GM_RESPONSE,
HTTP_MONITOR_INFO_RESPONSE,
SLASH_PUSH_MAP_RESPONSE,
SLASH_PULL_MAP_RESPONSE,
SLASH_LOCK_MAP_RESPONSE,
BLUEPRINT_SAVE_RESPONSE,
BLUEPRINT_LUP_SAVE_RESPONSE,
BLUEPRINT_LOAD_RESPONSE_ITEMID,
BLUEPRINT_GET_ALL_DATA_RESPONSE,
MODEL_INSTANTIATE_RESPONSE,
DEBUG_OUTPUT,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND_RESPONSE,
GET_FRIENDS_LIST_RESPONSE,
UPDATE_FRIEND_NOTIFY,
ADD_IGNORE_RESPONSE,
REMOVE_IGNORE_RESPONSE,
GET_IGNORE_LIST_RESPONSE,
TEAM_INVITE,
TEAM_INVITE_INITIAL_RESPONSE,
GUILD_CREATE_RESPONSE,
GUILD_GET_STATUS_RESPONSE,
GUILD_INVITE,
GUILD_INVITE_INITIAL_RESPONSE,
GUILD_INVITE_FINAL_RESPONSE,
GUILD_INVITE_CONFIRM,
GUILD_ADD_PLAYER,
GUILD_REMOVE_PLAYER,
GUILD_LOGIN_LOGOUT,
GUILD_RANK_CHANGE,
GUILD_DATA,
GUILD_STATUS,
MAIL,
DB_PROXY_RESULT,
SHOW_ALL_RESPONSE,
WHO_RESPONSE,
SEND_CANNED_TEXT,
UPDATE_CHARACTER_NAME,
SET_NETWORK_SIMULATOR,
INVALID_CHAT_MESSAGE,
MINIMUM_CHAT_MODE_RESPONSE,
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
CHAT_MODERATION_STRING,
UGC_MANIFEST_RESPONSE,
IN_LOGIN_QUEUE,
SERVER_STATES,
GM_CLOSE_TARGET_CHAT_WINDOW,
GENERAL_TEXT_FOR_LOCALIZATION,
UPDATE_FREE_TRIAL_STATUS,
UGC_DOWNLOAD_FAILED = 120
};
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,34 +0,0 @@
#pragma once
#include <cstdint>
namespace MessageType {
enum class Master : uint32_t {
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
REQUEST_ZONE_TRANSFER_RESPONSE,
SERVER_INFO,
REQUEST_SESSION_KEY,
SET_SESSION_KEY,
SESSION_KEY_RESPONSE,
PLAYER_ADDED,
PLAYER_REMOVED,
CREATE_PRIVATE_ZONE,
REQUEST_PRIVATE_ZONE,
WORLD_READY,
PREP_ZONE,
SHUTDOWN,
SHUTDOWN_RESPONSE,
SHUTDOWN_IMMEDIATE,
SHUTDOWN_UNIVERSE,
AFFIRM_TRANSFER_REQUEST,
AFFIRM_TRANSFER_RESPONSE,
NEW_SESSION_ALERT
};
}

View File

@@ -1,11 +0,0 @@
#pragma once
#include <cstdint>
namespace MessageType {
//! The Internal Server Packet Identifiers
enum class Server : uint32_t {
VERSION_CONFIRM = 0,
DISCONNECT_NOTIFY,
GENERAL_NOTIFY
};
}

View File

@@ -1,49 +0,0 @@
#pragma once
#include <cstdint>
#include "magic_enum.hpp"
namespace MessageType {
enum class World : uint32_t {
VALIDATION = 1, // Session info
CHARACTER_LIST_REQUEST,
CHARACTER_CREATE_REQUEST,
LOGIN_REQUEST, // Character selected
GAME_MSG,
CHARACTER_DELETE_REQUEST,
CHARACTER_RENAME_REQUEST,
HAPPY_FLOWER_MODE_NOTIFY,
SLASH_RELOAD_MAP, // Reload map cmp
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
SLASH_PUSH_MAP, // Push map cmd
SLASH_PULL_MAP, // Pull map cmd
LOCK_MAP_REQUEST,
GENERAL_CHAT_MESSAGE, // General chat message
HTTP_MONITOR_INFO_REQUEST,
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
MODELS_CLEAR,
EXHIBIT_INSERT_MODEL,
LEVEL_LOAD_COMPLETE, // Character data request
TMP_GUILD_CREATE,
ROUTE_PACKET, // Social?
POSITION_UPDATE,
MAIL,
WORD_CHECK, // AllowList word check
STRING_CHECK, // AllowList string check
GET_PLAYERS_IN_ZONE,
REQUEST_UGC_MANIFEST_INFO,
BLUEPRINT_GET_ALL_DATA_REQUEST,
CANCEL_MAP_QUEUE,
HANDLE_FUNNESS,
FAKE_PRG_CSR_MESSAGE,
REQUEST_FREE_TRIAL_REFRESH,
GM_SET_FREE_TRIAL_STATUS,
UI_HELP_TOP_5 = 91
};
}
template <>
struct magic_enum::customize::enum_range<MessageType::World> {
static constexpr int min = 0;
static constexpr int max = 91;
};

View File

@@ -8,7 +8,7 @@
#include <set>
#include "BitStream.h"
#include "eConnectionType.h"
#include "MessageType/Client.h"
#include "eClientMessageType.h"
#include "BitStreamUtils.h"
#pragma warning (disable:4251) //Disables SQL warnings
@@ -33,9 +33,9 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
#define CBITSTREAM RakNet::BitStream bitStream;
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
//=========== TYPEDEFS ==========

View File

@@ -0,0 +1,15 @@
#ifndef __EAUTHMESSAGETYPE__H__
#define __EAUTHMESSAGETYPE__H__
#include <cstdint>
enum class eAuthMessageType : uint32_t {
LOGIN_REQUEST = 0,
LOGOUT_REQUEST,
CREATE_NEW_ACCOUNT_REQUEST,
LEGOINTERFACE_AUTH_RESPONSE,
SESSIONKEY_RECEIVED_CONFIRM,
RUNTIME_CONFIG
};
#endif //!__EAUTHMESSAGETYPE__H__

View File

@@ -15,8 +15,7 @@ enum class eCharacterVersion : uint32_t {
// Fixes vault size value
VAULT_SIZE,
// Fixes speed base value in level component
SPEED_BASE,
UP_TO_DATE, // will become NJ_JAYMISSIONS
UP_TO_DATE, // will become SPEED_BASE
};
#endif //!__ECHARACTERVERSION__H__

View File

@@ -0,0 +1,31 @@
#ifndef __ECHATINTERNALMESSAGETYPE__H__
#define __ECHATINTERNALMESSAGETYPE__H__
#include <cstdint>
enum eChatInternalMessageType : uint32_t {
PLAYER_ADDED_NOTIFICATION = 0,
PLAYER_REMOVED_NOTIFICATION,
ADD_FRIEND,
ADD_BEST_FRIEND,
ADD_TO_TEAM,
ADD_BLOCK,
REMOVE_FRIEND,
REMOVE_BLOCK,
REMOVE_FROM_TEAM,
DELETE_TEAM,
REPORT,
PRIVATE_CHAT,
PRIVATE_CHAT_RESPONSE,
ANNOUNCEMENT,
MAIL_COUNT_UPDATE,
MAIL_SEND_NOTIFY,
REQUEST_USER_LIST,
FRIEND_LIST,
ROUTE_TO_PLAYER,
TEAM_UPDATE,
MUTE_UPDATE,
CREATE_TEAM,
};
#endif //!__ECHATINTERNALMESSAGETYPE__H__

View File

@@ -0,0 +1,78 @@
#ifndef __ECHATMESSAGETYPE__H__
#define __ECHATMESSAGETYPE__H__
#include <cstdint>
//! The Internal Chat Packet Identifiers
enum class eChatMessageType :uint32_t {
LOGIN_SESSION_NOTIFY = 0,
GENERAL_CHAT_MESSAGE,
PRIVATE_CHAT_MESSAGE,
USER_CHANNEL_CHAT_MESSAGE,
WORLD_DISCONNECT_REQUEST,
WORLD_PROXIMITY_RESPONSE,
WORLD_PARCEL_RESPONSE,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND,
GET_FRIENDS_LIST,
ADD_IGNORE,
REMOVE_IGNORE,
GET_IGNORE_LIST,
TEAM_MISSED_INVITE_CHECK,
TEAM_INVITE,
TEAM_INVITE_RESPONSE,
TEAM_KICK,
TEAM_LEAVE,
TEAM_SET_LOOT,
TEAM_SET_LEADER,
TEAM_GET_STATUS,
GUILD_CREATE,
GUILD_INVITE,
GUILD_INVITE_RESPONSE,
GUILD_LEAVE,
GUILD_KICK,
GUILD_GET_STATUS,
GUILD_GET_ALL,
SHOW_ALL,
BLUEPRINT_MODERATED,
BLUEPRINT_MODEL_READY,
PROPERTY_READY_FOR_APPROVAL,
PROPERTY_MODERATION_CHANGED,
PROPERTY_BUILDMODE_CHANGED,
PROPERTY_BUILDMODE_CHANGED_REPORT,
MAIL,
WORLD_INSTANCE_LOCATION_REQUEST,
REPUTATION_UPDATE,
SEND_CANNED_TEXT,
GMLEVEL_UPDATE,
CHARACTER_NAME_CHANGE_REQUEST,
CSR_REQUEST,
CSR_REPLY,
GM_KICK,
GM_ANNOUNCE,
GM_MUTE,
ACTIVITY_UPDATE,
WORLD_ROUTE_PACKET,
GET_ZONE_POPULATIONS,
REQUEST_MINIMUM_CHAT_MODE,
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
MATCH_REQUEST,
UGCMANIFEST_REPORT_MISSING_FILE,
UGCMANIFEST_REPORT_DONE_FILE,
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
UGCC_REQUEST,
WHO,
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
ACHIEVEMENT_NOTIFY,
GM_CLOSE_PRIVATE_CHAT_WINDOW,
UNEXPECTED_DISCONNECT,
PLAYER_READY,
GET_DONATION_TOTAL,
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS
};
#endif //!__ECHATMESSAGETYPE__H__

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@@ -0,0 +1,76 @@
#ifndef __ECLIENTMESSAGETYPE__H__
#define __ECLIENTMESSAGETYPE__H__
#include <cstdint>
enum class eClientMessageType : uint32_t {
LOGIN_RESPONSE = 0,
LOGOUT_RESPONSE,
LOAD_STATIC_ZONE,
CREATE_OBJECT,
CREATE_CHARACTER,
CREATE_CHARACTER_EXTENDED,
CHARACTER_LIST_RESPONSE,
CHARACTER_CREATE_RESPONSE,
CHARACTER_RENAME_RESPONSE,
CHAT_CONNECT_RESPONSE,
AUTH_ACCOUNT_CREATE_RESPONSE,
DELETE_CHARACTER_RESPONSE,
GAME_MSG,
CONNECT_CHAT,
TRANSFER_TO_WORLD,
IMPENDING_RELOAD_NOTIFY,
MAKE_GM_RESPONSE,
HTTP_MONITOR_INFO_RESPONSE,
SLASH_PUSH_MAP_RESPONSE,
SLASH_PULL_MAP_RESPONSE,
SLASH_LOCK_MAP_RESPONSE,
BLUEPRINT_SAVE_RESPONSE,
BLUEPRINT_LUP_SAVE_RESPONSE,
BLUEPRINT_LOAD_RESPONSE_ITEMID,
BLUEPRINT_GET_ALL_DATA_RESPONSE,
MODEL_INSTANTIATE_RESPONSE,
DEBUG_OUTPUT,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND_RESPONSE,
GET_FRIENDS_LIST_RESPONSE,
UPDATE_FRIEND_NOTIFY,
ADD_IGNORE_RESPONSE,
REMOVE_IGNORE_RESPONSE,
GET_IGNORE_LIST_RESPONSE,
TEAM_INVITE,
TEAM_INVITE_INITIAL_RESPONSE,
GUILD_CREATE_RESPONSE,
GUILD_GET_STATUS_RESPONSE,
GUILD_INVITE,
GUILD_INVITE_INITIAL_RESPONSE,
GUILD_INVITE_FINAL_RESPONSE,
GUILD_INVITE_CONFIRM,
GUILD_ADD_PLAYER,
GUILD_REMOVE_PLAYER,
GUILD_LOGIN_LOGOUT,
GUILD_RANK_CHANGE,
GUILD_DATA,
GUILD_STATUS,
MAIL,
DB_PROXY_RESULT,
SHOW_ALL_RESPONSE,
WHO_RESPONSE,
SEND_CANNED_TEXT,
UPDATE_CHARACTER_NAME,
SET_NETWORK_SIMULATOR,
INVALID_CHAT_MESSAGE,
MINIMUM_CHAT_MODE_RESPONSE,
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
CHAT_MODERATION_STRING,
UGC_MANIFEST_RESPONSE,
IN_LOGIN_QUEUE,
SERVER_STATES,
GM_CLOSE_TARGET_CHAT_WINDOW,
GENERAL_TEXT_FOR_LOCALIZATION,
UPDATE_FREE_TRIAL_STATUS,
UGC_DOWNLOAD_FAILED = 120
};
#endif //!__ECLIENTMESSAGETYPE__H__

View File

@@ -5,7 +5,8 @@ enum class eConnectionType : uint16_t {
SERVER = 0,
AUTH,
CHAT,
WORLD = 4,
CHAT_INTERNAL,
WORLD,
CLIENT,
MASTER
};

File diff suppressed because it is too large Load Diff

View File

@@ -4,9 +4,6 @@
#define __EINVENTORYTYPE__H__
#include <cstdint>
#include "magic_enum.hpp"
static const uint8_t NUMBER_OF_INVENTORIES = 17;
/**
* Represents the different types of inventories an entity may have
@@ -59,10 +56,4 @@ public:
};
};
template <>
struct magic_enum::customize::enum_range<eInventoryType> {
static constexpr int min = 0;
static constexpr int max = 16;
};
#endif //!__EINVENTORYTYPE__H__

View File

@@ -0,0 +1,36 @@
#ifndef __EMASTERMESSAGETYPE__H__
#define __EMASTERMESSAGETYPE__H__
#include <cstdint>
enum class eMasterMessageType : uint32_t {
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
REQUEST_ZONE_TRANSFER_RESPONSE,
SERVER_INFO,
REQUEST_SESSION_KEY,
SET_SESSION_KEY,
SESSION_KEY_RESPONSE,
PLAYER_ADDED,
PLAYER_REMOVED,
CREATE_PRIVATE_ZONE,
REQUEST_PRIVATE_ZONE,
WORLD_READY,
PREP_ZONE,
SHUTDOWN,
SHUTDOWN_RESPONSE,
SHUTDOWN_IMMEDIATE,
SHUTDOWN_UNIVERSE,
AFFIRM_TRANSFER_REQUEST,
AFFIRM_TRANSFER_RESPONSE,
NEW_SESSION_ALERT
};
#endif //!__EMASTERMESSAGETYPE__H__

View File

@@ -1,16 +0,0 @@
#ifndef __EMOVEMENTPLATFORMSTATE__H__
#define __EMOVEMENTPLATFORMSTATE__H__
#include <cstdint>
/**
* The different types of platform movement state, supposedly a bitmap
*/
enum class eMovementPlatformState : uint32_t
{
Moving = 0b00010,
Stationary = 0b11001,
Stopped = 0b01100
};
#endif //!__EMOVEMENTPLATFORMSTATE__H__

View File

@@ -1,11 +0,0 @@
#ifndef EPROPERTYSORTTYPE_H
#define EPROPERTYSORTTYPE_H
enum ePropertySortType : int32_t {
SORT_TYPE_FRIENDS = 0,
SORT_TYPE_REPUTATION = 1,
SORT_TYPE_RECENT = 3,
SORT_TYPE_FEATURED = 5
};
#endif //!EPROPERTYSORTTYPE_H

View File

@@ -106,7 +106,7 @@ enum class eReplicaComponentType : uint32_t {
INTERACTION_MANAGER,
DONATION_VENDOR,
COMBAT_MEDIATOR,
ACHIEVEMENT_VENDOR,
COMMENDATION_VENDOR,
GATE_RUSH_CONTROL,
RAIL_ACTIVATOR,
ROLLER,

View File

@@ -1,21 +0,0 @@
#ifndef __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
#define __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
#include <cstdint>
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t {
SUCCESS,
FAIL_GENERIC,
FAIL_INV_FULL,
FAIL_ITEM_NOT_FOUND,
FAIL_CANT_MOVE_TO_THAT_INV_TYPE,
FAIL_NOT_NEAR_BANK,
FAIL_CANT_SWAP_ITEMS,
FAIL_SOURCE_TYPE,
FAIL_WRONG_DEST_TYPE,
FAIL_SWAP_DEST_TYPE,
FAIL_CANT_MOVE_THINKING_HAT,
FAIL_DISMOUNT_BEFORE_MOVING
};
#endif //!__EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__

View File

@@ -0,0 +1,12 @@
#ifndef __ESERVERMESSAGETYPE__H__
#define __ESERVERMESSAGETYPE__H__
#include <cstdint>
//! The Internal Server Packet Identifiers
enum class eServerMessageType : uint32_t {
VERSION_CONFIRM = 0,
DISCONNECT_NOTIFY,
GENERAL_NOTIFY
};
#endif //!__ESERVERMESSAGETYPE__H__

View File

@@ -1,15 +0,0 @@
#ifndef __EVENDORTRANSACTIONRESULT__
#define __EVENDORTRANSACTIONRESULT__
#include <cstdint>
enum class eVendorTransactionResult : uint32_t {
SELL_SUCCESS = 0,
SELL_FAIL,
PURCHASE_SUCCESS,
PURCHASE_FAIL,
DONATION_FAIL,
DONATION_FULL
};
#endif // !__EVENDORTRANSACTIONRESULT__

View File

@@ -1,59 +0,0 @@
#ifndef __EWAYPOINTCOMMANDTYPES__H__
#define __EWAYPOINTCOMMANDTYPES__H__
#include <cstdint>
enum class eWaypointCommandType : uint32_t {
INVALID,
BOUNCE,
STOP,
GROUP_EMOTE,
SET_VARIABLE,
CAST_SKILL,
EQUIP_INVENTORY,
UNEQUIP_INVENTORY,
DELAY,
EMOTE,
TELEPORT,
PATH_SPEED,
REMOVE_NPC,
CHANGE_WAYPOINT,
DELETE_SELF,
KILL_SELF,
SPAWN_OBJECT,
PLAY_SOUND,
};
class WaypointCommandType {
public:
static eWaypointCommandType StringToWaypointCommandType(std::string commandString) {
const std::map<std::string, eWaypointCommandType> WaypointCommandTypeMap = {
{"bounce", eWaypointCommandType::BOUNCE},
{"stop", eWaypointCommandType::STOP},
{"groupemote", eWaypointCommandType::GROUP_EMOTE},
{"setvar", eWaypointCommandType::SET_VARIABLE},
{"castskill", eWaypointCommandType::CAST_SKILL},
{"eqInvent", eWaypointCommandType::EQUIP_INVENTORY},
{"unInvent", eWaypointCommandType::UNEQUIP_INVENTORY},
{"delay", eWaypointCommandType::DELAY},
{"femote", eWaypointCommandType::EMOTE},
{"emote", eWaypointCommandType::EMOTE},
{"teleport", eWaypointCommandType::TELEPORT},
{"pathspeed", eWaypointCommandType::PATH_SPEED},
{"removeNPC", eWaypointCommandType::REMOVE_NPC},
{"changeWP", eWaypointCommandType::CHANGE_WAYPOINT},
{"DeleteSelf", eWaypointCommandType::DELETE_SELF},
{"killself", eWaypointCommandType::KILL_SELF},
{"removeself", eWaypointCommandType::DELETE_SELF},
{"spawnOBJ", eWaypointCommandType::SPAWN_OBJECT},
{"playSound", eWaypointCommandType::PLAY_SOUND},
};
auto intermed = WaypointCommandTypeMap.find(commandString);
return (intermed != WaypointCommandTypeMap.end()) ? intermed->second : eWaypointCommandType::INVALID;
};
};
#endif //!__EWAYPOINTCOMMANDTYPES__H__

View File

@@ -0,0 +1,51 @@
#ifndef __EWORLDMESSAGETYPE__H__
#define __EWORLDMESSAGETYPE__H__
#include <cstdint>
#include "magic_enum.hpp"
enum class eWorldMessageType : uint32_t {
VALIDATION = 1, // Session info
CHARACTER_LIST_REQUEST,
CHARACTER_CREATE_REQUEST,
LOGIN_REQUEST, // Character selected
GAME_MSG,
CHARACTER_DELETE_REQUEST,
CHARACTER_RENAME_REQUEST,
HAPPY_FLOWER_MODE_NOTIFY,
SLASH_RELOAD_MAP, // Reload map cmp
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
SLASH_PUSH_MAP, // Push map cmd
SLASH_PULL_MAP, // Pull map cmd
LOCK_MAP_REQUEST,
GENERAL_CHAT_MESSAGE, // General chat message
HTTP_MONITOR_INFO_REQUEST,
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
MODELS_CLEAR,
EXHIBIT_INSERT_MODEL,
LEVEL_LOAD_COMPLETE, // Character data request
TMP_GUILD_CREATE,
ROUTE_PACKET, // Social?
POSITION_UPDATE,
MAIL,
WORD_CHECK, // Whitelist word check
STRING_CHECK, // Whitelist string check
GET_PLAYERS_IN_ZONE,
REQUEST_UGC_MANIFEST_INFO,
BLUEPRINT_GET_ALL_DATA_REQUEST,
CANCEL_MAP_QUEUE,
HANDLE_FUNNESS,
FAKE_PRG_CSR_MESSAGE,
REQUEST_FREE_TRIAL_REFRESH,
GM_SET_FREE_TRIAL_STATUS,
UI_HELP_TOP_5 = 91
};
template <>
struct magic_enum::customize::enum_range<eWorldMessageType> {
static constexpr int min = 0;
static constexpr int max = 91;
};
#endif //!__EWORLDMESSAGETYPE__H__

View File

@@ -25,7 +25,6 @@
#include "CDScriptComponentTable.h"
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include "CDTamingBuildPuzzleTable.h"
#include "CDVendorComponentTable.h"
#include "CDActivitiesTable.h"
#include "CDPackageComponentTable.h"
@@ -41,6 +40,9 @@
#include "CDRailActivatorComponent.h"
#include "CDRewardCodesTable.h"
#include "CDPetComponentTable.h"
#include "CDMovingPlatformComponentTable.h"
#include <exception>
#ifndef CDCLIENT_CACHE_ALL
// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
@@ -54,6 +56,13 @@
#define CDCLIENT_DONT_CACHE_TABLE(x)
#endif
class CDClientConnectionException : public std::exception {
public:
virtual const char* what() const throw() {
return "CDClientDatabase is not connected!";
}
};
// Using a macro to reduce repetitive code and issues from copy and paste.
// As a note, ## in a macro is used to concatenate two tokens together.
@@ -100,14 +109,12 @@ DEFINE_TABLE_STORAGE(CDRewardCodesTable);
DEFINE_TABLE_STORAGE(CDRewardsTable);
DEFINE_TABLE_STORAGE(CDScriptComponentTable);
DEFINE_TABLE_STORAGE(CDSkillBehaviorTable);
DEFINE_TABLE_STORAGE(CDTamingBuildPuzzleTable);
DEFINE_TABLE_STORAGE(CDVendorComponentTable);
DEFINE_TABLE_STORAGE(CDZoneTableTable);
DEFINE_TABLE_STORAGE(CDMovingPlatformComponentTable);
void CDClientManager::LoadValuesFromDatabase() {
if (!CDClientDatabase::isConnected) {
throw std::runtime_error{ "CDClientDatabase is not connected!" };
}
if (!CDClientDatabase::isConnected) throw CDClientConnectionException();
CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
CDActivitiesTable::Instance().LoadValuesFromDatabase();
@@ -147,7 +154,6 @@ void CDClientManager::LoadValuesFromDatabase() {
CDRewardsTable::Instance().LoadValuesFromDatabase();
CDScriptComponentTable::Instance().LoadValuesFromDatabase();
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
CDTamingBuildPuzzleTable::Instance().LoadValuesFromDatabase();
CDVendorComponentTable::Instance().LoadValuesFromDatabase();
CDZoneTableTable::Instance().LoadValuesFromDatabase();
}

View File

@@ -58,7 +58,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
CDLootTable entry;
uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
entries[lootTableIndex].emplace_back(ReadRow(tableData));
entries[lootTableIndex].push_back(ReadRow(tableData));
tableData.nextRow();
}
for (auto& [id, table] : entries) {
@@ -66,7 +66,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
}
}
const LootTableEntries& CDLootTableTable::GetTable(const uint32_t tableId) {
const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
auto& entries = GetEntriesMutable();
auto itr = entries.find(tableId);
if (itr != entries.end()) {
@@ -79,7 +79,7 @@ const LootTableEntries& CDLootTableTable::GetTable(const uint32_t tableId) {
while (!tableData.eof()) {
CDLootTable entry;
entries[tableId].emplace_back(ReadRow(tableData));
entries[tableId].push_back(ReadRow(tableData));
tableData.nextRow();
}
SortTable(entries[tableId]);

View File

@@ -3,8 +3,6 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDLootTable {
uint32_t itemid; //!< The LOT of the item
uint32_t LootTableIndex; //!< The Loot Table Index
@@ -22,5 +20,6 @@ private:
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
const LootTableEntries& GetTable(const uint32_t tableId);
const LootTableEntries& GetTable(uint32_t tableId);
};

View File

@@ -20,7 +20,7 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionEmail");
while (!tableData.eof()) {
auto& entry = entries.emplace_back();
CDMissionEmail entry;
entry.ID = tableData.getIntField("ID", -1);
entry.messageType = tableData.getIntField("messageType", -1);
entry.notificationGroup = tableData.getIntField("notificationGroup", -1);
@@ -30,8 +30,11 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
entry.locStatus = tableData.getIntField("locStatus", -1);
entry.gate_version = tableData.getStringField("gate_version", "");
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
//! Queries the table with a custom "where" clause

View File

@@ -3,8 +3,6 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDMissionEmail {
uint32_t ID;
uint32_t messageType;

View File

@@ -20,15 +20,18 @@ void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionNPCComponent");
while (!tableData.eof()) {
auto& entry = entries.emplace_back();
CDMissionNPCComponent entry;
entry.id = tableData.getIntField("id", -1);
entry.missionID = tableData.getIntField("missionID", -1);
entry.offersMission = tableData.getIntField("offersMission", -1) == 1 ? true : false;
entry.acceptsMission = tableData.getIntField("acceptsMission", -1) == 1 ? true : false;
entry.gate_version = tableData.getStringField("gate_version", "");
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
//! Queries the table with a custom "where" clause

View File

@@ -3,8 +3,6 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDMissionNPCComponent {
uint32_t id; //!< The ID
uint32_t missionID; //!< The Mission ID
@@ -19,3 +17,4 @@ public:
// Queries the table with a custom "where" clause
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
};

View File

@@ -20,7 +20,7 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionTasks");
while (!tableData.eof()) {
auto& entry = entries.emplace_back();
CDMissionTasks entry;
entry.id = tableData.getIntField("id", -1);
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
entry.taskType = tableData.getIntField("taskType", -1);
@@ -35,8 +35,11 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMissionTasks)> predicate) {
@@ -48,7 +51,7 @@ std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMiss
return data;
}
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(const uint32_t missionID) {
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missionID) {
std::vector<CDMissionTasks*> tasks;
// TODO: this should not be linear(?) and also shouldnt need to be a pointer

View File

@@ -3,8 +3,6 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDMissionTasks {
uint32_t id; //!< The Mission ID that the task belongs to
UNUSED(uint32_t locStatus); //!< ???
@@ -27,7 +25,7 @@ public:
// Queries the table with a custom "where" clause
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
std::vector<CDMissionTasks*> GetByMissionID(const uint32_t missionID);
std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID);
// TODO: Remove this and replace it with a proper lookup function.
const CDTable::StorageType& GetEntries() const;

View File

@@ -22,7 +22,7 @@ void CDMissionsTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions");
while (!tableData.eof()) {
auto& entry = entries.emplace_back();
CDMissions entry;
entry.id = tableData.getIntField("id", -1);
entry.defined_type = tableData.getStringField("defined_type", "");
entry.defined_subtype = tableData.getStringField("defined_subtype", "");
@@ -76,8 +76,10 @@ void CDMissionsTable::LoadValuesFromDatabase() {
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
entry.reward_bankinventory = tableData.getIntField("reward_bankinventory", -1);
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
Default.id = -1;
@@ -116,12 +118,3 @@ const CDMissions& CDMissionsTable::GetByMissionID(uint32_t missionID, bool& foun
return Default;
}
const std::set<int32_t> CDMissionsTable::GetMissionsForReward(LOT lot) {
std::set<int32_t> toReturn {};
for (const auto& entry : GetEntries()) {
if (lot == entry.reward_item1 || lot == entry.reward_item2 || lot == entry.reward_item3 || lot == entry.reward_item4) {
toReturn.insert(entry.id);
}
}
return toReturn;
}

View File

@@ -70,8 +70,6 @@ public:
const CDMissions& GetByMissionID(uint32_t missionID, bool& found) const;
const std::set<int32_t> GetMissionsForReward(LOT lot);
static CDMissions Default;
};

View File

@@ -20,7 +20,7 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent");
while (!tableData.eof()) {
auto& entry = entries.emplace_back();
CDMovementAIComponent entry;
entry.id = tableData.getIntField("id", -1);
entry.MovementType = tableData.getStringField("MovementType", "");
entry.WanderChance = tableData.getFloatField("WanderChance", -1.0f);
@@ -30,8 +30,11 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
entry.WanderRadius = tableData.getFloatField("WanderRadius", -1.0f);
entry.attachedPath = tableData.getStringField("attachedPath", "");
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {

View File

@@ -3,8 +3,6 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDMovementAIComponent {
uint32_t id;
std::string MovementType;

View File

@@ -0,0 +1,48 @@
#include "CDMovingPlatformComponentTable.h"
CDMovingPlatformComponentTable::CDMovingPlatformComponentTable() {
auto& entries = GetEntriesMutable();
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovingPlatforms");
while (!tableData.eof()) {
CDMovingPlatformTableEntry entry;
entry.platformIsSimpleMover = tableData.getIntField("platformIsSimpleMover", 0) == 1;
entry.platformStartAtEnd = tableData.getIntField("platformStartAtEnd", 0) == 1;
entry.platformMove.x = tableData.getFloatField("platformMoveX", 0.0f);
entry.platformMove.y = tableData.getFloatField("platformMoveY", 0.0f);
entry.platformMove.z = tableData.getFloatField("platformMoveZ", 0.0f);
entry.moveTime = tableData.getFloatField("platformMoveTime", -1.0f);
DluAssert(entries.insert(std::make_pair(tableData.getIntField("id", -1), entry)).second);
tableData.nextRow();
}
}
void CDMovingPlatformComponentTable::CachePlatformEntry(ComponentID id) {
auto& entries = GetEntriesMutable();
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM MovingPlatforms WHERE id = ?;");
query.bind(1, static_cast<int32_t>(id));
auto tableData = query.execQuery();
while (!tableData.eof()) {
CDMovingPlatformTableEntry entry;
entry.platformIsSimpleMover = tableData.getIntField("platformIsSimpleMover", 0) == 1;
entry.platformStartAtEnd = tableData.getIntField("platformStartAtEnd", 0) == 1;
entry.platformMove.x = tableData.getFloatField("platformMoveX", 0.0f);
entry.platformMove.y = tableData.getFloatField("platformMoveY", 0.0f);
entry.platformMove.z = tableData.getFloatField("platformMoveZ", 0.0f);
entry.moveTime = tableData.getFloatField("platformMoveTime", -1.0f);
DluAssert(entries.insert(std::make_pair(tableData.getIntField("id", -1), entry)).second);
tableData.nextRow();
}
}
const std::optional<CDMovingPlatformTableEntry> CDMovingPlatformComponentTable::GetPlatformEntry(ComponentID id) {
auto& entries = GetEntriesMutable();
auto itr = entries.find(id);
if (itr == entries.end()) {
CachePlatformEntry(id);
itr = entries.find(id);
}
return itr != entries.end() ? std::make_optional<CDMovingPlatformTableEntry>(itr->second) : std::nullopt;
}

View File

@@ -0,0 +1,25 @@
#ifndef __CDMOVINGPLATFORMCOMPONENTTABLE__H__
#define __CDMOVINGPLATFORMCOMPONENTTABLE__H__
#include "CDTable.h"
#include "NiPoint3.h"
#include <optional>
typedef uint32_t ComponentID;
struct CDMovingPlatformTableEntry {
NiPoint3 platformMove;
float moveTime;
bool platformIsSimpleMover;
bool platformStartAtEnd;
};
class CDMovingPlatformComponentTable : public CDTable<CDMovingPlatformComponentTable, std::map<ComponentID, CDMovingPlatformTableEntry>> {
public:
CDMovingPlatformComponentTable();
void CachePlatformEntry(ComponentID id);
const std::optional<CDMovingPlatformTableEntry> GetPlatformEntry(ComponentID id);
};
#endif //!__CDMOVINGPLATFORMCOMPONENTTABLE__H__

View File

@@ -20,14 +20,17 @@ void CDObjectSkillsTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ObjectSkills");
while (!tableData.eof()) {
auto &entry = entries.emplace_back();
CDObjectSkills entry;
entry.objectTemplate = tableData.getIntField("objectTemplate", -1);
entry.skillID = tableData.getIntField("skillID", -1);
entry.castOnType = tableData.getIntField("castOnType", -1);
entry.AICombatWeight = tableData.getIntField("AICombatWeight", -1);
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {

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@@ -3,8 +3,6 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDObjectSkills {
uint32_t objectTemplate; //!< The LOT of the item
uint32_t skillID; //!< The Skill ID of the object

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@@ -1,7 +1,7 @@
#include "CDObjectsTable.h"
namespace {
CDObjects ObjDefault;
CDObjects m_default;
};
void CDObjectsTable::LoadValuesFromDatabase() {
@@ -20,10 +20,8 @@ void CDObjectsTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Objects");
auto& entries = GetEntriesMutable();
while (!tableData.eof()) {
const uint32_t lot = tableData.getIntField("id", 0);
auto& entry = entries[lot];
entry.id = lot;
CDObjects entry;
entry.id = tableData.getIntField("id", -1);
entry.name = tableData.getStringField("name", "");
UNUSED_COLUMN(entry.placeable = tableData.getIntField("placeable", -1);)
entry.type = tableData.getStringField("type", "");
@@ -38,34 +36,35 @@ void CDObjectsTable::LoadValuesFromDatabase() {
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", "");)
UNUSED_COLUMN(entry.HQ_valid = tableData.getIntField("HQ_valid", -1);)
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
ObjDefault.id = 0;
tableData.finalize();
m_default.id = 0;
}
const CDObjects& CDObjectsTable::GetByID(const uint32_t lot) {
const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
auto& entries = GetEntriesMutable();
const auto& it = entries.find(lot);
const auto& it = entries.find(LOT);
if (it != entries.end()) {
return it->second;
}
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Objects WHERE id = ?;");
query.bind(1, static_cast<int32_t>(lot));
query.bind(1, static_cast<int32_t>(LOT));
auto tableData = query.execQuery();
if (tableData.eof()) {
entries.emplace(lot, ObjDefault);
return ObjDefault;
entries.insert(std::make_pair(LOT, m_default));
return m_default;
}
// Now get the data
while (!tableData.eof()) {
const uint32_t lot = tableData.getIntField("id", 0);
auto& entry = entries[lot];
entry.id = lot;
CDObjects entry;
entry.id = tableData.getIntField("id", -1);
entry.name = tableData.getStringField("name", "");
UNUSED(entry.placeable = tableData.getIntField("placeable", -1));
entry.type = tableData.getStringField("type", "");
@@ -80,15 +79,17 @@ const CDObjects& CDObjectsTable::GetByID(const uint32_t lot) {
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
UNUSED(entry.HQ_valid = tableData.getIntField("HQ_valid", -1));
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
const auto& it2 = entries.find(lot);
const auto& it2 = entries.find(LOT);
if (it2 != entries.end()) {
return it2->second;
}
return ObjDefault;
return m_default;
}

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@@ -3,8 +3,6 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDObjects {
uint32_t id; //!< The LOT of the object
std::string name; //!< The internal name of the object
@@ -26,6 +24,6 @@ class CDObjectsTable : public CDTable<CDObjectsTable, std::map<uint32_t, CDObjec
public:
void LoadValuesFromDatabase();
// Gets an entry by ID
const CDObjects& GetByID(const uint32_t lot);
const CDObjects& GetByID(uint32_t LOT);
};

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@@ -19,11 +19,12 @@ void CDPackageComponentTable::LoadValuesFromDatabase() {
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PackageComponent");
while (!tableData.eof()) {
auto& entry = entries.emplace_back();
CDPackageComponent entry;
entry.id = tableData.getIntField("id", -1);
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
entry.packageType = tableData.getIntField("packageType", -1);
entries.push_back(entry);
tableData.nextRow();
}

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@@ -3,8 +3,6 @@
// Custom Classes
#include "CDTable.h"
#include <cstdint>
struct CDPackageComponent {
uint32_t id;
uint32_t LootMatrixIndex;

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@@ -50,7 +50,7 @@ void CDPetComponentTable::LoadValuesFromDatabase() {
}
void CDPetComponentTable::LoadValuesFromDefaults() {
GetEntriesMutable().emplace(defaultEntry.id, defaultEntry);
GetEntriesMutable().insert(std::make_pair(defaultEntry.id, defaultEntry));
}
CDPetComponent& CDPetComponentTable::GetByID(const uint32_t componentID) {

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@@ -4,31 +4,32 @@ void CDPhysicsComponentTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent");
auto& entries = GetEntriesMutable();
while (!tableData.eof()) {
const uint32_t componentID = tableData.getIntField("id", -1);
auto& entry = entries[componentID];
entry.id = componentID;
CDPhysicsComponent entry;
entry.id = tableData.getIntField("id", -1);
entry.bStatic = tableData.getIntField("static", -1) != 0;
entry.physicsAsset = tableData.getStringField("physics_asset", "");
UNUSED_COLUMN(entry.jump = tableData.getIntField("jump", -1) != 0;)
UNUSED_COLUMN(entry.doubleJump = tableData.getIntField("doublejump", -1) != 0;)
entry.speed = static_cast<float>(tableData.getFloatField("speed", -1));
UNUSED_COLUMN(entry.rotSpeed = tableData.getFloatField("rotSpeed", -1);)
entry.playerHeight = static_cast<float>(tableData.getFloatField("playerHeight"));
entry.playerRadius = static_cast<float>(tableData.getFloatField("playerRadius"));
UNUSED(entry->jump = tableData.getIntField("jump", -1) != 0);
UNUSED(entry->doublejump = tableData.getIntField("doublejump", -1) != 0);
entry.speed = tableData.getFloatField("speed", -1);
UNUSED(entry->rotSpeed = tableData.getFloatField("rotSpeed", -1));
entry.playerHeight = tableData.getFloatField("playerHeight");
entry.playerRadius = tableData.getFloatField("playerRadius");
entry.pcShapeType = tableData.getIntField("pcShapeType");
entry.collisionGroup = tableData.getIntField("collisionGroup");
UNUSED_COLUMN(entry.airSpeed = tableData.getFloatField("airSpeed");)
UNUSED_COLUMN(entry.boundaryAsset = tableData.getStringField("boundaryAsset");)
UNUSED_COLUMN(entry.jumpAirSpeed = tableData.getFloatField("jumpAirSpeed");)
UNUSED_COLUMN(entry.friction = tableData.getFloatField("friction");)
UNUSED_COLUMN(entry.gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset");)
UNUSED(entry->airSpeed = tableData.getFloatField("airSpeed"));
UNUSED(entry->boundaryAsset = tableData.getStringField("boundaryAsset"));
UNUSED(entry->jumpAirSpeed = tableData.getFloatField("jumpAirSpeed"));
UNUSED(entry->friction = tableData.getFloatField("friction"));
UNUSED(entry->gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset"));
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
}
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(const uint32_t componentID) {
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(uint32_t componentID) {
auto& entries = GetEntriesMutable();
auto itr = entries.find(componentID);
return itr != entries.end() ? &itr->second : nullptr;

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@@ -1,6 +1,5 @@
#pragma once
#include "CDTable.h"
#include <cstdint>
#include <string>
struct CDPhysicsComponent {
@@ -8,7 +7,7 @@ struct CDPhysicsComponent {
bool bStatic;
std::string physicsAsset;
UNUSED(bool jump);
UNUSED(bool doubleJump);
UNUSED(bool doublejump);
float speed;
UNUSED(float rotSpeed);
float playerHeight;
@@ -27,5 +26,5 @@ public:
void LoadValuesFromDatabase();
static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(const uint32_t componentID);
CDPhysicsComponent* GetByID(uint32_t componentID);
};

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@@ -1,35 +0,0 @@
#include "CDTamingBuildPuzzleTable.h"
void CDTamingBuildPuzzleTable::LoadValuesFromDatabase() {
// First, get the size of the table
uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM TamingBuildPuzzles");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
// Reserve the size
auto& entries = GetEntriesMutable();
entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM TamingBuildPuzzles");
while (!tableData.eof()) {
const auto lot = static_cast<LOT>(tableData.getIntField("NPCLot", LOT_NULL));
entries.emplace(lot, CDTamingBuildPuzzle{
.puzzleModelLot = lot,
.validPieces{ tableData.getStringField("ValidPiecesLXF") },
.timeLimit = static_cast<float>(tableData.getFloatField("Timelimit", 30.0f)),
.numValidPieces = tableData.getIntField("NumValidPieces", 6),
.imaginationCost = tableData.getIntField("imagCostPerBuild", 10)
});
tableData.nextRow();
}
}
const CDTamingBuildPuzzle* CDTamingBuildPuzzleTable::GetByLOT(const LOT lot) const {
const auto& entries = GetEntries();
const auto itr = entries.find(lot);
return itr != entries.cend() ? &itr->second : nullptr;
}

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@@ -1,60 +0,0 @@
#pragma once
#include "CDTable.h"
/**
* Information for the minigame to be completed
*/
struct CDTamingBuildPuzzle {
UNUSED_COLUMN(uint32_t id = 0;)
// The LOT of the object that is to be created
LOT puzzleModelLot = LOT_NULL;
// The LOT of the NPC
UNUSED_COLUMN(LOT npcLot = LOT_NULL;)
// The .lxfml file that contains the bricks required to build the model
std::string validPieces{};
// The .lxfml file that contains the bricks NOT required to build the model
UNUSED_COLUMN(std::string invalidPieces{};)
// Difficulty value
UNUSED_COLUMN(int32_t difficulty = 1;)
// The time limit to complete the build
float timeLimit = 30.0f;
// The number of pieces required to complete the minigame
int32_t numValidPieces = 6;
// Number of valid pieces
UNUSED_COLUMN(int32_t totalNumPieces = 16;)
// Model name
UNUSED_COLUMN(std::string modelName{};)
// The .lxfml file that contains the full model
UNUSED_COLUMN(std::string fullModel{};)
// The duration of the pet taming minigame
UNUSED_COLUMN(float duration = 45.0f;)
// The imagination cost for the tamer to start the minigame
int32_t imaginationCost = 10;
};
class CDTamingBuildPuzzleTable : public CDTable<CDTamingBuildPuzzleTable, std::unordered_map<LOT, CDTamingBuildPuzzle>> {
public:
/**
* Load values from the CD client database
*/
void LoadValuesFromDatabase();
/**
* Gets the pet ability table corresponding to the pet LOT
* @returns A pointer to the corresponding table, or nullptr if one cannot be found
*/
[[nodiscard]]
const CDTamingBuildPuzzle* GetByLOT(const LOT lot) const;
};

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@@ -16,6 +16,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
"CDLevelProgressionLookupTable.cpp"
"CDLootMatrixTable.cpp"
"CDLootTableTable.cpp"
"CDMovingPlatformComponentTable.cpp"
"CDMissionEmailTable.cpp"
"CDMissionNPCComponentTable.cpp"
"CDMissionsTable.cpp"
@@ -36,6 +37,5 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
"CDRewardsTable.cpp"
"CDScriptComponentTable.cpp"
"CDSkillBehaviorTable.cpp"
"CDTamingBuildPuzzleTable.cpp"
"CDVendorComponentTable.cpp"
"CDZoneTableTable.cpp" PARENT_SCOPE)

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@@ -9,28 +9,4 @@ foreach(file ${DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES})
set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} "CDClientTables/${file}")
endforeach()
add_library(dDatabaseCDClient STATIC ${DDATABASE_CDCLIENTDATABASE_SOURCES})
target_include_directories(dDatabaseCDClient PUBLIC "."
"CDClientTables"
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3)
if (${CDCLIENT_CACHE_ALL})
add_compile_definitions(dDatabaseCDClient PRIVATE CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
endif()
file(
GLOB HEADERS_DDATABASE_CDCLIENT
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
CDClientTables/*.h
*.h
)
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
target_precompile_headers(
dDatabaseCDClient PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE_CDCLIENT}>"
)
set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} PARENT_SCOPE)

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@@ -1,13 +1,20 @@
set(DDATABASE_SOURCES)
add_subdirectory(CDClientDatabase)
foreach(file ${DDATABASE_CDCLIENTDATABASE_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "CDClientDatabase/${file}")
endforeach()
add_subdirectory(GameDatabase)
add_library(dDatabase STATIC "MigrationRunner.cpp")
foreach(file ${DDATABASE_GAMEDATABASE_SOURCES})
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "GameDatabase/${file}")
endforeach()
add_custom_target(conncpp_dylib
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${PROJECT_BINARY_DIR})
add_library(dDatabase STATIC ${DDATABASE_SOURCES})
target_link_libraries(dDatabase sqlite3 mariadbConnCpp)
add_dependencies(dDatabase conncpp_dylib)
target_include_directories(dDatabase PUBLIC ".")
target_link_libraries(dDatabase
PUBLIC dDatabaseCDClient dDatabaseGame)
if (${CDCLIENT_CACHE_ALL})
add_compile_definitions(dDatabase CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
endif()

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@@ -1,5 +1,6 @@
set(DDATABASE_GAMEDATABASE_SOURCES
"Database.cpp"
"MigrationRunner.cpp"
)
add_subdirectory(MySQL)
@@ -8,38 +9,4 @@ foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
endforeach()
add_subdirectory(SQLite)
foreach(file ${DDATABSE_DATABSES_SQLITE_SOURCES})
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "SQLite/${file}")
endforeach()
add_subdirectory(TestSQL)
foreach(file ${DDATABSE_DATABSES_TEST_SQL_SOURCES})
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "TestSQL/${file}")
endforeach()
add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
target_include_directories(dDatabaseGame PUBLIC "."
"ITables" PRIVATE "MySQL" "SQLite" "TestSQL"
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)
target_link_libraries(dDatabaseGame
INTERFACE dCommon
PRIVATE sqlite3 MariaDB::ConnCpp)
# Glob together all headers that need to be precompiled
file(
GLOB HEADERS_DDATABASE_GAME
LIST_DIRECTORIES false
ITables/*.h
)
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
target_precompile_headers(
dDatabaseGame PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE_GAME}>"
)
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} PARENT_SCOPE)

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@@ -2,12 +2,8 @@
#include "Game.h"
#include "dConfig.h"
#include "Logger.h"
#include "DluAssert.h"
#include "SQLiteDatabase.h"
#include "MySQLDatabase.h"
#include <ranges>
#include "DluAssert.h"
#pragma warning (disable:4251) //Disables SQL warnings
@@ -15,33 +11,13 @@ namespace {
GameDatabase* database = nullptr;
}
std::string Database::GetMigrationFolder() {
const std::set<std::string> validMysqlTypes = { "mysql", "mariadb", "maria" };
auto databaseType = Game::config->GetValue("database_type");
std::ranges::transform(databaseType, databaseType.begin(), ::tolower);
if (databaseType == "sqlite") return "sqlite";
else if (validMysqlTypes.contains(databaseType)) return "mysql";
else {
LOG("No database specified, using MySQL");
return "mysql";
}
}
void Database::Connect() {
if (database) {
LOG("Tried to connect to database when it's already connected!");
return;
}
const auto databaseType = GetMigrationFolder();
if (databaseType == "sqlite") database = new SQLiteDatabase();
else if (databaseType == "mysql") database = new MySQLDatabase();
else {
LOG("Invalid database type specified in config, using MySQL");
database = new MySQLDatabase();
}
database = new MySQLDatabase();
database->Connect();
}
@@ -62,8 +38,3 @@ void Database::Destroy(std::string source) {
LOG("Trying to destroy database when it's not connected!");
}
}
void Database::_setDatabase(GameDatabase* const db) {
if (database) delete database;
database = db;
}

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@@ -1,6 +1,7 @@
#pragma once
#include <string>
#include <conncpp.hpp>
#include "GameDatabase.h"
@@ -8,10 +9,4 @@ namespace Database {
void Connect();
GameDatabase* Get();
void Destroy(std::string source = "");
// Used for assigning a test database as the handler for database logic.
// Do not use in production code.
void _setDatabase(GameDatabase* const db);
std::string GetMigrationFolder();
};

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