Fix some more functions that broke after Lua function cleanup

And simplify debugging axes usage
This commit is contained in:
Emma Broman
2021-08-24 16:26:49 +02:00
parent bfd220374d
commit 4fb88eb7af
2 changed files with 33 additions and 48 deletions

View File

@@ -94,11 +94,10 @@ scripting::LuaLibrary DebuggingModule::luaLibrary() const {
"addCartesianAxes",
&luascriptfunctions::addCartesianAxes,
{},
"string, string [,number]",
"string, [number]",
"Adds a set of Cartesian axes to the scene graph node identified by the "
"first string, to illustrate its local coordinate system. The second string "
"will be used to set the identifier of the axes. The third (optional) "
"argument is a scale value, in meters."
"first string, to illustrate its local coordinate system. The second "
"(optional) argument is a scale value, in meters."
}
};

View File

@@ -61,11 +61,7 @@ namespace openspace::luascriptfunctions {
* Renders the current camera path
*/
int renderCameraPath(lua_State* L) {
int nArguments = ghoul::lua::checkArgumentsAndThrow(
L,
{ 0, 3 },
"lua::renderCameraPath"
);
ghoul::lua::checkArgumentsAndThrow(L, { 0, 3 }, "lua::renderCameraPath");
if (!global::navigationHandler->pathNavigator().hasCurrentPath()) {
LWARNINGC("Debugging: PathNavigation", "There is no current path to render");
@@ -74,12 +70,13 @@ int renderCameraPath(lua_State* L) {
const interaction::Path* currentPath =
global::navigationHandler->pathNavigator().currentPath();
const int nSteps = (nArguments > 0) ? ghoul::lua::value<int>(L, 1) : 100;
bool renderDirections = (nArguments > 1) ? ghoul::lua::value<bool>(L, 2) : false;
auto [nSteps, renderDirections, directionLineLength] = ghoul::lua::values<
std::optional<int>, std::optional<bool>, std::optional<double>
>(L);
constexpr const double defaultLineLength = 6e7;
const double directionLineLength =
(nArguments > 2) ? ghoul::lua::value<double>(L, 3) : defaultLineLength;
nSteps = nSteps.value_or(100);
renderDirections = renderDirections.value_or(false);
directionLineLength = directionLineLength.value_or(6e7);
// Parent node. Note that we only render one path at a time, so remove the previously
// rendered one, if any
@@ -98,7 +95,7 @@ int renderCameraPath(lua_State* L) {
// Get the poses along the path
std::vector<CameraPose> poses;
const double du = 1.0 / nSteps;
const double du = 1.0 / (*nSteps);
const double length = currentPath->pathLength();
for (double u = 0.0; u < 1.0; u += du) {
const CameraPose p = currentPath->interpolatedPose(u * length);
@@ -153,11 +150,12 @@ int renderCameraPath(lua_State* L) {
);
};
auto addDirectionLine = [addPoint, addLineBetweenPoints, directionLineLength]
(const std::string& pointId, const CameraPose& p)
auto addDirectionLine = [addPoint, addLineBetweenPoints]
(const std::string& pointId, const CameraPose& p,
double lineLength)
{
const glm::dvec3 dir = glm::normalize(p.rotation * glm::dvec3(0.0, 0.0, -1.0));
const glm::dvec3 pointPosition = p.position + directionLineLength * dir;
const glm::dvec3 pointPosition = p.position + lineLength * dir;
const std::string id = fmt::format("{}_orientation", pointId);
addPoint(id, pointPosition);
@@ -166,20 +164,19 @@ int renderCameraPath(lua_State* L) {
// Add first point separately so that we can create first line in for loop
addPoint(pointIdentifier(0), poses.front().position);
if (renderDirections) {
addDirectionLine(pointIdentifier(0), poses.front());
if (*renderDirections) {
addDirectionLine(pointIdentifier(0), poses.front(), *directionLineLength);
}
for (int i = 1; i < static_cast<int>(poses.size()); i++) {
addPoint(pointIdentifier(i), poses[i].position);
addLineBetweenPoints(pointIdentifier(i), pointIdentifier(i - 1), PathColor, 4.f);
if (renderDirections) {
addDirectionLine(pointIdentifier(i), poses[i]);
if (*renderDirections) {
addDirectionLine(pointIdentifier(i), poses[i], *directionLineLength);
}
}
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
@@ -195,7 +192,6 @@ int removeRenderedCameraPath(lua_State* L) {
scripting::ScriptEngine::RemoteScripting::Yes
);
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
@@ -204,11 +200,7 @@ int removeRenderedCameraPath(lua_State* L) {
* Renders the control points of the current camera path
*/
int renderPathControlPoints(lua_State* L) {
int nArguments = ghoul::lua::checkArgumentsAndThrow(
L,
{ 0, 1 },
"lua::renderPathControlPoints"
);
ghoul::lua::checkArgumentsAndThrow(L, { 0, 1 }, "lua::renderPathControlPoints");
if (!global::navigationHandler->pathNavigator().hasCurrentPath()) {
LWARNINGC(
@@ -219,7 +211,8 @@ int renderPathControlPoints(lua_State* L) {
const interaction::Path* currentPath =
global::navigationHandler->pathNavigator().currentPath();
const double radius = (nArguments > 0) ? ghoul::lua::value<int>(L, 1) : 2000000;
auto [radius] = ghoul::lua::values<std::optional<double>>(L);
radius = radius.value_or(2000000.0);
// Parent node. Note that we only render one set of points at a time,
// so remove any previously rendered ones
@@ -259,7 +252,7 @@ int renderPathControlPoints(lua_State* L) {
"Type = 'RenderableSphere',"
"Enabled = true,"
"Segments = 30,"
"Size = " + std::to_string(radius) + ","
"Size = " + std::to_string(*radius) + ","
"Texture = " + colorTexturePath + ""
"},"
"GUI = {"
@@ -274,7 +267,6 @@ int renderPathControlPoints(lua_State* L) {
);
}
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
@@ -290,7 +282,6 @@ int removePathControlPoints(lua_State* L) {
scripting::ScriptEngine::RemoteScripting::Yes
);
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}
@@ -298,37 +289,33 @@ int removePathControlPoints(lua_State* L) {
* Add a set of cartesian axes to the specified scene graph node
*/
int addCartesianAxes(lua_State* L) {
int nArgs = ghoul::lua::checkArgumentsAndThrow(L, { 2, 3 }, "lua::addCartesianAxes");
ghoul::lua::checkArgumentsAndThrow(L, { 1, 2 }, "lua::addCartesianAxes");
const std::string& nodeName = ghoul::lua::value<std::string>(L, 1);
const std::string& axesIdentifier = ghoul::lua::value<std::string>(L, 2);
auto [nodeIdentifier, scale] =
ghoul::lua::values<std::string, std::optional<double>>(L);
SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(nodeName);
SceneGraphNode* n = global::renderEngine->scene()->sceneGraphNode(nodeIdentifier);
if (!n) {
return ghoul::lua::luaError(L, "Unknown scene graph node: " + nodeName);
return ghoul::lua::luaError(L, "Unknown scene graph node: " + nodeIdentifier);
}
double scale;
if (nArgs > 2) {
scale = ghoul::lua::value<double>(L, 3);
}
else {
if (!scale.has_value()) {
scale = 2.0 * n->boundingSphere();
if (n->boundingSphere() < 1E-3) {
LWARNING("Using zero bounding sphere for scale of created axes. You might "
"have to set the scale manually for them to be visible");
scale += 1.0;
scale = 1.0;
}
}
const std::string identifier = makeIdentifier(axesIdentifier);
const std::string identifier = makeIdentifier(nodeIdentifier + "_AxesXYZ");
const std::string& axes = "{"
"Identifier = '" + identifier + "',"
"Parent = '" + nodeName + "',"
"Parent = '" + nodeIdentifier + "',"
"Transform = { "
"Scale = {"
"Type = 'StaticScale',"
"Scale = " + std::to_string(scale) + ""
"Scale = " + std::to_string(*scale) + ""
"}"
"},"
"Renderable = {"
@@ -349,7 +336,6 @@ int addCartesianAxes(lua_State* L) {
scripting::ScriptEngine::RemoteScripting::Yes
);
ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack");
return 0;
}