mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-16 20:24:39 -06:00
Compare commits
18 Commits
v3.2.1
...
websockets
| Author | SHA1 | Date | |
|---|---|---|---|
| 48d32f2c77 | |||
| 8364e60799 | |||
| 4f71baa701 | |||
| 8b54c551cf | |||
| 9cb9f0bf0f | |||
| 5ad0b3e74a | |||
| 72d1b434ed | |||
|
|
172bf4a664 | ||
| 0edcb5c68f | |||
| 5941db25bd | |||
| 394fcc050c | |||
| 5839a888bb | |||
| 6978b56016 | |||
| aedc8a09fe | |||
| ddd9ff273e | |||
| 848c930292 | |||
| eeb7b68a3b | |||
| 1b6c258901 |
@@ -235,6 +235,8 @@ include_directories(
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"dNet"
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"dWeb"
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"tests"
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"tests/dCommonTests"
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"tests/dGameTests"
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@@ -301,6 +303,7 @@ add_subdirectory(dZoneManager)
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add_subdirectory(dNavigation)
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add_subdirectory(dPhysics)
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add_subdirectory(dServer)
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add_subdirectory(dWeb)
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# Create a list of common libraries shared between all binaries
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set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
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@@ -105,7 +105,7 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowLis
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}
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}
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std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
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std::set<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
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if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
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if (message.empty()) return { };
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if (!allowList && m_DeniedWords.empty()) return { { 0, message.length() } };
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@@ -114,7 +114,7 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
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std::string segment;
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std::regex reg("(!*|\\?*|\\;*|\\.*|\\,*)");
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std::vector<std::pair<uint8_t, uint8_t>> listOfBadSegments = std::vector<std::pair<uint8_t, uint8_t>>();
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std::set<std::pair<uint8_t, uint8_t>> listOfBadSegments;
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uint32_t position = 0;
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@@ -127,17 +127,17 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
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size_t hash = CalculateHash(segment);
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if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && allowList) {
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listOfBadSegments.emplace_back(position, originalSegment.length());
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listOfBadSegments.emplace(position, originalSegment.length());
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}
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if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && allowList) {
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m_UserUnapprovedWordCache.push_back(hash);
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listOfBadSegments.emplace_back(position, originalSegment.length());
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listOfBadSegments.emplace(position, originalSegment.length());
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}
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if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !allowList) {
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m_UserUnapprovedWordCache.push_back(hash);
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listOfBadSegments.emplace_back(position, originalSegment.length());
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listOfBadSegments.emplace(position, originalSegment.length());
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}
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position += originalSegment.length() + 1;
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@@ -24,7 +24,7 @@ public:
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void ReadWordlistPlaintext(const std::string& filepath, bool allowList);
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bool ReadWordlistDCF(const std::string& filepath, bool allowList);
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void ExportWordlistToDCF(const std::string& filepath, bool allowList);
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std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
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std::set<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
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private:
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bool m_DontGenerateDCF;
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@@ -1,18 +1,18 @@
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set(DCHATSERVER_SOURCES
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"ChatIgnoreList.cpp"
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"ChatJSONUtils.cpp"
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"ChatPacketHandler.cpp"
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"PlayerContainer.cpp"
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"ChatWebAPI.cpp"
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"JSONUtils.cpp"
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"ChatWeb.cpp"
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)
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add_executable(ChatServer "ChatServer.cpp")
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target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
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target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter" "${PROJECT_SOURCE_DIR}/dWeb")
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add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer" "${PROJECT_SOURCE_DIR}/dChatFilter")
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer dWeb)
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@@ -1,4 +1,4 @@
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#include "JSONUtils.h"
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#include "ChatJSONUtils.h"
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#include "json.hpp"
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@@ -47,16 +47,3 @@ void to_json(json& data, const TeamData& teamData) {
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members.push_back(playerData);
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}
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}
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std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
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json check;
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check["error"] = json::array();
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for (const auto& required : requiredData) {
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if (!data.contains(required)) {
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check["error"].push_back("Missing Parameter: " + required);
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} else if (data[required] == "") {
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check["error"].push_back("Empty Parameter: " + required);
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}
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}
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return check["error"].empty() ? "" : check.dump();
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}
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@@ -1,5 +1,5 @@
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#ifndef __JSONUTILS_H__
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#define __JSONUTILS_H__
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#ifndef __CHATJSONUTILS_H__
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#define __CHATJSONUTILS_H__
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#include "json_fwd.hpp"
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#include "PlayerContainer.h"
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@@ -9,9 +9,4 @@ void to_json(nlohmann::json& data, const PlayerContainer& playerContainer);
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void to_json(nlohmann::json& data, const TeamContainer& teamData);
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void to_json(nlohmann::json& data, const TeamData& teamData);
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namespace JSONUtils {
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// check required data for reqeust
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std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
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}
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#endif // __JSONUTILS_H__
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#endif // __CHATJSONUTILS_H__
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@@ -19,6 +19,8 @@
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#include "StringifiedEnum.h"
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#include "eGameMasterLevel.h"
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#include "ChatPackets.h"
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#include "json.hpp"
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#include "ChatWeb.h"
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void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Get from the packet which player we want to do something with:
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@@ -364,7 +366,7 @@ void ChatPacketHandler::HandleGMLevelUpdate(Packet* packet) {
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void ChatPacketHandler::HandleWho(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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FindPlayerRequest request;
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ChatPackets::FindPlayerRequest request;
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request.Deserialize(inStream);
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const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
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@@ -390,7 +392,7 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
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void ChatPacketHandler::HandleShowAll(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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ShowAllRequest request;
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ChatPackets::ShowAllRequest request;
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request.Deserialize(inStream);
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const auto& sender = Game::playerContainer.GetPlayerData(request.requestor);
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@@ -426,97 +428,106 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
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// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
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void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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ChatMessage data;
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LWOOBJID sender;
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inStream.Read(sender);
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LOG("Got a message from player %llu", sender);
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const auto& sender = Game::playerContainer.GetPlayerData(playerID);
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if (!sender || sender.GetIsMuted()) return;
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data.sender = Game::playerContainer.GetPlayerData(sender);
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if (!data.sender || data.sender.GetIsMuted()) return;
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eChatChannel channel;
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uint32_t size;
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inStream.IgnoreBytes(4);
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inStream.Read(channel);
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inStream.Read(data.channel);
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inStream.Read(size);
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inStream.IgnoreBytes(77);
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LUWString message(size);
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inStream.Read(message);
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data.message = LUWString(size);
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inStream.Read(data.message);
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LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
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LOG("Got message from (%s) via [%s]: %s", data.sender.playerName.c_str(), StringifiedEnum::ToString(data.channel).data(), data.message.GetAsString().c_str());
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switch (data.channel) {
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case eChatChannel::TEAM: {
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auto* team = Game::playerContainer.GetTeam(data.sender.playerID);
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if (team == nullptr) return;
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data.teamID = team->teamID;
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switch (channel) {
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case eChatChannel::TEAM: {
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auto* team = Game::playerContainer.GetTeam(playerID);
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if (team == nullptr) return;
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for (const auto memberId : team->memberIDs) {
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const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
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if (!otherMember) return;
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SendPrivateChatMessage(sender, otherMember, otherMember, message, eChatChannel::TEAM, eChatMessageResponseCode::SENT);
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for (const auto memberId : team->memberIDs) {
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const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
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if (!otherMember) return;
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SendPrivateChatMessage(data.sender, otherMember, otherMember, data.message, eChatChannel::TEAM, eChatMessageResponseCode::SENT);
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}
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break;
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}
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break;
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}
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default:
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LOG("Unhandled Chat channel [%s]", StringifiedEnum::ToString(channel).data());
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break;
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default:
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LOG_DEBUG("Unhandled Chat channel [%s]", StringifiedEnum::ToString(data.channel).data());
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break;
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}
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ChatWeb::SendWSChatMessage(data);
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}
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|
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// the structure the client uses to send this packet is shared in many chat messages
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// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
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void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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ChatMessage data;
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data.channel = eChatChannel::GENERAL;
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|
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
|
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|
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const auto& sender = Game::playerContainer.GetPlayerData(playerID);
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if (!sender || sender.GetIsMuted()) return;
|
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data.sender = Game::playerContainer.GetPlayerData(playerID);
|
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if (!data.sender || data.sender.GetIsMuted()) return;
|
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|
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eChatChannel channel;
|
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uint32_t size;
|
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LUWString LUReceiverName;
|
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|
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inStream.IgnoreBytes(4);
|
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inStream.Read(channel);
|
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if (channel != eChatChannel::PRIVATE_CHAT) LOG("WARNING: Received Private chat with the wrong channel!");
|
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inStream.Read(data.channel);
|
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if (data.channel != eChatChannel::PRIVATE_CHAT) LOG("WARNING: Received Private chat with the wrong channel!");
|
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|
||||
inStream.Read(size);
|
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inStream.IgnoreBytes(77);
|
||||
|
||||
LUWString LUReceiverName;
|
||||
inStream.Read(LUReceiverName);
|
||||
auto receiverName = LUReceiverName.GetAsString();
|
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inStream.IgnoreBytes(2);
|
||||
|
||||
LUWString message(size);
|
||||
inStream.Read(message);
|
||||
data.message = LUWString(size);
|
||||
inStream.Read(data.message);
|
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|
||||
LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str());
|
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LOG("Got a message from (%s) via [%s]: %s to %s", data.sender.playerName.c_str(), StringifiedEnum::ToString(data.channel).data(), data.message.GetAsString().c_str(), receiverName.c_str());
|
||||
|
||||
const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
|
||||
if (!receiver) {
|
||||
data.receiver = Game::playerContainer.GetPlayerData(receiverName);
|
||||
if (!data.receiver) {
|
||||
PlayerData otherPlayer;
|
||||
otherPlayer.playerName = receiverName;
|
||||
auto responseType = Database::Get()->GetCharacterInfo(receiverName)
|
||||
? eChatMessageResponseCode::NOTONLINE
|
||||
: eChatMessageResponseCode::GENERALERROR;
|
||||
|
||||
SendPrivateChatMessage(sender, otherPlayer, sender, message, eChatChannel::GENERAL, responseType);
|
||||
SendPrivateChatMessage(data.sender, otherPlayer, data.sender, data.message, data.channel, responseType);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check to see if they are friends
|
||||
// only freinds can whispr each other
|
||||
for (const auto& fr : receiver.friends) {
|
||||
if (fr.friendID == sender.playerID) {
|
||||
//To the sender:
|
||||
SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::PRIVATE_CHAT, eChatMessageResponseCode::SENT);
|
||||
//To the receiver:
|
||||
SendPrivateChatMessage(sender, receiver, receiver, message, eChatChannel::PRIVATE_CHAT, eChatMessageResponseCode::RECEIVEDNEWWHISPER);
|
||||
for (const auto& fr : data.receiver.friends) {
|
||||
if (fr.friendID == data.sender.playerID) {
|
||||
data.channel = eChatChannel::PRIVATE_CHAT;
|
||||
// To the sender:
|
||||
SendPrivateChatMessage(data.sender, data.receiver, data.sender, data.message, data.channel, eChatMessageResponseCode::SENT);
|
||||
// To the receiver:
|
||||
SendPrivateChatMessage(data.sender, data.receiver, data.receiver, data.message, data.channel, eChatMessageResponseCode::RECEIVEDNEWWHISPER);
|
||||
// To the websocket:
|
||||
ChatWeb::SendWSChatMessage(data);
|
||||
return;
|
||||
}
|
||||
}
|
||||
SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::GENERAL, eChatMessageResponseCode::NOTFRIENDS);
|
||||
SendPrivateChatMessage(data.sender, data.receiver, data.sender, data.message, data.channel, eChatMessageResponseCode::NOTFRIENDS);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "dNetCommon.h"
|
||||
#include "BitStream.h"
|
||||
|
||||
struct PlayerData;
|
||||
#include "PlayerContainer.h"
|
||||
#include "eChatMessageResponseCode.h"
|
||||
|
||||
enum class eAddFriendResponseType : uint8_t;
|
||||
|
||||
@@ -34,14 +34,13 @@ enum class eChatChannel : uint8_t {
|
||||
};
|
||||
|
||||
|
||||
enum class eChatMessageResponseCode : uint8_t {
|
||||
SENT = 0,
|
||||
NOTONLINE,
|
||||
GENERALERROR,
|
||||
RECEIVEDNEWWHISPER,
|
||||
NOTFRIENDS,
|
||||
SENDERFREETRIAL,
|
||||
RECEIVERFREETRIAL,
|
||||
|
||||
struct ChatMessage {
|
||||
LUWString message;
|
||||
PlayerData sender;
|
||||
PlayerData receiver;
|
||||
eChatChannel channel;
|
||||
LWOOBJID teamID;
|
||||
};
|
||||
|
||||
namespace ChatPacketHandler {
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
#include "RakNetDefines.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
|
||||
#include "ChatWebAPI.h"
|
||||
#include "ChatWeb.h"
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
@@ -92,17 +92,18 @@ int main(int argc, char** argv) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// seyup the chat api web server
|
||||
bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
|
||||
ChatWebAPI chatwebapi;
|
||||
if (web_server_enabled && !chatwebapi.Startup()){
|
||||
// if we want the web api and it fails to start, exit
|
||||
// setup the chat api web server
|
||||
const uint32_t web_server_port = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("web_server_port")).value_or(2005);
|
||||
if (Game::config->GetValue("web_server_enabled") == "1" && !Game::web.Startup("localhost", web_server_port)) {
|
||||
// if we want the web server and it fails to start, exit
|
||||
LOG("Failed to start web server, shutting down.");
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::logger;
|
||||
delete Game::config;
|
||||
return EXIT_FAILURE;
|
||||
};
|
||||
}
|
||||
|
||||
if (Game::web.IsEnabled()) ChatWeb::RegisterRoutes();
|
||||
|
||||
//Find out the master's IP:
|
||||
std::string masterIP;
|
||||
@@ -166,10 +167,8 @@ int main(int argc, char** argv) {
|
||||
packet = nullptr;
|
||||
}
|
||||
|
||||
//Check and handle web requests:
|
||||
if (web_server_enabled) {
|
||||
chatwebapi.ReceiveRequests();
|
||||
}
|
||||
// Check and handle web requests:
|
||||
if (Game::web.IsEnabled()) Game::web.ReceiveRequests();
|
||||
|
||||
//Push our log every 30s:
|
||||
if (framesSinceLastFlush >= logFlushTime) {
|
||||
@@ -207,6 +206,7 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
|
||||
void HandlePacket(Packet* packet) {
|
||||
LOG("Received packet with ID: %i", packet->data[0]);
|
||||
if (packet->length < 1) return;
|
||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||
LOG("A server has disconnected, erasing their connected players from the list.");
|
||||
|
||||
169
dChatServer/ChatWeb.cpp
Normal file
169
dChatServer/ChatWeb.cpp
Normal file
@@ -0,0 +1,169 @@
|
||||
#include "ChatWeb.h"
|
||||
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "json.hpp"
|
||||
#include "dCommonVars.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "dServer.h"
|
||||
#include "dConfig.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "ChatPackets.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Database.h"
|
||||
#include "ChatJSONUtils.h"
|
||||
#include "JSONUtils.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "dChatFilter.h"
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer;
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer.GetTeamContainer();
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
|
||||
auto data = GeneralUtils::TryParse<json>(body);
|
||||
if (!data) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
|
||||
if (!check.empty()) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = check;
|
||||
} else {
|
||||
|
||||
ChatPackets::Announcement announcement;
|
||||
announcement.title = good_data["title"];
|
||||
announcement.message = good_data["message"];
|
||||
announcement.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = "{\"status\":\"Announcement Sent\"}";
|
||||
}
|
||||
}
|
||||
|
||||
void HandleWSChat(mg_connection* connection, json data) {
|
||||
auto check = JSONUtils::CheckRequiredData(data, { "user", "message", "gmlevel", "zone" });
|
||||
if (!check.empty()) {
|
||||
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
||||
} else {
|
||||
const auto user = data["user"].get<std::string>();
|
||||
const auto message = data["message"].get<std::string>();
|
||||
const auto gmlevel = GeneralUtils::TryParse<eGameMasterLevel>(data["gmlevel"].get<std::string>()).value_or(eGameMasterLevel::CIVILIAN);
|
||||
const auto zone = data["zone"].get<uint32_t>();
|
||||
|
||||
const auto filter_check = Game::chatFilter->IsSentenceOkay(message, gmlevel);
|
||||
if (!filter_check.empty()) {
|
||||
LOG_DEBUG("Chat message \"%s\" from %s was not allowed", message.c_str(), user.c_str());
|
||||
data["error"] = "Chat message blocked by filter";
|
||||
data["filtered"] = json::array();
|
||||
for (const auto& [start, len] : filter_check) {
|
||||
data["filtered"].push_back(message.substr(start, len));
|
||||
}
|
||||
mg_ws_send(connection, data.dump().c_str(), data.dump().size(), WEBSOCKET_OP_TEXT);
|
||||
return;
|
||||
}
|
||||
LOG("%s: %s", user.c_str(), message.c_str());
|
||||
|
||||
// bodge to test
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
bitStream.Write(zone);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write(eChatChannel::LOCAL);
|
||||
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(LUWString(user));
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<char>(0);
|
||||
|
||||
for (uint32_t i = 0; i < message.size(); ++i) {
|
||||
bitStream.Write<uint16_t>(message[i]);
|
||||
}
|
||||
bitStream.Write<uint16_t>(0);
|
||||
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
}
|
||||
|
||||
namespace ChatWeb {
|
||||
void RegisterRoutes() {
|
||||
// REST API v1 routes
|
||||
std::string v1_route = "/api/v1/";
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "players",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleHTTPPlayersRequest
|
||||
});
|
||||
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "teams",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleHTTPTeamsRequest
|
||||
});
|
||||
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "announce",
|
||||
.method = eHTTPMethod::POST,
|
||||
.handle = HandleHTTPAnnounceRequest
|
||||
});
|
||||
|
||||
// WebSocket Events
|
||||
Game::web.RegisterWSEvent({
|
||||
.name = "chat",
|
||||
.handle = HandleWSChat
|
||||
});
|
||||
|
||||
// WebSocket subscriptions
|
||||
Game::web.RegisterWSSubscription("chat");
|
||||
Game::web.RegisterWSSubscription("player");
|
||||
Game::web.RegisterWSSubscription("team");
|
||||
}
|
||||
|
||||
void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType) {
|
||||
json data;
|
||||
data["player_data"] = player;
|
||||
data["update_type"] = magic_enum::enum_name(activityType);
|
||||
Game::web.SendWSMessage("player", data);
|
||||
}
|
||||
|
||||
void SendWSChatMessage(const ChatMessage& chatMessage) {
|
||||
json data;
|
||||
data["message"] = chatMessage.message.GetAsString();
|
||||
data["sender"] = chatMessage.sender;
|
||||
data["channel"] = magic_enum::enum_name(chatMessage.channel);
|
||||
|
||||
switch (chatMessage.channel) {
|
||||
case eChatChannel::TEAM:
|
||||
data["teamID"] = chatMessage.teamID;
|
||||
break;
|
||||
case eChatChannel::PRIVATE_CHAT:
|
||||
data["receiver"] = chatMessage.receiver;
|
||||
break;
|
||||
default:
|
||||
// do nothing
|
||||
break;
|
||||
}
|
||||
Game::web.SendWSMessage("chat", data);
|
||||
}
|
||||
}
|
||||
|
||||
20
dChatServer/ChatWeb.h
Normal file
20
dChatServer/ChatWeb.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef __CHATWEB_H__
|
||||
#define __CHATWEB_H__
|
||||
|
||||
#include <string>
|
||||
#include <functional>
|
||||
|
||||
#include "Web.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "IActivityLog.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
|
||||
namespace ChatWeb {
|
||||
void RegisterRoutes();
|
||||
void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType);
|
||||
void SendWSChatMessage(const ChatMessage& chatMessage);
|
||||
};
|
||||
|
||||
|
||||
#endif // __CHATWEB_H__
|
||||
|
||||
@@ -1,197 +0,0 @@
|
||||
#include "ChatWebAPI.h"
|
||||
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "json.hpp"
|
||||
#include "dCommonVars.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "dServer.h"
|
||||
#include "dConfig.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "JSONUtils.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "ChatPackets.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Database.h"
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma push_macro("DELETE")
|
||||
#undef DELETE
|
||||
#endif
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
typedef struct mg_connection mg_connection;
|
||||
typedef struct mg_http_message mg_http_message;
|
||||
|
||||
namespace {
|
||||
const char* json_content_type = "Content-Type: application/json\r\n";
|
||||
std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
|
||||
}
|
||||
|
||||
bool ValidateAuthentication(const mg_http_message* http_msg) {
|
||||
// TO DO: This is just a placeholder for now
|
||||
// use tokens or something at a later point if we want to implement authentication
|
||||
// bit using the listen bind address to limit external access is good enough to start with
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
|
||||
if (!data) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandlePlayersRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer;
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleTeamsRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer.GetTeamContainer();
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
|
||||
auto data = GeneralUtils::TryParse<json>(body);
|
||||
if (!ValidateJSON(data, reply)) return;
|
||||
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
|
||||
if (!check.empty()) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = check;
|
||||
} else {
|
||||
|
||||
ChatPackets::Announcement announcement;
|
||||
announcement.title = good_data["title"];
|
||||
announcement.message = good_data["message"];
|
||||
announcement.Send();
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = "{\"status\":\"Announcement Sent\"}";
|
||||
}
|
||||
}
|
||||
|
||||
void HandleInvalidRoute(HTTPReply& reply) {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "{\"error\":\"Invalid Route\"}";
|
||||
}
|
||||
|
||||
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
|
||||
HTTPReply reply;
|
||||
|
||||
if (!http_msg) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid Request\"}";
|
||||
} else if (ValidateAuthentication(http_msg)) {
|
||||
|
||||
// convert method from cstring to std string
|
||||
std::string method_string(http_msg->method.buf, http_msg->method.len);
|
||||
// get mehtod from mg to enum
|
||||
const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
|
||||
|
||||
// convert uri from cstring to std string
|
||||
std::string uri(http_msg->uri.buf, http_msg->uri.len);
|
||||
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
|
||||
|
||||
// convert body from cstring to std string
|
||||
std::string body(http_msg->body.buf, http_msg->body.len);
|
||||
|
||||
|
||||
const auto routeItr = Routes.find({method, uri});
|
||||
|
||||
if (routeItr != Routes.end()) {
|
||||
const auto& [_, route] = *routeItr;
|
||||
route.handle(reply, body);
|
||||
} else HandleInvalidRoute(reply);
|
||||
} else {
|
||||
reply.status = eHTTPStatusCode::UNAUTHORIZED;
|
||||
reply.message = "{\"error\":\"Unauthorized\"}";
|
||||
}
|
||||
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
|
||||
}
|
||||
|
||||
|
||||
void HandleRequests(mg_connection* connection, int request, void* request_data) {
|
||||
switch (request) {
|
||||
case MG_EV_HTTP_MSG:
|
||||
HandleHTTPMessage(connection, static_cast<mg_http_message*>(request_data));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
|
||||
auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
|
||||
if (!success) {
|
||||
LOG_DEBUG("Failed to register route %s", route.path.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered route %s", route.path.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
ChatWebAPI::ChatWebAPI() {
|
||||
mg_log_set(MG_LL_NONE);
|
||||
mg_mgr_init(&mgr); // Initialize event manager
|
||||
}
|
||||
|
||||
ChatWebAPI::~ChatWebAPI() {
|
||||
mg_mgr_free(&mgr);
|
||||
}
|
||||
|
||||
bool ChatWebAPI::Startup() {
|
||||
// Make listen address
|
||||
// std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
|
||||
// if (listen_ip == "localhost") listen_ip = "127.0.0.1";
|
||||
|
||||
const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
|
||||
// const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
|
||||
const std::string& listen_address = "http://localhost:" + listen_port;
|
||||
LOG("Starting web server on %s", listen_address.c_str());
|
||||
|
||||
// Create HTTP listener
|
||||
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
|
||||
LOG("Failed to create web server listener on %s", listen_port.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Register routes
|
||||
|
||||
// API v1 routes
|
||||
std::string v1_route = "/api/v1/";
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "players",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandlePlayersRequest
|
||||
});
|
||||
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "teams",
|
||||
.method = eHTTPMethod::GET,
|
||||
.handle = HandleTeamsRequest
|
||||
});
|
||||
|
||||
RegisterHTTPRoutes({
|
||||
.path = v1_route + "announce",
|
||||
.method = eHTTPMethod::POST,
|
||||
.handle = HandleAnnounceRequest
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
void ChatWebAPI::ReceiveRequests() {
|
||||
mg_mgr_poll(&mgr, 15);
|
||||
}
|
||||
|
||||
#ifdef DARKFLAME_PLATFORM_WIN32
|
||||
#pragma pop_macro("DELETE")
|
||||
#endif
|
||||
@@ -1,36 +0,0 @@
|
||||
#ifndef __CHATWEBAPI_H__
|
||||
#define __CHATWEBAPI_H__
|
||||
#include <string>
|
||||
#include <functional>
|
||||
|
||||
#include "mongoose.h"
|
||||
#include "eHTTPStatusCode.h"
|
||||
|
||||
enum class eHTTPMethod;
|
||||
|
||||
typedef struct mg_mgr mg_mgr;
|
||||
|
||||
struct HTTPReply {
|
||||
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
|
||||
std::string message = "{\"error\":\"Not Found\"}";
|
||||
};
|
||||
|
||||
struct WebAPIHTTPRoute {
|
||||
std::string path;
|
||||
eHTTPMethod method;
|
||||
std::function<void(HTTPReply&, const std::string&)> handle;
|
||||
};
|
||||
|
||||
class ChatWebAPI {
|
||||
public:
|
||||
ChatWebAPI();
|
||||
~ChatWebAPI();
|
||||
void ReceiveRequests();
|
||||
void RegisterHTTPRoutes(WebAPIHTTPRoute route);
|
||||
bool Startup();
|
||||
private:
|
||||
mg_mgr mgr;
|
||||
|
||||
};
|
||||
|
||||
#endif // __CHATWEBAPI_H__
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "ChatWeb.h"
|
||||
|
||||
void PlayerContainer::Initialize() {
|
||||
m_MaxNumberOfBestFriends =
|
||||
@@ -58,8 +59,8 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
m_PlayerCount++;
|
||||
|
||||
LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
|
||||
|
||||
Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID());
|
||||
ChatWeb::SendWSPlayerUpdate(data, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone);
|
||||
Database::Get()->UpdateActivityLog(data.playerID, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone, data.zoneID.GetMapID());
|
||||
m_PlayersToRemove.erase(playerId);
|
||||
}
|
||||
|
||||
@@ -113,6 +114,8 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
|
||||
}
|
||||
}
|
||||
|
||||
ChatWeb::SendWSPlayerUpdate(player, eActivityType::PlayerLoggedOut);
|
||||
|
||||
m_PlayerCount--;
|
||||
LOG("Removed user: %llu", playerID);
|
||||
m_Players.erase(playerID);
|
||||
|
||||
@@ -7,6 +7,7 @@ set(DCOMMON_SOURCES
|
||||
"Logger.cpp"
|
||||
"Game.cpp"
|
||||
"GeneralUtils.cpp"
|
||||
"JSONUtils.cpp"
|
||||
"LDFFormat.cpp"
|
||||
"Metrics.cpp"
|
||||
"NiPoint3.cpp"
|
||||
|
||||
18
dCommon/JSONUtils.cpp
Normal file
18
dCommon/JSONUtils.cpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#include "JSONUtils.h"
|
||||
#include "json.hpp"
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
|
||||
json check;
|
||||
check["error"] = json::array();
|
||||
for (const auto& required : requiredData) {
|
||||
if (!data.contains(required)) {
|
||||
check["error"].push_back("Missing Parameter: " + required);
|
||||
} else if (data[required] == "") {
|
||||
check["error"].push_back("Empty Parameter: " + required);
|
||||
}
|
||||
}
|
||||
return check["error"].empty() ? "" : check.dump();
|
||||
}
|
||||
|
||||
11
dCommon/JSONUtils.h
Normal file
11
dCommon/JSONUtils.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#ifndef _JSONUTILS_H_
|
||||
#define _JSONUTILS_H_
|
||||
|
||||
#include "json_fwd.hpp"
|
||||
|
||||
namespace JSONUtils {
|
||||
// check required data for reqeust
|
||||
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
|
||||
}
|
||||
|
||||
#endif // _JSONUTILS_H_
|
||||
15
dCommon/dEnums/eChatMessageResponseCode.h
Normal file
15
dCommon/dEnums/eChatMessageResponseCode.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifndef __ECHATMESSAGERESPONSECODES__H__
|
||||
#define __ECHATMESSAGERESPONSECODES__H__
|
||||
|
||||
#include <cstdint>
|
||||
enum class eChatMessageResponseCode : uint8_t {
|
||||
SENT = 0,
|
||||
NOTONLINE,
|
||||
GENERALERROR,
|
||||
RECEIVEDNEWWHISPER,
|
||||
NOTFRIENDS,
|
||||
SENDERFREETRIAL,
|
||||
RECEIVERFREETRIAL,
|
||||
};
|
||||
|
||||
#endif //!__ECHATMESSAGERESPONSECODES__H__
|
||||
@@ -8,6 +8,7 @@
|
||||
enum class eActivityType : uint32_t {
|
||||
PlayerLoggedIn,
|
||||
PlayerLoggedOut,
|
||||
PlayerChangedZone,
|
||||
};
|
||||
|
||||
class IActivityLog {
|
||||
|
||||
@@ -296,15 +296,12 @@ namespace GMGreaterThanZeroCommands {
|
||||
if (!splitArgs.empty() && !splitArgs.at(0).empty()) displayZoneData = splitArgs.at(0) == "1";
|
||||
if (splitArgs.size() > 1) displayIndividualPlayers = splitArgs.at(1) == "1";
|
||||
|
||||
ShowAllRequest request {
|
||||
.requestor = entity->GetObjectID(),
|
||||
.displayZoneData = displayZoneData,
|
||||
.displayIndividualPlayers = displayIndividualPlayers
|
||||
};
|
||||
ChatPackets::ShowAllRequest request;
|
||||
request.requestor = entity->GetObjectID();
|
||||
request.displayZoneData = displayZoneData;
|
||||
request.displayIndividualPlayers = displayIndividualPlayers;
|
||||
|
||||
CBITSTREAM;
|
||||
request.Serialize(bitStream);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
request.Send(Game::chatSysAddr);
|
||||
}
|
||||
|
||||
void FindPlayer(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
@@ -313,14 +310,11 @@ namespace GMGreaterThanZeroCommands {
|
||||
return;
|
||||
}
|
||||
|
||||
FindPlayerRequest request {
|
||||
.requestor = entity->GetObjectID(),
|
||||
.playerName = LUWString(args)
|
||||
};
|
||||
ChatPackets::FindPlayerRequest request;
|
||||
request.requestor = entity->GetObjectID();
|
||||
request.playerName = LUWString(args);
|
||||
|
||||
CBITSTREAM;
|
||||
request.Serialize(bitStream);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
request.Send(Game::chatSysAddr);
|
||||
}
|
||||
|
||||
void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
|
||||
@@ -61,6 +61,9 @@ struct LUBitStream {
|
||||
void WriteHeader(RakNet::BitStream& bitStream) const;
|
||||
bool ReadHeader(RakNet::BitStream& bitStream);
|
||||
void Send(const SystemAddress& sysAddr) const;
|
||||
void Broadcast() const {
|
||||
Send(UNASSIGNED_SYSTEM_ADDRESS);
|
||||
};
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const {}
|
||||
virtual bool Deserialize(RakNet::BitStream& bitStream) { return true; }
|
||||
|
||||
@@ -11,99 +11,136 @@
|
||||
#include "dServer.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
|
||||
void ShowAllRequest::Serialize(RakNet::BitStream& bitStream) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::SHOW_ALL);
|
||||
bitStream.Write(this->requestor);
|
||||
bitStream.Write(this->displayZoneData);
|
||||
bitStream.Write(this->displayIndividualPlayers);
|
||||
}
|
||||
|
||||
void ShowAllRequest::Deserialize(RakNet::BitStream& inStream) {
|
||||
inStream.Read(this->requestor);
|
||||
inStream.Read(this->displayZoneData);
|
||||
inStream.Read(this->displayIndividualPlayers);
|
||||
}
|
||||
|
||||
void FindPlayerRequest::Serialize(RakNet::BitStream& bitStream) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WHO);
|
||||
bitStream.Write(this->requestor);
|
||||
bitStream.Write(this->playerName);
|
||||
}
|
||||
|
||||
void FindPlayerRequest::Deserialize(RakNet::BitStream& inStream) {
|
||||
inStream.Read(this->requestor);
|
||||
inStream.Read(this->playerName);
|
||||
}
|
||||
|
||||
void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write(chatChannel);
|
||||
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(LUWString(senderName));
|
||||
|
||||
bitStream.Write(playerObjectID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<char>(0);
|
||||
|
||||
for (uint32_t i = 0; i < message.size(); ++i) {
|
||||
bitStream.Write<uint16_t>(message[i]);
|
||||
}
|
||||
bitStream.Write<uint16_t>(0);
|
||||
|
||||
SEND_PACKET_BROADCAST;
|
||||
}
|
||||
|
||||
void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write<char>(4);
|
||||
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(LUWString("", 33));
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<char>(0);
|
||||
|
||||
for (uint32_t i = 0; i < message.size(); ++i) {
|
||||
bitStream.Write<uint16_t>(message[i]);
|
||||
namespace ChatPackets {
|
||||
void ShowAllRequest::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(this->requestor);
|
||||
bitStream.Write(this->displayZoneData);
|
||||
bitStream.Write(this->displayIndividualPlayers);
|
||||
}
|
||||
|
||||
bitStream.Write<uint16_t>(0);
|
||||
|
||||
//This is so Wincent's announcement works:
|
||||
if (sysAddr != UNASSIGNED_SYSTEM_ADDRESS) {
|
||||
SEND_PACKET;
|
||||
return;
|
||||
bool ShowAllRequest::Deserialize(RakNet::BitStream& inStream) {
|
||||
VALIDATE_READ(inStream.Read(this->requestor));
|
||||
VALIDATE_READ(inStream.Read(this->displayZoneData));
|
||||
VALIDATE_READ(inStream.Read(this->displayIndividualPlayers));
|
||||
return true;
|
||||
}
|
||||
|
||||
SEND_PACKET_BROADCAST;
|
||||
}
|
||||
void FindPlayerRequest::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(this->requestor);
|
||||
bitStream.Write(this->playerName);
|
||||
}
|
||||
|
||||
void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) {
|
||||
//0x00 - "Chat is currently disabled."
|
||||
//0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players."
|
||||
bool FindPlayerRequest::Deserialize(RakNet::BitStream& inStream) {
|
||||
VALIDATE_READ(inStream.Read(this->requestor));
|
||||
VALIDATE_READ(inStream.Read(this->playerName));
|
||||
return true;
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SEND_CANNED_TEXT);
|
||||
bitStream.Write<uint8_t>(0); //response type, options above ^
|
||||
//docs say there's a wstring here-- no idea what it's for, or if it's even needed so leaving it as is for now.
|
||||
SEND_PACKET;
|
||||
}
|
||||
void ChatMessage::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write<uint64_t>(0);// senderID
|
||||
bitStream.Write(chatChannel);
|
||||
|
||||
void ChatPackets::Announcement::Send() {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE);
|
||||
bitStream.Write<uint32_t>(title.size());
|
||||
bitStream.Write(title);
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(message);
|
||||
SEND_PACKET_BROADCAST;
|
||||
bitStream.Write<uint32_t>(message.GetAsString().size());
|
||||
bitStream.Write(LUWString(senderName));
|
||||
|
||||
bitStream.Write(playerObjectID); // senderID
|
||||
bitStream.Write<uint16_t>(0); // sourceID
|
||||
bitStream.Write(responseCode);
|
||||
bitStream.Write(message);
|
||||
|
||||
}
|
||||
|
||||
bool ChatMessage::Deserialize(RakNet::BitStream& inStream) {
|
||||
//TODO: Implement this
|
||||
return false;
|
||||
}
|
||||
void ChatMessage::Handle(){
|
||||
|
||||
}
|
||||
|
||||
void WorldChatMessage::Serialize(RakNet::BitStream& bitStream) const {
|
||||
|
||||
}
|
||||
bool WorldChatMessage::Deserialize(RakNet::BitStream& inStream) {
|
||||
VALIDATE_READ(inStream.Read(chatChannel));
|
||||
uint16_t padding;
|
||||
VALIDATE_READ(inStream.Read(padding));
|
||||
uint32_t messageLength;
|
||||
VALIDATE_READ(inStream.Read(messageLength));
|
||||
string message_tmp;
|
||||
for (uint32_t i = 0; i < messageLength; ++i) {
|
||||
uint16_t character;
|
||||
VALIDATE_READ(inStream.Read(character));
|
||||
message_tmp.push_back(character);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
void WorldChatMessage::Handle() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
void PrivateChatMessage::Serialize(RakNet::BitStream& bitStream) const {
|
||||
|
||||
}
|
||||
bool PrivateChatMessage::Deserialize(RakNet::BitStream& inStream) {
|
||||
|
||||
}
|
||||
void PrivateChatMessage::Handle() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
void UserChatMessage::Serialize(RakNet::BitStream& bitStream) const {
|
||||
|
||||
}
|
||||
bool UserChatMessage::Deserialize(RakNet::BitStream& inStream) {
|
||||
|
||||
}
|
||||
void UserChatMessage::Handle() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write<char>(4);
|
||||
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(LUWString("", 33));
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<char>(0);
|
||||
|
||||
for (uint32_t i = 0; i < message.size(); ++i) {
|
||||
bitStream.Write<uint16_t>(message[i]);
|
||||
}
|
||||
|
||||
bitStream.Write<uint16_t>(0);
|
||||
|
||||
//This is so Wincent's announcement works:
|
||||
if (sysAddr != UNASSIGNED_SYSTEM_ADDRESS) {
|
||||
SEND_PACKET;
|
||||
return;
|
||||
}
|
||||
|
||||
SEND_PACKET_BROADCAST;
|
||||
}
|
||||
|
||||
void MessageFailure::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write(this->cannedText);
|
||||
}
|
||||
|
||||
void Announcement::Serialize(RakNet::BitStream& bitStream) const {
|
||||
bitStream.Write<uint32_t>(title.size());
|
||||
bitStream.Write(title);
|
||||
bitStream.Write<uint32_t>(message.size());
|
||||
bitStream.Write(message);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,33 +10,85 @@ struct SystemAddress;
|
||||
|
||||
#include <string>
|
||||
#include "dCommonVars.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "eChatMessageResponseCode.h"
|
||||
|
||||
struct ShowAllRequest{
|
||||
LWOOBJID requestor = LWOOBJID_EMPTY;
|
||||
bool displayZoneData = true;
|
||||
bool displayIndividualPlayers = true;
|
||||
void Serialize(RakNet::BitStream& bitStream);
|
||||
void Deserialize(RakNet::BitStream& inStream);
|
||||
};
|
||||
|
||||
struct FindPlayerRequest{
|
||||
LWOOBJID requestor = LWOOBJID_EMPTY;
|
||||
LUWString playerName;
|
||||
void Serialize(RakNet::BitStream& bitStream);
|
||||
void Deserialize(RakNet::BitStream& inStream);
|
||||
enum class eCannedText : uint8_t {
|
||||
CHAT_DISABLED = 0,
|
||||
F2P_CHAT_DISABLED = 1
|
||||
};
|
||||
|
||||
namespace ChatPackets {
|
||||
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast = false);
|
||||
|
||||
struct Announcement {
|
||||
std::string title;
|
||||
std::string message;
|
||||
void Send();
|
||||
struct ShowAllRequest : public LUBitStream {
|
||||
LWOOBJID requestor = LWOOBJID_EMPTY;
|
||||
bool displayZoneData = true;
|
||||
bool displayIndividualPlayers = true;
|
||||
|
||||
ShowAllRequest() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::WHO) {};
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual bool Deserialize(RakNet::BitStream& inStream) override;
|
||||
};
|
||||
|
||||
void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
|
||||
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
|
||||
void SendMessageFail(const SystemAddress& sysAddr);
|
||||
struct FindPlayerRequest : public LUBitStream {
|
||||
LWOOBJID requestor = LWOOBJID_EMPTY;
|
||||
LUWString playerName;
|
||||
FindPlayerRequest() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::WHO) {};
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual bool Deserialize(RakNet::BitStream& inStream) override;
|
||||
};
|
||||
|
||||
struct Announcement : public LUBitStream {
|
||||
std::string title;
|
||||
std::string message;
|
||||
|
||||
Announcement() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE) {};
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
|
||||
struct ChatMessage : public LUBitStream {
|
||||
char chatChannel;
|
||||
std::string senderName;
|
||||
LWOOBJID playerObjectID;
|
||||
bool senderMythran;
|
||||
eChatMessageResponseCode responseCode = eChatMessageResponseCode::SENT;
|
||||
LUWString message;
|
||||
|
||||
ChatMessage() : LUBitStream(eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE) {};
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual bool Deserialize(RakNet::BitStream& inStream) override;
|
||||
virtual void Handle() override {};
|
||||
};
|
||||
|
||||
struct WorldChatMessage : public ChatMessage {
|
||||
virtual bool Deserialize(RakNet::BitStream& bitStream) override;
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual void Handle() override;
|
||||
};
|
||||
|
||||
struct PrivateChatMessage : public ChatMessage {
|
||||
virtual bool Deserialize(RakNet::BitStream& inStream) override;
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual void Handle() override;
|
||||
};
|
||||
|
||||
struct UserChatMessage : public ChatMessage {
|
||||
virtual bool Deserialize(RakNet::BitStream& inStream) override;
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
virtual void Handle() override;
|
||||
};
|
||||
|
||||
// Should be in client packets since it is a client connection type, but whatever
|
||||
struct MessageFailure : public LUBitStream {
|
||||
eCannedText cannedText = eCannedText::CHAT_DISABLED;
|
||||
|
||||
MessageFailure() : LUBitStream(eConnectionType::CLIENT, MessageType::Chat::SEND_CANNED_TEXT) {};
|
||||
virtual void Serialize(RakNet::BitStream& bitStream) const override;
|
||||
};
|
||||
};
|
||||
|
||||
#endif // CHATPACKETS_H
|
||||
|
||||
@@ -13,12 +13,6 @@ class PositionUpdate;
|
||||
|
||||
struct Packet;
|
||||
|
||||
struct ChatMessage {
|
||||
uint8_t chatChannel = 0;
|
||||
uint16_t unknown = 0;
|
||||
std::u16string message;
|
||||
};
|
||||
|
||||
struct ChatModerationRequest {
|
||||
uint8_t chatLevel = 0;
|
||||
uint8_t requestID = 0;
|
||||
@@ -27,7 +21,6 @@ struct ChatModerationRequest {
|
||||
};
|
||||
|
||||
namespace ClientPackets {
|
||||
ChatMessage HandleChatMessage(Packet* packet);
|
||||
PositionUpdate HandleClientPositionUpdate(Packet* packet);
|
||||
ChatModerationRequest HandleChatModerationRequest(Packet* packet);
|
||||
int32_t SendTop5HelpIssues(Packet* packet);
|
||||
|
||||
@@ -134,7 +134,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t rep
|
||||
LOG("Sent CreateCharacter for ID: %llu", player);
|
||||
}
|
||||
|
||||
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
|
||||
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHAT_MODERATION_STRING);
|
||||
|
||||
@@ -183,4 +183,4 @@ void WorldPackets::SendDebugOuput(const SystemAddress& sysAddr, const std::strin
|
||||
bitStream.Write<uint32_t>(data.size());
|
||||
bitStream.Write(data);
|
||||
SEND_PACKET;
|
||||
}
|
||||
}
|
||||
@@ -10,9 +10,6 @@ struct SystemAddress;
|
||||
enum class eGameMasterLevel : uint8_t;
|
||||
enum class eCharacterCreationResponse : uint8_t;
|
||||
enum class eRenameResponse : uint8_t;
|
||||
namespace RakNet {
|
||||
class BitStream;
|
||||
};
|
||||
|
||||
struct HTTPMonitorInfo {
|
||||
uint16_t port = 80;
|
||||
@@ -32,7 +29,7 @@ namespace WorldPackets {
|
||||
void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
|
||||
void SendServerState(const SystemAddress& sysAddr);
|
||||
void SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
|
||||
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems);
|
||||
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems);
|
||||
void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel);
|
||||
void SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info);
|
||||
void SendDebugOuput(const SystemAddress& sysAddr, const std::string& data);
|
||||
|
||||
7
dWeb/CMakeLists.txt
Normal file
7
dWeb/CMakeLists.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
set(DWEB_SOURCES
|
||||
"Web.cpp")
|
||||
|
||||
add_library(dWeb STATIC ${DWEB_SOURCES})
|
||||
|
||||
target_include_directories(dWeb PUBLIC ".")
|
||||
target_link_libraries(dWeb dCommon mongoose)
|
||||
289
dWeb/Web.cpp
Normal file
289
dWeb/Web.cpp
Normal file
@@ -0,0 +1,289 @@
|
||||
#include "Web.h"
|
||||
#include "Game.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "json.hpp"
|
||||
#include "Logger.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "JSONUtils.h"
|
||||
|
||||
namespace Game {
|
||||
Web web;
|
||||
}
|
||||
|
||||
namespace {
|
||||
const char* json_content_type = "Content-Type: application/json\r\n";
|
||||
std::map<std::pair<eHTTPMethod, std::string>, HTTPRoute> g_HTTPRoutes;
|
||||
std::map<std::string, WSEvent> g_WSEvents;
|
||||
std::vector<std::string> g_WSSubscriptions;
|
||||
}
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
bool ValidateAuthentication(const mg_http_message* http_msg) {
|
||||
// TO DO: This is just a placeholder for now
|
||||
// use tokens or something at a later point if we want to implement authentication
|
||||
// bit using the listen bind address to limit external access is good enough to start with
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
|
||||
if (g_HTTPRoutes.empty()) return;
|
||||
|
||||
HTTPReply reply;
|
||||
|
||||
if (!http_msg) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid Request\"}";
|
||||
} else if (ValidateAuthentication(http_msg)) {
|
||||
|
||||
// convert method from cstring to std string
|
||||
std::string method_string(http_msg->method.buf, http_msg->method.len);
|
||||
// get mehtod from mg to enum
|
||||
const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
|
||||
|
||||
// convert uri from cstring to std string
|
||||
std::string uri(http_msg->uri.buf, http_msg->uri.len);
|
||||
std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
|
||||
|
||||
// convert body from cstring to std string
|
||||
std::string body(http_msg->body.buf, http_msg->body.len);
|
||||
|
||||
// Special case for websocket
|
||||
if (uri == "/ws" && method == eHTTPMethod::GET) {
|
||||
mg_ws_upgrade(connection, const_cast<mg_http_message*>(http_msg), NULL);
|
||||
LOG("Upgraded connection to websocket: %d.%d.%d.%d:%i", MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto routeItr = g_HTTPRoutes.find({method, uri});
|
||||
if (routeItr != g_HTTPRoutes.end()) {
|
||||
const auto& [_, route] = *routeItr;
|
||||
route.handle(reply, body);
|
||||
} else {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "{\"error\":\"Not Found\"}";
|
||||
}
|
||||
} else {
|
||||
reply.status = eHTTPStatusCode::UNAUTHORIZED;
|
||||
reply.message = "{\"error\":\"Unauthorized\"}";
|
||||
}
|
||||
mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
|
||||
}
|
||||
|
||||
|
||||
void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) {
|
||||
if (!ws_msg) {
|
||||
LOG_DEBUG("Received invalid websocket message");
|
||||
return;
|
||||
} else {
|
||||
LOG_DEBUG("Received websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
|
||||
auto data = GeneralUtils::TryParse<json>(std::string(ws_msg->data.buf, ws_msg->data.len));
|
||||
if (data) {
|
||||
const auto& good_data = data.value();
|
||||
auto check = JSONUtils::CheckRequiredData(good_data, { "event" });
|
||||
if (!check.empty()) {
|
||||
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
||||
} else {
|
||||
const auto event = good_data["event"].get<std::string>();
|
||||
const auto eventItr = g_WSEvents.find(event);
|
||||
if (eventItr != g_WSEvents.end()) {
|
||||
const auto& [_, event] = *eventItr;
|
||||
event.handle(connection, good_data);
|
||||
} else {
|
||||
LOG_DEBUG("Received invalid websocket event: %s", event.c_str());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
LOG_DEBUG("Received invalid websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandleWSSubscribe(mg_connection* connection, json data) {
|
||||
auto check = JSONUtils::CheckRequiredData(data, { "subscription" });
|
||||
if (!check.empty()) {
|
||||
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
||||
} else {
|
||||
const auto subscription = data["subscription"].get<std::string>();
|
||||
LOG_DEBUG("subscription %s subscribed", subscription.c_str());
|
||||
// check subscription vector
|
||||
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), subscription);
|
||||
if (subItr != g_WSSubscriptions.end()) {
|
||||
// get index of subscription
|
||||
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
||||
connection->data[index] = 1;
|
||||
mg_ws_send(connection, "{\"status\":\"subscribed\"}", 23, WEBSOCKET_OP_TEXT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandleWSUnsubscribe(mg_connection* connection, json data) {
|
||||
auto check = JSONUtils::CheckRequiredData(data, { "subscription" });
|
||||
if (!check.empty()) {
|
||||
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
||||
} else {
|
||||
const auto subscription = data["subscription"].get<std::string>();
|
||||
LOG_DEBUG("subscription %s unsubscribed", subscription.c_str());
|
||||
// check subscription vector
|
||||
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), subscription);
|
||||
if (subItr != g_WSSubscriptions.end()) {
|
||||
// get index of subscription
|
||||
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
||||
connection->data[index] = 0;
|
||||
mg_ws_send(connection, "{\"status\":\"unsubscribed\"}", 25, WEBSOCKET_OP_TEXT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandleWSGetSubscriptions(mg_connection* connection, json data) {
|
||||
// list subscribed and non subscribed subscriptions
|
||||
json response;
|
||||
// check subscription vector
|
||||
for (const auto& sub : g_WSSubscriptions) {
|
||||
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), sub);
|
||||
if (subItr != g_WSSubscriptions.end()) {
|
||||
// get index of subscription
|
||||
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
||||
if (connection->data[index] == 1) {
|
||||
response["subscribed"].push_back(sub);
|
||||
} else {
|
||||
response["unsubscribed"].push_back(sub);
|
||||
}
|
||||
}
|
||||
}
|
||||
mg_ws_send(connection, response.dump().c_str(), response.dump().size(), WEBSOCKET_OP_TEXT);
|
||||
}
|
||||
|
||||
void HandleMessages(mg_connection* connection, int message, void* message_data) {
|
||||
if (!Game::web.IsEnabled()) return;
|
||||
switch (message) {
|
||||
case MG_EV_HTTP_MSG:
|
||||
HandleHTTPMessage(connection, static_cast<mg_http_message*>(message_data));
|
||||
break;
|
||||
case MG_EV_WS_MSG:
|
||||
HandleWSMessage(connection, static_cast<mg_ws_message*>(message_data));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Redirect logs to our logger
|
||||
static void DLOG(char ch, void *param) {
|
||||
static char buf[256];
|
||||
static size_t len;
|
||||
if (ch != '\n') buf[len++] = ch; // we provide the newline in our logger
|
||||
if (ch == '\n' || len >= sizeof(buf)) {
|
||||
LOG_DEBUG("%.*s", static_cast<int>(len), buf);
|
||||
len = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Web::RegisterHTTPRoute(HTTPRoute route) {
|
||||
if (!Game::web.enabled) {
|
||||
LOG_DEBUG("Failed to register HTTP route %s: web server not enabled", route.path.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
auto [_, success] = g_HTTPRoutes.try_emplace({ route.method, route.path }, route);
|
||||
if (!success) {
|
||||
LOG_DEBUG("Failed to register HTTP route %s", route.path.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered HTTP route %s", route.path.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void Web::RegisterWSEvent(WSEvent event) {
|
||||
if (!Game::web.enabled) {
|
||||
LOG_DEBUG("Failed to register WS event %s: web server not enabled", event.name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
auto [_, success] = g_WSEvents.try_emplace(event.name, event);
|
||||
if (!success) {
|
||||
LOG_DEBUG("Failed to register WS event %s", event.name.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered WS event %s", event.name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void Web::RegisterWSSubscription(const std::string& subscription) {
|
||||
if (!Game::web.enabled) {
|
||||
LOG_DEBUG("Failed to register WS subscription %s: web server not enabled", subscription.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// check that subsction is not already in the vector
|
||||
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), subscription);
|
||||
if (subItr != g_WSSubscriptions.end()) {
|
||||
LOG_DEBUG("Failed to register WS subscription %s: duplicate", subscription.c_str());
|
||||
} else {
|
||||
LOG_DEBUG("Registered WS subscription %s", subscription.c_str());
|
||||
g_WSSubscriptions.push_back(subscription);
|
||||
}
|
||||
}
|
||||
|
||||
Web::Web() {
|
||||
mg_log_set_fn(DLOG, NULL); // Redirect logs to our logger
|
||||
mg_log_set(MG_LL_DEBUG);
|
||||
mg_mgr_init(&mgr); // Initialize event manager
|
||||
}
|
||||
|
||||
Web::~Web() {
|
||||
mg_mgr_free(&mgr);
|
||||
}
|
||||
|
||||
bool Web::Startup(const std::string& listen_ip, const uint32_t listen_port) {
|
||||
|
||||
// Make listen address
|
||||
const std::string& listen_address = "http://" + listen_ip + ":" + std::to_string(listen_port);
|
||||
LOG("Starting web server on %s", listen_address.c_str());
|
||||
|
||||
// Create HTTP listener
|
||||
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleMessages, NULL)) {
|
||||
LOG("Failed to create web server listener on %s", listen_address.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
// WebSocket Events
|
||||
Game::web.RegisterWSEvent({
|
||||
.name = "subscribe",
|
||||
.handle = HandleWSSubscribe
|
||||
});
|
||||
|
||||
Game::web.RegisterWSEvent({
|
||||
.name = "unsubscribe",
|
||||
.handle = HandleWSUnsubscribe
|
||||
});
|
||||
|
||||
Game::web.RegisterWSEvent({
|
||||
.name = "getSubscriptions",
|
||||
.handle = HandleWSGetSubscriptions
|
||||
});
|
||||
enabled = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Web::ReceiveRequests() {
|
||||
mg_mgr_poll(&mgr, 15);
|
||||
}
|
||||
|
||||
void Web::SendWSMessage(const std::string subscription, json& data) {
|
||||
if (!Game::web.enabled) return; // don't attempt to send if web is not enabled
|
||||
|
||||
// find subscription
|
||||
auto subItr = std::find(g_WSSubscriptions.begin(), g_WSSubscriptions.end(), subscription);
|
||||
if (subItr == g_WSSubscriptions.end()) {
|
||||
LOG_DEBUG("Failed to send WS message: subscription %s not found", subscription.c_str());
|
||||
return;
|
||||
}
|
||||
// tell it the event type
|
||||
data["event"] = subscription;
|
||||
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
||||
for (struct mg_connection *wc = Game::web.mgr.conns; wc != NULL; wc = wc->next) {
|
||||
if (wc->is_websocket && wc->data[index] == 1) {
|
||||
mg_ws_send(wc, data.dump().c_str(), data.dump().size(), WEBSOCKET_OP_TEXT);
|
||||
}
|
||||
}
|
||||
}
|
||||
52
dWeb/Web.h
Normal file
52
dWeb/Web.h
Normal file
@@ -0,0 +1,52 @@
|
||||
#ifndef __WEB_H__
|
||||
#define __WEB_H__
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <optional>
|
||||
#include "mongoose.h"
|
||||
#include "json_fwd.hpp"
|
||||
#include "eHTTPStatusCode.h"
|
||||
|
||||
class Web;
|
||||
namespace Game {
|
||||
extern Web web;
|
||||
}
|
||||
|
||||
enum class eHTTPMethod;
|
||||
|
||||
typedef struct mg_mgr mg_mgr;
|
||||
|
||||
struct HTTPReply {
|
||||
eHTTPStatusCode status = eHTTPStatusCode::NOT_FOUND;
|
||||
std::string message = "{\"error\":\"Not Found\"}";
|
||||
};
|
||||
|
||||
struct HTTPRoute {
|
||||
std::string path;
|
||||
eHTTPMethod method;
|
||||
std::function<void(HTTPReply&, const std::string&)> handle;
|
||||
};
|
||||
|
||||
struct WSEvent {
|
||||
std::string name;
|
||||
std::function<void(mg_connection*, nlohmann::json)> handle;
|
||||
};
|
||||
|
||||
class Web {
|
||||
public:
|
||||
Web();
|
||||
~Web();
|
||||
void ReceiveRequests();
|
||||
void static SendWSMessage(std::string sub, nlohmann::json& message);
|
||||
bool Startup(const std::string& listen_ip, const uint32_t listen_port);
|
||||
void RegisterHTTPRoute(HTTPRoute route);
|
||||
void RegisterWSEvent(WSEvent event);
|
||||
void RegisterWSSubscription(const std::string& subscription);
|
||||
bool IsEnabled() const { return enabled; };
|
||||
private:
|
||||
mg_mgr mgr;
|
||||
bool enabled = false;
|
||||
};
|
||||
|
||||
#endif // !__WEB_H__
|
||||
@@ -647,6 +647,21 @@ void HandlePacketChat(Packet* packet) {
|
||||
|
||||
break;
|
||||
}
|
||||
case MessageType::Chat::GENERAL_CHAT_MESSAGE: {
|
||||
// First get the zone and check if we should forward it
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
uint32_t zoneID;
|
||||
inStream.Read(zoneID);
|
||||
if (zoneID != Game::server->GetZoneID()) return;
|
||||
//Write our stream outwards:
|
||||
CBITSTREAM;
|
||||
unsigned char data;
|
||||
while (inStream.Read(data)) {
|
||||
bitStream.Write(data);
|
||||
}
|
||||
SEND_PACKET_BROADCAST;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG("Received an unknown chat: %i", int(packet->data[3]));
|
||||
}
|
||||
@@ -1289,7 +1304,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::pair<uint8_t, uint8_t>> segments = Game::chatFilter->IsSentenceOkay(request.message, entity->GetGMLevel(), !(isBestFriend && request.chatLevel == 1));
|
||||
auto segments = Game::chatFilter->IsSentenceOkay(request.message, entity->GetGMLevel(), !(isBestFriend && request.chatLevel == 1));
|
||||
|
||||
bool bAllClean = segments.empty();
|
||||
|
||||
@@ -1304,10 +1319,9 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
case MessageType::World::GENERAL_CHAT_MESSAGE: {
|
||||
if (chatDisabled) {
|
||||
ChatPackets::SendMessageFail(packet->systemAddress);
|
||||
ChatPackets::MessageFailure().Send(packet->systemAddress);
|
||||
} else {
|
||||
auto chatMessage = ClientPackets::HandleChatMessage(packet);
|
||||
|
||||
ChatPackets::WorldChatMessage inChatMessage;
|
||||
// TODO: Find a good home for the logic in this case.
|
||||
User* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
if (!user) {
|
||||
@@ -1328,7 +1342,36 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
std::string sMessage = GeneralUtils::UTF16ToWTF8(chatMessage.message);
|
||||
LOG("%s: %s", playerName.c_str(), sMessage.c_str());
|
||||
ChatPackets::SendChatMessage(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message);
|
||||
|
||||
ChatPackets::ChatMessage outChatMessage;
|
||||
outChatMessage.chatChannel = chatMessage.chatChannel;
|
||||
outChatMessage.message = chatMessage.message;
|
||||
|
||||
outChatMessage.Broadcast();
|
||||
|
||||
{
|
||||
// TODO: make it so we don't write this manually, but instead use a proper read and writes
|
||||
// aka: this is awful and should be fixed, but I can't be bothered to do it right now
|
||||
// Forward to the chat server
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write(user->GetLoggedInChar());
|
||||
bitStream.Write<uint32_t>(chatMessage.message.size());
|
||||
bitStream.Write(chatMessage.chatChannel);
|
||||
bitStream.Write<uint32_t>(chatMessage.message.size());
|
||||
|
||||
for (uint32_t i = 0; i < 77; ++i) {
|
||||
bitStream.Write<uint8_t>(0);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < chatMessage.message.size(); ++i) {
|
||||
bitStream.Write<uint16_t>(chatMessage.message[i]);
|
||||
}
|
||||
bitStream.Write<uint16_t>(0);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
163
docs/asyncapi.yaml
Normal file
163
docs/asyncapi.yaml
Normal file
@@ -0,0 +1,163 @@
|
||||
asyncapi: 2.0.0
|
||||
info:
|
||||
title: DarkflameServer WebSocket API
|
||||
version: 1.0.0
|
||||
description: API documentation for DarkflameServer WebSocket endpoints
|
||||
|
||||
servers:
|
||||
production:
|
||||
url: http://localhost:2005/ws
|
||||
protocol: http
|
||||
description: Production server
|
||||
|
||||
channels:
|
||||
chat:
|
||||
subscribe:
|
||||
summary: Subscribe to chat messages
|
||||
message:
|
||||
contentType: application/json
|
||||
payload:
|
||||
$ref: '#/components/schemas/ChatMessage'
|
||||
publish:
|
||||
summary: Send a chat message
|
||||
message:
|
||||
contentType: application/json
|
||||
payload:
|
||||
$ref: '#/components/schemas/ChatMessage'
|
||||
|
||||
player:
|
||||
subscribe:
|
||||
summary: Subscribe to player updates
|
||||
message:
|
||||
contentType: application/json
|
||||
payload:
|
||||
$ref: '#/components/schemas/PlayerUpdate'
|
||||
|
||||
team:
|
||||
subscribe:
|
||||
summary: Subscribe to team updates
|
||||
message:
|
||||
contentType: application/json
|
||||
payload:
|
||||
$ref: '#/components/schemas/TeamUpdate'
|
||||
|
||||
subscribe:
|
||||
publish:
|
||||
summary: Subscribe to an event
|
||||
message:
|
||||
contentType: application/json
|
||||
payload:
|
||||
$ref: '#/components/schemas/Subscription'
|
||||
|
||||
unsubscribe:
|
||||
publish:
|
||||
summary: Unsubscribe from an event
|
||||
message:
|
||||
contentType: application/json
|
||||
payload:
|
||||
$ref: '#/components/schemas/Subscription'
|
||||
|
||||
components:
|
||||
schemas:
|
||||
ChatMessage:
|
||||
type: object
|
||||
properties:
|
||||
user:
|
||||
type: string
|
||||
example: "Player1"
|
||||
message:
|
||||
type: string
|
||||
example: "Hello, world!"
|
||||
gmlevel:
|
||||
type: integer
|
||||
minimum: 0
|
||||
maximum: 9
|
||||
example: 0
|
||||
zone:
|
||||
type: integer
|
||||
example: 1000
|
||||
|
||||
PlayerUpdate:
|
||||
type: object
|
||||
properties:
|
||||
player_data:
|
||||
$ref: '#/components/schemas/Player'
|
||||
update_type:
|
||||
type: string
|
||||
example: "JOIN"
|
||||
|
||||
TeamUpdate:
|
||||
type: object
|
||||
properties:
|
||||
team_data:
|
||||
$ref: '#/components/schemas/Team'
|
||||
update_type:
|
||||
type: string
|
||||
example: "CREATE"
|
||||
|
||||
Subscription:
|
||||
type: object
|
||||
required:
|
||||
- subscription
|
||||
properties:
|
||||
subscription:
|
||||
type: string
|
||||
example: "chat_local"
|
||||
|
||||
Player:
|
||||
type: object
|
||||
properties:
|
||||
id:
|
||||
type: integer
|
||||
format: int64
|
||||
example: 1152921508901824000
|
||||
gm_level:
|
||||
type: integer
|
||||
format: uint8
|
||||
example: 0
|
||||
name:
|
||||
type: string
|
||||
example: thisisatestname
|
||||
muted:
|
||||
type: boolean
|
||||
example: false
|
||||
zone_id:
|
||||
$ref: '#/components/schemas/ZoneID'
|
||||
|
||||
ZoneID:
|
||||
type: object
|
||||
properties:
|
||||
map_id:
|
||||
type: integer
|
||||
format: uint16
|
||||
example: 1200
|
||||
instance_id:
|
||||
type: integer
|
||||
format: uint16
|
||||
example: 2
|
||||
clone_id:
|
||||
type: integer
|
||||
format: uint32
|
||||
example: 0
|
||||
|
||||
Team:
|
||||
type: object
|
||||
properties:
|
||||
id:
|
||||
type: integer
|
||||
format: int64
|
||||
example: 1152921508901824000
|
||||
loot_flag:
|
||||
type: integer
|
||||
format: uint8
|
||||
example: 1
|
||||
local:
|
||||
type: boolean
|
||||
example: false
|
||||
leader:
|
||||
type: string
|
||||
example: thisisatestname
|
||||
members:
|
||||
type: array
|
||||
items:
|
||||
$ref: '#/components/schemas/Player'
|
||||
121
docs/openapi.yaml
Normal file
121
docs/openapi.yaml
Normal file
@@ -0,0 +1,121 @@
|
||||
openapi: 3.0.0
|
||||
info:
|
||||
title: DarkflameServer API
|
||||
version: 1.0.0
|
||||
description: API documentation for DarkflameServer HTTP endpoints
|
||||
|
||||
servers:
|
||||
- url: http://localhost:2005/api/v1
|
||||
|
||||
paths:
|
||||
/players:
|
||||
get:
|
||||
summary: Get list of online players
|
||||
responses:
|
||||
'200':
|
||||
description: A list of online players
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
type: array
|
||||
items:
|
||||
$ref: '#/components/schemas/Player'
|
||||
'204':
|
||||
description: No players online
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
type: object
|
||||
properties:
|
||||
error:
|
||||
type: string
|
||||
example: "No Players Online"
|
||||
|
||||
/teams:
|
||||
get:
|
||||
summary: Get list of online teams
|
||||
responses:
|
||||
'200':
|
||||
description: A list of online teams
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
type: array
|
||||
items:
|
||||
$ref: '#/components/schemas/Team'
|
||||
'204':
|
||||
description: No teams online
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
type: object
|
||||
properties:
|
||||
error:
|
||||
type: string
|
||||
example: "No Teams Online"
|
||||
|
||||
/announce:
|
||||
post:
|
||||
summary: Send an announcement
|
||||
requestBody:
|
||||
required: true
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
$ref: '#/components/schemas/Announcement'
|
||||
responses:
|
||||
'200':
|
||||
description: Announcement sent successfully
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
type: object
|
||||
properties:
|
||||
status:
|
||||
type: string
|
||||
example: "Announcement Sent"
|
||||
'400':
|
||||
description: Invalid JSON or missing required fields
|
||||
content:
|
||||
application/json:
|
||||
schema:
|
||||
type: object
|
||||
properties:
|
||||
error:
|
||||
type: string
|
||||
example: "Invalid JSON"
|
||||
|
||||
components:
|
||||
schemas:
|
||||
Player:
|
||||
type: object
|
||||
properties:
|
||||
playerID:
|
||||
type: integer
|
||||
example: 12345
|
||||
playerName:
|
||||
type: string
|
||||
example: "Player1"
|
||||
|
||||
Team:
|
||||
type: object
|
||||
properties:
|
||||
teamID:
|
||||
type: integer
|
||||
example: 67890
|
||||
teamName:
|
||||
type: string
|
||||
example: "Team1"
|
||||
|
||||
Announcement:
|
||||
type: object
|
||||
required:
|
||||
- title
|
||||
- message
|
||||
properties:
|
||||
title:
|
||||
type: string
|
||||
example: "Server Maintenance"
|
||||
message:
|
||||
type: string
|
||||
example: "The server will be down for maintenance at 10 PM."
|
||||
Reference in New Issue
Block a user