fix compiler

This commit is contained in:
David Markowitz
2025-10-03 21:24:57 -07:00
parent 79ea6378fe
commit 114357911a
2 changed files with 2 additions and 2 deletions

View File

@@ -37,7 +37,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStrea
info.spawnerID = context->originator;
info.spawnerNodeID = 0;
const auto forward = QuatUtils::Forward(info.rot);
info.pos = info.pos + (forward * m_Distance) + (forward * m_Offset.z) + (info.rot.GetRightVector() * m_Offset.x) + (info.rot.GetUpVector() * m_Offset.y);
info.pos = info.pos + (forward * m_Distance) + (forward * m_Offset.z) + (QuatUtils::Right(info.rot) * m_Offset.x) + (QuatUtils::Up(info.rot) * m_Offset.y);
auto* entity = Game::entityManager->CreateEntity(
info,

View File

@@ -336,7 +336,7 @@ void SkunkEvent::SpawnSingleHazmatNpc(Entity* const self, const std::string& pat
EntityInfo info{};
info.pos = path->pathWaypoints[0].position;
info.rot = NiQuaternionConstant::IDENTITY;
info.rot = QuatUtils::IDENTITY;
auto* const van = GetEntityByName(self, u"HazmatVanID");
if (van) {
const auto& vanRotation = van->GetRotation();