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11 Commits

Author SHA1 Message Date
David Markowitz
a60865cd19 feat: allow SQLite database backend (#1663)
* simplify leaderboard code, fully abstract database

* update exception catching

* update exception catching and sql references, remove ugc from gamemessages

fix deleting model

remove unrelated changes

Update GameMessages.cpp

* remove ugc from gamemessages

* Update GameMessages.cpp

* Update Leaderboard.cpp

* bug fixes

* fix racing leaderboard

* remove extra stuff

* update

* add sqlite

* use a default for optimizations

* update sqlite

* Fix limits on update and delete

* fix bugs

* use definition to switch between databases

* add switch for different backends

* fix include guard and includes

* always build both

* add mysql if block

* Update Database.cpp

* add new options and add check to prevent overriding mysql

* correct config names

* Update README.md

* Update README.md

* merge to 1 sql file for sqlite database

* move to sqlite folder

* add back mysql migrations

* Update README.md

* add migration to correct the folder name or mysql

* yes aron

* updates

* Update CMakeLists.txt

* dont use paths at all, add where check to only update if folder name still exist

check also doesnt check for slashes and assumes one will be there since it will be.

* default dont auto create account

for releases we can change this flag

* default 0

* add times played query

* fix leaderboard not incrementing on a not better score

* add env vars with defaults for docker

* use an "enum"

* default to mariadb

* Update .env.example
2024-12-17 16:07:07 -08:00
jadebenn
77b42daca1 feat: Remove reinterpret_casts from AG race timer script and add method and chat command to get current server uptime (#1673)
* use steady_clock race timer

* formatting and const

* improve time interface

* added uptime chat command

* fix bug and update documentation

* inrease /uptime GM level requirement

* update GM level for /uptime (again)

* made changes according to feedback
2024-12-17 14:06:16 -06:00
David Markowitz
ba364800fe feat: allow for teleporting to player or relative position (#1683)
* allow for teleporting to player or relative position

* Update Commands.md

* Update Commands.md

* Update SlashCommandHandler.cpp
2024-12-17 13:39:28 -06:00
David Markowitz
e1c20192f7 fix: Implement missing survival tooltip script (#1679)
* brother

* use some better logic

* Implement spider boss msg script

tested that the message now shows up when hitting the survival spider entrance area
2024-12-16 13:35:36 -06:00
David Markowitz
0f8c5b436d fix: implement enemy clear threat script (#1678)
* brother

* use some better logic
2024-12-15 23:44:57 -06:00
53242ad5d5 Merge pull request #1680 from DarkflameUniverse/warn
fix: warnings
2024-12-15 22:45:52 -06:00
David Markowitz
a8919c8c14 Update dGame/dUtilities/Preconditions.cpp
Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
2024-12-14 21:14:07 -08:00
David Markowitz
5ff121612e use a cast
fix warning

remove pragma

we dont need this tbh
2024-12-14 17:55:41 -08:00
34618607c3 Merge pull request #1675 from DarkflameUniverse/invisible-items
the client code for this is a mess and should load everything at once or use non race condition code
2024-12-11 11:32:20 -06:00
Jett
02b76adb7a Replace keygen with CyberChef (#1677) 2024-12-11 16:58:37 +00:00
David Markowitz
3beb414b55 good enough
the client code for this is a mess and should load everything at once or use non race condition code
2024-12-10 19:10:54 -08:00
125 changed files with 2862 additions and 369 deletions

View File

@@ -3,12 +3,20 @@ CLIENT_PATH=./client
# Updates NET_VERSION in CMakeVariables.txt
NET_VERSION=171022
# make sure this is a long random string
# grab a "SHA 256-bit Key" from here: https://keygen.io/
# generate a "SHA 256-bit Key" from here: https://gchq.github.io/CyberChef/#recipe=Pseudo-Random_Number_Generator(256,'Hex')
ACCOUNT_MANAGER_SECRET=
# Should be the externally facing IP of your server host
EXTERNAL_IP=localhost
# The database type that will be used.
# Acceptable values are `sqlite`, `mysql`, `mariadb`, `maria`.
# Case insensitive.
DATABASE_TYPE=mariadb
SQLITE_DATABASE_PATH=resServer/dlu.sqlite
# Database values
# Be careful with special characters here. It is more safe to use normal characters and/or numbers.
MARIADB_USER=darkflame
MARIADB_PASSWORD=
MARIADB_DATABASE=darkflame
SKIP_ACCOUNT_CREATION=1

View File

@@ -1,4 +1,4 @@
name: Build and Update Docker
name: CI
on:
push:

View File

@@ -1,4 +1,4 @@
name: Build And Test
name: CI
on:
push:
@@ -14,13 +14,6 @@ jobs:
strategy:
matrix:
os: [ windows-2022, ubuntu-22.04, macos-13 ]
include:
- os: windows-2022
configureType: windows-msvc
- os: ubuntu-22.04
configureType: linux-gnu
- os: macos-13
configureType: macos
steps:
- uses: actions/checkout@v4
@@ -40,13 +33,20 @@ jobs:
- name: cmake
uses: lukka/run-cmake@v10
with:
configurePreset: "${{matrix.configureType}}"
buildPreset: "ci-${{matrix.os}}"
testPreset: "ci-${{matrix.os}}"
workflowPreset: "ci-${{matrix.os}}"
- name: artifacts
uses: actions/upload-artifact@v4
with:
name: build-${{matrix.os}}
path: |
build/*
build/*/*Server*
build/*/*.ini
build/*/*.so
build/*/*.dll
build/*/*.dylib
build/*/vanity/
build/*/navmeshes/
build/*/migrations/
build/*/*.dcf
!build/*/*.pdb
!build/*/d*/

3
.gitignore vendored
View File

@@ -6,7 +6,6 @@ docker/configs
# Third party libraries
thirdparty/mysql/
thirdparty/mysql_linux/
CMakeVariables.txt
# Build folders
build/
@@ -113,8 +112,6 @@ CMakeFiles/TargetDirectories.txt
*.sln
*.recipe
CMakeUserPresets.json
# clangd
.cache
thirdparty/zlib-1.2.11/

View File

@@ -19,14 +19,6 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debuggi
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Choose the type of build, options are: Debug, Release, RelWithDebInfo, MinSizeRel")
if (${CMAKE_BUILD_TYPE} MATCHES "") # CI likes to set CMAKE_BUILD_TYPE to an empty string
set(CMAKE_BUILD_TYPE "RelWithDebInfo")
endif()
set(DLU_CONFIG_DIR ${CMAKE_SOURCE_DIR}/build CACHE PATH "The directory where the server configuration files are stored")
# Read variables from file
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
@@ -80,7 +72,7 @@ if(UNIX)
# For all except Clang and Apple Clang
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options("-static-libgcc" "-lstdc++fs" "-Wno-error=implicit-function-declaration" "-Wno-error=int-conversion")
add_compile_options("-static-libgcc" "-lstdc++fs")
endif()
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
@@ -98,11 +90,10 @@ elseif(WIN32)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif()
# Set the output directories
# ./build/<platform + architecture (x64, x86, aarch64)>/<compiler>/<build_mode>/
set(CMAKE_BINARY_DIR ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}/${CMAKE_CXX_COMPILER_ID}/${CMAKE_BUILD_TYPE})
# Our output dir
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
# TODO make this not have to override the build type directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
@@ -117,15 +108,6 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
# Get DLU config directory
if(DEFINED ENV{DLU_CONFIG_DIR})
set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
else()
set(DLU_CONFIG_DIR ${CMAKE_BINARY_DIR})
endif()
message(STATUS "Configuration Directory is ${DLU_CONFIG_DIR}, and the build directory is ${CMAKE_BINARY_DIR}")
find_package(MariaDB)
# Create a /resServer directory
@@ -134,11 +116,18 @@ make_directory(${CMAKE_BINARY_DIR}/resServer)
# Create a /logs directory
make_directory(${CMAKE_BINARY_DIR}/logs)
# Get DLU config directory
if(DEFINED ENV{DLU_CONFIG_DIR})
set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
else()
set(DLU_CONFIG_DIR ${PROJECT_BINARY_DIR})
endif()
message(STATUS "Variable: DLU_CONFIG_DIR = ${DLU_CONFIG_DIR}")
# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
message(STATUS "Checking resource file integrity")
include(Utils)
UpdateConfigOption(${DLU_CONFIG_DIR}/authconfig.ini "port" "auth_server_port")
UpdateConfigOption(${DLU_CONFIG_DIR}/chatconfig.ini "port" "chat_server_port")
@@ -186,16 +175,18 @@ foreach(resource_file ${RESOURCE_FILES})
list(GET line_split 0 variable_name)
if(NOT ${parsed_current_file_contents} MATCHES ${variable_name})
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
set(line_to_add ${line_to_add} ${line})
# For backwards compatibility with older setup versions, dont add this option.
if(NOT ${variable_name} MATCHES "database_type")
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
set(line_to_add ${line_to_add} ${line})
foreach(line_to_append ${line_to_add})
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
foreach(line_to_append ${line_to_add})
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n" ${line_to_append})
endforeach()
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n")
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n")
endif()
endif()
set(line_to_add "")
else()
set(line_to_add ${line_to_add} ${line})
@@ -207,15 +198,15 @@ endforeach()
message(STATUS "Resource file integrity check complete")
# if navmeshes directory does not exist, create it
if(NOT EXISTS ${CMAKE_BINARY_DIR}/navmeshes)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/navmeshes)
if(NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/navmeshes)
endif()
# Copy navmesh data on first build and extract it
configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${CMAKE_BINARY_DIR}/navmeshes.zip COPYONLY)
configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip COPYONLY)
file(ARCHIVE_EXTRACT INPUT ${CMAKE_BINARY_DIR}/navmeshes.zip DESTINATION ${CMAKE_BINARY_DIR}/navmeshes)
file(REMOVE ${CMAKE_BINARY_DIR}/navmeshes.zip)
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
# Copy vanity files on first build
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
@@ -225,21 +216,8 @@ foreach(file ${VANITY_FILES})
endforeach()
# Move our migrations for MasterServer to run
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/migrations/dlu/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${CMAKE_BINARY_DIR}/migrations/dlu/${file})
endforeach()
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/migrations/cdserver/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
foreach(file ${SQL_FILES})
get_filename_component(file ${file} NAME)
configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${CMAKE_BINARY_DIR}/migrations/cdserver/${file})
endforeach()
file(REMOVE_RECURSE ${PROJECT_BINARY_DIR}/migrations)
file(COPY ${CMAKE_SOURCE_DIR}/migrations DESTINATION ${CMAKE_BINARY_DIR})
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
if (APPLE)

View File

@@ -11,37 +11,72 @@
"displayName": "Default configure step",
"description": "Use 'build' dir and Unix makefiles",
"binaryDir": "${sourceDir}/build",
"generator": "Unix Makefiles",
"hidden": true
"generator": "Unix Makefiles"
},
{
"name": "debug-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "relwithdebinfo-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "release-config",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
},
{
"name": "clang-config",
"hidden": true,
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-clang.cmake"
},
{
"name": "gnu-config",
"hidden": true,
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-gnu.cmake"
},
{
"name": "windows-msvc",
"inherits": "default",
"displayName": "[Multi] Windows (MSVC)",
"description": "Set architecture to 64-bit (b/c RakNet)",
"generator": "Visual Studio 17 2022",
"binaryDir": "${sourceDir}/build/msvc",
"architecture": {
"value": "x64"
},
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
}
},
{
"name": "windows-default",
"inherits": "default",
"displayName": "Windows Default Configure Settings",
"inherits": "windows-msvc",
"displayName": "Windows only Configure Settings",
"description": "Sets build and install directories",
"generator": "Visual Studio 17 2022",
"generator": "Ninja",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
},
"hidden": true
"architecture": {
"value": "x64"
}
},
{
"name": "windows-msvc",
"inherits": "windows-default",
"displayName": "Windows (MSVC)",
"description": "Create a build using MSVC"
},
{
"name": "windows-clang",
"inherits": "windows-default",
"displayName": "EXPERIMENTAL - Windows (Clang)",
"description": "Create a build using Clang",
"toolset": "ClangCL"
},
{
"name": "linux-default",
"name": "linux-config",
"inherits": "default",
"hidden": true,
"condition": {
@@ -51,74 +86,553 @@
}
},
{
"name": "linux-clang",
"inherits": "linux-default",
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-clang.cmake",
"displayName": "Linux (Clang)",
"description": "Create a build using the Clang toolchain for Linux"
"name": "linux-clang-debug",
"inherits": [
"linux-config",
"clang-config",
"debug-config"
],
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "Create a debug build using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-debug"
},
{
"name": "linux-gnu",
"inherits": "linux-default",
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-gnu.cmake",
"displayName": "Linux (GNU)",
"description": "Create a build using the GNU toolchain for Linux"
"name": "linux-clang-relwithdebinfo",
"inherits": [
"linux-config",
"clang-config",
"relwithdebinfo-config"
],
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "Create a release build with debug info using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-relwithdebinfo"
},
{
"name": "linux-clang-release",
"inherits": [
"linux-config",
"clang-config",
"release-config"
],
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "Create a release build using the Clang toolchain for Linux",
"binaryDir": "${sourceDir}/build/clang-release"
},
{
"name": "linux-gnu-debug",
"inherits": [
"linux-config",
"gnu-config",
"debug-config"
],
"displayName": "[Debug] Linux (GNU)",
"description": "Create a debug build using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-debug"
},
{
"name": "linux-gnu-relwithdebinfo",
"inherits": [
"linux-config",
"gnu-config",
"relwithdebinfo-config"
],
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "Create a release build with debug info using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-relwithdebinfo"
},
{
"name": "linux-gnu-release",
"inherits": [
"linux-config",
"gnu-config",
"release-config"
],
"displayName": "[Release] Linux (GNU)",
"description": "Create a release build using the GNU toolchain for Linux",
"binaryDir": "${sourceDir}/build/gnu-release"
},
{
"name": "macos",
"inherits": "default",
"displayName": "MacOS",
"displayName": "[Multi] MacOS",
"description": "Create a build for MacOS",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Darwin"
}
},
"binaryDir": "${sourceDir}/build/macos"
}
],
"buildPresets": [
{ "name": "ci-ubuntu-22.04", "configurePreset": "linux-gnu" },
{ "name": "ci-macos-13", "configurePreset": "macos" },
{ "name": "ci-windows-2022", "configurePreset": "windows-msvc" }
{
"name": "default",
"configurePreset": "default",
"displayName": "Default Build",
"description": "Default Build",
"jobs": 2
},
{
"name": "windows-msvc-debug",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "[Debug] Windows (MSVC)",
"description": "This preset is used to build in debug mode using the MSVC toolchain on Windows",
"configuration": "Debug"
},
{
"name": "windows-msvc-relwithdebinfo",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "[RelWithDebInfo] Windows (MSVC)",
"description": "This preset is used to build in debug mode using the MSVC toolchain on Windows",
"configuration": "RelWithDebInfo"
},
{
"name": "windows-msvc-release",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "[Release] Windows (MSVC)",
"description": "This preset is used to build in release mode using the MSVC toolchain on Windows",
"configuration": "Release"
},
{
"name": "linux-clang-debug",
"inherits": "default",
"configurePreset": "linux-clang-debug",
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "This preset is used to build in debug mode using the Clang toolchain on Linux",
"configuration": "Debug"
},
{
"name": "linux-clang-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-clang-relwithdebinfo",
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "This preset is used to build in release mode with debug info using the Clang toolchain on Linux",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-clang-release",
"inherits": "default",
"configurePreset": "linux-clang-release",
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "This preset is used to build in release mode using the Clang toolchain on Linux",
"configuration": "Release"
},
{
"name": "linux-gnu-debug",
"inherits": "default",
"configurePreset": "linux-gnu-debug",
"displayName": "[Debug] Linux (GNU)",
"description": "This preset is used to build in debug mode using the GNU toolchain on Linux",
"configuration": "Debug"
},
{
"name": "linux-gnu-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-gnu-relwithdebinfo",
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "This preset is used to build in release mode with debug info using the GNU toolchain on Linux",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-gnu-release",
"inherits": "default",
"configurePreset": "linux-gnu-release",
"displayName": "[Release] Linux (GNU)",
"description": "This preset is used to build in release mode using the GNU toolchain on Linux",
"configuration": "Release"
},
{
"name": "macos-debug",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Debug] MacOS",
"description": "This preset is used to build in debug mode on MacOS",
"configuration": "Debug"
},
{
"name": "macos-relwithdebinfo",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[RelWithDebInfo] MacOS",
"description": "This preset is used to build in release mode with debug info on MacOS",
"configuration": "RelWithDebInfo"
},
{
"name": "macos-release",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Release] MacOS",
"description": "This preset is used to build in release mode on MacOS",
"configuration": "Release"
}
],
"testPresets": [
{
"name": "default",
"hidden": true,
"execution": {
"jobs": 2
},
"output": {
"outputOnFailure": true
}
},
{
"name": "ci-ubuntu-22.04",
"configurePreset": "linux-gnu",
"displayName": "CI Tests on Linux",
"inherits": "default"
"name": "default",
"configurePreset": "default",
"execution": {
"jobs": 2
},
"output": {
"outputOnFailure": true
}
},
{
"name": "ci-macos-13",
"configurePreset": "macos",
"displayName": "CI Tests on MacOS",
"inherits": "default"
},
{
"name": "ci-windows-2022",
"name": "windows-msvc-test",
"inherits": "default",
"configurePreset": "windows-msvc",
"displayName": "CI Tests on windows",
"inherits": "default",
"configuration": "RelWithDebInfo",
"hidden": true,
"filter": {
"exclude": {
"name": "((example)|(minigzip))+"
}
}
},
{
"name": "windows-msvc-debug",
"inherits": "windows-msvc-test",
"configurePreset": "windows-msvc",
"displayName": "[Debug] Windows (MSVC)",
"description": "Runs all tests on a Windows configuration",
"configuration": "Debug"
},
{
"name": "windows-msvc-relwithdebinfo",
"inherits": "windows-msvc-test",
"configurePreset": "windows-msvc",
"displayName": "[RelWithDebInfo] Windows (MSVC)",
"description": "Runs all tests on a Windows configuration",
"configuration": "RelWithDebInfo"
},
{
"name": "windows-msvc-release",
"inherits": "windows-msvc-test",
"configurePreset": "windows-msvc",
"displayName": "[Release] Windows (MSVC)",
"description": "Runs all tests on a Windows configuration",
"configuration": "Release"
},
{
"name": "linux-clang-debug",
"inherits": "default",
"configurePreset": "linux-clang-debug",
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "Runs all tests on a Linux Clang configuration",
"configuration": "Release"
},
{
"name": "linux-clang-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-clang-relwithdebinfo",
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "Runs all tests on a Linux Clang configuration",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-clang-release",
"inherits": "default",
"configurePreset": "linux-clang-release",
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "Runs all tests on a Linux Clang configuration",
"configuration": "Release"
},
{
"name": "linux-gnu-debug",
"inherits": "default",
"configurePreset": "linux-gnu-debug",
"displayName": "[Debug] Linux (GNU)",
"description": "Runs all tests on a Linux GNU configuration",
"configuration": "Release"
},
{
"name": "linux-gnu-relwithdebinfo",
"inherits": "default",
"configurePreset": "linux-gnu-relwithdebinfo",
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "Runs all tests on a Linux GNU configuration",
"configuration": "RelWithDebInfo"
},
{
"name": "linux-gnu-release",
"inherits": "default",
"configurePreset": "linux-gnu-release",
"displayName": "[Release] Linux (GNU)",
"description": "Runs all tests on a Linux GNU configuration",
"configuration": "Release"
},
{
"name": "macos-debug",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Debug] MacOS",
"description": "Runs all tests on a MacOS configuration",
"configuration": "Debug"
},
{
"name": "macos-relwithdebinfo",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[RelWithDebInfo] MacOS",
"description": "Runs all tests on a MacOS configuration",
"configuration": "RelWithDebInfo"
},
{
"name": "macos-release",
"inherits": "default",
"configurePreset": "macos",
"displayName": "[Release] MacOS",
"description": "Runs all tests on a MacOS configuration",
"configuration": "Release"
}
],
"workflowPresets": [
{
"name": "default",
"steps": [
{
"type": "configure",
"name": "default"
},
{
"type": "build",
"name": "default"
},
{
"type": "test",
"name": "default"
}
]
},
{
"name": "windows-msvc-debug",
"displayName": "[Debug] Windows (MSVC)",
"description": "MSVC debug workflow preset for Windows",
"steps": [
{
"type": "configure",
"name": "windows-msvc"
},
{
"type": "build",
"name": "windows-msvc-debug"
},
{
"type": "test",
"name": "windows-msvc-debug"
}
]
},
{
"name": "windows-msvc-relwithdebinfo",
"displayName": "[RelWithDebInfo] Windows (MSVC)",
"description": "MSVC release with debug info workflow preset for Windows",
"steps": [
{
"type": "configure",
"name": "windows-msvc"
},
{
"type": "build",
"name": "windows-msvc-relwithdebinfo"
},
{
"type": "test",
"name": "windows-msvc-relwithdebinfo"
}
]
},
{
"name": "ci-windows-2022",
"displayName": "[Release] Windows (MSVC)",
"description": "CI workflow preset for Windows",
"steps": [
{
"type": "configure",
"name": "windows-msvc"
},
{
"type": "build",
"name": "windows-msvc-release"
},
{
"type": "test",
"name": "windows-msvc-release"
}
]
},
{
"name": "linux-gnu-debug",
"displayName": "[Debug] Linux (GNU)",
"description": "GNU debug workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-gnu-debug"
},
{
"type": "build",
"name": "linux-gnu-debug"
},
{
"type": "test",
"name": "linux-gnu-debug"
}
]
},
{
"name": "linux-gnu-relwithdebinfo",
"displayName": "[RelWithDebInfo] Linux (GNU)",
"description": "GNU release with debug info workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-gnu-relwithdebinfo"
},
{
"type": "build",
"name": "linux-gnu-relwithdebinfo"
},
{
"type": "test",
"name": "linux-gnu-relwithdebinfo"
}
]
},
{
"name": "ci-ubuntu-22.04",
"displayName": "[Release] Linux (GNU)",
"description": "CI workflow preset for Ubuntu",
"steps": [
{
"type": "configure",
"name": "linux-gnu-release"
},
{
"type": "build",
"name": "linux-gnu-release"
},
{
"type": "test",
"name": "linux-gnu-release"
}
]
},
{
"name": "linux-clang-debug",
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
"description": "Clang debug workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-clang-debug"
},
{
"type": "build",
"name": "linux-clang-debug"
},
{
"type": "test",
"name": "linux-clang-debug"
}
]
},
{
"name": "linux-clang-relwithdebinfo",
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
"description": "Clang release with debug info workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-clang-relwithdebinfo"
},
{
"type": "build",
"name": "linux-clang-relwithdebinfo"
},
{
"type": "test",
"name": "linux-clang-relwithdebinfo"
}
]
},
{
"name": "linux-clang-release",
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
"description": "Clang release workflow preset for Linux",
"steps": [
{
"type": "configure",
"name": "linux-clang-release"
},
{
"type": "build",
"name": "linux-clang-release"
},
{
"type": "test",
"name": "linux-clang-release"
}
]
},
{
"name": "macos-debug",
"displayName": "[Debug] MacOS",
"description": "Release workflow preset for MacOS",
"steps": [
{
"type": "configure",
"name": "macos"
},
{
"type": "build",
"name": "macos-debug"
},
{
"type": "test",
"name": "macos-debug"
}
]
},
{
"name": "macos-relwithdebinfo",
"displayName": "[RelWithDebInfo] MacOS",
"description": "Release with debug info workflow preset for MacOS",
"steps": [
{
"type": "configure",
"name": "macos"
},
{
"type": "build",
"name": "macos-relwithdebinfo"
},
{
"type": "test",
"name": "macos-relwithdebinfo"
}
]
},
{
"name": "ci-macos-13",
"displayName": "[Release] MacOS",
"description": "CI workflow preset for MacOS",
"steps": [
{
"type": "configure",
"name": "macos"
},
{
"type": "build",
"name": "macos-release"
},
{
"type": "test",
"name": "macos-release"
}
]
}
]
}

View File

@@ -23,23 +23,23 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
rm -rf /var/lib/apt/lists/*
# Grab libraries and load them
COPY --from=build /app/build/Linux-x86_64/GNU/Release/mariadbcpp/libmariadbcpp.so /usr/local/lib/
COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
RUN ldconfig
# Server bins
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*Server /app/
COPY --from=build /app/build/*Server /app/
# Necessary suplimentary files
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*.ini /app/configs/
COPY --from=build /app/build/Linux-x86_64/GNU/Release/vanity/*.* /app/vanity/
COPY --from=build /app/build/Linux-x86_64/GNU/Release/navmeshes /app/navmeshes
COPY --from=build /app/build/Linux-x86_64/GNU/Release/migrations /app/migrations
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*.dcf /app/
COPY --from=build /app/build/*.ini /app/configs/
COPY --from=build /app/build/vanity/*.* /app/vanity/
COPY --from=build /app/build/navmeshes /app/navmeshes
COPY --from=build /app/build/migrations /app/migrations
COPY --from=build /app/build/*.dcf /app/
# backup of config and vanity files to copy to the host incase
# of a mount clobbering the copy from above
COPY --from=build /app/build/Linux-x86_64/GNU/Release/*.ini /app/default-configs/
COPY --from=build /app/build/Linux-x86_64/GNU/Release/vanity/*.* /app/default-vanity/
COPY --from=build /app/build/*.ini /app/default-configs/
COPY --from=build /app/build/vanity/*.* /app/default-vanity/
# needed as the container runs with the root user
# and therefore sudo doesn't exist

View File

@@ -13,21 +13,32 @@ Darkflame Universe is licensed under AGPLv3, please read [LICENSE](LICENSE). Som
* You must disclose any changes you make to the code when you distribute it
* Hosting a server for others counts as distribution
## Disclaimers
### Setup difficulty
Throughout the entire build and setup process a level of familiarity with the command line and preferably a Unix-like development environment is greatly advantageous.
### Hosting a server
We do not recommend hosting public servers. Darkflame Universe is intended for small scale deployment, for example within a group of friends. It has not been tested for large scale deployment which comes with additional security risks.
### Supply of resource files
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed [here](#verifying-your-client-files) to see if a client will work.
## Step by step walkthrough for a single-player server
If you would like a setup for a single player server only on a Windows machine, use the [Native Windows Setup Guide by HailStorm](https://gist.github.com/HailStorm32/169df65a47a104199b5cc57d10fa57de) and skip this README.
## Setting up a single player server
* If you don't know what WSL is, skip this warning.
Warning: WSL version 1 does NOT support using sqlite as a database due to how it handles filesystem synchronization.
You must use Version 2 if you must run the server under WSL. Not doing so will result in save data loss.
* Single player installs now no longer require building the server from source or installing development tools.
* Download the [latest release](https://github.com/DarkflameUniverse/DarkflameServer/releases) and extract the files into a folder inside your client.
* You should be able to see the folder with the server executables in the same folder as `legouniverse.exe`.
* Open `sharedconfig.ini` and find the line that says `client_location` and put `..` after it so the line reads `client_location=..`.
* To run the server, double-click `MasterServer.exe`.
* You will be asked to create an account the first time you run the server.
* When shutting down the server, it is highly recommended to click the `MasterServer.exe` window and hold `ctrl` while pressing `c` to stop the server.
* We are working on a way to make it so when you close the game, the server saves automatically alongside when you open the game, the server starts automatically.
## Steps to setup server
<font size="32">**If you are not planning on hosting a server for others, working in the codebase or wanting to use MariaDB for a database, you can stop reading here.**</font>
If you would like to use a MariaDB as a database instead of the default of sqlite, follow the steps [here](#database-setup).
# Steps to setup a development environment
* [Clone this repository](#clone-the-repository)
* [Setting up a development environment](#setting-up-a-development-environment)
* [Install dependencies](#install-dependencies)
* [Database setup](#database-setup)
* [Build the server](#build-the-server)
@@ -39,6 +50,13 @@ If you would like a setup for a single player server only on a Windows machine,
* [User Guide](#user-guide)
* [Docker](#docker)
## Disclaimers
### Setup difficulty
Throughout the entire build and setup process a level of familiarity with the command line and preferably a Unix-like development environment is greatly advantageous.
## Step by step walkthrough for building a single-player Windows server from source
If you would like a setup for a single player server only on a Windows machine built from source, use the [Native Windows Setup Guide by HailStorm](https://gist.github.com/HailStorm32/169df65a47a104199b5cc57d10fa57de) and skip this README.
## Clone the repository
If you are on Windows, you will need to download and install git from [here](https://git-scm.com/download/win)
@@ -266,8 +284,8 @@ systemctl stop darkflame.service
journalctl -xeu darkflame.service
```
### First admin user
Run `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
### First user or adding more users.
The first time you run `MasterServer`, you will be prompted to create an account. To create more accounts from the command line, `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
### Account management tool (Nexus Dashboard)
**If you are just using this server for yourself, you can skip setting up Nexus Dashboard**
@@ -371,7 +389,7 @@ at once. For that:
- Download the [.env.example](.env.example) file and place it next to `client` with the file name `.env`
- You may get warnings that this name starts with a dot, acknowledge those, this is intentional. Depending on your operating system, you may need to activate showing hidden files (e.g. Ctrl-H in Gnome on Linux) and/or file extensions ("File name extensions" in the "View" tab on Windows).
- Update the `ACCOUNT_MANAGER_SECRET` and `MARIADB_PASSWORD` with strong random passwords.
- Use a password generator like <https://keygen.io>
- Use a password generator <https://gchq.github.io/CyberChef/#recipe=Pseudo-Random_Number_Generator(256,'Hex')>
- Avoid `:` and `@` characters
- Once the database user is created, changing the password will not update it, so the server will just fail to connect.
- Set `EXTERNAL_IP` to your LAN IP or public IP if you want to host the game for friends & family

View File

@@ -2,8 +2,8 @@
# On Windows ClangCL can't compile the connector from source but can link to an msvc compiled one,
# so prefer the prebuilt binaries unless MARIADB_BUILD_SOURCE is specified
if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
set(MARIADB_MSI_DIR "${CMAKE_BINARY_DIR}/msi")
set(MARIADB_CONNECTOR_DIR "${CMAKE_BINARY_DIR}/mariadbcpp")
set(MARIADB_MSI_DIR "${PROJECT_BINARY_DIR}/msi")
set(MARIADB_CONNECTOR_DIR "${PROJECT_BINARY_DIR}/mariadbcpp")
set(MARIADB_C_CONNECTOR_DIR "${MARIADB_CONNECTOR_DIR}/MariaDB/MariaDB Connector C 64-bit")
set(MARIADB_CPP_CONNECTOR_DIR "${MARIADB_CONNECTOR_DIR}/MariaDB/MariaDB C++ Connector 64-bit")
@@ -59,7 +59,7 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${MARIADBCPP_SHARED_LIBRARY_LOCATION}"
"${MARIADBC_SHARED_LIBRARY_LOCATION}"
"${CMAKE_BINARY_DIR}")
"${PROJECT_BINARY_DIR}")
# MariaDB uses plugins that the database needs to load, the prebuilt binaries by default will try to find the libraries in system directories,
# so set this define and the servers will set the MARIADB_PLUGIN_DIR environment variable to the appropriate directory.
@@ -86,13 +86,13 @@ else() # Build from source
-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0)
endif()
set(MARIADBCPP_INSTALL_DIR ${CMAKE_BINARY_DIR}/prefix)
set(MARIADBCPP_LIBRARY_DIR ${CMAKE_BINARY_DIR}/mariadbcpp)
set(MARIADBCPP_INSTALL_DIR ${PROJECT_BINARY_DIR}/prefix)
set(MARIADBCPP_LIBRARY_DIR ${PROJECT_BINARY_DIR}/mariadbcpp)
set(MARIADBCPP_PLUGIN_DIR ${MARIADBCPP_LIBRARY_DIR}/plugin)
set(MARIADBCPP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp)
set(MARIADB_INCLUDE_DIR "${MARIADBCPP_SOURCE_DIR}/include")
ExternalProject_Add(mariadb_connector_cpp
PREFIX "${CMAKE_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
PREFIX "${PROJECT_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
SOURCE_DIR ${MARIADBCPP_SOURCE_DIR}
INSTALL_DIR ${MARIADBCPP_INSTALL_DIR}
CMAKE_ARGS -Wno-dev
@@ -127,20 +127,20 @@ else() # Build from source
endif()
# Create mariadb connector library object
add_library(mariadb_cpp_connector SHARED IMPORTED GLOBAL)
add_dependencies(mariadb_cpp_connector mariadb_connector_cpp)
set_target_properties(mariadb_cpp_connector PROPERTIES
add_library(MariaDB::ConnCpp SHARED IMPORTED GLOBAL)
add_dependencies(MariaDB::ConnCpp mariadb_connector_cpp)
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_LOCATION "${MARIADBCPP_SHARED_LIBRARY_LOCATION}")
if(WIN32)
set_target_properties(mariadb_cpp_connector PROPERTIES
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_IMPLIB "${MARIADB_IMPLIB_LOCATION}")
elseif(APPLE)
set_target_properties(mariadb_cpp_connector PROPERTIES
set_target_properties(MariaDB::ConnCpp PROPERTIES
IMPORTED_SONAME "libmariadbcpp")
endif()
# Add directories to include lists
target_include_directories(mariadb_cpp_connector SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
target_include_directories(MariaDB::ConnCpp SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
set(mariadb_found TRUE)
set(MariaDB_FOUND TRUE)

View File

@@ -37,7 +37,6 @@ target_include_directories(dCommon
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
)
if (UNIX)
@@ -45,15 +44,11 @@ if (UNIX)
elseif (WIN32)
include(FetchContent)
set(WITH_GTEST OFF CACHE BOOL "" FORCE)
set(ZLIB_ENABLE_TESTS OFF CACHE BOOL "" FORCE)
set(ZLIB_COMPAT ON CACHE BOOL "Enable ZLIB compatibility mode" FORCE)
# TODO Keep an eye on the zlib repository for an update to disable testing. Don't forget to update CMakePresets
FetchContent_Declare(
zlib
URL https://github.com/zlib-ng/zlib-ng/archive/refs/tags/2.2.2.zip
URL_HASH MD5=2cf9199fb785ea579a2a9905a75c38b3
URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip
URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1
)
# Disable warning about no project version.
@@ -64,6 +59,7 @@ elseif (WIN32)
FetchContent_MakeAvailable(zlib)
set(ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR} ${zlib_BINARY_DIR})
set_target_properties(zlib PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INCLUDE_DIRS}")
add_library(ZLIB::ZLIB ALIAS zlib)
else ()
message(

View File

@@ -9,7 +9,6 @@ namespace ZCompression {
}
int32_t Compress(const uint8_t* abSrc, int32_t nLenSrc, uint8_t* abDst, int32_t nLenDst) {
z_stream zInfo = { 0 };
zInfo.total_in = zInfo.avail_in = nLenSrc;
zInfo.total_out = zInfo.avail_out = nLenDst;

View File

@@ -4,6 +4,8 @@
#include "Game.h"
#include "Logger.h"
#include "zlib.h"
AssetManager::AssetManager(const std::filesystem::path& path) {
if (!std::filesystem::is_directory(path)) {
throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");
@@ -80,7 +82,7 @@ bool AssetManager::HasFile(const char* name) {
if (fixedName.rfind("client\\res\\", 0) != 0) fixedName = "client\\res\\" + fixedName;
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<uint8_t*>(const_cast<char*>("\0\0\0\0")), 4);
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {
@@ -128,7 +130,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
}
int32_t packIndex = -1;
uint32_t crc = crc32b(0xFFFFFFFF, reinterpret_cast<uint8_t*>(const_cast<char*>(fixedName.c_str())), fixedName.size());
crc = crc32b(crc, reinterpret_cast<uint8_t*>(const_cast<char*>("\0\0\0\0")), 4);
crc = crc32b(crc, reinterpret_cast<Bytef*>(const_cast<char*>("\0\0\0\0")), 4);
for (const auto& item : this->m_PackIndex->GetPackFileIndices()) {
if (item.m_Crc == crc) {

View File

@@ -8,8 +8,6 @@
#define DARKFLAME_PLATFORM_IOS
#elif TARGET_OS_MAC
#define DARKFLAME_PLATFORM_MACOS
#pragma clang diagnostic push // prevent pragma messages being counted as a warning
#pragma clang diagnostic ignored "-W#pragma-messages"
#else
#error unknown Apple operating system
#endif

View File

@@ -4,7 +4,7 @@ add_subdirectory(GameDatabase)
add_library(dDatabase STATIC "MigrationRunner.cpp")
add_custom_target(conncpp_dylib
${CMAKE_COMMAND} -E copy $<TARGET_FILE:mariadb_cpp_connector> ${CMAKE_BINARY_DIR})
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${PROJECT_BINARY_DIR})
add_dependencies(dDatabase conncpp_dylib)

View File

@@ -8,6 +8,12 @@ foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
endforeach()
add_subdirectory(SQLite)
foreach(file ${DDATABSE_DATABSES_SQLITE_SOURCES})
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "SQLite/${file}")
endforeach()
add_subdirectory(TestSQL)
foreach(file ${DDATABSE_DATABSES_TEST_SQL_SOURCES})
@@ -16,13 +22,14 @@ endforeach()
add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
target_include_directories(dDatabaseGame PUBLIC "."
"ITables" PRIVATE "MySQL" "TestSQL"
"ITables" PRIVATE "MySQL" "SQLite" "TestSQL"
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
)
target_link_libraries(dDatabaseGame
PUBLIC mariadb_cpp_connector
INTERFACE dCommon)
INTERFACE dCommon
PRIVATE sqlite3 MariaDB::ConnCpp)
# Glob together all headers that need to be precompiled
file(

View File

@@ -2,22 +2,46 @@
#include "Game.h"
#include "dConfig.h"
#include "Logger.h"
#include "MySQLDatabase.h"
#include "DluAssert.h"
#include "SQLiteDatabase.h"
#include "MySQLDatabase.h"
#include <ranges>
#pragma warning (disable:4251) //Disables SQL warnings
namespace {
GameDatabase* database = nullptr;
}
std::string Database::GetMigrationFolder() {
const std::set<std::string> validMysqlTypes = { "mysql", "mariadb", "maria" };
auto databaseType = Game::config->GetValue("database_type");
std::ranges::transform(databaseType, databaseType.begin(), ::tolower);
if (databaseType == "sqlite") return "sqlite";
else if (validMysqlTypes.contains(databaseType)) return "mysql";
else {
LOG("No database specified, using MySQL");
return "mysql";
}
}
void Database::Connect() {
if (database) {
LOG("Tried to connect to database when it's already connected!");
return;
}
database = new MySQLDatabase();
const auto databaseType = GetMigrationFolder();
if (databaseType == "sqlite") database = new SQLiteDatabase();
else if (databaseType == "mysql") database = new MySQLDatabase();
else {
LOG("Invalid database type specified in config, using MySQL");
database = new MySQLDatabase();
}
database->Connect();
}

View File

@@ -12,4 +12,6 @@ namespace Database {
// Used for assigning a test database as the handler for database logic.
// Do not use in production code.
void _setDatabase(GameDatabase* const db);
std::string GetMigrationFolder();
};

View File

@@ -26,13 +26,8 @@
#include "IBehaviors.h"
#include "IUgcModularBuild.h"
namespace sql {
class Statement;
class PreparedStatement;
};
#ifdef _DEBUG
# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (sql::SQLException& ex) { LOG("SQL Error: %s", ex.what()); throw; } } while(0)
# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (std::exception& ex) { LOG("SQL Error: %s", ex.what()); throw; } } while(0)
#else
# define DLU_SQL_TRY_CATCH_RETHROW(x) x
#endif // _DEBUG
@@ -50,7 +45,6 @@ public:
virtual void Connect() = 0;
virtual void Destroy(std::string source = "") = 0;
virtual void ExecuteCustomQuery(const std::string_view query) = 0;
virtual sql::PreparedStatement* CreatePreppedStmt(const std::string& query) = 0;
virtual void Commit() = 0;
virtual bool GetAutoCommit() = 0;
virtual void SetAutoCommit(bool value) = 0;

View File

@@ -36,6 +36,8 @@ public:
// Update the GameMaster level of an account.
virtual void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) = 0;
virtual uint32_t GetAccountCount() = 0;
};
#endif //!__IACCOUNTS__H__

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@@ -14,6 +14,7 @@ namespace {
};
void MySQLDatabase::Connect() {
LOG("Using MySQL database");
driver = sql::mariadb::get_driver_instance();
// The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where
@@ -67,7 +68,7 @@ void MySQLDatabase::ExecuteCustomQuery(const std::string_view query) {
sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& query) {
if (!con) {
Connect();
Database::Get()->Connect();
LOG("Trying to reconnect to MySQL");
}
@@ -76,7 +77,7 @@ sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& quer
con = nullptr;
Connect();
Database::Get()->Connect();
LOG("Trying to reconnect to MySQL from invalid or closed connection");
}

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@@ -30,7 +30,6 @@ public:
void Connect() override;
void Destroy(std::string source = "") override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query) override;
void Commit() override;
bool GetAutoCommit() override;
void SetAutoCommit(bool value) override;
@@ -125,6 +124,8 @@ public:
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
uint32_t GetAccountCount() override;
private:
// Generic query functions that can be used for any query.

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@@ -39,3 +39,8 @@ void MySQLDatabase::InsertNewAccount(const std::string_view username, const std:
void MySQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) {
ExecuteUpdate("UPDATE accounts SET gm_level = ? WHERE id = ?;", static_cast<int32_t>(gmLevel), accountId);
}
uint32_t MySQLDatabase::GetAccountCount() {
auto res = ExecuteSelect("SELECT COUNT(*) as count FROM accounts;");
return res->next() ? res->getUInt("count") : 0;
}

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@@ -0,0 +1,11 @@
SET(DDATABSE_DATABSES_SQLITE_SOURCES
"SQLiteDatabase.cpp"
)
add_subdirectory(Tables)
foreach(file ${DDATABASES_DATABASES_SQLITE_TABLES_SOURCES})
set(DDATABSE_DATABSES_SQLITE_SOURCES ${DDATABSE_DATABSES_SQLITE_SOURCES} "Tables/${file}")
endforeach()
set(DDATABSE_DATABSES_SQLITE_SOURCES ${DDATABSE_DATABSES_SQLITE_SOURCES} PARENT_SCOPE)

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@@ -0,0 +1,73 @@
#include "SQLiteDatabase.h"
#include "Database.h"
#include "Game.h"
#include "dConfig.h"
#include "Logger.h"
#include "dPlatforms.h"
// Static Variables
// Status Variables
namespace {
CppSQLite3DB* con = nullptr;
bool isConnected = false;
};
void SQLiteDatabase::Connect() {
LOG("Using SQLite database");
con = new CppSQLite3DB();
con->open(Game::config->GetValue("sqlite_database_path").c_str());
isConnected = true;
// Make sure wal is enabled for the database.
con->execQuery("PRAGMA journal_mode = WAL;");
}
void SQLiteDatabase::Destroy(std::string source) {
if (!con) return;
if (source.empty()) LOG("Destroying SQLite connection!");
else LOG("Destroying SQLite connection from %s!", source.c_str());
con->close();
delete con;
con = nullptr;
}
void SQLiteDatabase::ExecuteCustomQuery(const std::string_view query) {
con->compileStatement(query.data()).execDML();
}
CppSQLite3Statement SQLiteDatabase::CreatePreppedStmt(const std::string& query) {
return con->compileStatement(query.c_str());
}
void SQLiteDatabase::Commit() {
if (!con->IsAutoCommitOn()) con->compileStatement("COMMIT;").execDML();
}
bool SQLiteDatabase::GetAutoCommit() {
return con->IsAutoCommitOn();
}
void SQLiteDatabase::SetAutoCommit(bool value) {
if (value) {
if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
} else {
if (!GetAutoCommit()) con->compileStatement("COMMIT;").execDML();
}
}
void SQLiteDatabase::DeleteCharacter(const uint32_t characterId) {
ExecuteDelete("DELETE FROM charxml WHERE id=?;", characterId);
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
ExecuteDelete("DELETE FROM leaderboard WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id=?);", characterId);
ExecuteDelete("DELETE FROM properties WHERE owner_id=?;", characterId);
ExecuteDelete("DELETE FROM ugc WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM activity_log WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM mail WHERE receiver_id=?;", characterId);
ExecuteDelete("DELETE FROM charinfo WHERE id=?;", characterId);
}

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@@ -0,0 +1,270 @@
#ifndef SQLITEDATABASE_H
#define SQLITEDATABASE_H
#include "CppSQLite3.h"
#include "GameDatabase.h"
using PreppedStmtRef = CppSQLite3Statement&;
// Purposefully no definition for this to provide linker errors in the case someone tries to
// bind a parameter to a type that isn't defined.
template<typename ParamType>
inline void SetParam(PreppedStmtRef stmt, const int index, const ParamType param);
// This is a function to set each parameter in a prepared statement.
// This is accomplished with a combination of parameter packing and Fold Expressions.
// The constexpr if statement is used to prevent the compiler from trying to call SetParam with 0 arguments.
template<typename... Args>
void SetParams(PreppedStmtRef stmt, Args&&... args) {
if constexpr (sizeof...(args) != 0) {
int i = 1;
(SetParam(stmt, i++, args), ...);
}
}
class SQLiteDatabase : public GameDatabase {
public:
void Connect() override;
void Destroy(std::string source = "") override;
void Commit() override;
bool GetAutoCommit() override;
void SetAutoCommit(bool value) override;
void ExecuteCustomQuery(const std::string_view query) override;
// Overloaded queries
std::optional<IServers::MasterInfo> GetMasterInfo() override;
std::vector<std::string> GetApprovedCharacterNames() override;
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
void DeleteUgcModelData(const LWOOBJID& modelId) override;
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
std::vector<IUgc::Model> GetAllUgcModels() override;
void CreateMigrationHistoryTable() override;
bool IsMigrationRun(const std::string_view str) override;
void InsertMigration(const std::string_view str) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
std::string GetCharacterXml(const uint32_t accountId) override;
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
void InsertNewCharacter(const ICharInfo::Info info) override;
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
void DeleteCharacter(const uint32_t characterId) override;
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
void UpdatePropertyDetails(const IProperty::Info& info) override;
void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
void RemoveUnreferencedUgcModels() override;
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
void RemoveModel(const LWOOBJID& modelId) override;
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
void InsertNewBugReport(const IBugReports::Info& info) override;
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
void InsertNewMail(const IMail::MailInfo& mail) override;
void InsertNewUgcModel(
std::istringstream& sd0Data,
const uint32_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) override;
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
void MarkMailRead(const uint64_t mailId) override;
void DeleteMail(const uint64_t mailId) override;
void ClaimMailItem(const uint64_t mailId) override;
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
std::optional<uint32_t> GetCurrentPersistentId() override;
void InsertDefaultPersistentId() override;
void UpdatePersistentId(const uint32_t id) override;
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
void AddBehavior(const IBehaviors::Info& info) override;
std::string GetBehavior(const int32_t behaviorId) override;
void RemoveBehavior(const int32_t characterId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
std::vector<ILeaderboard::Entry> GetDescendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
uint32_t GetAccountCount() override;
private:
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
// Generic query functions that can be used for any query.
// Return type may be different depending on the query, so it is up to the caller to check the return type.
// The first argument is the query string, and the rest are the parameters to bind to the query.
// The return type is a unique_ptr to the result set, which is deleted automatically when it goes out of scope
template<typename... Args>
inline std::pair<CppSQLite3Statement, CppSQLite3Query> ExecuteSelect(const std::string& query, Args&&... args) {
std::pair<CppSQLite3Statement, CppSQLite3Query> toReturn;
toReturn.first = CreatePreppedStmt(query);
SetParams(toReturn.first, std::forward<Args>(args)...);
DLU_SQL_TRY_CATCH_RETHROW(toReturn.second = toReturn.first.execQuery());
return toReturn;
}
template<typename... Args>
inline void ExecuteDelete(const std::string& query, Args&&... args) {
auto preppedStmt = CreatePreppedStmt(query);
SetParams(preppedStmt, std::forward<Args>(args)...);
DLU_SQL_TRY_CATCH_RETHROW(preppedStmt.execDML());
}
template<typename... Args>
inline int32_t ExecuteUpdate(const std::string& query, Args&&... args) {
auto preppedStmt = CreatePreppedStmt(query);
SetParams(preppedStmt, std::forward<Args>(args)...);
DLU_SQL_TRY_CATCH_RETHROW(return preppedStmt.execDML());
}
template<typename... Args>
inline int ExecuteInsert(const std::string& query, Args&&... args) {
auto preppedStmt = CreatePreppedStmt(query);
SetParams(preppedStmt, std::forward<Args>(args)...);
DLU_SQL_TRY_CATCH_RETHROW(return preppedStmt.execDML());
}
};
// Below are each of the definitions of SetParam for each supported type.
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::string_view param) {
LOG("%s", param.data());
stmt.bind(index, param.data());
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const char* param) {
LOG("%s", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::string param) {
LOG("%s", param.c_str());
stmt.bind(index, param.c_str());
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const int8_t param) {
LOG("%u", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const uint8_t param) {
LOG("%d", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const int16_t param) {
LOG("%u", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const uint16_t param) {
LOG("%d", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const uint32_t param) {
LOG("%u", param);
stmt.bind(index, static_cast<int32_t>(param));
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const int32_t param) {
LOG("%d", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const int64_t param) {
LOG("%llu", param);
stmt.bind(index, static_cast<sqlite_int64>(param));
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const uint64_t param) {
LOG("%llu", param);
stmt.bind(index, static_cast<sqlite_int64>(param));
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const float param) {
LOG("%f", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const double param) {
LOG("%f", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const bool param) {
LOG("%d", param);
stmt.bind(index, param);
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::istream* param) {
LOG("Blob");
// This is the one time you will ever see me use const_cast.
std::stringstream stream;
stream << param->rdbuf();
stmt.bind(index, reinterpret_cast<const unsigned char*>(stream.str().c_str()), stream.str().size());
}
template<>
inline void SetParam(PreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
if (param) {
LOG("%d", param.value());
stmt.bind(index, static_cast<int>(param.value()));
} else {
LOG("Null");
stmt.bindNull(index);
}
}
#endif //!SQLITEDATABASE_H

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@@ -0,0 +1,49 @@
#include "SQLiteDatabase.h"
#include "eGameMasterLevel.h"
#include "Database.h"
std::optional<IAccounts::Info> SQLiteDatabase::GetAccountInfo(const std::string_view username) {
auto [_, result] = ExecuteSelect("SELECT * FROM accounts WHERE name = ? LIMIT 1", username);
if (result.eof()) {
return std::nullopt;
}
IAccounts::Info toReturn;
toReturn.id = result.getIntField("id");
toReturn.maxGmLevel = static_cast<eGameMasterLevel>(result.getIntField("gm_level"));
toReturn.bcryptPassword = result.getStringField("password");
toReturn.banned = result.getIntField("banned");
toReturn.locked = result.getIntField("locked");
toReturn.playKeyId = result.getIntField("play_key_id");
return toReturn;
}
void SQLiteDatabase::UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) {
ExecuteUpdate("UPDATE accounts SET mute_expire = ? WHERE id = ?;", timeToUnmute, accountId);
}
void SQLiteDatabase::UpdateAccountBan(const uint32_t accountId, const bool banned) {
ExecuteUpdate("UPDATE accounts SET banned = ? WHERE id = ?;", banned, accountId);
}
void SQLiteDatabase::UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) {
ExecuteUpdate("UPDATE accounts SET password = ? WHERE id = ?;", bcryptpassword, accountId);
}
void SQLiteDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) {
ExecuteInsert("INSERT INTO accounts (name, password, gm_level) VALUES (?, ?, ?);", username, bcryptpassword, static_cast<int32_t>(eGameMasterLevel::OPERATOR));
}
void SQLiteDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) {
ExecuteUpdate("UPDATE accounts SET gm_level = ? WHERE id = ?;", static_cast<int32_t>(gmLevel), accountId);
}
uint32_t SQLiteDatabase::GetAccountCount() {
auto [_, res] = ExecuteSelect("SELECT COUNT(*) as count FROM accounts;");
if (res.eof()) return 0;
return res.getIntField("count");
}

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@@ -0,0 +1,17 @@
#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) {
ExecuteInsert("INSERT OR IGNORE INTO accounts_rewardcodes (account_id, rewardcode) VALUES (?, ?);", account_id, reward_code);
}
std::vector<uint32_t> SQLiteDatabase::GetRewardCodesByAccountID(const uint32_t account_id) {
auto [_, result] = ExecuteSelect("SELECT rewardcode FROM accounts_rewardcodes WHERE account_id = ?;", account_id);
std::vector<uint32_t> toReturn;
while (!result.eof()) {
toReturn.push_back(result.getIntField("rewardcode"));
result.nextRow();
}
return toReturn;
}

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@@ -0,0 +1,6 @@
#include "SQLiteDatabase.h"
void SQLiteDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
}

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@@ -0,0 +1,19 @@
#include "IBehaviors.h"
#include "SQLiteDatabase.h"
void SQLiteDatabase::AddBehavior(const IBehaviors::Info& info) {
ExecuteInsert(
"INSERT INTO behaviors (behavior_info, character_id, behavior_id) VALUES (?, ?, ?) ON CONFLICT(behavior_id) DO UPDATE SET behavior_info = ?",
info.behaviorInfo, info.characterId, info.behaviorId, info.behaviorInfo
);
}
void SQLiteDatabase::RemoveBehavior(const int32_t behaviorId) {
ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId);
}
std::string SQLiteDatabase::GetBehavior(const int32_t behaviorId) {
auto [_, result] = ExecuteSelect("SELECT behavior_info FROM behaviors WHERE behavior_id = ?", behaviorId);
return !result.eof() ? result.getStringField("behavior_info") : "";
}

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@@ -0,0 +1,6 @@
#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertNewBugReport(const IBugReports::Info& info) {
ExecuteInsert("INSERT INTO `bug_reports`(body, client_version, other_player_id, selection, reporter_id) VALUES (?, ?, ?, ?, ?)",
info.body, info.clientVersion, info.otherPlayer, info.selection, info.characterId);
}

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@@ -0,0 +1,26 @@
set(DDATABASES_DATABASES_SQLITE_TABLES_SOURCES
"Accounts.cpp"
"AccountsRewardCodes.cpp"
"ActivityLog.cpp"
"Behaviors.cpp"
"BugReports.cpp"
"CharInfo.cpp"
"CharXml.cpp"
"CommandLog.cpp"
"Friends.cpp"
"IgnoreList.cpp"
"Leaderboard.cpp"
"Mail.cpp"
"MigrationHistory.cpp"
"ObjectIdTracker.cpp"
"PetNames.cpp"
"PlayerCheatDetections.cpp"
"PlayKeys.cpp"
"Property.cpp"
"PropertyContents.cpp"
"Servers.cpp"
"Ugc.cpp"
"UgcModularBuild.cpp"
PARENT_SCOPE
)

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@@ -0,0 +1,79 @@
#include "SQLiteDatabase.h"
std::vector<std::string> SQLiteDatabase::GetApprovedCharacterNames() {
auto [_, result] = ExecuteSelect("SELECT name FROM charinfo;");
std::vector<std::string> toReturn;
while (!result.eof()) {
toReturn.push_back(result.getStringField("name"));
result.nextRow();
}
return toReturn;
}
std::optional<ICharInfo::Info> CharInfoFromQueryResult(CppSQLite3Query stmt) {
if (stmt.eof()) {
return std::nullopt;
}
ICharInfo::Info toReturn;
toReturn.id = stmt.getIntField("id");
toReturn.name = stmt.getStringField("name");
toReturn.pendingName = stmt.getStringField("pending_name");
toReturn.needsRename = stmt.getIntField("needs_rename");
toReturn.cloneId = stmt.getInt64Field("prop_clone_id");
toReturn.accountId = stmt.getIntField("account_id");
toReturn.permissionMap = static_cast<ePermissionMap>(stmt.getIntField("permission_map"));
return toReturn;
}
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const uint32_t charId) {
return CharInfoFromQueryResult(
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId).second
);
}
std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const std::string_view name) {
return CharInfoFromQueryResult(
ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE name = ? LIMIT 1;", name).second
);
}
std::vector<uint32_t> SQLiteDatabase::GetAccountCharacterIds(const uint32_t accountId) {
auto [_, result] = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
std::vector<uint32_t> toReturn;
while (!result.eof()) {
toReturn.push_back(result.getIntField("id"));
result.nextRow();
}
return toReturn;
}
void SQLiteDatabase::InsertNewCharacter(const ICharInfo::Info info) {
ExecuteInsert(
"INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`, `prop_clone_id`) VALUES (?,?,?,?,?,?,(SELECT IFNULL(MAX(`prop_clone_id`), 0) + 1 FROM `charinfo`))",
info.id,
info.accountId,
info.name,
info.pendingName,
false,
static_cast<uint32_t>(time(NULL)));
}
void SQLiteDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
}
void SQLiteDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
}
void SQLiteDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
}

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#include "SQLiteDatabase.h"
std::string SQLiteDatabase::GetCharacterXml(const uint32_t charId) {
auto [_, result] = ExecuteSelect("SELECT xml_data FROM charxml WHERE id = ? LIMIT 1;", charId);
if (result.eof()) {
return "";
}
return result.getStringField("xml_data");
}
void SQLiteDatabase::UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) {
ExecuteUpdate("UPDATE charxml SET xml_data = ? WHERE id = ?;", lxfml, charId);
}
void SQLiteDatabase::InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
ExecuteInsert("INSERT INTO `charxml` (`id`, `xml_data`) VALUES (?,?)", characterId, lxfml);
}

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#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
ExecuteInsert("INSERT INTO command_log (character_id, command) VALUES (?, ?);", characterId, command);
}

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#include "SQLiteDatabase.h"
std::vector<FriendData> SQLiteDatabase::GetFriendsList(const uint32_t charId) {
auto [_, friendsList] = ExecuteSelect(
R"QUERY(
SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
(
SELECT CASE
WHEN player_id = ? THEN friend_id
WHEN friend_id = ? THEN player_id
END AS requested_player, best_friend FROM friends
) AS fr
JOIN charinfo AS ci ON ci.id = fr.requested_player
WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?;
)QUERY", charId, charId, charId);
std::vector<FriendData> toReturn;
while (!friendsList.eof()) {
FriendData fd;
fd.friendID = friendsList.getIntField("player");
fd.isBestFriend = friendsList.getIntField("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
fd.friendName = friendsList.getStringField("name");
toReturn.push_back(fd);
friendsList.nextRow();
}
return toReturn;
}
std::optional<IFriends::BestFriendStatus> SQLiteDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
auto [_, result] = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
playerCharacterId,
friendCharacterId,
friendCharacterId,
playerCharacterId
);
if (result.eof()) {
return std::nullopt;
}
IFriends::BestFriendStatus toReturn;
toReturn.playerCharacterId = result.getIntField("player_id");
toReturn.friendCharacterId = result.getIntField("friend_id");
toReturn.bestFriendStatus = result.getIntField("best_friend");
return toReturn;
}
void SQLiteDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?);",
bestFriendStatus,
playerCharacterId,
friendCharacterId,
friendCharacterId,
playerCharacterId
);
}
void SQLiteDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
ExecuteInsert("INSERT OR IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
}
void SQLiteDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?);",
playerCharacterId,
friendCharacterId,
friendCharacterId,
playerCharacterId
);
}

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#include "SQLiteDatabase.h"
std::vector<IIgnoreList::Info> SQLiteDatabase::GetIgnoreList(const uint32_t playerId) {
auto [_, result] = ExecuteSelect("SELECT ci.name AS name, il.ignored_player_id AS ignore_id FROM ignore_list AS il JOIN charinfo AS ci ON il.ignored_player_id = ci.id WHERE il.player_id = ?", playerId);
std::vector<IIgnoreList::Info> ignoreList;
while (!result.eof()) {
ignoreList.push_back(IIgnoreList::Info{ result.getStringField("name"), static_cast<uint32_t>(result.getIntField("ignore_id")) });
result.nextRow();
}
return ignoreList;
}
void SQLiteDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
ExecuteInsert("INSERT OR IGNORE INTO ignore_list (player_id, ignored_player_id) VALUES (?, ?)", playerId, ignoredPlayerId);
}
void SQLiteDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
ExecuteDelete("DELETE FROM ignore_list WHERE player_id = ? AND ignored_player_id = ?", playerId, ignoredPlayerId);
}

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#include "SQLiteDatabase.h"
#include "Game.h"
#include "Logger.h"
#include "dConfig.h"
std::optional<uint32_t> SQLiteDatabase::GetDonationTotal(const uint32_t activityId) {
auto [_, donation_total] = ExecuteSelect("SELECT SUM(primaryScore) as donation_total FROM leaderboard WHERE game_id = ?;", activityId);
if (donation_total.eof()) {
return std::nullopt;
}
return donation_total.getIntField("donation_total");
}
std::vector<ILeaderboard::Entry> ProcessQuery(CppSQLite3Query& rows) {
std::vector<ILeaderboard::Entry> entries;
while (!rows.eof()) {
auto& entry = entries.emplace_back();
entry.charId = rows.getIntField("character_id");
entry.lastPlayedTimestamp = rows.getIntField("lp_unix");
entry.primaryScore = rows.getFloatField("primaryScore");
entry.secondaryScore = rows.getFloatField("secondaryScore");
entry.tertiaryScore = rows.getFloatField("tertiaryScore");
entry.numWins = rows.getIntField("numWins");
entry.numTimesPlayed = rows.getIntField("timesPlayed");
entry.name = rows.getStringField("char_name");
// entry.ranking is never set because its calculated in leaderboard in code.
rows.nextRow();
}
return entries;
}
std::vector<ILeaderboard::Entry> SQLiteDatabase::GetDescendingLeaderboard(const uint32_t activityId) {
auto [_, result] = ExecuteSelect("SELECT *, CAST(strftime('%s', last_played) as INT) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;", activityId);
return ProcessQuery(result);
}
std::vector<ILeaderboard::Entry> SQLiteDatabase::GetAscendingLeaderboard(const uint32_t activityId) {
auto [_, result] = ExecuteSelect("SELECT *, CAST(strftime('%s', last_played) as INT) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore ASC, secondaryscore ASC, tertiaryScore ASC, last_played ASC;", activityId);
return ProcessQuery(result);
}
std::vector<ILeaderboard::Entry> SQLiteDatabase::GetAgsLeaderboard(const uint32_t activityId) {
auto query = Game::config->GetValue("classic_survival_scoring") != "1" ?
"SELECT *, CAST(strftime('%s', last_played) as INT) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore DESC, tertiaryScore DESC, last_played ASC;" :
"SELECT *, CAST(strftime('%s', last_played) as INT) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY secondaryscore DESC, primaryscore DESC, tertiaryScore DESC, last_played ASC;";
auto [_, result] = ExecuteSelect(query, activityId);
return ProcessQuery(result);
}
std::vector<ILeaderboard::Entry> SQLiteDatabase::GetNsLeaderboard(const uint32_t activityId) {
auto [_, result] = ExecuteSelect("SELECT *, CAST(strftime('%s', last_played) as INT) as lp_unix, ci.name as char_name FROM leaderboard lb JOIN charinfo ci on ci.id = lb.character_id where game_id = ? ORDER BY primaryscore DESC, secondaryscore ASC, tertiaryScore DESC, last_played ASC;", activityId);
return ProcessQuery(result);
}
void SQLiteDatabase::SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("INSERT INTO leaderboard (primaryScore, secondaryScore, tertiaryScore, character_id, game_id, last_played) VALUES (?,?,?,?,?,CURRENT_TIMESTAMP) ;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
void SQLiteDatabase::UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) {
ExecuteInsert("UPDATE leaderboard SET primaryScore = ?, secondaryScore = ?, tertiaryScore = ?, timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;",
score.primaryScore, score.secondaryScore, score.tertiaryScore, playerId, gameId);
}
std::optional<ILeaderboard::Score> SQLiteDatabase::GetPlayerScore(const uint32_t playerId, const uint32_t gameId) {
std::optional<ILeaderboard::Score> toReturn = std::nullopt;
auto [_, res] = ExecuteSelect("SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;", playerId, gameId);
if (!res.eof()) {
toReturn = ILeaderboard::Score{
.primaryScore = static_cast<float>(res.getFloatField("primaryScore")),
.secondaryScore = static_cast<float>(res.getFloatField("secondaryScore")),
.tertiaryScore = static_cast<float>(res.getFloatField("tertiaryScore"))
};
}
return toReturn;
}
void SQLiteDatabase::IncrementNumWins(const uint32_t playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET numWins = numWins + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}
void SQLiteDatabase::IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) {
ExecuteUpdate("UPDATE leaderboard SET timesPlayed = timesPlayed + 1, last_played = CURRENT_TIMESTAMP WHERE character_id = ? AND game_id = ?;", playerId, gameId);
}

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#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertNewMail(const IMail::MailInfo& mail) {
ExecuteInsert(
"INSERT INTO `mail` "
"(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`)"
" VALUES (?,?,?,?,?,?,?,?,?,?,?,0)",
mail.senderId,
mail.senderUsername,
mail.receiverId,
mail.recipient,
static_cast<uint32_t>(time(NULL)),
mail.subject,
mail.body,
mail.itemID,
mail.itemLOT,
0,
mail.itemCount);
}
std::vector<IMail::MailInfo> SQLiteDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
auto [_, res] = ExecuteSelect(
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
" FROM mail WHERE receiver_id=? limit ?;",
characterId, numberOfMail);
std::vector<IMail::MailInfo> toReturn;
while (!res.eof()) {
IMail::MailInfo mail;
mail.id = res.getInt64Field("id");
mail.subject = res.getStringField("subject");
mail.body = res.getStringField("body");
mail.senderUsername = res.getStringField("sender_name");
mail.itemID = res.getIntField("attachment_id");
mail.itemLOT = res.getIntField("attachment_lot");
mail.itemSubkey = res.getIntField("attachment_subkey");
mail.itemCount = res.getIntField("attachment_count");
mail.timeSent = res.getInt64Field("time_sent");
mail.wasRead = res.getIntField("was_read");
toReturn.push_back(std::move(mail));
res.nextRow();
}
return toReturn;
}
std::optional<IMail::MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
auto [_, res] = ExecuteSelect("SELECT attachment_lot, attachment_count FROM mail WHERE id=? LIMIT 1;", mailId);
if (res.eof()) {
return std::nullopt;
}
IMail::MailInfo toReturn;
toReturn.itemLOT = res.getIntField("attachment_lot");
toReturn.itemCount = res.getIntField("attachment_count");
return toReturn;
}
uint32_t SQLiteDatabase::GetUnreadMailCount(const uint32_t characterId) {
auto [_, res] = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
if (res.eof()) {
return 0;
}
return res.getIntField("number_unread");
}
void SQLiteDatabase::MarkMailRead(const uint64_t mailId) {
ExecuteUpdate("UPDATE mail SET was_read=1 WHERE id=?;", mailId);
}
void SQLiteDatabase::ClaimMailItem(const uint64_t mailId) {
ExecuteUpdate("UPDATE mail SET attachment_lot=0 WHERE id=?;", mailId);
}
void SQLiteDatabase::DeleteMail(const uint64_t mailId) {
ExecuteDelete("DELETE FROM mail WHERE id=?;", mailId);
}

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#include "SQLiteDatabase.h"
void SQLiteDatabase::CreateMigrationHistoryTable() {
ExecuteInsert("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP);");
}
bool SQLiteDatabase::IsMigrationRun(const std::string_view str) {
return !ExecuteSelect("SELECT name FROM migration_history WHERE name = ?;", str).second.eof();
}
void SQLiteDatabase::InsertMigration(const std::string_view str) {
ExecuteInsert("INSERT INTO migration_history (name) VALUES (?);", str);
}

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#include "SQLiteDatabase.h"
std::optional<uint32_t> SQLiteDatabase::GetCurrentPersistentId() {
auto [_, result] = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
if (result.eof()) {
return std::nullopt;
}
return result.getIntField("last_object_id");
}
void SQLiteDatabase::InsertDefaultPersistentId() {
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
}
void SQLiteDatabase::UpdatePersistentId(const uint32_t newId) {
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
}

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#include "SQLiteDatabase.h"
void SQLiteDatabase::SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) {
ExecuteInsert(
"INSERT INTO `pet_names` (`id`, `pet_name`, `approved`) VALUES (?, ?, ?) "
"ON CONFLICT(id) DO UPDATE SET pet_name = ?, approved = ?;",
petId,
info.petName,
info.approvalStatus,
info.petName,
info.approvalStatus);
}
std::optional<IPetNames::Info> SQLiteDatabase::GetPetNameInfo(const LWOOBJID& petId) {
auto [_, result] = ExecuteSelect("SELECT pet_name, approved FROM pet_names WHERE id = ? LIMIT 1;", petId);
if (result.eof()) {
return std::nullopt;
}
IPetNames::Info toReturn;
toReturn.petName = result.getStringField("pet_name");
toReturn.approvalStatus = result.getIntField("approved");
return toReturn;
}

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#include "SQLiteDatabase.h"
std::optional<bool> SQLiteDatabase::IsPlaykeyActive(const int32_t playkeyId) {
auto [_, keyCheckRes] = ExecuteSelect("SELECT active FROM `play_keys` WHERE id=?", playkeyId);
if (keyCheckRes.eof()) {
return std::nullopt;
}
return keyCheckRes.getIntField("active");
}

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#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertCheatDetection(const IPlayerCheatDetections::Info& info) {
ExecuteInsert(
"INSERT INTO player_cheat_detections (account_id, name, violation_msg, violation_system_address) VALUES (?, ?, ?, ?)",
info.userId, info.username, info.extraMessage, info.systemAddress);
}

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#include "SQLiteDatabase.h"
#include "ePropertySortType.h"
std::optional<IProperty::PropertyEntranceResult> SQLiteDatabase::GetProperties(const IProperty::PropertyLookup& params) {
std::optional<IProperty::PropertyEntranceResult> result;
std::string query;
std::pair<CppSQLite3Statement, CppSQLite3Query> propertiesRes;
if (params.sortChoice == SORT_TYPE_FEATURED || params.sortChoice == SORT_TYPE_FRIENDS) {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
AND p.owner_id IN (
SELECT fr.requested_player AS player FROM (
SELECT CASE
WHEN player_id = ? THEN friend_id
WHEN friend_id = ? THEN player_id
END AS requested_player FROM friends
) AS fr
JOIN charinfo AS ci ON ci.id = fr.requested_player
WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?
) ORDER BY ci.name ASC
)QUERY";
const auto completeQuery = "SELECT p.* " + query + " LIMIT ? OFFSET ?;";
propertiesRes = ExecuteSelect(
completeQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.playerId,
params.playerId,
params.playerId,
params.numResults,
params.startIndex
);
const auto countQuery = "SELECT COUNT(*) as count" + query + ";";
auto [_, count] = ExecuteSelect(
countQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.playerId,
params.playerId,
params.playerId
);
if (!count.eof()) {
result = IProperty::PropertyEntranceResult();
result->totalEntriesMatchingQuery = count.getIntField("count");
}
} else {
if (params.sortChoice == SORT_TYPE_REPUTATION) {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
ORDER BY p.reputation DESC, p.last_updated DESC
)QUERY";
} else {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
ORDER BY p.last_updated DESC
)QUERY";
}
const auto completeQuery = "SELECT p.* " + query + " LIMIT ? OFFSET ?;";
propertiesRes = ExecuteSelect(
completeQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.numResults,
params.startIndex
);
const auto countQuery = "SELECT COUNT(*) as count" + query + ";";
auto [_, count] = ExecuteSelect(
countQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort
);
if (!count.eof()) {
result = IProperty::PropertyEntranceResult();
result->totalEntriesMatchingQuery = count.getIntField("count");
}
}
auto& [_, properties] = propertiesRes;
if (!properties.eof() && !result.has_value()) result = IProperty::PropertyEntranceResult();
while (!properties.eof()) {
auto& entry = result->entries.emplace_back();
entry.id = properties.getInt64Field("id");
entry.ownerId = properties.getInt64Field("owner_id");
entry.cloneId = properties.getInt64Field("clone_id");
entry.name = properties.getStringField("name");
entry.description = properties.getStringField("description");
entry.privacyOption = properties.getIntField("privacy_option");
entry.rejectionReason = properties.getStringField("rejection_reason");
entry.lastUpdatedTime = properties.getIntField("last_updated");
entry.claimedTime = properties.getIntField("time_claimed");
entry.reputation = properties.getIntField("reputation");
entry.modApproved = properties.getIntField("mod_approved");
entry.performanceCost = properties.getFloatField("performance_cost");
properties.nextRow();
}
return result;
}
std::optional<IProperty::Info> SQLiteDatabase::GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) {
auto [_, propertyEntry] = ExecuteSelect(
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
"FROM properties WHERE zone_id = ? AND clone_id = ?;", mapId, cloneId);
if (propertyEntry.eof()) {
return std::nullopt;
}
IProperty::Info toReturn;
toReturn.id = propertyEntry.getInt64Field("id");
toReturn.ownerId = propertyEntry.getInt64Field("owner_id");
toReturn.cloneId = propertyEntry.getInt64Field("clone_id");
toReturn.name = propertyEntry.getStringField("name");
toReturn.description = propertyEntry.getStringField("description");
toReturn.privacyOption = propertyEntry.getIntField("privacy_option");
toReturn.rejectionReason = propertyEntry.getStringField("rejection_reason");
toReturn.lastUpdatedTime = propertyEntry.getIntField("last_updated");
toReturn.claimedTime = propertyEntry.getIntField("time_claimed");
toReturn.reputation = propertyEntry.getIntField("reputation");
toReturn.modApproved = propertyEntry.getIntField("mod_approved");
toReturn.performanceCost = propertyEntry.getFloatField("performance_cost");
return toReturn;
}
void SQLiteDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
ExecuteUpdate("UPDATE properties SET privacy_option = ?, rejection_reason = ?, mod_approved = ? WHERE id = ?;",
info.privacyOption,
info.rejectionReason,
info.modApproved,
info.id);
}
void SQLiteDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
ExecuteUpdate("UPDATE properties SET name = ?, description = ? WHERE id = ?;", info.name, info.description, info.id);
}
void SQLiteDatabase::UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) {
ExecuteUpdate("UPDATE properties SET performance_cost = ? WHERE zone_id = ? AND clone_id = ?;", performanceCost, zoneId.GetMapID(), zoneId.GetCloneID());
}
void SQLiteDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) {
auto insertion = ExecuteInsert(
"INSERT INTO properties"
" (id, owner_id, template_id, clone_id, name, description, zone_id, rent_amount, rent_due, privacy_option, last_updated, time_claimed, rejection_reason, reputation, performance_cost)"
" VALUES (?, ?, ?, ?, ?, ?, ?, 0, 0, 0, CAST(strftime('%s', 'now') as INT), CAST(strftime('%s', 'now') as INT), '', 0, 0.0)",
info.id,
info.ownerId,
templateId,
zoneId.GetCloneID(),
info.name,
info.description,
zoneId.GetMapID()
);
}

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#include "SQLiteDatabase.h"
std::vector<IPropertyContents::Model> SQLiteDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
auto [_, result] = ExecuteSelect(
"SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id, "
"behavior_1, behavior_2, behavior_3, behavior_4, behavior_5 "
"FROM properties_contents WHERE property_id = ?;", propertyId);
std::vector<IPropertyContents::Model> toReturn;
while (!result.eof()) {
IPropertyContents::Model model;
model.id = result.getInt64Field("id");
model.lot = static_cast<LOT>(result.getIntField("lot"));
model.position.x = result.getFloatField("x");
model.position.y = result.getFloatField("y");
model.position.z = result.getFloatField("z");
model.rotation.w = result.getFloatField("rw");
model.rotation.x = result.getFloatField("rx");
model.rotation.y = result.getFloatField("ry");
model.rotation.z = result.getFloatField("rz");
model.ugcId = result.getInt64Field("ugc_id");
model.behaviors[0] = result.getIntField("behavior_1");
model.behaviors[1] = result.getIntField("behavior_2");
model.behaviors[2] = result.getIntField("behavior_3");
model.behaviors[3] = result.getIntField("behavior_4");
model.behaviors[4] = result.getIntField("behavior_5");
toReturn.push_back(std::move(model));
result.nextRow();
}
return toReturn;
}
void SQLiteDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) {
try {
ExecuteInsert(
"INSERT INTO properties_contents"
"(id, property_id, ugc_id, lot, x, y, z, rx, ry, rz, rw, model_name, model_description, behavior_1, behavior_2, behavior_3, behavior_4, behavior_5)"
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
// 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17 18
model.id, propertyId, model.ugcId == 0 ? std::nullopt : std::optional(model.ugcId), static_cast<uint32_t>(model.lot),
model.position.x, model.position.y, model.position.z, model.rotation.x, model.rotation.y, model.rotation.z, model.rotation.w,
name, "", // Model description. TODO implement this.
model.behaviors[0], // behavior 1
model.behaviors[1], // behavior 2
model.behaviors[2], // behavior 3
model.behaviors[3], // behavior 4
model.behaviors[4] // behavior 5
);
} catch (std::exception& e) {
LOG("Error inserting new property model: %s", e.what());
}
}
void SQLiteDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
ExecuteUpdate(
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
}
void SQLiteDatabase::RemoveModel(const LWOOBJID& modelId) {
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
}

View File

@@ -0,0 +1,23 @@
#include "SQLiteDatabase.h"
void SQLiteDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
// We only want our 1 entry anyways, so we can just delete all and reinsert the one we want
// since it would be two queries anyways.
ExecuteDelete("DELETE FROM servers;");
ExecuteInsert("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171022)", ip, port);
}
std::optional<IServers::MasterInfo> SQLiteDatabase::GetMasterInfo() {
auto [_, result] = ExecuteSelect("SELECT ip, port FROM servers WHERE name='master' LIMIT 1;");
if (result.eof()) {
return std::nullopt;
}
MasterInfo toReturn;
toReturn.ip = result.getStringField("ip");
toReturn.port = result.getIntField("port");
return toReturn;
}

View File

@@ -0,0 +1,72 @@
#include "SQLiteDatabase.h"
std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId) {
auto [_, result] = ExecuteSelect(
"SELECT lxfml, u.id FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
propertyId);
std::vector<IUgc::Model> toReturn;
while (!result.eof()) {
IUgc::Model model;
int blobSize{};
const auto* blob = result.getBlobField("lxfml", blobSize);
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
model.id = result.getInt64Field("id");
toReturn.push_back(std::move(model));
result.nextRow();
}
return toReturn;
}
std::vector<IUgc::Model> SQLiteDatabase::GetAllUgcModels() {
auto [_, result] = ExecuteSelect("SELECT id, lxfml FROM ugc;");
std::vector<IUgc::Model> models;
while (!result.eof()) {
IUgc::Model model;
model.id = result.getInt64Field("id");
int blobSize{};
const auto* blob = result.getBlobField("lxfml", blobSize);
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
models.push_back(std::move(model));
result.nextRow();
}
return models;
}
void SQLiteDatabase::RemoveUnreferencedUgcModels() {
ExecuteDelete("DELETE FROM ugc WHERE id NOT IN (SELECT ugc_id FROM properties_contents WHERE ugc_id IS NOT NULL);");
}
void SQLiteDatabase::InsertNewUgcModel(
std::istringstream& sd0Data, // cant be const sad
const uint32_t blueprintId,
const uint32_t accountId,
const uint32_t characterId) {
const std::istream stream(sd0Data.rdbuf());
ExecuteInsert(
"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`) VALUES (?,?,?,?,?,?,?)",
blueprintId,
accountId,
characterId,
0,
&stream,
false,
"weedeater.lxfml"
);
}
void SQLiteDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
ExecuteDelete("DELETE FROM ugc WHERE id = ?;", modelId);
ExecuteDelete("DELETE FROM properties_contents WHERE ugc_id = ?;", modelId);
}
void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
const std::istream stream(lxfml.rdbuf());
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
}

View File

@@ -0,0 +1,9 @@
#include "SQLiteDatabase.h"
void SQLiteDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
}
void SQLiteDatabase::DeleteUgcBuild(const LWOOBJID bigId) {
ExecuteDelete("DELETE FROM ugc_modular_build WHERE ugc_id = ?;", bigId);
}

View File

@@ -8,10 +8,6 @@ void TestSQLDatabase::Destroy(std::string source) {
}
sql::PreparedStatement* TestSQLDatabase::CreatePreppedStmt(const std::string& query) {
return nullptr;
}
void TestSQLDatabase::Commit() {
}

View File

@@ -7,7 +7,6 @@ class TestSQLDatabase : public GameDatabase {
void Connect() override;
void Destroy(std::string source = "") override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query) override;
void Commit() override;
bool GetAutoCommit() override;
void SetAutoCommit(bool value) override;
@@ -102,6 +101,7 @@ class TestSQLDatabase : public GameDatabase {
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override {};
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
void DeleteUgcBuild(const LWOOBJID bigId) override {};
uint32_t GetAccountCount() override { return 0; };
};
#endif //!TESTSQLDATABASE_H

View File

@@ -10,9 +10,9 @@
#include <fstream>
Migration LoadMigration(std::string path) {
Migration LoadMigration(std::string folder, std::string path) {
Migration migration{};
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / path);
std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / folder / path);
if (file.is_open()) {
std::string line;
@@ -34,10 +34,19 @@ Migration LoadMigration(std::string path) {
void MigrationRunner::RunMigrations() {
Database::Get()->CreateMigrationHistoryTable();
// has to be here because when moving the files to the new folder, the migration_history table is not updated so it will run them all again.
const auto migrationFolder = Database::GetMigrationFolder();
if (!Database::Get()->IsMigrationRun("17_migration_for_migrations.sql") && migrationFolder == "mysql") {
LOG("Running migration: 17_migration_for_migrations.sql");
Database::Get()->ExecuteCustomQuery("UPDATE `migration_history` SET `name` = SUBSTR(`name`, 5) WHERE `name` LIKE \"dlu%\";");
Database::Get()->InsertMigration("17_migration_for_migrations.sql");
}
std::string finalSQL = "";
bool runSd0Migrations = false;
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/").string())) {
auto migration = LoadMigration("dlu/" + entry);
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/" / migrationFolder).string())) {
auto migration = LoadMigration("dlu/" + migrationFolder + "/", entry);
if (migration.data.empty()) {
continue;
@@ -46,7 +55,7 @@ void MigrationRunner::RunMigrations() {
if (Database::Get()->IsMigrationRun(migration.name)) continue;
LOG("Running migration: %s", migration.name.c_str());
if (migration.name == "dlu/5_brick_model_sd0.sql") {
if (migration.name == "5_brick_model_sd0.sql") {
runSd0Migrations = true;
} else {
finalSQL.append(migration.data.c_str());
@@ -86,10 +95,14 @@ void MigrationRunner::RunSQLiteMigrations() {
cdstmt.execQuery().finalize();
cdstmt.finalize();
Database::Get()->CreateMigrationHistoryTable();
if (CDClientDatabase::ExecuteQuery("select * from migration_history where name = \"7_migration_for_migrations.sql\";").eof()) {
LOG("Running migration: 7_migration_for_migrations.sql");
CDClientDatabase::ExecuteQuery("UPDATE `migration_history` SET `name` = SUBSTR(`name`, 10) WHERE `name` LIKE \"cdserver%\";");
CDClientDatabase::ExecuteQuery("INSERT INTO migration_history (name) VALUES (\"7_migration_for_migrations.sql\");");
}
for (const auto& entry : GeneralUtils::GetSqlFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
auto migration = LoadMigration("cdserver/" + entry);
auto migration = LoadMigration("cdserver/", entry);
if (migration.data.empty()) continue;

View File

@@ -26,7 +26,6 @@ target_include_directories(dGameBase PUBLIC "." "dEntity"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
# dPhysics
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"

View File

@@ -97,6 +97,8 @@
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include <ranges>
Observable<Entity*, const PositionUpdate&> Entity::OnPlayerPositionUpdate;
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Entity* parentEntity) {
@@ -286,8 +288,9 @@ void Entity::Initialize() {
AddComponent<PropertyEntranceComponent>(propertyEntranceComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS) > 0) {
auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>();
const int32_t controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
if (controllablePhysicsComponentID > 0) {
auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>(controllablePhysicsComponentID);
if (m_Character) {
controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
@@ -330,16 +333,19 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS) > 0) {
AddComponent<RigidbodyPhantomPhysicsComponent>();
const int32_t rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
if (rigidBodyPhantomPhysicsComponentID > 0) {
AddComponent<RigidbodyPhantomPhysicsComponent>(rigidBodyPhantomPhysicsComponentID);
}
if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS) > 0) {
AddComponent<PhantomPhysicsComponent>()->SetPhysicsEffectActive(false);
const int32_t phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
if (markedAsPhantom || phantomPhysicsComponentID > 0) {
AddComponent<PhantomPhysicsComponent>(phantomPhysicsComponentID)->SetPhysicsEffectActive(false);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS) > 0) {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>();
const int32_t havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
if (havokVehiclePhysicsComponentID > 0) {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>(havokVehiclePhysicsComponentID);
havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
}
@@ -2161,7 +2167,19 @@ void Entity::SetRespawnPos(const NiPoint3& position) {
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetRespawnPos(position);
}
void Entity::SetRespawnRot(const NiQuaternion& rotation) {
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetRespawnRot(rotation);
}
int32_t Entity::GetCollisionGroup() const {
for (const auto* component : m_Components | std::views::values) {
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
if (compToCheck) {
return compToCheck->GetCollisionGroup();
}
}
return 0;
}

View File

@@ -107,6 +107,11 @@ public:
const SystemAddress& GetSystemAddress() const;
// Returns the collision group for this entity.
// Because the collision group is stored on a base component, this will look for a physics component
// then return the collision group from that.
int32_t GetCollisionGroup() const;
/**
* Setters
*/

View File

@@ -16,6 +16,7 @@
#include "DestroyableComponent.h"
#include <algorithm>
#include <ranges>
#include <sstream>
#include <vector>
@@ -27,7 +28,7 @@
#include "CDPhysicsComponentTable.h"
#include "dNavMesh.h"
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id) : Component(parent) {
m_Target = LWOOBJID_EMPTY;
m_DirtyStateOrTarget = true;
m_State = AiState::spawn;
@@ -37,6 +38,7 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
m_Disabled = false;
m_SkillEntries = {};
m_SoftTimer = 5.0f;
m_ForcedTetherTime = 0.0f;
//Grab the aggro information from BaseCombatAI:
auto componentQuery = CDClientDatabase::CreatePreppedStmt(
@@ -170,6 +172,17 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
GameMessages::SendStopFXEffect(m_Parent, true, "tether");
m_TetherEffectActive = false;
}
m_ForcedTetherTime -= deltaTime;
if (m_ForcedTetherTime >= 0) return;
}
for (auto entry = m_RemovedThreatList.begin(); entry != m_RemovedThreatList.end();) {
entry->second -= deltaTime;
if (entry->second <= 0.0f) {
entry = m_RemovedThreatList.erase(entry);
} else {
++entry;
}
}
if (m_SoftTimer <= 0.0f) {
@@ -287,40 +300,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
}
if (!m_TetherEffectActive && m_OutOfCombat && (m_OutOfCombatTime -= deltaTime) <= 0) {
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr && destroyableComponent->HasFaction(4)) {
auto serilizationRequired = false;
if (destroyableComponent->GetHealth() != destroyableComponent->GetMaxHealth()) {
destroyableComponent->SetHealth(destroyableComponent->GetMaxHealth());
serilizationRequired = true;
}
if (destroyableComponent->GetArmor() != destroyableComponent->GetMaxArmor()) {
destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor());
serilizationRequired = true;
}
if (serilizationRequired) {
Game::entityManager->SerializeEntity(m_Parent);
}
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 6270, u"tether", "tether");
m_TetherEffectActive = true;
m_TetherTime = 3.0f;
}
// Speed towards start position
if (m_MovementAI != nullptr) {
m_MovementAI->SetHaltDistance(0);
m_MovementAI->SetMaxSpeed(m_PursuitSpeed);
m_MovementAI->SetDestination(m_StartPosition);
}
TetherLogic();
m_OutOfCombat = false;
m_OutOfCombatTime = 0.0f;
@@ -499,7 +479,7 @@ std::vector<LWOOBJID> BaseCombatAIComponent::GetTargetWithinAggroRange() const {
const auto distance = Vector3::DistanceSquared(m_Parent->GetPosition(), other->GetPosition());
if (distance > m_AggroRadius * m_AggroRadius) continue;
if (distance > m_AggroRadius * m_AggroRadius || m_RemovedThreatList.contains(id)) continue;
targets.push_back(id);
}
@@ -626,6 +606,7 @@ const NiPoint3& BaseCombatAIComponent::GetStartPosition() const {
void BaseCombatAIComponent::ClearThreat() {
m_ThreatEntries.clear();
m_Target = LWOOBJID_EMPTY;
m_DirtyThreat = true;
}
@@ -806,3 +787,55 @@ void BaseCombatAIComponent::Wake() {
m_dpEntity->SetSleeping(false);
m_dpEntityEnemy->SetSleeping(false);
}
void BaseCombatAIComponent::TetherLogic() {
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr && destroyableComponent->HasFaction(4)) {
auto serilizationRequired = false;
if (destroyableComponent->GetHealth() != destroyableComponent->GetMaxHealth()) {
destroyableComponent->SetHealth(destroyableComponent->GetMaxHealth());
serilizationRequired = true;
}
if (destroyableComponent->GetArmor() != destroyableComponent->GetMaxArmor()) {
destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor());
serilizationRequired = true;
}
if (serilizationRequired) {
Game::entityManager->SerializeEntity(m_Parent);
}
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 6270, u"tether", "tether");
m_TetherEffectActive = true;
m_TetherTime = 3.0f;
}
// Speed towards start position
if (m_MovementAI != nullptr) {
m_MovementAI->SetHaltDistance(0);
m_MovementAI->SetMaxSpeed(m_PursuitSpeed);
m_MovementAI->SetDestination(m_StartPosition);
}
}
void BaseCombatAIComponent::ForceTether() {
SetTarget(LWOOBJID_EMPTY);
m_ThreatEntries.clear();
TetherLogic();
m_ForcedTetherTime = m_TetherTime;
SetAiState(AiState::aggro);
}
void BaseCombatAIComponent::IgnoreThreat(const LWOOBJID threat, const float value) {
m_RemovedThreatList[threat] = value;
SetThreat(threat, 0.0f);
m_Target = LWOOBJID_EMPTY;
}

View File

@@ -224,6 +224,16 @@ public:
*/
void Wake();
// Force this entity to tether and ignore all other actions
void ForceTether();
// heals the entity to full health and armor
// and tethers them to their spawn point
void TetherLogic();
// Ignore a threat for a certain amount of time
void IgnoreThreat(const LWOOBJID target, const float time);
private:
/**
* Returns the current target or the target that currently is the largest threat to this entity
@@ -382,6 +392,12 @@ private:
*/
bool m_DirtyStateOrTarget = false;
// The amount of time the entity will be forced to tether for
float m_ForcedTetherTime = 0.0f;
// The amount of time a removed threat will be ignored for.
std::map<LWOOBJID, float> m_RemovedThreatList;
/**
* Whether the current entity is a mech enemy, needed as mechs tether radius works differently
* @return whether this entity is a mech

View File

@@ -65,7 +65,6 @@ target_include_directories(dComponents PUBLIC "."
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
# dPhysics (via dpWorld.h)
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"

View File

@@ -15,7 +15,7 @@
#include "LevelProgressionComponent.h"
#include "eStateChangeType.h"
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : PhysicsComponent(entity) {
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, int32_t componentId) : PhysicsComponent(entity, componentId) {
m_Velocity = {};
m_AngularVelocity = {};
m_InJetpackMode = false;

View File

@@ -23,7 +23,7 @@ class ControllablePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
ControllablePhysicsComponent(Entity* entity);
ControllablePhysicsComponent(Entity* entity, int32_t componentId);
~ControllablePhysicsComponent() override;
void Update(float deltaTime) override;

View File

@@ -1,7 +1,7 @@
#include "HavokVehiclePhysicsComponent.h"
#include "EntityManager.h"
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
m_Velocity = NiPoint3Constant::ZERO;
m_AngularVelocity = NiPoint3Constant::ZERO;
m_IsOnGround = true;

View File

@@ -13,7 +13,7 @@ class HavokVehiclePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::HAVOK_VEHICLE_PHYSICS;
HavokVehiclePhysicsComponent(Entity* parentEntity);
HavokVehiclePhysicsComponent(Entity* parentEntity, int32_t componentId);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -1141,6 +1141,25 @@ void InventoryComponent::AddItemSkills(const LOT lot) {
SetSkill(slot, skill);
}
void InventoryComponent::FixInvisibleItems() {
const auto numberItemsLoadedPerFrame = 12.0f;
const auto callbackTime = 0.125f;
const auto arbitaryInventorySize = 300.0f; // max in live + dlu is less than 300, seems like a good number.
auto* const items = GetInventory(eInventoryType::ITEMS);
if (!items) return;
// Add an extra update to make sure the client can see all the items.
const auto something = static_cast<int32_t>(std::ceil(items->GetItems().size() / arbitaryInventorySize)) + 1;
LOG_DEBUG("Fixing invisible items with %i updates", something);
for (int32_t i = 1; i < something + 1; i++) {
// client loads 12 items every 1/8 seconds, we're adding a small hack to fix invisible inventory items due to closing the news screen too fast.
m_Parent->AddCallbackTimer((arbitaryInventorySize / numberItemsLoadedPerFrame) * callbackTime * i, [this]() {
GameMessages::SendUpdateInventoryUi(m_Parent->GetObjectID(), m_Parent->GetSystemAddress());
});
}
}
void InventoryComponent::RemoveItemSkills(const LOT lot) {
const auto info = Inventory::FindItemComponent(lot);

View File

@@ -404,6 +404,8 @@ public:
void UpdateGroup(const GroupUpdate& groupUpdate);
void RemoveGroup(const std::string& groupId);
void FixInvisibleItems();
~InventoryComponent() override;
private:

View File

@@ -27,7 +27,7 @@
#include "dpShapeBox.h"
#include "dpShapeSphere.h"
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();
m_Scale = m_Parent->GetDefaultScale();

View File

@@ -30,7 +30,7 @@ class PhantomPhysicsComponent final : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
PhantomPhysicsComponent(Entity* parent);
PhantomPhysicsComponent(Entity* parent, int32_t componentId);
~PhantomPhysicsComponent() override;
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -14,10 +14,21 @@
#include "EntityInfo.h"
PhysicsComponent::PhysicsComponent(Entity* parent) : Component(parent) {
PhysicsComponent::PhysicsComponent(Entity* parent, int32_t componentId) : Component(parent) {
m_Position = NiPoint3Constant::ZERO;
m_Rotation = NiQuaternionConstant::IDENTITY;
m_DirtyPosition = false;
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
if (physicsComponentTable) {
auto* info = physicsComponentTable->GetByID(componentId);
if (info) {
m_CollisionGroup = info->collisionGroup;
}
}
if (m_Parent->HasVar(u"CollisionGroupID")) m_CollisionGroup = m_Parent->GetVar<int32_t>(u"CollisionGroupID");
}
void PhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {

View File

@@ -15,7 +15,7 @@ class dpEntity;
class PhysicsComponent : public Component {
public:
PhysicsComponent(Entity* parent);
PhysicsComponent(Entity* parent, int32_t componentId);
virtual ~PhysicsComponent() = default;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
@@ -25,6 +25,9 @@ public:
const NiQuaternion& GetRotation() const { return m_Rotation; }
virtual void SetRotation(const NiQuaternion& rot) { if (m_Rotation == rot) return; m_Rotation = rot; m_DirtyPosition = true; }
int32_t GetCollisionGroup() const noexcept { return m_CollisionGroup; }
void SetCollisionGroup(int32_t group) noexcept { m_CollisionGroup = group; }
protected:
dpEntity* CreatePhysicsEntity(eReplicaComponentType type);
@@ -37,6 +40,8 @@ protected:
NiQuaternion m_Rotation;
bool m_DirtyPosition;
int32_t m_CollisionGroup{};
};
#endif //!__PHYSICSCOMPONENT__H__

View File

@@ -12,7 +12,7 @@
#include "dpShapeSphere.h"
#include"EntityInfo.h"
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();
m_Scale = m_Parent->GetDefaultScale();

View File

@@ -21,7 +21,7 @@ class RigidbodyPhantomPhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS;
RigidbodyPhantomPhysicsComponent(Entity* parent);
RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId);
void Update(const float deltaTime) override;

View File

@@ -13,7 +13,7 @@
#include "Entity.h"
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, uint32_t componentID) : PhysicsComponent(parent) {
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, int32_t componentID) : PhysicsComponent(parent, componentID) {
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();

View File

@@ -30,7 +30,7 @@ class SimplePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SIMPLE_PHYSICS;
SimplePhysicsComponent(Entity* parent, uint32_t componentID);
SimplePhysicsComponent(Entity* parent, int32_t componentID);
~SimplePhysicsComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -104,6 +104,18 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
break;
}
// Currently not actually used for our implementation, however its used right now to get around invisible inventory items in the client.
case MessageType::Game::SELECT_SKILL: {
auto var = entity->GetVar<bool>(u"dlu_first_time_load");
if (var) {
entity->SetVar<bool>(u"dlu_first_time_load", false);
InventoryComponent* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->FixInvisibleItems();
}
break;
}
case MessageType::Game::PLAYER_LOADED: {
GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
entity->SetPlayerReadyForUpdates();

View File

@@ -982,7 +982,7 @@ void GameMessages::SendResurrect(Entity* entity) {
destroyableComponent->SetImagination(imaginationToRestore);
}
}
});
});
CBITSTREAM;
CMSGHEADER;
@@ -5080,6 +5080,12 @@ void GameMessages::HandleSetFlag(RakNet::BitStream& inStream, Entity* entity) {
auto character = entity->GetCharacter();
if (character) character->SetPlayerFlag(iFlagID, bFlag);
// This is always set the first time a player loads into a world from character select
// and is used to know when to refresh the players inventory items so they show up.
if (iFlagID == ePlayerFlag::IS_NEWS_SCREEN_VISIBLE && bFlag) {
entity->SetVar<bool>(u"dlu_first_time_load", true);
}
}
void GameMessages::HandleRespondToMission(RakNet::BitStream& inStream, Entity* entity) {
@@ -5147,12 +5153,12 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* en
}
if (Game::config->GetValue("allow_players_to_skip_cinematics") != "1"
|| !player->GetCharacter()
|| !player->GetCharacter()->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS)) return;
|| !player->GetCharacter()
|| !player->GetCharacter()->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS)) return;
player->AddCallbackTimer(0.5f, [player]() {
if (!player) return;
GameMessages::SendEndCinematic(player->GetObjectID(), u"", player->GetSystemAddress());
});
});
}
void GameMessages::HandleRequestLinkedMission(RakNet::BitStream& inStream, Entity* entity) {
@@ -6324,3 +6330,48 @@ void GameMessages::SendForceCameraTargetCycle(Entity* entity, bool bForceCycling
auto sysAddr = entity->GetSystemAddress();
SEND_PACKET;
}
void GameMessages::SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::UPDATE_INVENTORY_UI);
SEND_PACKET;
}
void GameMessages::DisplayTooltip::Send() const {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(target);
bitStream.Write(msgId);
bitStream.Write(doOrDie);
bitStream.Write(noRepeat);
bitStream.Write(noRevive);
bitStream.Write(isPropertyTooltip);
bitStream.Write(show);
bitStream.Write(translate);
bitStream.Write(time);
bitStream.Write<int32_t>(id.size());
bitStream.Write(id);
std::string toWrite;
for (const auto* item : localizeParams) {
toWrite += item->GetString() + "\n";
}
if (!toWrite.empty()) toWrite.pop_back();
bitStream.Write<int32_t>(toWrite.size());
bitStream.Write(GeneralUtils::ASCIIToUTF16(toWrite));
if (!toWrite.empty()) bitStream.Write<uint16_t>(0x00); // Null Terminator
bitStream.Write<int32_t>(imageName.size());
bitStream.Write(imageName);
bitStream.Write<int32_t>(text.size());
bitStream.Write(text);
SEND_PACKET;
}

View File

@@ -11,6 +11,7 @@
#include "eCyclingMode.h"
#include "eLootSourceType.h"
#include "Brick.h"
#include "MessageType/Game.h"
class AMFBaseValue;
class Entity;
@@ -20,6 +21,7 @@ class User;
class Leaderboard;
class PropertySelectQueryProperty;
class TradeItem;
class LDFBaseData;
enum class eAnimationFlags : uint32_t;
@@ -47,6 +49,15 @@ enum class eCameraTargetCyclingMode : int32_t {
};
namespace GameMessages {
struct GameMsg {
GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
virtual ~GameMsg() = default;
virtual void Send() const {}
MessageType::Game msgId;
LWOOBJID target{ LWOOBJID_EMPTY };
SystemAddress sysAddr{ UNASSIGNED_SYSTEM_ADDRESS };
};
class PropertyDataMessage;
void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false);
@@ -677,6 +688,25 @@ namespace GameMessages {
void HandleUpdateInventoryGroup(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleUpdateInventoryGroupContents(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
// This is a client gm however its default values are exactly what we need to get around the invisible inventory item issues.
void SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress& sysAddr);
struct DisplayTooltip : public GameMsg {
DisplayTooltip() : GameMsg(MessageType::Game::DISPLAY_TOOLTIP) {}
bool doOrDie{};
bool noRepeat{};
bool noRevive{};
bool isPropertyTooltip{};
bool show{};
bool translate{};
int32_t time{};
std::u16string id{};
std::vector<LDFBaseData*> localizeParams{};
std::u16string imageName{};
std::u16string text{};
void Send() const override;
};
};
#endif // GAMEMESSAGES_H

View File

@@ -8,8 +8,6 @@ class AMFArrayValue;
/**
* @brief Sent when a player moves a Behavior A at position B to their inventory.
*/
#pragma message("MoveToInventory.h This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
class MoveToInventoryMessage : public BehaviorMessageBase {
public:
MoveToInventoryMessage(const AMFArrayValue& arguments);

View File

@@ -137,7 +137,7 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat
return inventoryComponent->GetLotCount(value) >= count;
case PreconditionType::DoesNotHaveItem:
return (inventoryComponent->IsEquipped(value) ? 1 : 0) < count;
return inventoryComponent->IsEquipped(value) && count > 0;
case PreconditionType::HasAchievement:
if (missionComponent == nullptr) return false;
return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;

View File

@@ -287,8 +287,8 @@ void SlashCommandHandler::Startup() {
RegisterCommand(SpawnPhysicsVertsCommand);
Command TeleportCommand{
.help = "Teleports you",
.info = "Teleports you. If no Y is given, you are teleported to the height of the terrain or physics object at (x, z)",
.help = "Teleports you to a position or a player to another player.",
.info = "Teleports you. If no Y is given, you are teleported to the height of the terrain or physics object at (x, z). Any of the coordinates can use the syntax of an exact position (10.0), or a relative position (~+10.0). A ~ means use the current value of that axis as the base value. Addition or subtraction is supported (~+10) (~-10). If source player and target player are players that exist in the world, then the source player will be teleported to target player.",
.aliases = { "teleport", "tele", "tp" },
.handle = DEVGMCommands::Teleport,
.requiredLevel = eGameMasterLevel::JUNIOR_DEVELOPER
@@ -1056,6 +1056,15 @@ void SlashCommandHandler::Startup() {
};
RegisterCommand(InstanceInfoCommand);
Command ServerUptimeCommand{
.help = "Display the time the current world server has been active",
.info = "Display the time the current world server has been active",
.aliases = { "uptime" },
.handle = GMZeroCommands::ServerUptime,
.requiredLevel = eGameMasterLevel::DEVELOPER
};
RegisterCommand(ServerUptimeCommand);
//Commands that are handled by the client
Command faqCommand{

View File

@@ -555,25 +555,45 @@ namespace DEVGMCommands {
}
}
std::optional<float> ParseRelativeAxis(const float sourcePos, const std::string& toParse) {
if (toParse.empty()) return std::nullopt;
// relative offset from current position
if (toParse[0] == '~') {
if (toParse.size() == 1) return sourcePos;
if (toParse.size() < 3 || !(toParse[1] != '+' || toParse[1] != '-')) return std::nullopt;
const auto offset = GeneralUtils::TryParse<float>(toParse.substr(2));
if (!offset.has_value()) return std::nullopt;
bool isNegative = toParse[1] == '-';
return isNegative ? sourcePos - offset.value() : sourcePos + offset.value();
}
return GeneralUtils::TryParse<float>(toParse);
}
void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
const auto& sourcePos = entity->GetPosition();
NiPoint3 pos{};
auto* sourceEntity = entity;
if (splitArgs.size() == 3) {
const auto x = GeneralUtils::TryParse<float>(splitArgs.at(0));
const auto x = ParseRelativeAxis(sourcePos.x, splitArgs[0]);
if (!x) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
return;
}
const auto y = GeneralUtils::TryParse<float>(splitArgs.at(1));
const auto y = ParseRelativeAxis(sourcePos.y, splitArgs[1]);
if (!y) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
return;
}
const auto z = GeneralUtils::TryParse<float>(splitArgs.at(2));
const auto z = ParseRelativeAxis(sourcePos.z, splitArgs[2]);
if (!z) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
return;
@@ -584,32 +604,39 @@ namespace DEVGMCommands {
pos.SetZ(z.value());
LOG("Teleporting objectID: %llu to %f, %f, %f", entity->GetObjectID(), pos.x, pos.y, pos.z);
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
} else if (splitArgs.size() == 2) {
const auto x = ParseRelativeAxis(sourcePos.x, splitArgs[0]);
auto* sourcePlayer = PlayerManager::GetPlayer(splitArgs[0]);
if (!x && !sourcePlayer) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x or source player not found.");
return;
}
if (sourcePlayer) sourceEntity = sourcePlayer;
const auto x = GeneralUtils::TryParse<float>(splitArgs.at(0));
if (!x) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
const auto z = ParseRelativeAxis(sourcePos.z, splitArgs[1]);
const auto* const targetPlayer = PlayerManager::GetPlayer(splitArgs[1]);
if (!z && !targetPlayer) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z or target player not found.");
return;
}
const auto z = GeneralUtils::TryParse<float>(splitArgs.at(1));
if (!z) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
if (x && z) {
pos.SetX(x.value());
pos.SetY(0.0f);
pos.SetZ(z.value());
} else if (sourcePlayer && targetPlayer) {
pos = targetPlayer->GetPosition();
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Unable to teleport.");
return;
}
pos.SetX(x.value());
pos.SetY(0.0f);
pos.SetZ(z.value());
LOG("Teleporting objectID: %llu to X: %f, Z: %f", entity->GetObjectID(), pos.x, pos.z);
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object).");
}
GameMessages::SendTeleport(sourceEntity->GetObjectID(), pos, sourceEntity->GetRotation(), sourceEntity->GetSystemAddress());
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
auto* possessorComponent = sourceEntity->GetComponent<PossessorComponent>();
if (possessorComponent) {
auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());

View File

@@ -225,8 +225,13 @@ namespace GMZeroCommands {
ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
}
// Display the server uptime
void ServerUptime(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto time = Game::server->GetUptime();
const auto seconds = std::chrono::duration_cast<std::chrono::seconds>(time).count();
ChatPackets::SendSystemMessage(sysAddr, u"Server has been up for " + GeneralUtils::to_u16string(seconds) + u" s");
}
//For client side commands
void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args) {}
};

View File

@@ -15,6 +15,7 @@ namespace GMZeroCommands {
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ServerUptime(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}

View File

@@ -176,12 +176,16 @@ int main(int argc, char** argv) {
}
// Run migrations should any need to be run.
MigrationRunner::RunSQLiteMigrations();
MigrationRunner::RunSQLiteMigrations();
//If the first command line argument is -a or --account then make the user
//input a username and password, with the password being hidden.
if (argc > 1 &&
(strcmp(argv[1], "-a") == 0 || strcmp(argv[1], "--account") == 0)) {
bool createAccount = Database::Get()->GetAccountCount() == 0 && Game::config->GetValue("skip_account_creation") != "1";
if (createAccount) {
LOG("No accounts exist in the database. Please create an account.");
}
if ((argc > 1 &&
(strcmp(argv[1], "-a") == 0 || strcmp(argv[1], "--account") == 0)) || createAccount) {
std::string username;
std::string password;

View File

@@ -13,7 +13,7 @@ void StartChatServer() {
//macOS doesn't need sudo to run on ports < 1024
auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
#elif _WIN32
auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
auto result = system(("start /B " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
#else
if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
@@ -31,7 +31,7 @@ void StartAuthServer() {
#ifdef __APPLE__
auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
#elif _WIN32
auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
auto result = system(("start /B " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
#else
if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
@@ -43,7 +43,7 @@ void StartAuthServer() {
void StartWorldServer(LWOMAPID mapID, uint16_t port, LWOINSTANCEID lastInstanceID, int maxPlayers, LWOCLONEID cloneID) {
#ifdef _WIN32
std::string cmd = "start " + (BinaryPathFinder::GetBinaryDir() / "WorldServer.exe").string() + " -zone ";
std::string cmd = "start /B " + (BinaryPathFinder::GetBinaryDir() / "WorldServer.exe").string() + " -zone ";
#else
std::string cmd;
if (std::atoi(Game::config->GetValue("use_sudo_world").c_str())) {

View File

@@ -82,14 +82,14 @@ void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, c
if (serverType == ServerType::Auth) bitStream.Write(ServiceId::Auth);
else if (serverType == ServerType::World) bitStream.Write(ServiceId::World);
else bitStream.Write(ServiceId::General);
bitStream.Write<uint64_t>(215523470896);
bitStream.Write<uint64_t>(219818241584);
server->Send(bitStream, sysAddr, false);
}
std::string CleanReceivedString(const std::string& str) {
std::string toReturn = str;
const auto removed = std::ranges::find_if(toReturn, [](char c) { return isprint(c) == 0 && isblank(c) == 0; });
const auto removed = std::ranges::find_if(toReturn, [](unsigned char c) { return isprint(c) == 0 && isblank(c) == 0; });
toReturn.erase(removed, toReturn.end());
return toReturn;
}

View File

@@ -19,7 +19,6 @@ target_include_directories(dNet PRIVATE
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
"${PROJECT_SOURCE_DIR}/dGame" # UserManager.h
"${PROJECT_SOURCE_DIR}/dGame/dComponents"

View File

@@ -1,5 +1,6 @@
#pragma once
#include <string>
#include <chrono>
#include <csignal>
#include "RakPeerInterface.h"
#include "ReplicaManager.h"
@@ -80,6 +81,11 @@ public:
const ServerType GetServerType() const { return mServerType; }
[[nodiscard]]
std::chrono::steady_clock::duration GetUptime() const {
return std::chrono::steady_clock::now() - mStartTime;
}
private:
bool Startup();
void Shutdown();
@@ -114,4 +120,5 @@ protected:
SystemAddress mMasterSystemAddress;
std::string mMasterIP;
int mMasterPort;
std::chrono::steady_clock::time_point mStartTime = std::chrono::steady_clock::now();
};

View File

@@ -3,104 +3,106 @@
#include "ScriptedActivityComponent.h"
#include "GameMessages.h"
#include "LeaderboardManager.h"
#include "dServer.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
#include "MissionComponent.h"
#include <ctime>
#include <chrono>
void NpcAgCourseStarter::OnStartup(Entity* self) {
}
void NpcAgCourseStarter::OnStartup(Entity* self) {}
void NpcAgCourseStarter::OnUse(Entity* self, Entity* user) {
auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivityComponent) return;
if (scriptedActivityComponent == nullptr) {
return;
}
const auto selfId = self->GetObjectID();
const auto userId = user->GetObjectID();
const auto& userSysAddr = user->GetSystemAddress();
if (scriptedActivityComponent->GetActivityPlayerData(user->GetObjectID()) != nullptr) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"exit", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
if (scriptedActivityComponent->GetActivityPlayerData(userId) != nullptr) {
GameMessages::SendNotifyClientObject(selfId, u"exit", 0, 0, LWOOBJID_EMPTY, "", userSysAddr);
} else {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
GameMessages::SendNotifyClientObject(selfId, u"start", 0, 0, LWOOBJID_EMPTY, "", userSysAddr);
}
}
void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivityComponent) return;
if (scriptedActivityComponent == nullptr) {
return;
}
const auto selfId = self->GetObjectID();
const auto senderId = sender->GetObjectID();
const auto& senderSysAddr = sender->GetSystemAddress();
if (identifier == u"player_dialog_cancel_course" && button == 1) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
GameMessages::SendNotifyClientObject(selfId, u"cancel_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
scriptedActivityComponent->RemoveActivityPlayerData(senderId);
Game::entityManager->SerializeEntity(self);
} else if (identifier == u"player_dialog_start_course" && button == 1) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
GameMessages::SendActivityStart(self->GetObjectID(), sender->GetSystemAddress());
auto* data = scriptedActivityComponent->AddActivityPlayerData(sender->GetObjectID());
GameMessages::SendNotifyClientObject(selfId, u"start_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
GameMessages::SendActivityStart(selfId, senderSysAddr);
auto* const data = scriptedActivityComponent->AddActivityPlayerData(senderId);
if (data->values[1] != 0) return;
time_t startTime = std::time(0) + 4; // Offset for starting timer
data->values[1] = *reinterpret_cast<float*>(&startTime);
const auto raceStartTime = Game::server->GetUptime() + std::chrono::seconds(4); // Offset for starting timer
const auto fRaceStartTime = std::chrono::duration<float, std::ratio<1>>(raceStartTime).count();
data->values[1] = fRaceStartTime;
Game::entityManager->SerializeEntity(self);
} else if (identifier == u"FootRaceCancel") {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
if (scriptedActivityComponent->GetActivityPlayerData(sender->GetObjectID()) != nullptr) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"exit", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
if (scriptedActivityComponent->GetActivityPlayerData(senderId) != nullptr) {
GameMessages::SendNotifyClientObject(selfId, u"exit", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
} else {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
GameMessages::SendNotifyClientObject(selfId, u"start", 0, 0, LWOOBJID_EMPTY, "", senderSysAddr);
}
scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
scriptedActivityComponent->RemoveActivityPlayerData(senderId);
}
}
void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (scriptedActivityComponent == nullptr) return;
auto* const scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivityComponent) return;
auto* data = scriptedActivityComponent->GetActivityPlayerData(sender->GetObjectID());
if (data == nullptr) return;
const auto selfId = self->GetObjectID();
const auto senderId = sender->GetObjectID();
const auto& senderSysAddr = sender->GetSystemAddress();
auto* const data = scriptedActivityComponent->GetActivityPlayerData(senderId);
if (!data) return;
if (args == "course_cancel") {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0,
LWOOBJID_EMPTY, "", sender->GetSystemAddress());
scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
GameMessages::SendNotifyClientObject(selfId, u"cancel_timer", 0, 0,
LWOOBJID_EMPTY, "", senderSysAddr);
scriptedActivityComponent->RemoveActivityPlayerData(senderId);
} else if (args == "course_finish") {
time_t endTime = std::time(0);
time_t finish = (endTime - *reinterpret_cast<time_t*>(&data->values[1]));
const auto raceEndTime = Game::server->GetUptime();
const auto fRaceEndTime = std::chrono::duration<float, std::ratio<1>>(raceEndTime).count();
const auto raceTimeElapsed = fRaceEndTime - data->values[1];
data->values[2] = raceTimeElapsed;
data->values[2] = *reinterpret_cast<float*>(&finish);
auto* missionComponent = sender->GetComponent<MissionComponent>();
auto* const missionComponent = sender->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->ForceProgressTaskType(1884, 1, 1, false);
missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, -finish, self->GetObjectID(),
missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, -raceTimeElapsed, selfId,
"performact_time");
}
Game::entityManager->SerializeEntity(self);
LeaderboardManager::SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(), static_cast<float>(finish));
LeaderboardManager::SaveScore(senderId, scriptedActivityComponent->GetActivityID(), raceTimeElapsed);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
scriptedActivityComponent->GetActivityID(), 0, sender->GetObjectID(),
"", sender->GetSystemAddress());
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 1, finish, LWOOBJID_EMPTY, "",
sender->GetSystemAddress());
GameMessages::SendNotifyClientObject(selfId, u"ToggleLeaderBoard",
scriptedActivityComponent->GetActivityID(), 0, senderId,
"", senderSysAddr);
GameMessages::SendNotifyClientObject(selfId, u"stop_timer", 1, raceTimeElapsed, LWOOBJID_EMPTY, "",
senderSysAddr);
scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
scriptedActivityComponent->RemoveActivityPlayerData(senderId);
}
}

View File

@@ -65,13 +65,13 @@ void RandomSpawnerFin::OnStartup(Entity* self) {
};
sectionMultipliers = {
{"secA", 1.0f},
{"secB", 1.0f},
{"secA", 1},
{"secB", 1},
{"secC", 1.2f},
{"secD", 1.3f},
{"secE", 1.6f},
{"secF", 1.0f},
{"secG", 1.0f},
{"secF", 1},
{"secG", 1},
{"secH", 1.2f},
};

View File

@@ -65,7 +65,7 @@ void RandomSpawnerPit::OnStartup(Entity* self) {
};
sectionMultipliers = {
{"secA", 1.0f},
{"secA", 1},
{"secB", 1.2f},
{"secC", 1.2f},
{"secD", 1},

View File

@@ -65,8 +65,8 @@ void RandomSpawnerStr::OnStartup(Entity* self) {
};
sectionMultipliers = {
{"secA", 1.0f},
{"secB", 1.0f},
{"secA", 1},
{"secB", 1},
{"secC", 1.2f},
};

View File

@@ -2,6 +2,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL
"BankInteractServer.cpp"
"BaseInteractDropLootServer.cpp"
"Binoculars.cpp"
"EnemyClearThreat.cpp"
"ExplodingAsset.cpp"
"FrictionVolumeServer.cpp"
"ForceVolumeServer.cpp"

View File

@@ -0,0 +1,25 @@
#include "EnemyClearThreat.h"
#include "BaseCombatAIComponent.h"
#include "PhysicsComponent.h"
void EnemyClearThreat::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
const auto colGroup = target->GetCollisionGroup();
if (colGroup == 12) { // enemy
auto* const baseCombatAiComponent = target->GetComponent<BaseCombatAIComponent>();
if (!baseCombatAiComponent) return;
baseCombatAiComponent->ClearThreat();
baseCombatAiComponent->ForceTether();
} else if (colGroup == 10) { // player
const auto enemies = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::BASE_COMBAT_AI);
for (const auto& enemy : enemies) {
auto* const baseCombatAiComponent = enemy->GetComponent<BaseCombatAIComponent>();
if (!baseCombatAiComponent) continue;
baseCombatAiComponent->IgnoreThreat(target->GetObjectID(), 3.0f);
}
}
}

View File

@@ -0,0 +1,11 @@
#ifndef ENEMYCLEARTHREAT_H
#define ENEMYCLEARTHREAT_H
#include "CppScripts.h"
class EnemyClearThreat : public CppScripts::Script {
public:
void OnCollisionPhantom(Entity* self, Entity* target) override;
};
#endif //!ENEMYCLEARTHREAT_H

View File

@@ -327,6 +327,8 @@
#include "VisToggleNotifierServer.h"
#include "LupGenericInteract.h"
#include "WblRobotCitizen.h"
#include "EnemyClearThreat.h"
#include "AgSpiderBossMessage.h"
#include <map>
#include <string>
@@ -686,8 +688,22 @@ namespace {
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenOrange.lua", []() {return new WblRobotCitizen();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenRed.lua", []() {return new WblRobotCitizen();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenYellow.lua", []() {return new WblRobotCitizen();}},
{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
};
std::set<std::string> g_ExcludedScripts = {
"scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua",
"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua",
"scripts\\ai\\AG\\L_AG_SENTINEL_GUARD.lua",
"scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua",
"scripts\\ai\\WILD\\L_WILD_GF_FROG.lua",
"scripts\\empty.lua",
"scripts\\zone\\AG\\L_ZONE_AG.lua",
"scripts\\zone\\NS\\L_ZONE_NS.lua",
"scripts\\zone\\GF\\L_ZONE_GF.lua",
};
};
CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
@@ -699,14 +715,8 @@ CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::strin
const auto itrTernary = scriptLoader.find(scriptName);
Script* script = itrTernary != scriptLoader.cend() ? itrTernary->second() : &InvalidToReturn;
if (script == &InvalidToReturn) {
if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") ||
(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
(scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
(scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") ||
(scriptName == "scripts\\empty.lua") ||
(scriptName == "scripts\\ai\\AG\\L_AG_SENTINEL_GUARD.lua")
)) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
if (script == &InvalidToReturn && !scriptName.empty() && !g_ExcludedScripts.contains(scriptName)) {
LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
}
g_Scripts[scriptName] = script;

View File

@@ -0,0 +1,81 @@
#include "AgSpiderBossMessage.h"
#include "Entity.h"
#include "GameMessages.h"
#include "RenderComponent.h"
Box AgSpiderBossMessage::GetBox(Entity* self) const {
return self->GetVar<Box>(u"box");
}
void AgSpiderBossMessage::SetBox(Entity* self, const Box& box) const {
self->SetVar(u"box", box);
}
void AgSpiderBossMessage::MakeBox(Entity* self) const {
auto box = GetBox(self);
if (box.boxTarget == LWOOBJID_EMPTY || box.isDisplayed || box.boxSelf == LWOOBJID_EMPTY) return;
box.isDisplayed = true;
SetBox(self, box);
self->AddTimer("BoxTimer", box.boxTime);
const auto* const tgt = Game::entityManager->GetEntity(box.boxTarget);
if (!tgt) return;
GameMessages::DisplayTooltip tooltip;
tooltip.target = tgt->GetObjectID();
tooltip.sysAddr = tgt->GetSystemAddress();
tooltip.show = true;
tooltip.text = box.boxText;
tooltip.time = box.boxTime * 1000; // to ms
tooltip.Send();
}
void AgSpiderBossMessage::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target || !target->IsPlayer()) return;
auto box = GetBox(self);
// knockback the target
auto forward = target->GetRotation().GetForwardVector();
box.boxTarget = target->GetObjectID();
GameMessages::SendPlayFXEffect(target->GetObjectID(), 1378, u"create", "pushBack");
RenderComponent::PlayAnimation(target, "knockback-recovery");
forward.y += 15;
forward.x *= 100;
forward.z *= 100;
GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, forward);
if (box.isTouch || box.isDisplayed) return;
box.boxSelf = self->GetObjectID();
box.isTouch = true;
box.boxText = u"%[SPIDER_CAVE_MESSAGE]";
SetBox(self, box);
self->AddTimer("EventTimer", 0.1f);
}
void AgSpiderBossMessage::OnOffCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
auto box = GetBox(self);
box.isTouch = false;
box.Reset();
SetBox(self, box);
}
void AgSpiderBossMessage::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "BoxTimer") {
auto box = GetBox(self);
box.isDisplayed = false;
SetBox(self, box);
ResetBox(self);
} else if (timerName == "EventTimer") {
auto box = GetBox(self);
MakeBox(self);
}
}
void AgSpiderBossMessage::ResetBox(Entity* self) const {
auto box = GetBox(self);
box.Reset();
SetBox(self, box);
}

View File

@@ -0,0 +1,37 @@
#ifndef AGSPIDERBOSSMESSAGE_H
#define AGSPIDERBOSSMESSAGE_H
#include "CppScripts.h"
struct Box {
LWOOBJID boxTarget{};
bool isDisplayed{};
bool isTouch{};
bool isFirst{};
LWOOBJID boxSelf{};
std::u16string boxText{};
int32_t boxTime{ 1 };
void Reset() {
boxTarget = LWOOBJID_EMPTY;
isDisplayed = false;
isTouch = false;
isFirst = false;
boxSelf = LWOOBJID_EMPTY;
boxText.clear();
boxTime = 1;
}
};
class AgSpiderBossMessage : public CppScripts::Script {
public:
Box GetBox(Entity* self) const;
void SetBox(Entity* self, const Box& box) const;
void MakeBox(Entity* self) const;
void OnCollisionPhantom(Entity* self, Entity* target) override;
void OnOffCollisionPhantom(Entity* self, Entity* target) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void ResetBox(Entity* self) const;
};
#endif //!AGSPIDERBOSSMESSAGE_H

View File

@@ -1,6 +1,7 @@
set(DSCRIPTS_SOURCES_AI_AG
"AgShipPlayerDeathTrigger.cpp"
"AgSpaceStuff.cpp"
"AgSpiderBossMessage.cpp"
"AgShipShake.cpp"
"AgShipPlayerShockServer.cpp"
"AgImagSmashable.cpp"

View File

@@ -34,6 +34,9 @@ services:
- CLIENT_LOCATION=/app/luclient
- DLU_CONFIG_DIR=/app/configs
- DUMP_FOLDER=/app/dump
- DATABASE_TYPE=mariadb
- SQLITE_DATABASE_PATH=${SQLITE_DATABASE_PATH:-resServer/dlu.sqlite}
- SKIP_ACCOUNT_CREATION=${SKIP_ACCOUNT_CREATION:-1}
- MYSQL_HOST=darkflamedb
- MYSQL_DATABASE=${MARIADB_DATABASE:-darkflame}
- MYSQL_USERNAME=${MARIADB_USER:-darkflame}

View File

@@ -45,6 +45,7 @@
|setannmsg|`/setannmsg <title>`|Sets the message of an announcement.|8|
|setanntitle|`/setanntitle <title>`|Sets the title of an announcement.|8|
|shutdownuniverse|`/shutdownuniverse`|Sends a shutdown message to the master server. This will send an announcement to all players that the universe will shut down in 10 minutes.|9|
|uptime|`/uptime`|Displays the time the current world server has been active.|8|
## Development Commands
@@ -59,7 +60,7 @@ These commands are primarily for development and testing. The usage of many of t
|testmap|`/testmap <zone> (force) (clone-id)`|Transfers you to the given zone by id and clone id. Add "force" to skip checking if the zone is accessible (this can softlock your character, though, if you e.g. try to teleport to Frostburgh).|1|
|reportproxphys|`/reportproxphys`|Prints to console the position and radius of proximity sensors.|6|
|spawnphysicsverts|`/spawnphysicsverts`|Spawns a 1x1 brick at all vertices of phantom physics objects.|6|
|teleport|`/teleport <x> (y) <z>` or <br> `/tele <x> (y) <z>`|Teleports you. If no Y is given, you are teleported to the height of the terrain or physics object at (x, z). Alias: `/tele`.|6|
|teleport|`/teleport <x/source player> (y) <z/target player>` or <br> `/tele <x/source player> (y) <z/target player>`|Teleports you. If no Y is given, you are teleported to the height of the terrain or physics object at (x, z). Any of the coordinates can use the syntax of an exact position (10.0), or a relative position (~+10.0). A ~ means use the current value of that axis as the base value. Addition or subtraction is supported (~+10) (~-10). If source player and target player are players that exist in the world, then the source player will be teleported to target player. Alias: `/tele`.|6|
|activatespawner|`/activatespawner <spawner name>`|Activates spawner by name.|8|
|addmission|`/addmission <mission id>`|Accepts the mission, adding it to your journal.|8|
|boost|`/boost (time)`|Adds a passive boost action if you are in a vehicle. If time is given it will end after that amount of time|8|

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