mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-16 20:24:39 -06:00
Compare commits
37 Commits
v3.1.1
...
websockets
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12
.github/workflows/build-and-test.yml
vendored
12
.github/workflows/build-and-test.yml
vendored
@@ -16,12 +16,12 @@ jobs:
|
||||
os: [ windows-2022, ubuntu-22.04, macos-13 ]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@85e6279cec87321a52edac9c87bce653a07cf6c2
|
||||
with:
|
||||
submodules: true
|
||||
- name: Add msbuild to PATH (Windows only)
|
||||
if: ${{ matrix.os == 'windows-2022' }}
|
||||
uses: microsoft/setup-msbuild@v2
|
||||
uses: microsoft/setup-msbuild@767f00a3f09872d96a0cb9fcd5e6a4ff33311330
|
||||
with:
|
||||
vs-version: '[17,18)'
|
||||
msbuild-architecture: x64
|
||||
@@ -30,12 +30,16 @@ jobs:
|
||||
run: |
|
||||
brew install openssl@3
|
||||
sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
|
||||
- name: Get CMake 3.x
|
||||
uses: lukka/get-cmake@28983e0d3955dba2bb0a6810caae0c6cf268ec0c
|
||||
with:
|
||||
cmakeVersion: "~3.25.0" # <--= optional, use most recent 3.25.x version
|
||||
- name: cmake
|
||||
uses: lukka/run-cmake@v10
|
||||
uses: lukka/run-cmake@67c73a83a46f86c4e0b96b741ac37ff495478c38
|
||||
with:
|
||||
workflowPreset: "ci-${{matrix.os}}"
|
||||
- name: artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@6027e3dd177782cd8ab9af838c04fd81a07f1d47
|
||||
with:
|
||||
name: build-${{matrix.os}}
|
||||
path: |
|
||||
|
||||
@@ -235,6 +235,8 @@ include_directories(
|
||||
|
||||
"dNet"
|
||||
|
||||
"dWeb"
|
||||
|
||||
"tests"
|
||||
"tests/dCommonTests"
|
||||
"tests/dGameTests"
|
||||
@@ -301,6 +303,7 @@ add_subdirectory(dZoneManager)
|
||||
add_subdirectory(dNavigation)
|
||||
add_subdirectory(dPhysics)
|
||||
add_subdirectory(dServer)
|
||||
add_subdirectory(dWeb)
|
||||
|
||||
# Create a list of common libraries shared between all binaries
|
||||
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
|
||||
|
||||
@@ -78,7 +78,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
|
||||
|
||||
### Windows packages
|
||||
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (<font size="4">**version 3.25**</font> up to <font size="4">**version 3.31**</font>!).
|
||||
|
||||
### MacOS packages
|
||||
Ensure you have [brew](https://brew.sh) installed.
|
||||
@@ -100,7 +100,7 @@ sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-serve
|
||||
```
|
||||
|
||||
#### Required CMake version
|
||||
This project uses <font size="4">**CMake version 3.25**</font> or higher and as such you will need to ensure you have this version installed.
|
||||
This project uses <font size="4">**CMake version 3.25**</font> up to <font size="4">**version 3.31**</font> and as such you will need to ensure you have this version installed.
|
||||
You can check your CMake version by using the following command in a terminal.
|
||||
```bash
|
||||
cmake --version
|
||||
|
||||
@@ -105,7 +105,7 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowLis
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
|
||||
std::set<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
|
||||
if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
|
||||
if (message.empty()) return { };
|
||||
if (!allowList && m_DeniedWords.empty()) return { { 0, message.length() } };
|
||||
@@ -114,7 +114,7 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
|
||||
std::string segment;
|
||||
std::regex reg("(!*|\\?*|\\;*|\\.*|\\,*)");
|
||||
|
||||
std::vector<std::pair<uint8_t, uint8_t>> listOfBadSegments = std::vector<std::pair<uint8_t, uint8_t>>();
|
||||
std::set<std::pair<uint8_t, uint8_t>> listOfBadSegments;
|
||||
|
||||
uint32_t position = 0;
|
||||
|
||||
@@ -127,17 +127,17 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
|
||||
size_t hash = CalculateHash(segment);
|
||||
|
||||
if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && allowList) {
|
||||
listOfBadSegments.emplace_back(position, originalSegment.length());
|
||||
listOfBadSegments.emplace(position, originalSegment.length());
|
||||
}
|
||||
|
||||
if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && allowList) {
|
||||
m_UserUnapprovedWordCache.push_back(hash);
|
||||
listOfBadSegments.emplace_back(position, originalSegment.length());
|
||||
listOfBadSegments.emplace(position, originalSegment.length());
|
||||
}
|
||||
|
||||
if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !allowList) {
|
||||
m_UserUnapprovedWordCache.push_back(hash);
|
||||
listOfBadSegments.emplace_back(position, originalSegment.length());
|
||||
listOfBadSegments.emplace(position, originalSegment.length());
|
||||
}
|
||||
|
||||
position += originalSegment.length() + 1;
|
||||
|
||||
@@ -24,7 +24,7 @@ public:
|
||||
void ReadWordlistPlaintext(const std::string& filepath, bool allowList);
|
||||
bool ReadWordlistDCF(const std::string& filepath, bool allowList);
|
||||
void ExportWordlistToDCF(const std::string& filepath, bool allowList);
|
||||
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
|
||||
std::set<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
|
||||
|
||||
private:
|
||||
bool m_DontGenerateDCF;
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
set(DCHATSERVER_SOURCES
|
||||
"ChatIgnoreList.cpp"
|
||||
"ChatJSONUtils.cpp"
|
||||
"ChatPacketHandler.cpp"
|
||||
"PlayerContainer.cpp"
|
||||
"ChatWebAPI.cpp"
|
||||
"JSONUtils.cpp"
|
||||
"ChatWeb.cpp"
|
||||
)
|
||||
|
||||
add_executable(ChatServer "ChatServer.cpp")
|
||||
target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
|
||||
target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter" "${PROJECT_SOURCE_DIR}/dWeb")
|
||||
add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
|
||||
|
||||
add_library(dChatServer ${DCHATSERVER_SOURCES})
|
||||
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
|
||||
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer" "${PROJECT_SOURCE_DIR}/dChatFilter")
|
||||
|
||||
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
|
||||
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose)
|
||||
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer dWeb)
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "JSONUtils.h"
|
||||
#include "ChatJSONUtils.h"
|
||||
|
||||
#include "json.hpp"
|
||||
|
||||
@@ -47,16 +47,3 @@ void to_json(json& data, const TeamData& teamData) {
|
||||
members.push_back(playerData);
|
||||
}
|
||||
}
|
||||
|
||||
std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
|
||||
json check;
|
||||
check["error"] = json::array();
|
||||
for (const auto& required : requiredData) {
|
||||
if (!data.contains(required)) {
|
||||
check["error"].push_back("Missing Parameter: " + required);
|
||||
} else if (data[required] == "") {
|
||||
check["error"].push_back("Empty Parameter: " + required);
|
||||
}
|
||||
}
|
||||
return check["error"].empty() ? "" : check.dump();
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef __JSONUTILS_H__
|
||||
#define __JSONUTILS_H__
|
||||
#ifndef __CHATJSONUTILS_H__
|
||||
#define __CHATJSONUTILS_H__
|
||||
|
||||
#include "json_fwd.hpp"
|
||||
#include "PlayerContainer.h"
|
||||
@@ -9,9 +9,4 @@ void to_json(nlohmann::json& data, const PlayerContainer& playerContainer);
|
||||
void to_json(nlohmann::json& data, const TeamContainer& teamData);
|
||||
void to_json(nlohmann::json& data, const TeamData& teamData);
|
||||
|
||||
namespace JSONUtils {
|
||||
// check required data for reqeust
|
||||
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
|
||||
}
|
||||
|
||||
#endif // __JSONUTILS_H__
|
||||
#endif // __CHATJSONUTILS_H__
|
||||
@@ -19,6 +19,8 @@
|
||||
#include "StringifiedEnum.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "json.hpp"
|
||||
#include "ChatWeb.h"
|
||||
|
||||
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
//Get from the packet which player we want to do something with:
|
||||
@@ -364,7 +366,7 @@ void ChatPacketHandler::HandleGMLevelUpdate(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::HandleWho(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
FindPlayerRequest request;
|
||||
ChatPackets::FindPlayerRequest request;
|
||||
request.Deserialize(inStream);
|
||||
|
||||
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
|
||||
@@ -390,7 +392,7 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::HandleShowAll(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
ShowAllRequest request;
|
||||
ChatPackets::ShowAllRequest request;
|
||||
request.Deserialize(inStream);
|
||||
|
||||
const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
|
||||
@@ -426,97 +428,106 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
|
||||
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
|
||||
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
ChatMessage data;
|
||||
LWOOBJID sender;
|
||||
inStream.Read(sender);
|
||||
LOG("Got a message from player %llu", sender);
|
||||
|
||||
const auto& sender = Game::playerContainer.GetPlayerData(playerID);
|
||||
if (!sender || sender.GetIsMuted()) return;
|
||||
data.sender = Game::playerContainer.GetPlayerData(sender);
|
||||
if (!data.sender || data.sender.GetIsMuted()) return;
|
||||
|
||||
eChatChannel channel;
|
||||
uint32_t size;
|
||||
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(channel);
|
||||
inStream.Read(data.channel);
|
||||
inStream.Read(size);
|
||||
inStream.IgnoreBytes(77);
|
||||
|
||||
LUWString message(size);
|
||||
inStream.Read(message);
|
||||
data.message = LUWString(size);
|
||||
inStream.Read(data.message);
|
||||
|
||||
LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
|
||||
LOG("Got message from (%s) via [%s]: %s", data.sender.playerName.c_str(), StringifiedEnum::ToString(data.channel).data(), data.message.GetAsString().c_str());
|
||||
|
||||
|
||||
switch (data.channel) {
|
||||
case eChatChannel::TEAM: {
|
||||
auto* team = Game::playerContainer.GetTeam(data.sender.playerID);
|
||||
if (team == nullptr) return;
|
||||
data.teamID = team->teamID;
|
||||
|
||||
switch (channel) {
|
||||
case eChatChannel::TEAM: {
|
||||
auto* team = Game::playerContainer.GetTeam(playerID);
|
||||
if (team == nullptr) return;
|
||||
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
if (!otherMember) return;
|
||||
SendPrivateChatMessage(sender, otherMember, otherMember, message, eChatChannel::TEAM, eChatMessageResponseCode::SENT);
|
||||
for (const auto memberId : team->memberIDs) {
|
||||
const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
|
||||
if (!otherMember) return;
|
||||
SendPrivateChatMessage(data.sender, otherMember, otherMember, data.message, eChatChannel::TEAM, eChatMessageResponseCode::SENT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG("Unhandled Chat channel [%s]", StringifiedEnum::ToString(channel).data());
|
||||
break;
|
||||
default:
|
||||
LOG_DEBUG("Unhandled Chat channel [%s]", StringifiedEnum::ToString(data.channel).data());
|
||||
break;
|
||||
}
|
||||
ChatWeb::SendWSChatMessage(data);
|
||||
}
|
||||
|
||||
// the structure the client uses to send this packet is shared in many chat messages
|
||||
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
|
||||
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
ChatMessage data;
|
||||
data.channel = eChatChannel::GENERAL;
|
||||
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
|
||||
const auto& sender = Game::playerContainer.GetPlayerData(playerID);
|
||||
if (!sender || sender.GetIsMuted()) return;
|
||||
data.sender = Game::playerContainer.GetPlayerData(playerID);
|
||||
if (!data.sender || data.sender.GetIsMuted()) return;
|
||||
|
||||
eChatChannel channel;
|
||||
uint32_t size;
|
||||
LUWString LUReceiverName;
|
||||
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(channel);
|
||||
if (channel != eChatChannel::PRIVATE_CHAT) LOG("WARNING: Received Private chat with the wrong channel!");
|
||||
inStream.Read(data.channel);
|
||||
if (data.channel != eChatChannel::PRIVATE_CHAT) LOG("WARNING: Received Private chat with the wrong channel!");
|
||||
|
||||
inStream.Read(size);
|
||||
inStream.IgnoreBytes(77);
|
||||
|
||||
LUWString LUReceiverName;
|
||||
inStream.Read(LUReceiverName);
|
||||
auto receiverName = LUReceiverName.GetAsString();
|
||||
inStream.IgnoreBytes(2);
|
||||
|
||||
LUWString message(size);
|
||||
inStream.Read(message);
|
||||
data.message = LUWString(size);
|
||||
inStream.Read(data.message);
|
||||
|
||||
LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str());
|
||||
LOG("Got a message from (%s) via [%s]: %s to %s", data.sender.playerName.c_str(), StringifiedEnum::ToString(data.channel).data(), data.message.GetAsString().c_str(), receiverName.c_str());
|
||||
|
||||
const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
|
||||
if (!receiver) {
|
||||
data.receiver = Game::playerContainer.GetPlayerData(receiverName);
|
||||
if (!data.receiver) {
|
||||
PlayerData otherPlayer;
|
||||
otherPlayer.playerName = receiverName;
|
||||
auto responseType = Database::Get()->GetCharacterInfo(receiverName)
|
||||
? eChatMessageResponseCode::NOTONLINE
|
||||
: eChatMessageResponseCode::GENERALERROR;
|
||||
|
||||
SendPrivateChatMessage(sender, otherPlayer, sender, message, eChatChannel::GENERAL, responseType);
|
||||
SendPrivateChatMessage(data.sender, otherPlayer, data.sender, data.message, data.channel, responseType);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check to see if they are friends
|
||||
// only freinds can whispr each other
|
||||
for (const auto& fr : receiver.friends) {
|
||||
if (fr.friendID == sender.playerID) {
|
||||
//To the sender:
|
||||
SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::PRIVATE_CHAT, eChatMessageResponseCode::SENT);
|
||||
//To the receiver:
|
||||
SendPrivateChatMessage(sender, receiver, receiver, message, eChatChannel::PRIVATE_CHAT, eChatMessageResponseCode::RECEIVEDNEWWHISPER);
|
||||
for (const auto& fr : data.receiver.friends) {
|
||||
if (fr.friendID == data.sender.playerID) {
|
||||
data.channel = eChatChannel::PRIVATE_CHAT;
|
||||
// To the sender:
|
||||
SendPrivateChatMessage(data.sender, data.receiver, data.sender, data.message, data.channel, eChatMessageResponseCode::SENT);
|
||||
// To the receiver:
|
||||
SendPrivateChatMessage(data.sender, data.receiver, data.receiver, data.message, data.channel, eChatMessageResponseCode::RECEIVEDNEWWHISPER);
|
||||
// To the websocket:
|
||||
ChatWeb::SendWSChatMessage(data);
|
||||
return;
|
||||
}
|
||||
}
|
||||
SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::GENERAL, eChatMessageResponseCode::NOTFRIENDS);
|
||||
SendPrivateChatMessage(data.sender, data.receiver, data.sender, data.message, data.channel, eChatMessageResponseCode::NOTFRIENDS);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "dNetCommon.h"
|
||||
#include "BitStream.h"
|
||||
|
||||
struct PlayerData;
|
||||
#include "PlayerContainer.h"
|
||||
#include "eChatMessageResponseCode.h"
|
||||
|
||||
enum class eAddFriendResponseType : uint8_t;
|
||||
|
||||
@@ -34,14 +34,13 @@ enum class eChatChannel : uint8_t {
|
||||
};
|
||||
|
||||
|
||||
enum class eChatMessageResponseCode : uint8_t {
|
||||
SENT = 0,
|
||||
NOTONLINE,
|
||||
GENERALERROR,
|
||||
RECEIVEDNEWWHISPER,
|
||||
NOTFRIENDS,
|
||||
SENDERFREETRIAL,
|
||||
RECEIVERFREETRIAL,
|
||||
|
||||
struct ChatMessage {
|
||||
LUWString message;
|
||||
PlayerData sender;
|
||||
PlayerData receiver;
|
||||
eChatChannel channel;
|
||||
LWOOBJID teamID;
|
||||
};
|
||||
|
||||
namespace ChatPacketHandler {
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
#include "RakNetDefines.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
|
||||
#include "ChatWebAPI.h"
|
||||
#include "ChatWeb.h"
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
@@ -92,17 +92,18 @@ int main(int argc, char** argv) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// seyup the chat api web server
|
||||
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
|
||||
ChatWebAPI chatwebapi;
|
||||
if (web_server_enabled && !chatwebapi.Startup()){
|
||||
// if we want the web api and it fails to start, exit
|
||||
// setup the chat api web server
|
||||
const uint32_t web_server_port = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("web_server_port")).value_or(2005);
|
||||
if (Game::config->GetValue("web_server_enabled") == "1" && !Game::web.Startup("localhost", web_server_port)) {
|
||||
// if we want the web server and it fails to start, exit
|
||||
LOG("Failed to start web server, shutting down.");
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::logger;
|
||||
delete Game::config;
|
||||
return EXIT_FAILURE;
|
||||
};
|
||||
}
|
||||
|
||||
if (Game::web.IsEnabled()) ChatWeb::RegisterRoutes();
|
||||
|
||||
//Find out the master's IP:
|
||||
std::string masterIP;
|
||||
@@ -166,10 +167,8 @@ int main(int argc, char** argv) {
|
||||
packet = nullptr;
|
||||
}
|
||||
|
||||
//Check and handle web requests:
|
||||
if (web_server_enabled) {
|
||||
chatwebapi.ReceiveRequests();
|
||||
}
|
||||
// Check and handle web requests:
|
||||
if (Game::web.IsEnabled()) Game::web.ReceiveRequests();
|
||||
|
||||
//Push our log every 30s:
|
||||
if (framesSinceLastFlush >= logFlushTime) {
|
||||
@@ -207,6 +206,7 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
|
||||
void HandlePacket(Packet* packet) {
|
||||
LOG("Received packet with ID: %i", packet->data[0]);
|
||||
if (packet->length < 1) return;
|
||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||
LOG("A server has disconnected, erasing their connected players from the list.");
|
||||
|
||||
169
dChatServer/ChatWeb.cpp
Normal file
169
dChatServer/ChatWeb.cpp
Normal file
@@ -0,0 +1,169 @@
|
||||
#include "ChatWeb.h"
|
||||
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "json.hpp"
|
||||
#include "dCommonVars.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "dServer.h"
|
||||
#include "dConfig.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "ChatPackets.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Database.h"
|
||||
#include "ChatJSONUtils.h"
|
||||
#include "JSONUtils.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "dChatFilter.h"
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer;
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer.GetTeamContainer();
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
|
||||
auto data = GeneralUtils::TryParse<json>(body);
|
||||
if (!data) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
|
||||
if (!check.empty()) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = check;
|
||||
} else {
|
||||
|
||||
ChatPackets::Announcement announcement;
|
||||
announcement.title = good_data["title"];
|
||||
announcement.message = good_data["message"];
|
||||
announcement.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = "{\"status\":\"Announcement Sent\"}";
|
||||
}
|
||||
}
|
||||
|
||||
void HandleWSChat(mg_connection* connection, json data) {
|
||||
auto check = JSONUtils::CheckRequiredData(data, { "user", "message", "gmlevel", "zone" });
|
||||
if (!check.empty()) {
|
||||
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
||||
} else {
|
||||
const auto user = data["user"].get<std::string>();
|
||||
const auto message = data["message"].get<std::string>();
|
||||
const auto gmlevel = GeneralUtils::TryParse<eGameMasterLevel>(data["gmlevel"].get<std::string>()).value_or(eGameMasterLevel::CIVILIAN);
|
||||
const auto zone = data["zone"].get<uint32_t>();
|
||||
|
||||
const auto filter_check = Game::chatFilter->IsSentenceOkay(message, gmlevel);
|
||||
if (!filter_check.empty()) {
|
||||
LOG_DEBUG("Chat message \"%s\" from %s was not allowed", message.c_str(), user.c_str());
|
||||
data["error"] = "Chat message blocked by filter";
|
||||
data["filtered"] = json::array();
|
||||
for (const auto& [start, len] : filter_check) {
|
||||
data["filtered"].push_back(message.substr(start, len));
|
||||
}
|
||||
mg_ws_send(connection, data.dump().c_str(), data.dump().size(), WEBSOCKET_OP_TEXT);
|
||||
return;
|
||||
}
|
||||
LOG("%s: %s", user.c_str(), message.c_str());
|
||||
|
||||
// bodge to test
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
bitStream.Write(zone);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write(eChatChannel::LOCAL);
|
||||
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(LUWString(user));
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<char>(0);
|
||||
|
||||
for (uint32_t i = 0; i < message.size(); ++i) {
|
||||
bitStream.Write<uint16_t>(message[i]);
|
||||
}
|
||||
bitStream.Write<uint16_t>(0);
|
||||
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
}
|
||||
|
||||
namespace ChatWeb {
|
||||
void RegisterRoutes() {
|
||||
// REST API v1 routes
|
||||
std::string v1_route = "/api/v1/";
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "players",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleHTTPPlayersRequest
|
||||
});
|
||||
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "teams",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleHTTPTeamsRequest
|
||||
});
|
||||
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "announce",
|
||||
.method = eHTTPMethod::POST,
|
||||
.handle = HandleHTTPAnnounceRequest
|
||||
});
|
||||
|
||||
// WebSocket Events
|
||||
Game::web.RegisterWSEvent({
|
||||
.name = "chat",
|
||||
.handle = HandleWSChat
|
||||
});
|
||||
|
||||
// WebSocket subscriptions
|
||||
Game::web.RegisterWSSubscription("chat");
|
||||
Game::web.RegisterWSSubscription("player");
|
||||
Game::web.RegisterWSSubscription("team");
|
||||
}
|
||||
|
||||
void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType) {
|
||||
json data;
|
||||
data["player_data"] = player;
|
||||
data["update_type"] = magic_enum::enum_name(activityType);
|
||||
Game::web.SendWSMessage("player", data);
|
||||
}
|
||||
|
||||
void SendWSChatMessage(const ChatMessage& chatMessage) {
|
||||
json data;
|
||||
data["message"] = chatMessage.message.GetAsString();
|
||||
data["sender"] = chatMessage.sender;
|
||||
data["channel"] = magic_enum::enum_name(chatMessage.channel);
|
||||
|
||||
switch (chatMessage.channel) {
|
||||
case eChatChannel::TEAM:
|
||||
data["teamID"] = chatMessage.teamID;
|
||||
break;
|
||||
case eChatChannel::PRIVATE_CHAT:
|
||||
data["receiver"] = chatMessage.receiver;
|
||||
break;
|
||||
default:
|
||||
// do nothing
|
||||
break;
|
||||
}
|
||||
Game::web.SendWSMessage("chat", data);
|
||||
}
|
||||
}
|
||||
|
||||
20
dChatServer/ChatWeb.h
Normal file
20
dChatServer/ChatWeb.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef __CHATWEB_H__
|
||||
#define __CHATWEB_H__
|
||||
|
||||
#include <string>
|
||||
#include <functional>
|
||||
|
||||
#include "Web.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "IActivityLog.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
|
||||
namespace ChatWeb {
|
||||
void RegisterRoutes();
|
||||
void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType);
|
||||
void SendWSChatMessage(const ChatMessage& chatMessage);
|
||||
};
|
||||
|
||||
|
||||
#endif // __CHATWEB_H__
|
||||
|
||||
@@ -1,196 +0,0 @@
|
||||
#include "ChatWebAPI.h"
|
||||
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "json.hpp"
|
||||
#include "dCommonVars.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "dServer.h"
|
||||
#include "dConfig.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "JSONUtils.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "ChatPackets.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Database.h"
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma push_macro("DELETE")
|
||||
#undef DELETE
|
||||
#endif
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
typedef struct mg_connection mg_connection;
|
||||
typedef struct mg_http_message mg_http_message;
|
||||
|
||||
namespace {
|
||||
const char* json_content_type = "Content-Type: application/json\r\n";
|
||||
std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
|
||||
}
|
||||
|
||||
bool ValidateAuthentication(const mg_http_message* http_msg) {
|
||||
// TO DO: This is just a placeholder for now
|
||||
// use tokens or something at a later point if we want to implement authentication
|
||||
// bit using the listen bind address to limit external access is good enough to start with
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
|
||||
if (!data) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandlePlayersRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer;
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleTeamsRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer.GetTeamContainer();
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
|
||||
auto data = GeneralUtils::TryParse<json>(body);
|
||||
if (!ValidateJSON(data, reply)) return;
|
||||
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
|
||||
if (!check.empty()) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = check;
|
||||
} else {
|
||||
|
||||
ChatPackets::Announcement announcement;
|
||||
announcement.title = good_data["title"];
|
||||
announcement.message = good_data["message"];
|
||||
announcement.Send();
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = "{\"status\":\"Announcement Sent\"}";
|
||||
}
|
||||
}
|
||||
|
||||
void HandleInvalidRoute(HTTPReply& reply) {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "{\"error\":\"Invalid Route\"}";
|
||||
}
|
||||
|
||||
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
|
||||
HTTPReply reply;
|
||||
|
||||
if (!http_msg) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid Request\"}";
|
||||
} else if (ValidateAuthentication(http_msg)) {
|
||||
|
||||
// convert method from cstring to std string
|
||||
std::string method_string(http_msg->method.buf, http_msg->method.len);
|
||||
// get mehtod from mg to enum
|
||||
const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
|
||||
|
||||
// convert uri from cstring to std string
|
||||
std::string uri(http_msg->uri.buf, http_msg->uri.len);
|
||||
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
|
||||
|
||||
// convert body from cstring to std string
|
||||
std::string body(http_msg->body.buf, http_msg->body.len);
|
||||
|
||||
|
||||
const auto routeItr = Routes.find({method, uri});
|
||||
|
||||
if (routeItr != Routes.end()) {
|
||||
const auto& [_, route] = *routeItr;
|
||||
route.handle(reply, body);
|
||||
} else HandleInvalidRoute(reply);
|
||||
} else {
|
||||
reply.status = eHTTPStatusCode::UNAUTHORIZED;
|
||||
reply.message = "{\"error\":\"Unauthorized\"}";
|
||||
}
|
||||
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
|
||||
}
|
||||
|
||||
|
||||
void HandleRequests(mg_connection* connection, int request, void* request_data) {
|
||||
switch (request) {
|
||||
case MG_EV_HTTP_MSG:
|
||||
HandleHTTPMessage(connection, static_cast<mg_http_message*>(request_data));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
|
||||
auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
|
||||
if (!success) {
|
||||
LOG_DEBUG("Failed to register route %s", route.path.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered route %s", route.path.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
ChatWebAPI::ChatWebAPI() {
|
||||
mg_log_set(MG_LL_NONE);
|
||||
mg_mgr_init(&mgr); // Initialize event manager
|
||||
}
|
||||
|
||||
ChatWebAPI::~ChatWebAPI() {
|
||||
mg_mgr_free(&mgr);
|
||||
}
|
||||
|
||||
bool ChatWebAPI::Startup() {
|
||||
// Make listen address
|
||||
std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
|
||||
if (listen_ip == "localhost") listen_ip = "127.0.0.1";
|
||||
|
||||
const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
|
||||
const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
|
||||
LOG("Starting web server on %s", listen_address.c_str());
|
||||
|
||||
// Create HTTP listener
|
||||
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
|
||||
LOG("Failed to create web server listener on %s", listen_port.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Register routes
|
||||
|
||||
// API v1 routes
|
||||
std::string v1_route = "/api/v1/";
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "players",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandlePlayersRequest
|
||||
});
|
||||
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "teams",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleTeamsRequest
|
||||
});
|
||||
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "announce",
|
||||
.method = eHTTPMethod::POST,
|
||||
.handle = HandleAnnounceRequest
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
void ChatWebAPI::ReceiveRequests() {
|
||||
mg_mgr_poll(&mgr, 15);
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma pop_macro("DELETE")
|
||||
#endif
|
||||
@@ -1,36 +0,0 @@
|
||||
#ifndef __CHATWEBAPI_H__
|
||||
#define __CHATWEBAPI_H__
|
||||
#include <string>
|
||||
#include <functional>
|
||||
|
||||
#include "mongoose.h"
|
||||
#include "eHTTPStatusCode.h"
|
||||
|
||||
enum class eHTTPMethod;
|
||||
|
||||
typedef struct mg_mgr mg_mgr;
|
||||
|
||||
struct HTTPReply {
|
||||
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
|
||||
std::string message = "{\"error\":\"Not Found\"}";
|
||||
};
|
||||
|
||||
struct WebAPIHTTPRoute {
|
||||
std::string path;
|
||||
eHTTPMethod method;
|
||||
std::function<void(HTTPReply&, const std::string&)> handle;
|
||||
};
|
||||
|
||||
class ChatWebAPI {
|
||||
public:
|
||||
ChatWebAPI();
|
||||
~ChatWebAPI();
|
||||
void ReceiveRequests();
|
||||
void RegisterHTTPRoutes(WebAPIHTTPRoute route);
|
||||
bool Startup();
|
||||
private:
|
||||
mg_mgr mgr;
|
||||
|
||||
};
|
||||
|
||||
#endif // __CHATWEBAPI_H__
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "ChatWeb.h"
|
||||
|
||||
void PlayerContainer::Initialize() {
|
||||
m_MaxNumberOfBestFriends =
|
||||
@@ -58,8 +59,8 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
m_PlayerCount++;
|
||||
|
||||
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
|
||||
|
||||
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
|
||||
ChatWeb::SendWSPlayerUpdate(data, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone);
|
||||
Database::Get()->UpdateActivityLog(data.playerID, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone, data.zoneID.GetMapID());
|
||||
m_PlayersToRemove.erase(playerId);
|
||||
}
|
||||
|
||||
@@ -113,6 +114,8 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
|
||||
}
|
||||
}
|
||||
|
||||
ChatWeb::SendWSPlayerUpdate(player, eActivityType::PlayerLoggedOut);
|
||||
|
||||
m_PlayerCount--;
|
||||
LOG("Removed user: %llu", playerID);
|
||||
m_Players.erase(playerID);
|
||||
|
||||
@@ -7,6 +7,7 @@ set(DCOMMON_SOURCES
|
||||
"Logger.cpp"
|
||||
"Game.cpp"
|
||||
"GeneralUtils.cpp"
|
||||
"JSONUtils.cpp"
|
||||
"LDFFormat.cpp"
|
||||
"Metrics.cpp"
|
||||
"NiPoint3.cpp"
|
||||
|
||||
18
dCommon/JSONUtils.cpp
Normal file
18
dCommon/JSONUtils.cpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#include "JSONUtils.h"
|
||||
#include "json.hpp"
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
|
||||
json check;
|
||||
check["error"] = json::array();
|
||||
for (const auto& required : requiredData) {
|
||||
if (!data.contains(required)) {
|
||||
check["error"].push_back("Missing Parameter: " + required);
|
||||
} else if (data[required] == "") {
|
||||
check["error"].push_back("Empty Parameter: " + required);
|
||||
}
|
||||
}
|
||||
return check["error"].empty() ? "" : check.dump();
|
||||
}
|
||||
|
||||
11
dCommon/JSONUtils.h
Normal file
11
dCommon/JSONUtils.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#ifndef _JSONUTILS_H_
|
||||
#define _JSONUTILS_H_
|
||||
|
||||
#include "json_fwd.hpp"
|
||||
|
||||
namespace JSONUtils {
|
||||
// check required data for reqeust
|
||||
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
|
||||
}
|
||||
|
||||
#endif // _JSONUTILS_H_
|
||||
@@ -6,6 +6,9 @@
|
||||
|
||||
#include "zlib.h"
|
||||
|
||||
constexpr uint32_t CRC32_INIT = 0xFFFFFFFF;
|
||||
constexpr auto NULL_TERMINATOR = std::string_view{"\0\0\0", 4};
|
||||
|
||||
AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
if (!std::filesystem::is_directory(path)) {
|
||||
throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");
|
||||
@@ -18,12 +21,20 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
|
||||
m_RootPath = m_Path;
|
||||
m_ResPath = (m_Path / "client" / "res");
|
||||
} else if (std::filesystem::exists(m_Path / ".." / "versions") && std::filesystem::exists(m_Path / "res")) {
|
||||
} else if (std::filesystem::exists(m_Path / "res" / "pack")) {
|
||||
if (!std::filesystem::exists(m_Path / ".." / "versions")) {
|
||||
throw std::runtime_error("No \"versions\" directory found in the parent directories of \"res\" - packed asset bundle cannot be loaded.");
|
||||
}
|
||||
|
||||
m_AssetBundleType = eAssetBundleType::Packed;
|
||||
|
||||
m_RootPath = (m_Path / "..");
|
||||
m_ResPath = (m_Path / "res");
|
||||
} else if (std::filesystem::exists(m_Path / "pack") && std::filesystem::exists(m_Path / ".." / ".." / "versions")) {
|
||||
} else if (std::filesystem::exists(m_Path / "pack")) {
|
||||
if (!std::filesystem::exists(m_Path / ".." / ".." / "versions")) {
|
||||
throw std::runtime_error("No \"versions\" directory found in the parent directories of \"res\" - packed asset bundle cannot be loaded.");
|
||||
}
|
||||
|
||||
m_AssetBundleType = eAssetBundleType::Packed;
|
||||
|
||||
m_RootPath = (m_Path / ".." / "..");
|
||||
@@ -48,6 +59,7 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
break;
|
||||
}
|
||||
case eAssetBundleType::None:
|
||||
[[fallthrough]];
|
||||
case eAssetBundleType::Unpacked: {
|
||||
break;
|
||||
}
|
||||
@@ -55,19 +67,10 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
}
|
||||
|
||||
void AssetManager::LoadPackIndex() {
|
||||
m_PackIndex = new PackIndex(m_RootPath);
|
||||
m_PackIndex = PackIndex(m_RootPath);
|
||||
}
|
||||
|
||||
std::filesystem::path AssetManager::GetResPath() {
|
||||
return m_ResPath;
|
||||
}
|
||||
|
||||
eAssetBundleType AssetManager::GetAssetBundleType() {
|
||||
return m_AssetBundleType;
|
||||
}
|
||||
|
||||
bool AssetManager::HasFile(const char* name) {
|
||||
auto fixedName = std::string(name);
|
||||
bool AssetManager::HasFile(std::string fixedName) const {
|
||||
std::transform(fixedName.begin(), fixedName.end(), fixedName.begin(), [](uint8_t c) { return std::tolower(c); });
|
||||
|
||||
// Special case for unpacked client have BrickModels in upper case
|
||||
@@ -81,8 +84,7 @@ bool AssetManager::HasFile(const char* name) {
|
||||
std::replace(fixedName.begin(), fixedName.end(), '/', '\\');
|
||||
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
|
||||
|
||||
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
|
||||
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
|
||||
const auto crc = crc32b(crc32b(CRC32_INIT, fixedName), NULL_TERMINATOR);
|
||||
|
||||
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
|
||||
if (item.m_Crc == crc) {
|
||||
@@ -93,8 +95,7 @@ bool AssetManager::HasFile(const char* name) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
|
||||
auto fixedName = std::string(name);
|
||||
bool AssetManager::GetFile(std::string fixedName, char** data, uint32_t* len) const {
|
||||
std::transform(fixedName.begin(), fixedName.end(), fixedName.begin(), [](uint8_t c) { return std::tolower(c); });
|
||||
std::replace(fixedName.begin(), fixedName.end(), '\\', '/'); // On the off chance someone has the wrong slashes, force forward slashes
|
||||
|
||||
@@ -129,8 +130,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
|
||||
fixedName = "client\\res\\" + fixedName;
|
||||
}
|
||||
int32_t packIndex = -1;
|
||||
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
|
||||
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
|
||||
auto crc = crc32b(crc32b(CRC32_INIT, fixedName), NULL_TERMINATOR);
|
||||
|
||||
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
|
||||
if (item.m_Crc == crc) {
|
||||
@@ -144,15 +144,13 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto packs = this->m_PackIndex->GetPacks();
|
||||
auto* pack = packs.at(packIndex);
|
||||
|
||||
bool success = pack->ReadFileFromPack(crc, data, len);
|
||||
const auto& pack = this->m_PackIndex->GetPacks().at(packIndex);
|
||||
const bool success = pack.ReadFileFromPack(crc, data, len);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
AssetStream AssetManager::GetFile(const char* name) {
|
||||
AssetStream AssetManager::GetFile(const char* name) const {
|
||||
char* buf; uint32_t len;
|
||||
|
||||
bool success = this->GetFile(name, &buf, &len);
|
||||
@@ -160,23 +158,15 @@ AssetStream AssetManager::GetFile(const char* name) {
|
||||
return AssetStream(buf, len, success);
|
||||
}
|
||||
|
||||
uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
|
||||
size_t i, j;
|
||||
uint32_t crc, msb;
|
||||
|
||||
crc = base;
|
||||
for (i = 0; i < l; i++) {
|
||||
uint32_t AssetManager::crc32b(uint32_t crc, const std::string_view message) {
|
||||
for (const auto byte : message) {
|
||||
// xor next byte to upper bits of crc
|
||||
crc ^= (static_cast<unsigned int>(message[i]) << 24);
|
||||
for (j = 0; j < 8; j++) { // Do eight times.
|
||||
msb = crc >> 31;
|
||||
crc ^= (static_cast<uint32_t>(std::bit_cast<uint8_t>(byte)) << 24);
|
||||
for (size_t _ = 0; _ < 8; _++) { // Do eight times.
|
||||
const uint32_t msb = crc >> 31;
|
||||
crc <<= 1;
|
||||
crc ^= (0 - msb) & 0x04C11DB7;
|
||||
}
|
||||
}
|
||||
return crc; // don't complement crc on output
|
||||
}
|
||||
|
||||
AssetManager::~AssetManager() {
|
||||
delete m_PackIndex;
|
||||
}
|
||||
|
||||
@@ -61,23 +61,32 @@ struct AssetStream : std::istream {
|
||||
class AssetManager {
|
||||
public:
|
||||
AssetManager(const std::filesystem::path& path);
|
||||
~AssetManager();
|
||||
|
||||
std::filesystem::path GetResPath();
|
||||
eAssetBundleType GetAssetBundleType();
|
||||
[[nodiscard]]
|
||||
const std::filesystem::path& GetResPath() const {
|
||||
return m_ResPath;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
eAssetBundleType GetAssetBundleType() const {
|
||||
return m_AssetBundleType;
|
||||
}
|
||||
|
||||
bool HasFile(const char* name);
|
||||
bool GetFile(const char* name, char** data, uint32_t* len);
|
||||
AssetStream GetFile(const char* name);
|
||||
[[nodiscard]]
|
||||
bool HasFile(std::string name) const;
|
||||
|
||||
[[nodiscard]]
|
||||
bool GetFile(std::string name, char** data, uint32_t* len) const;
|
||||
|
||||
[[nodiscard]]
|
||||
AssetStream GetFile(const char* name) const;
|
||||
|
||||
private:
|
||||
void LoadPackIndex();
|
||||
|
||||
// Modified crc algorithm (mpeg2)
|
||||
// Reference: https://stackoverflow.com/questions/54339800/how-to-modify-crc-32-to-crc-32-mpeg-2
|
||||
inline uint32_t crc32b(uint32_t base, uint8_t* message, size_t l);
|
||||
|
||||
bool m_SuccessfullyLoaded;
|
||||
static inline uint32_t crc32b(uint32_t crc, std::string_view message);
|
||||
|
||||
std::filesystem::path m_Path;
|
||||
std::filesystem::path m_RootPath;
|
||||
@@ -85,5 +94,5 @@ private:
|
||||
|
||||
eAssetBundleType m_AssetBundleType = eAssetBundleType::None;
|
||||
|
||||
PackIndex* m_PackIndex;
|
||||
std::optional<PackIndex> m_PackIndex;
|
||||
};
|
||||
|
||||
@@ -21,19 +21,20 @@ Pack::Pack(const std::filesystem::path& filePath) {
|
||||
|
||||
m_FileStream.seekg(recordCountPos, std::ios::beg);
|
||||
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_RecordCount);
|
||||
uint32_t recordCount = 0;
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, recordCount);
|
||||
|
||||
for (int i = 0; i < m_RecordCount; i++) {
|
||||
m_Records.reserve(recordCount);
|
||||
std::generate_n(std::back_inserter(m_Records), recordCount, [&] {
|
||||
PackRecord record;
|
||||
BinaryIO::BinaryRead<PackRecord>(m_FileStream, record);
|
||||
|
||||
m_Records.push_back(record);
|
||||
}
|
||||
return record;
|
||||
});
|
||||
|
||||
m_FileStream.close();
|
||||
}
|
||||
|
||||
bool Pack::HasFile(uint32_t crc) {
|
||||
bool Pack::HasFile(const uint32_t crc) const {
|
||||
for (const auto& record : m_Records) {
|
||||
if (record.m_Crc == crc) {
|
||||
return true;
|
||||
@@ -43,7 +44,7 @@ bool Pack::HasFile(uint32_t crc) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
|
||||
bool Pack::ReadFileFromPack(const uint32_t crc, char** data, uint32_t* len) const {
|
||||
// Time for some wacky C file reading for speed reasons
|
||||
|
||||
PackRecord pkRecord{};
|
||||
|
||||
@@ -24,16 +24,17 @@ struct PackRecord {
|
||||
class Pack {
|
||||
public:
|
||||
Pack(const std::filesystem::path& filePath);
|
||||
~Pack() = default;
|
||||
|
||||
bool HasFile(uint32_t crc);
|
||||
bool ReadFileFromPack(uint32_t crc, char** data, uint32_t* len);
|
||||
[[nodiscard]]
|
||||
bool HasFile(uint32_t crc) const;
|
||||
|
||||
[[nodiscard]]
|
||||
bool ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) const;
|
||||
private:
|
||||
std::ifstream m_FileStream;
|
||||
std::filesystem::path m_FilePath;
|
||||
|
||||
char m_Version[7];
|
||||
|
||||
uint32_t m_RecordCount;
|
||||
std::vector<PackRecord> m_Records;
|
||||
};
|
||||
|
||||
@@ -6,38 +6,32 @@
|
||||
PackIndex::PackIndex(const std::filesystem::path& filePath) {
|
||||
m_FileStream = std::ifstream(filePath / "versions" / "primary.pki", std::ios::in | std::ios::binary);
|
||||
|
||||
uint32_t packPathCount = 0;
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_Version);
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackPathCount);
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, packPathCount);
|
||||
|
||||
m_PackPaths.resize(m_PackPathCount);
|
||||
m_PackPaths.resize(packPathCount);
|
||||
for (auto& item : m_PackPaths) {
|
||||
BinaryIO::ReadString<uint32_t>(m_FileStream, item, BinaryIO::ReadType::String);
|
||||
}
|
||||
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, m_PackFileIndexCount);
|
||||
uint32_t packFileIndexCount = 0;
|
||||
BinaryIO::BinaryRead<uint32_t>(m_FileStream, packFileIndexCount);
|
||||
|
||||
for (int i = 0; i < m_PackFileIndexCount; i++) {
|
||||
m_PackFileIndices.reserve(packFileIndexCount);
|
||||
std::generate_n(std::back_inserter(m_PackFileIndices), packFileIndexCount, [&] {
|
||||
PackFileIndex packFileIndex;
|
||||
BinaryIO::BinaryRead<PackFileIndex>(m_FileStream, packFileIndex);
|
||||
|
||||
m_PackFileIndices.push_back(packFileIndex);
|
||||
}
|
||||
return packFileIndex;
|
||||
});
|
||||
|
||||
LOG("Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
|
||||
|
||||
m_Packs.reserve(m_PackPaths.size());
|
||||
for (auto& item : m_PackPaths) {
|
||||
std::replace(item.begin(), item.end(), '\\', '/');
|
||||
|
||||
auto* pack = new Pack(filePath / item);
|
||||
|
||||
m_Packs.push_back(pack);
|
||||
m_Packs.emplace_back(filePath / item);
|
||||
}
|
||||
|
||||
m_FileStream.close();
|
||||
}
|
||||
|
||||
PackIndex::~PackIndex() {
|
||||
for (const auto* item : m_Packs) {
|
||||
delete item;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,20 +21,23 @@ struct PackFileIndex {
|
||||
class PackIndex {
|
||||
public:
|
||||
PackIndex(const std::filesystem::path& filePath);
|
||||
~PackIndex();
|
||||
|
||||
const std::vector<std::string>& GetPackPaths() { return m_PackPaths; }
|
||||
const std::vector<PackFileIndex>& GetPackFileIndices() { return m_PackFileIndices; }
|
||||
const std::vector<Pack*>& GetPacks() { return m_Packs; }
|
||||
[[nodiscard]]
|
||||
const std::vector<std::string>& GetPackPaths() const { return m_PackPaths; }
|
||||
|
||||
[[nodiscard]]
|
||||
const std::vector<PackFileIndex>& GetPackFileIndices() const { return m_PackFileIndices; }
|
||||
|
||||
[[nodiscard]]
|
||||
const std::vector<Pack>& GetPacks() const { return m_Packs; }
|
||||
private:
|
||||
std::ifstream m_FileStream;
|
||||
|
||||
uint32_t m_Version;
|
||||
|
||||
uint32_t m_PackPathCount;
|
||||
std::vector<std::string> m_PackPaths;
|
||||
uint32_t m_PackFileIndexCount;
|
||||
|
||||
std::vector<PackFileIndex> m_PackFileIndices;
|
||||
|
||||
std::vector<Pack*> m_Packs;
|
||||
std::vector<Pack> m_Packs;
|
||||
};
|
||||
|
||||
15
dCommon/dEnums/eChatMessageResponseCode.h
Normal file
15
dCommon/dEnums/eChatMessageResponseCode.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifndef __ECHATMESSAGERESPONSECODES__H__
|
||||
#define __ECHATMESSAGERESPONSECODES__H__
|
||||
|
||||
#include <cstdint>
|
||||
enum class eChatMessageResponseCode : uint8_t {
|
||||
SENT = 0,
|
||||
NOTONLINE,
|
||||
GENERALERROR,
|
||||
RECEIVEDNEWWHISPER,
|
||||
NOTFRIENDS,
|
||||
SENDERFREETRIAL,
|
||||
RECEIVERFREETRIAL,
|
||||
};
|
||||
|
||||
#endif //!__ECHATMESSAGERESPONSECODES__H__
|
||||
@@ -7,7 +7,8 @@ enum class eConnectionType : uint16_t {
|
||||
CHAT,
|
||||
WORLD = 4,
|
||||
CLIENT,
|
||||
MASTER
|
||||
MASTER,
|
||||
UNKNOWN
|
||||
};
|
||||
|
||||
#endif //!__ECONNECTIONTYPE__H__
|
||||
|
||||
@@ -28,7 +28,8 @@ enum eInventoryType : uint32_t {
|
||||
DONATION,
|
||||
VAULT_MODELS,
|
||||
ITEM_SETS, //internal, technically this is BankBehaviors.
|
||||
INVALID // made up, for internal use!!!, Technically this called the ALL inventory.
|
||||
INVALID, // made up, for internal use!!!, Technically this called the ALL inventory.
|
||||
ALL, // Use this to search all inventories instead of a specific one.
|
||||
};
|
||||
|
||||
class InventoryType {
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
enum class eActivityType : uint32_t {
|
||||
PlayerLoggedIn,
|
||||
PlayerLoggedOut,
|
||||
PlayerChangedZone,
|
||||
};
|
||||
|
||||
class IActivityLog {
|
||||
|
||||
@@ -44,6 +44,8 @@ public:
|
||||
|
||||
// Updates the given character ids last login to be right now.
|
||||
virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
|
||||
|
||||
virtual bool IsNameInUse(const std::string_view name) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICHARINFO__H__
|
||||
|
||||
@@ -8,27 +8,10 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "NiPoint3.h"
|
||||
|
||||
#include "MailInfo.h"
|
||||
|
||||
class IMail {
|
||||
public:
|
||||
struct MailInfo {
|
||||
std::string senderUsername;
|
||||
std::string recipient;
|
||||
std::string subject;
|
||||
std::string body;
|
||||
uint64_t id{};
|
||||
uint32_t senderId{};
|
||||
uint32_t receiverId{};
|
||||
uint64_t timeSent{};
|
||||
bool wasRead{};
|
||||
struct {
|
||||
LWOOBJID itemID{};
|
||||
int32_t itemCount{};
|
||||
LOT itemLOT{};
|
||||
LWOOBJID itemSubkey{};
|
||||
};
|
||||
};
|
||||
|
||||
// Insert a new mail into the database.
|
||||
virtual void InsertNewMail(const MailInfo& mail) = 0;
|
||||
|
||||
|
||||
@@ -79,14 +79,14 @@ public:
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const IMail::MailInfo& mail) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
@@ -124,8 +124,9 @@ public:
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
private:
|
||||
|
||||
// Generic query functions that can be used for any query.
|
||||
|
||||
@@ -76,3 +76,9 @@ void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const st
|
||||
void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
bool MySQLDatabase::IsNameInUse(const std::string_view name) {
|
||||
auto result = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
|
||||
|
||||
return result->next();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
|
||||
void MySQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `mail` "
|
||||
"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
|
||||
@@ -18,17 +19,17 @@ void MySQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
mail.itemCount);
|
||||
}
|
||||
|
||||
std::vector<IMail::MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
auto res = ExecuteSelect(
|
||||
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
|
||||
" FROM mail WHERE receiver_id=? limit ?;",
|
||||
characterId, numberOfMail);
|
||||
|
||||
std::vector<IMail::MailInfo> toReturn;
|
||||
std::vector<MailInfo> toReturn;
|
||||
toReturn.reserve(res->rowsCount());
|
||||
|
||||
while (res->next()) {
|
||||
IMail::MailInfo mail;
|
||||
MailInfo mail;
|
||||
mail.id = res->getUInt64("id");
|
||||
mail.subject = res->getString("subject").c_str();
|
||||
mail.body = res->getString("body").c_str();
|
||||
@@ -46,14 +47,14 @@ std::vector<IMail::MailInfo> MySQLDatabase::GetMailForPlayer(const uint32_t char
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IMail::MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
|
||||
std::optional<MailInfo> MySQLDatabase::GetMail(const uint64_t mailId) {
|
||||
auto res = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
|
||||
|
||||
if (!res->next()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IMail::MailInfo toReturn;
|
||||
MailInfo toReturn;
|
||||
toReturn.itemLOT = res->getInt("attachment_lot");
|
||||
toReturn.itemCount = res->getInt("attachment_count");
|
||||
|
||||
|
||||
@@ -77,14 +77,14 @@ public:
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const IMail::MailInfo& mail) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
@@ -123,6 +123,7 @@ public:
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
private:
|
||||
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
|
||||
|
||||
|
||||
@@ -77,3 +77,9 @@ void SQLiteDatabase::SetPendingCharacterName(const uint32_t characterId, const s
|
||||
void SQLiteDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
bool SQLiteDatabase::IsNameInUse(const std::string_view name) {
|
||||
auto [_, result] = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
|
||||
|
||||
return !result.eof();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
void SQLiteDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
void SQLiteDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
ExecuteInsert(
|
||||
"INSERT INTO `mail` "
|
||||
"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
|
||||
@@ -18,16 +18,16 @@ void SQLiteDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
mail.itemCount);
|
||||
}
|
||||
|
||||
std::vector<IMail::MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
auto [_, res] = ExecuteSelect(
|
||||
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
|
||||
" FROM mail WHERE receiver_id=? limit ?;",
|
||||
characterId, numberOfMail);
|
||||
|
||||
std::vector<IMail::MailInfo> toReturn;
|
||||
std::vector<MailInfo> toReturn;
|
||||
|
||||
while (!res.eof()) {
|
||||
IMail::MailInfo mail;
|
||||
MailInfo mail;
|
||||
mail.id = res.getInt64Field("id");
|
||||
mail.subject = res.getStringField("subject");
|
||||
mail.body = res.getStringField("body");
|
||||
@@ -46,14 +46,14 @@ std::vector<IMail::MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t cha
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IMail::MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
|
||||
std::optional<MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
|
||||
auto [_, res] = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
|
||||
|
||||
if (res.eof()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IMail::MailInfo toReturn;
|
||||
MailInfo toReturn;
|
||||
toReturn.itemLOT = res.getIntField("attachment_lot");
|
||||
toReturn.itemCount = res.getIntField("attachment_count");
|
||||
|
||||
|
||||
@@ -184,7 +184,7 @@ void TestSQLDatabase::InsertCheatDetection(const IPlayerCheatDetections::Info& i
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
|
||||
}
|
||||
|
||||
@@ -192,11 +192,11 @@ void TestSQLDatabase::InsertNewUgcModel(std::istringstream& sd0Data, const uint3
|
||||
|
||||
}
|
||||
|
||||
std::vector<IMail::MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
std::vector<MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<IMail::MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
|
||||
std::optional<MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
|
||||
@@ -56,14 +56,14 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const IMail::MailInfo& mail) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
@@ -102,6 +102,8 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override {};
|
||||
uint32_t GetAccountCount() override { return 0; };
|
||||
|
||||
bool IsNameInUse(const std::string_view name) override { return false; };
|
||||
};
|
||||
|
||||
#endif //!TESTSQLDATABASE_H
|
||||
|
||||
@@ -305,13 +305,13 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
|
||||
LOT pantsLOT = FindCharPantsID(pantsColor);
|
||||
|
||||
if (!name.empty() && Database::Get()->GetCharacterInfo(name)) {
|
||||
if (!name.empty() && Database::Get()->IsNameInUse(name)) {
|
||||
LOG("AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Database::Get()->GetCharacterInfo(predefinedName)) {
|
||||
if (Database::Get()->IsNameInUse(predefinedName)) {
|
||||
LOG("AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
|
||||
return;
|
||||
@@ -324,7 +324,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
}
|
||||
|
||||
//Now that the name is ok, we can get an objectID from Master:
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) mutable {
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
|
||||
if (Database::Get()->GetCharacterInfo(objectID)) {
|
||||
LOG("Character object id unavailable, check object_id_tracker!");
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
@@ -369,13 +369,14 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
|
||||
// If predefined name is invalid, change it to be their object id
|
||||
// that way more than one player can create characters if the predefined name files are not provided
|
||||
if (predefinedName == "INVALID") {
|
||||
auto assignedPredefinedName = predefinedName;
|
||||
if (assignedPredefinedName == "INVALID") {
|
||||
std::stringstream nameObjID;
|
||||
nameObjID << "minifig" << objectID;
|
||||
predefinedName = nameObjID.str();
|
||||
assignedPredefinedName = nameObjID.str();
|
||||
}
|
||||
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : predefinedName;
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
|
||||
std::string pendingName = !name.empty() && !nameOk ? name : "";
|
||||
|
||||
ICharInfo::Info info;
|
||||
|
||||
@@ -828,7 +828,7 @@ void CharacterComponent::AwardClaimCodes() {
|
||||
subject << "%[RewardCodes_" << rewardCode << "_subjectText]";
|
||||
std::ostringstream body;
|
||||
body << "%[RewardCodes_" << rewardCode << "_bodyText]";
|
||||
Mail::SendMail(LWOOBJID_EMPTY, "%[MAIL_SYSTEM_NOTIFICATION]", m_Parent, subject.str(), body.str(), attachmentLOT, 1);
|
||||
Mail::SendMail(m_Parent, subject.str(), body.str(), attachmentLOT, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -150,11 +150,11 @@ uint32_t InventoryComponent::GetLotCount(const LOT lot) const {
|
||||
return count;
|
||||
}
|
||||
|
||||
uint32_t InventoryComponent::GetLotCountNonTransfer(LOT lot) const {
|
||||
uint32_t InventoryComponent::GetLotCountNonTransfer(LOT lot, bool includeVault) const {
|
||||
uint32_t count = 0;
|
||||
|
||||
for (const auto& inventory : m_Inventories) {
|
||||
if (IsTransferInventory(inventory.second->GetType())) continue;
|
||||
if (IsTransferInventory(inventory.second->GetType(), includeVault)) continue;
|
||||
|
||||
count += inventory.second->GetLotCount(lot);
|
||||
}
|
||||
@@ -274,7 +274,7 @@ void InventoryComponent::AddItem(
|
||||
|
||||
switch (sourceType) {
|
||||
case 0:
|
||||
Mail::SendMail(LWOOBJID_EMPTY, "Darkflame Universe", m_Parent, "Lost Reward", "You received an item and didn't have room for it.", lot, size);
|
||||
Mail::SendMail(m_Parent, "%[MAIL_ACTIVITY_OVERFLOW_HEADER]", "%[MAIL_ACTIVITY_OVERFLOW_BODY]", lot, size);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
@@ -305,21 +305,35 @@ bool InventoryComponent::RemoveItem(const LOT lot, const uint32_t count, eInvent
|
||||
LOG("Attempted to remove 0 of item (%i) from the inventory!", lot);
|
||||
return false;
|
||||
}
|
||||
if (inventoryType == INVALID) inventoryType = Inventory::FindInventoryTypeForLot(lot);
|
||||
auto* inventory = GetInventory(inventoryType);
|
||||
if (!inventory) return false;
|
||||
if (inventoryType != eInventoryType::ALL) {
|
||||
if (inventoryType == INVALID) inventoryType = Inventory::FindInventoryTypeForLot(lot);
|
||||
auto* inventory = GetInventory(inventoryType);
|
||||
if (!inventory) return false;
|
||||
|
||||
auto left = std::min<uint32_t>(count, inventory->GetLotCount(lot));
|
||||
if (left != count) return false;
|
||||
auto left = std::min<uint32_t>(count, inventory->GetLotCount(lot));
|
||||
if (left != count) return false;
|
||||
|
||||
while (left > 0) {
|
||||
auto* item = FindItemByLot(lot, inventoryType, false, ignoreBound);
|
||||
if (!item) break;
|
||||
const auto delta = std::min<uint32_t>(left, item->GetCount());
|
||||
item->SetCount(item->GetCount() - delta, silent);
|
||||
left -= delta;
|
||||
while (left > 0) {
|
||||
auto* item = FindItemByLot(lot, inventoryType, false, ignoreBound);
|
||||
if (!item) break;
|
||||
const auto delta = std::min<uint32_t>(left, item->GetCount());
|
||||
item->SetCount(item->GetCount() - delta, silent);
|
||||
left -= delta;
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
auto left = count;
|
||||
for (const auto& inventory : m_Inventories | std::views::values) {
|
||||
while (left > 0 && inventory->GetLotCount(lot) > 0) {
|
||||
auto* item = inventory->FindItemByLot(lot, false, ignoreBound);
|
||||
if (!item) break;
|
||||
const auto delta = std::min<uint32_t>(item->GetCount(), left);
|
||||
item->SetCount(item->GetCount() - delta, silent);
|
||||
left -= delta;
|
||||
}
|
||||
}
|
||||
return left == 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType inventory, const uint32_t count, const bool showFlyingLot, bool isModMoveAndEquip, const bool ignoreEquipped, const int32_t preferredSlot) {
|
||||
@@ -1318,8 +1332,8 @@ BehaviorSlot InventoryComponent::FindBehaviorSlot(const eItemType type) {
|
||||
}
|
||||
}
|
||||
|
||||
bool InventoryComponent::IsTransferInventory(eInventoryType type) {
|
||||
return type == VENDOR_BUYBACK || type == VAULT_ITEMS || type == VAULT_MODELS || type == TEMP_ITEMS || type == TEMP_MODELS || type == MODELS_IN_BBB;
|
||||
bool InventoryComponent::IsTransferInventory(eInventoryType type, bool includeVault) {
|
||||
return type == VENDOR_BUYBACK || (includeVault && (type == VAULT_ITEMS || type == VAULT_MODELS)) || type == TEMP_ITEMS || type == TEMP_MODELS || type == MODELS_IN_BBB;
|
||||
}
|
||||
|
||||
uint32_t InventoryComponent::FindSkill(const LOT lot) {
|
||||
|
||||
@@ -100,7 +100,7 @@ public:
|
||||
* @param lot the lot to search for
|
||||
* @return the amount of items this entity possesses of the specified lot
|
||||
*/
|
||||
uint32_t GetLotCountNonTransfer(LOT lot) const;
|
||||
uint32_t GetLotCountNonTransfer(LOT lot, bool includeVault = true) const;
|
||||
|
||||
/**
|
||||
* Returns the items that are currently equipped by this entity
|
||||
@@ -373,7 +373,7 @@ public:
|
||||
* @param type the inventory type to check
|
||||
* @return if the inventory type is a temp inventory
|
||||
*/
|
||||
static bool IsTransferInventory(eInventoryType type);
|
||||
static bool IsTransferInventory(eInventoryType type, bool includeVault = true);
|
||||
|
||||
/**
|
||||
* Finds the skill related to the passed LOT from the ObjectSkills table
|
||||
|
||||
@@ -99,17 +99,8 @@ void MissionComponent::AcceptMission(const uint32_t missionId, const bool skipCh
|
||||
mission->Accept();
|
||||
|
||||
this->m_Missions.insert_or_assign(missionId, mission);
|
||||
|
||||
if (missionId == 1728) {
|
||||
//Needs to send a mail
|
||||
|
||||
auto address = m_Parent->GetSystemAddress();
|
||||
|
||||
Mail::HandleNotificationRequest(address, m_Parent->GetObjectID());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MissionComponent::CompleteMission(const uint32_t missionId, const bool skipChecks, const bool yieldRewards) {
|
||||
// Get the mission first
|
||||
auto* mission = this->GetMission(missionId);
|
||||
@@ -521,7 +512,7 @@ void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
|
||||
auto* mission = new Mission(this, missionId);
|
||||
|
||||
mission->LoadFromXml(*doneM);
|
||||
mission->LoadFromXmlDone(*doneM);
|
||||
|
||||
doneM = doneM->NextSiblingElement();
|
||||
|
||||
@@ -536,9 +527,9 @@ void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
|
||||
currentM->QueryAttribute("id", &missionId);
|
||||
|
||||
auto* mission = new Mission(this, missionId);
|
||||
auto* mission = m_Missions.contains(missionId) ? m_Missions[missionId] : new Mission(this, missionId);
|
||||
|
||||
mission->LoadFromXml(*currentM);
|
||||
mission->LoadFromXmlCur(*currentM);
|
||||
|
||||
if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
|
||||
mission->SetUniqueMissionOrderID(missionOrder);
|
||||
@@ -574,20 +565,23 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
auto* mission = pair.second;
|
||||
|
||||
if (mission) {
|
||||
const auto complete = mission->IsComplete();
|
||||
const auto completions = mission->GetCompletions();
|
||||
|
||||
auto* m = doc.NewElement("m");
|
||||
|
||||
if (complete) {
|
||||
mission->UpdateXml(*m);
|
||||
if (completions > 0) {
|
||||
mission->UpdateXmlDone(*m);
|
||||
|
||||
done->LinkEndChild(m);
|
||||
|
||||
continue;
|
||||
if (mission->IsComplete()) continue;
|
||||
|
||||
m = doc.NewElement("m");
|
||||
}
|
||||
|
||||
if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
|
||||
|
||||
mission->UpdateXml(*m);
|
||||
mission->UpdateXmlCur(*m);
|
||||
|
||||
cur->LinkEndChild(m);
|
||||
}
|
||||
|
||||
@@ -65,7 +65,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
|
||||
void Mission::LoadFromXmlDone(const tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
if (element.Attribute("state") != nullptr) {
|
||||
m_State = static_cast<eMissionState>(std::stoul(element.Attribute("state")));
|
||||
@@ -76,11 +76,15 @@ void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
|
||||
m_Completions = std::stoul(element.Attribute("cct"));
|
||||
|
||||
m_Timestamp = std::stoul(element.Attribute("cts"));
|
||||
|
||||
if (IsComplete()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::LoadFromXmlCur(const tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
if (element.Attribute("state") != nullptr) {
|
||||
m_State = static_cast<eMissionState>(std::stoul(element.Attribute("state")));
|
||||
}
|
||||
// End custom XML
|
||||
|
||||
auto* task = element.FirstChildElement();
|
||||
|
||||
@@ -132,7 +136,7 @@ void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::UpdateXml(tinyxml2::XMLElement& element) {
|
||||
void Mission::UpdateXmlDone(tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
element.SetAttribute("state", static_cast<unsigned int>(m_State));
|
||||
// End custom XML
|
||||
@@ -141,15 +145,21 @@ void Mission::UpdateXml(tinyxml2::XMLElement& element) {
|
||||
|
||||
element.SetAttribute("id", static_cast<unsigned int>(info.id));
|
||||
|
||||
if (m_Completions > 0) {
|
||||
element.SetAttribute("cct", static_cast<unsigned int>(m_Completions));
|
||||
element.SetAttribute("cct", static_cast<unsigned int>(m_Completions));
|
||||
|
||||
element.SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
|
||||
element.SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
|
||||
}
|
||||
|
||||
if (IsComplete()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
void Mission::UpdateXmlCur(tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
element.SetAttribute("state", static_cast<unsigned int>(m_State));
|
||||
// End custom XML
|
||||
|
||||
element.DeleteChildren();
|
||||
|
||||
element.SetAttribute("id", static_cast<unsigned int>(info.id));
|
||||
|
||||
if (IsComplete()) return;
|
||||
|
||||
for (auto* task : m_Tasks) {
|
||||
if (task->GetType() == eMissionTaskType::COLLECTION ||
|
||||
|
||||
@@ -28,8 +28,13 @@ public:
|
||||
Mission(MissionComponent* missionComponent, uint32_t missionId);
|
||||
~Mission();
|
||||
|
||||
void LoadFromXml(const tinyxml2::XMLElement& element);
|
||||
void UpdateXml(tinyxml2::XMLElement& element);
|
||||
// XML functions to load and save completed mission state to xml
|
||||
void LoadFromXmlDone(const tinyxml2::XMLElement& element);
|
||||
void UpdateXmlDone(tinyxml2::XMLElement& element);
|
||||
|
||||
// XML functions to load and save current mission state and task data to xml
|
||||
void LoadFromXmlCur(const tinyxml2::XMLElement& element);
|
||||
void UpdateXmlCur(tinyxml2::XMLElement& element);
|
||||
|
||||
/**
|
||||
* Returns the ID of this mission
|
||||
|
||||
@@ -26,12 +26,279 @@
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "User.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
namespace {
|
||||
const std::string DefaultSender = "%[MAIL_SYSTEM_NOTIFICATION]";
|
||||
}
|
||||
|
||||
namespace Mail {
|
||||
std::map<eMessageID, std::function<std::unique_ptr<MailLUBitStream>()>> g_Handlers = {
|
||||
{eMessageID::SendRequest, []() {
|
||||
return std::make_unique<SendRequest>();
|
||||
}},
|
||||
{eMessageID::DataRequest, []() {
|
||||
return std::make_unique<DataRequest>();
|
||||
}},
|
||||
{eMessageID::AttachmentCollectRequest, []() {
|
||||
return std::make_unique<AttachmentCollectRequest>();
|
||||
}},
|
||||
{eMessageID::DeleteRequest, []() {
|
||||
return std::make_unique<DeleteRequest>();
|
||||
}},
|
||||
{eMessageID::ReadRequest, []() {
|
||||
return std::make_unique<ReadRequest>();
|
||||
}},
|
||||
{eMessageID::NotificationRequest, []() {
|
||||
return std::make_unique<NotificationRequest>();
|
||||
}},
|
||||
};
|
||||
|
||||
void MailLUBitStream::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(messageID);
|
||||
}
|
||||
|
||||
bool MailLUBitStream::Deserialize(RakNet::BitStream& bitstream) {
|
||||
VALIDATE_READ(bitstream.Read(messageID));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SendRequest::Deserialize(RakNet::BitStream& bitStream) {
|
||||
VALIDATE_READ(mailInfo.Deserialize(bitStream));
|
||||
return true;
|
||||
}
|
||||
|
||||
void SendRequest::Handle() {
|
||||
SendResponse response;
|
||||
auto* character = player->GetCharacter();
|
||||
if (character && !(character->HasPermission(ePermissionMap::RestrictedMailAccess) || character->GetParentUser()->GetIsMuted())) {
|
||||
mailInfo.recipient = std::regex_replace(mailInfo.recipient, std::regex("[^0-9a-zA-Z]+"), "");
|
||||
auto receiverID = Database::Get()->GetCharacterInfo(mailInfo.recipient);
|
||||
|
||||
if (!receiverID) {
|
||||
response.status = eSendResponse::RecipientNotFound;
|
||||
} else if (GeneralUtils::CaseInsensitiveStringCompare(mailInfo.recipient, character->GetName()) || receiverID->id == character->GetID()) {
|
||||
response.status = eSendResponse::CannotMailSelf;
|
||||
} else {
|
||||
uint32_t mailCost = Game::zoneManager->GetWorldConfig()->mailBaseFee;
|
||||
uint32_t stackSize = 0;
|
||||
|
||||
auto inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
Item* item = nullptr;
|
||||
|
||||
bool hasAttachment = mailInfo.itemID != 0 && mailInfo.itemCount > 0;
|
||||
|
||||
if (hasAttachment) {
|
||||
item = inventoryComponent->FindItemById(mailInfo.itemID);
|
||||
if (item) {
|
||||
mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig()->mailPercentAttachmentFee);
|
||||
mailInfo.itemLOT = item->GetLot();
|
||||
}
|
||||
}
|
||||
|
||||
if (hasAttachment && !item) {
|
||||
response.status = eSendResponse::AttachmentNotFound;
|
||||
} else if (player->GetCharacter()->GetCoins() - mailCost < 0) {
|
||||
response.status = eSendResponse::NotEnoughCoins;
|
||||
} else {
|
||||
bool removeSuccess = true;
|
||||
// Remove coins and items from the sender
|
||||
player->GetCharacter()->SetCoins(player->GetCharacter()->GetCoins() - mailCost, eLootSourceType::MAIL);
|
||||
if (inventoryComponent && hasAttachment && item) {
|
||||
removeSuccess = inventoryComponent->RemoveItem(mailInfo.itemLOT, mailInfo.itemCount, INVALID, true);
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
if (missionComponent && removeSuccess) missionComponent->Progress(eMissionTaskType::GATHER, mailInfo.itemLOT, LWOOBJID_EMPTY, "", -mailInfo.itemCount);
|
||||
}
|
||||
|
||||
// we passed all the checks, now we can actully send the mail
|
||||
if (removeSuccess) {
|
||||
mailInfo.senderId = character->GetID();
|
||||
mailInfo.senderUsername = character->GetName();
|
||||
mailInfo.receiverId = receiverID->id;
|
||||
mailInfo.itemSubkey = LWOOBJID_EMPTY;
|
||||
|
||||
//clear out the attachementID
|
||||
mailInfo.itemID = 0;
|
||||
|
||||
Database::Get()->InsertNewMail(mailInfo);
|
||||
response.status = eSendResponse::Success;
|
||||
character->SaveXMLToDatabase();
|
||||
} else {
|
||||
response.status = eSendResponse::AttachmentNotFound;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
response.status = eSendResponse::SenderAccountIsMuted;
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void SendResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
}
|
||||
|
||||
void NotificationResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write<uint64_t>(0); // unused
|
||||
bitStream.Write<uint64_t>(0); // unused
|
||||
bitStream.Write(auctionID);
|
||||
bitStream.Write<uint64_t>(0); // unused
|
||||
bitStream.Write(mailCount);
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
}
|
||||
|
||||
void DataRequest::Handle() {
|
||||
const auto* character = player->GetCharacter();
|
||||
if (!character) return;
|
||||
auto playerMail = Database::Get()->GetMailForPlayer(character->GetID(), 20);
|
||||
DataResponse response;
|
||||
response.playerMail = playerMail;
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void DataResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(this->throttled);
|
||||
|
||||
bitStream.Write<uint16_t>(this->playerMail.size());
|
||||
bitStream.Write<uint16_t>(0); // packing
|
||||
for (const auto& mail : this->playerMail) {
|
||||
mail.Serialize(bitStream);
|
||||
}
|
||||
}
|
||||
|
||||
bool AttachmentCollectRequest::Deserialize(RakNet::BitStream& bitStream) {
|
||||
uint32_t unknown;
|
||||
VALIDATE_READ(bitStream.Read(unknown));
|
||||
VALIDATE_READ(bitStream.Read(mailID));
|
||||
VALIDATE_READ(bitStream.Read(playerID));
|
||||
return true;
|
||||
}
|
||||
|
||||
void AttachmentCollectRequest::Handle() {
|
||||
AttachmentCollectResponse response;
|
||||
response.mailID = mailID;
|
||||
auto inv = player->GetComponent<InventoryComponent>();
|
||||
|
||||
if (mailID > 0 && playerID == player->GetObjectID() && inv) {
|
||||
auto playerMail = Database::Get()->GetMail(mailID);
|
||||
if (!playerMail) {
|
||||
response.status = eAttachmentCollectResponse::MailNotFound;
|
||||
} else if (!inv->HasSpaceForLoot({ {playerMail->itemLOT, playerMail->itemCount} })) {
|
||||
response.status = eAttachmentCollectResponse::NoSpaceInInventory;
|
||||
} else {
|
||||
inv->AddItem(playerMail->itemLOT, playerMail->itemCount, eLootSourceType::MAIL);
|
||||
Database::Get()->ClaimMailItem(mailID);
|
||||
response.status = eAttachmentCollectResponse::Success;
|
||||
}
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void AttachmentCollectResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write(mailID);
|
||||
}
|
||||
|
||||
bool DeleteRequest::Deserialize(RakNet::BitStream& bitStream) {
|
||||
int32_t unknown;
|
||||
VALIDATE_READ(bitStream.Read(unknown));
|
||||
VALIDATE_READ(bitStream.Read(mailID));
|
||||
VALIDATE_READ(bitStream.Read(playerID));
|
||||
return true;
|
||||
}
|
||||
|
||||
void DeleteRequest::Handle() {
|
||||
DeleteResponse response;
|
||||
response.mailID = mailID;
|
||||
|
||||
auto mailData = Database::Get()->GetMail(mailID);
|
||||
if (mailData && !(mailData->itemLOT != 0 && mailData->itemCount > 0)) {
|
||||
Database::Get()->DeleteMail(mailID);
|
||||
response.status = eDeleteResponse::Success;
|
||||
} else if (mailData && mailData->itemLOT != 0 && mailData->itemCount > 0) {
|
||||
response.status = eDeleteResponse::HasAttachments;
|
||||
} else {
|
||||
response.status = eDeleteResponse::NotFound;
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void DeleteResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write(mailID);
|
||||
}
|
||||
|
||||
bool ReadRequest::Deserialize(RakNet::BitStream& bitStream) {
|
||||
int32_t unknown;
|
||||
VALIDATE_READ(bitStream.Read(unknown));
|
||||
VALIDATE_READ(bitStream.Read(mailID));
|
||||
return true;
|
||||
}
|
||||
|
||||
void ReadRequest::Handle() {
|
||||
ReadResponse response;
|
||||
response.mailID = mailID;
|
||||
|
||||
if (Database::Get()->GetMail(mailID)) {
|
||||
response.status = eReadResponse::Success;
|
||||
Database::Get()->MarkMailRead(mailID);
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void ReadResponse::Serialize(RakNet::BitStream& bitStream) const {
|
||||
MailLUBitStream::Serialize(bitStream);
|
||||
bitStream.Write(status);
|
||||
bitStream.Write(mailID);
|
||||
}
|
||||
|
||||
void NotificationRequest::Handle() {
|
||||
NotificationResponse response;
|
||||
auto character = player->GetCharacter();
|
||||
if (character) {
|
||||
auto unreadMailCount = Database::Get()->GetUnreadMailCount(character->GetID());
|
||||
response.status = eNotificationResponse::NewMail;
|
||||
response.mailCount = unreadMailCount;
|
||||
}
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
}
|
||||
|
||||
// Non Stuct Functions
|
||||
void Mail::HandleMail(RakNet::BitStream& inStream, const SystemAddress& sysAddr, Entity* player) {
|
||||
MailLUBitStream data;
|
||||
if (!data.Deserialize(inStream)) {
|
||||
LOG_DEBUG("Error Reading Mail header");
|
||||
return;
|
||||
}
|
||||
|
||||
auto it = g_Handlers.find(data.messageID);
|
||||
if (it != g_Handlers.end()) {
|
||||
auto request = it->second();
|
||||
request->sysAddr = sysAddr;
|
||||
request->player = player;
|
||||
if (!request->Deserialize(inStream)) {
|
||||
LOG_DEBUG("Error Reading Mail Request: %s", StringifiedEnum::ToString(data.messageID).data());
|
||||
return;
|
||||
}
|
||||
request->Handle();
|
||||
} else {
|
||||
LOG_DEBUG("Unhandled Mail Request with ID: %i", data.messageID);
|
||||
}
|
||||
}
|
||||
|
||||
void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
|
||||
const uint16_t attachmentCount) {
|
||||
SendMail(
|
||||
LWOOBJID_EMPTY,
|
||||
ServerName,
|
||||
DefaultSender,
|
||||
recipient->GetObjectID(),
|
||||
recipient->GetCharacter()->GetName(),
|
||||
subject,
|
||||
@@ -46,7 +313,7 @@ void Mail::SendMail(const LWOOBJID recipient, const std::string& recipientName,
|
||||
const std::string& body, const LOT attachment, const uint16_t attachmentCount, const SystemAddress& sysAddr) {
|
||||
SendMail(
|
||||
LWOOBJID_EMPTY,
|
||||
ServerName,
|
||||
DefaultSender,
|
||||
recipient,
|
||||
recipientName,
|
||||
subject,
|
||||
@@ -75,7 +342,7 @@ void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, const
|
||||
void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJID recipient,
|
||||
const std::string& recipientName, const std::string& subject, const std::string& body, const LOT attachment,
|
||||
const uint16_t attachmentCount, const SystemAddress& sysAddr) {
|
||||
IMail::MailInfo mailInsert;
|
||||
MailInfo mailInsert;
|
||||
mailInsert.senderUsername = senderName;
|
||||
mailInsert.recipient = recipientName;
|
||||
mailInsert.subject = subject;
|
||||
@@ -90,316 +357,7 @@ void Mail::SendMail(const LWOOBJID sender, const std::string& senderName, LWOOBJ
|
||||
Database::Get()->InsertNewMail(mailInsert);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) return; // TODO: Echo to chat server
|
||||
|
||||
SendNotification(sysAddr, 1); //Show the "one new mail" message
|
||||
}
|
||||
|
||||
void Mail::HandleMailStuff(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity) {
|
||||
int mailStuffID = 0;
|
||||
packet.Read(mailStuffID);
|
||||
|
||||
auto returnVal = std::async(std::launch::async, [&packet, &sysAddr, entity, mailStuffID]() {
|
||||
Mail::MailMessageID stuffID = MailMessageID(mailStuffID);
|
||||
switch (stuffID) {
|
||||
case MailMessageID::AttachmentCollect:
|
||||
Mail::HandleAttachmentCollect(packet, sysAddr, entity);
|
||||
break;
|
||||
case MailMessageID::DataRequest:
|
||||
Mail::HandleDataRequest(packet, sysAddr, entity);
|
||||
break;
|
||||
case MailMessageID::MailDelete:
|
||||
Mail::HandleMailDelete(packet, sysAddr);
|
||||
break;
|
||||
case MailMessageID::MailRead:
|
||||
Mail::HandleMailRead(packet, sysAddr);
|
||||
break;
|
||||
case MailMessageID::NotificationRequest:
|
||||
Mail::HandleNotificationRequest(sysAddr, entity->GetObjectID());
|
||||
break;
|
||||
case MailMessageID::Send:
|
||||
Mail::HandleSendMail(packet, sysAddr, entity);
|
||||
break;
|
||||
default:
|
||||
LOG("Unhandled and possibly undefined MailStuffID: %i", int(stuffID));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void Mail::HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity) {
|
||||
//std::string subject = GeneralUtils::WStringToString(ReadFromPacket(packet, 50));
|
||||
//std::string body = GeneralUtils::WStringToString(ReadFromPacket(packet, 400));
|
||||
//std::string recipient = GeneralUtils::WStringToString(ReadFromPacket(packet, 32));
|
||||
|
||||
// Check if the player has restricted mail access
|
||||
auto* character = entity->GetCharacter();
|
||||
|
||||
if (!character) return;
|
||||
|
||||
if (character->HasPermission(ePermissionMap::RestrictedMailAccess)) {
|
||||
// Send a message to the player
|
||||
ChatPackets::SendSystemMessage(
|
||||
sysAddr,
|
||||
u"This character has restricted mail access."
|
||||
);
|
||||
|
||||
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::AccountIsMuted);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
LUWString subjectRead(50);
|
||||
packet.Read(subjectRead);
|
||||
|
||||
LUWString bodyRead(400);
|
||||
packet.Read(bodyRead);
|
||||
|
||||
LUWString recipientRead(32);
|
||||
packet.Read(recipientRead);
|
||||
|
||||
const std::string subject = subjectRead.GetAsString();
|
||||
const std::string body = bodyRead.GetAsString();
|
||||
|
||||
//Cleanse recipient:
|
||||
const std::string recipient = std::regex_replace(recipientRead.GetAsString(), std::regex("[^0-9a-zA-Z]+"), "");
|
||||
|
||||
uint64_t unknown64 = 0;
|
||||
LWOOBJID attachmentID;
|
||||
uint16_t attachmentCount;
|
||||
|
||||
packet.Read(unknown64);
|
||||
packet.Read(attachmentID);
|
||||
packet.Read(attachmentCount); //We don't care about the rest of the packet.
|
||||
uint32_t itemID = static_cast<uint32_t>(attachmentID);
|
||||
LOT itemLOT = 0;
|
||||
//Inventory::InventoryType itemType;
|
||||
int mailCost = Game::zoneManager->GetWorldConfig()->mailBaseFee;
|
||||
int stackSize = 0;
|
||||
auto inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
|
||||
Item* item = nullptr;
|
||||
|
||||
if (itemID > 0 && attachmentCount > 0 && inv) {
|
||||
item = inv->FindItemById(attachmentID);
|
||||
if (item) {
|
||||
mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig()->mailPercentAttachmentFee);
|
||||
stackSize = item->GetCount();
|
||||
itemLOT = item->GetLot();
|
||||
} else {
|
||||
Mail::SendSendResponse(sysAddr, MailSendResponse::AttachmentNotFound);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Check if we can even send this mail (negative coins bug):
|
||||
if (entity->GetCharacter()->GetCoins() - mailCost < 0) {
|
||||
Mail::SendSendResponse(sysAddr, MailSendResponse::NotEnoughCoins);
|
||||
return;
|
||||
}
|
||||
|
||||
//Get the receiver's id:
|
||||
auto receiverID = Database::Get()->GetCharacterInfo(recipient);
|
||||
|
||||
if (!receiverID) {
|
||||
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::RecipientNotFound);
|
||||
return;
|
||||
}
|
||||
|
||||
//Check if we have a valid receiver:
|
||||
if (GeneralUtils::CaseInsensitiveStringCompare(recipient, character->GetName()) || receiverID->id == character->GetID()) {
|
||||
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::CannotMailSelf);
|
||||
return;
|
||||
} else {
|
||||
IMail::MailInfo mailInsert;
|
||||
mailInsert.senderUsername = character->GetName();
|
||||
mailInsert.recipient = recipient;
|
||||
mailInsert.subject = subject;
|
||||
mailInsert.body = body;
|
||||
mailInsert.senderId = character->GetID();
|
||||
mailInsert.receiverId = receiverID->id;
|
||||
mailInsert.itemCount = attachmentCount;
|
||||
mailInsert.itemID = itemID;
|
||||
mailInsert.itemLOT = itemLOT;
|
||||
mailInsert.itemSubkey = LWOOBJID_EMPTY;
|
||||
Database::Get()->InsertNewMail(mailInsert);
|
||||
}
|
||||
|
||||
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
|
||||
entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::MAIL);
|
||||
|
||||
LOG("Seeing if we need to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT);
|
||||
|
||||
if (inv && itemLOT != 0 && attachmentCount > 0 && item) {
|
||||
LOG("Trying to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT);
|
||||
inv->RemoveItem(itemLOT, attachmentCount, INVALID, true);
|
||||
|
||||
auto* missionCompoent = entity->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionCompoent != nullptr) {
|
||||
missionCompoent->Progress(eMissionTaskType::GATHER, itemLOT, LWOOBJID_EMPTY, "", -attachmentCount);
|
||||
}
|
||||
}
|
||||
|
||||
character->SaveXMLToDatabase();
|
||||
}
|
||||
|
||||
void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
|
||||
auto playerMail = Database::Get()->GetMailForPlayer(player->GetCharacter()->GetID(), 20);
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailData));
|
||||
bitStream.Write(int(0)); // throttled
|
||||
|
||||
bitStream.Write<uint16_t>(playerMail.size()); // size
|
||||
bitStream.Write<uint16_t>(0);
|
||||
|
||||
for (const auto& mail : playerMail) {
|
||||
bitStream.Write(mail.id); //MailID
|
||||
|
||||
const LUWString subject(mail.subject, 50);
|
||||
bitStream.Write(subject); //subject
|
||||
const LUWString body(mail.body, 400);
|
||||
bitStream.Write(body); //body
|
||||
const LUWString sender(mail.senderUsername, 32);
|
||||
bitStream.Write(sender); //sender
|
||||
bitStream.Write(uint32_t(0)); // packing
|
||||
|
||||
bitStream.Write(uint64_t(0)); // attachedCurrency
|
||||
|
||||
bitStream.Write(mail.itemID); //Attachment ID
|
||||
LOT lot = mail.itemLOT;
|
||||
if (lot <= 0) bitStream.Write(LOT(-1));
|
||||
else bitStream.Write(lot);
|
||||
bitStream.Write(uint32_t(0)); // packing
|
||||
|
||||
bitStream.Write(mail.itemSubkey); // Attachment subKey
|
||||
|
||||
bitStream.Write<uint16_t>(mail.itemCount); // Attachment count
|
||||
bitStream.Write(uint8_t(0)); // subject type (used for auction)
|
||||
bitStream.Write(uint8_t(0)); // packing
|
||||
bitStream.Write(uint32_t(0)); // packing
|
||||
|
||||
bitStream.Write<uint64_t>(mail.timeSent); // expiration date
|
||||
bitStream.Write<uint64_t>(mail.timeSent);// send date
|
||||
bitStream.Write<uint8_t>(mail.wasRead); //was read
|
||||
|
||||
bitStream.Write(uint8_t(0)); // isLocalized
|
||||
bitStream.Write(uint16_t(0)); // packing
|
||||
bitStream.Write(uint32_t(0)); // packing
|
||||
}
|
||||
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
void Mail::HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
|
||||
int unknown;
|
||||
uint64_t mailID;
|
||||
LWOOBJID playerID;
|
||||
packet.Read(unknown);
|
||||
packet.Read(mailID);
|
||||
packet.Read(playerID);
|
||||
|
||||
if (mailID > 0 && playerID == player->GetObjectID()) {
|
||||
auto playerMail = Database::Get()->GetMail(mailID);
|
||||
|
||||
LOT attachmentLOT = 0;
|
||||
uint32_t attachmentCount = 0;
|
||||
|
||||
if (playerMail) {
|
||||
attachmentLOT = playerMail->itemLOT;
|
||||
attachmentCount = playerMail->itemCount;
|
||||
}
|
||||
|
||||
auto inv = player->GetComponent<InventoryComponent>();
|
||||
if (!inv) return;
|
||||
|
||||
inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::MAIL);
|
||||
|
||||
Mail::SendAttachmentRemoveConfirm(sysAddr, mailID);
|
||||
|
||||
Database::Get()->ClaimMailItem(mailID);
|
||||
}
|
||||
}
|
||||
|
||||
void Mail::HandleMailDelete(RakNet::BitStream& packet, const SystemAddress& sysAddr) {
|
||||
int unknown;
|
||||
uint64_t mailID;
|
||||
LWOOBJID playerID;
|
||||
packet.Read(unknown);
|
||||
packet.Read(mailID);
|
||||
packet.Read(playerID);
|
||||
|
||||
if (mailID > 0) Mail::SendDeleteConfirm(sysAddr, mailID, playerID);
|
||||
}
|
||||
|
||||
void Mail::HandleMailRead(RakNet::BitStream& packet, const SystemAddress& sysAddr) {
|
||||
int unknown;
|
||||
uint64_t mailID;
|
||||
packet.Read(unknown);
|
||||
packet.Read(mailID);
|
||||
|
||||
if (mailID > 0) Mail::SendReadConfirm(sysAddr, mailID);
|
||||
}
|
||||
|
||||
void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID) {
|
||||
auto unreadMailCount = Database::Get()->GetUnreadMailCount(objectID);
|
||||
|
||||
if (unreadMailCount > 0) Mail::SendNotification(sysAddr, unreadMailCount);
|
||||
}
|
||||
|
||||
void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::SendResponse));
|
||||
bitStream.Write(int(response));
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
uint64_t messageType = 2;
|
||||
uint64_t s1 = 0;
|
||||
uint64_t s2 = 0;
|
||||
uint64_t s3 = 0;
|
||||
uint64_t s4 = 0;
|
||||
|
||||
bitStream.Write(messageType);
|
||||
bitStream.Write(s1);
|
||||
bitStream.Write(s2);
|
||||
bitStream.Write(s3);
|
||||
bitStream.Write(s4);
|
||||
bitStream.Write(mailCount);
|
||||
bitStream.Write(int(0)); //Unknown
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailDeleteConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
|
||||
Database::Get()->DeleteMail(mailID);
|
||||
}
|
||||
|
||||
void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailReadConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
|
||||
Database::Get()->MarkMailRead(mailID);
|
||||
NotificationResponse response;
|
||||
response.status = eNotificationResponse::NewMail;
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
@@ -1,43 +1,210 @@
|
||||
#pragma once
|
||||
#ifndef __MAIL_H__
|
||||
#define __MAIL_H__
|
||||
|
||||
#include <cstdint>
|
||||
#include "BitStream.h"
|
||||
#include "RakNetTypes.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "MailInfo.h"
|
||||
|
||||
class Entity;
|
||||
|
||||
namespace Mail {
|
||||
enum class MailMessageID {
|
||||
Send = 0x00,
|
||||
SendResponse = 0x01,
|
||||
DataRequest = 0x03,
|
||||
MailData = 0x04,
|
||||
AttachmentCollect = 0x05,
|
||||
AttachmentCollectConfirm = 0x06,
|
||||
MailDelete = 0x07,
|
||||
MailDeleteConfirm = 0x08,
|
||||
MailRead = 0x09,
|
||||
MailReadConfirm = 0x0a,
|
||||
NotificationRequest = 0x0b
|
||||
enum class eMessageID : uint32_t {
|
||||
SendRequest = 0,
|
||||
SendResponse,
|
||||
NotificationResponse,
|
||||
DataRequest,
|
||||
DataResponse,
|
||||
AttachmentCollectRequest,
|
||||
AttachmentCollectResponse,
|
||||
DeleteRequest,
|
||||
DeleteResponse,
|
||||
ReadRequest,
|
||||
ReadResponse,
|
||||
NotificationRequest,
|
||||
AuctionCreate,
|
||||
AuctionCreationResponse,
|
||||
AuctionCancel,
|
||||
AuctionCancelResponse,
|
||||
AuctionList,
|
||||
AuctionListResponse,
|
||||
AuctionBid,
|
||||
AuctionBidResponse,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class MailSendResponse {
|
||||
enum class eSendResponse : uint32_t {
|
||||
Success = 0,
|
||||
NotEnoughCoins,
|
||||
AttachmentNotFound,
|
||||
ItemCannotBeMailed,
|
||||
CannotMailSelf,
|
||||
RecipientNotFound,
|
||||
DifferentFaction,
|
||||
Unknown,
|
||||
RecipientDifferentFaction,
|
||||
UnHandled7,
|
||||
ModerationFailure,
|
||||
AccountIsMuted,
|
||||
UnknownFailure,
|
||||
SenderAccountIsMuted,
|
||||
UnHandled10,
|
||||
RecipientIsIgnored,
|
||||
UnknownFailure3,
|
||||
RecipientIsFTP
|
||||
UnHandled12,
|
||||
RecipientIsFTP,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
const std::string ServerName = "Darkflame Universe";
|
||||
enum class eDeleteResponse : uint32_t {
|
||||
Success = 0,
|
||||
HasAttachments,
|
||||
NotFound,
|
||||
Throttled,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eAttachmentCollectResponse : uint32_t {
|
||||
Success = 0,
|
||||
AttachmentNotFound,
|
||||
NoSpaceInInventory,
|
||||
MailNotFound,
|
||||
Throttled,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eNotificationResponse : uint32_t {
|
||||
NewMail = 0,
|
||||
UnHandled,
|
||||
AuctionWon,
|
||||
AuctionSold,
|
||||
AuctionOutbided,
|
||||
AuctionExpired,
|
||||
AuctionCancelled,
|
||||
AuctionUpdated,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eReadResponse : uint32_t {
|
||||
Success = 0,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eAuctionCreateResponse : uint32_t {
|
||||
Success = 0,
|
||||
NotEnoughMoney,
|
||||
ItemNotFound,
|
||||
ItemNotSellable,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum class eAuctionCancelResponse : uint32_t {
|
||||
NotFound = 0,
|
||||
NotYours,
|
||||
HasBid,
|
||||
NoLongerExists,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
struct MailLUBitStream : public LUBitStream {
|
||||
eMessageID messageID = eMessageID::UnknownError;
|
||||
SystemAddress sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
||||
Entity* player = nullptr;
|
||||
|
||||
MailLUBitStream() = default;
|
||||
MailLUBitStream(eMessageID _messageID) : LUBitStream(eConnectionType::CLIENT, MessageType::Client::MAIL), messageID{_messageID} {};
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
virtual void Handle() override {};
|
||||
};
|
||||
|
||||
struct SendRequest : public MailLUBitStream {
|
||||
MailInfo mailInfo;
|
||||
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct SendResponse :public MailLUBitStream {
|
||||
eSendResponse status = eSendResponse::UnknownError;
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct NotificationResponse : public MailLUBitStream {
|
||||
eNotificationResponse status = eNotificationResponse::UnknownError;
|
||||
LWOOBJID auctionID = LWOOBJID_EMPTY;
|
||||
uint32_t mailCount = 1;
|
||||
NotificationResponse() : MailLUBitStream(eMessageID::NotificationResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct DataRequest : public MailLUBitStream {
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override { return true; };
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct DataResponse : public MailLUBitStream {
|
||||
uint32_t throttled = 0;
|
||||
std::vector<MailInfo> playerMail;
|
||||
|
||||
DataResponse() : MailLUBitStream(eMessageID::DataResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
|
||||
};
|
||||
|
||||
struct AttachmentCollectRequest : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
|
||||
AttachmentCollectRequest() : MailLUBitStream(eMessageID::AttachmentCollectRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct AttachmentCollectResponse : public MailLUBitStream {
|
||||
eAttachmentCollectResponse status = eAttachmentCollectResponse::UnknownError;
|
||||
uint64_t mailID = 0;
|
||||
AttachmentCollectResponse() : MailLUBitStream(eMessageID::AttachmentCollectResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct DeleteRequest : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
|
||||
DeleteRequest() : MailLUBitStream(eMessageID::DeleteRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct DeleteResponse : public MailLUBitStream {
|
||||
eDeleteResponse status = eDeleteResponse::UnknownError;
|
||||
uint64_t mailID = 0;
|
||||
DeleteResponse() : MailLUBitStream(eMessageID::DeleteResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct ReadRequest : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
|
||||
ReadRequest() : MailLUBitStream(eMessageID::ReadRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
struct ReadResponse : public MailLUBitStream {
|
||||
uint64_t mailID = 0;
|
||||
eReadResponse status = eReadResponse::UnknownError;
|
||||
|
||||
ReadResponse() : MailLUBitStream(eMessageID::ReadResponse) {};
|
||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct NotificationRequest : public MailLUBitStream {
|
||||
NotificationRequest() : MailLUBitStream(eMessageID::NotificationRequest) {};
|
||||
bool Deserialize(RakNet::BitStream& bitStream) override { return true; };
|
||||
void Handle() override;
|
||||
};
|
||||
|
||||
void HandleMail(RakNet::BitStream& inStream, const SystemAddress& sysAddr, Entity* player);
|
||||
|
||||
void SendMail(
|
||||
const Entity* recipient,
|
||||
@@ -78,18 +245,6 @@ namespace Mail {
|
||||
uint16_t attachmentCount,
|
||||
const SystemAddress& sysAddr
|
||||
);
|
||||
|
||||
void HandleMailStuff(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity);
|
||||
void HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* entity);
|
||||
void HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player);
|
||||
void HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player);
|
||||
void HandleMailDelete(RakNet::BitStream& packet, const SystemAddress& sysAddr);
|
||||
void HandleMailRead(RakNet::BitStream& packet, const SystemAddress& sysAddr);
|
||||
void HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID);
|
||||
|
||||
void SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response);
|
||||
void SendNotification(const SystemAddress& sysAddr, int mailCount);
|
||||
void SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID);
|
||||
void SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID);
|
||||
void SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID);
|
||||
};
|
||||
|
||||
#endif // !__MAIL_H__
|
||||
|
||||
@@ -996,7 +996,7 @@ void SlashCommandHandler::Startup() {
|
||||
Command RequestMailCountCommand{
|
||||
.help = "Gets the players mail count",
|
||||
.info = "Sends notification with number of unread messages in the player's mailbox",
|
||||
.aliases = { "requestmailcount" },
|
||||
.aliases = { "requestmailcount", "checkmail" },
|
||||
.handle = GMZeroCommands::RequestMailCount,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace GMGreaterThanZeroCommands {
|
||||
return;
|
||||
}
|
||||
|
||||
IMail::MailInfo mailInsert;
|
||||
MailInfo mailInsert;
|
||||
mailInsert.senderId = entity->GetObjectID();
|
||||
mailInsert.senderUsername = "Darkflame Universe";
|
||||
mailInsert.receiverId = receiverID;
|
||||
@@ -296,15 +296,12 @@ namespace GMGreaterThanZeroCommands {
|
||||
if (!splitArgs.empty() && !splitArgs.at(0).empty()) displayZoneData = splitArgs.at(0) == "1";
|
||||
if (splitArgs.size() > 1) displayIndividualPlayers = splitArgs.at(1) == "1";
|
||||
|
||||
ShowAllRequest request {
|
||||
.requestor = entity->GetObjectID(),
|
||||
.displayZoneData = displayZoneData,
|
||||
.displayIndividualPlayers = displayIndividualPlayers
|
||||
};
|
||||
ChatPackets::ShowAllRequest request;
|
||||
request.requestor = entity->GetObjectID();
|
||||
request.displayZoneData = displayZoneData;
|
||||
request.displayIndividualPlayers = displayIndividualPlayers;
|
||||
|
||||
CBITSTREAM;
|
||||
request.Serialize(bitStream);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
request.Send(Game::chatSysAddr);
|
||||
}
|
||||
|
||||
void FindPlayer(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
@@ -313,14 +310,11 @@ namespace GMGreaterThanZeroCommands {
|
||||
return;
|
||||
}
|
||||
|
||||
FindPlayerRequest request {
|
||||
.requestor = entity->GetObjectID(),
|
||||
.playerName = LUWString(args)
|
||||
};
|
||||
ChatPackets::FindPlayerRequest request;
|
||||
request.requestor = entity->GetObjectID();
|
||||
request.playerName = LUWString(args);
|
||||
|
||||
CBITSTREAM;
|
||||
request.Serialize(bitStream);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
request.Send(Game::chatSysAddr);
|
||||
}
|
||||
|
||||
void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "VanityUtilities.h"
|
||||
#include "WorldPackets.h"
|
||||
#include "ZoneInstanceManager.h"
|
||||
#include "Database.h"
|
||||
|
||||
// Components
|
||||
#include "BuffComponent.h"
|
||||
@@ -216,7 +217,10 @@ namespace GMZeroCommands {
|
||||
}
|
||||
|
||||
void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
Mail::HandleNotificationRequest(entity->GetSystemAddress(), entity->GetObjectID());
|
||||
Mail::NotificationResponse response;
|
||||
response.status = Mail::eNotificationResponse::NewMail;
|
||||
response.mailCount = Database::Get()->GetUnreadMailCount(entity->GetCharacter()->GetID());
|
||||
response.Send(sysAddr);
|
||||
}
|
||||
|
||||
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
|
||||
@@ -43,6 +43,13 @@
|
||||
#include "CDZoneTableTable.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_UNIX
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/wait.h>
|
||||
|
||||
#endif
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
dServer* server = nullptr;
|
||||
@@ -455,6 +462,12 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_UNIX
|
||||
// kill off dead zombie instances
|
||||
int status{};
|
||||
waitpid(static_cast<pid_t>(-1), &status, WNOHANG);
|
||||
#endif
|
||||
|
||||
t += std::chrono::milliseconds(masterFrameDelta);
|
||||
std::this_thread::sleep_until(t);
|
||||
}
|
||||
|
||||
30
dNet/BitStreamUtils.cpp
Normal file
30
dNet/BitStreamUtils.cpp
Normal file
@@ -0,0 +1,30 @@
|
||||
#include "BitStreamUtils.h"
|
||||
#include "dServer.h"
|
||||
#include "BitStream.h"
|
||||
#include "PacketUtils.h"
|
||||
|
||||
|
||||
void LUBitStream::WriteHeader(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write<MessageID>(ID_USER_PACKET_ENUM);
|
||||
bitStream.Write(this->connectionType);
|
||||
bitStream.Write(this->internalPacketID);
|
||||
bitStream.Write<uint8_t>(0); // padding
|
||||
}
|
||||
|
||||
bool LUBitStream::ReadHeader(RakNet::BitStream& bitStream) {
|
||||
MessageID messageID;
|
||||
bitStream.Read(messageID);
|
||||
if (messageID != ID_USER_PACKET_ENUM) return false;
|
||||
VALIDATE_READ(bitStream.Read(this->connectionType));
|
||||
VALIDATE_READ(bitStream.Read(this->internalPacketID));
|
||||
uint8_t padding;
|
||||
VALIDATE_READ(bitStream.Read<uint8_t>(padding));
|
||||
return true;
|
||||
}
|
||||
|
||||
void LUBitStream::Send(const SystemAddress& sysAddr) const {
|
||||
RakNet::BitStream bitStream;
|
||||
this->WriteHeader(bitStream);
|
||||
this->Serialize(bitStream);
|
||||
Game::server->Send(bitStream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
@@ -2,12 +2,13 @@
|
||||
#define __BITSTREAMUTILS__H__
|
||||
|
||||
#include "GeneralUtils.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
#include "BitStream.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
#include "eConnectionType.h"
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
|
||||
enum class eConnectionType : uint16_t;
|
||||
#define VALIDATE_READ(x) do { if (!x) return false; } while (0)
|
||||
|
||||
struct LUString {
|
||||
std::string string;
|
||||
@@ -45,6 +46,31 @@ struct LUWString {
|
||||
};
|
||||
};
|
||||
|
||||
struct LUBitStream {
|
||||
eConnectionType connectionType = eConnectionType::UNKNOWN;
|
||||
uint32_t internalPacketID = 0xFFFFFFFF;
|
||||
|
||||
LUBitStream() = default;
|
||||
|
||||
template <typename T>
|
||||
LUBitStream(eConnectionType connectionType, T internalPacketID) {
|
||||
this->connectionType = connectionType;
|
||||
this->internalPacketID = static_cast<uint32_t>(internalPacketID);
|
||||
}
|
||||
|
||||
void WriteHeader(RakNet::BitStream& bitStream) const;
|
||||
bool ReadHeader(RakNet::BitStream& bitStream);
|
||||
void Send(const SystemAddress& sysAddr) const;
|
||||
void Broadcast() const {
|
||||
Send(UNASSIGNED_SYSTEM_ADDRESS);
|
||||
};
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const {}
|
||||
virtual bool Deserialize(RakNet::BitStream& bitStream) { return true; }
|
||||
virtual void Handle() {};
|
||||
};
|
||||
|
||||
|
||||
namespace BitStreamUtils {
|
||||
template<typename T>
|
||||
void WriteHeader(RakNet::BitStream& bitStream, eConnectionType connectionType, T internalPacketID) {
|
||||
@@ -53,7 +79,6 @@ namespace BitStreamUtils {
|
||||
bitStream.Write(static_cast<uint32_t>(internalPacketID));
|
||||
bitStream.Write<uint8_t>(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace RakNet {
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
set(DNET_SOURCES "AuthPackets.cpp"
|
||||
"BitStreamUtils.cpp"
|
||||
"ChatPackets.cpp"
|
||||
"ClientPackets.cpp"
|
||||
"dServer.cpp"
|
||||
"MailInfo.cpp"
|
||||
"MasterPackets.cpp"
|
||||
"PacketUtils.cpp"
|
||||
"WorldPackets.cpp"
|
||||
|
||||
@@ -11,99 +11,136 @@
|
||||
#include "dServer.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
|
||||
void ShowAllRequest::Serialize(RakNet::BitStream& bitStream) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::SHOW_ALL);
|
||||
bitStream.Write(this->requestor);
|
||||
bitStream.Write(this->displayZoneData);
|
||||
bitStream.Write(this->displayIndividualPlayers);
|
||||
}
|
||||
|
||||
void ShowAllRequest::Deserialize(RakNet::BitStream& inStream) {
|
||||
inStream.Read(this->requestor);
|
||||
inStream.Read(this->displayZoneData);
|
||||
inStream.Read(this->displayIndividualPlayers);
|
||||
}
|
||||
|
||||
void FindPlayerRequest::Serialize(RakNet::BitStream& bitStream) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WHO);
|
||||
bitStream.Write(this->requestor);
|
||||
bitStream.Write(this->playerName);
|
||||
}
|
||||
|
||||
void FindPlayerRequest::Deserialize(RakNet::BitStream& inStream) {
|
||||
inStream.Read(this->requestor);
|
||||
inStream.Read(this->playerName);
|
||||
}
|
||||
|
||||
void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write(chatChannel);
|
||||
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(LUWString(senderName));
|
||||
|
||||
bitStream.Write(playerObjectID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<char>(0);
|
||||
|
||||
for (uint32_t i = 0; i < message.size(); ++i) {
|
||||
bitStream.Write<uint16_t>(message[i]);
|
||||
}
|
||||
bitStream.Write<uint16_t>(0);
|
||||
|
||||
SEND_PACKET_BROADCAST;
|
||||
}
|
||||
|
||||
void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write<char>(4);
|
||||
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(LUWString("", 33));
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<char>(0);
|
||||
|
||||
for (uint32_t i = 0; i < message.size(); ++i) {
|
||||
bitStream.Write<uint16_t>(message[i]);
|
||||
namespace ChatPackets {
|
||||
void ShowAllRequest::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(this->requestor);
|
||||
bitStream.Write(this->displayZoneData);
|
||||
bitStream.Write(this->displayIndividualPlayers);
|
||||
}
|
||||
|
||||
bitStream.Write<uint16_t>(0);
|
||||
|
||||
//This is so Wincent's announcement works:
|
||||
if (sysAddr != UNASSIGNED_SYSTEM_ADDRESS) {
|
||||
SEND_PACKET;
|
||||
return;
|
||||
bool ShowAllRequest::Deserialize(RakNet::BitStream& inStream) {
|
||||
VALIDATE_READ(inStream.Read(this->requestor));
|
||||
VALIDATE_READ(inStream.Read(this->displayZoneData));
|
||||
VALIDATE_READ(inStream.Read(this->displayIndividualPlayers));
|
||||
return true;
|
||||
}
|
||||
|
||||
SEND_PACKET_BROADCAST;
|
||||
}
|
||||
void FindPlayerRequest::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(this->requestor);
|
||||
bitStream.Write(this->playerName);
|
||||
}
|
||||
|
||||
void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) {
|
||||
//0x00 - "Chat is currently disabled."
|
||||
//0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players."
|
||||
bool FindPlayerRequest::Deserialize(RakNet::BitStream& inStream) {
|
||||
VALIDATE_READ(inStream.Read(this->requestor));
|
||||
VALIDATE_READ(inStream.Read(this->playerName));
|
||||
return true;
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SEND_CANNED_TEXT);
|
||||
bitStream.Write<uint8_t>(0); //response type, options above ^
|
||||
//docs say there's a wstring here-- no idea what it's for, or if it's even needed so leaving it as is for now.
|
||||
SEND_PACKET;
|
||||
}
|
||||
void ChatMessage::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write<uint64_t>(0);// senderID
|
||||
bitStream.Write(chatChannel);
|
||||
|
||||
void ChatPackets::Announcement::Send() {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE);
|
||||
bitStream.Write<uint32_t>(title.size());
|
||||
bitStream.Write(title);
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(message);
|
||||
SEND_PACKET_BROADCAST;
|
||||
bitStream.Write<uint32_t>(message.GetAsString().size());
|
||||
bitStream.Write(LUWString(senderName));
|
||||
|
||||
bitStream.Write(playerObjectID); // senderID
|
||||
bitStream.Write<uint16_t>(0); // sourceID
|
||||
bitStream.Write(responseCode);
|
||||
bitStream.Write(message);
|
||||
|
||||
}
|
||||
|
||||
bool ChatMessage::Deserialize(RakNet::BitStream& inStream) {
|
||||
//TODO: Implement this
|
||||
return false;
|
||||
}
|
||||
void ChatMessage::Handle(){
|
||||
|
||||
}
|
||||
|
||||
void WorldChatMessage::Serialize(RakNet::BitStream& bitStream) const {
|
||||
|
||||
}
|
||||
bool WorldChatMessage::Deserialize(RakNet::BitStream& inStream) {
|
||||
VALIDATE_READ(inStream.Read(chatChannel));
|
||||
uint16_t padding;
|
||||
VALIDATE_READ(inStream.Read(padding));
|
||||
uint32_t messageLength;
|
||||
VALIDATE_READ(inStream.Read(messageLength));
|
||||
string message_tmp;
|
||||
for (uint32_t i = 0; i < messageLength; ++i) {
|
||||
uint16_t character;
|
||||
VALIDATE_READ(inStream.Read(character));
|
||||
message_tmp.push_back(character);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
void WorldChatMessage::Handle() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
void PrivateChatMessage::Serialize(RakNet::BitStream& bitStream) const {
|
||||
|
||||
}
|
||||
bool PrivateChatMessage::Deserialize(RakNet::BitStream& inStream) {
|
||||
|
||||
}
|
||||
void PrivateChatMessage::Handle() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
void UserChatMessage::Serialize(RakNet::BitStream& bitStream) const {
|
||||
|
||||
}
|
||||
bool UserChatMessage::Deserialize(RakNet::BitStream& inStream) {
|
||||
|
||||
}
|
||||
void UserChatMessage::Handle() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write<char>(4);
|
||||
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(LUWString("", 33));
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<char>(0);
|
||||
|
||||
for (uint32_t i = 0; i < message.size(); ++i) {
|
||||
bitStream.Write<uint16_t>(message[i]);
|
||||
}
|
||||
|
||||
bitStream.Write<uint16_t>(0);
|
||||
|
||||
//This is so Wincent's announcement works:
|
||||
if (sysAddr != UNASSIGNED_SYSTEM_ADDRESS) {
|
||||
SEND_PACKET;
|
||||
return;
|
||||
}
|
||||
|
||||
SEND_PACKET_BROADCAST;
|
||||
}
|
||||
|
||||
void MessageFailure::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(this->cannedText);
|
||||
}
|
||||
|
||||
void Announcement::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write<uint32_t>(title.size());
|
||||
bitStream.Write(title);
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(message);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,33 +10,85 @@ struct SystemAddress;
|
||||
|
||||
#include <string>
|
||||
#include "dCommonVars.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "eChatMessageResponseCode.h"
|
||||
|
||||
struct ShowAllRequest{
|
||||
LWOOBJID requestor = LWOOBJID_EMPTY;
|
||||
bool displayZoneData = true;
|
||||
bool displayIndividualPlayers = true;
|
||||
void Serialize(RakNet::BitStream& bitStream);
|
||||
void Deserialize(RakNet::BitStream& inStream);
|
||||
};
|
||||
|
||||
struct FindPlayerRequest{
|
||||
LWOOBJID requestor = LWOOBJID_EMPTY;
|
||||
LUWString playerName;
|
||||
void Serialize(RakNet::BitStream& bitStream);
|
||||
void Deserialize(RakNet::BitStream& inStream);
|
||||
enum class eCannedText : uint8_t {
|
||||
CHAT_DISABLED = 0,
|
||||
F2P_CHAT_DISABLED = 1
|
||||
};
|
||||
|
||||
namespace ChatPackets {
|
||||
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast = false);
|
||||
|
||||
struct Announcement {
|
||||
std::string title;
|
||||
std::string message;
|
||||
void Send();
|
||||
struct ShowAllRequest : public LUBitStream {
|
||||
LWOOBJID requestor = LWOOBJID_EMPTY;
|
||||
bool displayZoneData = true;
|
||||
bool displayIndividualPlayers = true;
|
||||
|
||||
ShowAllRequest() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::WHO) {};
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual bool Deserialize(RakNet::BitStream& inStream) override;
|
||||
};
|
||||
|
||||
void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
|
||||
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
|
||||
void SendMessageFail(const SystemAddress& sysAddr);
|
||||
struct FindPlayerRequest : public LUBitStream {
|
||||
LWOOBJID requestor = LWOOBJID_EMPTY;
|
||||
LUWString playerName;
|
||||
FindPlayerRequest() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::WHO) {};
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual bool Deserialize(RakNet::BitStream& inStream) override;
|
||||
};
|
||||
|
||||
struct Announcement : public LUBitStream {
|
||||
std::string title;
|
||||
std::string message;
|
||||
|
||||
Announcement() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE) {};
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct ChatMessage : public LUBitStream {
|
||||
char chatChannel;
|
||||
std::string senderName;
|
||||
LWOOBJID playerObjectID;
|
||||
bool senderMythran;
|
||||
eChatMessageResponseCode responseCode = eChatMessageResponseCode::SENT;
|
||||
LUWString message;
|
||||
|
||||
ChatMessage() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE) {};
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual bool Deserialize(RakNet::BitStream& inStream) override;
|
||||
virtual void Handle() override {};
|
||||
};
|
||||
|
||||
struct WorldChatMessage : public ChatMessage {
|
||||
virtual bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual void Handle() override;
|
||||
};
|
||||
|
||||
struct PrivateChatMessage : public ChatMessage {
|
||||
virtual bool Deserialize(RakNet::BitStream& inStream) override;
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual void Handle() override;
|
||||
};
|
||||
|
||||
struct UserChatMessage : public ChatMessage {
|
||||
virtual bool Deserialize(RakNet::BitStream& inStream) override;
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual void Handle() override;
|
||||
};
|
||||
|
||||
// Should be in client packets since it is a client connection type, but whatever
|
||||
struct MessageFailure : public LUBitStream {
|
||||
eCannedText cannedText = eCannedText::CHAT_DISABLED;
|
||||
|
||||
MessageFailure() : LUBitStream(eConnectionType::CLIENT, MessageType::Chat::SEND_CANNED_TEXT) {};
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
};
|
||||
|
||||
#endif // CHATPACKETS_H
|
||||
|
||||
@@ -13,12 +13,6 @@ class PositionUpdate;
|
||||
|
||||
struct Packet;
|
||||
|
||||
struct ChatMessage {
|
||||
uint8_t chatChannel = 0;
|
||||
uint16_t unknown = 0;
|
||||
std::u16string message;
|
||||
};
|
||||
|
||||
struct ChatModerationRequest {
|
||||
uint8_t chatLevel = 0;
|
||||
uint8_t requestID = 0;
|
||||
@@ -27,7 +21,6 @@ struct ChatModerationRequest {
|
||||
};
|
||||
|
||||
namespace ClientPackets {
|
||||
ChatMessage HandleChatMessage(Packet* packet);
|
||||
PositionUpdate HandleClientPositionUpdate(Packet* packet);
|
||||
ChatModerationRequest HandleChatModerationRequest(Packet* packet);
|
||||
int32_t SendTop5HelpIssues(Packet* packet);
|
||||
|
||||
63
dNet/MailInfo.cpp
Normal file
63
dNet/MailInfo.cpp
Normal file
@@ -0,0 +1,63 @@
|
||||
#include "MailInfo.h"
|
||||
#include "BitStream.h"
|
||||
#include "DluAssert.h"
|
||||
|
||||
void MailInfo::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(id);
|
||||
const LUWString subject(this->subject, 50);
|
||||
bitStream.Write(subject);
|
||||
const LUWString body(this->body, 400);
|
||||
bitStream.Write(body);
|
||||
const LUWString sender(this->senderUsername, 32);
|
||||
bitStream.Write(sender);
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
|
||||
bitStream.Write<uint64_t>(0); // attachedCurrency
|
||||
bitStream.Write(itemID);
|
||||
|
||||
LOT lot = itemLOT;
|
||||
if (lot <= 0) bitStream.Write<LOT>(LOT_NULL);
|
||||
else bitStream.Write(lot);
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
|
||||
bitStream.Write(itemSubkey);
|
||||
|
||||
bitStream.Write(itemCount);
|
||||
bitStream.Write<uint8_t>(0); // subject type (used for auction)
|
||||
bitStream.Write<uint8_t>(0); // packing
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
|
||||
bitStream.Write<uint64_t>(timeSent); // expiration date
|
||||
bitStream.Write<uint64_t>(timeSent);// send date
|
||||
bitStream.Write<uint8_t>(wasRead); // was read
|
||||
|
||||
bitStream.Write<uint8_t>(0); // isLocalized
|
||||
bitStream.Write<uint16_t>(1033); // language code
|
||||
bitStream.Write<uint32_t>(0); // packing
|
||||
}
|
||||
|
||||
bool MailInfo::Deserialize(RakNet::BitStream& bitStream) {
|
||||
LUWString subject(50);
|
||||
VALIDATE_READ(bitStream.Read(subject));
|
||||
this->subject = subject.GetAsString();
|
||||
|
||||
LUWString body(400);
|
||||
VALIDATE_READ(bitStream.Read(body));
|
||||
this->body = body.GetAsString();
|
||||
|
||||
LUWString recipientName(32);
|
||||
VALIDATE_READ(bitStream.Read(recipientName));
|
||||
this->recipient = recipientName.GetAsString();
|
||||
|
||||
uint64_t unknown;
|
||||
VALIDATE_READ(bitStream.Read(unknown));
|
||||
|
||||
VALIDATE_READ(bitStream.Read(itemID));
|
||||
VALIDATE_READ(bitStream.Read(itemCount));
|
||||
VALIDATE_READ(bitStream.Read(languageCode));
|
||||
bitStream.IgnoreBytes(4); // padding
|
||||
|
||||
DluAssert(bitStream.GetNumberOfUnreadBits() == 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
34
dNet/MailInfo.h
Normal file
34
dNet/MailInfo.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#ifndef __MAILINFO_H__
|
||||
#define __MAILINFO_H__
|
||||
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
#include "dCommonVars.h"
|
||||
|
||||
namespace RakNet {
|
||||
class BitStream;
|
||||
}
|
||||
|
||||
struct MailInfo {
|
||||
std::string senderUsername;
|
||||
std::string recipient;
|
||||
std::string subject;
|
||||
std::string body;
|
||||
uint64_t id{};
|
||||
uint32_t senderId{};
|
||||
uint32_t receiverId{};
|
||||
uint64_t timeSent{};
|
||||
bool wasRead{};
|
||||
uint16_t languageCode{};
|
||||
struct {
|
||||
LWOOBJID itemID{};
|
||||
int16_t itemCount{};
|
||||
LOT itemLOT{};
|
||||
LWOOBJID itemSubkey{};
|
||||
};
|
||||
|
||||
void Serialize(RakNet::BitStream& bitStream) const;
|
||||
bool Deserialize(RakNet::BitStream& bitStream);
|
||||
};
|
||||
|
||||
#endif // __MAILINFO_H__
|
||||
@@ -134,7 +134,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t rep
|
||||
LOG("Sent CreateCharacter for ID: %llu", player);
|
||||
}
|
||||
|
||||
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
|
||||
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHAT_MODERATION_STRING);
|
||||
|
||||
@@ -183,4 +183,4 @@ void WorldPackets::SendDebugOuput(const SystemAddress& sysAddr, const std::strin
|
||||
bitStream.Write<uint32_t>(data.size());
|
||||
bitStream.Write(data);
|
||||
SEND_PACKET;
|
||||
}
|
||||
}
|
||||
@@ -10,9 +10,6 @@ struct SystemAddress;
|
||||
enum class eGameMasterLevel : uint8_t;
|
||||
enum class eCharacterCreationResponse : uint8_t;
|
||||
enum class eRenameResponse : uint8_t;
|
||||
namespace RakNet {
|
||||
class BitStream;
|
||||
};
|
||||
|
||||
struct HTTPMonitorInfo {
|
||||
uint16_t port = 80;
|
||||
@@ -32,7 +29,7 @@ namespace WorldPackets {
|
||||
void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
|
||||
void SendServerState(const SystemAddress& sysAddr);
|
||||
void SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
|
||||
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems);
|
||||
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems);
|
||||
void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel);
|
||||
void SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info);
|
||||
void SendDebugOuput(const SystemAddress& sysAddr, const std::string& data);
|
||||
|
||||
@@ -16,6 +16,7 @@ void DLUVanityTeleportingObject::OnStartup(Entity* self) {
|
||||
|
||||
void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName == "setupTeleport") {
|
||||
RenderComponent::PlayAnimation(self, u"interact");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
|
||||
|
||||
@@ -27,7 +28,6 @@ void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName
|
||||
} else if (timerName == "teleport") {
|
||||
std::vector<VanityObjectLocation>& locations = m_Object->m_Locations[Game::server->GetZoneID()];
|
||||
|
||||
selectLocation:
|
||||
VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
|
||||
|
||||
// try to get not the same position, but if we get the same one twice, it's fine
|
||||
|
||||
@@ -8,16 +8,11 @@ void AmTeapotServer::OnUse(Entity* self, Entity* user) {
|
||||
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) return;
|
||||
|
||||
auto* blueFlowerItem = inventoryComponent->FindItemByLot(BLUE_FLOWER_LEAVES, eInventoryType::ITEMS);
|
||||
if (!blueFlowerItem) {
|
||||
blueFlowerItem = inventoryComponent->FindItemByLot(BLUE_FLOWER_LEAVES, eInventoryType::VAULT_ITEMS);
|
||||
if (!blueFlowerItem) return;
|
||||
}
|
||||
|
||||
// The client allows you to use the teapot only if you have a stack of 10 leaves in some inventory somewhere.
|
||||
if (blueFlowerItem->GetCount() >= 10) {
|
||||
blueFlowerItem->SetCount(blueFlowerItem->GetCount() - 10);
|
||||
if (inventoryComponent->GetLotCountNonTransfer(BLUE_FLOWER_LEAVES, false) >= 10) {
|
||||
inventoryComponent->RemoveItem(BLUE_FLOWER_LEAVES, 10, eInventoryType::ALL);
|
||||
inventoryComponent->AddItem(WU_S_IMAGINATION_TEA, 1);
|
||||
}
|
||||
|
||||
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
|
||||
}
|
||||
|
||||
7
dWeb/CMakeLists.txt
Normal file
7
dWeb/CMakeLists.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
set(DWEB_SOURCES
|
||||
"Web.cpp")
|
||||
|
||||
add_library(dWeb STATIC ${DWEB_SOURCES})
|
||||
|
||||
target_include_directories(dWeb PUBLIC ".")
|
||||
target_link_libraries(dWeb dCommon mongoose)
|
||||
289
dWeb/Web.cpp
Normal file
289
dWeb/Web.cpp
Normal file
@@ -0,0 +1,289 @@
|
||||
#include "Web.h"
|
||||
#include "Game.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "json.hpp"
|
||||
#include "Logger.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "JSONUtils.h"
|
||||
|
||||
namespace Game {
|
||||
Web web;
|
||||
}
|
||||
|
||||
namespace {
|
||||
const char* json_content_type = "Content-Type: application/json\r\n";
|
||||
std::map<std::pair<eHTTPMethod, std::string>, HTTPRoute> g_HTTPRoutes;
|
||||
std::map<std::string, WSEvent> g_WSEvents;
|
||||
std::vector<std::string> g_WSSubscriptions;
|
||||
}
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
bool ValidateAuthentication(const mg_http_message* http_msg) {
|
||||
// TO DO: This is just a placeholder for now
|
||||
// use tokens or something at a later point if we want to implement authentication
|
||||
// bit using the listen bind address to limit external access is good enough to start with
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
|
||||
if (g_HTTPRoutes.empty()) return;
|
||||
|
||||
HTTPReply reply;
|
||||
|
||||
if (!http_msg) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid Request\"}";
|
||||
} else if (ValidateAuthentication(http_msg)) {
|
||||
|
||||
// convert method from cstring to std string
|
||||
std::string method_string(http_msg->method.buf, http_msg->method.len);
|
||||
// get mehtod from mg to enum
|
||||
const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
|
||||
|
||||
// convert uri from cstring to std string
|
||||
std::string uri(http_msg->uri.buf, http_msg->uri.len);
|
||||
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
|
||||
|
||||
// convert body from cstring to std string
|
||||
std::string body(http_msg->body.buf, http_msg->body.len);
|
||||
|
||||
// Special case for websocket
|
||||
if (uri == "/ws" && method == eHTTPMethod::GET) {
|
||||
mg_ws_upgrade(connection, const_cast<mg_http_message*>(http_msg), NULL);
|
||||
LOG("Upgraded connection to websocket: %d.%d.%d.%d:%i", MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto routeItr = g_HTTPRoutes.find({method, uri});
|
||||
if (routeItr != g_HTTPRoutes.end()) {
|
||||
const auto& [_, route] = *routeItr;
|
||||
route.handle(reply, body);
|
||||
} else {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "{\"error\":\"Not Found\"}";
|
||||
}
|
||||
} else {
|
||||
reply.status = eHTTPStatusCode::UNAUTHORIZED;
|
||||
reply.message = "{\"error\":\"Unauthorized\"}";
|
||||
}
|
||||
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
|
||||
}
|
||||
|
||||
|
||||
void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) {
|
||||
if (!ws_msg) {
|
||||
LOG_DEBUG("Received invalid websocket message");
|
||||
return;
|
||||
} else {
|
||||
LOG_DEBUG("Received websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
|
||||
auto data = GeneralUtils::TryParse<json>(std::string(ws_msg->data.buf, ws_msg->data.len));
|
||||
if (data) {
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "event" });
|
||||
if (!check.empty()) {
|
||||
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
||||
} else {
|
||||
const auto event = good_data["event"].get<std::string>();
|
||||
const auto eventItr = g_WSEvents.find(event);
|
||||
if (eventItr != g_WSEvents.end()) {
|
||||
const auto& [_, event] = *eventItr;
|
||||
event.handle(connection, good_data);
|
||||
} else {
|
||||
LOG_DEBUG("Received invalid websocket event: %s", event.c_str());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
LOG_DEBUG("Received invalid websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandleWSSubscribe(mg_connection* connection, json data) {
|
||||
auto check = JSONUtils::CheckRequiredData(data, { "subscription" });
|
||||
if (!check.empty()) {
|
||||
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
||||
} else {
|
||||
const auto subscription = data["subscription"].get<std::string>();
|
||||
LOG_DEBUG("subscription %s subscribed", subscription.c_str());
|
||||
// check subscription vector
|
||||
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), subscription);
|
||||
if (subItr != g_WSSubscriptions.end()) {
|
||||
// get index of subscription
|
||||
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
||||
connection->data[index] = 1;
|
||||
mg_ws_send(connection, "{\"status\":\"subscribed\"}", 23, WEBSOCKET_OP_TEXT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandleWSUnsubscribe(mg_connection* connection, json data) {
|
||||
auto check = JSONUtils::CheckRequiredData(data, { "subscription" });
|
||||
if (!check.empty()) {
|
||||
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
||||
} else {
|
||||
const auto subscription = data["subscription"].get<std::string>();
|
||||
LOG_DEBUG("subscription %s unsubscribed", subscription.c_str());
|
||||
// check subscription vector
|
||||
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), subscription);
|
||||
if (subItr != g_WSSubscriptions.end()) {
|
||||
// get index of subscription
|
||||
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
||||
connection->data[index] = 0;
|
||||
mg_ws_send(connection, "{\"status\":\"unsubscribed\"}", 25, WEBSOCKET_OP_TEXT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandleWSGetSubscriptions(mg_connection* connection, json data) {
|
||||
// list subscribed and non subscribed subscriptions
|
||||
json response;
|
||||
// check subscription vector
|
||||
for (const auto& sub : g_WSSubscriptions) {
|
||||
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), sub);
|
||||
if (subItr != g_WSSubscriptions.end()) {
|
||||
// get index of subscription
|
||||
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
||||
if (connection->data[index] == 1) {
|
||||
response["subscribed"].push_back(sub);
|
||||
} else {
|
||||
response["unsubscribed"].push_back(sub);
|
||||
}
|
||||
}
|
||||
}
|
||||
mg_ws_send(connection, response.dump().c_str(), response.dump().size(), WEBSOCKET_OP_TEXT);
|
||||
}
|
||||
|
||||
void HandleMessages(mg_connection* connection, int message, void* message_data) {
|
||||
if (!Game::web.IsEnabled()) return;
|
||||
switch (message) {
|
||||
case MG_EV_HTTP_MSG:
|
||||
HandleHTTPMessage(connection, static_cast<mg_http_message*>(message_data));
|
||||
break;
|
||||
case MG_EV_WS_MSG:
|
||||
HandleWSMessage(connection, static_cast<mg_ws_message*>(message_data));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Redirect logs to our logger
|
||||
static void DLOG(char ch, void *param) {
|
||||
static char buf[256];
|
||||
static size_t len;
|
||||
if (ch != '\n') buf[len++] = ch; // we provide the newline in our logger
|
||||
if (ch == '\n' || len >= sizeof(buf)) {
|
||||
LOG_DEBUG("%.*s", static_cast<int>(len), buf);
|
||||
len = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Web::RegisterHTTPRoute(HTTPRoute route) {
|
||||
if (!Game::web.enabled) {
|
||||
LOG_DEBUG("Failed to register HTTP route %s: web server not enabled", route.path.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
auto [_, success] = g_HTTPRoutes.try_emplace({ route.method, route.path }, route);
|
||||
if (!success) {
|
||||
LOG_DEBUG("Failed to register HTTP route %s", route.path.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered HTTP route %s", route.path.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void Web::RegisterWSEvent(WSEvent event) {
|
||||
if (!Game::web.enabled) {
|
||||
LOG_DEBUG("Failed to register WS event %s: web server not enabled", event.name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
auto [_, success] = g_WSEvents.try_emplace(event.name, event);
|
||||
if (!success) {
|
||||
LOG_DEBUG("Failed to register WS event %s", event.name.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered WS event %s", event.name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void Web::RegisterWSSubscription(const std::string& subscription) {
|
||||
if (!Game::web.enabled) {
|
||||
LOG_DEBUG("Failed to register WS subscription %s: web server not enabled", subscription.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// check that subsction is not already in the vector
|
||||
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), subscription);
|
||||
if (subItr != g_WSSubscriptions.end()) {
|
||||
LOG_DEBUG("Failed to register WS subscription %s: duplicate", subscription.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered WS subscription %s", subscription.c_str());
|
||||
g_WSSubscriptions.push_back(subscription);
|
||||
}
|
||||
}
|
||||
|
||||
Web::Web() {
|
||||
mg_log_set_fn(DLOG, NULL); // Redirect logs to our logger
|
||||
mg_log_set(MG_LL_DEBUG);
|
||||
mg_mgr_init(&mgr); // Initialize event manager
|
||||
}
|
||||
|
||||
Web::~Web() {
|
||||
mg_mgr_free(&mgr);
|
||||
}
|
||||
|
||||
bool Web::Startup(const std::string& listen_ip, const uint32_t listen_port) {
|
||||
|
||||
// Make listen address
|
||||
const std::string& listen_address = "http://" + listen_ip + ":" + std::to_string(listen_port);
|
||||
LOG("Starting web server on %s", listen_address.c_str());
|
||||
|
||||
// Create HTTP listener
|
||||
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleMessages, NULL)) {
|
||||
LOG("Failed to create web server listener on %s", listen_address.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
// WebSocket Events
|
||||
Game::web.RegisterWSEvent({
|
||||
.name = "subscribe",
|
||||
.handle = HandleWSSubscribe
|
||||
});
|
||||
|
||||
Game::web.RegisterWSEvent({
|
||||
.name = "unsubscribe",
|
||||
.handle = HandleWSUnsubscribe
|
||||
});
|
||||
|
||||
Game::web.RegisterWSEvent({
|
||||
.name = "getSubscriptions",
|
||||
.handle = HandleWSGetSubscriptions
|
||||
});
|
||||
enabled = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Web::ReceiveRequests() {
|
||||
mg_mgr_poll(&mgr, 15);
|
||||
}
|
||||
|
||||
void Web::SendWSMessage(const std::string subscription, json& data) {
|
||||
if (!Game::web.enabled) return; // don't attempt to send if web is not enabled
|
||||
|
||||
// find subscription
|
||||
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), subscription);
|
||||
if (subItr == g_WSSubscriptions.end()) {
|
||||
LOG_DEBUG("Failed to send WS message: subscription %s not found", subscription.c_str());
|
||||
return;
|
||||
}
|
||||
// tell it the event type
|
||||
data["event"] = subscription;
|
||||
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
||||
for (struct mg_connection *wc = Game::web.mgr.conns; wc != NULL; wc = wc->next) {
|
||||
if (wc->is_websocket && wc->data[index] == 1) {
|
||||
mg_ws_send(wc, data.dump().c_str(), data.dump().size(), WEBSOCKET_OP_TEXT);
|
||||
}
|
||||
}
|
||||
}
|
||||
52
dWeb/Web.h
Normal file
52
dWeb/Web.h
Normal file
@@ -0,0 +1,52 @@
|
||||
#ifndef __WEB_H__
|
||||
#define __WEB_H__
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <optional>
|
||||
#include "mongoose.h"
|
||||
#include "json_fwd.hpp"
|
||||
#include "eHTTPStatusCode.h"
|
||||
|
||||
class Web;
|
||||
namespace Game {
|
||||
extern Web web;
|
||||
}
|
||||
|
||||
enum class eHTTPMethod;
|
||||
|
||||
typedef struct mg_mgr mg_mgr;
|
||||
|
||||
struct HTTPReply {
|
||||
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
|
||||
std::string message = "{\"error\":\"Not Found\"}";
|
||||
};
|
||||
|
||||
struct HTTPRoute {
|
||||
std::string path;
|
||||
eHTTPMethod method;
|
||||
std::function<void(HTTPReply&, const std::string&)> handle;
|
||||
};
|
||||
|
||||
struct WSEvent {
|
||||
std::string name;
|
||||
std::function<void(mg_connection*, nlohmann::json)> handle;
|
||||
};
|
||||
|
||||
class Web {
|
||||
public:
|
||||
Web();
|
||||
~Web();
|
||||
void ReceiveRequests();
|
||||
void static SendWSMessage(std::string sub, nlohmann::json& message);
|
||||
bool Startup(const std::string& listen_ip, const uint32_t listen_port);
|
||||
void RegisterHTTPRoute(HTTPRoute route);
|
||||
void RegisterWSEvent(WSEvent event);
|
||||
void RegisterWSSubscription(const std::string& subscription);
|
||||
bool IsEnabled() const { return enabled; };
|
||||
private:
|
||||
mg_mgr mgr;
|
||||
bool enabled = false;
|
||||
};
|
||||
|
||||
#endif // !__WEB_H__
|
||||
@@ -647,6 +647,21 @@ void HandlePacketChat(Packet* packet) {
|
||||
|
||||
break;
|
||||
}
|
||||
case MessageType::Chat::GENERAL_CHAT_MESSAGE: {
|
||||
// First get the zone and check if we should forward it
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
uint32_t zoneID;
|
||||
inStream.Read(zoneID);
|
||||
if (zoneID != Game::server->GetZoneID()) return;
|
||||
//Write our stream outwards:
|
||||
CBITSTREAM;
|
||||
unsigned char data;
|
||||
while (inStream.Read(data)) {
|
||||
bitStream.Write(data);
|
||||
}
|
||||
SEND_PACKET_BROADCAST;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG("Received an unknown chat: %i", int(packet->data[3]));
|
||||
}
|
||||
@@ -833,15 +848,20 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
|
||||
if (static_cast<MessageType::Server>(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) {
|
||||
|
||||
CINSTREAM;
|
||||
LUBitStream luBitStream;
|
||||
luBitStream.ReadHeader(inStream);
|
||||
|
||||
if (luBitStream.connectionType == eConnectionType::SERVER) {
|
||||
if (static_cast<MessageType::Server>(luBitStream.internalPacketID) == MessageType::Server::VERSION_CONFIRM) {
|
||||
AuthPackets::HandleHandshake(Game::server, packet);
|
||||
}
|
||||
}
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::WORLD) return;
|
||||
if (luBitStream.connectionType != eConnectionType::WORLD) return;
|
||||
|
||||
switch (static_cast<MessageType::World>(packet->data[3])) {
|
||||
switch (static_cast<MessageType::World>(luBitStream.internalPacketID)) {
|
||||
case MessageType::World::VALIDATION: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LUWString username;
|
||||
@@ -1187,11 +1207,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
case MessageType::World::MAIL: {
|
||||
RakNet::BitStream bitStream(packet->data, packet->length, false);
|
||||
// FIXME: Change this to the macro to skip the header...
|
||||
LWOOBJID space;
|
||||
bitStream.Read(space);
|
||||
Mail::HandleMailStuff(bitStream, packet->systemAddress, UserManager::Instance()->GetUser(packet->systemAddress)->GetLastUsedChar()->GetEntity());
|
||||
Mail::HandleMail(inStream, packet->systemAddress, UserManager::Instance()->GetUser(packet->systemAddress)->GetLastUsedChar()->GetEntity());
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1288,7 +1304,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::pair<uint8_t, uint8_t>> segments = Game::chatFilter->IsSentenceOkay(request.message, entity->GetGMLevel(), !(isBestFriend && request.chatLevel == 1));
|
||||
auto segments = Game::chatFilter->IsSentenceOkay(request.message, entity->GetGMLevel(), !(isBestFriend && request.chatLevel == 1));
|
||||
|
||||
bool bAllClean = segments.empty();
|
||||
|
||||
@@ -1303,10 +1319,9 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
case MessageType::World::GENERAL_CHAT_MESSAGE: {
|
||||
if (chatDisabled) {
|
||||
ChatPackets::SendMessageFail(packet->systemAddress);
|
||||
ChatPackets::MessageFailure().Send(packet->systemAddress);
|
||||
} else {
|
||||
auto chatMessage = ClientPackets::HandleChatMessage(packet);
|
||||
|
||||
ChatPackets::WorldChatMessage inChatMessage;
|
||||
// TODO: Find a good home for the logic in this case.
|
||||
User* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
if (!user) {
|
||||
@@ -1327,7 +1342,36 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
std::string sMessage = GeneralUtils::UTF16ToWTF8(chatMessage.message);
|
||||
LOG("%s: %s", playerName.c_str(), sMessage.c_str());
|
||||
ChatPackets::SendChatMessage(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message);
|
||||
|
||||
ChatPackets::ChatMessage outChatMessage;
|
||||
outChatMessage.chatChannel = chatMessage.chatChannel;
|
||||
outChatMessage.message = chatMessage.message;
|
||||
|
||||
outChatMessage.Broadcast();
|
||||
|
||||
{
|
||||
// TODO: make it so we don't write this manually, but instead use a proper read and writes
|
||||
// aka: this is awful and should be fixed, but I can't be bothered to do it right now
|
||||
// Forward to the chat server
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write(user->GetLoggedInChar());
|
||||
bitStream.Write<uint32_t>(chatMessage.message.size());
|
||||
bitStream.Write(chatMessage.chatChannel);
|
||||
bitStream.Write<uint32_t>(chatMessage.message.size());
|
||||
|
||||
for (uint32_t i = 0; i < 77; ++i) {
|
||||
bitStream.Write<uint8_t>(0);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < chatMessage.message.size(); ++i) {
|
||||
bitStream.Write<uint16_t>(chatMessage.message[i]);
|
||||
}
|
||||
bitStream.Write<uint16_t>(0);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
163
docs/asyncapi.yaml
Normal file
163
docs/asyncapi.yaml
Normal file
@@ -0,0 +1,163 @@
|
||||
asyncapi: 2.0.0
|
||||
info:
|
||||
title: DarkflameServer WebSocket API
|
||||
version: 1.0.0
|
||||
description: API documentation for DarkflameServer WebSocket endpoints
|
||||
|
||||
servers:
|
||||
production:
|
||||
url: http://localhost:2005/ws
|
||||
protocol: http
|
||||
description: Production server
|
||||
|
||||
channels:
|
||||
chat:
|
||||
subscribe:
|
||||
summary: Subscribe to chat messages
|
||||
message:
|
||||
contentType: application/json
|
||||
payload:
|
||||
$ref: '#/components/schemas/ChatMessage'
|
||||
publish:
|
||||
summary: Send a chat message
|
||||
message:
|
||||
contentType: application/json
|
||||
payload:
|
||||
$ref: '#/components/schemas/ChatMessage'
|
||||
|
||||
player:
|
||||
subscribe:
|
||||
summary: Subscribe to player updates
|
||||
message:
|
||||
contentType: application/json
|
||||
payload:
|
||||
$ref: '#/components/schemas/PlayerUpdate'
|
||||
|
||||
team:
|
||||
subscribe:
|
||||
summary: Subscribe to team updates
|
||||
message:
|
||||
contentType: application/json
|
||||
payload:
|
||||
$ref: '#/components/schemas/TeamUpdate'
|
||||
|
||||
subscribe:
|
||||
publish:
|
||||
summary: Subscribe to an event
|
||||
message:
|
||||
contentType: application/json
|
||||
payload:
|
||||
$ref: '#/components/schemas/Subscription'
|
||||
|
||||
unsubscribe:
|
||||
publish:
|
||||
summary: Unsubscribe from an event
|
||||
message:
|
||||
contentType: application/json
|
||||
payload:
|
||||
$ref: '#/components/schemas/Subscription'
|
||||
|
||||
components:
|
||||
schemas:
|
||||
ChatMessage:
|
||||
type: object
|
||||
properties:
|
||||
user:
|
||||
type: string
|
||||
example: "Player1"
|
||||
message:
|
||||
type: string
|
||||
example: "Hello, world!"
|
||||
gmlevel:
|
||||
type: integer
|
||||
minimum: 0
|
||||
maximum: 9
|
||||
example: 0
|
||||
zone:
|
||||
type: integer
|
||||
example: 1000
|
||||
|
||||
PlayerUpdate:
|
||||
type: object
|
||||
properties:
|
||||
player_data:
|
||||
$ref: '#/components/schemas/Player'
|
||||
update_type:
|
||||
type: string
|
||||
example: "JOIN"
|
||||
|
||||
TeamUpdate:
|
||||
type: object
|
||||
properties:
|
||||
team_data:
|
||||
$ref: '#/components/schemas/Team'
|
||||
update_type:
|
||||
type: string
|
||||
example: "CREATE"
|
||||
|
||||
Subscription:
|
||||
type: object
|
||||
required:
|
||||
- subscription
|
||||
properties:
|
||||
subscription:
|
||||
type: string
|
||||
example: "chat_local"
|
||||
|
||||
Player:
|
||||
type: object
|
||||
properties:
|
||||
id:
|
||||
type: integer
|
||||
format: int64
|
||||
example: 1152921508901824000
|
||||
gm_level:
|
||||
type: integer
|
||||
format: uint8
|
||||
example: 0
|
||||
name:
|
||||
type: string
|
||||
example: thisisatestname
|
||||
muted:
|
||||
type: boolean
|
||||
example: false
|
||||
zone_id:
|
||||
$ref: '#/components/schemas/ZoneID'
|
||||
|
||||
ZoneID:
|
||||
type: object
|
||||
properties:
|
||||
map_id:
|
||||
type: integer
|
||||
format: uint16
|
||||
example: 1200
|
||||
instance_id:
|
||||
type: integer
|
||||
format: uint16
|
||||
example: 2
|
||||
clone_id:
|
||||
type: integer
|
||||
format: uint32
|
||||
example: 0
|
||||
|
||||
Team:
|
||||
type: object
|
||||
properties:
|
||||
id:
|
||||
type: integer
|
||||
format: int64
|
||||
example: 1152921508901824000
|
||||
loot_flag:
|
||||
type: integer
|
||||
format: uint8
|
||||
example: 1
|
||||
local:
|
||||
type: boolean
|
||||
example: false
|
||||
leader:
|
||||
type: string
|
||||
example: thisisatestname
|
||||
members:
|
||||
type: array
|
||||
items:
|
||||
$ref: '#/components/schemas/Player'
|
||||
121
docs/openapi.yaml
Normal file
121
docs/openapi.yaml
Normal file
@@ -0,0 +1,121 @@
|
||||
openapi: 3.0.0
|
||||
info:
|
||||
title: DarkflameServer API
|
||||
version: 1.0.0
|
||||
description: API documentation for DarkflameServer HTTP endpoints
|
||||
|
||||
servers:
|
||||
- url: http://localhost:2005/api/v1
|
||||
|
||||
paths:
|
||||
/players:
|
||||
get:
|
||||
summary: Get list of online players
|
||||
responses:
|
||||
'200':
|
||||
description: A list of online players
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
type: array
|
||||
items:
|
||||
$ref: '#/components/schemas/Player'
|
||||
'204':
|
||||
description: No players online
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
type: object
|
||||
properties:
|
||||
error:
|
||||
type: string
|
||||
example: "No Players Online"
|
||||
|
||||
/teams:
|
||||
get:
|
||||
summary: Get list of online teams
|
||||
responses:
|
||||
'200':
|
||||
description: A list of online teams
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
type: array
|
||||
items:
|
||||
$ref: '#/components/schemas/Team'
|
||||
'204':
|
||||
description: No teams online
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
type: object
|
||||
properties:
|
||||
error:
|
||||
type: string
|
||||
example: "No Teams Online"
|
||||
|
||||
/announce:
|
||||
post:
|
||||
summary: Send an announcement
|
||||
requestBody:
|
||||
required: true
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
$ref: '#/components/schemas/Announcement'
|
||||
responses:
|
||||
'200':
|
||||
description: Announcement sent successfully
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
type: object
|
||||
properties:
|
||||
status:
|
||||
type: string
|
||||
example: "Announcement Sent"
|
||||
'400':
|
||||
description: Invalid JSON or missing required fields
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
type: object
|
||||
properties:
|
||||
error:
|
||||
type: string
|
||||
example: "Invalid JSON"
|
||||
|
||||
components:
|
||||
schemas:
|
||||
Player:
|
||||
type: object
|
||||
properties:
|
||||
playerID:
|
||||
type: integer
|
||||
example: 12345
|
||||
playerName:
|
||||
type: string
|
||||
example: "Player1"
|
||||
|
||||
Team:
|
||||
type: object
|
||||
properties:
|
||||
teamID:
|
||||
type: integer
|
||||
example: 67890
|
||||
teamName:
|
||||
type: string
|
||||
example: "Team1"
|
||||
|
||||
Announcement:
|
||||
type: object
|
||||
required:
|
||||
- title
|
||||
- message
|
||||
properties:
|
||||
title:
|
||||
type: string
|
||||
example: "Server Maintenance"
|
||||
message:
|
||||
type: string
|
||||
example: "The server will be down for maintenance at 10 PM."
|
||||
@@ -9,5 +9,6 @@ max_number_of_friends=50
|
||||
|
||||
web_server_enabled=0
|
||||
|
||||
web_server_listen_ip=127.0.0.1
|
||||
# Unused for now
|
||||
# web_server_listen_ip=127.0.0.1
|
||||
web_server_listen_port=2005
|
||||
|
||||
Reference in New Issue
Block a user