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1 Commits

Author SHA1 Message Date
David Markowitz
6943e2048f remove md5 new
tested that sqlite hash is still calculated
2024-05-01 03:06:31 -07:00
247 changed files with 46564 additions and 123468 deletions

View File

@@ -73,4 +73,4 @@ cpp_space_around_assignment_operator=insert
cpp_space_pointer_reference_alignment=left
cpp_space_around_ternary_operator=insert
cpp_wrap_preserve_blocks=one_liners
cpp_indent_comment=false
cpp_indent_comment=fasle

View File

@@ -1,4 +1,4 @@
name: Build and Update Docker
name: CI
on:
push:

View File

@@ -1,4 +1,4 @@
name: Build And Test
name: CI
on:
push:
@@ -14,21 +14,14 @@ jobs:
strategy:
matrix:
os: [ windows-2022, ubuntu-22.04, macos-13 ]
include:
- os: windows-2022
configureType: windows-msvc
- os: ubuntu-22.04
configureType: linux-gnu
- os: macos-13
configureType: macos
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
with:
submodules: true
- name: Add msbuild to PATH (Windows only)
if: ${{ matrix.os == 'windows-2022' }}
uses: microsoft/setup-msbuild@v2
uses: microsoft/setup-msbuild@v1.1
with:
vs-version: '[17,18)'
msbuild-architecture: x64
@@ -40,13 +33,21 @@ jobs:
- name: cmake
uses: lukka/run-cmake@v10
with:
configurePreset: "${{matrix.configureType}}"
configurePreset: "ci-${{matrix.os}}"
buildPreset: "ci-${{matrix.os}}"
testPreset: "ci-${{matrix.os}}"
- name: artifacts
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: build-${{matrix.os}}
path: |
build/*
build/*Server*
build/*.ini
build/*.so
build/*.dll
build/vanity/
build/navmeshes/
build/migrations/
build/*.dcf
!build/*.pdb
!build/d*/

6
.gitignore vendored
View File

@@ -95,7 +95,6 @@ ipch/
# Exceptions:
CMakeSettings.json
CMakeUserPresets.json
*.vcxproj
*.filters
*.cmake
@@ -113,8 +112,6 @@ CMakeFiles/TargetDirectories.txt
*.sln
*.recipe
CMakeUserPresets.json
# clangd
.cache
thirdparty/zlib-1.2.11/
@@ -125,7 +122,4 @@ docker/__pycache__
docker-compose.override.yml
!*Test.bin
# CMake scripts
!cmake/*
!cmake/toolchains/*

View File

@@ -1,32 +1,13 @@
cmake_minimum_required(VERSION 3.25)
project(Darkflame
HOMEPAGE_URL "https://github.com/DarkflameUniverse/DarkflameServer"
LANGUAGES C CXX
)
# check if the path to the source directory contains a space
if("${CMAKE_SOURCE_DIR}" MATCHES " ")
message(FATAL_ERROR "The server cannot build in the path (" ${CMAKE_SOURCE_DIR} ") because it contains a space. Please move the server to a path without spaces.")
endif()
project(Darkflame)
include(CTest)
set(CMAKE_C_STANDARD 99)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Choose the type of build, options are: Debug, Release, RelWithDebInfo, MinSizeRel")
if (${CMAKE_BUILD_TYPE} MATCHES "") # CI likes to set CMAKE_BUILD_TYPE to an empty string
set(CMAKE_BUILD_TYPE "RelWithDebInfo")
endif()
set(DLU_CONFIG_DIR ${CMAKE_SOURCE_DIR}/build CACHE PATH "The directory where the server configuration files are stored")
# Read variables from file
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
@@ -74,38 +55,35 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
# Disabled no-register
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
if(UNIX)
add_link_options("-Wl,-rpath,$ORIGIN/")
add_compile_options("-fPIC")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -Wuninitialized -fPIC")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
# For all except Clang and Apple Clang
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options("-static-libgcc" "-lstdc++fs" "-Wno-error=implicit-function-declaration" "-Wno-error=int-conversion")
if(NOT APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -lstdc++fs")
endif()
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
add_link_options("-export-dynamic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
endif()
if(${GGDB})
add_compile_options("-ggdb")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
elseif(MSVC)
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
# Also disable non-portable MSVC volatile behavior
add_compile_options("/wd4267" "/utf-8" "/volatile:iso" "/Zc:inline")
add_compile_options("/wd4267" "/utf-8" "/volatile:iso")
elseif(WIN32)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif()
# Set the output directories
# ./build/<platform + architecture (x64, x86, aarch64)>/<compiler>/<build_mode>/
# Our output dir
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
set(CMAKE_BINARY_DIR ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}/${CMAKE_CXX_COMPILER_ID}/${CMAKE_BUILD_TYPE})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
# TODO make this not have to override the build type directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
@@ -117,16 +95,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
# Get DLU config directory
if(DEFINED ENV{DLU_CONFIG_DIR})
set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
else()
set(DLU_CONFIG_DIR ${CMAKE_BINARY_DIR})
endif()
message(STATUS "Configuration Directory is ${DLU_CONFIG_DIR}, and the build directory is ${CMAKE_BINARY_DIR}")
find_package(MariaDB)
find_package(JSON)
# Create a /resServer directory
make_directory(${CMAKE_BINARY_DIR}/resServer)
@@ -138,28 +108,27 @@ make_directory(${CMAKE_BINARY_DIR}/logs)
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
message(STATUS "Checking resource file integrity")
include(Utils)
UpdateConfigOption(${DLU_CONFIG_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/chatconfig.ini "port" "chat_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/masterconfig.ini "port" "master_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/chatconfig.ini "port" "chat_server_port")
UpdateConfigOption(${PROJECT_BINARY_DIR}/masterconfig.ini "port" "master_server_port")
foreach(resource_file ${RESOURCE_FILES})
set(file_size 0)
if(EXISTS ${DLU_CONFIG_DIR}/${resource_file})
file(SIZE ${DLU_CONFIG_DIR}/${resource_file} file_size)
if(EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
endif()
if(${file_size} EQUAL 0)
configure_file(
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${DLU_CONFIG_DIR}/${resource_file}
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
COPYONLY
)
message(STATUS "Moved " ${resource_file} " to DLU config directory")
message(STATUS "Moved " ${resource_file} " to project binary directory")
elseif(resource_file MATCHES ".ini")
message(STATUS "Checking " ${resource_file} " for missing config options")
file(READ ${DLU_CONFIG_DIR}/${resource_file} current_file_contents)
file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
set(parsed_current_file_contents "")
@@ -190,10 +159,10 @@ foreach(resource_file ${RESOURCE_FILES})
set(line_to_add ${line_to_add} ${line})
foreach(line_to_append ${line_to_add})
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n" ${line_to_append})
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n")
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
endif()
set(line_to_add "")
@@ -207,15 +176,15 @@ endforeach()
message(STATUS "Resource file integrity check complete")
# if navmeshes directory does not exist, create it
if(NOT EXISTS ${CMAKE_BINARY_DIR}/navmeshes)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/navmeshes)
if(NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/navmeshes)
endif()
# Copy navmesh data on first build and extract it
configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${CMAKE_BINARY_DIR}/navmeshes.zip COPYONLY)
configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip COPYONLY)
file(ARCHIVE_EXTRACT INPUT ${CMAKE_BINARY_DIR}/navmeshes.zip DESTINATION ${CMAKE_BINARY_DIR}/navmeshes)
file(REMOVE ${CMAKE_BINARY_DIR}/navmeshes.zip)
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
# Copy vanity files on first build
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
@@ -225,20 +194,20 @@ foreach(file ${VANITY_FILES})
endforeach()
# Move our migrations for MasterServer to run
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/migrations/dlu/)
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${CMAKE_BINARY_DIR}/migrations/dlu/${file})
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
endforeach()
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/migrations/cdserver/)
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${CMAKE_BINARY_DIR}/migrations/cdserver/${file})
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
endforeach()
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
@@ -262,15 +231,14 @@ include_directories(
"tests/dGameTests"
"tests/dGameTests/dComponentsTests"
SYSTEM
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
"thirdparty/SQLite"
"thirdparty/cpplinq"
"thirdparty/cpp-httplib"
"thirdparty/MD5"
SYSTEM "thirdparty/magic_enum/include/magic_enum"
SYSTEM "thirdparty/raknet/Source"
SYSTEM "thirdparty/tinyxml2"
SYSTEM "thirdparty/recastnavigation"
SYSTEM "thirdparty/SQLite"
SYSTEM "thirdparty/cpplinq"
SYSTEM "thirdparty/cpp-httplib"
SYSTEM "thirdparty/MD5"
)
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
@@ -279,17 +247,10 @@ if(APPLE)
include_directories("/usr/local/include/")
endif()
# Set warning flags
if(MSVC)
# add_compile_options("/W4")
# Want to enable warnings eventually, but WAY too much noise right now
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
add_compile_options("-Wuninitialized" "-Wold-style-cast")
else()
message(WARNING "Unknown compiler: '${CMAKE_CXX_COMPILER_ID}' - No warning flags enabled.")
endif()
# Add linking directories:
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wold-style-cast -Werror") # Warning flags
endif()
file(
GLOB HEADERS_DZONEMANAGER
LIST_DIRECTORIES false
@@ -324,7 +285,7 @@ add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum" "nlohmann_json::nlohmann_json")
# Add platform specific common libraries
if(UNIX)

View File

@@ -1,124 +1,128 @@
{
"version": 6,
"cmakeMinimumRequired": {
"major": 3,
"minor": 25,
"patch": 0
},
"configurePresets": [
{
"name": "default",
"displayName": "Default configure step",
"description": "Use 'build' dir and Unix makefiles",
"binaryDir": "${sourceDir}/build",
"generator": "Unix Makefiles",
"hidden": true
},
{
"name": "windows-default",
"inherits": "default",
"displayName": "Windows Default Configure Settings",
"description": "Sets build and install directories",
"generator": "Visual Studio 17 2022",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
},
"hidden": true
},
{
"name": "windows-msvc",
"inherits": "windows-default",
"displayName": "Windows (MSVC)",
"description": "Create a build using MSVC"
},
{
"name": "windows-clang",
"inherits": "windows-default",
"displayName": "EXPERIMENTAL - Windows (Clang)",
"description": "Create a build using Clang",
"toolset": "ClangCL"
},
{
"name": "linux-default",
"inherits": "default",
"hidden": true,
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Linux"
}
},
{
"name": "linux-clang",
"inherits": "linux-default",
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-clang.cmake",
"displayName": "Linux (Clang)",
"description": "Create a build using the Clang toolchain for Linux"
},
{
"name": "linux-gnu",
"inherits": "linux-default",
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-gnu.cmake",
"displayName": "Linux (GNU)",
"description": "Create a build using the GNU toolchain for Linux"
},
{
"name": "macos",
"inherits": "default",
"displayName": "MacOS",
"description": "Create a build for MacOS",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Darwin"
}
}
],
"buildPresets": [
{ "name": "ci-ubuntu-22.04", "configurePreset": "linux-gnu" },
{ "name": "ci-macos-13", "configurePreset": "macos" },
{ "name": "ci-windows-2022", "configurePreset": "windows-msvc" }
],
"testPresets": [
{
"name": "default",
"hidden": true,
"execution": {
"jobs": 2
},
"output": {
"outputOnFailure": true
}
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 14,
"patch": 0
},
"configurePresets": [
{
"name": "default",
"displayName": "Default configure step",
"description": "Use 'build' dir and Unix makefiles",
"binaryDir": "${sourceDir}/build",
"generator": "Unix Makefiles"
},
{
"name": "ci-ubuntu-22.04",
"displayName": "CI configure step for Ubuntu",
"description": "Same as default, Used in GitHub actions workflow",
"inherits": "default"
},
{
"name": "ci-macos-13",
"displayName": "CI configure step for MacOS",
"description": "Same as default, Used in GitHub actions workflow",
"inherits": "default"
},
{
"name": "ci-windows-2022",
"displayName": "CI configure step for Windows",
"description": "Set architecture to 64-bit (b/c RakNet)",
"inherits": "default",
"generator": "Visual Studio 17 2022",
"architecture": {
"value": "x64"
},
{
"name": "ci-ubuntu-22.04",
"configurePreset": "linux-gnu",
"displayName": "CI Tests on Linux",
"inherits": "default"
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "windows-default",
"inherits": "ci-windows-2022",
"displayName": "Windows only Configure Settings",
"description": "Sets build and install directories",
"generator": "Ninja",
"architecture": {
"value": "x64",
"strategy": "external"
}
}
],
"buildPresets": [
{
"name": "default",
"configurePreset": "default",
"displayName": "Default Build",
"description": "Default Build",
"jobs": 2
},
{
"name": "ci-windows-2022",
"configurePreset": "ci-windows-2022",
"displayName": "Windows CI Build",
"description": "This preset is used by the CI build on windows",
"configuration": "RelWithDebInfo",
"jobs": 2
},
{
"name": "ci-ubuntu-22.04",
"configurePreset": "ci-ubuntu-22.04",
"displayName": "Linux CI Build",
"description": "This preset is used by the CI build on linux",
"jobs": 2
},
{
"name": "ci-macos-13",
"configurePreset": "ci-macos-13",
"displayName": "MacOS CI Build",
"description": "This preset is used by the CI build on MacOS",
"jobs": 2
}
],
"testPresets": [
{
"name": "ci-ubuntu-22.04",
"configurePreset": "ci-ubuntu-22.04",
"displayName": "CI Tests on Linux",
"description": "Runs all tests on a linux configuration",
"execution": {
"jobs": 2
},
{
"name": "ci-macos-13",
"configurePreset": "macos",
"displayName": "CI Tests on MacOS",
"inherits": "default"
"output": {
"outputOnFailure": true
}
},
{
"name": "ci-macos-13",
"configurePreset": "ci-macos-13",
"displayName": "CI Tests on MacOS",
"description": "Runs all tests on a Mac configuration",
"execution": {
"jobs": 2
},
{
"name": "ci-windows-2022",
"configurePreset": "windows-msvc",
"displayName": "CI Tests on windows",
"inherits": "default",
"configuration": "RelWithDebInfo",
"filter": {
"exclude": {
"name": "((example)|(minigzip))+"
}
"output": {
"outputOnFailure": true
}
},
{
"name": "ci-windows-2022",
"configurePreset": "ci-windows-2022",
"displayName": "CI Tests on windows",
"description": "Runs all tests on a windows configuration",
"configuration": "RelWithDebInfo",
"execution": {
"jobs": 2
},
"output": {
"outputOnFailure": true
},
"filter": {
"exclude": {
"name": "((example)|(minigzip))+"
}
}
],
"workflowPresets": [
]
}
}
]
}

View File

@@ -1,6 +1,6 @@
PROJECT_VERSION_MAJOR=2
PROJECT_VERSION_MINOR=3
PROJECT_VERSION_PATCH=0
PROJECT_VERSION_MAJOR=1
PROJECT_VERSION_MINOR=1
PROJECT_VERSION_PATCH=1
# Debugging
# Set DYNAMIC to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.

View File

@@ -23,23 +23,23 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
rm -rf /var/lib/apt/lists/*
# Grab libraries and load them
COPY --from=build /app/build/Linux-x86_64/GNU/Release/mariadbcpp/libmariadbcpp.so /usr/local/lib/
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
RUN ldconfig
# Server bins
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*Server /app/
COPY --from=build /app/build/*Server /app/
# Necessary suplimentary files
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*.ini /app/configs/
COPY --from=build /app/build/Linux-x86_64/GNU/Release/vanity/*.* /app/vanity/
COPY --from=build /app/build/Linux-x86_64/GNU/Release/navmeshes /app/navmeshes
COPY --from=build /app/build/Linux-x86_64/GNU/Release/migrations /app/migrations
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*.dcf /app/
COPY --from=build /app/build/*.ini /app/configs/
COPY --from=build /app/build/vanity/*.* /app/vanity/*
COPY --from=build /app/build/navmeshes /app/navmeshes
COPY --from=build /app/build/migrations /app/migrations
COPY --from=build /app/build/*.dcf /app/
# backup of config and vanity files to copy to the host incase
# of a mount clobbering the copy from above
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*.ini /app/default-configs/
COPY --from=build /app/build/Linux-x86_64/GNU/Release/vanity/*.* /app/default-vanity/
COPY --from=build /app/build/*.ini /app/default-configs/
COPY --from=build /app/build/vanity/*.* /app/default-vanity/*
# needed as the container runs with the root user
# and therefore sudo doesn't exist

View File

@@ -6,7 +6,8 @@ mkdir -p build
cd build
# Run cmake to generate make files
cmake -DCMAKE_BUILD_TYPE="Release" ..
cmake ..
# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
cmake --build . --config Release $1

20
cmake/FindJSON.cmake Normal file
View File

@@ -0,0 +1,20 @@
include(FetchContent)
message(STATUS "Fetching json...")
FetchContent_Declare(
json
GIT_REPOSITORY https://github.com/nlohmann/json
GIT_TAG v3.11.3
)
FetchContent_GetProperties(json)
if(NOT json_POPULATED)
FetchContent_Populate(json)
add_subdirectory(${json_SOURCE_DIR} ${json_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
FetchContent_MakeAvailable(json)
message(STATUS "json fetched and is now ready.")
set(JSON_FOUND TRUE)

View File

@@ -2,8 +2,8 @@
# On Windows ClangCL can't compile the connector from source but can link to an msvc compiled one,
# so prefer the prebuilt binaries unless MARIADB_BUILD_SOURCE is specified
if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
set(MARIADB_MSI_DIR "${CMAKE_BINARY_DIR}/msi")
set(MARIADB_CONNECTOR_DIR "${CMAKE_BINARY_DIR}/mariadbcpp")
set(MARIADB_MSI_DIR "${PROJECT_BINARY_DIR}/msi")
set(MARIADB_CONNECTOR_DIR "${PROJECT_BINARY_DIR}/mariadbcpp")
set(MARIADB_C_CONNECTOR_DIR "${MARIADB_CONNECTOR_DIR}/MariaDB/MariaDB Connector C 64-bit")
set(MARIADB_CPP_CONNECTOR_DIR "${MARIADB_CONNECTOR_DIR}/MariaDB/MariaDB C++ Connector 64-bit")
@@ -59,7 +59,7 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${MARIADBCPP_SHARED_LIBRARY_LOCATION}"
"${MARIADBC_SHARED_LIBRARY_LOCATION}"
"${CMAKE_BINARY_DIR}")
"${PROJECT_BINARY_DIR}")
# MariaDB uses plugins that the database needs to load, the prebuilt binaries by default will try to find the libraries in system directories,
# so set this define and the servers will set the MARIADB_PLUGIN_DIR environment variable to the appropriate directory.
@@ -86,13 +86,13 @@ else() # Build from source
-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0)
endif()
set(MARIADBCPP_INSTALL_DIR ${CMAKE_BINARY_DIR}/prefix)
set(MARIADBCPP_LIBRARY_DIR ${CMAKE_BINARY_DIR}/mariadbcpp)
set(MARIADBCPP_INSTALL_DIR ${PROJECT_BINARY_DIR}/prefix)
set(MARIADBCPP_LIBRARY_DIR ${PROJECT_BINARY_DIR}/mariadbcpp)
set(MARIADBCPP_PLUGIN_DIR ${MARIADBCPP_LIBRARY_DIR}/plugin)
set(MARIADBCPP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp)
set(MARIADB_INCLUDE_DIR "${MARIADBCPP_SOURCE_DIR}/include")
ExternalProject_Add(mariadb_connector_cpp
PREFIX "${CMAKE_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
PREFIX "${PROJECT_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
SOURCE_DIR ${MARIADBCPP_SOURCE_DIR}
INSTALL_DIR ${MARIADBCPP_INSTALL_DIR}
CMAKE_ARGS -Wno-dev
@@ -127,20 +127,20 @@ else() # Build from source
endif()
# Create mariadb connector library object
add_library(mariadb_cpp_connector SHARED IMPORTED GLOBAL)
add_dependencies(mariadb_cpp_connector mariadb_connector_cpp)
set_target_properties(mariadb_cpp_connector PROPERTIES
add_library(MariaDB::ConnCpp SHARED IMPORTED GLOBAL)
add_dependencies(MariaDB::ConnCpp mariadb_connector_cpp)
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_LOCATION "${MARIADBCPP_SHARED_LIBRARY_LOCATION}")
if(WIN32)
set_target_properties(mariadb_cpp_connector PROPERTIES
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_IMPLIB "${MARIADB_IMPLIB_LOCATION}")
elseif(APPLE)
set_target_properties(mariadb_cpp_connector PROPERTIES
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_SONAME "libmariadbcpp")
endif()
# Add directories to include lists
target_include_directories(mariadb_cpp_connector SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
target_include_directories(MariaDB::ConnCpp SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
set(mariadb_found TRUE)
set(MariaDB_FOUND TRUE)

View File

@@ -1,14 +0,0 @@
# Try and find a clang-16 install, falling back to a generic clang install otherwise
find_program(CLANG_C_COMPILER clang-16 | clang REQUIRED)
find_program(CLANG_CXX_COMPILER clang++-16 | clang++ REQUIRED)
# Debug messages
message(DEBUG "CLANG_C_COMPILER = ${CLANG_C_COMPILER}")
message(DEBUG "CLANG_CXX_COMPILER = ${CLANG_CXX_COMPILER}")
# Set compilers to clang (need to cache for VSCode tools to work correctly)
set(CMAKE_C_COMPILER ${CLANG_C_COMPILER} CACHE STRING "Set C compiler")
set(CMAKE_CXX_COMPILER ${CLANG_CXX_COMPILER} CACHE STRING "Set C++ compiler")
# Set linker to lld
add_link_options("-fuse-ld=lld")

View File

@@ -1,11 +0,0 @@
# Try and find a gcc/g++ install
find_program(GNU_C_COMPILER cc | gcc REQUIRED)
find_program(GNU_CXX_COMPILER c++ | g++ REQUIRED)
# Debug messages
message(DEBUG "GNU_C_COMPILER = ${GNU_C_COMPILER}")
message(DEBUG "GNU_CXX_COMPILER = ${GNU_CXX_COMPILER}")
# Set compilers to GNU (need to cache for VSCode tools to work correctly)
set(CMAKE_C_COMPILER ${GNU_C_COMPILER} CACHE STRING "Set C compiler")
set(CMAKE_CXX_COMPILER ${GNU_CXX_COMPILER} CACHE STRING "Set C++ compiler")

View File

@@ -21,8 +21,8 @@
//Auth includes:
#include "AuthPackets.h"
#include "eConnectionType.h"
#include "MessageType/Server.h"
#include "MessageType/Auth.h"
#include "eServerMessageType.h"
#include "eAuthMessageType.h"
#include "Game.h"
#include "Server.h"
@@ -60,7 +60,7 @@ int main(int argc, char** argv) {
try {
Database::Connect();
} catch (std::exception& ex) {
} catch (sql::SQLException& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
Database::Destroy("AuthServer");
delete Game::server;
@@ -102,7 +102,7 @@ int main(int argc, char** argv) {
uint32_t framesSinceLastSQLPing = 0;
AuthPackets::LoadClaimCodes();
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master:
@@ -166,11 +166,11 @@ void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_USER_PACKET_ENUM) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
if (static_cast<MessageType::Server>(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) {
if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
AuthPackets::HandleHandshake(Game::server, packet);
}
} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::AUTH) {
if (static_cast<MessageType::Auth>(packet->data[3]) == MessageType::Auth::LOGIN_REQUEST) {
if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
AuthPackets::HandleLoginRequest(Game::server, packet);
}
}

View File

@@ -1,6 +1,6 @@
#include "ChatIgnoreList.h"
#include "PlayerContainer.h"
#include "MessageType/Chat.h"
#include "eChatMessageType.h"
#include "BitStreamUtils.h"
#include "Game.h"
#include "Logger.h"
@@ -13,7 +13,7 @@
// The only thing not auto-handled is instance activities force joining the team on the server.
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receivingPlayer);
//portion that will get routed:

View File

@@ -13,9 +13,9 @@
#include "dConfig.h"
#include "eObjectBits.h"
#include "eConnectionType.h"
#include "MessageType/Chat.h"
#include "MessageType/Client.h"
#include "MessageType/Game.h"
#include "eChatMessageType.h"
#include "eClientMessageType.h"
#include "eGameMessageType.h"
#include "StringifiedEnum.h"
#include "eGameMasterLevel.h"
#include "ChatPackets.h"
@@ -60,11 +60,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Now, we need to send the friendlist to the server they came from:
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GET_FRIENDS_LIST_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
bitStream.Write<uint8_t>(0);
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
bitStream.Write<uint16_t>(player.friends.size());
@@ -368,10 +368,10 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
bool online = player;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(request.requestor);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::WHO_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::WHO_RESPONSE);
bitStream.Write<uint8_t>(online);
bitStream.Write(player.zoneID.GetMapID());
bitStream.Write(player.zoneID.GetInstanceID());
@@ -391,10 +391,10 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
if (!sender) return;
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(request.requestor);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SHOW_ALL_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SHOW_ALL_RESPONSE);
bitStream.Write<uint8_t>(!request.displayZoneData && !request.displayIndividualPlayers);
bitStream.Write(Game::playerContainer.GetPlayerCount());
bitStream.Write(Game::playerContainer.GetSimCount());
@@ -416,7 +416,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
SEND_PACKET;
}
// the structure the client uses to send this packet is shared in many chat messages
// the structure the client uses to send this packet is shared in many chat messages
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
CINSTREAM_SKIP_HEADER;
@@ -428,7 +428,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
eChatChannel channel;
uint32_t size;
inStream.IgnoreBytes(4);
inStream.Read(channel);
inStream.Read(size);
@@ -436,7 +436,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
LUWString message(size);
inStream.Read(message);
LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
switch (channel) {
@@ -457,7 +457,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
}
}
// the structure the client uses to send this packet is shared in many chat messages
// the structure the client uses to send this packet is shared in many chat messages
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
CINSTREAM_SKIP_HEADER;
@@ -484,7 +484,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
LUWString message(size);
inStream.Read(message);
LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str());
const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
@@ -515,10 +515,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(routeTo.playerID);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::PRIVATE_CHAT_MESSAGE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
bitStream.Write(sender.playerID);
bitStream.Write(channel);
bitStream.Write<uint32_t>(0); // not used
@@ -757,11 +757,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
bitStream.Write(LUWString(sender.playerName.c_str()));
bitStream.Write(sender.playerID);
@@ -772,14 +772,14 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
bitStream.Write(bLeaderIsFreeTrial);
bitStream.Write(i64LeaderID);
@@ -799,14 +799,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(i64LeaderID);
bitStream.Write(i64LeaderZoneID);
@@ -824,14 +824,14 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
bitStream.Write(i64PlayerID);
@@ -841,14 +841,14 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
bitStream.Write(bIsFreeTrial);
bitStream.Write(bLocal);
@@ -870,14 +870,14 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
bitStream.Write(bDisband);
bitStream.Write(bIsKicked);
@@ -896,14 +896,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
CMSGHEADER;
bitStream.Write(receiver.playerID);
bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
bitStream.Write(i64PlayerID);
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
@@ -930,11 +930,11 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
[bool] - is FTP*/
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(friendData.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::UPDATE_FRIEND_NOTIFY);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
bitStream.Write<uint8_t>(notifyType);
std::string playerName = playerData.playerName.c_str();
@@ -967,11 +967,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
}
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_REQUEST);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
bitStream.Write(LUWString(sender.playerName));
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
@@ -981,11 +981,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
// Portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
bitStream.Write(responseCode);
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
@@ -1004,11 +1004,11 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::REMOVE_FRIEND_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
bitStream.Write<uint8_t>(isSuccessful); //isOnline
bitStream.Write(LUWString(personToRemove));

View File

@@ -16,8 +16,8 @@
#include "eConnectionType.h"
#include "PlayerContainer.h"
#include "ChatPacketHandler.h"
#include "MessageType/Chat.h"
#include "MessageType/World.h"
#include "eChatMessageType.h"
#include "eWorldMessageType.h"
#include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
@@ -81,7 +81,7 @@ int main(int argc, char** argv) {
//Connect to the MySQL Database
try {
Database::Connect();
} catch (std::exception& ex) {
} catch (sql::SQLException& ex) {
LOG("Got an error while connecting to the database: %s", ex.what());
Database::Destroy("ChatServer");
delete Game::server;
@@ -108,7 +108,7 @@ int main(int argc, char** argv) {
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
Game::randomEngine = std::mt19937(time(0));
Game::playerContainer.Initialize();
@@ -179,7 +179,6 @@ int main(int argc, char** argv) {
}
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");
} else if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
@@ -190,154 +189,154 @@ void HandlePacket(Packet* packet) {
inStream.SetReadOffset(BYTES_TO_BITS(1));
eConnectionType connection;
MessageType::Chat chatMessageID;
eChatMessageType chatMessageID;
inStream.Read(connection);
if (connection != eConnectionType::CHAT) return;
inStream.Read(chatMessageID);
switch (chatMessageID) {
case MessageType::Chat::GM_MUTE:
case eChatMessageType::GM_MUTE:
Game::playerContainer.MuteUpdate(packet);
break;
case MessageType::Chat::CREATE_TEAM:
case eChatMessageType::CREATE_TEAM:
Game::playerContainer.CreateTeamServer(packet);
break;
case MessageType::Chat::GET_FRIENDS_LIST:
case eChatMessageType::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet);
break;
case MessageType::Chat::GET_IGNORE_LIST:
case eChatMessageType::GET_IGNORE_LIST:
ChatIgnoreList::GetIgnoreList(packet);
break;
case MessageType::Chat::ADD_IGNORE:
case eChatMessageType::ADD_IGNORE:
ChatIgnoreList::AddIgnore(packet);
break;
case MessageType::Chat::REMOVE_IGNORE:
case eChatMessageType::REMOVE_IGNORE:
ChatIgnoreList::RemoveIgnore(packet);
break;
case MessageType::Chat::TEAM_GET_STATUS:
case eChatMessageType::TEAM_GET_STATUS:
ChatPacketHandler::HandleTeamStatusRequest(packet);
break;
case MessageType::Chat::ADD_FRIEND_REQUEST:
case eChatMessageType::ADD_FRIEND_REQUEST:
//this involves someone sending the initial request, the response is below, response as in from the other player.
//We basically just check to see if this player is online or not and route the packet.
ChatPacketHandler::HandleFriendRequest(packet);
break;
case MessageType::Chat::ADD_FRIEND_RESPONSE:
case eChatMessageType::ADD_FRIEND_RESPONSE:
//This isn't the response a server sent, rather it is a player's response to a received request.
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
ChatPacketHandler::HandleFriendResponse(packet);
break;
case MessageType::Chat::REMOVE_FRIEND:
case eChatMessageType::REMOVE_FRIEND:
ChatPacketHandler::HandleRemoveFriend(packet);
break;
case MessageType::Chat::GENERAL_CHAT_MESSAGE:
case eChatMessageType::GENERAL_CHAT_MESSAGE:
ChatPacketHandler::HandleChatMessage(packet);
break;
case MessageType::Chat::PRIVATE_CHAT_MESSAGE:
case eChatMessageType::PRIVATE_CHAT_MESSAGE:
//This message is supposed to be echo'd to both the sender and the receiver
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
ChatPacketHandler::HandlePrivateChatMessage(packet);
break;
case MessageType::Chat::TEAM_INVITE:
case eChatMessageType::TEAM_INVITE:
ChatPacketHandler::HandleTeamInvite(packet);
break;
case MessageType::Chat::TEAM_INVITE_RESPONSE:
case eChatMessageType::TEAM_INVITE_RESPONSE:
ChatPacketHandler::HandleTeamInviteResponse(packet);
break;
case MessageType::Chat::TEAM_LEAVE:
case eChatMessageType::TEAM_LEAVE:
ChatPacketHandler::HandleTeamLeave(packet);
break;
case MessageType::Chat::TEAM_SET_LEADER:
case eChatMessageType::TEAM_SET_LEADER:
ChatPacketHandler::HandleTeamPromote(packet);
break;
case MessageType::Chat::TEAM_KICK:
case eChatMessageType::TEAM_KICK:
ChatPacketHandler::HandleTeamKick(packet);
break;
case MessageType::Chat::TEAM_SET_LOOT:
case eChatMessageType::TEAM_SET_LOOT:
ChatPacketHandler::HandleTeamLootOption(packet);
break;
case MessageType::Chat::GMLEVEL_UPDATE:
case eChatMessageType::GMLEVEL_UPDATE:
ChatPacketHandler::HandleGMLevelUpdate(packet);
break;
case MessageType::Chat::LOGIN_SESSION_NOTIFY:
case eChatMessageType::LOGIN_SESSION_NOTIFY:
Game::playerContainer.InsertPlayer(packet);
break;
case MessageType::Chat::GM_ANNOUNCE:{
case eChatMessageType::GM_ANNOUNCE:{
// we just forward this packet to every connected server
inStream.ResetReadPointer();
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
}
break;
case MessageType::Chat::UNEXPECTED_DISCONNECT:
case eChatMessageType::UNEXPECTED_DISCONNECT:
Game::playerContainer.RemovePlayer(packet);
break;
case MessageType::Chat::WHO:
case eChatMessageType::WHO:
ChatPacketHandler::HandleWho(packet);
break;
case MessageType::Chat::SHOW_ALL:
case eChatMessageType::SHOW_ALL:
ChatPacketHandler::HandleShowAll(packet);
break;
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
case MessageType::Chat::WORLD_PARCEL_RESPONSE:
case MessageType::Chat::TEAM_MISSED_INVITE_CHECK:
case MessageType::Chat::GUILD_CREATE:
case MessageType::Chat::GUILD_INVITE:
case MessageType::Chat::GUILD_INVITE_RESPONSE:
case MessageType::Chat::GUILD_LEAVE:
case MessageType::Chat::GUILD_KICK:
case MessageType::Chat::GUILD_GET_STATUS:
case MessageType::Chat::GUILD_GET_ALL:
case MessageType::Chat::BLUEPRINT_MODERATED:
case MessageType::Chat::BLUEPRINT_MODEL_READY:
case MessageType::Chat::PROPERTY_READY_FOR_APPROVAL:
case MessageType::Chat::PROPERTY_MODERATION_CHANGED:
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED:
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED_REPORT:
case MessageType::Chat::MAIL:
case MessageType::Chat::WORLD_INSTANCE_LOCATION_REQUEST:
case MessageType::Chat::REPUTATION_UPDATE:
case MessageType::Chat::SEND_CANNED_TEXT:
case MessageType::Chat::CHARACTER_NAME_CHANGE_REQUEST:
case MessageType::Chat::CSR_REQUEST:
case MessageType::Chat::CSR_REPLY:
case MessageType::Chat::GM_KICK:
case MessageType::Chat::WORLD_ROUTE_PACKET:
case MessageType::Chat::GET_ZONE_POPULATIONS:
case MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE:
case MessageType::Chat::MATCH_REQUEST:
case MessageType::Chat::UGCMANIFEST_REPORT_MISSING_FILE:
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_FILE:
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case MessageType::Chat::UGCC_REQUEST:
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case MessageType::Chat::PLAYER_READY:
case MessageType::Chat::GET_DONATION_TOTAL:
case MessageType::Chat::UPDATE_DONATION:
case MessageType::Chat::PRG_CSR_COMMAND:
case MessageType::Chat::HEARTBEAT_REQUEST_FROM_WORLD:
case MessageType::Chat::UPDATE_FREE_TRIAL_STATUS:
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
case eChatMessageType::WORLD_PARCEL_RESPONSE:
case eChatMessageType::TEAM_MISSED_INVITE_CHECK:
case eChatMessageType::GUILD_CREATE:
case eChatMessageType::GUILD_INVITE:
case eChatMessageType::GUILD_INVITE_RESPONSE:
case eChatMessageType::GUILD_LEAVE:
case eChatMessageType::GUILD_KICK:
case eChatMessageType::GUILD_GET_STATUS:
case eChatMessageType::GUILD_GET_ALL:
case eChatMessageType::BLUEPRINT_MODERATED:
case eChatMessageType::BLUEPRINT_MODEL_READY:
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
case eChatMessageType::PROPERTY_MODERATION_CHANGED:
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED:
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED_REPORT:
case eChatMessageType::MAIL:
case eChatMessageType::WORLD_INSTANCE_LOCATION_REQUEST:
case eChatMessageType::REPUTATION_UPDATE:
case eChatMessageType::SEND_CANNED_TEXT:
case eChatMessageType::CHARACTER_NAME_CHANGE_REQUEST:
case eChatMessageType::CSR_REQUEST:
case eChatMessageType::CSR_REPLY:
case eChatMessageType::GM_KICK:
case eChatMessageType::WORLD_ROUTE_PACKET:
case eChatMessageType::GET_ZONE_POPULATIONS:
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
case eChatMessageType::MATCH_REQUEST:
case eChatMessageType::UGCMANIFEST_REPORT_MISSING_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case eChatMessageType::UGCC_REQUEST:
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case eChatMessageType::ACHIEVEMENT_NOTIFY:
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case eChatMessageType::PLAYER_READY:
case eChatMessageType::GET_DONATION_TOTAL:
case eChatMessageType::UPDATE_DONATION:
case eChatMessageType::PRG_CSR_COMMAND:
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
break;
default:

View File

@@ -11,7 +11,7 @@
#include "eConnectionType.h"
#include "ChatPackets.h"
#include "dConfig.h"
#include "MessageType/Chat.h"
#include "eChatMessageType.h"
void PlayerContainer::Initialize() {
m_MaxNumberOfBestFriends =
@@ -36,19 +36,16 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
data.playerID = playerId;
uint32_t len;
if (!inStream.Read<uint32_t>(len)) return;
inStream.Read<uint32_t>(len);
if (len > 33) {
LOG("Received a really long player name, probably a fake packet %i.", len);
return;
for (int i = 0; i < len; i++) {
char character; inStream.Read<char>(character);
data.playerName += character;
}
data.playerName.resize(len);
inStream.ReadAlignedBytes(reinterpret_cast<unsigned char*>(data.playerName.data()), len);
if (!inStream.Read(data.zoneID)) return;
if (!inStream.Read(data.muteExpire)) return;
if (!inStream.Read(data.gmLevel)) return;
inStream.Read(data.zoneID);
inStream.Read(data.muteExpire);
inStream.Read(data.gmLevel);
data.sysAddr = packet->systemAddress;
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
@@ -125,11 +122,6 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
size_t membersSize = 0;
inStream.Read(membersSize);
if (membersSize >= 4) {
LOG("Tried to create a team with more than 4 players");
return;
}
std::vector<LWOOBJID> members;
members.reserve(membersSize);
@@ -148,13 +140,14 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
if (team != nullptr) {
team->zoneId = zoneId;
UpdateTeamsOnWorld(team, false);
}
UpdateTeamsOnWorld(team, false);
}
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
bitStream.Write(player);
bitStream.Write(time);
@@ -361,7 +354,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::TEAM_GET_STATUS);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);

View File

@@ -9,54 +9,73 @@
* AMF3 Deserializer written by EmosewaMC
*/
std::unique_ptr<AMFBaseValue> AMFDeserialize::Read(RakNet::BitStream& inStream) {
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream& inStream) {
AMFBaseValue* returnValue = nullptr;
// Read in the value type from the bitStream
eAmf marker;
inStream.Read(marker);
// Based on the typing, create the value associated with that and return the base value class
switch (marker) {
case eAmf::Undefined:
return std::make_unique<AMFBaseValue>();
case eAmf::Null:
return std::make_unique<AMFNullValue>();
case eAmf::False:
return std::make_unique<AMFBoolValue>(false);
case eAmf::True:
return std::make_unique<AMFBoolValue>(true);
case eAmf::Integer:
return ReadAmfInteger(inStream);
case eAmf::Double:
return ReadAmfDouble(inStream);
case eAmf::String:
return ReadAmfString(inStream);
case eAmf::Array:
return ReadAmfArray(inStream);
case eAmf::Undefined: {
returnValue = new AMFBaseValue();
break;
}
case eAmf::Null: {
returnValue = new AMFNullValue();
break;
}
case eAmf::False: {
returnValue = new AMFBoolValue(false);
break;
}
case eAmf::True: {
returnValue = new AMFBoolValue(true);
break;
}
case eAmf::Integer: {
returnValue = ReadAmfInteger(inStream);
break;
}
case eAmf::Double: {
returnValue = ReadAmfDouble(inStream);
break;
}
case eAmf::String: {
returnValue = ReadAmfString(inStream);
break;
}
case eAmf::Array: {
returnValue = ReadAmfArray(inStream);
break;
}
// These values are unimplemented in the live client and will remain unimplemented
// unless someone modifies the client to allow serializing of these values.
case eAmf::XMLDoc:
[[fallthrough]];
case eAmf::Date:
[[fallthrough]];
case eAmf::Object:
[[fallthrough]];
case eAmf::XML:
[[fallthrough]];
case eAmf::ByteArray:
[[fallthrough]];
case eAmf::VectorInt:
[[fallthrough]];
case eAmf::VectorUInt:
[[fallthrough]];
case eAmf::VectorDouble:
[[fallthrough]];
case eAmf::VectorObject:
[[fallthrough]];
case eAmf::Dictionary:
case eAmf::Dictionary: {
throw marker;
break;
}
default:
throw std::invalid_argument("Invalid AMF3 marker" + std::to_string(static_cast<int32_t>(marker)));
break;
}
return returnValue;
}
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream& inStream) {
@@ -99,14 +118,14 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
}
}
std::unique_ptr<AMFDoubleValue> AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
double value;
inStream.Read<double>(value);
return std::make_unique<AMFDoubleValue>(value);
return new AMFDoubleValue(value);
}
std::unique_ptr<AMFArrayValue> AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
auto arrayValue = std::make_unique<AMFArrayValue>();
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
auto arrayValue = new AMFArrayValue();
// Read size of dense array
const auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
@@ -124,10 +143,10 @@ std::unique_ptr<AMFArrayValue> AMFDeserialize::ReadAmfArray(RakNet::BitStream& i
return arrayValue;
}
std::unique_ptr<AMFStringValue> AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
return std::make_unique<AMFStringValue>(ReadString(inStream));
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
return new AMFStringValue(ReadString(inStream));
}
std::unique_ptr<AMFIntValue> AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
return std::make_unique<AMFIntValue>(ReadU29(inStream)); // NOTE: NARROWING CONVERSION FROM UINT TO INT. IS THIS INTENDED?
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
return new AMFIntValue(ReadU29(inStream));
}

View File

@@ -1,12 +1,12 @@
#pragma once
#include "Amf3.h"
#include "BitStream.h"
#include <memory>
#include <vector>
#include <string>
class AMFBaseValue;
class AMFDeserialize {
public:
/**
@@ -15,7 +15,7 @@ public:
* @param inStream inStream to read value from.
* @return Returns an AMFValue with all the information from the bitStream in it.
*/
std::unique_ptr<AMFBaseValue> Read(RakNet::BitStream& inStream);
AMFBaseValue* Read(RakNet::BitStream& inStream);
private:
/**
* @brief Private method to read a U29 integer from a bitstream
@@ -39,7 +39,7 @@ private:
* @param inStream bitStream to read data from
* @return Double value represented as an AMFValue
*/
static std::unique_ptr<AMFDoubleValue> ReadAmfDouble(RakNet::BitStream& inStream);
AMFBaseValue* ReadAmfDouble(RakNet::BitStream& inStream);
/**
* @brief Read an AMFArray from a bitStream
@@ -47,7 +47,7 @@ private:
* @param inStream bitStream to read data from
* @return Array value represented as an AMFValue
*/
std::unique_ptr<AMFArrayValue> ReadAmfArray(RakNet::BitStream& inStream);
AMFBaseValue* ReadAmfArray(RakNet::BitStream& inStream);
/**
* @brief Read an AMFString from a bitStream
@@ -55,7 +55,7 @@ private:
* @param inStream bitStream to read data from
* @return String value represented as an AMFValue
*/
std::unique_ptr<AMFStringValue> ReadAmfString(RakNet::BitStream& inStream);
AMFBaseValue* ReadAmfString(RakNet::BitStream& inStream);
/**
* @brief Read an AMFInteger from a bitStream
@@ -63,7 +63,7 @@ private:
* @param inStream bitStream to read data from
* @return Integer value represented as an AMFValue
*/
static std::unique_ptr<AMFIntValue> ReadAmfInteger(RakNet::BitStream& inStream);
AMFBaseValue* ReadAmfInteger(RakNet::BitStream& inStream);
/**
* List of strings read so far saved to be read by reference.

View File

@@ -105,14 +105,27 @@ using AMFDoubleValue = AMFValue<double>;
* and are not to be deleted by a caller.
*/
class AMFArrayValue : public AMFBaseValue {
using AMFAssociative =
std::unordered_map<std::string, std::unique_ptr<AMFBaseValue>, GeneralUtils::transparent_string_hash, std::equal_to<>>;
using AMFDense = std::vector<std::unique_ptr<AMFBaseValue>>;
using AMFAssociative = std::unordered_map<std::string, AMFBaseValue*>;
using AMFDense = std::vector<AMFBaseValue*>;
public:
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override { return eAmf::Array; }
~AMFArrayValue() override {
for (const auto* valueToDelete : GetDense()) {
if (valueToDelete) {
delete valueToDelete;
valueToDelete = nullptr;
}
}
for (auto valueToDelete : GetAssociative()) {
if (valueToDelete.second) {
delete valueToDelete.second;
valueToDelete.second = nullptr;
}
}
}
/**
* Returns the Associative portion of the object
*/
@@ -138,32 +151,30 @@ public:
* or nullptr if a key existed and was not the same type
*/
template <typename ValueType>
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string_view key, const ValueType value) {
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, const ValueType value) {
const auto element = m_Associative.find(key);
AMFValue<ValueType>* val = nullptr;
bool found = true;
if (element == m_Associative.cend()) {
auto newVal = std::make_unique<AMFValue<ValueType>>(value);
val = newVal.get();
m_Associative.emplace(key, std::move(newVal));
val = new AMFValue<ValueType>(value);
m_Associative.emplace(key, val);
} else {
val = dynamic_cast<AMFValue<ValueType>*>(element->second.get());
val = dynamic_cast<AMFValue<ValueType>*>(element->second);
found = false;
}
return std::make_pair(val, found);
}
// Associates an array with a string key
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string_view key) {
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
const auto element = m_Associative.find(key);
AMFArrayValue* val = nullptr;
bool found = true;
if (element == m_Associative.cend()) {
auto newVal = std::make_unique<AMFArrayValue>();
val = newVal.get();
m_Associative.emplace(key, std::move(newVal));
val = new AMFArrayValue();
m_Associative.emplace(key, val);
} else {
val = dynamic_cast<AMFArrayValue*>(element->second.get());
val = dynamic_cast<AMFArrayValue*>(element->second);
found = false;
}
return std::make_pair(val, found);
@@ -171,13 +182,15 @@ public:
// Associates an array with an integer key
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const size_t index) {
AMFArrayValue* val = nullptr;
bool inserted = false;
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
m_Dense.at(index) = std::make_unique<AMFArrayValue>();
val = new AMFArrayValue();
m_Dense.at(index) = val;
inserted = true;
}
return std::make_pair(dynamic_cast<AMFArrayValue*>(m_Dense.at(index).get()), inserted);
return std::make_pair(dynamic_cast<AMFArrayValue*>(m_Dense.at(index)), inserted);
}
/**
@@ -192,13 +205,15 @@ public:
*/
template <typename ValueType>
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const size_t index, const ValueType value) {
AMFValue<ValueType>* val = nullptr;
bool inserted = false;
if (index >= m_Dense.size()) {
m_Dense.resize(index + 1);
m_Dense.at(index) = std::make_unique<AMFValue<ValueType>>(value);
val = new AMFValue<ValueType>(value);
m_Dense.at(index) = val;
inserted = true;
}
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(m_Dense.at(index).get()), inserted);
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(m_Dense.at(index)), inserted);
}
/**
@@ -210,12 +225,13 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const std::string_view key, std::unique_ptr<AMFBaseValue> value) {
void Insert(const std::string& key, AMFBaseValue* const value) {
const auto element = m_Associative.find(key);
if (element != m_Associative.cend() && element->second) {
element->second = std::move(value);
delete element->second;
element->second = value;
} else {
m_Associative.emplace(key, std::move(value));
m_Associative.emplace(key, value);
}
}
@@ -228,11 +244,14 @@ public:
* @param key The key to associate with the value
* @param value The value to insert
*/
void Insert(const size_t index, std::unique_ptr<AMFBaseValue> value) {
if (index >= m_Dense.size()) {
void Insert(const size_t index, AMFBaseValue* const value) {
if (index < m_Dense.size()) {
const AMFDense::const_iterator itr = m_Dense.cbegin() + index;
if (*itr) delete m_Dense.at(index);
} else {
m_Dense.resize(index + 1);
}
m_Dense.at(index) = std::move(value);
m_Dense.at(index) = value;
}
/**
@@ -260,7 +279,8 @@ public:
void Remove(const std::string& key, const bool deleteValue = true) {
const AMFAssociative::const_iterator it = m_Associative.find(key);
if (it != m_Associative.cend()) {
if (deleteValue) m_Associative.erase(it);
if (deleteValue) delete it->second;
m_Associative.erase(it);
}
}
@@ -270,6 +290,7 @@ public:
void Remove(const size_t index) {
if (!m_Dense.empty() && index < m_Dense.size()) {
const auto itr = m_Dense.cbegin() + index;
if (*itr) delete (*itr);
m_Dense.erase(itr);
}
}
@@ -278,16 +299,16 @@ public:
if (!m_Dense.empty()) Remove(m_Dense.size() - 1);
}
[[nodiscard]] AMFArrayValue* GetArray(const std::string_view key) const {
[[nodiscard]] AMFArrayValue* GetArray(const std::string& key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ? dynamic_cast<AMFArrayValue*>(it->second.get()) : nullptr;
return it != m_Associative.cend() ? dynamic_cast<AMFArrayValue*>(it->second) : nullptr;
}
[[nodiscard]] AMFArrayValue* GetArray(const size_t index) const {
return index < m_Dense.size() ? dynamic_cast<AMFArrayValue*>(m_Dense.at(index).get()) : nullptr;
return index < m_Dense.size() ? dynamic_cast<AMFArrayValue*>(m_Dense.at(index)) : nullptr;
}
[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string_view key) {
[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string& key) {
return static_cast<AMFArrayValue*>(Insert(key).first);
}
@@ -309,17 +330,17 @@ public:
* @return The AMFValue
*/
template <typename AmfType>
[[nodiscard]] AMFValue<AmfType>* Get(const std::string_view key) const {
[[nodiscard]] AMFValue<AmfType>* Get(const std::string& key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ?
dynamic_cast<AMFValue<AmfType>*>(it->second.get()) :
dynamic_cast<AMFValue<AmfType>*>(it->second) :
nullptr;
}
// Get from the array but dont cast it
[[nodiscard]] AMFBaseValue* Get(const std::string_view key) const {
[[nodiscard]] AMFBaseValue* Get(const std::string& key) const {
const AMFAssociative::const_iterator it = m_Associative.find(key);
return it != m_Associative.cend() ? it->second.get() : nullptr;
return it != m_Associative.cend() ? it->second : nullptr;
}
/**
@@ -334,13 +355,13 @@ public:
template <typename AmfType>
[[nodiscard]] AMFValue<AmfType>* Get(const size_t index) const {
return index < m_Dense.size() ?
dynamic_cast<AMFValue<AmfType>*>(m_Dense.at(index).get()) :
dynamic_cast<AMFValue<AmfType>*>(m_Dense.at(index)) :
nullptr;
}
// Get from the dense but dont cast it
[[nodiscard]] AMFBaseValue* Get(const size_t index) const {
return index < m_Dense.size() ? m_Dense.at(index).get() : nullptr;
return index < m_Dense.size() ? m_Dense.at(index) : nullptr;
}
private:

View File

@@ -123,7 +123,7 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
Database::Get()->UpdateUgcModelData(model.id, outputStringStream);
LOG("Updated model %i to sd0", model.id);
updatedModels++;
} catch (std::exception& exception) {
} catch (sql::SQLException exception) {
LOG("Failed to update model %i. This model should be inspected manually to see why."
"The database error is %s", model.id, exception.what());
}

View File

@@ -45,15 +45,11 @@ if (UNIX)
elseif (WIN32)
include(FetchContent)
set(WITH_GTEST OFF CACHE BOOL "" FORCE)
set(ZLIB_ENABLE_TESTS OFF CACHE BOOL "" FORCE)
set(ZLIB_COMPAT ON CACHE BOOL "Enable ZLIB compatibility mode" FORCE)
# TODO Keep an eye on the zlib repository for an update to disable testing. Don't forget to update CMakePresets
FetchContent_Declare(
zlib
URL https://github.com/zlib-ng/zlib-ng/archive/refs/tags/2.2.2.zip
URL_HASH MD5=2cf9199fb785ea579a2a9905a75c38b3
URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip
URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1
)
# Disable warning about no project version.
@@ -64,6 +60,7 @@ elseif (WIN32)
FetchContent_MakeAvailable(zlib)
set(ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR} ${zlib_BINARY_DIR})
set_target_properties(zlib PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INCLUDE_DIRS}")
add_library(ZLIB::ZLIB ALIAS zlib)
else ()
message(

View File

@@ -201,7 +201,7 @@ void OnTerminate() {
}
void MakeBacktrace() {
struct sigaction sigact{};
struct sigaction sigact;
sigact.sa_sigaction = CritErrHdlr;
sigact.sa_flags = SA_RESTART | SA_SIGINFO;

View File

@@ -129,29 +129,6 @@ namespace GeneralUtils {
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string_view folder);
/**
* Transparent string hasher - used to allow string_view key lookups for maps storing std::string keys
* https://www.reddit.com/r/cpp_questions/comments/12xw3sn/find_stdstring_view_in_unordered_map_with/jhki225/
* https://godbolt.org/z/789xv8Eeq
*/
template <typename... Bases>
struct overload : Bases... {
using is_transparent = void;
using Bases::operator() ... ;
};
struct char_pointer_hash {
auto operator()(const char* const ptr) const noexcept {
return std::hash<std::string_view>{}(ptr);
}
};
using transparent_string_hash = overload<
std::hash<std::string>,
std::hash<std::string_view>,
char_pointer_hash
>;
// Concept constraining to enum types
template <typename T>
concept Enum = std::is_enum_v<T>;

View File

@@ -1,92 +0,0 @@
#ifndef __IMPLEMENTATION_H__
#define __IMPLEMENTATION_H__
#include <functional>
#include <optional>
/**
* @brief A way to defer the implementation of an action.
*
* @tparam R The result of the action.
* @tparam T The types of the arguments that the implementation requires.
*/
template <typename R, typename... T>
class Implementation {
public:
typedef std::function<std::optional<R>(T...)> ImplementationFunction;
/**
* @brief Sets the implementation of the action.
*
* @param implementation The implementation of the action.
*/
void SetImplementation(const ImplementationFunction& implementation) {
this->implementation = implementation;
}
/**
* @brief Clears the implementation of the action.
*/
void ClearImplementation() {
implementation.reset();
}
/**
* @brief Checks if the implementation is set.
*
* @return true If the implementation is set.
* @return false If the implementation is not set.
*/
bool IsSet() const {
return implementation.has_value();
}
/**
* @brief Executes the implementation if it is set.
*
* @param args The arguments to pass to the implementation.
* @return std::optional<R> The optional result of the implementation. If the result is not set, it indicates that the default action should be taken.
*/
std::optional<R> Execute(T... args) const {
return IsSet() ? implementation.value()(args...) : std::nullopt;
}
/**
* @brief Exectues the implementation if it is set, otherwise returns a default value.
*
* @param args The arguments to pass to the implementation.
* @param defaultValue The default value to return if the implementation is not set or should not be deferred.
*/
R ExecuteWithDefault(T... args, const R& defaultValue) const {
return Execute(args...).value_or(defaultValue);
}
/**
* = operator overload.
*/
Implementation& operator=(const Implementation& other) {
implementation = other.implementation;
return *this;
}
/**
* = operator overload.
*/
Implementation& operator=(const ImplementationFunction& implementation) {
this->implementation = implementation;
return *this;
}
/**
* () operator overload.
*/
std::optional<R> operator()(T... args) {
return !IsSet() ? std::nullopt : implementation(args...);
}
private:
std::optional<ImplementationFunction> implementation;
};
#endif //!__IMPLEMENTATION_H__

View File

@@ -31,22 +31,22 @@ public:
virtual ~LDFBaseData() {}
virtual void WriteToPacket(RakNet::BitStream& packet) const = 0;
virtual void WriteToPacket(RakNet::BitStream& packet) = 0;
virtual const std::u16string& GetKey() const = 0;
virtual const std::u16string& GetKey() = 0;
virtual eLDFType GetValueType() const = 0;
virtual eLDFType GetValueType() = 0;
/** Gets a string from the key/value pair
* @param includeKey Whether or not to include the key in the data
* @param includeTypeId Whether or not to include the type id in the data
* @return The string representation of the data
*/
virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) const = 0;
virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) = 0;
virtual std::string GetValueAsString() const = 0;
virtual std::string GetValueAsString() = 0;
virtual LDFBaseData* Copy() const = 0;
virtual LDFBaseData* Copy() = 0;
/**
* Given an input string, return the data as a LDF key.
@@ -62,7 +62,7 @@ private:
T value;
//! Writes the key to the packet
void WriteKey(RakNet::BitStream& packet) const {
void WriteKey(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->key.length() * sizeof(uint16_t));
for (uint32_t i = 0; i < this->key.length(); ++i) {
packet.Write<uint16_t>(this->key[i]);
@@ -70,7 +70,7 @@ private:
}
//! Writes the value to the packet
void WriteValue(RakNet::BitStream& packet) const {
void WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
packet.Write(this->value);
}
@@ -90,7 +90,7 @@ public:
/*!
\return The value
*/
const T& GetValue(void) const { return this->value; }
const T& GetValue(void) { return this->value; }
//! Sets the value
/*!
@@ -102,13 +102,13 @@ public:
/*!
\return The value string
*/
std::string GetValueString(void) const { return ""; }
std::string GetValueString(void) { return ""; }
//! Writes the data to a packet
/*!
\param packet The packet
*/
void WriteToPacket(RakNet::BitStream& packet) const override {
void WriteToPacket(RakNet::BitStream& packet) override {
this->WriteKey(packet);
this->WriteValue(packet);
}
@@ -117,13 +117,13 @@ public:
/*!
\return The key
*/
const std::u16string& GetKey(void) const override { return this->key; }
const std::u16string& GetKey(void) override { return this->key; }
//! Gets the LDF Type
/*!
\return The LDF value type
*/
eLDFType GetValueType(void) const override { return LDF_TYPE_UNKNOWN; }
eLDFType GetValueType(void) override { return LDF_TYPE_UNKNOWN; }
//! Gets the string data
/*!
@@ -131,7 +131,7 @@ public:
\param includeTypeId Whether or not to include the type id in the data
\return The string representation of the data
*/
std::string GetString(const bool includeKey = true, const bool includeTypeId = true) const override {
std::string GetString(const bool includeKey = true, const bool includeTypeId = true) override {
if (GetValueType() == -1) {
return GeneralUtils::UTF16ToWTF8(this->key) + "=-1:<server variable>";
}
@@ -154,11 +154,11 @@ public:
return stream.str();
}
std::string GetValueAsString() const override {
std::string GetValueAsString() override {
return this->GetValueString();
}
LDFBaseData* Copy() const override {
LDFBaseData* Copy() override {
return new LDFData<T>(key, value);
}
@@ -166,19 +166,19 @@ public:
};
// LDF Types
template<> inline eLDFType LDFData<std::u16string>::GetValueType(void) const { return LDF_TYPE_UTF_16; };
template<> inline eLDFType LDFData<int32_t>::GetValueType(void) const { return LDF_TYPE_S32; };
template<> inline eLDFType LDFData<float>::GetValueType(void) const { return LDF_TYPE_FLOAT; };
template<> inline eLDFType LDFData<double>::GetValueType(void) const { return LDF_TYPE_DOUBLE; };
template<> inline eLDFType LDFData<uint32_t>::GetValueType(void) const { return LDF_TYPE_U32; };
template<> inline eLDFType LDFData<bool>::GetValueType(void) const { return LDF_TYPE_BOOLEAN; };
template<> inline eLDFType LDFData<uint64_t>::GetValueType(void) const { return LDF_TYPE_U64; };
template<> inline eLDFType LDFData<LWOOBJID>::GetValueType(void) const { return LDF_TYPE_OBJID; };
template<> inline eLDFType LDFData<std::string>::GetValueType(void) const { return LDF_TYPE_UTF_8; };
template<> inline eLDFType LDFData<std::u16string>::GetValueType(void) { return LDF_TYPE_UTF_16; };
template<> inline eLDFType LDFData<int32_t>::GetValueType(void) { return LDF_TYPE_S32; };
template<> inline eLDFType LDFData<float>::GetValueType(void) { return LDF_TYPE_FLOAT; };
template<> inline eLDFType LDFData<double>::GetValueType(void) { return LDF_TYPE_DOUBLE; };
template<> inline eLDFType LDFData<uint32_t>::GetValueType(void) { return LDF_TYPE_U32; };
template<> inline eLDFType LDFData<bool>::GetValueType(void) { return LDF_TYPE_BOOLEAN; };
template<> inline eLDFType LDFData<uint64_t>::GetValueType(void) { return LDF_TYPE_U64; };
template<> inline eLDFType LDFData<LWOOBJID>::GetValueType(void) { return LDF_TYPE_OBJID; };
template<> inline eLDFType LDFData<std::string>::GetValueType(void) { return LDF_TYPE_UTF_8; };
// The specialized version for std::u16string (UTF-16)
template<>
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream& packet) const {
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
packet.Write<uint32_t>(this->value.length());
@@ -189,7 +189,7 @@ inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream& packet) const
// The specialized version for bool
template<>
inline void LDFData<bool>::WriteValue(RakNet::BitStream& packet) const {
inline void LDFData<bool>::WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
packet.Write<uint8_t>(this->value);
@@ -197,7 +197,7 @@ inline void LDFData<bool>::WriteValue(RakNet::BitStream& packet) const {
// The specialized version for std::string (UTF-8)
template<>
inline void LDFData<std::string>::WriteValue(RakNet::BitStream& packet) const {
inline void LDFData<std::string>::WriteValue(RakNet::BitStream& packet) {
packet.Write<uint8_t>(this->GetValueType());
packet.Write<uint32_t>(this->value.length());
@@ -206,18 +206,18 @@ inline void LDFData<std::string>::WriteValue(RakNet::BitStream& packet) const {
}
}
template<> inline std::string LDFData<std::u16string>::GetValueString() const {
template<> inline std::string LDFData<std::u16string>::GetValueString() {
return GeneralUtils::UTF16ToWTF8(this->value, this->value.size());
}
template<> inline std::string LDFData<int32_t>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<float>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<double>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<uint32_t>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<bool>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<uint64_t>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<LWOOBJID>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<int32_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<float>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<double>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<uint32_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<bool>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<uint64_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<LWOOBJID>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<std::string>::GetValueString() const { return this->value; }
template<> inline std::string LDFData<std::string>::GetValueString() { return this->value; }
#endif //!__LDFFORMAT__H__

View File

@@ -1,73 +0,0 @@
#ifndef __OBSERVABLE_H__
#define __OBSERVABLE_H__
#include <vector>
#include <functional>
/**
* @brief An event which can be observed by multiple observers.
*
* @tparam T The types of the arguments to be passed to the observers.
*/
template <typename... T>
class Observable {
public:
typedef std::function<void(T...)> Observer;
/**
* @brief Adds an observer to the event.
*
* @param observer The observer to add.
*/
void AddObserver(const Observer& observer) {
observers.push_back(observer);
}
/**
* @brief Removes an observer from the event.
*
* @param observer The observer to remove.
*/
void RemoveObserver(const Observer& observer) {
observers.erase(std::remove(observers.begin(), observers.end(), observer), observers.end());
}
/**
* @brief Notifies all observers of the event.
*
* @param args The arguments to pass to the observers.
*/
void Notify(T... args) {
for (const auto& observer : observers) {
observer(args...);
}
}
/**
* += operator overload.
*/
Observable& operator+=(const Observer& observer) {
AddObserver(observer);
return *this;
}
/**
* -= operator overload.
*/
Observable& operator-=(const Observer& observer) {
RemoveObserver(observer);
return *this;
}
/**
* () operator overload.
*/
void operator()(T... args) {
Notify(args...);
}
private:
std::vector<Observer> observers;
};
#endif //!__OBSERVABLE_H__

View File

@@ -9,7 +9,6 @@ namespace ZCompression {
}
int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst) {
z_stream zInfo = { 0 };
zInfo.total_in = zInfo.avail_in = nLenSrc;
zInfo.total_out = zInfo.avail_out = nLenDst;

View File

@@ -4,6 +4,8 @@
#include "Game.h"
#include "Logger.h"
#include "zlib.h"
AssetManager::AssetManager(const std::filesystem::path& path) {
if (!std::filesystem::is_directory(path)) {
throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");
@@ -80,7 +82,7 @@ bool AssetManager::HasFile(const char* name) {
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<uint8_t*>(const_cast<char*>("\0\0\0\0")), 4);
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {
@@ -128,7 +130,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
}
int32_t packIndex = -1;
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<uint8_t*>(const_cast<char*>("\0\0\0\0")), 4);
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {

View File

@@ -1,7 +1,6 @@
#include "dConfig.h"
#include <sstream>
#include <algorithm>
#include "BinaryPathFinder.h"
#include "GeneralUtils.h"

View File

@@ -1,13 +0,0 @@
#pragma once
#include <cstdint>
namespace MessageType {
enum class Auth : uint32_t {
LOGIN_REQUEST = 0,
LOGOUT_REQUEST,
CREATE_NEW_ACCOUNT_REQUEST,
LEGOINTERFACE_AUTH_RESPONSE,
SESSIONKEY_RECEIVED_CONFIRM,
RUNTIME_CONFIG
};
}

View File

@@ -1,78 +0,0 @@
#pragma once
#include <cstdint>
namespace MessageType {
//! The Internal Chat Packet Identifiers
enum class Chat : uint32_t {
LOGIN_SESSION_NOTIFY = 0,
GENERAL_CHAT_MESSAGE,
PRIVATE_CHAT_MESSAGE,
USER_CHANNEL_CHAT_MESSAGE,
WORLD_DISCONNECT_REQUEST,
WORLD_PROXIMITY_RESPONSE,
WORLD_PARCEL_RESPONSE,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND,
GET_FRIENDS_LIST,
ADD_IGNORE,
REMOVE_IGNORE,
GET_IGNORE_LIST,
TEAM_MISSED_INVITE_CHECK,
TEAM_INVITE,
TEAM_INVITE_RESPONSE,
TEAM_KICK,
TEAM_LEAVE,
TEAM_SET_LOOT,
TEAM_SET_LEADER,
TEAM_GET_STATUS,
GUILD_CREATE,
GUILD_INVITE,
GUILD_INVITE_RESPONSE,
GUILD_LEAVE,
GUILD_KICK,
GUILD_GET_STATUS,
GUILD_GET_ALL,
SHOW_ALL,
BLUEPRINT_MODERATED,
BLUEPRINT_MODEL_READY,
PROPERTY_READY_FOR_APPROVAL,
PROPERTY_MODERATION_CHANGED,
PROPERTY_BUILDMODE_CHANGED,
PROPERTY_BUILDMODE_CHANGED_REPORT,
MAIL,
WORLD_INSTANCE_LOCATION_REQUEST,
REPUTATION_UPDATE,
SEND_CANNED_TEXT,
GMLEVEL_UPDATE,
CHARACTER_NAME_CHANGE_REQUEST,
CSR_REQUEST,
CSR_REPLY,
GM_KICK,
GM_ANNOUNCE,
GM_MUTE,
ACTIVITY_UPDATE,
WORLD_ROUTE_PACKET,
GET_ZONE_POPULATIONS,
REQUEST_MINIMUM_CHAT_MODE,
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
MATCH_REQUEST,
UGCMANIFEST_REPORT_MISSING_FILE,
UGCMANIFEST_REPORT_DONE_FILE,
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
UGCC_REQUEST,
WHO,
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
ACHIEVEMENT_NOTIFY,
GM_CLOSE_PRIVATE_CHAT_WINDOW,
UNEXPECTED_DISCONNECT,
PLAYER_READY,
GET_DONATION_TOTAL,
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS,
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
CREATE_TEAM,
};
}

View File

@@ -1,74 +0,0 @@
#pragma once
#include <cstdint>
namespace MessageType {
enum class Client : uint32_t {
LOGIN_RESPONSE = 0,
LOGOUT_RESPONSE,
LOAD_STATIC_ZONE,
CREATE_OBJECT,
CREATE_CHARACTER,
CREATE_CHARACTER_EXTENDED,
CHARACTER_LIST_RESPONSE,
CHARACTER_CREATE_RESPONSE,
CHARACTER_RENAME_RESPONSE,
CHAT_CONNECT_RESPONSE,
AUTH_ACCOUNT_CREATE_RESPONSE,
DELETE_CHARACTER_RESPONSE,
GAME_MSG,
CONNECT_CHAT,
TRANSFER_TO_WORLD,
IMPENDING_RELOAD_NOTIFY,
MAKE_GM_RESPONSE,
HTTP_MONITOR_INFO_RESPONSE,
SLASH_PUSH_MAP_RESPONSE,
SLASH_PULL_MAP_RESPONSE,
SLASH_LOCK_MAP_RESPONSE,
BLUEPRINT_SAVE_RESPONSE,
BLUEPRINT_LUP_SAVE_RESPONSE,
BLUEPRINT_LOAD_RESPONSE_ITEMID,
BLUEPRINT_GET_ALL_DATA_RESPONSE,
MODEL_INSTANTIATE_RESPONSE,
DEBUG_OUTPUT,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND_RESPONSE,
GET_FRIENDS_LIST_RESPONSE,
UPDATE_FRIEND_NOTIFY,
ADD_IGNORE_RESPONSE,
REMOVE_IGNORE_RESPONSE,
GET_IGNORE_LIST_RESPONSE,
TEAM_INVITE,
TEAM_INVITE_INITIAL_RESPONSE,
GUILD_CREATE_RESPONSE,
GUILD_GET_STATUS_RESPONSE,
GUILD_INVITE,
GUILD_INVITE_INITIAL_RESPONSE,
GUILD_INVITE_FINAL_RESPONSE,
GUILD_INVITE_CONFIRM,
GUILD_ADD_PLAYER,
GUILD_REMOVE_PLAYER,
GUILD_LOGIN_LOGOUT,
GUILD_RANK_CHANGE,
GUILD_DATA,
GUILD_STATUS,
MAIL,
DB_PROXY_RESULT,
SHOW_ALL_RESPONSE,
WHO_RESPONSE,
SEND_CANNED_TEXT,
UPDATE_CHARACTER_NAME,
SET_NETWORK_SIMULATOR,
INVALID_CHAT_MESSAGE,
MINIMUM_CHAT_MODE_RESPONSE,
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
CHAT_MODERATION_STRING,
UGC_MANIFEST_RESPONSE,
IN_LOGIN_QUEUE,
SERVER_STATES,
GM_CLOSE_TARGET_CHAT_WINDOW,
GENERAL_TEXT_FOR_LOCALIZATION,
UPDATE_FREE_TRIAL_STATUS,
UGC_DOWNLOAD_FAILED = 120
};
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,34 +0,0 @@
#pragma once
#include <cstdint>
namespace MessageType {
enum class Master : uint32_t {
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
REQUEST_ZONE_TRANSFER_RESPONSE,
SERVER_INFO,
REQUEST_SESSION_KEY,
SET_SESSION_KEY,
SESSION_KEY_RESPONSE,
PLAYER_ADDED,
PLAYER_REMOVED,
CREATE_PRIVATE_ZONE,
REQUEST_PRIVATE_ZONE,
WORLD_READY,
PREP_ZONE,
SHUTDOWN,
SHUTDOWN_RESPONSE,
SHUTDOWN_IMMEDIATE,
SHUTDOWN_UNIVERSE,
AFFIRM_TRANSFER_REQUEST,
AFFIRM_TRANSFER_RESPONSE,
NEW_SESSION_ALERT
};
}

View File

@@ -1,11 +0,0 @@
#pragma once
#include <cstdint>
namespace MessageType {
//! The Internal Server Packet Identifiers
enum class Server : uint32_t {
VERSION_CONFIRM = 0,
DISCONNECT_NOTIFY,
GENERAL_NOTIFY
};
}

View File

@@ -1,49 +0,0 @@
#pragma once
#include <cstdint>
#include "magic_enum.hpp"
namespace MessageType {
enum class World : uint32_t {
VALIDATION = 1, // Session info
CHARACTER_LIST_REQUEST,
CHARACTER_CREATE_REQUEST,
LOGIN_REQUEST, // Character selected
GAME_MSG,
CHARACTER_DELETE_REQUEST,
CHARACTER_RENAME_REQUEST,
HAPPY_FLOWER_MODE_NOTIFY,
SLASH_RELOAD_MAP, // Reload map cmp
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
SLASH_PUSH_MAP, // Push map cmd
SLASH_PULL_MAP, // Pull map cmd
LOCK_MAP_REQUEST,
GENERAL_CHAT_MESSAGE, // General chat message
HTTP_MONITOR_INFO_REQUEST,
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
MODELS_CLEAR,
EXHIBIT_INSERT_MODEL,
LEVEL_LOAD_COMPLETE, // Character data request
TMP_GUILD_CREATE,
ROUTE_PACKET, // Social?
POSITION_UPDATE,
MAIL,
WORD_CHECK, // AllowList word check
STRING_CHECK, // AllowList string check
GET_PLAYERS_IN_ZONE,
REQUEST_UGC_MANIFEST_INFO,
BLUEPRINT_GET_ALL_DATA_REQUEST,
CANCEL_MAP_QUEUE,
HANDLE_FUNNESS,
FAKE_PRG_CSR_MESSAGE,
REQUEST_FREE_TRIAL_REFRESH,
GM_SET_FREE_TRIAL_STATUS,
UI_HELP_TOP_5 = 91
};
}
template <>
struct magic_enum::customize::enum_range<MessageType::World> {
static constexpr int min = 0;
static constexpr int max = 91;
};

View File

@@ -8,7 +8,7 @@
#include <set>
#include "BitStream.h"
#include "eConnectionType.h"
#include "MessageType/Client.h"
#include "eClientMessageType.h"
#include "BitStreamUtils.h"
#pragma warning (disable:4251) //Disables SQL warnings
@@ -33,7 +33,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
#define CBITSTREAM RakNet::BitStream bitStream;
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);

View File

@@ -8,8 +8,6 @@
#define DARKFLAME_PLATFORM_IOS
#elif TARGET_OS_MAC
#define DARKFLAME_PLATFORM_MACOS
#pragma clang diagnostic push // prevent pragma messages being counted as a warning
#pragma clang diagnostic ignored "-W#pragma-messages"
#else
#error unknown Apple operating system
#endif

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@@ -0,0 +1,15 @@
#ifndef __EAUTHMESSAGETYPE__H__
#define __EAUTHMESSAGETYPE__H__
#include <cstdint>
enum class eAuthMessageType : uint32_t {
LOGIN_REQUEST = 0,
LOGOUT_REQUEST,
CREATE_NEW_ACCOUNT_REQUEST,
LEGOINTERFACE_AUTH_RESPONSE,
SESSIONKEY_RECEIVED_CONFIRM,
RUNTIME_CONFIG
};
#endif //!__EAUTHMESSAGETYPE__H__

View File

@@ -15,8 +15,7 @@ enum class eCharacterVersion : uint32_t {
// Fixes vault size value
VAULT_SIZE,
// Fixes speed base value in level component
SPEED_BASE,
UP_TO_DATE, // will become NJ_JAYMISSIONS
UP_TO_DATE, // will become SPEED_BASE
};
#endif //!__ECHARACTERVERSION__H__

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@@ -0,0 +1,80 @@
#ifndef __ECHATMESSAGETYPE__H__
#define __ECHATMESSAGETYPE__H__
#include <cstdint>
//! The Internal Chat Packet Identifiers
enum class eChatMessageType :uint32_t {
LOGIN_SESSION_NOTIFY = 0,
GENERAL_CHAT_MESSAGE,
PRIVATE_CHAT_MESSAGE,
USER_CHANNEL_CHAT_MESSAGE,
WORLD_DISCONNECT_REQUEST,
WORLD_PROXIMITY_RESPONSE,
WORLD_PARCEL_RESPONSE,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND,
GET_FRIENDS_LIST,
ADD_IGNORE,
REMOVE_IGNORE,
GET_IGNORE_LIST,
TEAM_MISSED_INVITE_CHECK,
TEAM_INVITE,
TEAM_INVITE_RESPONSE,
TEAM_KICK,
TEAM_LEAVE,
TEAM_SET_LOOT,
TEAM_SET_LEADER,
TEAM_GET_STATUS,
GUILD_CREATE,
GUILD_INVITE,
GUILD_INVITE_RESPONSE,
GUILD_LEAVE,
GUILD_KICK,
GUILD_GET_STATUS,
GUILD_GET_ALL,
SHOW_ALL,
BLUEPRINT_MODERATED,
BLUEPRINT_MODEL_READY,
PROPERTY_READY_FOR_APPROVAL,
PROPERTY_MODERATION_CHANGED,
PROPERTY_BUILDMODE_CHANGED,
PROPERTY_BUILDMODE_CHANGED_REPORT,
MAIL,
WORLD_INSTANCE_LOCATION_REQUEST,
REPUTATION_UPDATE,
SEND_CANNED_TEXT,
GMLEVEL_UPDATE,
CHARACTER_NAME_CHANGE_REQUEST,
CSR_REQUEST,
CSR_REPLY,
GM_KICK,
GM_ANNOUNCE,
GM_MUTE,
ACTIVITY_UPDATE,
WORLD_ROUTE_PACKET,
GET_ZONE_POPULATIONS,
REQUEST_MINIMUM_CHAT_MODE,
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
MATCH_REQUEST,
UGCMANIFEST_REPORT_MISSING_FILE,
UGCMANIFEST_REPORT_DONE_FILE,
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
UGCC_REQUEST,
WHO,
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
ACHIEVEMENT_NOTIFY,
GM_CLOSE_PRIVATE_CHAT_WINDOW,
UNEXPECTED_DISCONNECT,
PLAYER_READY,
GET_DONATION_TOTAL,
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS,
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
CREATE_TEAM,
};
#endif //!__ECHATMESSAGETYPE__H__

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@@ -0,0 +1,76 @@
#ifndef __ECLIENTMESSAGETYPE__H__
#define __ECLIENTMESSAGETYPE__H__
#include <cstdint>
enum class eClientMessageType : uint32_t {
LOGIN_RESPONSE = 0,
LOGOUT_RESPONSE,
LOAD_STATIC_ZONE,
CREATE_OBJECT,
CREATE_CHARACTER,
CREATE_CHARACTER_EXTENDED,
CHARACTER_LIST_RESPONSE,
CHARACTER_CREATE_RESPONSE,
CHARACTER_RENAME_RESPONSE,
CHAT_CONNECT_RESPONSE,
AUTH_ACCOUNT_CREATE_RESPONSE,
DELETE_CHARACTER_RESPONSE,
GAME_MSG,
CONNECT_CHAT,
TRANSFER_TO_WORLD,
IMPENDING_RELOAD_NOTIFY,
MAKE_GM_RESPONSE,
HTTP_MONITOR_INFO_RESPONSE,
SLASH_PUSH_MAP_RESPONSE,
SLASH_PULL_MAP_RESPONSE,
SLASH_LOCK_MAP_RESPONSE,
BLUEPRINT_SAVE_RESPONSE,
BLUEPRINT_LUP_SAVE_RESPONSE,
BLUEPRINT_LOAD_RESPONSE_ITEMID,
BLUEPRINT_GET_ALL_DATA_RESPONSE,
MODEL_INSTANTIATE_RESPONSE,
DEBUG_OUTPUT,
ADD_FRIEND_REQUEST,
ADD_FRIEND_RESPONSE,
REMOVE_FRIEND_RESPONSE,
GET_FRIENDS_LIST_RESPONSE,
UPDATE_FRIEND_NOTIFY,
ADD_IGNORE_RESPONSE,
REMOVE_IGNORE_RESPONSE,
GET_IGNORE_LIST_RESPONSE,
TEAM_INVITE,
TEAM_INVITE_INITIAL_RESPONSE,
GUILD_CREATE_RESPONSE,
GUILD_GET_STATUS_RESPONSE,
GUILD_INVITE,
GUILD_INVITE_INITIAL_RESPONSE,
GUILD_INVITE_FINAL_RESPONSE,
GUILD_INVITE_CONFIRM,
GUILD_ADD_PLAYER,
GUILD_REMOVE_PLAYER,
GUILD_LOGIN_LOGOUT,
GUILD_RANK_CHANGE,
GUILD_DATA,
GUILD_STATUS,
MAIL,
DB_PROXY_RESULT,
SHOW_ALL_RESPONSE,
WHO_RESPONSE,
SEND_CANNED_TEXT,
UPDATE_CHARACTER_NAME,
SET_NETWORK_SIMULATOR,
INVALID_CHAT_MESSAGE,
MINIMUM_CHAT_MODE_RESPONSE,
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
CHAT_MODERATION_STRING,
UGC_MANIFEST_RESPONSE,
IN_LOGIN_QUEUE,
SERVER_STATES,
GM_CLOSE_TARGET_CHAT_WINDOW,
GENERAL_TEXT_FOR_LOCALIZATION,
UPDATE_FREE_TRIAL_STATUS,
UGC_DOWNLOAD_FAILED = 120
};
#endif //!__ECLIENTMESSAGETYPE__H__

File diff suppressed because it is too large Load Diff

View File

@@ -4,9 +4,6 @@
#define __EINVENTORYTYPE__H__
#include <cstdint>
#include "magic_enum.hpp"
static const uint8_t NUMBER_OF_INVENTORIES = 17;
/**
* Represents the different types of inventories an entity may have
@@ -59,10 +56,4 @@ public:
};
};
template <>
struct magic_enum::customize::enum_range<eInventoryType> {
static constexpr int min = 0;
static constexpr int max = 16;
};
#endif //!__EINVENTORYTYPE__H__

View File

@@ -0,0 +1,36 @@
#ifndef __EMASTERMESSAGETYPE__H__
#define __EMASTERMESSAGETYPE__H__
#include <cstdint>
enum class eMasterMessageType : uint32_t {
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
REQUEST_ZONE_TRANSFER_RESPONSE,
SERVER_INFO,
REQUEST_SESSION_KEY,
SET_SESSION_KEY,
SESSION_KEY_RESPONSE,
PLAYER_ADDED,
PLAYER_REMOVED,
CREATE_PRIVATE_ZONE,
REQUEST_PRIVATE_ZONE,
WORLD_READY,
PREP_ZONE,
SHUTDOWN,
SHUTDOWN_RESPONSE,
SHUTDOWN_IMMEDIATE,
SHUTDOWN_UNIVERSE,
AFFIRM_TRANSFER_REQUEST,
AFFIRM_TRANSFER_RESPONSE,
NEW_SESSION_ALERT
};
#endif //!__EMASTERMESSAGETYPE__H__

View File

@@ -1,11 +0,0 @@
#ifndef EPROPERTYSORTTYPE_H
#define EPROPERTYSORTTYPE_H
enum ePropertySortType : int32_t {
SORT_TYPE_FRIENDS = 0,
SORT_TYPE_REPUTATION = 1,
SORT_TYPE_RECENT = 3,
SORT_TYPE_FEATURED = 5
};
#endif //!EPROPERTYSORTTYPE_H

View File

@@ -1,21 +0,0 @@
#ifndef __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
#define __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
#include <cstdint>
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t {
SUCCESS,
FAIL_GENERIC,
FAIL_INV_FULL,
FAIL_ITEM_NOT_FOUND,
FAIL_CANT_MOVE_TO_THAT_INV_TYPE,
FAIL_NOT_NEAR_BANK,
FAIL_CANT_SWAP_ITEMS,
FAIL_SOURCE_TYPE,
FAIL_WRONG_DEST_TYPE,
FAIL_SWAP_DEST_TYPE,
FAIL_CANT_MOVE_THINKING_HAT,
FAIL_DISMOUNT_BEFORE_MOVING
};
#endif //!__EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__

View File

@@ -0,0 +1,12 @@
#ifndef __ESERVERMESSAGETYPE__H__
#define __ESERVERMESSAGETYPE__H__
#include <cstdint>
//! The Internal Server Packet Identifiers
enum class eServerMessageType : uint32_t {
VERSION_CONFIRM = 0,
DISCONNECT_NOTIFY,
GENERAL_NOTIFY
};
#endif //!__ESERVERMESSAGETYPE__H__

View File

@@ -0,0 +1,51 @@
#ifndef __EWORLDMESSAGETYPE__H__
#define __EWORLDMESSAGETYPE__H__
#include <cstdint>
#include "magic_enum.hpp"
enum class eWorldMessageType : uint32_t {
VALIDATION = 1, // Session info
CHARACTER_LIST_REQUEST,
CHARACTER_CREATE_REQUEST,
LOGIN_REQUEST, // Character selected
GAME_MSG,
CHARACTER_DELETE_REQUEST,
CHARACTER_RENAME_REQUEST,
HAPPY_FLOWER_MODE_NOTIFY,
SLASH_RELOAD_MAP, // Reload map cmp
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
SLASH_PUSH_MAP, // Push map cmd
SLASH_PULL_MAP, // Pull map cmd
LOCK_MAP_REQUEST,
GENERAL_CHAT_MESSAGE, // General chat message
HTTP_MONITOR_INFO_REQUEST,
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
MODELS_CLEAR,
EXHIBIT_INSERT_MODEL,
LEVEL_LOAD_COMPLETE, // Character data request
TMP_GUILD_CREATE,
ROUTE_PACKET, // Social?
POSITION_UPDATE,
MAIL,
WORD_CHECK, // AllowList word check
STRING_CHECK, // AllowList string check
GET_PLAYERS_IN_ZONE,
REQUEST_UGC_MANIFEST_INFO,
BLUEPRINT_GET_ALL_DATA_REQUEST,
CANCEL_MAP_QUEUE,
HANDLE_FUNNESS,
FAKE_PRG_CSR_MESSAGE,
REQUEST_FREE_TRIAL_REFRESH,
GM_SET_FREE_TRIAL_STATUS,
UI_HELP_TOP_5 = 91
};
template <>
struct magic_enum::customize::enum_range<eWorldMessageType> {
static constexpr int min = 0;
static constexpr int max = 91;
};
#endif //!__EWORLDMESSAGETYPE__H__

View File

@@ -2,12 +2,6 @@ add_subdirectory(CDClientDatabase)
add_subdirectory(GameDatabase)
add_library(dDatabase STATIC "MigrationRunner.cpp")
add_custom_target(conncpp_dylib
${CMAKE_COMMAND} -E copy $<TARGET_FILE:mariadb_cpp_connector> ${CMAKE_BINARY_DIR})
add_dependencies(dDatabase conncpp_dylib)
target_include_directories(dDatabase PUBLIC ".")
target_link_libraries(dDatabase
PUBLIC dDatabaseCDClient dDatabaseGame)

View File

@@ -8,20 +8,14 @@ foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
endforeach()
add_subdirectory(TestSQL)
foreach(file ${DDATABSE_DATABSES_TEST_SQL_SOURCES})
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "TestSQL/${file}")
endforeach()
add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
target_include_directories(dDatabaseGame PUBLIC "."
"ITables" PRIVATE "MySQL" "TestSQL"
"ITables" PRIVATE "MySQL"
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)
target_link_libraries(dDatabaseGame
PUBLIC mariadb_cpp_connector
PUBLIC MariaDB::ConnCpp
INTERFACE dCommon)
# Glob together all headers that need to be precompiled

View File

@@ -38,8 +38,3 @@ void Database::Destroy(std::string source) {
LOG("Trying to destroy database when it's not connected!");
}
}
void Database::_setDatabase(GameDatabase* const db) {
if (database) delete database;
database = db;
}

View File

@@ -1,6 +1,7 @@
#pragma once
#include <string>
#include <conncpp.hpp>
#include "GameDatabase.h"
@@ -8,8 +9,4 @@ namespace Database {
void Connect();
GameDatabase* Get();
void Destroy(std::string source = "");
// Used for assigning a test database as the handler for database logic.
// Do not use in production code.
void _setDatabase(GameDatabase* const db);
};

View File

@@ -23,8 +23,6 @@
#include "IActivityLog.h"
#include "IIgnoreList.h"
#include "IAccountsRewardCodes.h"
#include "IBehaviors.h"
#include "IUgcModularBuild.h"
namespace sql {
class Statement;
@@ -42,8 +40,7 @@ class GameDatabase :
public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
public IBehaviors, public IUgcModularBuild {
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList {
public:
virtual ~GameDatabase() = default;
// TODO: These should be made private.

View File

@@ -33,9 +33,6 @@ public:
// Add a new account to the database.
virtual void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) = 0;
// Update the GameMaster level of an account.
virtual void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) = 0;
};
#endif //!__IACCOUNTS__H__

View File

@@ -1,22 +0,0 @@
#ifndef IBEHAVIORS_H
#define IBEHAVIORS_H
#include <cstdint>
#include "dCommonVars.h"
class IBehaviors {
public:
struct Info {
int32_t behaviorId{};
uint32_t characterId{};
std::string behaviorInfo;
};
// This Add also takes care of updating if it exists.
virtual void AddBehavior(const Info& info) = 0;
virtual std::string GetBehavior(const int32_t behaviorId) = 0;
virtual void RemoveBehavior(const int32_t behaviorId) = 0;
};
#endif //!IBEHAVIORS_H

View File

@@ -3,45 +3,12 @@
#include <cstdint>
#include <optional>
#include <string>
#include <vector>
class ILeaderboard {
public:
struct Entry {
uint32_t charId{};
uint32_t lastPlayedTimestamp{};
float primaryScore{};
float secondaryScore{};
uint32_t tertiaryScore{};
uint32_t numWins{};
uint32_t numTimesPlayed{};
uint32_t ranking{};
std::string name{};
};
struct Score {
auto operator<=>(const Score& rhs) const = default;
float primaryScore{ 0.0f };
float secondaryScore{ 0.0f };
float tertiaryScore{ 0.0f };
};
// Get the donation total for the given activity id.
virtual std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) = 0;
virtual std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) = 0;
virtual std::optional<Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) = 0;
virtual void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
virtual void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
virtual void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) = 0;
virtual void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) = 0;
};
#endif //!__ILEADERBOARD__H__

View File

@@ -4,8 +4,6 @@
#include <cstdint>
#include <optional>
enum ePropertySortType : int32_t;
class IProperty {
public:
struct Info {
@@ -20,33 +18,11 @@ public:
uint32_t lastUpdatedTime{};
uint32_t claimedTime{};
uint32_t reputation{};
float performanceCost{};
};
struct PropertyLookup {
uint32_t mapId{};
std::string searchString;
ePropertySortType sortChoice{};
uint32_t playerId{};
uint32_t numResults{};
uint32_t startIndex{};
uint32_t playerSort{};
};
struct PropertyEntranceResult {
int32_t totalEntriesMatchingQuery{};
// The entries that match the query. This should only contain up to 12 entries.
std::vector<IProperty::Info> entries;
};
// Get the property info for the given property id.
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;
// Get the properties for the given property lookup params.
// This is expected to return a result set of up to 12 properties
// so as not to transfer too much data at once.
virtual std::optional<IProperty::PropertyEntranceResult> GetProperties(const PropertyLookup& params) = 0;
// Update the property moderation info for the given property id.
virtual void UpdatePropertyModerationInfo(const IProperty::Info& info) = 0;

View File

@@ -1,7 +1,6 @@
#ifndef __IPROPERTIESCONTENTS__H__
#define __IPROPERTIESCONTENTS__H__
#include <array>
#include <cstdint>
#include <string_view>
@@ -17,7 +16,6 @@ public:
LWOOBJID id{};
LOT lot{};
uint32_t ugcId{};
std::array<int32_t, 5> behaviors{};
};
// Inserts a new UGC model into the database.
@@ -34,7 +32,7 @@ public:
virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
// Update the model position and rotation for the given property id.
virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
virtual void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) = 0;
// Remove the model for the given property id.
virtual void RemoveModel(const LWOOBJID& modelId) = 0;

View File

@@ -1,14 +0,0 @@
#ifndef IUGCMODULARBUILD_H
#define IUGCMODULARBUILD_H
#include <cstdint>
#include <optional>
#include <string>
class IUgcModularBuild {
public:
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) = 0;
virtual void DeleteUgcBuild(const LWOOBJID bigId) = 0;
};
#endif //!IUGCMODULARBUILD_H

View File

@@ -4,7 +4,6 @@
#include "Game.h"
#include "dConfig.h"
#include "Logger.h"
#include "dPlatforms.h"
namespace {
std::string databaseName;
@@ -40,13 +39,14 @@ void MySQLDatabase::Connect() {
properties["autoReconnect"] = "true";
databaseName = Game::config->GetValue("mysql_database").c_str();
// `connect(const Properties& props)` segfaults in windows debug, but
// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
#if defined(DARKFLAME_PLATFORM_WIN32) && defined(_DEBUG)
con = driver->connect(properties["hostName"].c_str(), properties["user"].c_str(), properties["password"].c_str());
#else
if (properties.find("localSocket") != properties.end() || properties.find("pipe") != properties.end()) {
con = driver->connect(properties);
#endif
} else {
con = driver->connect(properties["hostName"].c_str(), properties["user"].c_str(), properties["password"].c_str());
}
con->setSchema(databaseName.c_str());
}

View File

@@ -7,7 +7,6 @@
#include "GameDatabase.h"
typedef std::unique_ptr<sql::PreparedStatement>& UniquePreppedStmtRef;
typedef std::unique_ptr<sql::ResultSet> UniqueResultSet;
// Purposefully no definition for this to provide linker errors in the case someone tries to
// bind a parameter to a type that isn't defined.
@@ -75,7 +74,7 @@ public:
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
void RemoveUnreferencedUgcModels() override;
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) override;
void RemoveModel(const LWOOBJID& modelId) override;
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
void InsertNewBugReport(const IBugReports::Info& info) override;
@@ -109,22 +108,6 @@ public:
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
void AddBehavior(const IBehaviors::Info& info) override;
std::string GetBehavior(const int32_t behaviorId) override;
void RemoveBehavior(const int32_t characterId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
private:
// Generic query functions that can be used for any query.

View File

@@ -35,7 +35,3 @@ void MySQLDatabase::UpdateAccountPassword(const uint32_t accountId, const std::s
void MySQLDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) {
ExecuteInsert("INSERT INTO accounts (name, password, gm_level) VALUES (?, ?, ?);", username, bcryptpassword, static_cast<int32_t>(eGameMasterLevel::OPERATOR));
}
void MySQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) {
ExecuteUpdate("UPDATE accounts SET gm_level = ? WHERE id = ?;", static_cast<int32_t>(gmLevel), accountId);
}

View File

@@ -1,19 +0,0 @@
#include "IBehaviors.h"
#include "MySQLDatabase.h"
void MySQLDatabase::AddBehavior(const IBehaviors::Info& info) {
ExecuteInsert(
"INSERT INTO behaviors (behavior_info, character_id, behavior_id) VALUES (?, ?, ?) ON DUPLICATE KEY UPDATE behavior_info = ?",
info.behaviorInfo, info.characterId, info.behaviorId, info.behaviorInfo
);
}
void MySQLDatabase::RemoveBehavior(const int32_t behaviorId) {
ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId);
}
std::string MySQLDatabase::GetBehavior(const int32_t behaviorId) {
auto result = ExecuteSelect("SELECT behavior_info FROM behaviors WHERE behavior_id = ?", behaviorId);
return result->next() ? result->getString("behavior_info").c_str() : "";
}

View File

@@ -2,7 +2,6 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
"Accounts.cpp"
"AccountsRewardCodes.cpp"
"ActivityLog.cpp"
"Behaviors.cpp"
"BugReports.cpp"
"CharInfo.cpp"
"CharXml.cpp"
@@ -20,7 +19,6 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
"PropertyContents.cpp"
"Servers.cpp"
"Ugc.cpp"
"UgcModularBuild.cpp"
PARENT_SCOPE
)

View File

@@ -1,9 +1,5 @@
#include "MySQLDatabase.h"
#include "Game.h"
#include "Logger.h"
#include "dConfig.h"
std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityId) {
auto donation_total = ExecuteSelect("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;", activityId);
@@ -13,79 +9,3 @@ std::optional<uint32_t> MySQLDatabase::GetDonationTotal(const uint32_t activityI
return donation_total->getUInt("donation_total");
}
std::vector<ILeaderboard::Entry> ProcessQuery(UniqueResultSet& rows) {
std::vector<ILeaderboard::Entry> entries;
entries.reserve(rows->rowsCount());
while (rows->next()) {
auto& entry = entries.emplace_back();
entry.charId = rows->getUInt("character_id");
entry.lastPlayedTimestamp = rows->getUInt("lp_unix");
entry.primaryScore = rows->getFloat("primaryScore");
entry.secondaryScore = rows->getFloat("secondaryScore");
entry.tertiaryScore = rows->getFloat("tertiaryScore");
entry.numWins = rows->getUInt("numWins");
entry.numTimesPlayed = rows->getUInt("timesPlayed");
entry.name = rows->getString("char_name");
// entry.ranking is never set because its calculated in leaderboard in code.
}
return entries;
}
std::vector<ILeaderboard::Entry> MySQLDatabase::GetDescendingLeaderboard(const uint32_t activityId) {
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;", activityId);
return ProcessQuery(leaderboard);
}
std::vector<ILeaderboard::Entry> MySQLDatabase::GetAscendingLeaderboard(const uint32_t activityId) {
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore ASC, secondaryscore ASC, tertiaryScore ASC, last_played ASC;", activityId);
return ProcessQuery(leaderboard);
}
std::vector<ILeaderboard::Entry> MySQLDatabase::GetAgsLeaderboard(const uint32_t activityId) {
auto query = Game::config->GetValue("classic_survival_scoring") != "1" ?
"SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;" :
"SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY secondaryscore DESC, primaryscore DESC, tertiaryScore DESC, last_played ASC;";
auto leaderboard = ExecuteSelect(query, activityId);
return ProcessQuery(leaderboard);
}
std::vector<ILeaderboard::Entry> MySQLDatabase::GetNsLeaderboard(const uint32_t activityId) {
auto leaderboard = ExecuteSelect("SELECT *, UNIX_TIMESTAMP(last_played) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore ASC, tertiaryScore DESC, last_played ASC;", activityId);
return ProcessQuery(leaderboard);
}
void MySQLDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("INSERT leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, character_id = ?, game_id = ?;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
void MySQLDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
void MySQLDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}
std::optional<ILeaderboard::Score> MySQLDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
auto res = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
if (res->next()) {
toReturn = ILeaderboard::Score{
.primaryScore = res->getFloat("primaryScore"),
.secondaryScore = res->getFloat("secondaryScore"),
.tertiaryScore = res->getFloat("tertiaryScore")
};
}
return toReturn;
}
void MySQLDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}

View File

@@ -1,140 +1,8 @@
#include "MySQLDatabase.h"
#include "ePropertySortType.h"
std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(const IProperty::PropertyLookup& params) {
std::optional<IProperty::PropertyEntranceResult> result;
std::string query;
std::unique_ptr<sql::ResultSet> properties;
if (params.sortChoice == SORT_TYPE_FEATURED || params.sortChoice == SORT_TYPE_FRIENDS) {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
AND p.owner_id IN (
SELECT fr.requested_player AS player FROM (
SELECT CASE
WHEN player_id = ? THEN friend_id
WHEN friend_id = ? THEN player_id
END AS requested_player FROM friends
) AS fr
JOIN charinfo AS ci ON ci.id = fr.requested_player
WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?
) ORDER BY ci.name ASC
)QUERY";
const auto completeQuery = "SELECT p.* " + query + " LIMIT ? OFFSET ?;";
properties = ExecuteSelect(
completeQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.playerId,
params.playerId,
params.playerId,
params.numResults,
params.startIndex
);
const auto countQuery = "SELECT COUNT(*) as count" + query + ";";
auto count = ExecuteSelect(
countQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.playerId,
params.playerId,
params.playerId
);
if (count->next()) {
result->totalEntriesMatchingQuery = count->getUInt("count");
}
} else {
if (params.sortChoice == SORT_TYPE_REPUTATION) {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
ORDER BY p.reputation DESC, p.last_updated DESC
)QUERY";
} else {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
ORDER BY p.last_updated DESC
)QUERY";
}
const auto completeQuery = "SELECT p.* " + query + " LIMIT ? OFFSET ?;";
properties = ExecuteSelect(
completeQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.numResults,
params.startIndex
);
const auto countQuery = "SELECT COUNT(*) as count" + query + ";";
auto count = ExecuteSelect(
countQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort
);
if (count->next()) {
result->totalEntriesMatchingQuery = count->getUInt("count");
}
}
while (properties->next()) {
auto& entry = result->entries.emplace_back();
entry.id = properties->getUInt64("id");
entry.ownerId = properties->getUInt64("owner_id");
entry.cloneId = properties->getUInt64("clone_id");
entry.name = properties->getString("name").c_str();
entry.description = properties->getString("description").c_str();
entry.privacyOption = properties->getInt("privacy_option");
entry.rejectionReason = properties->getString("rejection_reason").c_str();
entry.lastUpdatedTime = properties->getUInt("last_updated");
entry.claimedTime = properties->getUInt("time_claimed");
entry.reputation = properties->getUInt("reputation");
entry.modApproved = properties->getUInt("mod_approved");
entry.performanceCost = properties->getFloat("performance_cost");
}
return result;
}
std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) {
auto propertyEntry = ExecuteSelect(
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved "
"FROM properties WHERE zone_id = ? AND clone_id = ?;", mapId, cloneId);
if (!propertyEntry->next()) {
@@ -153,7 +21,6 @@ std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID map
toReturn.claimedTime = propertyEntry->getUInt("time_claimed");
toReturn.reputation = propertyEntry->getUInt("reputation");
toReturn.modApproved = propertyEntry->getUInt("mod_approved");
toReturn.performanceCost = propertyEntry->getFloat("performance_cost");
return toReturn;
}

View File

@@ -1,10 +1,7 @@
#include "MySQLDatabase.h"
std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
auto result = ExecuteSelect(
"SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id, "
"behavior_1, behavior_2, behavior_3, behavior_4, behavior_5 "
"FROM properties_contents WHERE property_id = ?;", propertyId);
auto result = ExecuteSelect("SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id FROM properties_contents WHERE property_id = ?;", propertyId);
std::vector<IPropertyContents::Model> toReturn;
toReturn.reserve(result->rowsCount());
@@ -20,12 +17,6 @@ std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWO
model.rotation.y = result->getFloat("ry");
model.rotation.z = result->getFloat("rz");
model.ugcId = result->getUInt64("ugc_id");
model.behaviors[0] = result->getInt("behavior_1");
model.behaviors[1] = result->getInt("behavior_2");
model.behaviors[2] = result->getInt("behavior_3");
model.behaviors[3] = result->getInt("behavior_4");
model.behaviors[4] = result->getInt("behavior_5");
toReturn.push_back(std::move(model));
}
return toReturn;
@@ -41,23 +32,21 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
model.id, propertyId, model.ugcId == 0 ? std::nullopt : std::optional(model.ugcId), static_cast<uint32_t>(model.lot),
model.position.x, model.position.y, model.position.z, model.rotation.x, model.rotation.y, model.rotation.z, model.rotation.w,
name, "", // Model description. TODO implement this.
model.behaviors[0], // behavior 1
model.behaviors[1], // behavior 2
model.behaviors[2], // behavior 3
model.behaviors[3], // behavior 4
model.behaviors[4] // behavior 5
0, // behavior 1. TODO implement this.
0, // behavior 2. TODO implement this.
0, // behavior 3. TODO implement this.
0, // behavior 4. TODO implement this.
0 // behavior 5. TODO implement this.
);
} catch (sql::SQLException& e) {
LOG("Error inserting new property model: %s", e.what());
}
}
void MySQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
void MySQLDatabase::UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) {
ExecuteUpdate(
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ? WHERE id = ?;",
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w, propertyId);
}
void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {

View File

@@ -1,9 +0,0 @@
#include "MySQLDatabase.h"
void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
}
void MySQLDatabase::DeleteUgcBuild(const LWOOBJID bigId) {
ExecuteDelete("DELETE FROM ugc_modular_build WHERE ugc_id = ?;", bigId);
}

View File

@@ -1,4 +0,0 @@
SET(DDATABSE_DATABSES_TEST_SQL_SOURCES
"TestSQLDatabase.cpp"
PARENT_SCOPE
)

View File

@@ -1,306 +0,0 @@
#include "TestSQLDatabase.h"
void TestSQLDatabase::Connect() {
}
void TestSQLDatabase::Destroy(std::string source) {
}
sql::PreparedStatement* TestSQLDatabase::CreatePreppedStmt(const std::string& query) {
return nullptr;
}
void TestSQLDatabase::Commit() {
}
bool TestSQLDatabase::GetAutoCommit() {
return {};
}
void TestSQLDatabase::SetAutoCommit(bool value) {
}
void TestSQLDatabase::ExecuteCustomQuery(const std::string_view query) {
}
std::optional<IServers::MasterInfo> TestSQLDatabase::GetMasterInfo() {
return {};
}
std::vector<std::string> TestSQLDatabase::GetApprovedCharacterNames() {
return {};
}
std::vector<FriendData> TestSQLDatabase::GetFriendsList(uint32_t charID) {
return {};
}
std::optional<IFriends::BestFriendStatus> TestSQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
return {};
}
void TestSQLDatabase::SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) {
}
void TestSQLDatabase::AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
}
void TestSQLDatabase::RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
}
void TestSQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
}
void TestSQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
}
void TestSQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
}
std::vector<IUgc::Model> TestSQLDatabase::GetAllUgcModels() {
return {};
}
void TestSQLDatabase::CreateMigrationHistoryTable() {
}
bool TestSQLDatabase::IsMigrationRun(const std::string_view str) {
return {};
}
void TestSQLDatabase::InsertMigration(const std::string_view str) {
}
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const uint32_t charId) {
return {};
}
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const std::string_view charId) {
return {};
}
std::string TestSQLDatabase::GetCharacterXml(const uint32_t accountId) {
return {};
}
void TestSQLDatabase::UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
}
std::optional<IAccounts::Info> TestSQLDatabase::GetAccountInfo(const std::string_view username) {
return {};
}
void TestSQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
}
void TestSQLDatabase::InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) {
}
std::vector<uint32_t> TestSQLDatabase::GetAccountCharacterIds(uint32_t accountId) {
return {};
}
void TestSQLDatabase::DeleteCharacter(const uint32_t characterId) {
}
void TestSQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
}
void TestSQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
}
void TestSQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
}
void TestSQLDatabase::SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) {
}
std::optional<IPetNames::Info> TestSQLDatabase::GetPetNameInfo(const LWOOBJID& petId) {
return {};
}
std::optional<IProperty::Info> TestSQLDatabase::GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) {
return {};
}
void TestSQLDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
}
void TestSQLDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
}
void TestSQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) {
}
std::vector<IPropertyContents::Model> TestSQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
return {};
}
void TestSQLDatabase::RemoveUnreferencedUgcModels() {
}
void TestSQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) {
}
void TestSQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
}
void TestSQLDatabase::RemoveModel(const LWOOBJID& modelId) {
}
void TestSQLDatabase::UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) {
}
void TestSQLDatabase::InsertNewBugReport(const IBugReports::Info& info) {
}
void TestSQLDatabase::InsertCheatDetection(const IPlayerCheatDetections::Info& info) {
}
void TestSQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
}
void TestSQLDatabase::InsertNewUgcModel(std::istringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
}
std::vector<IMail::MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
return {};
}
std::optional<IMail::MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
return {};
}
uint32_t TestSQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
return {};
}
void TestSQLDatabase::MarkMailRead(const uint64_t mailId) {
}
void TestSQLDatabase::DeleteMail(const uint64_t mailId) {
}
void TestSQLDatabase::ClaimMailItem(const uint64_t mailId) {
}
void TestSQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
}
void TestSQLDatabase::UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) {
}
void TestSQLDatabase::UpdateAccountBan(const uint32_t accountId, const bool banned) {
}
void TestSQLDatabase::UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) {
}
void TestSQLDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) {
}
void TestSQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
}
std::optional<uint32_t> TestSQLDatabase::GetCurrentPersistentId() {
return {};
}
void TestSQLDatabase::InsertDefaultPersistentId() {
}
void TestSQLDatabase::UpdatePersistentId(const uint32_t id) {
}
std::optional<uint32_t> TestSQLDatabase::GetDonationTotal(const uint32_t activityId) {
return {};
}
std::optional<bool> TestSQLDatabase::IsPlaykeyActive(const int32_t playkeyId) {
return {};
}
std::vector<IUgc::Model> TestSQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
return {};
}
void TestSQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
}
void TestSQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
}
std::vector<IIgnoreList::Info> TestSQLDatabase::GetIgnoreList(const uint32_t playerId) {
return {};
}
void TestSQLDatabase::InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) {
}
std::vector<uint32_t> TestSQLDatabase::GetRewardCodesByAccountID(const uint32_t account_id) {
return {};
}
void TestSQLDatabase::AddBehavior(const IBehaviors::Info& info) {
}
std::string TestSQLDatabase::GetBehavior(const int32_t behaviorId) {
return {};
}
void TestSQLDatabase::RemoveBehavior(const int32_t behaviorId) {
}
void TestSQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) {
}

View File

@@ -1,107 +0,0 @@
#ifndef TESTSQLDATABASE_H
#define TESTSQLDATABASE_H
#include "GameDatabase.h"
class TestSQLDatabase : public GameDatabase {
void Connect() override;
void Destroy(std::string source = "") override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query) override;
void Commit() override;
bool GetAutoCommit() override;
void SetAutoCommit(bool value) override;
void ExecuteCustomQuery(const std::string_view query) override;
// Overloaded queries
std::optional<IServers::MasterInfo> GetMasterInfo() override;
std::vector<std::string> GetApprovedCharacterNames() override;
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
void DeleteUgcModelData(const LWOOBJID& modelId) override;
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
std::vector<IUgc::Model> GetAllUgcModels() override;
void CreateMigrationHistoryTable() override;
bool IsMigrationRun(const std::string_view str) override;
void InsertMigration(const std::string_view str) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
std::string GetCharacterXml(const uint32_t accountId) override;
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
void InsertNewCharacter(const ICharInfo::Info info) override;
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
void DeleteCharacter(const uint32_t characterId) override;
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
void UpdatePropertyDetails(const IProperty::Info& info) override;
void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
void RemoveUnreferencedUgcModels() override;
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
void RemoveModel(const LWOOBJID& modelId) override;
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
void InsertNewBugReport(const IBugReports::Info& info) override;
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
void InsertNewMail(const IMail::MailInfo& mail) override;
void InsertNewUgcModel(
std::istringstream& sd0Data,
const uint32_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) override;
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
void MarkMailRead(const uint64_t mailId) override;
void DeleteMail(const uint64_t mailId) override;
void ClaimMailItem(const uint64_t mailId) override;
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
std::optional<uint32_t> GetCurrentPersistentId() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
void AddBehavior(const IBehaviors::Info& info) override;
std::string GetBehavior(const int32_t behaviorId) override;
void RemoveBehavior(const int32_t behaviorId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override { return {}; };
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override { return {}; };
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override { return {}; };
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override { return {}; };
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override { return {}; };
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override {};
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override {};
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
void DeleteUgcBuild(const LWOOBJID bigId) override {};
};
#endif //!TESTSQLDATABASE_H

View File

@@ -34,7 +34,7 @@ Migration LoadMigration(std::string path) {
void MigrationRunner::RunMigrations() {
Database::Get()->CreateMigrationHistoryTable();
std::string finalSQL = "";
sql::SQLString finalSQL = "";
bool runSd0Migrations = false;
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/").string())) {
auto migration = LoadMigration("dlu/" + entry);
@@ -61,12 +61,12 @@ void MigrationRunner::RunMigrations() {
}
if (!finalSQL.empty()) {
auto migration = GeneralUtils::SplitString(finalSQL, ';');
auto migration = GeneralUtils::SplitString(static_cast<std::string>(finalSQL), ';');
for (auto& query : migration) {
try {
if (query.empty()) continue;
Database::Get()->ExecuteCustomQuery(query);
} catch (std::exception& e) {
Database::Get()->ExecuteCustomQuery(query.c_str());
} catch (sql::SQLException& e) {
LOG("Encountered error running migration: %s", e.what());
}
}

View File

@@ -27,8 +27,6 @@ Character::Character(uint32_t id, User* parentUser) {
m_ID = id;
m_ParentUser = parentUser;
m_OurEntity = nullptr;
m_GMLevel = eGameMasterLevel::CIVILIAN;
m_PermissionMap = static_cast<ePermissionMap>(0);
}
Character::~Character() {
@@ -40,8 +38,8 @@ void Character::UpdateInfoFromDatabase() {
auto charInfo = Database::Get()->GetCharacterInfo(m_ID);
if (charInfo) {
m_Name = charInfo->name;
m_UnapprovedName = charInfo->pendingName;
m_Name = charInfo->name;
m_UnapprovedName = charInfo->pendingName;
m_NameRejected = charInfo->needsRename;
m_PropertyCloneID = charInfo->cloneId;
m_PermissionMap = charInfo->permissionMap;
@@ -76,7 +74,7 @@ void Character::DoQuickXMLDataParse() {
if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
} else {
LOG("Failed to load xmlData (%i) (%s) (%s)!", m_Doc.ErrorID(), m_Doc.ErrorIDToName(m_Doc.ErrorID()), m_Doc.ErrorStr());
LOG("Failed to load xmlData!");
//Server::rakServer->CloseConnection(m_ParentUser->GetSystemAddress(), true);
return;
}

View File

@@ -38,7 +38,6 @@ public:
const std::string& GetXMLData() const { return m_XMLData; }
const tinyxml2::XMLDocument& GetXMLDoc() const { return m_Doc; }
void _setXmlDoc(tinyxml2::XMLDocument& doc) { doc.DeepCopy(&m_Doc); }
/**
* Out of abundance of safety and clarity of what this saves, this is its own function.
@@ -460,31 +459,27 @@ public:
User* GetParentUser() const { return m_ParentUser; }
void _doQuickXMLDataParse() { DoQuickXMLDataParse(); }
void _setXmlData(const std::string& xmlData) { m_XMLData = xmlData; }
private:
void UpdateInfoFromDatabase();
/**
* The ID of this character. First 32 bits of the ObjectID.
*/
uint32_t m_ID{};
uint32_t m_ID;
/**
* The 64-bit unique ID used in the game.
*/
LWOOBJID m_ObjectID{ LWOOBJID_EMPTY };
LWOOBJID m_ObjectID;
/**
* The user that owns this character.
*/
User* m_ParentUser{};
User* m_ParentUser;
/**
* If the character is in game, this is the entity that it represents, else nullptr.
*/
Entity* m_OurEntity{};
Entity* m_OurEntity;
/**
* 0-9, the Game Master level of this character.
@@ -511,17 +506,17 @@ private:
/**
* Whether the custom name of this character is rejected
*/
bool m_NameRejected{};
bool m_NameRejected;
/**
* The current amount of coins of this character
*/
int64_t m_Coins{};
int64_t m_Coins;
/**
* Whether the character is building
*/
bool m_BuildMode{};
bool m_BuildMode;
/**
* The items equipped by the character on world load
@@ -588,7 +583,7 @@ private:
/**
* The ID of the properties of this character
*/
uint32_t m_PropertyCloneID{};
uint32_t m_PropertyCloneID;
/**
* The XML data for this character, stored as string
@@ -618,7 +613,7 @@ private:
/**
* The last time this character logged in
*/
uint64_t m_LastLogin{};
uint64_t m_LastLogin;
/**
* The gameplay flags this character has (not just true values)

View File

@@ -24,7 +24,7 @@
#include "eTriggerEventType.h"
#include "eObjectBits.h"
#include "PositionUpdate.h"
#include "MessageType/Chat.h"
#include "eChatMessageType.h"
#include "PlayerManager.h"
//Component includes:
@@ -83,7 +83,6 @@
#include "ItemComponent.h"
#include "GhostComponent.h"
#include "AchievementVendorComponent.h"
#include "VanityUtilities.h"
// Table includes
#include "CDComponentsRegistryTable.h"
@@ -97,8 +96,6 @@
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
Observable<Entity*, const PositionUpdate&> Entity::OnPlayerPositionUpdate;
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Entity* parentEntity) {
m_ObjectID = objectID;
m_TemplateID = info.lot;
@@ -228,7 +225,7 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
AddComponent<ModelComponent>()->LoadBehaviors();
AddComponent<ModelComponent>();
AddComponent<RenderComponent>();
@@ -652,7 +649,7 @@ void Entity::Initialize() {
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
AddComponent<ModelComponent>()->LoadBehaviors();
AddComponent<ModelComponent>();
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
auto* destroyableComponent = AddComponent<DestroyableComponent>();
destroyableComponent->SetHealth(1);
@@ -884,7 +881,7 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
// Update the chat server of our GM Level
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GMLEVEL_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GMLEVEL_UPDATE);
bitStream.Write(m_ObjectID);
bitStream.Write(m_GMLevel);
@@ -1272,7 +1269,6 @@ void Entity::Update(const float deltaTime) {
auto timerName = timer.GetName();
m_Timers.erase(m_Timers.begin() + timerPosition);
GetScript()->OnTimerDone(this, timerName);
VanityUtilities::OnTimerDone(this, timerName);
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
} else {
@@ -1336,7 +1332,6 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
if (!other) return;
GetScript()->OnProximityUpdate(this, other, proxName, status);
VanityUtilities::OnProximityUpdate(this, other, proxName, status);
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
if (!rocketComp) return;
@@ -1356,7 +1351,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
if (switchComp) {
switchComp->OnUse(other);
switchComp->EntityEnter(other);
}
TriggerEvent(eTriggerEventType::ENTER, other);
@@ -1539,7 +1534,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
bool waitForDeathAnimation = false;
if (destroyableComponent) {
waitForDeathAnimation = !destroyableComponent->GetIsSmashable() && destroyableComponent->GetDeathBehavior() == 0 && killType != eKillType::SILENT;
waitForDeathAnimation = destroyableComponent->GetDeathBehavior() == 0 && killType != eKillType::SILENT;
}
// Live waited a hard coded 12 seconds for death animations of type 0 before networking destruction!
@@ -1845,12 +1840,6 @@ const NiPoint3& Entity::GetPosition() const {
return vehicel->GetPosition();
}
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
if (rigidBodyPhantomPhysicsComponent != nullptr) {
return rigidBodyPhantomPhysicsComponent->GetPosition();
}
return NiPoint3Constant::ZERO;
}
@@ -1879,12 +1868,6 @@ const NiQuaternion& Entity::GetRotation() const {
return vehicel->GetRotation();
}
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
if (rigidBodyPhantomPhysicsComponent != nullptr) {
return rigidBodyPhantomPhysicsComponent->GetRotation();
}
return NiQuaternionConstant::IDENTITY;
}
@@ -1913,12 +1896,6 @@ void Entity::SetPosition(const NiPoint3& position) {
vehicel->SetPosition(position);
}
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
if (rigidBodyPhantomPhysicsComponent != nullptr) {
rigidBodyPhantomPhysicsComponent->SetPosition(position);
}
Game::entityManager->SerializeEntity(this);
}
@@ -1947,12 +1924,6 @@ void Entity::SetRotation(const NiQuaternion& rotation) {
vehicel->SetRotation(rotation);
}
auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
if (rigidBodyPhantomPhysicsComponent != nullptr) {
rigidBodyPhantomPhysicsComponent->SetRotation(rotation);
}
Game::entityManager->SerializeEntity(this);
}
@@ -2138,8 +2109,6 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
Game::entityManager->QueueGhostUpdate(GetObjectID());
if (updateChar) Game::entityManager->SerializeEntity(this);
OnPlayerPositionUpdate.Notify(this, update);
}
const SystemAddress& Entity::GetSystemAddress() const {

View File

@@ -11,7 +11,6 @@
#include "NiQuaternion.h"
#include "LDFFormat.h"
#include "eKillType.h"
#include "Observable.h"
namespace Loot {
class Info;
@@ -300,11 +299,6 @@ public:
// Scale will only be communicated to the client when the construction packet is sent
void SetScale(const float scale) { m_Scale = scale; };
/**
* @brief The observable for player entity position updates.
*/
static Observable<Entity*, const PositionUpdate&> OnPlayerPositionUpdate;
protected:
LWOOBJID m_ObjectID;

View File

@@ -1,6 +1,5 @@
#include "LeaderboardManager.h"
#include <ranges>
#include <sstream>
#include <utility>
@@ -73,191 +72,197 @@ void Leaderboard::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write0();
}
// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
// to send it to a client.
void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>& leaderboardEntries) {
using enum Leaderboard::Type;
leaderboard.Clear();
if (leaderboardEntries.empty()) return;
void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
Clear();
if (rows->rowsCount() == 0) return;
for (const auto& leaderboardEntry : leaderboardEntries) {
this->entries.reserve(rows->rowsCount());
while (rows->next()) {
constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
auto& entry = leaderboard.PushBackEntry();
this->entries.push_back(std::vector<LDFBaseData*>());
auto& entry = this->entries.back();
entry.reserve(MAX_NUM_DATA_PER_ROW);
entry.push_back(new LDFData<uint64_t>(u"CharacterID", leaderboardEntry.charId));
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", leaderboardEntry.lastPlayedTimestamp));
entry.push_back(new LDFData<int32_t>(u"NumPlayed", leaderboardEntry.numTimesPlayed));
entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(leaderboardEntry.name)));
entry.push_back(new LDFData<uint64_t>(u"RowNumber", leaderboardEntry.ranking));
switch (leaderboard.GetLeaderboardType()) {
case ShootingGallery:
entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
entry.push_back(new LDFData<uint64_t>(u"CharacterID", rows->getInt("character_id")));
entry.push_back(new LDFData<uint64_t>(u"LastPlayed", rows->getUInt64("lastPlayed")));
entry.push_back(new LDFData<int32_t>(u"NumPlayed", rows->getInt("timesPlayed")));
entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(rows->getString("name").c_str())));
entry.push_back(new LDFData<uint64_t>(u"RowNumber", rows->getInt("ranking")));
switch (leaderboardType) {
case Type::ShootingGallery:
entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
// Score:1
entry.push_back(new LDFData<int32_t>(u"Streak", leaderboardEntry.secondaryScore));
entry.push_back(new LDFData<int32_t>(u"Streak", rows->getInt("secondaryScore")));
// Streak:1
entry.push_back(new LDFData<float>(u"HitPercentage", (leaderboardEntry.tertiaryScore / 100.0f)));
entry.push_back(new LDFData<float>(u"HitPercentage", (rows->getInt("tertiaryScore") / 100.0f)));
// HitPercentage:3 between 0 and 1
break;
case Racing:
entry.push_back(new LDFData<float>(u"BestTime", leaderboardEntry.primaryScore));
case Type::Racing:
entry.push_back(new LDFData<float>(u"BestTime", rows->getDouble("primaryScore")));
// BestLapTime:3
entry.push_back(new LDFData<float>(u"BestLapTime", leaderboardEntry.secondaryScore));
entry.push_back(new LDFData<float>(u"BestLapTime", rows->getDouble("secondaryScore")));
// BestTime:3
entry.push_back(new LDFData<int32_t>(u"License", 1));
// License:1 - 1 if player has completed mission 637 and 0 otherwise
entry.push_back(new LDFData<int32_t>(u"NumWins", leaderboardEntry.numWins));
entry.push_back(new LDFData<int32_t>(u"NumWins", rows->getInt("numWins")));
// NumWins:1
break;
case UnusedLeaderboard4:
entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
case Type::UnusedLeaderboard4:
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
// Points:1
break;
case MonumentRace:
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
case Type::MonumentRace:
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
// Time:1(?)
break;
case FootRace:
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
case Type::FootRace:
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
// Time:1
break;
case Survival:
entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
case Type::Survival:
entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
// Points:1
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
// Time:1
break;
case SurvivalNS:
entry.push_back(new LDFData<int32_t>(u"Wave", leaderboardEntry.primaryScore));
case Type::SurvivalNS:
entry.push_back(new LDFData<int32_t>(u"Wave", rows->getInt("primaryScore")));
// Wave:1
entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
// Time:1
break;
case Donations:
entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
case Type::Donations:
entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
// Score:1
break;
case None:
[[fallthrough]];
case Type::None:
// This type is included here simply to resolve a compiler warning on mac about unused enum types
break;
default:
break;
}
}
}
std::vector<ILeaderboard::Entry> FilterTo10(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer, const Leaderboard::InfoType infoType) {
std::vector<ILeaderboard::Entry> toReturn;
int32_t index = 0;
// for friends and top, we dont need to find this players index.
if (infoType == Leaderboard::InfoType::MyStanding || infoType == Leaderboard::InfoType::Friends) {
for (; index < leaderboard.size(); index++) {
if (leaderboard[index].charId == relatedPlayer) break;
}
}
if (leaderboard.size() < 10) {
toReturn.assign(leaderboard.begin(), leaderboard.end());
index = 0;
} else if (index < 10) {
toReturn.assign(leaderboard.begin(), leaderboard.begin() + 10); // get the top 10 since we are in the top 10
index = 0;
} else if (index > leaderboard.size() - 10) {
toReturn.assign(leaderboard.end() - 10, leaderboard.end()); // get the bottom 10 since we are in the bottom 10
index = leaderboard.size() - 10;
} else {
toReturn.assign(leaderboard.begin() + index - 5, leaderboard.begin() + index + 5); // get the 5 above and below
index -= 5;
}
int32_t i = index;
for (auto& entry : toReturn) {
entry.ranking = ++i;
}
return toReturn;
}
std::vector<ILeaderboard::Entry> FilterWeeklies(const std::vector<ILeaderboard::Entry>& leaderboard) {
// Filter the leaderboard to only include entries from the last week
const auto currentTime = std::chrono::system_clock::now();
auto epochTime = currentTime.time_since_epoch().count();
constexpr auto SECONDS_IN_A_WEEK = 60 * 60 * 24 * 7; // if you think im taking leap seconds into account thats cute.
std::vector<ILeaderboard::Entry> weeklyLeaderboard;
for (const auto& entry : leaderboard) {
if (epochTime - entry.lastPlayedTimestamp < SECONDS_IN_A_WEEK) {
weeklyLeaderboard.push_back(entry);
}
}
return weeklyLeaderboard;
}
std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::Entry>& leaderboard, const uint32_t relatedPlayer) {
// Filter the leaderboard to only include friends of the player
auto friendOfPlayer = Database::Get()->GetFriendsList(relatedPlayer);
std::vector<ILeaderboard::Entry> friendsLeaderboard;
for (const auto& entry : leaderboard) {
const auto res = std::ranges::find_if(friendOfPlayer, [&entry, relatedPlayer](const FriendData& data) {
return entry.charId == data.friendID || entry.charId == relatedPlayer;
});
if (res != friendOfPlayer.cend()) {
friendsLeaderboard.push_back(entry);
}
}
return friendsLeaderboard;
}
std::vector<ILeaderboard::Entry> ProcessLeaderboard(
const std::vector<ILeaderboard::Entry>& leaderboard,
const bool weekly,
const Leaderboard::InfoType infoType,
const uint32_t relatedPlayer) {
std::vector<ILeaderboard::Entry> toReturn;
if (infoType == Leaderboard::InfoType::Friends) {
const auto friendsLeaderboard = FilterFriends(leaderboard, relatedPlayer);
toReturn = FilterTo10(weekly ? FilterWeeklies(friendsLeaderboard) : friendsLeaderboard, relatedPlayer, infoType);
} else {
toReturn = FilterTo10(weekly ? FilterWeeklies(leaderboard) : leaderboard, relatedPlayer, infoType);
}
return toReturn;
}
void Leaderboard::SetupLeaderboard(bool weekly) {
const auto leaderboardType = LeaderboardManager::GetLeaderboardType(gameID);
std::vector<ILeaderboard::Entry> leaderboardRes;
const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
// Use a switch case and return desc for all 3 columns if higher is better and asc if lower is better
switch (leaderboardType) {
case Type::SurvivalNS:
leaderboardRes = Database::Get()->GetNsLeaderboard(gameID);
break;
case Type::Survival:
leaderboardRes = Database::Get()->GetAgsLeaderboard(gameID);
break;
case Type::Racing:
[[fallthrough]];
case Type::MonumentRace:
leaderboardRes = Database::Get()->GetAscendingLeaderboard(gameID);
break;
return "primaryScore ASC, secondaryScore ASC, tertiaryScore ASC";
case Type::Survival:
return Game::config->GetValue("classic_survival_scoring") == "1" ?
"secondaryScore DESC, primaryScore DESC, tertiaryScore DESC" :
"primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
case Type::SurvivalNS:
return "primaryScore DESC, secondaryScore ASC, tertiaryScore DESC";
case Type::ShootingGallery:
[[fallthrough]];
case Type::FootRace:
[[fallthrough]];
case Type::UnusedLeaderboard4:
case Type::Donations:
[[fallthrough]];
case Type::None:
[[fallthrough]];
default:
leaderboardRes = Database::Get()->GetDescendingLeaderboard(gameID);
break;
return "primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
}
}
const auto processedLeaderboard = ProcessLeaderboard(leaderboardRes, weekly, infoType, relatedPlayer);
void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t resultEnd) {
resultStart++;
resultEnd++;
// We need everything except 1 column so i'm selecting * from leaderboard
const std::string queryBase =
R"QUERY(
WITH leaderboardsRanked AS (
SELECT leaderboard.*, charinfo.name,
RANK() OVER
(
ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC
) AS ranking
FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id
WHERE game_id = ? %s
),
myStanding AS (
SELECT
ranking as myRank
FROM leaderboardsRanked
WHERE id = ?
),
lowestRanking AS (
SELECT MAX(ranking) AS lowestRank
FROM leaderboardsRanked
)
SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
WHERE leaderboardsRanked.ranking
BETWEEN
LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), CAST(lowestRanking.lowestRank AS SIGNED) - 9)
AND
LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
ORDER BY ranking ASC;
)QUERY";
QueryToLdf(*this, processedLeaderboard);
std::string friendsFilter =
R"QUERY(
AND (
character_id IN (
SELECT fr.requested_player FROM (
SELECT CASE
WHEN player_id = ? THEN friend_id
WHEN friend_id = ? THEN player_id
END AS requested_player
FROM friends
) AS fr
JOIN charinfo AS ci
ON ci.id = fr.requested_player
WHERE fr.requested_player IS NOT NULL
)
OR character_id = ?
)
)QUERY";
std::string weeklyFilter = " AND UNIX_TIMESTAMP(last_played) BETWEEN UNIX_TIMESTAMP(date_sub(now(),INTERVAL 1 WEEK)) AND UNIX_TIMESTAMP(now()) ";
std::string filter;
// Setup our filter based on the query type
if (this->infoType == InfoType::Friends) filter += friendsFilter;
if (this->weekly) filter += weeklyFilter;
const auto orderBase = GetOrdering(this->leaderboardType);
// For top query, we want to just rank all scores, but for all others we need the scores around a specific player
std::string baseLookup;
if (this->infoType == InfoType::Top) {
baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " ORDER BY ";
baseLookup += orderBase.data();
} else {
baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " AND character_id = ";
baseLookup += std::to_string(static_cast<uint32_t>(this->relatedPlayer));
}
baseLookup += " LIMIT 1";
LOG_DEBUG("query is %s", baseLookup.c_str());
std::unique_ptr<sql::PreparedStatement> baseQuery(Database::Get()->CreatePreppedStmt(baseLookup));
baseQuery->setInt(1, this->gameID);
std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
if (!baseResult->next()) return; // In this case, there are no entries in the leaderboard for this game.
uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
// Create and execute the actual save here. Using a heap allocated buffer to avoid stack overflow
constexpr uint16_t STRING_LENGTH = 4096;
std::unique_ptr<char[]> lookupBuffer = std::make_unique<char[]>(STRING_LENGTH);
int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
DluAssert(res != -1);
std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt(lookupBuffer.get()));
LOG_DEBUG("Query is %s vars are %i %i %i", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
query->setInt(1, this->gameID);
if (this->infoType == InfoType::Friends) {
query->setInt(2, this->relatedPlayer);
query->setInt(3, this->relatedPlayer);
query->setInt(4, this->relatedPlayer);
query->setInt(5, relatedPlayerLeaderboardId);
} else {
query->setInt(2, relatedPlayerLeaderboardId);
}
std::unique_ptr<sql::ResultSet> result(query->executeQuery());
QueryToLdf(result);
}
void Leaderboard::Send(const LWOOBJID targetID) const {
@@ -267,43 +272,129 @@ void Leaderboard::Send(const LWOOBJID targetID) const {
}
}
std::string FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate) {
std::string insertStatement;
if (useUpdate) {
insertStatement =
R"QUERY(
UPDATE leaderboard
SET primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;
)QUERY";
} else {
insertStatement =
R"QUERY(
INSERT leaderboard SET
primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
character_id = ?, game_id = ?;
)QUERY";
}
constexpr uint16_t STRING_LENGTH = 400;
// Then fill in our score
char finishedQuery[STRING_LENGTH];
int32_t res = snprintf(finishedQuery, STRING_LENGTH, insertStatement.c_str(), score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
DluAssert(res != -1);
return finishedQuery;
}
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
const auto oldScore = Database::Get()->GetPlayerScore(playerID, activityId);
std::unique_ptr<sql::PreparedStatement> query(Database::Get()->CreatePreppedStmt("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;"));
query->setInt(1, playerID);
query->setInt(2, activityId);
std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
ILeaderboard::Score newScore{ .primaryScore = primaryScore, .secondaryScore = secondaryScore, .tertiaryScore = tertiaryScore };
if (oldScore.has_value()) {
bool lowerScoreBetter = leaderboardType == Leaderboard::Type::Racing || leaderboardType == Leaderboard::Type::MonumentRace;
std::string saveQuery("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;");
Score newScore(primaryScore, secondaryScore, tertiaryScore);
if (myScoreResult->next()) {
Score oldScore;
bool lowerScoreBetter = false;
switch (leaderboardType) {
// Higher score better
case Leaderboard::Type::ShootingGallery: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
oldScore.SetTertiaryScore(myScoreResult->getInt("tertiaryScore"));
break;
}
case Leaderboard::Type::FootRace: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
break;
}
case Leaderboard::Type::Survival: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
break;
}
case Leaderboard::Type::SurvivalNS: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
break;
}
case Leaderboard::Type::UnusedLeaderboard4:
case Leaderboard::Type::Donations: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
newScore.SetPrimaryScore(oldScore.GetPrimaryScore() + newScore.GetPrimaryScore());
break;
}
case Leaderboard::Type::Racing: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
// For wins we dont care about the score, just the time, so zero out the tertiary.
// Wins are updated later.
oldScore.SetTertiaryScore(0);
newScore.SetTertiaryScore(0);
lowerScoreBetter = true;
break;
}
case Leaderboard::Type::MonumentRace: {
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
lowerScoreBetter = true;
// Do score checking here
break;
}
case Leaderboard::Type::None:
default:
LOG("Unknown leaderboard type %i for game %i. Cannot save score!", leaderboardType, activityId);
return;
}
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
// Nimbus station has a weird leaderboard where we need a custom scoring system
if (leaderboardType == Leaderboard::Type::SurvivalNS) {
newHighScore = newScore.primaryScore > oldScore->primaryScore ||
(newScore.primaryScore == oldScore->primaryScore && newScore.secondaryScore < oldScore->secondaryScore);
newHighScore = newScore.GetPrimaryScore() > oldScore.GetPrimaryScore() ||
(newScore.GetPrimaryScore() == oldScore.GetPrimaryScore() && newScore.GetSecondaryScore() < oldScore.GetSecondaryScore());
} else if (leaderboardType == Leaderboard::Type::Survival && Game::config->GetValue("classic_survival_scoring") == "1") {
ILeaderboard::Score oldScoreFlipped{oldScore->secondaryScore, oldScore->primaryScore, oldScore->tertiaryScore};
ILeaderboard::Score newScoreFlipped{newScore.secondaryScore, newScore.primaryScore, newScore.tertiaryScore};
Score oldScoreFlipped(oldScore.GetSecondaryScore(), oldScore.GetPrimaryScore());
Score newScoreFlipped(newScore.GetSecondaryScore(), newScore.GetPrimaryScore());
newHighScore = newScoreFlipped > oldScoreFlipped;
}
if (newHighScore) {
Database::Get()->UpdateScore(playerID, activityId, newScore);
} else {
Database::Get()->IncrementTimesPlayed(playerID, activityId);
saveQuery = FormatInsert(leaderboardType, newScore, true);
}
} else {
Database::Get()->SaveScore(playerID, activityId, newScore);
saveQuery = FormatInsert(leaderboardType, newScore, false);
}
LOG("save query %s %i %i", saveQuery.c_str(), playerID, activityId);
std::unique_ptr<sql::PreparedStatement> saveStatement(Database::Get()->CreatePreppedStmt(saveQuery));
saveStatement->setInt(1, playerID);
saveStatement->setInt(2, activityId);
saveStatement->execute();
// track wins separately
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
Database::Get()->IncrementNumWins(playerID, activityId);
std::unique_ptr<sql::PreparedStatement> winUpdate(Database::Get()->CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;"));
winUpdate->setInt(1, playerID);
winUpdate->setInt(2, activityId);
winUpdate->execute();
}
}
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID) {
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart, const uint32_t resultEnd) {
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
leaderboard.SetupLeaderboard(weekly);
leaderboard.SetupLeaderboard(weekly, resultStart, resultEnd);
leaderboard.Send(targetID);
}

View File

@@ -9,10 +9,46 @@
#include "dCommonVars.h"
#include "LDFFormat.h"
namespace sql {
class ResultSet;
};
namespace RakNet {
class BitStream;
};
class Score {
public:
Score() {
primaryScore = 0;
secondaryScore = 0;
tertiaryScore = 0;
}
Score(const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0) {
this->primaryScore = primaryScore;
this->secondaryScore = secondaryScore;
this->tertiaryScore = tertiaryScore;
}
bool operator<(const Score& rhs) const {
return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
}
bool operator>(const Score& rhs) const {
return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
}
void SetPrimaryScore(const float score) { primaryScore = score; }
float GetPrimaryScore() const { return primaryScore; }
void SetSecondaryScore(const float score) { secondaryScore = score; }
float GetSecondaryScore() const { return secondaryScore; }
void SetTertiaryScore(const float score) { tertiaryScore = score; }
float GetTertiaryScore() const { return tertiaryScore; }
private:
float primaryScore;
float secondaryScore;
float tertiaryScore;
};
using GameID = uint32_t;
class Leaderboard {
@@ -43,7 +79,7 @@ public:
/**
* @brief Resets the leaderboard state and frees its allocated memory
*
*
*/
void Clear();
@@ -60,16 +96,20 @@ public:
* @param resultStart The index to start the leaderboard at. Zero indexed.
* @param resultEnd The index to end the leaderboard at. Zero indexed.
*/
void SetupLeaderboard(bool weekly);
void SetupLeaderboard(bool weekly, uint32_t resultStart = 0, uint32_t resultEnd = 10);
/**
* Sends the leaderboard to the client specified by targetID.
*/
void Send(const LWOOBJID targetID) const;
// Helper function to get the columns, ordering and insert format for a leaderboard
static const std::string_view GetOrdering(Type leaderboardType);
private:
// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
// to send it to a client.
void QueryToLdf(std::unique_ptr<sql::ResultSet>& rows);
using LeaderboardEntry = std::vector<LDFBaseData*>;
using LeaderboardEntries = std::vector<LeaderboardEntry>;
@@ -79,18 +119,10 @@ private:
InfoType infoType;
Leaderboard::Type leaderboardType;
bool weekly;
public:
LeaderboardEntry& PushBackEntry() {
return entries.emplace_back();
}
Type GetLeaderboardType() const {
return leaderboardType;
}
};
namespace LeaderboardManager {
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID);
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart = 0, const uint32_t resultEnd = 10);
void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);

View File

@@ -12,7 +12,6 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
m_AccountID = 0;
m_Username = "";
m_SessionKey = "";
m_MuteExpire = 0;
m_MaxGMLevel = eGameMasterLevel::CIVILIAN; //The max GM level this account can assign to it's characters
m_LastCharID = 0;

View File

@@ -25,7 +25,7 @@ public:
User& operator=(const User& other);
bool operator==(const User& other) const;
uint32_t GetAccountID() const noexcept { return m_AccountID; }
uint32_t GetAccountID() { return m_AccountID; }
std::string& GetUsername() { return m_Username; }
std::string& GetSessionKey() { return m_SessionKey; }
SystemAddress& GetSystemAddress() { return m_SystemAddress; }

View File

@@ -26,7 +26,7 @@
#include "eCharacterCreationResponse.h"
#include "eRenameResponse.h"
#include "eConnectionType.h"
#include "MessageType/Chat.h"
#include "eChatMessageType.h"
#include "BitStreamUtils.h"
#include "CheatDetection.h"
@@ -216,7 +216,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
}
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_LIST_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE);
std::vector<Character*> characters = u->GetCharacters();
bitStream.Write<uint8_t>(characters.size());
@@ -266,7 +266,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) {
User* u = GetUser(sysAddr);
if (!u) return;
LUWString LUWStringName;
uint32_t firstNameIndex;
uint32_t middleNameIndex;
@@ -422,7 +422,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
Database::Get()->DeleteCharacter(charID);
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
bitStream.Write(objectID);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
@@ -439,7 +439,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
CINSTREAM_SKIP_HEADER;
LWOOBJID objectID;
inStream.Read(objectID);
inStream.Read(objectID);
GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);

View File

@@ -105,7 +105,7 @@ void BehaviorContext::ExecuteUpdates() {
this->scheduledUpdates.clear();
}
bool BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
BehaviorSyncEntry entry;
auto found = false;
@@ -128,7 +128,7 @@ bool BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
if (!found) {
LOG("Failed to find behavior sync entry with sync id (%i)!", syncId);
return false;
return;
}
auto* behavior = entry.behavior;
@@ -137,11 +137,10 @@ bool BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
if (behavior == nullptr) {
LOG("Invalid behavior for sync id (%i)!", syncId);
return false;
return;
}
behavior->Sync(this, bitStream, branch);
return true;
}
@@ -199,26 +198,6 @@ void BehaviorContext::UpdatePlayerSyncs(float deltaTime) {
i++;
continue;
}
if (this->skillUId != 0 && !clientInitalized) {
EchoSyncSkill echo;
echo.bDone = true;
echo.uiSkillHandle = this->skillUId;
echo.uiBehaviorHandle = entry.handle;
RakNet::BitStream bitStream{};
entry.behavior->SyncCalculation(this, bitStream, entry.branchContext);
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
RakNet::BitStream message;
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
message.Write(this->originator);
echo.Serialize(message);
Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
}
this->syncEntries.erase(this->syncEntries.begin() + i);
}
}
@@ -245,16 +224,6 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
for (auto i = 0u; i < this->syncEntries.size(); ++i) {
auto entry = this->syncEntries.at(i);
if (entry.behavior->m_templateId == BehaviorTemplate::ATTACK_DELAY) {
auto* self = Game::entityManager->GetEntity(originator);
if (self) {
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
if (destroyableComponent && destroyableComponent->GetHealth() <= 0) {
continue;
}
}
}
if (entry.time > 0) {
entry.time -= deltaTime;
@@ -285,7 +254,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
// Write message
RakNet::BitStream message;
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->originator);
echo.Serialize(message);
@@ -364,7 +333,7 @@ void BehaviorContext::FilterTargets(std::vector<Entity*>& targets, std::forward_
}
// handle targeting the caster
if (candidate == caster) {
if (candidate == caster){
// if we aren't targeting self, erase, otherise increment and continue
if (!targetSelf) index = targets.erase(index);
else index++;
@@ -387,24 +356,24 @@ void BehaviorContext::FilterTargets(std::vector<Entity*>& targets, std::forward_
}
// if they are dead, then earse and continue
if (candidateDestroyableComponent->GetIsDead()) {
if (candidateDestroyableComponent->GetIsDead()){
index = targets.erase(index);
continue;
}
// if their faction is explicitly included, increment and continue
auto candidateFactions = candidateDestroyableComponent->GetFactionIDs();
if (CheckFactionList(includeFactionList, candidateFactions)) {
if (CheckFactionList(includeFactionList, candidateFactions)){
index++;
continue;
}
// check if they are a team member
if (targetTeam) {
if (targetTeam){
auto* team = TeamManager::Instance()->GetTeam(this->caster);
if (team) {
if (team){
// if we find a team member keep it and continue to skip enemy checks
if (std::find(team->members.begin(), team->members.end(), candidate->GetObjectID()) != team->members.end()) {
if(std::find(team->members.begin(), team->members.end(), candidate->GetObjectID()) != team->members.end()){
index++;
continue;
}
@@ -450,8 +419,8 @@ bool BehaviorContext::CheckTargetingRequirements(const Entity* target) const {
// returns true if any of the object factions are in the faction list
bool BehaviorContext::CheckFactionList(std::forward_list<int32_t>& factionList, std::vector<int32_t>& objectsFactions) const {
if (factionList.empty() || objectsFactions.empty()) return false;
for (auto faction : factionList) {
if (std::find(objectsFactions.begin(), objectsFactions.end(), faction) != objectsFactions.end()) return true;
for (auto faction : factionList){
if(std::find(objectsFactions.begin(), objectsFactions.end(), faction) != objectsFactions.end()) return true;
}
return false;
}

View File

@@ -93,7 +93,7 @@ struct BehaviorContext
void ExecuteUpdates();
bool SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
void SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
void Update(float deltaTime);

View File

@@ -1,7 +1,7 @@
#pragma once
#include "Behavior.h"
#include "eAnimationFlags.h"
#include "eAninmationFlags.h"
class ChangeIdleFlagsBehavior final : public Behavior {
public:

View File

@@ -27,8 +27,6 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
destroyable->SetIsShielded(true);
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
Game::entityManager->SerializeEntity(target);
}
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
@@ -54,13 +52,7 @@ void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchCon
const auto toRemove = std::min(present, this->m_absorbAmount);
const auto remaining = present - toRemove;
destroyable->SetDamageToAbsorb(remaining);
destroyable->SetIsShielded(remaining > 0);
Game::entityManager->SerializeEntity(target);
destroyable->SetDamageToAbsorb(present - toRemove);
}
void DamageAbsorptionBehavior::Load() {

View File

@@ -21,7 +21,7 @@
#include "eMissionTaskType.h"
#include "eMatchUpdate.h"
#include "eConnectionType.h"
#include "MessageType/Chat.h"
#include "eChatMessageType.h"
#include "CDCurrencyTableTable.h"
#include "CDActivityRewardsTable.h"
@@ -501,7 +501,7 @@ void ActivityInstance::StartZone() {
// only make a team if we have more than one participant
if (participants.size() > 1) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::CREATE_TEAM);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::CREATE_TEAM);
bitStream.Write(leader->GetObjectID());
bitStream.Write(m_Participants.size());

View File

@@ -29,8 +29,7 @@
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
m_Target = LWOOBJID_EMPTY;
m_DirtyStateOrTarget = true;
m_State = AiState::spawn;
SetAiState(AiState::spawn);
m_Timer = 1.0f;
m_StartPosition = parent->GetPosition();
m_MovementAI = nullptr;

View File

@@ -25,8 +25,6 @@ struct ZoneStatistics {
uint64_t m_CoinsCollected;
uint64_t m_EnemiesSmashed;
uint64_t m_QuickBuildsCompleted;
bool operator==(const ZoneStatistics& rhs) const = default;
};
/**
@@ -281,9 +279,9 @@ public:
*/
void UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const;
void SetCurrentInteracting(LWOOBJID objectID) { m_CurrentInteracting = objectID; };
void SetCurrentInteracting(LWOOBJID objectID) {m_CurrentInteracting = objectID;};
LWOOBJID GetCurrentInteracting() { return m_CurrentInteracting; };
LWOOBJID GetCurrentInteracting() {return m_CurrentInteracting;};
/**
* Sends a player to another zone with an optional clone ID
@@ -309,14 +307,6 @@ public:
void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
const std::array<uint64_t, 4>& GetClaimCodes() const { return m_ClaimCodes; };
const std::map<LWOMAPID, ZoneStatistics>& GetZoneStatistics() const { return m_ZoneStatistics; };
const std::u16string& GetLastRocketConfig() const { return m_LastRocketConfig; };
uint64_t GetTotalTimePlayed() const { return m_TotalTimePlayed; };
/**
* Character info regarding this character, including clothing styles, etc.
*/

View File

@@ -38,9 +38,6 @@
#include "CDComponentsRegistryTable.h"
Implementation<bool, const Entity*> DestroyableComponent::IsEnemyImplentation;
Implementation<bool, const Entity*> DestroyableComponent::IsFriendImplentation;
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
m_iArmor = 0;
m_fMaxArmor = 0.0f;
@@ -421,7 +418,6 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
}
bool DestroyableComponent::IsEnemy(const Entity* other) const {
if (IsEnemyImplentation.ExecuteWithDefault(other, false)) return true;
if (m_Parent->IsPlayer() && other->IsPlayer()) {
auto* thisCharacterComponent = m_Parent->GetComponent<CharacterComponent>();
if (!thisCharacterComponent) return false;
@@ -444,7 +440,6 @@ bool DestroyableComponent::IsEnemy(const Entity* other) const {
}
bool DestroyableComponent::IsFriend(const Entity* other) const {
if (IsFriendImplentation.ExecuteWithDefault(other, false)) return true;
const auto* otherDestroyableComponent = other->GetComponent<DestroyableComponent>();
if (otherDestroyableComponent != nullptr) {
for (const auto enemyFaction : m_EnemyFactionIDs) {

View File

@@ -7,7 +7,6 @@
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include "Implementation.h"
namespace CppScripts {
class Script;
@@ -464,9 +463,6 @@ public:
// handle hardcode mode drops
void DoHardcoreModeDrops(const LWOOBJID source);
static Implementation<bool, const Entity*> IsEnemyImplentation;
static Implementation<bool, const Entity*> IsFriendImplentation;
private:
/**
* Whether or not the health should be serialized

View File

@@ -37,9 +37,6 @@
#include "CDScriptComponentTable.h"
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
#include "StringifiedEnum.h"
#include <ranges>
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
this->m_Dirty = true;
@@ -495,11 +492,6 @@ void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
return;
}
auto* const groups = inventoryElement->FirstChildElement("grps");
if (groups) {
LoadGroupXml(*groups);
}
m_Consumable = inventoryElement->IntAttribute("csl", LOT_NULL);
auto* bag = bags->FirstChildElement();
@@ -566,9 +558,19 @@ void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
itemElement->QueryAttribute("parent", &parent);
// End custom xml
auto* item = new Item(id, lot, inventory, slot, count, bound, {}, parent, subKey);
std::vector<LDFBaseData*> config;
item->LoadConfigXml(*itemElement);
auto* extraInfo = itemElement->FirstChildElement("x");
if (extraInfo) {
std::string modInfo = extraInfo->Attribute("ma");
LDFBaseData* moduleAssembly = new LDFData<std::u16string>(u"assemblyPartLOTs", GeneralUtils::ASCIIToUTF16(modInfo.substr(2, modInfo.size() - 1)));
config.push_back(moduleAssembly);
}
const auto* item = new Item(id, lot, inventory, slot, count, bound, config, parent, subKey);
if (equipped) {
const auto info = Inventory::FindItemComponent(lot);
@@ -638,15 +640,6 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
bags->LinkEndChild(bag);
}
auto* groups = inventoryElement->FirstChildElement("grps");
if (groups) {
groups->DeleteChildren();
} else {
groups = inventoryElement->InsertNewChildElement("grps");
}
UpdateGroupXml(*groups);
auto* items = inventoryElement->FirstChildElement("items");
if (items == nullptr) {
@@ -683,7 +676,17 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
itemElement->SetAttribute("parent", item->GetParent());
// End custom xml
item->SaveConfigXml(*itemElement);
for (auto* data : item->GetConfig()) {
if (data->GetKey() != u"assemblyPartLOTs") {
continue;
}
auto* extraInfo = document.NewElement("x");
extraInfo->SetAttribute("ma", data->GetString(false).c_str());
itemElement->LinkEndChild(extraInfo);
}
bagElement->LinkEndChild(itemElement);
}
@@ -892,6 +895,8 @@ void InventoryComponent::UnEquipItem(Item* item) {
RemoveSlot(item->GetInfo().equipLocation);
PurgeProxies(item);
UnequipScripts(item);
Game::entityManager->SerializeEntity(m_Parent);
@@ -901,8 +906,6 @@ void InventoryComponent::UnEquipItem(Item* item) {
PropertyManagementComponent::Instance()->GetParent()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
Game::zoneManager->GetZoneControlObject()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
}
PurgeProxies(item);
}
@@ -1522,10 +1525,10 @@ void InventoryComponent::PurgeProxies(Item* item) {
const auto root = item->GetParent();
if (root != LWOOBJID_EMPTY) {
Item* itemRoot = FindItemById(root);
item = FindItemById(root);
if (itemRoot != nullptr) {
UnEquipItem(itemRoot);
if (item != nullptr) {
UnEquipItem(item);
}
return;
@@ -1597,18 +1600,18 @@ void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument& document) {
}
bool InventoryComponent::SetSkill(int32_t slot, uint32_t skillId) {
bool InventoryComponent::SetSkill(int32_t slot, uint32_t skillId){
BehaviorSlot behaviorSlot = BehaviorSlot::Invalid;
if (slot == 1) behaviorSlot = BehaviorSlot::Primary;
else if (slot == 2) behaviorSlot = BehaviorSlot::Offhand;
else if (slot == 3) behaviorSlot = BehaviorSlot::Neck;
else if (slot == 4) behaviorSlot = BehaviorSlot::Head;
else if (slot == 5) behaviorSlot = BehaviorSlot::Consumable;
if (slot == 1 ) behaviorSlot = BehaviorSlot::Primary;
else if (slot == 2 ) behaviorSlot = BehaviorSlot::Offhand;
else if (slot == 3 ) behaviorSlot = BehaviorSlot::Neck;
else if (slot == 4 ) behaviorSlot = BehaviorSlot::Head;
else if (slot == 5 ) behaviorSlot = BehaviorSlot::Consumable;
else return false;
return SetSkill(behaviorSlot, skillId);
}
bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId) {
bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId){
if (skillId == 0) return false;
const auto index = m_Skills.find(slot);
if (index != m_Skills.end()) {
@@ -1621,109 +1624,3 @@ bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId) {
return true;
}
void InventoryComponent::UpdateGroup(const GroupUpdate& groupUpdate) {
if (groupUpdate.groupId.empty()) return;
if (groupUpdate.inventory != eInventoryType::BRICKS && groupUpdate.inventory != eInventoryType::MODELS) {
LOG("Invalid inventory type for grouping %s", StringifiedEnum::ToString(groupUpdate.inventory).data());
return;
}
auto& groups = m_Groups[groupUpdate.inventory];
auto groupItr = std::ranges::find_if(groups, [&groupUpdate](const Group& group) {
return group.groupId == groupUpdate.groupId;
});
if (groupUpdate.command != GroupUpdateCommand::ADD && groupItr == groups.end()) {
LOG("Group %s not found in inventory %s. Cannot process command.", groupUpdate.groupId.c_str(), StringifiedEnum::ToString(groupUpdate.inventory).data());
return;
}
if (groupUpdate.command == GroupUpdateCommand::ADD && groups.size() >= MaximumGroupCount) {
LOG("Cannot add group to inventory %s. Maximum group count reached.", StringifiedEnum::ToString(groupUpdate.inventory).data());
return;
}
switch (groupUpdate.command) {
case GroupUpdateCommand::ADD: {
auto& group = groups.emplace_back();
group.groupId = groupUpdate.groupId;
group.groupName = groupUpdate.groupName;
break;
}
case GroupUpdateCommand::ADD_LOT: {
groupItr->lots.insert(groupUpdate.lot);
break;
}
case GroupUpdateCommand::REMOVE: {
groups.erase(groupItr);
break;
}
case GroupUpdateCommand::REMOVE_LOT: {
groupItr->lots.erase(groupUpdate.lot);
break;
}
case GroupUpdateCommand::MODIFY: {
groupItr->groupName = groupUpdate.groupName;
break;
}
default: {
LOG("Invalid group update command %i", groupUpdate.command);
break;
}
}
}
void InventoryComponent::UpdateGroupXml(tinyxml2::XMLElement& groups) const {
for (const auto& [inventory, groupsData] : m_Groups) {
for (const auto& group : groupsData) {
auto* const groupElement = groups.InsertNewChildElement("grp");
groupElement->SetAttribute("id", group.groupId.c_str());
groupElement->SetAttribute("n", group.groupName.c_str());
groupElement->SetAttribute("t", static_cast<uint32_t>(inventory));
groupElement->SetAttribute("u", 0);
std::ostringstream lots;
bool first = true;
for (const auto lot : group.lots) {
if (!first) lots << ' ';
first = false;
lots << lot;
}
groupElement->SetAttribute("l", lots.str().c_str());
}
}
}
void InventoryComponent::LoadGroupXml(const tinyxml2::XMLElement& groups) {
auto* groupElement = groups.FirstChildElement("grp");
while (groupElement) {
const char* groupId = nullptr;
const char* groupName = nullptr;
const char* lots = nullptr;
uint32_t inventory = eInventoryType::INVALID;
groupElement->QueryStringAttribute("id", &groupId);
groupElement->QueryStringAttribute("n", &groupName);
groupElement->QueryStringAttribute("l", &lots);
groupElement->QueryAttribute("t", &inventory);
if (!groupId || !groupName || !lots) {
LOG("Failed to load group from xml id %i name %i lots %i",
groupId == nullptr, groupName == nullptr, lots == nullptr);
} else {
auto& group = m_Groups[static_cast<eInventoryType>(inventory)].emplace_back();
group.groupId = groupId;
group.groupName = groupName;
for (const auto& lotStr : GeneralUtils::SplitString(lots, ' ')) {
auto lot = GeneralUtils::TryParse<LOT>(lotStr);
if (lot) group.lots.insert(*lot);
}
}
groupElement = groupElement->NextSiblingElement("grp");
}
}

View File

@@ -37,35 +37,6 @@ enum class eItemType : int32_t;
*/
class InventoryComponent final : public Component {
public:
struct Group {
// Generated ID for the group. The ID is sent by the client and has the format user_group + Math.random() * UINT_MAX.
std::string groupId;
// Custom name assigned by the user.
std::string groupName;
// All the lots the user has in the group.
std::set<LOT> lots;
};
enum class GroupUpdateCommand {
ADD,
ADD_LOT,
MODIFY,
REMOVE,
REMOVE_LOT,
};
// Based on the command, certain fields will be used or not used.
// for example, ADD_LOT wont use groupName, MODIFY wont use lots, etc.
struct GroupUpdate {
std::string groupId;
std::string groupName;
LOT lot;
eInventoryType inventory;
GroupUpdateCommand command;
};
static constexpr uint32_t MaximumGroupCount = 50;
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
InventoryComponent(Entity* parent);
@@ -396,23 +367,14 @@ public:
*/
void UnequipScripts(Item* unequippedItem);
std::map<BehaviorSlot, uint32_t> GetSkills() { return m_Skills; };
std::map<BehaviorSlot, uint32_t> GetSkills(){ return m_Skills; };
bool SetSkill(int slot, uint32_t skillId);
bool SetSkill(BehaviorSlot slot, uint32_t skillId);
void UpdateGroup(const GroupUpdate& groupUpdate);
void RemoveGroup(const std::string& groupId);
~InventoryComponent() override;
private:
/**
* The key is the inventory the group belongs to, the value maps' key is the id for the group.
* This is only used for bricks and model inventories.
*/
std::map<eInventoryType, std::vector<Group>> m_Groups{ { eInventoryType::BRICKS, {} }, { eInventoryType::MODELS, {} } };
/**
* All the inventory this entity possesses
*/
@@ -515,9 +477,6 @@ private:
* @param document the xml doc to load from
*/
void UpdatePetXml(tinyxml2::XMLDocument& document);
void LoadGroupXml(const tinyxml2::XMLElement& groups);
void UpdateGroupXml(tinyxml2::XMLElement& groups) const;
};
#endif

View File

@@ -6,10 +6,6 @@
#include "BehaviorStates.h"
#include "ControlBehaviorMsgs.h"
#include "tinyxml2.h"
#include "SimplePhysicsComponent.h"
#include "Database.h"
ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
m_OriginalPosition = m_Parent->GetDefaultPosition();
@@ -18,33 +14,6 @@ ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
}
void ModelComponent::LoadBehaviors() {
auto behaviors = GeneralUtils::SplitString(m_Parent->GetVar<std::string>(u"userModelBehaviors"), ',');
for (const auto& behavior : behaviors) {
if (behavior.empty()) continue;
const auto behaviorId = GeneralUtils::TryParse<int32_t>(behavior);
if (!behaviorId.has_value() || behaviorId.value() == 0) continue;
LOG_DEBUG("Loading behavior %d", behaviorId.value());
auto& inserted = m_Behaviors.emplace_back();
inserted.SetBehaviorId(*behaviorId);
const auto behaviorStr = Database::Get()->GetBehavior(behaviorId.value());
tinyxml2::XMLDocument behaviorXml;
auto res = behaviorXml.Parse(behaviorStr.c_str(), behaviorStr.size());
LOG_DEBUG("Behavior %i %d: %s", res, behaviorId.value(), behaviorStr.c_str());
const auto* const behaviorRoot = behaviorXml.FirstChildElement("Behavior");
if (!behaviorRoot) {
LOG("Failed to load behavior %d due to missing behavior root", behaviorId.value());
continue;
}
inserted.Deserialize(*behaviorRoot);
}
}
void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
// ItemComponent Serialization. Pets do not get this serialization.
if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
@@ -96,42 +65,10 @@ void ModelComponent::AddBehavior(AddMessage& msg) {
for (auto& behavior : m_Behaviors) if (behavior.GetBehaviorId() == msg.GetBehaviorId()) return;
m_Behaviors.insert(m_Behaviors.begin() + msg.GetBehaviorIndex(), PropertyBehavior());
m_Behaviors.at(msg.GetBehaviorIndex()).HandleMsg(msg);
auto* const simplePhysComponent = m_Parent->GetComponent<SimplePhysicsComponent>();
if (simplePhysComponent) {
simplePhysComponent->SetPhysicsMotionState(1);
Game::entityManager->SerializeEntity(m_Parent);
}
}
void ModelComponent::MoveToInventory(MoveToInventoryMessage& msg) {
if (msg.GetBehaviorIndex() >= m_Behaviors.size() || m_Behaviors.at(msg.GetBehaviorIndex()).GetBehaviorId() != msg.GetBehaviorId()) return;
m_Behaviors.erase(m_Behaviors.begin() + msg.GetBehaviorIndex());
// TODO move to the inventory
if (m_Behaviors.empty()) {
auto* const simplePhysComponent = m_Parent->GetComponent<SimplePhysicsComponent>();
if (simplePhysComponent) {
simplePhysComponent->SetPhysicsMotionState(4);
Game::entityManager->SerializeEntity(m_Parent);
}
}
}
std::array<std::pair<int32_t, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
std::array<std::pair<int32_t, std::string>, 5> toReturn{};
for (auto i = 0; i < m_Behaviors.size(); i++) {
const auto& behavior = m_Behaviors.at(i);
if (behavior.GetBehaviorId() == -1) continue;
auto& [id, behaviorData] = toReturn[i];
id = behavior.GetBehaviorId();
tinyxml2::XMLDocument doc;
auto* root = doc.NewElement("Behavior");
behavior.Serialize(*root);
doc.InsertFirstChild(root);
tinyxml2::XMLPrinter printer(0, true, 0);
doc.Print(&printer);
behaviorData = printer.CStr();
}
return toReturn;
}

View File

@@ -1,6 +1,5 @@
#pragma once
#include <array>
#include <map>
#include "dCommonVars.h"
@@ -29,8 +28,6 @@ public:
ModelComponent(Entity* parent);
void LoadBehaviors();
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
/**
@@ -66,8 +63,8 @@ public:
template<typename Msg>
void HandleControlBehaviorsMsg(const AMFArrayValue& args) {
static_assert(std::is_base_of_v<BehaviorMessageBase, Msg>, "Msg must be a BehaviorMessageBase");
Msg msg{ args };
for (auto&& behavior : m_Behaviors) {
Msg msg(args);
for (auto& behavior : m_Behaviors) {
if (behavior.GetBehaviorId() == msg.GetBehaviorId()) {
behavior.HandleMsg(msg);
return;
@@ -112,8 +109,6 @@ public:
void VerifyBehaviors();
std::array<std::pair<int32_t, std::string>, 5> GetBehaviorsForSave() const;
private:
/**
* The behaviors of the model

View File

@@ -32,8 +32,6 @@
#include "eGameMasterLevel.h"
#include "eMissionState.h"
#include "dNavMesh.h"
#include "eGameActivity.h"
#include "eStateChangeType.h"
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
@@ -88,7 +86,7 @@ PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Compone
m_Ability = ePetAbilityType::Invalid;
m_StartPosition = NiPoint3Constant::ZERO;
m_MovementAI = nullptr;
m_TreasureTime = 0;
m_TresureTime = 0;
std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
@@ -212,23 +210,24 @@ void PetComponent::OnUse(Entity* originator) {
if (dpWorld::IsLoaded()) {
NiPoint3 attempt = petPosition + forward * interactionDistance;
NiPoint3 nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
float y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
while (std::abs(nearestPoint.y - petPosition.y) > 4 && interactionDistance > 10) {
while (std::abs(y - petPosition.y) > 4 && interactionDistance > 10) {
const NiPoint3 forward = m_Parent->GetRotation().GetForwardVector();
attempt = originatorPosition + forward * interactionDistance;
nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
interactionDistance -= 0.5f;
}
position = nearestPoint;
position = attempt;
} else {
position = petPosition + forward * interactionDistance;
}
auto rotation = NiQuaternion::LookAt(position, petPosition);
GameMessages::SendNotifyPetTamingMinigame(
@@ -247,11 +246,11 @@ void PetComponent::OnUse(Entity* originator) {
m_Parent->GetObjectID(),
LWOOBJID_EMPTY,
originator->GetObjectID(),
false,
true,
ePetTamingNotifyType::BEGIN,
NiPoint3Constant::ZERO,
NiPoint3Constant::ZERO,
NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f),
petPosition,
position,
rotation,
UNASSIGNED_SYSTEM_ADDRESS
);
@@ -259,18 +258,11 @@ void PetComponent::OnUse(Entity* originator) {
m_Tamer = originator->GetObjectID();
SetStatus(5);
Game::entityManager->SerializeEntity(m_Parent);
currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
// Notify the start of a pet taming minigame
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
auto* characterComponent = originator->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::PET_TAMING);
Game::entityManager->SerializeEntity(originator);
}
}
void PetComponent::Update(float deltaTime) {
@@ -319,27 +311,27 @@ void PetComponent::Update(float deltaTime) {
return;
}
if (m_TreasureTime > 0) {
auto* treasure = Game::entityManager->GetEntity(m_Interaction);
if (m_TresureTime > 0) {
auto* tresure = Game::entityManager->GetEntity(m_Interaction);
if (treasure == nullptr) {
m_TreasureTime = 0;
if (tresure == nullptr) {
m_TresureTime = 0;
return;
}
m_TreasureTime -= deltaTime;
m_TresureTime -= deltaTime;
m_MovementAI->Stop();
if (m_TreasureTime <= 0) {
if (m_TresureTime <= 0) {
m_Parent->SetOwnerOverride(m_Owner);
treasure->Smash(m_Parent->GetObjectID());
tresure->Smash(m_Parent->GetObjectID());
m_Interaction = LWOOBJID_EMPTY;
m_TreasureTime = 0;
m_TresureTime = 0;
}
return;
@@ -381,7 +373,7 @@ void PetComponent::Update(float deltaTime) {
float distance = Vector3::DistanceSquared(position, switchPosition);
if (distance < 3 * 3) {
m_Interaction = closestSwitch->GetParentEntity()->GetObjectID();
closestSwitch->OnUse(m_Parent);
closestSwitch->EntityEnter(m_Parent);
} else if (distance < 20 * 20) {
haltDistance = 1;
@@ -396,30 +388,30 @@ void PetComponent::Update(float deltaTime) {
// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
Entity* closestTreasure = PetDigServer::GetClosestTreasure(position);
Entity* closestTresure = PetDigServer::GetClosestTresure(position);
if (closestTreasure != nullptr && digUnlocked) {
if (closestTresure != nullptr && digUnlocked) {
// Skeleton Dragon Pat special case for bone digging
if (closestTreasure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
goto skipTreasure;
if (closestTresure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
goto skipTresure;
}
NiPoint3 treasurePosition = closestTreasure->GetPosition();
float distance = Vector3::DistanceSquared(position, treasurePosition);
NiPoint3 tresurePosition = closestTresure->GetPosition();
float distance = Vector3::DistanceSquared(position, tresurePosition);
if (distance < 5 * 5) {
m_Interaction = closestTreasure->GetObjectID();
m_Interaction = closestTresure->GetObjectID();
Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, 202, true);
m_TreasureTime = 2;
m_TresureTime = 2;
} else if (distance < 10 * 10) {
haltDistance = 1;
destination = treasurePosition;
destination = tresurePosition;
}
}
skipTreasure:
skipTresure:
m_MovementAI->SetHaltDistance(haltDistance);
@@ -635,11 +627,6 @@ void PetComponent::RequestSetPetName(std::u16string name) {
UNASSIGNED_SYSTEM_ADDRESS
);
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::NONE);
Game::entityManager->SerializeEntity(tamer);
}
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
auto* modelEntity = Game::entityManager->GetEntity(m_ModelId);
@@ -679,11 +666,6 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
UNASSIGNED_SYSTEM_ADDRESS
);
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::NONE);
Game::entityManager->SerializeEntity(tamer);
}
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
@@ -730,11 +712,6 @@ void PetComponent::ClientFailTamingMinigame() {
UNASSIGNED_SYSTEM_ADDRESS
);
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::NONE);
Game::entityManager->SerializeEntity(tamer);
}
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
@@ -795,6 +772,8 @@ void PetComponent::Wander() {
}
void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
AddDrainImaginationTimer(item, fromTaming);
m_ItemId = item->GetId();
m_DatabaseId = item->GetSubKey();
@@ -805,7 +784,6 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
inventoryComponent->DespawnPet();
m_Owner = inventoryComponent->GetParent()->GetObjectID();
AddDrainImaginationTimer(fromTaming);
auto* owner = GetOwner();
@@ -858,14 +836,17 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
}
}
void PetComponent::AddDrainImaginationTimer(bool fromTaming) {
void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
if (Game::config->GetValue("pets_take_imagination") != "1") return;
auto* playerEntity = Game::entityManager->GetEntity(m_Owner);
if (!playerEntity) {
LOG("owner was null or didnt exist!");
return;
}
auto playerInventory = item->GetInventory();
if (!playerInventory) return;
auto playerInventoryComponent = playerInventory->GetComponent();
if (!playerInventoryComponent) return;
auto playerEntity = playerInventoryComponent->GetParent();
if (!playerEntity) return;
auto playerDestroyableComponent = playerEntity->GetComponent<DestroyableComponent>();
if (!playerDestroyableComponent) return;
@@ -874,16 +855,12 @@ void PetComponent::AddDrainImaginationTimer(bool fromTaming) {
if (!fromTaming) playerDestroyableComponent->Imagine(-1);
// Set this to a variable so when this is called back from the player the timer doesn't fire off.
m_Parent->AddCallbackTimer(m_PetInfo.imaginationDrainRate, [this]() {
const auto* owner = Game::entityManager->GetEntity(m_Owner);
if (!owner) {
LOG("owner was null or didnt exist!");
m_Parent->AddCallbackTimer(m_PetInfo.imaginationDrainRate, [playerDestroyableComponent, this, item]() {
if (!playerDestroyableComponent) {
LOG("No petComponent and/or no playerDestroyableComponent");
return;
}
const auto* playerDestroyableComponent = owner->GetComponent<DestroyableComponent>();
if (!playerDestroyableComponent) return;
// If we are out of imagination despawn the pet.
if (playerDestroyableComponent->GetImagination() == 0) {
this->Deactivate();
@@ -893,13 +870,15 @@ void PetComponent::AddDrainImaginationTimer(bool fromTaming) {
GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), eUseItemResponse::NoImaginationForPet);
}
this->AddDrainImaginationTimer();
this->AddDrainImaginationTimer(item);
});
}
void PetComponent::Deactivate() {
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), -1, u"despawn", "", LWOOBJID_EMPTY, 1, 1, true);
GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress());
activePets.erase(m_Owner);
m_Parent->Kill();
@@ -908,8 +887,6 @@ void PetComponent::Deactivate() {
if (owner == nullptr) return;
GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, eUnequippableActiveType::PET, m_ItemId, owner->GetSystemAddress());
GameMessages::SendAddPetToPlayer(m_Owner, 0, u"", LWOOBJID_EMPTY, LOT_NULL, owner->GetSystemAddress());
GameMessages::SendRegisterPetID(m_Owner, LWOOBJID_EMPTY, owner->GetSystemAddress());
@@ -1034,7 +1011,6 @@ Entity* PetComponent::GetParentEntity() const {
}
PetComponent::~PetComponent() {
m_Owner = LWOOBJID_EMPTY;
}
void PetComponent::SetPetNameForModeration(const std::string& petName) {

View File

@@ -205,7 +205,7 @@ public:
*
* @param item The item that represents this pet in the inventory.
*/
void AddDrainImaginationTimer(bool fromTaming = false);
void AddDrainImaginationTimer(Item* item, bool fromTaming = false);
private:
@@ -329,7 +329,7 @@ private:
* Timer that tracks how long a pet has been digging up some treasure, required to spawn the treasure contents
* on time
*/
float m_TreasureTime;
float m_TresureTime;
/**
* The position that this pet was spawned at

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