Bobbe
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694d95a7a3
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Hide other lod collections when baking
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2022-01-20 15:32:47 +01:00 |
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Bobbe
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d74a1212a5
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Adjust default LOD ranges, default transparent opacity
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2022-01-20 13:59:25 +01:00 |
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b6c258cd5b
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Update transparent material RGB values.
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2022-01-19 20:50:05 -05:00 |
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3ba6f2268d
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Update resources.blend. Set Alpha Flag on all materials to 237.
Transparent bricks should now appear transparent in-game.
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2022-01-19 14:11:45 -05:00 |
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Bobbe
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a83b897480
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Remove unused code, Refactor dictionary gets
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2022-01-19 15:17:02 +01:00 |
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Bobbe
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393a7d591c
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Fix UI inconsistent logic with "Apply Vertex Colors"
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2022-01-19 15:16:24 +01:00 |
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Bobbe
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97dd99cf5c
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Make color variations consistent over all LODs
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2022-01-19 15:15:44 +01:00 |
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Bobbe
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75148b6628
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Add "Keep UVs" parameter to process model, Delete UVs by default
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2022-01-19 15:14:53 +01:00 |
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Bobbe
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2d8c5d7c82
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Add "Fast GI Bounces" parameter to bake lighting
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2022-01-19 15:13:16 +01:00 |
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Bobbe
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22e68940c3
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Fix error with removing uvmap after HSR, Reuse bmesh in HSR
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2022-01-19 15:12:22 +01:00 |
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Bobbe
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8502a97f59
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Use "VertexColor" as main bake material
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2022-01-19 15:10:36 +01:00 |
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Bobbe
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0ff337f421
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Remove uvmap after HSR
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2022-01-18 20:14:01 +01:00 |
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Bobbe
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f8478d6145
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Set light bounces to 0 when baking with "ao only"
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2022-01-18 17:33:45 +01:00 |
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Bobbe
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6fa80585a4
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Fix color space when applying vcs (add lin2srgb conversion)
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2022-01-18 17:19:08 +01:00 |
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Bobbe
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f68f7d5f96
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Fix weird bug with mesh splitting
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2022-01-18 17:17:50 +01:00 |
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dde0fd116c
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Update resources.blend
Updated materials.
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2022-01-16 18:32:39 -05:00 |
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Bobbe
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0ee867608b
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Fix setting brick name (using shader prefix etc.)
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2022-01-16 22:44:49 +01:00 |
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Bobbe
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bef78957d8
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Fix alpha setting for opaque objects after baking
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2022-01-16 22:23:50 +01:00 |
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Bobbe
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75370d4cae
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Fix opacity setting for transparent bricks
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2022-01-16 22:14:34 +01:00 |
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Bobbe
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44f77df397
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Keep collections when setting up lod structure
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2022-01-16 21:28:06 +01:00 |
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Bobbe
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50347bf629
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Add transparent material to transparent objects
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2022-01-16 21:03:46 +01:00 |
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Bobbe
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da5375dad7
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Remove "-" from main package name
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2022-01-16 20:03:27 +01:00 |
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Bobbe
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0271c92a6f
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Make minimum supported blender version 2.93
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2022-01-16 20:02:36 +01:00 |
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Bobbe
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ce30aeccba
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Add correct orientation option
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2022-01-16 20:02:05 +01:00 |
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Bobbe
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925cfb1809
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Add ground plane option to hidden surface removal
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2022-01-16 17:18:52 +01:00 |
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Bobbe
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868cd66ab4
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Add ao only and material override options to bake lighting
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2022-01-14 14:11:29 +01:00 |
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Bobbe
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1d85f54b65
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Fix bake material auto selection, ui
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2022-01-14 14:06:40 +01:00 |
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Bobbe
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aa2ba6f637
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Fix delete loose issue
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2022-01-14 14:05:17 +01:00 |
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Bobbe
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bcc0278d5c
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Use alpha layer after bake lighting, Fix typo
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2022-01-14 13:02:30 +01:00 |
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Bobbe
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345ca4fb87
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Modernize UI, Add shader prefix property
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2022-01-14 12:20:03 +01:00 |
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Bobbe
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a3dd6ae02b
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Auto append materials from resources.blend
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2022-01-14 11:48:01 +01:00 |
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Bobbe
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0be4c7486a
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Simplify, Refactor lod setup
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2022-01-14 11:45:30 +01:00 |
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Bobbe
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31eeca319d
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Add mesh splitting, Fix lod structure, Improve mat name detection
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2022-01-14 11:41:15 +01:00 |
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Bobbe
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181f8b8142
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Ensure triangulate modifier exists during bake lighting
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2022-01-13 17:04:14 +01:00 |
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Bobbe
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563db8c0c5
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Add transparent opacity, Optimize apply vertex colors
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2022-01-13 17:03:44 +01:00 |
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Bobbe
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895438cb2f
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Restructure process model UI, Fix not deleting lod properties
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2022-01-13 17:00:26 +01:00 |
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Bobbe
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c0d3ba0f09
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Add timing information
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2022-01-13 16:57:36 +01:00 |
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Bobbe
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8123e31c83
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Move bake environment setup to bake lighting
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2022-01-13 16:56:46 +01:00 |
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Bobbe
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c06a5e34c5
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Move material dicts to their own file, Add glow materials
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2022-01-13 16:45:39 +01:00 |
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Bobbe
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d3698a1d12
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Disable baked lighting smoothing if edge split mod is present
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2021-12-15 17:54:18 +01:00 |
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Bobbe
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bda07bb8b4
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Support new input structure, transparent bricks, Rework lods
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2021-12-15 17:27:05 +01:00 |
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Bobbe
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d57a2cbfc6
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Initial commit
v1.7
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2021-11-15 11:52:16 +01:00 |
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