19 Commits

Author SHA1 Message Date
Bobbe
bbabeac716 Add "Ignore Lights" option to HSR 2022-03-25 17:08:46 +01:00
Bobbe
a961554aeb Fix #18 HSR info print not working if no hidden faces were detected 2022-03-25 16:30:45 +01:00
Bobbe
34ebba2ff5 Retriangulate faces after HSR (only when autoremoving) 2022-03-25 16:01:34 +01:00
Bobbe
98f34e53c6 Fix not linking HSR ground plane 2022-03-12 17:28:09 +01:00
Bobbe
19c058f038 Fix division by zero if no faces remain after pre pass in HSR 2022-03-12 17:21:40 +01:00
Bobbe
4a79913ab4 Make pre-pass actually work on per vertex basis 2022-03-10 17:54:47 +01:00
Bobbe
6cef63975a Optimize hsr uv setup, image evaluation 2022-03-10 17:28:46 +01:00
Bobbe
42f5cc87f8 Implement vc pre pass for hsr 2022-03-10 17:12:20 +01:00
Bobbe
3a5c46f44a Finish refactoring HSR code, Prepare for vc pre pass 2022-03-09 20:15:21 +01:00
Bobbe
5228e89f0e Refactor HSR code 2022-03-05 20:39:51 +01:00
Bobbe
010d483bee Add/Edit a bunch of tooltips 2022-03-05 18:01:55 +01:00
Bobbe
1f0abd97a3 Disable fast GI and clamping during HSR, Set bounces for HSR 2022-03-04 17:26:53 +01:00
Bobbe
14a6d6348b Use context overrides for baking, Disable denoising for baking 2022-03-04 17:25:43 +01:00
Bobbe
c4cd4f9eb1 Fix ground plane being hidden during HSR 2022-01-30 01:25:15 +01:00
Bobbe
8fd6c33df6 Hide other objects during HSR 2022-01-30 01:10:40 +01:00
Bobbe
60011527c0 Select everything before "delete loose" in HSR and smooth vertex colors 2022-01-24 17:55:21 +01:00
Bobbe
22e68940c3 Fix error with removing uvmap after HSR, Reuse bmesh in HSR 2022-01-19 15:12:22 +01:00
Bobbe
0ff337f421 Remove uvmap after HSR 2022-01-18 20:14:01 +01:00
Bobbe
da5375dad7 Remove "-" from main package name 2022-01-16 20:03:27 +01:00