Since commit 777ceaea94 (cmMakefile: Delay custom command creation,
2019-10-17, v3.17.0-rc1~352^2) we process custom command declarations at
generate time. Therefore we do not need to look up what source file
holds the custom command producing a given output until generate time.
Since commit 777ceaea94 (cmMakefile: Delay custom command creation,
2019-10-17, v3.17.0-rc1~352^2) we process custom command declarations
at generate time. This includes the append-to-non-existing-command
check, so we do not need it at configure time.
For NVCC the compiler takes care of device linking when passed the "-dlink"
flag.
Clang doesn't support such magic and requires the buildsystem to do the work
that NVCC does behind the scenes.
The implementation is based on Bazel's device linking documentation:
7cabcdf073/third_party/nccl/build_defs.bzl.tpl (L259)Closes: #20726
5ece12b7e4 gitlab-ci: add ISPC to the Fedora CI image
8976817d6d ISPC: Update help documentation to include ISPC
2368f46ba4 ISPC: Support building with the MSVC toolchain
e783bf8aa6 ISPC: Support ISPC header generation byproducts and parallel builds
34cc6acc81 Add ISPC compiler support to CMake
419d70d490 Refactor some swift only logic to be re-used by other languages
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !5065
The cmLocalGenerator::AddCompilerRequirementFlag was another
source of truth on what standard levels existed per language,
so fold that into cmStandardLevelResolver to make updating
CMake easier
742ff97f80 Refactor language standard computation
0892c798f7 cmMakefile: Change CompileFeatureKnown to take target name instead of target
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !4803
Clang isn't very good at finding the installed CUDA toolkit.
The upstream recommendation is that we should pass the toolkit explicitly.
Additionally:
* Avoids Clang having to search for the toolkit on every invocation.
* Allows the user to use a toolkit from a non-standard location by simply
setting CUDAToolkit_ROOT. The same way as with FindCUDAToolkit.
Clang wants the directory containing the device library and version.txt as the
toolkit path.
We thus pass the newly introduced CUDAToolkit_LIBRARY_ROOT as the toolkit path.
We save CUDAToolkit_ROOT_DIR and CUDAToolkit_LIBRARY_ROOT on Clang to have them
available in try_compile() and avoid unnecessary re-searching or a possibly
different installation being found in FindCUDAToolkit.
This however means that the selected toolkit can't be changed after the initial
language enablement.
We now determine CUDA compiler ID before doing actual detection, as we don't
want to spend time finding the CUDA toolkit for NVIDIA.
Implements #20754.
b1243201e7 CUDA: Don't RunCMake generate separable compilation tests on Clang
1b4c690543 CUDA: Throw error if CUDA_SEPARABLE_COMPILATION is ON when using Clang
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !4827
9f4eb352fe Unity Builds: Support explicit specification of sources to groups
b00585adcc Unity: Refactor implementation to make it easier to extend
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !4716
Since commit a55df20499 (Multi-Ninja: Add precompile headers support,
2020-01-10, v3.17.0-rc1~136^2) the re-used PCH file object is added
once for each configuration to flags used for all configurations.
Put it in the flags for only the corresponding configuration instead.
Fixes: #20680