aronwk
61c179e2c2
Merge branch 'DarkflameUniverse:main' into main
2025-10-16 15:21:09 -05:00
David Markowitz
f3a5f60d81
feat: more destroyable debug info ( #1912 )
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* feat: more destroyable info
* Change type and remove duplicate value
2025-10-16 14:15:02 -05:00
aronwk
2b36723f68
Merge branch 'DarkflameUniverse:main' into main
2025-10-15 17:52:36 -05:00
David Markowitz
74630b56c8
feat: Loot rework ( #1909 )
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* feat: Loot rework
* Allow dupe powerup pickups
* change default team loot to shared
2025-10-15 00:53:39 -05:00
aronwk
1f774d376e
Merge branch 'DarkflameUniverse:main' into main
2025-10-10 23:07:43 -05:00
David Markowitz
62ac65c520
feat: Mission Component debug ( #1901 )
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* feat: Mission Component debug
* Add player argument to inspect command
* Add completion details
* Remove unlocalized server string
done on client instead
2025-10-05 22:13:27 -05:00
aronwk
2346586ef8
Merge branch 'main' of github.com:DarkflameUniverse/DarkflameServer into DarkflameUniverse-main
2025-10-04 01:14:10 -05:00
David Markowitz
79ea6378fe
Merge remote-tracking branch 'upstream/main'
2025-10-03 20:37:54 -07:00
David Markowitz
e8c0b3e6da
feat: Add component ID to root component object ( #1893 )
2025-10-03 20:57:42 -05:00
David Markowitz
be0edbef28
check quickbuild too
2025-10-01 22:58:44 -07:00
David Markowitz
f6c13d9ee6
Replace Quaternion with glm math ( #1868 )
2025-09-06 19:18:03 -07:00
David Markowitz
8198ad70f6
fix: zero out component in destructor ( #1863 )
2025-09-01 19:06:00 -05:00
David Markowitz
4fb51c51ba
Merge remote-tracking branch 'upstream/main'
2025-09-01 13:36:45 -07:00
David Markowitz
7de9493871
Revert most of "someone else figure it out"
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This reverts commit 962dff0c83 .
Update SimplePhysicsComponent.cpp
2025-08-24 00:12:46 -07:00
David Markowitz
962dff0c83
someone else figure it out
2025-08-23 02:53:05 -07:00
jadebenn
3364884126
Consolidate serviceID enums into one enum ( #1855 )
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* merge ServerType and ServiceID enums
* rename eConnectionType to ServiceType in preparation for enum unification
* unify ServiceID and ServiceType enums
* shrink ServiceType to an 8-bit integer
* fix linux compilation error and update gamemsg test
* return to uint16_t
* Update dNet/AuthPackets.cpp
Use cast instead of padding
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com >
* Add default case to MasterServer.cpp
* move ref back to type
* Another formatting fix
* Fix comment to be more accurate
---------
Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com >
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com >
2025-08-20 20:26:48 -07:00
David Markowitz
d0e8ab2db9
Merge remote-tracking branch 'upstream/main'
2025-08-06 22:47:01 -07:00
David Markowitz
24f4c9d413
feat: Destroyable component debug info ( #1849 )
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tested that the ui now shows server and client info together if configured to do so
2025-07-23 04:08:39 -05:00
aronwk
ea52dac22e
Merge remote-tracking branch 'upstream/main'
2025-07-21 23:02:19 -05:00
David Markowitz
6b52cf67a0
feat: debug features and implement ObjectDebugger ( #1846 )
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Move the -s and base features of inspect to the object debugger (this file is present in an unmodified, live client)
2025-07-19 05:11:32 -05:00
David Markowitz
b5fe6926a5
Add Set Angular Velocity for script
2025-07-13 20:10:41 -07:00
David Markowitz
8a5621ff95
Merge remote-tracking branch 'upstream/main'
2025-07-12 20:10:54 -07:00
David Markowitz
5e9fe40bec
feat: Add GetComponents(Mut) functions to Entity ( #1842 )
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Allows for a really neat way of getting components using structured binding. Tested that powerups still function
do it again because its neat
2025-07-01 07:26:05 -05:00
aronwk
fee6a7db5e
Merge branch 'DarkflameUniverse:main' into main
2025-06-27 23:45:15 -04:00
David Markowitz
ecbb465020
fix: get entity from manager vs from character ( #1833 )
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fixes a possible crash due to null entity
2025-06-26 07:04:05 -04:00
aronwk
c573e2d309
Merge branch 'DarkflameUniverse:main' into main
2025-06-25 23:03:16 -04:00
David Markowitz
2618e9a864
fix: specifiy width of integer being written ( #1830 )
2025-06-25 00:58:11 -04:00
David Markowitz
0f0d0a6dee
optimizations ( #1829 )
2025-06-24 22:13:48 -05:00
aronwk
17865db650
Merge branch 'DarkflameUniverse:main' into main
2025-06-23 11:33:42 -04:00
David Markowitz
48e3471831
fix: imaginite not being taken when starting shooting gallery ( #1823 )
2025-06-23 03:07:52 -04:00
aronwk
038e7a378b
Merge branch 'DarkflameUniverse:main' into main
2025-06-12 23:42:47 -05:00
David Markowitz
2f315d9288
feat: Movement behaviors ( #1815 )
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* Move in all directions is functional
* feat: add movement behaviors
the following behaviors will function
MoveRight
MoveLeft
FlyUp
FlyDown
MoveForward
MoveBackward
The behavior of the behaviors is once a move in an axis is active, that behavior must finish its movement before another one on that axis can do another movement on it.
2025-06-11 12:52:15 -07:00
David Markowitz
2a619214cb
Merge remote-tracking branch 'upstream/main'
2025-05-29 20:53:04 -07:00
David Markowitz
c77e9ce33a
chore: some zone maintenance ( #1778 )
2025-05-05 09:04:23 -05:00
aronwk
6277a1dbea
Merge branch 'DarkflameUniverse:main' into main
2025-01-27 22:49:06 -06:00
David Markowitz
e4c2eecbc7
add msg handling ( #1737 )
2025-01-20 00:42:15 -06:00
aronwk
e4b3b922f3
Merge branch 'main' of github.com:DarkflameUniverse/DarkflameServer into DarkflameUniverse-main
2025-01-17 19:48:47 -06:00
David Markowitz
7599a2e81e
i am surprised no one noticed this for 3 yeasr ( #1721 )
2025-01-06 20:19:27 -06:00
David Markowitz
fb32534ae3
implement rest of equipment scripts ( #1714 )
2025-01-03 16:44:20 -06:00
David Markowitz
021db0ecd1
add child loading ( #1706 )
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Tested that the NT combat challenge, am skullkin towers and qa wall in avant gardens all function as before.
2025-01-01 00:46:00 -06:00
aronwk
3ae02de26c
Merge branch 'main' of github.com:DarkflameUniverse/DarkflameServer into DarkflameUniverse-main
2024-12-30 18:02:18 -06:00
David Markowitz
0b261e934f
fix shooting gallery bugs ( #1702 )
2024-12-29 18:21:22 -06:00
aronwk
61b82ff998
fix merges
2024-12-16 09:37:39 -06:00
David Markowitz
0f8c5b436d
fix: implement enemy clear threat script ( #1678 )
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* brother
* use some better logic
2024-12-15 23:44:57 -06:00
aronwk
2272cb570f
Merge branch 'DarkflameUniverse:main' into main
2024-12-14 22:10:48 -06:00
David Markowitz
aa7c3b9061
better vanity checks ( #1666 )
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tested that vanity npcs now chat when close, and then on a cooldown
2024-12-08 16:27:04 -06:00
David Markowitz
4a1c289fb1
fix: avant gardens switches ( #1667 )
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* yep
* remove dumb knockback
idk how the 1 switch in pet cove does it
2024-12-07 19:11:13 -06:00
David Markowitz
c311ad4f82
Merge branch 'main' into zp_scripts
2024-12-01 21:02:50 -08:00
David Markowitz
df375f16c4
Merge remote-tracking branch 'upstream/main'
2024-12-01 20:58:22 -08:00
David Markowitz
2cac4e3c31
Merge remote-tracking branch 'upstream/main' into zp_scripts
2024-12-01 20:56:59 -08:00