Add missing file assetloader_lua.inl

This commit is contained in:
Emil Axelsson
2017-07-07 13:34:09 +02:00
parent 15dc2c3441
commit 1634513ecb

View File

@@ -0,0 +1,56 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
namespace openspace {
namespace luascriptfunctions {
int loadAsset(lua_State* state) {
AssetLoader *assetLoader = (AssetLoader*)lua_touserdata(state, lua_upvalueindex(1));
int nArguments = lua_gettop(state);
SCRIPT_CHECK_ARGUMENTS("loadAsset", state, 1, nArguments);
std::string assetName = luaL_checkstring(state, -1);
assetLoader->loadAsset(assetName);
return 0;
}
int unloadAsset(lua_State* state) {
AssetLoader *assetLoader = (AssetLoader*)lua_touserdata(state, lua_upvalueindex(1));
int nArguments = lua_gettop(state);
SCRIPT_CHECK_ARGUMENTS("unloadAsset", state, 1, nArguments);
std::string assetName = luaL_checkstring(state, -1);
assetLoader->unloadAsset(assetName);
return 0;
return 0;
}
}
}